7/15/2024 4:05:50 PM SINGLEP Opening Eyes (0.0909s) 7/15/2024 4:05:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/15/2024 4:05:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/15/2024 4:05:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14937061 appID: 2604860 7/15/2024 4:05:50 PM 0.565 SINGLEP Game Version: 0.565 (Main Game 7/15/2024 4:05:50 PM 0.565 SINGLEP Examining Inner Self (0.1801s) 7/15/2024 4:05:50 PM 0.565 SINGLEP Returning King (0.0035s) 7/15/2024 4:05:50 PM 0.565 SINGLEP Found 476 xml files in 231 folders in 25ms 7/15/2024 4:05:51 PM 0.565 SINGLEP Check For Extra Squires (0.3273s) 7/15/2024 4:05:51 PM 0.565 SINGLEP 476 Xml Files Parsed in 299ms 7/15/2024 4:05:51 PM 0.565 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/15/2024 4:05:51 PM 0.565 SINGLEP Bring Ambassador To Dinner (0.0232s) 7/15/2024 4:05:51 PM 0.565 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <864f8b1e8d284e61adc911f790e4e58a>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <864f8b1e8d284e61adc911f790e4e58a>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <864f8b1e8d284e61adc911f790e4e58a>:0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in <864f8b1e8d284e61adc911f790e4e58a>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/15/2024 4:05:51 PM 0.565 SINGLEP Update mod and expansion statuses! 7/15/2024 4:05:51 PM 0.565 SINGLEP Check Nearby Fiefdoms (0.0165s) 7/15/2024 4:05:51 PM 0.565 SINGLEP No resolution change was required. 7/15/2024 4:05:51 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:05:51 PM 0.565 SINGLEP Disperse Diaspora (0.4021s) 7/15/2024 4:05:51 PM 0.565 SINGLEP Wonder About Those Spiders (0.0421s) 7/15/2024 4:05:51 PM 0.565 SINGLEP Reassure Self (0.0111s) 7/15/2024 4:05:51 PM 0.565 SINGLEP Thinking Abstract Thoughts (0.1123s) 7/15/2024 4:05:52 PM 0.565 SINGLEP Sound Search (0.8375s) 7/15/2024 4:05:52 PM 0.565 SINGLEP Polishing Stones (0.0373s) 7/15/2024 4:05:52 PM 0.565 SINGLEP Making Connections (0.1852s) 7/15/2024 4:05:52 PM 0.565 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.8s) 7/15/2024 4:05:52 PM 0.565 SINGLEP Finished loading 5693 sprites from dictionaries! (2642 table rows waiting on them.) 7/15/2024 4:05:52 PM 0.565 SINGLEP Linked all icons to rows in 7ms. 7/15/2024 4:05:52 PM 0.565 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 7/15/2024 4:05:52 PM 0.565 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/15/2024 4:05:53 PM 0.565 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/15/2024 4:05:53 PM 0.565 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/15/2024 4:05:53 PM 0.565 SINGLEP DELAYED4 TID16 2.8 seconds total load time and post-editing time. 7/15/2024 4:05:53 PM 0.565 SINGLEP 561 materials found. 7/15/2024 4:05:53 PM 0.565 SINGLEP DELAYED5 TID30 1,463 pools initialized with 466,005 items in 253ms 7/15/2024 4:06:16 PM 0.565 SINGLEP Resolution changed to windowed 1840x980 7/15/2024 4:06:16 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:06:16 PM 0.565 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/15/2024 4:06:37 PM 0.565 SINGLEP Resolution changed to windowed 1840x1060 7/15/2024 4:06:37 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:06:56 PM 0.565 SINGLEP Resolution changed to windowed 1920x1060 7/15/2024 4:06:56 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:10:09 PM 0.565 SINGLEP No resolution change was required. 7/15/2024 4:10:09 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:11:35 PM 0.565 SINGLEP No resolution change was required. 7/15/2024 4:11:35 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 4:11:49 PM 0.565 SINGLEP Resolution changed to fullscreen 1280x2048 7/15/2024 4:11:49 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/15/2024 6:15:29 PM 0.565 SINGLEP DELAYED6 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 7/15/2024 6:15:32 PM 0.565 SINGLEP DELAYED7 TID10 Generated names for 399 pois with missing names. 7/15/2024 6:15:32 PM 0.565 SINGLEP DELAYED8 TID10 Finished FillAnyMissingSimBuildings, we had 32770 new buildings, and 32770 total items. SkippedBuildings: 0 AddedBuildings: 32770 CellCountChecked: 841 7/15/2024 6:15:32 PM 0.565 SINGLEP DELAYED9 TID14 InitializePopulation WAS needed, 32770 buildings to handle. 7/15/2024 6:15:32 PM 0.565 SINGLEP DELAYED10 TID10 Finished RunGameStartOnBGThread in 342ms. We have 32770 total items. 7/15/2024 6:15:34 PM 0.565 SINGLEP DELAYED11 TID11 World saved in 811 ms 7/15/2024 6:15:34 PM 0.565 SINGLEP DELAYED12 TID22 Finished adding outdoor spots 841 cells, adding 34079 spots in the process. This took 588ms 7/15/2024 6:15:34 PM 0.565 SINGLEP DELAYED13 TID22 Finished adding initial NPC Guards for 409 pois, adding 525 guard NPCs in the process. This took 260ms 7/16/2024 3:14:14 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 3:14:14 PM SINGLEP Opening Eyes (0.1047s) 7/16/2024 3:14:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 3:14:14 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 3:14:14 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 3:14:15 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 3:14:15 PM 0.566 SINGLEP Examining Inner Self (0.1969s) 7/16/2024 3:14:15 PM 0.566 SINGLEP Returning King (0.0050s) 7/16/2024 3:14:15 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 40ms 7/16/2024 3:14:15 PM 0.566 SINGLEP Check For Extra Squires (0.4010s) 7/16/2024 3:14:15 PM 0.566 SINGLEP 481 Xml Files Parsed in 357ms 7/16/2024 3:14:15 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/16/2024 3:14:15 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0288s) 7/16/2024 3:14:15 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 3:14:15 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0285s) 7/16/2024 3:14:15 PM 0.566 SINGLEP Resolution changed to fullscreen 1280x2048 7/16/2024 3:14:15 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:14:15 PM 0.566 SINGLEP Disperse Diaspora (0.4246s) 7/16/2024 3:14:16 PM 0.566 SINGLEP Wonder About Those Spiders (0.0451s) 7/16/2024 3:14:16 PM 0.566 SINGLEP Reassure Self (0.0111s) 7/16/2024 3:14:16 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1754s) 7/16/2024 3:14:18 PM 0.566 SINGLEP Sound Search (2.2037s) 7/16/2024 3:14:18 PM 0.566 SINGLEP Polishing Stones (0.0447s) 7/16/2024 3:14:18 PM 0.566 SINGLEP Making Connections (0.1743s) 7/16/2024 3:14:18 PM 0.566 SINGLEP 3.9 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (2.2s) 7/16/2024 3:14:18 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 3:14:18 PM 0.566 SINGLEP Linked all icons to rows in 8ms. 7/16/2024 3:14:18 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 3:14:18 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 3:14:19 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 3:14:18 PM 0.566 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 0.2s 7/16/2024 3:14:18 PM 0.566 SINGLEP DELAYED4 TID25 4.1 seconds total load time and post-editing time. 7/16/2024 3:14:19 PM 0.566 SINGLEP 561 materials found. 7/16/2024 3:14:19 PM 0.566 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 232ms 7/16/2024 3:14:32 PM 0.566 SINGLEP Resolution changed to windowed 1920x1080 7/16/2024 3:14:32 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:25:12 PM 0.566 SINGLEP No resolution change was required. 7/16/2024 3:25:12 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:25:16 PM 0.566 SINGLEP No resolution change was required. 7/16/2024 3:25:16 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:30:47 PM 0.566 SINGLEP DELAYED6 TID12 1158ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 3:30:48 PM 0.566 SINGLEP DELAYED7 TID12 587ms to process 'Saving/15. 100% done' data fully. 7/16/2024 3:30:48 PM 0.566 SINGLEP DELAYED8 TID12 Loaded tiles: 807 (841 cells) 7/16/2024 3:30:49 PM 0.566 SINGLEP DELAYED9 TID28 Finished RunGameStartOnBGThread in 436ms. We have 28054 total items. 7/16/2024 3:30:50 PM 0.566 SINGLEP DELAYED10 TID26 Finished adding outdoor spots 441 cells, adding 38700 spots in the process. This took 379ms 7/16/2024 3:30:50 PM 0.566 SINGLEP DELAYED11 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 3:31:47 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:31:47 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:32:28 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:32:28 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:33:04 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:33:04 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:34:09 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:34:09 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:43:53 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:43:53 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:TAA UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:43:53 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: TAA 7/16/2024 3:44:02 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:44:02 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:TAA UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:256 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:44:49 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 3:44:49 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 3:44:49 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 4:24:09 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 4:24:09 PM SINGLEP Opening Eyes (0.0895s) 7/16/2024 4:24:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 4:24:09 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 4:24:09 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 4:24:09 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 4:24:09 PM 0.566 SINGLEP Examining Inner Self (0.1985s) 7/16/2024 4:24:09 PM 0.566 SINGLEP Returning King (0.0095s) 7/16/2024 4:24:09 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 24ms 7/16/2024 4:24:09 PM 0.566 SINGLEP Check For Extra Squires (0.3181s) 7/16/2024 4:24:09 PM 0.566 SINGLEP 481 Xml Files Parsed in 291ms 7/16/2024 4:24:09 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/16/2024 4:24:09 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0280s) 7/16/2024 4:24:09 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 4:24:09 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0252s) 7/16/2024 4:24:10 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:24:10 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:24:10 PM 0.566 SINGLEP Disperse Diaspora (0.4208s) 7/16/2024 4:24:10 PM 0.566 SINGLEP Wonder About Those Spiders (0.0437s) 7/16/2024 4:24:10 PM 0.566 SINGLEP Reassure Self (0.0095s) 7/16/2024 4:24:10 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1144s) 7/16/2024 4:24:11 PM 0.566 SINGLEP Sound Search (0.8783s) 7/16/2024 4:24:11 PM 0.566 SINGLEP Polishing Stones (0.0426s) 7/16/2024 4:24:11 PM 0.566 SINGLEP Making Connections (0.2024s) 7/16/2024 4:24:11 PM 0.566 SINGLEP 2.4 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/16/2024 4:24:11 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 4:24:11 PM 0.566 SINGLEP Linked all icons to rows in 13ms. 7/16/2024 4:24:11 PM 0.566 SINGLEP DELAYED3 TID7 Finished loading all LevelType contents in 0.2s 7/16/2024 4:24:11 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 4:24:12 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 4:24:12 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 4:24:12 PM 0.566 SINGLEP DELAYED4 TID14 3.0 seconds total load time and post-editing time. 7/16/2024 4:24:12 PM 0.566 SINGLEP 561 materials found. 7/16/2024 4:24:12 PM 0.566 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 275ms 7/16/2024 4:24:18 PM 0.566 SINGLEP DELAYED6 TID23 1289ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 4:24:19 PM 0.566 SINGLEP DELAYED7 TID23 867ms to process 'Saving/15. 100% done' data fully. 7/16/2024 4:24:19 PM 0.566 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 7/16/2024 4:24:21 PM 0.566 SINGLEP DELAYED9 TID27 Finished RunGameStartOnBGThread in 587ms. We have 28054 total items. 7/16/2024 4:24:21 PM 0.566 SINGLEP DELAYED10 TID29 Finished adding outdoor spots 441 cells, adding 38660 spots in the process. This took 438ms 7/16/2024 4:24:21 PM 0.566 SINGLEP DELAYED11 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 4:24:52 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:24:52 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:None UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:24:52 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: None 7/16/2024 4:33:39 PM 0.566 SINGLEP DELAYED12 TID7 World saved in 893 ms 7/16/2024 4:41:47 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 4:41:47 PM SINGLEP Opening Eyes (0.0888s) 7/16/2024 4:41:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 4:41:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 4:41:47 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14937061 appID: 2604860 7/16/2024 4:41:47 PM 0.565 SINGLEP Game Version: 0.565 (Main Game 7/16/2024 4:41:47 PM 0.565 SINGLEP Examining Inner Self (0.1864s) 7/16/2024 4:41:47 PM 0.565 SINGLEP Returning King (0.0040s) 7/16/2024 4:41:47 PM 0.565 SINGLEP Found 476 xml files in 231 folders in 18ms 7/16/2024 4:41:47 PM 0.565 SINGLEP Check For Extra Squires (0.3045s) 7/16/2024 4:41:47 PM 0.565 SINGLEP 476 Xml Files Parsed in 283ms 7/16/2024 4:41:47 PM 0.565 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/16/2024 4:41:47 PM 0.565 SINGLEP Bring Ambassador To Dinner (0.0285s) 7/16/2024 4:41:47 PM 0.565 SINGLEP Update mod and expansion statuses! 7/16/2024 4:41:47 PM 0.565 SINGLEP Check Nearby Fiefdoms (0.0252s) 7/16/2024 4:41:47 PM 0.565 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:41:47 PM 0.565 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:None UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:41:48 PM 0.565 SINGLEP Disperse Diaspora (0.3963s) 7/16/2024 4:41:48 PM 0.565 SINGLEP Wonder About Those Spiders (0.0585s) 7/16/2024 4:41:48 PM 0.565 SINGLEP Reassure Self (0.0085s) 7/16/2024 4:41:48 PM 0.565 SINGLEP Thinking Abstract Thoughts (0.1151s) 7/16/2024 4:41:49 PM 0.565 SINGLEP Sound Search (1.0912s) 7/16/2024 4:41:49 PM 0.565 SINGLEP Polishing Stones (0.0387s) 7/16/2024 4:41:49 PM 0.565 SINGLEP Making Connections (0.1908s) 7/16/2024 4:41:49 PM 0.565 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (1.1s) 7/16/2024 4:41:49 PM 0.565 SINGLEP Finished loading 5693 sprites from dictionaries! (2642 table rows waiting on them.) 7/16/2024 4:41:49 PM 0.565 SINGLEP Linked all icons to rows in 7ms. 7/16/2024 4:41:49 PM 0.565 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.2s 7/16/2024 4:41:49 PM 0.565 SINGLEP Set secondary AA type on Main Camera to: None 7/16/2024 4:41:50 PM 0.565 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 4:41:50 PM 0.565 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 4:41:50 PM 0.565 SINGLEP DELAYED4 TID33 3.1 seconds total load time and post-editing time. 7/16/2024 4:41:50 PM 0.565 SINGLEP 561 materials found. 7/16/2024 4:41:50 PM 0.565 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 263ms 7/16/2024 4:42:26 PM 0.565 SINGLEP DELAYED6 TID8 1166ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 4:42:27 PM 0.565 SINGLEP DELAYED7 TID8 1121ms to process 'Saving/15. 100% done' data fully. 7/16/2024 4:42:27 PM 0.565 SINGLEP DELAYED8 TID8 Loaded tiles: 807 (841 cells) 7/16/2024 4:42:28 PM 0.565 SINGLEP DELAYED9 TID31 Finished RunGameStartOnBGThread in 159ms. We have 28054 total items. 7/16/2024 4:42:51 PM 0.565 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:42:51 PM 0.565 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:42:51 PM 0.565 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/16/2024 4:43:53 PM 0.565 SINGLEP DELAYED10 TID29 World saved in 782 ms 7/16/2024 4:45:41 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 4:45:41 PM SINGLEP Opening Eyes (0.0888s) 7/16/2024 4:45:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 4:45:41 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 4:45:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 4:45:41 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 4:45:41 PM 0.566 SINGLEP Examining Inner Self (0.1890s) 7/16/2024 4:45:41 PM 0.566 SINGLEP Returning King (0.0045s) 7/16/2024 4:45:41 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 18ms 7/16/2024 4:45:42 PM 0.566 SINGLEP Check For Extra Squires (0.3297s) 7/16/2024 4:45:42 PM 0.566 SINGLEP 481 Xml Files Parsed in 308ms 7/16/2024 4:45:42 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0005s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0273s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 4:45:42 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0160s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:45:42 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:45:42 PM 0.566 SINGLEP Disperse Diaspora (0.3846s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Wonder About Those Spiders (0.0501s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Reassure Self (0.0095s) 7/16/2024 4:45:42 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1301s) 7/16/2024 4:45:44 PM 0.566 SINGLEP Sound Search (1.2292s) 7/16/2024 4:45:44 PM 0.566 SINGLEP Polishing Stones (0.0532s) 7/16/2024 4:45:44 PM 0.566 SINGLEP Making Connections (0.2026s) 7/16/2024 4:45:44 PM 0.566 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (1.2s) 7/16/2024 4:45:44 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 4:45:44 PM 0.566 SINGLEP Linked all icons to rows in 17ms. 7/16/2024 4:45:44 PM 0.566 SINGLEP DELAYED3 TID35 Finished loading all LevelType contents in 0.2s 7/16/2024 4:45:45 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/16/2024 4:45:45 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 4:45:45 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 4:45:45 PM 0.566 SINGLEP DELAYED4 TID29 3.6 seconds total load time and post-editing time. 7/16/2024 4:45:45 PM 0.566 SINGLEP 561 materials found. 7/16/2024 4:45:45 PM 0.566 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 383ms 7/16/2024 4:45:51 PM 0.566 SINGLEP DELAYED6 TID15 1330ms to read savegame 'Saving/Saved On Exit Landing Turn 287' to intermediate format. 7/16/2024 4:45:52 PM 0.566 SINGLEP DELAYED7 TID15 741ms to process 'Saving/Saved On Exit Landing Turn 287' data fully. 7/16/2024 4:45:52 PM 0.566 SINGLEP DELAYED8 TID15 Loaded tiles: 807 (841 cells) 7/16/2024 4:45:53 PM 0.566 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 411ms. We have 28054 total items. 7/16/2024 4:45:55 PM 0.566 SINGLEP DELAYED10 TID27 Finished adding outdoor spots 441 cells, adding 38723 spots in the process. This took 567ms 7/16/2024 4:45:55 PM 0.566 SINGLEP DELAYED11 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 4:52:04 PM 0.566 SINGLEP Resolution changed to fullscreen 1280x2048 7/16/2024 4:52:04 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:52:28 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 4:52:28 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:53:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 4:53:27 PM SINGLEP Opening Eyes (0.0904s) 7/16/2024 4:53:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 4:53:27 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 4:53:27 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 4:53:27 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 4:53:27 PM 0.566 SINGLEP Examining Inner Self (0.1840s) 7/16/2024 4:53:27 PM 0.566 SINGLEP Returning King (0.0045s) 7/16/2024 4:53:27 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 22ms 7/16/2024 4:53:28 PM 0.566 SINGLEP Check For Extra Squires (0.3278s) 7/16/2024 4:53:28 PM 0.566 SINGLEP 481 Xml Files Parsed in 302ms 7/16/2024 4:53:28 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0295s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 4:53:28 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0155s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 4:53:28 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:53:28 PM 0.566 SINGLEP Disperse Diaspora (0.4101s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Wonder About Those Spiders (0.0427s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Reassure Self (0.0085s) 7/16/2024 4:53:28 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1173s) 7/16/2024 4:53:29 PM 0.566 SINGLEP Sound Search (0.8418s) 7/16/2024 4:53:29 PM 0.566 SINGLEP Polishing Stones (0.0435s) 7/16/2024 4:53:29 PM 0.566 SINGLEP Making Connections (0.1892s) 7/16/2024 4:53:29 PM 0.566 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.8s) 7/16/2024 4:53:30 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 4:53:30 PM 0.566 SINGLEP Linked all icons to rows in 16ms. 7/16/2024 4:53:30 PM 0.566 SINGLEP DELAYED3 TID5 Finished loading all LevelType contents in 0.2s 7/16/2024 4:53:30 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/16/2024 4:53:30 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 4:53:30 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 4:53:30 PM 0.566 SINGLEP DELAYED4 TID33 2.9 seconds total load time and post-editing time. 7/16/2024 4:53:30 PM 0.566 SINGLEP 561 materials found. 7/16/2024 4:53:30 PM 0.566 SINGLEP DELAYED5 TID22 1,463 pools initialized with 466,005 items in 348ms 7/16/2024 4:53:50 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:53:50 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:53:57 PM 0.566 SINGLEP DELAYED6 TID28 1141ms to read savegame 'Saving/Saved On Exit Landing Turn 287' to intermediate format. 7/16/2024 4:53:58 PM 0.566 SINGLEP DELAYED7 TID28 610ms to process 'Saving/Saved On Exit Landing Turn 287' data fully. 7/16/2024 4:53:58 PM 0.566 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 7/16/2024 4:53:59 PM 0.566 SINGLEP DELAYED9 TID20 Finished RunGameStartOnBGThread in 694ms. We have 28054 total items. 7/16/2024 4:54:01 PM 0.566 SINGLEP DELAYED10 TID9 Finished adding outdoor spots 441 cells, adding 38642 spots in the process. This took 388ms 7/16/2024 4:54:01 PM 0.566 SINGLEP DELAYED11 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 4:54:49 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:54:49 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:54:49 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 4:55:33 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:55:33 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:55:55 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:55:55 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:56:25 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:56:25 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:56:37 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:56:37 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:56:47 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:56:47 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:56:54 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:56:54 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:57:07 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:57:07 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:57:47 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:57:47 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:58:30 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 4:58:30 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 4:58:30 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/16/2024 5:00:18 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 5:00:18 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:02:26 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 5:02:26 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:08:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 5:08:00 PM SINGLEP Opening Eyes (0.0881s) 7/16/2024 5:08:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 5:08:00 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 5:08:00 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 5:08:00 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 5:08:00 PM 0.566 SINGLEP Examining Inner Self (0.1881s) 7/16/2024 5:08:00 PM 0.566 SINGLEP Returning King (0.0042s) 7/16/2024 5:08:00 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 18ms 7/16/2024 5:08:00 PM 0.566 SINGLEP Check For Extra Squires (0.3032s) 7/16/2024 5:08:00 PM 0.566 SINGLEP 481 Xml Files Parsed in 281ms 7/16/2024 5:08:00 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/16/2024 5:08:00 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0366s) 7/16/2024 5:08:00 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 5:08:00 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0228s) 7/16/2024 5:08:01 PM 0.566 SINGLEP Resolution changed to windowed 1920x1000 7/16/2024 5:08:01 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:08:01 PM 0.566 SINGLEP Disperse Diaspora (0.3985s) 7/16/2024 5:08:01 PM 0.566 SINGLEP Wonder About Those Spiders (0.0580s) 7/16/2024 5:08:01 PM 0.566 SINGLEP Reassure Self (0.0110s) 7/16/2024 5:08:01 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1195s) 7/16/2024 5:08:02 PM 0.566 SINGLEP Sound Search (0.8611s) 7/16/2024 5:08:02 PM 0.566 SINGLEP Polishing Stones (0.0416s) 7/16/2024 5:08:02 PM 0.566 SINGLEP Making Connections (0.1708s) 7/16/2024 5:08:02 PM 0.566 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/16/2024 5:08:02 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 5:08:02 PM 0.566 SINGLEP Linked all icons to rows in 8ms. 7/16/2024 5:08:02 PM 0.566 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.2s 7/16/2024 5:08:02 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/16/2024 5:08:03 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 5:08:03 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 5:08:03 PM 0.566 SINGLEP DELAYED4 TID20 2.9 seconds total load time and post-editing time. 7/16/2024 5:08:03 PM 0.566 SINGLEP 561 materials found. 7/16/2024 5:08:03 PM 0.566 SINGLEP DELAYED5 TID36 1,463 pools initialized with 466,005 items in 255ms 7/16/2024 5:08:14 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:08:14 PM 0.566 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:08:20 PM 0.566 SINGLEP DELAYED6 TID21 1124ms to read savegame 'Saving/EEEH' to intermediate format. 7/16/2024 5:08:20 PM 0.566 SINGLEP DELAYED7 TID21 609ms to process 'Saving/EEEH' data fully. 7/16/2024 5:08:20 PM 0.566 SINGLEP DELAYED8 TID21 Loaded tiles: 807 (841 cells) 7/16/2024 5:08:22 PM 0.566 SINGLEP DELAYED9 TID12 Finished RunGameStartOnBGThread in 416ms. We have 28054 total items. 7/16/2024 5:08:23 PM 0.566 SINGLEP DELAYED10 TID31 Finished adding outdoor spots 441 cells, adding 38703 spots in the process. This took 526ms 7/16/2024 5:08:23 PM 0.566 SINGLEP DELAYED11 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 5:10:24 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:10:24 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:10:24 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 5:12:10 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:12:10 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:17:43 PM 0.566 SINGLEP DELAYED12 TID37 World saved in 821 ms 7/16/2024 5:19:36 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/16/2024 5:19:36 PM SINGLEP Opening Eyes (0.0820s) 7/16/2024 5:19:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2024 5:19:36 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/16/2024 5:19:36 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15044469 appID: 2604860 7/16/2024 5:19:37 PM 0.566 SINGLEP Game Version: 0.566 (Main Game 7/16/2024 5:19:37 PM 0.566 SINGLEP Examining Inner Self (0.1873s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Returning King (0.0045s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Found 481 xml files in 234 folders in 18ms 7/16/2024 5:19:37 PM 0.566 SINGLEP Check For Extra Squires (0.3019s) 7/16/2024 5:19:37 PM 0.566 SINGLEP 481 Xml Files Parsed in 279ms 7/16/2024 5:19:37 PM 0.566 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Bring Ambassador To Dinner (0.0340s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Update mod and expansion statuses! 7/16/2024 5:19:37 PM 0.566 SINGLEP Check Nearby Fiefdoms (0.0265s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:19:37 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:19:37 PM 0.566 SINGLEP Disperse Diaspora (0.3833s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Wonder About Those Spiders (0.0443s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Reassure Self (0.0095s) 7/16/2024 5:19:37 PM 0.566 SINGLEP Thinking Abstract Thoughts (0.1120s) 7/16/2024 5:19:38 PM 0.566 SINGLEP Sound Search (0.8926s) 7/16/2024 5:19:38 PM 0.566 SINGLEP Polishing Stones (0.0398s) 7/16/2024 5:19:39 PM 0.566 SINGLEP Making Connections (0.1357s) 7/16/2024 5:19:39 PM 0.566 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/16/2024 5:19:39 PM 0.566 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/16/2024 5:19:39 PM 0.566 SINGLEP Linked all icons to rows in 8ms. 7/16/2024 5:19:39 PM 0.566 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 7/16/2024 5:19:39 PM 0.566 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/16/2024 5:19:39 PM 0.566 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/16/2024 5:19:39 PM 0.566 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/16/2024 5:19:39 PM 0.566 SINGLEP DELAYED4 TID10 2.9 seconds total load time and post-editing time. 7/16/2024 5:19:39 PM 0.566 SINGLEP 561 materials found. 7/16/2024 5:19:39 PM 0.566 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 249ms 7/16/2024 5:19:48 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:19:48 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:21:27 PM 0.566 SINGLEP DELAYED6 TID21 1010ms to read savegame 'Saving/Thonk' to intermediate format. 7/16/2024 5:21:28 PM 0.566 SINGLEP DELAYED7 TID21 783ms to process 'Saving/Thonk' data fully. 7/16/2024 5:21:28 PM 0.566 SINGLEP DELAYED8 TID21 Profile name 'Saving' did not match internally-stored 'HUH'. Updating internal to match external folder. 7/16/2024 5:21:28 PM 0.566 SINGLEP DELAYED9 TID21 Loaded tiles: 807 (841 cells) 7/16/2024 5:21:28 PM 0.566 SINGLEP DELAYED10 TID8 Finished RunGameStartOnBGThread in 159ms. We have 33367 total items. 7/16/2024 5:21:30 PM 0.566 SINGLEP DELAYED11 TID15 Finished adding outdoor spots 841 cells, adding 74974 spots in the process. This took 623ms 7/16/2024 5:21:30 PM 0.566 SINGLEP DELAYED12 TID15 Finished adding initial NPC Guards for 377 pois, adding 505 guard NPCs in the process. This took 167ms 7/16/2024 5:31:12 PM 0.566 SINGLEP DELAYED13 TID36 1344ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 5:31:12 PM 0.566 SINGLEP DELAYED14 TID36 448ms to process 'Saving/15. 100% done' data fully. 7/16/2024 5:31:12 PM 0.566 SINGLEP DELAYED15 TID36 Loaded tiles: 807 (841 cells) 7/16/2024 5:31:13 PM 0.566 SINGLEP DELAYED16 TID23 Finished RunGameStartOnBGThread in 67ms. We have 28054 total items. 7/16/2024 5:31:14 PM 0.566 SINGLEP DELAYED17 TID31 Finished adding outdoor spots 441 cells, adding 38605 spots in the process. This took 384ms 7/16/2024 5:31:14 PM 0.566 SINGLEP DELAYED18 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 5:34:43 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:34:43 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:34:53 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:34:53 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:09 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:09 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:14 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:14 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:26 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:26 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:33 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:33 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:44 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:44 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:51 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:51 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:35:57 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:35:57 PM 0.566 SINGLEP Applied graphics settings: MSAAType:2x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:36:02 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:36:02 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:36:09 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:36:09 PM 0.566 SINGLEP Applied graphics settings: MSAAType:2x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:36:14 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:36:14 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:37:01 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:37:01 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:37:15 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:37:15 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:37:27 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:37:27 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:37:37 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:37:37 PM 0.566 SINGLEP Applied graphics settings: MSAAType:2x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:37:47 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:37:47 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:39:07 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:39:07 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:51:13 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:51:13 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:51:18 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:51:18 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:51:25 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:51:25 PM 0.566 SINGLEP Applied graphics settings: MSAAType:2x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:51:33 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:51:33 PM 0.566 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 5:51:57 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 5:51:57 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 6:22:00 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 6:22:00 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 6:22:58 PM 0.566 SINGLEP Resolution changed to fullscreen 1080x3840 7/16/2024 6:22:58 PM 0.566 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/16/2024 6:23:16 PM 0.566 SINGLEP DELAYED19 TID11 Will generate map: 440 cells targeted. Existing tile count: 0 7/16/2024 6:23:19 PM 0.566 SINGLEP DELAYED20 TID37 Generated names for 334 pois with missing names. 7/16/2024 6:23:19 PM 0.566 SINGLEP DELAYED21 TID37 Finished FillAnyMissingSimBuildings, we had 32651 new buildings, and 32651 total items. SkippedBuildings: 0 AddedBuildings: 32651 CellCountChecked: 841 7/16/2024 6:23:19 PM 0.566 SINGLEP DELAYED22 TID28 InitializePopulation WAS needed, 32651 buildings to handle. 7/16/2024 6:23:19 PM 0.566 SINGLEP DELAYED23 TID37 Finished RunGameStartOnBGThread in 82ms. We have 32651 total items. 7/16/2024 6:23:20 PM 0.566 SINGLEP DELAYED24 TID26 World saved in 731 ms 7/16/2024 6:23:21 PM 0.566 SINGLEP DELAYED25 TID22 Finished adding outdoor spots 841 cells, adding 74974 spots in the process. This took 578ms 7/16/2024 6:23:21 PM 0.566 SINGLEP DELAYED26 TID22 Finished adding initial NPC Guards for 344 pois, adding 495 guard NPCs in the process. This took 204ms 7/16/2024 6:25:11 PM 0.566 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/16/2024 6:36:34 PM 0.566 SINGLEP DELAYED27 TID13 989ms to read savegame 'Saving/11. Tier 2 Intelligence' to intermediate format. 7/16/2024 6:36:34 PM 0.566 SINGLEP DELAYED28 TID13 464ms to process 'Saving/11. Tier 2 Intelligence' data fully. 7/16/2024 6:36:34 PM 0.566 SINGLEP DELAYED29 TID13 Loaded tiles: 807 (841 cells) 7/16/2024 6:36:35 PM 0.566 SINGLEP DELAYED30 TID11 Finished RunGameStartOnBGThread in 61ms. We have 29153 total items. 7/16/2024 6:36:37 PM 0.566 SINGLEP DELAYED31 TID16 Finished adding outdoor spots 441 cells, adding 39224 spots in the process. This took 377ms 7/16/2024 6:36:37 PM 0.566 SINGLEP DELAYED32 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 6:37:10 PM 0.566 SINGLEP DELAYED33 TID36 World saved in 805 ms 7/16/2024 6:37:38 PM 0.566 SINGLEP DELAYED34 TID24 1077ms to read savegame 'Saving/10. Get Power' to intermediate format. 7/16/2024 6:37:39 PM 0.566 SINGLEP DELAYED35 TID24 438ms to process 'Saving/10. Get Power' data fully. 7/16/2024 6:37:39 PM 0.566 SINGLEP DELAYED36 TID24 Loaded tiles: 807 (841 cells) 7/16/2024 6:37:39 PM 0.566 SINGLEP DELAYED37 TID15 Finished RunGameStartOnBGThread in 65ms. We have 29150 total items. 7/16/2024 6:37:40 PM 0.566 SINGLEP DELAYED38 TID35 Finished adding outdoor spots 441 cells, adding 39177 spots in the process. This took 433ms 7/16/2024 6:37:40 PM 0.566 SINGLEP DELAYED39 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 6:39:00 PM 0.566 SINGLEP DELAYED40 TID13 994ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/16/2024 6:39:01 PM 0.566 SINGLEP DELAYED41 TID13 483ms to process 'Saving/5. Tents eliminated' data fully. 7/16/2024 6:39:01 PM 0.566 SINGLEP DELAYED42 TID13 Loaded tiles: 807 (841 cells) 7/16/2024 6:39:01 PM 0.566 SINGLEP DELAYED43 TID23 Finished RunGameStartOnBGThread in 289ms. We have 31380 total items. 7/16/2024 6:39:02 PM 0.566 SINGLEP DELAYED44 TID8 Finished adding outdoor spots 441 cells, adding 40180 spots in the process. This took 464ms 7/16/2024 6:39:02 PM 0.566 SINGLEP DELAYED45 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 6:56:52 PM 0.566 SINGLEP DELAYED46 TID10 1112ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 6:56:53 PM 0.566 SINGLEP DELAYED47 TID10 440ms to process 'Saving/15. 100% done' data fully. 7/16/2024 6:56:53 PM 0.566 SINGLEP DELAYED48 TID10 Loaded tiles: 807 (841 cells) 7/16/2024 6:56:53 PM 0.566 SINGLEP DELAYED49 TID16 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 7/16/2024 6:56:55 PM 0.566 SINGLEP DELAYED50 TID17 Finished adding outdoor spots 441 cells, adding 38734 spots in the process. This took 411ms 7/16/2024 6:56:55 PM 0.566 SINGLEP DELAYED51 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 6:57:10 PM 0.566 SINGLEP DELAYED52 TID20 World saved in 820 ms 7/16/2024 7:51:46 PM 0.566 SINGLEP DELAYED53 TID23 1095ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/16/2024 7:51:47 PM 0.566 SINGLEP DELAYED54 TID23 442ms to process 'Saving/15. 100% done' data fully. 7/16/2024 7:51:47 PM 0.566 SINGLEP DELAYED55 TID23 Loaded tiles: 807 (841 cells) 7/16/2024 7:51:48 PM 0.566 SINGLEP DELAYED56 TID29 Finished RunGameStartOnBGThread in 74ms. We have 28054 total items. 7/16/2024 7:51:49 PM 0.566 SINGLEP DELAYED57 TID28 Finished adding outdoor spots 441 cells, adding 38589 spots in the process. This took 417ms 7/16/2024 7:51:49 PM 0.566 SINGLEP DELAYED58 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/16/2024 7:51:56 PM 0.566 SINGLEP DELAYED59 TID18 World saved in 807 ms 7/16/2024 9:06:00 PM 0.566 SINGLEP DELAYED60 TID37 World saved in 814 ms 7/16/2024 9:11:58 PM 0.566 SINGLEP DELAYED61 TID20 World saved in 813 ms 7/16/2024 9:51:59 PM 0.566 SINGLEP DELAYED62 TID23 World saved in 814 ms 7/17/2024 3:11:03 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/17/2024 3:11:03 PM SINGLEP Opening Eyes (0.1140s) 7/17/2024 3:11:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2024 3:11:03 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/17/2024 3:11:03 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/17/2024 3:11:03 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/17/2024 3:11:03 PM 0.567 SINGLEP Examining Inner Self (0.1949s) 7/17/2024 3:11:03 PM 0.567 SINGLEP Returning King (0.0043s) 7/17/2024 3:11:03 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 46ms 7/17/2024 3:11:04 PM 0.567 SINGLEP Check For Extra Squires (0.3806s) 7/17/2024 3:11:04 PM 0.567 SINGLEP 481 Xml Files Parsed in 329ms 7/17/2024 3:11:04 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0325s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Update mod and expansion statuses! 7/17/2024 3:11:04 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0287s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 3:11:04 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 3:11:04 PM 0.567 SINGLEP Disperse Diaspora (0.4315s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Wonder About Those Spiders (0.0469s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Reassure Self (0.0080s) 7/17/2024 3:11:04 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1440s) 7/17/2024 3:11:07 PM 0.567 SINGLEP Sound Search (2.2114s) 7/17/2024 3:11:07 PM 0.567 SINGLEP Polishing Stones (0.0372s) 7/17/2024 3:11:07 PM 0.567 SINGLEP Making Connections (0.1375s) 7/17/2024 3:11:07 PM 0.567 SINGLEP 3.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (2.2s) 7/17/2024 3:11:07 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/17/2024 3:11:07 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/17/2024 3:11:07 PM 0.567 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.2s 7/17/2024 3:11:07 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/17/2024 3:11:07 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/17/2024 3:11:07 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/17/2024 3:11:07 PM 0.567 SINGLEP DELAYED4 TID24 4.2 seconds total load time and post-editing time. 7/17/2024 3:11:07 PM 0.567 SINGLEP 562 materials found. 7/17/2024 3:11:07 PM 0.567 SINGLEP DELAYED5 TID5 1,463 pools initialized with 466,005 items in 243ms 7/17/2024 3:53:32 PM 0.567 SINGLEP DELAYED6 TID32 1139ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 3:53:33 PM 0.567 SINGLEP DELAYED7 TID32 583ms to process 'Saving/15. 100% done' data fully. 7/17/2024 3:53:33 PM 0.567 SINGLEP DELAYED8 TID32 Loaded tiles: 807 (841 cells) 7/17/2024 3:53:34 PM 0.567 SINGLEP DELAYED9 TID16 Finished RunGameStartOnBGThread in 383ms. We have 28054 total items. 7/17/2024 3:53:35 PM 0.567 SINGLEP DELAYED10 TID15 Finished adding outdoor spots 441 cells, adding 38556 spots in the process. This took 530ms 7/17/2024 3:53:35 PM 0.567 SINGLEP DELAYED11 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 1ms 7/17/2024 4:17:38 PM 0.567 SINGLEP DELAYED12 TID24 1160ms to read savegame 'Alakablam/First Turn In Landing' to intermediate format. 7/17/2024 4:17:38 PM 0.567 SINGLEP DELAYED13 TID24 454ms to process 'Alakablam/First Turn In Landing' data fully. 7/17/2024 4:17:38 PM 0.567 SINGLEP DELAYED14 TID24 Loaded tiles: 807 (841 cells) 7/17/2024 4:17:38 PM 0.567 SINGLEP DELAYED15 TID14 Finished RunGameStartOnBGThread in 136ms. We have 32770 total items. 7/17/2024 4:17:40 PM 0.567 SINGLEP DELAYED16 TID19 Finished adding outdoor spots 841 cells, adding 75069 spots in the process. This took 584ms 7/17/2024 4:17:40 PM 0.567 SINGLEP DELAYED17 TID19 Finished adding initial NPC Guards for 409 pois, adding 506 guard NPCs in the process. This took 170ms 7/17/2024 4:19:57 PM 0.567 SINGLEP DELAYED18 TID17 992ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/17/2024 4:19:57 PM 0.567 SINGLEP DELAYED19 TID17 441ms to process 'Saving/5. Tents eliminated' data fully. 7/17/2024 4:19:57 PM 0.567 SINGLEP DELAYED20 TID17 Loaded tiles: 807 (841 cells) 7/17/2024 4:19:58 PM 0.567 SINGLEP DELAYED21 TID15 Finished RunGameStartOnBGThread in 54ms. We have 31380 total items. 7/17/2024 4:20:00 PM 0.567 SINGLEP DELAYED22 TID28 Finished adding outdoor spots 441 cells, adding 40156 spots in the process. This took 345ms 7/17/2024 4:20:00 PM 0.567 SINGLEP DELAYED23 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 4:20:17 PM 0.567 SINGLEP DELAYED24 TID32 1146ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/17/2024 4:20:18 PM 0.567 SINGLEP DELAYED25 TID32 506ms to process 'Saving/5. Tents eliminated' data fully. 7/17/2024 4:20:18 PM 0.567 SINGLEP DELAYED26 TID32 Loaded tiles: 807 (841 cells) 7/17/2024 4:20:18 PM 0.567 SINGLEP DELAYED27 TID26 Finished RunGameStartOnBGThread in 60ms. We have 31380 total items. 7/17/2024 4:20:20 PM 0.567 SINGLEP DELAYED28 TID30 Finished adding outdoor spots 441 cells, adding 40164 spots in the process. This took 412ms 7/17/2024 4:20:20 PM 0.567 SINGLEP DELAYED29 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 4:20:42 PM 0.567 SINGLEP DELAYED30 TID15 1009ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 4:20:42 PM 0.567 SINGLEP DELAYED31 TID15 427ms to process 'Saving/15. 100% done' data fully. 7/17/2024 4:20:42 PM 0.567 SINGLEP DELAYED32 TID15 Loaded tiles: 807 (841 cells) 7/17/2024 4:20:43 PM 0.567 SINGLEP DELAYED33 TID24 Finished RunGameStartOnBGThread in 64ms. We have 28054 total items. 7/17/2024 4:20:45 PM 0.567 SINGLEP DELAYED34 TID35 Finished adding outdoor spots 441 cells, adding 38705 spots in the process. This took 399ms 7/17/2024 4:20:45 PM 0.567 SINGLEP DELAYED35 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 4:20:54 PM 0.567 SINGLEP DELAYED36 TID15 World saved in 850 ms 7/17/2024 4:21:37 PM 0.567 SINGLEP DELAYED37 TID7 1005ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/17/2024 4:21:37 PM 0.567 SINGLEP DELAYED38 TID7 445ms to process 'Saving/5. Tents eliminated' data fully. 7/17/2024 4:21:37 PM 0.567 SINGLEP DELAYED39 TID7 Loaded tiles: 807 (841 cells) 7/17/2024 4:21:37 PM 0.567 SINGLEP DELAYED40 TID31 Finished RunGameStartOnBGThread in 58ms. We have 31380 total items. 7/17/2024 4:21:39 PM 0.567 SINGLEP DELAYED41 TID31 Finished adding outdoor spots 441 cells, adding 40206 spots in the process. This took 421ms 7/17/2024 4:21:39 PM 0.567 SINGLEP DELAYED42 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 4:23:21 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 4:23:21 PM 0.567 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 4:23:34 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 4:23:34 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 4:23:50 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 4:23:50 PM 0.567 SINGLEP Applied graphics settings: MSAAType:Off SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 4:23:59 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 4:23:59 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 4:34:20 PM 0.567 SINGLEP DELAYED43 TID30 986ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 4:34:20 PM 0.567 SINGLEP DELAYED44 TID30 447ms to process 'Saving/15. 100% done' data fully. 7/17/2024 4:34:20 PM 0.567 SINGLEP DELAYED45 TID30 Loaded tiles: 807 (841 cells) 7/17/2024 4:34:21 PM 0.567 SINGLEP DELAYED46 TID22 Finished RunGameStartOnBGThread in 84ms. We have 28054 total items. 7/17/2024 4:34:22 PM 0.567 SINGLEP DELAYED47 TID13 Finished adding outdoor spots 441 cells, adding 38699 spots in the process. This took 386ms 7/17/2024 4:34:22 PM 0.567 SINGLEP DELAYED48 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 4:48:03 PM 0.567 SINGLEP DELAYED49 TID14 World saved in 813 ms 7/17/2024 5:01:30 PM 0.567 SINGLEP DELAYED50 TID67 1065ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/17/2024 5:01:31 PM 0.567 SINGLEP DELAYED51 TID67 438ms to process 'Saving/5. Tents eliminated' data fully. 7/17/2024 5:01:31 PM 0.567 SINGLEP DELAYED52 TID67 Loaded tiles: 807 (841 cells) 7/17/2024 5:01:31 PM 0.567 SINGLEP DELAYED53 TID27 Finished RunGameStartOnBGThread in 59ms. We have 31380 total items. 7/17/2024 5:01:33 PM 0.567 SINGLEP DELAYED54 TID18 Finished adding outdoor spots 441 cells, adding 40146 spots in the process. This took 410ms 7/17/2024 5:01:33 PM 0.567 SINGLEP DELAYED55 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 5:07:25 PM 0.567 SINGLEP DELAYED56 TID9 World saved in 816 ms 7/17/2024 5:15:17 PM 0.567 SINGLEP DELAYED57 TID32 Will generate map: 440 cells targeted. Existing tile count: 0 7/17/2024 5:15:20 PM 0.567 SINGLEP DELAYED58 TID11 Generated names for 375 pois with missing names. 7/17/2024 5:15:20 PM 0.567 SINGLEP DELAYED59 TID11 Finished FillAnyMissingSimBuildings, we had 32556 new buildings, and 32556 total items. SkippedBuildings: 0 AddedBuildings: 32556 CellCountChecked: 841 7/17/2024 5:15:20 PM 0.567 SINGLEP DELAYED60 TID20 InitializePopulation WAS needed, 32556 buildings to handle. 7/17/2024 5:15:20 PM 0.567 SINGLEP DELAYED61 TID11 Finished RunGameStartOnBGThread in 81ms. We have 32556 total items. 7/17/2024 5:15:21 PM 0.567 SINGLEP DELAYED62 TID28 Finished adding outdoor spots 841 cells, adding 74855 spots in the process. This took 660ms 7/17/2024 5:15:21 PM 0.567 SINGLEP DELAYED63 TID5 World saved in 827 ms 7/17/2024 5:15:22 PM 0.567 SINGLEP DELAYED64 TID28 Finished adding initial NPC Guards for 385 pois, adding 504 guard NPCs in the process. This took 400ms 7/17/2024 5:16:25 PM 0.567 SINGLEP DELAYED65 TID32 World saved in 829 ms 7/17/2024 5:19:31 PM 0.567 SINGLEP DELAYED66 TID19 World saved in 832 ms 7/17/2024 5:19:35 PM 0.567 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 52 7/17/2024 5:19:41 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/17/2024 5:21:13 PM 0.567 SINGLEP DELAYED67 TID7 World saved in 834 ms 7/17/2024 5:22:46 PM 0.567 SINGLEP DELAYED68 TID12 World saved in 831 ms 7/17/2024 5:24:25 PM 0.567 SINGLEP DELAYED69 TID31 World saved in 830 ms 7/17/2024 5:25:30 PM 0.567 SINGLEP DELAYED70 TID18 World saved in 908 ms 7/17/2024 5:26:41 PM 0.567 SINGLEP DELAYED71 TID20 World saved in 849 ms 7/17/2024 5:27:22 PM 0.567 SINGLEP DELAYED72 TID9 World saved in 845 ms 7/17/2024 5:28:54 PM 0.567 SINGLEP DELAYED73 TID21 World saved in 833 ms 7/17/2024 5:29:33 PM 0.567 SINGLEP DELAYED74 TID19 World saved in 836 ms 7/17/2024 5:29:44 PM 0.567 SINGLEP DELAYED75 TID14 World saved in 894 ms 7/17/2024 5:29:53 PM 0.567 SINGLEP DELAYED76 TID21 World saved in 836 ms 7/17/2024 5:31:20 PM 0.567 SINGLEP DELAYED77 TID19 World saved in 877 ms 7/17/2024 5:32:14 PM 0.567 SINGLEP DELAYED78 TID21 World saved in 837 ms 7/17/2024 5:36:37 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/17/2024 5:36:37 PM SINGLEP Opening Eyes (0.1001s) 7/17/2024 5:36:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2024 5:36:37 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/17/2024 5:36:37 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/17/2024 5:36:37 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/17/2024 5:36:37 PM 0.567 SINGLEP Examining Inner Self (0.1837s) 7/17/2024 5:36:37 PM 0.567 SINGLEP Returning King (0.0090s) 7/17/2024 5:36:37 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 21ms 7/17/2024 5:36:37 PM 0.567 SINGLEP Check For Extra Squires (0.3112s) 7/17/2024 5:36:37 PM 0.567 SINGLEP 481 Xml Files Parsed in 285ms 7/17/2024 5:36:37 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/17/2024 5:36:37 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0296s) 7/17/2024 5:36:37 PM 0.567 SINGLEP Update mod and expansion statuses! 7/17/2024 5:36:37 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0252s) 7/17/2024 5:36:37 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 5:36:37 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 5:36:38 PM 0.567 SINGLEP Disperse Diaspora (0.4043s) 7/17/2024 5:36:38 PM 0.567 SINGLEP Wonder About Those Spiders (0.0437s) 7/17/2024 5:36:38 PM 0.567 SINGLEP Reassure Self (0.0095s) 7/17/2024 5:36:38 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1117s) 7/17/2024 5:36:39 PM 0.567 SINGLEP Sound Search (0.8393s) 7/17/2024 5:36:39 PM 0.567 SINGLEP Polishing Stones (0.0386s) 7/17/2024 5:36:39 PM 0.567 SINGLEP Making Connections (0.2021s) 7/17/2024 5:36:39 PM 0.567 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.8s) 7/17/2024 5:36:39 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/17/2024 5:36:39 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/17/2024 5:36:39 PM 0.567 SINGLEP DELAYED3 TID32 Finished loading all LevelType contents in 0.2s 7/17/2024 5:36:39 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/17/2024 5:36:39 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/17/2024 5:36:40 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/17/2024 5:36:39 PM 0.567 SINGLEP DELAYED4 TID21 2.8 seconds total load time and post-editing time. 7/17/2024 5:36:40 PM 0.567 SINGLEP 562 materials found. 7/17/2024 5:36:40 PM 0.567 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 249ms 7/17/2024 5:36:43 PM 0.567 SINGLEP DELAYED6 TID24 1395ms to read savegame 'Speed/Bump' to intermediate format. 7/17/2024 5:36:43 PM 0.567 SINGLEP DELAYED7 TID24 656ms to process 'Speed/Bump' data fully. 7/17/2024 5:36:43 PM 0.567 SINGLEP DELAYED8 TID24 Loaded tiles: 807 (841 cells) 7/17/2024 5:36:44 PM 0.567 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 405ms. We have 31596 total items. 7/17/2024 5:36:45 PM 0.567 SINGLEP DELAYED10 TID9 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 415ms 7/17/2024 5:36:45 PM 0.567 SINGLEP DELAYED11 TID9 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 5:38:05 PM 0.567 SINGLEP DELAYED12 TID10 World saved in 843 ms 7/17/2024 5:38:42 PM 0.567 SINGLEP DELAYED13 TID20 World saved in 847 ms 7/17/2024 5:38:55 PM 0.567 SINGLEP DELAYED14 TID11 World saved in 813 ms 7/17/2024 5:39:16 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/17/2024 5:39:16 PM SINGLEP Opening Eyes (0.1034s) 7/17/2024 5:39:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2024 5:39:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/17/2024 5:39:16 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/17/2024 5:39:16 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/17/2024 5:39:16 PM 0.567 SINGLEP Examining Inner Self (0.0535s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Returning King (0.1442s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 21ms 7/17/2024 5:39:17 PM 0.567 SINGLEP Check For Extra Squires (0.3192s) 7/17/2024 5:39:17 PM 0.567 SINGLEP 481 Xml Files Parsed in 294ms 7/17/2024 5:39:17 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0250s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Update mod and expansion statuses! 7/17/2024 5:39:17 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0160s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 5:39:17 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 5:39:17 PM 0.567 SINGLEP Disperse Diaspora (0.4475s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Wonder About Those Spiders (0.0445s) 7/17/2024 5:39:17 PM 0.567 SINGLEP Reassure Self (0.0125s) 7/17/2024 5:39:18 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1136s) 7/17/2024 5:39:18 PM 0.567 SINGLEP Sound Search (0.8643s) 7/17/2024 5:39:18 PM 0.567 SINGLEP Polishing Stones (0.0385s) 7/17/2024 5:39:19 PM 0.567 SINGLEP Making Connections (0.1365s) 7/17/2024 5:39:19 PM 0.567 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/17/2024 5:39:19 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/17/2024 5:39:19 PM 0.567 SINGLEP Linked all icons to rows in 13ms. 7/17/2024 5:39:19 PM 0.567 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 7/17/2024 5:39:19 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/17/2024 5:39:19 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/17/2024 5:39:19 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/17/2024 5:39:19 PM 0.567 SINGLEP DELAYED4 TID22 3.0 seconds total load time and post-editing time. 7/17/2024 5:39:19 PM 0.567 SINGLEP 562 materials found. 7/17/2024 5:39:19 PM 0.567 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 254ms 7/17/2024 5:40:57 PM 0.567 SINGLEP DELAYED6 TID22 1109ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 5:40:58 PM 0.567 SINGLEP DELAYED7 TID22 977ms to process 'Saving/15. 100% done' data fully. 7/17/2024 5:40:58 PM 0.567 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 7/17/2024 5:40:59 PM 0.567 SINGLEP DELAYED9 TID22 Finished RunGameStartOnBGThread in 673ms. We have 28054 total items. 7/17/2024 5:41:00 PM 0.567 SINGLEP DELAYED10 TID28 Finished adding outdoor spots 441 cells, adding 38725 spots in the process. This took 415ms 7/17/2024 5:41:00 PM 0.567 SINGLEP DELAYED11 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 5:47:28 PM 0.567 SINGLEP DELAYED12 TID13 World saved in 867 ms 7/17/2024 5:57:46 PM 0.567 SINGLEP DELAYED13 TID46 World saved in 832 ms 7/17/2024 6:26:08 PM 0.567 SINGLEP DELAYED14 TID5 1427ms to read savegame 'Speed/aaa' to intermediate format. 7/17/2024 6:26:09 PM 0.567 SINGLEP DELAYED15 TID5 487ms to process 'Speed/aaa' data fully. 7/17/2024 6:26:09 PM 0.567 SINGLEP DELAYED16 TID5 Loaded tiles: 807 (841 cells) 7/17/2024 6:26:09 PM 0.567 SINGLEP DELAYED17 TID22 Finished RunGameStartOnBGThread in 285ms. We have 31598 total items. 7/17/2024 6:26:11 PM 0.567 SINGLEP DELAYED18 TID34 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 382ms 7/17/2024 6:26:11 PM 0.567 SINGLEP DELAYED19 TID34 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 6:27:00 PM 0.567 SINGLEP DELAYED20 TID14 World saved in 846 ms 7/17/2024 6:27:40 PM 0.567 SINGLEP DELAYED21 TID15 World saved in 872 ms 7/17/2024 6:28:13 PM 0.567 SINGLEP DELAYED22 TID33 World saved in 826 ms 7/17/2024 6:28:23 PM 0.567 SINGLEP DELAYED23 TID35 World saved in 823 ms 7/17/2024 6:28:37 PM 0.567 SINGLEP DELAYED24 TID31 World saved in 847 ms 7/17/2024 6:28:52 PM 0.567 SINGLEP DELAYED25 TID5 World saved in 851 ms 7/17/2024 6:29:01 PM 0.567 SINGLEP DELAYED26 TID24 World saved in 824 ms 7/17/2024 6:29:16 PM 0.567 SINGLEP DELAYED27 TID25 World saved in 824 ms 7/17/2024 6:29:24 PM 0.567 SINGLEP DELAYED28 TID46 World saved in 844 ms 7/17/2024 6:30:08 PM 0.567 SINGLEP DELAYED29 TID6 World saved in 852 ms 7/17/2024 6:30:10 PM 0.567 SINGLEP DELAYED30 TID34 World saved in 848 ms 7/17/2024 6:31:08 PM 0.567 SINGLEP DELAYED31 TID23 World saved in 931 ms 7/17/2024 6:31:35 PM 0.567 SINGLEP DELAYED32 TID9 World saved in 848 ms 7/17/2024 6:32:07 PM 0.567 SINGLEP DELAYED33 TID32 1240ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 6:32:07 PM 0.567 SINGLEP DELAYED34 TID32 429ms to process 'Saving/15. 100% done' data fully. 7/17/2024 6:32:07 PM 0.567 SINGLEP DELAYED35 TID32 Loaded tiles: 807 (841 cells) 7/17/2024 6:32:08 PM 0.567 SINGLEP DELAYED36 TID26 Finished RunGameStartOnBGThread in 75ms. We have 28054 total items. 7/17/2024 6:32:09 PM 0.567 SINGLEP DELAYED37 TID32 Finished adding outdoor spots 441 cells, adding 38703 spots in the process. This took 441ms 7/17/2024 6:32:09 PM 0.567 SINGLEP DELAYED38 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 6:39:51 PM 0.567 SINGLEP DELAYED39 TID46 1234ms to read savegame 'Speed/OH FOR' to intermediate format. 7/17/2024 6:39:51 PM 0.567 SINGLEP DELAYED40 TID46 508ms to process 'Speed/OH FOR' data fully. 7/17/2024 6:39:51 PM 0.567 SINGLEP DELAYED41 TID46 Loaded tiles: 807 (841 cells) 7/17/2024 6:39:52 PM 0.567 SINGLEP DELAYED42 TID18 Finished RunGameStartOnBGThread in 58ms. We have 31605 total items. 7/17/2024 6:39:53 PM 0.567 SINGLEP DELAYED43 TID23 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 381ms 7/17/2024 6:39:53 PM 0.567 SINGLEP DELAYED44 TID23 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 6:40:01 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/17/2024 6:40:45 PM 0.567 SINGLEP DELAYED45 TID24 World saved in 832 ms 7/17/2024 6:41:46 PM 0.567 SINGLEP DELAYED46 TID26 World saved in 883 ms 7/17/2024 6:43:02 PM 0.567 SINGLEP DELAYED47 TID27 World saved in 862 ms 7/17/2024 6:43:31 PM 0.567 SINGLEP DELAYED48 TID19 World saved in 854 ms 7/17/2024 6:45:07 PM 0.567 SINGLEP DELAYED49 TID9 World saved in 877 ms 7/17/2024 6:45:31 PM 0.567 SINGLEP DELAYED50 TID12 World saved in 860 ms 7/17/2024 6:46:18 PM 0.567 SINGLEP DELAYED51 TID36 World saved in 845 ms 7/17/2024 6:47:00 PM 0.567 SINGLEP DELAYED52 TID23 World saved in 862 ms 7/17/2024 6:47:31 PM 0.567 SINGLEP DELAYED53 TID6 World saved in 868 ms 7/17/2024 6:47:54 PM 0.567 SINGLEP DELAYED54 TID25 World saved in 863 ms 7/17/2024 6:48:21 PM 0.567 SINGLEP DELAYED55 TID15 World saved in 870 ms 7/17/2024 6:48:38 PM 0.567 SINGLEP DELAYED56 TID17 World saved in 889 ms 7/17/2024 6:48:41 PM 0.567 SINGLEP DELAYED57 TID35 World saved in 891 ms 7/17/2024 6:48:50 PM 0.567 SINGLEP DELAYED58 TID32 World saved in 916 ms 7/17/2024 6:48:53 PM 0.567 SINGLEP DELAYED59 TID6 World saved in 870 ms 7/17/2024 6:49:06 PM 0.567 SINGLEP DELAYED60 TID44 World saved in 877 ms 7/17/2024 6:49:12 PM 0.567 SINGLEP DELAYED61 TID46 World saved in 897 ms 7/17/2024 6:49:13 PM 0.567 SINGLEP DELAYED62 TID23 World saved in 881 ms 7/17/2024 6:49:19 PM 0.567 SINGLEP DELAYED63 TID17 World saved in 927 ms 7/17/2024 6:50:12 PM 0.567 SINGLEP DELAYED64 TID24 World saved in 889 ms 7/17/2024 6:50:21 PM 0.567 SINGLEP DELAYED65 TID24 World saved in 889 ms 7/17/2024 6:50:32 PM 0.567 SINGLEP DELAYED66 TID15 World saved in 896 ms 7/17/2024 6:51:56 PM 0.567 SINGLEP DELAYED67 TID23 World saved in 899 ms 7/17/2024 6:52:34 PM 0.567 SINGLEP DELAYED68 TID23 World saved in 925 ms 7/17/2024 6:53:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/17/2024 6:53:00 PM SINGLEP Opening Eyes (0.1060s) 7/17/2024 6:53:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2024 6:53:00 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/17/2024 6:53:00 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/17/2024 6:53:01 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/17/2024 6:53:01 PM 0.567 SINGLEP Examining Inner Self (0.2085s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Returning King (0.0040s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 23ms 7/17/2024 6:53:01 PM 0.567 SINGLEP Check For Extra Squires (0.3429s) 7/17/2024 6:53:01 PM 0.567 SINGLEP 481 Xml Files Parsed in 315ms 7/17/2024 6:53:01 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0348s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Update mod and expansion statuses! 7/17/2024 6:53:01 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0167s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 6:53:01 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 6:53:01 PM 0.567 SINGLEP Disperse Diaspora (0.3959s) 7/17/2024 6:53:01 PM 0.567 SINGLEP Wonder About Those Spiders (0.0443s) 7/17/2024 6:53:02 PM 0.567 SINGLEP Reassure Self (0.0106s) 7/17/2024 6:53:02 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1293s) 7/17/2024 6:53:03 PM 0.567 SINGLEP Sound Search (0.9023s) 7/17/2024 6:53:03 PM 0.567 SINGLEP Polishing Stones (0.0410s) 7/17/2024 6:53:03 PM 0.567 SINGLEP Making Connections (0.1522s) 7/17/2024 6:53:03 PM 0.567 SINGLEP 2.4 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/17/2024 6:53:03 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/17/2024 6:53:03 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/17/2024 6:53:03 PM 0.567 SINGLEP DELAYED3 TID21 Finished loading all LevelType contents in 0.2s 7/17/2024 6:53:03 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/17/2024 6:53:03 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/17/2024 6:53:03 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/17/2024 6:53:03 PM 0.567 SINGLEP DELAYED4 TID21 2.9 seconds total load time and post-editing time. 7/17/2024 6:53:03 PM 0.567 SINGLEP 562 materials found. 7/17/2024 6:53:03 PM 0.567 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 265ms 7/17/2024 6:57:03 PM 0.567 SINGLEP DELAYED6 TID28 1177ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/17/2024 6:57:04 PM 0.567 SINGLEP DELAYED7 TID28 609ms to process 'Saving/15. 100% done' data fully. 7/17/2024 6:57:04 PM 0.567 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 7/17/2024 6:57:05 PM 0.567 SINGLEP DELAYED9 TID15 Finished RunGameStartOnBGThread in 410ms. We have 28054 total items. 7/17/2024 6:57:06 PM 0.567 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 38679 spots in the process. This took 554ms 7/17/2024 6:57:06 PM 0.567 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 1ms 7/17/2024 7:13:17 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/17/2024 7:31:30 PM 0.567 SINGLEP DELAYED12 TID53 1098ms to read savegame 'Speed/Autosave Landing Turn 153' to intermediate format. 7/17/2024 7:31:30 PM 0.567 SINGLEP DELAYED13 TID53 465ms to process 'Speed/Autosave Landing Turn 153' data fully. 7/17/2024 7:31:30 PM 0.567 SINGLEP DELAYED14 TID53 Loaded tiles: 807 (841 cells) 7/17/2024 7:31:31 PM 0.567 SINGLEP DELAYED15 TID37 Finished RunGameStartOnBGThread in 178ms. We have 30036 total items. 7/17/2024 7:31:33 PM 0.567 SINGLEP DELAYED16 TID31 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 417ms 7/17/2024 7:31:33 PM 0.567 SINGLEP DELAYED17 TID31 Finished adding initial NPC Guards for 285 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 7:32:23 PM 0.567 SINGLEP DELAYED18 TID10 Will generate map: 440 cells targeted. Existing tile count: 0 7/17/2024 7:32:26 PM 0.567 SINGLEP DELAYED19 TID8 Generated names for 361 pois with missing names. 7/17/2024 7:32:26 PM 0.567 SINGLEP DELAYED20 TID8 Finished FillAnyMissingSimBuildings, we had 31739 new buildings, and 31739 total items. SkippedBuildings: 0 AddedBuildings: 31739 CellCountChecked: 841 7/17/2024 7:32:26 PM 0.567 SINGLEP DELAYED21 TID6 InitializePopulation WAS needed, 31739 buildings to handle. 7/17/2024 7:32:26 PM 0.567 SINGLEP DELAYED22 TID8 Finished RunGameStartOnBGThread in 84ms. We have 31739 total items. 7/17/2024 7:32:28 PM 0.567 SINGLEP DELAYED23 TID27 Finished adding outdoor spots 841 cells, adding 74731 spots in the process. This took 641ms 7/17/2024 7:32:28 PM 0.567 SINGLEP DELAYED24 TID56 World saved in 895 ms 7/17/2024 7:32:28 PM 0.567 SINGLEP DELAYED25 TID27 Finished adding initial NPC Guards for 371 pois, adding 538 guard NPCs in the process. This took 217ms 7/17/2024 7:58:19 PM 0.567 SINGLEP DELAYED26 TID17 World saved in 798 ms 7/17/2024 8:20:21 PM 0.567 SINGLEP DELAYED27 TID19 1122ms to read savegame 'Saving/Autosave Landing Turn 288' to intermediate format. 7/17/2024 8:20:22 PM 0.567 SINGLEP DELAYED28 TID19 466ms to process 'Saving/Autosave Landing Turn 288' data fully. 7/17/2024 8:20:22 PM 0.567 SINGLEP DELAYED29 TID19 Loaded tiles: 807 (841 cells) 7/17/2024 8:20:23 PM 0.567 SINGLEP DELAYED30 TID32 Finished RunGameStartOnBGThread in 67ms. We have 28054 total items. 7/17/2024 8:20:24 PM 0.567 SINGLEP DELAYED31 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 7/17/2024 8:20:24 PM 0.567 SINGLEP DELAYED32 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/17/2024 9:24:39 PM 0.567 SINGLEP DELAYED33 TID29 World saved in 816 ms 7/17/2024 10:39:04 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/17/2024 10:39:04 PM SINGLEP Opening Eyes (0.0998s) 7/17/2024 10:39:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2024 10:39:04 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/17/2024 10:39:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/17/2024 10:39:05 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/17/2024 10:39:05 PM 0.567 SINGLEP Examining Inner Self (0.1879s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Returning King (0.0040s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 22ms 7/17/2024 10:39:05 PM 0.567 SINGLEP Check For Extra Squires (0.3079s) 7/17/2024 10:39:05 PM 0.567 SINGLEP 481 Xml Files Parsed in 282ms 7/17/2024 10:39:05 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0326s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Update mod and expansion statuses! 7/17/2024 10:39:05 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0265s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/17/2024 10:39:05 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/17/2024 10:39:05 PM 0.567 SINGLEP Disperse Diaspora (0.3993s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Wonder About Those Spiders (0.0420s) 7/17/2024 10:39:05 PM 0.567 SINGLEP Reassure Self (0.0081s) 7/17/2024 10:39:06 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1162s) 7/17/2024 10:39:06 PM 0.567 SINGLEP Sound Search (0.8281s) 7/17/2024 10:39:06 PM 0.567 SINGLEP Polishing Stones (0.0478s) 7/17/2024 10:39:07 PM 0.567 SINGLEP Making Connections (0.1868s) 7/17/2024 10:39:07 PM 0.567 SINGLEP 2.3 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.8s) 7/17/2024 10:39:07 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/17/2024 10:39:07 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/17/2024 10:39:07 PM 0.567 SINGLEP DELAYED3 TID31 Finished loading all LevelType contents in 0.2s 7/17/2024 10:39:07 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/17/2024 10:39:07 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/17/2024 10:39:07 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/17/2024 10:39:07 PM 0.567 SINGLEP DELAYED4 TID24 2.8 seconds total load time and post-editing time. 7/17/2024 10:39:07 PM 0.567 SINGLEP 562 materials found. 7/17/2024 10:39:07 PM 0.567 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 240ms 7/17/2024 10:39:56 PM 0.567 SINGLEP DELAYED6 TID28 1208ms to read savegame 'Saving/29084_Save' to intermediate format. 7/17/2024 10:39:57 PM 0.567 SINGLEP DELAYED7 TID28 609ms to process 'Saving/29084_Save' data fully. 7/17/2024 10:39:57 PM 0.567 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 7/17/2024 10:39:58 PM 0.567 SINGLEP DELAYED9 TID12 Finished RunGameStartOnBGThread in 425ms. We have 28054 total items. 7/17/2024 10:39:59 PM 0.567 SINGLEP DELAYED10 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 7/17/2024 10:39:59 PM 0.567 SINGLEP DELAYED11 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 3:08:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/18/2024 3:08:01 PM SINGLEP Opening Eyes (0.1194s) 7/18/2024 3:08:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2024 3:08:00 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/18/2024 3:08:00 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/18/2024 3:08:01 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/18/2024 3:08:01 PM 0.567 SINGLEP Examining Inner Self (0.2001s) 7/18/2024 3:08:01 PM 0.567 SINGLEP Returning King (0.0045s) 7/18/2024 3:08:01 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 101ms 7/18/2024 3:08:01 PM 0.567 SINGLEP Check For Extra Squires (0.4747s) 7/18/2024 3:08:01 PM 0.567 SINGLEP 481 Xml Files Parsed in 370ms 7/18/2024 3:08:01 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/18/2024 3:08:01 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0315s) 7/18/2024 3:08:01 PM 0.567 SINGLEP Update mod and expansion statuses! 7/18/2024 3:08:01 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0190s) 7/18/2024 3:08:01 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/18/2024 3:08:01 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/18/2024 3:08:02 PM 0.567 SINGLEP Disperse Diaspora (0.4890s) 7/18/2024 3:08:02 PM 0.567 SINGLEP Wonder About Those Spiders (0.0465s) 7/18/2024 3:08:02 PM 0.567 SINGLEP Reassure Self (0.0090s) 7/18/2024 3:08:02 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1549s) 7/18/2024 3:08:04 PM 0.567 SINGLEP Sound Search (2.3976s) 7/18/2024 3:08:04 PM 0.567 SINGLEP Polishing Stones (0.0458s) 7/18/2024 3:08:05 PM 0.567 SINGLEP Making Connections (0.1224s) 7/18/2024 3:08:05 PM 0.567 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.4s) 7/18/2024 3:08:05 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/18/2024 3:08:05 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/18/2024 3:08:05 PM 0.567 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 0.2s 7/18/2024 3:08:05 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/18/2024 3:08:05 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/18/2024 3:08:05 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/18/2024 3:08:05 PM 0.567 SINGLEP DELAYED4 TID36 4.5 seconds total load time and post-editing time. 7/18/2024 3:08:05 PM 0.567 SINGLEP 562 materials found. 7/18/2024 3:08:05 PM 0.567 SINGLEP DELAYED5 TID37 1,463 pools initialized with 466,005 items in 389ms 7/18/2024 3:26:42 PM 0.567 SINGLEP DELAYED6 TID34 1222ms to read savegame 'Saving/29084_Save' to intermediate format. 7/18/2024 3:26:43 PM 0.567 SINGLEP DELAYED7 TID34 630ms to process 'Saving/29084_Save' data fully. 7/18/2024 3:26:43 PM 0.567 SINGLEP DELAYED8 TID34 Loaded tiles: 807 (841 cells) 7/18/2024 3:26:43 PM 0.567 SINGLEP DELAYED9 TID35 Finished RunGameStartOnBGThread in 571ms. We have 28054 total items. 7/18/2024 3:26:45 PM 0.567 SINGLEP DELAYED10 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 7/18/2024 3:26:45 PM 0.567 SINGLEP DELAYED11 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 3:45:28 PM 0.567 SINGLEP DELAYED12 TID23 World saved in 863 ms 7/18/2024 3:45:34 PM 0.567 SINGLEP DELAYED13 TID30 World saved in 791 ms 7/18/2024 3:53:53 PM 0.567 SINGLEP DELAYED14 TID22 Will generate map: 440 cells targeted. Existing tile count: 0 7/18/2024 3:53:57 PM 0.567 SINGLEP DELAYED15 TID10 Generated names for 371 pois with missing names. 7/18/2024 3:53:57 PM 0.567 SINGLEP DELAYED16 TID10 Finished FillAnyMissingSimBuildings, we had 32878 new buildings, and 32878 total items. SkippedBuildings: 0 AddedBuildings: 32878 CellCountChecked: 841 7/18/2024 3:53:57 PM 0.567 SINGLEP DELAYED17 TID27 InitializePopulation WAS needed, 32878 buildings to handle. 7/18/2024 3:53:57 PM 0.567 SINGLEP DELAYED18 TID10 Finished RunGameStartOnBGThread in 94ms. We have 32878 total items. 7/18/2024 3:53:57 PM 0.567 SINGLEP DELAYED19 TID30 World saved in 664 ms 7/18/2024 3:53:58 PM 0.567 SINGLEP DELAYED20 TID27 Finished adding outdoor spots 841 cells, adding 74906 spots in the process. This took 553ms 7/18/2024 3:53:58 PM 0.567 SINGLEP DELAYED21 TID27 Finished adding initial NPC Guards for 381 pois, adding 532 guard NPCs in the process. This took 328ms 7/18/2024 3:55:18 PM 0.567 SINGLEP DELAYED22 TID27 World saved in 822 ms 7/18/2024 3:56:14 PM 0.567 SINGLEP DELAYED23 TID8 World saved in 832 ms 7/18/2024 3:56:19 PM 0.567 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 49 7/18/2024 3:56:22 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/18/2024 3:57:46 PM 0.567 SINGLEP DELAYED24 TID19 World saved in 915 ms 7/18/2024 3:59:57 PM 0.567 SINGLEP DELAYED25 TID11 World saved in 820 ms 7/18/2024 4:00:48 PM 0.567 SINGLEP DELAYED26 TID7 World saved in 834 ms 7/18/2024 4:01:47 PM 0.567 SINGLEP DELAYED27 TID35 World saved in 815 ms 7/18/2024 4:02:47 PM 0.567 SINGLEP DELAYED28 TID20 World saved in 825 ms 7/18/2024 4:03:05 PM 0.567 SINGLEP DELAYED29 TID32 World saved in 1,033 ms 7/18/2024 4:04:31 PM 0.567 SINGLEP DELAYED30 TID9 World saved in 940 ms 7/18/2024 4:04:56 PM 0.567 SINGLEP DELAYED31 TID8 World saved in 819 ms 7/18/2024 4:10:03 PM 0.567 SINGLEP DELAYED32 TID34 1413ms to read savegame 'SpeedIam/Boop' to intermediate format. 7/18/2024 4:10:04 PM 0.567 SINGLEP DELAYED33 TID34 476ms to process 'SpeedIam/Boop' data fully. 7/18/2024 4:10:04 PM 0.567 SINGLEP DELAYED34 TID34 Loaded tiles: 807 (841 cells) 7/18/2024 4:10:04 PM 0.567 SINGLEP DELAYED35 TID6 Finished RunGameStartOnBGThread in 59ms. We have 32313 total items. 7/18/2024 4:10:05 PM 0.567 SINGLEP DELAYED36 TID30 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 371ms 7/18/2024 4:10:05 PM 0.567 SINGLEP DELAYED37 TID30 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 4:10:28 PM 0.567 SINGLEP DELAYED38 TID9 World saved in 838 ms 7/18/2024 4:10:51 PM 0.567 SINGLEP DELAYED39 TID27 World saved in 858 ms 7/18/2024 4:11:06 PM 0.567 SINGLEP DELAYED40 TID20 World saved in 845 ms 7/18/2024 4:11:12 PM 0.567 SINGLEP DELAYED41 TID14 World saved in 838 ms 7/18/2024 4:11:23 PM 0.567 SINGLEP DELAYED42 TID27 World saved in 838 ms 7/18/2024 4:11:35 PM 0.567 SINGLEP DELAYED43 TID6 World saved in 833 ms 7/18/2024 4:13:00 PM 0.567 SINGLEP DELAYED44 TID16 World saved in 857 ms 7/18/2024 4:14:21 PM 0.567 SINGLEP DELAYED45 TID31 World saved in 834 ms 7/18/2024 4:16:16 PM 0.567 SINGLEP DELAYED46 TID28 World saved in 843 ms 7/18/2024 4:17:17 PM 0.567 SINGLEP DELAYED47 TID28 World saved in 839 ms 7/18/2024 4:18:13 PM 0.567 SINGLEP DELAYED48 TID7 World saved in 867 ms 7/18/2024 4:19:10 PM 0.567 SINGLEP DELAYED49 TID37 World saved in 845 ms 7/18/2024 4:19:42 PM 0.567 SINGLEP DELAYED50 TID28 World saved in 851 ms 7/18/2024 4:19:50 PM 0.567 SINGLEP DELAYED51 TID25 World saved in 846 ms 7/18/2024 4:20:38 PM 0.567 SINGLEP DELAYED52 TID36 World saved in 846 ms 7/18/2024 4:21:39 PM 0.567 SINGLEP DELAYED53 TID38 World saved in 854 ms 7/18/2024 4:22:21 PM 0.567 SINGLEP DELAYED54 TID35 World saved in 865 ms 7/18/2024 4:23:15 PM 0.567 SINGLEP DELAYED55 TID11 World saved in 965 ms 7/18/2024 4:24:05 PM 0.567 SINGLEP DELAYED56 TID38 World saved in 861 ms 7/18/2024 4:25:04 PM 0.567 SINGLEP DELAYED57 TID30 World saved in 854 ms 7/18/2024 4:25:21 PM 0.567 SINGLEP DELAYED58 TID9 World saved in 851 ms 7/18/2024 4:26:20 PM 0.567 SINGLEP DELAYED59 TID14 World saved in 891 ms 7/18/2024 4:26:50 PM 0.567 SINGLEP DELAYED60 TID11 World saved in 857 ms 7/18/2024 4:27:11 PM 0.567 SINGLEP DELAYED61 TID8 World saved in 937 ms 7/18/2024 4:27:29 PM 0.567 SINGLEP DELAYED62 TID35 World saved in 879 ms 7/18/2024 4:27:33 PM 0.567 SINGLEP DELAYED63 TID25 World saved in 879 ms 7/18/2024 4:27:39 PM 0.567 SINGLEP DELAYED64 TID20 World saved in 876 ms 7/18/2024 4:27:56 PM 0.567 SINGLEP DELAYED65 TID27 World saved in 874 ms 7/18/2024 4:27:58 PM 0.567 SINGLEP DELAYED66 TID36 World saved in 914 ms 7/18/2024 4:28:42 PM 0.567 SINGLEP DELAYED67 TID37 World saved in 890 ms 7/18/2024 4:28:56 PM 0.567 SINGLEP DELAYED68 TID38 World saved in 872 ms 7/18/2024 4:29:19 PM 0.567 SINGLEP DELAYED69 TID18 World saved in 894 ms 7/18/2024 4:30:46 PM 0.567 SINGLEP DELAYED70 TID28 World saved in 953 ms 7/18/2024 4:31:20 PM 0.567 SINGLEP DELAYED71 TID22 World saved in 882 ms 7/18/2024 4:31:36 PM 0.567 SINGLEP DELAYED72 TID12 World saved in 908 ms 7/18/2024 4:31:53 PM 0.567 SINGLEP DELAYED73 TID22 World saved in 921 ms 7/18/2024 4:34:01 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/18/2024 4:34:01 PM SINGLEP Opening Eyes (0.0991s) 7/18/2024 4:34:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2024 4:34:01 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/18/2024 4:34:01 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/18/2024 4:34:01 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/18/2024 4:34:01 PM 0.567 SINGLEP Examining Inner Self (0.1848s) 7/18/2024 4:34:01 PM 0.567 SINGLEP Returning King (0.0045s) 7/18/2024 4:34:01 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 21ms 7/18/2024 4:34:01 PM 0.567 SINGLEP Check For Extra Squires (0.3037s) 7/18/2024 4:34:01 PM 0.567 SINGLEP 481 Xml Files Parsed in 280ms 7/18/2024 4:34:01 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0015s) 7/18/2024 4:34:01 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0230s) 7/18/2024 4:34:01 PM 0.567 SINGLEP Update mod and expansion statuses! 7/18/2024 4:34:01 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0190s) 7/18/2024 4:34:01 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/18/2024 4:34:01 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/18/2024 4:34:02 PM 0.567 SINGLEP Disperse Diaspora (0.3667s) 7/18/2024 4:34:02 PM 0.567 SINGLEP Wonder About Those Spiders (0.0471s) 7/18/2024 4:34:02 PM 0.567 SINGLEP Reassure Self (0.0143s) 7/18/2024 4:34:02 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1563s) 7/18/2024 4:34:03 PM 0.567 SINGLEP Sound Search (0.8504s) 7/18/2024 4:34:03 PM 0.567 SINGLEP Polishing Stones (0.0377s) 7/18/2024 4:34:03 PM 0.567 SINGLEP Making Connections (0.1202s) 7/18/2024 4:34:03 PM 0.567 SINGLEP 2.2 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 7/18/2024 4:34:03 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/18/2024 4:34:03 PM 0.567 SINGLEP Linked all icons to rows in 8ms. 7/18/2024 4:34:03 PM 0.567 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.2s 7/18/2024 4:34:03 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/18/2024 4:34:04 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/18/2024 4:34:04 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/18/2024 4:34:04 PM 0.567 SINGLEP DELAYED4 TID11 2.9 seconds total load time and post-editing time. 7/18/2024 4:34:04 PM 0.567 SINGLEP 562 materials found. 7/18/2024 4:34:04 PM 0.567 SINGLEP DELAYED5 TID36 1,463 pools initialized with 466,005 items in 242ms 7/18/2024 4:34:20 PM 0.567 SINGLEP DELAYED6 TID11 1324ms to read savegame 'SpeedIam/OOF' to intermediate format. 7/18/2024 4:34:21 PM 0.567 SINGLEP DELAYED7 TID11 1038ms to process 'SpeedIam/OOF' data fully. 7/18/2024 4:34:21 PM 0.567 SINGLEP DELAYED8 TID11 Loaded tiles: 807 (841 cells) 7/18/2024 4:34:22 PM 0.567 SINGLEP DELAYED9 TID25 Finished RunGameStartOnBGThread in 700ms. We have 31920 total items. 7/18/2024 4:34:23 PM 0.567 SINGLEP DELAYED10 TID33 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 401ms 7/18/2024 4:34:23 PM 0.567 SINGLEP DELAYED11 TID33 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 2ms 7/18/2024 5:42:18 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/18/2024 5:59:36 PM 0.567 SINGLEP DELAYED12 TID11 1571ms to read savegame 'SpeedIam/Autosave Landing Turn 126' to intermediate format. 7/18/2024 5:59:36 PM 0.567 SINGLEP DELAYED13 TID11 462ms to process 'SpeedIam/Autosave Landing Turn 126' data fully. 7/18/2024 5:59:36 PM 0.567 SINGLEP DELAYED14 TID11 Loaded tiles: 807 (841 cells) 7/18/2024 5:59:37 PM 0.567 SINGLEP DELAYED15 TID36 Finished RunGameStartOnBGThread in 63ms. We have 31919 total items. 7/18/2024 5:59:38 PM 0.567 SINGLEP DELAYED16 TID19 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 382ms 7/18/2024 5:59:38 PM 0.567 SINGLEP DELAYED17 TID19 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 5:59:58 PM 0.567 SINGLEP DELAYED18 TID31 1297ms to read savegame 'SpeedIam/Autosave Landing Turn 123' to intermediate format. 7/18/2024 5:59:59 PM 0.567 SINGLEP DELAYED19 TID31 559ms to process 'SpeedIam/Autosave Landing Turn 123' data fully. 7/18/2024 5:59:59 PM 0.567 SINGLEP DELAYED20 TID31 Loaded tiles: 807 (841 cells) 7/18/2024 5:59:59 PM 0.567 SINGLEP DELAYED21 TID17 Finished RunGameStartOnBGThread in 237ms. We have 31919 total items. 7/18/2024 6:00:00 PM 0.567 SINGLEP DELAYED22 TID24 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 388ms 7/18/2024 6:00:00 PM 0.567 SINGLEP DELAYED23 TID24 Finished adding initial NPC Guards for 277 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 6:46:17 PM 0.567 SINGLEP DELAYED24 TID10 910ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/18/2024 6:46:17 PM 0.567 SINGLEP DELAYED25 TID10 472ms to process 'Saving/15. 100% done' data fully. 7/18/2024 6:46:17 PM 0.567 SINGLEP DELAYED26 TID10 Loaded tiles: 807 (841 cells) 7/18/2024 6:46:18 PM 0.567 SINGLEP DELAYED27 TID10 Finished RunGameStartOnBGThread in 65ms. We have 28054 total items. 7/18/2024 6:46:19 PM 0.567 SINGLEP DELAYED28 TID21 Finished adding outdoor spots 441 cells, adding 38717 spots in the process. This took 356ms 7/18/2024 6:46:19 PM 0.567 SINGLEP DELAYED29 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/18/2024 7:11:53 PM 0.567 SINGLEP DELAYED30 TID8 Will generate map: 440 cells targeted. Existing tile count: 0 7/18/2024 7:11:56 PM 0.567 SINGLEP DELAYED31 TID35 Generated names for 351 pois with missing names. 7/18/2024 7:11:56 PM 0.567 SINGLEP DELAYED32 TID35 Finished FillAnyMissingSimBuildings, we had 32982 new buildings, and 32982 total items. SkippedBuildings: 0 AddedBuildings: 32982 CellCountChecked: 841 7/18/2024 7:11:56 PM 0.567 SINGLEP DELAYED33 TID16 InitializePopulation WAS needed, 32982 buildings to handle. 7/18/2024 7:11:56 PM 0.567 SINGLEP DELAYED34 TID35 Finished RunGameStartOnBGThread in 89ms. We have 32982 total items. 7/18/2024 7:11:57 PM 0.567 SINGLEP DELAYED35 TID28 World saved in 682 ms 7/18/2024 7:11:57 PM 0.567 SINGLEP DELAYED36 TID8 Finished adding outdoor spots 841 cells, adding 74539 spots in the process. This took 656ms 7/18/2024 7:11:58 PM 0.567 SINGLEP DELAYED37 TID8 Finished adding initial NPC Guards for 361 pois, adding 484 guard NPCs in the process. This took 112ms 7/18/2024 7:13:02 PM 0.567 SINGLEP DELAYED38 TID8 World saved in 841 ms 7/18/2024 7:13:48 PM 0.567 SINGLEP DELAYED39 TID13 World saved in 791 ms 7/18/2024 7:13:57 PM 0.567 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 51 7/18/2024 7:15:42 PM 0.567 SINGLEP DELAYED40 TID25 World saved in 787 ms 7/18/2024 7:17:09 PM 0.567 SINGLEP DELAYED41 TID26 World saved in 797 ms 7/18/2024 7:18:28 PM 0.567 SINGLEP DELAYED42 TID10 World saved in 789 ms 7/18/2024 7:19:15 PM 0.567 SINGLEP DELAYED43 TID19 World saved in 947 ms 7/18/2024 7:19:45 PM 0.567 SINGLEP DELAYED44 TID31 World saved in 795 ms 7/18/2024 7:20:25 PM 0.567 SINGLEP DELAYED45 TID20 World saved in 783 ms 7/18/2024 7:21:19 PM 0.567 SINGLEP DELAYED46 TID34 World saved in 861 ms 7/18/2024 7:21:34 PM 0.567 SINGLEP DELAYED47 TID13 World saved in 797 ms 7/18/2024 7:22:12 PM 0.567 SINGLEP DELAYED48 TID19 World saved in 820 ms 7/18/2024 7:22:18 PM 0.567 SINGLEP DELAYED49 TID20 World saved in 824 ms 7/18/2024 7:22:25 PM 0.567 SINGLEP DELAYED50 TID27 World saved in 826 ms 7/18/2024 7:22:32 PM 0.567 SINGLEP DELAYED51 TID6 World saved in 848 ms 7/18/2024 7:22:48 PM 0.567 SINGLEP DELAYED52 TID20 World saved in 808 ms 7/18/2024 7:24:28 PM 0.567 SINGLEP DELAYED53 TID28 World saved in 910 ms 7/18/2024 7:25:54 PM 0.567 SINGLEP DELAYED54 TID20 World saved in 828 ms 7/18/2024 7:26:58 PM 0.567 SINGLEP DELAYED55 TID8 World saved in 811 ms 7/18/2024 7:27:38 PM 0.567 SINGLEP DELAYED56 TID29 World saved in 826 ms 7/18/2024 7:27:55 PM 0.567 SINGLEP DELAYED57 TID9 World saved in 819 ms 7/18/2024 7:28:07 PM 0.567 SINGLEP DELAYED58 TID16 World saved in 947 ms 7/18/2024 7:28:08 PM 0.567 SINGLEP DELAYED59 TID21 World saved in 822 ms 7/18/2024 7:28:09 PM 0.567 SINGLEP DELAYED60 TID28 World saved in 893 ms 7/18/2024 7:28:10 PM 0.567 SINGLEP DELAYED61 TID37 World saved in 878 ms 7/18/2024 7:28:11 PM 0.567 SINGLEP DELAYED62 TID11 World saved in 839 ms 7/18/2024 7:28:13 PM 0.567 SINGLEP DELAYED63 TID16 World saved in 841 ms 7/18/2024 7:28:14 PM 0.567 SINGLEP DELAYED64 TID31 World saved in 847 ms 7/18/2024 7:28:35 PM 0.567 SINGLEP DELAYED65 TID24 World saved in 852 ms 7/18/2024 7:28:51 PM 0.567 SINGLEP DELAYED66 TID31 World saved in 839 ms 7/18/2024 7:29:43 PM 0.567 SINGLEP DELAYED67 TID14 World saved in 843 ms 7/18/2024 7:29:45 PM 0.567 SINGLEP DELAYED68 TID30 World saved in 842 ms 7/18/2024 7:29:55 PM 0.567 SINGLEP DELAYED69 TID8 World saved in 874 ms 7/18/2024 7:30:46 PM 0.567 SINGLEP DELAYED70 TID14 World saved in 942 ms 7/18/2024 7:31:53 PM 0.567 SINGLEP DELAYED71 TID21 World saved in 896 ms 7/18/2024 7:32:36 PM 0.567 SINGLEP DELAYED72 TID33 World saved in 880 ms 7/18/2024 7:33:55 PM 0.567 SINGLEP DELAYED73 TID6 World saved in 852 ms 7/18/2024 7:34:25 PM 0.567 SINGLEP DELAYED74 TID31 World saved in 925 ms 7/18/2024 7:34:57 PM 0.567 SINGLEP DELAYED75 TID21 World saved in 867 ms 7/18/2024 7:35:17 PM 0.567 SINGLEP DELAYED76 TID37 World saved in 871 ms 7/18/2024 7:36:42 PM 0.567 SINGLEP DELAYED77 TID34 World saved in 913 ms 7/18/2024 7:37:25 PM 0.567 SINGLEP DELAYED78 TID36 World saved in 879 ms 7/18/2024 7:38:14 PM 0.567 SINGLEP DELAYED79 TID19 World saved in 942 ms 7/18/2024 7:38:35 PM 0.567 SINGLEP DELAYED80 TID22 World saved in 892 ms 7/18/2024 7:39:03 PM 0.567 SINGLEP DELAYED81 TID12 World saved in 890 ms 7/18/2024 7:39:35 PM 0.567 SINGLEP DELAYED82 TID12 World saved in 939 ms 7/18/2024 7:40:25 PM 0.567 SINGLEP DELAYED83 TID19 World saved in 893 ms 7/18/2024 7:40:28 PM 0.567 SINGLEP DELAYED84 TID31 World saved in 974 ms 7/18/2024 7:40:37 PM 0.567 SINGLEP DELAYED85 TID26 World saved in 953 ms 7/18/2024 7:40:41 PM 0.567 SINGLEP DELAYED86 TID36 World saved in 880 ms 7/18/2024 7:41:11 PM 0.567 SINGLEP DELAYED87 TID13 World saved in 889 ms 7/18/2024 7:41:24 PM 0.567 SINGLEP DELAYED88 TID7 World saved in 891 ms 7/18/2024 7:41:40 PM 0.567 SINGLEP DELAYED89 TID37 World saved in 893 ms 7/18/2024 7:42:20 PM 0.567 SINGLEP DELAYED90 TID16 World saved in 975 ms 7/18/2024 7:43:14 PM 0.567 SINGLEP DELAYED91 TID28 World saved in 1,096 ms 7/18/2024 7:43:15 PM 0.567 SINGLEP DELAYED92 TID29 World saved in 907 ms 7/18/2024 8:13:03 PM 0.567 SINGLEP DELAYED93 TID13 Will generate map: 440 cells targeted. Existing tile count: 0 7/18/2024 8:13:07 PM 0.567 SINGLEP DELAYED94 TID7 Generated names for 389 pois with missing names. 7/18/2024 8:13:07 PM 0.567 SINGLEP DELAYED95 TID7 Finished FillAnyMissingSimBuildings, we had 31939 new buildings, and 31939 total items. SkippedBuildings: 0 AddedBuildings: 31939 CellCountChecked: 841 7/18/2024 8:13:07 PM 0.567 SINGLEP DELAYED96 TID19 InitializePopulation WAS needed, 31939 buildings to handle. 7/18/2024 8:13:07 PM 0.567 SINGLEP DELAYED97 TID7 Finished RunGameStartOnBGThread in 81ms. We have 31939 total items. 7/18/2024 8:13:07 PM 0.567 SINGLEP DELAYED98 TID7 Finished adding outdoor spots 841 cells, adding 75342 spots in the process. This took 566ms 7/18/2024 8:13:08 PM 0.567 SINGLEP DELAYED99 TID7 Finished adding initial NPC Guards for 399 pois, adding 583 guard NPCs in the process. This took 238ms 7/18/2024 8:13:08 PM 0.567 SINGLEP DELAYED100 TID13 World saved in 998 ms 7/18/2024 8:14:08 PM 0.567 SINGLEP DELAYED101 TID25 World saved in 929 ms 7/18/2024 8:14:51 PM 0.567 SINGLEP DELAYED102 TID6 World saved in 933 ms 7/18/2024 8:14:53 PM 0.567 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 51 7/18/2024 8:16:32 PM 0.567 SINGLEP DELAYED103 TID19 World saved in 917 ms 7/18/2024 8:17:21 PM 0.567 SINGLEP DELAYED104 TID11 World saved in 972 ms 7/18/2024 8:18:28 PM 0.567 SINGLEP DELAYED105 TID28 World saved in 1,158 ms 7/18/2024 8:18:53 PM 0.567 SINGLEP DELAYED106 TID10 World saved in 939 ms 7/18/2024 8:19:16 PM 0.567 SINGLEP DELAYED107 TID33 World saved in 982 ms 7/18/2024 8:19:45 PM 0.567 SINGLEP DELAYED108 TID7 World saved in 896 ms 7/18/2024 8:20:39 PM 0.567 SINGLEP DELAYED109 TID18 World saved in 1,141 ms 7/18/2024 8:20:58 PM 0.567 SINGLEP DELAYED110 TID10 World saved in 923 ms 7/18/2024 8:21:04 PM 0.567 SINGLEP DELAYED111 TID28 World saved in 1,013 ms 7/18/2024 8:21:14 PM 0.567 SINGLEP DELAYED112 TID37 World saved in 946 ms 7/18/2024 8:21:22 PM 0.567 SINGLEP DELAYED113 TID22 World saved in 913 ms 7/18/2024 8:21:25 PM 0.567 SINGLEP DELAYED114 TID8 World saved in 983 ms 7/18/2024 8:21:26 PM 0.567 SINGLEP DELAYED115 TID21 World saved in 918 ms 7/18/2024 8:21:35 PM 0.567 SINGLEP DELAYED116 TID6 World saved in 935 ms 7/18/2024 8:21:37 PM 0.567 SINGLEP DELAYED117 TID16 World saved in 952 ms 7/18/2024 8:21:43 PM 0.567 SINGLEP DELAYED118 TID18 World saved in 949 ms 7/18/2024 8:21:45 PM 0.567 SINGLEP DELAYED119 TID32 World saved in 1,185 ms 7/18/2024 8:21:51 PM 0.567 SINGLEP DELAYED120 TID22 World saved in 997 ms 7/18/2024 8:23:47 PM 0.567 SINGLEP DELAYED121 TID18 World saved in 1,033 ms 7/18/2024 8:24:37 PM 0.567 SINGLEP DELAYED122 TID26 World saved in 1,019 ms 7/18/2024 8:24:52 PM 0.567 SINGLEP DELAYED123 TID26 World saved in 982 ms 7/18/2024 8:25:37 PM 0.567 SINGLEP DELAYED124 TID10 World saved in 1,075 ms 7/18/2024 8:26:09 PM 0.567 SINGLEP DELAYED125 TID21 World saved in 1,076 ms 7/18/2024 8:26:33 PM 0.567 SINGLEP DELAYED126 TID17 World saved in 1,017 ms 7/18/2024 8:26:35 PM 0.567 SINGLEP DELAYED127 TID10 World saved in 964 ms 7/18/2024 8:27:17 PM 0.567 SINGLEP DELAYED128 TID36 World saved in 998 ms 7/18/2024 8:28:00 PM 0.567 SINGLEP DELAYED129 TID21 World saved in 980 ms 7/18/2024 8:28:30 PM 0.567 SINGLEP DELAYED130 TID16 World saved in 949 ms 7/18/2024 8:29:20 PM 0.567 SINGLEP DELAYED131 TID12 World saved in 1,166 ms 7/18/2024 8:29:32 PM 0.567 SINGLEP DELAYED132 TID19 World saved in 989 ms 7/18/2024 8:29:47 PM 0.567 SINGLEP DELAYED133 TID8 World saved in 987 ms 7/18/2024 8:30:24 PM 0.567 SINGLEP DELAYED134 TID20 World saved in 965 ms 7/18/2024 8:30:33 PM 0.567 SINGLEP DELAYED135 TID33 World saved in 997 ms 7/18/2024 8:30:37 PM 0.567 SINGLEP DELAYED136 TID24 World saved in 1,609 ms 7/18/2024 8:30:41 PM 0.567 SINGLEP DELAYED137 TID15 World saved in 983 ms 7/18/2024 8:30:43 PM 0.567 SINGLEP DELAYED138 TID8 World saved in 1,040 ms 7/18/2024 8:31:44 PM 0.567 SINGLEP DELAYED139 TID34 World saved in 1,045 ms 7/18/2024 8:32:09 PM 0.567 SINGLEP DELAYED140 TID28 World saved in 1,075 ms 7/18/2024 8:33:05 PM 0.567 SINGLEP DELAYED141 TID36 World saved in 1,010 ms 7/18/2024 8:34:47 PM 0.567 SINGLEP DELAYED142 TID34 World saved in 1,039 ms 7/18/2024 8:35:56 PM 0.567 SINGLEP DELAYED143 TID31 World saved in 1,190 ms 7/18/2024 8:36:09 PM 0.567 SINGLEP DELAYED144 TID9 World saved in 1,001 ms 7/18/2024 8:36:28 PM 0.567 SINGLEP DELAYED145 TID33 World saved in 1,017 ms 7/18/2024 8:36:30 PM 0.567 SINGLEP DELAYED146 TID23 World saved in 1,155 ms 7/18/2024 8:36:32 PM 0.567 SINGLEP DELAYED147 TID29 World saved in 991 ms 7/18/2024 8:36:42 PM 0.567 SINGLEP DELAYED148 TID26 World saved in 997 ms 7/18/2024 8:36:45 PM 0.567 SINGLEP DELAYED149 TID37 World saved in 1,066 ms 7/18/2024 8:36:51 PM 0.567 SINGLEP DELAYED150 TID12 World saved in 1,036 ms 7/18/2024 8:37:09 PM 0.567 SINGLEP DELAYED151 TID34 World saved in 1,049 ms 7/18/2024 8:37:11 PM 0.567 SINGLEP DELAYED152 TID23 World saved in 1,004 ms 7/18/2024 8:37:13 PM 0.567 SINGLEP DELAYED153 TID26 World saved in 1,090 ms 7/18/2024 8:37:15 PM 0.567 SINGLEP DELAYED154 TID16 World saved in 1,219 ms 7/18/2024 8:37:16 PM 0.567 SINGLEP DELAYED155 TID30 World saved in 1,210 ms 7/18/2024 8:37:24 PM 0.567 SINGLEP DELAYED156 TID30 World saved in 1,264 ms 7/18/2024 8:38:07 PM 0.567 SINGLEP DELAYED157 TID28 World saved in 1,304 ms 7/18/2024 8:38:17 PM 0.567 SINGLEP DELAYED158 TID24 World saved in 1,037 ms 7/18/2024 8:38:22 PM 0.567 SINGLEP DELAYED159 TID15 World saved in 1,524 ms 7/18/2024 8:39:37 PM 0.567 SINGLEP DELAYED160 TID36 World saved in 1,101 ms 7/18/2024 8:39:44 PM 0.567 SINGLEP DELAYED161 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/---___------___---/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/18/2024 8:39:44 PM 0.567 SINGLEP DELAYED162 TID9 World saved in 1,086 ms 7/19/2024 3:07:04 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/19/2024 3:07:04 PM SINGLEP Opening Eyes (0.1252s) 7/19/2024 3:07:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2024 3:07:04 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/19/2024 3:07:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15056317 appID: 2604860 7/19/2024 3:07:05 PM 0.567 SINGLEP Game Version: 0.567 (Main Game 7/19/2024 3:07:05 PM 0.567 SINGLEP Examining Inner Self (0.2085s) 7/19/2024 3:07:05 PM 0.567 SINGLEP Returning King (0.0048s) 7/19/2024 3:07:05 PM 0.567 SINGLEP Found 481 xml files in 234 folders in 96ms 7/19/2024 3:07:05 PM 0.567 SINGLEP Check For Extra Squires (0.4432s) 7/19/2024 3:07:05 PM 0.567 SINGLEP 481 Xml Files Parsed in 344ms 7/19/2024 3:07:05 PM 0.567 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/19/2024 3:07:05 PM 0.567 SINGLEP Bring Ambassador To Dinner (0.0240s) 7/19/2024 3:07:05 PM 0.567 SINGLEP Update mod and expansion statuses! 7/19/2024 3:07:05 PM 0.567 SINGLEP Check Nearby Fiefdoms (0.0190s) 7/19/2024 3:07:05 PM 0.567 SINGLEP Resolution changed to fullscreen 1080x3840 7/19/2024 3:07:05 PM 0.567 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/19/2024 3:07:06 PM 0.567 SINGLEP Disperse Diaspora (0.5041s) 7/19/2024 3:07:06 PM 0.567 SINGLEP Wonder About Those Spiders (0.0435s) 7/19/2024 3:07:06 PM 0.567 SINGLEP Reassure Self (0.0095s) 7/19/2024 3:07:06 PM 0.567 SINGLEP Thinking Abstract Thoughts (0.1456s) 7/19/2024 3:07:08 PM 0.567 SINGLEP Sound Search (2.2960s) 7/19/2024 3:07:08 PM 0.567 SINGLEP Polishing Stones (0.0445s) 7/19/2024 3:07:08 PM 0.567 SINGLEP Making Connections (0.1417s) 7/19/2024 3:07:08 PM 0.567 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Sound Search (2.3s) 7/19/2024 3:07:08 PM 0.567 SINGLEP Finished loading 6032 sprites from dictionaries! (2672 table rows waiting on them.) 7/19/2024 3:07:08 PM 0.567 SINGLEP Linked all icons to rows in 9ms. 7/19/2024 3:07:08 PM 0.567 SINGLEP DELAYED3 TID31 Finished loading all LevelType contents in 0.2s 7/19/2024 3:07:09 PM 0.567 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/19/2024 3:07:09 PM 0.567 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/19/2024 3:07:09 PM 0.567 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/19/2024 3:07:09 PM 0.567 SINGLEP DELAYED4 TID17 4.5 seconds total load time and post-editing time. 7/19/2024 3:07:09 PM 0.567 SINGLEP 562 materials found. 7/19/2024 3:07:09 PM 0.567 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 255ms 7/19/2024 4:33:09 PM 0.567 SINGLEP DELAYED6 TID13 Will generate map: 440 cells targeted. Existing tile count: 0 7/19/2024 4:33:12 PM 0.567 SINGLEP DELAYED7 TID6 Generated names for 354 pois with missing names. 7/19/2024 4:33:12 PM 0.567 SINGLEP DELAYED8 TID6 Finished FillAnyMissingSimBuildings, we had 32710 new buildings, and 32710 total items. SkippedBuildings: 0 AddedBuildings: 32710 CellCountChecked: 841 7/19/2024 4:33:12 PM 0.567 SINGLEP DELAYED9 TID29 InitializePopulation WAS needed, 32710 buildings to handle. 7/19/2024 4:33:13 PM 0.567 SINGLEP DELAYED10 TID6 Finished RunGameStartOnBGThread in 511ms. We have 32710 total items. 7/19/2024 4:33:14 PM 0.567 SINGLEP DELAYED11 TID23 World saved in 724 ms 7/19/2024 4:33:14 PM 0.567 SINGLEP DELAYED12 TID21 Finished adding outdoor spots 841 cells, adding 75149 spots in the process. This took 595ms 7/19/2024 4:33:14 PM 0.567 SINGLEP DELAYED13 TID21 Finished adding initial NPC Guards for 364 pois, adding 497 guard NPCs in the process. This took 258ms 7/19/2024 4:34:05 PM 0.567 SINGLEP DELAYED14 TID16 World saved in 832 ms 7/19/2024 4:34:47 PM 0.567 SINGLEP DELAYED15 TID13 World saved in 806 ms 7/19/2024 4:34:53 PM 0.567 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 49 7/19/2024 4:34:59 PM 0.567 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/19/2024 4:36:37 PM 0.567 SINGLEP DELAYED16 TID30 World saved in 826 ms 7/19/2024 4:37:36 PM 0.567 SINGLEP DELAYED17 TID11 World saved in 800 ms 7/19/2024 4:37:51 PM 0.567 SINGLEP DELAYED18 TID16 1463ms to read savegame 'Speedier/Autosave Landing Turn 12' to intermediate format. 7/19/2024 4:37:52 PM 0.567 SINGLEP DELAYED19 TID16 506ms to process 'Speedier/Autosave Landing Turn 12' data fully. 7/19/2024 4:37:52 PM 0.567 SINGLEP DELAYED20 TID16 Loaded tiles: 807 (841 cells) 7/19/2024 4:37:52 PM 0.567 SINGLEP DELAYED21 TID33 Finished RunGameStartOnBGThread in 58ms. We have 32730 total items. 7/19/2024 4:37:54 PM 0.567 SINGLEP DELAYED22 TID29 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 358ms 7/19/2024 4:37:54 PM 0.567 SINGLEP DELAYED23 TID29 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 7/19/2024 4:38:54 PM 0.567 SINGLEP DELAYED24 TID12 World saved in 790 ms 7/19/2024 4:40:08 PM 0.567 SINGLEP DELAYED25 TID20 World saved in 791 ms 7/19/2024 4:40:35 PM 0.567 SINGLEP DELAYED26 TID35 World saved in 791 ms 7/19/2024 4:41:50 PM 0.567 SINGLEP DELAYED27 TID33 World saved in 794 ms 7/19/2024 4:42:17 PM 0.567 SINGLEP DELAYED28 TID12 World saved in 793 ms 7/19/2024 4:42:38 PM 0.567 SINGLEP DELAYED29 TID16 World saved in 789 ms 7/19/2024 4:43:13 PM 0.567 SINGLEP DELAYED30 TID14 World saved in 806 ms 7/19/2024 4:44:26 PM 0.567 SINGLEP DELAYED31 TID31 World saved in 870 ms 7/19/2024 4:45:28 PM 0.567 SINGLEP DELAYED32 TID24 World saved in 815 ms 7/19/2024 4:45:49 PM 0.567 SINGLEP DELAYED33 TID19 World saved in 813 ms 7/19/2024 4:46:34 PM 0.567 SINGLEP DELAYED34 TID12 World saved in 823 ms 7/19/2024 4:46:57 PM 0.567 SINGLEP DELAYED35 TID16 World saved in 1,113 ms 7/19/2024 4:47:34 PM 0.567 SINGLEP DELAYED36 TID13 World saved in 847 ms 7/19/2024 4:47:45 PM 0.567 SINGLEP DELAYED37 TID16 World saved in 809 ms 7/19/2024 4:47:52 PM 0.567 SINGLEP DELAYED38 TID33 World saved in 819 ms 7/19/2024 4:47:54 PM 0.567 SINGLEP DELAYED39 TID36 World saved in 1,215 ms 7/19/2024 4:49:02 PM 0.567 SINGLEP DELAYED40 TID12 World saved in 824 ms 7/19/2024 4:49:41 PM 0.567 SINGLEP DELAYED41 TID10 World saved in 825 ms 7/19/2024 4:51:23 PM 0.567 SINGLEP DELAYED42 TID14 World saved in 840 ms 7/19/2024 4:51:46 PM 0.567 SINGLEP DELAYED43 TID17 World saved in 949 ms 7/19/2024 4:52:11 PM 0.567 SINGLEP DELAYED44 TID6 World saved in 831 ms 7/19/2024 4:52:18 PM 0.567 SINGLEP DELAYED45 TID13 World saved in 832 ms 7/19/2024 4:53:04 PM 0.567 SINGLEP DELAYED46 TID8 World saved in 1,001 ms 7/19/2024 4:53:40 PM 0.567 SINGLEP DELAYED47 TID26 World saved in 832 ms 7/19/2024 4:54:20 PM 0.567 SINGLEP DELAYED48 TID8 World saved in 918 ms 7/19/2024 4:55:05 PM 0.567 SINGLEP DELAYED49 TID24 World saved in 831 ms 7/19/2024 4:55:42 PM 0.567 SINGLEP DELAYED50 TID11 World saved in 905 ms 7/19/2024 4:56:27 PM 0.567 SINGLEP DELAYED51 TID9 World saved in 839 ms 7/19/2024 4:56:30 PM 0.567 SINGLEP DELAYED52 TID21 World saved in 863 ms 7/19/2024 4:56:34 PM 0.567 SINGLEP DELAYED53 TID30 World saved in 847 ms 7/19/2024 4:56:45 PM 0.567 SINGLEP DELAYED54 TID36 World saved in 1,395 ms 7/19/2024 4:56:51 PM 0.567 SINGLEP DELAYED55 TID35 World saved in 843 ms 7/19/2024 4:57:26 PM 0.567 SINGLEP DELAYED56 TID22 World saved in 856 ms 7/19/2024 4:57:46 PM 0.567 SINGLEP DELAYED57 TID11 World saved in 855 ms 7/19/2024 4:57:55 PM 0.567 SINGLEP DELAYED58 TID10 World saved in 856 ms 7/19/2024 4:58:07 PM 0.567 SINGLEP DELAYED59 TID13 World saved in 1,076 ms 7/19/2024 4:59:06 PM 0.567 SINGLEP DELAYED60 TID31 World saved in 847 ms 7/19/2024 4:59:20 PM 0.567 SINGLEP DELAYED61 TID22 World saved in 889 ms 7/19/2024 5:06:23 PM 0.567 SINGLEP DELAYED62 TID29 1070ms to read savegame 'Speedier/Autosave Landing Turn 126' to intermediate format. 7/19/2024 5:06:24 PM 0.567 SINGLEP DELAYED63 TID29 494ms to process 'Speedier/Autosave Landing Turn 126' data fully. 7/19/2024 5:06:24 PM 0.567 SINGLEP DELAYED64 TID29 Loaded tiles: 807 (841 cells) 7/19/2024 5:06:24 PM 0.567 SINGLEP DELAYED65 TID25 Finished RunGameStartOnBGThread in 71ms. We have 31747 total items. 7/19/2024 5:06:25 PM 0.567 SINGLEP DELAYED66 TID19 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 437ms 7/19/2024 5:06:25 PM 0.567 SINGLEP DELAYED67 TID19 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 7/19/2024 5:06:32 PM 0.567 SINGLEP DELAYED68 TID17 1367ms to read savegame 'Speedier/Autosave Landing Turn 123' to intermediate format. 7/19/2024 5:06:32 PM 0.567 SINGLEP DELAYED69 TID17 473ms to process 'Speedier/Autosave Landing Turn 123' data fully. 7/19/2024 5:06:32 PM 0.567 SINGLEP DELAYED70 TID17 Loaded tiles: 807 (841 cells) 7/19/2024 5:06:33 PM 0.567 SINGLEP DELAYED71 TID35 Finished RunGameStartOnBGThread in 62ms. We have 31746 total items. 7/19/2024 5:06:35 PM 0.567 SINGLEP DELAYED72 TID31 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 382ms 7/19/2024 5:06:35 PM 0.567 SINGLEP DELAYED73 TID31 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 7/19/2024 5:06:47 PM 0.567 SINGLEP DELAYED74 TID13 World saved in 889 ms 7/19/2024 5:09:42 PM 0.567 SINGLEP DELAYED75 TID6 825ms to read savegame 'Speedier/First Turn In Landing' to intermediate format. 7/19/2024 5:09:43 PM 0.567 SINGLEP DELAYED76 TID6 410ms to process 'Speedier/First Turn In Landing' data fully. 7/19/2024 5:09:43 PM 0.567 SINGLEP DELAYED77 TID6 Loaded tiles: 807 (841 cells) 7/19/2024 5:09:43 PM 0.567 SINGLEP DELAYED78 TID11 Finished RunGameStartOnBGThread in 58ms. We have 32710 total items. 7/19/2024 5:09:45 PM 0.567 SINGLEP DELAYED79 TID13 Finished adding outdoor spots 841 cells, adding 75044 spots in the process. This took 615ms 7/19/2024 5:09:45 PM 0.567 SINGLEP DELAYED80 TID13 Finished adding initial NPC Guards for 364 pois, adding 501 guard NPCs in the process. This took 110ms 7/19/2024 5:11:29 PM 0.567 SINGLEP DELAYED81 TID31 1104ms to read savegame 'Speedier/Autosave Landing Turn 126' to intermediate format. 7/19/2024 5:11:29 PM 0.567 SINGLEP DELAYED82 TID31 479ms to process 'Speedier/Autosave Landing Turn 126' data fully. 7/19/2024 5:11:29 PM 0.567 SINGLEP DELAYED83 TID31 Loaded tiles: 807 (841 cells) 7/19/2024 5:11:30 PM 0.567 SINGLEP DELAYED84 TID12 Finished RunGameStartOnBGThread in 64ms. We have 31747 total items. 7/19/2024 5:11:31 PM 0.567 SINGLEP DELAYED85 TID31 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 370ms 7/19/2024 5:11:31 PM 0.567 SINGLEP DELAYED86 TID31 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 7/19/2024 5:14:07 PM 0.567 SINGLEP DELAYED87 TID30 1104ms to read savegame 'Speedier/Autosave Landing Turn 123' to intermediate format. 7/19/2024 5:14:08 PM 0.567 SINGLEP DELAYED88 TID30 491ms to process 'Speedier/Autosave Landing Turn 123' data fully. 7/19/2024 5:14:08 PM 0.567 SINGLEP DELAYED89 TID30 Loaded tiles: 807 (841 cells) 7/19/2024 5:14:08 PM 0.567 SINGLEP DELAYED90 TID8 Finished RunGameStartOnBGThread in 68ms. We have 31746 total items. 7/19/2024 5:14:09 PM 0.567 SINGLEP DELAYED91 TID8 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 402ms 7/19/2024 5:14:09 PM 0.567 SINGLEP DELAYED92 TID8 Finished adding initial NPC Guards for 266 pois, adding 0 guard NPCs in the process. This took 0ms 7/19/2024 5:14:17 PM 0.567 SINGLEP DELAYED93 TID13 World saved in 883 ms 7/22/2024 3:14:26 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/22/2024 3:14:26 PM SINGLEP Opening Eyes (0.1119s) 7/22/2024 3:14:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/22/2024 3:14:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/22/2024 3:14:26 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15105124 appID: 2604860 7/22/2024 3:14:27 PM 0.569 SINGLEP Game Version: 0.569 (Main Game 7/22/2024 3:14:27 PM 0.569 SINGLEP Examining Inner Self (0.1895s) 7/22/2024 3:14:27 PM 0.569 SINGLEP Returning King (0.0055s) 7/22/2024 3:14:27 PM 0.569 SINGLEP Found 483 xml files in 236 folders in 46ms 7/22/2024 3:14:27 PM 0.569 SINGLEP Check For Extra Squires (0.3859s) 7/22/2024 3:14:27 PM 0.569 SINGLEP 483 Xml Files Parsed in 338ms 7/22/2024 3:14:27 PM 0.569 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/22/2024 3:14:27 PM 0.569 SINGLEP Bring Ambassador To Dinner (0.0245s) 7/22/2024 3:14:27 PM 0.569 SINGLEP Update mod and expansion statuses! 7/22/2024 3:14:27 PM 0.569 SINGLEP Check Nearby Fiefdoms (0.0255s) 7/22/2024 3:14:27 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 3:14:27 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/22/2024 3:14:28 PM 0.569 SINGLEP Disperse Diaspora (0.4199s) 7/22/2024 3:14:28 PM 0.569 SINGLEP Wonder About Those Spiders (0.0418s) 7/22/2024 3:14:28 PM 0.569 SINGLEP Reassure Self (0.0094s) 7/22/2024 3:14:28 PM 0.569 SINGLEP Thinking Abstract Thoughts (0.1347s) 7/22/2024 3:14:29 PM 0.569 SINGLEP Sound Search (1.4335s) 7/22/2024 3:14:29 PM 0.569 SINGLEP Polishing Stones (0.0406s) 7/22/2024 3:14:29 PM 0.569 SINGLEP Making Connections (0.1866s) 7/22/2024 3:14:29 PM 0.569 SINGLEP 3.0 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (1.4s) 7/22/2024 3:14:30 PM 0.569 SINGLEP Finished loading 6032 sprites from dictionaries! (2689 table rows waiting on them.) 7/22/2024 3:14:30 PM 0.569 SINGLEP Linked all icons to rows in 8ms. 7/22/2024 3:14:30 PM 0.569 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 7/22/2024 3:14:30 PM 0.569 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/22/2024 3:14:30 PM 0.569 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/22/2024 3:14:30 PM 0.569 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/22/2024 3:14:30 PM 0.569 SINGLEP DELAYED4 TID29 3.7 seconds total load time and post-editing time. 7/22/2024 3:14:30 PM 0.569 SINGLEP 563 materials found. 7/22/2024 3:14:30 PM 0.569 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 263ms 7/22/2024 3:15:13 PM 0.569 SINGLEP DELAYED6 TID32 1122ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 3:15:14 PM 0.569 SINGLEP DELAYED7 TID32 583ms to process 'Saving/15. 100% done' data fully. 7/22/2024 3:15:14 PM 0.569 SINGLEP DELAYED8 TID32 Loaded tiles: 807 (841 cells) 7/22/2024 3:15:14 PM 0.569 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 471ms. We have 28054 total items. 7/22/2024 3:15:16 PM 0.569 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 38656 spots in the process. This took 380ms 7/22/2024 3:15:16 PM 0.569 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 3:16:22 PM 0.569 SINGLEP DELAYED12 TID12 World saved in 830 ms 7/22/2024 3:23:26 PM 0.569 SINGLEP DELAYED13 TID35 World saved in 799 ms 7/22/2024 3:24:31 PM 0.569 SINGLEP DELAYED14 TID31 World saved in 812 ms 7/22/2024 3:25:22 PM 0.569 SINGLEP DELAYED15 TID33 World saved in 819 ms 7/22/2024 4:17:56 PM 0.569 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/22/2024 4:36:15 PM 0.569 SINGLEP DELAYED16 TID14 World saved in 807 ms 7/22/2024 4:43:58 PM 0.569 SINGLEP DELAYED17 TID13 World saved in 817 ms 7/22/2024 4:48:54 PM 0.569 SINGLEP DELAYED18 TID6 1372ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 4:48:54 PM 0.569 SINGLEP DELAYED19 TID6 415ms to process 'Saving/15. 100% done' data fully. 7/22/2024 4:48:54 PM 0.569 SINGLEP DELAYED20 TID6 Loaded tiles: 807 (841 cells) 7/22/2024 4:48:54 PM 0.569 SINGLEP DELAYED21 TID29 Finished RunGameStartOnBGThread in 71ms. We have 28054 total items. 7/22/2024 4:48:56 PM 0.569 SINGLEP DELAYED22 TID27 Finished adding outdoor spots 441 cells, adding 38720 spots in the process. This took 369ms 7/22/2024 4:48:56 PM 0.569 SINGLEP DELAYED23 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 4:49:08 PM 0.569 SINGLEP DELAYED24 TID31 1196ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 4:49:09 PM 0.569 SINGLEP DELAYED25 TID31 412ms to process 'Saving/15. 100% done' data fully. 7/22/2024 4:49:09 PM 0.569 SINGLEP DELAYED26 TID31 Loaded tiles: 807 (841 cells) 7/22/2024 4:49:10 PM 0.569 SINGLEP DELAYED27 TID13 Finished RunGameStartOnBGThread in 64ms. We have 28054 total items. 7/22/2024 4:49:11 PM 0.569 SINGLEP DELAYED28 TID28 Finished adding outdoor spots 441 cells, adding 38729 spots in the process. This took 397ms 7/22/2024 4:49:11 PM 0.569 SINGLEP DELAYED29 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 4:50:11 PM 0.569 SINGLEP DELAYED30 TID7 World saved in 820 ms 7/22/2024 4:50:32 PM 0.569 SINGLEP DELAYED31 TID20 World saved in 814 ms 7/22/2024 4:50:35 PM 0.569 SINGLEP DELAYED32 TID10 World saved in 829 ms 7/22/2024 5:00:43 PM 0.569 SINGLEP DELAYED33 TID12 927ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 5:00:43 PM 0.569 SINGLEP DELAYED34 TID12 554ms to process 'Saving/15. 100% done' data fully. 7/22/2024 5:00:43 PM 0.569 SINGLEP DELAYED35 TID12 Loaded tiles: 807 (841 cells) 7/22/2024 5:00:44 PM 0.569 SINGLEP DELAYED36 TID26 Finished RunGameStartOnBGThread in 69ms. We have 28054 total items. 7/22/2024 5:00:45 PM 0.569 SINGLEP DELAYED37 TID13 Finished adding outdoor spots 441 cells, adding 38620 spots in the process. This took 367ms 7/22/2024 5:00:45 PM 0.569 SINGLEP DELAYED38 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 5:01:00 PM 0.569 SINGLEP DELAYED39 TID30 World saved in 815 ms 7/22/2024 5:01:02 PM 0.569 SINGLEP DELAYED40 TID11 World saved in 818 ms 7/22/2024 5:25:58 PM 0.569 SINGLEP DELAYED41 TID30 World saved in 827 ms 7/22/2024 5:26:05 PM 0.569 SINGLEP DELAYED42 TID24 World saved in 841 ms 7/22/2024 5:26:14 PM 0.569 SINGLEP DELAYED43 TID10 World saved in 857 ms 7/22/2024 5:31:59 PM 0.569 SINGLEP DELAYED44 TID32 World saved in 842 ms 7/22/2024 5:33:30 PM 0.569 SINGLEP DELAYED45 TID29 1034ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 5:33:31 PM 0.569 SINGLEP DELAYED46 TID29 421ms to process 'Saving/15. 100% done' data fully. 7/22/2024 5:33:31 PM 0.569 SINGLEP DELAYED47 TID29 Loaded tiles: 807 (841 cells) 7/22/2024 5:33:31 PM 0.569 SINGLEP DELAYED48 TID32 Finished RunGameStartOnBGThread in 71ms. We have 28054 total items. 7/22/2024 5:33:32 PM 0.569 SINGLEP DELAYED49 TID7 Finished adding outdoor spots 441 cells, adding 38755 spots in the process. This took 381ms 7/22/2024 5:33:32 PM 0.569 SINGLEP DELAYED50 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 5:33:48 PM 0.569 SINGLEP DELAYED51 TID13 Warning only: Failed to spawn 'MechMachinistV2' at building 'Hidden Syndicate Outpost' related to mission 'Ch1_Mk2MechArrives''! 7/22/2024 5:33:49 PM 0.569 SINGLEP DELAYED52 TID13 World saved in 826 ms 7/22/2024 5:33:51 PM 0.569 SINGLEP DELAYED53 TID21 World saved in 823 ms 7/22/2024 6:37:03 PM 0.569 SINGLEP DELAYED54 TID30 World saved in 852 ms 7/22/2024 6:48:38 PM 0.569 SINGLEP DELAYED55 TID6 1037ms to read savegame 'Saving/15. 100% done' to intermediate format. 7/22/2024 6:48:38 PM 0.569 SINGLEP DELAYED56 TID6 431ms to process 'Saving/15. 100% done' data fully. 7/22/2024 6:48:38 PM 0.569 SINGLEP DELAYED57 TID6 Loaded tiles: 807 (841 cells) 7/22/2024 6:48:39 PM 0.569 SINGLEP DELAYED58 TID29 Finished RunGameStartOnBGThread in 65ms. We have 28054 total items. 7/22/2024 6:48:40 PM 0.569 SINGLEP DELAYED59 TID20 Finished adding outdoor spots 441 cells, adding 38651 spots in the process. This took 422ms 7/22/2024 6:48:40 PM 0.569 SINGLEP DELAYED60 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 6:49:17 PM 0.569 SINGLEP DELAYED61 TID6 World saved in 991 ms 7/22/2024 6:49:47 PM 0.569 SINGLEP DELAYED62 TID16 World saved in 891 ms 7/22/2024 6:49:49 PM 0.569 SINGLEP DELAYED63 TID30 World saved in 895 ms 7/22/2024 6:50:45 PM 0.569 SINGLEP DELAYED64 TID10 World saved in 831 ms 7/22/2024 7:29:20 PM 0.569 SINGLEP DELAYED65 TID12 World saved in 858 ms 7/22/2024 7:30:48 PM 0.569 SINGLEP DELAYED66 TID9 World saved in 870 ms 7/22/2024 7:31:21 PM 0.569 SINGLEP DELAYED67 TID10 World saved in 862 ms 7/22/2024 7:43:32 PM 0.569 SINGLEP DELAYED68 TID28 1133ms to read savegame 'Saving/Autosave Landing Turn 294' to intermediate format. 7/22/2024 7:43:33 PM 0.569 SINGLEP DELAYED69 TID28 513ms to process 'Saving/Autosave Landing Turn 294' data fully. 7/22/2024 7:43:33 PM 0.569 SINGLEP DELAYED70 TID28 Loaded tiles: 807 (841 cells) 7/22/2024 7:43:34 PM 0.569 SINGLEP DELAYED71 TID32 Finished RunGameStartOnBGThread in 66ms. We have 28055 total items. 7/22/2024 7:43:35 PM 0.569 SINGLEP DELAYED72 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 389ms 7/22/2024 7:43:35 PM 0.569 SINGLEP DELAYED73 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 7:43:46 PM 0.569 SINGLEP DELAYED74 TID13 World saved in 862 ms 7/22/2024 7:46:55 PM 0.569 SINGLEP DELAYED75 TID14 1227ms to read savegame 'Saving/Autosave Landing Turn 297' to intermediate format. 7/22/2024 7:46:56 PM 0.569 SINGLEP DELAYED76 TID14 465ms to process 'Saving/Autosave Landing Turn 297' data fully. 7/22/2024 7:46:56 PM 0.569 SINGLEP DELAYED77 TID14 Loaded tiles: 807 (841 cells) 7/22/2024 7:46:56 PM 0.569 SINGLEP DELAYED78 TID24 Finished RunGameStartOnBGThread in 75ms. We have 28055 total items. 7/22/2024 7:46:57 PM 0.569 SINGLEP DELAYED79 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 369ms 7/22/2024 7:46:57 PM 0.569 SINGLEP DELAYED80 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 7:49:32 PM 0.569 SINGLEP DELAYED81 TID31 World saved in 871 ms 7/22/2024 8:15:53 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/22/2024 8:15:53 PM SINGLEP Opening Eyes (0.1019s) 7/22/2024 8:15:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/22/2024 8:15:53 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/22/2024 8:15:53 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15105124 appID: 2604860 7/22/2024 8:15:53 PM 0.569 SINGLEP Game Version: 0.569 (Main Game 7/22/2024 8:15:53 PM 0.569 SINGLEP Examining Inner Self (0.1886s) 7/22/2024 8:15:53 PM 0.569 SINGLEP Returning King (0.0055s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Found 483 xml files in 236 folders in 24ms 7/22/2024 8:15:54 PM 0.569 SINGLEP Check For Extra Squires (0.3311s) 7/22/2024 8:15:54 PM 0.569 SINGLEP 483 Xml Files Parsed in 303ms 7/22/2024 8:15:54 PM 0.569 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Bring Ambassador To Dinner (0.0361s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Update mod and expansion statuses! 7/22/2024 8:15:54 PM 0.569 SINGLEP Check Nearby Fiefdoms (0.0275s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 8:15:54 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/22/2024 8:15:54 PM 0.569 SINGLEP Disperse Diaspora (0.3909s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Wonder About Those Spiders (0.0412s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Reassure Self (0.0090s) 7/22/2024 8:15:54 PM 0.569 SINGLEP Thinking Abstract Thoughts (0.1144s) 7/22/2024 8:15:56 PM 0.569 SINGLEP Sound Search (1.5353s) 7/22/2024 8:15:56 PM 0.569 SINGLEP Polishing Stones (0.0493s) 7/22/2024 8:15:56 PM 0.569 SINGLEP Making Connections (0.1861s) 7/22/2024 8:15:56 PM 0.569 SINGLEP 3.0 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (1.5s) 7/22/2024 8:15:56 PM 0.569 SINGLEP Finished loading 6032 sprites from dictionaries! (2689 table rows waiting on them.) 7/22/2024 8:15:56 PM 0.569 SINGLEP Linked all icons to rows in 11ms. 7/22/2024 8:15:56 PM 0.569 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 0.2s 7/22/2024 8:15:57 PM 0.569 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/22/2024 8:15:57 PM 0.569 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/22/2024 8:15:58 PM 0.569 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/22/2024 8:15:57 PM 0.569 SINGLEP DELAYED4 TID8 4.0 seconds total load time and post-editing time. 7/22/2024 8:15:58 PM 0.569 SINGLEP 563 materials found. 7/22/2024 8:15:58 PM 0.569 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 358ms 7/22/2024 8:16:10 PM 0.569 SINGLEP DELAYED6 TID22 1501ms to read savegame 'Saving/29111_Save' to intermediate format. 7/22/2024 8:16:11 PM 0.569 SINGLEP DELAYED7 TID22 1055ms to process 'Saving/29111_Save' data fully. 7/22/2024 8:16:11 PM 0.569 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 8:16:12 PM 0.569 SINGLEP DELAYED9 TID15 Finished RunGameStartOnBGThread in 463ms. We have 28055 total items. 7/22/2024 8:16:14 PM 0.569 SINGLEP DELAYED10 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 7/22/2024 8:16:14 PM 0.569 SINGLEP DELAYED11 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 8:16:53 PM 0.569 SINGLEP DELAYED12 TID8 World saved in 846 ms 7/22/2024 8:17:03 PM 0.569 SINGLEP DELAYED13 TID35 World saved in 816 ms 7/22/2024 8:17:17 PM 0.569 SINGLEP DELAYED14 TID36 1232ms to read savegame 'Saving/Autosave Landing Turn 297' to intermediate format. 7/22/2024 8:17:17 PM 0.569 SINGLEP DELAYED15 TID36 446ms to process 'Saving/Autosave Landing Turn 297' data fully. 7/22/2024 8:17:17 PM 0.569 SINGLEP DELAYED16 TID36 Loaded tiles: 807 (841 cells) 7/22/2024 8:17:18 PM 0.569 SINGLEP DELAYED17 TID36 Finished RunGameStartOnBGThread in 311ms. We have 28055 total items. 7/22/2024 8:17:19 PM 0.569 SINGLEP DELAYED18 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 7/22/2024 8:17:19 PM 0.569 SINGLEP DELAYED19 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 8:21:05 PM 0.569 SINGLEP DELAYED20 TID16 World saved in 813 ms 7/22/2024 8:26:50 PM 0.569 SINGLEP DELAYED21 TID14 1403ms to read savegame 'Saving/10. Get Power' to intermediate format. 7/22/2024 8:26:50 PM 0.569 SINGLEP DELAYED22 TID14 443ms to process 'Saving/10. Get Power' data fully. 7/22/2024 8:26:50 PM 0.569 SINGLEP DELAYED23 TID14 Loaded tiles: 807 (841 cells) 7/22/2024 8:26:50 PM 0.569 SINGLEP DELAYED24 TID10 Finished RunGameStartOnBGThread in 65ms. We have 29150 total items. 7/22/2024 8:26:51 PM 0.569 SINGLEP DELAYED25 TID12 Finished adding outdoor spots 441 cells, adding 39220 spots in the process. This took 435ms 7/22/2024 8:26:51 PM 0.569 SINGLEP DELAYED26 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 8:27:02 PM 0.569 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/22/2024 8:27:36 PM 0.569 SINGLEP DELAYED27 TID32 World saved in 824 ms 7/22/2024 8:27:53 PM 0.569 SINGLEP DELAYED28 TID16 World saved in 820 ms 7/22/2024 8:28:54 PM 0.569 SINGLEP DELAYED29 TID15 World saved in 831 ms 7/22/2024 8:30:15 PM 0.569 SINGLEP DELAYED30 TID31 World saved in 840 ms 7/22/2024 8:31:29 PM 0.569 SINGLEP DELAYED31 TID12 World saved in 842 ms 7/22/2024 8:32:40 PM 0.569 SINGLEP DELAYED32 TID36 World saved in 837 ms 7/22/2024 8:33:34 PM 0.569 SINGLEP DELAYED33 TID36 World saved in 833 ms 7/22/2024 8:33:51 PM 0.569 SINGLEP DELAYED34 TID19 World saved in 836 ms 7/22/2024 8:34:44 PM 0.569 SINGLEP DELAYED35 TID26 World saved in 836 ms 7/22/2024 8:35:15 PM 0.569 SINGLEP DELAYED36 TID7 World saved in 873 ms 7/22/2024 8:36:02 PM 0.569 SINGLEP DELAYED37 TID35 World saved in 832 ms 7/22/2024 8:36:42 PM 0.569 SINGLEP DELAYED38 TID27 World saved in 843 ms 7/22/2024 8:38:00 PM 0.569 SINGLEP DELAYED39 TID9 World saved in 844 ms 7/22/2024 8:39:58 PM 0.569 SINGLEP DELAYED40 TID16 World saved in 869 ms 7/22/2024 8:40:15 PM 0.569 SINGLEP DELAYED41 TID23 World saved in 846 ms 7/22/2024 8:42:28 PM 0.569 SINGLEP DELAYED42 TID22 1164ms to read savegame 'Saving/Thats pretty far' to intermediate format. 7/22/2024 8:42:29 PM 0.569 SINGLEP DELAYED43 TID22 471ms to process 'Saving/Thats pretty far' data fully. 7/22/2024 8:42:29 PM 0.569 SINGLEP DELAYED44 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 8:42:30 PM 0.569 SINGLEP DELAYED45 TID14 Finished RunGameStartOnBGThread in 59ms. We have 29157 total items. 7/22/2024 8:42:31 PM 0.569 SINGLEP DELAYED46 TID7 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 352ms 7/22/2024 8:42:31 PM 0.569 SINGLEP DELAYED47 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 8:57:28 PM 0.569 SINGLEP DELAYED48 TID23 1176ms to read savegame 'Saving/Autosave Landing Turn 207' to intermediate format. 7/22/2024 8:57:29 PM 0.569 SINGLEP DELAYED49 TID23 474ms to process 'Saving/Autosave Landing Turn 207' data fully. 7/22/2024 8:57:29 PM 0.569 SINGLEP DELAYED50 TID23 Loaded tiles: 807 (841 cells) 7/22/2024 8:57:30 PM 0.569 SINGLEP DELAYED51 TID33 Finished RunGameStartOnBGThread in 59ms. We have 29157 total items. 7/22/2024 8:57:31 PM 0.569 SINGLEP DELAYED52 TID17 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 355ms 7/22/2024 8:57:31 PM 0.569 SINGLEP DELAYED53 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 8:58:39 PM 0.569 SINGLEP DELAYED54 TID33 World saved in 842 ms 7/22/2024 8:59:16 PM 0.569 SINGLEP DELAYED55 TID22 1194ms to read savegame 'Saving/Autosave Landing Turn 207' to intermediate format. 7/22/2024 8:59:17 PM 0.569 SINGLEP DELAYED56 TID22 477ms to process 'Saving/Autosave Landing Turn 207' data fully. 7/22/2024 8:59:17 PM 0.569 SINGLEP DELAYED57 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 8:59:17 PM 0.569 SINGLEP DELAYED58 TID27 Finished RunGameStartOnBGThread in 59ms. We have 29157 total items. 7/22/2024 8:59:19 PM 0.569 SINGLEP DELAYED59 TID10 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 365ms 7/22/2024 8:59:19 PM 0.569 SINGLEP DELAYED60 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:00:10 PM 0.569 SINGLEP DELAYED61 TID16 World saved in 846 ms 7/22/2024 9:00:19 PM 0.569 SINGLEP DELAYED62 TID17 1221ms to read savegame 'Saving/Autosave Landing Turn 207' to intermediate format. 7/22/2024 9:00:20 PM 0.569 SINGLEP DELAYED63 TID17 482ms to process 'Saving/Autosave Landing Turn 207' data fully. 7/22/2024 9:00:20 PM 0.569 SINGLEP DELAYED64 TID17 Loaded tiles: 807 (841 cells) 7/22/2024 9:00:20 PM 0.569 SINGLEP DELAYED65 TID18 Finished RunGameStartOnBGThread in 62ms. We have 29157 total items. 7/22/2024 9:00:21 PM 0.569 SINGLEP DELAYED66 TID25 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 372ms 7/22/2024 9:00:21 PM 0.569 SINGLEP DELAYED67 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:01:11 PM 0.569 SINGLEP DELAYED68 TID32 World saved in 848 ms 7/22/2024 9:01:19 PM 0.569 SINGLEP DELAYED69 TID8 World saved in 860 ms 7/22/2024 9:01:26 PM 0.569 SINGLEP DELAYED70 TID19 1237ms to read savegame 'Saving/Turn before' to intermediate format. 7/22/2024 9:01:27 PM 0.569 SINGLEP DELAYED71 TID19 476ms to process 'Saving/Turn before' data fully. 7/22/2024 9:01:27 PM 0.569 SINGLEP DELAYED72 TID19 Loaded tiles: 807 (841 cells) 7/22/2024 9:01:28 PM 0.569 SINGLEP DELAYED73 TID16 Finished RunGameStartOnBGThread in 60ms. We have 29157 total items. 7/22/2024 9:01:29 PM 0.569 SINGLEP DELAYED74 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 368ms 7/22/2024 9:01:29 PM 0.569 SINGLEP DELAYED75 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:01:30 PM 0.569 SINGLEP DELAYED76 TID10 World saved in 858 ms 7/22/2024 9:01:35 PM 0.569 SINGLEP DELAYED77 TID21 1442ms to read savegame 'Saving/Turn before' to intermediate format. 7/22/2024 9:01:35 PM 0.569 SINGLEP DELAYED78 TID21 456ms to process 'Saving/Turn before' data fully. 7/22/2024 9:01:35 PM 0.569 SINGLEP DELAYED79 TID21 Loaded tiles: 807 (841 cells) 7/22/2024 9:01:35 PM 0.569 SINGLEP DELAYED80 TID25 Finished RunGameStartOnBGThread in 63ms. We have 29157 total items. 7/22/2024 9:01:37 PM 0.569 SINGLEP DELAYED81 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 351ms 7/22/2024 9:01:37 PM 0.569 SINGLEP DELAYED82 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:01:38 PM 0.569 SINGLEP DELAYED83 TID21 World saved in 860 ms 7/22/2024 9:13:11 PM 0.569 SINGLEP DELAYED84 TID30 1212ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/22/2024 9:13:11 PM 0.569 SINGLEP DELAYED85 TID30 459ms to process 'Saving/16 Raven Built' data fully. 7/22/2024 9:13:11 PM 0.569 SINGLEP DELAYED86 TID30 Loaded tiles: 807 (841 cells) 7/22/2024 9:13:12 PM 0.569 SINGLEP DELAYED87 TID19 Finished RunGameStartOnBGThread in 66ms. We have 28055 total items. 7/22/2024 9:13:13 PM 0.569 SINGLEP DELAYED88 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 7/22/2024 9:13:13 PM 0.569 SINGLEP DELAYED89 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:23:25 PM 0.569 SINGLEP DELAYED90 TID19 1232ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/22/2024 9:23:25 PM 0.569 SINGLEP DELAYED91 TID19 464ms to process 'Saving/16 Raven Built' data fully. 7/22/2024 9:23:25 PM 0.569 SINGLEP DELAYED92 TID19 Loaded tiles: 807 (841 cells) 7/22/2024 9:23:26 PM 0.569 SINGLEP DELAYED93 TID36 Finished RunGameStartOnBGThread in 72ms. We have 28055 total items. 7/22/2024 9:23:27 PM 0.569 SINGLEP DELAYED94 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 7/22/2024 9:23:27 PM 0.569 SINGLEP DELAYED95 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:24:17 PM 0.569 SINGLEP DELAYED96 TID17 1238ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/22/2024 9:24:17 PM 0.569 SINGLEP DELAYED97 TID17 486ms to process 'Saving/15 Demo Complete' data fully. 7/22/2024 9:24:17 PM 0.569 SINGLEP DELAYED98 TID17 Loaded tiles: 807 (841 cells) 7/22/2024 9:24:18 PM 0.569 SINGLEP DELAYED99 TID21 Finished RunGameStartOnBGThread in 65ms. We have 28054 total items. 7/22/2024 9:24:19 PM 0.569 SINGLEP DELAYED100 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 7/22/2024 9:24:19 PM 0.569 SINGLEP DELAYED101 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:24:22 PM 0.569 SINGLEP DELAYED102 TID23 World saved in 858 ms 7/22/2024 9:24:33 PM 0.569 SINGLEP DELAYED103 TID7 1400ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/22/2024 9:24:33 PM 0.569 SINGLEP DELAYED104 TID7 544ms to process 'Saving/15 Demo Complete' data fully. 7/22/2024 9:24:33 PM 0.569 SINGLEP DELAYED105 TID7 Loaded tiles: 807 (841 cells) 7/22/2024 9:24:34 PM 0.569 SINGLEP DELAYED106 TID29 Finished RunGameStartOnBGThread in 281ms. We have 28054 total items. 7/22/2024 9:24:35 PM 0.569 SINGLEP DELAYED107 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 368ms 7/22/2024 9:24:35 PM 0.569 SINGLEP DELAYED108 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:24:36 PM 0.569 SINGLEP DELAYED109 TID19 World saved in 873 ms 7/22/2024 9:24:42 PM 0.569 SINGLEP DELAYED110 TID22 1192ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/22/2024 9:24:43 PM 0.569 SINGLEP DELAYED111 TID22 473ms to process 'Saving/15 Demo Complete' data fully. 7/22/2024 9:24:43 PM 0.569 SINGLEP DELAYED112 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 9:24:43 PM 0.569 SINGLEP DELAYED113 TID28 Finished RunGameStartOnBGThread in 76ms. We have 28054 total items. 7/22/2024 9:24:44 PM 0.569 SINGLEP DELAYED114 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 7/22/2024 9:24:44 PM 0.569 SINGLEP DELAYED115 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:24:45 PM 0.569 SINGLEP DELAYED116 TID7 World saved in 856 ms 7/22/2024 9:25:25 PM 0.569 SINGLEP DELAYED117 TID22 1210ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/22/2024 9:25:26 PM 0.569 SINGLEP DELAYED118 TID22 465ms to process 'Saving/15 Demo Complete' data fully. 7/22/2024 9:25:26 PM 0.569 SINGLEP DELAYED119 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 9:25:27 PM 0.569 SINGLEP DELAYED120 TID8 Finished RunGameStartOnBGThread in 66ms. We have 28054 total items. 7/22/2024 9:25:28 PM 0.569 SINGLEP DELAYED121 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 7/22/2024 9:25:28 PM 0.569 SINGLEP DELAYED122 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:25:30 PM 0.569 SINGLEP DELAYED123 TID36 World saved in 871 ms 7/22/2024 9:29:25 PM 0.569 SINGLEP DELAYED124 TID21 World saved in 913 ms 7/22/2024 9:29:33 PM 0.569 SINGLEP DELAYED125 TID21 1250ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/22/2024 9:29:33 PM 0.569 SINGLEP DELAYED126 TID21 468ms to process 'Saving/15 Demo Complete' data fully. 7/22/2024 9:29:33 PM 0.569 SINGLEP DELAYED127 TID21 Loaded tiles: 807 (841 cells) 7/22/2024 9:29:33 PM 0.569 SINGLEP DELAYED128 TID36 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 7/22/2024 9:29:35 PM 0.569 SINGLEP DELAYED129 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 7/22/2024 9:29:35 PM 0.569 SINGLEP DELAYED130 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:29:43 PM 0.569 SINGLEP DELAYED131 TID18 World saved in 854 ms 7/22/2024 9:34:03 PM 0.569 SINGLEP DELAYED132 TID36 1187ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/22/2024 9:34:03 PM 0.569 SINGLEP DELAYED133 TID36 475ms to process 'Saving/16 Raven Built' data fully. 7/22/2024 9:34:03 PM 0.569 SINGLEP DELAYED134 TID36 Loaded tiles: 807 (841 cells) 7/22/2024 9:34:04 PM 0.569 SINGLEP DELAYED135 TID35 Finished RunGameStartOnBGThread in 66ms. We have 28055 total items. 7/22/2024 9:34:06 PM 0.569 SINGLEP DELAYED136 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 7/22/2024 9:34:06 PM 0.569 SINGLEP DELAYED137 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:34:13 PM 0.569 SINGLEP DELAYED138 TID11 World saved in 860 ms 7/22/2024 9:37:35 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 9:37:35 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/22/2024 9:38:05 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 9:38:05 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/22/2024 9:38:32 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 9:38:32 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/22/2024 9:47:31 PM 0.569 SINGLEP DELAYED139 TID22 1264ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/22/2024 9:47:32 PM 0.569 SINGLEP DELAYED140 TID22 464ms to process 'Saving/16 Raven Built' data fully. 7/22/2024 9:47:32 PM 0.569 SINGLEP DELAYED141 TID22 Loaded tiles: 807 (841 cells) 7/22/2024 9:47:32 PM 0.569 SINGLEP DELAYED142 TID29 Finished RunGameStartOnBGThread in 71ms. We have 28055 total items. 7/22/2024 9:47:34 PM 0.569 SINGLEP DELAYED143 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 369ms 7/22/2024 9:47:34 PM 0.569 SINGLEP DELAYED144 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/22/2024 9:47:38 PM 0.569 SINGLEP DELAYED145 TID22 World saved in 866 ms 7/22/2024 9:53:21 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/22/2024 9:53:21 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/23/2024 3:13:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/23/2024 3:13:40 PM SINGLEP Opening Eyes (0.1166s) 7/23/2024 3:13:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2024 3:13:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/23/2024 3:13:40 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15105124 appID: 2604860 7/23/2024 3:13:41 PM 0.569 SINGLEP Game Version: 0.569 (Main Game 7/23/2024 3:13:41 PM 0.569 SINGLEP Examining Inner Self (0.2043s) 7/23/2024 3:13:41 PM 0.569 SINGLEP Returning King (0.0050s) 7/23/2024 3:13:41 PM 0.569 SINGLEP Found 483 xml files in 236 folders in 96ms 7/23/2024 3:13:41 PM 0.569 SINGLEP Check For Extra Squires (0.4690s) 7/23/2024 3:13:41 PM 0.569 SINGLEP 483 Xml Files Parsed in 370ms 7/23/2024 3:13:41 PM 0.569 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/23/2024 3:13:41 PM 0.569 SINGLEP Bring Ambassador To Dinner (0.0301s) 7/23/2024 3:13:41 PM 0.569 SINGLEP Update mod and expansion statuses! 7/23/2024 3:13:41 PM 0.569 SINGLEP Check Nearby Fiefdoms (0.0180s) 7/23/2024 3:13:41 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/23/2024 3:13:41 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/23/2024 3:13:42 PM 0.569 SINGLEP Disperse Diaspora (0.4491s) 7/23/2024 3:13:42 PM 0.569 SINGLEP Wonder About Those Spiders (0.0477s) 7/23/2024 3:13:42 PM 0.569 SINGLEP Reassure Self (0.0111s) 7/23/2024 3:13:42 PM 0.569 SINGLEP Thinking Abstract Thoughts (0.1801s) 7/23/2024 3:13:44 PM 0.569 SINGLEP Sound Search (2.4264s) 7/23/2024 3:13:44 PM 0.569 SINGLEP Polishing Stones (0.0437s) 7/23/2024 3:13:44 PM 0.569 SINGLEP Making Connections (0.1207s) 7/23/2024 3:13:44 PM 0.569 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.4s) Sound Search (2.4s) 7/23/2024 3:13:45 PM 0.569 SINGLEP Finished loading 6032 sprites from dictionaries! (2689 table rows waiting on them.) 7/23/2024 3:13:45 PM 0.569 SINGLEP Linked all icons to rows in 12ms. 7/23/2024 3:13:45 PM 0.569 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.1s 7/23/2024 3:13:45 PM 0.569 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/23/2024 3:13:45 PM 0.569 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/23/2024 3:13:45 PM 0.569 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/23/2024 3:13:45 PM 0.569 SINGLEP DELAYED4 TID20 4.5 seconds total load time and post-editing time. 7/23/2024 3:13:45 PM 0.569 SINGLEP 563 materials found. 7/23/2024 3:13:45 PM 0.569 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 273ms 7/23/2024 3:27:30 PM 0.569 SINGLEP DELAYED6 TID7 1244ms to read savegame 'Saving/29116_Save' to intermediate format. 7/23/2024 3:27:31 PM 0.569 SINGLEP DELAYED7 TID7 631ms to process 'Saving/29116_Save' data fully. 7/23/2024 3:27:31 PM 0.569 SINGLEP DELAYED8 TID7 Loaded tiles: 807 (841 cells) 7/23/2024 3:27:32 PM 0.569 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 614ms. We have 28055 total items. 7/23/2024 3:27:34 PM 0.569 SINGLEP DELAYED10 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 7/23/2024 3:27:34 PM 0.569 SINGLEP DELAYED11 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/23/2024 3:51:37 PM 0.569 SINGLEP DELAYED12 TID36 World saved in 861 ms 7/23/2024 4:28:10 PM 0.569 SINGLEP DELAYED13 TID34 World saved in 799 ms 7/23/2024 4:34:34 PM 0.569 SINGLEP DELAYED14 TID11 World saved in 819 ms 7/23/2024 4:44:55 PM 0.569 SINGLEP DELAYED15 TID12 World saved in 839 ms 7/23/2024 4:44:59 PM 0.569 SINGLEP DELAYED16 TID36 World saved in 803 ms 7/23/2024 5:04:05 PM 0.569 SINGLEP DELAYED17 TID25 World saved in 814 ms 7/23/2024 5:51:07 PM 0.569 SINGLEP DELAYED18 TID12 World saved in 847 ms 7/23/2024 5:51:45 PM 0.569 SINGLEP DELAYED19 TID12 World saved in 825 ms 7/23/2024 5:52:02 PM 0.569 SINGLEP DELAYED20 TID19 World saved in 836 ms 7/23/2024 5:52:15 PM 0.569 SINGLEP DELAYED21 TID32 World saved in 821 ms 7/23/2024 5:52:28 PM 0.569 SINGLEP DELAYED22 TID23 World saved in 852 ms 7/23/2024 5:59:44 PM 0.569 SINGLEP DELAYED23 TID12 World saved in 867 ms 7/23/2024 7:32:18 PM 0.569 SINGLEP DELAYED24 TID32 World saved in 854 ms 7/23/2024 7:32:30 PM 0.569 SINGLEP DELAYED25 TID9 World saved in 854 ms 7/23/2024 7:32:39 PM 0.569 SINGLEP DELAYED26 TID15 World saved in 857 ms 7/23/2024 7:32:44 PM 0.569 SINGLEP DELAYED27 TID26 World saved in 938 ms 7/23/2024 7:32:49 PM 0.569 SINGLEP DELAYED28 TID16 World saved in 853 ms 7/23/2024 7:32:57 PM 0.569 SINGLEP DELAYED29 TID23 World saved in 861 ms 7/23/2024 7:33:02 PM 0.569 SINGLEP DELAYED30 TID26 World saved in 837 ms 7/23/2024 7:33:08 PM 0.569 SINGLEP DELAYED31 TID6 World saved in 876 ms 7/23/2024 7:33:12 PM 0.569 SINGLEP DELAYED32 TID21 World saved in 857 ms 7/23/2024 7:33:18 PM 0.569 SINGLEP DELAYED33 TID33 World saved in 860 ms 7/23/2024 7:33:24 PM 0.569 SINGLEP DELAYED34 TID31 World saved in 895 ms 7/23/2024 7:33:38 PM 0.569 SINGLEP DELAYED35 TID18 World saved in 903 ms 7/23/2024 7:33:50 PM 0.569 SINGLEP DELAYED36 TID7 1287ms to read savegame 'Saving/Autosave Landing Turn 357' to intermediate format. 7/23/2024 7:33:50 PM 0.569 SINGLEP DELAYED37 TID7 428ms to process 'Saving/Autosave Landing Turn 357' data fully. 7/23/2024 7:33:50 PM 0.569 SINGLEP DELAYED38 TID7 Loaded tiles: 807 (841 cells) 7/23/2024 7:33:50 PM 0.569 SINGLEP DELAYED39 TID30 Finished RunGameStartOnBGThread in 70ms. We have 25569 total items. 7/23/2024 7:33:52 PM 0.569 SINGLEP DELAYED40 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 7/23/2024 7:33:52 PM 0.569 SINGLEP DELAYED41 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/23/2024 7:34:19 PM 0.569 SINGLEP DELAYED42 TID21 World saved in 867 ms 7/23/2024 7:34:26 PM 0.569 SINGLEP DELAYED43 TID8 World saved in 1,106 ms 7/23/2024 7:34:30 PM 0.569 SINGLEP DELAYED44 TID12 World saved in 876 ms 7/23/2024 7:34:43 PM 0.569 SINGLEP DELAYED45 TID34 World saved in 920 ms 7/23/2024 7:34:47 PM 0.569 SINGLEP DELAYED46 TID23 World saved in 870 ms 7/23/2024 7:34:51 PM 0.569 SINGLEP DELAYED47 TID23 World saved in 882 ms 7/23/2024 7:34:56 PM 0.569 SINGLEP DELAYED48 TID37 World saved in 963 ms 7/23/2024 7:35:00 PM 0.569 SINGLEP DELAYED49 TID30 World saved in 891 ms 7/23/2024 7:35:04 PM 0.569 SINGLEP DELAYED50 TID38 World saved in 925 ms 7/23/2024 7:35:05 PM 0.569 SINGLEP DELAYED51 TID13 Warning only: Failed to spawn 'MechMachinistV2' at building 'Hidden Syndicate Outpost' related to mission 'Ch1_Mk2MechArrives''! 7/23/2024 7:35:10 PM 0.569 SINGLEP DELAYED52 TID19 World saved in 870 ms 7/23/2024 7:35:16 PM 0.569 SINGLEP DELAYED53 TID37 Warning only: Failed to spawn 'MechMachinistV2' at building 'Hidden Syndicate Outpost' related to mission 'Ch1_Mk2MechArrives''! 7/23/2024 7:35:19 PM 0.569 SINGLEP DELAYED54 TID25 World saved in 901 ms 7/23/2024 7:35:24 PM 0.569 SINGLEP DELAYED55 TID24 World saved in 895 ms 7/23/2024 7:35:31 PM 0.569 SINGLEP DELAYED56 TID36 World saved in 913 ms 7/23/2024 7:35:35 PM 0.569 SINGLEP DELAYED57 TID26 World saved in 915 ms 7/23/2024 7:35:38 PM 0.569 SINGLEP DELAYED58 TID8 World saved in 1,125 ms 7/23/2024 7:35:43 PM 0.569 SINGLEP DELAYED59 TID17 World saved in 888 ms 7/23/2024 7:35:56 PM 0.569 SINGLEP DELAYED60 TID21 World saved in 912 ms 7/23/2024 7:36:01 PM 0.569 SINGLEP DELAYED61 TID26 World saved in 900 ms 7/23/2024 7:36:04 PM 0.569 SINGLEP DELAYED62 TID12 World saved in 907 ms 7/23/2024 7:36:08 PM 0.569 SINGLEP DELAYED63 TID24 World saved in 903 ms 7/23/2024 7:36:21 PM 0.569 SINGLEP DELAYED64 TID36 World saved in 930 ms 7/23/2024 7:36:25 PM 0.569 SINGLEP DELAYED65 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/23/2024 7:36:25 PM 0.569 SINGLEP DELAYED66 TID13 World saved in 925 ms 7/23/2024 7:36:30 PM 0.569 SINGLEP DELAYED67 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/23/2024 7:36:30 PM 0.569 SINGLEP DELAYED68 TID9 World saved in 933 ms 7/23/2024 7:37:23 PM 0.569 SINGLEP DELAYED69 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/23/2024 7:37:23 PM 0.569 SINGLEP DELAYED70 TID20 World saved in 1,067 ms 7/23/2024 7:37:27 PM 0.569 SINGLEP DELAYED71 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/23/2024 7:37:27 PM 0.569 SINGLEP DELAYED72 TID35 World saved in 913 ms 7/23/2024 8:31:07 PM 0.569 SINGLEP DELAYED73 TID15 1212ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/23/2024 8:31:07 PM 0.569 SINGLEP DELAYED74 TID15 457ms to process 'Saving/15 Demo Complete' data fully. 7/23/2024 8:31:07 PM 0.569 SINGLEP DELAYED75 TID15 Loaded tiles: 807 (841 cells) 7/23/2024 8:31:08 PM 0.569 SINGLEP DELAYED76 TID29 Finished RunGameStartOnBGThread in 73ms. We have 28054 total items. 7/23/2024 8:31:09 PM 0.569 SINGLEP DELAYED77 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 7/23/2024 8:31:09 PM 0.569 SINGLEP DELAYED78 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/23/2024 8:31:15 PM 0.569 SINGLEP DELAYED79 TID15 World saved in 917 ms 7/23/2024 8:52:33 PM 0.569 SINGLEP DELAYED80 TID14 World saved in 989 ms 7/23/2024 8:52:43 PM 0.569 SINGLEP DELAYED81 TID26 World saved in 922 ms 7/23/2024 8:52:48 PM 0.569 SINGLEP DELAYED82 TID20 World saved in 900 ms 7/23/2024 8:52:51 PM 0.569 SINGLEP DELAYED83 TID23 World saved in 907 ms 7/23/2024 8:52:55 PM 0.569 SINGLEP DELAYED84 TID28 World saved in 912 ms 7/23/2024 8:52:58 PM 0.569 SINGLEP DELAYED85 TID16 World saved in 894 ms 7/23/2024 8:53:07 PM 0.569 SINGLEP DELAYED86 TID21 World saved in 894 ms 7/23/2024 8:53:11 PM 0.569 SINGLEP DELAYED87 TID28 World saved in 959 ms 7/23/2024 8:53:12 PM 0.569 SINGLEP DELAYED88 TID10 World saved in 912 ms 7/23/2024 8:53:17 PM 0.569 SINGLEP DELAYED89 TID17 World saved in 964 ms 7/23/2024 8:53:20 PM 0.569 SINGLEP DELAYED90 TID17 World saved in 927 ms 7/23/2024 8:53:24 PM 0.569 SINGLEP DELAYED91 TID36 World saved in 916 ms 7/23/2024 8:53:32 PM 0.569 SINGLEP DELAYED92 TID17 World saved in 914 ms 7/23/2024 9:04:14 PM 0.569 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/23/2024 9:04:39 PM 0.569 SINGLEP DELAYED93 TID33 World saved in 970 ms 7/23/2024 9:04:46 PM 0.569 SINGLEP DELAYED94 TID25 World saved in 925 ms 7/23/2024 9:04:50 PM 0.569 SINGLEP DELAYED95 TID13 World saved in 976 ms 7/23/2024 9:04:53 PM 0.569 SINGLEP DELAYED96 TID12 World saved in 945 ms 7/23/2024 9:04:56 PM 0.569 SINGLEP DELAYED97 TID25 World saved in 948 ms 7/23/2024 9:05:04 PM 0.569 SINGLEP DELAYED98 TID11 World saved in 935 ms 7/23/2024 9:05:08 PM 0.569 SINGLEP DELAYED99 TID29 World saved in 1,005 ms 7/23/2024 9:05:10 PM 0.569 SINGLEP DELAYED100 TID6 World saved in 942 ms 7/23/2024 9:05:13 PM 0.569 SINGLEP DELAYED101 TID11 World saved in 1,027 ms 7/23/2024 9:05:16 PM 0.569 SINGLEP DELAYED102 TID25 World saved in 964 ms 7/23/2024 9:05:18 PM 0.569 SINGLEP DELAYED103 TID33 World saved in 945 ms 7/23/2024 9:05:28 PM 0.569 SINGLEP DELAYED104 TID31 World saved in 920 ms 7/23/2024 9:05:30 PM 0.569 SINGLEP DELAYED105 TID32 World saved in 1,001 ms 7/23/2024 9:05:33 PM 0.569 SINGLEP DELAYED106 TID35 World saved in 929 ms 7/23/2024 9:05:37 PM 0.569 SINGLEP DELAYED107 TID9 World saved in 981 ms 7/23/2024 9:05:44 PM 0.569 SINGLEP DELAYED108 TID33 World saved in 945 ms 7/23/2024 9:05:54 PM 0.569 SINGLEP DELAYED109 TID31 World saved in 942 ms 7/23/2024 9:05:58 PM 0.569 SINGLEP DELAYED110 TID6 World saved in 997 ms 7/23/2024 9:06:05 PM 0.569 SINGLEP DELAYED111 TID10 World saved in 964 ms 7/23/2024 9:06:09 PM 0.569 SINGLEP DELAYED112 TID8 World saved in 1,243 ms 7/23/2024 9:06:39 PM 0.569 SINGLEP DELAYED113 TID9 World saved in 935 ms 7/24/2024 3:08:44 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/24/2024 3:08:44 PM SINGLEP Opening Eyes (0.1325s) 7/24/2024 3:08:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2024 3:08:44 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/24/2024 3:08:44 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15105124 appID: 2604860 7/24/2024 3:08:44 PM 0.569 SINGLEP Game Version: 0.569 (Main Game 7/24/2024 3:08:44 PM 0.569 SINGLEP Examining Inner Self (0.2060s) 7/24/2024 3:08:44 PM 0.569 SINGLEP Returning King (0.0050s) 7/24/2024 3:08:44 PM 0.569 SINGLEP Found 483 xml files in 236 folders in 100ms 7/24/2024 3:08:45 PM 0.569 SINGLEP Check For Extra Squires (0.4783s) 7/24/2024 3:08:45 PM 0.569 SINGLEP 483 Xml Files Parsed in 374ms 7/24/2024 3:08:45 PM 0.569 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/24/2024 3:08:45 PM 0.569 SINGLEP Bring Ambassador To Dinner (0.0262s) 7/24/2024 3:08:45 PM 0.569 SINGLEP Update mod and expansion statuses! 7/24/2024 3:08:45 PM 0.569 SINGLEP Check Nearby Fiefdoms (0.0197s) 7/24/2024 3:08:45 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/24/2024 3:08:45 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/24/2024 3:08:45 PM 0.569 SINGLEP Disperse Diaspora (0.4813s) 7/24/2024 3:08:45 PM 0.569 SINGLEP Wonder About Those Spiders (0.0455s) 7/24/2024 3:08:45 PM 0.569 SINGLEP Reassure Self (0.0141s) 7/24/2024 3:08:46 PM 0.569 SINGLEP Thinking Abstract Thoughts (0.2139s) 7/24/2024 3:08:48 PM 0.569 SINGLEP Sound Search (2.5452s) 7/24/2024 3:08:48 PM 0.569 SINGLEP Polishing Stones (0.0417s) 7/24/2024 3:08:48 PM 0.569 SINGLEP Making Connections (0.1372s) 7/24/2024 3:08:48 PM 0.569 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.5s) 7/24/2024 3:08:48 PM 0.569 SINGLEP Finished loading 6032 sprites from dictionaries! (2689 table rows waiting on them.) 7/24/2024 3:08:48 PM 0.569 SINGLEP Linked all icons to rows in 9ms. 7/24/2024 3:08:48 PM 0.569 SINGLEP DELAYED3 TID35 Finished loading all LevelType contents in 0.2s 7/24/2024 3:08:49 PM 0.569 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/24/2024 3:08:49 PM 0.569 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/24/2024 3:08:49 PM 0.569 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/24/2024 3:08:49 PM 0.569 SINGLEP DELAYED4 TID11 4.8 seconds total load time and post-editing time. 7/24/2024 3:08:49 PM 0.569 SINGLEP 563 materials found. 7/24/2024 3:08:49 PM 0.569 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 256ms 7/24/2024 3:29:45 PM 0.569 SINGLEP DELAYED6 TID15 1208ms to read savegame 'Saving/29123_Save_0HomelessPpl' to intermediate format. 7/24/2024 3:29:46 PM 0.569 SINGLEP DELAYED7 TID15 622ms to process 'Saving/29123_Save_0HomelessPpl' data fully. 7/24/2024 3:29:46 PM 0.569 SINGLEP DELAYED8 TID15 Loaded tiles: 807 (841 cells) 7/24/2024 3:29:47 PM 0.569 SINGLEP DELAYED9 TID31 Finished RunGameStartOnBGThread in 471ms. We have 25407 total items. 7/24/2024 3:29:48 PM 0.569 SINGLEP DELAYED10 TID28 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 355ms 7/24/2024 3:29:48 PM 0.569 SINGLEP DELAYED11 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 3:30:48 PM 0.569 SINGLEP DELAYED12 TID28 World saved in 844 ms 7/24/2024 3:30:55 PM 0.569 SINGLEP DELAYED13 TID28 World saved in 814 ms 7/24/2024 4:31:32 PM 0.569 SINGLEP DELAYED14 TID18 World saved in 818 ms 7/24/2024 5:26:03 PM 0.569 SINGLEP DELAYED15 TID22 World saved in 877 ms 7/24/2024 6:20:09 PM 0.569 SINGLEP DELAYED16 TID17 World saved in 848 ms 7/24/2024 7:26:30 PM 0.569 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/24/2024 7:27:10 PM 0.569 SINGLEP DELAYED17 TID8 Will generate map: 440 cells targeted. Existing tile count: 0 7/24/2024 7:27:13 PM 0.569 SINGLEP DELAYED18 TID27 Generated names for 366 pois with missing names. 7/24/2024 7:27:13 PM 0.569 SINGLEP DELAYED19 TID27 Finished FillAnyMissingSimBuildings, we had 32108 new buildings, and 32108 total items. SkippedBuildings: 0 AddedBuildings: 32108 CellCountChecked: 841 7/24/2024 7:27:13 PM 0.569 SINGLEP DELAYED20 TID18 InitializePopulation WAS needed, 32108 buildings to handle. 7/24/2024 7:27:13 PM 0.569 SINGLEP DELAYED21 TID27 Finished RunGameStartOnBGThread in 98ms. We have 32108 total items. 7/24/2024 7:27:15 PM 0.569 SINGLEP DELAYED22 TID29 World saved in 736 ms 7/24/2024 7:27:15 PM 0.569 SINGLEP DELAYED23 TID27 Finished adding outdoor spots 841 cells, adding 74597 spots in the process. This took 564ms 7/24/2024 7:27:15 PM 0.569 SINGLEP DELAYED24 TID27 Finished adding initial NPC Guards for 377 pois, adding 536 guard NPCs in the process. This took 138ms 7/24/2024 7:33:27 PM 0.569 SINGLEP DELAYED25 TID14 World saved in 895 ms 7/24/2024 7:42:35 PM 0.569 SINGLEP DELAYED26 TID34 World saved in 841 ms 7/24/2024 7:49:51 PM 0.569 SINGLEP DELAYED27 TID9 World saved in 858 ms 7/24/2024 7:51:52 PM 0.569 SINGLEP DELAYED28 TID29 World saved in 829 ms 7/24/2024 7:52:56 PM 0.569 SINGLEP DELAYED29 TID6 World saved in 840 ms 7/24/2024 7:53:18 PM 0.569 SINGLEP DELAYED30 TID10 World saved in 850 ms 7/24/2024 7:55:00 PM 0.569 SINGLEP DELAYED31 TID34 World saved in 840 ms 7/24/2024 7:56:45 PM 0.569 SINGLEP DELAYED32 TID9 World saved in 845 ms 7/24/2024 7:57:39 PM 0.569 SINGLEP DELAYED33 TID22 World saved in 853 ms 7/24/2024 7:58:10 PM 0.569 SINGLEP DELAYED34 TID9 World saved in 857 ms 7/24/2024 7:59:48 PM 0.569 SINGLEP DELAYED35 TID25 World saved in 874 ms 7/24/2024 8:01:07 PM 0.569 SINGLEP DELAYED36 TID25 World saved in 853 ms 7/24/2024 8:03:30 PM 0.569 SINGLEP DELAYED37 TID12 World saved in 867 ms 7/24/2024 8:05:05 PM 0.569 SINGLEP 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8:17:07 PM 0.569 SINGLEP DELAYED52 TID12 World saved in 883 ms 7/24/2024 8:20:59 PM 0.569 SINGLEP DELAYED53 TID10 World saved in 877 ms 7/24/2024 8:21:24 PM 0.569 SINGLEP DELAYED54 TID23 World saved in 880 ms 7/24/2024 8:22:14 PM 0.569 SINGLEP DELAYED55 TID23 World saved in 907 ms 7/24/2024 8:23:02 PM 0.569 SINGLEP DELAYED56 TID29 World saved in 911 ms 7/24/2024 8:23:49 PM 0.569 SINGLEP DELAYED57 TID17 World saved in 915 ms 7/24/2024 8:24:32 PM 0.569 SINGLEP DELAYED58 TID15 World saved in 900 ms 7/24/2024 8:24:37 PM 0.569 SINGLEP DELAYED59 TID6 World saved in 930 ms 7/24/2024 8:24:39 PM 0.569 SINGLEP DELAYED60 TID16 World saved in 923 ms 7/24/2024 8:25:11 PM 0.569 SINGLEP DELAYED61 TID29 World saved in 997 ms 7/24/2024 8:26:01 PM 0.569 SINGLEP DELAYED62 TID24 World saved in 912 ms 7/24/2024 8:27:17 PM 0.569 SINGLEP DELAYED63 TID37 World saved in 921 ms 7/24/2024 8:27:57 PM 0.569 SINGLEP DELAYED64 TID24 World saved in 915 ms 7/24/2024 8:28:25 PM 0.569 SINGLEP DELAYED65 TID10 World saved in 951 ms 7/24/2024 8:28:42 PM 0.569 SINGLEP DELAYED66 TID33 World saved in 920 ms 7/24/2024 8:28:53 PM 0.569 SINGLEP DELAYED67 TID7 World saved in 945 ms 7/24/2024 8:30:20 PM 0.569 SINGLEP DELAYED68 TID6 World saved in 1,006 ms 7/24/2024 8:31:39 PM 0.569 SINGLEP DELAYED69 TID36 World saved in 1,006 ms 7/24/2024 8:32:49 PM 0.569 SINGLEP DELAYED70 TID11 World saved in 942 ms 7/24/2024 8:33:39 PM 0.569 SINGLEP DELAYED71 TID13 World saved in 981 ms 7/24/2024 8:34:41 PM 0.569 SINGLEP DELAYED72 TID31 World saved in 978 ms 7/24/2024 8:35:08 PM 0.569 SINGLEP DELAYED73 TID31 World saved in 917 ms 7/24/2024 8:36:24 PM 0.569 SINGLEP DELAYED74 TID17 World saved in 999 ms 7/24/2024 8:36:27 PM 0.569 SINGLEP DELAYED75 TID27 World saved in 929 ms 7/24/2024 8:36:29 PM 0.569 SINGLEP DELAYED76 TID31 World saved in 929 ms 7/24/2024 8:36:31 PM 0.569 SINGLEP DELAYED77 TID9 World saved in 940 ms 7/24/2024 8:36:32 PM 0.569 SINGLEP DELAYED78 TID36 World saved in 946 ms 7/24/2024 8:36:34 PM 0.569 SINGLEP DELAYED79 TID37 World saved in 963 ms 7/24/2024 8:36:36 PM 0.569 SINGLEP DELAYED80 TID31 World saved in 1,008 ms 7/24/2024 8:36:38 PM 0.569 SINGLEP DELAYED81 TID37 World saved in 944 ms 7/24/2024 8:36:39 PM 0.569 SINGLEP DELAYED82 TID32 World saved in 1,136 ms 7/24/2024 8:36:41 PM 0.569 SINGLEP DELAYED83 TID20 World saved in 953 ms 7/24/2024 8:36:44 PM 0.569 SINGLEP DELAYED84 TID13 World saved in 1,099 ms 7/24/2024 8:36:58 PM 0.569 SINGLEP DELAYED85 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:36:58 PM 0.569 SINGLEP DELAYED86 TID37 World saved in 1,072 ms 7/24/2024 8:37:01 PM 0.569 SINGLEP DELAYED87 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:01 PM 0.569 SINGLEP DELAYED88 TID19 World saved in 951 ms 7/24/2024 8:37:04 PM 0.569 SINGLEP DELAYED89 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:04 PM 0.569 SINGLEP DELAYED90 TID7 World saved in 1,122 ms 7/24/2024 8:37:06 PM 0.569 SINGLEP DELAYED91 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:06 PM 0.569 SINGLEP DELAYED92 TID27 World saved in 954 ms 7/24/2024 8:37:08 PM 0.569 SINGLEP DELAYED93 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:08 PM 0.569 SINGLEP DELAYED94 TID11 World saved in 956 ms 7/24/2024 8:37:10 PM 0.569 SINGLEP DELAYED95 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:10 PM 0.569 SINGLEP DELAYED96 TID24 World saved in 1,051 ms 7/24/2024 8:37:12 PM 0.569 SINGLEP DELAYED97 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:12 PM 0.569 SINGLEP DELAYED98 TID26 World saved in 949 ms 7/24/2024 8:37:14 PM 0.569 SINGLEP DELAYED99 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:14 PM 0.569 SINGLEP DELAYED100 TID21 World saved in 1,036 ms 7/24/2024 8:37:16 PM 0.569 SINGLEP DELAYED101 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:16 PM 0.569 SINGLEP DELAYED102 TID18 World saved in 947 ms 7/24/2024 8:37:51 PM 0.569 SINGLEP DELAYED103 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:37:51 PM 0.569 SINGLEP DELAYED104 TID14 World saved in 952 ms 7/24/2024 8:38:11 PM 0.569 SINGLEP DELAYED105 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:11 PM 0.569 SINGLEP DELAYED106 TID33 World saved in 964 ms 7/24/2024 8:38:27 PM 0.569 SINGLEP DELAYED107 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:27 PM 0.569 SINGLEP DELAYED108 TID20 World saved in 955 ms 7/24/2024 8:38:30 PM 0.569 SINGLEP DELAYED109 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:30 PM 0.569 SINGLEP DELAYED110 TID35 World saved in 1,007 ms 7/24/2024 8:38:32 PM 0.569 SINGLEP DELAYED111 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:32 PM 0.569 SINGLEP DELAYED112 TID18 World saved in 997 ms 7/24/2024 8:38:34 PM 0.569 SINGLEP DELAYED113 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:34 PM 0.569 SINGLEP DELAYED114 TID24 World saved in 989 ms 7/24/2024 8:38:36 PM 0.569 SINGLEP DELAYED115 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:36 PM 0.569 SINGLEP DELAYED116 TID32 World saved in 1,045 ms 7/24/2024 8:38:38 PM 0.569 SINGLEP DELAYED117 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:38 PM 0.569 SINGLEP DELAYED118 TID24 World saved in 982 ms 7/24/2024 8:38:40 PM 0.569 SINGLEP DELAYED119 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:40 PM 0.569 SINGLEP DELAYED120 TID34 World saved in 1,042 ms 7/24/2024 8:38:42 PM 0.569 SINGLEP DELAYED121 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:42 PM 0.569 SINGLEP DELAYED122 TID24 World saved in 1,020 ms 7/24/2024 8:38:44 PM 0.569 SINGLEP DELAYED123 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:44 PM 0.569 SINGLEP DELAYED124 TID37 World saved in 995 ms 7/24/2024 8:38:46 PM 0.569 SINGLEP DELAYED125 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:46 PM 0.569 SINGLEP DELAYED126 TID28 World saved in 971 ms 7/24/2024 8:38:48 PM 0.569 SINGLEP DELAYED127 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:48 PM 0.569 SINGLEP DELAYED128 TID32 World saved in 1,037 ms 7/24/2024 8:38:50 PM 0.569 SINGLEP DELAYED129 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:50 PM 0.569 SINGLEP DELAYED130 TID18 World saved in 989 ms 7/24/2024 8:38:52 PM 0.569 SINGLEP DELAYED131 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:38:52 PM 0.569 SINGLEP DELAYED132 TID26 World saved in 1,045 ms 7/24/2024 8:39:00 PM 0.569 SINGLEP DELAYED133 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:39:00 PM 0.569 SINGLEP DELAYED134 TID6 World saved in 1,001 ms 7/24/2024 8:39:41 PM 0.569 SINGLEP DELAYED135 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:39:41 PM 0.569 SINGLEP DELAYED136 TID7 World saved in 1,071 ms 7/24/2024 8:39:55 PM 0.569 SINGLEP DELAYED137 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:39:55 PM 0.569 SINGLEP DELAYED138 TID17 World saved in 1,061 ms 7/24/2024 8:39:59 PM 0.569 SINGLEP DELAYED139 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:39:59 PM 0.569 SINGLEP DELAYED140 TID28 World saved in 1,000 ms 7/24/2024 8:40:49 PM 0.569 SINGLEP DELAYED141 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:40:49 PM 0.569 SINGLEP DELAYED142 TID13 World saved in 989 ms 7/24/2024 8:41:17 PM 0.569 SINGLEP DELAYED143 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:41:17 PM 0.569 SINGLEP DELAYED144 TID14 World saved in 1,102 ms 7/24/2024 8:41:46 PM 0.569 SINGLEP DELAYED145 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:41:46 PM 0.569 SINGLEP DELAYED146 TID11 World saved in 1,164 ms 7/24/2024 8:41:53 PM 0.569 SINGLEP DELAYED147 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:41:53 PM 0.569 SINGLEP DELAYED148 TID29 World saved in 1,009 ms 7/24/2024 8:42:08 PM 0.569 SINGLEP DELAYED149 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:08 PM 0.569 SINGLEP DELAYED150 TID7 World saved in 1,027 ms 7/24/2024 8:42:33 PM 0.569 SINGLEP DELAYED151 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:33 PM 0.569 SINGLEP DELAYED152 TID8 World saved in 999 ms 7/24/2024 8:42:36 PM 0.569 SINGLEP DELAYED153 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:36 PM 0.569 SINGLEP DELAYED154 TID21 World saved in 1,034 ms 7/24/2024 8:42:39 PM 0.569 SINGLEP DELAYED155 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:39 PM 0.569 SINGLEP DELAYED156 TID28 World saved in 1,035 ms 7/24/2024 8:42:41 PM 0.569 SINGLEP DELAYED157 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:41 PM 0.569 SINGLEP DELAYED158 TID23 World saved in 1,033 ms 7/24/2024 8:42:44 PM 0.569 SINGLEP DELAYED159 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:44 PM 0.569 SINGLEP DELAYED160 TID18 World saved in 1,005 ms 7/24/2024 8:42:48 PM 0.569 SINGLEP DELAYED161 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:48 PM 0.569 SINGLEP DELAYED162 TID33 World saved in 1,034 ms 7/24/2024 8:42:51 PM 0.569 SINGLEP DELAYED163 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:51 PM 0.569 SINGLEP DELAYED164 TID30 World saved in 1,004 ms 7/24/2024 8:42:53 PM 0.569 SINGLEP DELAYED165 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:53 PM 0.569 SINGLEP DELAYED166 TID24 World saved in 1,044 ms 7/24/2024 8:42:57 PM 0.569 SINGLEP DELAYED167 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:42:57 PM 0.569 SINGLEP DELAYED168 TID27 World saved in 1,027 ms 7/24/2024 8:43:00 PM 0.569 SINGLEP DELAYED169 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:00 PM 0.569 SINGLEP DELAYED170 TID30 World saved in 1,090 ms 7/24/2024 8:43:03 PM 0.569 SINGLEP DELAYED171 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:03 PM 0.569 SINGLEP DELAYED172 TID17 World saved in 1,276 ms 7/24/2024 8:43:06 PM 0.569 SINGLEP DELAYED173 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:06 PM 0.569 SINGLEP DELAYED174 TID9 World saved in 1,082 ms 7/24/2024 8:43:14 PM 0.569 SINGLEP DELAYED175 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:14 PM 0.569 SINGLEP DELAYED176 TID28 World saved in 1,019 ms 7/24/2024 8:43:32 PM 0.569 SINGLEP DELAYED177 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:32 PM 0.569 SINGLEP DELAYED178 TID28 World saved in 1,066 ms 7/24/2024 8:43:35 PM 0.569 SINGLEP DELAYED179 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:35 PM 0.569 SINGLEP DELAYED180 TID32 World saved in 1,029 ms 7/24/2024 8:43:49 PM 0.569 SINGLEP DELAYED181 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Human pop/Autosave Landing Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/24/2024 8:43:49 PM 0.569 SINGLEP DELAYED182 TID18 World saved in 1,094 ms 7/24/2024 8:47:00 PM 0.569 SINGLEP DELAYED183 TID10 1001ms to read savegame 'Human pop/Autosave Landing Turn 300' to intermediate format. 7/24/2024 8:47:00 PM 0.569 SINGLEP DELAYED184 TID10 688ms to process 'Human pop/Autosave Landing Turn 300' data fully. 7/24/2024 8:47:00 PM 0.569 SINGLEP DELAYED185 TID10 Loaded tiles: 807 (841 cells) 7/24/2024 8:47:01 PM 0.569 SINGLEP DELAYED186 TID26 Finished RunGameStartOnBGThread in 131ms. We have 25418 total items. 7/24/2024 8:47:02 PM 0.569 SINGLEP DELAYED187 TID7 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 380ms 7/24/2024 8:47:02 PM 0.569 SINGLEP DELAYED188 TID7 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:47:11 PM 0.569 SINGLEP DELAYED189 TID12 1201ms to read savegame 'Human pop/Autosave Landing Turn 252' to intermediate format. 7/24/2024 8:47:12 PM 0.569 SINGLEP DELAYED190 TID12 471ms to process 'Human pop/Autosave Landing Turn 252' data fully. 7/24/2024 8:47:12 PM 0.569 SINGLEP DELAYED191 TID12 Loaded tiles: 807 (841 cells) 7/24/2024 8:47:12 PM 0.569 SINGLEP DELAYED192 TID29 Finished RunGameStartOnBGThread in 59ms. We have 25418 total items. 7/24/2024 8:47:13 PM 0.569 SINGLEP DELAYED193 TID22 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 412ms 7/24/2024 8:47:13 PM 0.569 SINGLEP DELAYED194 TID22 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:47:43 PM 0.569 SINGLEP DELAYED195 TID11 1288ms to read savegame 'Human pop/Autosave Landing Turn 219' to intermediate format. 7/24/2024 8:47:43 PM 0.569 SINGLEP DELAYED196 TID11 477ms to process 'Human pop/Autosave Landing Turn 219' data fully. 7/24/2024 8:47:43 PM 0.569 SINGLEP DELAYED197 TID11 Loaded tiles: 807 (841 cells) 7/24/2024 8:47:44 PM 0.569 SINGLEP DELAYED198 TID26 Finished RunGameStartOnBGThread in 250ms. We have 25781 total items. 7/24/2024 8:47:45 PM 0.569 SINGLEP DELAYED199 TID18 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 370ms 7/24/2024 8:47:45 PM 0.569 SINGLEP DELAYED200 TID18 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:47:53 PM 0.569 SINGLEP DELAYED201 TID15 1059ms to read savegame 'Human pop/Autosave Landing Turn 201' to intermediate format. 7/24/2024 8:47:53 PM 0.569 SINGLEP DELAYED202 TID15 629ms to process 'Human pop/Autosave Landing Turn 201' data fully. 7/24/2024 8:47:53 PM 0.569 SINGLEP DELAYED203 TID15 Loaded tiles: 807 (841 cells) 7/24/2024 8:47:54 PM 0.569 SINGLEP DELAYED204 TID33 Finished RunGameStartOnBGThread in 59ms. We have 25781 total items. 7/24/2024 8:47:55 PM 0.569 SINGLEP DELAYED205 TID20 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 401ms 7/24/2024 8:47:55 PM 0.569 SINGLEP DELAYED206 TID20 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:48:23 PM 0.569 SINGLEP DELAYED207 TID31 1507ms to read savegame 'Human pop/Autosave Landing Turn 189' to intermediate format. 7/24/2024 8:48:24 PM 0.569 SINGLEP DELAYED208 TID31 449ms to process 'Human pop/Autosave Landing Turn 189' data fully. 7/24/2024 8:48:24 PM 0.569 SINGLEP DELAYED209 TID31 Loaded tiles: 807 (841 cells) 7/24/2024 8:48:25 PM 0.569 SINGLEP DELAYED210 TID30 Finished RunGameStartOnBGThread in 55ms. We have 26080 total items. 7/24/2024 8:48:26 PM 0.569 SINGLEP DELAYED211 TID28 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 378ms 7/24/2024 8:48:26 PM 0.569 SINGLEP DELAYED212 TID28 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:48:39 PM 0.569 SINGLEP DELAYED213 TID14 1445ms to read savegame 'Human pop/Autosave Landing Turn 180' to intermediate format. 7/24/2024 8:48:39 PM 0.569 SINGLEP DELAYED214 TID14 456ms to process 'Human pop/Autosave Landing Turn 180' data fully. 7/24/2024 8:48:39 PM 0.569 SINGLEP DELAYED215 TID14 Loaded tiles: 807 (841 cells) 7/24/2024 8:48:40 PM 0.569 SINGLEP DELAYED216 TID25 Finished RunGameStartOnBGThread in 57ms. We have 26274 total items. 7/24/2024 8:48:41 PM 0.569 SINGLEP DELAYED217 TID12 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 380ms 7/24/2024 8:48:41 PM 0.569 SINGLEP DELAYED218 TID12 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:49:00 PM 0.569 SINGLEP DELAYED219 TID32 1000ms to read savegame 'Human pop/Autosave Landing Turn 156' to intermediate format. 7/24/2024 8:49:01 PM 0.569 SINGLEP DELAYED220 TID32 525ms to process 'Human pop/Autosave Landing Turn 156' data fully. 7/24/2024 8:49:01 PM 0.569 SINGLEP DELAYED221 TID32 Loaded tiles: 807 (841 cells) 7/24/2024 8:49:02 PM 0.569 SINGLEP DELAYED222 TID17 Finished RunGameStartOnBGThread in 57ms. We have 27662 total items. 7/24/2024 8:49:03 PM 0.569 SINGLEP DELAYED223 TID6 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 378ms 7/24/2024 8:49:03 PM 0.569 SINGLEP DELAYED224 TID6 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:49:10 PM 0.569 SINGLEP DELAYED225 TID11 1338ms to read savegame 'Human pop/Autosave Landing Turn 150' to intermediate format. 7/24/2024 8:49:11 PM 0.569 SINGLEP DELAYED226 TID11 504ms to process 'Human pop/Autosave Landing Turn 150' data fully. 7/24/2024 8:49:11 PM 0.569 SINGLEP DELAYED227 TID11 Loaded tiles: 807 (841 cells) 7/24/2024 8:49:11 PM 0.569 SINGLEP DELAYED228 TID15 Finished RunGameStartOnBGThread in 62ms. We have 27777 total items. 7/24/2024 8:49:13 PM 0.569 SINGLEP DELAYED229 TID22 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 403ms 7/24/2024 8:49:13 PM 0.569 SINGLEP DELAYED230 TID22 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 7/24/2024 8:49:25 PM 0.569 SINGLEP DELAYED231 TID23 World saved in 1,116 ms 7/24/2024 8:49:48 PM 0.569 SINGLEP DELAYED232 TID23 World saved in 1,034 ms 7/24/2024 8:49:53 PM 0.569 SINGLEP DELAYED233 TID27 World saved in 1,029 ms 7/24/2024 8:50:34 PM 0.569 SINGLEP DELAYED234 TID14 World saved in 1,122 ms 7/24/2024 8:50:39 PM 0.569 SINGLEP DELAYED235 TID22 World saved in 1,039 ms 7/24/2024 8:50:50 PM 0.569 SINGLEP DELAYED236 TID10 World saved in 1,036 ms 7/24/2024 8:50:55 PM 0.569 SINGLEP DELAYED237 TID37 World saved in 1,020 ms 7/24/2024 8:50:58 PM 0.569 SINGLEP DELAYED238 TID21 World saved in 1,082 ms 7/24/2024 8:51:01 PM 0.569 SINGLEP DELAYED239 TID28 World saved in 1,058 ms 7/24/2024 8:51:18 PM 0.569 SINGLEP DELAYED240 TID7 World saved in 1,066 ms 7/24/2024 8:51:47 PM 0.569 SINGLEP DELAYED241 TID34 World saved in 1,018 ms 7/24/2024 8:52:23 PM 0.569 SINGLEP DELAYED242 TID29 World saved in 1,099 ms 7/24/2024 8:52:26 PM 0.569 SINGLEP DELAYED243 TID32 World saved in 1,052 ms 7/24/2024 8:52:38 PM 0.569 SINGLEP DELAYED244 TID25 World saved in 1,058 ms 7/24/2024 8:52:49 PM 0.569 SINGLEP DELAYED245 TID37 World saved in 1,100 ms 7/24/2024 8:52:54 PM 0.569 SINGLEP DELAYED246 TID29 World saved in 1,050 ms 7/24/2024 8:52:57 PM 0.569 SINGLEP DELAYED247 TID26 World saved in 1,053 ms 7/24/2024 8:53:00 PM 0.569 SINGLEP DELAYED248 TID16 World saved in 1,067 ms 7/24/2024 8:53:03 PM 0.569 SINGLEP DELAYED249 TID17 World saved in 1,051 ms 7/24/2024 8:53:07 PM 0.569 SINGLEP DELAYED250 TID24 World saved in 1,113 ms 7/24/2024 8:53:10 PM 0.569 SINGLEP DELAYED251 TID13 World saved in 1,049 ms 7/24/2024 8:53:13 PM 0.569 SINGLEP DELAYED252 TID20 World saved in 1,071 ms 7/24/2024 8:53:16 PM 0.569 SINGLEP DELAYED253 TID23 World saved in 1,315 ms 7/24/2024 8:53:19 PM 0.569 SINGLEP DELAYED254 TID36 World saved in 1,273 ms 7/24/2024 8:53:21 PM 0.569 SINGLEP DELAYED255 TID16 World saved in 1,092 ms 7/24/2024 8:53:24 PM 0.569 SINGLEP DELAYED256 TID16 World saved in 1,093 ms 7/24/2024 8:53:27 PM 0.569 SINGLEP DELAYED257 TID27 World saved in 1,073 ms 7/24/2024 8:53:30 PM 0.569 SINGLEP DELAYED258 TID12 World saved in 1,133 ms 7/24/2024 8:53:33 PM 0.569 SINGLEP DELAYED259 TID29 World saved in 1,073 ms 7/24/2024 8:53:35 PM 0.569 SINGLEP DELAYED260 TID22 World saved in 1,094 ms 7/24/2024 8:53:38 PM 0.569 SINGLEP DELAYED261 TID37 World saved in 1,072 ms 7/24/2024 8:53:42 PM 0.569 SINGLEP DELAYED262 TID22 World saved in 1,265 ms 7/24/2024 8:53:44 PM 0.569 SINGLEP DELAYED263 TID17 World saved in 1,163 ms 7/24/2024 8:53:47 PM 0.569 SINGLEP DELAYED264 TID35 World saved in 1,102 ms 7/24/2024 8:53:49 PM 0.569 SINGLEP DELAYED265 TID33 World saved in 1,098 ms 7/24/2024 8:53:52 PM 0.569 SINGLEP DELAYED266 TID28 World saved in 1,072 ms 7/24/2024 8:54:20 PM 0.569 SINGLEP DELAYED267 TID22 World saved in 1,258 ms 7/24/2024 8:54:29 PM 0.569 SINGLEP DELAYED268 TID19 World saved in 1,153 ms 7/24/2024 8:54:35 PM 0.569 SINGLEP DELAYED269 TID26 World saved in 1,076 ms 7/24/2024 8:54:46 PM 0.569 SINGLEP DELAYED270 TID10 World saved in 1,188 ms 7/24/2024 9:08:59 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/24/2024 9:08:59 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/24/2024 9:10:11 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/24/2024 9:10:11 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/24/2024 9:10:53 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/24/2024 9:10:53 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/24/2024 9:11:00 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/24/2024 9:11:00 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/24/2024 10:45:25 PM 0.569 SINGLEP DELAYED271 TID6 World saved in 1,223 ms 7/24/2024 10:45:28 PM 0.569 SINGLEP DELAYED272 TID6 World saved in 1,111 ms 7/25/2024 3:05:55 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/25/2024 3:05:55 PM SINGLEP Opening Eyes (0.1154s) 7/25/2024 3:05:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2024 3:05:54 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/25/2024 3:05:54 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15105124 appID: 2604860 7/25/2024 3:05:55 PM 0.569 SINGLEP Game Version: 0.569 (Main Game 7/25/2024 3:05:55 PM 0.569 SINGLEP Examining Inner Self (0.2033s) 7/25/2024 3:05:55 PM 0.569 SINGLEP Returning King (0.0050s) 7/25/2024 3:05:55 PM 0.569 SINGLEP Found 483 xml files in 236 folders in 94ms 7/25/2024 3:05:55 PM 0.569 SINGLEP Check For Extra Squires (0.4506s) 7/25/2024 3:05:55 PM 0.569 SINGLEP 483 Xml Files Parsed in 352ms 7/25/2024 3:05:55 PM 0.569 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/25/2024 3:05:55 PM 0.569 SINGLEP Bring Ambassador To Dinner (0.0347s) 7/25/2024 3:05:55 PM 0.569 SINGLEP Update mod and expansion statuses! 7/25/2024 3:05:55 PM 0.569 SINGLEP Check Nearby Fiefdoms (0.0323s) 7/25/2024 3:05:55 PM 0.569 SINGLEP Resolution changed to fullscreen 1080x3840 7/25/2024 3:05:55 PM 0.569 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/25/2024 3:05:56 PM 0.569 SINGLEP Disperse Diaspora (0.4434s) 7/25/2024 3:05:56 PM 0.569 SINGLEP Wonder About Those Spiders (0.0466s) 7/25/2024 3:05:56 PM 0.569 SINGLEP Reassure Self (0.0150s) 7/25/2024 3:05:56 PM 0.569 SINGLEP Thinking Abstract Thoughts (0.1618s) 7/25/2024 3:05:59 PM 0.569 SINGLEP Sound Search (2.4962s) 7/25/2024 3:05:59 PM 0.569 SINGLEP Polishing Stones (0.0419s) 7/25/2024 3:05:59 PM 0.569 SINGLEP Making Connections (0.1415s) 7/25/2024 3:05:59 PM 0.569 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.4s) Sound Search (2.5s) 7/25/2024 3:05:59 PM 0.569 SINGLEP Finished loading 6032 sprites from dictionaries! (2689 table rows waiting on them.) 7/25/2024 3:05:59 PM 0.569 SINGLEP Linked all icons to rows in 8ms. 7/25/2024 3:05:59 PM 0.569 SINGLEP DELAYED3 TID22 Finished loading all LevelType contents in 0.2s 7/25/2024 3:05:59 PM 0.569 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/25/2024 3:05:59 PM 0.569 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/25/2024 3:05:59 PM 0.569 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/25/2024 3:05:59 PM 0.569 SINGLEP DELAYED4 TID5 4.6 seconds total load time and post-editing time. 7/25/2024 3:05:59 PM 0.569 SINGLEP 563 materials found. 7/25/2024 3:05:59 PM 0.569 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 253ms 7/25/2024 3:16:57 PM 0.569 SINGLEP DELAYED6 TID21 1228ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/25/2024 3:16:58 PM 0.569 SINGLEP DELAYED7 TID21 997ms to process 'Saving/16 Raven Built' data fully. 7/25/2024 3:16:58 PM 0.569 SINGLEP DELAYED8 TID21 Loaded tiles: 807 (841 cells) 7/25/2024 3:16:59 PM 0.569 SINGLEP DELAYED9 TID15 Finished RunGameStartOnBGThread in 321ms. We have 28055 total items. 7/25/2024 3:17:00 PM 0.569 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 7/25/2024 3:17:00 PM 0.569 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/25/2024 3:31:35 PM 0.569 SINGLEP DELAYED12 TID37 World saved in 802 ms 7/25/2024 3:37:59 PM 0.569 SINGLEP DELAYED13 TID10 WorldSaveLoad.SaveWorldIfNotAlreadySaving _Save.SaveOuterThread background thread error: System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Heart of the Machine Playtest\PlayerData\Saves\Saving\🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂.save" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00285] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00002] in <55562d4a3e824e66959a987f3fbab737>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 7/25/2024 3:41:36 PM 0.569 SINGLEP DELAYED14 TID14 WorldSaveLoad.SaveWorldIfNotAlreadySaving _Save.SaveOuterThread background thread error: System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Heart of the Machine Playtest\PlayerData\Saves\Saving\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.save" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00285] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00002] in <55562d4a3e824e66959a987f3fbab737>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 7/25/2024 3:48:31 PM 0.569 SINGLEP DELAYED15 TID31 WorldSaveLoad.SaveWorldIfNotAlreadySaving _Save.SaveOuterThread background thread error: System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Heart of the Machine Playtest\PlayerData\Saves\Saving\😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍🤣🤣🤣🤣🤣.save" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00285] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00002] in <55562d4a3e824e66959a987f3fbab737>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 7/25/2024 4:10:28 PM 0.569 SINGLEP DELAYED16 TID25 World saved in 846 ms 7/25/2024 4:10:47 PM 0.569 SINGLEP DELAYED17 TID12 World saved in 844 ms 7/25/2024 4:11:00 PM 0.569 SINGLEP DELAYED18 TID35 World saved in 865 ms 7/25/2024 4:11:14 PM 0.569 SINGLEP DELAYED19 TID11 WorldSaveLoad.SaveWorldIfNotAlreadySaving _Save.SaveOuterThread background thread error: System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Heart of the Machine Playtest\PlayerData\Saves\Saving\🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣.save" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at Arcen.Universal.ArcenFileSerializer.WriteToStream (System.String Filename) [0x00001] in :0 at Arcen.HotM.Core.WorldSaveLoad.DoSave_CoreLogic (System.String WorldSaveFolderNameOrBlank, System.String WorldSaveFileName, Arcen.HotM.Core.SaveType SaveType, System.Boolean CanDoAnySkips) [0x00285] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00002] in <55562d4a3e824e66959a987f3fbab737>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass13_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <55562d4a3e824e66959a987f3fbab737>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 7/25/2024 4:31:16 PM 0.569 SINGLEP DELAYED20 TID19 World saved in 810 ms 7/25/2024 4:32:01 PM 0.569 SINGLEP DELAYED21 TID5 1494ms to read savegame 'Saving/🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣' to intermediate format. 7/25/2024 4:32:02 PM 0.569 SINGLEP DELAYED22 TID5 445ms to process 'Saving/🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣' data fully. 7/25/2024 4:32:02 PM 0.569 SINGLEP DELAYED23 TID5 Loaded tiles: 807 (841 cells) 7/25/2024 4:32:03 PM 0.569 SINGLEP DELAYED24 TID17 Finished RunGameStartOnBGThread in 67ms. We have 28055 total items. 7/25/2024 4:32:04 PM 0.569 SINGLEP DELAYED25 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 356ms 7/25/2024 4:32:04 PM 0.569 SINGLEP DELAYED26 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/25/2024 4:32:36 PM 0.569 SINGLEP DELAYED27 TID32 World saved in 824 ms 7/25/2024 4:32:46 PM 0.569 SINGLEP DELAYED28 TID5 1130ms to read savegame 'Saving/🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣' to intermediate format. 7/25/2024 4:32:46 PM 0.569 SINGLEP DELAYED29 TID5 456ms to process 'Saving/🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣' data fully. 7/25/2024 4:32:46 PM 0.569 SINGLEP DELAYED30 TID5 Loaded tiles: 807 (841 cells) 7/25/2024 4:32:46 PM 0.569 SINGLEP DELAYED31 TID37 Finished RunGameStartOnBGThread in 73ms. We have 28055 total items. 7/25/2024 4:32:48 PM 0.569 SINGLEP DELAYED32 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 369ms 7/25/2024 4:32:48 PM 0.569 SINGLEP DELAYED33 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/25/2024 4:37:24 PM 0.569 SINGLEP DELAYED34 TID5 World saved in 828 ms 7/25/2024 4:56:04 PM 0.569 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/25/2024 5:25:47 PM 0.569 SINGLEP DELAYED35 TID31 World saved in 816 ms 7/25/2024 6:57:28 PM 0.569 SINGLEP DELAYED36 TID35 World saved in 814 ms 7/29/2024 3:09:10 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/29/2024 3:09:10 PM SINGLEP Opening Eyes (0.1274s) 7/29/2024 3:09:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/29/2024 3:09:10 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/29/2024 3:09:10 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15181834 appID: 2604860 7/29/2024 3:09:10 PM 0.574 SINGLEP Game Version: 0.574 (Main Game 7/29/2024 3:09:10 PM 0.574 SINGLEP Examining Inner Self (0.2092s) 7/29/2024 3:09:10 PM 0.574 SINGLEP Returning King (0.0050s) 7/29/2024 3:09:10 PM 0.574 SINGLEP Found 485 xml files in 236 folders in 45ms 7/29/2024 3:09:11 PM 0.574 SINGLEP Check For Extra Squires (0.4206s) 7/29/2024 3:09:11 PM 0.574 SINGLEP 485 Xml Files Parsed in 371ms 7/29/2024 3:09:11 PM 0.574 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Bring Ambassador To Dinner (0.0251s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Update mod and expansion statuses! 7/29/2024 3:09:11 PM 0.574 SINGLEP Check Nearby Fiefdoms (0.0180s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Resolution changed to fullscreen 1080x3840 7/29/2024 3:09:11 PM 0.574 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 3:09:11 PM 0.574 SINGLEP Disperse Diaspora (0.3866s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Wonder About Those Spiders (0.0448s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Reassure Self (0.0135s) 7/29/2024 3:09:11 PM 0.574 SINGLEP Thinking Abstract Thoughts (0.1851s) 7/29/2024 3:09:13 PM 0.574 SINGLEP Sound Search (2.0534s) 7/29/2024 3:09:13 PM 0.574 SINGLEP Polishing Stones (0.0428s) 7/29/2024 3:09:13 PM 0.574 SINGLEP Making Connections (0.1357s) 7/29/2024 3:09:14 PM 0.574 SINGLEP 3.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (2.1s) 7/29/2024 3:09:14 PM 0.574 SINGLEP Finished loading 6032 sprites from dictionaries! (2728 table rows waiting on them.) 7/29/2024 3:09:14 PM 0.574 SINGLEP Linked all icons to rows in 8ms. 7/29/2024 3:09:14 PM 0.574 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/29/2024 3:09:14 PM 0.574 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 0.2s 7/29/2024 3:09:14 PM 0.574 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/29/2024 3:09:14 PM 0.574 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/29/2024 3:09:14 PM 0.574 SINGLEP DELAYED4 TID8 4.0 seconds total load time and post-editing time. 7/29/2024 3:09:14 PM 0.574 SINGLEP 563 materials found. 7/29/2024 3:09:14 PM 0.574 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 253ms 7/29/2024 3:34:18 PM 0.574 SINGLEP DELAYED6 TID26 1223ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/29/2024 3:34:19 PM 0.574 SINGLEP DELAYED7 TID26 910ms to process 'Saving/16 Raven Built' data fully. 7/29/2024 3:34:19 PM 0.574 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 7/29/2024 3:34:20 PM 0.574 SINGLEP DELAYED9 TID21 Finished RunGameStartOnBGThread in 212ms. We have 28055 total items. 7/29/2024 3:34:21 PM 0.574 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 363ms 7/29/2024 3:34:21 PM 0.574 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED12 TID25 Was still under construction: 1200 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED13 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED14 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED15 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED16 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED17 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED18 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED19 TID25 Construction done! 0 7/29/2024 3:40:58 PM 0.574 SINGLEP DELAYED20 TID25 Construction done! 0 7/29/2024 3:46:57 PM 0.574 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/29/2024 4:19:48 PM 0.574 SINGLEP DELAYED21 TID21 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 7/29/2024 4:21:18 PM 0.574 SINGLEP DELAYED22 TID25 Was still under construction: 800 7/29/2024 4:21:19 PM 0.574 SINGLEP DELAYED23 TID25 World saved in 862 ms 7/29/2024 4:21:30 PM 0.574 SINGLEP DELAYED24 TID7 Was still under construction: 400 7/29/2024 4:21:30 PM 0.574 SINGLEP DELAYED25 TID7 Construction done! 0 7/29/2024 4:21:30 PM 0.574 SINGLEP DELAYED26 TID7 Construction done! 0 7/29/2024 4:23:22 PM 0.574 SINGLEP DELAYED27 TID37 Construction done! 0 7/29/2024 4:24:36 PM 0.574 SINGLEP DELAYED28 TID13 World saved in 873 ms 7/29/2024 4:28:57 PM 0.574 SINGLEP DELAYED29 TID34 World saved in 775 ms 7/29/2024 4:29:46 PM 0.574 SINGLEP DELAYED30 TID7 Was still under construction: 1200 7/29/2024 4:29:46 PM 0.574 SINGLEP DELAYED31 TID7 Was still under construction: 10000 7/29/2024 4:29:46 PM 0.574 SINGLEP DELAYED32 TID7 Was still under construction: 10000 7/29/2024 4:29:46 PM 0.574 SINGLEP DELAYED33 TID7 Was still under construction: 10000 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED34 TID34 Was still under construction: 800 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED35 TID34 Was still under construction: 1200 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED36 TID34 Was still under construction: 1200 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED37 TID34 Was still under construction: 8000 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED38 TID34 Was still under construction: 8000 7/29/2024 4:31:25 PM 0.574 SINGLEP DELAYED39 TID34 Was still under construction: 8000 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED40 TID22 Was still under construction: 400 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED41 TID22 Was still under construction: 800 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED42 TID22 Was still under construction: 800 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED43 TID22 Was still under construction: 6000 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED44 TID22 Was still under construction: 6000 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED45 TID22 Was still under construction: 6000 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED46 TID22 Construction done! 0 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED47 TID22 Construction done! 0 7/29/2024 4:31:37 PM 0.574 SINGLEP DELAYED48 TID22 Construction done! 0 7/29/2024 4:31:38 PM 0.574 SINGLEP DELAYED49 TID22 World saved in 809 ms 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED50 TID28 Construction done! 0 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED51 TID28 Was still under construction: 400 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED52 TID28 Was still under construction: 400 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED53 TID28 Was still under construction: 4000 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED54 TID28 Was still under construction: 4000 7/29/2024 4:31:52 PM 0.574 SINGLEP DELAYED55 TID28 Was still under construction: 4000 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED56 TID17 Construction done! 0 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED57 TID17 Construction done! 0 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED58 TID17 Was still under construction: 2000 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED59 TID17 Was still under construction: 2000 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED60 TID17 Was still under construction: 2000 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED61 TID17 Construction done! 0 7/29/2024 4:33:23 PM 0.574 SINGLEP DELAYED62 TID17 Was still under construction: 1200 7/29/2024 4:33:25 PM 0.574 SINGLEP DELAYED63 TID25 Construction done! 0 7/29/2024 4:33:25 PM 0.574 SINGLEP DELAYED64 TID25 Construction done! 0 7/29/2024 4:33:25 PM 0.574 SINGLEP DELAYED65 TID25 Construction done! 0 7/29/2024 4:33:25 PM 0.574 SINGLEP DELAYED66 TID25 Was still under construction: 800 7/29/2024 4:33:26 PM 0.574 SINGLEP DELAYED67 TID25 World saved in 807 ms 7/29/2024 4:33:27 PM 0.574 SINGLEP DELAYED68 TID23 Was still under construction: 400 7/29/2024 4:36:19 PM 0.574 SINGLEP DELAYED69 TID29 Construction done! 0 7/29/2024 4:37:48 PM 0.574 SINGLEP DELAYED70 TID26 Was still under construction: 1200 7/29/2024 4:37:49 PM 0.574 SINGLEP DELAYED71 TID12 World saved in 859 ms 7/29/2024 4:38:27 PM 0.574 SINGLEP DELAYED72 TID34 Was still under construction: 800 7/29/2024 4:38:27 PM 0.574 SINGLEP DELAYED73 TID34 Was still under construction: 10000 7/29/2024 4:38:43 PM 0.574 SINGLEP DELAYED74 TID23 Was still under construction: 400 7/29/2024 4:38:43 PM 0.574 SINGLEP DELAYED75 TID23 Was still under construction: 8000 7/29/2024 4:38:43 PM 0.574 SINGLEP DELAYED76 TID23 Construction done! 0 7/29/2024 4:40:53 PM 0.574 SINGLEP DELAYED77 TID31 Construction done! 0 7/29/2024 4:40:53 PM 0.574 SINGLEP DELAYED78 TID31 Was still under construction: 6000 7/29/2024 4:40:53 PM 0.574 SINGLEP DELAYED79 TID31 Was still under construction: 60600 7/29/2024 4:40:53 PM 0.574 SINGLEP DELAYED80 TID31 Was still under construction: 10000 7/29/2024 4:40:53 PM 0.574 SINGLEP DELAYED81 TID31 Construction done! 0 7/29/2024 4:40:54 PM 0.574 SINGLEP DELAYED82 TID31 World saved in 860 ms 7/29/2024 4:41:10 PM 0.574 SINGLEP DELAYED83 TID21 Was still under construction: 4000 7/29/2024 4:41:10 PM 0.574 SINGLEP DELAYED84 TID21 Was still under construction: 51200 7/29/2024 4:41:10 PM 0.574 SINGLEP DELAYED85 TID21 Was still under construction: 8000 7/29/2024 4:41:46 PM 0.574 SINGLEP DELAYED86 TID7 Was still under construction: 2000 7/29/2024 4:41:46 PM 0.574 SINGLEP DELAYED87 TID7 Was still under construction: 41800 7/29/2024 4:41:46 PM 0.574 SINGLEP DELAYED88 TID7 Was still under construction: 6000 7/29/2024 4:41:50 PM 0.574 SINGLEP DELAYED89 TID27 Construction done! 0 7/29/2024 4:41:50 PM 0.574 SINGLEP DELAYED90 TID27 Was still under construction: 32400 7/29/2024 4:41:50 PM 0.574 SINGLEP DELAYED91 TID27 Was still under construction: 4000 7/29/2024 4:41:51 PM 0.574 SINGLEP DELAYED92 TID27 World saved in 848 ms 7/29/2024 4:42:22 PM 0.574 SINGLEP Set secondary AA type on Zodiac Camera to: SMAAHigh 7/29/2024 4:43:05 PM 0.574 SINGLEP DELAYED93 TID7 Was still under construction: 23000 7/29/2024 4:43:05 PM 0.574 SINGLEP DELAYED94 TID7 Was still under construction: 2000 7/29/2024 4:43:30 PM 0.574 SINGLEP DELAYED95 TID13 Was still under construction: 13600 7/29/2024 4:43:30 PM 0.574 SINGLEP DELAYED96 TID13 Construction done! 0 7/29/2024 4:43:32 PM 0.574 SINGLEP DELAYED97 TID8 Was still under construction: 4200 7/29/2024 4:43:33 PM 0.574 SINGLEP DELAYED98 TID8 World saved in 848 ms 7/29/2024 4:55:52 PM 0.574 SINGLEP DELAYED99 TID33 Construction done! 0 7/29/2024 4:58:56 PM 0.574 SINGLEP DELAYED100 TID29 World saved in 879 ms 7/29/2024 4:59:13 PM 0.574 SINGLEP DELAYED101 TID20 998ms to read savegame 'Saving/29170_Save' to intermediate format. 7/29/2024 4:59:13 PM 0.574 SINGLEP DELAYED102 TID20 512ms to process 'Saving/29170_Save' data fully. 7/29/2024 4:59:13 PM 0.574 SINGLEP DELAYED103 TID20 Loaded tiles: 807 (841 cells) 7/29/2024 4:59:14 PM 0.574 SINGLEP DELAYED104 TID34 Finished RunGameStartOnBGThread in 122ms. We have 26936 total items. 7/29/2024 4:59:15 PM 0.574 SINGLEP DELAYED105 TID16 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 372ms 7/29/2024 4:59:15 PM 0.574 SINGLEP DELAYED106 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 5:04:26 PM 0.574 SINGLEP DELAYED107 TID11 World saved in 817 ms 7/29/2024 5:28:53 PM 0.574 SINGLEP DELAYED108 TID23 1170ms to read savegame 'Saving/Autosave Landing Turn 321' to intermediate format. 7/29/2024 5:28:53 PM 0.574 SINGLEP DELAYED109 TID23 448ms to process 'Saving/Autosave Landing Turn 321' data fully. 7/29/2024 5:28:53 PM 0.574 SINGLEP DELAYED110 TID23 Loaded tiles: 807 (841 cells) 7/29/2024 5:28:53 PM 0.574 SINGLEP DELAYED111 TID14 Finished RunGameStartOnBGThread in 76ms. We have 26936 total items. 7/29/2024 5:28:54 PM 0.574 SINGLEP DELAYED112 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 7/29/2024 5:28:54 PM 0.574 SINGLEP DELAYED113 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 5:32:39 PM 0.574 SINGLEP DELAYED114 TID8 World saved in 809 ms 7/29/2024 5:32:42 PM 0.574 SINGLEP DELAYED115 TID9 World saved in 829 ms 7/29/2024 5:32:46 PM 0.574 SINGLEP DELAYED116 TID27 World saved in 811 ms 7/29/2024 5:33:23 PM 0.574 SINGLEP DELAYED117 TID29 World saved in 827 ms 7/29/2024 5:33:31 PM 0.574 SINGLEP DELAYED118 TID19 World saved in 826 ms 7/29/2024 5:33:54 PM 0.574 SINGLEP DELAYED119 TID34 World saved in 876 ms 7/29/2024 5:34:03 PM 0.574 SINGLEP DELAYED120 TID14 World saved in 908 ms 7/29/2024 5:34:09 PM 0.574 SINGLEP DELAYED121 TID37 World saved in 940 ms 7/29/2024 5:34:16 PM 0.574 SINGLEP DELAYED122 TID18 World saved in 870 ms 7/29/2024 5:34:27 PM 0.574 SINGLEP DELAYED123 TID17 World saved in 836 ms 7/29/2024 5:35:32 PM 0.574 SINGLEP DELAYED124 TID35 World saved in 839 ms 7/29/2024 5:45:36 PM 0.574 SINGLEP DELAYED125 TID17 Construction done! 0 7/29/2024 5:45:36 PM 0.574 SINGLEP DELAYED126 TID17 Construction done! 0 7/29/2024 5:45:37 PM 0.574 SINGLEP DELAYED127 TID17 World saved in 827 ms 7/29/2024 5:45:56 PM 0.574 SINGLEP DELAYED128 TID27 1193ms to read savegame 'Saving/Autosave Landing Turn 357' to intermediate format. 7/29/2024 5:45:57 PM 0.574 SINGLEP DELAYED129 TID27 455ms to process 'Saving/Autosave Landing Turn 357' data fully. 7/29/2024 5:45:57 PM 0.574 SINGLEP DELAYED130 TID27 Loaded tiles: 807 (841 cells) 7/29/2024 5:45:57 PM 0.574 SINGLEP DELAYED131 TID33 Finished RunGameStartOnBGThread in 84ms. We have 25762 total items. 7/29/2024 5:45:58 PM 0.574 SINGLEP DELAYED132 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 339ms 7/29/2024 5:45:58 PM 0.574 SINGLEP DELAYED133 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 5:46:06 PM 0.574 SINGLEP DELAYED134 TID9 1412ms to read savegame 'Saving/Autosave Landing Turn 354' to intermediate format. 7/29/2024 5:46:06 PM 0.574 SINGLEP DELAYED135 TID9 439ms to process 'Saving/Autosave Landing Turn 354' data fully. 7/29/2024 5:46:06 PM 0.574 SINGLEP DELAYED136 TID9 Loaded tiles: 807 (841 cells) 7/29/2024 5:46:07 PM 0.574 SINGLEP DELAYED137 TID12 Finished RunGameStartOnBGThread in 65ms. We have 25789 total items. 7/29/2024 5:46:09 PM 0.574 SINGLEP DELAYED138 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 347ms 7/29/2024 5:46:09 PM 0.574 SINGLEP DELAYED139 TID11 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 5:47:36 PM 0.574 SINGLEP DELAYED140 TID21 Construction done! 0 7/29/2024 5:48:02 PM 0.574 SINGLEP DELAYED141 TID35 World saved in 831 ms 7/29/2024 5:48:02 PM 0.574 SINGLEP DELAYED142 TID30 Construction done! 0 7/29/2024 5:57:27 PM 0.574 SINGLEP DELAYED143 TID13 1351ms to read savegame 'Saving/Autosave Landing Turn 357' to intermediate format. 7/29/2024 5:57:28 PM 0.574 SINGLEP DELAYED144 TID13 580ms to process 'Saving/Autosave Landing Turn 357' data fully. 7/29/2024 5:57:28 PM 0.574 SINGLEP DELAYED145 TID13 Loaded tiles: 807 (841 cells) 7/29/2024 5:57:28 PM 0.574 SINGLEP DELAYED146 TID23 Finished RunGameStartOnBGThread in 74ms. We have 25790 total items. 7/29/2024 5:57:29 PM 0.574 SINGLEP DELAYED147 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 7/29/2024 5:57:29 PM 0.574 SINGLEP DELAYED148 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 5:57:35 PM 0.574 SINGLEP DELAYED149 TID28 Construction done! 0 7/29/2024 5:57:42 PM 0.574 SINGLEP DELAYED150 TID30 World saved in 829 ms 7/29/2024 6:26:12 PM 0.574 SINGLEP DELAYED151 TID36 1151ms to read savegame 'Saving/16 Raven Built' to intermediate format. 7/29/2024 6:26:12 PM 0.574 SINGLEP DELAYED152 TID36 471ms to process 'Saving/16 Raven Built' data fully. 7/29/2024 6:26:12 PM 0.574 SINGLEP DELAYED153 TID36 Loaded tiles: 807 (841 cells) 7/29/2024 6:26:13 PM 0.574 SINGLEP DELAYED154 TID6 Finished RunGameStartOnBGThread in 66ms. We have 28055 total items. 7/29/2024 6:26:14 PM 0.574 SINGLEP DELAYED155 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 360ms 7/29/2024 6:26:14 PM 0.574 SINGLEP DELAYED156 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 6:26:57 PM 0.574 SINGLEP DELAYED157 TID18 World saved in 834 ms 7/29/2024 6:27:33 PM 0.574 SINGLEP DELAYED158 TID20 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 7/29/2024 6:28:24 PM 0.574 SINGLEP DELAYED159 TID22 Was still under construction: 10000 7/29/2024 6:28:24 PM 0.574 SINGLEP DELAYED160 TID22 Was still under construction: 10000 7/29/2024 6:28:24 PM 0.574 SINGLEP DELAYED161 TID22 Was still under construction: 10000 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED162 TID18 Was still under construction: 8000 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED163 TID18 Was still under construction: 8000 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED164 TID18 Was still under construction: 8000 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED165 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED166 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED167 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED168 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED169 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED170 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED171 TID18 Construction done! 0 7/29/2024 6:29:03 PM 0.574 SINGLEP DELAYED172 TID18 Construction done! 0 7/29/2024 6:29:04 PM 0.574 SINGLEP DELAYED173 TID18 World saved in 870 ms 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED174 TID13 Was still under construction: 6000 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED175 TID13 Was still under construction: 6000 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED176 TID13 Was still under construction: 6000 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED177 TID13 Was still under construction: 1200 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED178 TID13 Was still under construction: 1200 7/29/2024 6:29:05 PM 0.574 SINGLEP DELAYED179 TID13 Was still under construction: 1200 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED180 TID34 Was still under construction: 4000 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED181 TID34 Was still under construction: 4000 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED182 TID34 Was still under construction: 4000 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED183 TID34 Was still under construction: 800 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED184 TID34 Was still under construction: 800 7/29/2024 6:29:07 PM 0.574 SINGLEP DELAYED185 TID34 Was still under construction: 800 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED186 TID24 Was still under construction: 2000 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED187 TID24 Was still under construction: 2000 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED188 TID24 Was still under construction: 2000 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED189 TID24 Was still under construction: 400 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED190 TID24 Was still under construction: 400 7/29/2024 6:29:09 PM 0.574 SINGLEP DELAYED191 TID24 Was still under construction: 400 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED192 TID24 World saved in 858 ms 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED193 TID35 Construction done! 0 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED194 TID35 Construction done! 0 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED195 TID35 Construction done! 0 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED196 TID35 Construction done! 0 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED197 TID35 Construction done! 0 7/29/2024 6:29:10 PM 0.574 SINGLEP DELAYED198 TID35 Construction done! 0 7/29/2024 6:29:15 PM 0.574 SINGLEP DELAYED199 TID7 World saved in 856 ms 7/29/2024 6:29:54 PM 0.574 SINGLEP DELAYED200 TID34 World saved in 918 ms 7/29/2024 6:30:18 PM 0.574 SINGLEP DELAYED201 TID31 World saved in 878 ms 7/29/2024 6:31:23 PM 0.574 SINGLEP DELAYED202 TID34 1226ms to read savegame 'Saving/Autosave Landing Turn 309' to intermediate format. 7/29/2024 6:31:24 PM 0.574 SINGLEP DELAYED203 TID34 462ms to process 'Saving/Autosave Landing Turn 309' data fully. 7/29/2024 6:31:24 PM 0.574 SINGLEP DELAYED204 TID34 Loaded tiles: 807 (841 cells) 7/29/2024 6:31:24 PM 0.574 SINGLEP DELAYED205 TID22 Finished RunGameStartOnBGThread in 70ms. We have 26929 total items. 7/29/2024 6:31:25 PM 0.574 SINGLEP DELAYED206 TID21 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 373ms 7/29/2024 6:31:25 PM 0.574 SINGLEP DELAYED207 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 6:31:32 PM 0.574 SINGLEP DELAYED208 TID23 1511ms to read savegame 'Saving/Autosave Landing Turn 300' to intermediate format. 7/29/2024 6:31:33 PM 0.574 SINGLEP DELAYED209 TID23 453ms to process 'Saving/Autosave Landing Turn 300' data fully. 7/29/2024 6:31:33 PM 0.574 SINGLEP DELAYED210 TID23 Loaded tiles: 807 (841 cells) 7/29/2024 6:31:34 PM 0.574 SINGLEP DELAYED211 TID10 Finished RunGameStartOnBGThread in 65ms. We have 27949 total items. 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED212 TID10 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 367ms 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED213 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED214 TID9 Construction done! 0 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED215 TID9 Construction done! 0 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED216 TID9 Construction done! 0 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED217 TID9 Construction done! 0 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED218 TID9 Construction done! 0 7/29/2024 6:31:35 PM 0.574 SINGLEP DELAYED219 TID9 Construction done! 0 7/29/2024 6:31:41 PM 0.574 SINGLEP DELAYED220 TID33 World saved in 840 ms 7/29/2024 6:31:56 PM 0.574 SINGLEP DELAYED221 TID28 World saved in 864 ms 7/29/2024 6:32:10 PM 0.574 SINGLEP DELAYED222 TID28 World saved in 894 ms 7/29/2024 6:32:12 PM 0.574 SINGLEP DELAYED223 TID20 World saved in 853 ms 7/29/2024 6:32:15 PM 0.574 SINGLEP DELAYED224 TID11 World saved in 852 ms 7/29/2024 6:32:17 PM 0.574 SINGLEP DELAYED225 TID15 World saved in 1,009 ms 7/29/2024 6:32:19 PM 0.574 SINGLEP DELAYED226 TID19 World saved in 866 ms 7/29/2024 6:32:22 PM 0.574 SINGLEP DELAYED227 TID37 World saved in 1,002 ms 7/29/2024 6:32:47 PM 0.574 SINGLEP DELAYED228 TID31 World saved in 880 ms 7/29/2024 6:34:49 PM 0.574 SINGLEP DELAYED229 TID23 1196ms to read savegame 'Saving/Autosave Landing Turn 327' to intermediate format. 7/29/2024 6:34:49 PM 0.574 SINGLEP DELAYED230 TID23 469ms to process 'Saving/Autosave Landing Turn 327' data fully. 7/29/2024 6:34:49 PM 0.574 SINGLEP DELAYED231 TID23 Loaded tiles: 807 (841 cells) 7/29/2024 6:34:50 PM 0.574 SINGLEP DELAYED232 TID33 Finished RunGameStartOnBGThread in 71ms. We have 26932 total items. 7/29/2024 6:34:51 PM 0.574 SINGLEP DELAYED233 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 390ms 7/29/2024 6:34:51 PM 0.574 SINGLEP DELAYED234 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 6:34:56 PM 0.574 SINGLEP DELAYED235 TID9 1455ms to read savegame 'Saving/Autosave Landing Turn 324' to intermediate format. 7/29/2024 6:34:57 PM 0.574 SINGLEP DELAYED236 TID9 450ms to process 'Saving/Autosave Landing Turn 324' data fully. 7/29/2024 6:34:57 PM 0.574 SINGLEP DELAYED237 TID9 Loaded tiles: 807 (841 cells) 7/29/2024 6:34:57 PM 0.574 SINGLEP DELAYED238 TID24 Finished RunGameStartOnBGThread in 73ms. We have 26932 total items. 7/29/2024 6:34:59 PM 0.574 SINGLEP DELAYED239 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 365ms 7/29/2024 6:34:59 PM 0.574 SINGLEP DELAYED240 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 7:05:19 PM 0.574 SINGLEP DELAYED241 TID13 World saved in 884 ms 7/29/2024 7:28:28 PM 0.574 SINGLEP DELAYED242 TID29 Construction done! 0 7/29/2024 7:28:28 PM 0.574 SINGLEP DELAYED243 TID29 Construction done! 0 7/29/2024 7:28:28 PM 0.574 SINGLEP DELAYED244 TID29 Construction done! 0 7/29/2024 7:28:29 PM 0.574 SINGLEP DELAYED245 TID29 World saved in 899 ms 7/29/2024 7:28:37 PM 0.574 SINGLEP DELAYED246 TID20 World saved in 886 ms 7/29/2024 7:28:55 PM 0.574 SINGLEP DELAYED247 TID23 1593ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 7/29/2024 7:28:56 PM 0.574 SINGLEP DELAYED248 TID23 457ms to process 'Saving/15 Demo Complete' data fully. 7/29/2024 7:28:56 PM 0.574 SINGLEP DELAYED249 TID23 Loaded tiles: 807 (841 cells) 7/29/2024 7:28:56 PM 0.574 SINGLEP DELAYED250 TID31 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 7/29/2024 7:28:57 PM 0.574 SINGLEP DELAYED251 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 359ms 7/29/2024 7:28:57 PM 0.574 SINGLEP DELAYED252 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 7:31:21 PM 0.574 SINGLEP DELAYED253 TID16 World saved in 899 ms 7/29/2024 7:35:18 PM 0.574 SINGLEP DELAYED254 TID16 World saved in 897 ms 7/29/2024 7:35:25 PM 0.574 SINGLEP DELAYED255 TID28 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 7/29/2024 7:37:59 PM 0.574 SINGLEP DELAYED256 TID14 Construction done! 0 7/29/2024 7:37:59 PM 0.574 SINGLEP DELAYED257 TID14 Construction done! 0 7/29/2024 7:37:59 PM 0.574 SINGLEP DELAYED258 TID14 Construction done! 0 7/29/2024 7:37:59 PM 0.574 SINGLEP DELAYED259 TID14 Construction done! 0 7/29/2024 7:38:00 PM 0.574 SINGLEP DELAYED260 TID14 World saved in 898 ms 7/29/2024 7:38:38 PM 0.574 SINGLEP DELAYED261 TID14 Construction done! 0 7/29/2024 7:38:38 PM 0.574 SINGLEP DELAYED262 TID14 Was still under construction: 10000 7/29/2024 7:38:38 PM 0.574 SINGLEP DELAYED263 TID14 Was still under construction: 10000 7/29/2024 7:38:38 PM 0.574 SINGLEP DELAYED264 TID14 Was still under construction: 10000 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED265 TID30 Construction done! 0 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED266 TID30 Was still under construction: 1200 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED267 TID30 Was still under construction: 1200 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED268 TID30 Was still under construction: 1200 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED269 TID30 Was still under construction: 8000 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED270 TID30 Was still under construction: 8000 7/29/2024 7:38:39 PM 0.574 SINGLEP DELAYED271 TID30 Was still under construction: 8000 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED272 TID25 Was still under construction: 800 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED273 TID25 Was still under construction: 800 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED274 TID25 Was still under construction: 800 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED275 TID25 Was still under construction: 6000 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED276 TID25 Was still under construction: 6000 7/29/2024 7:38:40 PM 0.574 SINGLEP DELAYED277 TID25 Was still under construction: 6000 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED278 TID25 World saved in 899 ms 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED279 TID29 Was still under construction: 400 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED280 TID29 Was still under construction: 400 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED281 TID29 Was still under construction: 400 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED282 TID29 Was still under construction: 4000 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED283 TID29 Was still under construction: 4000 7/29/2024 7:38:41 PM 0.574 SINGLEP DELAYED284 TID29 Was still under construction: 4000 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED285 TID10 Construction done! 0 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED286 TID10 Construction done! 0 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED287 TID10 Construction done! 0 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED288 TID10 Was still under construction: 2000 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED289 TID10 Was still under construction: 2000 7/29/2024 7:38:42 PM 0.574 SINGLEP DELAYED290 TID10 Was still under construction: 2000 7/29/2024 7:38:43 PM 0.574 SINGLEP DELAYED291 TID8 Construction done! 0 7/29/2024 7:38:43 PM 0.574 SINGLEP DELAYED292 TID8 Construction done! 0 7/29/2024 7:38:43 PM 0.574 SINGLEP DELAYED293 TID8 Construction done! 0 7/29/2024 7:38:45 PM 0.574 SINGLEP DELAYED294 TID16 World saved in 1,042 ms 7/29/2024 7:40:22 PM 0.574 SINGLEP DELAYED295 TID19 World saved in 896 ms 7/29/2024 7:40:58 PM 0.574 SINGLEP DELAYED296 TID36 Was still under construction: 10000 7/29/2024 7:40:59 PM 0.574 SINGLEP DELAYED297 TID30 World saved in 970 ms 7/29/2024 7:41:02 PM 0.574 SINGLEP DELAYED298 TID7 Was still under construction: 8000 7/29/2024 7:41:02 PM 0.574 SINGLEP DELAYED299 TID7 Construction done! 0 7/29/2024 7:41:03 PM 0.574 SINGLEP DELAYED300 TID35 Was still under construction: 6000 7/29/2024 7:41:07 PM 0.574 SINGLEP DELAYED301 TID36 Was still under construction: 4000 7/29/2024 7:41:08 PM 0.574 SINGLEP DELAYED302 TID13 Was still under construction: 2000 7/29/2024 7:41:08 PM 0.574 SINGLEP DELAYED303 TID34 World saved in 969 ms 7/29/2024 7:41:20 PM 0.574 SINGLEP DELAYED304 TID32 World saved in 883 ms 7/29/2024 7:43:45 PM 0.574 SINGLEP DELAYED305 TID6 Construction done! 0 7/29/2024 7:44:07 PM 0.574 SINGLEP DELAYED306 TID34 World saved in 883 ms 7/29/2024 7:54:49 PM 0.574 SINGLEP DELAYED307 TID36 1120ms to read savegame 'Saving/Autosave Landing Turn 300' to intermediate format. 7/29/2024 7:54:50 PM 0.574 SINGLEP DELAYED308 TID36 552ms to process 'Saving/Autosave Landing Turn 300' data fully. 7/29/2024 7:54:50 PM 0.574 SINGLEP DELAYED309 TID36 Loaded tiles: 807 (841 cells) 7/29/2024 7:54:50 PM 0.574 SINGLEP DELAYED310 TID25 Finished FillAnyMissingSimBuildings, we had 293 new buildings, and 27487 total items. SkippedBuildings: 27194 AddedBuildings: 293 CellCountChecked: 841 7/29/2024 7:54:50 PM 0.574 SINGLEP DELAYED311 TID25 Finished RunGameStartOnBGThread in 72ms. We have 27487 total items. 7/29/2024 7:54:51 PM 0.574 SINGLEP DELAYED312 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 384ms 7/29/2024 7:54:51 PM 0.574 SINGLEP DELAYED313 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 7:55:12 PM 0.574 SINGLEP DELAYED314 TID25 World saved in 923 ms 7/29/2024 7:55:46 PM 0.574 SINGLEP DELAYED315 TID19 Was still under construction: 60600 7/29/2024 7:55:46 PM 0.574 SINGLEP DELAYED316 TID19 Was still under construction: 10000 7/29/2024 7:55:47 PM 0.574 SINGLEP DELAYED317 TID20 World saved in 902 ms 7/29/2024 7:56:08 PM 0.574 SINGLEP DELAYED318 TID35 Was still under construction: 51200 7/29/2024 7:56:08 PM 0.574 SINGLEP DELAYED319 TID35 Was still under construction: 8000 7/29/2024 7:56:08 PM 0.574 SINGLEP DELAYED320 TID35 Construction done! 0 7/29/2024 7:56:40 PM 0.574 SINGLEP DELAYED321 TID34 Was still under construction: 41800 7/29/2024 7:56:40 PM 0.574 SINGLEP DELAYED322 TID34 Was still under construction: 6000 7/29/2024 7:56:40 PM 0.574 SINGLEP DELAYED323 TID34 Was still under construction: 1200 7/29/2024 7:57:00 PM 0.574 SINGLEP DELAYED324 TID9 Was still under construction: 32400 7/29/2024 7:57:00 PM 0.574 SINGLEP DELAYED325 TID9 Was still under construction: 4000 7/29/2024 7:57:00 PM 0.574 SINGLEP DELAYED326 TID9 Was still under construction: 800 7/29/2024 7:57:00 PM 0.574 SINGLEP DELAYED327 TID9 Was still under construction: 1200 7/29/2024 7:57:01 PM 0.574 SINGLEP DELAYED328 TID20 World saved in 951 ms 7/29/2024 7:57:02 PM 0.574 SINGLEP DELAYED329 TID19 Was still under construction: 23000 7/29/2024 7:57:02 PM 0.574 SINGLEP DELAYED330 TID19 Was still under construction: 2000 7/29/2024 7:57:02 PM 0.574 SINGLEP DELAYED331 TID19 Was still under construction: 400 7/29/2024 7:57:02 PM 0.574 SINGLEP DELAYED332 TID19 Was still under construction: 800 7/29/2024 7:57:08 PM 0.574 SINGLEP DELAYED333 TID11 Was still under construction: 13600 7/29/2024 7:57:08 PM 0.574 SINGLEP DELAYED334 TID11 Construction done! 0 7/29/2024 7:57:08 PM 0.574 SINGLEP DELAYED335 TID11 Construction done! 0 7/29/2024 7:57:08 PM 0.574 SINGLEP DELAYED336 TID11 Was still under construction: 400 7/29/2024 7:57:09 PM 0.574 SINGLEP DELAYED337 TID37 Was still under construction: 4200 7/29/2024 7:57:09 PM 0.574 SINGLEP DELAYED338 TID37 Construction done! 0 7/29/2024 7:57:10 PM 0.574 SINGLEP DELAYED339 TID37 World saved in 950 ms 7/29/2024 7:57:10 PM 0.574 SINGLEP DELAYED340 TID32 Construction done! 0 7/29/2024 7:57:34 PM 0.574 SINGLEP DELAYED341 TID31 Construction done! 0 7/29/2024 7:57:35 PM 0.574 SINGLEP DELAYED342 TID27 World saved in 885 ms 7/29/2024 7:57:49 PM 0.574 SINGLEP DELAYED343 TID14 World saved in 950 ms 7/29/2024 8:31:42 PM 0.574 SINGLEP Resolution changed to fullscreen 1080x3840 7/29/2024 8:31:42 PM 0.574 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 9:24:09 PM 0.574 SINGLEP Resolution changed to fullscreen 1080x3840 7/29/2024 9:24:09 PM 0.574 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 9:42:04 PM 0.574 SINGLEP DELAYED344 TID15 World saved in 927 ms 7/30/2024 3:16:58 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/30/2024 3:16:58 PM SINGLEP Opening Eyes (0.1161s) 7/30/2024 3:16:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2024 3:16:57 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/30/2024 3:16:58 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15193643 appID: 2604860 7/30/2024 3:16:58 PM 0.575 SINGLEP Game Version: 0.575 (Main Game 7/30/2024 3:16:58 PM 0.575 SINGLEP Examining Inner Self (0.2034s) 7/30/2024 3:16:58 PM 0.575 SINGLEP Returning King (0.0045s) 7/30/2024 3:16:58 PM 0.575 SINGLEP Found 485 xml files in 236 folders in 32ms 7/30/2024 3:16:58 PM 0.575 SINGLEP Check For Extra Squires (0.3802s) 7/30/2024 3:16:58 PM 0.575 SINGLEP 485 Xml Files Parsed in 345ms 7/30/2024 3:16:58 PM 0.575 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/30/2024 3:16:58 PM 0.575 SINGLEP Bring Ambassador To Dinner (0.0235s) 7/30/2024 3:16:58 PM 0.575 SINGLEP Update mod and expansion statuses! 7/30/2024 3:16:58 PM 0.575 SINGLEP Check Nearby Fiefdoms (0.0167s) 7/30/2024 3:16:58 PM 0.575 SINGLEP Resolution changed to fullscreen 1080x3840 7/30/2024 3:16:58 PM 0.575 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/30/2024 3:16:59 PM 0.575 SINGLEP Disperse Diaspora (0.4103s) 7/30/2024 3:16:59 PM 0.575 SINGLEP Wonder About Those Spiders (0.0421s) 7/30/2024 3:16:59 PM 0.575 SINGLEP Reassure Self (0.0125s) 7/30/2024 3:16:59 PM 0.575 SINGLEP Thinking Abstract Thoughts (0.2004s) 7/30/2024 3:17:01 PM 0.575 SINGLEP Sound Search (2.1802s) 7/30/2024 3:17:01 PM 0.575 SINGLEP Polishing Stones (0.0422s) 7/30/2024 3:17:01 PM 0.575 SINGLEP Making Connections (0.1371s) 7/30/2024 3:17:01 PM 0.575 SINGLEP 3.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (2.2s) 7/30/2024 3:17:02 PM 0.575 SINGLEP Finished loading 6433 sprites from dictionaries! (2733 table rows waiting on them.) 7/30/2024 3:17:02 PM 0.575 SINGLEP Linked all icons to rows in 8ms. 7/30/2024 3:17:02 PM 0.575 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 0.2s 7/30/2024 3:17:02 PM 0.575 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/30/2024 3:17:02 PM 0.575 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/30/2024 3:17:02 PM 0.575 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/30/2024 3:17:02 PM 0.575 SINGLEP DELAYED4 TID27 4.1 seconds total load time and post-editing time. 7/30/2024 3:17:02 PM 0.575 SINGLEP 564 materials found. 7/30/2024 3:17:02 PM 0.575 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 240ms 7/30/2024 3:30:01 PM 0.575 SINGLEP DELAYED6 TID12 1241ms to read savegame 'Saving/100 done' to intermediate format. 7/30/2024 3:30:01 PM 0.575 SINGLEP DELAYED7 TID12 800ms to process 'Saving/100 done' data fully. 7/30/2024 3:30:01 PM 0.575 SINGLEP DELAYED8 TID12 Loaded tiles: 807 (841 cells) 7/30/2024 3:30:02 PM 0.575 SINGLEP DELAYED9 TID8 Finished RunGameStartOnBGThread in 341ms. We have 27195 total items. 7/30/2024 3:30:03 PM 0.575 SINGLEP DELAYED10 TID35 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 364ms 7/30/2024 3:30:03 PM 0.575 SINGLEP DELAYED11 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/30/2024 4:31:24 PM 0.575 SINGLEP DELAYED12 TID22 World saved in 833 ms 7/30/2024 5:08:24 PM 0.575 SINGLEP DELAYED13 TID13 World saved in 839 ms 7/30/2024 5:08:37 PM 0.575 SINGLEP DELAYED14 TID22 Construction done! 0 7/30/2024 5:08:45 PM 0.575 SINGLEP DELAYED15 TID25 World saved in 823 ms 7/30/2024 5:08:54 PM 0.575 SINGLEP DELAYED16 TID37 World saved in 824 ms 7/30/2024 5:09:06 PM 0.575 SINGLEP DELAYED17 TID28 1530ms to read savegame 'Saving/100 done' to intermediate format. 7/30/2024 5:09:07 PM 0.575 SINGLEP DELAYED18 TID28 438ms to process 'Saving/100 done' data fully. 7/30/2024 5:09:07 PM 0.575 SINGLEP DELAYED19 TID28 Loaded tiles: 807 (841 cells) 7/30/2024 5:09:07 PM 0.575 SINGLEP DELAYED20 TID27 Finished RunGameStartOnBGThread in 75ms. We have 27195 total items. 7/30/2024 5:09:08 PM 0.575 SINGLEP DELAYED21 TID31 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 383ms 7/30/2024 5:09:08 PM 0.575 SINGLEP DELAYED22 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/30/2024 5:37:18 PM 0.575 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/30/2024 5:37:29 PM 0.575 SINGLEP DELAYED23 TID9 World saved in 840 ms 7/30/2024 6:07:26 PM 0.575 SINGLEP DELAYED24 TID28 1112ms to read savegame 'Saving/100 done' to intermediate format. 7/30/2024 6:07:26 PM 0.575 SINGLEP DELAYED25 TID28 464ms to process 'Saving/100 done' data fully. 7/30/2024 6:07:26 PM 0.575 SINGLEP DELAYED26 TID28 Loaded tiles: 807 (841 cells) 7/30/2024 6:07:27 PM 0.575 SINGLEP DELAYED27 TID36 Finished RunGameStartOnBGThread in 73ms. We have 27195 total items. 7/30/2024 6:07:28 PM 0.575 SINGLEP DELAYED28 TID18 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 348ms 7/30/2024 6:07:28 PM 0.575 SINGLEP DELAYED29 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/30/2024 6:40:32 PM 0.575 SINGLEP DELAYED30 TID26 1137ms to read savegame 'Saving/100 done' to intermediate format. 7/30/2024 6:40:33 PM 0.575 SINGLEP DELAYED31 TID26 467ms to process 'Saving/100 done' data fully. 7/30/2024 6:40:33 PM 0.575 SINGLEP DELAYED32 TID26 Loaded tiles: 807 (841 cells) 7/30/2024 6:40:34 PM 0.575 SINGLEP DELAYED33 TID25 Finished RunGameStartOnBGThread in 66ms. We have 27195 total items. 7/30/2024 6:40:35 PM 0.575 SINGLEP DELAYED34 TID35 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 364ms 7/30/2024 6:40:35 PM 0.575 SINGLEP DELAYED35 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/30/2024 7:34:01 PM 0.575 SINGLEP DELAYED36 TID34 Will generate map: 440 cells targeted. Existing tile count: 0 7/30/2024 7:34:04 PM 0.575 SINGLEP DELAYED37 TID13 Generated names for 373 pois with missing names. 7/30/2024 7:34:04 PM 0.575 SINGLEP DELAYED38 TID13 Finished FillAnyMissingSimBuildings, we had 32570 new buildings, and 32570 total items. SkippedBuildings: 0 AddedBuildings: 32570 CellCountChecked: 841 7/30/2024 7:34:04 PM 0.575 SINGLEP DELAYED39 TID28 InitializePopulation WAS needed, 32570 buildings to handle. 7/30/2024 7:34:04 PM 0.575 SINGLEP DELAYED40 TID13 Finished RunGameStartOnBGThread in 97ms. We have 32570 total items. 7/30/2024 7:34:05 PM 0.575 SINGLEP DELAYED41 TID13 World saved in 854 ms 7/30/2024 7:34:05 PM 0.575 SINGLEP DELAYED42 TID16 Finished adding outdoor spots 841 cells, adding 75126 spots in the process. This took 634ms 7/30/2024 7:34:06 PM 0.575 SINGLEP DELAYED43 TID16 Finished adding initial NPC Guards for 383 pois, adding 522 guard NPCs in the process. This took 120ms 7/30/2024 7:35:13 PM 0.575 SINGLEP DELAYED44 TID11 World saved in 899 ms 7/30/2024 7:36:08 PM 0.575 SINGLEP DELAYED45 TID10 World saved in 888 ms 7/30/2024 7:36:15 PM 0.575 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 52 7/30/2024 7:38:09 PM 0.575 SINGLEP DELAYED46 TID30 World saved in 877 ms 7/30/2024 7:38:44 PM 0.575 SINGLEP DELAYED47 TID18 Construction done! 0 7/30/2024 7:38:44 PM 0.575 SINGLEP DELAYED48 TID18 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED49 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED50 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED51 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED52 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED53 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED54 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED55 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED56 TID21 Construction done! 0 7/30/2024 7:39:08 PM 0.575 SINGLEP DELAYED57 TID21 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED58 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED59 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED60 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED61 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED62 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED63 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED64 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED65 TID31 Construction done! 0 7/30/2024 7:39:37 PM 0.575 SINGLEP DELAYED66 TID31 Construction done! 0 7/30/2024 7:39:38 PM 0.575 SINGLEP DELAYED67 TID31 World saved in 896 ms 7/30/2024 7:40:33 PM 0.575 SINGLEP DELAYED68 TID25 Construction done! 0 7/30/2024 7:40:34 PM 0.575 SINGLEP DELAYED69 TID15 World saved in 896 ms 7/30/2024 7:41:06 PM 0.575 SINGLEP DELAYED70 TID26 Construction done! 0 7/30/2024 7:41:26 PM 0.575 SINGLEP DELAYED71 TID19 Construction done! 0 7/30/2024 7:41:29 PM 0.575 SINGLEP DELAYED72 TID32 World saved in 874 ms 7/30/2024 7:41:34 PM 0.575 SINGLEP DELAYED73 TID33 Construction done! 0 7/30/2024 7:42:30 PM 0.575 SINGLEP DELAYED74 TID35 Construction done! 0 7/30/2024 7:42:30 PM 0.575 SINGLEP DELAYED75 TID35 Construction done! 0 7/30/2024 7:42:31 PM 0.575 SINGLEP DELAYED76 TID35 World saved in 876 ms 7/30/2024 7:42:40 PM 0.575 SINGLEP DELAYED77 TID9 Construction done! 0 7/30/2024 7:42:43 PM 0.575 SINGLEP DELAYED78 TID27 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED79 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED80 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED81 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED82 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED83 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED84 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED85 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED86 TID35 Construction done! 0 7/30/2024 7:43:35 PM 0.575 SINGLEP DELAYED87 TID35 Construction done! 0 7/30/2024 7:43:36 PM 0.575 SINGLEP DELAYED88 TID33 World saved in 897 ms 7/30/2024 7:44:00 PM 0.575 SINGLEP DELAYED89 TID7 Construction done! 0 7/30/2024 7:44:00 PM 0.575 SINGLEP DELAYED90 TID7 Construction done! 0 7/30/2024 7:44:05 PM 0.575 SINGLEP DELAYED91 TID36 Construction done! 0 7/30/2024 7:44:05 PM 0.575 SINGLEP DELAYED92 TID36 Construction done! 0 7/30/2024 7:45:53 PM 0.575 SINGLEP DELAYED93 TID30 Construction done! 0 7/30/2024 7:45:54 PM 0.575 SINGLEP DELAYED94 TID30 World saved in 886 ms 7/30/2024 7:46:25 PM 0.575 SINGLEP DELAYED95 TID17 Was still under construction: 1200 7/30/2024 7:46:35 PM 0.575 SINGLEP DELAYED96 TID14 Was still under construction: 800 7/30/2024 7:46:36 PM 0.575 SINGLEP DELAYED97 TID18 Was still under construction: 400 7/30/2024 7:46:37 PM 0.575 SINGLEP DELAYED98 TID18 World saved in 896 ms 7/30/2024 7:46:47 PM 0.575 SINGLEP DELAYED99 TID24 Construction done! 0 7/30/2024 7:47:16 PM 0.575 SINGLEP DELAYED100 TID27 Was still under construction: 1200 7/30/2024 7:47:17 PM 0.575 SINGLEP DELAYED101 TID32 Was still under construction: 800 7/30/2024 7:47:17 PM 0.575 SINGLEP DELAYED102 TID27 World saved in 881 ms 7/30/2024 7:47:18 PM 0.575 SINGLEP DELAYED103 TID15 Was still under construction: 400 7/30/2024 7:47:18 PM 0.575 SINGLEP DELAYED104 TID33 Construction done! 0 7/30/2024 7:47:18 PM 0.575 SINGLEP DELAYED105 TID33 Was still under construction: 1200 7/30/2024 7:47:19 PM 0.575 SINGLEP DELAYED106 TID34 Was still under construction: 800 7/30/2024 7:47:19 PM 0.575 SINGLEP DELAYED107 TID31 World saved in 917 ms 7/30/2024 7:47:23 PM 0.575 SINGLEP DELAYED108 TID16 Was still under construction: 400 7/30/2024 7:47:23 PM 0.575 SINGLEP DELAYED109 TID10 Construction done! 0 7/30/2024 7:47:23 PM 0.575 SINGLEP DELAYED110 TID10 Was still under construction: 1200 7/30/2024 7:47:24 PM 0.575 SINGLEP DELAYED111 TID15 Was still under construction: 800 7/30/2024 7:47:24 PM 0.575 SINGLEP DELAYED112 TID10 World saved in 969 ms 7/30/2024 7:47:35 PM 0.575 SINGLEP DELAYED113 TID13 Was still under construction: 400 7/30/2024 7:47:35 PM 0.575 SINGLEP DELAYED114 TID13 Was still under construction: 1200 7/30/2024 7:47:36 PM 0.575 SINGLEP DELAYED115 TID14 Construction done! 0 7/30/2024 7:47:36 PM 0.575 SINGLEP DELAYED116 TID14 Was still under construction: 800 7/30/2024 7:47:36 PM 0.575 SINGLEP DELAYED117 TID7 Was still under construction: 400 7/30/2024 7:47:36 PM 0.575 SINGLEP DELAYED118 TID12 Construction done! 0 7/30/2024 7:47:37 PM 0.575 SINGLEP DELAYED119 TID14 World saved in 897 ms 7/30/2024 7:47:38 PM 0.575 SINGLEP DELAYED120 TID8 World saved in 915 ms 7/30/2024 7:47:40 PM 0.575 SINGLEP DELAYED121 TID30 Was still under construction: 1200 7/30/2024 7:47:41 PM 0.575 SINGLEP DELAYED122 TID34 Was still under construction: 800 7/30/2024 7:47:41 PM 0.575 SINGLEP DELAYED123 TID21 Was still under construction: 400 7/30/2024 7:47:42 PM 0.575 SINGLEP DELAYED124 TID34 World saved in 925 ms 7/30/2024 7:47:42 PM 0.575 SINGLEP DELAYED125 TID37 Construction done! 0 7/30/2024 7:47:51 PM 0.575 SINGLEP DELAYED126 TID20 Was still under construction: 2400 7/30/2024 7:47:51 PM 0.575 SINGLEP DELAYED127 TID32 Was still under construction: 2000 7/30/2024 7:47:52 PM 0.575 SINGLEP DELAYED128 TID20 World saved in 902 ms 7/30/2024 7:47:52 PM 0.575 SINGLEP DELAYED129 TID23 Was still under construction: 1600 7/30/2024 7:48:00 PM 0.575 SINGLEP DELAYED130 TID24 Was still under construction: 1200 7/30/2024 7:48:00 PM 0.575 SINGLEP DELAYED131 TID24 Was still under construction: 2400 7/30/2024 7:48:00 PM 0.575 SINGLEP DELAYED132 TID8 Was still under construction: 800 7/30/2024 7:48:00 PM 0.575 SINGLEP DELAYED133 TID8 Was still under construction: 2000 7/30/2024 7:48:01 PM 0.575 SINGLEP DELAYED134 TID22 World saved in 918 ms 7/30/2024 7:48:13 PM 0.575 SINGLEP DELAYED135 TID18 Was still under construction: 400 7/30/2024 7:48:13 PM 0.575 SINGLEP DELAYED136 TID18 Was still under construction: 1600 7/30/2024 7:48:13 PM 0.575 SINGLEP DELAYED137 TID18 Was still under construction: 1200 7/30/2024 7:48:14 PM 0.575 SINGLEP DELAYED138 TID19 Construction done! 0 7/30/2024 7:48:14 PM 0.575 SINGLEP DELAYED139 TID19 Was still under construction: 1200 7/30/2024 7:48:14 PM 0.575 SINGLEP DELAYED140 TID19 Was still under construction: 800 7/30/2024 7:48:14 PM 0.575 SINGLEP DELAYED141 TID28 Was still under construction: 800 7/30/2024 7:48:14 PM 0.575 SINGLEP DELAYED142 TID28 Was still under construction: 400 7/30/2024 7:48:15 PM 0.575 SINGLEP DELAYED143 TID19 World saved in 906 ms 7/30/2024 7:48:19 PM 0.575 SINGLEP DELAYED144 TID16 Was still under construction: 1200 7/30/2024 7:48:19 PM 0.575 SINGLEP DELAYED145 TID16 Was still under construction: 400 7/30/2024 7:48:19 PM 0.575 SINGLEP DELAYED146 TID16 Construction done! 0 7/30/2024 7:48:20 PM 0.575 SINGLEP DELAYED147 TID35 Was still under construction: 800 7/30/2024 7:48:20 PM 0.575 SINGLEP DELAYED148 TID35 Construction done! 0 7/30/2024 7:48:21 PM 0.575 SINGLEP DELAYED149 TID34 World saved in 913 ms 7/30/2024 7:49:01 PM 0.575 SINGLEP DELAYED150 TID16 Was still under construction: 400 7/30/2024 7:51:10 PM 0.575 SINGLEP DELAYED151 TID6 Construction done! 0 7/30/2024 7:51:23 PM 0.575 SINGLEP DELAYED152 TID32 Construction done! 0 7/30/2024 7:51:24 PM 0.575 SINGLEP DELAYED153 TID29 World saved in 927 ms 7/30/2024 7:52:03 PM 0.575 SINGLEP DELAYED154 TID24 Was still under construction: 1200 7/30/2024 7:54:10 PM 0.575 SINGLEP DELAYED155 TID34 Was still under construction: 800 7/30/2024 7:54:10 PM 0.575 SINGLEP DELAYED156 TID34 Was still under construction: 1200 7/30/2024 7:54:11 PM 0.575 SINGLEP DELAYED157 TID20 World saved in 902 ms 7/30/2024 7:54:31 PM 0.575 SINGLEP DELAYED158 TID29 Was still under construction: 400 7/30/2024 7:54:31 PM 0.575 SINGLEP DELAYED159 TID29 Was still under construction: 800 7/30/2024 7:55:00 PM 0.575 SINGLEP DELAYED160 TID29 Construction done! 0 7/30/2024 7:55:00 PM 0.575 SINGLEP DELAYED161 TID29 Was still under construction: 400 7/30/2024 7:55:02 PM 0.575 SINGLEP DELAYED162 TID19 Construction done! 0 7/30/2024 7:55:03 PM 0.575 SINGLEP DELAYED163 TID19 World saved in 972 ms 7/30/2024 7:55:31 PM 0.575 SINGLEP DELAYED164 TID19 World saved in 914 ms 7/30/2024 7:55:51 PM 0.575 SINGLEP DELAYED165 TID25 World saved in 912 ms 7/30/2024 7:56:32 PM 0.575 SINGLEP DELAYED166 TID35 Was still under construction: 9000 7/30/2024 7:56:32 PM 0.575 SINGLEP DELAYED167 TID35 Was still under construction: 9000 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED168 TID33 Was still under construction: 6000 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED169 TID33 Was still under construction: 6000 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED170 TID35 World saved in 905 ms 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED171 TID24 Was still under construction: 3000 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED172 TID24 Was still under construction: 3000 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED173 TID18 Construction done! 0 7/30/2024 7:56:33 PM 0.575 SINGLEP DELAYED174 TID18 Construction done! 0 7/30/2024 7:56:34 PM 0.575 SINGLEP DELAYED175 TID20 World saved in 992 ms 7/30/2024 7:56:36 PM 0.575 SINGLEP DELAYED176 TID25 World saved in 921 ms 7/30/2024 7:56:46 PM 0.575 SINGLEP DELAYED177 TID33 Construction done! 0 7/30/2024 7:56:46 PM 0.575 SINGLEP DELAYED178 TID33 Construction done! 0 7/30/2024 7:56:47 PM 0.575 SINGLEP DELAYED179 TID33 World saved in 926 ms 7/30/2024 7:57:28 PM 0.575 SINGLEP DELAYED180 TID27 Was still under construction: 9000 7/30/2024 7:57:29 PM 0.575 SINGLEP DELAYED181 TID27 World saved in 907 ms 7/30/2024 7:57:44 PM 0.575 SINGLEP DELAYED182 TID29 Was still under construction: 6000 7/30/2024 7:58:01 PM 0.575 SINGLEP DELAYED183 TID12 Was still under construction: 3000 7/30/2024 7:58:11 PM 0.575 SINGLEP DELAYED184 TID19 Construction done! 0 7/30/2024 7:58:12 PM 0.575 SINGLEP DELAYED185 TID19 World saved in 927 ms 7/30/2024 7:58:47 PM 0.575 SINGLEP DELAYED186 TID23 Was still under construction: 9000 7/30/2024 7:58:47 PM 0.575 SINGLEP DELAYED187 TID23 Was still under construction: 9000 7/30/2024 7:58:47 PM 0.575 SINGLEP DELAYED188 TID23 Was still under construction: 9000 7/30/2024 7:58:47 PM 0.575 SINGLEP DELAYED189 TID23 Was still under construction: 9000 7/30/2024 7:59:12 PM 0.575 SINGLEP DELAYED190 TID35 Was still under construction: 6000 7/30/2024 7:59:12 PM 0.575 SINGLEP DELAYED191 TID35 Was still under construction: 6000 7/30/2024 7:59:12 PM 0.575 SINGLEP DELAYED192 TID35 Was still under construction: 6000 7/30/2024 7:59:12 PM 0.575 SINGLEP DELAYED193 TID35 Was still under construction: 6000 7/30/2024 7:59:13 PM 0.575 SINGLEP DELAYED194 TID35 World saved in 973 ms 7/30/2024 7:59:32 PM 0.575 SINGLEP DELAYED195 TID6 Was still under construction: 3000 7/30/2024 7:59:32 PM 0.575 SINGLEP DELAYED196 TID6 Was still under construction: 3000 7/30/2024 7:59:32 PM 0.575 SINGLEP DELAYED197 TID6 Was still under construction: 3000 7/30/2024 7:59:32 PM 0.575 SINGLEP DELAYED198 TID6 Was still under construction: 3000 7/30/2024 7:59:50 PM 0.575 SINGLEP DELAYED199 TID29 Construction done! 0 7/30/2024 7:59:50 PM 0.575 SINGLEP DELAYED200 TID29 Construction done! 0 7/30/2024 7:59:50 PM 0.575 SINGLEP DELAYED201 TID29 Construction done! 0 7/30/2024 7:59:50 PM 0.575 SINGLEP DELAYED202 TID29 Construction done! 0 7/30/2024 7:59:56 PM 0.575 SINGLEP DELAYED203 TID10 World saved in 930 ms 7/30/2024 8:00:16 PM 0.575 SINGLEP DELAYED204 TID19 Was still under construction: 60600 7/30/2024 8:00:21 PM 0.575 SINGLEP DELAYED205 TID17 Was still under construction: 51200 7/30/2024 8:00:24 PM 0.575 SINGLEP DELAYED206 TID7 Was still under construction: 41800 7/30/2024 8:00:25 PM 0.575 SINGLEP DELAYED207 TID7 World saved in 952 ms 7/30/2024 8:00:27 PM 0.575 SINGLEP DELAYED208 TID18 Was still under construction: 32400 7/30/2024 8:00:30 PM 0.575 SINGLEP DELAYED209 TID19 Was still under construction: 23000 7/30/2024 8:00:30 PM 0.575 SINGLEP DELAYED210 TID30 Was still under construction: 13600 7/30/2024 8:00:31 PM 0.575 SINGLEP DELAYED211 TID33 Was still under construction: 4200 7/30/2024 8:00:31 PM 0.575 SINGLEP DELAYED212 TID30 World saved in 950 ms 7/30/2024 8:00:32 PM 0.575 SINGLEP DELAYED213 TID25 Construction done! 0 7/30/2024 8:00:39 PM 0.575 SINGLEP DELAYED214 TID30 World saved in 934 ms 7/30/2024 8:00:41 PM 0.575 SINGLEP DELAYED215 TID9 World saved in 935 ms 7/30/2024 8:01:22 PM 0.575 SINGLEP DELAYED216 TID15 World saved in 925 ms 7/30/2024 8:02:27 PM 0.575 SINGLEP DELAYED217 TID33 Was still under construction: 1200 7/30/2024 8:02:27 PM 0.575 SINGLEP DELAYED218 TID33 Was still under construction: 9000 7/30/2024 8:02:42 PM 0.575 SINGLEP DELAYED219 TID29 Was still under construction: 1200 7/30/2024 8:02:42 PM 0.575 SINGLEP DELAYED220 TID29 Was still under construction: 1200 7/30/2024 8:02:42 PM 0.575 SINGLEP DELAYED221 TID29 Was still under construction: 1200 7/30/2024 8:02:42 PM 0.575 SINGLEP DELAYED222 TID29 Was still under construction: 800 7/30/2024 8:02:42 PM 0.575 SINGLEP DELAYED223 TID29 Was still under construction: 6000 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED224 TID35 Was still under construction: 800 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED225 TID35 Was still under construction: 800 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED226 TID35 Was still under construction: 800 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED227 TID35 Was still under construction: 400 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED228 TID35 Was still under construction: 3000 7/30/2024 8:16:47 PM 0.575 SINGLEP DELAYED229 TID35 Was still under construction: 9000 7/30/2024 8:16:48 PM 0.575 SINGLEP DELAYED230 TID35 World saved in 962 ms 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED231 TID16 Was still under construction: 400 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED232 TID16 Was still under construction: 400 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED233 TID16 Was still under construction: 400 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED234 TID16 Construction done! 0 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED235 TID16 Construction done! 0 7/30/2024 8:33:45 PM 0.575 SINGLEP DELAYED236 TID16 Was still under construction: 6000 7/30/2024 8:38:40 PM 0.575 SINGLEP DELAYED237 TID26 Construction done! 0 7/30/2024 8:38:40 PM 0.575 SINGLEP DELAYED238 TID26 Construction done! 0 7/30/2024 8:38:40 PM 0.575 SINGLEP DELAYED239 TID26 Construction done! 0 7/30/2024 8:38:40 PM 0.575 SINGLEP DELAYED240 TID26 Was still under construction: 3000 7/30/2024 8:39:09 PM 0.575 SINGLEP DELAYED241 TID7 Construction done! 0 7/30/2024 8:39:10 PM 0.575 SINGLEP DELAYED242 TID7 World saved in 1,005 ms 7/30/2024 8:46:18 PM 0.575 SINGLEP DELAYED243 TID37 Was still under construction: 9000 7/30/2024 8:46:23 PM 0.575 SINGLEP DELAYED244 TID31 Was still under construction: 6000 7/30/2024 8:46:26 PM 0.575 SINGLEP DELAYED245 TID25 Was still under construction: 3000 7/30/2024 8:46:27 PM 0.575 SINGLEP DELAYED246 TID25 World saved in 947 ms 7/30/2024 8:46:32 PM 0.575 SINGLEP DELAYED247 TID18 Construction done! 0 7/30/2024 8:47:06 PM 0.575 SINGLEP DELAYED248 TID37 World saved in 939 ms 7/30/2024 8:47:24 PM 0.575 SINGLEP DELAYED249 TID9 World saved in 1,147 ms 7/30/2024 8:47:55 PM 0.575 SINGLEP DELAYED250 TID21 Was still under construction: 1200 7/30/2024 8:47:55 PM 0.575 SINGLEP DELAYED251 TID21 Was still under construction: 1200 7/30/2024 8:47:55 PM 0.575 SINGLEP DELAYED252 TID21 Was still under construction: 1200 7/30/2024 8:47:56 PM 0.575 SINGLEP DELAYED253 TID26 Was still under construction: 800 7/30/2024 8:47:56 PM 0.575 SINGLEP DELAYED254 TID26 Was still under construction: 800 7/30/2024 8:47:56 PM 0.575 SINGLEP DELAYED255 TID26 Was still under construction: 800 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED256 TID30 Was still under construction: 400 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED257 TID30 Was still under construction: 400 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED258 TID30 Was still under construction: 400 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED259 TID26 World saved in 1,013 ms 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED260 TID20 Construction done! 0 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED261 TID20 Construction done! 0 7/30/2024 8:47:57 PM 0.575 SINGLEP DELAYED262 TID20 Construction done! 0 7/30/2024 8:48:16 PM 0.575 SINGLEP DELAYED263 TID31 World saved in 963 ms 7/30/2024 8:48:28 PM 0.575 SINGLEP DELAYED264 TID6 Was still under construction: 9000 7/30/2024 8:48:35 PM 0.575 SINGLEP DELAYED265 TID18 Was still under construction: 6000 7/30/2024 8:48:35 PM 0.575 SINGLEP DELAYED266 TID18 Was still under construction: 9000 7/30/2024 8:48:36 PM 0.575 SINGLEP DELAYED267 TID6 Was still under construction: 3000 7/30/2024 8:48:36 PM 0.575 SINGLEP DELAYED268 TID6 Was still under construction: 6000 7/30/2024 8:48:36 PM 0.575 SINGLEP DELAYED269 TID18 World saved in 1,011 ms 7/30/2024 8:48:39 PM 0.575 SINGLEP DELAYED270 TID17 Construction done! 0 7/30/2024 8:48:39 PM 0.575 SINGLEP DELAYED271 TID17 Was still under construction: 3000 7/30/2024 8:48:39 PM 0.575 SINGLEP DELAYED272 TID17 Was still under construction: 9000 7/30/2024 8:48:52 PM 0.575 SINGLEP DELAYED273 TID35 Construction done! 0 7/30/2024 8:48:52 PM 0.575 SINGLEP DELAYED274 TID35 Was still under construction: 6000 7/30/2024 8:48:53 PM 0.575 SINGLEP DELAYED275 TID6 Was still under construction: 3000 7/30/2024 8:48:53 PM 0.575 SINGLEP DELAYED276 TID6 Construction done! 0 7/30/2024 8:48:53 PM 0.575 SINGLEP DELAYED277 TID6 Construction done! 0 7/30/2024 8:48:53 PM 0.575 SINGLEP DELAYED278 TID35 World saved in 1,014 ms 7/30/2024 8:48:55 PM 0.575 SINGLEP DELAYED279 TID28 Construction done! 0 7/30/2024 8:48:58 PM 0.575 SINGLEP DELAYED280 TID10 World saved in 950 ms 7/30/2024 8:49:45 PM 0.575 SINGLEP DELAYED281 TID26 Was still under construction: 50 7/30/2024 8:49:46 PM 0.575 SINGLEP DELAYED282 TID35 Construction done! 0 7/30/2024 8:49:47 PM 0.575 SINGLEP DELAYED283 TID10 World saved in 987 ms 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED284 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED285 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED286 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED287 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED288 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED289 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED290 TID32 Construction done! 0 7/30/2024 8:50:10 PM 0.575 SINGLEP DELAYED291 TID32 Construction done! 0 7/30/2024 8:50:47 PM 0.575 SINGLEP DELAYED292 TID31 World saved in 1,000 ms 7/30/2024 8:51:12 PM 0.575 SINGLEP DELAYED293 TID37 Was still under construction: 1200 7/30/2024 8:51:13 PM 0.575 SINGLEP DELAYED294 TID37 World saved in 958 ms 7/30/2024 8:51:14 PM 0.575 SINGLEP DELAYED295 TID25 Was still under construction: 800 7/30/2024 8:51:56 PM 0.575 SINGLEP DELAYED296 TID7 Was still under construction: 400 7/30/2024 8:52:04 PM 0.575 SINGLEP DELAYED297 TID28 Construction done! 0 7/30/2024 8:52:05 PM 0.575 SINGLEP DELAYED298 TID28 World saved in 996 ms 7/30/2024 8:53:07 PM 0.575 SINGLEP DELAYED299 TID37 World saved in 950 ms 7/30/2024 8:53:23 PM 0.575 SINGLEP DELAYED300 TID33 Was still under construction: 400 7/30/2024 8:53:35 PM 0.575 SINGLEP DELAYED301 TID6 Construction done! 0 7/30/2024 8:54:00 PM 0.575 SINGLEP DELAYED302 TID26 World saved in 963 ms 7/30/2024 8:54:35 PM 0.575 SINGLEP DELAYED303 TID26 Construction done! 0 7/30/2024 8:55:36 PM 0.575 SINGLEP DELAYED304 TID33 Construction done! 0 7/30/2024 8:55:36 PM 0.575 SINGLEP DELAYED305 TID33 Construction done! 0 7/30/2024 8:55:36 PM 0.575 SINGLEP DELAYED306 TID33 Was still under construction: 400 7/30/2024 8:55:36 PM 0.575 SINGLEP DELAYED307 TID33 Was still under construction: 400 7/30/2024 8:55:54 PM 0.575 SINGLEP DELAYED308 TID9 Construction done! 0 7/30/2024 8:55:54 PM 0.575 SINGLEP DELAYED309 TID9 Construction done! 0 7/30/2024 8:55:55 PM 0.575 SINGLEP DELAYED310 TID8 World saved in 976 ms 7/30/2024 8:57:54 PM 0.575 SINGLEP DELAYED311 TID18 Was still under construction: 9000 7/30/2024 8:57:54 PM 0.575 SINGLEP DELAYED312 TID18 Was still under construction: 9000 7/30/2024 8:57:54 PM 0.575 SINGLEP DELAYED313 TID18 Was still under construction: 9000 7/30/2024 8:57:56 PM 0.575 SINGLEP DELAYED314 TID18 World saved in 1,004 ms 7/30/2024 8:58:13 PM 0.575 SINGLEP DELAYED315 TID24 Was still under construction: 6000 7/30/2024 8:58:13 PM 0.575 SINGLEP DELAYED316 TID24 Was still under construction: 6000 7/30/2024 8:58:13 PM 0.575 SINGLEP DELAYED317 TID24 Was still under construction: 6000 7/30/2024 8:58:20 PM 0.575 SINGLEP DELAYED318 TID8 Was still under construction: 3000 7/30/2024 8:58:20 PM 0.575 SINGLEP DELAYED319 TID8 Was still under construction: 3000 7/30/2024 8:58:20 PM 0.575 SINGLEP DELAYED320 TID8 Was still under construction: 3000 7/30/2024 8:58:37 PM 0.575 SINGLEP DELAYED321 TID25 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 7/30/2024 8:59:06 PM 0.575 SINGLEP DELAYED322 TID10 Construction done! 0 7/30/2024 8:59:06 PM 0.575 SINGLEP DELAYED323 TID10 Construction done! 0 7/30/2024 8:59:06 PM 0.575 SINGLEP DELAYED324 TID10 Construction done! 0 7/30/2024 8:59:07 PM 0.575 SINGLEP DELAYED325 TID10 World saved in 1,001 ms 7/30/2024 8:59:09 PM 0.575 SINGLEP DELAYED326 TID18 Was still under construction: 1200 7/30/2024 8:59:09 PM 0.575 SINGLEP DELAYED327 TID18 Was still under construction: 1200 7/30/2024 8:59:09 PM 0.575 SINGLEP DELAYED328 TID18 Was still under construction: 1200 7/30/2024 8:59:09 PM 0.575 SINGLEP DELAYED329 TID18 Was still under construction: 1200 7/30/2024 8:59:10 PM 0.575 SINGLEP DELAYED330 TID37 Was still under construction: 800 7/30/2024 8:59:10 PM 0.575 SINGLEP DELAYED331 TID37 Was still under construction: 800 7/30/2024 8:59:10 PM 0.575 SINGLEP DELAYED332 TID37 Was still under construction: 800 7/30/2024 8:59:10 PM 0.575 SINGLEP DELAYED333 TID37 Was still under construction: 800 7/30/2024 8:59:11 PM 0.575 SINGLEP DELAYED334 TID15 Was still under construction: 400 7/30/2024 8:59:11 PM 0.575 SINGLEP DELAYED335 TID15 Was still under construction: 400 7/30/2024 8:59:11 PM 0.575 SINGLEP DELAYED336 TID15 Was still under construction: 400 7/30/2024 8:59:11 PM 0.575 SINGLEP DELAYED337 TID15 Was still under construction: 400 7/30/2024 8:59:12 PM 0.575 SINGLEP DELAYED338 TID6 Construction done! 0 7/30/2024 8:59:12 PM 0.575 SINGLEP DELAYED339 TID6 Construction done! 0 7/30/2024 8:59:12 PM 0.575 SINGLEP DELAYED340 TID6 Construction done! 0 7/30/2024 8:59:12 PM 0.575 SINGLEP DELAYED341 TID6 Construction done! 0 7/30/2024 8:59:12 PM 0.575 SINGLEP DELAYED342 TID15 World saved in 1,049 ms 7/30/2024 8:59:15 PM 0.575 SINGLEP DELAYED343 TID29 World saved in 992 ms 7/30/2024 8:59:31 PM 0.575 SINGLEP DELAYED344 TID26 World saved in 960 ms 7/30/2024 8:59:36 PM 0.575 SINGLEP DELAYED345 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:36 PM 0.575 SINGLEP DELAYED346 TID36 World saved in 1,062 ms 7/30/2024 8:59:39 PM 0.575 SINGLEP DELAYED347 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:39 PM 0.575 SINGLEP DELAYED348 TID28 World saved in 996 ms 7/30/2024 8:59:41 PM 0.575 SINGLEP DELAYED349 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:41 PM 0.575 SINGLEP DELAYED350 TID11 World saved in 1,076 ms 7/30/2024 8:59:43 PM 0.575 SINGLEP DELAYED351 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:43 PM 0.575 SINGLEP DELAYED352 TID33 World saved in 985 ms 7/30/2024 8:59:45 PM 0.575 SINGLEP DELAYED353 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:45 PM 0.575 SINGLEP DELAYED354 TID25 World saved in 1,011 ms 7/30/2024 8:59:52 PM 0.575 SINGLEP DELAYED355 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 8:59:52 PM 0.575 SINGLEP DELAYED356 TID36 World saved in 983 ms 7/30/2024 9:01:21 PM 0.575 SINGLEP DELAYED357 TID28 Was still under construction: 60600 7/30/2024 9:01:36 PM 0.575 SINGLEP DELAYED358 TID7 Was still under construction: 51200 7/30/2024 9:01:41 PM 0.575 SINGLEP DELAYED359 TID23 Was still under construction: 41800 7/30/2024 9:01:42 PM 0.575 SINGLEP DELAYED360 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:01:42 PM 0.575 SINGLEP DELAYED361 TID23 World saved in 1,078 ms 7/30/2024 9:01:42 PM 0.575 SINGLEP DELAYED362 TID10 Was still under construction: 32400 7/30/2024 9:01:44 PM 0.575 SINGLEP DELAYED363 TID31 Was still under construction: 23000 7/30/2024 9:01:45 PM 0.575 SINGLEP DELAYED364 TID11 Was still under construction: 13600 7/30/2024 9:01:46 PM 0.575 SINGLEP DELAYED365 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:01:46 PM 0.575 SINGLEP DELAYED366 TID12 World saved in 1,032 ms 7/30/2024 9:01:55 PM 0.575 SINGLEP DELAYED367 TID17 Was still under construction: 4200 7/30/2024 9:01:55 PM 0.575 SINGLEP DELAYED368 TID17 Was still under construction: 1200 7/30/2024 9:01:55 PM 0.575 SINGLEP DELAYED369 TID17 Was still under construction: 1200 7/30/2024 9:01:59 PM 0.575 SINGLEP DELAYED370 TID8 Construction done! 0 7/30/2024 9:01:59 PM 0.575 SINGLEP DELAYED371 TID8 Was still under construction: 800 7/30/2024 9:01:59 PM 0.575 SINGLEP DELAYED372 TID8 Was still under construction: 800 7/30/2024 9:02:11 PM 0.575 SINGLEP DELAYED373 TID11 Was still under construction: 400 7/30/2024 9:02:11 PM 0.575 SINGLEP DELAYED374 TID11 Was still under construction: 400 7/30/2024 9:02:12 PM 0.575 SINGLEP DELAYED375 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:02:12 PM 0.575 SINGLEP DELAYED376 TID11 World saved in 1,014 ms 7/30/2024 9:02:18 PM 0.575 SINGLEP DELAYED377 TID22 Construction done! 0 7/30/2024 9:02:18 PM 0.575 SINGLEP DELAYED378 TID22 Construction done! 0 7/30/2024 9:02:34 PM 0.575 SINGLEP DELAYED379 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:02:34 PM 0.575 SINGLEP DELAYED380 TID14 World saved in 1,010 ms 7/30/2024 9:02:40 PM 0.575 SINGLEP DELAYED381 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:02:40 PM 0.575 SINGLEP DELAYED382 TID36 World saved in 1,075 ms 7/30/2024 9:02:42 PM 0.575 SINGLEP DELAYED383 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:02:42 PM 0.575 SINGLEP DELAYED384 TID35 World saved in 1,032 ms 7/30/2024 9:02:44 PM 0.575 SINGLEP DELAYED385 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Null/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/30/2024 9:02:44 PM 0.575 SINGLEP DELAYED386 TID29 World saved in 1,096 ms 7/30/2024 9:02:49 PM 0.575 SINGLEP Set secondary AA type on Zodiac Camera to: SMAAHigh 7/31/2024 3:07:02 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/31/2024 3:07:02 PM SINGLEP Opening Eyes (0.1173s) 7/31/2024 3:07:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2024 3:07:02 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/31/2024 3:07:02 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 7/31/2024 3:07:02 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 7/31/2024 3:07:02 PM 0.576 SINGLEP Examining Inner Self (0.2018s) 7/31/2024 3:07:02 PM 0.576 SINGLEP Returning King (0.0050s) 7/31/2024 3:07:02 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 45ms 7/31/2024 3:07:03 PM 0.576 SINGLEP Check For Extra Squires (0.4295s) 7/31/2024 3:07:03 PM 0.576 SINGLEP 485 Xml Files Parsed in 379ms 7/31/2024 3:07:03 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/31/2024 3:07:03 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0248s) 7/31/2024 3:07:03 PM 0.576 SINGLEP Update mod and expansion statuses! 7/31/2024 3:07:03 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0210s) 7/31/2024 3:07:03 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 7/31/2024 3:07:03 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/31/2024 3:07:03 PM 0.576 SINGLEP Disperse Diaspora (0.4923s) 7/31/2024 3:07:03 PM 0.576 SINGLEP Wonder About Those Spiders (0.0431s) 7/31/2024 3:07:03 PM 0.576 SINGLEP Reassure Self (0.0095s) 7/31/2024 3:07:04 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1630s) 7/31/2024 3:07:06 PM 0.576 SINGLEP Sound Search (2.2346s) 7/31/2024 3:07:06 PM 0.576 SINGLEP Polishing Stones (0.0435s) 7/31/2024 3:07:06 PM 0.576 SINGLEP Making Connections (0.2042s) 7/31/2024 3:07:06 PM 0.576 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Sound Search (2.2s) 7/31/2024 3:07:06 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 7/31/2024 3:07:06 PM 0.576 SINGLEP Linked all icons to rows in 9ms. 7/31/2024 3:07:06 PM 0.576 SINGLEP DELAYED3 TID33 Finished loading all LevelType contents in 0.2s 7/31/2024 3:07:06 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 7/31/2024 3:07:06 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/31/2024 3:07:07 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/31/2024 3:07:06 PM 0.576 SINGLEP DELAYED4 TID20 4.4 seconds total load time and post-editing time. 7/31/2024 3:07:07 PM 0.576 SINGLEP 565 materials found. 7/31/2024 3:07:07 PM 0.576 SINGLEP DELAYED5 TID18 1,463 pools initialized with 466,005 items in 268ms 7/31/2024 3:43:22 PM 0.576 SINGLEP DELAYED6 TID17 1188ms to read savegame 'Null/Autosave Landing Turn 219' to intermediate format. 7/31/2024 3:43:24 PM 0.576 SINGLEP DELAYED7 TID17 1280ms to process 'Null/Autosave Landing Turn 219' data fully. 7/31/2024 3:43:24 PM 0.576 SINGLEP DELAYED8 TID17 Loaded tiles: 807 (841 cells) 7/31/2024 3:43:24 PM 0.576 SINGLEP DELAYED9 TID9 Finished FillAnyMissingSimBuildings, we had 282 new buildings, and 30275 total items. SkippedBuildings: 29993 AddedBuildings: 282 CellCountChecked: 841 7/31/2024 3:43:25 PM 0.576 SINGLEP DELAYED10 TID9 Finished RunGameStartOnBGThread in 791ms. We have 30275 total items. 7/31/2024 3:43:26 PM 0.576 SINGLEP DELAYED11 TID13 Finished adding outdoor spots 441 cells, adding 30 spots in the process. This took 383ms 7/31/2024 3:43:26 PM 0.576 SINGLEP DELAYED12 TID13 Finished adding initial NPC Guards for 278 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 3:46:46 PM 0.576 SINGLEP DELAYED13 TID6 1738ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 3:46:47 PM 0.576 SINGLEP DELAYED14 TID6 445ms to process 'Saving/100 done' data fully. 7/31/2024 3:46:47 PM 0.576 SINGLEP DELAYED15 TID6 Loaded tiles: 807 (841 cells) 7/31/2024 3:46:48 PM 0.576 SINGLEP DELAYED16 TID15 Finished RunGameStartOnBGThread in 66ms. We have 27195 total items. 7/31/2024 3:46:49 PM 0.576 SINGLEP DELAYED17 TID36 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 361ms 7/31/2024 3:46:49 PM 0.576 SINGLEP DELAYED18 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 3:48:29 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 14 t1-0 t2-314 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:48:29 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 16 t1-0 t2-314 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:48:29 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 18 t1-0 t2-314 t3-20 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:48:29 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 20 t1-0 t2-314 t3-20 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:48:29 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 22 t1-1 t2-314 t3-20 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:51:28 PM 0.576 SINGLEP DELAYED19 TID16 1086ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 3:51:28 PM 0.576 SINGLEP DELAYED20 TID16 451ms to process 'Saving/100 done' data fully. 7/31/2024 3:51:28 PM 0.576 SINGLEP DELAYED21 TID16 Loaded tiles: 807 (841 cells) 7/31/2024 3:51:29 PM 0.576 SINGLEP DELAYED22 TID10 Finished RunGameStartOnBGThread in 256ms. We have 27195 total items. 7/31/2024 3:51:30 PM 0.576 SINGLEP DELAYED23 TID7 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 360ms 7/31/2024 3:51:30 PM 0.576 SINGLEP DELAYED24 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 3:59:22 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 60 t1-0 t2-320 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:59:22 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 62 t1-0 t2-320 t3-20 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:59:22 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 64 t1-0 t2-320 t3-20 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:59:22 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 66 t1-1 t2-320 t3-20 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 3:59:56 PM 0.576 SINGLEP DELAYED25 TID21 1122ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 3:59:56 PM 0.576 SINGLEP DELAYED26 TID21 449ms to process 'Saving/100 done' data fully. 7/31/2024 3:59:56 PM 0.576 SINGLEP DELAYED27 TID21 Loaded tiles: 807 (841 cells) 7/31/2024 3:59:57 PM 0.576 SINGLEP DELAYED28 TID32 Finished RunGameStartOnBGThread in 63ms. We have 27195 total items. 7/31/2024 3:59:58 PM 0.576 SINGLEP DELAYED29 TID27 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 384ms 7/31/2024 3:59:58 PM 0.576 SINGLEP DELAYED30 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 4:00:17 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 110 t1-0 t2-328 t3-18 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:00:51 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 162 t1-0 t2-336 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:00:58 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 177 t1-0 t2-338 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:00:58 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 179 t1-0 t2-338 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:01:07 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 193 t1-0 t2-340 t3-24 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:01:14 PM 0.576 SINGLEP DELAYED31 TID19 1113ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 4:01:14 PM 0.576 SINGLEP DELAYED32 TID19 474ms to process 'Saving/100 done' data fully. 7/31/2024 4:01:14 PM 0.576 SINGLEP DELAYED33 TID19 Loaded tiles: 807 (841 cells) 7/31/2024 4:01:15 PM 0.576 SINGLEP DELAYED34 TID33 Finished RunGameStartOnBGThread in 70ms. We have 27195 total items. 7/31/2024 4:01:16 PM 0.576 SINGLEP DELAYED35 TID15 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 367ms 7/31/2024 4:01:16 PM 0.576 SINGLEP DELAYED36 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 4:01:39 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 285 t1-0 t2-353 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:01:54 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 341 t1-0 t2-361 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:07 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 410 t1-0 t2-371 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:07 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 412 t1-0 t2-371 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:17 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 425 t1-0 t2-373 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:17 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 427 t1-0 t2-373 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:34 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 538 t1-0 t2-389 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:02:34 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 540 t1-0 t2-389 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:31 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 553 t1-0 t2-391 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:31 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 555 t1-0 t2-391 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:35 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 568 t1-0 t2-393 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:35 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 570 t1-0 t2-393 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:48 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 641 t1-0 t2-403 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:06:48 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 643 t1-0 t2-403 t3-20 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:10:57 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 7/31/2024 4:20:01 PM 0.576 SINGLEP DELAYED37 TID12 World saved in 839 ms 7/31/2024 4:20:24 PM 0.576 SINGLEP DELAYED38 TID6 Construction done! 0 7/31/2024 4:38:59 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 998 t1-0 t2-435 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 4:48:56 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1012 t1-0 t2-437 t3-20 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:05:52 PM 0.576 SINGLEP DELAYED39 TID6 World saved in 808 ms 7/31/2024 5:18:12 PM 0.576 SINGLEP DELAYED40 TID23 World saved in 812 ms 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1185 t1-0 t2-453 t3-22 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1187 t1-0 t2-453 t3-22 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1189 t1-1 t2-453 t3-22 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1191 t1-0 t2-453 t3-22 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1193 t1-0 t2-453 t3-22 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1195 t1-1 t2-453 t3-22 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:45:23 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1197 t1-2 t2-453 t3-22 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 5:50:26 PM 0.576 SINGLEP DELAYED41 TID17 1094ms to read savegame 'Saving/2. Past murder investigation' to intermediate format. 7/31/2024 5:50:26 PM 0.576 SINGLEP DELAYED42 TID17 446ms to process 'Saving/2. Past murder investigation' data fully. 7/31/2024 5:50:26 PM 0.576 SINGLEP DELAYED43 TID17 Loaded tiles: 807 (841 cells) 7/31/2024 5:50:27 PM 0.576 SINGLEP DELAYED44 TID14 Finished RunGameStartOnBGThread in 58ms. We have 32177 total items. 7/31/2024 5:50:28 PM 0.576 SINGLEP DELAYED45 TID30 Finished adding outdoor spots 441 cells, adding 40543 spots in the process. This took 380ms 7/31/2024 5:50:28 PM 0.576 SINGLEP DELAYED46 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 5:51:11 PM 0.576 SINGLEP DELAYED47 TID20 1271ms to read savegame 'Saving/10. Get Power' to intermediate format. 7/31/2024 5:51:11 PM 0.576 SINGLEP DELAYED48 TID20 442ms to process 'Saving/10. Get Power' data fully. 7/31/2024 5:51:11 PM 0.576 SINGLEP DELAYED49 TID20 Loaded tiles: 807 (841 cells) 7/31/2024 5:51:12 PM 0.576 SINGLEP DELAYED50 TID35 Finished RunGameStartOnBGThread in 234ms. We have 29150 total items. 7/31/2024 5:51:13 PM 0.576 SINGLEP DELAYED51 TID6 Finished adding outdoor spots 441 cells, adding 39172 spots in the process. This took 430ms 7/31/2024 5:51:13 PM 0.576 SINGLEP DELAYED52 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 5:51:45 PM 0.576 SINGLEP DELAYED53 TID25 Deleted orphan autosave file which was not linked with an actual save file: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 399.autosave' 7/31/2024 5:51:45 PM 0.576 SINGLEP DELAYED54 TID25 World saved in 833 ms 7/31/2024 6:02:17 PM 0.576 SINGLEP DELAYED55 TID6 1104ms to read savegame 'Saving/6. Secured food' to intermediate format. 7/31/2024 6:02:17 PM 0.576 SINGLEP DELAYED56 TID6 446ms to process 'Saving/6. Secured food' data fully. 7/31/2024 6:02:17 PM 0.576 SINGLEP DELAYED57 TID6 Loaded tiles: 807 (841 cells) 7/31/2024 6:02:18 PM 0.576 SINGLEP DELAYED58 TID37 Finished RunGameStartOnBGThread in 57ms. We have 31171 total items. 7/31/2024 6:02:19 PM 0.576 SINGLEP DELAYED59 TID24 Finished adding outdoor spots 441 cells, adding 40062 spots in the process. This took 400ms 7/31/2024 6:02:19 PM 0.576 SINGLEP DELAYED60 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:02:27 PM 0.576 SINGLEP DELAYED61 TID6 1348ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 6:02:28 PM 0.576 SINGLEP DELAYED62 TID6 462ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 6:02:28 PM 0.576 SINGLEP DELAYED63 TID6 Loaded tiles: 807 (841 cells) 7/31/2024 6:02:29 PM 0.576 SINGLEP DELAYED64 TID13 Finished RunGameStartOnBGThread in 66ms. We have 31380 total items. 7/31/2024 6:02:30 PM 0.576 SINGLEP DELAYED65 TID36 Finished adding outdoor spots 441 cells, adding 40045 spots in the process. This took 412ms 7/31/2024 6:02:30 PM 0.576 SINGLEP DELAYED66 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:23:15 PM 0.576 SINGLEP DELAYED67 TID16 946ms to read savegame 'Saving/10. Get Power' to intermediate format. 7/31/2024 6:23:15 PM 0.576 SINGLEP DELAYED68 TID16 438ms to process 'Saving/10. Get Power' data fully. 7/31/2024 6:23:15 PM 0.576 SINGLEP DELAYED69 TID16 Loaded tiles: 807 (841 cells) 7/31/2024 6:23:16 PM 0.576 SINGLEP DELAYED70 TID12 Finished RunGameStartOnBGThread in 58ms. We have 29150 total items. 7/31/2024 6:23:17 PM 0.576 SINGLEP DELAYED71 TID34 Finished adding outdoor spots 441 cells, adding 39259 spots in the process. This took 411ms 7/31/2024 6:23:17 PM 0.576 SINGLEP DELAYED72 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:23:33 PM 0.576 SINGLEP DELAYED73 TID13 World saved in 825 ms 7/31/2024 6:23:36 PM 0.576 SINGLEP DELAYED74 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:23:36 PM 0.576 SINGLEP DELAYED75 TID32 World saved in 832 ms 7/31/2024 6:23:38 PM 0.576 SINGLEP DELAYED76 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:23:38 PM 0.576 SINGLEP DELAYED77 TID10 World saved in 828 ms 7/31/2024 6:23:41 PM 0.576 SINGLEP DELAYED78 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:23:41 PM 0.576 SINGLEP DELAYED79 TID14 World saved in 839 ms 7/31/2024 6:38:11 PM 0.576 SINGLEP DELAYED80 TID20 1111ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 6:38:11 PM 0.576 SINGLEP DELAYED81 TID20 449ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 6:38:11 PM 0.576 SINGLEP DELAYED82 TID20 Loaded tiles: 807 (841 cells) 7/31/2024 6:38:11 PM 0.576 SINGLEP DELAYED83 TID28 Finished RunGameStartOnBGThread in 59ms. We have 31380 total items. 7/31/2024 6:38:13 PM 0.576 SINGLEP DELAYED84 TID32 Finished adding outdoor spots 441 cells, adding 40118 spots in the process. This took 398ms 7/31/2024 6:38:13 PM 0.576 SINGLEP DELAYED85 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:39:58 PM 0.576 SINGLEP DELAYED86 TID17 1139ms to read savegame 'Saving/6. Secured food' to intermediate format. 7/31/2024 6:39:59 PM 0.576 SINGLEP DELAYED87 TID17 447ms to process 'Saving/6. Secured food' data fully. 7/31/2024 6:39:59 PM 0.576 SINGLEP DELAYED88 TID17 Loaded tiles: 807 (841 cells) 7/31/2024 6:40:00 PM 0.576 SINGLEP DELAYED89 TID6 Finished RunGameStartOnBGThread in 59ms. We have 31171 total items. 7/31/2024 6:40:01 PM 0.576 SINGLEP DELAYED90 TID22 Finished adding outdoor spots 441 cells, adding 40063 spots in the process. This took 421ms 7/31/2024 6:40:01 PM 0.576 SINGLEP DELAYED91 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:40:15 PM 0.576 SINGLEP DELAYED92 TID23 973ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 6:40:15 PM 0.576 SINGLEP DELAYED93 TID23 688ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 6:40:15 PM 0.576 SINGLEP DELAYED94 TID23 Loaded tiles: 807 (841 cells) 7/31/2024 6:40:16 PM 0.576 SINGLEP DELAYED95 TID11 Finished RunGameStartOnBGThread in 58ms. We have 31380 total items. 7/31/2024 6:40:17 PM 0.576 SINGLEP DELAYED96 TID32 Finished adding outdoor spots 441 cells, adding 40215 spots in the process. This took 390ms 7/31/2024 6:40:17 PM 0.576 SINGLEP DELAYED97 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:40:25 PM 0.576 SINGLEP DELAYED98 TID25 965ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 7/31/2024 6:40:26 PM 0.576 SINGLEP DELAYED99 TID25 520ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 7/31/2024 6:40:26 PM 0.576 SINGLEP DELAYED100 TID25 Loaded tiles: 807 (841 cells) 7/31/2024 6:40:27 PM 0.576 SINGLEP DELAYED101 TID9 Finished RunGameStartOnBGThread in 59ms. We have 32197 total items. 7/31/2024 6:40:28 PM 0.576 SINGLEP DELAYED102 TID8 Finished adding outdoor spots 441 cells, adding 40386 spots in the process. This took 389ms 7/31/2024 6:40:28 PM 0.576 SINGLEP DELAYED103 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:41:51 PM 0.576 SINGLEP DELAYED104 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:41:51 PM 0.576 SINGLEP DELAYED105 TID25 World saved in 833 ms 7/31/2024 6:43:51 PM 0.576 SINGLEP DELAYED106 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:43:51 PM 0.576 SINGLEP DELAYED107 TID37 World saved in 843 ms 7/31/2024 6:44:32 PM 0.576 SINGLEP DELAYED108 TID20 Construction done! 0 7/31/2024 6:44:32 PM 0.576 SINGLEP DELAYED109 TID20 Construction done! 0 7/31/2024 6:44:32 PM 0.576 SINGLEP DELAYED110 TID20 Construction done! 0 7/31/2024 6:44:35 PM 0.576 SINGLEP DELAYED111 TID11 Construction done! 0 7/31/2024 6:44:38 PM 0.576 SINGLEP DELAYED112 TID22 Construction done! 0 7/31/2024 6:44:39 PM 0.576 SINGLEP DELAYED113 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:44:39 PM 0.576 SINGLEP DELAYED114 TID22 World saved in 890 ms 7/31/2024 6:44:42 PM 0.576 SINGLEP DELAYED115 TID19 Construction done! 0 7/31/2024 6:44:46 PM 0.576 SINGLEP DELAYED116 TID28 Construction done! 0 7/31/2024 6:44:50 PM 0.576 SINGLEP DELAYED117 TID16 Construction done! 0 7/31/2024 6:44:51 PM 0.576 SINGLEP DELAYED118 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:44:51 PM 0.576 SINGLEP DELAYED119 TID16 World saved in 838 ms 7/31/2024 6:44:52 PM 0.576 SINGLEP DELAYED120 TID24 Construction done! 0 7/31/2024 6:49:06 PM 0.576 SINGLEP DELAYED121 TID21 1167ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 6:49:06 PM 0.576 SINGLEP DELAYED122 TID21 444ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 6:49:06 PM 0.576 SINGLEP DELAYED123 TID21 Loaded tiles: 807 (841 cells) 7/31/2024 6:49:07 PM 0.576 SINGLEP DELAYED124 TID13 Finished RunGameStartOnBGThread in 58ms. We have 31380 total items. 7/31/2024 6:49:08 PM 0.576 SINGLEP DELAYED125 TID25 Finished adding outdoor spots 441 cells, adding 40100 spots in the process. This took 402ms 7/31/2024 6:49:08 PM 0.576 SINGLEP DELAYED126 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:56:04 PM 0.576 SINGLEP DELAYED127 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 6:56:04 PM 0.576 SINGLEP DELAYED128 TID38 World saved in 854 ms 7/31/2024 6:56:39 PM 0.576 SINGLEP DELAYED129 TID24 978ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 6:56:40 PM 0.576 SINGLEP DELAYED130 TID24 448ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 6:56:40 PM 0.576 SINGLEP DELAYED131 TID24 Loaded tiles: 807 (841 cells) 7/31/2024 6:56:40 PM 0.576 SINGLEP DELAYED132 TID35 Finished RunGameStartOnBGThread in 56ms. We have 31380 total items. 7/31/2024 6:56:41 PM 0.576 SINGLEP DELAYED133 TID13 Finished adding outdoor spots 441 cells, adding 40224 spots in the process. This took 485ms 7/31/2024 6:56:41 PM 0.576 SINGLEP DELAYED134 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 6:58:48 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:58:48 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:58:50 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:58:50 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:58:57 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:58:57 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:02 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:02 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:04 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:04 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:05 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:05 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:10 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1310 t1-0 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 6:59:10 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1312 t1-1 t2-164 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 7:00:01 PM 0.576 SINGLEP DELAYED135 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:00:01 PM 0.576 SINGLEP DELAYED136 TID22 World saved in 847 ms 7/31/2024 7:01:31 PM 0.576 SINGLEP DELAYED137 TID7 Was still under construction: 1200 7/31/2024 7:01:31 PM 0.576 SINGLEP DELAYED138 TID7 Was still under construction: 1200 7/31/2024 7:02:14 PM 0.576 SINGLEP DELAYED139 TID13 Was still under construction: 800 7/31/2024 7:02:14 PM 0.576 SINGLEP DELAYED140 TID13 Was still under construction: 800 7/31/2024 7:02:15 PM 0.576 SINGLEP DELAYED141 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:02:15 PM 0.576 SINGLEP DELAYED142 TID13 World saved in 845 ms 7/31/2024 7:02:30 PM 0.576 SINGLEP DELAYED143 TID33 Was still under construction: 400 7/31/2024 7:02:30 PM 0.576 SINGLEP DELAYED144 TID33 Was still under construction: 400 7/31/2024 7:02:44 PM 0.576 SINGLEP DELAYED145 TID36 Construction done! 0 7/31/2024 7:02:44 PM 0.576 SINGLEP DELAYED146 TID36 Construction done! 0 7/31/2024 7:02:49 PM 0.576 SINGLEP DELAYED147 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:02:49 PM 0.576 SINGLEP DELAYED148 TID34 World saved in 853 ms 7/31/2024 7:03:37 PM 0.576 SINGLEP DELAYED149 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:03:37 PM 0.576 SINGLEP DELAYED150 TID15 World saved in 847 ms 7/31/2024 7:04:26 PM 0.576 SINGLEP DELAYED151 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:04:26 PM 0.576 SINGLEP DELAYED152 TID35 World saved in 852 ms 7/31/2024 7:05:54 PM 0.576 SINGLEP DELAYED153 TID15 Was still under construction: 1200 7/31/2024 7:05:54 PM 0.576 SINGLEP DELAYED154 TID15 Was still under construction: 1200 7/31/2024 7:05:54 PM 0.576 SINGLEP DELAYED155 TID15 Construction done! 0 7/31/2024 7:05:54 PM 0.576 SINGLEP DELAYED156 TID15 Construction done! 0 7/31/2024 7:05:54 PM 0.576 SINGLEP DELAYED157 TID15 Construction done! 0 7/31/2024 7:05:55 PM 0.576 SINGLEP DELAYED158 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 7:05:55 PM 0.576 SINGLEP DELAYED159 TID15 World saved in 900 ms 7/31/2024 7:51:10 PM 0.576 SINGLEP DELAYED160 TID38 988ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 7:51:10 PM 0.576 SINGLEP DELAYED161 TID38 556ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 7:51:10 PM 0.576 SINGLEP DELAYED162 TID38 Loaded tiles: 807 (841 cells) 7/31/2024 7:51:11 PM 0.576 SINGLEP DELAYED163 TID17 Finished RunGameStartOnBGThread in 55ms. We have 31380 total items. 7/31/2024 7:51:13 PM 0.576 SINGLEP DELAYED164 TID33 Finished adding outdoor spots 441 cells, adding 40168 spots in the process. This took 406ms 7/31/2024 7:51:13 PM 0.576 SINGLEP DELAYED165 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 7:51:46 PM 0.576 SINGLEP DELAYED166 TID19 1436ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 7:51:47 PM 0.576 SINGLEP DELAYED167 TID19 438ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 7:51:47 PM 0.576 SINGLEP DELAYED168 TID19 Loaded tiles: 807 (841 cells) 7/31/2024 7:51:48 PM 0.576 SINGLEP DELAYED169 TID12 Finished RunGameStartOnBGThread in 55ms. We have 31380 total items. 7/31/2024 7:51:49 PM 0.576 SINGLEP DELAYED170 TID16 Finished adding outdoor spots 441 cells, adding 40207 spots in the process. This took 378ms 7/31/2024 7:51:49 PM 0.576 SINGLEP DELAYED171 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:02:02 PM 0.576 SINGLEP DELAYED172 TID16 1347ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 8:02:03 PM 0.576 SINGLEP DELAYED173 TID16 442ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 8:02:03 PM 0.576 SINGLEP DELAYED174 TID16 Loaded tiles: 807 (841 cells) 7/31/2024 8:02:04 PM 0.576 SINGLEP DELAYED175 TID32 Finished RunGameStartOnBGThread in 55ms. We have 31380 total items. 7/31/2024 8:02:05 PM 0.576 SINGLEP DELAYED176 TID8 Finished adding outdoor spots 441 cells, adding 40213 spots in the process. This took 396ms 7/31/2024 8:02:05 PM 0.576 SINGLEP DELAYED177 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:02:23 PM 0.576 SINGLEP DELAYED178 TID21 1347ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 7/31/2024 8:02:24 PM 0.576 SINGLEP DELAYED179 TID21 443ms to process 'Saving/5. Tents eliminated' data fully. 7/31/2024 8:02:24 PM 0.576 SINGLEP DELAYED180 TID21 Loaded tiles: 807 (841 cells) 7/31/2024 8:02:25 PM 0.576 SINGLEP DELAYED181 TID36 Finished RunGameStartOnBGThread in 83ms. We have 31380 total items. 7/31/2024 8:02:26 PM 0.576 SINGLEP DELAYED182 TID25 Finished adding outdoor spots 441 cells, adding 40103 spots in the process. This took 389ms 7/31/2024 8:02:26 PM 0.576 SINGLEP DELAYED183 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:02:34 PM 0.576 SINGLEP DELAYED184 TID14 World saved in 881 ms 7/31/2024 8:04:49 PM 0.576 SINGLEP DELAYED185 TID25 1214ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 8:04:50 PM 0.576 SINGLEP DELAYED186 TID25 466ms to process 'Saving/100 done' data fully. 7/31/2024 8:04:50 PM 0.576 SINGLEP DELAYED187 TID25 Loaded tiles: 807 (841 cells) 7/31/2024 8:04:50 PM 0.576 SINGLEP DELAYED188 TID35 Finished RunGameStartOnBGThread in 72ms. We have 27195 total items. 7/31/2024 8:04:52 PM 0.576 SINGLEP DELAYED189 TID28 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 368ms 7/31/2024 8:04:52 PM 0.576 SINGLEP DELAYED190 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:05:34 PM 0.576 SINGLEP DELAYED191 TID26 World saved in 856 ms 7/31/2024 8:05:59 PM 0.576 SINGLEP DELAYED192 TID32 Construction done! 0 7/31/2024 8:49:19 PM 0.576 SINGLEP DELAYED193 TID38 1013ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 7/31/2024 8:49:20 PM 0.576 SINGLEP DELAYED194 TID38 520ms to process 'Saving/1. First Turn In Landing' data fully. 7/31/2024 8:49:20 PM 0.576 SINGLEP DELAYED195 TID38 Loaded tiles: 807 (841 cells) 7/31/2024 8:49:20 PM 0.576 SINGLEP DELAYED196 TID39 Finished RunGameStartOnBGThread in 256ms. We have 32177 total items. 7/31/2024 8:49:22 PM 0.576 SINGLEP DELAYED197 TID36 Finished adding outdoor spots 441 cells, adding 40492 spots in the process. This took 380ms 7/31/2024 8:49:22 PM 0.576 SINGLEP DELAYED198 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:49:44 PM 0.576 SINGLEP DELAYED199 TID19 1028ms to read savegame 'Saving/2. Past murder investigation' to intermediate format. 7/31/2024 8:49:44 PM 0.576 SINGLEP DELAYED200 TID19 458ms to process 'Saving/2. Past murder investigation' data fully. 7/31/2024 8:49:44 PM 0.576 SINGLEP DELAYED201 TID19 Loaded tiles: 807 (841 cells) 7/31/2024 8:49:45 PM 0.576 SINGLEP DELAYED202 TID31 Finished RunGameStartOnBGThread in 50ms. We have 32177 total items. 7/31/2024 8:49:46 PM 0.576 SINGLEP DELAYED203 TID34 Finished adding outdoor spots 441 cells, adding 40513 spots in the process. This took 403ms 7/31/2024 8:49:46 PM 0.576 SINGLEP DELAYED204 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:50:08 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1442 t1-0 t2-205 t3-36 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 8:50:15 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 1442 t1-0 t2-205 t3-36 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 7/31/2024 8:50:35 PM 0.576 SINGLEP DELAYED205 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 7/31/2024 8:50:35 PM 0.576 SINGLEP DELAYED206 TID24 World saved in 880 ms 7/31/2024 8:56:58 PM 0.576 SINGLEP DELAYED207 TID17 1280ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 8:56:59 PM 0.576 SINGLEP DELAYED208 TID17 455ms to process 'Saving/100 done' data fully. 7/31/2024 8:56:59 PM 0.576 SINGLEP DELAYED209 TID17 Loaded tiles: 807 (841 cells) 7/31/2024 8:56:59 PM 0.576 SINGLEP DELAYED210 TID6 Finished RunGameStartOnBGThread in 68ms. We have 27195 total items. 7/31/2024 8:57:01 PM 0.576 SINGLEP DELAYED211 TID15 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 369ms 7/31/2024 8:57:01 PM 0.576 SINGLEP DELAYED212 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED213 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED214 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED215 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED216 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED217 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED218 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED219 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED220 TID8 Construction done! 0 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED221 TID8 Was still under construction: 1200 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED222 TID8 Was still under construction: 1200 7/31/2024 8:58:33 PM 0.576 SINGLEP DELAYED223 TID8 Was still under construction: 1200 7/31/2024 8:58:34 PM 0.576 SINGLEP DELAYED224 TID8 World saved in 868 ms 7/31/2024 8:58:35 PM 0.576 SINGLEP DELAYED225 TID9 Construction done! 0 7/31/2024 8:58:35 PM 0.576 SINGLEP DELAYED226 TID9 Was still under construction: 800 7/31/2024 8:58:35 PM 0.576 SINGLEP DELAYED227 TID9 Was still under construction: 800 7/31/2024 8:58:35 PM 0.576 SINGLEP DELAYED228 TID9 Was still under construction: 800 7/31/2024 8:58:37 PM 0.576 SINGLEP DELAYED229 TID35 Was still under construction: 400 7/31/2024 8:58:37 PM 0.576 SINGLEP DELAYED230 TID35 Was still under construction: 400 7/31/2024 8:58:37 PM 0.576 SINGLEP DELAYED231 TID35 Was still under construction: 400 7/31/2024 8:58:40 PM 0.576 SINGLEP DELAYED232 TID8 Construction done! 0 7/31/2024 8:58:40 PM 0.576 SINGLEP DELAYED233 TID8 Construction done! 0 7/31/2024 8:58:40 PM 0.576 SINGLEP DELAYED234 TID8 Construction done! 0 7/31/2024 8:58:41 PM 0.576 SINGLEP DELAYED235 TID9 World saved in 948 ms 7/31/2024 8:59:11 PM 0.576 SINGLEP DELAYED236 TID32 1075ms to read savegame 'Saving/100 done' to intermediate format. 7/31/2024 8:59:12 PM 0.576 SINGLEP DELAYED237 TID32 463ms to process 'Saving/100 done' data fully. 7/31/2024 8:59:12 PM 0.576 SINGLEP DELAYED238 TID32 Loaded tiles: 807 (841 cells) 7/31/2024 8:59:13 PM 0.576 SINGLEP DELAYED239 TID11 Finished RunGameStartOnBGThread in 66ms. We have 27195 total items. 7/31/2024 8:59:14 PM 0.576 SINGLEP DELAYED240 TID23 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 361ms 7/31/2024 8:59:14 PM 0.576 SINGLEP DELAYED241 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED242 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED243 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED244 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED245 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED246 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED247 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED248 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED249 TID18 Construction done! 0 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED250 TID18 Was still under construction: 1200 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED251 TID18 Was still under construction: 1200 7/31/2024 9:00:06 PM 0.576 SINGLEP DELAYED252 TID18 Was still under construction: 1200 7/31/2024 9:00:07 PM 0.576 SINGLEP DELAYED253 TID18 World saved in 872 ms 7/31/2024 9:00:07 PM 0.576 SINGLEP DELAYED254 TID15 Construction done! 0 7/31/2024 9:00:07 PM 0.576 SINGLEP DELAYED255 TID15 Was still under construction: 800 7/31/2024 9:00:07 PM 0.576 SINGLEP DELAYED256 TID15 Was still under construction: 800 7/31/2024 9:00:07 PM 0.576 SINGLEP DELAYED257 TID15 Was still under construction: 800 7/31/2024 9:00:09 PM 0.576 SINGLEP DELAYED258 TID25 Was still under construction: 400 7/31/2024 9:00:09 PM 0.576 SINGLEP DELAYED259 TID25 Was still under construction: 400 7/31/2024 9:00:09 PM 0.576 SINGLEP DELAYED260 TID25 Was still under construction: 400 7/31/2024 9:00:11 PM 0.576 SINGLEP DELAYED261 TID12 Construction done! 0 7/31/2024 9:00:11 PM 0.576 SINGLEP DELAYED262 TID12 Construction done! 0 7/31/2024 9:00:11 PM 0.576 SINGLEP DELAYED263 TID12 Construction done! 0 7/31/2024 9:00:12 PM 0.576 SINGLEP DELAYED264 TID6 World saved in 965 ms 7/31/2024 9:01:33 PM 0.576 SINGLEP DELAYED265 TID15 Was still under construction: 1200 7/31/2024 9:01:33 PM 0.576 SINGLEP DELAYED266 TID15 Was still under construction: 1200 7/31/2024 9:01:33 PM 0.576 SINGLEP DELAYED267 TID15 Was still under construction: 10000 7/31/2024 9:01:33 PM 0.576 SINGLEP DELAYED268 TID15 Was still under construction: 10000 7/31/2024 9:01:44 PM 0.576 SINGLEP DELAYED269 TID27 World saved in 868 ms 7/31/2024 9:31:29 PM 0.576 SINGLEP DELAYED270 TID32 Was still under construction: 800 7/31/2024 9:31:29 PM 0.576 SINGLEP DELAYED271 TID32 Was still under construction: 800 7/31/2024 9:31:29 PM 0.576 SINGLEP DELAYED272 TID32 Was still under construction: 8000 7/31/2024 9:31:29 PM 0.576 SINGLEP DELAYED273 TID32 Was still under construction: 8000 7/31/2024 9:31:36 PM 0.576 SINGLEP DELAYED274 TID15 Was still under construction: 400 7/31/2024 9:31:36 PM 0.576 SINGLEP DELAYED275 TID15 Was still under construction: 400 7/31/2024 9:31:36 PM 0.576 SINGLEP DELAYED276 TID15 Was still under construction: 6000 7/31/2024 9:31:36 PM 0.576 SINGLEP DELAYED277 TID15 Was still under construction: 6000 7/31/2024 9:31:37 PM 0.576 SINGLEP DELAYED278 TID18 World saved in 871 ms 8/1/2024 3:16:37 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/1/2024 3:16:37 PM SINGLEP Opening Eyes (0.1221s) 8/1/2024 3:16:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2024 3:16:37 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/1/2024 3:16:37 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/1/2024 3:16:37 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/1/2024 3:16:37 PM 0.576 SINGLEP Examining Inner Self (0.2013s) 8/1/2024 3:16:37 PM 0.576 SINGLEP Returning King (0.0050s) 8/1/2024 3:16:37 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 97ms 8/1/2024 3:16:38 PM 0.576 SINGLEP Check For Extra Squires (0.4443s) 8/1/2024 3:16:38 PM 0.576 SINGLEP 485 Xml Files Parsed in 340ms 8/1/2024 3:16:38 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0375s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Update mod and expansion statuses! 8/1/2024 3:16:38 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0241s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/1/2024 3:16:38 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/1/2024 3:16:38 PM 0.576 SINGLEP Disperse Diaspora (0.4729s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Wonder About Those Spiders (0.0460s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Reassure Self (0.0095s) 8/1/2024 3:16:38 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1773s) 8/1/2024 3:16:41 PM 0.576 SINGLEP Sound Search (2.4083s) 8/1/2024 3:16:41 PM 0.576 SINGLEP Polishing Stones (0.0481s) 8/1/2024 3:16:41 PM 0.576 SINGLEP Making Connections (0.1738s) 8/1/2024 3:16:41 PM 0.576 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Sound Search (2.4s) 8/1/2024 3:16:41 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/1/2024 3:16:41 PM 0.576 SINGLEP Linked all icons to rows in 9ms. 8/1/2024 3:16:41 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/1/2024 3:16:41 PM 0.576 SINGLEP DELAYED3 TID15 Finished loading all LevelType contents in 0.2s 8/1/2024 3:16:41 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/1/2024 3:16:42 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/1/2024 3:16:41 PM 0.576 SINGLEP DELAYED4 TID21 4.6 seconds total load time and post-editing time. 8/1/2024 3:16:42 PM 0.576 SINGLEP 565 materials found. 8/1/2024 3:16:42 PM 0.576 SINGLEP DELAYED5 TID20 1,463 pools initialized with 466,005 items in 262ms 8/1/2024 3:35:10 PM 0.576 SINGLEP DELAYED6 TID5 1374ms to read savegame 'Saving/Autosave Landing Turn 318' to intermediate format. 8/1/2024 3:35:10 PM 0.576 SINGLEP DELAYED7 TID5 615ms to process 'Saving/Autosave Landing Turn 318' data fully. 8/1/2024 3:35:10 PM 0.576 SINGLEP DELAYED8 TID5 Loaded tiles: 807 (841 cells) 8/1/2024 3:35:11 PM 0.576 SINGLEP DELAYED9 TID34 Finished RunGameStartOnBGThread in 321ms. We have 27198 total items. 8/1/2024 3:35:12 PM 0.576 SINGLEP DELAYED10 TID24 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 376ms 8/1/2024 3:35:12 PM 0.576 SINGLEP DELAYED11 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/1/2024 4:29:57 PM 0.576 SINGLEP DELAYED12 TID34 Construction done! 0 8/1/2024 4:29:57 PM 0.576 SINGLEP DELAYED13 TID34 Construction done! 0 8/1/2024 4:29:57 PM 0.576 SINGLEP DELAYED14 TID34 Was still under construction: 4000 8/1/2024 4:29:57 PM 0.576 SINGLEP DELAYED15 TID34 Was still under construction: 4000 8/1/2024 4:29:57 PM 0.576 SINGLEP DELAYED16 TID34 Construction done! 0 8/1/2024 4:29:58 PM 0.576 SINGLEP DELAYED17 TID6 Was still under construction: 2000 8/1/2024 4:29:58 PM 0.576 SINGLEP DELAYED18 TID6 Was still under construction: 2000 8/1/2024 4:30:00 PM 0.576 SINGLEP DELAYED19 TID24 Construction done! 0 8/1/2024 4:30:00 PM 0.576 SINGLEP DELAYED20 TID24 Construction done! 0 8/1/2024 4:30:01 PM 0.576 SINGLEP DELAYED21 TID24 World saved in 837 ms 8/1/2024 4:38:05 PM 0.576 SINGLEP DELAYED22 TID15 Will generate map: 440 cells targeted. Existing tile count: 0 8/1/2024 4:38:08 PM 0.576 SINGLEP DELAYED23 TID14 Generated names for 357 pois with missing names. 8/1/2024 4:38:08 PM 0.576 SINGLEP DELAYED24 TID14 Finished FillAnyMissingSimBuildings, we had 33675 new buildings, and 33675 total items. SkippedBuildings: 0 AddedBuildings: 33675 CellCountChecked: 841 8/1/2024 4:38:08 PM 0.576 SINGLEP DELAYED25 TID32 InitializePopulation WAS needed, 33675 buildings to handle. 8/1/2024 4:38:08 PM 0.576 SINGLEP DELAYED26 TID14 Finished RunGameStartOnBGThread in 184ms. We have 33675 total items. 8/1/2024 4:38:09 PM 0.576 SINGLEP DELAYED27 TID36 Finished adding outdoor spots 841 cells, adding 74355 spots in the process. This took 595ms 8/1/2024 4:38:09 PM 0.576 SINGLEP DELAYED28 TID36 Finished adding initial NPC Guards for 367 pois, adding 583 guard NPCs in the process. This took 232ms 8/1/2024 4:38:09 PM 0.576 SINGLEP DELAYED29 TID6 World saved in 908 ms 8/1/2024 4:39:13 PM 0.576 SINGLEP DELAYED30 TID26 World saved in 827 ms 8/1/2024 4:40:13 PM 0.576 SINGLEP DELAYED31 TID9 World saved in 826 ms 8/1/2024 4:40:18 PM 0.576 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 52 8/1/2024 4:40:23 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/1/2024 4:41:16 PM 0.576 SINGLEP DELAYED32 TID5 Construction done! 0 8/1/2024 4:41:16 PM 0.576 SINGLEP DELAYED33 TID5 Construction done! 0 8/1/2024 4:41:16 PM 0.576 SINGLEP DELAYED34 TID5 Construction done! 0 8/1/2024 4:41:16 PM 0.576 SINGLEP DELAYED35 TID5 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED36 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED37 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED38 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED39 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED40 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED41 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED42 TID13 Construction done! 0 8/1/2024 4:41:34 PM 0.576 SINGLEP DELAYED43 TID13 Construction done! 0 8/1/2024 4:41:35 PM 0.576 SINGLEP DELAYED44 TID13 World saved in 845 ms 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED45 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED46 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED47 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED48 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED49 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED50 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED51 TID13 Construction done! 0 8/1/2024 4:42:57 PM 0.576 SINGLEP DELAYED52 TID13 Construction done! 0 8/1/2024 4:43:31 PM 0.576 SINGLEP DELAYED53 TID34 World saved in 835 ms 8/1/2024 4:44:16 PM 0.576 SINGLEP DELAYED54 TID13 Construction done! 0 8/1/2024 4:44:31 PM 0.576 SINGLEP DELAYED55 TID36 World saved in 850 ms 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED56 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED57 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED58 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED59 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED60 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED61 TID27 Construction done! 0 8/1/2024 4:45:16 PM 0.576 SINGLEP DELAYED62 TID27 Construction done! 0 8/1/2024 4:45:25 PM 0.576 SINGLEP DELAYED63 TID35 Construction done! 0 8/1/2024 4:45:26 PM 0.576 SINGLEP DELAYED64 TID35 World saved in 837 ms 8/1/2024 4:45:43 PM 0.576 SINGLEP DELAYED65 TID35 Construction done! 0 8/1/2024 4:45:44 PM 0.576 SINGLEP DELAYED66 TID20 Construction done! 0 8/1/2024 4:45:45 PM 0.576 SINGLEP DELAYED67 TID20 World saved in 874 ms 8/1/2024 4:45:45 PM 0.576 SINGLEP DELAYED68 TID19 Construction done! 0 8/1/2024 4:45:51 PM 0.576 SINGLEP DELAYED69 TID24 Construction done! 0 8/1/2024 4:46:03 PM 0.576 SINGLEP DELAYED70 TID18 Construction done! 0 8/1/2024 4:46:03 PM 0.576 SINGLEP DELAYED71 TID18 World saved in 835 ms 8/1/2024 4:46:18 PM 0.576 SINGLEP DELAYED72 TID26 Construction done! 0 8/1/2024 4:46:18 PM 0.576 SINGLEP DELAYED73 TID26 Construction done! 0 8/1/2024 4:47:13 PM 0.576 SINGLEP DELAYED74 TID37 World saved in 833 ms 8/1/2024 4:47:56 PM 0.576 SINGLEP DELAYED75 TID25 Was still under construction: 1200 8/1/2024 4:48:01 PM 0.576 SINGLEP DELAYED76 TID12 Was still under construction: 800 8/1/2024 4:48:13 PM 0.576 SINGLEP DELAYED77 TID8 Was still under construction: 400 8/1/2024 4:48:13 PM 0.576 SINGLEP DELAYED78 TID8 Was still under construction: 1200 8/1/2024 4:48:13 PM 0.576 SINGLEP DELAYED79 TID5 World saved in 823 ms 8/1/2024 4:48:20 PM 0.576 SINGLEP DELAYED80 TID13 Construction done! 0 8/1/2024 4:48:20 PM 0.576 SINGLEP DELAYED81 TID13 Was still under construction: 800 8/1/2024 4:48:43 PM 0.576 SINGLEP DELAYED82 TID39 Was still under construction: 400 8/1/2024 4:48:43 PM 0.576 SINGLEP DELAYED83 TID39 Was still under construction: 1200 8/1/2024 4:48:43 PM 0.576 SINGLEP DELAYED84 TID39 Construction done! 0 8/1/2024 4:48:43 PM 0.576 SINGLEP DELAYED85 TID39 Construction done! 0 8/1/2024 4:48:43 PM 0.576 SINGLEP DELAYED86 TID39 Construction done! 0 8/1/2024 4:49:15 PM 0.576 SINGLEP DELAYED87 TID15 Construction done! 0 8/1/2024 4:49:15 PM 0.576 SINGLEP DELAYED88 TID15 Was still under construction: 800 8/1/2024 4:49:15 PM 0.576 SINGLEP DELAYED89 TID15 World saved in 835 ms 8/1/2024 4:49:16 PM 0.576 SINGLEP DELAYED90 TID34 Was still under construction: 400 8/1/2024 4:49:16 PM 0.576 SINGLEP DELAYED91 TID34 Construction done! 0 8/1/2024 4:49:21 PM 0.576 SINGLEP DELAYED92 TID23 Construction done! 0 8/1/2024 4:49:23 PM 0.576 SINGLEP DELAYED93 TID14 World saved in 824 ms 8/1/2024 4:49:28 PM 0.576 SINGLEP DELAYED94 TID17 Construction done! 0 8/1/2024 4:49:30 PM 0.576 SINGLEP DELAYED95 TID35 World saved in 843 ms 8/1/2024 4:49:34 PM 0.576 SINGLEP DELAYED96 TID17 Was still under construction: 1200 8/1/2024 4:49:35 PM 0.576 SINGLEP DELAYED97 TID20 Was still under construction: 800 8/1/2024 4:49:35 PM 0.576 SINGLEP DELAYED98 TID29 Was still under construction: 400 8/1/2024 4:49:36 PM 0.576 SINGLEP DELAYED99 TID20 World saved in 833 ms 8/1/2024 4:49:36 PM 0.576 SINGLEP DELAYED100 TID34 Construction done! 0 8/1/2024 4:49:37 PM 0.576 SINGLEP DELAYED101 TID19 Was still under construction: 1200 8/1/2024 4:49:37 PM 0.576 SINGLEP DELAYED102 TID26 Was still under construction: 800 8/1/2024 4:49:38 PM 0.576 SINGLEP DELAYED103 TID19 World saved in 866 ms 8/1/2024 4:49:43 PM 0.576 SINGLEP DELAYED104 TID32 Was still under construction: 400 8/1/2024 4:49:43 PM 0.576 SINGLEP DELAYED105 TID31 Construction done! 0 8/1/2024 4:49:43 PM 0.576 SINGLEP DELAYED106 TID31 Was still under construction: 1200 8/1/2024 4:49:44 PM 0.576 SINGLEP DELAYED107 TID24 Was still under construction: 800 8/1/2024 4:49:44 PM 0.576 SINGLEP DELAYED108 TID29 World saved in 853 ms 8/1/2024 4:49:56 PM 0.576 SINGLEP DELAYED109 TID25 Was still under construction: 400 8/1/2024 4:49:56 PM 0.576 SINGLEP DELAYED110 TID25 Was still under construction: 1200 8/1/2024 4:49:56 PM 0.576 SINGLEP DELAYED111 TID10 Construction done! 0 8/1/2024 4:49:56 PM 0.576 SINGLEP DELAYED112 TID10 Was still under construction: 800 8/1/2024 4:49:57 PM 0.576 SINGLEP DELAYED113 TID10 Was still under construction: 400 8/1/2024 4:49:57 PM 0.576 SINGLEP DELAYED114 TID16 World saved in 844 ms 8/1/2024 4:49:57 PM 0.576 SINGLEP DELAYED115 TID36 Construction done! 0 8/1/2024 4:49:59 PM 0.576 SINGLEP DELAYED116 TID31 World saved in 829 ms 8/1/2024 4:50:32 PM 0.576 SINGLEP DELAYED117 TID11 Was still under construction: 1200 8/1/2024 4:51:26 PM 0.576 SINGLEP DELAYED118 TID13 Was still under construction: 800 8/1/2024 4:51:39 PM 0.576 SINGLEP DELAYED119 TID10 Was still under construction: 400 8/1/2024 4:51:40 PM 0.576 SINGLEP DELAYED120 TID24 World saved in 852 ms 8/1/2024 4:51:41 PM 0.576 SINGLEP DELAYED121 TID16 Construction done! 0 8/1/2024 4:52:15 PM 0.576 SINGLEP DELAYED122 TID8 Was still under construction: 1200 8/1/2024 4:52:18 PM 0.576 SINGLEP DELAYED123 TID17 Was still under construction: 800 8/1/2024 4:52:19 PM 0.576 SINGLEP DELAYED124 TID23 Was still under construction: 400 8/1/2024 4:52:19 PM 0.576 SINGLEP DELAYED125 TID13 World saved in 861 ms 8/1/2024 4:52:19 PM 0.576 SINGLEP DELAYED126 TID6 Construction done! 0 8/1/2024 4:52:32 PM 0.576 SINGLEP DELAYED127 TID17 Was still under construction: 2400 8/1/2024 4:52:32 PM 0.576 SINGLEP DELAYED128 TID17 Was still under construction: 2400 8/1/2024 4:52:33 PM 0.576 SINGLEP DELAYED129 TID8 World saved in 853 ms 8/1/2024 4:52:44 PM 0.576 SINGLEP DELAYED130 TID14 Was still under construction: 2000 8/1/2024 4:52:44 PM 0.576 SINGLEP DELAYED131 TID14 Was still under construction: 2000 8/1/2024 4:52:49 PM 0.576 SINGLEP DELAYED132 TID20 Was still under construction: 1600 8/1/2024 4:52:49 PM 0.576 SINGLEP DELAYED133 TID20 Was still under construction: 1600 8/1/2024 4:53:01 PM 0.576 SINGLEP DELAYED134 TID23 Was still under construction: 1200 8/1/2024 4:53:01 PM 0.576 SINGLEP DELAYED135 TID23 Was still under construction: 1200 8/1/2024 4:53:02 PM 0.576 SINGLEP DELAYED136 TID23 World saved in 840 ms 8/1/2024 4:53:12 PM 0.576 SINGLEP DELAYED137 TID38 Was still under construction: 800 8/1/2024 4:53:12 PM 0.576 SINGLEP DELAYED138 TID38 Was still under construction: 800 8/1/2024 4:53:23 PM 0.576 SINGLEP DELAYED139 TID35 Was still under construction: 400 8/1/2024 4:53:23 PM 0.576 SINGLEP DELAYED140 TID35 Was still under construction: 400 8/1/2024 4:53:27 PM 0.576 SINGLEP DELAYED141 TID6 Construction done! 0 8/1/2024 4:53:27 PM 0.576 SINGLEP DELAYED142 TID6 Construction done! 0 8/1/2024 4:53:28 PM 0.576 SINGLEP DELAYED143 TID6 World saved in 872 ms 8/1/2024 4:53:49 PM 0.576 SINGLEP DELAYED144 TID20 Was still under construction: 9000 8/1/2024 4:53:50 PM 0.576 SINGLEP DELAYED145 TID15 Was still under construction: 6000 8/1/2024 4:53:50 PM 0.576 SINGLEP DELAYED146 TID12 World saved in 873 ms 8/1/2024 4:53:52 PM 0.576 SINGLEP DELAYED147 TID18 Was still under construction: 3000 8/1/2024 4:53:59 PM 0.576 SINGLEP DELAYED148 TID29 Construction done! 0 8/1/2024 4:53:59 PM 0.576 SINGLEP DELAYED149 TID29 Was still under construction: 9000 8/1/2024 4:54:00 PM 0.576 SINGLEP DELAYED150 TID23 World saved in 863 ms 8/1/2024 4:54:05 PM 0.576 SINGLEP DELAYED151 TID16 Was still under construction: 6000 8/1/2024 4:54:05 PM 0.576 SINGLEP DELAYED152 TID16 Construction done! 0 8/1/2024 4:54:08 PM 0.576 SINGLEP DELAYED153 TID33 Was still under construction: 3000 8/1/2024 4:54:08 PM 0.576 SINGLEP DELAYED154 TID9 Construction done! 0 8/1/2024 4:54:09 PM 0.576 SINGLEP DELAYED155 TID9 World saved in 851 ms 8/1/2024 4:54:22 PM 0.576 SINGLEP DELAYED156 TID27 Was still under construction: 9000 8/1/2024 4:54:25 PM 0.576 SINGLEP DELAYED157 TID25 Was still under construction: 6000 8/1/2024 4:54:34 PM 0.576 SINGLEP DELAYED158 TID17 Was still under construction: 3000 8/1/2024 4:54:34 PM 0.576 SINGLEP DELAYED159 TID17 Was still under construction: 9000 8/1/2024 4:54:35 PM 0.576 SINGLEP DELAYED160 TID18 World saved in 848 ms 8/1/2024 4:54:37 PM 0.576 SINGLEP DELAYED161 TID16 Construction done! 0 8/1/2024 4:54:37 PM 0.576 SINGLEP DELAYED162 TID16 Was still under construction: 6000 8/1/2024 4:54:38 PM 0.576 SINGLEP DELAYED163 TID9 Was still under construction: 3000 8/1/2024 4:54:41 PM 0.576 SINGLEP DELAYED164 TID13 Construction done! 0 8/1/2024 4:54:42 PM 0.576 SINGLEP DELAYED165 TID13 World saved in 863 ms 8/1/2024 4:54:44 PM 0.576 SINGLEP DELAYED166 TID12 Was still under construction: 9000 8/1/2024 4:54:45 PM 0.576 SINGLEP DELAYED167 TID10 Was still under construction: 6000 8/1/2024 4:54:45 PM 0.576 SINGLEP DELAYED168 TID27 Was still under construction: 3000 8/1/2024 4:54:45 PM 0.576 SINGLEP DELAYED169 TID12 World saved in 895 ms 8/1/2024 4:54:45 PM 0.576 SINGLEP DELAYED170 TID19 Construction done! 0 8/1/2024 4:54:46 PM 0.576 SINGLEP DELAYED171 TID19 World saved in 867 ms 8/1/2024 4:54:48 PM 0.576 SINGLEP DELAYED172 TID23 Was still under construction: 9000 8/1/2024 4:54:48 PM 0.576 SINGLEP DELAYED173 TID26 Was still under construction: 6000 8/1/2024 4:54:49 PM 0.576 SINGLEP DELAYED174 TID11 Was still under construction: 3000 8/1/2024 4:54:49 PM 0.576 SINGLEP DELAYED175 TID26 World saved in 897 ms 8/1/2024 4:55:25 PM 0.576 SINGLEP DELAYED176 TID16 Construction done! 0 8/1/2024 4:55:25 PM 0.576 SINGLEP DELAYED177 TID16 Was still under construction: 9000 8/1/2024 4:55:43 PM 0.576 SINGLEP DELAYED178 TID25 Was still under construction: 6000 8/1/2024 4:55:43 PM 0.576 SINGLEP DELAYED179 TID25 World saved in 865 ms 8/1/2024 4:55:48 PM 0.576 SINGLEP DELAYED180 TID18 Was still under construction: 3000 8/1/2024 4:56:06 PM 0.576 SINGLEP DELAYED181 TID20 Construction done! 0 8/1/2024 4:56:30 PM 0.576 SINGLEP DELAYED182 TID17 World saved in 888 ms 8/1/2024 4:57:34 PM 0.576 SINGLEP DELAYED183 TID39 Was still under construction: 9000 8/1/2024 4:57:34 PM 0.576 SINGLEP DELAYED184 TID39 Was still under construction: 9000 8/1/2024 4:57:36 PM 0.576 SINGLEP DELAYED185 TID18 Was still under construction: 6000 8/1/2024 4:57:36 PM 0.576 SINGLEP DELAYED186 TID18 Was still under construction: 6000 8/1/2024 4:57:37 PM 0.576 SINGLEP DELAYED187 TID13 World saved in 879 ms 8/1/2024 4:57:41 PM 0.576 SINGLEP DELAYED188 TID16 Was still under construction: 3000 8/1/2024 4:57:41 PM 0.576 SINGLEP DELAYED189 TID16 Was still under construction: 3000 8/1/2024 4:57:44 PM 0.576 SINGLEP DELAYED190 TID12 Construction done! 0 8/1/2024 4:57:44 PM 0.576 SINGLEP DELAYED191 TID12 Construction done! 0 8/1/2024 4:57:47 PM 0.576 SINGLEP DELAYED192 TID33 World saved in 893 ms 8/1/2024 4:57:55 PM 0.576 SINGLEP DELAYED193 TID17 Was still under construction: 60600 8/1/2024 4:57:55 PM 0.576 SINGLEP DELAYED194 TID5 Was still under construction: 51200 8/1/2024 4:57:56 PM 0.576 SINGLEP DELAYED195 TID15 Was still under construction: 41800 8/1/2024 4:57:56 PM 0.576 SINGLEP DELAYED196 TID34 Was still under construction: 32400 8/1/2024 4:57:57 PM 0.576 SINGLEP DELAYED197 TID29 World saved in 908 ms 8/1/2024 4:58:03 PM 0.576 SINGLEP DELAYED198 TID10 Was still under construction: 23000 8/1/2024 4:58:03 PM 0.576 SINGLEP DELAYED199 TID20 Was still under construction: 13600 8/1/2024 4:58:03 PM 0.576 SINGLEP DELAYED200 TID17 Was still under construction: 4200 8/1/2024 4:58:04 PM 0.576 SINGLEP DELAYED201 TID20 World saved in 892 ms 8/1/2024 4:58:04 PM 0.576 SINGLEP DELAYED202 TID13 Construction done! 0 8/1/2024 4:58:10 PM 0.576 SINGLEP DELAYED203 TID22 World saved in 897 ms 8/1/2024 4:58:11 PM 0.576 SINGLEP DELAYED204 TID33 World saved in 976 ms 8/1/2024 4:58:23 PM 0.576 SINGLEP DELAYED205 TID19 World saved in 916 ms 8/1/2024 5:00:24 PM 0.576 SINGLEP DELAYED206 TID8 Construction done! 0 8/1/2024 5:00:25 PM 0.576 SINGLEP DELAYED207 TID8 World saved in 993 ms 8/1/2024 5:00:56 PM 0.576 SINGLEP DELAYED208 TID23 Construction done! 0 8/1/2024 5:01:24 PM 0.576 SINGLEP DELAYED209 TID13 World saved in 905 ms 8/1/2024 5:02:34 PM 0.576 SINGLEP DELAYED210 TID36 World saved in 896 ms 8/1/2024 5:03:18 PM 0.576 SINGLEP DELAYED211 TID15 Was still under construction: 1200 8/1/2024 5:03:19 PM 0.576 SINGLEP DELAYED212 TID8 World saved in 881 ms 8/1/2024 5:03:31 PM 0.576 SINGLEP DELAYED213 TID11 Was still under construction: 800 8/1/2024 5:03:38 PM 0.576 SINGLEP DELAYED214 TID14 Was still under construction: 400 8/1/2024 5:03:43 PM 0.576 SINGLEP DELAYED215 TID16 Construction done! 0 8/1/2024 5:03:44 PM 0.576 SINGLEP DELAYED216 TID16 World saved in 901 ms 8/1/2024 5:04:11 PM 0.576 SINGLEP DELAYED217 TID19 Was still under construction: 60600 8/1/2024 5:04:15 PM 0.576 SINGLEP DELAYED218 TID23 Was still under construction: 51200 8/1/2024 5:04:15 PM 0.576 SINGLEP DELAYED219 TID23 Was still under construction: 1200 8/1/2024 5:04:15 PM 0.576 SINGLEP DELAYED220 TID23 Was still under construction: 1200 8/1/2024 5:04:15 PM 0.576 SINGLEP DELAYED221 TID23 Was still under construction: 1200 8/1/2024 5:04:16 PM 0.576 SINGLEP DELAYED222 TID13 Was still under construction: 41800 8/1/2024 5:04:16 PM 0.576 SINGLEP DELAYED223 TID13 Was still under construction: 800 8/1/2024 5:04:16 PM 0.576 SINGLEP DELAYED224 TID13 Was still under construction: 800 8/1/2024 5:04:16 PM 0.576 SINGLEP DELAYED225 TID13 Was still under construction: 800 8/1/2024 5:04:16 PM 0.576 SINGLEP DELAYED226 TID23 World saved in 910 ms 8/1/2024 5:04:17 PM 0.576 SINGLEP DELAYED227 TID20 Was still under construction: 32400 8/1/2024 5:04:17 PM 0.576 SINGLEP DELAYED228 TID20 Was still under construction: 400 8/1/2024 5:04:17 PM 0.576 SINGLEP DELAYED229 TID20 Was still under construction: 400 8/1/2024 5:04:17 PM 0.576 SINGLEP DELAYED230 TID20 Was still under construction: 400 8/1/2024 5:04:21 PM 0.576 SINGLEP DELAYED231 TID13 Was still under construction: 23000 8/1/2024 5:04:21 PM 0.576 SINGLEP DELAYED232 TID13 Construction done! 0 8/1/2024 5:04:21 PM 0.576 SINGLEP DELAYED233 TID13 Construction done! 0 8/1/2024 5:04:21 PM 0.576 SINGLEP DELAYED234 TID13 Construction done! 0 8/1/2024 5:04:22 PM 0.576 SINGLEP DELAYED235 TID13 World saved in 969 ms 8/1/2024 5:04:22 PM 0.576 SINGLEP DELAYED236 TID10 Was still under construction: 13600 8/1/2024 5:04:23 PM 0.576 SINGLEP DELAYED237 TID37 Was still under construction: 4200 8/1/2024 5:04:24 PM 0.576 SINGLEP DELAYED238 TID22 Construction done! 0 8/1/2024 5:04:25 PM 0.576 SINGLEP DELAYED239 TID13 World saved in 925 ms 8/1/2024 5:04:36 PM 0.576 SINGLEP DELAYED240 TID15 Was still under construction: 9000 8/1/2024 5:04:36 PM 0.576 SINGLEP DELAYED241 TID15 Was still under construction: 9000 8/1/2024 5:04:59 PM 0.576 SINGLEP DELAYED242 TID33 Was still under construction: 6000 8/1/2024 5:04:59 PM 0.576 SINGLEP DELAYED243 TID33 Was still under construction: 6000 8/1/2024 5:04:59 PM 0.576 SINGLEP DELAYED244 TID33 Was still under construction: 9000 8/1/2024 5:05:00 PM 0.576 SINGLEP DELAYED245 TID17 Was still under construction: 3000 8/1/2024 5:05:00 PM 0.576 SINGLEP DELAYED246 TID17 Was still under construction: 3000 8/1/2024 5:05:00 PM 0.576 SINGLEP DELAYED247 TID17 Was still under construction: 6000 8/1/2024 5:05:00 PM 0.576 SINGLEP DELAYED248 TID17 Construction done! 0 8/1/2024 5:05:00 PM 0.576 SINGLEP DELAYED249 TID33 World saved in 936 ms 8/1/2024 5:05:01 PM 0.576 SINGLEP DELAYED250 TID10 Construction done! 0 8/1/2024 5:05:01 PM 0.576 SINGLEP DELAYED251 TID10 Construction done! 0 8/1/2024 5:05:01 PM 0.576 SINGLEP DELAYED252 TID10 Was still under construction: 3000 8/1/2024 5:05:26 PM 0.576 SINGLEP DELAYED253 TID36 Construction done! 0 8/1/2024 5:05:27 PM 0.576 SINGLEP DELAYED254 TID16 Construction done! 0 8/1/2024 5:05:27 PM 0.576 SINGLEP DELAYED255 TID36 World saved in 923 ms 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED256 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED257 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED258 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED259 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED260 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED261 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED262 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED263 TID17 Construction done! 0 8/1/2024 5:06:06 PM 0.576 SINGLEP DELAYED264 TID17 Was still under construction: 1200 8/1/2024 5:06:21 PM 0.576 SINGLEP DELAYED265 TID31 Was still under construction: 800 8/1/2024 5:06:22 PM 0.576 SINGLEP DELAYED266 TID31 World saved in 971 ms 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED267 TID19 Was still under construction: 400 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED268 TID19 Was still under construction: 1200 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED269 TID19 Was still under construction: 1200 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED270 TID19 Was still under construction: 1200 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED271 TID19 Construction done! 0 8/1/2024 5:06:33 PM 0.576 SINGLEP DELAYED272 TID19 Construction done! 0 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED273 TID9 Construction done! 0 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED274 TID9 Was still under construction: 800 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED275 TID9 Was still under construction: 800 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED276 TID9 Was still under construction: 800 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED277 TID17 Was still under construction: 400 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED278 TID17 Was still under construction: 400 8/1/2024 5:06:34 PM 0.576 SINGLEP DELAYED279 TID17 Was still under construction: 400 8/1/2024 5:06:35 PM 0.576 SINGLEP DELAYED280 TID36 Construction done! 0 8/1/2024 5:06:35 PM 0.576 SINGLEP DELAYED281 TID36 Construction done! 0 8/1/2024 5:06:35 PM 0.576 SINGLEP DELAYED282 TID36 Construction done! 0 8/1/2024 5:06:35 PM 0.576 SINGLEP DELAYED283 TID24 World saved in 1,002 ms 8/1/2024 5:06:37 PM 0.576 SINGLEP DELAYED284 TID30 World saved in 950 ms 8/1/2024 5:07:11 PM 0.576 SINGLEP DELAYED285 TID22 World saved in 953 ms 8/1/2024 5:07:29 PM 0.576 SINGLEP DELAYED286 TID36 Construction done! 0 8/1/2024 5:07:29 PM 0.576 SINGLEP DELAYED287 TID36 Construction done! 0 8/1/2024 5:07:29 PM 0.576 SINGLEP DELAYED288 TID36 Construction done! 0 8/1/2024 5:08:02 PM 0.576 SINGLEP DELAYED289 TID28 World saved in 929 ms 8/1/2024 5:08:17 PM 0.576 SINGLEP DELAYED290 TID25 World saved in 961 ms 8/1/2024 5:08:28 PM 0.576 SINGLEP DELAYED291 TID20 Was still under construction: 1200 8/1/2024 5:08:29 PM 0.576 SINGLEP DELAYED292 TID30 Was still under construction: 800 8/1/2024 5:08:49 PM 0.576 SINGLEP DELAYED293 TID20 Was still under construction: 400 8/1/2024 5:08:50 PM 0.576 SINGLEP DELAYED294 TID20 World saved in 952 ms 8/1/2024 5:09:17 PM 0.576 SINGLEP DELAYED295 TID20 Construction done! 0 8/1/2024 5:10:08 PM 0.576 SINGLEP DELAYED296 TID9 World saved in 924 ms 8/1/2024 5:10:33 PM 0.576 SINGLEP DELAYED297 TID11 Was still under construction: 400 8/1/2024 5:10:51 PM 0.576 SINGLEP DELAYED298 TID17 Construction done! 0 8/1/2024 5:11:15 PM 0.576 SINGLEP DELAYED299 TID34 World saved in 977 ms 8/1/2024 5:11:23 PM 0.576 SINGLEP DELAYED300 TID15 Construction done! 0 8/1/2024 5:11:23 PM 0.576 SINGLEP DELAYED301 TID15 Construction done! 0 8/1/2024 5:11:23 PM 0.576 SINGLEP DELAYED302 TID15 Was still under construction: 400 8/1/2024 5:11:23 PM 0.576 SINGLEP DELAYED303 TID15 Was still under construction: 400 8/1/2024 5:12:05 PM 0.576 SINGLEP DELAYED304 TID25 Construction done! 0 8/1/2024 5:12:05 PM 0.576 SINGLEP DELAYED305 TID25 Construction done! 0 8/1/2024 5:12:59 PM 0.576 SINGLEP DELAYED306 TID39 World saved in 962 ms 8/1/2024 5:15:18 PM 0.576 SINGLEP DELAYED307 TID31 Was still under construction: 9000 8/1/2024 5:15:18 PM 0.576 SINGLEP DELAYED308 TID31 Was still under construction: 9000 8/1/2024 5:15:18 PM 0.576 SINGLEP DELAYED309 TID31 Was still under construction: 9000 8/1/2024 5:15:19 PM 0.576 SINGLEP DELAYED310 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 5:15:19 PM 0.576 SINGLEP DELAYED311 TID31 World saved in 955 ms 8/1/2024 5:15:26 PM 0.576 SINGLEP DELAYED312 TID36 maxDesiredDistricts: 2 this.CountByDistrict.Count: 26 8/1/2024 5:15:59 PM 0.576 SINGLEP DELAYED313 TID13 Was still under construction: 6000 8/1/2024 5:15:59 PM 0.576 SINGLEP DELAYED314 TID13 Was still under construction: 6000 8/1/2024 5:15:59 PM 0.576 SINGLEP DELAYED315 TID13 Was still under construction: 6000 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED316 TID15 Was still under construction: 3000 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED317 TID15 Was still under construction: 3000 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED318 TID15 Was still under construction: 3000 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED319 TID15 Was still under construction: 1200 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED320 TID15 Was still under construction: 1200 8/1/2024 5:16:02 PM 0.576 SINGLEP DELAYED321 TID15 Was still under construction: 1200 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED322 TID36 Construction done! 0 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED323 TID36 Construction done! 0 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED324 TID36 Construction done! 0 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED325 TID36 Was still under construction: 800 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED326 TID36 Was still under construction: 800 8/1/2024 5:16:04 PM 0.576 SINGLEP DELAYED327 TID36 Was still under construction: 800 8/1/2024 5:16:05 PM 0.576 SINGLEP DELAYED328 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 5:16:05 PM 0.576 SINGLEP DELAYED329 TID36 World saved in 951 ms 8/1/2024 5:16:05 PM 0.576 SINGLEP DELAYED330 TID30 Was still under construction: 400 8/1/2024 5:16:05 PM 0.576 SINGLEP DELAYED331 TID30 Was still under construction: 400 8/1/2024 5:16:05 PM 0.576 SINGLEP DELAYED332 TID30 Was still under construction: 400 8/1/2024 5:16:06 PM 0.576 SINGLEP DELAYED333 TID22 Construction done! 0 8/1/2024 5:16:06 PM 0.576 SINGLEP DELAYED334 TID22 Construction done! 0 8/1/2024 5:16:06 PM 0.576 SINGLEP DELAYED335 TID22 Construction done! 0 8/1/2024 5:16:21 PM 0.576 SINGLEP DELAYED336 TID20 Construction done! 0 8/1/2024 5:16:21 PM 0.576 SINGLEP DELAYED337 TID20 Construction done! 0 8/1/2024 5:16:21 PM 0.576 SINGLEP DELAYED338 TID20 Construction done! 0 8/1/2024 5:16:21 PM 0.576 SINGLEP DELAYED339 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 5:16:21 PM 0.576 SINGLEP DELAYED340 TID23 World saved in 945 ms 8/1/2024 5:16:33 PM 0.576 SINGLEP DELAYED341 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 5:16:33 PM 0.576 SINGLEP DELAYED342 TID38 World saved in 918 ms 8/1/2024 5:16:49 PM 0.576 SINGLEP DELAYED343 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 5:16:49 PM 0.576 SINGLEP DELAYED344 TID20 World saved in 963 ms 8/1/2024 5:16:54 PM 0.576 SINGLEP Set secondary AA type on Zodiac Camera to: SMAAHigh 8/1/2024 6:46:51 PM 0.576 SINGLEP DELAYED345 TID27 1023ms to read savegame 'Speed/Autosave Landing Turn 192' to intermediate format. 8/1/2024 6:46:51 PM 0.576 SINGLEP DELAYED346 TID27 548ms to process 'Speed/Autosave Landing Turn 192' data fully. 8/1/2024 6:46:51 PM 0.576 SINGLEP DELAYED347 TID27 Loaded tiles: 807 (841 cells) 8/1/2024 6:46:52 PM 0.576 SINGLEP DELAYED348 TID18 Finished RunGameStartOnBGThread in 64ms. We have 31098 total items. 8/1/2024 6:46:54 PM 0.576 SINGLEP DELAYED349 TID35 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 357ms 8/1/2024 6:46:54 PM 0.576 SINGLEP DELAYED350 TID35 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/1/2024 6:47:18 PM 0.576 SINGLEP DELAYED351 TID39 World saved in 940 ms 8/1/2024 6:49:46 PM 0.576 SINGLEP DELAYED352 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:49:46 PM 0.576 SINGLEP DELAYED353 TID17 World saved in 970 ms 8/1/2024 6:50:33 PM 0.576 SINGLEP DELAYED354 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:50:33 PM 0.576 SINGLEP DELAYED355 TID34 World saved in 942 ms 8/1/2024 6:51:11 PM 0.576 SINGLEP DELAYED356 TID37 Was still under construction: 1200 8/1/2024 6:51:12 PM 0.576 SINGLEP DELAYED357 TID6 Was still under construction: 800 8/1/2024 6:51:13 PM 0.576 SINGLEP DELAYED358 TID18 Was still under construction: 400 8/1/2024 6:51:14 PM 0.576 SINGLEP DELAYED359 TID9 Construction done! 0 8/1/2024 6:51:14 PM 0.576 SINGLEP DELAYED360 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:51:14 PM 0.576 SINGLEP DELAYED361 TID35 World saved in 984 ms 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED362 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED363 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED364 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED365 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED366 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED367 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED368 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED369 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED370 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED371 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED372 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED373 TID17 Construction done! 0 8/1/2024 6:51:46 PM 0.576 SINGLEP DELAYED374 TID17 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED375 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED376 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED377 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED378 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED379 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED380 TID36 Was still under construction: 1200 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED381 TID36 Was still under construction: 1200 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED382 TID36 Was still under construction: 1200 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED383 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED384 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED385 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED386 TID36 Construction done! 0 8/1/2024 6:53:50 PM 0.576 SINGLEP DELAYED387 TID36 Construction done! 0 8/1/2024 6:53:51 PM 0.576 SINGLEP DELAYED388 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:53:51 PM 0.576 SINGLEP DELAYED389 TID21 World saved in 1,054 ms 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED390 TID29 Was still under construction: 800 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED391 TID29 Was still under construction: 800 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED392 TID29 Was still under construction: 800 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED393 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED394 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED395 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED396 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED397 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED398 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED399 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED400 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED401 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED402 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED403 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED404 TID29 Construction done! 0 8/1/2024 6:54:14 PM 0.576 SINGLEP DELAYED405 TID29 Construction done! 0 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED406 TID17 Was still under construction: 400 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED407 TID17 Was still under construction: 400 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED408 TID17 Was still under construction: 400 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED409 TID17 Construction done! 0 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED410 TID17 Construction done! 0 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED411 TID17 Was still under construction: 9000 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED412 TID17 Was still under construction: 9000 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED413 TID17 Was still under construction: 9000 8/1/2024 6:54:56 PM 0.576 SINGLEP DELAYED414 TID17 Was still under construction: 60600 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED415 TID22 Construction done! 0 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED416 TID22 Construction done! 0 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED417 TID22 Construction done! 0 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED418 TID22 Was still under construction: 6000 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED419 TID22 Was still under construction: 6000 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED420 TID22 Was still under construction: 6000 8/1/2024 6:54:57 PM 0.576 SINGLEP DELAYED421 TID22 Was still under construction: 51200 8/1/2024 6:54:58 PM 0.576 SINGLEP DELAYED422 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:54:58 PM 0.576 SINGLEP DELAYED423 TID22 World saved in 999 ms 8/1/2024 6:55:14 PM 0.576 SINGLEP DELAYED424 TID34 Was still under construction: 3000 8/1/2024 6:55:14 PM 0.576 SINGLEP DELAYED425 TID34 Was still under construction: 3000 8/1/2024 6:55:14 PM 0.576 SINGLEP DELAYED426 TID34 Was still under construction: 3000 8/1/2024 6:55:14 PM 0.576 SINGLEP DELAYED427 TID34 Was still under construction: 41800 8/1/2024 6:55:14 PM 0.576 SINGLEP DELAYED428 TID34 Was still under construction: 9000 8/1/2024 6:55:15 PM 0.576 SINGLEP DELAYED429 TID39 Construction done! 0 8/1/2024 6:55:15 PM 0.576 SINGLEP DELAYED430 TID39 Construction done! 0 8/1/2024 6:55:15 PM 0.576 SINGLEP DELAYED431 TID39 Construction done! 0 8/1/2024 6:55:15 PM 0.576 SINGLEP DELAYED432 TID39 Was still under construction: 32400 8/1/2024 6:55:15 PM 0.576 SINGLEP DELAYED433 TID39 Was still under construction: 6000 8/1/2024 6:55:22 PM 0.576 SINGLEP DELAYED434 TID37 Was still under construction: 23000 8/1/2024 6:55:22 PM 0.576 SINGLEP DELAYED435 TID37 Was still under construction: 3000 8/1/2024 6:55:22 PM 0.576 SINGLEP DELAYED436 TID37 Was still under construction: 9000 8/1/2024 6:55:24 PM 0.576 SINGLEP DELAYED437 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:55:24 PM 0.576 SINGLEP DELAYED438 TID37 World saved in 944 ms 8/1/2024 6:55:24 PM 0.576 SINGLEP DELAYED439 TID25 Was still under construction: 13600 8/1/2024 6:55:24 PM 0.576 SINGLEP DELAYED440 TID25 Construction done! 0 8/1/2024 6:55:24 PM 0.576 SINGLEP DELAYED441 TID25 Was still under construction: 6000 8/1/2024 6:55:25 PM 0.576 SINGLEP DELAYED442 TID23 Was still under construction: 4200 8/1/2024 6:55:25 PM 0.576 SINGLEP DELAYED443 TID23 Was still under construction: 3000 8/1/2024 6:55:26 PM 0.576 SINGLEP DELAYED444 TID27 Construction done! 0 8/1/2024 6:55:26 PM 0.576 SINGLEP DELAYED445 TID27 Construction done! 0 8/1/2024 6:55:28 PM 0.576 SINGLEP DELAYED446 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:55:28 PM 0.576 SINGLEP DELAYED447 TID29 World saved in 1,002 ms 8/1/2024 6:55:43 PM 0.576 SINGLEP DELAYED448 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:55:43 PM 0.576 SINGLEP DELAYED449 TID12 World saved in 947 ms 8/1/2024 6:55:46 PM 0.576 SINGLEP DELAYED450 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:55:46 PM 0.576 SINGLEP DELAYED451 TID33 World saved in 946 ms 8/1/2024 6:56:43 PM 0.576 SINGLEP DELAYED452 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:56:43 PM 0.576 SINGLEP DELAYED453 TID29 World saved in 948 ms 8/1/2024 6:57:29 PM 0.576 SINGLEP DELAYED454 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 6:57:29 PM 0.576 SINGLEP DELAYED455 TID19 World saved in 996 ms 8/1/2024 7:05:23 PM 0.576 SINGLEP DELAYED456 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 7:05:23 PM 0.576 SINGLEP DELAYED457 TID32 World saved in 965 ms 8/1/2024 7:07:16 PM 0.576 SINGLEP DELAYED458 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 7:07:16 PM 0.576 SINGLEP DELAYED459 TID13 World saved in 994 ms 8/1/2024 7:08:54 PM 0.576 SINGLEP DELAYED460 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 7:08:54 PM 0.576 SINGLEP DELAYED461 TID29 World saved in 973 ms 8/1/2024 8:34:58 PM 0.576 SINGLEP DELAYED462 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 8:34:58 PM 0.576 SINGLEP DELAYED463 TID24 World saved in 974 ms 8/1/2024 8:35:20 PM 0.576 SINGLEP DELAYED464 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 8:35:20 PM 0.576 SINGLEP DELAYED465 TID30 World saved in 1,003 ms 8/1/2024 8:39:12 PM 0.576 SINGLEP DELAYED466 TID38 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 8:39:12 PM 0.576 SINGLEP DELAYED467 TID38 World saved in 1,000 ms 8/1/2024 9:04:34 PM 0.576 SINGLEP DELAYED468 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Speed/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/1/2024 9:04:34 PM 0.576 SINGLEP DELAYED469 TID29 World saved in 990 ms 8/1/2024 9:35:35 PM 0.576 SINGLEP DELAYED470 TID22 1237ms to read savegame 'Speed/Autosave Landing Turn 249' to intermediate format. 8/1/2024 9:35:35 PM 0.576 SINGLEP DELAYED471 TID22 484ms to process 'Speed/Autosave Landing Turn 249' data fully. 8/1/2024 9:35:35 PM 0.576 SINGLEP DELAYED472 TID22 Loaded tiles: 807 (841 cells) 8/1/2024 9:35:36 PM 0.576 SINGLEP DELAYED473 TID11 Finished RunGameStartOnBGThread in 68ms. We have 28036 total items. 8/1/2024 9:35:37 PM 0.576 SINGLEP DELAYED474 TID27 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 409ms 8/1/2024 9:35:37 PM 0.576 SINGLEP DELAYED475 TID27 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:10:43 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/2/2024 3:10:43 PM SINGLEP Opening Eyes (0.1254s) 8/2/2024 3:10:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/2/2024 3:10:43 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/2/2024 3:10:43 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/2/2024 3:10:43 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/2/2024 3:10:43 PM 0.576 SINGLEP Examining Inner Self (0.2043s) 8/2/2024 3:10:43 PM 0.576 SINGLEP Returning King (0.0051s) 8/2/2024 3:10:43 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 98ms 8/2/2024 3:10:44 PM 0.576 SINGLEP Check For Extra Squires (0.4769s) 8/2/2024 3:10:44 PM 0.576 SINGLEP 485 Xml Files Parsed in 375ms 8/2/2024 3:10:44 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0005s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0286s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Update mod and expansion statuses! 8/2/2024 3:10:44 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0271s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/2/2024 3:10:44 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/2/2024 3:10:44 PM 0.576 SINGLEP Disperse Diaspora (0.5179s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Wonder About Those Spiders (0.0460s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Reassure Self (0.0107s) 8/2/2024 3:10:44 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1620s) 8/2/2024 3:10:47 PM 0.576 SINGLEP Sound Search (2.5245s) 8/2/2024 3:10:47 PM 0.576 SINGLEP Polishing Stones (0.0415s) 8/2/2024 3:10:47 PM 0.576 SINGLEP Making Connections (0.1381s) 8/2/2024 3:10:47 PM 0.576 SINGLEP 4.3 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.5s) 8/2/2024 3:10:47 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/2/2024 3:10:47 PM 0.576 SINGLEP Linked all icons to rows in 8ms. 8/2/2024 3:10:47 PM 0.576 SINGLEP DELAYED3 TID22 Finished loading all LevelType contents in 0.2s 8/2/2024 3:10:47 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/2/2024 3:10:48 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/2/2024 3:10:48 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/2/2024 3:10:48 PM 0.576 SINGLEP DELAYED4 TID28 4.7 seconds total load time and post-editing time. 8/2/2024 3:10:48 PM 0.576 SINGLEP 565 materials found. 8/2/2024 3:10:48 PM 0.576 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 360ms 8/2/2024 3:18:59 PM 0.576 SINGLEP DELAYED6 TID19 1228ms to read savegame 'Saving/16 Raven Built' to intermediate format. 8/2/2024 3:18:59 PM 0.576 SINGLEP DELAYED7 TID19 627ms to process 'Saving/16 Raven Built' data fully. 8/2/2024 3:18:59 PM 0.576 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 8/2/2024 3:19:00 PM 0.576 SINGLEP DELAYED9 TID10 Finished RunGameStartOnBGThread in 570ms. We have 28055 total items. 8/2/2024 3:19:02 PM 0.576 SINGLEP DELAYED10 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 327ms 8/2/2024 3:19:02 PM 0.576 SINGLEP DELAYED11 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:27:56 PM 0.576 SINGLEP DELAYED12 TID29 World saved in 831 ms 8/2/2024 3:30:31 PM 0.576 SINGLEP DELAYED13 TID16 1495ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 8/2/2024 3:30:32 PM 0.576 SINGLEP DELAYED14 TID16 430ms to process 'Saving/15 Demo Complete' data fully. 8/2/2024 3:30:32 PM 0.576 SINGLEP DELAYED15 TID16 Loaded tiles: 807 (841 cells) 8/2/2024 3:30:32 PM 0.576 SINGLEP DELAYED16 TID20 Finished RunGameStartOnBGThread in 71ms. We have 28054 total items. 8/2/2024 3:30:33 PM 0.576 SINGLEP DELAYED17 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 8/2/2024 3:30:33 PM 0.576 SINGLEP DELAYED18 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:30:39 PM 0.576 SINGLEP DELAYED19 TID34 World saved in 808 ms 8/2/2024 3:30:55 PM 0.576 SINGLEP DELAYED20 TID8 1544ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 8/2/2024 3:30:55 PM 0.576 SINGLEP DELAYED21 TID8 447ms to process 'Saving/15 Demo Complete' data fully. 8/2/2024 3:30:55 PM 0.576 SINGLEP DELAYED22 TID8 Loaded tiles: 807 (841 cells) 8/2/2024 3:30:56 PM 0.576 SINGLEP DELAYED23 TID13 Finished RunGameStartOnBGThread in 71ms. We have 28054 total items. 8/2/2024 3:30:57 PM 0.576 SINGLEP DELAYED24 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 8/2/2024 3:30:57 PM 0.576 SINGLEP DELAYED25 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:31:08 PM 0.576 SINGLEP DELAYED26 TID21 World saved in 801 ms 8/2/2024 3:44:03 PM 0.576 SINGLEP DELAYED27 TID27 1149ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 8/2/2024 3:44:03 PM 0.576 SINGLEP DELAYED28 TID27 462ms to process 'Saving/15 Demo Complete' data fully. 8/2/2024 3:44:03 PM 0.576 SINGLEP DELAYED29 TID27 Loaded tiles: 807 (841 cells) 8/2/2024 3:44:04 PM 0.576 SINGLEP DELAYED30 TID19 Finished RunGameStartOnBGThread in 71ms. We have 28054 total items. 8/2/2024 3:44:05 PM 0.576 SINGLEP DELAYED31 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 414ms 8/2/2024 3:44:05 PM 0.576 SINGLEP DELAYED32 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:44:12 PM 0.576 SINGLEP DELAYED33 TID25 World saved in 814 ms 8/2/2024 3:44:23 PM 0.576 SINGLEP DELAYED34 TID34 World saved in 995 ms 8/2/2024 3:44:34 PM 0.576 SINGLEP DELAYED35 TID20 1128ms to read savegame 'Saving/XD' to intermediate format. 8/2/2024 3:44:35 PM 0.576 SINGLEP DELAYED36 TID20 466ms to process 'Saving/XD' data fully. 8/2/2024 3:44:35 PM 0.576 SINGLEP DELAYED37 TID20 Loaded tiles: 807 (841 cells) 8/2/2024 3:44:35 PM 0.576 SINGLEP DELAYED38 TID13 Finished RunGameStartOnBGThread in 73ms. We have 28054 total items. 8/2/2024 3:44:37 PM 0.576 SINGLEP DELAYED39 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 378ms 8/2/2024 3:44:37 PM 0.576 SINGLEP DELAYED40 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:44:38 PM 0.576 SINGLEP DELAYED41 TID34 World saved in 827 ms 8/2/2024 3:44:45 PM 0.576 SINGLEP DELAYED42 TID26 1243ms to read savegame 'Saving/XD' to intermediate format. 8/2/2024 3:44:46 PM 0.576 SINGLEP DELAYED43 TID26 585ms to process 'Saving/XD' data fully. 8/2/2024 3:44:46 PM 0.576 SINGLEP DELAYED44 TID26 Loaded tiles: 807 (841 cells) 8/2/2024 3:44:46 PM 0.576 SINGLEP DELAYED45 TID29 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 8/2/2024 3:44:47 PM 0.576 SINGLEP DELAYED46 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 8/2/2024 3:44:47 PM 0.576 SINGLEP DELAYED47 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 3:44:48 PM 0.576 SINGLEP DELAYED48 TID32 World saved in 851 ms 8/2/2024 3:58:36 PM 0.576 SINGLEP DELAYED49 TID14 World saved in 829 ms 8/2/2024 4:08:23 PM 0.576 SINGLEP DELAYED50 TID18 1132ms to read savegame 'Saving/XD' to intermediate format. 8/2/2024 4:08:23 PM 0.576 SINGLEP DELAYED51 TID18 458ms to process 'Saving/XD' data fully. 8/2/2024 4:08:23 PM 0.576 SINGLEP DELAYED52 TID18 Loaded tiles: 807 (841 cells) 8/2/2024 4:08:24 PM 0.576 SINGLEP DELAYED53 TID23 Finished RunGameStartOnBGThread in 73ms. We have 28054 total items. 8/2/2024 4:08:25 PM 0.576 SINGLEP DELAYED54 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 359ms 8/2/2024 4:08:25 PM 0.576 SINGLEP DELAYED55 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 4:08:26 PM 0.576 SINGLEP DELAYED56 TID32 World saved in 855 ms 8/2/2024 4:08:32 PM 0.576 SINGLEP DELAYED57 TID8 1287ms to read savegame 'Saving/XD' to intermediate format. 8/2/2024 4:08:32 PM 0.576 SINGLEP DELAYED58 TID8 568ms to process 'Saving/XD' data fully. 8/2/2024 4:08:32 PM 0.576 SINGLEP DELAYED59 TID8 Loaded tiles: 807 (841 cells) 8/2/2024 4:08:32 PM 0.576 SINGLEP DELAYED60 TID18 Finished RunGameStartOnBGThread in 155ms. We have 28054 total items. 8/2/2024 4:08:34 PM 0.576 SINGLEP DELAYED61 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 8/2/2024 4:08:34 PM 0.576 SINGLEP DELAYED62 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 4:08:35 PM 0.576 SINGLEP DELAYED63 TID6 World saved in 833 ms 8/2/2024 4:08:41 PM 0.576 SINGLEP DELAYED64 TID16 1430ms to read savegame 'Saving/XD' to intermediate format. 8/2/2024 4:08:42 PM 0.576 SINGLEP DELAYED65 TID16 460ms to process 'Saving/XD' data fully. 8/2/2024 4:08:42 PM 0.576 SINGLEP DELAYED66 TID16 Loaded tiles: 807 (841 cells) 8/2/2024 4:08:42 PM 0.576 SINGLEP DELAYED67 TID11 Finished RunGameStartOnBGThread in 79ms. We have 28054 total items. 8/2/2024 4:08:43 PM 0.576 SINGLEP DELAYED68 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 375ms 8/2/2024 4:08:43 PM 0.576 SINGLEP DELAYED69 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 4:08:44 PM 0.576 SINGLEP DELAYED70 TID10 World saved in 829 ms 8/2/2024 4:09:29 PM 0.576 SINGLEP DELAYED71 TID24 World saved in 828 ms 8/2/2024 4:09:36 PM 0.576 SINGLEP DELAYED72 TID32 World saved in 850 ms 8/2/2024 4:09:42 PM 0.576 SINGLEP DELAYED73 TID35 World saved in 954 ms 8/2/2024 4:22:10 PM 0.576 SINGLEP DELAYED74 TID29 World saved in 847 ms 8/2/2024 4:23:36 PM 0.576 SINGLEP DELAYED75 TID16 World saved in 839 ms 8/2/2024 4:23:52 PM 0.576 SINGLEP DELAYED76 TID8 1257ms to read savegame 'Saving/aaaaaaaaaaaaaaaaaaaaaaaaaaaaab' to intermediate format. 8/2/2024 4:23:53 PM 0.576 SINGLEP DELAYED77 TID8 524ms to process 'Saving/aaaaaaaaaaaaaaaaaaaaaaaaaaaaab' data fully. 8/2/2024 4:23:53 PM 0.576 SINGLEP DELAYED78 TID8 Loaded tiles: 807 (841 cells) 8/2/2024 4:23:53 PM 0.576 SINGLEP DELAYED79 TID22 Finished RunGameStartOnBGThread in 220ms. We have 27382 total items. 8/2/2024 4:23:54 PM 0.576 SINGLEP DELAYED80 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 8/2/2024 4:23:54 PM 0.576 SINGLEP DELAYED81 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 9:38:33 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:33 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:33 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:33 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:40 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:40 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:40 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:40 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:41 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:41 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:41 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:41 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:41 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:43 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:44 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:45 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:46 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:47 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:48 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:49 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:50 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:51 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:38:52 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:03 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:04 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:04 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:04 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:04 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:07 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:39:59 PM 0.576 SINGLEP DELAYED82 TID18 1204ms to read savegame 'Saving/16 Raven Built' to intermediate format. 8/2/2024 9:39:59 PM 0.576 SINGLEP DELAYED83 TID18 472ms to process 'Saving/16 Raven Built' data fully. 8/2/2024 9:39:59 PM 0.576 SINGLEP DELAYED84 TID18 Loaded tiles: 807 (841 cells) 8/2/2024 9:40:00 PM 0.576 SINGLEP DELAYED85 TID11 Finished RunGameStartOnBGThread in 74ms. We have 28055 total items. 8/2/2024 9:40:01 PM 0.576 SINGLEP DELAYED86 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 360ms 8/2/2024 9:40:01 PM 0.576 SINGLEP DELAYED87 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/2/2024 9:42:25 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:25 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:25 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:25 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:31 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:31 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:31 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:31 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:31 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:42:32 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:45:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:45:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:27 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:28 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:28 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:28 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:28 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:47:29 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:13 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:15 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:15 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:15 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:15 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:48:17 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:10 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:12 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:49:55 PM 0.576 SINGLEP DELAYED88 TID36 World saved in 845 ms 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:08 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:09 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 9:52:11 PM 0.576 SINGLEP CapturedNPCUnitMoveLogic no UnitMoveRange! 8/2/2024 10:40:41 PM 0.576 SINGLEP DELAYED89 TID24 World saved in 855 ms 8/2/2024 10:40:57 PM 0.576 SINGLEP DELAYED90 TID35 World saved in 850 ms 8/5/2024 3:09:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/5/2024 3:09:27 PM SINGLEP Opening Eyes (0.1234s) 8/5/2024 3:09:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/5/2024 3:09:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/5/2024 3:09:27 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/5/2024 3:09:27 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/5/2024 3:09:27 PM 0.576 SINGLEP Examining Inner Self (0.2009s) 8/5/2024 3:09:27 PM 0.576 SINGLEP Returning King (0.0045s) 8/5/2024 3:09:27 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 83ms 8/5/2024 3:09:27 PM 0.576 SINGLEP Check For Extra Squires (0.4311s) 8/5/2024 3:09:27 PM 0.576 SINGLEP 485 Xml Files Parsed in 345ms 8/5/2024 3:09:27 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/5/2024 3:09:27 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0296s) 8/5/2024 3:09:27 PM 0.576 SINGLEP Update mod and expansion statuses! 8/5/2024 3:09:27 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0250s) 8/5/2024 3:09:27 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/5/2024 3:09:27 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/5/2024 3:09:28 PM 0.576 SINGLEP Disperse Diaspora (0.4704s) 8/5/2024 3:09:28 PM 0.576 SINGLEP Wonder About Those Spiders (0.0466s) 8/5/2024 3:09:28 PM 0.576 SINGLEP Reassure Self (0.0157s) 8/5/2024 3:09:28 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1930s) 8/5/2024 3:09:30 PM 0.576 SINGLEP Sound Search (2.3520s) 8/5/2024 3:09:30 PM 0.576 SINGLEP Polishing Stones (0.0417s) 8/5/2024 3:09:31 PM 0.576 SINGLEP Making Connections (0.1247s) 8/5/2024 3:09:31 PM 0.576 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Sound Search (2.4s) 8/5/2024 3:09:31 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/5/2024 3:09:31 PM 0.576 SINGLEP Linked all icons to rows in 8ms. 8/5/2024 3:09:31 PM 0.576 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 0.2s 8/5/2024 3:09:31 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/5/2024 3:09:31 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/5/2024 3:09:31 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/5/2024 3:09:31 PM 0.576 SINGLEP DELAYED4 TID34 4.5 seconds total load time and post-editing time. 8/5/2024 3:09:31 PM 0.576 SINGLEP 565 materials found. 8/5/2024 3:09:31 PM 0.576 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 247ms 8/5/2024 4:11:03 PM 0.576 SINGLEP DELAYED6 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 8/5/2024 4:11:06 PM 0.576 SINGLEP DELAYED7 TID35 Generated names for 347 pois with missing names. 8/5/2024 4:11:06 PM 0.576 SINGLEP DELAYED8 TID35 Finished FillAnyMissingSimBuildings, we had 31484 new buildings, and 31484 total items. SkippedBuildings: 0 AddedBuildings: 31484 CellCountChecked: 841 8/5/2024 4:11:06 PM 0.576 SINGLEP DELAYED9 TID7 InitializePopulation WAS needed, 31484 buildings to handle. 8/5/2024 4:11:06 PM 0.576 SINGLEP DELAYED10 TID35 Finished RunGameStartOnBGThread in 335ms. We have 31484 total items. 8/5/2024 4:11:08 PM 0.576 SINGLEP DELAYED11 TID19 World saved in 794 ms 8/5/2024 4:11:08 PM 0.576 SINGLEP DELAYED12 TID5 Finished adding outdoor spots 841 cells, adding 74303 spots in the process. This took 598ms 8/5/2024 4:11:08 PM 0.576 SINGLEP DELAYED13 TID5 Finished adding initial NPC Guards for 357 pois, adding 553 guard NPCs in the process. This took 222ms 8/5/2024 4:37:02 PM 0.576 SINGLEP DELAYED14 TID34 1103ms to read savegame 'SpeedSadge/First Turn In Landing' to intermediate format. 8/5/2024 4:37:02 PM 0.576 SINGLEP DELAYED15 TID34 579ms to process 'SpeedSadge/First Turn In Landing' data fully. 8/5/2024 4:37:02 PM 0.576 SINGLEP DELAYED16 TID34 Loaded tiles: 807 (841 cells) 8/5/2024 4:37:03 PM 0.576 SINGLEP DELAYED17 TID31 Finished RunGameStartOnBGThread in 52ms. We have 31484 total items. 8/5/2024 4:37:05 PM 0.576 SINGLEP DELAYED18 TID27 Finished adding outdoor spots 841 cells, adding 74442 spots in the process. This took 535ms 8/5/2024 4:37:05 PM 0.576 SINGLEP DELAYED19 TID27 Finished adding initial NPC Guards for 357 pois, adding 547 guard NPCs in the process. This took 167ms 8/5/2024 4:38:05 PM 0.576 SINGLEP DELAYED20 TID25 World saved in 778 ms 8/5/2024 4:38:51 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/5/2024 4:38:54 PM 0.576 SINGLEP DELAYED21 TID11 World saved in 773 ms 8/5/2024 4:38:57 PM 0.576 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 8/5/2024 4:40:29 PM 0.576 SINGLEP DELAYED22 TID31 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED23 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED24 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED25 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED26 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED27 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED28 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED29 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED30 TID28 Construction done! 0 8/5/2024 4:40:57 PM 0.576 SINGLEP DELAYED31 TID28 Construction done! 0 8/5/2024 4:40:58 PM 0.576 SINGLEP DELAYED32 TID28 World saved in 787 ms 8/5/2024 4:41:40 PM 0.576 SINGLEP DELAYED33 TID31 Construction done! 0 8/5/2024 4:41:40 PM 0.576 SINGLEP DELAYED34 TID31 Construction done! 0 8/5/2024 4:42:08 PM 0.576 SINGLEP DELAYED35 TID20 Construction done! 0 8/5/2024 4:42:08 PM 0.576 SINGLEP DELAYED36 TID20 Construction done! 0 8/5/2024 4:42:08 PM 0.576 SINGLEP DELAYED37 TID20 Construction done! 0 8/5/2024 4:42:19 PM 0.576 SINGLEP DELAYED38 TID23 Construction done! 0 8/5/2024 4:42:19 PM 0.576 SINGLEP DELAYED39 TID23 Construction done! 0 8/5/2024 4:42:19 PM 0.576 SINGLEP DELAYED40 TID23 Construction done! 0 8/5/2024 4:42:19 PM 0.576 SINGLEP DELAYED41 TID23 Construction done! 0 8/5/2024 4:42:19 PM 0.576 SINGLEP DELAYED42 TID23 Construction done! 0 8/5/2024 4:42:20 PM 0.576 SINGLEP DELAYED43 TID34 World saved in 793 ms 8/5/2024 4:43:23 PM 0.576 SINGLEP DELAYED44 TID8 Construction done! 0 8/5/2024 4:43:24 PM 0.576 SINGLEP DELAYED45 TID14 World saved in 778 ms 8/5/2024 4:43:58 PM 0.576 SINGLEP DELAYED46 TID30 Construction done! 0 8/5/2024 4:43:58 PM 0.576 SINGLEP DELAYED47 TID30 Construction done! 0 8/5/2024 4:43:58 PM 0.576 SINGLEP DELAYED48 TID30 Construction done! 0 8/5/2024 4:44:22 PM 0.576 SINGLEP DELAYED49 TID21 Construction done! 0 8/5/2024 4:44:41 PM 0.576 SINGLEP DELAYED50 TID9 Construction done! 0 8/5/2024 4:44:42 PM 0.576 SINGLEP DELAYED51 TID9 World saved in 794 ms 8/5/2024 4:44:52 PM 0.576 SINGLEP DELAYED52 TID31 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED53 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED54 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED55 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED56 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED57 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED58 TID12 Construction done! 0 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED59 TID12 Was still under construction: 1200 8/5/2024 4:45:28 PM 0.576 SINGLEP DELAYED60 TID12 World saved in 824 ms 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED61 TID18 Was still under construction: 800 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED62 TID18 Construction done! 0 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED63 TID18 Construction done! 0 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED64 TID18 Construction done! 0 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED65 TID18 Construction done! 0 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED66 TID18 Construction done! 0 8/5/2024 4:45:58 PM 0.576 SINGLEP DELAYED67 TID18 Construction done! 0 8/5/2024 4:46:17 PM 0.576 SINGLEP DELAYED68 TID37 Was still under construction: 400 8/5/2024 4:46:21 PM 0.576 SINGLEP DELAYED69 TID9 Construction done! 0 8/5/2024 4:46:21 PM 0.576 SINGLEP DELAYED70 TID9 Construction done! 0 8/5/2024 4:46:21 PM 0.576 SINGLEP DELAYED71 TID9 Construction done! 0 8/5/2024 4:46:21 PM 0.576 SINGLEP DELAYED72 TID9 Construction done! 0 8/5/2024 4:46:22 PM 0.576 SINGLEP DELAYED73 TID9 World saved in 792 ms 8/5/2024 4:46:24 PM 0.576 SINGLEP DELAYED74 TID30 Construction done! 0 8/5/2024 4:46:32 PM 0.576 SINGLEP DELAYED75 TID36 Construction done! 0 8/5/2024 4:46:32 PM 0.576 SINGLEP DELAYED76 TID36 Construction done! 0 8/5/2024 4:46:35 PM 0.576 SINGLEP DELAYED77 TID25 World saved in 829 ms 8/5/2024 4:47:29 PM 0.576 SINGLEP DELAYED78 TID27 Was still under construction: 1200 8/5/2024 4:47:30 PM 0.576 SINGLEP DELAYED79 TID27 World saved in 779 ms 8/5/2024 4:47:37 PM 0.576 SINGLEP DELAYED80 TID26 Was still under construction: 800 8/5/2024 4:47:46 PM 0.576 SINGLEP DELAYED81 TID30 Was still under construction: 400 8/5/2024 4:47:47 PM 0.576 SINGLEP DELAYED82 TID19 Construction done! 0 8/5/2024 4:47:47 PM 0.576 SINGLEP DELAYED83 TID19 Was still under construction: 1200 8/5/2024 4:47:48 PM 0.576 SINGLEP DELAYED84 TID14 Was still under construction: 800 8/5/2024 4:47:48 PM 0.576 SINGLEP DELAYED85 TID5 World saved in 804 ms 8/5/2024 4:48:30 PM 0.576 SINGLEP DELAYED86 TID15 Was still under construction: 400 8/5/2024 4:48:30 PM 0.576 SINGLEP DELAYED87 TID15 Was still under construction: 1200 8/5/2024 4:48:30 PM 0.576 SINGLEP DELAYED88 TID15 Was still under construction: 1200 8/5/2024 4:49:19 PM 0.576 SINGLEP DELAYED89 TID17 Construction done! 0 8/5/2024 4:49:19 PM 0.576 SINGLEP DELAYED90 TID17 Was still under construction: 800 8/5/2024 4:49:19 PM 0.576 SINGLEP DELAYED91 TID17 Was still under construction: 800 8/5/2024 4:49:19 PM 0.576 SINGLEP DELAYED92 TID17 World saved in 794 ms 8/5/2024 4:49:56 PM 0.576 SINGLEP DELAYED93 TID7 Was still under construction: 400 8/5/2024 4:49:56 PM 0.576 SINGLEP DELAYED94 TID7 Was still under construction: 400 8/5/2024 4:50:28 PM 0.576 SINGLEP DELAYED95 TID18 Construction done! 0 8/5/2024 4:50:28 PM 0.576 SINGLEP DELAYED96 TID18 Construction done! 0 8/5/2024 4:51:01 PM 0.576 SINGLEP DELAYED97 TID30 Was still under construction: 1200 8/5/2024 4:51:01 PM 0.576 SINGLEP DELAYED98 TID30 World saved in 836 ms 8/5/2024 4:51:02 PM 0.576 SINGLEP DELAYED99 TID27 Was still under construction: 800 8/5/2024 4:51:02 PM 0.576 SINGLEP DELAYED100 TID12 Was still under construction: 400 8/5/2024 4:51:03 PM 0.576 SINGLEP DELAYED101 TID21 Construction done! 0 8/5/2024 4:51:04 PM 0.576 SINGLEP DELAYED102 TID20 World saved in 805 ms 8/5/2024 4:52:05 PM 0.576 SINGLEP DELAYED103 TID9 Was still under construction: 1200 8/5/2024 4:52:24 PM 0.576 SINGLEP DELAYED104 TID27 Was still under construction: 800 8/5/2024 4:52:34 PM 0.576 SINGLEP DELAYED105 TID34 Was still under construction: 400 8/5/2024 4:52:35 PM 0.576 SINGLEP DELAYED106 TID8 World saved in 826 ms 8/5/2024 4:52:42 PM 0.576 SINGLEP DELAYED107 TID14 Construction done! 0 8/5/2024 4:52:53 PM 0.576 SINGLEP DELAYED108 TID29 World saved in 836 ms 8/5/2024 4:53:17 PM 0.576 SINGLEP DELAYED109 TID9 World saved in 824 ms 8/5/2024 4:53:38 PM 0.576 SINGLEP DELAYED110 TID37 Was still under construction: 9000 8/5/2024 4:53:41 PM 0.576 SINGLEP DELAYED111 TID37 Was still under construction: 6000 8/5/2024 4:53:41 PM 0.576 SINGLEP DELAYED112 TID37 Was still under construction: 9000 8/5/2024 4:53:51 PM 0.576 SINGLEP DELAYED113 TID34 Was still under construction: 3000 8/5/2024 4:53:51 PM 0.576 SINGLEP DELAYED114 TID34 Was still under construction: 6000 8/5/2024 4:53:51 PM 0.576 SINGLEP DELAYED115 TID34 Was still under construction: 2400 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED116 TID20 Construction done! 0 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED117 TID20 Was still under construction: 3000 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED118 TID20 Was still under construction: 2000 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED119 TID16 World saved in 815 ms 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED120 TID32 Construction done! 0 8/5/2024 4:53:52 PM 0.576 SINGLEP DELAYED121 TID32 Was still under construction: 1600 8/5/2024 4:54:01 PM 0.576 SINGLEP DELAYED122 TID14 Was still under construction: 1200 8/5/2024 4:54:01 PM 0.576 SINGLEP DELAYED123 TID14 Was still under construction: 2400 8/5/2024 4:54:01 PM 0.576 SINGLEP DELAYED124 TID14 Construction done! 0 8/5/2024 4:54:02 PM 0.576 SINGLEP DELAYED125 TID36 World saved in 797 ms 8/5/2024 4:54:04 PM 0.576 SINGLEP DELAYED126 TID20 Was still under construction: 800 8/5/2024 4:54:04 PM 0.576 SINGLEP DELAYED127 TID20 Was still under construction: 2000 8/5/2024 4:54:05 PM 0.576 SINGLEP DELAYED128 TID27 Was still under construction: 400 8/5/2024 4:54:05 PM 0.576 SINGLEP DELAYED129 TID27 Was still under construction: 1600 8/5/2024 4:54:15 PM 0.576 SINGLEP DELAYED130 TID12 Construction done! 0 8/5/2024 4:54:15 PM 0.576 SINGLEP DELAYED131 TID12 Was still under construction: 1200 8/5/2024 4:54:15 PM 0.576 SINGLEP DELAYED132 TID12 Was still under construction: 1200 8/5/2024 4:54:15 PM 0.576 SINGLEP DELAYED133 TID26 Was still under construction: 800 8/5/2024 4:54:15 PM 0.576 SINGLEP DELAYED134 TID26 Was still under construction: 800 8/5/2024 4:54:16 PM 0.576 SINGLEP DELAYED135 TID12 World saved in 823 ms 8/5/2024 4:54:16 PM 0.576 SINGLEP DELAYED136 TID25 Was still under construction: 400 8/5/2024 4:54:16 PM 0.576 SINGLEP DELAYED137 TID25 Was still under construction: 400 8/5/2024 4:54:24 PM 0.576 SINGLEP DELAYED138 TID11 Construction done! 0 8/5/2024 4:54:24 PM 0.576 SINGLEP DELAYED139 TID11 Construction done! 0 8/5/2024 4:54:24 PM 0.576 SINGLEP DELAYED140 TID11 Was still under construction: 1200 8/5/2024 4:54:25 PM 0.576 SINGLEP DELAYED141 TID11 World saved in 817 ms 8/5/2024 4:54:25 PM 0.576 SINGLEP DELAYED142 TID31 Was still under construction: 800 8/5/2024 4:54:29 PM 0.576 SINGLEP DELAYED143 TID10 Was still under construction: 400 8/5/2024 4:54:31 PM 0.576 SINGLEP DELAYED144 TID19 Construction done! 0 8/5/2024 4:54:32 PM 0.576 SINGLEP DELAYED145 TID19 World saved in 828 ms 8/5/2024 4:55:01 PM 0.576 SINGLEP DELAYED146 TID27 World saved in 847 ms 8/5/2024 4:55:44 PM 0.576 SINGLEP DELAYED147 TID14 World saved in 816 ms 8/5/2024 4:56:17 PM 0.576 SINGLEP DELAYED148 TID35 Was still under construction: 60600 8/5/2024 4:56:20 PM 0.576 SINGLEP DELAYED149 TID21 Was still under construction: 51200 8/5/2024 4:56:26 PM 0.576 SINGLEP DELAYED150 TID31 Was still under construction: 41800 8/5/2024 4:56:27 PM 0.576 SINGLEP DELAYED151 TID31 World saved in 805 ms 8/5/2024 4:56:48 PM 0.576 SINGLEP DELAYED152 TID20 Was still under construction: 32400 8/5/2024 4:57:01 PM 0.576 SINGLEP DELAYED153 TID33 Was still under construction: 23000 8/5/2024 4:57:25 PM 0.576 SINGLEP DELAYED154 TID13 Was still under construction: 13600 8/5/2024 4:57:26 PM 0.576 SINGLEP DELAYED155 TID13 World saved in 843 ms 8/5/2024 4:58:00 PM 0.576 SINGLEP DELAYED156 TID37 Was still under construction: 4200 8/5/2024 4:58:00 PM 0.576 SINGLEP DELAYED157 TID37 Was still under construction: 9000 8/5/2024 4:58:00 PM 0.576 SINGLEP DELAYED158 TID37 Was still under construction: 9000 8/5/2024 4:58:00 PM 0.576 SINGLEP DELAYED159 TID37 Was still under construction: 9000 8/5/2024 4:58:04 PM 0.576 SINGLEP DELAYED160 TID34 Construction done! 0 8/5/2024 4:58:04 PM 0.576 SINGLEP DELAYED161 TID34 Was still under construction: 6000 8/5/2024 4:58:04 PM 0.576 SINGLEP DELAYED162 TID34 Was still under construction: 6000 8/5/2024 4:58:04 PM 0.576 SINGLEP DELAYED163 TID34 Was still under construction: 6000 8/5/2024 4:58:13 PM 0.576 SINGLEP DELAYED164 TID31 Was still under construction: 3000 8/5/2024 4:58:13 PM 0.576 SINGLEP DELAYED165 TID31 Was still under construction: 3000 8/5/2024 4:58:13 PM 0.576 SINGLEP DELAYED166 TID31 Was still under construction: 3000 8/5/2024 4:58:13 PM 0.576 SINGLEP DELAYED167 TID31 Was still under construction: 9000 8/5/2024 4:58:14 PM 0.576 SINGLEP DELAYED168 TID31 World saved in 818 ms 8/5/2024 4:58:23 PM 0.576 SINGLEP DELAYED169 TID24 Construction done! 0 8/5/2024 4:58:23 PM 0.576 SINGLEP DELAYED170 TID24 Construction done! 0 8/5/2024 4:58:23 PM 0.576 SINGLEP DELAYED171 TID24 Construction done! 0 8/5/2024 4:58:23 PM 0.576 SINGLEP DELAYED172 TID24 Was still under construction: 6000 8/5/2024 4:58:25 PM 0.576 SINGLEP DELAYED173 TID23 Was still under construction: 3000 8/5/2024 4:58:26 PM 0.576 SINGLEP DELAYED174 TID23 Construction done! 0 8/5/2024 4:58:27 PM 0.576 SINGLEP DELAYED175 TID23 World saved in 836 ms 8/5/2024 4:59:52 PM 0.576 SINGLEP DELAYED176 TID17 World saved in 845 ms 8/5/2024 5:00:10 PM 0.576 SINGLEP DELAYED177 TID35 Construction done! 0 8/5/2024 5:00:10 PM 0.576 SINGLEP DELAYED178 TID35 Construction done! 0 8/5/2024 5:00:12 PM 0.576 SINGLEP DELAYED179 TID35 World saved in 848 ms 8/5/2024 5:00:23 PM 0.576 SINGLEP DELAYED180 TID21 Was still under construction: 1200 8/5/2024 5:00:27 PM 0.576 SINGLEP DELAYED181 TID9 Was still under construction: 800 8/5/2024 5:00:27 PM 0.576 SINGLEP DELAYED182 TID13 Was still under construction: 400 8/5/2024 5:00:27 PM 0.576 SINGLEP DELAYED183 TID13 Was still under construction: 1200 8/5/2024 5:00:28 PM 0.576 SINGLEP DELAYED184 TID9 World saved in 853 ms 8/5/2024 5:00:28 PM 0.576 SINGLEP DELAYED185 TID14 Construction done! 0 8/5/2024 5:00:28 PM 0.576 SINGLEP DELAYED186 TID14 Was still under construction: 800 8/5/2024 5:00:31 PM 0.576 SINGLEP DELAYED187 TID29 Was still under construction: 400 8/5/2024 5:00:32 PM 0.576 SINGLEP DELAYED188 TID25 Construction done! 0 8/5/2024 5:00:32 PM 0.576 SINGLEP DELAYED189 TID25 Was still under construction: 1200 8/5/2024 5:00:32 PM 0.576 SINGLEP DELAYED190 TID36 World saved in 844 ms 8/5/2024 5:00:32 PM 0.576 SINGLEP DELAYED191 TID20 Was still under construction: 800 8/5/2024 5:01:11 PM 0.576 SINGLEP DELAYED192 TID7 Was still under construction: 400 8/5/2024 5:01:12 PM 0.576 SINGLEP DELAYED193 TID33 World saved in 840 ms 8/5/2024 5:01:22 PM 0.576 SINGLEP DELAYED194 TID10 Construction done! 0 8/5/2024 5:02:41 PM 0.576 SINGLEP DELAYED195 TID15 Was still under construction: 1200 8/5/2024 5:02:41 PM 0.576 SINGLEP DELAYED196 TID15 Was still under construction: 1200 8/5/2024 5:02:42 PM 0.576 SINGLEP DELAYED197 TID15 World saved in 857 ms 8/5/2024 5:02:57 PM 0.576 SINGLEP DELAYED198 TID23 Was still under construction: 800 8/5/2024 5:02:57 PM 0.576 SINGLEP DELAYED199 TID23 Was still under construction: 800 8/5/2024 5:03:16 PM 0.576 SINGLEP DELAYED200 TID13 Was still under construction: 400 8/5/2024 5:03:16 PM 0.576 SINGLEP DELAYED201 TID13 Was still under construction: 400 8/5/2024 5:03:34 PM 0.576 SINGLEP DELAYED202 TID15 Construction done! 0 8/5/2024 5:03:34 PM 0.576 SINGLEP DELAYED203 TID15 Construction done! 0 8/5/2024 5:03:35 PM 0.576 SINGLEP DELAYED204 TID12 World saved in 869 ms 8/5/2024 5:04:05 PM 0.576 SINGLEP DELAYED205 TID23 Was still under construction: 60600 8/5/2024 5:04:16 PM 0.576 SINGLEP DELAYED206 TID18 Was still under construction: 51200 8/5/2024 5:04:17 PM 0.576 SINGLEP DELAYED207 TID29 World saved in 861 ms 8/5/2024 5:04:20 PM 0.576 SINGLEP DELAYED208 TID7 Was still under construction: 41800 8/5/2024 5:04:20 PM 0.576 SINGLEP DELAYED209 TID7 Was still under construction: 1200 8/5/2024 5:04:26 PM 0.576 SINGLEP DELAYED210 TID21 Was still under construction: 32400 8/5/2024 5:04:26 PM 0.576 SINGLEP DELAYED211 TID21 Was still under construction: 800 8/5/2024 5:04:30 PM 0.576 SINGLEP DELAYED212 TID27 Was still under construction: 23000 8/5/2024 5:04:30 PM 0.576 SINGLEP DELAYED213 TID27 Was still under construction: 400 8/5/2024 5:04:30 PM 0.576 SINGLEP DELAYED214 TID27 Was still under construction: 1200 8/5/2024 5:04:31 PM 0.576 SINGLEP DELAYED215 TID33 World saved in 855 ms 8/5/2024 5:04:35 PM 0.576 SINGLEP DELAYED216 TID12 Was still under construction: 13600 8/5/2024 5:04:35 PM 0.576 SINGLEP DELAYED217 TID12 Construction done! 0 8/5/2024 5:04:35 PM 0.576 SINGLEP DELAYED218 TID12 Was still under construction: 800 8/5/2024 5:04:41 PM 0.576 SINGLEP DELAYED219 TID17 Was still under construction: 4200 8/5/2024 5:04:41 PM 0.576 SINGLEP DELAYED220 TID17 Was still under construction: 400 8/5/2024 5:04:41 PM 0.576 SINGLEP DELAYED221 TID17 Was still under construction: 1200 8/5/2024 5:04:42 PM 0.576 SINGLEP DELAYED222 TID13 Construction done! 0 8/5/2024 5:04:42 PM 0.576 SINGLEP DELAYED223 TID13 Construction done! 0 8/5/2024 5:04:42 PM 0.576 SINGLEP DELAYED224 TID13 Was still under construction: 800 8/5/2024 5:04:42 PM 0.576 SINGLEP DELAYED225 TID13 Construction done! 0 8/5/2024 5:04:43 PM 0.576 SINGLEP DELAYED226 TID31 Was still under construction: 400 8/5/2024 5:04:43 PM 0.576 SINGLEP DELAYED227 TID18 World saved in 853 ms 8/5/2024 5:04:57 PM 0.576 SINGLEP DELAYED228 TID25 Construction done! 0 8/5/2024 5:04:57 PM 0.576 SINGLEP DELAYED229 TID25 Was still under construction: 9000 8/5/2024 5:04:58 PM 0.576 SINGLEP DELAYED230 TID20 Was still under construction: 6000 8/5/2024 5:04:59 PM 0.576 SINGLEP DELAYED231 TID32 World saved in 895 ms 8/5/2024 5:05:00 PM 0.576 SINGLEP DELAYED232 TID22 Was still under construction: 3000 8/5/2024 5:05:16 PM 0.576 SINGLEP DELAYED233 TID9 Construction done! 0 8/5/2024 5:05:16 PM 0.576 SINGLEP DELAYED234 TID9 Was still under construction: 9000 8/5/2024 5:05:19 PM 0.576 SINGLEP DELAYED235 TID28 Was still under construction: 6000 8/5/2024 5:05:19 PM 0.576 SINGLEP DELAYED236 TID28 Was still under construction: 9000 8/5/2024 5:05:20 PM 0.576 SINGLEP DELAYED237 TID31 Was still under construction: 3000 8/5/2024 5:05:20 PM 0.576 SINGLEP DELAYED238 TID31 Was still under construction: 6000 8/5/2024 5:05:20 PM 0.576 SINGLEP DELAYED239 TID28 World saved in 862 ms 8/5/2024 5:05:20 PM 0.576 SINGLEP DELAYED240 TID9 Construction done! 0 8/5/2024 5:05:20 PM 0.576 SINGLEP DELAYED241 TID9 Was still under construction: 3000 8/5/2024 5:05:24 PM 0.576 SINGLEP DELAYED242 TID19 Construction done! 0 8/5/2024 5:05:25 PM 0.576 SINGLEP DELAYED243 TID19 World saved in 862 ms 8/5/2024 5:05:32 PM 0.576 SINGLEP DELAYED244 TID15 World saved in 918 ms 8/5/2024 5:05:33 PM 0.576 SINGLEP DELAYED245 TID12 Construction done! 0 8/5/2024 5:05:57 PM 0.576 SINGLEP DELAYED246 TID28 Construction done! 0 8/5/2024 5:05:58 PM 0.576 SINGLEP DELAYED247 TID25 World saved in 878 ms 8/5/2024 5:06:12 PM 0.576 SINGLEP DELAYED248 TID9 Was still under construction: 1200 8/5/2024 5:06:13 PM 0.576 SINGLEP DELAYED249 TID16 Was still under construction: 800 8/5/2024 5:06:13 PM 0.576 SINGLEP DELAYED250 TID34 World saved in 872 ms 8/5/2024 5:07:18 PM 0.576 SINGLEP DELAYED251 TID31 Was still under construction: 400 8/5/2024 5:07:29 PM 0.576 SINGLEP DELAYED252 TID36 Construction done! 0 8/5/2024 5:07:30 PM 0.576 SINGLEP DELAYED253 TID36 World saved in 857 ms 8/5/2024 5:08:54 PM 0.576 SINGLEP DELAYED254 TID21 Was still under construction: 9000 8/5/2024 5:08:54 PM 0.576 SINGLEP DELAYED255 TID21 Was still under construction: 9000 8/5/2024 5:08:54 PM 0.576 SINGLEP DELAYED256 TID21 Was still under construction: 9000 8/5/2024 5:08:54 PM 0.576 SINGLEP DELAYED257 TID21 Construction done! 0 8/5/2024 5:08:54 PM 0.576 SINGLEP DELAYED258 TID21 Construction done! 0 8/5/2024 5:08:55 PM 0.576 SINGLEP DELAYED259 TID26 World saved in 922 ms 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED260 TID7 Was still under construction: 400 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED261 TID7 Was still under construction: 6000 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED262 TID7 Was still under construction: 6000 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED263 TID7 Was still under construction: 6000 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED264 TID7 Construction done! 0 8/5/2024 5:09:01 PM 0.576 SINGLEP DELAYED265 TID7 Construction done! 0 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED266 TID37 Construction done! 0 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED267 TID37 Was still under construction: 3000 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED268 TID37 Was still under construction: 3000 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED269 TID37 Was still under construction: 3000 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED270 TID37 Construction done! 0 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED271 TID37 Construction done! 0 8/5/2024 5:09:07 PM 0.576 SINGLEP DELAYED272 TID37 Construction done! 0 8/5/2024 5:09:36 PM 0.576 SINGLEP DELAYED273 TID8 Construction done! 0 8/5/2024 5:09:36 PM 0.576 SINGLEP DELAYED274 TID8 Construction done! 0 8/5/2024 5:09:36 PM 0.576 SINGLEP DELAYED275 TID8 Construction done! 0 8/5/2024 5:09:36 PM 0.576 SINGLEP DELAYED276 TID8 Construction done! 0 8/5/2024 5:09:37 PM 0.576 SINGLEP DELAYED277 TID32 World saved in 904 ms 8/5/2024 5:10:24 PM 0.576 SINGLEP DELAYED278 TID17 Warning only: Failed to spawn 'MechMachinistV2' at building 'Shack' related to mission 'Ch1_Mk2MechArrives''! 8/5/2024 5:10:44 PM 0.576 SINGLEP DELAYED279 TID16 Warning only: Failed to spawn 'MechMachinistV2' at building 'Abandoned Apartments' related to mission 'Ch1_Mk2MechArrives''! 8/5/2024 5:11:27 PM 0.576 SINGLEP DELAYED280 TID19 World saved in 908 ms 8/5/2024 5:12:56 PM 0.576 SINGLEP DELAYED281 TID22 Construction done! 0 8/5/2024 5:12:57 PM 0.576 SINGLEP DELAYED282 TID22 World saved in 864 ms 8/5/2024 5:13:19 PM 0.576 SINGLEP DELAYED283 TID14 Construction done! 0 8/5/2024 5:13:19 PM 0.576 SINGLEP DELAYED284 TID14 Was still under construction: 400 8/5/2024 5:13:59 PM 0.576 SINGLEP DELAYED285 TID8 Construction done! 0 8/5/2024 5:14:07 PM 0.576 SINGLEP DELAYED286 TID27 maxDesiredDistricts: 2 this.CountByDistrict.Count: 22 8/5/2024 5:14:31 PM 0.576 SINGLEP DELAYED287 TID32 Was still under construction: 400 8/5/2024 5:14:32 PM 0.576 SINGLEP DELAYED288 TID32 World saved in 871 ms 8/5/2024 5:14:36 PM 0.576 SINGLEP DELAYED289 TID8 Construction done! 0 8/5/2024 5:14:36 PM 0.576 SINGLEP DELAYED290 TID8 Was still under construction: 1200 8/5/2024 5:14:39 PM 0.576 SINGLEP DELAYED291 TID24 Was still under construction: 800 8/5/2024 5:14:39 PM 0.576 SINGLEP DELAYED292 TID24 Was still under construction: 1200 8/5/2024 5:14:43 PM 0.576 SINGLEP DELAYED293 TID29 Was still under construction: 400 8/5/2024 5:14:43 PM 0.576 SINGLEP DELAYED294 TID29 Was still under construction: 800 8/5/2024 5:14:44 PM 0.576 SINGLEP DELAYED295 TID29 World saved in 880 ms 8/5/2024 5:14:54 PM 0.576 SINGLEP DELAYED296 TID21 Construction done! 0 8/5/2024 5:14:54 PM 0.576 SINGLEP DELAYED297 TID21 Was still under construction: 400 8/5/2024 5:14:54 PM 0.576 SINGLEP DELAYED298 TID21 Was still under construction: 9000 8/5/2024 5:14:55 PM 0.576 SINGLEP DELAYED299 TID36 Construction done! 0 8/5/2024 5:14:55 PM 0.576 SINGLEP DELAYED300 TID36 Was still under construction: 6000 8/5/2024 5:14:56 PM 0.576 SINGLEP DELAYED301 TID23 Was still under construction: 3000 8/5/2024 5:14:57 PM 0.576 SINGLEP DELAYED302 TID29 World saved in 893 ms 8/5/2024 5:14:58 PM 0.576 SINGLEP DELAYED303 TID8 Construction done! 0 8/5/2024 5:14:58 PM 0.576 SINGLEP DELAYED304 TID8 Was still under construction: 9000 8/5/2024 5:14:58 PM 0.576 SINGLEP DELAYED305 TID5 Was still under construction: 6000 8/5/2024 5:15:01 PM 0.576 SINGLEP DELAYED306 TID24 Was still under construction: 3000 8/5/2024 5:15:01 PM 0.576 SINGLEP DELAYED307 TID24 Was still under construction: 9000 8/5/2024 5:15:01 PM 0.576 SINGLEP DELAYED308 TID31 Construction done! 0 8/5/2024 5:15:01 PM 0.576 SINGLEP DELAYED309 TID31 Was still under construction: 6000 8/5/2024 5:15:02 PM 0.576 SINGLEP DELAYED310 TID24 World saved in 887 ms 8/5/2024 5:15:11 PM 0.576 SINGLEP DELAYED311 TID31 Was still under construction: 3000 8/5/2024 5:15:21 PM 0.576 SINGLEP DELAYED312 TID14 Construction done! 0 8/5/2024 5:15:22 PM 0.576 SINGLEP DELAYED313 TID16 World saved in 947 ms 8/5/2024 5:15:33 PM 0.576 SINGLEP DELAYED314 TID8 World saved in 886 ms 8/5/2024 5:15:35 PM 0.576 SINGLEP DELAYED315 TID37 World saved in 922 ms 8/5/2024 5:15:38 PM 0.576 SINGLEP Set secondary AA type on Zodiac Camera to: SMAAHigh 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED316 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED317 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED318 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED319 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED320 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED321 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED322 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED323 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED324 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED325 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED326 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED327 TID24 Construction done! 0 8/5/2024 7:40:04 PM 0.576 SINGLEP DELAYED328 TID24 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED329 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED330 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED331 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED332 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED333 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED334 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED335 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED336 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED337 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED338 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED339 TID36 Construction done! 0 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED340 TID36 Was still under construction: 1200 8/5/2024 7:43:38 PM 0.576 SINGLEP DELAYED341 TID36 Was still under construction: 1200 8/5/2024 7:43:39 PM 0.576 SINGLEP DELAYED342 TID16 World saved in 920 ms 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED343 TID27 Was still under construction: 800 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED344 TID27 Was still under construction: 800 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED345 TID27 Construction done! 0 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED346 TID27 Construction done! 0 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED347 TID27 Was still under construction: 1200 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED348 TID27 Was still under construction: 9000 8/5/2024 7:45:05 PM 0.576 SINGLEP DELAYED349 TID27 Was still under construction: 9000 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED350 TID30 Was still under construction: 400 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED351 TID30 Was still under construction: 400 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED352 TID30 Was still under construction: 800 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED353 TID30 Was still under construction: 1200 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED354 TID30 Was still under construction: 6000 8/5/2024 7:45:27 PM 0.576 SINGLEP DELAYED355 TID30 Was still under construction: 6000 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED356 TID37 Construction done! 0 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED357 TID37 Construction done! 0 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED358 TID37 Was still under construction: 400 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED359 TID37 Was still under construction: 800 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED360 TID37 Was still under construction: 3000 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED361 TID37 Was still under construction: 3000 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED362 TID32 Construction done! 0 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED363 TID32 Was still under construction: 400 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED364 TID32 Construction done! 0 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED365 TID32 Construction done! 0 8/5/2024 7:45:48 PM 0.576 SINGLEP DELAYED366 TID32 Was still under construction: 400 8/5/2024 7:45:49 PM 0.576 SINGLEP DELAYED367 TID37 World saved in 957 ms 8/5/2024 7:45:56 PM 0.576 SINGLEP DELAYED368 TID37 Construction done! 0 8/5/2024 7:45:56 PM 0.576 SINGLEP DELAYED369 TID37 Construction done! 0 8/5/2024 7:45:57 PM 0.576 SINGLEP DELAYED370 TID34 Construction done! 0 8/5/2024 7:45:58 PM 0.576 SINGLEP DELAYED371 TID26 World saved in 913 ms 8/5/2024 7:46:00 PM 0.576 SINGLEP DELAYED372 TID16 Construction done! 0 8/5/2024 7:46:01 PM 0.576 SINGLEP DELAYED373 TID27 World saved in 904 ms 8/5/2024 7:46:57 PM 0.576 SINGLEP DELAYED374 TID10 Was still under construction: 9000 8/5/2024 7:46:57 PM 0.576 SINGLEP DELAYED375 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:46:57 PM 0.576 SINGLEP DELAYED376 TID10 World saved in 894 ms 8/5/2024 7:47:06 PM 0.576 SINGLEP DELAYED377 TID30 Was still under construction: 6000 8/5/2024 7:47:07 PM 0.576 SINGLEP DELAYED378 TID7 Was still under construction: 3000 8/5/2024 7:47:07 PM 0.576 SINGLEP DELAYED379 TID7 Was still under construction: 1200 8/5/2024 7:47:08 PM 0.576 SINGLEP DELAYED380 TID27 Construction done! 0 8/5/2024 7:47:08 PM 0.576 SINGLEP DELAYED381 TID27 Was still under construction: 800 8/5/2024 7:47:09 PM 0.576 SINGLEP DELAYED382 TID12 Was still under construction: 400 8/5/2024 7:47:09 PM 0.576 SINGLEP DELAYED383 TID12 Was still under construction: 1200 8/5/2024 7:47:09 PM 0.576 SINGLEP DELAYED384 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:47:09 PM 0.576 SINGLEP DELAYED385 TID27 World saved in 902 ms 8/5/2024 7:47:10 PM 0.576 SINGLEP DELAYED386 TID34 Construction done! 0 8/5/2024 7:47:10 PM 0.576 SINGLEP DELAYED387 TID34 Was still under construction: 800 8/5/2024 7:47:20 PM 0.576 SINGLEP DELAYED388 TID21 Was still under construction: 1200 8/5/2024 7:47:20 PM 0.576 SINGLEP DELAYED389 TID21 Was still under construction: 400 8/5/2024 7:47:20 PM 0.576 SINGLEP DELAYED390 TID36 Was still under construction: 800 8/5/2024 7:47:20 PM 0.576 SINGLEP DELAYED391 TID36 Was still under construction: 1200 8/5/2024 7:47:20 PM 0.576 SINGLEP DELAYED392 TID36 Construction done! 0 8/5/2024 7:47:21 PM 0.576 SINGLEP DELAYED393 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:47:21 PM 0.576 SINGLEP DELAYED394 TID21 World saved in 903 ms 8/5/2024 7:47:21 PM 0.576 SINGLEP DELAYED395 TID36 Was still under construction: 400 8/5/2024 7:47:21 PM 0.576 SINGLEP DELAYED396 TID36 Was still under construction: 800 8/5/2024 7:48:05 PM 0.576 SINGLEP DELAYED397 TID35 Construction done! 0 8/5/2024 7:48:05 PM 0.576 SINGLEP DELAYED398 TID35 Was still under construction: 400 8/5/2024 7:48:05 PM 0.576 SINGLEP DELAYED399 TID35 Was still under construction: 1200 8/5/2024 7:48:05 PM 0.576 SINGLEP DELAYED400 TID35 Was still under construction: 1200 8/5/2024 7:48:06 PM 0.576 SINGLEP DELAYED401 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:48:06 PM 0.576 SINGLEP DELAYED402 TID19 World saved in 885 ms 8/5/2024 7:48:06 PM 0.576 SINGLEP DELAYED403 TID20 Construction done! 0 8/5/2024 7:48:06 PM 0.576 SINGLEP DELAYED404 TID20 Was still under construction: 800 8/5/2024 7:48:06 PM 0.576 SINGLEP DELAYED405 TID20 Was still under construction: 800 8/5/2024 7:48:08 PM 0.576 SINGLEP DELAYED406 TID33 Was still under construction: 400 8/5/2024 7:48:08 PM 0.576 SINGLEP DELAYED407 TID33 Was still under construction: 400 8/5/2024 7:48:09 PM 0.576 SINGLEP DELAYED408 TID13 Construction done! 0 8/5/2024 7:48:09 PM 0.576 SINGLEP DELAYED409 TID13 Construction done! 0 8/5/2024 7:48:10 PM 0.576 SINGLEP DELAYED410 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:48:10 PM 0.576 SINGLEP DELAYED411 TID13 World saved in 893 ms 8/5/2024 7:48:20 PM 0.576 SINGLEP DELAYED412 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:48:20 PM 0.576 SINGLEP DELAYED413 TID19 World saved in 904 ms 8/5/2024 7:49:14 PM 0.576 SINGLEP DELAYED414 TID16 Was still under construction: 1200 8/5/2024 7:49:14 PM 0.576 SINGLEP DELAYED415 TID16 Was still under construction: 1200 8/5/2024 7:49:14 PM 0.576 SINGLEP DELAYED416 TID16 Was still under construction: 1200 8/5/2024 7:49:14 PM 0.576 SINGLEP DELAYED417 TID16 Was still under construction: 1200 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED418 TID32 Was still under construction: 800 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED419 TID32 Was still under construction: 800 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED420 TID32 Was still under construction: 800 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED421 TID32 Was still under construction: 800 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED422 TID36 Was still under construction: 400 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED423 TID36 Was still under construction: 400 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED424 TID36 Was still under construction: 400 8/5/2024 7:49:15 PM 0.576 SINGLEP DELAYED425 TID36 Was still under construction: 400 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED426 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED427 TID32 World saved in 967 ms 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED428 TID20 Construction done! 0 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED429 TID20 Construction done! 0 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED430 TID20 Construction done! 0 8/5/2024 7:49:16 PM 0.576 SINGLEP DELAYED431 TID20 Construction done! 0 8/5/2024 7:49:18 PM 0.576 SINGLEP DELAYED432 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:49:18 PM 0.576 SINGLEP DELAYED433 TID7 World saved in 904 ms 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED434 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED435 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED436 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED437 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED438 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED439 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED440 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED441 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED442 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED443 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED444 TID17 Construction done! 0 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED445 TID17 Was still under construction: 9000 8/5/2024 7:50:22 PM 0.576 SINGLEP DELAYED446 TID17 Was still under construction: 9000 8/5/2024 7:50:24 PM 0.576 SINGLEP DELAYED447 TID29 Was still under construction: 6000 8/5/2024 7:50:24 PM 0.576 SINGLEP DELAYED448 TID29 Was still under construction: 6000 8/5/2024 7:50:25 PM 0.576 SINGLEP DELAYED449 TID13 Was still under construction: 3000 8/5/2024 7:50:25 PM 0.576 SINGLEP DELAYED450 TID13 Was still under construction: 3000 8/5/2024 7:50:26 PM 0.576 SINGLEP DELAYED451 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:50:26 PM 0.576 SINGLEP DELAYED452 TID13 World saved in 909 ms 8/5/2024 7:50:27 PM 0.576 SINGLEP DELAYED453 TID36 Construction done! 0 8/5/2024 7:50:27 PM 0.576 SINGLEP DELAYED454 TID36 Construction done! 0 8/5/2024 7:50:27 PM 0.576 SINGLEP DELAYED455 TID36 Was still under construction: 9000 8/5/2024 7:50:40 PM 0.576 SINGLEP DELAYED456 TID35 Was still under construction: 6000 8/5/2024 7:50:40 PM 0.576 SINGLEP DELAYED457 TID35 Construction done! 0 8/5/2024 7:50:40 PM 0.576 SINGLEP DELAYED458 TID35 Construction done! 0 8/5/2024 7:50:40 PM 0.576 SINGLEP DELAYED459 TID35 Construction done! 0 8/5/2024 7:50:40 PM 0.576 SINGLEP DELAYED460 TID35 Construction done! 0 8/5/2024 7:51:06 PM 0.576 SINGLEP DELAYED461 TID19 Was still under construction: 3000 8/5/2024 7:51:06 PM 0.576 SINGLEP DELAYED462 TID19 Construction done! 0 8/5/2024 7:51:06 PM 0.576 SINGLEP DELAYED463 TID19 Construction done! 0 8/5/2024 7:51:07 PM 0.576 SINGLEP DELAYED464 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:51:07 PM 0.576 SINGLEP DELAYED465 TID19 World saved in 916 ms 8/5/2024 7:51:29 PM 0.576 SINGLEP DELAYED466 TID33 Construction done! 0 8/5/2024 7:51:35 PM 0.576 SINGLEP DELAYED467 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:51:35 PM 0.576 SINGLEP DELAYED468 TID34 World saved in 896 ms 8/5/2024 7:52:03 PM 0.576 SINGLEP DELAYED469 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:03 PM 0.576 SINGLEP DELAYED470 TID27 World saved in 940 ms 8/5/2024 7:52:06 PM 0.576 SINGLEP DELAYED471 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:06 PM 0.576 SINGLEP DELAYED472 TID22 World saved in 973 ms 8/5/2024 7:52:11 PM 0.576 SINGLEP DELAYED473 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:11 PM 0.576 SINGLEP DELAYED474 TID12 World saved in 915 ms 8/5/2024 7:52:13 PM 0.576 SINGLEP DELAYED475 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:13 PM 0.576 SINGLEP DELAYED476 TID36 World saved in 949 ms 8/5/2024 7:52:50 PM 0.576 SINGLEP DELAYED477 TID7 Construction done! 0 8/5/2024 7:52:50 PM 0.576 SINGLEP DELAYED478 TID7 Construction done! 0 8/5/2024 7:52:50 PM 0.576 SINGLEP DELAYED479 TID7 Construction done! 0 8/5/2024 7:52:51 PM 0.576 SINGLEP DELAYED480 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:51 PM 0.576 SINGLEP DELAYED481 TID16 World saved in 1,035 ms 8/5/2024 7:52:57 PM 0.576 SINGLEP DELAYED482 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:52:57 PM 0.576 SINGLEP DELAYED483 TID21 World saved in 971 ms 8/5/2024 7:53:05 PM 0.576 SINGLEP DELAYED484 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:53:05 PM 0.576 SINGLEP DELAYED485 TID10 World saved in 965 ms 8/5/2024 7:53:14 PM 0.576 SINGLEP DELAYED486 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:53:14 PM 0.576 SINGLEP DELAYED487 TID23 World saved in 929 ms 8/5/2024 7:53:16 PM 0.576 SINGLEP DELAYED488 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:53:16 PM 0.576 SINGLEP DELAYED489 TID17 World saved in 932 ms 8/5/2024 7:53:18 PM 0.576 SINGLEP DELAYED490 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:53:18 PM 0.576 SINGLEP DELAYED491 TID7 World saved in 955 ms 8/5/2024 7:53:21 PM 0.576 SINGLEP DELAYED492 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:53:21 PM 0.576 SINGLEP DELAYED493 TID36 World saved in 933 ms 8/5/2024 7:54:13 PM 0.576 SINGLEP DELAYED494 TID16 Was still under construction: 9000 8/5/2024 7:54:13 PM 0.576 SINGLEP DELAYED495 TID16 Was still under construction: 2400 8/5/2024 7:54:13 PM 0.576 SINGLEP DELAYED496 TID16 Was still under construction: 2400 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED497 TID27 Was still under construction: 6000 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED498 TID27 Was still under construction: 2000 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED499 TID27 Was still under construction: 2000 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED500 TID27 Was still under construction: 9000 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED501 TID27 Was still under construction: 1200 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED502 TID27 Was still under construction: 1200 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED503 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED504 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED505 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED506 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED507 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED508 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED509 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED510 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED511 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED512 TID27 Construction done! 0 8/5/2024 7:55:42 PM 0.576 SINGLEP DELAYED513 TID27 Construction done! 0 8/5/2024 7:55:43 PM 0.576 SINGLEP DELAYED514 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:55:43 PM 0.576 SINGLEP DELAYED515 TID27 World saved in 1,015 ms 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED516 TID29 Was still under construction: 3000 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED517 TID29 Was still under construction: 1600 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED518 TID29 Was still under construction: 1600 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED519 TID29 Was still under construction: 6000 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED520 TID29 Was still under construction: 800 8/5/2024 7:55:44 PM 0.576 SINGLEP DELAYED521 TID29 Was still under construction: 800 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED522 TID30 Construction done! 0 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED523 TID30 Was still under construction: 1200 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED524 TID30 Was still under construction: 1200 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED525 TID30 Was still under construction: 3000 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED526 TID30 Was still under construction: 400 8/5/2024 7:55:53 PM 0.576 SINGLEP DELAYED527 TID30 Was still under construction: 400 8/5/2024 7:55:54 PM 0.576 SINGLEP DELAYED528 TID17 Was still under construction: 800 8/5/2024 7:55:54 PM 0.576 SINGLEP DELAYED529 TID17 Was still under construction: 800 8/5/2024 7:55:54 PM 0.576 SINGLEP DELAYED530 TID17 Construction done! 0 8/5/2024 7:55:54 PM 0.576 SINGLEP DELAYED531 TID17 Construction done! 0 8/5/2024 7:55:54 PM 0.576 SINGLEP DELAYED532 TID17 Construction done! 0 8/5/2024 7:55:55 PM 0.576 SINGLEP DELAYED533 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:55:55 PM 0.576 SINGLEP DELAYED534 TID15 World saved in 1,010 ms 8/5/2024 7:55:56 PM 0.576 SINGLEP DELAYED535 TID18 Was still under construction: 400 8/5/2024 7:55:56 PM 0.576 SINGLEP DELAYED536 TID18 Was still under construction: 400 8/5/2024 7:55:57 PM 0.576 SINGLEP DELAYED537 TID36 Construction done! 0 8/5/2024 7:55:57 PM 0.576 SINGLEP DELAYED538 TID36 Construction done! 0 8/5/2024 7:55:59 PM 0.576 SINGLEP DELAYED539 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 7:55:59 PM 0.576 SINGLEP DELAYED540 TID11 World saved in 966 ms 8/5/2024 9:53:51 PM 0.576 SINGLEP DELAYED541 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/SpeedSadge/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/5/2024 9:53:51 PM 0.576 SINGLEP DELAYED542 TID24 World saved in 991 ms 8/6/2024 3:11:50 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/6/2024 3:11:51 PM SINGLEP Opening Eyes (0.1056s) 8/6/2024 3:11:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/6/2024 3:11:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/6/2024 3:11:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/6/2024 3:11:51 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/6/2024 3:11:51 PM 0.576 SINGLEP Examining Inner Self (0.0552s) 8/6/2024 3:11:51 PM 0.576 SINGLEP Returning King (0.0040s) 8/6/2024 3:11:51 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 80ms 8/6/2024 3:11:51 PM 0.576 SINGLEP Check For Extra Squires (0.4527s) 8/6/2024 3:11:51 PM 0.576 SINGLEP 485 Xml Files Parsed in 368ms 8/6/2024 3:11:51 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/6/2024 3:11:51 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.1936s) 8/6/2024 3:11:51 PM 0.576 SINGLEP Update mod and expansion statuses! 8/6/2024 3:11:51 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0273s) 8/6/2024 3:11:51 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/6/2024 3:11:51 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/6/2024 3:11:52 PM 0.576 SINGLEP Disperse Diaspora (0.4628s) 8/6/2024 3:11:52 PM 0.576 SINGLEP Wonder About Those Spiders (0.0435s) 8/6/2024 3:11:52 PM 0.576 SINGLEP Reassure Self (0.0125s) 8/6/2024 3:11:52 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1542s) 8/6/2024 3:11:54 PM 0.576 SINGLEP Sound Search (2.3172s) 8/6/2024 3:11:54 PM 0.576 SINGLEP Polishing Stones (0.0538s) 8/6/2024 3:11:54 PM 0.576 SINGLEP Making Connections (0.1237s) 8/6/2024 3:11:55 PM 0.576 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.3s) 8/6/2024 3:11:55 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/6/2024 3:11:55 PM 0.576 SINGLEP Linked all icons to rows in 8ms. 8/6/2024 3:11:55 PM 0.576 SINGLEP DELAYED3 TID18 Finished loading all LevelType contents in 0.2s 8/6/2024 3:11:55 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/6/2024 3:11:55 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/6/2024 3:11:55 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/6/2024 3:11:55 PM 0.576 SINGLEP DELAYED4 TID17 4.4 seconds total load time and post-editing time. 8/6/2024 3:11:55 PM 0.576 SINGLEP 565 materials found. 8/6/2024 3:11:55 PM 0.576 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 255ms 8/6/2024 3:20:38 PM 0.576 SINGLEP DELAYED6 TID28 1096ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/6/2024 3:20:38 PM 0.576 SINGLEP DELAYED7 TID28 689ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/6/2024 3:20:38 PM 0.576 SINGLEP DELAYED8 TID28 Loaded tiles: 807 (841 cells) 8/6/2024 3:20:39 PM 0.576 SINGLEP DELAYED9 TID24 Finished RunGameStartOnBGThread in 268ms. We have 32197 total items. 8/6/2024 3:20:40 PM 0.576 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 40510 spots in the process. This took 544ms 8/6/2024 3:20:40 PM 0.576 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 3:21:21 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/6/2024 3:21:58 PM 0.576 SINGLEP DELAYED12 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:21:58 PM 0.576 SINGLEP DELAYED13 TID25 World saved in 859 ms 8/6/2024 3:22:25 PM 0.576 SINGLEP DELAYED14 TID8 Construction done! 0 8/6/2024 3:22:25 PM 0.576 SINGLEP DELAYED15 TID8 Construction done! 0 8/6/2024 3:22:25 PM 0.576 SINGLEP DELAYED16 TID8 Construction done! 0 8/6/2024 3:23:03 PM 0.576 SINGLEP DELAYED17 TID24 Construction done! 0 8/6/2024 3:23:03 PM 0.576 SINGLEP DELAYED18 TID24 Construction done! 0 8/6/2024 3:33:16 PM 0.576 SINGLEP DELAYED19 TID12 Construction done! 0 8/6/2024 3:33:17 PM 0.576 SINGLEP DELAYED20 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:33:17 PM 0.576 SINGLEP DELAYED21 TID5 World saved in 827 ms 8/6/2024 3:33:22 PM 0.576 SINGLEP DELAYED22 TID8 Construction done! 0 8/6/2024 3:33:28 PM 0.576 SINGLEP DELAYED23 TID31 Construction done! 0 8/6/2024 3:33:29 PM 0.576 SINGLEP DELAYED24 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:33:29 PM 0.576 SINGLEP DELAYED25 TID14 World saved in 827 ms 8/6/2024 3:33:42 PM 0.576 SINGLEP DELAYED26 TID30 Construction done! 0 8/6/2024 3:33:42 PM 0.576 SINGLEP DELAYED27 TID30 Construction done! 0 8/6/2024 3:33:46 PM 0.576 SINGLEP DELAYED28 TID24 Construction done! 0 8/6/2024 3:33:46 PM 0.576 SINGLEP DELAYED29 TID24 Construction done! 0 8/6/2024 3:33:49 PM 0.576 SINGLEP DELAYED30 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:33:49 PM 0.576 SINGLEP DELAYED31 TID18 World saved in 815 ms 8/6/2024 3:42:17 PM 0.576 SINGLEP DELAYED32 TID8 999ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/6/2024 3:42:18 PM 0.576 SINGLEP DELAYED33 TID8 450ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/6/2024 3:42:18 PM 0.576 SINGLEP DELAYED34 TID8 Loaded tiles: 807 (841 cells) 8/6/2024 3:42:18 PM 0.576 SINGLEP DELAYED35 TID34 Finished RunGameStartOnBGThread in 63ms. We have 32197 total items. 8/6/2024 3:42:20 PM 0.576 SINGLEP DELAYED36 TID23 Finished adding outdoor spots 441 cells, adding 40451 spots in the process. This took 432ms 8/6/2024 3:42:20 PM 0.576 SINGLEP DELAYED37 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 3:44:18 PM 0.576 SINGLEP DELAYED38 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:44:18 PM 0.576 SINGLEP DELAYED39 TID21 World saved in 904 ms 8/6/2024 3:44:43 PM 0.576 SINGLEP DELAYED40 TID31 Construction done! 0 8/6/2024 3:44:55 PM 0.576 SINGLEP DELAYED41 TID29 Construction done! 0 8/6/2024 3:45:14 PM 0.576 SINGLEP DELAYED42 TID21 Construction done! 0 8/6/2024 3:45:15 PM 0.576 SINGLEP DELAYED43 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:45:15 PM 0.576 SINGLEP DELAYED44 TID24 World saved in 838 ms 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED45 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED46 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED47 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED48 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED49 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED50 TID32 Construction done! 0 8/6/2024 3:45:45 PM 0.576 SINGLEP DELAYED51 TID32 Construction done! 0 8/6/2024 3:45:47 PM 0.576 SINGLEP DELAYED52 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:45:47 PM 0.576 SINGLEP DELAYED53 TID28 World saved in 923 ms 8/6/2024 3:45:53 PM 0.576 SINGLEP DELAYED54 TID34 Construction done! 0 8/6/2024 3:45:53 PM 0.576 SINGLEP DELAYED55 TID34 Construction done! 0 8/6/2024 3:45:54 PM 0.576 SINGLEP DELAYED56 TID25 Construction done! 0 8/6/2024 3:45:55 PM 0.576 SINGLEP DELAYED57 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:45:55 PM 0.576 SINGLEP DELAYED58 TID25 World saved in 853 ms 8/6/2024 3:45:58 PM 0.576 SINGLEP DELAYED59 TID24 Construction done! 0 8/6/2024 3:46:01 PM 0.576 SINGLEP DELAYED60 TID17 Construction done! 0 8/6/2024 3:46:02 PM 0.576 SINGLEP DELAYED61 TID29 Construction done! 0 8/6/2024 3:46:03 PM 0.576 SINGLEP DELAYED62 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/6/2024 3:46:03 PM 0.576 SINGLEP DELAYED63 TID11 World saved in 838 ms 8/6/2024 3:46:12 PM 0.576 SINGLEP DELAYED64 TID12 Was still under construction: 1200 8/6/2024 3:46:28 PM 0.576 SINGLEP DELAYED65 TID15 World saved in 854 ms 8/6/2024 4:31:07 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/6/2024 4:31:07 PM SINGLEP Opening Eyes (0.1019s) 8/6/2024 4:31:07 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/6/2024 4:31:07 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/6/2024 4:31:07 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/6/2024 4:31:07 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/6/2024 4:31:07 PM 0.576 SINGLEP Examining Inner Self (0.1888s) 8/6/2024 4:31:07 PM 0.576 SINGLEP Returning King (0.0043s) 8/6/2024 4:31:07 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 20ms 8/6/2024 4:31:07 PM 0.576 SINGLEP Check For Extra Squires (0.3284s) 8/6/2024 4:31:07 PM 0.576 SINGLEP 485 Xml Files Parsed in 303ms 8/6/2024 4:31:07 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0005s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0325s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Update mod and expansion statuses! 8/6/2024 4:31:08 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0260s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/6/2024 4:31:08 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/6/2024 4:31:08 PM 0.576 SINGLEP Disperse Diaspora (0.4197s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Wonder About Those Spiders (0.0446s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Reassure Self (0.0085s) 8/6/2024 4:31:08 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.1137s) 8/6/2024 4:31:09 PM 0.576 SINGLEP Sound Search (0.9205s) 8/6/2024 4:31:09 PM 0.576 SINGLEP Polishing Stones (0.0477s) 8/6/2024 4:31:09 PM 0.576 SINGLEP Making Connections (0.2033s) 8/6/2024 4:31:09 PM 0.576 SINGLEP 2.5 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 8/6/2024 4:31:09 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/6/2024 4:31:09 PM 0.576 SINGLEP Linked all icons to rows in 8ms. 8/6/2024 4:31:09 PM 0.576 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.2s 8/6/2024 4:31:09 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/6/2024 4:31:10 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/6/2024 4:31:10 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/6/2024 4:31:10 PM 0.576 SINGLEP DELAYED4 TID15 3.0 seconds total load time and post-editing time. 8/6/2024 4:31:10 PM 0.576 SINGLEP 565 materials found. 8/6/2024 4:31:10 PM 0.576 SINGLEP DELAYED5 TID33 1,463 pools initialized with 466,005 items in 247ms 8/6/2024 4:31:22 PM 0.576 SINGLEP DELAYED6 TID19 1256ms to read savegame 'Saving/100 done' to intermediate format. 8/6/2024 4:31:22 PM 0.576 SINGLEP DELAYED7 TID19 938ms to process 'Saving/100 done' data fully. 8/6/2024 4:31:22 PM 0.576 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 8/6/2024 4:31:23 PM 0.576 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 252ms. We have 27198 total items. 8/6/2024 4:31:24 PM 0.576 SINGLEP DELAYED10 TID26 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 322ms 8/6/2024 4:31:24 PM 0.576 SINGLEP DELAYED11 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 1ms 8/6/2024 4:44:00 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/6/2024 4:44:10 PM 0.576 SINGLEP DELAYED12 TID27 Was still under construction: 800 8/6/2024 4:44:10 PM 0.576 SINGLEP DELAYED13 TID27 Was still under construction: 800 8/6/2024 4:44:10 PM 0.576 SINGLEP DELAYED14 TID27 Was still under construction: 8000 8/6/2024 4:44:10 PM 0.576 SINGLEP DELAYED15 TID27 Was still under construction: 8000 8/6/2024 4:44:19 PM 0.576 SINGLEP DELAYED16 TID23 Was still under construction: 400 8/6/2024 4:44:19 PM 0.576 SINGLEP DELAYED17 TID23 Was still under construction: 400 8/6/2024 4:44:19 PM 0.576 SINGLEP DELAYED18 TID23 Was still under construction: 6000 8/6/2024 4:44:19 PM 0.576 SINGLEP DELAYED19 TID23 Was still under construction: 6000 8/6/2024 4:44:20 PM 0.576 SINGLEP DELAYED20 TID23 World saved in 860 ms 8/6/2024 4:44:32 PM 0.576 SINGLEP DELAYED21 TID26 Construction done! 0 8/6/2024 4:44:32 PM 0.576 SINGLEP DELAYED22 TID26 Construction done! 0 8/6/2024 4:44:32 PM 0.576 SINGLEP DELAYED23 TID26 Was still under construction: 4000 8/6/2024 4:44:32 PM 0.576 SINGLEP DELAYED24 TID26 Was still under construction: 4000 8/6/2024 6:27:09 PM 0.576 SINGLEP DELAYED25 TID32 Was still under construction: 2000 8/6/2024 6:27:09 PM 0.576 SINGLEP DELAYED26 TID32 Was still under construction: 2000 8/6/2024 6:29:41 PM 0.576 SINGLEP DELAYED27 TID16 Construction done! 0 8/6/2024 6:29:41 PM 0.576 SINGLEP DELAYED28 TID16 Construction done! 0 8/6/2024 6:29:42 PM 0.576 SINGLEP DELAYED29 TID35 World saved in 824 ms 8/6/2024 6:30:22 PM 0.576 SINGLEP DELAYED30 TID30 World saved in 820 ms 8/6/2024 6:38:03 PM 0.576 SINGLEP DELAYED31 TID31 World saved in 817 ms 8/6/2024 6:38:38 PM 0.576 SINGLEP DELAYED32 TID31 World saved in 839 ms 8/6/2024 6:48:54 PM 0.576 SINGLEP DELAYED33 TID9 World saved in 839 ms 8/6/2024 7:19:06 PM 0.576 SINGLEP DELAYED34 TID35 World saved in 894 ms 8/6/2024 7:19:24 PM 0.576 SINGLEP DELAYED35 TID35 World saved in 831 ms 8/6/2024 7:20:22 PM 0.576 SINGLEP DELAYED36 TID26 World saved in 855 ms 8/6/2024 7:20:56 PM 0.576 SINGLEP DELAYED37 TID15 World saved in 833 ms 8/6/2024 7:21:07 PM 0.576 SINGLEP DELAYED38 TID20 World saved in 840 ms 8/6/2024 7:21:14 PM 0.576 SINGLEP DELAYED39 TID5 World saved in 852 ms 8/6/2024 7:21:21 PM 0.576 SINGLEP DELAYED40 TID7 World saved in 850 ms 8/6/2024 7:21:28 PM 0.576 SINGLEP DELAYED41 TID15 1507ms to read savegame 'Saving/Autosave Landing Turn 345' to intermediate format. 8/6/2024 7:21:29 PM 0.576 SINGLEP DELAYED42 TID15 631ms to process 'Saving/Autosave Landing Turn 345' data fully. 8/6/2024 7:21:29 PM 0.576 SINGLEP DELAYED43 TID15 Loaded tiles: 807 (841 cells) 8/6/2024 7:21:29 PM 0.576 SINGLEP DELAYED44 TID33 Finished RunGameStartOnBGThread in 112ms. We have 27198 total items. 8/6/2024 7:21:30 PM 0.576 SINGLEP DELAYED45 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 348ms 8/6/2024 7:21:30 PM 0.576 SINGLEP DELAYED46 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:21:37 PM 0.576 SINGLEP DELAYED47 TID13 1134ms to read savegame 'Saving/Autosave Landing Turn 339' to intermediate format. 8/6/2024 7:21:37 PM 0.576 SINGLEP DELAYED48 TID13 465ms to process 'Saving/Autosave Landing Turn 339' data fully. 8/6/2024 7:21:37 PM 0.576 SINGLEP DELAYED49 TID13 Loaded tiles: 807 (841 cells) 8/6/2024 7:21:38 PM 0.576 SINGLEP DELAYED50 TID13 Finished RunGameStartOnBGThread in 71ms. We have 27198 total items. 8/6/2024 7:21:39 PM 0.576 SINGLEP DELAYED51 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 8/6/2024 7:21:39 PM 0.576 SINGLEP DELAYED52 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:21:56 PM 0.576 SINGLEP DELAYED53 TID21 1342ms to read savegame 'Saving/Autosave Landing Turn 336' to intermediate format. 8/6/2024 7:21:57 PM 0.576 SINGLEP DELAYED54 TID21 453ms to process 'Saving/Autosave Landing Turn 336' data fully. 8/6/2024 7:21:57 PM 0.576 SINGLEP DELAYED55 TID21 Loaded tiles: 807 (841 cells) 8/6/2024 7:21:58 PM 0.576 SINGLEP DELAYED56 TID27 Finished RunGameStartOnBGThread in 66ms. We have 27198 total items. 8/6/2024 7:21:59 PM 0.576 SINGLEP DELAYED57 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 413ms 8/6/2024 7:21:59 PM 0.576 SINGLEP DELAYED58 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:22:17 PM 0.576 SINGLEP DELAYED59 TID15 1094ms to read savegame 'Saving/Autosave Landing Turn 333' to intermediate format. 8/6/2024 7:22:17 PM 0.576 SINGLEP DELAYED60 TID15 456ms to process 'Saving/Autosave Landing Turn 333' data fully. 8/6/2024 7:22:17 PM 0.576 SINGLEP DELAYED61 TID15 Loaded tiles: 807 (841 cells) 8/6/2024 7:22:18 PM 0.576 SINGLEP DELAYED62 TID17 Finished RunGameStartOnBGThread in 74ms. We have 27198 total items. 8/6/2024 7:22:19 PM 0.576 SINGLEP DELAYED63 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 8/6/2024 7:22:19 PM 0.576 SINGLEP DELAYED64 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:22:29 PM 0.576 SINGLEP DELAYED65 TID23 1269ms to read savegame 'Saving/Autosave Landing Turn 336' to intermediate format. 8/6/2024 7:22:29 PM 0.576 SINGLEP DELAYED66 TID23 535ms to process 'Saving/Autosave Landing Turn 336' data fully. 8/6/2024 7:22:29 PM 0.576 SINGLEP DELAYED67 TID23 Loaded tiles: 807 (841 cells) 8/6/2024 7:22:30 PM 0.576 SINGLEP DELAYED68 TID31 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 8/6/2024 7:22:31 PM 0.576 SINGLEP DELAYED69 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 8/6/2024 7:22:31 PM 0.576 SINGLEP DELAYED70 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:22:48 PM 0.576 SINGLEP DELAYED71 TID21 1116ms to read savegame 'Saving/Autosave Landing Turn 333' to intermediate format. 8/6/2024 7:22:48 PM 0.576 SINGLEP DELAYED72 TID21 459ms to process 'Saving/Autosave Landing Turn 333' data fully. 8/6/2024 7:22:48 PM 0.576 SINGLEP DELAYED73 TID21 Loaded tiles: 807 (841 cells) 8/6/2024 7:22:49 PM 0.576 SINGLEP DELAYED74 TID27 Finished RunGameStartOnBGThread in 65ms. We have 27198 total items. 8/6/2024 7:22:51 PM 0.576 SINGLEP DELAYED75 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 366ms 8/6/2024 7:22:51 PM 0.576 SINGLEP DELAYED76 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/6/2024 7:23:36 PM 0.576 SINGLEP DELAYED77 TID13 Was still under construction: 1200 8/6/2024 7:23:38 PM 0.576 SINGLEP DELAYED78 TID32 Was still under construction: 800 8/6/2024 7:23:39 PM 0.576 SINGLEP DELAYED79 TID17 Was still under construction: 400 8/6/2024 7:23:39 PM 0.576 SINGLEP DELAYED80 TID15 Construction done! 0 8/6/2024 7:23:39 PM 0.576 SINGLEP DELAYED81 TID10 World saved in 873 ms 8/6/2024 7:23:45 PM 0.576 SINGLEP DELAYED82 TID22 World saved in 953 ms 8/6/2024 7:27:19 PM 0.576 SINGLEP DELAYED83 TID23 Was still under construction: 1200 8/6/2024 7:27:19 PM 0.576 SINGLEP DELAYED84 TID23 Was still under construction: 1200 8/6/2024 7:29:07 PM 0.576 SINGLEP DELAYED85 TID7 World saved in 842 ms 8/6/2024 8:28:41 PM 0.576 SINGLEP DELAYED86 TID21 1381ms to read savegame 'Saving/29235_Save' to intermediate format. 8/6/2024 8:28:41 PM 0.576 SINGLEP DELAYED87 TID21 441ms to process 'Saving/29235_Save' data fully. 8/6/2024 8:28:41 PM 0.576 SINGLEP DELAYED88 TID21 Loaded tiles: 807 (841 cells) 8/6/2024 8:28:42 PM 0.576 SINGLEP DELAYED89 TID34 Finished RunGameStartOnBGThread in 73ms. We have 27200 total items. 8/6/2024 8:28:43 PM 0.576 SINGLEP DELAYED90 TID27 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 391ms 8/6/2024 8:28:43 PM 0.576 SINGLEP DELAYED91 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 3:11:57 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/7/2024 3:11:57 PM SINGLEP Opening Eyes (0.1140s) 8/7/2024 3:11:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/7/2024 3:11:57 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/7/2024 3:11:57 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/7/2024 3:11:57 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/7/2024 3:11:57 PM 0.576 SINGLEP Examining Inner Self (0.2052s) 8/7/2024 3:11:57 PM 0.576 SINGLEP Returning King (0.0055s) 8/7/2024 3:11:58 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 58ms 8/7/2024 3:11:58 PM 0.576 SINGLEP Check For Extra Squires (0.4528s) 8/7/2024 3:11:58 PM 0.576 SINGLEP 485 Xml Files Parsed in 392ms 8/7/2024 3:11:58 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/7/2024 3:11:58 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0275s) 8/7/2024 3:11:58 PM 0.576 SINGLEP Update mod and expansion statuses! 8/7/2024 3:11:58 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0180s) 8/7/2024 3:11:58 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/7/2024 3:11:58 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/7/2024 3:11:58 PM 0.576 SINGLEP Disperse Diaspora (0.4816s) 8/7/2024 3:11:58 PM 0.576 SINGLEP Wonder About Those Spiders (0.0460s) 8/7/2024 3:11:59 PM 0.576 SINGLEP Reassure Self (0.0110s) 8/7/2024 3:11:59 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.2198s) 8/7/2024 3:12:01 PM 0.576 SINGLEP Sound Search (2.4376s) 8/7/2024 3:12:01 PM 0.576 SINGLEP Polishing Stones (0.0425s) 8/7/2024 3:12:01 PM 0.576 SINGLEP Making Connections (0.1363s) 8/7/2024 3:12:01 PM 0.576 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.4s) 8/7/2024 3:12:01 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/7/2024 3:12:01 PM 0.576 SINGLEP Linked all icons to rows in 9ms. 8/7/2024 3:12:02 PM 0.576 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 8/7/2024 3:12:02 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/7/2024 3:12:02 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/7/2024 3:12:02 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/7/2024 3:12:02 PM 0.576 SINGLEP DELAYED4 TID11 4.6 seconds total load time and post-editing time. 8/7/2024 3:12:02 PM 0.576 SINGLEP 565 materials found. 8/7/2024 3:12:02 PM 0.576 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 260ms 8/7/2024 3:19:47 PM 0.576 SINGLEP DELAYED6 TID31 Will generate map: 440 cells targeted. Existing tile count: 0 8/7/2024 3:19:50 PM 0.576 SINGLEP DELAYED7 TID13 Generated names for 365 pois with missing names. 8/7/2024 3:19:50 PM 0.576 SINGLEP DELAYED8 TID13 Finished FillAnyMissingSimBuildings, we had 32669 new buildings, and 32669 total items. SkippedBuildings: 0 AddedBuildings: 32669 CellCountChecked: 841 8/7/2024 3:19:50 PM 0.576 SINGLEP DELAYED9 TID12 InitializePopulation WAS needed, 32669 buildings to handle. 8/7/2024 3:19:50 PM 0.576 SINGLEP DELAYED10 TID13 Finished RunGameStartOnBGThread in 344ms. We have 32669 total items. 8/7/2024 3:19:52 PM 0.576 SINGLEP DELAYED11 TID8 World saved in 879 ms 8/7/2024 3:19:52 PM 0.576 SINGLEP DELAYED12 TID31 Finished adding outdoor spots 841 cells, adding 74688 spots in the process. This took 542ms 8/7/2024 3:19:52 PM 0.576 SINGLEP DELAYED13 TID31 Finished adding initial NPC Guards for 375 pois, adding 540 guard NPCs in the process. This took 158ms 8/7/2024 3:21:44 PM 0.576 SINGLEP DELAYED14 TID34 World saved in 847 ms 8/7/2024 3:23:27 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/7/2024 3:23:34 PM 0.576 SINGLEP DELAYED15 TID17 World saved in 846 ms 8/7/2024 3:23:48 PM 0.576 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED16 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED17 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED18 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED19 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED20 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED21 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED22 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED23 TID25 Construction done! 0 8/7/2024 3:26:18 PM 0.576 SINGLEP DELAYED24 TID25 Construction done! 0 8/7/2024 3:26:19 PM 0.576 SINGLEP DELAYED25 TID21 World saved in 892 ms 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED26 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED27 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED28 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED29 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED30 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED31 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED32 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED33 TID24 Construction done! 0 8/7/2024 3:27:11 PM 0.576 SINGLEP DELAYED34 TID24 Construction done! 0 8/7/2024 3:27:20 PM 0.576 SINGLEP DELAYED35 TID14 Construction done! 0 8/7/2024 3:27:20 PM 0.576 SINGLEP DELAYED36 TID14 Construction done! 0 8/7/2024 3:27:55 PM 0.576 SINGLEP DELAYED37 TID10 World saved in 843 ms 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED38 TID18 Was still under construction: 1200 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED39 TID18 Construction done! 0 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED40 TID18 Construction done! 0 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED41 TID18 Construction done! 0 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED42 TID18 Construction done! 0 8/7/2024 3:30:04 PM 0.576 SINGLEP DELAYED43 TID18 Construction done! 0 8/7/2024 3:30:05 PM 0.576 SINGLEP DELAYED44 TID33 World saved in 846 ms 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED45 TID15 Was still under construction: 800 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED46 TID15 Construction done! 0 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED47 TID15 Construction done! 0 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED48 TID15 Construction done! 0 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED49 TID15 Construction done! 0 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED50 TID15 Construction done! 0 8/7/2024 3:31:03 PM 0.576 SINGLEP DELAYED51 TID15 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED52 TID8 Was still under construction: 400 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED53 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED54 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED55 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED56 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED57 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED58 TID8 Construction done! 0 8/7/2024 3:31:49 PM 0.576 SINGLEP DELAYED59 TID8 Construction done! 0 8/7/2024 3:32:20 PM 0.576 SINGLEP DELAYED60 TID7 Construction done! 0 8/7/2024 3:32:20 PM 0.576 SINGLEP DELAYED61 TID7 Construction done! 0 8/7/2024 3:32:20 PM 0.576 SINGLEP DELAYED62 TID7 Construction done! 0 8/7/2024 3:32:21 PM 0.576 SINGLEP DELAYED63 TID24 World saved in 845 ms 8/7/2024 3:32:22 PM 0.576 SINGLEP DELAYED64 TID12 Construction done! 0 8/7/2024 3:33:01 PM 0.576 SINGLEP DELAYED65 TID30 Construction done! 0 8/7/2024 3:33:02 PM 0.576 SINGLEP DELAYED66 TID30 World saved in 832 ms 8/7/2024 3:33:07 PM 0.576 SINGLEP DELAYED67 TID12 Construction done! 0 8/7/2024 3:33:40 PM 0.576 SINGLEP DELAYED68 TID33 Construction done! 0 8/7/2024 3:33:40 PM 0.576 SINGLEP DELAYED69 TID33 Construction done! 0 8/7/2024 3:33:40 PM 0.576 SINGLEP DELAYED70 TID33 Construction done! 0 8/7/2024 3:33:40 PM 0.576 SINGLEP DELAYED71 TID33 Construction done! 0 8/7/2024 3:33:52 PM 0.576 SINGLEP DELAYED72 TID20 Construction done! 0 8/7/2024 3:33:53 PM 0.576 SINGLEP DELAYED73 TID20 World saved in 840 ms 8/7/2024 3:34:04 PM 0.576 SINGLEP DELAYED74 TID31 Construction done! 0 8/7/2024 3:34:04 PM 0.576 SINGLEP DELAYED75 TID31 Construction done! 0 8/7/2024 3:34:13 PM 0.576 SINGLEP DELAYED76 TID18 World saved in 857 ms 8/7/2024 3:43:44 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 111 t1-0 t2-20 t3-47 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/7/2024 3:43:57 PM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 111 t1-0 t2-20 t3-47 ts-AndroidPrimary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/7/2024 3:53:29 PM 0.576 SINGLEP DELAYED77 TID26 Construction done! 0 8/7/2024 3:55:37 PM 0.576 SINGLEP DELAYED78 TID5 World saved in 858 ms 8/7/2024 3:56:02 PM 0.576 SINGLEP DELAYED79 TID34 Construction done! 0 8/7/2024 3:56:41 PM 0.576 SINGLEP DELAYED80 TID8 World saved in 854 ms 8/7/2024 3:57:50 PM 0.576 SINGLEP DELAYED81 TID32 Construction done! 0 8/7/2024 3:57:51 PM 0.576 SINGLEP DELAYED82 TID26 World saved in 878 ms 8/7/2024 3:59:02 PM 0.576 SINGLEP DELAYED83 TID9 1451ms to read savegame 'Sanity down/Autosave Landing Turn 33' to intermediate format. 8/7/2024 3:59:03 PM 0.576 SINGLEP DELAYED84 TID9 495ms to process 'Sanity down/Autosave Landing Turn 33' data fully. 8/7/2024 3:59:03 PM 0.576 SINGLEP DELAYED85 TID9 Loaded tiles: 807 (841 cells) 8/7/2024 3:59:04 PM 0.576 SINGLEP DELAYED86 TID37 Finished RunGameStartOnBGThread in 54ms. We have 31930 total items. 8/7/2024 3:59:05 PM 0.576 SINGLEP DELAYED87 TID14 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 380ms 8/7/2024 3:59:05 PM 0.576 SINGLEP DELAYED88 TID14 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 3:59:11 PM 0.576 SINGLEP DELAYED89 TID5 1157ms to read savegame 'Sanity down/Autosave Landing Turn 30' to intermediate format. 8/7/2024 3:59:12 PM 0.576 SINGLEP DELAYED90 TID5 482ms to process 'Sanity down/Autosave Landing Turn 30' data fully. 8/7/2024 3:59:12 PM 0.576 SINGLEP DELAYED91 TID5 Loaded tiles: 807 (841 cells) 8/7/2024 3:59:12 PM 0.576 SINGLEP DELAYED92 TID21 Finished RunGameStartOnBGThread in 53ms. We have 31930 total items. 8/7/2024 3:59:14 PM 0.576 SINGLEP DELAYED93 TID14 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 379ms 8/7/2024 3:59:14 PM 0.576 SINGLEP DELAYED94 TID14 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 3:59:17 PM 0.576 SINGLEP DELAYED95 TID31 1279ms to read savegame 'Sanity down/Autosave Landing Turn 27' to intermediate format. 8/7/2024 3:59:18 PM 0.576 SINGLEP DELAYED96 TID31 472ms to process 'Sanity down/Autosave Landing Turn 27' data fully. 8/7/2024 3:59:18 PM 0.576 SINGLEP DELAYED97 TID31 Loaded tiles: 807 (841 cells) 8/7/2024 3:59:18 PM 0.576 SINGLEP DELAYED98 TID34 Finished RunGameStartOnBGThread in 54ms. We have 31928 total items. 8/7/2024 3:59:20 PM 0.576 SINGLEP DELAYED99 TID24 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 349ms 8/7/2024 3:59:20 PM 0.576 SINGLEP DELAYED100 TID24 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 4:02:37 PM 0.576 SINGLEP DELAYED101 TID8 World saved in 858 ms 8/7/2024 4:08:15 PM 0.576 SINGLEP DELAYED102 TID26 1162ms to read savegame 'Sanity down/Autosave Landing Turn 36' to intermediate format. 8/7/2024 4:08:16 PM 0.576 SINGLEP DELAYED103 TID26 501ms to process 'Sanity down/Autosave Landing Turn 36' data fully. 8/7/2024 4:08:16 PM 0.576 SINGLEP DELAYED104 TID26 Loaded tiles: 807 (841 cells) 8/7/2024 4:08:17 PM 0.576 SINGLEP DELAYED105 TID26 Finished RunGameStartOnBGThread in 55ms. We have 31931 total items. 8/7/2024 4:08:18 PM 0.576 SINGLEP DELAYED106 TID36 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 384ms 8/7/2024 4:08:18 PM 0.576 SINGLEP DELAYED107 TID36 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 4:09:10 PM 0.576 SINGLEP DELAYED108 TID14 World saved in 877 ms 8/7/2024 4:11:43 PM 0.576 SINGLEP DELAYED109 TID18 Was still under construction: 1200 8/7/2024 4:11:43 PM 0.576 SINGLEP DELAYED110 TID18 Construction done! 0 8/7/2024 4:11:43 PM 0.576 SINGLEP DELAYED111 TID18 Was still under construction: 1200 8/7/2024 4:11:43 PM 0.576 SINGLEP DELAYED112 TID18 Was still under construction: 1200 8/7/2024 4:13:17 PM 0.576 SINGLEP DELAYED113 TID13 Was still under construction: 800 8/7/2024 4:13:17 PM 0.576 SINGLEP DELAYED114 TID13 Was still under construction: 800 8/7/2024 4:13:17 PM 0.576 SINGLEP DELAYED115 TID13 Was still under construction: 800 8/7/2024 4:13:17 PM 0.576 SINGLEP DELAYED116 TID13 Was still under construction: 1200 8/7/2024 4:13:17 PM 0.576 SINGLEP DELAYED117 TID13 Was still under construction: 9000 8/7/2024 4:13:18 PM 0.576 SINGLEP DELAYED118 TID13 World saved in 862 ms 8/7/2024 4:13:44 PM 0.576 SINGLEP DELAYED119 TID11 Was still under construction: 400 8/7/2024 4:13:44 PM 0.576 SINGLEP DELAYED120 TID11 Was still under construction: 400 8/7/2024 4:13:44 PM 0.576 SINGLEP DELAYED121 TID11 Was still under construction: 400 8/7/2024 4:13:44 PM 0.576 SINGLEP DELAYED122 TID11 Was still under construction: 800 8/7/2024 4:13:44 PM 0.576 SINGLEP DELAYED123 TID11 Was still under construction: 6000 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED124 TID27 Construction done! 0 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED125 TID27 Construction done! 0 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED126 TID27 Construction done! 0 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED127 TID27 Was still under construction: 400 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED128 TID27 Was still under construction: 3000 8/7/2024 4:14:23 PM 0.576 SINGLEP DELAYED129 TID27 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED130 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED131 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED132 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED133 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED134 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED135 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED136 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED137 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED138 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED139 TID23 Construction done! 0 8/7/2024 4:14:34 PM 0.576 SINGLEP DELAYED140 TID23 Construction done! 0 8/7/2024 4:14:35 PM 0.576 SINGLEP DELAYED141 TID18 World saved in 873 ms 8/7/2024 4:14:48 PM 0.576 SINGLEP DELAYED142 TID37 Construction done! 0 8/7/2024 4:15:22 PM 0.576 SINGLEP DELAYED143 TID35 World saved in 878 ms 8/7/2024 4:16:11 PM 0.576 SINGLEP DELAYED144 TID38 Was still under construction: 9000 8/7/2024 4:16:12 PM 0.576 SINGLEP DELAYED145 TID38 World saved in 867 ms 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED146 TID18 Was still under construction: 6000 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED147 TID18 Was still under construction: 9000 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED148 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED149 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED150 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED151 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED152 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED153 TID18 Construction done! 0 8/7/2024 4:17:02 PM 0.576 SINGLEP DELAYED154 TID18 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED155 TID20 Was still under construction: 3000 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED156 TID20 Was still under construction: 6000 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED157 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED158 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED159 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED160 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED161 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED162 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED163 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED164 TID20 Construction done! 0 8/7/2024 4:17:36 PM 0.576 SINGLEP DELAYED165 TID20 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED166 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED167 TID10 Was still under construction: 3000 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED168 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED169 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED170 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED171 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED172 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED173 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED174 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED175 TID10 Construction done! 0 8/7/2024 4:18:22 PM 0.576 SINGLEP DELAYED176 TID10 Construction done! 0 8/7/2024 4:18:23 PM 0.576 SINGLEP DELAYED177 TID10 World saved in 915 ms 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED178 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED179 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED180 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED181 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED182 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED183 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED184 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED185 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED186 TID11 Construction done! 0 8/7/2024 4:18:47 PM 0.576 SINGLEP DELAYED187 TID11 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED188 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED189 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED190 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED191 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED192 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED193 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED194 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED195 TID26 Construction done! 0 8/7/2024 4:19:17 PM 0.576 SINGLEP DELAYED196 TID26 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED197 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED198 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED199 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED200 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED201 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED202 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED203 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED204 TID36 Construction done! 0 8/7/2024 4:19:55 PM 0.576 SINGLEP DELAYED205 TID36 Construction done! 0 8/7/2024 4:19:56 PM 0.576 SINGLEP DELAYED206 TID36 World saved in 872 ms 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED207 TID13 Construction done! 0 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED208 TID13 Construction done! 0 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED209 TID13 Construction done! 0 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED210 TID13 Construction done! 0 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED211 TID13 Construction done! 0 8/7/2024 4:20:21 PM 0.576 SINGLEP DELAYED212 TID13 Was still under construction: 1200 8/7/2024 4:20:24 PM 0.576 SINGLEP DELAYED213 TID38 Was still under construction: 800 8/7/2024 4:20:31 PM 0.576 SINGLEP DELAYED214 TID19 Was still under construction: 400 8/7/2024 4:20:31 PM 0.576 SINGLEP DELAYED215 TID19 Was still under construction: 1200 8/7/2024 4:20:32 PM 0.576 SINGLEP DELAYED216 TID25 Construction done! 0 8/7/2024 4:20:32 PM 0.576 SINGLEP DELAYED217 TID25 Was still under construction: 800 8/7/2024 4:20:32 PM 0.576 SINGLEP DELAYED218 TID19 World saved in 863 ms 8/7/2024 4:20:34 PM 0.576 SINGLEP DELAYED219 TID16 Was still under construction: 400 8/7/2024 4:20:34 PM 0.576 SINGLEP DELAYED220 TID16 Was still under construction: 1200 8/7/2024 4:20:34 PM 0.576 SINGLEP DELAYED221 TID23 Construction done! 0 8/7/2024 4:20:34 PM 0.576 SINGLEP DELAYED222 TID23 Was still under construction: 800 8/7/2024 4:20:35 PM 0.576 SINGLEP DELAYED223 TID17 World saved in 879 ms 8/7/2024 4:20:38 PM 0.576 SINGLEP DELAYED224 TID7 Was still under construction: 400 8/7/2024 4:20:38 PM 0.576 SINGLEP DELAYED225 TID7 Was still under construction: 1200 8/7/2024 4:20:39 PM 0.576 SINGLEP DELAYED226 TID32 Construction done! 0 8/7/2024 4:20:39 PM 0.576 SINGLEP DELAYED227 TID32 Was still under construction: 800 8/7/2024 4:20:40 PM 0.576 SINGLEP DELAYED228 TID9 Was still under construction: 400 8/7/2024 4:20:41 PM 0.576 SINGLEP DELAYED229 TID5 Construction done! 0 8/7/2024 4:20:41 PM 0.576 SINGLEP DELAYED230 TID34 World saved in 865 ms 8/7/2024 4:20:56 PM 0.576 SINGLEP DELAYED231 TID31 Was still under construction: 9000 8/7/2024 4:20:57 PM 0.576 SINGLEP DELAYED232 TID32 Was still under construction: 6000 8/7/2024 4:20:57 PM 0.576 SINGLEP DELAYED233 TID38 Was still under construction: 3000 8/7/2024 4:20:58 PM 0.576 SINGLEP DELAYED234 TID16 World saved in 947 ms 8/7/2024 4:20:58 PM 0.576 SINGLEP DELAYED235 TID15 Construction done! 0 8/7/2024 4:21:14 PM 0.576 SINGLEP DELAYED236 TID31 Was still under construction: 9000 8/7/2024 4:21:14 PM 0.576 SINGLEP DELAYED237 TID31 Construction done! 0 8/7/2024 4:21:15 PM 0.576 SINGLEP DELAYED238 TID31 World saved in 884 ms 8/7/2024 4:21:15 PM 0.576 SINGLEP DELAYED239 TID34 Was still under construction: 6000 8/7/2024 4:21:16 PM 0.576 SINGLEP DELAYED240 TID29 Was still under construction: 3000 8/7/2024 4:21:17 PM 0.576 SINGLEP DELAYED241 TID34 Construction done! 0 8/7/2024 4:21:17 PM 0.576 SINGLEP DELAYED242 TID29 World saved in 882 ms 8/7/2024 4:22:25 PM 0.576 SINGLEP DELAYED243 TID38 World saved in 873 ms 8/7/2024 4:23:36 PM 0.576 SINGLEP DELAYED244 TID18 Was still under construction: 60600 8/7/2024 4:23:37 PM 0.576 SINGLEP DELAYED245 TID18 World saved in 871 ms 8/7/2024 4:23:58 PM 0.576 SINGLEP DELAYED246 TID28 Was still under construction: 51200 8/7/2024 4:24:24 PM 0.576 SINGLEP DELAYED247 TID29 Was still under construction: 41800 8/7/2024 4:24:24 PM 0.576 SINGLEP DELAYED248 TID29 Was still under construction: 1200 8/7/2024 4:24:46 PM 0.576 SINGLEP DELAYED249 TID8 Was still under construction: 32400 8/7/2024 4:24:46 PM 0.576 SINGLEP DELAYED250 TID8 Was still under construction: 800 8/7/2024 4:24:47 PM 0.576 SINGLEP DELAYED251 TID8 World saved in 915 ms 8/7/2024 4:25:00 PM 0.576 SINGLEP DELAYED252 TID33 Was still under construction: 23000 8/7/2024 4:25:00 PM 0.576 SINGLEP DELAYED253 TID33 Was still under construction: 400 8/7/2024 4:25:14 PM 0.576 SINGLEP DELAYED254 TID7 Was still under construction: 13600 8/7/2024 4:25:14 PM 0.576 SINGLEP DELAYED255 TID7 Construction done! 0 8/7/2024 4:25:26 PM 0.576 SINGLEP DELAYED256 TID8 Was still under construction: 4200 8/7/2024 4:25:27 PM 0.576 SINGLEP DELAYED257 TID19 World saved in 911 ms 8/7/2024 4:25:42 PM 0.576 SINGLEP DELAYED258 TID27 Construction done! 0 8/7/2024 4:26:24 PM 0.576 SINGLEP DELAYED259 TID38 Construction done! 0 8/7/2024 4:26:24 PM 0.576 SINGLEP DELAYED260 TID38 Construction done! 0 8/7/2024 4:26:33 PM 0.576 SINGLEP DELAYED261 TID10 World saved in 896 ms 8/7/2024 4:26:48 PM 0.576 SINGLEP DELAYED262 TID10 World saved in 894 ms 8/7/2024 5:07:53 PM 0.576 SINGLEP DELAYED263 TID9 1288ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/7/2024 5:07:53 PM 0.576 SINGLEP DELAYED264 TID9 528ms to process 'Saving/5. Tents eliminated' data fully. 8/7/2024 5:07:53 PM 0.576 SINGLEP DELAYED265 TID9 Loaded tiles: 807 (841 cells) 8/7/2024 5:07:54 PM 0.576 SINGLEP DELAYED266 TID24 Finished RunGameStartOnBGThread in 63ms. We have 31380 total items. 8/7/2024 5:07:55 PM 0.576 SINGLEP DELAYED267 TID21 Finished adding outdoor spots 441 cells, adding 40106 spots in the process. This took 445ms 8/7/2024 5:07:55 PM 0.576 SINGLEP DELAYED268 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 5:08:19 PM 0.576 SINGLEP DELAYED269 TID5 1182ms to read savegame 'Sanity down/29237_Save' to intermediate format. 8/7/2024 5:08:19 PM 0.576 SINGLEP DELAYED270 TID5 510ms to process 'Sanity down/29237_Save' data fully. 8/7/2024 5:08:19 PM 0.576 SINGLEP DELAYED271 TID5 Loaded tiles: 807 (841 cells) 8/7/2024 5:08:20 PM 0.576 SINGLEP DELAYED272 TID21 Finished RunGameStartOnBGThread in 68ms. We have 31928 total items. 8/7/2024 5:08:21 PM 0.576 SINGLEP DELAYED273 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 385ms 8/7/2024 5:08:21 PM 0.576 SINGLEP DELAYED274 TID30 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 5:09:25 PM 0.576 SINGLEP DELAYED275 TID35 Construction done! 0 8/7/2024 5:09:38 PM 0.576 SINGLEP DELAYED276 TID24 Was still under construction: 1200 8/7/2024 5:09:39 PM 0.576 SINGLEP DELAYED277 TID32 World saved in 899 ms 8/7/2024 5:09:45 PM 0.576 SINGLEP DELAYED278 TID12 Construction done! 0 8/7/2024 5:09:45 PM 0.576 SINGLEP DELAYED279 TID12 Was still under construction: 800 8/7/2024 5:09:55 PM 0.576 SINGLEP DELAYED280 TID16 Was still under construction: 1400 8/7/2024 5:09:55 PM 0.576 SINGLEP DELAYED281 TID16 Was still under construction: 200 8/7/2024 5:09:56 PM 0.576 SINGLEP DELAYED282 TID17 Was still under construction: 800 8/7/2024 5:09:56 PM 0.576 SINGLEP DELAYED283 TID17 Construction done! 0 8/7/2024 5:09:57 PM 0.576 SINGLEP DELAYED284 TID17 World saved in 891 ms 8/7/2024 5:09:57 PM 0.576 SINGLEP DELAYED285 TID8 Was still under construction: 200 8/7/2024 5:09:58 PM 0.576 SINGLEP DELAYED286 TID34 Construction done! 0 8/7/2024 5:10:00 PM 0.576 SINGLEP DELAYED287 TID10 World saved in 901 ms 8/7/2024 5:10:28 PM 0.576 SINGLEP DELAYED288 TID15 Construction done! 0 8/7/2024 5:10:29 PM 0.576 SINGLEP DELAYED289 TID36 World saved in 899 ms 8/7/2024 5:11:55 PM 0.576 SINGLEP DELAYED290 TID8 Was still under construction: 1000 8/7/2024 5:11:56 PM 0.576 SINGLEP DELAYED291 TID26 World saved in 923 ms 8/7/2024 5:12:23 PM 0.576 SINGLEP DELAYED292 TID31 Was still under construction: 400 8/7/2024 5:12:30 PM 0.576 SINGLEP DELAYED293 TID14 Construction done! 0 8/7/2024 5:12:37 PM 0.576 SINGLEP DELAYED294 TID24 Was still under construction: 2200 8/7/2024 5:12:38 PM 0.576 SINGLEP DELAYED295 TID37 Was still under construction: 1600 8/7/2024 5:12:38 PM 0.576 SINGLEP DELAYED296 TID24 World saved in 901 ms 8/7/2024 5:12:56 PM 0.576 SINGLEP DELAYED297 TID32 Was still under construction: 1000 8/7/2024 5:12:56 PM 0.576 SINGLEP DELAYED298 TID32 Was still under construction: 2200 8/7/2024 5:13:14 PM 0.576 SINGLEP DELAYED299 TID23 Was still under construction: 400 8/7/2024 5:13:14 PM 0.576 SINGLEP DELAYED300 TID23 Was still under construction: 1600 8/7/2024 5:13:15 PM 0.576 SINGLEP DELAYED301 TID5 World saved in 910 ms 8/7/2024 5:13:26 PM 0.576 SINGLEP DELAYED302 TID7 Construction done! 0 8/7/2024 5:13:26 PM 0.576 SINGLEP DELAYED303 TID7 Was still under construction: 1000 8/7/2024 5:13:31 PM 0.576 SINGLEP DELAYED304 TID10 Was still under construction: 400 8/7/2024 5:13:39 PM 0.576 SINGLEP DELAYED305 TID31 Construction done! 0 8/7/2024 5:13:40 PM 0.576 SINGLEP DELAYED306 TID31 World saved in 944 ms 8/7/2024 5:13:59 PM 0.576 SINGLEP DELAYED307 TID37 Was still under construction: 1000 8/7/2024 5:14:00 PM 0.576 SINGLEP DELAYED308 TID24 Was still under construction: 400 8/7/2024 5:14:00 PM 0.576 SINGLEP DELAYED309 TID24 Was still under construction: 1000 8/7/2024 5:14:02 PM 0.576 SINGLEP DELAYED310 TID36 Construction done! 0 8/7/2024 5:14:02 PM 0.576 SINGLEP DELAYED311 TID36 Was still under construction: 400 8/7/2024 5:14:02 PM 0.576 SINGLEP DELAYED312 TID37 Construction done! 0 8/7/2024 5:14:03 PM 0.576 SINGLEP DELAYED313 TID36 World saved in 909 ms 8/7/2024 5:14:05 PM 0.576 SINGLEP DELAYED314 TID35 World saved in 913 ms 8/7/2024 5:14:11 PM 0.576 SINGLEP DELAYED315 TID29 Was still under construction: 9000 8/7/2024 5:14:12 PM 0.576 SINGLEP DELAYED316 TID17 Was still under construction: 6000 8/7/2024 5:14:13 PM 0.576 SINGLEP DELAYED317 TID26 Was still under construction: 3000 8/7/2024 5:14:13 PM 0.576 SINGLEP DELAYED318 TID12 World saved in 952 ms 8/7/2024 5:14:42 PM 0.576 SINGLEP DELAYED319 TID31 Construction done! 0 8/7/2024 5:14:42 PM 0.576 SINGLEP DELAYED320 TID31 Was still under construction: 9000 8/7/2024 5:14:43 PM 0.576 SINGLEP DELAYED321 TID8 Was still under construction: 6000 8/7/2024 5:14:44 PM 0.576 SINGLEP DELAYED322 TID34 Was still under construction: 3000 8/7/2024 5:14:45 PM 0.576 SINGLEP DELAYED323 TID36 World saved in 1,302 ms 8/7/2024 5:14:45 PM 0.576 SINGLEP DELAYED324 TID7 Construction done! 0 8/7/2024 5:15:32 PM 0.576 SINGLEP DELAYED325 TID37 Construction done! 0 8/7/2024 5:15:32 PM 0.576 SINGLEP DELAYED326 TID37 Was still under construction: 1000 8/7/2024 5:15:32 PM 0.576 SINGLEP DELAYED327 TID37 Was still under construction: 1000 8/7/2024 5:15:33 PM 0.576 SINGLEP DELAYED328 TID37 World saved in 915 ms 8/7/2024 5:15:49 PM 0.576 SINGLEP DELAYED329 TID5 World saved in 908 ms 8/7/2024 5:16:08 PM 0.576 SINGLEP DELAYED330 TID31 Was still under construction: 400 8/7/2024 5:16:08 PM 0.576 SINGLEP DELAYED331 TID31 Was still under construction: 400 8/7/2024 5:16:10 PM 0.576 SINGLEP DELAYED332 TID38 Construction done! 0 8/7/2024 5:16:10 PM 0.576 SINGLEP DELAYED333 TID38 Construction done! 0 8/7/2024 5:16:13 PM 0.576 SINGLEP DELAYED334 TID31 World saved in 919 ms 8/7/2024 5:16:37 PM 0.576 SINGLEP DELAYED335 TID31 1502ms to read savegame 'Sanity down/29239_Save' to intermediate format. 8/7/2024 5:16:38 PM 0.576 SINGLEP DELAYED336 TID31 568ms to process 'Sanity down/29239_Save' data fully. 8/7/2024 5:16:38 PM 0.576 SINGLEP DELAYED337 TID31 Loaded tiles: 807 (841 cells) 8/7/2024 5:16:39 PM 0.576 SINGLEP DELAYED338 TID17 Finished RunGameStartOnBGThread in 65ms. We have 31939 total items. 8/7/2024 5:16:40 PM 0.576 SINGLEP DELAYED339 TID37 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 409ms 8/7/2024 5:16:40 PM 0.576 SINGLEP DELAYED340 TID37 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 8/7/2024 5:16:54 PM 0.576 SINGLEP DELAYED341 TID22 Was still under construction: 9000 8/7/2024 5:16:55 PM 0.576 SINGLEP DELAYED342 TID5 Was still under construction: 6000 8/7/2024 5:17:15 PM 0.576 SINGLEP DELAYED343 TID17 Was still under construction: 3000 8/7/2024 5:17:15 PM 0.576 SINGLEP DELAYED344 TID17 Was still under construction: 1000 8/7/2024 5:17:15 PM 0.576 SINGLEP DELAYED345 TID17 Was still under construction: 1000 8/7/2024 5:17:16 PM 0.576 SINGLEP DELAYED346 TID22 World saved in 917 ms 8/7/2024 5:17:17 PM 0.576 SINGLEP DELAYED347 TID26 Construction done! 0 8/7/2024 5:17:17 PM 0.576 SINGLEP DELAYED348 TID26 Was still under construction: 400 8/7/2024 5:17:17 PM 0.576 SINGLEP DELAYED349 TID26 Was still under construction: 400 8/7/2024 5:17:18 PM 0.576 SINGLEP DELAYED350 TID8 Construction done! 0 8/7/2024 5:17:18 PM 0.576 SINGLEP DELAYED351 TID8 Construction done! 0 8/7/2024 5:17:20 PM 0.576 SINGLEP DELAYED352 TID37 World saved in 933 ms 8/8/2024 3:10:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/8/2024 3:10:48 PM SINGLEP Opening Eyes (0.1247s) 8/8/2024 3:10:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2024 3:10:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/8/2024 3:10:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 8/8/2024 3:10:48 PM 0.576 SINGLEP Game Version: 0.576 (Main Game 8/8/2024 3:10:48 PM 0.576 SINGLEP Examining Inner Self (0.2025s) 8/8/2024 3:10:48 PM 0.576 SINGLEP Returning King (0.0040s) 8/8/2024 3:10:48 PM 0.576 SINGLEP Found 485 xml files in 236 folders in 100ms 8/8/2024 3:10:49 PM 0.576 SINGLEP Check For Extra Squires (0.5202s) 8/8/2024 3:10:49 PM 0.576 SINGLEP 485 Xml Files Parsed in 416ms 8/8/2024 3:10:49 PM 0.576 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Bring Ambassador To Dinner (0.0320s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Update mod and expansion statuses! 8/8/2024 3:10:49 PM 0.576 SINGLEP Check Nearby Fiefdoms (0.0195s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Resolution changed to fullscreen 1080x3840 8/8/2024 3:10:49 PM 0.576 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/8/2024 3:10:49 PM 0.576 SINGLEP Disperse Diaspora (0.4889s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Wonder About Those Spiders (0.0432s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Reassure Self (0.0105s) 8/8/2024 3:10:49 PM 0.576 SINGLEP Thinking Abstract Thoughts (0.2115s) 8/8/2024 3:10:52 PM 0.576 SINGLEP Sound Search (2.5273s) 8/8/2024 3:10:52 PM 0.576 SINGLEP Polishing Stones (0.0447s) 8/8/2024 3:10:52 PM 0.576 SINGLEP Making Connections (0.1537s) 8/8/2024 3:10:52 PM 0.576 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Sound Search (2.5s) 8/8/2024 3:10:52 PM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 8/8/2024 3:10:52 PM 0.576 SINGLEP Linked all icons to rows in 10ms. 8/8/2024 3:10:52 PM 0.576 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 8/8/2024 3:10:53 PM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/8/2024 3:10:53 PM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 8/8/2024 3:10:53 PM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/8/2024 3:10:53 PM 0.576 SINGLEP DELAYED4 TID16 4.8 seconds total load time and post-editing time. 8/8/2024 3:10:53 PM 0.576 SINGLEP 565 materials found. 8/8/2024 3:10:53 PM 0.576 SINGLEP DELAYED5 TID31 1,463 pools initialized with 466,005 items in 304ms 8/8/2024 5:29:00 PM 0.576 SINGLEP DELAYED6 TID33 Will generate map: 440 cells targeted. Existing tile count: 0 8/8/2024 5:29:03 PM 0.576 SINGLEP DELAYED7 TID28 Generated names for 345 pois with missing names. 8/8/2024 5:29:03 PM 0.576 SINGLEP DELAYED8 TID28 Finished FillAnyMissingSimBuildings, we had 32585 new buildings, and 32585 total items. SkippedBuildings: 0 AddedBuildings: 32585 CellCountChecked: 841 8/8/2024 5:29:03 PM 0.576 SINGLEP DELAYED9 TID16 InitializePopulation WAS needed, 32585 buildings to handle. 8/8/2024 5:29:04 PM 0.576 SINGLEP DELAYED10 TID28 Finished RunGameStartOnBGThread in 538ms. We have 32585 total items. 8/8/2024 5:29:05 PM 0.576 SINGLEP DELAYED11 TID15 World saved in 693 ms 8/8/2024 5:29:05 PM 0.576 SINGLEP DELAYED12 TID14 Finished adding outdoor spots 841 cells, adding 75593 spots in the process. This took 579ms 8/8/2024 5:29:05 PM 0.576 SINGLEP DELAYED13 TID14 Finished adding initial NPC Guards for 355 pois, adding 474 guard NPCs in the process. This took 126ms 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED14 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED15 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED16 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED17 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED18 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED19 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED20 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED21 TID9 Construction done! 0 8/8/2024 5:30:02 PM 0.576 SINGLEP DELAYED22 TID9 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED23 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED24 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED25 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED26 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED27 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED28 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED29 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED30 TID22 Construction done! 0 8/8/2024 5:30:37 PM 0.576 SINGLEP DELAYED31 TID22 Construction done! 0 8/8/2024 5:30:38 PM 0.576 SINGLEP DELAYED32 TID22 World saved in 824 ms 8/8/2024 5:30:49 PM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 8/8/2024 5:31:09 PM 0.576 SINGLEP DELAYED33 TID6 Construction done! 0 8/8/2024 5:31:09 PM 0.576 SINGLEP DELAYED34 TID6 Construction done! 0 8/8/2024 5:32:07 PM 0.576 SINGLEP DELAYED35 TID23 World saved in 811 ms 8/8/2024 5:33:03 PM 0.576 SINGLEP DELAYED36 TID14 World saved in 814 ms 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED37 TID30 Construction done! 0 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED38 TID30 Construction done! 0 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED39 TID30 Construction done! 0 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED40 TID30 Construction done! 0 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED41 TID30 Construction done! 0 8/8/2024 5:34:24 PM 0.576 SINGLEP DELAYED42 TID30 Construction done! 0 8/8/2024 5:35:03 PM 0.576 SINGLEP DELAYED43 TID33 Construction done! 0 8/8/2024 5:35:03 PM 0.576 SINGLEP DELAYED44 TID33 Construction done! 0 8/8/2024 5:35:04 PM 0.576 SINGLEP DELAYED45 TID19 World saved in 823 ms 8/8/2024 5:35:55 PM 0.576 SINGLEP DELAYED46 TID12 Construction done! 0 8/8/2024 5:35:55 PM 0.576 SINGLEP DELAYED47 TID12 Construction done! 0 8/8/2024 5:35:55 PM 0.576 SINGLEP DELAYED48 TID12 Construction done! 0 8/8/2024 5:35:55 PM 0.576 SINGLEP DELAYED49 TID12 Construction done! 0 8/8/2024 5:37:54 PM 0.576 SINGLEP DELAYED50 TID16 World saved in 815 ms 8/8/2024 5:39:34 PM 0.576 SINGLEP DELAYED51 TID5 Was still under construction: 1000 8/8/2024 5:39:34 PM 0.576 SINGLEP DELAYED52 TID5 Construction done! 0 8/8/2024 5:39:34 PM 0.576 SINGLEP DELAYED53 TID5 Construction done! 0 8/8/2024 5:39:34 PM 0.576 SINGLEP DELAYED54 TID5 World saved in 866 ms 8/8/2024 5:39:43 PM 0.576 SINGLEP DELAYED55 TID35 Was still under construction: 400 8/8/2024 5:39:43 PM 0.576 SINGLEP DELAYED56 TID35 Construction done! 0 8/8/2024 5:39:55 PM 0.576 SINGLEP DELAYED57 TID26 Construction done! 0 8/8/2024 5:39:55 PM 0.576 SINGLEP DELAYED58 TID26 Construction done! 0 8/8/2024 5:39:58 PM 0.576 SINGLEP DELAYED59 TID36 World saved in 802 ms 8/8/2024 5:40:56 PM 0.576 SINGLEP DELAYED60 TID19 Construction done! 0 8/8/2024 5:40:56 PM 0.576 SINGLEP DELAYED61 TID19 Construction done! 0 8/8/2024 5:40:56 PM 0.576 SINGLEP DELAYED62 TID19 Construction done! 0 8/8/2024 5:40:56 PM 0.576 SINGLEP DELAYED63 TID8 World saved in 814 ms 8/8/2024 5:41:04 PM 0.576 SINGLEP DELAYED64 TID5 World saved in 818 ms 8/8/2024 5:41:06 PM 0.576 SINGLEP DELAYED65 TID22 World saved in 877 ms 8/9/2024 3:11:35 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/9/2024 3:11:35 PM SINGLEP Opening Eyes (0.1042s) 8/9/2024 3:11:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/9/2024 3:11:34 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/9/2024 3:11:35 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15313274 appID: 2604860 8/9/2024 3:11:35 PM 0.577 SINGLEP Game Version: 0.577 (Main Game 8/9/2024 3:11:35 PM 0.577 SINGLEP Examining Inner Self (0.0551s) 8/9/2024 3:11:35 PM 0.577 SINGLEP Returning King (0.0040s) 8/9/2024 3:11:35 PM 0.577 SINGLEP Found 486 xml files in 237 folders in 48ms 8/9/2024 3:11:35 PM 0.577 SINGLEP Check For Extra Squires (0.5295s) 8/9/2024 3:11:35 PM 0.577 SINGLEP 486 Xml Files Parsed in 339ms 8/9/2024 3:11:35 PM 0.577 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/9/2024 3:11:35 PM 0.577 SINGLEP Bring Ambassador To Dinner (0.0335s) 8/9/2024 3:11:35 PM 0.577 SINGLEP Update mod and expansion statuses! 8/9/2024 3:11:35 PM 0.577 SINGLEP Check Nearby Fiefdoms (0.0282s) 8/9/2024 3:11:35 PM 0.577 SINGLEP Resolution changed to fullscreen 1080x3840 8/9/2024 3:11:35 PM 0.577 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 3:11:36 PM 0.577 SINGLEP Disperse Diaspora (0.4014s) 8/9/2024 3:11:36 PM 0.577 SINGLEP Wonder About Those Spiders (0.0486s) 8/9/2024 3:11:36 PM 0.577 SINGLEP Reassure Self (0.0167s) 8/9/2024 3:11:36 PM 0.577 SINGLEP Thinking Abstract Thoughts (0.4704s) 8/9/2024 3:11:38 PM 0.577 SINGLEP Sound Search (2.2055s) 8/9/2024 3:11:39 PM 0.577 SINGLEP Polishing Stones (0.0420s) 8/9/2024 3:11:39 PM 0.577 SINGLEP Making Connections (0.1371s) 8/9/2024 3:11:39 PM 0.577 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 8/9/2024 3:11:39 PM 0.577 SINGLEP Finished loading 6433 sprites from dictionaries! (2758 table rows waiting on them.) 8/9/2024 3:11:39 PM 0.577 SINGLEP Linked all icons to rows in 8ms. 8/9/2024 3:11:39 PM 0.577 SINGLEP DELAYED3 TID11 Finished loading all LevelType contents in 0.2s 8/9/2024 3:11:39 PM 0.577 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 8/9/2024 3:11:39 PM 0.577 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/9/2024 3:11:39 PM 0.577 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/9/2024 3:11:39 PM 0.577 SINGLEP DELAYED4 TID18 4.4 seconds total load time and post-editing time. 8/9/2024 3:11:39 PM 0.577 SINGLEP 560 materials found. 8/9/2024 3:11:39 PM 0.577 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 249ms 8/9/2024 3:16:41 PM 0.577 SINGLEP DELAYED6 TID7 1224ms to read savegame 'Saving/100 done' to intermediate format. 8/9/2024 3:16:42 PM 0.577 SINGLEP DELAYED7 TID7 703ms to process 'Saving/100 done' data fully. 8/9/2024 3:16:42 PM 0.577 SINGLEP DELAYED8 TID7 Loaded tiles: 807 (841 cells) 8/9/2024 3:16:43 PM 0.577 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 198ms. We have 27198 total items. 8/9/2024 3:16:44 PM 0.577 SINGLEP DELAYED10 TID36 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 319ms 8/9/2024 3:16:44 PM 0.577 SINGLEP DELAYED11 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 3:22:30 PM 0.577 SINGLEP DELAYED12 TID33 Was still under construction: 800 8/9/2024 3:22:30 PM 0.577 SINGLEP DELAYED13 TID33 Was still under construction: 800 8/9/2024 3:22:30 PM 0.577 SINGLEP DELAYED14 TID33 Was still under construction: 8000 8/9/2024 3:22:30 PM 0.577 SINGLEP DELAYED15 TID33 Was still under construction: 8000 8/9/2024 3:22:39 PM 0.577 SINGLEP DELAYED16 TID29 World saved in 866 ms 8/9/2024 3:23:18 PM 0.577 SINGLEP DELAYED17 TID24 Was still under construction: 400 8/9/2024 3:23:18 PM 0.577 SINGLEP DELAYED18 TID24 Was still under construction: 400 8/9/2024 3:23:18 PM 0.577 SINGLEP DELAYED19 TID24 Was still under construction: 6000 8/9/2024 3:23:18 PM 0.577 SINGLEP DELAYED20 TID24 Was still under construction: 6000 8/9/2024 3:23:19 PM 0.577 SINGLEP DELAYED21 TID13 World saved in 824 ms 8/9/2024 3:24:06 PM 0.577 SINGLEP DELAYED22 TID32 Construction done! 0 8/9/2024 3:24:06 PM 0.577 SINGLEP DELAYED23 TID32 Construction done! 0 8/9/2024 3:24:06 PM 0.577 SINGLEP DELAYED24 TID32 Was still under construction: 4000 8/9/2024 3:24:06 PM 0.577 SINGLEP DELAYED25 TID32 Was still under construction: 4000 8/9/2024 3:24:13 PM 0.577 SINGLEP DELAYED26 TID9 Was still under construction: 2000 8/9/2024 3:24:13 PM 0.577 SINGLEP DELAYED27 TID9 Was still under construction: 2000 8/9/2024 3:24:14 PM 0.577 SINGLEP DELAYED28 TID28 Construction done! 0 8/9/2024 3:24:14 PM 0.577 SINGLEP DELAYED29 TID28 Construction done! 0 8/9/2024 3:24:15 PM 0.577 SINGLEP DELAYED30 TID28 World saved in 823 ms 8/9/2024 3:31:46 PM 0.577 SINGLEP Resolution changed to fullscreen 1080x3840 8/9/2024 3:31:46 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 3:31:46 PM 0.577 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/9/2024 3:32:29 PM 0.577 SINGLEP Resolution changed to fullscreen 480x640 8/9/2024 3:32:29 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 3:33:09 PM 0.577 SINGLEP Resolution changed to fullscreen 2160x3840 8/9/2024 3:33:09 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 3:41:19 PM 0.577 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/9/2024 4:05:21 PM 0.577 SINGLEP DELAYED31 TID6 1523ms to read savegame 'Saving/100 done' to intermediate format. 8/9/2024 4:05:21 PM 0.577 SINGLEP DELAYED32 TID6 478ms to process 'Saving/100 done' data fully. 8/9/2024 4:05:21 PM 0.577 SINGLEP DELAYED33 TID6 Loaded tiles: 807 (841 cells) 8/9/2024 4:05:22 PM 0.577 SINGLEP DELAYED34 TID20 Finished RunGameStartOnBGThread in 71ms. We have 27198 total items. 8/9/2024 4:05:23 PM 0.577 SINGLEP DELAYED35 TID36 Finished adding outdoor spots 441 cells, adding 9 spots in the process. This took 358ms 8/9/2024 4:05:23 PM 0.577 SINGLEP DELAYED36 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 4:06:36 PM 0.577 SINGLEP DELAYED37 TID25 World saved in 825 ms 8/9/2024 4:12:48 PM 0.577 SINGLEP DELAYED38 TID31 1064ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/9/2024 4:12:48 PM 0.577 SINGLEP DELAYED39 TID31 466ms to process 'Saving/1. First Turn In Landing' data fully. 8/9/2024 4:12:48 PM 0.577 SINGLEP DELAYED40 TID31 Loaded tiles: 807 (841 cells) 8/9/2024 4:12:49 PM 0.577 SINGLEP DELAYED41 TID24 Finished RunGameStartOnBGThread in 65ms. We have 32177 total items. 8/9/2024 4:12:50 PM 0.577 SINGLEP DELAYED42 TID15 Finished adding outdoor spots 441 cells, adding 40531 spots in the process. This took 514ms 8/9/2024 4:12:50 PM 0.577 SINGLEP DELAYED43 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 4:19:18 PM 0.577 SINGLEP DELAYED44 TID24 Will generate map: 440 cells targeted. Existing tile count: 0 8/9/2024 4:19:21 PM 0.577 SINGLEP DELAYED45 TID22 Generated names for 358 pois with missing names. 8/9/2024 4:19:21 PM 0.577 SINGLEP DELAYED46 TID22 Finished FillAnyMissingSimBuildings, we had 33473 new buildings, and 33473 total items. SkippedBuildings: 0 AddedBuildings: 33473 CellCountChecked: 841 8/9/2024 4:19:21 PM 0.577 SINGLEP DELAYED47 TID7 InitializePopulation WAS needed, 33473 buildings to handle. 8/9/2024 4:19:21 PM 0.577 SINGLEP DELAYED48 TID22 Finished RunGameStartOnBGThread in 87ms. We have 33473 total items. 8/9/2024 4:19:22 PM 0.577 SINGLEP DELAYED49 TID11 World saved in 681 ms 8/9/2024 4:19:23 PM 0.577 SINGLEP DELAYED50 TID6 Finished adding outdoor spots 841 cells, adding 74370 spots in the process. This took 620ms 8/9/2024 4:19:23 PM 0.577 SINGLEP DELAYED51 TID6 Finished adding initial NPC Guards for 368 pois, adding 555 guard NPCs in the process. This took 136ms 8/9/2024 4:23:24 PM 0.577 SINGLEP DELAYED52 TID37 1013ms to read savegame 'Wow/First Turn In Landing' to intermediate format. 8/9/2024 4:23:24 PM 0.577 SINGLEP DELAYED53 TID37 418ms to process 'Wow/First Turn In Landing' data fully. 8/9/2024 4:23:24 PM 0.577 SINGLEP DELAYED54 TID37 Loaded tiles: 807 (841 cells) 8/9/2024 4:23:25 PM 0.577 SINGLEP DELAYED55 TID37 Finished RunGameStartOnBGThread in 55ms. We have 33473 total items. 8/9/2024 4:23:26 PM 0.577 SINGLEP DELAYED56 TID26 Finished adding outdoor spots 841 cells, adding 74177 spots in the process. This took 557ms 8/9/2024 4:23:26 PM 0.577 SINGLEP DELAYED57 TID26 Finished adding initial NPC Guards for 368 pois, adding 550 guard NPCs in the process. This took 135ms 8/9/2024 4:30:51 PM 0.577 SINGLEP DELAYED58 TID19 World saved in 834 ms 8/9/2024 4:50:19 PM 0.577 SINGLEP DELAYED59 TID37 1219ms to read savegame 'Saving/100 done' to intermediate format. 8/9/2024 4:50:19 PM 0.577 SINGLEP DELAYED60 TID37 470ms to process 'Saving/100 done' data fully. 8/9/2024 4:50:19 PM 0.577 SINGLEP DELAYED61 TID37 Loaded tiles: 807 (841 cells) 8/9/2024 4:50:20 PM 0.577 SINGLEP DELAYED62 TID7 Finished RunGameStartOnBGThread in 68ms. We have 27198 total items. 8/9/2024 4:50:21 PM 0.577 SINGLEP DELAYED63 TID20 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 394ms 8/9/2024 4:50:21 PM 0.577 SINGLEP DELAYED64 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 5:15:38 PM 0.577 SINGLEP Resolution changed to fullscreen 1024x1280 8/9/2024 5:15:38 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:15:51 PM 0.577 SINGLEP Resolution changed to fullscreen 960x1280 8/9/2024 5:15:51 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:15:58 PM 0.577 SINGLEP Resolution changed to fullscreen 480x640 8/9/2024 5:15:58 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:18:51 PM 0.577 SINGLEP Resolution changed to windowed 1920x1000 8/9/2024 5:18:51 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:18:57 PM 0.577 SINGLEP Resolution changed to fullscreen 480x640 8/9/2024 5:18:57 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:23:13 PM 0.577 SINGLEP Resolution changed to fullscreen 2160x3840 8/9/2024 5:23:13 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:23:36 PM 0.577 SINGLEP Resolution changed to windowed 640x480 8/9/2024 5:23:36 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:25:27 PM 0.577 SINGLEP Resolution changed to fullscreen 2160x3840 8/9/2024 5:25:27 PM 0.577 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/9/2024 5:35:11 PM 0.577 SINGLEP DELAYED65 TID34 1396ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/9/2024 5:35:12 PM 0.577 SINGLEP DELAYED66 TID34 474ms to process 'Saving/100 done and debug' data fully. 8/9/2024 5:35:12 PM 0.577 SINGLEP DELAYED67 TID34 Loaded tiles: 807 (841 cells) 8/9/2024 5:35:13 PM 0.577 SINGLEP DELAYED68 TID32 Finished RunGameStartOnBGThread in 67ms. We have 27198 total items. 8/9/2024 5:35:14 PM 0.577 SINGLEP DELAYED69 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 8/9/2024 5:35:14 PM 0.577 SINGLEP DELAYED70 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 5:40:10 PM 0.577 SINGLEP DELAYED71 TID13 1247ms to read savegame 'Saving/100 done' to intermediate format. 8/9/2024 5:40:10 PM 0.577 SINGLEP DELAYED72 TID13 466ms to process 'Saving/100 done' data fully. 8/9/2024 5:40:10 PM 0.577 SINGLEP DELAYED73 TID13 Loaded tiles: 807 (841 cells) 8/9/2024 5:40:10 PM 0.577 SINGLEP DELAYED74 TID26 Finished RunGameStartOnBGThread in 71ms. We have 27198 total items. 8/9/2024 5:40:11 PM 0.577 SINGLEP DELAYED75 TID20 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 368ms 8/9/2024 5:40:11 PM 0.577 SINGLEP DELAYED76 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 5:40:30 PM 0.577 SINGLEP DELAYED77 TID24 1461ms to read savegame 'Saving/100 done' to intermediate format. 8/9/2024 5:40:31 PM 0.577 SINGLEP DELAYED78 TID24 443ms to process 'Saving/100 done' data fully. 8/9/2024 5:40:31 PM 0.577 SINGLEP DELAYED79 TID24 Loaded tiles: 807 (841 cells) 8/9/2024 5:40:31 PM 0.577 SINGLEP DELAYED80 TID16 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/9/2024 5:40:32 PM 0.577 SINGLEP DELAYED81 TID13 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 374ms 8/9/2024 5:40:32 PM 0.577 SINGLEP DELAYED82 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 5:40:41 PM 0.577 SINGLEP DELAYED83 TID36 World saved in 822 ms 8/9/2024 5:50:49 PM 0.577 SINGLEP DELAYED84 TID22 Was still under construction: 800 8/9/2024 5:50:49 PM 0.577 SINGLEP DELAYED85 TID22 Was still under construction: 800 8/9/2024 5:50:49 PM 0.577 SINGLEP DELAYED86 TID22 Was still under construction: 8000 8/9/2024 5:50:49 PM 0.577 SINGLEP DELAYED87 TID22 Was still under construction: 8000 8/9/2024 6:31:52 PM 0.577 SINGLEP DELAYED88 TID14 Was still under construction: 400 8/9/2024 6:31:52 PM 0.577 SINGLEP DELAYED89 TID14 Was still under construction: 400 8/9/2024 6:31:52 PM 0.577 SINGLEP DELAYED90 TID14 Was still under construction: 6000 8/9/2024 6:31:52 PM 0.577 SINGLEP DELAYED91 TID14 Was still under construction: 6000 8/9/2024 6:31:53 PM 0.577 SINGLEP DELAYED92 TID14 World saved in 821 ms 8/9/2024 6:47:54 PM 0.577 SINGLEP DELAYED93 TID36 World saved in 822 ms 8/9/2024 7:23:33 PM 0.577 SINGLEP DELAYED94 TID7 1182ms to read savegame 'Saving/29249_Save' to intermediate format. 8/9/2024 7:23:33 PM 0.577 SINGLEP DELAYED95 TID7 462ms to process 'Saving/29249_Save' data fully. 8/9/2024 7:23:33 PM 0.577 SINGLEP DELAYED96 TID7 Loaded tiles: 807 (841 cells) 8/9/2024 7:23:34 PM 0.577 SINGLEP DELAYED97 TID27 Finished RunGameStartOnBGThread in 68ms. We have 27198 total items. 8/9/2024 7:23:36 PM 0.577 SINGLEP DELAYED98 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 388ms 8/9/2024 7:23:36 PM 0.577 SINGLEP DELAYED99 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 7:39:41 PM 0.577 SINGLEP DELAYED100 TID16 1232ms to read savegame 'Saving/29249_Save' to intermediate format. 8/9/2024 7:39:41 PM 0.577 SINGLEP DELAYED101 TID16 455ms to process 'Saving/29249_Save' data fully. 8/9/2024 7:39:41 PM 0.577 SINGLEP DELAYED102 TID16 Loaded tiles: 807 (841 cells) 8/9/2024 7:39:42 PM 0.577 SINGLEP DELAYED103 TID14 Finished RunGameStartOnBGThread in 66ms. We have 27198 total items. 8/9/2024 7:39:44 PM 0.577 SINGLEP DELAYED104 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 363ms 8/9/2024 7:39:44 PM 0.577 SINGLEP DELAYED105 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 7:39:49 PM 0.577 SINGLEP DELAYED106 TID15 World saved in 848 ms 8/9/2024 7:50:15 PM 0.577 SINGLEP DELAYED107 TID26 1272ms to read savegame 'Saving/29250_Save' to intermediate format. 8/9/2024 7:50:16 PM 0.577 SINGLEP DELAYED108 TID26 458ms to process 'Saving/29250_Save' data fully. 8/9/2024 7:50:16 PM 0.577 SINGLEP DELAYED109 TID26 Loaded tiles: 807 (841 cells) 8/9/2024 7:50:17 PM 0.577 SINGLEP DELAYED110 TID35 Finished RunGameStartOnBGThread in 67ms. We have 27198 total items. 8/9/2024 7:50:18 PM 0.577 SINGLEP DELAYED111 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 8/9/2024 7:50:18 PM 0.577 SINGLEP DELAYED112 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 8:27:58 PM 0.577 SINGLEP DELAYED113 TID13 1292ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/9/2024 8:27:58 PM 0.577 SINGLEP DELAYED114 TID13 467ms to process 'Saving/100 done and debug' data fully. 8/9/2024 8:27:58 PM 0.577 SINGLEP DELAYED115 TID13 Loaded tiles: 807 (841 cells) 8/9/2024 8:27:58 PM 0.577 SINGLEP DELAYED116 TID30 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 8/9/2024 8:28:00 PM 0.577 SINGLEP DELAYED117 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 8/9/2024 8:28:00 PM 0.577 SINGLEP DELAYED118 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/9/2024 8:58:58 PM 0.577 SINGLEP DELAYED119 TID18 Was still under construction: 400 8/9/2024 8:58:58 PM 0.577 SINGLEP DELAYED120 TID18 Was still under construction: 400 8/9/2024 8:58:58 PM 0.577 SINGLEP DELAYED121 TID18 Was still under construction: 6000 8/9/2024 8:58:58 PM 0.577 SINGLEP DELAYED122 TID18 Was still under construction: 6000 8/9/2024 8:58:59 PM 0.577 SINGLEP DELAYED123 TID9 World saved in 854 ms 8/9/2024 10:36:35 PM 0.577 SINGLEP DELAYED124 TID20 Construction done! 0 8/9/2024 10:36:35 PM 0.577 SINGLEP DELAYED125 TID20 Construction done! 0 8/9/2024 10:36:35 PM 0.577 SINGLEP DELAYED126 TID20 Was still under construction: 4000 8/9/2024 10:36:35 PM 0.577 SINGLEP DELAYED127 TID20 Was still under construction: 4000 8/12/2024 3:16:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/12/2024 3:16:48 PM SINGLEP Opening Eyes (0.1115s) 8/12/2024 3:16:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/12/2024 3:16:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/12/2024 3:16:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15337982 appID: 2604860 8/12/2024 3:16:48 PM 0.579 SINGLEP Game Version: 0.579 (Main Game 8/12/2024 3:16:48 PM 0.579 SINGLEP Examining Inner Self (0.1967s) 8/12/2024 3:16:48 PM 0.579 SINGLEP Returning King (0.0044s) 8/12/2024 3:16:48 PM 0.579 SINGLEP Found 485 xml files in 236 folders in 36ms 8/12/2024 3:16:48 PM 0.579 SINGLEP Check For Extra Squires (0.3748s) 8/12/2024 3:16:48 PM 0.579 SINGLEP 485 Xml Files Parsed in 331ms 8/12/2024 3:16:48 PM 0.579 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/12/2024 3:16:48 PM 0.579 SINGLEP Bring Ambassador To Dinner (0.0344s) 8/12/2024 3:16:48 PM 0.579 SINGLEP Update mod and expansion statuses! 8/12/2024 3:16:48 PM 0.579 SINGLEP Check Nearby Fiefdoms (0.0210s) 8/12/2024 3:16:49 PM 0.579 SINGLEP Resolution changed to fullscreen 2160x3840 8/12/2024 3:16:49 PM 0.579 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/12/2024 3:16:49 PM 0.579 SINGLEP Disperse Diaspora (0.3685s) 8/12/2024 3:16:49 PM 0.579 SINGLEP Wonder About Those Spiders (0.0456s) 8/12/2024 3:16:49 PM 0.579 SINGLEP Reassure Self (0.0085s) 8/12/2024 3:16:49 PM 0.579 SINGLEP Thinking Abstract Thoughts (0.5106s) 8/12/2024 3:16:51 PM 0.579 SINGLEP Sound Search (1.6899s) 8/12/2024 3:16:51 PM 0.579 SINGLEP Polishing Stones (0.0408s) 8/12/2024 3:16:51 PM 0.579 SINGLEP Making Connections (0.1392s) 8/12/2024 3:16:51 PM 0.579 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (1.7s) 8/12/2024 3:16:51 PM 0.579 SINGLEP Finished loading 6431 sprites from dictionaries! (2751 table rows waiting on them.) 8/12/2024 3:16:51 PM 0.579 SINGLEP Linked all icons to rows in 9ms. 8/12/2024 3:16:51 PM 0.579 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.2s 8/12/2024 3:16:52 PM 0.579 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/12/2024 3:16:52 PM 0.579 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/12/2024 3:16:53 PM 0.579 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/12/2024 3:16:52 PM 0.579 SINGLEP DELAYED4 TID14 4.8 seconds total load time and post-editing time. 8/12/2024 3:16:53 PM 0.579 SINGLEP 560 materials found. 8/12/2024 3:16:53 PM 0.579 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 241ms 8/12/2024 3:47:22 PM 0.579 SINGLEP DELAYED6 TID17 1289ms to read savegame 'Saving/Autosave Landing Turn 318' to intermediate format. 8/12/2024 3:47:23 PM 0.579 SINGLEP DELAYED7 TID17 626ms to process 'Saving/Autosave Landing Turn 318' data fully. 8/12/2024 3:47:23 PM 0.579 SINGLEP DELAYED8 TID17 Loaded tiles: 807 (841 cells) 8/12/2024 3:47:24 PM 0.579 SINGLEP DELAYED9 TID33 Finished RunGameStartOnBGThread in 377ms. We have 27198 total items. 8/12/2024 3:47:25 PM 0.579 SINGLEP DELAYED10 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 8/12/2024 3:47:25 PM 0.579 SINGLEP DELAYED11 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 3:50:31 PM 0.579 SINGLEP DELAYED12 TID17 1538ms to read savegame 'Saving/100 done' to intermediate format. 8/12/2024 3:50:32 PM 0.579 SINGLEP DELAYED13 TID17 461ms to process 'Saving/100 done' data fully. 8/12/2024 3:50:32 PM 0.579 SINGLEP DELAYED14 TID17 Loaded tiles: 807 (841 cells) 8/12/2024 3:50:32 PM 0.579 SINGLEP DELAYED15 TID30 Finished RunGameStartOnBGThread in 85ms. We have 27198 total items. 8/12/2024 3:50:33 PM 0.579 SINGLEP DELAYED16 TID37 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 376ms 8/12/2024 3:50:33 PM 0.579 SINGLEP DELAYED17 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 4:03:42 PM 0.579 SINGLEP DELAYED18 TID21 World saved in 833 ms 8/12/2024 4:04:48 PM 0.579 SINGLEP DELAYED19 TID21 1268ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/12/2024 4:04:49 PM 0.579 SINGLEP DELAYED20 TID21 448ms to process 'Saving/5. Tents eliminated' data fully. 8/12/2024 4:04:49 PM 0.579 SINGLEP DELAYED21 TID21 Loaded tiles: 807 (841 cells) 8/12/2024 4:04:49 PM 0.579 SINGLEP DELAYED22 TID32 Finished RunGameStartOnBGThread in 86ms. We have 31380 total items. 8/12/2024 4:04:51 PM 0.579 SINGLEP DELAYED23 TID13 Finished adding outdoor spots 441 cells, adding 40162 spots in the process. This took 452ms 8/12/2024 4:04:51 PM 0.579 SINGLEP DELAYED24 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 4:19:34 PM 0.579 SINGLEP DELAYED25 TID27 923ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/12/2024 4:19:35 PM 0.579 SINGLEP DELAYED26 TID27 569ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/12/2024 4:19:35 PM 0.579 SINGLEP DELAYED27 TID27 Loaded tiles: 807 (841 cells) 8/12/2024 4:19:36 PM 0.579 SINGLEP DELAYED28 TID31 Finished RunGameStartOnBGThread in 56ms. We have 32197 total items. 8/12/2024 4:19:37 PM 0.579 SINGLEP DELAYED29 TID22 Finished adding outdoor spots 441 cells, adding 40588 spots in the process. This took 388ms 8/12/2024 4:19:37 PM 0.579 SINGLEP DELAYED30 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 4:19:48 PM 0.579 SINGLEP DELAYED31 TID23 1258ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 8/12/2024 4:19:48 PM 0.579 SINGLEP DELAYED32 TID23 457ms to process 'Saving/3. Built the Bunker' data fully. 8/12/2024 4:19:48 PM 0.579 SINGLEP DELAYED33 TID23 Loaded tiles: 807 (841 cells) 8/12/2024 4:19:49 PM 0.579 SINGLEP DELAYED34 TID11 Finished RunGameStartOnBGThread in 54ms. We have 32177 total items. 8/12/2024 4:19:50 PM 0.579 SINGLEP DELAYED35 TID25 Finished adding outdoor spots 441 cells, adding 40428 spots in the process. This took 392ms 8/12/2024 4:19:50 PM 0.579 SINGLEP DELAYED36 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 4:20:49 PM 0.579 SINGLEP DELAYED37 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:20:49 PM 0.579 SINGLEP DELAYED38 TID31 World saved in 854 ms 8/12/2024 4:21:56 PM 0.579 SINGLEP DELAYED39 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:21:56 PM 0.579 SINGLEP DELAYED40 TID21 World saved in 833 ms 8/12/2024 4:23:23 PM 0.579 SINGLEP DELAYED41 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:23:23 PM 0.579 SINGLEP DELAYED42 TID30 World saved in 912 ms 8/12/2024 4:24:07 PM 0.579 SINGLEP DELAYED43 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:24:07 PM 0.579 SINGLEP DELAYED44 TID20 World saved in 836 ms 8/12/2024 4:27:14 PM 0.579 SINGLEP DELAYED45 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:27:14 PM 0.579 SINGLEP DELAYED46 TID9 World saved in 899 ms 8/12/2024 4:27:28 PM 0.579 SINGLEP DELAYED47 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:27:28 PM 0.579 SINGLEP DELAYED48 TID30 World saved in 829 ms 8/12/2024 4:27:48 PM 0.579 SINGLEP DELAYED49 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:27:48 PM 0.579 SINGLEP DELAYED50 TID22 World saved in 853 ms 8/12/2024 4:28:02 PM 0.579 SINGLEP DELAYED51 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 4:28:02 PM 0.579 SINGLEP DELAYED52 TID5 World saved in 835 ms 8/12/2024 4:36:21 PM 0.579 SINGLEP DELAYED53 TID23 1641ms to read savegame 'Saving/100 done' to intermediate format. 8/12/2024 4:36:21 PM 0.579 SINGLEP DELAYED54 TID23 472ms to process 'Saving/100 done' data fully. 8/12/2024 4:36:21 PM 0.579 SINGLEP DELAYED55 TID23 Loaded tiles: 807 (841 cells) 8/12/2024 4:36:22 PM 0.579 SINGLEP DELAYED56 TID8 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/12/2024 4:36:23 PM 0.579 SINGLEP DELAYED57 TID33 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 373ms 8/12/2024 4:36:23 PM 0.579 SINGLEP DELAYED58 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:00:23 PM 0.579 SINGLEP DELAYED59 TID10 World saved in 821 ms 8/12/2024 5:03:18 PM 0.579 SINGLEP DELAYED60 TID22 1213ms to read savegame 'Saving/100 done' to intermediate format. 8/12/2024 5:03:18 PM 0.579 SINGLEP DELAYED61 TID22 477ms to process 'Saving/100 done' data fully. 8/12/2024 5:03:18 PM 0.579 SINGLEP DELAYED62 TID22 Loaded tiles: 807 (841 cells) 8/12/2024 5:03:19 PM 0.579 SINGLEP DELAYED63 TID8 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/12/2024 5:03:20 PM 0.579 SINGLEP DELAYED64 TID17 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 379ms 8/12/2024 5:03:20 PM 0.579 SINGLEP DELAYED65 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:11:13 PM 0.579 SINGLEP DELAYED66 TID15 World saved in 827 ms 8/12/2024 5:17:48 PM 0.579 SINGLEP DELAYED67 TID17 1570ms to read savegame 'Saving/100 done' to intermediate format. 8/12/2024 5:17:48 PM 0.579 SINGLEP DELAYED68 TID17 472ms to process 'Saving/100 done' data fully. 8/12/2024 5:17:48 PM 0.579 SINGLEP DELAYED69 TID17 Loaded tiles: 807 (841 cells) 8/12/2024 5:17:48 PM 0.579 SINGLEP DELAYED70 TID27 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/12/2024 5:17:50 PM 0.579 SINGLEP DELAYED71 TID22 Finished adding outdoor spots 441 cells, adding 8 spots in the process. This took 373ms 8/12/2024 5:17:50 PM 0.579 SINGLEP DELAYED72 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:24:57 PM 0.579 SINGLEP DELAYED73 TID20 1000ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/12/2024 5:24:57 PM 0.579 SINGLEP DELAYED74 TID20 467ms to process 'Saving/1. First Turn In Landing' data fully. 8/12/2024 5:24:57 PM 0.579 SINGLEP DELAYED75 TID20 Loaded tiles: 807 (841 cells) 8/12/2024 5:24:58 PM 0.579 SINGLEP DELAYED76 TID33 Finished RunGameStartOnBGThread in 295ms. We have 32177 total items. 8/12/2024 5:24:59 PM 0.579 SINGLEP DELAYED77 TID34 Finished adding outdoor spots 441 cells, adding 40443 spots in the process. This took 431ms 8/12/2024 5:24:59 PM 0.579 SINGLEP DELAYED78 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:26:36 PM 0.579 SINGLEP DELAYED79 TID13 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/12/2024 5:26:36 PM 0.579 SINGLEP DELAYED80 TID13 World saved in 898 ms 8/12/2024 5:28:16 PM 0.579 SINGLEP DELAYED81 TID23 1114ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/12/2024 5:28:17 PM 0.579 SINGLEP DELAYED82 TID23 479ms to process 'Saving/1. First Turn In Landing' data fully. 8/12/2024 5:28:17 PM 0.579 SINGLEP DELAYED83 TID23 Loaded tiles: 807 (841 cells) 8/12/2024 5:28:17 PM 0.579 SINGLEP DELAYED84 TID7 Finished RunGameStartOnBGThread in 53ms. We have 32177 total items. 8/12/2024 5:28:19 PM 0.579 SINGLEP DELAYED85 TID20 Finished adding outdoor spots 441 cells, adding 40396 spots in the process. This took 461ms 8/12/2024 5:28:19 PM 0.579 SINGLEP DELAYED86 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:41:31 PM 0.579 SINGLEP DELAYED87 TID21 982ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/12/2024 5:41:32 PM 0.579 SINGLEP DELAYED88 TID21 545ms to process 'Saving/1. First Turn In Landing' data fully. 8/12/2024 5:41:32 PM 0.579 SINGLEP DELAYED89 TID21 Loaded tiles: 807 (841 cells) 8/12/2024 5:41:32 PM 0.579 SINGLEP DELAYED90 TID19 Finished RunGameStartOnBGThread in 57ms. We have 32177 total items. 8/12/2024 5:41:34 PM 0.579 SINGLEP DELAYED91 TID20 Finished adding outdoor spots 441 cells, adding 40412 spots in the process. This took 440ms 8/12/2024 5:41:34 PM 0.579 SINGLEP DELAYED92 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 5:42:27 PM 0.579 SINGLEP DELAYED93 TID18 World saved in 827 ms 8/12/2024 6:55:48 PM 0.579 SINGLEP DELAYED94 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 8/12/2024 6:55:52 PM 0.579 SINGLEP DELAYED95 TID17 Generated names for 381 pois with missing names. 8/12/2024 6:55:52 PM 0.579 SINGLEP DELAYED96 TID17 Finished FillAnyMissingSimBuildings, we had 32997 new buildings, and 32997 total items. SkippedBuildings: 0 AddedBuildings: 32997 CellCountChecked: 841 8/12/2024 6:55:52 PM 0.579 SINGLEP DELAYED97 TID20 InitializePopulation WAS needed, 32997 buildings to handle. 8/12/2024 6:55:52 PM 0.579 SINGLEP DELAYED98 TID17 Finished RunGameStartOnBGThread in 90ms. We have 32997 total items. 8/12/2024 6:55:53 PM 0.579 SINGLEP DELAYED99 TID31 World saved in 739 ms 8/12/2024 6:55:53 PM 0.579 SINGLEP DELAYED100 TID18 Finished adding outdoor spots 841 cells, adding 74786 spots in the process. This took 575ms 8/12/2024 6:55:54 PM 0.579 SINGLEP DELAYED101 TID18 Finished adding initial NPC Guards for 391 pois, adding 545 guard NPCs in the process. This took 216ms 8/12/2024 6:58:21 PM 0.579 SINGLEP DELAYED102 TID36 World saved in 846 ms 8/12/2024 7:53:31 PM 0.579 SINGLEP DELAYED103 TID5 1231ms to read savegame 'Saving/100 done' to intermediate format. 8/12/2024 7:53:32 PM 0.579 SINGLEP DELAYED104 TID5 462ms to process 'Saving/100 done' data fully. 8/12/2024 7:53:32 PM 0.579 SINGLEP DELAYED105 TID5 Loaded tiles: 807 (841 cells) 8/12/2024 7:53:33 PM 0.579 SINGLEP DELAYED106 TID24 Finished RunGameStartOnBGThread in 67ms. We have 27198 total items. 8/12/2024 7:53:34 PM 0.579 SINGLEP DELAYED107 TID23 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 358ms 8/12/2024 7:53:34 PM 0.579 SINGLEP DELAYED108 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 7:53:49 PM 0.579 SINGLEP DELAYED109 TID30 1417ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/12/2024 7:53:50 PM 0.579 SINGLEP DELAYED110 TID30 567ms to process 'Saving/100 done and debug' data fully. 8/12/2024 7:53:50 PM 0.579 SINGLEP DELAYED111 TID30 Loaded tiles: 807 (841 cells) 8/12/2024 7:53:50 PM 0.579 SINGLEP DELAYED112 TID36 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 8/12/2024 7:53:51 PM 0.579 SINGLEP DELAYED113 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 378ms 8/12/2024 7:53:51 PM 0.579 SINGLEP DELAYED114 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/12/2024 8:11:44 PM 0.579 SINGLEP DELAYED115 TID13 World saved in 827 ms 8/13/2024 3:16:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/13/2024 3:16:01 PM SINGLEP Opening Eyes (0.1164s) 8/13/2024 3:16:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/13/2024 3:16:00 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/13/2024 3:16:00 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15348073 appID: 2604860 8/13/2024 3:16:01 PM 0.580 SINGLEP Game Version: 0.580 (Main Game 8/13/2024 3:16:01 PM 0.580 SINGLEP Examining Inner Self (0.1992s) 8/13/2024 3:16:01 PM 0.580 SINGLEP Returning King (0.0045s) 8/13/2024 3:16:01 PM 0.580 SINGLEP Found 485 xml files in 236 folders in 60ms 8/13/2024 3:16:01 PM 0.580 SINGLEP Check For Extra Squires (0.4247s) 8/13/2024 3:16:01 PM 0.580 SINGLEP 485 Xml Files Parsed in 360ms 8/13/2024 3:16:01 PM 0.580 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/13/2024 3:16:01 PM 0.580 SINGLEP Bring Ambassador To Dinner (0.0340s) 8/13/2024 3:16:01 PM 0.580 SINGLEP Update mod and expansion statuses! 8/13/2024 3:16:01 PM 0.580 SINGLEP Check Nearby Fiefdoms (0.0291s) 8/13/2024 3:16:01 PM 0.580 SINGLEP Resolution changed to fullscreen 2160x3840 8/13/2024 3:16:01 PM 0.580 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/13/2024 3:16:02 PM 0.580 SINGLEP Disperse Diaspora (0.4013s) 8/13/2024 3:16:02 PM 0.580 SINGLEP Wonder About Those Spiders (0.0474s) 8/13/2024 3:16:02 PM 0.580 SINGLEP Reassure Self (0.0196s) 8/13/2024 3:16:02 PM 0.580 SINGLEP Thinking Abstract Thoughts (0.5361s) 8/13/2024 3:16:05 PM 0.580 SINGLEP Sound Search (2.2014s) 8/13/2024 3:16:05 PM 0.580 SINGLEP Polishing Stones (0.0420s) 8/13/2024 3:16:05 PM 0.580 SINGLEP Making Connections (0.1411s) 8/13/2024 3:16:05 PM 0.580 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 8/13/2024 3:16:05 PM 0.580 SINGLEP Finished loading 6431 sprites from dictionaries! (2750 table rows waiting on them.) 8/13/2024 3:16:05 PM 0.580 SINGLEP Linked all icons to rows in 9ms. 8/13/2024 3:16:05 PM 0.580 SINGLEP DELAYED3 TID15 Finished loading all LevelType contents in 0.2s 8/13/2024 3:16:05 PM 0.580 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/13/2024 3:16:05 PM 0.580 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/13/2024 3:16:05 PM 0.580 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/13/2024 3:16:05 PM 0.580 SINGLEP DELAYED4 TID21 4.5 seconds total load time and post-editing time. 8/13/2024 3:16:05 PM 0.580 SINGLEP 560 materials found. 8/13/2024 3:16:05 PM 0.580 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 248ms 8/13/2024 3:26:35 PM 0.580 SINGLEP DELAYED6 TID14 1228ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/13/2024 3:26:36 PM 0.580 SINGLEP DELAYED7 TID14 608ms to process 'Saving/100 done and debug' data fully. 8/13/2024 3:26:36 PM 0.580 SINGLEP DELAYED8 TID14 Loaded tiles: 807 (841 cells) 8/13/2024 3:26:36 PM 0.580 SINGLEP DELAYED9 TID28 Finished RunGameStartOnBGThread in 424ms. We have 27198 total items. 8/13/2024 3:26:38 PM 0.580 SINGLEP DELAYED10 TID32 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 340ms 8/13/2024 3:26:38 PM 0.580 SINGLEP DELAYED11 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 3:31:41 PM 0.580 SINGLEP DELAYED12 TID25 World saved in 837 ms 8/13/2024 3:31:43 PM 0.580 SINGLEP DELAYED13 TID12 World saved in 812 ms 8/13/2024 3:32:13 PM 0.580 SINGLEP DELAYED14 TID32 World saved in 809 ms 8/13/2024 3:32:16 PM 0.580 SINGLEP DELAYED15 TID28 World saved in 810 ms 8/13/2024 3:44:53 PM 0.580 SINGLEP DELAYED16 TID24 1311ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/13/2024 3:44:53 PM 0.580 SINGLEP DELAYED17 TID24 433ms to process 'Saving/5. Tents eliminated' data fully. 8/13/2024 3:44:53 PM 0.580 SINGLEP DELAYED18 TID24 Loaded tiles: 807 (841 cells) 8/13/2024 3:44:54 PM 0.580 SINGLEP DELAYED19 TID27 Finished RunGameStartOnBGThread in 65ms. We have 31380 total items. 8/13/2024 3:44:55 PM 0.580 SINGLEP DELAYED20 TID68 Finished adding outdoor spots 441 cells, adding 40125 spots in the process. This took 434ms 8/13/2024 3:44:55 PM 0.580 SINGLEP DELAYED21 TID68 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 3:50:14 PM 0.580 SINGLEP DELAYED22 TID8 1029ms to read savegame 'Saving/11. Tier 2 Intelligence' to intermediate format. 8/13/2024 3:50:14 PM 0.580 SINGLEP DELAYED23 TID8 442ms to process 'Saving/11. Tier 2 Intelligence' data fully. 8/13/2024 3:50:14 PM 0.580 SINGLEP DELAYED24 TID8 Loaded tiles: 807 (841 cells) 8/13/2024 3:50:14 PM 0.580 SINGLEP DELAYED25 TID12 Finished RunGameStartOnBGThread in 65ms. We have 29153 total items. 8/13/2024 3:50:16 PM 0.580 SINGLEP DELAYED26 TID67 Finished adding outdoor spots 441 cells, adding 39169 spots in the process. This took 391ms 8/13/2024 3:50:16 PM 0.580 SINGLEP DELAYED27 TID67 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 3:50:21 PM 0.580 SINGLEP DELAYED28 TID18 1193ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/13/2024 3:50:21 PM 0.580 SINGLEP DELAYED29 TID18 462ms to process 'Saving/1. First Turn In Landing' data fully. 8/13/2024 3:50:21 PM 0.580 SINGLEP DELAYED30 TID18 Loaded tiles: 807 (841 cells) 8/13/2024 3:50:22 PM 0.580 SINGLEP DELAYED31 TID6 Finished RunGameStartOnBGThread in 55ms. We have 32177 total items. 8/13/2024 3:50:23 PM 0.580 SINGLEP DELAYED32 TID29 Finished adding outdoor spots 441 cells, adding 40423 spots in the process. This took 462ms 8/13/2024 3:50:23 PM 0.580 SINGLEP DELAYED33 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 3:51:35 PM 0.580 SINGLEP DELAYED34 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 3:51:35 PM 0.580 SINGLEP DELAYED35 TID10 World saved in 868 ms 8/13/2024 3:52:32 PM 0.580 SINGLEP DELAYED36 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 3:52:32 PM 0.580 SINGLEP DELAYED37 TID6 World saved in 844 ms 8/13/2024 3:52:36 PM 0.580 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 8/13/2024 3:52:41 PM 0.580 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/13/2024 4:03:39 PM 0.580 SINGLEP Resolution changed to fullscreen 2160x3840 8/13/2024 4:03:39 PM 0.580 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/13/2024 4:09:21 PM 0.580 SINGLEP DELAYED38 TID21 1056ms to read savegame 'Saving/2. Past murder investigation' to intermediate format. 8/13/2024 4:09:21 PM 0.580 SINGLEP DELAYED39 TID21 450ms to process 'Saving/2. Past murder investigation' data fully. 8/13/2024 4:09:21 PM 0.580 SINGLEP DELAYED40 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 4:09:22 PM 0.580 SINGLEP DELAYED41 TID25 Finished RunGameStartOnBGThread in 49ms. We have 32177 total items. 8/13/2024 4:09:23 PM 0.580 SINGLEP DELAYED42 TID33 Finished adding outdoor spots 441 cells, adding 40434 spots in the process. This took 346ms 8/13/2024 4:09:23 PM 0.580 SINGLEP DELAYED43 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 4:10:07 PM 0.580 SINGLEP DELAYED44 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:10:07 PM 0.580 SINGLEP DELAYED45 TID6 World saved in 855 ms 8/13/2024 4:10:17 PM 0.580 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 8/13/2024 4:11:04 PM 0.580 SINGLEP DELAYED46 TID24 1049ms to read savegame 'Saving/2. Past murder investigation' to intermediate format. 8/13/2024 4:11:05 PM 0.580 SINGLEP DELAYED47 TID24 454ms to process 'Saving/2. Past murder investigation' data fully. 8/13/2024 4:11:05 PM 0.580 SINGLEP DELAYED48 TID24 Loaded tiles: 807 (841 cells) 8/13/2024 4:11:05 PM 0.580 SINGLEP DELAYED49 TID38 Finished RunGameStartOnBGThread in 53ms. We have 32177 total items. 8/13/2024 4:11:06 PM 0.580 SINGLEP DELAYED50 TID31 Finished adding outdoor spots 441 cells, adding 40454 spots in the process. This took 433ms 8/13/2024 4:11:06 PM 0.580 SINGLEP DELAYED51 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 4:11:25 PM 0.580 SINGLEP DELAYED52 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:11:25 PM 0.580 SINGLEP DELAYED53 TID33 World saved in 854 ms 8/13/2024 4:11:29 PM 0.580 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 54 8/13/2024 4:12:21 PM 0.580 SINGLEP DELAYED54 TID8 World saved in 865 ms 8/13/2024 4:17:00 PM 0.580 SINGLEP DELAYED55 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:17:00 PM 0.580 SINGLEP DELAYED56 TID17 World saved in 841 ms 8/13/2024 4:17:38 PM 0.580 SINGLEP DELAYED57 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:17:38 PM 0.580 SINGLEP DELAYED58 TID25 World saved in 838 ms 8/13/2024 4:19:05 PM 0.580 SINGLEP DELAYED59 TID30 1043ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/13/2024 4:19:06 PM 0.580 SINGLEP DELAYED60 TID30 458ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/13/2024 4:19:06 PM 0.580 SINGLEP DELAYED61 TID30 Loaded tiles: 807 (841 cells) 8/13/2024 4:19:06 PM 0.580 SINGLEP DELAYED62 TID5 Finished RunGameStartOnBGThread in 59ms. We have 32197 total items. 8/13/2024 4:19:07 PM 0.580 SINGLEP DELAYED63 TID6 Finished adding outdoor spots 441 cells, adding 40406 spots in the process. This took 425ms 8/13/2024 4:19:07 PM 0.580 SINGLEP DELAYED64 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 4:20:18 PM 0.580 SINGLEP DELAYED65 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:20:18 PM 0.580 SINGLEP DELAYED66 TID28 World saved in 886 ms 8/13/2024 4:21:41 PM 0.580 SINGLEP DELAYED67 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:21:41 PM 0.580 SINGLEP DELAYED68 TID14 World saved in 845 ms 8/13/2024 4:21:50 PM 0.580 SINGLEP DELAYED69 TID37 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:21:50 PM 0.580 SINGLEP DELAYED70 TID37 World saved in 889 ms 8/13/2024 4:21:58 PM 0.580 SINGLEP DELAYED71 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:21:58 PM 0.580 SINGLEP DELAYED72 TID22 World saved in 858 ms 8/13/2024 4:22:15 PM 0.580 SINGLEP DELAYED73 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 4:22:15 PM 0.580 SINGLEP DELAYED74 TID36 World saved in 844 ms 8/13/2024 4:53:25 PM 0.580 SINGLEP DELAYED75 TID14 Will generate map: 440 cells targeted. Existing tile count: 0 8/13/2024 4:53:28 PM 0.580 SINGLEP DELAYED76 TID23 Generated names for 372 pois with missing names. 8/13/2024 4:53:28 PM 0.580 SINGLEP DELAYED77 TID23 Finished FillAnyMissingSimBuildings, we had 31500 new buildings, and 31500 total items. SkippedBuildings: 0 AddedBuildings: 31500 CellCountChecked: 841 8/13/2024 4:53:28 PM 0.580 SINGLEP DELAYED78 TID29 InitializePopulation WAS needed, 31500 buildings to handle. 8/13/2024 4:53:28 PM 0.580 SINGLEP DELAYED79 TID23 Finished RunGameStartOnBGThread in 223ms. We have 31500 total items. 8/13/2024 4:53:29 PM 0.580 SINGLEP DELAYED80 TID35 Finished adding outdoor spots 841 cells, adding 75142 spots in the process. This took 596ms 8/13/2024 4:53:29 PM 0.580 SINGLEP DELAYED81 TID35 Finished adding initial NPC Guards for 382 pois, adding 519 guard NPCs in the process. This took 169ms 8/13/2024 4:53:29 PM 0.580 SINGLEP DELAYED82 TID32 World saved in 917 ms 8/13/2024 4:54:54 PM 0.580 SINGLEP DELAYED83 TID18 World saved in 841 ms 8/13/2024 4:56:39 PM 0.580 SINGLEP DELAYED84 TID38 World saved in 845 ms 8/13/2024 5:03:23 PM 0.580 SINGLEP DELAYED85 TID19 World saved in 883 ms 8/13/2024 5:06:00 PM 0.580 SINGLEP DELAYED86 TID18 1149ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/13/2024 5:06:01 PM 0.580 SINGLEP DELAYED87 TID18 467ms to process 'Saving/1. First Turn In Landing' data fully. 8/13/2024 5:06:01 PM 0.580 SINGLEP DELAYED88 TID18 Loaded tiles: 807 (841 cells) 8/13/2024 5:06:01 PM 0.580 SINGLEP DELAYED89 TID32 Finished RunGameStartOnBGThread in 54ms. We have 32177 total items. 8/13/2024 5:06:02 PM 0.580 SINGLEP DELAYED90 TID24 Finished adding outdoor spots 441 cells, adding 40463 spots in the process. This took 371ms 8/13/2024 5:06:02 PM 0.580 SINGLEP DELAYED91 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 5:12:06 PM 0.580 SINGLEP DELAYED92 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 5:12:06 PM 0.580 SINGLEP DELAYED93 TID17 World saved in 889 ms 8/13/2024 5:13:48 PM 0.580 SINGLEP DELAYED94 TID69 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/13/2024 5:13:48 PM 0.580 SINGLEP DELAYED95 TID69 World saved in 882 ms 8/13/2024 5:13:51 PM 0.580 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 8/13/2024 5:32:03 PM 0.580 SINGLEP DELAYED96 TID69 World saved in 877 ms 8/13/2024 5:32:40 PM 0.580 SINGLEP DELAYED97 TID8 World saved in 868 ms 8/13/2024 5:33:13 PM 0.580 SINGLEP DELAYED98 TID13 1277ms to read savegame 'Saving/Autosave Landing Turn 12' to intermediate format. 8/13/2024 5:33:14 PM 0.580 SINGLEP DELAYED99 TID13 497ms to process 'Saving/Autosave Landing Turn 12' data fully. 8/13/2024 5:33:14 PM 0.580 SINGLEP DELAYED100 TID13 Loaded tiles: 807 (841 cells) 8/13/2024 5:33:15 PM 0.580 SINGLEP DELAYED101 TID20 Finished RunGameStartOnBGThread in 54ms. We have 32197 total items. 8/13/2024 5:33:16 PM 0.580 SINGLEP DELAYED102 TID26 Finished adding outdoor spots 441 cells, adding 6 spots in the process. This took 382ms 8/13/2024 5:33:16 PM 0.580 SINGLEP DELAYED103 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 5:33:22 PM 0.580 SINGLEP DELAYED104 TID21 1513ms to read savegame 'Saving/Autosave Landing Turn 9' to intermediate format. 8/13/2024 5:33:23 PM 0.580 SINGLEP DELAYED105 TID21 471ms to process 'Saving/Autosave Landing Turn 9' data fully. 8/13/2024 5:33:23 PM 0.580 SINGLEP DELAYED106 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 5:33:23 PM 0.580 SINGLEP DELAYED107 TID66 Finished RunGameStartOnBGThread in 54ms. We have 32189 total items. 8/13/2024 5:33:25 PM 0.580 SINGLEP DELAYED108 TID66 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 335ms 8/13/2024 5:33:25 PM 0.580 SINGLEP DELAYED109 TID66 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 5:34:31 PM 0.580 SINGLEP DELAYED110 TID20 1269ms to read savegame 'Saving/Autosave Landing Turn 12' to intermediate format. 8/13/2024 5:34:31 PM 0.580 SINGLEP DELAYED111 TID20 486ms to process 'Saving/Autosave Landing Turn 12' data fully. 8/13/2024 5:34:31 PM 0.580 SINGLEP DELAYED112 TID20 Loaded tiles: 807 (841 cells) 8/13/2024 5:34:32 PM 0.580 SINGLEP DELAYED113 TID13 Finished RunGameStartOnBGThread in 54ms. We have 32197 total items. 8/13/2024 5:34:33 PM 0.580 SINGLEP DELAYED114 TID34 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 338ms 8/13/2024 5:34:33 PM 0.580 SINGLEP DELAYED115 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 5:35:51 PM 0.580 SINGLEP DELAYED116 TID17 World saved in 874 ms 8/13/2024 5:36:42 PM 0.580 SINGLEP DELAYED117 TID31 World saved in 865 ms 8/13/2024 5:38:14 PM 0.580 SINGLEP DELAYED118 TID30 World saved in 885 ms 8/13/2024 5:41:34 PM 0.580 SINGLEP DELAYED119 TID16 World saved in 924 ms 8/13/2024 5:42:52 PM 0.580 SINGLEP DELAYED120 TID22 World saved in 877 ms 8/13/2024 5:44:59 PM 0.580 SINGLEP DELAYED121 TID13 World saved in 883 ms 8/13/2024 5:48:31 PM 0.580 SINGLEP DELAYED122 TID32 World saved in 886 ms 8/13/2024 5:48:46 PM 0.580 SINGLEP DELAYED123 TID20 1607ms to read savegame 'Saving/Autosave Landing Turn 27' to intermediate format. 8/13/2024 5:48:47 PM 0.580 SINGLEP DELAYED124 TID20 481ms to process 'Saving/Autosave Landing Turn 27' data fully. 8/13/2024 5:48:47 PM 0.580 SINGLEP DELAYED125 TID20 Loaded tiles: 807 (841 cells) 8/13/2024 5:48:47 PM 0.580 SINGLEP DELAYED126 TID27 Finished RunGameStartOnBGThread in 60ms. We have 31191 total items. 8/13/2024 5:48:48 PM 0.580 SINGLEP DELAYED127 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 8/13/2024 5:48:48 PM 0.580 SINGLEP DELAYED128 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 5:50:17 PM 0.580 SINGLEP DELAYED129 TID6 World saved in 899 ms 8/13/2024 5:51:22 PM 0.580 SINGLEP DELAYED130 TID31 World saved in 887 ms 8/13/2024 5:52:07 PM 0.580 SINGLEP DELAYED131 TID6 World saved in 872 ms 8/13/2024 5:52:51 PM 0.580 SINGLEP DELAYED132 TID23 World saved in 882 ms 8/13/2024 5:55:19 PM 0.580 SINGLEP DELAYED133 TID37 World saved in 895 ms 8/13/2024 5:56:57 PM 0.580 SINGLEP DELAYED134 TID6 World saved in 885 ms 8/13/2024 5:59:01 PM 0.580 SINGLEP DELAYED135 TID38 World saved in 886 ms 8/13/2024 6:01:44 PM 0.580 SINGLEP DELAYED136 TID25 World saved in 960 ms 8/13/2024 6:06:46 PM 0.580 SINGLEP DELAYED137 TID34 World saved in 918 ms 8/13/2024 6:07:30 PM 0.580 SINGLEP DELAYED138 TID68 World saved in 912 ms 8/13/2024 6:08:29 PM 0.580 SINGLEP DELAYED139 TID18 World saved in 901 ms 8/13/2024 6:09:37 PM 0.580 SINGLEP DELAYED140 TID31 World saved in 903 ms 8/13/2024 6:10:30 PM 0.580 SINGLEP DELAYED141 TID14 World saved in 951 ms 8/13/2024 6:10:45 PM 0.580 SINGLEP DELAYED142 TID15 World saved in 956 ms 8/13/2024 6:11:03 PM 0.580 SINGLEP DELAYED143 TID22 World saved in 914 ms 8/13/2024 6:12:09 PM 0.580 SINGLEP DELAYED144 TID24 World saved in 918 ms 8/13/2024 6:13:23 PM 0.580 SINGLEP DELAYED145 TID21 1257ms to read savegame 'Saving/Autosave Landing Turn 75' to intermediate format. 8/13/2024 6:13:24 PM 0.580 SINGLEP DELAYED146 TID21 490ms to process 'Saving/Autosave Landing Turn 75' data fully. 8/13/2024 6:13:24 PM 0.580 SINGLEP DELAYED147 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 6:13:24 PM 0.580 SINGLEP DELAYED148 TID5 Finished RunGameStartOnBGThread in 61ms. We have 31237 total items. 8/13/2024 6:13:26 PM 0.580 SINGLEP DELAYED149 TID34 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 376ms 8/13/2024 6:13:26 PM 0.580 SINGLEP DELAYED150 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:14:09 PM 0.580 SINGLEP DELAYED151 TID66 World saved in 902 ms 8/13/2024 6:14:21 PM 0.580 SINGLEP DELAYED152 TID67 1198ms to read savegame 'Saving/Autosave Landing Turn 18' to intermediate format. 8/13/2024 6:14:22 PM 0.580 SINGLEP DELAYED153 TID67 500ms to process 'Saving/Autosave Landing Turn 18' data fully. 8/13/2024 6:14:22 PM 0.580 SINGLEP DELAYED154 TID67 Loaded tiles: 807 (841 cells) 8/13/2024 6:14:22 PM 0.580 SINGLEP DELAYED155 TID30 Finished FillAnyMissingSimBuildings, we had 47 new buildings, and 32156 total items. SkippedBuildings: 32109 AddedBuildings: 47 CellCountChecked: 841 8/13/2024 6:14:23 PM 0.580 SINGLEP DELAYED156 TID30 Finished RunGameStartOnBGThread in 56ms. We have 32156 total items. 8/13/2024 6:14:24 PM 0.580 SINGLEP DELAYED157 TID67 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 8/13/2024 6:14:24 PM 0.580 SINGLEP DELAYED158 TID67 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:14:49 PM 0.580 SINGLEP DELAYED159 TID67 1495ms to read savegame 'Saving/Huh_' to intermediate format. 8/13/2024 6:14:50 PM 0.580 SINGLEP DELAYED160 TID67 510ms to process 'Saving/Huh_' data fully. 8/13/2024 6:14:50 PM 0.580 SINGLEP DELAYED161 TID67 Loaded tiles: 807 (841 cells) 8/13/2024 6:14:50 PM 0.580 SINGLEP DELAYED162 TID11 Finished RunGameStartOnBGThread in 174ms. We have 31237 total items. 8/13/2024 6:14:51 PM 0.580 SINGLEP DELAYED163 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 374ms 8/13/2024 6:14:51 PM 0.580 SINGLEP DELAYED164 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:15:59 PM 0.580 SINGLEP DELAYED165 TID37 World saved in 951 ms 8/13/2024 6:17:14 PM 0.580 SINGLEP DELAYED166 TID19 World saved in 922 ms 8/13/2024 6:19:33 PM 0.580 SINGLEP DELAYED167 TID29 World saved in 956 ms 8/13/2024 6:20:46 PM 0.580 SINGLEP DELAYED168 TID6 World saved in 926 ms 8/13/2024 6:21:05 PM 0.580 SINGLEP DELAYED169 TID24 World saved in 921 ms 8/13/2024 6:27:14 PM 0.580 SINGLEP DELAYED170 TID30 World saved in 945 ms 8/13/2024 6:29:45 PM 0.580 SINGLEP DELAYED171 TID37 World saved in 994 ms 8/13/2024 6:30:32 PM 0.580 SINGLEP DELAYED172 TID67 World saved in 923 ms 8/13/2024 6:34:49 PM 0.580 SINGLEP DELAYED173 TID17 World saved in 995 ms 8/13/2024 6:37:42 PM 0.580 SINGLEP DELAYED174 TID38 World saved in 973 ms 8/13/2024 6:39:31 PM 0.580 SINGLEP DELAYED175 TID18 World saved in 935 ms 8/13/2024 6:39:39 PM 0.580 SINGLEP DELAYED176 TID14 World saved in 941 ms 8/13/2024 6:42:00 PM 0.580 SINGLEP DELAYED177 TID23 1067ms to read savegame 'Saving/Autosave Landing Turn 111' to intermediate format. 8/13/2024 6:42:01 PM 0.580 SINGLEP DELAYED178 TID23 556ms to process 'Saving/Autosave Landing Turn 111' data fully. 8/13/2024 6:42:01 PM 0.580 SINGLEP DELAYED179 TID23 Loaded tiles: 807 (841 cells) 8/13/2024 6:42:02 PM 0.580 SINGLEP DELAYED180 TID10 Finished RunGameStartOnBGThread in 61ms. We have 31243 total items. 8/13/2024 6:42:03 PM 0.580 SINGLEP DELAYED181 TID35 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 359ms 8/13/2024 6:42:03 PM 0.580 SINGLEP DELAYED182 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:43:57 PM 0.580 SINGLEP DELAYED183 TID12 World saved in 955 ms 8/13/2024 6:44:16 PM 0.580 SINGLEP DELAYED184 TID13 1284ms to read savegame 'Saving/Crossroad' to intermediate format. 8/13/2024 6:44:16 PM 0.580 SINGLEP DELAYED185 TID13 490ms to process 'Saving/Crossroad' data fully. 8/13/2024 6:44:16 PM 0.580 SINGLEP DELAYED186 TID13 Loaded tiles: 807 (841 cells) 8/13/2024 6:44:17 PM 0.580 SINGLEP DELAYED187 TID37 Finished RunGameStartOnBGThread in 65ms. We have 31244 total items. 8/13/2024 6:44:18 PM 0.580 SINGLEP DELAYED188 TID12 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 400ms 8/13/2024 6:44:18 PM 0.580 SINGLEP DELAYED189 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:45:11 PM 0.580 SINGLEP DELAYED190 TID17 World saved in 939 ms 8/13/2024 6:46:59 PM 0.580 SINGLEP DELAYED191 TID10 World saved in 957 ms 8/13/2024 6:47:47 PM 0.580 SINGLEP DELAYED192 TID66 World saved in 1,105 ms 8/13/2024 6:49:18 PM 0.580 SINGLEP DELAYED193 TID25 World saved in 986 ms 8/13/2024 6:50:54 PM 0.580 SINGLEP DELAYED194 TID21 World saved in 933 ms 8/13/2024 6:51:10 PM 0.580 SINGLEP DELAYED195 TID21 1614ms to read savegame 'Saving/Autosave Landing Turn 123' to intermediate format. 8/13/2024 6:51:10 PM 0.580 SINGLEP DELAYED196 TID21 479ms to process 'Saving/Autosave Landing Turn 123' data fully. 8/13/2024 6:51:10 PM 0.580 SINGLEP DELAYED197 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 6:51:10 PM 0.580 SINGLEP DELAYED198 TID22 Finished FillAnyMissingSimBuildings, we had 91 new buildings, and 31074 total items. SkippedBuildings: 30983 AddedBuildings: 91 CellCountChecked: 841 8/13/2024 6:51:10 PM 0.580 SINGLEP DELAYED199 TID22 Finished RunGameStartOnBGThread in 71ms. We have 31074 total items. 8/13/2024 6:51:12 PM 0.580 SINGLEP DELAYED200 TID30 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 351ms 8/13/2024 6:51:12 PM 0.580 SINGLEP DELAYED201 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:51:21 PM 0.580 SINGLEP DELAYED202 TID13 1261ms to read savegame 'Saving/Blocker_maybe' to intermediate format. 8/13/2024 6:51:21 PM 0.580 SINGLEP DELAYED203 TID13 488ms to process 'Saving/Blocker_maybe' data fully. 8/13/2024 6:51:21 PM 0.580 SINGLEP DELAYED204 TID13 Loaded tiles: 807 (841 cells) 8/13/2024 6:51:22 PM 0.580 SINGLEP DELAYED205 TID15 Finished RunGameStartOnBGThread in 62ms. We have 30983 total items. 8/13/2024 6:51:23 PM 0.580 SINGLEP DELAYED206 TID18 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 353ms 8/13/2024 6:51:23 PM 0.580 SINGLEP DELAYED207 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:54:31 PM 0.580 SINGLEP DELAYED208 TID23 1093ms to read savegame 'Saving/Autosave Landing Turn 120' to intermediate format. 8/13/2024 6:54:31 PM 0.580 SINGLEP DELAYED209 TID23 568ms to process 'Saving/Autosave Landing Turn 120' data fully. 8/13/2024 6:54:31 PM 0.580 SINGLEP DELAYED210 TID23 Loaded tiles: 807 (841 cells) 8/13/2024 6:54:32 PM 0.580 SINGLEP DELAYED211 TID31 Finished RunGameStartOnBGThread in 62ms. We have 31131 total items. 8/13/2024 6:54:33 PM 0.580 SINGLEP DELAYED212 TID29 Finished adding outdoor spots 441 cells, adding 2 spots in the process. This took 380ms 8/13/2024 6:54:33 PM 0.580 SINGLEP DELAYED213 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 6:56:26 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 627 t1-0 t2-157 t3-45 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 6:58:52 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 627 t1-0 t2-157 t3-45 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 6:58:56 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 627 t1-0 t2-157 t3-45 ts-AndroidArmor pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 7:00:01 PM 0.580 SINGLEP DELAYED214 TID37 World saved in 960 ms 8/13/2024 7:01:06 PM 0.580 SINGLEP DELAYED215 TID67 World saved in 945 ms 8/13/2024 7:01:31 PM 0.580 SINGLEP DELAYED216 TID26 World saved in 1,033 ms 8/13/2024 7:01:41 PM 0.580 SINGLEP DELAYED217 TID19 World saved in 969 ms 8/13/2024 7:02:49 PM 0.580 SINGLEP DELAYED218 TID16 World saved in 1,030 ms 8/13/2024 7:03:32 PM 0.580 SINGLEP DELAYED219 TID35 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 8/13/2024 7:03:51 PM 0.580 SINGLEP DELAYED220 TID67 World saved in 982 ms 8/13/2024 7:04:44 PM 0.580 SINGLEP DELAYED221 TID31 World saved in 961 ms 8/13/2024 7:04:53 PM 0.580 SINGLEP DELAYED222 TID33 World saved in 1,037 ms 8/13/2024 7:05:03 PM 0.580 SINGLEP DELAYED223 TID31 World saved in 947 ms 8/13/2024 7:05:39 PM 0.580 SINGLEP DELAYED224 TID13 1091ms to read savegame 'Saving/Autosave Landing Turn 147' to intermediate format. 8/13/2024 7:05:39 PM 0.580 SINGLEP DELAYED225 TID13 590ms to process 'Saving/Autosave Landing Turn 147' data fully. 8/13/2024 7:05:39 PM 0.580 SINGLEP DELAYED226 TID13 Loaded tiles: 807 (841 cells) 8/13/2024 7:05:39 PM 0.580 SINGLEP DELAYED227 TID38 Finished RunGameStartOnBGThread in 88ms. We have 29669 total items. 8/13/2024 7:05:41 PM 0.580 SINGLEP DELAYED228 TID69 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 363ms 8/13/2024 7:05:41 PM 0.580 SINGLEP DELAYED229 TID69 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:05:45 PM 0.580 SINGLEP DELAYED230 TID28 World saved in 969 ms 8/13/2024 7:05:46 PM 0.580 SINGLEP DELAYED231 TID17 World saved in 975 ms 8/13/2024 7:05:48 PM 0.580 SINGLEP DELAYED232 TID5 World saved in 980 ms 8/13/2024 7:05:52 PM 0.580 SINGLEP DELAYED233 TID23 1113ms to read savegame 'Saving/Autosave Landing Turn 147' to intermediate format. 8/13/2024 7:05:53 PM 0.580 SINGLEP DELAYED234 TID23 509ms to process 'Saving/Autosave Landing Turn 147' data fully. 8/13/2024 7:05:53 PM 0.580 SINGLEP DELAYED235 TID23 Loaded tiles: 807 (841 cells) 8/13/2024 7:05:54 PM 0.580 SINGLEP DELAYED236 TID32 Finished RunGameStartOnBGThread in 60ms. We have 29669 total items. 8/13/2024 7:05:55 PM 0.580 SINGLEP DELAYED237 TID5 Finished adding outdoor spots 441 cells, adding 5 spots in the process. This took 343ms 8/13/2024 7:05:55 PM 0.580 SINGLEP DELAYED238 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:06:07 PM 0.580 SINGLEP DELAYED239 TID27 World saved in 975 ms 8/13/2024 7:06:09 PM 0.580 SINGLEP DELAYED240 TID67 World saved in 1,004 ms 8/13/2024 7:07:14 PM 0.580 SINGLEP DELAYED241 TID31 World saved in 971 ms 8/13/2024 7:08:05 PM 0.580 SINGLEP DELAYED242 TID17 World saved in 1,024 ms 8/13/2024 7:11:43 PM 0.580 SINGLEP DELAYED243 TID23 988ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/13/2024 7:11:44 PM 0.580 SINGLEP DELAYED244 TID23 458ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/13/2024 7:11:44 PM 0.580 SINGLEP DELAYED245 TID23 Loaded tiles: 807 (841 cells) 8/13/2024 7:11:45 PM 0.580 SINGLEP DELAYED246 TID6 Finished RunGameStartOnBGThread in 55ms. We have 32197 total items. 8/13/2024 7:11:46 PM 0.580 SINGLEP DELAYED247 TID13 Finished adding outdoor spots 441 cells, adding 40528 spots in the process. This took 409ms 8/13/2024 7:11:46 PM 0.580 SINGLEP DELAYED248 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:12:37 PM 0.580 SINGLEP DELAYED249 TID67 1108ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/13/2024 7:12:38 PM 0.580 SINGLEP DELAYED250 TID67 452ms to process 'Saving/5. Tents eliminated' data fully. 8/13/2024 7:12:38 PM 0.580 SINGLEP DELAYED251 TID67 Loaded tiles: 807 (841 cells) 8/13/2024 7:12:38 PM 0.580 SINGLEP DELAYED252 TID34 Finished RunGameStartOnBGThread in 60ms. We have 31380 total items. 8/13/2024 7:12:39 PM 0.580 SINGLEP DELAYED253 TID28 Finished adding outdoor spots 441 cells, adding 40117 spots in the process. This took 397ms 8/13/2024 7:12:39 PM 0.580 SINGLEP DELAYED254 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:25:44 PM 0.580 SINGLEP DELAYED255 TID67 1118ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/13/2024 7:25:45 PM 0.580 SINGLEP DELAYED256 TID67 462ms to process 'Saving/1. First Turn In Landing' data fully. 8/13/2024 7:25:45 PM 0.580 SINGLEP DELAYED257 TID67 Loaded tiles: 807 (841 cells) 8/13/2024 7:25:45 PM 0.580 SINGLEP DELAYED258 TID11 Finished RunGameStartOnBGThread in 50ms. We have 32177 total items. 8/13/2024 7:25:47 PM 0.580 SINGLEP DELAYED259 TID28 Finished adding outdoor spots 441 cells, adding 40520 spots in the process. This took 389ms 8/13/2024 7:25:47 PM 0.580 SINGLEP DELAYED260 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:30:38 PM 0.580 SINGLEP DELAYED261 TID35 1021ms to read savegame 'Saving/2. Past murder investigation' to intermediate format. 8/13/2024 7:30:39 PM 0.580 SINGLEP DELAYED262 TID35 458ms to process 'Saving/2. Past murder investigation' data fully. 8/13/2024 7:30:39 PM 0.580 SINGLEP DELAYED263 TID35 Loaded tiles: 807 (841 cells) 8/13/2024 7:30:39 PM 0.580 SINGLEP DELAYED264 TID31 Finished RunGameStartOnBGThread in 53ms. We have 32177 total items. 8/13/2024 7:30:40 PM 0.580 SINGLEP DELAYED265 TID8 Finished adding outdoor spots 441 cells, adding 40536 spots in the process. This took 405ms 8/13/2024 7:30:40 PM 0.580 SINGLEP DELAYED266 TID8 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:30:57 PM 0.580 SINGLEP DELAYED267 TID24 World saved in 1,000 ms 8/13/2024 7:31:07 PM 0.580 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 8/13/2024 7:33:54 PM 0.580 SINGLEP DELAYED268 TID36 World saved in 1,049 ms 8/13/2024 7:36:11 PM 0.580 SINGLEP DELAYED269 TID24 1011ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 8/13/2024 7:36:12 PM 0.580 SINGLEP DELAYED270 TID24 455ms to process 'Saving/3. Built the Bunker' data fully. 8/13/2024 7:36:12 PM 0.580 SINGLEP DELAYED271 TID24 Loaded tiles: 807 (841 cells) 8/13/2024 7:36:12 PM 0.580 SINGLEP DELAYED272 TID19 Finished RunGameStartOnBGThread in 58ms. We have 32177 total items. 8/13/2024 7:36:14 PM 0.580 SINGLEP DELAYED273 TID9 Finished adding outdoor spots 441 cells, adding 40585 spots in the process. This took 665ms 8/13/2024 7:36:14 PM 0.580 SINGLEP DELAYED274 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 7:40:51 PM 0.580 SINGLEP DELAYED275 TID18 998ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/13/2024 7:40:52 PM 0.580 SINGLEP DELAYED276 TID18 458ms to process 'Saving/1. First Turn In Landing' data fully. 8/13/2024 7:40:52 PM 0.580 SINGLEP DELAYED277 TID18 Loaded tiles: 807 (841 cells) 8/13/2024 7:40:53 PM 0.580 SINGLEP DELAYED278 TID32 Finished RunGameStartOnBGThread in 50ms. We have 32177 total items. 8/13/2024 7:40:54 PM 0.580 SINGLEP DELAYED279 TID29 Finished adding outdoor spots 441 cells, adding 40515 spots in the process. This took 393ms 8/13/2024 7:40:54 PM 0.580 SINGLEP DELAYED280 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:36:13 PM 0.580 SINGLEP DELAYED281 TID21 1346ms to read savegame 'Saving/100 done' to intermediate format. 8/13/2024 8:36:14 PM 0.580 SINGLEP DELAYED282 TID21 458ms to process 'Saving/100 done' data fully. 8/13/2024 8:36:14 PM 0.580 SINGLEP DELAYED283 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 8:36:14 PM 0.580 SINGLEP DELAYED284 TID23 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/13/2024 8:36:15 PM 0.580 SINGLEP DELAYED285 TID37 Finished adding outdoor spots 441 cells, adding 7 spots in the process. This took 361ms 8/13/2024 8:36:15 PM 0.580 SINGLEP DELAYED286 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:37:31 PM 0.580 SINGLEP DELAYED287 TID11 World saved in 986 ms 8/13/2024 8:37:43 PM 0.580 SINGLEP DELAYED288 TID13 World saved in 977 ms 8/13/2024 8:37:51 PM 0.580 SINGLEP DELAYED289 TID13 World saved in 985 ms 8/13/2024 8:38:00 PM 0.580 SINGLEP DELAYED290 TID20 1516ms to read savegame 'Saving/100 done' to intermediate format. 8/13/2024 8:38:00 PM 0.580 SINGLEP DELAYED291 TID20 456ms to process 'Saving/100 done' data fully. 8/13/2024 8:38:00 PM 0.580 SINGLEP DELAYED292 TID20 Loaded tiles: 807 (841 cells) 8/13/2024 8:38:01 PM 0.580 SINGLEP DELAYED293 TID16 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/13/2024 8:38:02 PM 0.580 SINGLEP DELAYED294 TID38 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 360ms 8/13/2024 8:38:02 PM 0.580 SINGLEP DELAYED295 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:38:50 PM 0.580 SINGLEP DELAYED296 TID18 World saved in 967 ms 8/13/2024 8:41:26 PM 0.580 SINGLEP DELAYED297 TID8 1096ms to read savegame 'Saving/100 done' to intermediate format. 8/13/2024 8:41:26 PM 0.580 SINGLEP DELAYED298 TID8 503ms to process 'Saving/100 done' data fully. 8/13/2024 8:41:26 PM 0.580 SINGLEP DELAYED299 TID8 Loaded tiles: 807 (841 cells) 8/13/2024 8:41:27 PM 0.580 SINGLEP DELAYED300 TID23 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/13/2024 8:41:28 PM 0.580 SINGLEP DELAYED301 TID33 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 381ms 8/13/2024 8:41:28 PM 0.580 SINGLEP DELAYED302 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:41:58 PM 0.580 SINGLEP DELAYED303 TID8 1524ms to read savegame 'Saving/100 done' to intermediate format. 8/13/2024 8:41:58 PM 0.580 SINGLEP DELAYED304 TID8 555ms to process 'Saving/100 done' data fully. 8/13/2024 8:41:58 PM 0.580 SINGLEP DELAYED305 TID8 Loaded tiles: 807 (841 cells) 8/13/2024 8:41:59 PM 0.580 SINGLEP DELAYED306 TID27 Finished RunGameStartOnBGThread in 185ms. We have 27198 total items. 8/13/2024 8:42:00 PM 0.580 SINGLEP DELAYED307 TID9 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 376ms 8/13/2024 8:42:00 PM 0.580 SINGLEP DELAYED308 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:43:32 PM 0.580 SINGLEP DELAYED309 TID14 1010ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 8/13/2024 8:43:32 PM 0.580 SINGLEP DELAYED310 TID14 567ms to process 'Saving/9. T1 Contemplations' data fully. 8/13/2024 8:43:32 PM 0.580 SINGLEP DELAYED311 TID14 Loaded tiles: 807 (841 cells) 8/13/2024 8:43:33 PM 0.580 SINGLEP DELAYED312 TID12 Finished RunGameStartOnBGThread in 186ms. We have 31179 total items. 8/13/2024 8:43:34 PM 0.580 SINGLEP DELAYED313 TID15 Finished adding outdoor spots 441 cells, adding 40065 spots in the process. This took 393ms 8/13/2024 8:43:34 PM 0.580 SINGLEP DELAYED314 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 8:44:17 PM 0.580 SINGLEP DELAYED315 TID67 World saved in 1,015 ms 8/13/2024 8:46:02 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 703 t1-0 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 8:46:02 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 705 t1-1 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 8:46:02 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 707 t1-2 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 8:46:07 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 703 t1-0 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 8:46:07 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 705 t1-1 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 8:46:07 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 707 t1-2 t2-194 t3-12 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/13/2024 9:13:18 PM 0.580 SINGLEP DELAYED316 TID21 1055ms to read savegame 'Saving/Autosave Landing Turn 48' to intermediate format. 8/13/2024 9:13:19 PM 0.580 SINGLEP DELAYED317 TID21 577ms to process 'Saving/Autosave Landing Turn 48' data fully. 8/13/2024 9:13:19 PM 0.580 SINGLEP DELAYED318 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 9:13:19 PM 0.580 SINGLEP DELAYED319 TID66 Finished RunGameStartOnBGThread in 65ms. We have 31223 total items. 8/13/2024 9:13:20 PM 0.580 SINGLEP DELAYED320 TID15 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 338ms 8/13/2024 9:13:20 PM 0.580 SINGLEP DELAYED321 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 9:13:37 PM 0.580 SINGLEP DELAYED322 TID21 1607ms to read savegame 'Saving/Autosave Landing Turn 54' to intermediate format. 8/13/2024 9:13:37 PM 0.580 SINGLEP DELAYED323 TID21 467ms to process 'Saving/Autosave Landing Turn 54' data fully. 8/13/2024 9:13:37 PM 0.580 SINGLEP DELAYED324 TID21 Loaded tiles: 807 (841 cells) 8/13/2024 9:13:37 PM 0.580 SINGLEP DELAYED325 TID37 Finished RunGameStartOnBGThread in 72ms. We have 31228 total items. 8/13/2024 9:13:39 PM 0.580 SINGLEP DELAYED326 TID69 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 358ms 8/13/2024 9:13:39 PM 0.580 SINGLEP DELAYED327 TID69 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 9:13:52 PM 0.580 SINGLEP DELAYED328 TID30 1086ms to read savegame 'Saving/Autosave Landing Turn 51' to intermediate format. 8/13/2024 9:13:53 PM 0.580 SINGLEP DELAYED329 TID30 492ms to process 'Saving/Autosave Landing Turn 51' data fully. 8/13/2024 9:13:53 PM 0.580 SINGLEP DELAYED330 TID30 Loaded tiles: 807 (841 cells) 8/13/2024 9:13:54 PM 0.580 SINGLEP DELAYED331 TID5 Finished RunGameStartOnBGThread in 58ms. We have 31227 total items. 8/13/2024 9:13:55 PM 0.580 SINGLEP DELAYED332 TID37 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 346ms 8/13/2024 9:13:55 PM 0.580 SINGLEP DELAYED333 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 9:14:22 PM 0.580 SINGLEP DELAYED334 TID19 World saved in 1,104 ms 8/13/2024 9:21:31 PM 0.580 SINGLEP DELAYED335 TID35 1000ms to read savegame 'Saving/10. Get Power' to intermediate format. 8/13/2024 9:21:32 PM 0.580 SINGLEP DELAYED336 TID35 437ms to process 'Saving/10. Get Power' data fully. 8/13/2024 9:21:32 PM 0.580 SINGLEP DELAYED337 TID35 Loaded tiles: 807 (841 cells) 8/13/2024 9:21:32 PM 0.580 SINGLEP DELAYED338 TID21 Finished RunGameStartOnBGThread in 63ms. We have 29150 total items. 8/13/2024 9:21:33 PM 0.580 SINGLEP DELAYED339 TID38 Finished adding outdoor spots 441 cells, adding 39248 spots in the process. This took 408ms 8/13/2024 9:21:33 PM 0.580 SINGLEP DELAYED340 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/13/2024 9:35:08 PM 0.580 SINGLEP DELAYED341 TID36 World saved in 1,104 ms 8/14/2024 3:08:11 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/14/2024 3:08:11 PM SINGLEP Opening Eyes (0.1317s) 8/14/2024 3:08:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/14/2024 3:08:11 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/14/2024 3:08:11 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15348073 appID: 2604860 8/14/2024 3:08:11 PM 0.580 SINGLEP Game Version: 0.580 (Main Game 8/14/2024 3:08:11 PM 0.580 SINGLEP Examining Inner Self (0.2031s) 8/14/2024 3:08:11 PM 0.580 SINGLEP Returning King (0.0055s) 8/14/2024 3:08:11 PM 0.580 SINGLEP Found 485 xml files in 236 folders in 106ms 8/14/2024 3:08:12 PM 0.580 SINGLEP Check For Extra Squires (0.4959s) 8/14/2024 3:08:12 PM 0.580 SINGLEP 485 Xml Files Parsed in 387ms 8/14/2024 3:08:12 PM 0.580 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/14/2024 3:08:12 PM 0.580 SINGLEP Bring Ambassador To Dinner (0.0255s) 8/14/2024 3:08:12 PM 0.580 SINGLEP Update mod and expansion statuses! 8/14/2024 3:08:12 PM 0.580 SINGLEP Check Nearby Fiefdoms (0.0200s) 8/14/2024 3:08:12 PM 0.580 SINGLEP Resolution changed to fullscreen 2160x3840 8/14/2024 3:08:12 PM 0.580 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/14/2024 3:08:12 PM 0.580 SINGLEP Disperse Diaspora (0.4984s) 8/14/2024 3:08:12 PM 0.580 SINGLEP Wonder About Those Spiders (0.0461s) 8/14/2024 3:08:12 PM 0.580 SINGLEP Reassure Self (0.0111s) 8/14/2024 3:08:13 PM 0.580 SINGLEP Thinking Abstract Thoughts (0.5629s) 8/14/2024 3:08:15 PM 0.580 SINGLEP Sound Search (2.3809s) 8/14/2024 3:08:15 PM 0.580 SINGLEP Polishing Stones (0.0435s) 8/14/2024 3:08:15 PM 0.580 SINGLEP Making Connections (0.1399s) 8/14/2024 3:08:15 PM 0.580 SINGLEP 4.6 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.6s) Sound Search (2.4s) 8/14/2024 3:08:15 PM 0.580 SINGLEP Finished loading 6431 sprites from dictionaries! (2750 table rows waiting on them.) 8/14/2024 3:08:16 PM 0.580 SINGLEP Linked all icons to rows in 10ms. 8/14/2024 3:08:16 PM 0.580 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/14/2024 3:08:16 PM 0.580 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 8/14/2024 3:08:16 PM 0.580 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/14/2024 3:08:16 PM 0.580 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/14/2024 3:08:16 PM 0.580 SINGLEP DELAYED4 TID32 5.0 seconds total load time and post-editing time. 8/14/2024 3:08:16 PM 0.580 SINGLEP 560 materials found. 8/14/2024 3:08:16 PM 0.580 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 419ms 8/14/2024 3:33:26 PM 0.580 SINGLEP DELAYED6 TID21 Will generate map: 440 cells targeted. Existing tile count: 0 8/14/2024 3:33:29 PM 0.580 SINGLEP DELAYED7 TID14 Generated names for 365 pois with missing names. 8/14/2024 3:33:29 PM 0.580 SINGLEP DELAYED8 TID14 Finished FillAnyMissingSimBuildings, we had 33090 new buildings, and 33090 total items. SkippedBuildings: 0 AddedBuildings: 33090 CellCountChecked: 841 8/14/2024 3:33:29 PM 0.580 SINGLEP DELAYED9 TID28 InitializePopulation WAS needed, 33090 buildings to handle. 8/14/2024 3:33:30 PM 0.580 SINGLEP DELAYED10 TID14 Finished RunGameStartOnBGThread in 573ms. We have 33090 total items. 8/14/2024 3:33:31 PM 0.580 SINGLEP DELAYED11 TID35 World saved in 711 ms 8/14/2024 3:33:31 PM 0.580 SINGLEP DELAYED12 TID16 Finished adding outdoor spots 841 cells, adding 75014 spots in the process. This took 589ms 8/14/2024 3:33:32 PM 0.580 SINGLEP DELAYED13 TID16 Finished adding initial NPC Guards for 376 pois, adding 508 guard NPCs in the process. This took 195ms 8/14/2024 3:52:39 PM 0.580 SINGLEP DELAYED14 TID23 1559ms to read savegame 'Saving/100 done' to intermediate format. 8/14/2024 3:52:39 PM 0.580 SINGLEP DELAYED15 TID23 488ms to process 'Saving/100 done' data fully. 8/14/2024 3:52:39 PM 0.580 SINGLEP DELAYED16 TID23 Loaded tiles: 807 (841 cells) 8/14/2024 3:52:40 PM 0.580 SINGLEP DELAYED17 TID24 Finished RunGameStartOnBGThread in 77ms. We have 27198 total items. 8/14/2024 3:52:41 PM 0.580 SINGLEP DELAYED18 TID32 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 339ms 8/14/2024 3:52:41 PM 0.580 SINGLEP DELAYED19 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 3:53:21 PM 0.580 SINGLEP DELAYED20 TID8 1240ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/14/2024 3:53:21 PM 0.580 SINGLEP DELAYED21 TID8 444ms to process 'Saving/5. Tents eliminated' data fully. 8/14/2024 3:53:21 PM 0.580 SINGLEP DELAYED22 TID8 Loaded tiles: 807 (841 cells) 8/14/2024 3:53:22 PM 0.580 SINGLEP DELAYED23 TID25 Finished RunGameStartOnBGThread in 57ms. We have 31380 total items. 8/14/2024 3:53:23 PM 0.580 SINGLEP DELAYED24 TID9 Finished adding outdoor spots 441 cells, adding 40224 spots in the process. This took 430ms 8/14/2024 3:53:23 PM 0.580 SINGLEP DELAYED25 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 3:53:28 PM 0.580 SINGLEP DELAYED26 TID23 962ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 8/14/2024 3:53:29 PM 0.580 SINGLEP DELAYED27 TID23 518ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 8/14/2024 3:53:29 PM 0.580 SINGLEP DELAYED28 TID23 Loaded tiles: 807 (841 cells) 8/14/2024 3:53:29 PM 0.580 SINGLEP DELAYED29 TID10 Finished RunGameStartOnBGThread in 58ms. We have 32197 total items. 8/14/2024 3:53:31 PM 0.580 SINGLEP DELAYED30 TID22 Finished adding outdoor spots 441 cells, adding 40505 spots in the process. This took 444ms 8/14/2024 3:53:31 PM 0.580 SINGLEP DELAYED31 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 3:54:50 PM 0.580 SINGLEP DELAYED32 TID28 World saved in 835 ms 8/14/2024 3:55:39 PM 0.580 SINGLEP DELAYED33 TID23 World saved in 803 ms 8/14/2024 3:56:28 PM 0.580 SINGLEP DELAYED34 TID9 World saved in 810 ms 8/14/2024 3:56:35 PM 0.580 SINGLEP DELAYED35 TID33 World saved in 805 ms 8/14/2024 3:57:14 PM 0.580 SINGLEP DELAYED36 TID12 World saved in 831 ms 8/14/2024 3:59:54 PM 0.580 SINGLEP DELAYED37 TID21 Will generate map: 440 cells targeted. Existing tile count: 0 8/14/2024 3:59:57 PM 0.580 SINGLEP DELAYED38 TID10 Generated names for 351 pois with missing names. 8/14/2024 3:59:57 PM 0.580 SINGLEP DELAYED39 TID10 Finished FillAnyMissingSimBuildings, we had 34696 new buildings, and 34696 total items. SkippedBuildings: 0 AddedBuildings: 34696 CellCountChecked: 841 8/14/2024 3:59:57 PM 0.580 SINGLEP DELAYED40 TID17 InitializePopulation WAS needed, 34696 buildings to handle. 8/14/2024 3:59:57 PM 0.580 SINGLEP DELAYED41 TID10 Finished RunGameStartOnBGThread in 191ms. We have 34696 total items. 8/14/2024 3:59:58 PM 0.580 SINGLEP DELAYED42 TID22 Finished adding outdoor spots 841 cells, adding 75446 spots in the process. This took 592ms 8/14/2024 3:59:58 PM 0.580 SINGLEP DELAYED43 TID22 Finished adding initial NPC Guards for 361 pois, adding 478 guard NPCs in the process. This took 95ms 8/14/2024 3:59:58 PM 0.580 SINGLEP DELAYED44 TID15 World saved in 879 ms 8/14/2024 4:01:13 PM 0.580 SINGLEP DELAYED45 TID17 World saved in 837 ms 8/14/2024 4:02:01 PM 0.580 SINGLEP DELAYED46 TID36 World saved in 880 ms 8/14/2024 4:02:04 PM 0.580 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 8/14/2024 4:02:19 PM 0.580 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/14/2024 4:04:10 PM 0.580 SINGLEP DELAYED47 TID27 World saved in 835 ms 8/14/2024 4:06:02 PM 0.580 SINGLEP DELAYED48 TID29 World saved in 863 ms 8/14/2024 4:07:26 PM 0.580 SINGLEP DELAYED49 TID11 World saved in 853 ms 8/14/2024 4:08:57 PM 0.580 SINGLEP DELAYED50 TID7 World saved in 847 ms 8/14/2024 4:09:48 PM 0.580 SINGLEP DELAYED51 TID12 World saved in 853 ms 8/14/2024 4:10:22 PM 0.580 SINGLEP DELAYED52 TID16 World saved in 868 ms 8/14/2024 4:10:51 PM 0.580 SINGLEP DELAYED53 TID11 World saved in 873 ms 8/14/2024 4:11:57 PM 0.580 SINGLEP DELAYED54 TID10 World saved in 850 ms 8/14/2024 4:12:30 PM 0.580 SINGLEP DELAYED55 TID7 World saved in 874 ms 8/14/2024 4:12:37 PM 0.580 SINGLEP DELAYED56 TID34 World saved in 1,039 ms 8/14/2024 4:12:41 PM 0.580 SINGLEP DELAYED57 TID26 World saved in 857 ms 8/14/2024 4:12:51 PM 0.580 SINGLEP DELAYED58 TID7 World saved in 863 ms 8/14/2024 4:13:33 PM 0.580 SINGLEP DELAYED59 TID28 World saved in 862 ms 8/14/2024 4:14:15 PM 0.580 SINGLEP DELAYED60 TID29 World saved in 896 ms 8/14/2024 4:14:29 PM 0.580 SINGLEP DELAYED61 TID19 World saved in 859 ms 8/14/2024 4:14:36 PM 0.580 SINGLEP DELAYED62 TID21 World saved in 868 ms 8/14/2024 4:16:13 PM 0.580 SINGLEP DELAYED63 TID19 World saved in 875 ms 8/14/2024 4:16:57 PM 0.580 SINGLEP DELAYED64 TID32 World saved in 891 ms 8/14/2024 4:17:51 PM 0.580 SINGLEP DELAYED65 TID27 World saved in 855 ms 8/14/2024 4:18:39 PM 0.580 SINGLEP DELAYED66 TID10 World saved in 891 ms 8/14/2024 4:19:11 PM 0.580 SINGLEP DELAYED67 TID27 World saved in 868 ms 8/14/2024 4:19:25 PM 0.580 SINGLEP DELAYED68 TID23 World saved in 880 ms 8/14/2024 4:20:25 PM 0.580 SINGLEP DELAYED69 TID7 World saved in 868 ms 8/14/2024 4:21:55 PM 0.580 SINGLEP DELAYED70 TID7 World saved in 901 ms 8/14/2024 4:23:19 PM 0.580 SINGLEP DELAYED71 TID10 World saved in 918 ms 8/14/2024 4:23:54 PM 0.580 SINGLEP DELAYED72 TID32 World saved in 906 ms 8/14/2024 4:24:22 PM 0.580 SINGLEP DELAYED73 TID13 World saved in 880 ms 8/14/2024 4:24:27 PM 0.580 SINGLEP DELAYED74 TID32 World saved in 924 ms 8/14/2024 4:26:04 PM 0.580 SINGLEP DELAYED75 TID12 World saved in 911 ms 8/14/2024 4:26:42 PM 0.580 SINGLEP DELAYED76 TID31 World saved in 901 ms 8/14/2024 4:27:51 PM 0.580 SINGLEP DELAYED77 TID33 World saved in 939 ms 8/14/2024 4:28:45 PM 0.580 SINGLEP DELAYED78 TID17 World saved in 985 ms 8/14/2024 4:29:23 PM 0.580 SINGLEP DELAYED79 TID28 World saved in 898 ms 8/14/2024 4:30:21 PM 0.580 SINGLEP DELAYED80 TID12 World saved in 952 ms 8/14/2024 4:30:42 PM 0.580 SINGLEP DELAYED81 TID18 World saved in 1,050 ms 8/14/2024 4:30:44 PM 0.580 SINGLEP DELAYED82 TID31 World saved in 921 ms 8/14/2024 4:32:01 PM 0.580 SINGLEP DELAYED83 TID14 World saved in 935 ms 8/14/2024 4:33:19 PM 0.580 SINGLEP DELAYED84 TID29 World saved in 899 ms 8/14/2024 4:35:07 PM 0.580 SINGLEP DELAYED85 TID27 World saved in 913 ms 8/14/2024 4:35:11 PM 0.580 SINGLEP DELAYED86 TID8 World saved in 952 ms 8/14/2024 4:35:13 PM 0.580 SINGLEP DELAYED87 TID23 World saved in 928 ms 8/14/2024 4:36:21 PM 0.580 SINGLEP DELAYED88 TID32 World saved in 927 ms 8/14/2024 4:37:15 PM 0.580 SINGLEP DELAYED89 TID15 maxDesiredDistricts: 2 this.CountByDistrict.Count: 19 8/14/2024 4:37:57 PM 0.580 SINGLEP DELAYED90 TID28 World saved in 954 ms 8/14/2024 4:38:12 PM 0.580 SINGLEP DELAYED91 TID35 World saved in 955 ms 8/14/2024 4:38:14 PM 0.580 SINGLEP DELAYED92 TID25 World saved in 958 ms 8/14/2024 4:38:16 PM 0.580 SINGLEP DELAYED93 TID17 World saved in 928 ms 8/14/2024 4:38:37 PM 0.580 SINGLEP DELAYED94 TID24 World saved in 962 ms 8/14/2024 4:38:55 PM 0.580 SINGLEP DELAYED95 TID26 World saved in 919 ms 8/14/2024 4:38:57 PM 0.580 SINGLEP DELAYED96 TID27 World saved in 959 ms 8/14/2024 5:16:21 PM 0.580 SINGLEP DELAYED97 TID27 World saved in 1,048 ms 8/14/2024 5:25:51 PM 0.580 SINGLEP DELAYED98 TID13 World saved in 960 ms 8/14/2024 5:26:45 PM 0.580 SINGLEP DELAYED99 TID18 World saved in 952 ms 8/14/2024 6:36:46 PM 0.580 SINGLEP DELAYED100 TID28 World saved in 1,018 ms 8/14/2024 6:45:19 PM 0.580 SINGLEP DELAYED101 TID32 1158ms to read savegame '123456/Autosave Landing Turn 150' to intermediate format. 8/14/2024 6:45:20 PM 0.580 SINGLEP DELAYED102 TID32 517ms to process '123456/Autosave Landing Turn 150' data fully. 8/14/2024 6:45:20 PM 0.580 SINGLEP DELAYED103 TID32 Loaded tiles: 807 (841 cells) 8/14/2024 6:45:20 PM 0.580 SINGLEP DELAYED104 TID22 Finished RunGameStartOnBGThread in 259ms. We have 31485 total items. 8/14/2024 6:45:21 PM 0.580 SINGLEP DELAYED105 TID25 Finished adding outdoor spots 441 cells, adding 19 spots in the process. This took 404ms 8/14/2024 6:45:21 PM 0.580 SINGLEP DELAYED106 TID25 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 6:45:27 PM 0.580 SINGLEP DELAYED107 TID34 1403ms to read savegame '123456/Autosave Landing Turn 138' to intermediate format. 8/14/2024 6:45:27 PM 0.580 SINGLEP DELAYED108 TID34 638ms to process '123456/Autosave Landing Turn 138' data fully. 8/14/2024 6:45:27 PM 0.580 SINGLEP DELAYED109 TID34 Loaded tiles: 807 (841 cells) 8/14/2024 6:45:28 PM 0.580 SINGLEP DELAYED110 TID13 Finished RunGameStartOnBGThread in 257ms. We have 31813 total items. 8/14/2024 6:45:29 PM 0.580 SINGLEP DELAYED111 TID31 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 449ms 8/14/2024 6:45:29 PM 0.580 SINGLEP DELAYED112 TID31 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 6:45:58 PM 0.580 SINGLEP DELAYED113 TID11 1063ms to read savegame '123456/Autosave Landing Turn 138' to intermediate format. 8/14/2024 6:45:59 PM 0.580 SINGLEP DELAYED114 TID11 743ms to process '123456/Autosave Landing Turn 138' data fully. 8/14/2024 6:45:59 PM 0.580 SINGLEP DELAYED115 TID11 Loaded tiles: 807 (841 cells) 8/14/2024 6:46:00 PM 0.580 SINGLEP DELAYED116 TID11 Finished RunGameStartOnBGThread in 67ms. We have 31813 total items. 8/14/2024 6:46:01 PM 0.580 SINGLEP DELAYED117 TID15 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 399ms 8/14/2024 6:46:01 PM 0.580 SINGLEP DELAYED118 TID15 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 6:46:10 PM 0.580 SINGLEP DELAYED119 TID10 1272ms to read savegame '123456/Autosave Landing Turn 135' to intermediate format. 8/14/2024 6:46:10 PM 0.580 SINGLEP DELAYED120 TID10 509ms to process '123456/Autosave Landing Turn 135' data fully. 8/14/2024 6:46:10 PM 0.580 SINGLEP DELAYED121 TID10 Loaded tiles: 807 (841 cells) 8/14/2024 6:46:11 PM 0.580 SINGLEP DELAYED122 TID24 Finished FillAnyMissingSimBuildings, we had 9 new buildings, and 31995 total items. SkippedBuildings: 31986 AddedBuildings: 9 CellCountChecked: 841 8/14/2024 6:46:11 PM 0.580 SINGLEP DELAYED123 TID24 Finished RunGameStartOnBGThread in 71ms. We have 31995 total items. 8/14/2024 6:46:12 PM 0.580 SINGLEP DELAYED124 TID15 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 402ms 8/14/2024 6:46:12 PM 0.580 SINGLEP DELAYED125 TID15 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 6:46:35 PM 0.580 SINGLEP DELAYED126 TID10 World saved in 955 ms 8/14/2024 6:46:39 PM 0.580 SINGLEP DELAYED127 TID15 World saved in 940 ms 8/14/2024 6:46:41 PM 0.580 SINGLEP DELAYED128 TID8 World saved in 957 ms 8/14/2024 6:46:56 PM 0.580 SINGLEP DELAYED129 TID28 World saved in 969 ms 8/14/2024 6:47:10 PM 0.580 SINGLEP DELAYED130 TID18 World saved in 998 ms 8/14/2024 6:47:11 PM 0.580 SINGLEP DELAYED131 TID27 World saved in 967 ms 8/14/2024 6:47:22 PM 0.580 SINGLEP DELAYED132 TID11 World saved in 1,086 ms 8/14/2024 6:47:24 PM 0.580 SINGLEP DELAYED133 TID15 World saved in 969 ms 8/14/2024 6:47:27 PM 0.580 SINGLEP DELAYED134 TID25 World saved in 1,309 ms 8/14/2024 6:47:28 PM 0.580 SINGLEP DELAYED135 TID6 World saved in 954 ms 8/14/2024 6:47:32 PM 0.580 SINGLEP DELAYED136 TID22 World saved in 1,002 ms 8/14/2024 6:47:34 PM 0.580 SINGLEP DELAYED137 TID25 World saved in 972 ms 8/14/2024 6:47:36 PM 0.580 SINGLEP DELAYED138 TID29 World saved in 1,014 ms 8/14/2024 6:47:38 PM 0.580 SINGLEP DELAYED139 TID16 World saved in 963 ms 8/14/2024 6:47:40 PM 0.580 SINGLEP DELAYED140 TID13 World saved in 974 ms 8/14/2024 6:47:42 PM 0.580 SINGLEP DELAYED141 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:47:42 PM 0.580 SINGLEP DELAYED142 TID17 World saved in 976 ms 8/14/2024 6:48:02 PM 0.580 SINGLEP DELAYED143 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:48:02 PM 0.580 SINGLEP DELAYED144 TID18 World saved in 974 ms 8/14/2024 6:48:04 PM 0.580 SINGLEP DELAYED145 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:48:04 PM 0.580 SINGLEP DELAYED146 TID24 World saved in 1,014 ms 8/14/2024 6:48:06 PM 0.580 SINGLEP DELAYED147 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:48:06 PM 0.580 SINGLEP DELAYED148 TID68 World saved in 984 ms 8/14/2024 6:48:12 PM 0.580 SINGLEP DELAYED149 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:48:12 PM 0.580 SINGLEP DELAYED150 TID6 World saved in 1,018 ms 8/14/2024 6:48:14 PM 0.580 SINGLEP DELAYED151 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:48:14 PM 0.580 SINGLEP DELAYED152 TID35 World saved in 982 ms 8/14/2024 6:54:10 PM 0.580 SINGLEP DELAYED153 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:54:10 PM 0.580 SINGLEP DELAYED154 TID8 World saved in 1,055 ms 8/14/2024 6:54:17 PM 0.580 SINGLEP DELAYED155 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:54:17 PM 0.580 SINGLEP DELAYED156 TID30 World saved in 965 ms 8/14/2024 6:55:04 PM 0.580 SINGLEP DELAYED157 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:55:04 PM 0.580 SINGLEP DELAYED158 TID35 World saved in 1,034 ms 8/14/2024 6:55:08 PM 0.580 SINGLEP DELAYED159 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:55:08 PM 0.580 SINGLEP DELAYED160 TID11 World saved in 987 ms 8/14/2024 6:55:10 PM 0.580 SINGLEP DELAYED161 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:55:10 PM 0.580 SINGLEP DELAYED162 TID31 World saved in 1,005 ms 8/14/2024 6:55:13 PM 0.580 SINGLEP DELAYED163 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:55:13 PM 0.580 SINGLEP DELAYED164 TID29 World saved in 987 ms 8/14/2024 6:56:26 PM 0.580 SINGLEP DELAYED165 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:56:26 PM 0.580 SINGLEP DELAYED166 TID19 World saved in 1,071 ms 8/14/2024 6:56:28 PM 0.580 SINGLEP DELAYED167 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:56:28 PM 0.580 SINGLEP DELAYED168 TID22 World saved in 1,007 ms 8/14/2024 6:56:30 PM 0.580 SINGLEP DELAYED169 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:56:30 PM 0.580 SINGLEP DELAYED170 TID31 World saved in 1,050 ms 8/14/2024 6:56:49 PM 0.580 SINGLEP DELAYED171 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 6:56:49 PM 0.580 SINGLEP DELAYED172 TID31 World saved in 1,007 ms 8/14/2024 7:00:27 PM 0.580 SINGLEP DELAYED173 TID68 1277ms to read savegame '123456/Autosave Landing Turn 138' to intermediate format. 8/14/2024 7:00:28 PM 0.580 SINGLEP DELAYED174 TID68 526ms to process '123456/Autosave Landing Turn 138' data fully. 8/14/2024 7:00:28 PM 0.580 SINGLEP DELAYED175 TID68 Loaded tiles: 807 (841 cells) 8/14/2024 7:00:29 PM 0.580 SINGLEP DELAYED176 TID23 Finished RunGameStartOnBGThread in 67ms. We have 31995 total items. 8/14/2024 7:00:30 PM 0.580 SINGLEP DELAYED177 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 8/14/2024 7:00:30 PM 0.580 SINGLEP DELAYED178 TID16 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 7:00:36 PM 0.580 SINGLEP DELAYED179 TID8 1154ms to read savegame '123456/Autosave Landing Turn 144' to intermediate format. 8/14/2024 7:00:37 PM 0.580 SINGLEP DELAYED180 TID8 512ms to process '123456/Autosave Landing Turn 144' data fully. 8/14/2024 7:00:37 PM 0.580 SINGLEP DELAYED181 TID8 Loaded tiles: 807 (841 cells) 8/14/2024 7:00:38 PM 0.580 SINGLEP DELAYED182 TID20 Finished RunGameStartOnBGThread in 261ms. We have 31763 total items. 8/14/2024 7:00:39 PM 0.580 SINGLEP DELAYED183 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 377ms 8/14/2024 7:00:39 PM 0.580 SINGLEP DELAYED184 TID23 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 7:00:59 PM 0.580 SINGLEP DELAYED185 TID19 World saved in 1,048 ms 8/14/2024 8:12:50 PM 0.580 SINGLEP DELAYED186 TID15 World saved in 1,042 ms 8/14/2024 8:19:29 PM 0.580 SINGLEP DELAYED187 TID30 World saved in 1,116 ms 8/14/2024 8:26:17 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 244 t1-0 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:26:17 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 246 t1-1 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:26:17 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 248 t1-2 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:26:27 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 244 t1-0 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:26:27 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 246 t1-1 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:26:27 PM 0.580 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 248 t1-2 t2-233 t3-14 ts-VehicularAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass46_5.b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in <3692d87f6c1144e3a4921d18b4b9f5ff>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in :0 8/14/2024 8:29:46 PM 0.580 SINGLEP DELAYED188 TID33 World saved in 1,069 ms 8/14/2024 8:37:49 PM 0.580 SINGLEP DELAYED189 TID34 1099ms to read savegame '123456/Autosave Landing Turn 153' to intermediate format. 8/14/2024 8:37:49 PM 0.580 SINGLEP DELAYED190 TID34 519ms to process '123456/Autosave Landing Turn 153' data fully. 8/14/2024 8:37:49 PM 0.580 SINGLEP DELAYED191 TID34 Loaded tiles: 807 (841 cells) 8/14/2024 8:37:50 PM 0.580 SINGLEP DELAYED192 TID24 Finished RunGameStartOnBGThread in 158ms. We have 31705 total items. 8/14/2024 8:37:51 PM 0.580 SINGLEP DELAYED193 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 8/14/2024 8:37:51 PM 0.580 SINGLEP DELAYED194 TID11 Finished adding initial NPC Guards for 259 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 8:41:27 PM 0.580 SINGLEP DELAYED195 TID14 World saved in 1,022 ms 8/14/2024 8:43:50 PM 0.580 SINGLEP DELAYED196 TID30 World saved in 1,062 ms 8/14/2024 8:50:48 PM 0.580 SINGLEP DELAYED197 TID21 World saved in 1,058 ms 8/14/2024 8:50:53 PM 0.580 SINGLEP DELAYED198 TID9 World saved in 1,060 ms 8/14/2024 8:51:02 PM 0.580 SINGLEP DELAYED199 TID23 World saved in 1,202 ms 8/14/2024 8:51:06 PM 0.580 SINGLEP DELAYED200 TID25 World saved in 1,047 ms 8/14/2024 8:51:09 PM 0.580 SINGLEP DELAYED201 TID13 World saved in 1,014 ms 8/14/2024 8:51:27 PM 0.580 SINGLEP DELAYED202 TID26 World saved in 1,047 ms 8/14/2024 8:51:30 PM 0.580 SINGLEP DELAYED203 TID11 World saved in 1,056 ms 8/14/2024 8:51:32 PM 0.580 SINGLEP DELAYED204 TID10 World saved in 1,091 ms 8/14/2024 8:51:35 PM 0.580 SINGLEP DELAYED205 TID19 World saved in 1,313 ms 8/14/2024 8:51:37 PM 0.580 SINGLEP DELAYED206 TID29 World saved in 1,043 ms 8/14/2024 8:51:39 PM 0.580 SINGLEP DELAYED207 TID12 World saved in 1,112 ms 8/14/2024 8:51:52 PM 0.580 SINGLEP DELAYED208 TID31 World saved in 1,076 ms 8/14/2024 8:51:55 PM 0.580 SINGLEP DELAYED209 TID29 World saved in 1,331 ms 8/14/2024 8:51:57 PM 0.580 SINGLEP DELAYED210 TID25 World saved in 1,115 ms 8/14/2024 8:52:13 PM 0.580 SINGLEP DELAYED211 TID26 World saved in 1,062 ms 8/14/2024 8:52:16 PM 0.580 SINGLEP DELAYED212 TID33 World saved in 1,048 ms 8/14/2024 8:52:19 PM 0.580 SINGLEP DELAYED213 TID14 World saved in 1,123 ms 8/14/2024 8:52:41 PM 0.580 SINGLEP DELAYED214 TID12 World saved in 1,060 ms 8/14/2024 8:55:23 PM 0.580 SINGLEP DELAYED215 TID12 World saved in 1,069 ms 8/14/2024 8:56:10 PM 0.580 SINGLEP DELAYED216 TID22 World saved in 1,073 ms 8/14/2024 8:56:14 PM 0.580 SINGLEP DELAYED217 TID25 World saved in 1,092 ms 8/14/2024 8:56:17 PM 0.580 SINGLEP DELAYED218 TID26 World saved in 1,098 ms 8/14/2024 8:56:20 PM 0.580 SINGLEP DELAYED219 TID6 World saved in 1,363 ms 8/14/2024 8:56:57 PM 0.580 SINGLEP DELAYED220 TID36 World saved in 1,085 ms 8/14/2024 8:56:59 PM 0.580 SINGLEP DELAYED221 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:56:59 PM 0.580 SINGLEP DELAYED222 TID21 World saved in 1,161 ms 8/14/2024 8:57:07 PM 0.580 SINGLEP DELAYED223 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:07 PM 0.580 SINGLEP DELAYED224 TID9 World saved in 1,056 ms 8/14/2024 8:57:09 PM 0.580 SINGLEP DELAYED225 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:09 PM 0.580 SINGLEP DELAYED226 TID15 World saved in 1,344 ms 8/14/2024 8:57:11 PM 0.580 SINGLEP DELAYED227 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:11 PM 0.580 SINGLEP DELAYED228 TID7 World saved in 1,132 ms 8/14/2024 8:57:23 PM 0.580 SINGLEP DELAYED229 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:23 PM 0.580 SINGLEP DELAYED230 TID25 World saved in 1,065 ms 8/14/2024 8:57:26 PM 0.580 SINGLEP DELAYED231 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:26 PM 0.580 SINGLEP DELAYED232 TID29 World saved in 1,070 ms 8/14/2024 8:57:28 PM 0.580 SINGLEP DELAYED233 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:28 PM 0.580 SINGLEP DELAYED234 TID68 World saved in 1,142 ms 8/14/2024 8:57:30 PM 0.580 SINGLEP DELAYED235 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 72.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:30 PM 0.580 SINGLEP DELAYED236 TID11 World saved in 1,101 ms 8/14/2024 8:57:48 PM 0.580 SINGLEP DELAYED237 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 75.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:48 PM 0.580 SINGLEP DELAYED238 TID24 World saved in 1,109 ms 8/14/2024 8:57:57 PM 0.580 SINGLEP DELAYED239 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 78.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:57:57 PM 0.580 SINGLEP DELAYED240 TID68 World saved in 1,163 ms 8/14/2024 8:58:07 PM 0.580 SINGLEP DELAYED241 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 81.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:07 PM 0.580 SINGLEP DELAYED242 TID22 World saved in 1,082 ms 8/14/2024 8:58:16 PM 0.580 SINGLEP DELAYED243 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 84.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:16 PM 0.580 SINGLEP DELAYED244 TID7 World saved in 1,089 ms 8/14/2024 8:58:18 PM 0.580 SINGLEP DELAYED245 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 87.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:18 PM 0.580 SINGLEP DELAYED246 TID10 World saved in 1,279 ms 8/14/2024 8:58:20 PM 0.580 SINGLEP DELAYED247 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 90.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:20 PM 0.580 SINGLEP DELAYED248 TID27 World saved in 1,151 ms 8/14/2024 8:58:22 PM 0.580 SINGLEP DELAYED249 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 93.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:22 PM 0.580 SINGLEP DELAYED250 TID29 World saved in 1,083 ms 8/14/2024 8:58:24 PM 0.580 SINGLEP DELAYED251 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 96.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:24 PM 0.580 SINGLEP DELAYED252 TID31 World saved in 1,117 ms 8/14/2024 8:58:27 PM 0.580 SINGLEP DELAYED253 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 99.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:27 PM 0.580 SINGLEP DELAYED254 TID31 World saved in 1,406 ms 8/14/2024 8:58:29 PM 0.580 SINGLEP DELAYED255 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 102.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:29 PM 0.580 SINGLEP DELAYED256 TID68 World saved in 1,095 ms 8/14/2024 8:58:54 PM 0.580 SINGLEP DELAYED257 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 105.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:54 PM 0.580 SINGLEP DELAYED258 TID12 World saved in 1,166 ms 8/14/2024 8:58:56 PM 0.580 SINGLEP DELAYED259 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 108.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:56 PM 0.580 SINGLEP DELAYED260 TID17 World saved in 1,097 ms 8/14/2024 8:58:59 PM 0.580 SINGLEP DELAYED261 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 111.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:58:59 PM 0.580 SINGLEP DELAYED262 TID17 World saved in 1,124 ms 8/14/2024 8:59:04 PM 0.580 SINGLEP DELAYED263 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 114.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:04 PM 0.580 SINGLEP DELAYED264 TID7 World saved in 1,078 ms 8/14/2024 8:59:06 PM 0.580 SINGLEP DELAYED265 TID9 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 117.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:06 PM 0.580 SINGLEP DELAYED266 TID9 World saved in 1,109 ms 8/14/2024 8:59:13 PM 0.580 SINGLEP DELAYED267 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 120.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:13 PM 0.580 SINGLEP DELAYED268 TID19 World saved in 1,135 ms 8/14/2024 8:59:16 PM 0.580 SINGLEP DELAYED269 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 123.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:16 PM 0.580 SINGLEP DELAYED270 TID11 World saved in 1,734 ms 8/14/2024 8:59:36 PM 0.580 SINGLEP DELAYED271 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 126.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:36 PM 0.580 SINGLEP DELAYED272 TID23 World saved in 1,184 ms 8/14/2024 8:59:53 PM 0.580 SINGLEP DELAYED273 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 129.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 8:59:53 PM 0.580 SINGLEP DELAYED274 TID11 World saved in 1,204 ms 8/14/2024 9:00:12 PM 0.580 SINGLEP DELAYED275 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 132.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:00:12 PM 0.580 SINGLEP DELAYED276 TID32 World saved in 1,148 ms 8/14/2024 9:01:09 PM 0.580 SINGLEP DELAYED277 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 135.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:09 PM 0.580 SINGLEP DELAYED278 TID18 World saved in 1,187 ms 8/14/2024 9:01:11 PM 0.580 SINGLEP DELAYED279 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 138.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:11 PM 0.580 SINGLEP DELAYED280 TID33 World saved in 1,109 ms 8/14/2024 9:01:13 PM 0.580 SINGLEP DELAYED281 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 141.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:13 PM 0.580 SINGLEP DELAYED282 TID25 World saved in 1,205 ms 8/14/2024 9:01:39 PM 0.580 SINGLEP DELAYED283 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 144.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:39 PM 0.580 SINGLEP DELAYED284 TID32 World saved in 1,723 ms 8/14/2024 9:01:53 PM 0.580 SINGLEP DELAYED285 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 147.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:53 PM 0.580 SINGLEP DELAYED286 TID34 World saved in 1,178 ms 8/14/2024 9:01:55 PM 0.580 SINGLEP DELAYED287 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 150.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:01:55 PM 0.580 SINGLEP DELAYED288 TID18 World saved in 1,077 ms 8/14/2024 9:03:05 PM 0.580 SINGLEP DELAYED289 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 153.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:05 PM 0.580 SINGLEP DELAYED290 TID16 World saved in 1,185 ms 8/14/2024 9:03:08 PM 0.580 SINGLEP DELAYED291 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 156.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:08 PM 0.580 SINGLEP DELAYED292 TID23 World saved in 1,409 ms 8/14/2024 9:03:10 PM 0.580 SINGLEP DELAYED293 TID20 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 159.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:10 PM 0.580 SINGLEP DELAYED294 TID20 World saved in 1,274 ms 8/14/2024 9:03:12 PM 0.580 SINGLEP DELAYED295 TID24 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 162.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:12 PM 0.580 SINGLEP DELAYED296 TID24 World saved in 1,170 ms 8/14/2024 9:03:15 PM 0.580 SINGLEP DELAYED297 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 165.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:15 PM 0.580 SINGLEP DELAYED298 TID34 World saved in 1,424 ms 8/14/2024 9:03:28 PM 0.580 SINGLEP DELAYED299 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 168.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:28 PM 0.580 SINGLEP DELAYED300 TID17 World saved in 1,197 ms 8/14/2024 9:03:31 PM 0.580 SINGLEP DELAYED301 TID28 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 171.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:31 PM 0.580 SINGLEP DELAYED302 TID28 World saved in 1,141 ms 8/14/2024 9:03:33 PM 0.580 SINGLEP DELAYED303 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 174.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:33 PM 0.580 SINGLEP DELAYED304 TID68 World saved in 1,295 ms 8/14/2024 9:03:37 PM 0.580 SINGLEP DELAYED305 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 177.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:37 PM 0.580 SINGLEP DELAYED306 TID36 World saved in 1,211 ms 8/14/2024 9:03:55 PM 0.580 SINGLEP DELAYED307 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 180.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:55 PM 0.580 SINGLEP DELAYED308 TID12 World saved in 1,170 ms 8/14/2024 9:03:57 PM 0.580 SINGLEP DELAYED309 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 183.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:03:57 PM 0.580 SINGLEP DELAYED310 TID35 World saved in 1,163 ms 8/14/2024 9:04:00 PM 0.580 SINGLEP DELAYED311 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 186.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:00 PM 0.580 SINGLEP DELAYED312 TID36 World saved in 1,185 ms 8/14/2024 9:04:02 PM 0.580 SINGLEP DELAYED313 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 189.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:02 PM 0.580 SINGLEP DELAYED314 TID23 World saved in 1,175 ms 8/14/2024 9:04:04 PM 0.580 SINGLEP DELAYED315 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 192.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:04 PM 0.580 SINGLEP DELAYED316 TID7 World saved in 1,126 ms 8/14/2024 9:04:07 PM 0.580 SINGLEP DELAYED317 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 195.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:07 PM 0.580 SINGLEP DELAYED318 TID16 World saved in 1,293 ms 8/14/2024 9:04:45 PM 0.580 SINGLEP DELAYED319 TID16 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 198.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:45 PM 0.580 SINGLEP DELAYED320 TID16 World saved in 1,225 ms 8/14/2024 9:04:47 PM 0.580 SINGLEP DELAYED321 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 201.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:04:47 PM 0.580 SINGLEP DELAYED322 TID36 World saved in 1,174 ms 8/14/2024 9:05:24 PM 0.580 SINGLEP DELAYED323 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 204.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:05:24 PM 0.580 SINGLEP DELAYED324 TID8 World saved in 1,213 ms 8/14/2024 9:05:55 PM 0.580 SINGLEP DELAYED325 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 207.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:05:55 PM 0.580 SINGLEP DELAYED326 TID12 World saved in 1,233 ms 8/14/2024 9:06:07 PM 0.580 SINGLEP DELAYED327 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 210.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:06:07 PM 0.580 SINGLEP DELAYED328 TID18 World saved in 1,180 ms 8/14/2024 9:06:10 PM 0.580 SINGLEP DELAYED329 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/123456/Autosave Landing Turn 213.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:06:10 PM 0.580 SINGLEP DELAYED330 TID15 World saved in 1,161 ms 8/14/2024 9:06:33 PM 0.580 SINGLEP DELAYED331 TID23 1632ms to read savegame 'Saving/10. Get Power' to intermediate format. 8/14/2024 9:06:34 PM 0.580 SINGLEP DELAYED332 TID23 436ms to process 'Saving/10. Get Power' data fully. 8/14/2024 9:06:34 PM 0.580 SINGLEP DELAYED333 TID23 Loaded tiles: 807 (841 cells) 8/14/2024 9:06:34 PM 0.580 SINGLEP DELAYED334 TID34 Finished RunGameStartOnBGThread in 63ms. We have 29150 total items. 8/14/2024 9:06:35 PM 0.580 SINGLEP DELAYED335 TID26 Finished adding outdoor spots 441 cells, adding 39226 spots in the process. This took 430ms 8/14/2024 9:06:35 PM 0.580 SINGLEP DELAYED336 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 9:06:44 PM 0.580 SINGLEP DELAYED337 TID13 1274ms to read savegame 'Saving/100 done' to intermediate format. 8/14/2024 9:06:45 PM 0.580 SINGLEP DELAYED338 TID13 456ms to process 'Saving/100 done' data fully. 8/14/2024 9:06:45 PM 0.580 SINGLEP DELAYED339 TID13 Loaded tiles: 807 (841 cells) 8/14/2024 9:06:46 PM 0.580 SINGLEP DELAYED340 TID18 Finished RunGameStartOnBGThread in 66ms. We have 27198 total items. 8/14/2024 9:06:47 PM 0.580 SINGLEP DELAYED341 TID33 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 359ms 8/14/2024 9:06:47 PM 0.580 SINGLEP DELAYED342 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/14/2024 9:06:57 PM 0.580 SINGLEP DELAYED343 TID16 World saved in 1,148 ms 8/14/2024 9:07:01 PM 0.580 SINGLEP DELAYED344 TID6 World saved in 1,199 ms 8/14/2024 9:07:04 PM 0.580 SINGLEP DELAYED345 TID31 World saved in 1,188 ms 8/14/2024 9:07:07 PM 0.580 SINGLEP DELAYED346 TID30 World saved in 1,277 ms 8/14/2024 9:07:13 PM 0.580 SINGLEP DELAYED347 TID36 World saved in 1,175 ms 8/14/2024 9:07:45 PM 0.580 SINGLEP DELAYED348 TID30 World saved in 1,138 ms 8/14/2024 9:07:51 PM 0.580 SINGLEP DELAYED349 TID11 World saved in 1,214 ms 8/14/2024 9:07:57 PM 0.580 SINGLEP DELAYED350 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:07:57 PM 0.580 SINGLEP DELAYED351 TID10 World saved in 1,286 ms 8/14/2024 9:08:04 PM 0.580 SINGLEP DELAYED352 TID26 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:08:04 PM 0.580 SINGLEP DELAYED353 TID26 World saved in 1,185 ms 8/14/2024 9:08:09 PM 0.580 SINGLEP DELAYED354 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:08:09 PM 0.580 SINGLEP DELAYED355 TID10 World saved in 1,189 ms 8/14/2024 9:08:16 PM 0.580 SINGLEP DELAYED356 TID12 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:08:16 PM 0.580 SINGLEP DELAYED357 TID12 World saved in 1,528 ms 8/14/2024 9:08:38 PM 0.580 SINGLEP DELAYED358 TID11 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:08:38 PM 0.580 SINGLEP DELAYED359 TID11 World saved in 1,177 ms 8/14/2024 9:08:56 PM 0.580 SINGLEP DELAYED360 TID18 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:08:56 PM 0.580 SINGLEP DELAYED361 TID18 World saved in 1,216 ms 8/14/2024 9:09:00 PM 0.580 SINGLEP DELAYED362 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:00 PM 0.580 SINGLEP DELAYED363 TID10 World saved in 1,294 ms 8/14/2024 9:09:06 PM 0.580 SINGLEP DELAYED364 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:06 PM 0.580 SINGLEP DELAYED365 TID34 World saved in 1,382 ms 8/14/2024 9:09:09 PM 0.580 SINGLEP DELAYED366 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:09 PM 0.580 SINGLEP DELAYED367 TID30 World saved in 1,254 ms 8/14/2024 9:09:14 PM 0.580 SINGLEP DELAYED368 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:14 PM 0.580 SINGLEP DELAYED369 TID14 World saved in 1,254 ms 8/14/2024 9:09:17 PM 0.580 SINGLEP DELAYED370 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:17 PM 0.580 SINGLEP DELAYED371 TID35 World saved in 1,261 ms 8/14/2024 9:09:20 PM 0.580 SINGLEP DELAYED372 TID7 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:20 PM 0.580 SINGLEP DELAYED373 TID7 World saved in 1,649 ms 8/14/2024 9:09:23 PM 0.580 SINGLEP DELAYED374 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:23 PM 0.580 SINGLEP DELAYED375 TID31 World saved in 1,243 ms 8/14/2024 9:09:31 PM 0.580 SINGLEP DELAYED376 TID35 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:31 PM 0.580 SINGLEP DELAYED377 TID35 World saved in 1,179 ms 8/14/2024 9:09:35 PM 0.580 SINGLEP DELAYED378 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:35 PM 0.580 SINGLEP DELAYED379 TID36 World saved in 1,224 ms 8/14/2024 9:09:43 PM 0.580 SINGLEP DELAYED380 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:43 PM 0.580 SINGLEP DELAYED381 TID21 World saved in 1,256 ms 8/14/2024 9:09:48 PM 0.580 SINGLEP DELAYED382 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:48 PM 0.580 SINGLEP DELAYED383 TID17 World saved in 1,209 ms 8/14/2024 9:09:51 PM 0.580 SINGLEP DELAYED384 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:51 PM 0.580 SINGLEP DELAYED385 TID36 World saved in 1,205 ms 8/14/2024 9:09:54 PM 0.580 SINGLEP DELAYED386 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:54 PM 0.580 SINGLEP DELAYED387 TID29 World saved in 1,526 ms 8/14/2024 9:09:58 PM 0.580 SINGLEP DELAYED388 TID15 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/14/2024 9:09:58 PM 0.580 SINGLEP DELAYED389 TID15 World saved in 1,259 ms 8/19/2024 3:39:41 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/19/2024 3:39:41 PM SINGLEP Opening Eyes (0.1196s) 8/19/2024 3:39:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/19/2024 3:39:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/19/2024 3:39:40 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15414026 appID: 2604860 8/19/2024 3:39:41 PM 0.584 SINGLEP Game Version: 0.584 (Main Game 8/19/2024 3:39:41 PM 0.584 SINGLEP Examining Inner Self (0.2009s) 8/19/2024 3:39:41 PM 0.584 SINGLEP Returning King (0.0044s) 8/19/2024 3:39:41 PM 0.584 SINGLEP Found 487 xml files in 238 folders in 47ms 8/19/2024 3:39:41 PM 0.584 SINGLEP Check For Extra Squires (0.4275s) 8/19/2024 3:39:41 PM 0.584 SINGLEP 487 Xml Files Parsed in 378ms 8/19/2024 3:39:41 PM 0.584 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/19/2024 3:39:41 PM 0.584 SINGLEP Bring Ambassador To Dinner (0.0360s) 8/19/2024 3:39:41 PM 0.584 SINGLEP Update mod and expansion statuses! 8/19/2024 3:39:41 PM 0.584 SINGLEP Check Nearby Fiefdoms (0.0285s) 8/19/2024 3:39:41 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 3:39:41 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 3:39:42 PM 0.584 SINGLEP Disperse Diaspora (0.3895s) 8/19/2024 3:39:42 PM 0.584 SINGLEP Wonder About Those Spiders (0.0451s) 8/19/2024 3:39:42 PM 0.584 SINGLEP Reassure Self (0.0093s) 8/19/2024 3:39:42 PM 0.584 SINGLEP Thinking Abstract Thoughts (0.5333s) 8/19/2024 3:39:45 PM 0.584 SINGLEP Sound Search (2.2319s) 8/19/2024 3:39:45 PM 0.584 SINGLEP Polishing Stones (0.0431s) 8/19/2024 3:39:45 PM 0.584 SINGLEP Making Connections (0.1358s) 8/19/2024 3:39:45 PM 0.584 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 8/19/2024 3:39:45 PM 0.584 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 8/19/2024 3:39:45 PM 0.584 SINGLEP Linked all icons to rows in 10ms. 8/19/2024 3:39:45 PM 0.584 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 8/19/2024 3:39:45 PM 0.584 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/19/2024 3:39:45 PM 0.584 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/19/2024 3:39:45 PM 0.584 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/19/2024 3:39:45 PM 0.584 SINGLEP DELAYED4 TID16 4.6 seconds total load time and post-editing time. 8/19/2024 3:39:45 PM 0.584 SINGLEP 560 materials found. 8/19/2024 3:39:45 PM 0.584 SINGLEP DELAYED5 TID30 1,463 pools initialized with 466,005 items in 276ms 8/19/2024 3:56:25 PM 0.584 SINGLEP DELAYED6 TID14 1191ms to read savegame 'Saving/Autosave Landing Turn 399' to intermediate format. 8/19/2024 3:56:26 PM 0.584 SINGLEP DELAYED7 TID14 985ms to process 'Saving/Autosave Landing Turn 399' data fully. 8/19/2024 3:56:26 PM 0.584 SINGLEP DELAYED8 TID14 Loaded tiles: 807 (841 cells) 8/19/2024 3:56:27 PM 0.584 SINGLEP DELAYED9 TID22 Finished RunGameStartOnBGThread in 555ms. We have 27199 total items. 8/19/2024 3:56:28 PM 0.584 SINGLEP DELAYED10 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 360ms 8/19/2024 3:56:28 PM 0.584 SINGLEP DELAYED11 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 4:12:34 PM 0.584 SINGLEP DELAYED12 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/19/2024 4:12:34 PM 0.584 SINGLEP DELAYED13 TID8 World saved in 854 ms 8/19/2024 4:12:56 PM 0.584 SINGLEP DELAYED14 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Saving/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 8/19/2024 4:12:56 PM 0.584 SINGLEP DELAYED15 TID14 World saved in 817 ms 8/19/2024 4:35:46 PM 0.584 SINGLEP DELAYED16 TID36 1067ms to read savegame 'Saving/100 done' to intermediate format. 8/19/2024 4:35:46 PM 0.584 SINGLEP DELAYED17 TID36 435ms to process 'Saving/100 done' data fully. 8/19/2024 4:35:46 PM 0.584 SINGLEP DELAYED18 TID36 Loaded tiles: 807 (841 cells) 8/19/2024 4:35:47 PM 0.584 SINGLEP DELAYED19 TID10 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/19/2024 4:35:48 PM 0.584 SINGLEP DELAYED20 TID6 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 363ms 8/19/2024 4:35:48 PM 0.584 SINGLEP DELAYED21 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 5:24:07 PM 0.584 SINGLEP DELAYED22 TID29 1107ms to read savegame 'Saving/100 done' to intermediate format. 8/19/2024 5:24:08 PM 0.584 SINGLEP DELAYED23 TID29 443ms to process 'Saving/100 done' data fully. 8/19/2024 5:24:08 PM 0.584 SINGLEP DELAYED24 TID29 Loaded tiles: 807 (841 cells) 8/19/2024 5:24:08 PM 0.584 SINGLEP DELAYED25 TID7 Finished RunGameStartOnBGThread in 65ms. We have 27198 total items. 8/19/2024 5:24:10 PM 0.584 SINGLEP DELAYED26 TID7 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 379ms 8/19/2024 5:24:10 PM 0.584 SINGLEP DELAYED27 TID7 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 5:24:51 PM 0.584 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/19/2024 5:36:21 PM 0.584 SINGLEP DELAYED28 TID30 1070ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 8/19/2024 5:36:21 PM 0.584 SINGLEP DELAYED29 TID30 447ms to process 'Saving/3. Built the Bunker' data fully. 8/19/2024 5:36:21 PM 0.584 SINGLEP DELAYED30 TID30 Loaded tiles: 807 (841 cells) 8/19/2024 5:36:22 PM 0.584 SINGLEP DELAYED31 TID31 Finished RunGameStartOnBGThread in 59ms. We have 32177 total items. 8/19/2024 5:36:23 PM 0.584 SINGLEP DELAYED32 TID34 Finished adding outdoor spots 441 cells, adding 40508 spots in the process. This took 358ms 8/19/2024 5:36:23 PM 0.584 SINGLEP DELAYED33 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 5:36:34 PM 0.584 SINGLEP DELAYED34 TID25 Will generate map: 440 cells targeted. Existing tile count: 0 8/19/2024 5:36:37 PM 0.584 SINGLEP DELAYED35 TID34 Generated names for 367 pois with missing names. 8/19/2024 5:36:37 PM 0.584 SINGLEP DELAYED36 TID34 Finished FillAnyMissingSimBuildings, we had 31698 new buildings, and 31698 total items. SkippedBuildings: 0 AddedBuildings: 31698 CellCountChecked: 841 8/19/2024 5:36:37 PM 0.584 SINGLEP DELAYED37 TID8 InitializePopulation WAS needed, 31698 buildings to handle. 8/19/2024 5:36:37 PM 0.584 SINGLEP DELAYED38 TID34 Finished RunGameStartOnBGThread in 81ms. We have 31698 total items. 8/19/2024 5:36:38 PM 0.584 SINGLEP DELAYED39 TID18 World saved in 812 ms 8/19/2024 5:36:39 PM 0.584 SINGLEP DELAYED40 TID21 Finished adding outdoor spots 841 cells, adding 74462 spots in the process. This took 695ms 8/19/2024 5:36:39 PM 0.584 SINGLEP DELAYED41 TID21 Finished adding initial NPC Guards for 377 pois, adding 563 guard NPCs in the process. This took 126ms 8/19/2024 5:36:51 PM 0.584 SINGLEP DELAYED42 TID16 972ms to read savegame 'Huh/First Turn In Landing' to intermediate format. 8/19/2024 5:36:52 PM 0.584 SINGLEP DELAYED43 TID16 393ms to process 'Huh/First Turn In Landing' data fully. 8/19/2024 5:36:52 PM 0.584 SINGLEP DELAYED44 TID16 Loaded tiles: 807 (841 cells) 8/19/2024 5:36:52 PM 0.584 SINGLEP DELAYED45 TID15 Finished RunGameStartOnBGThread in 47ms. We have 31698 total items. 8/19/2024 5:36:54 PM 0.584 SINGLEP DELAYED46 TID15 Finished adding outdoor spots 841 cells, adding 74443 spots in the process. This took 554ms 8/19/2024 5:36:54 PM 0.584 SINGLEP DELAYED47 TID15 Finished adding initial NPC Guards for 377 pois, adding 575 guard NPCs in the process. This took 158ms 8/19/2024 5:40:01 PM 0.584 SINGLEP DELAYED48 TID16 1162ms to read savegame 'Saving/100 done' to intermediate format. 8/19/2024 5:40:02 PM 0.584 SINGLEP DELAYED49 TID16 455ms to process 'Saving/100 done' data fully. 8/19/2024 5:40:02 PM 0.584 SINGLEP DELAYED50 TID16 Loaded tiles: 807 (841 cells) 8/19/2024 5:40:03 PM 0.584 SINGLEP DELAYED51 TID9 Finished RunGameStartOnBGThread in 64ms. We have 27198 total items. 8/19/2024 5:40:04 PM 0.584 SINGLEP DELAYED52 TID17 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 354ms 8/19/2024 5:40:04 PM 0.584 SINGLEP DELAYED53 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 6:08:14 PM 0.584 SINGLEP DELAYED54 TID30 1211ms to read savegame 'Saving/100 done' to intermediate format. 8/19/2024 6:08:15 PM 0.584 SINGLEP DELAYED55 TID30 456ms to process 'Saving/100 done' data fully. 8/19/2024 6:08:15 PM 0.584 SINGLEP DELAYED56 TID30 Loaded tiles: 807 (841 cells) 8/19/2024 6:08:15 PM 0.584 SINGLEP DELAYED57 TID27 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 8/19/2024 6:08:16 PM 0.584 SINGLEP DELAYED58 TID30 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 345ms 8/19/2024 6:08:16 PM 0.584 SINGLEP DELAYED59 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 6:37:39 PM 0.584 SINGLEP DELAYED60 TID15 World saved in 818 ms 8/19/2024 7:33:10 PM 0.584 SINGLEP DELAYED61 TID29 986ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/19/2024 7:33:10 PM 0.584 SINGLEP DELAYED62 TID29 448ms to process 'Saving/1. First Turn In Landing' data fully. 8/19/2024 7:33:10 PM 0.584 SINGLEP DELAYED63 TID29 Loaded tiles: 807 (841 cells) 8/19/2024 7:33:11 PM 0.584 SINGLEP DELAYED64 TID25 Finished RunGameStartOnBGThread in 48ms. We have 32177 total items. 8/19/2024 7:33:13 PM 0.584 SINGLEP DELAYED65 TID12 Finished adding outdoor spots 441 cells, adding 40463 spots in the process. This took 388ms 8/19/2024 7:33:13 PM 0.584 SINGLEP DELAYED66 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 7:33:52 PM 0.584 SINGLEP Resolution changed to windowed 640x480 8/19/2024 7:33:52 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:34:03 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:34:03 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:35:20 PM 0.584 SINGLEP Resolution changed to windowed 3840x400 8/19/2024 7:35:20 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:35:51 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:35:51 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:17 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:36:17 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:21 PM 0.584 SINGLEP Resolution changed to windowed 600x2160 8/19/2024 7:36:21 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:35 PM 0.584 SINGLEP Resolution changed to windowed 600x2000 8/19/2024 7:36:35 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:44 PM 0.584 SINGLEP Resolution changed to windowed 600x1900 8/19/2024 7:36:44 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:49 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:36:49 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:36:52 PM 0.584 SINGLEP Resolution changed to windowed 600x1900 8/19/2024 7:36:52 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:00 PM 0.584 SINGLEP Resolution changed to windowed 600x1500 8/19/2024 7:37:00 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:05 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:37:05 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:09 PM 0.584 SINGLEP Resolution changed to windowed 600x1500 8/19/2024 7:37:09 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:15 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:37:15 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:24 PM 0.584 SINGLEP Resolution changed to windowed 600x400 8/19/2024 7:37:24 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:36 PM 0.584 SINGLEP Resolution changed to windowed 600x1500 8/19/2024 7:37:36 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:45 PM 0.584 SINGLEP Resolution changed to windowed 600x1000 8/19/2024 7:37:45 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:37:57 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:37:57 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:38:59 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:38:59 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:39:24 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:39:24 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:42:45 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:42:45 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:47:14 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:47:14 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:47:23 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:47:23 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:47:33 PM 0.584 SINGLEP DELAYED67 TID16 1287ms to read savegame 'Saving/100 done' to intermediate format. 8/19/2024 7:47:33 PM 0.584 SINGLEP DELAYED68 TID16 467ms to process 'Saving/100 done' data fully. 8/19/2024 7:47:33 PM 0.584 SINGLEP DELAYED69 TID16 Loaded tiles: 807 (841 cells) 8/19/2024 7:47:34 PM 0.584 SINGLEP DELAYED70 TID24 Finished RunGameStartOnBGThread in 64ms. We have 27198 total items. 8/19/2024 7:47:35 PM 0.584 SINGLEP DELAYED71 TID24 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 363ms 8/19/2024 7:47:35 PM 0.584 SINGLEP DELAYED72 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 7:48:08 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:48:08 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:48:15 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:48:15 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:50:15 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:50:15 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 7:57:37 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 7:57:37 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 8:02:31 PM 0.584 SINGLEP DELAYED73 TID17 1188ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/19/2024 8:02:31 PM 0.584 SINGLEP DELAYED74 TID17 461ms to process 'Saving/100 done and debug' data fully. 8/19/2024 8:02:31 PM 0.584 SINGLEP DELAYED75 TID17 Loaded tiles: 807 (841 cells) 8/19/2024 8:02:32 PM 0.584 SINGLEP DELAYED76 TID33 Finished RunGameStartOnBGThread in 67ms. We have 27198 total items. 8/19/2024 8:02:34 PM 0.584 SINGLEP DELAYED77 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 378ms 8/19/2024 8:02:34 PM 0.584 SINGLEP DELAYED78 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 8:06:44 PM 0.584 SINGLEP DELAYED79 TID32 World saved in 813 ms 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|short_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|short_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActionOverTimeType|BuildMech|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|TungstenCarbide|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Graphene|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Chromium|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Osmium|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Carbyne|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|CubicBoron|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|DepletedUranium|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|strategy_tip_optional'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|PowerBackup|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|Structural|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|short_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|strategy_tip_optional'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|math_int|FactoryPower|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|MicrobuildersPerKit|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|ElementalSlurryPerKit|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_int|MaxKitsPerTurn|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|strategy_tip_optional'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|math_int|AddedBulkAndroidSquads|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'NPCCohortGroup|Luminosu|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|very_short_text'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|reward_header_text'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_1'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_2'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_tooltip_instruction'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_1'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_2'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|strategy_tip'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Expense_DeployingBulkAndroid|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_StoredInVehicle|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_ProgressPointsReachedTarget|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Decrease_Hidden|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'Unlock|FlyingMechFactory|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|BulkAndroidLauncherCap|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|description'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarType|UnitQueue|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|display_name'. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AerospaceHangar|math_int|FactoryPower|display_name' for skipped target. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|description' for skipped target. 8/19/2024 8:11:24 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|strategy_tip' for skipped target. 8/19/2024 8:11:24 PM 0.584 SINGLEP LocalizationType SpanishTest: Read 8126 rows in 296ms 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|short_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|short_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActionOverTimeType|BuildMech|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|TungstenCarbide|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Graphene|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Chromium|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Osmium|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Carbyne|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|CubicBoron|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|DepletedUranium|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|strategy_tip_optional'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|PowerBackup|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|Structural|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|short_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|strategy_tip_optional'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|math_int|FactoryPower|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|MicrobuildersPerKit|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|ElementalSlurryPerKit|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_int|MaxKitsPerTurn|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|strategy_tip_optional'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|math_int|AddedBulkAndroidSquads|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'NPCCohortGroup|Luminosu|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|very_short_text'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|reward_header_text'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_1'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_2'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_tooltip_instruction'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_1'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_2'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|strategy_tip'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Expense_DeployingBulkAndroid|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_StoredInVehicle|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_ProgressPointsReachedTarget|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Decrease_Hidden|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'Unlock|FlyingMechFactory|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|BulkAndroidLauncherCap|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|description'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarType|UnitQueue|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|display_name'. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AerospaceHangar|math_int|FactoryPower|display_name' for skipped target. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|description' for skipped target. 8/19/2024 8:11:39 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|strategy_tip' for skipped target. 8/19/2024 8:11:39 PM 0.584 SINGLEP LocalizationType ChineseTest: Read 8126 rows in 268ms 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|short_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|SmallMechConstruction|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|short_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'AbilityType|FullMechConstruction|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActionOverTimeType|BuildMech|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|TungstenCarbide|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Graphene|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Chromium|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Osmium|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|Carbyne|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|CubicBoron|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDamageType|DepletedUranium|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleAndroidRepair|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|VehicleMechRepair|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|RoboticCompromised|strategy_tip_optional'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ActorDataType|MindFarmSeats|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|PowerBackup|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'BuildingTag|Structural|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'CheatType|IncreaseGeneration|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineCommandModeCategory|Hazards|short_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|CriticalHits|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|ColorMatchingPreparation|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineHandbookEntry|AerospaceHangarPlacement|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|strategy_tip_optional'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AndroidChamber|math_int|FactoryPower|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|MicrobuildersPerKit|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_float|ElementalSlurryPerKit|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidKitFactory|math_int|MaxKitsPerTurn|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkAndroidLauncher|strategy_tip_optional'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|BulkSquadController|math_int|AddedBulkAndroidSquads|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineProject|Ch1_MIN_AndChamb|available_outcome|Sole|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'NPCCohortGroup|Luminosu|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|very_short_text'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherChecklistAlert|NewHandbookEntries|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|reward_header_text'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_1'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_line_2'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|toast_tooltip_instruction'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_1'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|line_2'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'OtherKeyMessage|AndroidsAtCap|option|1|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ResourceType|BulkAndroidFrameKit|strategy_tip'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Expense_DeployingBulkAndroid|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_StoredInVehicle|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Increase_ProgressPointsReachedTarget|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'TrendChangeReason|Decrease_Hidden|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'Unlock|FlyingMechFactory|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|MaxBulkAndroidSquads|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|AndroidChamberCap|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UpgradeInt|BulkAndroidLauncherCap|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|ToggleUnitQueueSidebar|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactoryReadyToDeploy|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'InputActionTypeData|NextFactory|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|RidingUnitsHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AutomatedActorsHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|AndroidFactoriesHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VehicleFactoriesHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|MechFactoriesHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|SystemHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|ProgressionHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CosmeticHeader|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|CityMap|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Cheats|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|Performance|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|PhotoMode|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|VisualSpeed|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|UIVisibility|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarBasicItem|WorldIcons|description'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'UISidebarType|UnitQueue|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|display_name'. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'MachineJob|AerospaceHangar|math_int|FactoryPower|display_name' for skipped target. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|description' for skipped target. 8/19/2024 8:12:08 PM 0.584 SINGLEP AllTableTexts does not have localization id 'ZodiacLensType|Overview|strategy_tip' for skipped target. 8/19/2024 8:12:08 PM 0.584 SINGLEP LocalizationType SpanishTest: Read 8126 rows in 321ms 8/19/2024 8:12:19 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/19/2024 8:12:19 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/19/2024 8:15:10 PM 0.584 SINGLEP DELAYED80 TID34 992ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/19/2024 8:15:10 PM 0.584 SINGLEP DELAYED81 TID34 561ms to process 'Saving/1. First Turn In Landing' data fully. 8/19/2024 8:15:10 PM 0.584 SINGLEP DELAYED82 TID34 Loaded tiles: 807 (841 cells) 8/19/2024 8:15:11 PM 0.584 SINGLEP DELAYED83 TID32 Finished RunGameStartOnBGThread in 191ms. We have 32177 total items. 8/19/2024 8:15:12 PM 0.584 SINGLEP DELAYED84 TID31 Finished adding outdoor spots 441 cells, adding 40410 spots in the process. This took 469ms 8/19/2024 8:15:12 PM 0.584 SINGLEP DELAYED85 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 9:13:37 PM 0.584 SINGLEP DELAYED86 TID14 1314ms to read savegame 'Saving/100 done and debug' to intermediate format. 8/19/2024 9:13:38 PM 0.584 SINGLEP DELAYED87 TID14 456ms to process 'Saving/100 done and debug' data fully. 8/19/2024 9:13:38 PM 0.584 SINGLEP DELAYED88 TID14 Loaded tiles: 807 (841 cells) 8/19/2024 9:13:38 PM 0.584 SINGLEP DELAYED89 TID29 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 8/19/2024 9:13:39 PM 0.584 SINGLEP DELAYED90 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 8/19/2024 9:13:39 PM 0.584 SINGLEP DELAYED91 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/19/2024 9:23:06 PM 0.584 SINGLEP DELAYED92 TID31 World saved in 828 ms 8/20/2024 3:16:01 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/20/2024 3:16:02 PM SINGLEP Opening Eyes (0.1137s) 8/20/2024 3:16:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/20/2024 3:16:01 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/20/2024 3:16:01 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15414026 appID: 2604860 8/20/2024 3:16:02 PM 0.584 SINGLEP Game Version: 0.584 (Main Game 8/20/2024 3:16:02 PM 0.584 SINGLEP Examining Inner Self (0.2044s) 8/20/2024 3:16:02 PM 0.584 SINGLEP Returning King (0.0050s) 8/20/2024 3:16:02 PM 0.584 SINGLEP Found 487 xml files in 238 folders in 108ms 8/20/2024 3:16:02 PM 0.584 SINGLEP Check For Extra Squires (0.4629s) 8/20/2024 3:16:02 PM 0.584 SINGLEP 487 Xml Files Parsed in 350ms 8/20/2024 3:16:02 PM 0.584 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/20/2024 3:16:02 PM 0.584 SINGLEP Bring Ambassador To Dinner (0.0353s) 8/20/2024 3:16:02 PM 0.584 SINGLEP Update mod and expansion statuses! 8/20/2024 3:16:02 PM 0.584 SINGLEP Check Nearby Fiefdoms (0.0250s) 8/20/2024 3:16:02 PM 0.584 SINGLEP Resolution changed to fullscreen 2160x3840 8/20/2024 3:16:02 PM 0.584 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/20/2024 3:16:03 PM 0.584 SINGLEP Disperse Diaspora (0.4689s) 8/20/2024 3:16:03 PM 0.584 SINGLEP Wonder About Those Spiders (0.0456s) 8/20/2024 3:16:03 PM 0.584 SINGLEP Reassure Self (0.0105s) 8/20/2024 3:16:03 PM 0.584 SINGLEP Thinking Abstract Thoughts (0.5464s) 8/20/2024 3:16:06 PM 0.584 SINGLEP Sound Search (2.2191s) 8/20/2024 3:16:06 PM 0.584 SINGLEP Polishing Stones (0.0565s) 8/20/2024 3:16:06 PM 0.584 SINGLEP Making Connections (0.1235s) 8/20/2024 3:16:06 PM 0.584 SINGLEP 4.3 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 8/20/2024 3:16:06 PM 0.584 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 8/20/2024 3:16:06 PM 0.584 SINGLEP Linked all icons to rows in 15ms. 8/20/2024 3:16:06 PM 0.584 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 0.2s 8/20/2024 3:16:06 PM 0.584 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/20/2024 3:16:06 PM 0.584 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/20/2024 3:16:06 PM 0.584 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/20/2024 3:16:06 PM 0.584 SINGLEP DELAYED4 TID6 4.8 seconds total load time and post-editing time. 8/20/2024 3:16:06 PM 0.584 SINGLEP 560 materials found. 8/20/2024 3:16:06 PM 0.584 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 257ms 8/20/2024 3:21:50 PM 0.584 SINGLEP DELAYED6 TID14 1175ms to read savegame 'Saving/Autosave Landing Turn 318' to intermediate format. 8/20/2024 3:21:50 PM 0.584 SINGLEP DELAYED7 TID14 689ms to process 'Saving/Autosave Landing Turn 318' data fully. 8/20/2024 3:21:50 PM 0.584 SINGLEP DELAYED8 TID14 Loaded tiles: 807 (841 cells) 8/20/2024 3:21:52 PM 0.584 SINGLEP DELAYED9 TID27 Finished RunGameStartOnBGThread in 695ms. We have 27198 total items. 8/20/2024 3:21:52 PM 0.584 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 8/20/2024 3:21:52 PM 0.584 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/20/2024 3:22:03 PM 0.584 SINGLEP DELAYED12 TID9 1309ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 8/20/2024 3:22:04 PM 0.584 SINGLEP DELAYED13 TID9 477ms to process 'Saving/1. First Turn In Landing' data fully. 8/20/2024 3:22:04 PM 0.584 SINGLEP DELAYED14 TID9 Loaded tiles: 807 (841 cells) 8/20/2024 3:22:04 PM 0.584 SINGLEP DELAYED15 TID24 Finished RunGameStartOnBGThread in 156ms. We have 32177 total items. 8/20/2024 3:22:05 PM 0.584 SINGLEP DELAYED16 TID35 Finished adding outdoor spots 441 cells, adding 40462 spots in the process. This took 435ms 8/20/2024 3:22:05 PM 0.584 SINGLEP DELAYED17 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/20/2024 3:25:21 PM 0.584 SINGLEP DELAYED18 TID33 1014ms to read savegame 'Saving/Autosave Landing Turn 318' to intermediate format. 8/20/2024 3:25:22 PM 0.584 SINGLEP DELAYED19 TID33 436ms to process 'Saving/Autosave Landing Turn 318' data fully. 8/20/2024 3:25:22 PM 0.584 SINGLEP DELAYED20 TID33 Loaded tiles: 807 (841 cells) 8/20/2024 3:25:23 PM 0.584 SINGLEP DELAYED21 TID30 Finished RunGameStartOnBGThread in 71ms. We have 27198 total items. 8/20/2024 3:25:24 PM 0.584 SINGLEP DELAYED22 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 351ms 8/20/2024 3:25:24 PM 0.584 SINGLEP DELAYED23 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/20/2024 3:33:05 PM 0.584 SINGLEP DELAYED24 TID35 Will generate map: 440 cells targeted. Existing tile count: 0 8/20/2024 3:33:08 PM 0.584 SINGLEP DELAYED25 TID32 Generated names for 363 pois with missing names. 8/20/2024 3:33:08 PM 0.584 SINGLEP DELAYED26 TID32 Finished FillAnyMissingSimBuildings, we had 33862 new buildings, and 33862 total items. SkippedBuildings: 0 AddedBuildings: 33862 CellCountChecked: 841 8/20/2024 3:33:08 PM 0.584 SINGLEP DELAYED27 TID22 InitializePopulation WAS needed, 33862 buildings to handle. 8/20/2024 3:33:08 PM 0.584 SINGLEP DELAYED28 TID32 Finished RunGameStartOnBGThread in 91ms. We have 33862 total items. 8/20/2024 3:33:09 PM 0.584 SINGLEP DELAYED29 TID10 World saved in 768 ms 8/20/2024 3:33:10 PM 0.584 SINGLEP DELAYED30 TID23 Finished adding outdoor spots 841 cells, adding 74973 spots in the process. This took 686ms 8/20/2024 3:33:10 PM 0.584 SINGLEP DELAYED31 TID23 Finished adding initial NPC Guards for 373 pois, adding 480 guard NPCs in the process. This took 97ms 8/20/2024 3:34:16 PM 0.584 SINGLEP DELAYED32 TID67 World saved in 852 ms 8/20/2024 3:35:15 PM 0.584 SINGLEP DELAYED33 TID33 World saved in 855 ms 8/20/2024 3:35:20 PM 0.584 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 51 8/20/2024 3:35:29 PM 0.584 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/20/2024 3:37:15 PM 0.584 SINGLEP DELAYED34 TID12 World saved in 869 ms 8/20/2024 3:38:16 PM 0.584 SINGLEP DELAYED35 TID27 World saved in 870 ms 8/20/2024 3:39:08 PM 0.584 SINGLEP DELAYED36 TID19 World saved in 866 ms 8/20/2024 3:39:39 PM 0.584 SINGLEP DELAYED37 TID14 World saved in 869 ms 8/20/2024 3:39:49 PM 0.584 SINGLEP DELAYED38 TID12 World saved in 973 ms 8/20/2024 3:41:19 PM 0.584 SINGLEP DELAYED39 TID26 World saved in 875 ms 8/20/2024 3:41:35 PM 0.584 SINGLEP DELAYED40 TID30 World saved in 889 ms 8/20/2024 3:42:56 PM 0.584 SINGLEP DELAYED41 TID6 World saved in 892 ms 8/20/2024 3:43:40 PM 0.584 SINGLEP DELAYED42 TID21 World saved in 875 ms 8/20/2024 3:44:01 PM 0.584 SINGLEP DELAYED43 TID12 World saved in 873 ms 8/20/2024 3:44:41 PM 0.584 SINGLEP DELAYED44 TID10 World saved in 878 ms 8/20/2024 3:44:46 PM 0.584 SINGLEP DELAYED45 TID23 World saved in 882 ms 8/20/2024 3:45:29 PM 0.584 SINGLEP DELAYED46 TID30 World saved in 874 ms 8/20/2024 3:47:14 PM 0.584 SINGLEP DELAYED47 TID31 World saved in 906 ms 8/20/2024 3:47:55 PM 0.584 SINGLEP DELAYED48 TID33 World saved in 889 ms 8/20/2024 3:48:33 PM 0.584 SINGLEP DELAYED49 TID26 World saved in 955 ms 8/20/2024 3:49:48 PM 0.584 SINGLEP DELAYED50 TID6 World saved in 887 ms 8/20/2024 3:50:31 PM 0.584 SINGLEP DELAYED51 TID28 World saved in 917 ms 8/20/2024 3:51:24 PM 0.584 SINGLEP DELAYED52 TID6 World saved in 913 ms 8/20/2024 3:51:53 PM 0.584 SINGLEP DELAYED53 TID15 World saved in 892 ms 8/20/2024 3:51:59 PM 0.584 SINGLEP DELAYED54 TID32 World saved in 977 ms 8/20/2024 3:52:09 PM 0.584 SINGLEP DELAYED55 TID12 World saved in 940 ms 8/20/2024 3:52:47 PM 0.584 SINGLEP DELAYED56 TID23 World saved in 886 ms 8/20/2024 3:53:23 PM 0.584 SINGLEP DELAYED57 TID15 World saved in 888 ms 8/20/2024 3:53:51 PM 0.584 SINGLEP DELAYED58 TID67 World saved in 895 ms 8/20/2024 3:55:11 PM 0.584 SINGLEP DELAYED59 TID31 World saved in 901 ms 8/20/2024 3:55:48 PM 0.584 SINGLEP DELAYED60 TID27 World saved in 909 ms 8/20/2024 3:55:54 PM 0.584 SINGLEP DELAYED61 TID20 World saved in 968 ms 8/20/2024 3:56:02 PM 0.584 SINGLEP DELAYED62 TID34 World saved in 905 ms 8/20/2024 3:57:29 PM 0.584 SINGLEP DELAYED63 TID20 World saved in 1,055 ms 8/20/2024 3:57:49 PM 0.584 SINGLEP DELAYED64 TID19 World saved in 909 ms 8/20/2024 3:58:48 PM 0.584 SINGLEP DELAYED65 TID18 World saved in 924 ms 8/20/2024 3:59:34 PM 0.584 SINGLEP DELAYED66 TID27 World saved in 936 ms 8/20/2024 4:00:21 PM 0.584 SINGLEP DELAYED67 TID17 World saved in 936 ms 8/20/2024 4:01:23 PM 0.584 SINGLEP DELAYED68 TID13 World saved in 945 ms 8/20/2024 4:02:14 PM 0.584 SINGLEP DELAYED69 TID24 World saved in 927 ms 8/20/2024 4:02:24 PM 0.584 SINGLEP DELAYED70 TID67 World saved in 929 ms 8/20/2024 4:02:26 PM 0.584 SINGLEP DELAYED71 TID25 World saved in 953 ms 8/20/2024 4:02:31 PM 0.584 SINGLEP DELAYED72 TID29 World saved in 1,004 ms 8/20/2024 4:03:05 PM 0.584 SINGLEP DELAYED73 TID8 World saved in 1,187 ms 8/20/2024 4:05:38 PM 0.584 SINGLEP DELAYED74 TID67 World saved in 984 ms 8/20/2024 4:06:55 PM 0.584 SINGLEP DELAYED75 TID22 World saved in 961 ms 8/20/2024 4:07:53 PM 0.584 SINGLEP DELAYED76 TID15 World saved in 939 ms 8/20/2024 4:09:34 PM 0.584 SINGLEP DELAYED77 TID10 World saved in 980 ms 8/20/2024 4:10:54 PM 0.584 SINGLEP DELAYED78 TID14 World saved in 996 ms 8/20/2024 4:11:26 PM 0.584 SINGLEP DELAYED79 TID30 maxDesiredDistricts: 2 this.CountByDistrict.Count: 22 8/20/2024 4:13:02 PM 0.584 SINGLEP DELAYED80 TID32 World saved in 973 ms 8/20/2024 4:13:21 PM 0.584 SINGLEP DELAYED81 TID27 World saved in 965 ms 8/20/2024 4:13:26 PM 0.584 SINGLEP DELAYED82 TID29 World saved in 930 ms 8/20/2024 4:13:42 PM 0.584 SINGLEP DELAYED83 TID30 World saved in 940 ms 8/20/2024 4:14:08 PM 0.584 SINGLEP DELAYED84 TID18 World saved in 980 ms 8/20/2024 4:36:05 PM 0.584 SINGLEP DELAYED85 TID19 1111ms to read savegame 'Saving/Autosave Landing Turn 318' to intermediate format. 8/20/2024 4:36:05 PM 0.584 SINGLEP DELAYED86 TID19 449ms to process 'Saving/Autosave Landing Turn 318' data fully. 8/20/2024 4:36:05 PM 0.584 SINGLEP DELAYED87 TID19 Loaded tiles: 807 (841 cells) 8/20/2024 4:36:06 PM 0.584 SINGLEP DELAYED88 TID30 Finished RunGameStartOnBGThread in 74ms. We have 27198 total items. 8/20/2024 4:36:07 PM 0.584 SINGLEP DELAYED89 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 8/20/2024 4:36:07 PM 0.584 SINGLEP DELAYED90 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/20/2024 9:06:41 PM 0.584 SINGLEP DELAYED91 TID8 World saved in 928 ms 8/21/2024 3:03:04 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/21/2024 3:03:05 PM SINGLEP Opening Eyes (0.1101s) 8/21/2024 3:03:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/21/2024 3:03:04 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/21/2024 3:03:04 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15443399 appID: 2604860 8/21/2024 3:03:05 PM 0.585 SINGLEP Game Version: 0.585 (Main Game 8/21/2024 3:03:05 PM 0.585 SINGLEP Examining Inner Self (0.1913s) 8/21/2024 3:03:05 PM 0.585 SINGLEP Returning King (0.0070s) 8/21/2024 3:03:05 PM 0.585 SINGLEP Found 487 xml files in 238 folders in 59ms 8/21/2024 3:03:05 PM 0.585 SINGLEP Check For Extra Squires (0.4196s) 8/21/2024 3:03:05 PM 0.585 SINGLEP 487 Xml Files Parsed in 357ms 8/21/2024 3:03:05 PM 0.585 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/21/2024 3:03:05 PM 0.585 SINGLEP Bring Ambassador To Dinner (0.0355s) 8/21/2024 3:03:05 PM 0.585 SINGLEP Update mod and expansion statuses! 8/21/2024 3:03:05 PM 0.585 SINGLEP Check Nearby Fiefdoms (0.0210s) 8/21/2024 3:03:05 PM 0.585 SINGLEP Resolution changed to fullscreen 2160x3840 8/21/2024 3:03:05 PM 0.585 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/21/2024 3:03:06 PM 0.585 SINGLEP Disperse Diaspora (0.3852s) 8/21/2024 3:03:06 PM 0.585 SINGLEP Wonder About Those Spiders (0.0453s) 8/21/2024 3:03:06 PM 0.585 SINGLEP Reassure Self (0.0120s) 8/21/2024 3:03:06 PM 0.585 SINGLEP Thinking Abstract Thoughts (0.5365s) 8/21/2024 3:03:08 PM 0.585 SINGLEP Sound Search (1.5355s) 8/21/2024 3:03:08 PM 0.585 SINGLEP Polishing Stones (0.0435s) 8/21/2024 3:03:08 PM 0.585 SINGLEP Making Connections (0.1353s) 8/21/2024 3:03:08 PM 0.585 SINGLEP 3.5 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 8/21/2024 3:03:08 PM 0.585 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 8/21/2024 3:03:08 PM 0.585 SINGLEP Linked all icons to rows in 10ms. 8/21/2024 3:03:08 PM 0.585 SINGLEP DELAYED3 TID24 Finished loading all LevelType contents in 0.2s 8/21/2024 3:03:09 PM 0.585 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/21/2024 3:03:09 PM 0.585 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/21/2024 3:03:10 PM 0.585 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/21/2024 3:03:09 PM 0.585 SINGLEP DELAYED4 TID28 4.9 seconds total load time and post-editing time. 8/21/2024 3:03:10 PM 0.585 SINGLEP 560 materials found. 8/21/2024 3:03:10 PM 0.585 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 270ms 8/21/2024 3:45:01 PM 0.585 SINGLEP DELAYED6 TID23 1249ms to read savegame 'Saving/Autosave Landing Turn 321' to intermediate format. 8/21/2024 3:45:01 PM 0.585 SINGLEP DELAYED7 TID23 626ms to process 'Saving/Autosave Landing Turn 321' data fully. 8/21/2024 3:45:01 PM 0.585 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 8/21/2024 3:45:02 PM 0.585 SINGLEP DELAYED9 TID24 Finished RunGameStartOnBGThread in 429ms. We have 27198 total items. 8/21/2024 3:45:04 PM 0.585 SINGLEP DELAYED10 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 342ms 8/21/2024 3:45:04 PM 0.585 SINGLEP DELAYED11 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/21/2024 4:11:09 PM 0.585 SINGLEP DELAYED12 TID23 1435ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 8/21/2024 4:11:10 PM 0.585 SINGLEP DELAYED13 TID23 423ms to process 'Saving/5. Tents eliminated' data fully. 8/21/2024 4:11:10 PM 0.585 SINGLEP DELAYED14 TID23 Loaded tiles: 807 (841 cells) 8/21/2024 4:11:10 PM 0.585 SINGLEP DELAYED15 TID31 Finished RunGameStartOnBGThread in 71ms. We have 31380 total items. 8/21/2024 4:11:11 PM 0.585 SINGLEP DELAYED16 TID15 Finished adding outdoor spots 441 cells, adding 40208 spots in the process. This took 413ms 8/21/2024 4:11:11 PM 0.585 SINGLEP DELAYED17 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/21/2024 4:46:07 PM 0.585 SINGLEP DELAYED18 TID37 1637ms to read savegame 'Saving/Autosave Landing Turn 321' to intermediate format. 8/21/2024 4:46:07 PM 0.585 SINGLEP DELAYED19 TID37 438ms to process 'Saving/Autosave Landing Turn 321' data fully. 8/21/2024 4:46:07 PM 0.585 SINGLEP DELAYED20 TID37 Loaded tiles: 807 (841 cells) 8/21/2024 4:46:07 PM 0.585 SINGLEP DELAYED21 TID22 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 8/21/2024 4:46:09 PM 0.585 SINGLEP DELAYED22 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 8/21/2024 4:46:09 PM 0.585 SINGLEP DELAYED23 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/21/2024 4:58:23 PM 0.585 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/21/2024 5:00:08 PM 0.585 SINGLEP DELAYED24 TID30 World saved in 828 ms 8/21/2024 7:37:42 PM 0.585 SINGLEP DELAYED25 TID13 World saved in 815 ms 8/22/2024 3:15:12 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/22/2024 3:15:12 PM SINGLEP Opening Eyes (0.1178s) 8/22/2024 3:15:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/22/2024 3:15:12 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/22/2024 3:15:12 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15454249 appID: 2604860 8/22/2024 3:15:12 PM 0.586 SINGLEP Game Version: 0.586 (Main Game 8/22/2024 3:15:12 PM 0.586 SINGLEP Examining Inner Self (0.2044s) 8/22/2024 3:15:12 PM 0.586 SINGLEP Returning King (0.0040s) 8/22/2024 3:15:12 PM 0.586 SINGLEP Found 487 xml files in 238 folders in 65ms 8/22/2024 3:15:13 PM 0.586 SINGLEP Check For Extra Squires (0.4401s) 8/22/2024 3:15:13 PM 0.586 SINGLEP 487 Xml Files Parsed in 371ms 8/22/2024 3:15:13 PM 0.586 SINGLEP Gather Ancient Lifeforms (0.0010s) 8/22/2024 3:15:13 PM 0.586 SINGLEP Bring Ambassador To Dinner (0.0246s) 8/22/2024 3:15:13 PM 0.586 SINGLEP Update mod and expansion statuses! 8/22/2024 3:15:13 PM 0.586 SINGLEP Check Nearby Fiefdoms (0.0196s) 8/22/2024 3:15:13 PM 0.586 SINGLEP Resolution changed to fullscreen 2160x3840 8/22/2024 3:15:13 PM 0.586 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/22/2024 3:15:13 PM 0.586 SINGLEP Element 11 skipped due to non-null controller. In ShowDataWindow 44 of type CustomUI window:Window_ActorCustomizeLoadout at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenDebugging.LogSilentWithStack (System.String Message) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 8/22/2024 3:15:13 PM 0.586 SINGLEP Disperse Diaspora (0.5302s) 8/22/2024 3:15:13 PM 0.586 SINGLEP Wonder About Those Spiders (0.0516s) 8/22/2024 3:15:13 PM 0.586 SINGLEP Reassure Self (0.0121s) 8/22/2024 3:15:14 PM 0.586 SINGLEP Thinking Abstract Thoughts (0.5486s) 8/22/2024 3:15:16 PM 0.586 SINGLEP Sound Search (2.3340s) 8/22/2024 3:15:16 PM 0.586 SINGLEP Polishing Stones (0.0416s) 8/22/2024 3:15:16 PM 0.586 SINGLEP Making Connections (0.1360s) 8/22/2024 3:15:16 PM 0.586 SINGLEP 4.5 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.5s) Sound Search (2.3s) 8/22/2024 3:15:16 PM 0.586 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 8/22/2024 3:15:16 PM 0.586 SINGLEP Linked all icons to rows in 12ms. 8/22/2024 3:15:16 PM 0.586 SINGLEP DELAYED3 TID27 Finished loading all LevelType contents in 0.2s 8/22/2024 3:15:17 PM 0.586 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/22/2024 3:15:17 PM 0.586 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/22/2024 3:15:17 PM 0.586 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/22/2024 3:15:17 PM 0.586 SINGLEP DELAYED4 TID9 4.9 seconds total load time and post-editing time. 8/22/2024 3:15:17 PM 0.586 SINGLEP 560 materials found. 8/22/2024 3:15:17 PM 0.586 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 346ms 8/22/2024 3:42:08 PM 0.586 SINGLEP DELAYED6 TID8 1226ms to read savegame 'Saving/Autosave Landing Turn 327' to intermediate format. 8/22/2024 3:42:09 PM 0.586 SINGLEP DELAYED7 TID8 626ms to process 'Saving/Autosave Landing Turn 327' data fully. 8/22/2024 3:42:09 PM 0.586 SINGLEP DELAYED8 TID8 Loaded tiles: 807 (841 cells) 8/22/2024 3:42:09 PM 0.586 SINGLEP DELAYED9 TID34 Finished RunGameStartOnBGThread in 234ms. We have 27198 total items. 8/22/2024 3:42:10 PM 0.586 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 323ms 8/22/2024 3:42:10 PM 0.586 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/22/2024 5:11:14 PM 0.586 SINGLEP DELAYED12 TID9 1486ms to read savegame 'Saving/100 done' to intermediate format. 8/22/2024 5:11:15 PM 0.586 SINGLEP DELAYED13 TID9 430ms to process 'Saving/100 done' data fully. 8/22/2024 5:11:15 PM 0.586 SINGLEP DELAYED14 TID9 Loaded tiles: 807 (841 cells) 8/22/2024 5:11:15 PM 0.586 SINGLEP DELAYED15 TID32 Finished RunGameStartOnBGThread in 65ms. We have 27198 total items. 8/22/2024 5:11:17 PM 0.586 SINGLEP DELAYED16 TID23 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 391ms 8/22/2024 5:11:17 PM 0.586 SINGLEP DELAYED17 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/22/2024 5:12:13 PM 0.586 SINGLEP DELAYED18 TID15 World saved in 815 ms 8/22/2024 8:12:41 PM 0.586 SINGLEP DELAYED19 TID11 World saved in 817 ms 8/22/2024 8:34:07 PM 0.586 SINGLEP DELAYED20 TID8 Will generate map: 440 cells targeted. Existing tile count: 0 8/22/2024 8:34:11 PM 0.586 SINGLEP DELAYED21 TID27 Generated names for 363 pois with missing names. 8/22/2024 8:34:11 PM 0.586 SINGLEP DELAYED22 TID27 Finished FillAnyMissingSimBuildings, we had 32609 new buildings, and 32609 total items. SkippedBuildings: 0 AddedBuildings: 32609 CellCountChecked: 841 8/22/2024 8:34:11 PM 0.586 SINGLEP DELAYED23 TID28 InitializePopulation WAS needed, 32609 buildings to handle. 8/22/2024 8:34:11 PM 0.586 SINGLEP DELAYED24 TID27 Finished RunGameStartOnBGThread in 285ms. We have 32609 total items. 8/22/2024 8:34:12 PM 0.586 SINGLEP DELAYED25 TID17 Finished adding outdoor spots 841 cells, adding 74094 spots in the process. This took 736ms 8/22/2024 8:34:12 PM 0.586 SINGLEP DELAYED26 TID17 Finished adding initial NPC Guards for 374 pois, adding 556 guard NPCs in the process. This took 206ms 8/22/2024 8:34:12 PM 0.586 SINGLEP DELAYED27 TID9 World saved in 994 ms 8/22/2024 8:35:04 PM 0.586 SINGLEP DELAYED28 TID28 World saved in 800 ms 8/22/2024 8:36:02 PM 0.586 SINGLEP DELAYED29 TID27 World saved in 792 ms 8/22/2024 8:36:05 PM 0.586 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 48 8/22/2024 8:36:11 PM 0.586 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/22/2024 8:37:53 PM 0.586 SINGLEP DELAYED30 TID21 World saved in 773 ms 8/22/2024 8:39:33 PM 0.586 SINGLEP DELAYED31 TID24 World saved in 819 ms 8/22/2024 8:40:14 PM 0.586 SINGLEP DELAYED32 TID30 World saved in 789 ms 8/22/2024 8:41:37 PM 0.586 SINGLEP DELAYED33 TID23 World saved in 857 ms 8/22/2024 8:42:49 PM 0.586 SINGLEP DELAYED34 TID5 World saved in 817 ms 8/22/2024 8:43:00 PM 0.586 SINGLEP DELAYED35 TID14 World saved in 958 ms 8/22/2024 8:43:03 PM 0.586 SINGLEP DELAYED36 TID26 World saved in 825 ms 8/22/2024 8:43:13 PM 0.586 SINGLEP DELAYED37 TID30 World saved in 791 ms 8/22/2024 8:43:51 PM 0.586 SINGLEP DELAYED38 TID27 World saved in 803 ms 8/22/2024 8:44:04 PM 0.586 SINGLEP DELAYED39 TID24 World saved in 814 ms 8/22/2024 8:45:09 PM 0.586 SINGLEP DELAYED40 TID33 World saved in 833 ms 8/22/2024 8:46:06 PM 0.586 SINGLEP DELAYED41 TID5 World saved in 917 ms 8/22/2024 8:47:43 PM 0.586 SINGLEP DELAYED42 TID10 World saved in 806 ms 8/22/2024 8:48:08 PM 0.586 SINGLEP DELAYED43 TID20 World saved in 814 ms 8/22/2024 8:49:28 PM 0.586 SINGLEP DELAYED44 TID7 World saved in 891 ms 8/22/2024 8:50:10 PM 0.586 SINGLEP DELAYED45 TID18 World saved in 831 ms 8/22/2024 8:51:08 PM 0.586 SINGLEP DELAYED46 TID10 World saved in 816 ms 8/22/2024 8:51:34 PM 0.586 SINGLEP DELAYED47 TID26 World saved in 841 ms 8/22/2024 8:51:49 PM 0.586 SINGLEP DELAYED48 TID15 World saved in 828 ms 8/22/2024 8:51:50 PM 0.586 SINGLEP DELAYED49 TID10 World saved in 886 ms 8/22/2024 8:51:52 PM 0.586 SINGLEP DELAYED50 TID24 World saved in 847 ms 8/22/2024 8:51:53 PM 0.586 SINGLEP DELAYED51 TID27 World saved in 841 ms 8/22/2024 8:52:08 PM 0.586 SINGLEP DELAYED52 TID13 World saved in 831 ms 8/22/2024 8:52:13 PM 0.586 SINGLEP DELAYED53 TID12 World saved in 824 ms 8/22/2024 8:52:17 PM 0.586 SINGLEP DELAYED54 TID24 World saved in 836 ms 8/22/2024 8:52:28 PM 0.586 SINGLEP DELAYED55 TID16 World saved in 822 ms 8/22/2024 8:53:09 PM 0.586 SINGLEP DELAYED56 TID27 World saved in 822 ms 8/22/2024 8:53:44 PM 0.586 SINGLEP DELAYED57 TID16 World saved in 824 ms 8/22/2024 8:54:26 PM 0.586 SINGLEP DELAYED58 TID9 World saved in 834 ms 8/22/2024 8:55:15 PM 0.586 SINGLEP DELAYED59 TID67 World saved in 882 ms 8/22/2024 8:55:38 PM 0.586 SINGLEP DELAYED60 TID28 World saved in 858 ms 8/22/2024 8:55:43 PM 0.586 SINGLEP DELAYED61 TID9 World saved in 864 ms 8/22/2024 8:56:48 PM 0.586 SINGLEP DELAYED62 TID32 World saved in 923 ms 8/22/2024 8:57:34 PM 0.586 SINGLEP DELAYED63 TID21 World saved in 999 ms 8/22/2024 8:58:06 PM 0.586 SINGLEP DELAYED64 TID17 World saved in 872 ms 8/22/2024 8:59:14 PM 0.586 SINGLEP DELAYED65 TID5 World saved in 863 ms 8/22/2024 9:00:17 PM 0.586 SINGLEP DELAYED66 TID20 World saved in 870 ms 8/22/2024 9:01:10 PM 0.586 SINGLEP DELAYED67 TID15 World saved in 846 ms 8/22/2024 9:01:58 PM 0.586 SINGLEP DELAYED68 TID24 World saved in 1,095 ms 8/22/2024 9:02:01 PM 0.586 SINGLEP DELAYED69 TID23 World saved in 896 ms 8/22/2024 9:02:08 PM 0.586 SINGLEP DELAYED70 TID24 World saved in 874 ms 8/22/2024 9:02:40 PM 0.586 SINGLEP DELAYED71 TID29 World saved in 909 ms 8/22/2024 9:03:42 PM 0.586 SINGLEP DELAYED72 TID25 World saved in 919 ms 8/22/2024 9:05:00 PM 0.586 SINGLEP DELAYED73 TID5 World saved in 957 ms 8/22/2024 9:05:59 PM 0.586 SINGLEP DELAYED74 TID13 World saved in 941 ms 8/22/2024 9:06:39 PM 0.586 SINGLEP DELAYED75 TID21 World saved in 951 ms 8/22/2024 9:07:17 PM 0.586 SINGLEP DELAYED76 TID21 maxDesiredDistricts: 2 this.CountByDistrict.Count: 26 8/22/2024 9:07:44 PM 0.586 SINGLEP DELAYED77 TID26 World saved in 890 ms 8/22/2024 9:08:01 PM 0.586 SINGLEP DELAYED78 TID33 World saved in 900 ms 8/22/2024 9:08:06 PM 0.586 SINGLEP DELAYED79 TID18 World saved in 937 ms 8/22/2024 9:08:13 PM 0.586 SINGLEP DELAYED80 TID30 World saved in 889 ms 8/22/2024 9:08:20 PM 0.586 SINGLEP DELAYED81 TID5 World saved in 1,345 ms 8/22/2024 9:08:49 PM 0.586 SINGLEP DELAYED82 TID26 World saved in 903 ms 8/22/2024 9:08:55 PM 0.586 SINGLEP DELAYED83 TID16 World saved in 897 ms 8/22/2024 9:09:10 PM 0.586 SINGLEP DELAYED84 TID15 World saved in 885 ms 8/22/2024 9:09:41 PM 0.586 SINGLEP DELAYED85 TID67 World saved in 884 ms 8/22/2024 9:09:45 PM 0.586 SINGLEP DELAYED86 TID27 World saved in 987 ms 8/23/2024 3:04:52 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 8/23/2024 3:04:53 PM SINGLEP Opening Eyes (0.1204s) 8/23/2024 3:04:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/23/2024 3:04:52 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 8/23/2024 3:04:52 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15454249 appID: 2604860 8/23/2024 3:04:53 PM 0.586 SINGLEP Game Version: 0.586 (Main Game 8/23/2024 3:04:53 PM 0.586 SINGLEP Examining Inner Self (0.0690s) 8/23/2024 3:04:53 PM 0.586 SINGLEP Returning King (0.0040s) 8/23/2024 3:04:53 PM 0.586 SINGLEP Found 487 xml files in 238 folders in 115ms 8/23/2024 3:04:53 PM 0.586 SINGLEP Check For Extra Squires (0.5126s) 8/23/2024 3:04:53 PM 0.586 SINGLEP 487 Xml Files Parsed in 393ms 8/23/2024 3:04:53 PM 0.586 SINGLEP Gather Ancient Lifeforms (0.0000s) 8/23/2024 3:04:53 PM 0.586 SINGLEP Bring Ambassador To Dinner (0.1775s) 8/23/2024 3:04:53 PM 0.586 SINGLEP Update mod and expansion statuses! 8/23/2024 3:04:53 PM 0.586 SINGLEP Check Nearby Fiefdoms (0.0200s) 8/23/2024 3:04:53 PM 0.586 SINGLEP Resolution changed to fullscreen 2160x3840 8/23/2024 3:04:53 PM 0.586 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 8/23/2024 3:04:54 PM 0.586 SINGLEP Element 11 skipped due to non-null controller. In ShowDataWindow 44 of type CustomUI window:Window_ActorCustomizeLoadout at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenDebugging.LogSilentWithStack (System.String Message) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 8/23/2024 3:04:54 PM 0.586 SINGLEP Disperse Diaspora (0.5816s) 8/23/2024 3:04:54 PM 0.586 SINGLEP Wonder About Those Spiders (0.0492s) 8/23/2024 3:04:54 PM 0.586 SINGLEP Reassure Self (0.0110s) 8/23/2024 3:04:55 PM 0.586 SINGLEP Thinking Abstract Thoughts (0.5850s) 8/23/2024 3:04:57 PM 0.586 SINGLEP Sound Search (2.3867s) 8/23/2024 3:04:57 PM 0.586 SINGLEP Polishing Stones (0.0441s) 8/23/2024 3:04:57 PM 0.586 SINGLEP Making Connections (0.1416s) 8/23/2024 3:04:57 PM 0.586 SINGLEP 4.7 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (2.4s) 8/23/2024 3:04:57 PM 0.586 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 8/23/2024 3:04:57 PM 0.586 SINGLEP Linked all icons to rows in 10ms. 8/23/2024 3:04:57 PM 0.586 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 8/23/2024 3:04:57 PM 0.586 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.2s 8/23/2024 3:04:58 PM 0.586 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 8/23/2024 3:04:58 PM 0.586 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 8/23/2024 3:04:58 PM 0.586 SINGLEP DELAYED4 TID24 5.2 seconds total load time and post-editing time. 8/23/2024 3:04:58 PM 0.586 SINGLEP 560 materials found. 8/23/2024 3:04:58 PM 0.586 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 290ms 8/23/2024 3:21:25 PM 0.586 SINGLEP DELAYED6 TID19 1221ms to read savegame 'A speedrun sure/Autosave Landing Turn 174' to intermediate format. 8/23/2024 3:21:26 PM 0.586 SINGLEP DELAYED7 TID19 649ms to process 'A speedrun sure/Autosave Landing Turn 174' data fully. 8/23/2024 3:21:26 PM 0.586 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 8/23/2024 3:21:28 PM 0.586 SINGLEP DELAYED9 TID23 Finished RunGameStartOnBGThread in 987ms. We have 29385 total items. 8/23/2024 3:21:29 PM 0.586 SINGLEP DELAYED10 TID16 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 395ms 8/23/2024 3:21:29 PM 0.586 SINGLEP DELAYED11 TID16 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 8/23/2024 3:30:55 PM 0.586 SINGLEP DELAYED12 TID19 World saved in 845 ms 8/23/2024 4:42:12 PM 0.586 SINGLEP DELAYED13 TID20 1079ms to read savegame 'Saving/Autosave Landing Turn 321' to intermediate format. 8/23/2024 4:42:12 PM 0.586 SINGLEP DELAYED14 TID20 443ms to process 'Saving/Autosave Landing Turn 321' data fully. 8/23/2024 4:42:12 PM 0.586 SINGLEP DELAYED15 TID20 Loaded tiles: 807 (841 cells) 8/23/2024 4:42:13 PM 0.586 SINGLEP DELAYED16 TID28 Finished RunGameStartOnBGThread in 69ms. We have 27198 total items. 8/23/2024 4:42:15 PM 0.586 SINGLEP DELAYED17 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 340ms 8/23/2024 4:42:15 PM 0.586 SINGLEP DELAYED18 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 8/23/2024 4:47:20 PM 0.586 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 8/23/2024 4:52:24 PM 0.586 SINGLEP DELAYED19 TID32 World saved in 811 ms 9/2/2024 3:12:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/2/2024 3:12:40 PM SINGLEP Opening Eyes (0.1139s) 9/2/2024 3:12:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2024 3:12:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/2/2024 3:12:40 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15454249 appID: 2604860 9/2/2024 3:12:40 PM 0.586 SINGLEP Game Version: 0.586 (Main Game 9/2/2024 3:12:40 PM 0.586 SINGLEP Examining Inner Self (0.1992s) 9/2/2024 3:12:40 PM 0.586 SINGLEP Returning King (0.0044s) 9/2/2024 3:12:40 PM 0.586 SINGLEP Found 487 xml files in 238 folders in 63ms 9/2/2024 3:12:40 PM 0.586 SINGLEP Check For Extra Squires (0.4160s) 9/2/2024 3:12:40 PM 0.586 SINGLEP 487 Xml Files Parsed in 357ms 9/2/2024 3:12:40 PM 0.586 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/2/2024 3:12:40 PM 0.586 SINGLEP Bring Ambassador To Dinner (0.0384s) 9/2/2024 3:12:40 PM 0.586 SINGLEP Update mod and expansion statuses! 9/2/2024 3:12:40 PM 0.586 SINGLEP Check Nearby Fiefdoms (0.0247s) 9/2/2024 3:12:41 PM 0.586 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 3:12:41 PM 0.586 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 3:12:41 PM 0.586 SINGLEP Element 11 skipped due to non-null controller. In ShowDataWindow 44 of type CustomUI window:Window_ActorCustomizeLoadout at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenDebugging.LogSilentWithStack (System.String Message) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in <21455e69da884d2b91959be11d44ae99>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/2/2024 3:12:41 PM 0.586 SINGLEP Disperse Diaspora (0.5099s) 9/2/2024 3:12:41 PM 0.586 SINGLEP Wonder About Those Spiders (0.0449s) 9/2/2024 3:12:41 PM 0.586 SINGLEP Reassure Self (0.0103s) 9/2/2024 3:12:42 PM 0.586 SINGLEP Thinking Abstract Thoughts (0.5504s) 9/2/2024 3:12:44 PM 0.586 SINGLEP Sound Search (2.2821s) 9/2/2024 3:12:44 PM 0.586 SINGLEP Polishing Stones (0.0545s) 9/2/2024 3:12:44 PM 0.586 SINGLEP Making Connections (0.1193s) 9/2/2024 3:12:44 PM 0.586 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.6s) Sound Search (2.3s) 9/2/2024 3:12:44 PM 0.586 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 9/2/2024 3:12:44 PM 0.586 SINGLEP Linked all icons to rows in 16ms. 9/2/2024 3:12:44 PM 0.586 SINGLEP DELAYED3 TID21 Finished loading all LevelType contents in 0.2s 9/2/2024 3:12:44 PM 0.586 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/2/2024 3:12:45 PM 0.586 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/2/2024 3:12:45 PM 0.586 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/2/2024 3:12:45 PM 0.586 SINGLEP DELAYED4 TID21 4.8 seconds total load time and post-editing time. 9/2/2024 3:12:45 PM 0.586 SINGLEP 560 materials found. 9/2/2024 3:12:45 PM 0.586 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 274ms 9/2/2024 3:20:23 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/2/2024 3:20:23 PM SINGLEP Opening Eyes (0.0998s) 9/2/2024 3:20:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2024 3:20:23 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/2/2024 3:20:23 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15551187 appID: 2604860 9/2/2024 3:20:23 PM 0.590 SINGLEP Game Version: 0.590 (Main Game 9/2/2024 3:20:23 PM 0.590 SINGLEP Examining Inner Self (0.1987s) 9/2/2024 3:20:23 PM 0.590 SINGLEP Returning King (0.0055s) 9/2/2024 3:20:23 PM 0.590 SINGLEP Found 492 xml files in 243 folders in 24ms 9/2/2024 3:20:24 PM 0.590 SINGLEP Check For Extra Squires (0.3497s) 9/2/2024 3:20:24 PM 0.590 SINGLEP 492 Xml Files Parsed in 323ms 9/2/2024 3:20:24 PM 0.590 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Bring Ambassador To Dinner (0.0238s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Update mod and expansion statuses! 9/2/2024 3:20:24 PM 0.590 SINGLEP Check Nearby Fiefdoms (0.0156s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 3:20:24 PM 0.590 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 3:20:24 PM 0.590 SINGLEP Disperse Diaspora (0.3933s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Wonder About Those Spiders (0.0436s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Reassure Self (0.0151s) 9/2/2024 3:20:24 PM 0.590 SINGLEP Thinking Abstract Thoughts (0.3256s) 9/2/2024 3:20:26 PM 0.590 SINGLEP Sound Search (1.1571s) 9/2/2024 3:20:26 PM 0.590 SINGLEP Polishing Stones (0.0433s) 9/2/2024 3:20:26 PM 0.590 SINGLEP Making Connections (0.1357s) 9/2/2024 3:20:26 PM 0.590 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.2s) 9/2/2024 3:20:26 PM 0.590 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 9/2/2024 3:20:26 PM 0.590 SINGLEP Linked all icons to rows in 11ms. 9/2/2024 3:20:26 PM 0.590 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 9/2/2024 3:20:26 PM 0.590 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/2/2024 3:20:27 PM 0.590 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/2/2024 3:20:27 PM 0.590 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/2/2024 3:20:27 PM 0.590 SINGLEP DELAYED4 TID18 3.6 seconds total load time and post-editing time. 9/2/2024 3:20:27 PM 0.590 SINGLEP 560 materials found. 9/2/2024 3:20:27 PM 0.590 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 250ms 9/2/2024 3:25:10 PM 0.590 SINGLEP DELAYED6 TID8 1228ms to read savegame 'Saving/Autosave Landing Turn 324' to intermediate format. 9/2/2024 3:25:10 PM 0.590 SINGLEP DELAYED7 TID8 720ms to process 'Saving/Autosave Landing Turn 324' data fully. 9/2/2024 3:25:10 PM 0.590 SINGLEP DELAYED8 TID8 Loaded tiles: 807 (841 cells) 9/2/2024 3:25:11 PM 0.590 SINGLEP DELAYED9 TID38 Finished RunGameStartOnBGThread in 206ms. We have 27198 total items. 9/2/2024 3:25:12 PM 0.590 SINGLEP DELAYED10 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 336ms 9/2/2024 3:25:12 PM 0.590 SINGLEP DELAYED11 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 1ms 9/2/2024 3:25:18 PM 0.590 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/2/2024 3:25:35 PM 0.590 SINGLEP DELAYED12 TID22 1353ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 3:25:36 PM 0.590 SINGLEP DELAYED13 TID22 441ms to process 'Saving/100 done' data fully. 9/2/2024 3:25:36 PM 0.590 SINGLEP DELAYED14 TID22 Loaded tiles: 807 (841 cells) 9/2/2024 3:25:36 PM 0.590 SINGLEP DELAYED15 TID15 Finished RunGameStartOnBGThread in 74ms. We have 27198 total items. 9/2/2024 3:25:37 PM 0.590 SINGLEP DELAYED16 TID23 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 345ms 9/2/2024 3:25:37 PM 0.590 SINGLEP DELAYED17 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 3:49:23 PM 0.590 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 3:49:23 PM 0.590 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 3:59:24 PM 0.590 SINGLEP DELAYED18 TID16 World saved in 824 ms 9/2/2024 3:59:52 PM 0.590 SINGLEP DELAYED19 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 9/2/2024 3:59:55 PM 0.590 SINGLEP DELAYED20 TID32 Generated names for 363 pois with missing names. 9/2/2024 3:59:55 PM 0.590 SINGLEP DELAYED21 TID32 Finished FillAnyMissingSimBuildings, we had 32054 new buildings, and 32054 total items. SkippedBuildings: 0 AddedBuildings: 32054 CellCountChecked: 841 9/2/2024 3:59:55 PM 0.590 SINGLEP DELAYED22 TID27 InitializePopulation WAS needed, 32054 buildings to handle. 9/2/2024 3:59:55 PM 0.590 SINGLEP DELAYED23 TID32 Finished RunGameStartOnBGThread in 89ms. We have 32054 total items. 9/2/2024 3:59:56 PM 0.590 SINGLEP DELAYED24 TID35 World saved in 627 ms 9/2/2024 3:59:57 PM 0.590 SINGLEP DELAYED25 TID14 Finished adding outdoor spots 841 cells, adding 74578 spots in the process. This took 534ms 9/2/2024 3:59:57 PM 0.590 SINGLEP DELAYED26 TID14 Finished adding initial NPC Guards for 374 pois, adding 503 guard NPCs in the process. This took 220ms 9/2/2024 4:22:43 PM 0.590 SINGLEP DELAYED27 TID38 818ms to read savegame 'sdfasdfasdf/First Turn In Landing' to intermediate format. 9/2/2024 4:22:43 PM 0.590 SINGLEP DELAYED28 TID38 408ms to process 'sdfasdfasdf/First Turn In Landing' data fully. 9/2/2024 4:22:43 PM 0.590 SINGLEP DELAYED29 TID38 Loaded tiles: 807 (841 cells) 9/2/2024 4:22:43 PM 0.590 SINGLEP DELAYED30 TID25 Finished RunGameStartOnBGThread in 56ms. We have 32054 total items. 9/2/2024 4:22:45 PM 0.590 SINGLEP DELAYED31 TID7 Finished adding outdoor spots 841 cells, adding 74658 spots in the process. This took 567ms 9/2/2024 4:22:45 PM 0.590 SINGLEP DELAYED32 TID7 Finished adding initial NPC Guards for 374 pois, adding 538 guard NPCs in the process. This took 237ms 9/2/2024 4:33:06 PM 0.590 SINGLEP DELAYED33 TID14 972ms to read savegame 'sdfasdfasdf/First Turn In Landing' to intermediate format. 9/2/2024 4:33:06 PM 0.590 SINGLEP DELAYED34 TID14 415ms to process 'sdfasdfasdf/First Turn In Landing' data fully. 9/2/2024 4:33:06 PM 0.590 SINGLEP DELAYED35 TID14 Loaded tiles: 807 (841 cells) 9/2/2024 4:33:07 PM 0.590 SINGLEP DELAYED36 TID14 Finished RunGameStartOnBGThread in 54ms. We have 32054 total items. 9/2/2024 4:33:08 PM 0.590 SINGLEP DELAYED37 TID18 Finished adding outdoor spots 841 cells, adding 74451 spots in the process. This took 560ms 9/2/2024 4:33:09 PM 0.590 SINGLEP DELAYED38 TID18 Finished adding initial NPC Guards for 374 pois, adding 511 guard NPCs in the process. This took 284ms 9/2/2024 4:36:49 PM 0.590 SINGLEP DELAYED39 TID38 926ms to read savegame 'sdfasdfasdf/First Turn In Landing' to intermediate format. 9/2/2024 4:36:49 PM 0.590 SINGLEP DELAYED40 TID38 414ms to process 'sdfasdfasdf/First Turn In Landing' data fully. 9/2/2024 4:36:49 PM 0.590 SINGLEP DELAYED41 TID38 Loaded tiles: 807 (841 cells) 9/2/2024 4:36:49 PM 0.590 SINGLEP DELAYED42 TID31 Finished RunGameStartOnBGThread in 55ms. We have 32054 total items. 9/2/2024 4:36:51 PM 0.590 SINGLEP DELAYED43 TID7 Finished adding outdoor spots 841 cells, adding 74517 spots in the process. This took 503ms 9/2/2024 4:36:51 PM 0.590 SINGLEP DELAYED44 TID7 Finished adding initial NPC Guards for 374 pois, adding 533 guard NPCs in the process. This took 237ms 9/2/2024 4:47:16 PM 0.590 SINGLEP DELAYED45 TID21 World saved in 777 ms 9/2/2024 5:16:08 PM 0.590 SINGLEP DELAYED46 TID5 World saved in 782 ms 9/2/2024 5:16:20 PM 0.590 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 52 9/2/2024 5:54:19 PM 0.590 SINGLEP DELAYED47 TID37 World saved in 775 ms 9/2/2024 5:59:53 PM 0.590 SINGLEP DELAYED48 TID21 World saved in 773 ms 9/2/2024 5:59:58 PM 0.590 SINGLEP DELAYED49 TID34 1056ms to read savegame 'sdfasdfasdf/Autosave Landing Turn 9' to intermediate format. 9/2/2024 5:59:59 PM 0.590 SINGLEP DELAYED50 TID34 611ms to process 'sdfasdfasdf/Autosave Landing Turn 9' data fully. 9/2/2024 5:59:59 PM 0.590 SINGLEP DELAYED51 TID34 Loaded tiles: 807 (841 cells) 9/2/2024 6:00:00 PM 0.590 SINGLEP DELAYED52 TID35 Finished RunGameStartOnBGThread in 58ms. We have 32066 total items. 9/2/2024 6:00:01 PM 0.590 SINGLEP DELAYED53 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 367ms 9/2/2024 6:00:01 PM 0.590 SINGLEP DELAYED54 TID19 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 6:00:06 PM 0.590 SINGLEP DELAYED55 TID14 1427ms to read savegame 'sdfasdfasdf/Autosave Landing Turn 6' to intermediate format. 9/2/2024 6:00:06 PM 0.590 SINGLEP DELAYED56 TID14 477ms to process 'sdfasdfasdf/Autosave Landing Turn 6' data fully. 9/2/2024 6:00:06 PM 0.590 SINGLEP DELAYED57 TID14 Loaded tiles: 807 (841 cells) 9/2/2024 6:00:06 PM 0.590 SINGLEP DELAYED58 TID32 Finished RunGameStartOnBGThread in 55ms. We have 32054 total items. 9/2/2024 6:00:08 PM 0.590 SINGLEP DELAYED59 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 401ms 9/2/2024 6:00:08 PM 0.590 SINGLEP DELAYED60 TID5 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 6:00:21 PM 0.590 SINGLEP DELAYED61 TID9 World saved in 767 ms 9/2/2024 6:20:02 PM 0.590 SINGLEP DELAYED62 TID12 996ms to read savegame 'sdfasdfasdf/backup' to intermediate format. 9/2/2024 6:20:02 PM 0.590 SINGLEP DELAYED63 TID12 501ms to process 'sdfasdfasdf/backup' data fully. 9/2/2024 6:20:02 PM 0.590 SINGLEP DELAYED64 TID12 Loaded tiles: 807 (841 cells) 9/2/2024 6:20:02 PM 0.590 SINGLEP DELAYED65 TID37 Finished RunGameStartOnBGThread in 228ms. We have 32066 total items. 9/2/2024 6:20:04 PM 0.590 SINGLEP DELAYED66 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 363ms 9/2/2024 6:20:04 PM 0.590 SINGLEP DELAYED67 TID24 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 6:21:50 PM 0.590 SINGLEP DELAYED68 TID11 World saved in 774 ms 9/2/2024 6:23:07 PM 0.590 SINGLEP DELAYED69 TID32 World saved in 903 ms 9/2/2024 6:25:13 PM 0.590 SINGLEP DELAYED70 TID15 World saved in 796 ms 9/2/2024 6:25:40 PM 0.590 SINGLEP DELAYED71 TID23 World saved in 776 ms 9/2/2024 6:32:03 PM 0.590 SINGLEP DELAYED72 TID33 World saved in 779 ms 9/2/2024 6:32:17 PM 0.590 SINGLEP DELAYED73 TID18 World saved in 772 ms 9/2/2024 6:32:34 PM 0.590 SINGLEP DELAYED74 TID7 World saved in 779 ms 9/2/2024 6:33:57 PM 0.590 SINGLEP DELAYED75 TID16 World saved in 782 ms 9/2/2024 6:34:00 PM 0.590 SINGLEP DELAYED76 TID26 World saved in 805 ms 9/2/2024 6:34:05 PM 0.590 SINGLEP DELAYED77 TID15 World saved in 800 ms 9/2/2024 6:34:10 PM 0.590 SINGLEP DELAYED78 TID10 World saved in 780 ms 9/2/2024 6:34:25 PM 0.590 SINGLEP DELAYED79 TID22 World saved in 794 ms 9/2/2024 6:34:29 PM 0.590 SINGLEP DELAYED80 TID7 World saved in 801 ms 9/2/2024 6:34:56 PM 0.590 SINGLEP DELAYED81 TID16 World saved in 800 ms 9/2/2024 6:34:58 PM 0.590 SINGLEP DELAYED82 TID15 World saved in 811 ms 9/2/2024 6:37:41 PM 0.590 SINGLEP DELAYED83 TID31 World saved in 812 ms 9/2/2024 6:37:43 PM 0.590 SINGLEP DELAYED84 TID27 World saved in 851 ms 9/2/2024 6:38:00 PM 0.590 SINGLEP DELAYED85 TID7 World saved in 805 ms 9/2/2024 6:39:21 PM 0.590 SINGLEP DELAYED86 TID20 World saved in 804 ms 9/2/2024 6:40:48 PM 0.590 SINGLEP DELAYED87 TID30 World saved in 830 ms 9/2/2024 6:41:58 PM 0.590 SINGLEP DELAYED88 TID13 World saved in 810 ms 9/2/2024 6:42:59 PM 0.590 SINGLEP DELAYED89 TID36 World saved in 816 ms 9/2/2024 6:43:34 PM 0.590 SINGLEP DELAYED90 TID18 World saved in 931 ms 9/2/2024 6:44:10 PM 0.590 SINGLEP DELAYED91 TID25 World saved in 865 ms 9/2/2024 6:44:23 PM 0.590 SINGLEP DELAYED92 TID36 World saved in 823 ms 9/2/2024 6:44:25 PM 0.590 SINGLEP DELAYED93 TID27 World saved in 862 ms 9/2/2024 6:44:31 PM 0.590 SINGLEP DELAYED94 TID9 World saved in 808 ms 9/2/2024 6:44:38 PM 0.590 SINGLEP DELAYED95 TID25 World saved in 830 ms 9/2/2024 6:45:48 PM 0.590 SINGLEP DELAYED96 TID26 World saved in 827 ms 9/2/2024 6:46:01 PM 0.590 SINGLEP DELAYED97 TID24 World saved in 812 ms 9/2/2024 6:46:33 PM 0.590 SINGLEP DELAYED98 TID26 World saved in 877 ms 9/2/2024 6:46:48 PM 0.590 SINGLEP DELAYED99 TID23 World saved in 828 ms 9/2/2024 6:46:54 PM 0.590 SINGLEP DELAYED100 TID36 World saved in 839 ms 9/2/2024 6:46:55 PM 0.590 SINGLEP DELAYED101 TID31 World saved in 849 ms 9/2/2024 6:47:42 PM 0.590 SINGLEP DELAYED102 TID38 World saved in 833 ms 9/2/2024 6:49:21 PM 0.590 SINGLEP DELAYED103 TID19 World saved in 831 ms 9/2/2024 6:51:15 PM 0.590 SINGLEP DELAYED104 TID32 World saved in 845 ms 9/2/2024 6:51:40 PM 0.590 SINGLEP DELAYED105 TID38 1519ms to read savegame 'sdfasdfasdf/Autosave Landing Turn 120' to intermediate format. 9/2/2024 6:51:41 PM 0.590 SINGLEP DELAYED106 TID38 467ms to process 'sdfasdfasdf/Autosave Landing Turn 120' data fully. 9/2/2024 6:51:41 PM 0.590 SINGLEP DELAYED107 TID38 Loaded tiles: 807 (841 cells) 9/2/2024 6:51:41 PM 0.590 SINGLEP DELAYED108 TID20 Finished RunGameStartOnBGThread in 65ms. We have 31083 total items. 9/2/2024 6:51:42 PM 0.590 SINGLEP DELAYED109 TID14 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 391ms 9/2/2024 6:51:42 PM 0.590 SINGLEP DELAYED110 TID14 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:25:36 PM 0.590 SINGLEP DELAYED111 TID17 1138ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 9/2/2024 7:25:37 PM 0.590 SINGLEP DELAYED112 TID17 492ms to process 'Saving/15 Demo Complete' data fully. 9/2/2024 7:25:37 PM 0.590 SINGLEP DELAYED113 TID17 Loaded tiles: 807 (841 cells) 9/2/2024 7:25:37 PM 0.590 SINGLEP DELAYED114 TID9 Finished RunGameStartOnBGThread in 78ms. We have 28054 total items. 9/2/2024 7:25:38 PM 0.590 SINGLEP DELAYED115 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 340ms 9/2/2024 7:25:38 PM 0.590 SINGLEP DELAYED116 TID10 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:27:48 PM 0.590 SINGLEP DELAYED117 TID11 World saved in 896 ms 9/2/2024 7:28:12 PM 0.590 SINGLEP DELAYED118 TID34 1223ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 7:28:13 PM 0.590 SINGLEP DELAYED119 TID34 471ms to process 'Saving/100 done' data fully. 9/2/2024 7:28:13 PM 0.590 SINGLEP DELAYED120 TID34 Loaded tiles: 807 (841 cells) 9/2/2024 7:28:13 PM 0.590 SINGLEP DELAYED121 TID5 Finished RunGameStartOnBGThread in 77ms. We have 27198 total items. 9/2/2024 7:28:14 PM 0.590 SINGLEP DELAYED122 TID9 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 377ms 9/2/2024 7:28:14 PM 0.590 SINGLEP DELAYED123 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:28:33 PM 0.590 SINGLEP DELAYED124 TID16 World saved in 868 ms 9/2/2024 7:29:13 PM 0.590 SINGLEP DELAYED125 TID13 World saved in 878 ms 9/2/2024 7:36:35 PM 0.590 SINGLEP DELAYED126 TID32 World saved in 906 ms 9/2/2024 7:43:48 PM 0.590 SINGLEP DELAYED127 TID34 1234ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 7:43:48 PM 0.590 SINGLEP DELAYED128 TID34 473ms to process 'Saving/100 done' data fully. 9/2/2024 7:43:48 PM 0.590 SINGLEP DELAYED129 TID34 Loaded tiles: 807 (841 cells) 9/2/2024 7:43:49 PM 0.590 SINGLEP DELAYED130 TID19 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 9/2/2024 7:43:50 PM 0.590 SINGLEP DELAYED131 TID14 Finished adding outdoor spots 441 cells, adding 10 spots in the process. This took 377ms 9/2/2024 7:43:50 PM 0.590 SINGLEP DELAYED132 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:44:16 PM 0.590 SINGLEP DELAYED133 TID14 1437ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 9/2/2024 7:44:17 PM 0.590 SINGLEP DELAYED134 TID14 584ms to process 'Saving/15 Demo Complete' data fully. 9/2/2024 7:44:17 PM 0.590 SINGLEP DELAYED135 TID14 Loaded tiles: 807 (841 cells) 9/2/2024 7:44:17 PM 0.590 SINGLEP DELAYED136 TID11 Finished RunGameStartOnBGThread in 73ms. We have 28054 total items. 9/2/2024 7:44:18 PM 0.590 SINGLEP DELAYED137 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 350ms 9/2/2024 7:44:18 PM 0.590 SINGLEP DELAYED138 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:44:30 PM 0.590 SINGLEP DELAYED139 TID35 1214ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 9/2/2024 7:44:30 PM 0.590 SINGLEP DELAYED140 TID35 475ms to process 'Saving/15 Demo Complete' data fully. 9/2/2024 7:44:30 PM 0.590 SINGLEP DELAYED141 TID35 Loaded tiles: 807 (841 cells) 9/2/2024 7:44:31 PM 0.590 SINGLEP DELAYED142 TID17 Finished RunGameStartOnBGThread in 72ms. We have 28054 total items. 9/2/2024 7:44:32 PM 0.590 SINGLEP DELAYED143 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 342ms 9/2/2024 7:44:32 PM 0.590 SINGLEP DELAYED144 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:44:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/2/2024 7:44:48 PM SINGLEP Opening Eyes (0.1016s) 9/2/2024 7:44:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2024 7:44:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/2/2024 7:44:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15551187 appID: 2604860 9/2/2024 7:44:49 PM 0.590 SINGLEP Game Version: 0.590 (Main Game 9/2/2024 7:44:49 PM 0.590 SINGLEP Examining Inner Self (0.1931s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Returning King (0.0035s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Found 492 xml files in 243 folders in 25ms 9/2/2024 7:44:49 PM 0.590 SINGLEP Check For Extra Squires (0.3548s) 9/2/2024 7:44:49 PM 0.590 SINGLEP 492 Xml Files Parsed in 326ms 9/2/2024 7:44:49 PM 0.590 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Bring Ambassador To Dinner (0.0255s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Update mod and expansion statuses! 9/2/2024 7:44:49 PM 0.590 SINGLEP Check Nearby Fiefdoms (0.0175s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 7:44:49 PM 0.590 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 7:44:49 PM 0.590 SINGLEP Disperse Diaspora (0.4153s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Wonder About Those Spiders (0.0480s) 9/2/2024 7:44:49 PM 0.590 SINGLEP Reassure Self (0.0165s) 9/2/2024 7:44:50 PM 0.590 SINGLEP Thinking Abstract Thoughts (0.3286s) 9/2/2024 7:44:51 PM 0.590 SINGLEP Sound Search (0.9206s) 9/2/2024 7:44:51 PM 0.590 SINGLEP Polishing Stones (0.0435s) 9/2/2024 7:44:51 PM 0.590 SINGLEP Making Connections (0.1553s) 9/2/2024 7:44:51 PM 0.590 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/2/2024 7:44:51 PM 0.590 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 9/2/2024 7:44:51 PM 0.590 SINGLEP Linked all icons to rows in 10ms. 9/2/2024 7:44:51 PM 0.590 SINGLEP DELAYED3 TID17 Finished loading all LevelType contents in 0.2s 9/2/2024 7:44:51 PM 0.590 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/2/2024 7:44:51 PM 0.590 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/2/2024 7:44:52 PM 0.590 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/2/2024 7:44:51 PM 0.590 SINGLEP DELAYED4 TID30 3.2 seconds total load time and post-editing time. 9/2/2024 7:44:52 PM 0.590 SINGLEP 560 materials found. 9/2/2024 7:44:52 PM 0.590 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 373ms 9/2/2024 7:44:57 PM 0.590 SINGLEP DELAYED6 TID34 1463ms to read savegame 'Saving/15 Demo Complete' to intermediate format. 9/2/2024 7:44:58 PM 0.590 SINGLEP DELAYED7 TID34 711ms to process 'Saving/15 Demo Complete' data fully. 9/2/2024 7:44:58 PM 0.590 SINGLEP DELAYED8 TID34 Loaded tiles: 807 (841 cells) 9/2/2024 7:44:59 PM 0.590 SINGLEP DELAYED9 TID7 Finished RunGameStartOnBGThread in 770ms. We have 28054 total items. 9/2/2024 7:45:00 PM 0.590 SINGLEP DELAYED10 TID22 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 9/2/2024 7:45:00 PM 0.590 SINGLEP DELAYED11 TID22 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:45:52 PM 0.590 SINGLEP DELAYED12 TID27 1409ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 7:45:52 PM 0.590 SINGLEP DELAYED13 TID27 458ms to process 'Saving/100 done' data fully. 9/2/2024 7:45:52 PM 0.590 SINGLEP DELAYED14 TID27 Loaded tiles: 807 (841 cells) 9/2/2024 7:45:53 PM 0.590 SINGLEP DELAYED15 TID21 Finished RunGameStartOnBGThread in 78ms. We have 27198 total items. 9/2/2024 7:45:54 PM 0.590 SINGLEP DELAYED16 TID16 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 380ms 9/2/2024 7:45:54 PM 0.590 SINGLEP DELAYED17 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:46:20 PM 0.590 SINGLEP DELAYED18 TID13 World saved in 822 ms 9/2/2024 7:46:35 PM 0.590 SINGLEP DELAYED19 TID27 940ms to read savegame 'Saving/8. Improved apartments' to intermediate format. 9/2/2024 7:46:36 PM 0.590 SINGLEP DELAYED20 TID27 464ms to process 'Saving/8. Improved apartments' data fully. 9/2/2024 7:46:36 PM 0.590 SINGLEP DELAYED21 TID27 Loaded tiles: 807 (841 cells) 9/2/2024 7:46:37 PM 0.590 SINGLEP DELAYED22 TID11 Finished RunGameStartOnBGThread in 118ms. We have 31171 total items. 9/2/2024 7:46:38 PM 0.590 SINGLEP DELAYED23 TID19 Finished adding outdoor spots 441 cells, adding 40111 spots in the process. This took 399ms 9/2/2024 7:46:38 PM 0.590 SINGLEP DELAYED24 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:46:48 PM 0.590 SINGLEP DELAYED25 TID12 1207ms to read savegame 'Saving/7. Cutter built' to intermediate format. 9/2/2024 7:46:49 PM 0.590 SINGLEP DELAYED26 TID12 449ms to process 'Saving/7. Cutter built' data fully. 9/2/2024 7:46:49 PM 0.590 SINGLEP DELAYED27 TID12 Loaded tiles: 807 (841 cells) 9/2/2024 7:46:49 PM 0.590 SINGLEP DELAYED28 TID15 Finished RunGameStartOnBGThread in 134ms. We have 31167 total items. 9/2/2024 7:46:51 PM 0.590 SINGLEP DELAYED29 TID6 Finished adding outdoor spots 441 cells, adding 40113 spots in the process. This took 414ms 9/2/2024 7:46:51 PM 0.590 SINGLEP DELAYED30 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:47:32 PM 0.590 SINGLEP DELAYED31 TID10 1015ms to read savegame 'Saving/7. Cutter built' to intermediate format. 9/2/2024 7:47:32 PM 0.590 SINGLEP DELAYED32 TID10 469ms to process 'Saving/7. Cutter built' data fully. 9/2/2024 7:47:32 PM 0.590 SINGLEP DELAYED33 TID10 Loaded tiles: 807 (841 cells) 9/2/2024 7:47:33 PM 0.590 SINGLEP DELAYED34 TID14 Finished RunGameStartOnBGThread in 67ms. We have 31167 total items. 9/2/2024 7:47:34 PM 0.590 SINGLEP DELAYED35 TID23 Finished adding outdoor spots 441 cells, adding 40152 spots in the process. This took 431ms 9/2/2024 7:47:34 PM 0.590 SINGLEP DELAYED36 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:48:28 PM 0.590 SINGLEP DELAYED37 TID17 World saved in 825 ms 9/2/2024 7:50:18 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/2/2024 7:50:19 PM SINGLEP Opening Eyes (0.1081s) 9/2/2024 7:50:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2024 7:50:18 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/2/2024 7:50:18 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15551187 appID: 2604860 9/2/2024 7:50:19 PM 0.590 SINGLEP Game Version: 0.590 (Main Game 9/2/2024 7:50:19 PM 0.590 SINGLEP Examining Inner Self (0.1913s) 9/2/2024 7:50:19 PM 0.590 SINGLEP Returning King (0.0040s) 9/2/2024 7:50:19 PM 0.590 SINGLEP Found 492 xml files in 243 folders in 22ms 9/2/2024 7:50:19 PM 0.590 SINGLEP Check For Extra Squires (0.3407s) 9/2/2024 7:50:19 PM 0.590 SINGLEP 492 Xml Files Parsed in 315ms 9/2/2024 7:50:19 PM 0.590 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/2/2024 7:50:19 PM 0.590 SINGLEP Bring Ambassador To Dinner (0.0275s) 9/2/2024 7:50:19 PM 0.590 SINGLEP Update mod and expansion statuses! 9/2/2024 7:50:19 PM 0.590 SINGLEP Check Nearby Fiefdoms (0.0170s) 9/2/2024 7:50:19 PM 0.590 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 7:50:19 PM 0.590 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 7:50:20 PM 0.590 SINGLEP Disperse Diaspora (0.4227s) 9/2/2024 7:50:20 PM 0.590 SINGLEP Wonder About Those Spiders (0.0527s) 9/2/2024 7:50:20 PM 0.590 SINGLEP Reassure Self (0.0157s) 9/2/2024 7:50:20 PM 0.590 SINGLEP Thinking Abstract Thoughts (0.3264s) 9/2/2024 7:50:21 PM 0.590 SINGLEP Sound Search (0.9136s) 9/2/2024 7:50:21 PM 0.590 SINGLEP Polishing Stones (0.0424s) 9/2/2024 7:50:21 PM 0.590 SINGLEP Making Connections (0.1525s) 9/2/2024 7:50:21 PM 0.590 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/2/2024 7:50:21 PM 0.590 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 9/2/2024 7:50:21 PM 0.590 SINGLEP Linked all icons to rows in 10ms. 9/2/2024 7:50:21 PM 0.590 SINGLEP DELAYED3 TID27 Finished loading all LevelType contents in 0.2s 9/2/2024 7:50:21 PM 0.590 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/2/2024 7:50:22 PM 0.590 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/2/2024 7:50:22 PM 0.590 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/2/2024 7:50:22 PM 0.590 SINGLEP DELAYED4 TID34 3.3 seconds total load time and post-editing time. 9/2/2024 7:50:22 PM 0.590 SINGLEP 560 materials found. 9/2/2024 7:50:22 PM 0.590 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 260ms 9/2/2024 7:50:30 PM 0.590 SINGLEP DELAYED6 TID26 1733ms to read savegame 'Saving/29355_Save_A' to intermediate format. 9/2/2024 7:50:30 PM 0.590 SINGLEP DELAYED7 TID26 810ms to process 'Saving/29355_Save_A' data fully. 9/2/2024 7:50:30 PM 0.590 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 9/2/2024 7:50:31 PM 0.590 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 375ms. We have 27198 total items. 9/2/2024 7:50:32 PM 0.590 SINGLEP DELAYED10 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 342ms 9/2/2024 7:50:32 PM 0.590 SINGLEP DELAYED11 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:51:07 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/2/2024 7:51:07 PM SINGLEP Opening Eyes (0.1050s) 9/2/2024 7:51:07 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2024 7:51:07 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/2/2024 7:51:07 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15551187 appID: 2604860 9/2/2024 7:51:07 PM 0.590 SINGLEP Game Version: 0.590 (Main Game 9/2/2024 7:51:07 PM 0.590 SINGLEP Examining Inner Self (0.2053s) 9/2/2024 7:51:07 PM 0.590 SINGLEP Returning King (0.0040s) 9/2/2024 7:51:07 PM 0.590 SINGLEP Found 492 xml files in 243 folders in 24ms 9/2/2024 7:51:07 PM 0.590 SINGLEP Check For Extra Squires (0.3329s) 9/2/2024 7:51:07 PM 0.590 SINGLEP 492 Xml Files Parsed in 305ms 9/2/2024 7:51:07 PM 0.590 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/2/2024 7:51:07 PM 0.590 SINGLEP Bring Ambassador To Dinner (0.0311s) 9/2/2024 7:51:07 PM 0.590 SINGLEP Update mod and expansion statuses! 9/2/2024 7:51:07 PM 0.590 SINGLEP Check Nearby Fiefdoms (0.0230s) 9/2/2024 7:51:07 PM 0.590 SINGLEP Resolution changed to fullscreen 2160x3840 9/2/2024 7:51:07 PM 0.590 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/2/2024 7:51:08 PM 0.590 SINGLEP Disperse Diaspora (0.4367s) 9/2/2024 7:51:08 PM 0.590 SINGLEP Wonder About Those Spiders (0.0471s) 9/2/2024 7:51:08 PM 0.590 SINGLEP Reassure Self (0.0161s) 9/2/2024 7:51:08 PM 0.590 SINGLEP Thinking Abstract Thoughts (0.3201s) 9/2/2024 7:51:09 PM 0.590 SINGLEP Sound Search (0.9535s) 9/2/2024 7:51:09 PM 0.590 SINGLEP Polishing Stones (0.0432s) 9/2/2024 7:51:09 PM 0.590 SINGLEP Making Connections (0.1601s) 9/2/2024 7:51:09 PM 0.590 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/2/2024 7:51:09 PM 0.590 SINGLEP Finished loading 6445 sprites from dictionaries! (2752 table rows waiting on them.) 9/2/2024 7:51:09 PM 0.590 SINGLEP Linked all icons to rows in 12ms. 9/2/2024 7:51:09 PM 0.590 SINGLEP DELAYED3 TID19 Finished loading all LevelType contents in 0.2s 9/2/2024 7:51:10 PM 0.590 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/2/2024 7:51:10 PM 0.590 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/2/2024 7:51:10 PM 0.590 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/2/2024 7:51:10 PM 0.590 SINGLEP DELAYED4 TID11 3.3 seconds total load time and post-editing time. 9/2/2024 7:51:10 PM 0.590 SINGLEP 560 materials found. 9/2/2024 7:51:10 PM 0.590 SINGLEP DELAYED5 TID20 1,463 pools initialized with 466,005 items in 269ms 9/2/2024 7:51:43 PM 0.590 SINGLEP DELAYED6 TID17 1223ms to read savegame 'Saving/29355_Save_A' to intermediate format. 9/2/2024 7:51:44 PM 0.590 SINGLEP DELAYED7 TID17 1057ms to process 'Saving/29355_Save_A' data fully. 9/2/2024 7:51:44 PM 0.590 SINGLEP DELAYED8 TID17 Loaded tiles: 807 (841 cells) 9/2/2024 7:51:45 PM 0.590 SINGLEP DELAYED9 TID32 Finished RunGameStartOnBGThread in 520ms. We have 27198 total items. 9/2/2024 7:51:46 PM 0.590 SINGLEP DELAYED10 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 9/2/2024 7:51:46 PM 0.590 SINGLEP DELAYED11 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 7:52:27 PM 0.590 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/2/2024 8:30:30 PM 0.590 SINGLEP DELAYED12 TID18 1431ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 8:30:30 PM 0.590 SINGLEP DELAYED13 TID18 445ms to process 'Saving/100 done' data fully. 9/2/2024 8:30:30 PM 0.590 SINGLEP DELAYED14 TID18 Loaded tiles: 807 (841 cells) 9/2/2024 8:30:31 PM 0.590 SINGLEP DELAYED15 TID12 Finished RunGameStartOnBGThread in 72ms. We have 27198 total items. 9/2/2024 8:30:32 PM 0.590 SINGLEP DELAYED16 TID28 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 382ms 9/2/2024 8:30:32 PM 0.590 SINGLEP DELAYED17 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:50:17 PM 0.590 SINGLEP DELAYED18 TID19 World saved in 838 ms 9/2/2024 8:50:31 PM 0.590 SINGLEP DELAYED19 TID18 1043ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 9/2/2024 8:50:31 PM 0.590 SINGLEP DELAYED20 TID18 458ms to process 'Saving/3. Built the Bunker' data fully. 9/2/2024 8:50:31 PM 0.590 SINGLEP DELAYED21 TID18 Loaded tiles: 807 (841 cells) 9/2/2024 8:50:32 PM 0.590 SINGLEP DELAYED22 TID20 Finished RunGameStartOnBGThread in 72ms. We have 32177 total items. 9/2/2024 8:50:33 PM 0.590 SINGLEP DELAYED23 TID20 Finished adding outdoor spots 441 cells, adding 40424 spots in the process. This took 404ms 9/2/2024 8:50:33 PM 0.590 SINGLEP DELAYED24 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:50:39 PM 0.590 SINGLEP DELAYED25 TID21 World saved in 836 ms 9/2/2024 8:51:20 PM 0.590 SINGLEP DELAYED26 TID33 1080ms to read savegame '29356/29356_Save_A' to intermediate format. 9/2/2024 8:51:20 PM 0.590 SINGLEP DELAYED27 TID33 493ms to process '29356/29356_Save_A' data fully. 9/2/2024 8:51:20 PM 0.590 SINGLEP DELAYED28 TID33 Profile name '29356' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/2/2024 8:51:20 PM 0.590 SINGLEP DELAYED29 TID33 Loaded tiles: 807 (841 cells) 9/2/2024 8:51:21 PM 0.590 SINGLEP DELAYED30 TID13 Finished RunGameStartOnBGThread in 70ms. We have 27197 total items. 9/2/2024 8:51:22 PM 0.590 SINGLEP DELAYED31 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 9/2/2024 8:51:22 PM 0.590 SINGLEP DELAYED32 TID28 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:51:28 PM 0.590 SINGLEP DELAYED33 TID33 1382ms to read savegame '29356/29356_Save_B' to intermediate format. 9/2/2024 8:51:28 PM 0.590 SINGLEP DELAYED34 TID33 492ms to process '29356/29356_Save_B' data fully. 9/2/2024 8:51:28 PM 0.590 SINGLEP DELAYED35 TID33 Profile name '29356' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/2/2024 8:51:28 PM 0.590 SINGLEP DELAYED36 TID33 Loaded tiles: 807 (841 cells) 9/2/2024 8:51:29 PM 0.590 SINGLEP DELAYED37 TID25 Finished RunGameStartOnBGThread in 57ms. We have 32177 total items. 9/2/2024 8:51:30 PM 0.590 SINGLEP DELAYED38 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 9/2/2024 8:51:30 PM 0.590 SINGLEP DELAYED39 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:51:55 PM 0.590 SINGLEP DELAYED40 TID27 World saved in 821 ms 9/2/2024 8:51:59 PM 0.590 SINGLEP DELAYED41 TID29 1450ms to read savegame '29356/29356_Save_B' to intermediate format. 9/2/2024 8:52:00 PM 0.590 SINGLEP DELAYED42 TID29 482ms to process '29356/29356_Save_B' data fully. 9/2/2024 8:52:00 PM 0.590 SINGLEP DELAYED43 TID29 Loaded tiles: 807 (841 cells) 9/2/2024 8:52:00 PM 0.590 SINGLEP DELAYED44 TID35 Finished RunGameStartOnBGThread in 54ms. We have 32177 total items. 9/2/2024 8:52:02 PM 0.590 SINGLEP DELAYED45 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 378ms 9/2/2024 8:52:02 PM 0.590 SINGLEP DELAYED46 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:52:11 PM 0.590 SINGLEP DELAYED47 TID29 1142ms to read savegame '29356/29356_Save_A' to intermediate format. 9/2/2024 8:52:12 PM 0.590 SINGLEP DELAYED48 TID29 467ms to process '29356/29356_Save_A' data fully. 9/2/2024 8:52:12 PM 0.590 SINGLEP DELAYED49 TID29 Profile name '29356' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/2/2024 8:52:12 PM 0.590 SINGLEP DELAYED50 TID29 Loaded tiles: 807 (841 cells) 9/2/2024 8:52:13 PM 0.590 SINGLEP DELAYED51 TID26 Finished RunGameStartOnBGThread in 275ms. We have 27197 total items. 9/2/2024 8:52:14 PM 0.590 SINGLEP DELAYED52 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 9/2/2024 8:52:14 PM 0.590 SINGLEP DELAYED53 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:52:32 PM 0.590 SINGLEP DELAYED54 TID32 1105ms to read savegame '29356/29356_Save_B' to intermediate format. 9/2/2024 8:52:32 PM 0.590 SINGLEP DELAYED55 TID32 496ms to process '29356/29356_Save_B' data fully. 9/2/2024 8:52:32 PM 0.590 SINGLEP DELAYED56 TID32 Loaded tiles: 807 (841 cells) 9/2/2024 8:52:33 PM 0.590 SINGLEP DELAYED57 TID26 Finished RunGameStartOnBGThread in 57ms. We have 32177 total items. 9/2/2024 8:52:34 PM 0.590 SINGLEP DELAYED58 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 340ms 9/2/2024 8:52:34 PM 0.590 SINGLEP DELAYED59 TID18 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:52:41 PM 0.590 SINGLEP DELAYED60 TID21 1366ms to read savegame '29356/29356_Save_A' to intermediate format. 9/2/2024 8:52:41 PM 0.590 SINGLEP DELAYED61 TID21 457ms to process '29356/29356_Save_A' data fully. 9/2/2024 8:52:41 PM 0.590 SINGLEP DELAYED62 TID21 Profile name '29356' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/2/2024 8:52:41 PM 0.590 SINGLEP DELAYED63 TID21 Loaded tiles: 807 (841 cells) 9/2/2024 8:52:42 PM 0.590 SINGLEP DELAYED64 TID35 Finished RunGameStartOnBGThread in 66ms. We have 27197 total items. 9/2/2024 8:52:44 PM 0.590 SINGLEP DELAYED65 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 351ms 9/2/2024 8:52:44 PM 0.590 SINGLEP DELAYED66 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 8:52:52 PM 0.590 SINGLEP DELAYED67 TID36 1011ms to read savegame '29356/29356_Save_B' to intermediate format. 9/2/2024 8:52:53 PM 0.590 SINGLEP DELAYED68 TID36 596ms to process '29356/29356_Save_B' data fully. 9/2/2024 8:52:53 PM 0.590 SINGLEP DELAYED69 TID36 Loaded tiles: 807 (841 cells) 9/2/2024 8:52:54 PM 0.590 SINGLEP DELAYED70 TID11 Finished RunGameStartOnBGThread in 56ms. We have 32177 total items. 9/2/2024 8:52:55 PM 0.590 SINGLEP DELAYED71 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 346ms 9/2/2024 8:52:55 PM 0.590 SINGLEP DELAYED72 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:02:16 PM 0.590 SINGLEP DELAYED73 TID34 1196ms to read savegame '29356/29356_Save_A' to intermediate format. 9/2/2024 9:02:16 PM 0.590 SINGLEP DELAYED74 TID34 459ms to process '29356/29356_Save_A' data fully. 9/2/2024 9:02:16 PM 0.590 SINGLEP DELAYED75 TID34 Profile name '29356' did not match internally-stored 'Saving'. Updating internal to match external folder. 9/2/2024 9:02:16 PM 0.590 SINGLEP DELAYED76 TID34 Loaded tiles: 807 (841 cells) 9/2/2024 9:02:16 PM 0.590 SINGLEP DELAYED77 TID22 Finished RunGameStartOnBGThread in 77ms. We have 27197 total items. 9/2/2024 9:02:17 PM 0.590 SINGLEP DELAYED78 TID37 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 349ms 9/2/2024 9:02:17 PM 0.590 SINGLEP DELAYED79 TID37 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:03:34 PM 0.590 SINGLEP DELAYED80 TID16 1107ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 9/2/2024 9:03:35 PM 0.590 SINGLEP DELAYED81 TID16 476ms to process 'Saving/5. Tents eliminated' data fully. 9/2/2024 9:03:35 PM 0.590 SINGLEP DELAYED82 TID16 Loaded tiles: 807 (841 cells) 9/2/2024 9:03:35 PM 0.590 SINGLEP DELAYED83 TID10 Finished RunGameStartOnBGThread in 59ms. We have 31380 total items. 9/2/2024 9:03:37 PM 0.590 SINGLEP DELAYED84 TID20 Finished adding outdoor spots 441 cells, adding 40182 spots in the process. This took 403ms 9/2/2024 9:03:37 PM 0.590 SINGLEP DELAYED85 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:10:10 PM 0.590 SINGLEP DELAYED86 TID29 1205ms to read savegame 'Saving/100 done' to intermediate format. 9/2/2024 9:10:11 PM 0.590 SINGLEP DELAYED87 TID29 465ms to process 'Saving/100 done' data fully. 9/2/2024 9:10:11 PM 0.590 SINGLEP DELAYED88 TID29 Loaded tiles: 807 (841 cells) 9/2/2024 9:10:11 PM 0.590 SINGLEP DELAYED89 TID11 Finished RunGameStartOnBGThread in 75ms. We have 27198 total items. 9/2/2024 9:10:12 PM 0.590 SINGLEP DELAYED90 TID15 Finished adding outdoor spots 441 cells, adding 12 spots in the process. This took 403ms 9/2/2024 9:10:12 PM 0.590 SINGLEP DELAYED91 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:11:09 PM 0.590 SINGLEP DELAYED92 TID20 World saved in 835 ms 9/2/2024 9:12:05 PM 0.590 SINGLEP DELAYED93 TID35 World saved in 961 ms 9/2/2024 9:14:01 PM 0.590 SINGLEP DELAYED94 TID14 1113ms to read savegame 'Saving/7. Cutter built' to intermediate format. 9/2/2024 9:14:01 PM 0.590 SINGLEP DELAYED95 TID14 469ms to process 'Saving/7. Cutter built' data fully. 9/2/2024 9:14:01 PM 0.590 SINGLEP DELAYED96 TID14 Loaded tiles: 807 (841 cells) 9/2/2024 9:14:02 PM 0.590 SINGLEP DELAYED97 TID17 Finished RunGameStartOnBGThread in 61ms. We have 31167 total items. 9/2/2024 9:14:03 PM 0.590 SINGLEP DELAYED98 TID19 Finished adding outdoor spots 441 cells, adding 40056 spots in the process. This took 430ms 9/2/2024 9:14:03 PM 0.590 SINGLEP DELAYED99 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:18:14 PM 0.590 SINGLEP DELAYED100 TID21 1130ms to read savegame 'Saving/7. Cutter built' to intermediate format. 9/2/2024 9:18:15 PM 0.590 SINGLEP DELAYED101 TID21 466ms to process 'Saving/7. Cutter built' data fully. 9/2/2024 9:18:15 PM 0.590 SINGLEP DELAYED102 TID21 Loaded tiles: 807 (841 cells) 9/2/2024 9:18:15 PM 0.590 SINGLEP DELAYED103 TID28 Finished RunGameStartOnBGThread in 64ms. We have 31167 total items. 9/2/2024 9:18:16 PM 0.590 SINGLEP DELAYED104 TID5 Finished adding outdoor spots 441 cells, adding 39928 spots in the process. This took 413ms 9/2/2024 9:18:16 PM 0.590 SINGLEP DELAYED105 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/2/2024 9:18:36 PM 0.590 SINGLEP DELAYED106 TID38 World saved in 866 ms 9/2/2024 9:31:42 PM 0.590 SINGLEP DELAYED107 TID17 1151ms to read savegame 'Saving/100 doned' to intermediate format. 9/2/2024 9:31:43 PM 0.590 SINGLEP DELAYED108 TID17 471ms to process 'Saving/100 doned' data fully. 9/2/2024 9:31:43 PM 0.590 SINGLEP DELAYED109 TID17 Loaded tiles: 807 (841 cells) 9/2/2024 9:31:43 PM 0.590 SINGLEP DELAYED110 TID30 Finished RunGameStartOnBGThread in 77ms. We have 27197 total items. 9/2/2024 9:31:44 PM 0.590 SINGLEP DELAYED111 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 9/2/2024 9:31:44 PM 0.590 SINGLEP DELAYED112 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 3:09:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/3/2024 3:09:30 PM SINGLEP Opening Eyes (0.1178s) 9/3/2024 3:09:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2024 3:09:29 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/3/2024 3:09:30 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Examining Inner Self (0.1912s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Returning King (0.0050s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 50ms 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Check For Extra Squires (0.4068s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 352ms 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0260s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0236s) 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/3/2024 3:09:30 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/3/2024 3:09:31 PM 0.590.1 SINGLEP Disperse Diaspora (0.4363s) 9/3/2024 3:09:31 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0478s) 9/3/2024 3:09:31 PM 0.590.1 SINGLEP Reassure Self (0.0100s) 9/3/2024 3:09:31 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.4825s) 9/3/2024 3:09:33 PM 0.590.1 SINGLEP Sound Search (2.0735s) 9/3/2024 3:09:33 PM 0.590.1 SINGLEP Polishing Stones (0.0446s) 9/3/2024 3:09:34 PM 0.590.1 SINGLEP Making Connections (0.2044s) 9/3/2024 3:09:34 PM 0.590.1 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (2.1s) 9/3/2024 3:09:34 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/3/2024 3:09:34 PM 0.590.1 SINGLEP Linked all icons to rows in 12ms. 9/3/2024 3:09:34 PM 0.590.1 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.2s 9/3/2024 3:09:34 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/3/2024 3:09:34 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/3/2024 3:09:34 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/3/2024 3:09:34 PM 0.590.1 SINGLEP DELAYED4 TID29 4.5 seconds total load time and post-editing time. 9/3/2024 3:09:34 PM 0.590.1 SINGLEP 560 materials found. 9/3/2024 3:09:34 PM 0.590.1 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 269ms 9/3/2024 3:23:49 PM 0.590.1 SINGLEP DELAYED6 TID23 1175ms to read savegame 'sdfasdfasdf/Autosave Landing Turn 120' to intermediate format. 9/3/2024 3:23:50 PM 0.590.1 SINGLEP DELAYED7 TID23 704ms to process 'sdfasdfasdf/Autosave Landing Turn 120' data fully. 9/3/2024 3:23:50 PM 0.590.1 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 9/3/2024 3:23:51 PM 0.590.1 SINGLEP DELAYED9 TID7 Finished RunGameStartOnBGThread in 483ms. We have 31083 total items. 9/3/2024 3:23:52 PM 0.590.1 SINGLEP DELAYED10 TID17 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 373ms 9/3/2024 3:23:52 PM 0.590.1 SINGLEP DELAYED11 TID17 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 3:24:15 PM 0.590.1 SINGLEP DELAYED12 TID30 1487ms to read savegame 'sdfasdfasdf/Autosave Landing Turn 9' to intermediate format. 9/3/2024 3:24:16 PM 0.590.1 SINGLEP DELAYED13 TID30 454ms to process 'sdfasdfasdf/Autosave Landing Turn 9' data fully. 9/3/2024 3:24:16 PM 0.590.1 SINGLEP DELAYED14 TID30 Loaded tiles: 807 (841 cells) 9/3/2024 3:24:16 PM 0.590.1 SINGLEP DELAYED15 TID11 Finished RunGameStartOnBGThread in 61ms. We have 32066 total items. 9/3/2024 3:24:18 PM 0.590.1 SINGLEP DELAYED16 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 9/3/2024 3:24:18 PM 0.590.1 SINGLEP DELAYED17 TID35 Finished adding initial NPC Guards for 270 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 3:30:59 PM 0.590.1 SINGLEP DELAYED18 TID31 1359ms to read savegame 'Saving/100 doned' to intermediate format. 9/3/2024 3:31:00 PM 0.590.1 SINGLEP DELAYED19 TID31 451ms to process 'Saving/100 doned' data fully. 9/3/2024 3:31:00 PM 0.590.1 SINGLEP DELAYED20 TID31 Loaded tiles: 807 (841 cells) 9/3/2024 3:31:01 PM 0.590.1 SINGLEP DELAYED21 TID31 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/3/2024 3:31:02 PM 0.590.1 SINGLEP DELAYED22 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 353ms 9/3/2024 3:31:02 PM 0.590.1 SINGLEP DELAYED23 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 4:08:52 PM 0.590.1 SINGLEP DELAYED24 TID25 World saved in 838 ms 9/3/2024 4:11:23 PM 0.590.1 SINGLEP DELAYED25 TID30 1295ms to read savegame 'Saving/100 doned' to intermediate format. 9/3/2024 4:11:23 PM 0.590.1 SINGLEP DELAYED26 TID30 462ms to process 'Saving/100 doned' data fully. 9/3/2024 4:11:23 PM 0.590.1 SINGLEP DELAYED27 TID30 Loaded tiles: 807 (841 cells) 9/3/2024 4:11:24 PM 0.590.1 SINGLEP DELAYED28 TID20 Finished RunGameStartOnBGThread in 73ms. We have 27197 total items. 9/3/2024 4:11:24 PM 0.590.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/3/2024 4:11:25 PM 0.590.1 SINGLEP DELAYED29 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 360ms 9/3/2024 4:11:25 PM 0.590.1 SINGLEP DELAYED30 TID35 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 5:10:16 PM 0.590.1 SINGLEP DELAYED31 TID21 World saved in 802 ms 9/3/2024 6:01:07 PM 0.590.1 SINGLEP DELAYED32 TID36 1119ms to read savegame 'Saving/29360_Save' to intermediate format. 9/3/2024 6:01:07 PM 0.590.1 SINGLEP DELAYED33 TID36 469ms to process 'Saving/29360_Save' data fully. 9/3/2024 6:01:07 PM 0.590.1 SINGLEP DELAYED34 TID36 Loaded tiles: 807 (841 cells) 9/3/2024 6:01:08 PM 0.590.1 SINGLEP DELAYED35 TID37 Finished RunGameStartOnBGThread in 75ms. We have 27197 total items. 9/3/2024 6:01:09 PM 0.590.1 SINGLEP DELAYED36 TID36 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 389ms 9/3/2024 6:01:09 PM 0.590.1 SINGLEP DELAYED37 TID36 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 7:18:12 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/3/2024 7:18:13 PM SINGLEP Opening Eyes (0.0999s) 9/3/2024 7:18:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2024 7:18:12 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/3/2024 7:18:12 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Examining Inner Self (0.1939s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Returning King (0.0060s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 28ms 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Check For Extra Squires (0.3950s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 361ms 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0281s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0250s) 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/3/2024 7:18:13 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/3/2024 7:18:14 PM 0.590.1 SINGLEP Disperse Diaspora (0.4519s) 9/3/2024 7:18:14 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0440s) 9/3/2024 7:18:14 PM 0.590.1 SINGLEP Reassure Self (0.0115s) 9/3/2024 7:18:14 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2687s) 9/3/2024 7:18:15 PM 0.590.1 SINGLEP Sound Search (1.2859s) 9/3/2024 7:18:15 PM 0.590.1 SINGLEP Polishing Stones (0.0532s) 9/3/2024 7:18:16 PM 0.590.1 SINGLEP Making Connections (0.2067s) 9/3/2024 7:18:16 PM 0.590.1 SINGLEP 3.1 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.3s) 9/3/2024 7:18:16 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/3/2024 7:18:16 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/3/2024 7:18:16 PM 0.590.1 SINGLEP DELAYED3 TID33 Finished loading all LevelType contents in 0.2s 9/3/2024 7:18:16 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/3/2024 7:18:16 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/3/2024 7:18:16 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/3/2024 7:18:16 PM 0.590.1 SINGLEP DELAYED4 TID34 3.7 seconds total load time and post-editing time. 9/3/2024 7:18:16 PM 0.590.1 SINGLEP 560 materials found. 9/3/2024 7:18:16 PM 0.590.1 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 273ms 9/3/2024 7:18:41 PM 0.590.1 SINGLEP DELAYED6 TID19 1443ms to read savegame 'Saving/29360_Save' to intermediate format. 9/3/2024 7:18:41 PM 0.590.1 SINGLEP DELAYED7 TID19 670ms to process 'Saving/29360_Save' data fully. 9/3/2024 7:18:41 PM 0.590.1 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 9/3/2024 7:18:43 PM 0.590.1 SINGLEP DELAYED9 TID13 Finished RunGameStartOnBGThread in 988ms. We have 27197 total items. 9/3/2024 7:18:45 PM 0.590.1 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 351ms 9/3/2024 7:18:45 PM 0.590.1 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 7:27:26 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/3/2024 7:27:26 PM SINGLEP Opening Eyes (0.1020s) 9/3/2024 7:27:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2024 7:27:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/3/2024 7:27:26 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Examining Inner Self (0.2007s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Returning King (0.0040s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 23ms 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Check For Extra Squires (0.3405s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 314ms 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0336s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0175s) 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/3/2024 7:27:27 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/3/2024 7:27:28 PM 0.590.1 SINGLEP Disperse Diaspora (0.4700s) 9/3/2024 7:27:28 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0446s) 9/3/2024 7:27:28 PM 0.590.1 SINGLEP Reassure Self (0.0125s) 9/3/2024 7:27:28 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.3113s) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Sound Search (0.9345s) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Polishing Stones (0.0430s) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Making Connections (0.1580s) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/3/2024 7:27:29 PM 0.590.1 SINGLEP DELAYED3 TID25 Finished loading all LevelType contents in 0.2s 9/3/2024 7:27:29 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/3/2024 7:27:30 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/3/2024 7:27:30 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/3/2024 7:27:30 PM 0.590.1 SINGLEP DELAYED4 TID14 3.3 seconds total load time and post-editing time. 9/3/2024 7:27:30 PM 0.590.1 SINGLEP 560 materials found. 9/3/2024 7:27:30 PM 0.590.1 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 281ms 9/3/2024 7:49:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/3/2024 7:49:27 PM SINGLEP Opening Eyes (0.1026s) 9/3/2024 7:49:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2024 7:49:27 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/3/2024 7:49:27 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/3/2024 7:49:27 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/3/2024 7:49:27 PM 0.590.1 SINGLEP Examining Inner Self (0.2039s) 9/3/2024 7:49:27 PM 0.590.1 SINGLEP Returning King (0.0051s) 9/3/2024 7:49:27 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 22ms 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Check For Extra Squires (0.3534s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 328ms 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0245s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0168s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Disperse Diaspora (0.4173s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0451s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Reassure Self (0.0156s) 9/3/2024 7:49:28 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.3241s) 9/3/2024 7:49:29 PM 0.590.1 SINGLEP Sound Search (0.9203s) 9/3/2024 7:49:29 PM 0.590.1 SINGLEP Polishing Stones (0.0420s) 9/3/2024 7:49:30 PM 0.590.1 SINGLEP Making Connections (0.1356s) 9/3/2024 7:49:30 PM 0.590.1 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/3/2024 7:49:30 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/3/2024 7:49:30 PM 0.590.1 SINGLEP Linked all icons to rows in 10ms. 9/3/2024 7:49:30 PM 0.590.1 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/3/2024 7:49:30 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/3/2024 7:49:30 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/3/2024 7:49:30 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/3/2024 7:49:30 PM 0.590.1 SINGLEP DELAYED4 TID6 3.3 seconds total load time and post-editing time. 9/3/2024 7:49:30 PM 0.590.1 SINGLEP 560 materials found. 9/3/2024 7:49:31 PM 0.590.1 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 363ms 9/3/2024 7:50:35 PM 0.590.1 SINGLEP DELAYED6 TID22 1208ms to read savegame 'Saving/29360_Save' to intermediate format. 9/3/2024 7:50:36 PM 0.590.1 SINGLEP DELAYED7 TID22 730ms to process 'Saving/29360_Save' data fully. 9/3/2024 7:50:36 PM 0.590.1 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 9/3/2024 7:50:37 PM 0.590.1 SINGLEP DELAYED9 TID35 Finished RunGameStartOnBGThread in 794ms. We have 27197 total items. 9/3/2024 7:50:38 PM 0.590.1 SINGLEP DELAYED10 TID6 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 402ms 9/3/2024 7:50:38 PM 0.590.1 SINGLEP DELAYED11 TID6 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 9:00:45 PM 0.590.1 SINGLEP DELAYED12 TID9 1196ms to read savegame 'Saving/5. Tents eliminated' to intermediate format. 9/3/2024 9:00:45 PM 0.590.1 SINGLEP DELAYED13 TID9 459ms to process 'Saving/5. Tents eliminated' data fully. 9/3/2024 9:00:45 PM 0.590.1 SINGLEP DELAYED14 TID9 Loaded tiles: 807 (841 cells) 9/3/2024 9:00:46 PM 0.590.1 SINGLEP DELAYED15 TID8 Finished RunGameStartOnBGThread in 235ms. We have 31380 total items. 9/3/2024 9:00:47 PM 0.590.1 SINGLEP DELAYED16 TID32 Finished adding outdoor spots 441 cells, adding 40139 spots in the process. This took 435ms 9/3/2024 9:00:47 PM 0.590.1 SINGLEP DELAYED17 TID32 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/3/2024 9:38:19 PM 0.590.1 SINGLEP DELAYED18 TID12 1212ms to read savegame 'Saving/100 doned' to intermediate format. 9/3/2024 9:38:19 PM 0.590.1 SINGLEP DELAYED19 TID12 471ms to process 'Saving/100 doned' data fully. 9/3/2024 9:38:19 PM 0.590.1 SINGLEP DELAYED20 TID12 Loaded tiles: 807 (841 cells) 9/3/2024 9:38:20 PM 0.590.1 SINGLEP DELAYED21 TID27 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/3/2024 9:38:21 PM 0.590.1 SINGLEP DELAYED22 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 9/3/2024 9:38:21 PM 0.590.1 SINGLEP DELAYED23 TID13 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 3:07:16 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/4/2024 3:07:16 PM SINGLEP Opening Eyes (0.1152s) 9/4/2024 3:07:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/4/2024 3:07:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/4/2024 3:07:16 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/4/2024 3:07:16 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/4/2024 3:07:16 PM 0.590.1 SINGLEP Examining Inner Self (0.2058s) 9/4/2024 3:07:16 PM 0.590.1 SINGLEP Returning King (0.0055s) 9/4/2024 3:07:16 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 97ms 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Check For Extra Squires (0.4892s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 388ms 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0256s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0184s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Disperse Diaspora (0.4635s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0471s) 9/4/2024 3:07:17 PM 0.590.1 SINGLEP Reassure Self (0.0150s) 9/4/2024 3:07:18 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.5634s) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP Sound Search (2.3316s) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP Polishing Stones (0.0538s) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP Making Connections (0.1564s) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP 4.5 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.6s) Sound Search (2.3s) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/4/2024 3:07:20 PM 0.590.1 SINGLEP Linked all icons to rows in 14ms. 9/4/2024 3:07:21 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/4/2024 3:07:21 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/4/2024 3:07:21 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/4/2024 3:07:20 PM 0.590.1 SINGLEP DELAYED3 TID14 Finished loading all LevelType contents in 0.2s 9/4/2024 3:07:21 PM 0.590.1 SINGLEP DELAYED4 TID32 4.8 seconds total load time and post-editing time. 9/4/2024 3:07:21 PM 0.590.1 SINGLEP 560 materials found. 9/4/2024 3:07:21 PM 0.590.1 SINGLEP DELAYED5 TID5 1,463 pools initialized with 466,005 items in 391ms 9/4/2024 3:07:59 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/4/2024 3:07:59 PM SINGLEP Opening Eyes (0.0997s) 9/4/2024 3:07:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/4/2024 3:07:59 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/4/2024 3:07:59 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Examining Inner Self (0.1884s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Returning King (0.0050s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 18ms 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Check For Extra Squires (0.3468s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 324ms 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0005s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0330s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0281s) 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/4/2024 3:07:59 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/4/2024 3:08:00 PM 0.590.1 SINGLEP Disperse Diaspora (0.4097s) 9/4/2024 3:08:00 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0451s) 9/4/2024 3:08:00 PM 0.590.1 SINGLEP Reassure Self (0.0105s) 9/4/2024 3:08:00 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2914s) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Sound Search (1.0049s) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Polishing Stones (0.0440s) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Making Connections (0.1520s) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/4/2024 3:08:01 PM 0.590.1 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/4/2024 3:08:01 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/4/2024 3:08:02 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/4/2024 3:08:02 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/4/2024 3:08:02 PM 0.590.1 SINGLEP DELAYED4 TID8 3.3 seconds total load time and post-editing time. 9/4/2024 3:08:02 PM 0.590.1 SINGLEP 560 materials found. 9/4/2024 3:08:02 PM 0.590.1 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 265ms 9/4/2024 3:38:46 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/4/2024 3:38:46 PM SINGLEP Opening Eyes (0.0977s) 9/4/2024 3:38:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/4/2024 3:38:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/4/2024 3:38:46 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/4/2024 3:38:46 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/4/2024 3:38:46 PM 0.590.1 SINGLEP Examining Inner Self (0.0527s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Returning King (0.1391s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 20ms 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Check For Extra Squires (0.3017s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 279ms 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0323s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0263s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Disperse Diaspora (0.3911s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0421s) 9/4/2024 3:38:47 PM 0.590.1 SINGLEP Reassure Self (0.0100s) 9/4/2024 3:38:48 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2460s) 9/4/2024 3:38:48 PM 0.590.1 SINGLEP Sound Search (0.9226s) 9/4/2024 3:38:49 PM 0.590.1 SINGLEP Polishing Stones (0.0419s) 9/4/2024 3:38:49 PM 0.590.1 SINGLEP Making Connections (0.1360s) 9/4/2024 3:38:49 PM 0.590.1 SINGLEP 2.5 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Sound Search (0.9s) 9/4/2024 3:38:49 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/4/2024 3:38:49 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/4/2024 3:38:49 PM 0.590.1 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 9/4/2024 3:38:49 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/4/2024 3:38:49 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/4/2024 3:38:50 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/4/2024 3:38:49 PM 0.590.1 SINGLEP DELAYED4 TID8 3.1 seconds total load time and post-editing time. 9/4/2024 3:38:50 PM 0.590.1 SINGLEP 560 materials found. 9/4/2024 3:38:50 PM 0.590.1 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 242ms 9/4/2024 3:59:28 PM 0.590.1 SINGLEP DELAYED6 TID37 Will generate map: 440 cells targeted. Existing tile count: 0 9/4/2024 3:59:30 PM 0.590.1 SINGLEP DELAYED7 TID27 Generated names for 372 pois with missing names. 9/4/2024 3:59:30 PM 0.590.1 SINGLEP DELAYED8 TID27 Finished FillAnyMissingSimBuildings, we had 32290 new buildings, and 32290 total items. SkippedBuildings: 0 AddedBuildings: 32290 CellCountChecked: 841 9/4/2024 3:59:30 PM 0.590.1 SINGLEP DELAYED9 TID5 InitializePopulation WAS needed, 32290 buildings to handle. 9/4/2024 3:59:31 PM 0.590.1 SINGLEP DELAYED10 TID27 Finished RunGameStartOnBGThread in 597ms. We have 32290 total items. 9/4/2024 3:59:32 PM 0.590.1 SINGLEP DELAYED11 TID21 World saved in 861 ms 9/4/2024 3:59:33 PM 0.590.1 SINGLEP DELAYED12 TID11 Finished adding outdoor spots 841 cells, adding 74801 spots in the process. This took 564ms 9/4/2024 3:59:33 PM 0.590.1 SINGLEP DELAYED13 TID11 Finished adding initial NPC Guards for 382 pois, adding 513 guard NPCs in the process. This took 125ms 9/4/2024 4:00:34 PM 0.590.1 SINGLEP DELAYED14 TID18 World saved in 778 ms 9/4/2024 4:01:51 PM 0.590.1 SINGLEP DELAYED15 TID19 World saved in 781 ms 9/4/2024 4:02:01 PM 0.590.1 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 49 9/4/2024 4:02:34 PM 0.590.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/4/2024 4:04:09 PM 0.590.1 SINGLEP DELAYED16 TID9 World saved in 818 ms 9/4/2024 4:05:40 PM 0.590.1 SINGLEP DELAYED17 TID18 World saved in 831 ms 9/4/2024 4:06:53 PM 0.590.1 SINGLEP DELAYED18 TID35 World saved in 774 ms 9/4/2024 4:08:00 PM 0.590.1 SINGLEP DELAYED19 TID32 World saved in 777 ms 9/4/2024 4:08:15 PM 0.590.1 SINGLEP DELAYED20 TID37 World saved in 811 ms 9/4/2024 4:08:40 PM 0.590.1 SINGLEP DELAYED21 TID18 World saved in 795 ms 9/4/2024 4:09:38 PM 0.590.1 SINGLEP DELAYED22 TID22 World saved in 811 ms 9/4/2024 4:10:54 PM 0.590.1 SINGLEP DELAYED23 TID9 World saved in 804 ms 9/4/2024 4:11:21 PM 0.590.1 SINGLEP DELAYED24 TID13 World saved in 804 ms 9/4/2024 4:11:45 PM 0.590.1 SINGLEP DELAYED25 TID36 World saved in 817 ms 9/4/2024 4:12:15 PM 0.590.1 SINGLEP DELAYED26 TID17 World saved in 816 ms 9/4/2024 4:13:21 PM 0.590.1 SINGLEP DELAYED27 TID19 World saved in 816 ms 9/4/2024 4:13:28 PM 0.590.1 SINGLEP DELAYED28 TID5 World saved in 853 ms 9/4/2024 4:14:02 PM 0.590.1 SINGLEP DELAYED29 TID31 World saved in 830 ms 9/4/2024 4:15:00 PM 0.590.1 SINGLEP DELAYED30 TID8 World saved in 818 ms 9/4/2024 4:15:19 PM 0.590.1 SINGLEP DELAYED31 TID23 World saved in 816 ms 9/4/2024 4:15:45 PM 0.590.1 SINGLEP DELAYED32 TID12 World saved in 814 ms 9/4/2024 4:16:19 PM 0.590.1 SINGLEP DELAYED33 TID13 World saved in 814 ms 9/4/2024 4:16:57 PM 0.590.1 SINGLEP DELAYED34 TID32 World saved in 819 ms 9/4/2024 4:17:51 PM 0.590.1 SINGLEP DELAYED35 TID24 World saved in 824 ms 9/4/2024 4:17:58 PM 0.590.1 SINGLEP DELAYED36 TID7 World saved in 836 ms 9/4/2024 4:18:13 PM 0.590.1 SINGLEP DELAYED37 TID5 World saved in 839 ms 9/4/2024 4:18:30 PM 0.590.1 SINGLEP DELAYED38 TID20 World saved in 841 ms 9/4/2024 4:18:37 PM 0.590.1 SINGLEP DELAYED39 TID25 World saved in 832 ms 9/4/2024 4:19:14 PM 0.590.1 SINGLEP DELAYED40 TID29 World saved in 879 ms 9/4/2024 4:20:07 PM 0.590.1 SINGLEP DELAYED41 TID30 World saved in 839 ms 9/4/2024 4:20:49 PM 0.590.1 SINGLEP DELAYED42 TID31 World saved in 832 ms 9/4/2024 4:21:45 PM 0.590.1 SINGLEP DELAYED43 TID12 World saved in 845 ms 9/4/2024 4:21:58 PM 0.590.1 SINGLEP DELAYED44 TID16 World saved in 862 ms 9/4/2024 4:22:00 PM 0.590.1 SINGLEP DELAYED45 TID34 World saved in 913 ms 9/4/2024 4:24:07 PM 0.590.1 SINGLEP DELAYED46 TID12 World saved in 857 ms 9/4/2024 4:24:57 PM 0.590.1 SINGLEP DELAYED47 TID17 World saved in 897 ms 9/4/2024 4:25:36 PM 0.590.1 SINGLEP DELAYED48 TID13 World saved in 887 ms 9/4/2024 4:27:19 PM 0.590.1 SINGLEP DELAYED49 TID8 World saved in 888 ms 9/4/2024 4:27:57 PM 0.590.1 SINGLEP DELAYED50 TID23 World saved in 894 ms 9/4/2024 4:28:47 PM 0.590.1 SINGLEP DELAYED51 TID28 World saved in 848 ms 9/4/2024 4:28:49 PM 0.590.1 SINGLEP DELAYED52 TID31 World saved in 873 ms 9/4/2024 4:29:23 PM 0.590.1 SINGLEP DELAYED53 TID26 World saved in 875 ms 9/4/2024 4:30:12 PM 0.590.1 SINGLEP DELAYED54 TID37 World saved in 867 ms 9/4/2024 4:31:46 PM 0.590.1 SINGLEP DELAYED55 TID18 World saved in 859 ms 9/4/2024 4:32:43 PM 0.590.1 SINGLEP DELAYED56 TID12 World saved in 921 ms 9/4/2024 4:34:15 PM 0.590.1 SINGLEP DELAYED57 TID22 World saved in 902 ms 9/4/2024 4:35:12 PM 0.590.1 SINGLEP DELAYED58 TID22 World saved in 870 ms 9/4/2024 4:35:33 PM 0.590.1 SINGLEP DELAYED59 TID16 World saved in 876 ms 9/4/2024 4:36:14 PM 0.590.1 SINGLEP DELAYED60 TID8 World saved in 961 ms 9/4/2024 4:36:51 PM 0.590.1 SINGLEP DELAYED61 TID26 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 9/4/2024 4:37:22 PM 0.590.1 SINGLEP DELAYED62 TID12 World saved in 898 ms 9/4/2024 4:37:29 PM 0.590.1 SINGLEP DELAYED63 TID32 World saved in 912 ms 9/4/2024 4:37:48 PM 0.590.1 SINGLEP DELAYED64 TID37 World saved in 966 ms 9/4/2024 4:37:59 PM 0.590.1 SINGLEP DELAYED65 TID29 World saved in 905 ms 9/4/2024 4:38:06 PM 0.590.1 SINGLEP DELAYED66 TID8 World saved in 887 ms 9/4/2024 4:38:38 PM 0.590.1 SINGLEP DELAYED67 TID29 World saved in 916 ms 9/4/2024 4:38:45 PM 0.590.1 SINGLEP DELAYED68 TID31 World saved in 910 ms 9/4/2024 4:38:48 PM 0.590.1 SINGLEP DELAYED69 TID20 World saved in 921 ms 9/4/2024 4:39:01 PM 0.590.1 SINGLEP DELAYED70 TID17 World saved in 1,152 ms 9/4/2024 4:39:03 PM 0.590.1 SINGLEP DELAYED71 TID27 World saved in 1,068 ms 9/4/2024 4:39:10 PM 0.590.1 SINGLEP DELAYED72 TID24 World saved in 925 ms 9/4/2024 6:29:45 PM 0.590.1 SINGLEP DELAYED73 TID36 1687ms to read savegame 'speemd/Autosave Landing Turn 174' to intermediate format. 9/4/2024 6:29:45 PM 0.590.1 SINGLEP DELAYED74 TID36 488ms to process 'speemd/Autosave Landing Turn 174' data fully. 9/4/2024 6:29:45 PM 0.590.1 SINGLEP DELAYED75 TID36 Loaded tiles: 807 (841 cells) 9/4/2024 6:29:45 PM 0.590.1 SINGLEP DELAYED76 TID25 Finished RunGameStartOnBGThread in 71ms. We have 30016 total items. 9/4/2024 6:29:47 PM 0.590.1 SINGLEP DELAYED77 TID27 Finished adding outdoor spots 441 cells, adding 41 spots in the process. This took 392ms 9/4/2024 6:29:47 PM 0.590.1 SINGLEP DELAYED78 TID27 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:29:51 PM 0.590.1 SINGLEP DELAYED79 TID5 990ms to read savegame 'speemd/Autosave Landing Turn 171' to intermediate format. 9/4/2024 6:29:52 PM 0.590.1 SINGLEP DELAYED80 TID5 536ms to process 'speemd/Autosave Landing Turn 171' data fully. 9/4/2024 6:29:52 PM 0.590.1 SINGLEP DELAYED81 TID5 Loaded tiles: 807 (841 cells) 9/4/2024 6:29:52 PM 0.590.1 SINGLEP DELAYED82 TID35 Finished RunGameStartOnBGThread in 71ms. We have 30357 total items. 9/4/2024 6:29:53 PM 0.590.1 SINGLEP DELAYED83 TID16 Finished adding outdoor spots 441 cells, adding 44 spots in the process. This took 428ms 9/4/2024 6:29:53 PM 0.590.1 SINGLEP DELAYED84 TID16 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:30:55 PM 0.590.1 SINGLEP DELAYED85 TID30 1101ms to read savegame 'speemd/Autosave Landing Turn 171' to intermediate format. 9/4/2024 6:30:56 PM 0.590.1 SINGLEP DELAYED86 TID30 479ms to process 'speemd/Autosave Landing Turn 171' data fully. 9/4/2024 6:30:56 PM 0.590.1 SINGLEP DELAYED87 TID30 Loaded tiles: 807 (841 cells) 9/4/2024 6:30:56 PM 0.590.1 SINGLEP DELAYED88 TID23 Finished RunGameStartOnBGThread in 75ms. We have 30357 total items. 9/4/2024 6:30:57 PM 0.590.1 SINGLEP DELAYED89 TID13 Finished adding outdoor spots 441 cells, adding 44 spots in the process. This took 390ms 9/4/2024 6:30:57 PM 0.590.1 SINGLEP DELAYED90 TID13 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:31:10 PM 0.590.1 SINGLEP DELAYED91 TID17 World saved in 892 ms 9/4/2024 6:41:01 PM 0.590.1 SINGLEP DELAYED92 TID23 World saved in 945 ms 9/4/2024 6:42:52 PM 0.590.1 SINGLEP DELAYED93 TID12 1165ms to read savegame 'speemd/Autosave Landing Turn 174' to intermediate format. 9/4/2024 6:42:53 PM 0.590.1 SINGLEP DELAYED94 TID12 491ms to process 'speemd/Autosave Landing Turn 174' data fully. 9/4/2024 6:42:53 PM 0.590.1 SINGLEP DELAYED95 TID12 Loaded tiles: 807 (841 cells) 9/4/2024 6:42:54 PM 0.590.1 SINGLEP DELAYED96 TID18 Finished RunGameStartOnBGThread in 67ms. We have 30357 total items. 9/4/2024 6:42:55 PM 0.590.1 SINGLEP DELAYED97 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 370ms 9/4/2024 6:42:55 PM 0.590.1 SINGLEP DELAYED98 TID20 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:52:54 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/4/2024 6:52:55 PM SINGLEP Opening Eyes (0.1012s) 9/4/2024 6:52:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/4/2024 6:52:54 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/4/2024 6:52:54 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Examining Inner Self (0.1927s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Returning King (0.0041s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 21ms 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Check For Extra Squires (0.3311s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 306ms 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0350s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0284s) 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/4/2024 6:52:55 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/4/2024 6:52:56 PM 0.590.1 SINGLEP Disperse Diaspora (0.4160s) 9/4/2024 6:52:56 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0465s) 9/4/2024 6:52:56 PM 0.590.1 SINGLEP Reassure Self (0.0116s) 9/4/2024 6:52:56 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2596s) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Sound Search (1.0140s) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Polishing Stones (0.0427s) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Making Connections (0.1355s) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Linked all icons to rows in 10ms. 9/4/2024 6:52:57 PM 0.590.1 SINGLEP DELAYED3 TID32 Finished loading all LevelType contents in 0.2s 9/4/2024 6:52:57 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/4/2024 6:52:58 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/4/2024 6:52:58 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/4/2024 6:52:58 PM 0.590.1 SINGLEP DELAYED4 TID25 3.3 seconds total load time and post-editing time. 9/4/2024 6:52:58 PM 0.590.1 SINGLEP 560 materials found. 9/4/2024 6:52:58 PM 0.590.1 SINGLEP DELAYED5 TID28 1,463 pools initialized with 466,005 items in 259ms 9/4/2024 6:53:53 PM 0.590.1 SINGLEP DELAYED6 TID27 1189ms to read savegame 'speemd/Autosave Landing Turn 174' to intermediate format. 9/4/2024 6:53:55 PM 0.590.1 SINGLEP DELAYED7 TID27 1033ms to process 'speemd/Autosave Landing Turn 174' data fully. 9/4/2024 6:53:55 PM 0.590.1 SINGLEP DELAYED8 TID27 Loaded tiles: 807 (841 cells) 9/4/2024 6:53:56 PM 0.590.1 SINGLEP DELAYED9 TID29 Finished RunGameStartOnBGThread in 813ms. We have 30357 total items. 9/4/2024 6:53:56 PM 0.590.1 SINGLEP DELAYED10 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 365ms 9/4/2024 6:53:56 PM 0.590.1 SINGLEP DELAYED11 TID23 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:57:34 PM 0.590.1 SINGLEP DELAYED12 TID27 1104ms to read savegame 'Saving/100 done and debug' to intermediate format. 9/4/2024 6:57:34 PM 0.590.1 SINGLEP DELAYED13 TID27 449ms to process 'Saving/100 done and debug' data fully. 9/4/2024 6:57:34 PM 0.590.1 SINGLEP DELAYED14 TID27 Loaded tiles: 807 (841 cells) 9/4/2024 6:57:35 PM 0.590.1 SINGLEP DELAYED15 TID29 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 9/4/2024 6:57:36 PM 0.590.1 SINGLEP DELAYED16 TID17 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 9/4/2024 6:57:36 PM 0.590.1 SINGLEP DELAYED17 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:59:24 PM 0.590.1 SINGLEP DELAYED18 TID27 1104ms to read savegame 'Saving/100 done and debug' to intermediate format. 9/4/2024 6:59:25 PM 0.590.1 SINGLEP DELAYED19 TID27 459ms to process 'Saving/100 done and debug' data fully. 9/4/2024 6:59:25 PM 0.590.1 SINGLEP DELAYED20 TID27 Loaded tiles: 807 (841 cells) 9/4/2024 6:59:26 PM 0.590.1 SINGLEP DELAYED21 TID37 Finished RunGameStartOnBGThread in 67ms. We have 27198 total items. 9/4/2024 6:59:27 PM 0.590.1 SINGLEP DELAYED22 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 383ms 9/4/2024 6:59:27 PM 0.590.1 SINGLEP DELAYED23 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 6:59:50 PM 0.590.1 SINGLEP DELAYED24 TID37 1356ms to read savegame 'Saving/100 done and debug' to intermediate format. 9/4/2024 6:59:50 PM 0.590.1 SINGLEP DELAYED25 TID37 430ms to process 'Saving/100 done and debug' data fully. 9/4/2024 6:59:50 PM 0.590.1 SINGLEP DELAYED26 TID37 Loaded tiles: 807 (841 cells) 9/4/2024 6:59:50 PM 0.590.1 SINGLEP DELAYED27 TID34 Finished RunGameStartOnBGThread in 73ms. We have 27198 total items. 9/4/2024 6:59:52 PM 0.590.1 SINGLEP DELAYED28 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 360ms 9/4/2024 6:59:52 PM 0.590.1 SINGLEP DELAYED29 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 7:00:39 PM 0.590.1 SINGLEP DELAYED30 TID23 1078ms to read savegame 'Saving/100 done and debug' to intermediate format. 9/4/2024 7:00:40 PM 0.590.1 SINGLEP DELAYED31 TID23 454ms to process 'Saving/100 done and debug' data fully. 9/4/2024 7:00:40 PM 0.590.1 SINGLEP DELAYED32 TID23 Loaded tiles: 807 (841 cells) 9/4/2024 7:00:40 PM 0.590.1 SINGLEP DELAYED33 TID28 Finished RunGameStartOnBGThread in 253ms. We have 27198 total items. 9/4/2024 7:00:41 PM 0.590.1 SINGLEP DELAYED34 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 363ms 9/4/2024 7:00:41 PM 0.590.1 SINGLEP DELAYED35 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 7:03:58 PM 0.590.1 SINGLEP DELAYED36 TID6 1180ms to read savegame 'Saving/100 done and debug' to intermediate format. 9/4/2024 7:03:58 PM 0.590.1 SINGLEP DELAYED37 TID6 469ms to process 'Saving/100 done and debug' data fully. 9/4/2024 7:03:58 PM 0.590.1 SINGLEP DELAYED38 TID6 Loaded tiles: 807 (841 cells) 9/4/2024 7:03:59 PM 0.590.1 SINGLEP DELAYED39 TID38 Finished RunGameStartOnBGThread in 78ms. We have 27198 total items. 9/4/2024 7:04:00 PM 0.590.1 SINGLEP DELAYED40 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 9/4/2024 7:04:00 PM 0.590.1 SINGLEP DELAYED41 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 7:04:09 PM 0.590.1 SINGLEP DELAYED42 TID14 World saved in 822 ms 9/4/2024 8:39:22 PM 0.590.1 SINGLEP DELAYED43 TID29 1071ms to read savegame 'Saving/29366_Save' to intermediate format. 9/4/2024 8:39:22 PM 0.590.1 SINGLEP DELAYED44 TID29 453ms to process 'Saving/29366_Save' data fully. 9/4/2024 8:39:22 PM 0.590.1 SINGLEP DELAYED45 TID29 Loaded tiles: 807 (841 cells) 9/4/2024 8:39:23 PM 0.590.1 SINGLEP DELAYED46 TID25 Finished RunGameStartOnBGThread in 66ms. We have 27198 total items. 9/4/2024 8:39:24 PM 0.590.1 SINGLEP DELAYED47 TID12 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 352ms 9/4/2024 8:39:24 PM 0.590.1 SINGLEP DELAYED48 TID12 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 8:48:45 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/4/2024 8:48:45 PM SINGLEP Opening Eyes (0.1023s) 9/4/2024 8:48:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/4/2024 8:48:45 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/4/2024 8:48:45 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/4/2024 8:48:45 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/4/2024 8:48:45 PM 0.590.1 SINGLEP Examining Inner Self (0.0548s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Returning King (0.1442s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 23ms 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Check For Extra Squires (0.3350s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 308ms 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0360s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0275s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Disperse Diaspora (0.4115s) 9/4/2024 8:48:46 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0471s) 9/4/2024 8:48:47 PM 0.590.1 SINGLEP Reassure Self (0.0214s) 9/4/2024 8:48:47 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2798s) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Sound Search (0.9843s) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Polishing Stones (0.0427s) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Making Connections (0.1363s) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/4/2024 8:48:48 PM 0.590.1 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.2s 9/4/2024 8:48:48 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/4/2024 8:48:49 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/4/2024 8:48:49 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/4/2024 8:48:49 PM 0.590.1 SINGLEP DELAYED4 TID23 3.3 seconds total load time and post-editing time. 9/4/2024 8:48:49 PM 0.590.1 SINGLEP 560 materials found. 9/4/2024 8:48:49 PM 0.590.1 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 261ms 9/4/2024 9:22:29 PM 0.590.1 SINGLEP DELAYED6 TID29 1175ms to read savegame 'speemd/Autosave Landing Turn 135' to intermediate format. 9/4/2024 9:22:29 PM 0.590.1 SINGLEP DELAYED7 TID29 762ms to process 'speemd/Autosave Landing Turn 135' data fully. 9/4/2024 9:22:29 PM 0.590.1 SINGLEP DELAYED8 TID29 Loaded tiles: 807 (841 cells) 9/4/2024 9:22:30 PM 0.590.1 SINGLEP DELAYED9 TID22 Finished FillAnyMissingSimBuildings, we had 34 new buildings, and 31269 total items. SkippedBuildings: 31235 AddedBuildings: 34 CellCountChecked: 841 9/4/2024 9:22:31 PM 0.590.1 SINGLEP DELAYED10 TID22 Finished RunGameStartOnBGThread in 518ms. We have 31269 total items. 9/4/2024 9:22:32 PM 0.590.1 SINGLEP DELAYED11 TID26 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 392ms 9/4/2024 9:22:32 PM 0.590.1 SINGLEP DELAYED12 TID26 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:22:48 PM 0.590.1 SINGLEP DELAYED13 TID28 Will generate map: 440 cells targeted. Existing tile count: 0 9/4/2024 9:22:51 PM 0.590.1 SINGLEP DELAYED14 TID14 Generated names for 347 pois with missing names. 9/4/2024 9:22:51 PM 0.590.1 SINGLEP DELAYED15 TID14 Finished FillAnyMissingSimBuildings, we had 31814 new buildings, and 31814 total items. SkippedBuildings: 0 AddedBuildings: 31814 CellCountChecked: 841 9/4/2024 9:22:51 PM 0.590.1 SINGLEP DELAYED16 TID26 InitializePopulation WAS needed, 31814 buildings to handle. 9/4/2024 9:22:51 PM 0.590.1 SINGLEP DELAYED17 TID14 Finished RunGameStartOnBGThread in 80ms. We have 31814 total items. 9/4/2024 9:22:52 PM 0.590.1 SINGLEP DELAYED18 TID11 World saved in 658 ms 9/4/2024 9:22:53 PM 0.590.1 SINGLEP DELAYED19 TID33 Finished adding outdoor spots 841 cells, adding 75118 spots in the process. This took 638ms 9/4/2024 9:22:53 PM 0.590.1 SINGLEP DELAYED20 TID33 Finished adding initial NPC Guards for 358 pois, adding 516 guard NPCs in the process. This took 162ms 9/4/2024 9:35:32 PM 0.590.1 SINGLEP DELAYED21 TID28 1060ms to read savegame 'speemd/Autosave Landing Turn 90' to intermediate format. 9/4/2024 9:35:33 PM 0.590.1 SINGLEP DELAYED22 TID28 477ms to process 'speemd/Autosave Landing Turn 90' data fully. 9/4/2024 9:35:33 PM 0.590.1 SINGLEP DELAYED23 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:35:33 PM 0.590.1 SINGLEP DELAYED24 TID6 Finished RunGameStartOnBGThread in 70ms. We have 31352 total items. 9/4/2024 9:35:34 PM 0.590.1 SINGLEP DELAYED25 TID30 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 392ms 9/4/2024 9:35:34 PM 0.590.1 SINGLEP DELAYED26 TID30 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:36:33 PM 0.590.1 SINGLEP DELAYED27 TID28 1063ms to read savegame 'speemd/Autosave Landing Turn 93' to intermediate format. 9/4/2024 9:36:34 PM 0.590.1 SINGLEP DELAYED28 TID28 480ms to process 'speemd/Autosave Landing Turn 93' data fully. 9/4/2024 9:36:34 PM 0.590.1 SINGLEP DELAYED29 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:36:34 PM 0.590.1 SINGLEP DELAYED30 TID33 Finished RunGameStartOnBGThread in 144ms. We have 31352 total items. 9/4/2024 9:36:35 PM 0.590.1 SINGLEP DELAYED31 TID11 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 390ms 9/4/2024 9:36:35 PM 0.590.1 SINGLEP DELAYED32 TID11 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:36:39 PM 0.590.1 SINGLEP DELAYED33 TID35 1361ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:36:40 PM 0.590.1 SINGLEP DELAYED34 TID35 469ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:36:40 PM 0.590.1 SINGLEP DELAYED35 TID35 Loaded tiles: 807 (841 cells) 9/4/2024 9:36:41 PM 0.590.1 SINGLEP DELAYED36 TID30 Finished RunGameStartOnBGThread in 62ms. We have 31352 total items. 9/4/2024 9:36:42 PM 0.590.1 SINGLEP DELAYED37 TID11 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 390ms 9/4/2024 9:36:42 PM 0.590.1 SINGLEP DELAYED38 TID11 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:36:45 PM 0.590.1 SINGLEP DELAYED39 TID28 1076ms to read savegame 'speemd/Autosave Landing Turn 99' to intermediate format. 9/4/2024 9:36:46 PM 0.590.1 SINGLEP DELAYED40 TID28 479ms to process 'speemd/Autosave Landing Turn 99' data fully. 9/4/2024 9:36:46 PM 0.590.1 SINGLEP DELAYED41 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:36:47 PM 0.590.1 SINGLEP DELAYED42 TID12 Finished RunGameStartOnBGThread in 63ms. We have 31350 total items. 9/4/2024 9:36:48 PM 0.590.1 SINGLEP DELAYED43 TID26 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 389ms 9/4/2024 9:36:48 PM 0.590.1 SINGLEP DELAYED44 TID26 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:42:25 PM 0.590.1 SINGLEP DELAYED45 TID8 1140ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:42:25 PM 0.590.1 SINGLEP DELAYED46 TID8 482ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:42:25 PM 0.590.1 SINGLEP DELAYED47 TID8 Loaded tiles: 807 (841 cells) 9/4/2024 9:42:26 PM 0.590.1 SINGLEP DELAYED48 TID25 Finished RunGameStartOnBGThread in 62ms. We have 31352 total items. 9/4/2024 9:42:28 PM 0.590.1 SINGLEP DELAYED49 TID37 Finished adding outdoor spots 441 cells, adding 19 spots in the process. This took 371ms 9/4/2024 9:42:28 PM 0.590.1 SINGLEP DELAYED50 TID37 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:42:44 PM 0.590.1 SINGLEP DELAYED51 TID21 1370ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:42:45 PM 0.590.1 SINGLEP DELAYED52 TID21 462ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:42:45 PM 0.590.1 SINGLEP DELAYED53 TID21 Loaded tiles: 807 (841 cells) 9/4/2024 9:42:46 PM 0.590.1 SINGLEP DELAYED54 TID6 Finished RunGameStartOnBGThread in 62ms. We have 31352 total items. 9/4/2024 9:42:47 PM 0.590.1 SINGLEP DELAYED55 TID15 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 395ms 9/4/2024 9:42:47 PM 0.590.1 SINGLEP DELAYED56 TID15 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:43:26 PM 0.590.1 SINGLEP DELAYED57 TID23 1067ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:43:26 PM 0.590.1 SINGLEP DELAYED58 TID23 481ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:43:26 PM 0.590.1 SINGLEP DELAYED59 TID23 Loaded tiles: 807 (841 cells) 9/4/2024 9:43:27 PM 0.590.1 SINGLEP DELAYED60 TID6 Finished RunGameStartOnBGThread in 76ms. We have 31352 total items. 9/4/2024 9:43:28 PM 0.590.1 SINGLEP DELAYED61 TID12 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 434ms 9/4/2024 9:43:28 PM 0.590.1 SINGLEP DELAYED62 TID12 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:43:46 PM 0.590.1 SINGLEP DELAYED63 TID28 1331ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:43:46 PM 0.590.1 SINGLEP DELAYED64 TID28 507ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:43:46 PM 0.590.1 SINGLEP DELAYED65 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:43:47 PM 0.590.1 SINGLEP DELAYED66 TID29 Finished RunGameStartOnBGThread in 150ms. We have 31352 total items. 9/4/2024 9:43:48 PM 0.590.1 SINGLEP DELAYED67 TID22 Finished adding outdoor spots 441 cells, adding 18 spots in the process. This took 386ms 9/4/2024 9:43:48 PM 0.590.1 SINGLEP DELAYED68 TID22 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:48:56 PM 0.590.1 SINGLEP DELAYED69 TID28 1134ms to read savegame 'speemd/Autosave Landing Turn 96' to intermediate format. 9/4/2024 9:48:56 PM 0.590.1 SINGLEP DELAYED70 TID28 478ms to process 'speemd/Autosave Landing Turn 96' data fully. 9/4/2024 9:48:56 PM 0.590.1 SINGLEP DELAYED71 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:48:57 PM 0.590.1 SINGLEP DELAYED72 TID21 Finished RunGameStartOnBGThread in 72ms. We have 31352 total items. 9/4/2024 9:48:58 PM 0.590.1 SINGLEP DELAYED73 TID31 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 392ms 9/4/2024 9:48:58 PM 0.590.1 SINGLEP DELAYED74 TID31 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:49:11 PM 0.590.1 SINGLEP DELAYED75 TID11 World saved in 895 ms 9/4/2024 9:49:20 PM 0.590.1 SINGLEP DELAYED76 TID28 1187ms to read savegame 'speemd/Autosave Landing Turn 99' to intermediate format. 9/4/2024 9:49:20 PM 0.590.1 SINGLEP DELAYED77 TID28 480ms to process 'speemd/Autosave Landing Turn 99' data fully. 9/4/2024 9:49:20 PM 0.590.1 SINGLEP DELAYED78 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:49:21 PM 0.590.1 SINGLEP DELAYED79 TID16 Finished RunGameStartOnBGThread in 75ms. We have 31350 total items. 9/4/2024 9:49:22 PM 0.590.1 SINGLEP DELAYED80 TID5 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 399ms 9/4/2024 9:49:22 PM 0.590.1 SINGLEP DELAYED81 TID5 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:49:23 PM 0.590.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/4/2024 9:49:36 PM 0.590.1 SINGLEP DELAYED82 TID32 World saved in 779 ms 9/4/2024 9:49:41 PM 0.590.1 SINGLEP DELAYED83 TID35 1402ms to read savegame 'speemd/Autosave Landing Turn 126' to intermediate format. 9/4/2024 9:49:41 PM 0.590.1 SINGLEP DELAYED84 TID35 470ms to process 'speemd/Autosave Landing Turn 126' data fully. 9/4/2024 9:49:41 PM 0.590.1 SINGLEP DELAYED85 TID35 Loaded tiles: 807 (841 cells) 9/4/2024 9:49:42 PM 0.590.1 SINGLEP DELAYED86 TID38 Finished RunGameStartOnBGThread in 70ms. We have 31355 total items. 9/4/2024 9:49:43 PM 0.590.1 SINGLEP DELAYED87 TID35 Finished adding outdoor spots 441 cells, adding 33 spots in the process. This took 408ms 9/4/2024 9:49:43 PM 0.590.1 SINGLEP DELAYED88 TID35 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:49:52 PM 0.590.1 SINGLEP DELAYED89 TID28 989ms to read savegame 'speemd/Autosave Landing Turn 120' to intermediate format. 9/4/2024 9:49:52 PM 0.590.1 SINGLEP DELAYED90 TID28 624ms to process 'speemd/Autosave Landing Turn 120' data fully. 9/4/2024 9:49:52 PM 0.590.1 SINGLEP DELAYED91 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:49:53 PM 0.590.1 SINGLEP DELAYED92 TID8 Finished RunGameStartOnBGThread in 64ms. We have 31354 total items. 9/4/2024 9:49:55 PM 0.590.1 SINGLEP DELAYED93 TID25 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 409ms 9/4/2024 9:49:55 PM 0.590.1 SINGLEP DELAYED94 TID25 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:49:58 PM 0.590.1 SINGLEP DELAYED95 TID20 1170ms to read savegame 'speemd/Autosave Landing Turn 105' to intermediate format. 9/4/2024 9:49:59 PM 0.590.1 SINGLEP DELAYED96 TID20 477ms to process 'speemd/Autosave Landing Turn 105' data fully. 9/4/2024 9:49:59 PM 0.590.1 SINGLEP DELAYED97 TID20 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:00 PM 0.590.1 SINGLEP DELAYED98 TID27 Finished RunGameStartOnBGThread in 63ms. We have 31351 total items. 9/4/2024 9:50:01 PM 0.590.1 SINGLEP DELAYED99 TID6 Finished adding outdoor spots 441 cells, adding 25 spots in the process. This took 434ms 9/4/2024 9:50:01 PM 0.590.1 SINGLEP DELAYED100 TID6 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:09 PM 0.590.1 SINGLEP DELAYED101 TID35 1481ms to read savegame 'speemd/Autosave Landing Turn 102' to intermediate format. 9/4/2024 9:50:09 PM 0.590.1 SINGLEP DELAYED102 TID35 468ms to process 'speemd/Autosave Landing Turn 102' data fully. 9/4/2024 9:50:09 PM 0.590.1 SINGLEP DELAYED103 TID35 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:09 PM 0.590.1 SINGLEP DELAYED104 TID28 Finished RunGameStartOnBGThread in 68ms. We have 31350 total items. 9/4/2024 9:50:11 PM 0.590.1 SINGLEP DELAYED105 TID32 Finished adding outdoor spots 441 cells, adding 29 spots in the process. This took 377ms 9/4/2024 9:50:11 PM 0.590.1 SINGLEP DELAYED106 TID32 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:18 PM 0.590.1 SINGLEP DELAYED107 TID8 1364ms to read savegame 'speemd/Autosave Landing Turn 108' to intermediate format. 9/4/2024 9:50:19 PM 0.590.1 SINGLEP DELAYED108 TID8 469ms to process 'speemd/Autosave Landing Turn 108' data fully. 9/4/2024 9:50:19 PM 0.590.1 SINGLEP DELAYED109 TID8 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:19 PM 0.590.1 SINGLEP DELAYED110 TID10 Finished RunGameStartOnBGThread in 264ms. We have 31351 total items. 9/4/2024 9:50:20 PM 0.590.1 SINGLEP DELAYED111 TID21 Finished adding outdoor spots 441 cells, adding 29 spots in the process. This took 403ms 9/4/2024 9:50:20 PM 0.590.1 SINGLEP DELAYED112 TID21 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:29 PM 0.590.1 SINGLEP DELAYED113 TID28 1160ms to read savegame 'speemd/Autosave Landing Turn 111' to intermediate format. 9/4/2024 9:50:30 PM 0.590.1 SINGLEP DELAYED114 TID28 496ms to process 'speemd/Autosave Landing Turn 111' data fully. 9/4/2024 9:50:30 PM 0.590.1 SINGLEP DELAYED115 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:30 PM 0.590.1 SINGLEP DELAYED116 TID34 Finished RunGameStartOnBGThread in 74ms. We have 31351 total items. 9/4/2024 9:50:31 PM 0.590.1 SINGLEP DELAYED117 TID22 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 402ms 9/4/2024 9:50:31 PM 0.590.1 SINGLEP DELAYED118 TID22 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:36 PM 0.590.1 SINGLEP DELAYED119 TID21 1457ms to read savegame 'speemd/Autosave Landing Turn 114' to intermediate format. 9/4/2024 9:50:37 PM 0.590.1 SINGLEP DELAYED120 TID21 572ms to process 'speemd/Autosave Landing Turn 114' data fully. 9/4/2024 9:50:37 PM 0.590.1 SINGLEP DELAYED121 TID21 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:38 PM 0.590.1 SINGLEP DELAYED122 TID27 Finished RunGameStartOnBGThread in 67ms. We have 31351 total items. 9/4/2024 9:50:39 PM 0.590.1 SINGLEP DELAYED123 TID6 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 449ms 9/4/2024 9:50:39 PM 0.590.1 SINGLEP DELAYED124 TID6 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:43 PM 0.590.1 SINGLEP DELAYED125 TID23 1387ms to read savegame 'speemd/Autosave Landing Turn 117' to intermediate format. 9/4/2024 9:50:43 PM 0.590.1 SINGLEP DELAYED126 TID23 538ms to process 'speemd/Autosave Landing Turn 117' data fully. 9/4/2024 9:50:43 PM 0.590.1 SINGLEP DELAYED127 TID23 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:44 PM 0.590.1 SINGLEP DELAYED128 TID6 Finished RunGameStartOnBGThread in 319ms. We have 31351 total items. 9/4/2024 9:50:45 PM 0.590.1 SINGLEP DELAYED129 TID12 Finished adding outdoor spots 441 cells, adding 29 spots in the process. This took 399ms 9/4/2024 9:50:45 PM 0.590.1 SINGLEP DELAYED130 TID12 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:48 PM 0.590.1 SINGLEP DELAYED131 TID22 1189ms to read savegame 'speemd/Autosave Landing Turn 120' to intermediate format. 9/4/2024 9:50:48 PM 0.590.1 SINGLEP DELAYED132 TID22 489ms to process 'speemd/Autosave Landing Turn 120' data fully. 9/4/2024 9:50:48 PM 0.590.1 SINGLEP DELAYED133 TID22 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:49 PM 0.590.1 SINGLEP DELAYED134 TID31 Finished RunGameStartOnBGThread in 63ms. We have 31354 total items. 9/4/2024 9:50:51 PM 0.590.1 SINGLEP DELAYED135 TID6 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 381ms 9/4/2024 9:50:51 PM 0.590.1 SINGLEP DELAYED136 TID6 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:50:55 PM 0.590.1 SINGLEP DELAYED137 TID8 1388ms to read savegame 'speemd/Autosave Landing Turn 111' to intermediate format. 9/4/2024 9:50:55 PM 0.590.1 SINGLEP DELAYED138 TID8 465ms to process 'speemd/Autosave Landing Turn 111' data fully. 9/4/2024 9:50:55 PM 0.590.1 SINGLEP DELAYED139 TID8 Loaded tiles: 807 (841 cells) 9/4/2024 9:50:56 PM 0.590.1 SINGLEP DELAYED140 TID11 Finished RunGameStartOnBGThread in 63ms. We have 31351 total items. 9/4/2024 9:50:57 PM 0.590.1 SINGLEP DELAYED141 TID35 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 391ms 9/4/2024 9:50:57 PM 0.590.1 SINGLEP DELAYED142 TID35 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:00 PM 0.590.1 SINGLEP DELAYED143 TID28 1352ms to read savegame 'speemd/Autosave Landing Turn 108' to intermediate format. 9/4/2024 9:51:01 PM 0.590.1 SINGLEP DELAYED144 TID28 476ms to process 'speemd/Autosave Landing Turn 108' data fully. 9/4/2024 9:51:01 PM 0.590.1 SINGLEP DELAYED145 TID28 Loaded tiles: 807 (841 cells) 9/4/2024 9:51:02 PM 0.590.1 SINGLEP DELAYED146 TID27 Finished RunGameStartOnBGThread in 63ms. We have 31351 total items. 9/4/2024 9:51:03 PM 0.590.1 SINGLEP DELAYED147 TID33 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 381ms 9/4/2024 9:51:03 PM 0.590.1 SINGLEP DELAYED148 TID33 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:07 PM 0.590.1 SINGLEP DELAYED149 TID13 1347ms to read savegame 'speemd/Autosave Landing Turn 105' to intermediate format. 9/4/2024 9:51:07 PM 0.590.1 SINGLEP DELAYED150 TID13 469ms to process 'speemd/Autosave Landing Turn 105' data fully. 9/4/2024 9:51:07 PM 0.590.1 SINGLEP DELAYED151 TID13 Loaded tiles: 807 (841 cells) 9/4/2024 9:51:08 PM 0.590.1 SINGLEP DELAYED152 TID20 Finished RunGameStartOnBGThread in 68ms. We have 31351 total items. 9/4/2024 9:51:09 PM 0.590.1 SINGLEP DELAYED153 TID18 Finished adding outdoor spots 441 cells, adding 27 spots in the process. This took 418ms 9/4/2024 9:51:09 PM 0.590.1 SINGLEP DELAYED154 TID18 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:26 PM 0.590.1 SINGLEP DELAYED155 TID26 1449ms to read savegame 'speemd/Autosave Landing Turn 108' to intermediate format. 9/4/2024 9:51:27 PM 0.590.1 SINGLEP DELAYED156 TID26 477ms to process 'speemd/Autosave Landing Turn 108' data fully. 9/4/2024 9:51:27 PM 0.590.1 SINGLEP DELAYED157 TID26 Loaded tiles: 807 (841 cells) 9/4/2024 9:51:27 PM 0.590.1 SINGLEP DELAYED158 TID20 Finished RunGameStartOnBGThread in 70ms. We have 31351 total items. 9/4/2024 9:51:28 PM 0.590.1 SINGLEP DELAYED159 TID38 Finished adding outdoor spots 441 cells, adding 29 spots in the process. This took 422ms 9/4/2024 9:51:28 PM 0.590.1 SINGLEP DELAYED160 TID38 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:32 PM 0.590.1 SINGLEP DELAYED161 TID33 1022ms to read savegame 'speemd/Autosave Landing Turn 102' to intermediate format. 9/4/2024 9:51:32 PM 0.590.1 SINGLEP DELAYED162 TID33 597ms to process 'speemd/Autosave Landing Turn 102' data fully. 9/4/2024 9:51:32 PM 0.590.1 SINGLEP DELAYED163 TID33 Loaded tiles: 807 (841 cells) 9/4/2024 9:51:33 PM 0.590.1 SINGLEP DELAYED164 TID20 Finished RunGameStartOnBGThread in 210ms. We have 31350 total items. 9/4/2024 9:51:34 PM 0.590.1 SINGLEP DELAYED165 TID21 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 402ms 9/4/2024 9:51:34 PM 0.590.1 SINGLEP DELAYED166 TID21 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:40 PM 0.590.1 SINGLEP DELAYED167 TID12 1335ms to read savegame 'speemd/Autosave Landing Turn 105' to intermediate format. 9/4/2024 9:51:40 PM 0.590.1 SINGLEP DELAYED168 TID12 656ms to process 'speemd/Autosave Landing Turn 105' data fully. 9/4/2024 9:51:40 PM 0.590.1 SINGLEP DELAYED169 TID12 Loaded tiles: 807 (841 cells) 9/4/2024 9:51:40 PM 0.590.1 SINGLEP DELAYED170 TID16 Finished RunGameStartOnBGThread in 69ms. We have 31351 total items. 9/4/2024 9:51:42 PM 0.590.1 SINGLEP DELAYED171 TID29 Finished adding outdoor spots 441 cells, adding 28 spots in the process. This took 369ms 9/4/2024 9:51:42 PM 0.590.1 SINGLEP DELAYED172 TID29 Finished adding initial NPC Guards for 280 pois, adding 0 guard NPCs in the process. This took 0ms 9/4/2024 9:51:53 PM 0.590.1 SINGLEP DELAYED173 TID33 World saved in 772 ms 9/5/2024 3:07:55 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/5/2024 3:07:55 PM SINGLEP Opening Eyes (0.1280s) 9/5/2024 3:07:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/5/2024 3:07:55 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/5/2024 3:07:55 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/5/2024 3:07:55 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/5/2024 3:07:55 PM 0.590.1 SINGLEP Examining Inner Self (0.2179s) 9/5/2024 3:07:55 PM 0.590.1 SINGLEP Returning King (0.0050s) 9/5/2024 3:07:55 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 92ms 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Check For Extra Squires (0.4855s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 388ms 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0350s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0185s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Disperse Diaspora (0.5135s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0452s) 9/5/2024 3:07:56 PM 0.590.1 SINGLEP Reassure Self (0.0112s) 9/5/2024 3:07:57 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.5306s) 9/5/2024 3:07:59 PM 0.590.1 SINGLEP Sound Search (2.2887s) 9/5/2024 3:07:59 PM 0.590.1 SINGLEP Polishing Stones (0.0457s) 9/5/2024 3:07:59 PM 0.590.1 SINGLEP Making Connections (0.1545s) 9/5/2024 3:07:59 PM 0.590.1 SINGLEP 4.5 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.5s) Sound Search (2.3s) 9/5/2024 3:08:00 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/5/2024 3:08:00 PM 0.590.1 SINGLEP Linked all icons to rows in 15ms. 9/5/2024 3:08:00 PM 0.590.1 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/5/2024 3:08:00 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/5/2024 3:08:00 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/5/2024 3:08:00 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/5/2024 3:08:00 PM 0.590.1 SINGLEP DELAYED4 TID37 5.0 seconds total load time and post-editing time. 9/5/2024 3:08:00 PM 0.590.1 SINGLEP 560 materials found. 9/5/2024 3:08:00 PM 0.590.1 SINGLEP DELAYED5 TID32 1,463 pools initialized with 466,005 items in 322ms 9/5/2024 3:20:44 PM 0.590.1 SINGLEP DELAYED6 TID26 Will generate map: 440 cells targeted. Existing tile count: 0 9/5/2024 3:20:47 PM 0.590.1 SINGLEP DELAYED7 TID10 Generated names for 365 pois with missing names. 9/5/2024 3:20:47 PM 0.590.1 SINGLEP DELAYED8 TID10 Finished FillAnyMissingSimBuildings, we had 33484 new buildings, and 33484 total items. SkippedBuildings: 0 AddedBuildings: 33484 CellCountChecked: 841 9/5/2024 3:20:47 PM 0.590.1 SINGLEP DELAYED9 TID31 InitializePopulation WAS needed, 33484 buildings to handle. 9/5/2024 3:20:47 PM 0.590.1 SINGLEP DELAYED10 TID10 Finished RunGameStartOnBGThread in 249ms. We have 33484 total items. 9/5/2024 3:20:49 PM 0.590.1 SINGLEP DELAYED11 TID32 World saved in 789 ms 9/5/2024 3:20:49 PM 0.590.1 SINGLEP DELAYED12 TID25 Finished adding outdoor spots 841 cells, adding 75322 spots in the process. This took 606ms 9/5/2024 3:20:49 PM 0.590.1 SINGLEP DELAYED13 TID25 Finished adding initial NPC Guards for 375 pois, adding 509 guard NPCs in the process. This took 270ms 9/5/2024 3:21:38 PM 0.590.1 SINGLEP DELAYED14 TID24 World saved in 833 ms 9/5/2024 3:22:26 PM 0.590.1 SINGLEP DELAYED15 TID28 World saved in 819 ms 9/5/2024 3:22:30 PM 0.590.1 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 9/5/2024 3:22:33 PM 0.590.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/5/2024 3:24:04 PM 0.590.1 SINGLEP DELAYED16 TID9 World saved in 862 ms 9/5/2024 3:57:24 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/5/2024 3:57:24 PM SINGLEP Opening Eyes (0.1057s) 9/5/2024 3:57:24 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/5/2024 3:57:24 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/5/2024 3:57:24 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15572332 appID: 2604860 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Game Version: 0.590.1 (Main Game 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Examining Inner Self (0.1904s) 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Returning King (0.0040s) 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Found 492 xml files in 243 folders in 19ms 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Check For Extra Squires (0.3295s) 9/5/2024 3:57:24 PM 0.590.1 SINGLEP 492 Xml Files Parsed in 306ms 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Bring Ambassador To Dinner (0.0335s) 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Update mod and expansion statuses! 9/5/2024 3:57:24 PM 0.590.1 SINGLEP Check Nearby Fiefdoms (0.0268s) 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Resolution changed to fullscreen 2160x3840 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Disperse Diaspora (0.4257s) 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Wonder About Those Spiders (0.0463s) 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Reassure Self (0.0095s) 9/5/2024 3:57:25 PM 0.590.1 SINGLEP Thinking Abstract Thoughts (0.2715s) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP Sound Search (0.9748s) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP Polishing Stones (0.0431s) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP Making Connections (0.1519s) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/5/2024 3:57:26 PM 0.590.1 SINGLEP Linked all icons to rows in 11ms. 9/5/2024 3:57:26 PM 0.590.1 SINGLEP DELAYED3 TID18 Finished loading all LevelType contents in 0.2s 9/5/2024 3:57:27 PM 0.590.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/5/2024 3:57:27 PM 0.590.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/5/2024 3:57:27 PM 0.590.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/5/2024 3:57:27 PM 0.590.1 SINGLEP DELAYED4 TID29 3.3 seconds total load time and post-editing time. 9/5/2024 3:57:27 PM 0.590.1 SINGLEP 560 materials found. 9/5/2024 3:57:27 PM 0.590.1 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 275ms 9/5/2024 3:58:58 PM 0.590.1 SINGLEP DELAYED6 TID37 1239ms to read savegame 'sfghsdfghf/asdf' to intermediate format. 9/5/2024 3:58:59 PM 0.590.1 SINGLEP DELAYED7 TID37 643ms to process 'sfghsdfghf/asdf' data fully. 9/5/2024 3:58:59 PM 0.590.1 SINGLEP DELAYED8 TID37 Loaded tiles: 807 (841 cells) 9/5/2024 3:58:59 PM 0.590.1 SINGLEP DELAYED9 TID34 Finished RunGameStartOnBGThread in 722ms. We have 33484 total items. 9/5/2024 3:59:01 PM 0.590.1 SINGLEP DELAYED10 TID21 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 370ms 9/5/2024 3:59:01 PM 0.590.1 SINGLEP DELAYED11 TID21 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 3:59:11 PM 0.590.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/5/2024 3:59:42 PM 0.590.1 SINGLEP DELAYED12 TID10 World saved in 812 ms 9/5/2024 4:01:17 PM 0.590.1 SINGLEP DELAYED13 TID18 World saved in 799 ms 9/5/2024 4:01:50 PM 0.590.1 SINGLEP DELAYED14 TID17 World saved in 799 ms 9/5/2024 4:03:24 PM 0.590.1 SINGLEP DELAYED15 TID9 World saved in 803 ms 9/5/2024 4:03:51 PM 0.590.1 SINGLEP DELAYED16 TID23 World saved in 823 ms 9/5/2024 4:04:23 PM 0.590.1 SINGLEP DELAYED17 TID29 World saved in 801 ms 9/5/2024 4:04:42 PM 0.590.1 SINGLEP DELAYED18 TID7 World saved in 817 ms 9/5/2024 4:05:21 PM 0.590.1 SINGLEP DELAYED19 TID35 World saved in 809 ms 9/5/2024 4:05:55 PM 0.590.1 SINGLEP DELAYED20 TID10 World saved in 791 ms 9/5/2024 4:06:51 PM 0.590.1 SINGLEP DELAYED21 TID24 World saved in 818 ms 9/5/2024 4:07:00 PM 0.590.1 SINGLEP DELAYED22 TID30 World saved in 881 ms 9/5/2024 4:07:02 PM 0.590.1 SINGLEP DELAYED23 TID24 World saved in 810 ms 9/5/2024 4:07:15 PM 0.590.1 SINGLEP DELAYED24 TID34 World saved in 846 ms 9/5/2024 4:07:54 PM 0.590.1 SINGLEP DELAYED25 TID27 World saved in 822 ms 9/5/2024 4:07:59 PM 0.590.1 SINGLEP DELAYED26 TID25 World saved in 827 ms 9/5/2024 4:08:06 PM 0.590.1 SINGLEP DELAYED27 TID11 World saved in 838 ms 9/5/2024 4:08:07 PM 0.590.1 SINGLEP DELAYED28 TID11 World saved in 851 ms 9/5/2024 4:09:37 PM 0.590.1 SINGLEP DELAYED29 TID36 World saved in 859 ms 9/5/2024 4:10:53 PM 0.590.1 SINGLEP DELAYED30 TID22 World saved in 877 ms 9/5/2024 4:11:36 PM 0.590.1 SINGLEP DELAYED31 TID22 World saved in 841 ms 9/5/2024 4:12:13 PM 0.590.1 SINGLEP DELAYED32 TID37 World saved in 847 ms 9/5/2024 4:12:30 PM 0.590.1 SINGLEP DELAYED33 TID5 World saved in 846 ms 9/5/2024 4:12:49 PM 0.590.1 SINGLEP DELAYED34 TID16 World saved in 859 ms 9/5/2024 4:13:00 PM 0.590.1 SINGLEP DELAYED35 TID11 World saved in 840 ms 9/5/2024 4:13:36 PM 0.590.1 SINGLEP DELAYED36 TID36 World saved in 852 ms 9/5/2024 4:14:29 PM 0.590.1 SINGLEP DELAYED37 TID28 World saved in 849 ms 9/5/2024 4:15:42 PM 0.590.1 SINGLEP DELAYED38 TID9 World saved in 872 ms 9/5/2024 4:16:36 PM 0.590.1 SINGLEP DELAYED39 TID30 World saved in 873 ms 9/5/2024 4:16:45 PM 0.590.1 SINGLEP DELAYED40 TID10 World saved in 852 ms 9/5/2024 4:16:49 PM 0.590.1 SINGLEP DELAYED41 TID8 World saved in 858 ms 9/5/2024 4:17:38 PM 0.590.1 SINGLEP DELAYED42 TID8 World saved in 856 ms 9/5/2024 4:18:59 PM 0.590.1 SINGLEP DELAYED43 TID29 World saved in 848 ms 9/5/2024 4:19:48 PM 0.590.1 SINGLEP DELAYED44 TID20 World saved in 870 ms 9/5/2024 4:20:22 PM 0.590.1 SINGLEP DELAYED45 TID23 World saved in 872 ms 9/5/2024 4:21:14 PM 0.590.1 SINGLEP DELAYED46 TID28 World saved in 911 ms 9/5/2024 4:22:31 PM 0.590.1 SINGLEP DELAYED47 TID8 World saved in 861 ms 9/5/2024 4:22:55 PM 0.590.1 SINGLEP DELAYED48 TID33 World saved in 863 ms 9/5/2024 4:23:23 PM 0.590.1 SINGLEP DELAYED49 TID7 World saved in 865 ms 9/5/2024 4:24:33 PM 0.590.1 SINGLEP DELAYED50 TID31 World saved in 864 ms 9/5/2024 4:25:20 PM 0.590.1 SINGLEP DELAYED51 TID28 World saved in 855 ms 9/5/2024 4:26:36 PM 0.590.1 SINGLEP DELAYED52 TID28 World saved in 893 ms 9/5/2024 4:27:23 PM 0.590.1 SINGLEP DELAYED53 TID32 World saved in 896 ms 9/5/2024 4:28:19 PM 0.590.1 SINGLEP DELAYED54 TID8 World saved in 884 ms 9/5/2024 4:29:37 PM 0.590.1 SINGLEP DELAYED55 TID32 maxDesiredDistricts: 2 this.CountByDistrict.Count: 23 9/5/2024 4:30:14 PM 0.590.1 SINGLEP DELAYED56 TID33 World saved in 902 ms 9/5/2024 4:30:21 PM 0.590.1 SINGLEP DELAYED57 TID33 World saved in 880 ms 9/5/2024 4:30:32 PM 0.590.1 SINGLEP DELAYED58 TID5 World saved in 892 ms 9/5/2024 4:30:43 PM 0.590.1 SINGLEP DELAYED59 TID25 World saved in 890 ms 9/5/2024 4:31:22 PM 0.590.1 SINGLEP DELAYED60 TID34 World saved in 931 ms 9/5/2024 4:31:31 PM 0.590.1 SINGLEP DELAYED61 TID9 World saved in 893 ms 9/5/2024 4:33:10 PM 0.590.1 SINGLEP DELAYED62 TID37 World saved in 918 ms 9/5/2024 4:33:34 PM 0.590.1 SINGLEP DELAYED63 TID13 World saved in 882 ms 9/5/2024 4:33:38 PM 0.590.1 SINGLEP DELAYED64 TID18 World saved in 901 ms 9/5/2024 4:35:21 PM 0.590.1 SINGLEP DELAYED65 TID33 World saved in 925 ms 9/5/2024 4:37:18 PM 0.590.1 SINGLEP DELAYED66 TID24 World saved in 886 ms 9/5/2024 4:37:48 PM 0.590.1 SINGLEP DELAYED67 TID9 1445ms to read savegame 'sfghsdfghf/Autosave Landing Turn 108' to intermediate format. 9/5/2024 4:37:49 PM 0.590.1 SINGLEP DELAYED68 TID9 463ms to process 'sfghsdfghf/Autosave Landing Turn 108' data fully. 9/5/2024 4:37:49 PM 0.590.1 SINGLEP DELAYED69 TID9 Loaded tiles: 807 (841 cells) 9/5/2024 4:37:49 PM 0.590.1 SINGLEP DELAYED70 TID7 Finished RunGameStartOnBGThread in 70ms. We have 32553 total items. 9/5/2024 4:37:51 PM 0.590.1 SINGLEP DELAYED71 TID17 Finished adding outdoor spots 441 cells, adding 31 spots in the process. This took 400ms 9/5/2024 4:37:51 PM 0.590.1 SINGLEP DELAYED72 TID17 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 4:37:57 PM 0.590.1 SINGLEP DELAYED73 TID21 1308ms to read savegame 'sfghsdfghf/Autosave Landing Turn 120' to intermediate format. 9/5/2024 4:37:57 PM 0.590.1 SINGLEP DELAYED74 TID21 467ms to process 'sfghsdfghf/Autosave Landing Turn 120' data fully. 9/5/2024 4:37:57 PM 0.590.1 SINGLEP DELAYED75 TID21 Loaded tiles: 807 (841 cells) 9/5/2024 4:37:58 PM 0.590.1 SINGLEP DELAYED76 TID8 Finished RunGameStartOnBGThread in 69ms. We have 32557 total items. 9/5/2024 4:37:59 PM 0.590.1 SINGLEP DELAYED77 TID24 Finished adding outdoor spots 441 cells, adding 29 spots in the process. This took 390ms 9/5/2024 4:37:59 PM 0.590.1 SINGLEP DELAYED78 TID24 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 4:38:03 PM 0.590.1 SINGLEP DELAYED79 TID31 975ms to read savegame 'sfghsdfghf/Autosave Landing Turn 150' to intermediate format. 9/5/2024 4:38:03 PM 0.590.1 SINGLEP DELAYED80 TID31 521ms to process 'sfghsdfghf/Autosave Landing Turn 150' data fully. 9/5/2024 4:38:03 PM 0.590.1 SINGLEP DELAYED81 TID31 Loaded tiles: 807 (841 cells) 9/5/2024 4:38:04 PM 0.590.1 SINGLEP DELAYED82 TID13 Finished RunGameStartOnBGThread in 69ms. We have 30351 total items. 9/5/2024 4:38:05 PM 0.590.1 SINGLEP DELAYED83 TID10 Finished adding outdoor spots 441 cells, adding 41 spots in the process. This took 403ms 9/5/2024 4:38:05 PM 0.590.1 SINGLEP DELAYED84 TID10 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 4:38:09 PM 0.590.1 SINGLEP DELAYED85 TID9 1347ms to read savegame 'sfghsdfghf/Autosave Landing Turn 159' to intermediate format. 9/5/2024 4:38:10 PM 0.590.1 SINGLEP DELAYED86 TID9 564ms to process 'sfghsdfghf/Autosave Landing Turn 159' data fully. 9/5/2024 4:38:10 PM 0.590.1 SINGLEP DELAYED87 TID9 Loaded tiles: 807 (841 cells) 9/5/2024 4:38:11 PM 0.590.1 SINGLEP DELAYED88 TID8 Finished RunGameStartOnBGThread in 69ms. We have 30349 total items. 9/5/2024 4:38:12 PM 0.590.1 SINGLEP DELAYED89 TID34 Finished adding outdoor spots 441 cells, adding 41 spots in the process. This took 464ms 9/5/2024 4:38:12 PM 0.590.1 SINGLEP DELAYED90 TID34 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 4:38:18 PM 0.590.1 SINGLEP DELAYED91 TID22 1398ms to read savegame 'sfghsdfghf/Autosave Landing Turn 156' to intermediate format. 9/5/2024 4:38:18 PM 0.590.1 SINGLEP DELAYED92 TID22 470ms to process 'sfghsdfghf/Autosave Landing Turn 156' data fully. 9/5/2024 4:38:18 PM 0.590.1 SINGLEP DELAYED93 TID22 Loaded tiles: 807 (841 cells) 9/5/2024 4:38:18 PM 0.590.1 SINGLEP DELAYED94 TID69 Finished RunGameStartOnBGThread in 70ms. We have 30349 total items. 9/5/2024 4:38:20 PM 0.590.1 SINGLEP DELAYED95 TID36 Finished adding outdoor spots 441 cells, adding 46 spots in the process. This took 368ms 9/5/2024 4:38:20 PM 0.590.1 SINGLEP DELAYED96 TID36 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 4:38:24 PM 0.590.1 SINGLEP DELAYED97 TID9 1086ms to read savegame 'sfghsdfghf/Autosave Landing Turn 153' to intermediate format. 9/5/2024 4:38:25 PM 0.590.1 SINGLEP DELAYED98 TID9 464ms to process 'sfghsdfghf/Autosave Landing Turn 153' data fully. 9/5/2024 4:38:25 PM 0.590.1 SINGLEP DELAYED99 TID9 Loaded tiles: 807 (841 cells) 9/5/2024 4:38:25 PM 0.590.1 SINGLEP DELAYED100 TID28 Finished RunGameStartOnBGThread in 70ms. We have 30349 total items. 9/5/2024 4:38:26 PM 0.590.1 SINGLEP DELAYED101 TID31 Finished adding outdoor spots 441 cells, adding 42 spots in the process. This took 375ms 9/5/2024 4:38:26 PM 0.590.1 SINGLEP DELAYED102 TID31 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 7:59:11 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/5/2024 7:59:11 PM SINGLEP Opening Eyes (0.1076s) 9/5/2024 7:59:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/5/2024 7:59:11 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/5/2024 7:59:11 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15583659 appID: 2604860 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Game Version: 0.590.2 (Main Game 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Examining Inner Self (0.2036s) 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Returning King (0.0050s) 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Found 492 xml files in 243 folders in 24ms 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Check For Extra Squires (0.3573s) 9/5/2024 7:59:11 PM 0.590.2 SINGLEP 492 Xml Files Parsed in 330ms 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Bring Ambassador To Dinner (0.0322s) 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Update mod and expansion statuses! 9/5/2024 7:59:11 PM 0.590.2 SINGLEP Check Nearby Fiefdoms (0.0268s) 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Resolution changed to fullscreen 2160x3840 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Disperse Diaspora (0.4712s) 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Wonder About Those Spiders (0.0497s) 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Reassure Self (0.0166s) 9/5/2024 7:59:12 PM 0.590.2 SINGLEP Thinking Abstract Thoughts (0.3198s) 9/5/2024 7:59:13 PM 0.590.2 SINGLEP Sound Search (0.9771s) 9/5/2024 7:59:13 PM 0.590.2 SINGLEP Polishing Stones (0.0438s) 9/5/2024 7:59:13 PM 0.590.2 SINGLEP Making Connections (0.1564s) 9/5/2024 7:59:13 PM 0.590.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/5/2024 7:59:14 PM 0.590.2 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/5/2024 7:59:14 PM 0.590.2 SINGLEP Linked all icons to rows in 10ms. 9/5/2024 7:59:13 PM 0.590.2 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 9/5/2024 7:59:14 PM 0.590.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/5/2024 7:59:14 PM 0.590.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/5/2024 7:59:14 PM 0.590.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/5/2024 7:59:14 PM 0.590.2 SINGLEP DELAYED4 TID37 3.3 seconds total load time and post-editing time. 9/5/2024 7:59:14 PM 0.590.2 SINGLEP 560 materials found. 9/5/2024 7:59:14 PM 0.590.2 SINGLEP DELAYED5 TID24 1,463 pools initialized with 466,005 items in 260ms 9/5/2024 8:06:48 PM 0.590.2 SINGLEP DELAYED6 TID19 1235ms to read savegame 'sfghsdfghf/Autosave Landing Turn 153' to intermediate format. 9/5/2024 8:06:48 PM 0.590.2 SINGLEP DELAYED7 TID19 630ms to process 'sfghsdfghf/Autosave Landing Turn 153' data fully. 9/5/2024 8:06:48 PM 0.590.2 SINGLEP DELAYED8 TID19 Loaded tiles: 807 (841 cells) 9/5/2024 8:06:49 PM 0.590.2 SINGLEP DELAYED9 TID36 Finished RunGameStartOnBGThread in 467ms. We have 30349 total items. 9/5/2024 8:06:50 PM 0.590.2 SINGLEP DELAYED10 TID5 Finished adding outdoor spots 441 cells, adding 41 spots in the process. This took 422ms 9/5/2024 8:06:50 PM 0.590.2 SINGLEP DELAYED11 TID5 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/5/2024 8:22:47 PM 0.590.2 SINGLEP DELAYED12 TID20 World saved in 795 ms 9/6/2024 3:12:22 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/6/2024 3:12:22 PM SINGLEP Opening Eyes (0.1070s) 9/6/2024 3:12:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/6/2024 3:12:22 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/6/2024 3:12:22 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15609618 appID: 2604860 9/6/2024 3:12:22 PM 0.590.3 SINGLEP Game Version: 0.590.3 (Main Game 9/6/2024 3:12:22 PM 0.590.3 SINGLEP Examining Inner Self (0.2008s) 9/6/2024 3:12:22 PM 0.590.3 SINGLEP Returning King (0.0051s) 9/6/2024 3:12:22 PM 0.590.3 SINGLEP Found 492 xml files in 243 folders in 43ms 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Check For Extra Squires (0.4128s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP 492 Xml Files Parsed in 366ms 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Bring Ambassador To Dinner (0.0276s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Update mod and expansion statuses! 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Check Nearby Fiefdoms (0.0265s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Disperse Diaspora (0.4469s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Wonder About Those Spiders (0.0481s) 9/6/2024 3:12:23 PM 0.590.3 SINGLEP Reassure Self (0.0160s) 9/6/2024 3:12:24 PM 0.590.3 SINGLEP Thinking Abstract Thoughts (0.5486s) 9/6/2024 3:12:26 PM 0.590.3 SINGLEP Sound Search (2.3252s) 9/6/2024 3:12:26 PM 0.590.3 SINGLEP Polishing Stones (0.0455s) 9/6/2024 3:12:26 PM 0.590.3 SINGLEP Making Connections (0.1544s) 9/6/2024 3:12:26 PM 0.590.3 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.5s) Sound Search (2.3s) 9/6/2024 3:12:27 PM 0.590.3 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/6/2024 3:12:27 PM 0.590.3 SINGLEP Linked all icons to rows in 12ms. 9/6/2024 3:12:27 PM 0.590.3 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/6/2024 3:12:27 PM 0.590.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/6/2024 3:12:27 PM 0.590.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/6/2024 3:12:27 PM 0.590.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/6/2024 3:12:27 PM 0.590.3 SINGLEP DELAYED4 TID28 4.8 seconds total load time and post-editing time. 9/6/2024 3:12:27 PM 0.590.3 SINGLEP 560 materials found. 9/6/2024 3:12:27 PM 0.590.3 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 275ms 9/6/2024 3:26:35 PM 0.590.3 SINGLEP DELAYED6 TID14 1225ms to read savegame 'sfghsdfghf/29372_Save' to intermediate format. 9/6/2024 3:26:36 PM 0.590.3 SINGLEP DELAYED7 TID14 637ms to process 'sfghsdfghf/29372_Save' data fully. 9/6/2024 3:26:36 PM 0.590.3 SINGLEP DELAYED8 TID14 Loaded tiles: 807 (841 cells) 9/6/2024 3:26:37 PM 0.590.3 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 418ms. We have 30349 total items. 9/6/2024 3:26:38 PM 0.590.3 SINGLEP DELAYED10 TID28 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 379ms 9/6/2024 3:26:38 PM 0.590.3 SINGLEP DELAYED11 TID28 Finished adding initial NPC Guards for 274 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 3:41:32 PM 0.590.3 SINGLEP DELAYED12 TID35 Will generate map: 440 cells targeted. Existing tile count: 0 9/6/2024 3:41:35 PM 0.590.3 SINGLEP DELAYED13 TID38 Generated names for 354 pois with missing names. 9/6/2024 3:41:35 PM 0.590.3 SINGLEP DELAYED14 TID38 Finished FillAnyMissingSimBuildings, we had 33330 new buildings, and 33330 total items. SkippedBuildings: 0 AddedBuildings: 33330 CellCountChecked: 841 9/6/2024 3:41:35 PM 0.590.3 SINGLEP DELAYED15 TID19 InitializePopulation WAS needed, 33330 buildings to handle. 9/6/2024 3:41:36 PM 0.590.3 SINGLEP DELAYED16 TID38 Finished RunGameStartOnBGThread in 89ms. We have 33330 total items. 9/6/2024 3:41:36 PM 0.590.3 SINGLEP DELAYED17 TID12 World saved in 658 ms 9/6/2024 3:41:37 PM 0.590.3 SINGLEP DELAYED18 TID31 Finished adding outdoor spots 841 cells, adding 75150 spots in the process. This took 513ms 9/6/2024 3:41:37 PM 0.590.3 SINGLEP DELAYED19 TID31 Finished adding initial NPC Guards for 364 pois, adding 490 guard NPCs in the process. This took 100ms 9/6/2024 3:43:15 PM 0.590.3 SINGLEP DELAYED20 TID9 World saved in 818 ms 9/6/2024 3:44:02 PM 0.590.3 SINGLEP DELAYED21 TID23 World saved in 819 ms 9/6/2024 3:44:06 PM 0.590.3 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 9/6/2024 3:44:11 PM 0.590.3 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/6/2024 3:46:02 PM 0.590.3 SINGLEP DELAYED22 TID11 World saved in 849 ms 9/6/2024 3:47:28 PM 0.590.3 SINGLEP DELAYED23 TID21 World saved in 852 ms 9/6/2024 3:48:16 PM 0.590.3 SINGLEP DELAYED24 TID30 World saved in 825 ms 9/6/2024 3:50:23 PM 0.590.3 SINGLEP DELAYED25 TID31 World saved in 815 ms 9/6/2024 3:51:22 PM 0.590.3 SINGLEP DELAYED26 TID36 World saved in 816 ms 9/6/2024 3:51:37 PM 0.590.3 SINGLEP DELAYED27 TID31 World saved in 825 ms 9/6/2024 3:51:43 PM 0.590.3 SINGLEP DELAYED28 TID17 World saved in 814 ms 9/6/2024 3:52:10 PM 0.590.3 SINGLEP DELAYED29 TID13 World saved in 831 ms 9/6/2024 3:53:54 PM 0.590.3 SINGLEP DELAYED30 TID20 World saved in 827 ms 9/6/2024 3:54:05 PM 0.590.3 SINGLEP DELAYED31 TID8 World saved in 830 ms 9/6/2024 3:55:19 PM 0.590.3 SINGLEP DELAYED32 TID12 World saved in 856 ms 9/6/2024 3:59:37 PM 0.590.3 SINGLEP DELAYED33 TID24 World saved in 849 ms 9/6/2024 4:00:24 PM 0.590.3 SINGLEP DELAYED34 TID25 World saved in 916 ms 9/6/2024 4:01:21 PM 0.590.3 SINGLEP DELAYED35 TID35 World saved in 840 ms 9/6/2024 4:01:48 PM 0.590.3 SINGLEP DELAYED36 TID29 World saved in 848 ms 9/6/2024 4:02:37 PM 0.590.3 SINGLEP DELAYED37 TID35 World saved in 862 ms 9/6/2024 4:02:49 PM 0.590.3 SINGLEP DELAYED38 TID34 World saved in 833 ms 9/6/2024 4:03:00 PM 0.590.3 SINGLEP DELAYED39 TID31 World saved in 931 ms 9/6/2024 4:03:03 PM 0.590.3 SINGLEP DELAYED40 TID10 World saved in 851 ms 9/6/2024 4:03:07 PM 0.590.3 SINGLEP DELAYED41 TID27 World saved in 853 ms 9/6/2024 4:05:16 PM 0.590.3 SINGLEP DELAYED42 TID16 World saved in 876 ms 9/6/2024 4:05:58 PM 0.590.3 SINGLEP DELAYED43 TID8 World saved in 851 ms 9/6/2024 4:06:43 PM 0.590.3 SINGLEP DELAYED44 TID20 World saved in 875 ms 9/6/2024 4:06:56 PM 0.590.3 SINGLEP DELAYED45 TID23 World saved in 860 ms 9/6/2024 4:07:21 PM 0.590.3 SINGLEP DELAYED46 TID18 World saved in 884 ms 9/6/2024 4:07:28 PM 0.590.3 SINGLEP DELAYED47 TID15 World saved in 874 ms 9/6/2024 4:07:30 PM 0.590.3 SINGLEP DELAYED48 TID12 World saved in 862 ms 9/6/2024 4:09:14 PM 0.590.3 SINGLEP DELAYED49 TID7 1611ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' to intermediate format. 9/6/2024 4:09:14 PM 0.590.3 SINGLEP DELAYED50 TID7 512ms to process 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' data fully. 9/6/2024 4:09:14 PM 0.590.3 SINGLEP DELAYED51 TID7 Loaded tiles: 807 (841 cells) 9/6/2024 4:09:15 PM 0.590.3 SINGLEP DELAYED52 TID38 Finished RunGameStartOnBGThread in 74ms. We have 32378 total items. 9/6/2024 4:09:16 PM 0.590.3 SINGLEP DELAYED53 TID22 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 402ms 9/6/2024 4:09:16 PM 0.590.3 SINGLEP DELAYED54 TID22 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 4:20:18 PM 0.590.3 SINGLEP DELAYED55 TID7 1154ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' to intermediate format. 9/6/2024 4:20:18 PM 0.590.3 SINGLEP DELAYED56 TID7 511ms to process 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' data fully. 9/6/2024 4:20:18 PM 0.590.3 SINGLEP DELAYED57 TID7 Loaded tiles: 807 (841 cells) 9/6/2024 4:20:19 PM 0.590.3 SINGLEP DELAYED58 TID29 Finished RunGameStartOnBGThread in 62ms. We have 32378 total items. 9/6/2024 4:20:21 PM 0.590.3 SINGLEP DELAYED59 TID34 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 399ms 9/6/2024 4:20:21 PM 0.590.3 SINGLEP DELAYED60 TID34 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 4:35:12 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/6/2024 4:35:12 PM SINGLEP Opening Eyes (0.1061s) 9/6/2024 4:35:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/6/2024 4:35:12 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/6/2024 4:35:12 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15609618 appID: 2604860 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Game Version: 0.590.3 (Main Game 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Examining Inner Self (0.1917s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Returning King (0.0040s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Found 492 xml files in 243 folders in 27ms 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Check For Extra Squires (0.3448s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP 492 Xml Files Parsed in 314ms 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Bring Ambassador To Dinner (0.0311s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Update mod and expansion statuses! 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Check Nearby Fiefdoms (0.0244s) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 4:35:13 PM 0.590.3 SINGLEP Disperse Diaspora (0.4484s) 9/6/2024 4:35:14 PM 0.590.3 SINGLEP Wonder About Those Spiders (0.0496s) 9/6/2024 4:35:14 PM 0.590.3 SINGLEP Reassure Self (0.0178s) 9/6/2024 4:35:14 PM 0.590.3 SINGLEP Thinking Abstract Thoughts (0.3014s) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Sound Search (0.9438s) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Polishing Stones (0.0467s) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Making Connections (0.1522s) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Linked all icons to rows in 11ms. 9/6/2024 4:35:15 PM 0.590.3 SINGLEP DELAYED3 TID7 Finished loading all LevelType contents in 0.2s 9/6/2024 4:35:15 PM 0.590.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/6/2024 4:35:16 PM 0.590.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/6/2024 4:35:16 PM 0.590.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/6/2024 4:35:16 PM 0.590.3 SINGLEP DELAYED4 TID28 3.3 seconds total load time and post-editing time. 9/6/2024 4:35:16 PM 0.590.3 SINGLEP 560 materials found. 9/6/2024 4:35:16 PM 0.590.3 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 262ms 9/6/2024 4:35:37 PM 0.590.3 SINGLEP DELAYED6 TID30 1394ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' to intermediate format. 9/6/2024 4:35:38 PM 0.590.3 SINGLEP DELAYED7 TID30 695ms to process 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' data fully. 9/6/2024 4:35:38 PM 0.590.3 SINGLEP DELAYED8 TID30 Loaded tiles: 807 (841 cells) 9/6/2024 4:35:40 PM 0.590.3 SINGLEP DELAYED9 TID20 Finished RunGameStartOnBGThread in 935ms. We have 32378 total items. 9/6/2024 4:35:41 PM 0.590.3 SINGLEP DELAYED10 TID20 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 473ms 9/6/2024 4:35:41 PM 0.590.3 SINGLEP DELAYED11 TID20 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 4:41:33 PM 0.590.3 SINGLEP DELAYED12 TID19 1139ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' to intermediate format. 9/6/2024 4:41:33 PM 0.590.3 SINGLEP DELAYED13 TID19 489ms to process 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' data fully. 9/6/2024 4:41:33 PM 0.590.3 SINGLEP DELAYED14 TID19 Loaded tiles: 807 (841 cells) 9/6/2024 4:41:34 PM 0.590.3 SINGLEP DELAYED15 TID22 Finished RunGameStartOnBGThread in 62ms. We have 32378 total items. 9/6/2024 4:41:36 PM 0.590.3 SINGLEP DELAYED16 TID31 Finished adding outdoor spots 441 cells, adding 17 spots in the process. This took 429ms 9/6/2024 4:41:36 PM 0.590.3 SINGLEP DELAYED17 TID31 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 4:42:13 PM 0.590.3 SINGLEP DELAYED18 TID29 World saved in 862 ms 9/6/2024 4:47:42 PM 0.590.3 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/6/2024 5:21:00 PM 0.590.3 SINGLEP Resolution changed to windowed 3840x1900 9/6/2024 5:21:00 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:21:12 PM 0.590.3 SINGLEP Resolution changed to windowed 1900x3840 9/6/2024 5:21:12 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:40:07 PM 0.590.3 SINGLEP DELAYED19 TID29 World saved in 890 ms 9/6/2024 5:40:51 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/6/2024 5:40:51 PM SINGLEP Opening Eyes (0.1076s) 9/6/2024 5:40:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/6/2024 5:40:51 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/6/2024 5:40:51 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15609618 appID: 2604860 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Game Version: 0.590.3 (Main Game 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Examining Inner Self (0.1953s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Returning King (0.0040s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Found 492 xml files in 243 folders in 25ms 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Check For Extra Squires (0.3251s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP 492 Xml Files Parsed in 296ms 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Bring Ambassador To Dinner (0.0272s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Update mod and expansion statuses! 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Check Nearby Fiefdoms (0.0245s) 9/6/2024 5:40:51 PM 0.590.3 SINGLEP Resolution changed to windowed 1900x3840 9/6/2024 5:40:52 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:40:52 PM 0.590.3 SINGLEP Disperse Diaspora (0.4367s) 9/6/2024 5:40:52 PM 0.590.3 SINGLEP Wonder About Those Spiders (0.0455s) 9/6/2024 5:40:52 PM 0.590.3 SINGLEP Reassure Self (0.0152s) 9/6/2024 5:40:52 PM 0.590.3 SINGLEP Thinking Abstract Thoughts (0.2919s) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Sound Search (0.9350s) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Polishing Stones (0.0426s) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Making Connections (0.1358s) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.4s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Linked all icons to rows in 10ms. 9/6/2024 5:40:53 PM 0.590.3 SINGLEP DELAYED3 TID12 Finished loading all LevelType contents in 0.2s 9/6/2024 5:40:53 PM 0.590.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/6/2024 5:40:54 PM 0.590.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/6/2024 5:40:54 PM 0.590.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/6/2024 5:40:54 PM 0.590.3 SINGLEP DELAYED4 TID10 3.2 seconds total load time and post-editing time. 9/6/2024 5:40:54 PM 0.590.3 SINGLEP 560 materials found. 9/6/2024 5:40:54 PM 0.590.3 SINGLEP DELAYED5 TID28 1,463 pools initialized with 466,005 items in 265ms 9/6/2024 5:45:02 PM 0.590.3 SINGLEP Resolution changed to windowed 1500x3840 9/6/2024 5:45:02 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:45:16 PM 0.590.3 SINGLEP Resolution changed to windowed 1500x1500 9/6/2024 5:45:16 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:45:23 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 5:45:23 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:45:25 PM 0.590.3 SINGLEP Resolution changed to windowed 1500x1500 9/6/2024 5:45:25 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:45:56 PM 0.590.3 SINGLEP No resolution change was required. 9/6/2024 5:45:56 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:45:59 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 5:45:59 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:02 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x1080 9/6/2024 5:46:02 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:28 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x5000 9/6/2024 5:46:28 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:30 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 5:46:30 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:34 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x5000 9/6/2024 5:46:34 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:43 PM 0.590.3 SINGLEP Resolution changed to fullscreen 2160x3840 9/6/2024 5:46:43 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:45 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 5:46:45 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:46:59 PM 0.590.3 SINGLEP Resolution changed to windowed 3000x2000 9/6/2024 5:46:59 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:47:08 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 5:47:08 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:47:15 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 5:47:15 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:47:20 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x500 9/6/2024 5:47:20 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:47:27 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 5:47:27 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 5:52:23 PM 0.590.3 SINGLEP DELAYED6 TID21 1292ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' to intermediate format. 9/6/2024 5:52:24 PM 0.590.3 SINGLEP DELAYED7 TID21 678ms to process 'bbbbbbbbbbbdsdfdfsdf/Autosave Landing Turn 87' data fully. 9/6/2024 5:52:24 PM 0.590.3 SINGLEP DELAYED8 TID21 Loaded tiles: 807 (841 cells) 9/6/2024 5:52:25 PM 0.590.3 SINGLEP DELAYED9 TID17 Finished RunGameStartOnBGThread in 368ms. We have 32378 total items. 9/6/2024 5:52:26 PM 0.590.3 SINGLEP DELAYED10 TID35 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 365ms 9/6/2024 5:52:26 PM 0.590.3 SINGLEP DELAYED11 TID35 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/6/2024 5:53:50 PM 0.590.3 SINGLEP DELAYED12 TID22 World saved in 832 ms 9/6/2024 6:00:59 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 6:00:59 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:01:15 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 6:01:15 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:01:28 PM 0.590.3 SINGLEP Resolution changed to windowed 1920x2000 9/6/2024 6:01:28 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:01:37 PM 0.590.3 SINGLEP Resolution changed to windowed 5120x2000 9/6/2024 6:01:37 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:01:46 PM 0.590.3 SINGLEP Resolution changed to windowed 5121x2000 9/6/2024 6:01:46 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:01:53 PM 0.590.3 SINGLEP Resolution changed to windowed 6000x2000 9/6/2024 6:01:53 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:28:03 PM 0.590.3 SINGLEP Resolution changed to fullscreen 1440x5120 9/6/2024 6:28:03 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 6:29:55 PM 0.590.3 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/6/2024 7:03:11 PM 0.590.3 SINGLEP Resolution changed to windowed 6000x2000 9/6/2024 7:03:11 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 7:03:42 PM 0.590.3 SINGLEP Resolution changed to windowed 6000x1020 9/6/2024 7:03:42 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 7:03:52 PM 0.590.3 SINGLEP Resolution changed to windowed 6000x1080 9/6/2024 7:03:52 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 7:04:06 PM 0.590.3 SINGLEP Resolution changed to windowed 6000x2000 9/6/2024 7:04:06 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/6/2024 7:04:51 PM 0.590.3 SINGLEP Resolution changed to fullscreen 1440x5120 9/6/2024 7:04:51 PM 0.590.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 3:32:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/9/2024 3:32:30 PM SINGLEP Opening Eyes (0.1120s) 9/9/2024 3:32:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2024 3:32:30 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/9/2024 3:32:30 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15633100 appID: 2604860 9/9/2024 3:32:30 PM 0.590.4 SINGLEP Game Version: 0.590.4 (Main Game 9/9/2024 3:32:30 PM 0.590.4 SINGLEP Examining Inner Self (0.0581s) 9/9/2024 3:32:30 PM 0.590.4 SINGLEP Returning King (0.1587s) 9/9/2024 3:32:30 PM 0.590.4 SINGLEP Found 492 xml files in 243 folders in 24ms 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Check For Extra Squires (0.4080s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP 492 Xml Files Parsed in 380ms 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Bring Ambassador To Dinner (0.0468s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Update mod and expansion statuses! 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Check Nearby Fiefdoms (0.0225s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1440x5120 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Disperse Diaspora (0.5648s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Wonder About Those Spiders (0.0506s) 9/9/2024 3:32:31 PM 0.590.4 SINGLEP Reassure Self (0.0105s) 9/9/2024 3:32:32 PM 0.590.4 SINGLEP Thinking Abstract Thoughts (0.5471s) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Sound Search (2.1828s) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Polishing Stones (0.0506s) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Making Connections (0.1566s) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP 4.4 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (2.2s) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Finished loading 6446 sprites from dictionaries! (2753 table rows waiting on them.) 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Linked all icons to rows in 13ms. 9/9/2024 3:32:34 PM 0.590.4 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 9/9/2024 3:32:34 PM 0.590.4 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/9/2024 3:32:35 PM 0.590.4 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/9/2024 3:32:35 PM 0.590.4 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/9/2024 3:32:35 PM 0.590.4 SINGLEP DELAYED4 TID9 4.8 seconds total load time and post-editing time. 9/9/2024 3:32:35 PM 0.590.4 SINGLEP 560 materials found. 9/9/2024 3:32:35 PM 0.590.4 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 404ms 9/9/2024 3:37:28 PM 0.590.4 SINGLEP DELAYED6 TID33 1242ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/29374_Save' to intermediate format. 9/9/2024 3:37:29 PM 0.590.4 SINGLEP DELAYED7 TID33 660ms to process 'bbbbbbbbbbbdsdfdfsdf/29374_Save' data fully. 9/9/2024 3:37:29 PM 0.590.4 SINGLEP DELAYED8 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 3:37:30 PM 0.590.4 SINGLEP DELAYED9 TID15 Finished RunGameStartOnBGThread in 480ms. We have 32378 total items. 9/9/2024 3:37:30 PM 0.590.4 SINGLEP DELAYED10 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 9/9/2024 3:37:30 PM 0.590.4 SINGLEP DELAYED11 TID14 Finished adding initial NPC Guards for 268 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 4:03:48 PM 0.590.4 SINGLEP DELAYED12 TID33 822ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' to intermediate format. 9/9/2024 4:03:48 PM 0.590.4 SINGLEP DELAYED13 TID33 406ms to process 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' data fully. 9/9/2024 4:03:48 PM 0.590.4 SINGLEP DELAYED14 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 4:03:48 PM 0.590.4 SINGLEP DELAYED15 TID36 Finished RunGameStartOnBGThread in 192ms. We have 33330 total items. 9/9/2024 4:03:50 PM 0.590.4 SINGLEP DELAYED16 TID6 Finished adding outdoor spots 841 cells, adding 75080 spots in the process. This took 571ms 9/9/2024 4:03:50 PM 0.590.4 SINGLEP DELAYED17 TID6 Finished adding initial NPC Guards for 364 pois, adding 499 guard NPCs in the process. This took 153ms 9/9/2024 4:10:39 PM 0.590.4 SINGLEP DELAYED18 TID29 953ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' to intermediate format. 9/9/2024 4:10:40 PM 0.590.4 SINGLEP DELAYED19 TID29 427ms to process 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' data fully. 9/9/2024 4:10:40 PM 0.590.4 SINGLEP DELAYED20 TID29 Loaded tiles: 807 (841 cells) 9/9/2024 4:10:40 PM 0.590.4 SINGLEP DELAYED21 TID14 Finished RunGameStartOnBGThread in 56ms. We have 33330 total items. 9/9/2024 4:10:41 PM 0.590.4 SINGLEP DELAYED22 TID10 Finished adding outdoor spots 841 cells, adding 75275 spots in the process. This took 549ms 9/9/2024 4:10:42 PM 0.590.4 SINGLEP DELAYED23 TID10 Finished adding initial NPC Guards for 364 pois, adding 484 guard NPCs in the process. This took 88ms 9/9/2024 4:11:29 PM 0.590.4 SINGLEP DELAYED24 TID33 918ms to read savegame 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' to intermediate format. 9/9/2024 4:11:29 PM 0.590.4 SINGLEP DELAYED25 TID33 418ms to process 'bbbbbbbbbbbdsdfdfsdf/First Turn In Landing' data fully. 9/9/2024 4:11:29 PM 0.590.4 SINGLEP DELAYED26 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 4:11:29 PM 0.590.4 SINGLEP DELAYED27 TID16 Finished RunGameStartOnBGThread in 55ms. We have 33330 total items. 9/9/2024 4:11:31 PM 0.590.4 SINGLEP DELAYED28 TID13 Finished adding outdoor spots 841 cells, adding 75208 spots in the process. This took 489ms 9/9/2024 4:11:31 PM 0.590.4 SINGLEP DELAYED29 TID13 Finished adding initial NPC Guards for 364 pois, adding 488 guard NPCs in the process. This took 129ms 9/9/2024 4:39:43 PM 0.590.4 SINGLEP DELAYED30 TID33 1015ms to read savegame 'Saving/8. Improved apartments' to intermediate format. 9/9/2024 4:39:44 PM 0.590.4 SINGLEP DELAYED31 TID33 462ms to process 'Saving/8. Improved apartments' data fully. 9/9/2024 4:39:44 PM 0.590.4 SINGLEP DELAYED32 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 4:39:45 PM 0.590.4 SINGLEP DELAYED33 TID5 Finished RunGameStartOnBGThread in 62ms. We have 31171 total items. 9/9/2024 4:39:46 PM 0.590.4 SINGLEP DELAYED34 TID15 Finished adding outdoor spots 441 cells, adding 39973 spots in the process. This took 412ms 9/9/2024 4:39:46 PM 0.590.4 SINGLEP DELAYED35 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 4:41:11 PM 0.590.4 SINGLEP DELAYED36 TID9 1156ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 4:41:11 PM 0.590.4 SINGLEP DELAYED37 TID9 480ms to process 'Saving/100 doned' data fully. 9/9/2024 4:41:11 PM 0.590.4 SINGLEP DELAYED38 TID9 Loaded tiles: 807 (841 cells) 9/9/2024 4:41:12 PM 0.590.4 SINGLEP DELAYED39 TID23 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/9/2024 4:41:14 PM 0.590.4 SINGLEP DELAYED40 TID30 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 9/9/2024 4:41:14 PM 0.590.4 SINGLEP DELAYED41 TID30 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 4:43:09 PM 0.590.4 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/9/2024 4:43:27 PM 0.590.4 SINGLEP DELAYED42 TID16 1162ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 4:43:27 PM 0.590.4 SINGLEP DELAYED43 TID16 466ms to process 'Saving/100 doned' data fully. 9/9/2024 4:43:27 PM 0.590.4 SINGLEP DELAYED44 TID16 Loaded tiles: 807 (841 cells) 9/9/2024 4:43:27 PM 0.590.4 SINGLEP DELAYED45 TID14 Finished RunGameStartOnBGThread in 74ms. We have 27197 total items. 9/9/2024 4:43:29 PM 0.590.4 SINGLEP DELAYED46 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 363ms 9/9/2024 4:43:29 PM 0.590.4 SINGLEP DELAYED47 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 4:43:56 PM 0.590.4 SINGLEP DELAYED48 TID7 1165ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 4:43:57 PM 0.590.4 SINGLEP DELAYED49 TID7 477ms to process 'Saving/100 doned' data fully. 9/9/2024 4:43:57 PM 0.590.4 SINGLEP DELAYED50 TID7 Loaded tiles: 807 (841 cells) 9/9/2024 4:43:57 PM 0.590.4 SINGLEP DELAYED51 TID17 Finished RunGameStartOnBGThread in 71ms. We have 27197 total items. 9/9/2024 4:43:58 PM 0.590.4 SINGLEP DELAYED52 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 393ms 9/9/2024 4:43:58 PM 0.590.4 SINGLEP DELAYED53 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 4:44:51 PM 0.590.4 SINGLEP DELAYED54 TID33 1191ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 4:44:52 PM 0.590.4 SINGLEP DELAYED55 TID33 475ms to process 'Saving/100 doned' data fully. 9/9/2024 4:44:52 PM 0.590.4 SINGLEP DELAYED56 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 4:44:52 PM 0.590.4 SINGLEP DELAYED57 TID11 Finished RunGameStartOnBGThread in 74ms. We have 27197 total items. 9/9/2024 4:44:53 PM 0.590.4 SINGLEP DELAYED58 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 364ms 9/9/2024 4:44:53 PM 0.590.4 SINGLEP DELAYED59 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 5:35:56 PM 0.590.4 SINGLEP DELAYED60 TID31 1162ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 5:35:56 PM 0.590.4 SINGLEP DELAYED61 TID31 477ms to process 'Saving/100 doned' data fully. 9/9/2024 5:35:56 PM 0.590.4 SINGLEP DELAYED62 TID31 Loaded tiles: 807 (841 cells) 9/9/2024 5:35:57 PM 0.590.4 SINGLEP DELAYED63 TID33 Finished RunGameStartOnBGThread in 66ms. We have 27197 total items. 9/9/2024 5:35:59 PM 0.590.4 SINGLEP DELAYED64 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 394ms 9/9/2024 5:35:59 PM 0.590.4 SINGLEP DELAYED65 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 5:36:39 PM 0.590.4 SINGLEP DELAYED66 TID20 World saved in 829 ms 9/9/2024 5:53:28 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1440x5120 9/9/2024 5:53:28 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:53:32 PM 0.590.4 SINGLEP Resolution changed to windowed 1000x500 9/9/2024 5:53:32 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:54:20 PM 0.590.4 SINGLEP Resolution changed to windowed 1000x500 9/9/2024 5:54:20 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:54:30 PM 0.590.4 SINGLEP Resolution changed to windowed 1000x2000 9/9/2024 5:54:30 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:54:40 PM 0.590.4 SINGLEP Resolution changed to windowed 1000x1080 9/9/2024 5:54:40 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:54:58 PM 0.590.4 SINGLEP Resolution changed to windowed 1000x1000 9/9/2024 5:54:58 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:55:46 PM 0.590.4 SINGLEP Resolution changed to windowed 900x1000 9/9/2024 5:55:46 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:55:58 PM 0.590.4 SINGLEP Resolution changed to windowed 800x1000 9/9/2024 5:55:58 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:56:12 PM 0.590.4 SINGLEP Resolution changed to windowed 800x1000 9/9/2024 5:56:12 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:56:24 PM 0.590.4 SINGLEP Resolution changed to windowed 600x1000 9/9/2024 5:56:24 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:56:38 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1440x5120 9/9/2024 5:56:38 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:56:44 PM 0.590.4 SINGLEP Resolution changed to fullscreen 480x640 9/9/2024 5:56:44 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:56:58 PM 0.590.4 SINGLEP Resolution changed to fullscreen 960x1280 9/9/2024 5:56:58 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:57:10 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1080x1920 9/9/2024 5:57:10 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:57:38 PM 0.590.4 SINGLEP Resolution changed to fullscreen 600x800 9/9/2024 5:57:38 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 5:57:55 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1080x1920 9/9/2024 5:57:55 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 6:16:51 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 6:16:51 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 6:21:17 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 6:21:17 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 6:35:15 PM 0.590.4 SINGLEP Resolution changed to windowed 600x1000 9/9/2024 6:35:15 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 6:38:53 PM 0.590.4 SINGLEP Resolution changed to windowed 640x480 9/9/2024 6:38:53 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 6:45:45 PM 0.590.4 SINGLEP Resolution changed to fullscreen 1080x1920 9/9/2024 6:45:45 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 7:06:20 PM 0.590.4 SINGLEP DELAYED67 TID12 World saved in 809 ms 9/9/2024 7:14:49 PM 0.590.4 SINGLEP DELAYED68 TID37 1221ms to read savegame 'Saving/10. Get Power' to intermediate format. 9/9/2024 7:14:49 PM 0.590.4 SINGLEP DELAYED69 TID37 457ms to process 'Saving/10. Get Power' data fully. 9/9/2024 7:14:49 PM 0.590.4 SINGLEP DELAYED70 TID37 Loaded tiles: 807 (841 cells) 9/9/2024 7:14:49 PM 0.590.4 SINGLEP DELAYED71 TID22 Finished RunGameStartOnBGThread in 64ms. We have 29150 total items. 9/9/2024 7:14:51 PM 0.590.4 SINGLEP DELAYED72 TID25 Finished adding outdoor spots 441 cells, adding 39207 spots in the process. This took 472ms 9/9/2024 7:14:51 PM 0.590.4 SINGLEP DELAYED73 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:16:01 PM 0.590.4 SINGLEP DELAYED74 TID21 World saved in 816 ms 9/9/2024 7:26:03 PM 0.590.4 SINGLEP DELAYED75 TID16 1233ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 7:26:03 PM 0.590.4 SINGLEP DELAYED76 TID16 475ms to process 'Saving/100 doned' data fully. 9/9/2024 7:26:03 PM 0.590.4 SINGLEP DELAYED77 TID16 Loaded tiles: 807 (841 cells) 9/9/2024 7:26:04 PM 0.590.4 SINGLEP DELAYED78 TID30 Finished RunGameStartOnBGThread in 75ms. We have 27197 total items. 9/9/2024 7:26:05 PM 0.590.4 SINGLEP DELAYED79 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 9/9/2024 7:26:05 PM 0.590.4 SINGLEP DELAYED80 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:26:30 PM 0.590.4 SINGLEP DELAYED81 TID34 1478ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 7:26:31 PM 0.590.4 SINGLEP DELAYED82 TID34 460ms to process 'Saving/100 doned' data fully. 9/9/2024 7:26:31 PM 0.590.4 SINGLEP DELAYED83 TID34 Loaded tiles: 807 (841 cells) 9/9/2024 7:26:31 PM 0.590.4 SINGLEP DELAYED84 TID28 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/9/2024 7:26:33 PM 0.590.4 SINGLEP DELAYED85 TID34 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 344ms 9/9/2024 7:26:33 PM 0.590.4 SINGLEP DELAYED86 TID34 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:26:59 PM 0.590.4 SINGLEP DELAYED87 TID10 World saved in 814 ms 9/9/2024 7:27:16 PM 0.590.4 SINGLEP DELAYED88 TID9 World saved in 830 ms 9/9/2024 7:32:54 PM 0.590.4 SINGLEP DELAYED89 TID25 World saved in 813 ms 9/9/2024 7:36:46 PM 0.590.4 SINGLEP DELAYED90 TID33 1065ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 7:36:47 PM 0.590.4 SINGLEP DELAYED91 TID33 483ms to process 'Saving/100 doned' data fully. 9/9/2024 7:36:47 PM 0.590.4 SINGLEP DELAYED92 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 7:36:47 PM 0.590.4 SINGLEP DELAYED93 TID5 Finished RunGameStartOnBGThread in 68ms. We have 27197 total items. 9/9/2024 7:36:49 PM 0.590.4 SINGLEP DELAYED94 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 9/9/2024 7:36:49 PM 0.590.4 SINGLEP DELAYED95 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:37:35 PM 0.590.4 SINGLEP DELAYED96 TID5 1294ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 7:37:35 PM 0.590.4 SINGLEP DELAYED97 TID5 472ms to process 'Saving/100 doned' data fully. 9/9/2024 7:37:35 PM 0.590.4 SINGLEP DELAYED98 TID5 Loaded tiles: 807 (841 cells) 9/9/2024 7:37:36 PM 0.590.4 SINGLEP DELAYED99 TID27 Finished RunGameStartOnBGThread in 69ms. We have 27197 total items. 9/9/2024 7:37:38 PM 0.590.4 SINGLEP DELAYED100 TID9 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 381ms 9/9/2024 7:37:38 PM 0.590.4 SINGLEP DELAYED101 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:37:50 PM 0.590.4 SINGLEP DELAYED102 TID10 World saved in 820 ms 9/9/2024 7:39:39 PM 0.590.4 SINGLEP DELAYED103 TID5 1199ms to read savegame 'Saving/3. Built the Bunker' to intermediate format. 9/9/2024 7:39:39 PM 0.590.4 SINGLEP DELAYED104 TID5 465ms to process 'Saving/3. Built the Bunker' data fully. 9/9/2024 7:39:39 PM 0.590.4 SINGLEP DELAYED105 TID5 Loaded tiles: 807 (841 cells) 9/9/2024 7:39:40 PM 0.590.4 SINGLEP DELAYED106 TID16 Finished RunGameStartOnBGThread in 57ms. We have 32177 total items. 9/9/2024 7:39:41 PM 0.590.4 SINGLEP DELAYED107 TID21 Finished adding outdoor spots 441 cells, adding 40497 spots in the process. This took 423ms 9/9/2024 7:39:41 PM 0.590.4 SINGLEP DELAYED108 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:40:23 PM 0.590.4 SINGLEP DELAYED109 TID9 World saved in 839 ms 9/9/2024 7:41:43 PM 0.590.4 SINGLEP DELAYED110 TID28 World saved in 880 ms 9/9/2024 7:42:55 PM 0.590.4 SINGLEP DELAYED111 TID34 1270ms to read savegame 'Saving/Autosave Landing Turn 12' to intermediate format. 9/9/2024 7:42:56 PM 0.590.4 SINGLEP DELAYED112 TID34 499ms to process 'Saving/Autosave Landing Turn 12' data fully. 9/9/2024 7:42:56 PM 0.590.4 SINGLEP DELAYED113 TID34 Loaded tiles: 807 (841 cells) 9/9/2024 7:42:56 PM 0.590.4 SINGLEP DELAYED114 TID35 Finished RunGameStartOnBGThread in 58ms. We have 32197 total items. 9/9/2024 7:42:57 PM 0.590.4 SINGLEP DELAYED115 TID24 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 392ms 9/9/2024 7:42:57 PM 0.590.4 SINGLEP DELAYED116 TID24 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:43:26 PM 0.590.4 SINGLEP DELAYED117 TID17 World saved in 824 ms 9/9/2024 7:44:28 PM 0.590.4 SINGLEP DELAYED118 TID17 World saved in 817 ms 9/9/2024 7:45:50 PM 0.590.4 SINGLEP DELAYED119 TID7 World saved in 830 ms 9/9/2024 7:53:23 PM 0.590.4 SINGLEP DELAYED120 TID33 1328ms to read savegame 'Saving/Autosave Landing Turn 18' to intermediate format. 9/9/2024 7:53:24 PM 0.590.4 SINGLEP DELAYED121 TID33 499ms to process 'Saving/Autosave Landing Turn 18' data fully. 9/9/2024 7:53:24 PM 0.590.4 SINGLEP DELAYED122 TID33 Loaded tiles: 807 (841 cells) 9/9/2024 7:53:24 PM 0.590.4 SINGLEP DELAYED123 TID6 Finished RunGameStartOnBGThread in 55ms. We have 32167 total items. 9/9/2024 7:53:26 PM 0.590.4 SINGLEP DELAYED124 TID15 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 392ms 9/9/2024 7:53:26 PM 0.590.4 SINGLEP DELAYED125 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 7:53:44 PM 0.590.4 SINGLEP DELAYED126 TID18 World saved in 913 ms 9/9/2024 7:55:06 PM 0.590.4 SINGLEP DELAYED127 TID7 1322ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 7:55:06 PM 0.590.4 SINGLEP DELAYED128 TID7 477ms to process 'Saving/100 doned' data fully. 9/9/2024 7:55:06 PM 0.590.4 SINGLEP DELAYED129 TID7 Loaded tiles: 807 (841 cells) 9/9/2024 7:55:07 PM 0.590.4 SINGLEP DELAYED130 TID21 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/9/2024 7:55:08 PM 0.590.4 SINGLEP DELAYED131 TID16 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 9/9/2024 7:55:08 PM 0.590.4 SINGLEP DELAYED132 TID16 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 8:12:41 PM 0.590.4 SINGLEP DELAYED133 TID16 1191ms to read savegame 'Saving/7. Cutter built' to intermediate format. 9/9/2024 8:12:42 PM 0.590.4 SINGLEP DELAYED134 TID16 462ms to process 'Saving/7. Cutter built' data fully. 9/9/2024 8:12:42 PM 0.590.4 SINGLEP DELAYED135 TID16 Loaded tiles: 807 (841 cells) 9/9/2024 8:12:42 PM 0.590.4 SINGLEP DELAYED136 TID25 Finished RunGameStartOnBGThread in 65ms. We have 31167 total items. 9/9/2024 8:12:44 PM 0.590.4 SINGLEP DELAYED137 TID17 Finished adding outdoor spots 441 cells, adding 40040 spots in the process. This took 445ms 9/9/2024 8:12:44 PM 0.590.4 SINGLEP DELAYED138 TID17 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 8:16:29 PM 0.590.4 SINGLEP DELAYED139 TID37 1290ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 8:16:30 PM 0.590.4 SINGLEP DELAYED140 TID37 469ms to process 'Saving/100 doned' data fully. 9/9/2024 8:16:30 PM 0.590.4 SINGLEP DELAYED141 TID37 Loaded tiles: 807 (841 cells) 9/9/2024 8:16:31 PM 0.590.4 SINGLEP DELAYED142 TID28 Finished RunGameStartOnBGThread in 67ms. We have 27197 total items. 9/9/2024 8:16:32 PM 0.590.4 SINGLEP DELAYED143 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 382ms 9/9/2024 8:16:32 PM 0.590.4 SINGLEP DELAYED144 TID33 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 8:28:18 PM 0.590.4 SINGLEP DELAYED145 TID34 World saved in 842 ms 9/9/2024 8:51:43 PM 0.590.4 SINGLEP DELAYED146 TID13 World saved in 836 ms 9/9/2024 9:04:28 PM 0.590.4 SINGLEP DELAYED147 TID34 1271ms to read savegame 'Saving/9. T1 Contemplations' to intermediate format. 9/9/2024 9:04:28 PM 0.590.4 SINGLEP DELAYED148 TID34 467ms to process 'Saving/9. T1 Contemplations' data fully. 9/9/2024 9:04:28 PM 0.590.4 SINGLEP DELAYED149 TID34 Loaded tiles: 807 (841 cells) 9/9/2024 9:04:29 PM 0.590.4 SINGLEP DELAYED150 TID37 Finished RunGameStartOnBGThread in 61ms. We have 31179 total items. 9/9/2024 9:04:31 PM 0.590.4 SINGLEP DELAYED151 TID9 Finished adding outdoor spots 441 cells, adding 39978 spots in the process. This took 420ms 9/9/2024 9:04:31 PM 0.590.4 SINGLEP DELAYED152 TID9 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 9:09:38 PM 0.590.4 SINGLEP DELAYED153 TID34 World saved in 867 ms 9/9/2024 9:30:44 PM 0.590.4 SINGLEP DELAYED154 TID24 World saved in 847 ms 9/9/2024 9:32:10 PM 0.590.4 SINGLEP DELAYED155 TID31 1317ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 9:32:10 PM 0.590.4 SINGLEP DELAYED156 TID31 479ms to process 'Saving/100 doned' data fully. 9/9/2024 9:32:10 PM 0.590.4 SINGLEP DELAYED157 TID31 Loaded tiles: 807 (841 cells) 9/9/2024 9:32:11 PM 0.590.4 SINGLEP DELAYED158 TID5 Finished RunGameStartOnBGThread in 74ms. We have 27197 total items. 9/9/2024 9:32:12 PM 0.590.4 SINGLEP DELAYED159 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 372ms 9/9/2024 9:32:12 PM 0.590.4 SINGLEP DELAYED160 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 9:36:37 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 9:36:37 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 9:39:43 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 9:39:43 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 9:40:43 PM 0.590.4 SINGLEP DELAYED161 TID16 World saved in 852 ms 9/9/2024 9:45:27 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 9:45:27 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 9:49:45 PM 0.590.4 SINGLEP No resolution change was required. 9/9/2024 9:49:45 PM 0.590.4 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/9/2024 9:56:34 PM 0.590.4 SINGLEP DELAYED162 TID37 World saved in 837 ms 9/9/2024 10:06:00 PM 0.590.4 SINGLEP DELAYED163 TID23 1173ms to read savegame 'Saving/100 doned' to intermediate format. 9/9/2024 10:06:00 PM 0.590.4 SINGLEP DELAYED164 TID23 682ms to process 'Saving/100 doned' data fully. 9/9/2024 10:06:00 PM 0.590.4 SINGLEP DELAYED165 TID23 Loaded tiles: 807 (841 cells) 9/9/2024 10:06:01 PM 0.590.4 SINGLEP DELAYED166 TID25 Finished RunGameStartOnBGThread in 237ms. We have 27197 total items. 9/9/2024 10:06:02 PM 0.590.4 SINGLEP DELAYED167 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 412ms 9/9/2024 10:06:02 PM 0.590.4 SINGLEP DELAYED168 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/9/2024 10:11:07 PM 0.590.4 SINGLEP DELAYED169 TID20 World saved in 879 ms 9/23/2024 3:16:23 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/23/2024 3:16:23 PM SINGLEP Opening Eyes (0.1206s) 9/23/2024 3:16:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2024 3:16:23 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/23/2024 3:16:23 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Examining Inner Self (0.0604s) 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Returning King (0.0040s) 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 25ms 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Check For Extra Squires (0.4151s) 9/23/2024 3:16:23 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 386ms 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.2086s) 9/23/2024 3:16:23 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/23/2024 3:16:24 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0326s) 9/23/2024 3:16:24 PM 0.591.2 SINGLEP No resolution change was required. 9/23/2024 3:16:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 3:16:24 PM 0.591.2 SINGLEP Disperse Diaspora (0.6846s) 9/23/2024 3:16:24 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0527s) 9/23/2024 3:16:24 PM 0.591.2 SINGLEP Reassure Self (0.0207s) 9/23/2024 3:16:25 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.3452s) 9/23/2024 3:16:26 PM 0.591.2 SINGLEP Sound Search (1.8786s) 9/23/2024 3:16:27 PM 0.591.2 SINGLEP Polishing Stones (0.0620s) 9/23/2024 3:16:27 PM 0.591.2 SINGLEP Making Connections (0.2037s) 9/23/2024 3:16:27 PM 0.591.2 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.3s) Sound Search (1.9s) 9/23/2024 3:16:27 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/23/2024 3:16:27 PM 0.591.2 SINGLEP Linked all icons to rows in 16ms. 9/23/2024 3:16:27 PM 0.591.2 SINGLEP DELAYED3 TID32 Finished loading all LevelType contents in 0.2s 9/23/2024 3:16:27 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/23/2024 3:16:28 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/23/2024 3:16:28 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/23/2024 3:16:28 PM 0.591.2 SINGLEP DELAYED4 TID25 5.1 seconds total load time and post-editing time. 9/23/2024 3:16:28 PM 0.591.2 SINGLEP 560 materials found. 9/23/2024 3:16:28 PM 0.591.2 SINGLEP DELAYED5 TID16 1,463 pools initialized with 466,005 items in 395ms 9/23/2024 3:40:42 PM 0.591.2 SINGLEP DELAYED6 TID33 1194ms to read savegame 'Saving/100 doned' to intermediate format. 9/23/2024 3:40:43 PM 0.591.2 SINGLEP DELAYED7 TID33 1018ms to process 'Saving/100 doned' data fully. 9/23/2024 3:40:43 PM 0.591.2 SINGLEP DELAYED8 TID33 Loaded tiles: 807 (841 cells) 9/23/2024 3:40:44 PM 0.591.2 SINGLEP DELAYED9 TID31 Finished RunGameStartOnBGThread in 306ms. We have 27197 total items. 9/23/2024 3:40:45 PM 0.591.2 SINGLEP DELAYED10 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 349ms 9/23/2024 3:40:45 PM 0.591.2 SINGLEP DELAYED11 TID38 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/23/2024 3:56:22 PM 0.591.2 SINGLEP DELAYED12 TID35 World saved in 849 ms 9/23/2024 3:56:22 PM 0.591.2 SINGLEP Reveal: 2,402.621 time 0.8 gap 9/23/2024 5:33:51 PM 0.591.2 SINGLEP Reveal: 5,825.887 time 0.8 gap 9/23/2024 5:37:41 PM 0.591.2 SINGLEP DELAYED13 TID15 1450ms to read savegame 'Saving/1. First Turn In Landing' to intermediate format. 9/23/2024 5:37:42 PM 0.591.2 SINGLEP DELAYED14 TID15 447ms to process 'Saving/1. First Turn In Landing' data fully. 9/23/2024 5:37:42 PM 0.591.2 SINGLEP DELAYED15 TID15 Loaded tiles: 807 (841 cells) 9/23/2024 5:37:42 PM 0.591.2 SINGLEP DELAYED16 TID28 Finished RunGameStartOnBGThread in 141ms. We have 32177 total items. 9/23/2024 5:37:43 PM 0.591.2 SINGLEP DELAYED17 TID20 Finished adding outdoor spots 441 cells, adding 40431 spots in the process. This took 373ms 9/23/2024 5:37:43 PM 0.591.2 SINGLEP DELAYED18 TID20 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/23/2024 5:43:19 PM 0.591.2 SINGLEP DELAYED19 TID11 1494ms to read savegame 'Saving/100 doned' to intermediate format. 9/23/2024 5:43:20 PM 0.591.2 SINGLEP DELAYED20 TID11 600ms to process 'Saving/100 doned' data fully. 9/23/2024 5:43:20 PM 0.591.2 SINGLEP DELAYED21 TID11 Loaded tiles: 807 (841 cells) 9/23/2024 5:43:20 PM 0.591.2 SINGLEP DELAYED22 TID25 Finished RunGameStartOnBGThread in 73ms. We have 27197 total items. 9/23/2024 5:43:22 PM 0.591.2 SINGLEP DELAYED23 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 9/23/2024 5:43:22 PM 0.591.2 SINGLEP DELAYED24 TID27 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/23/2024 5:48:58 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/23/2024 5:50:53 PM 0.591.2 SINGLEP Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.Window_StructuresWithProblems+customParent+<>c__DisplayClass22_0.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x002c6] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThreadInner () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThread_Normal () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 9/23/2024 5:59:15 PM 0.591.2 SINGLEP Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.Window_StructuresWithProblems+customParent+<>c__DisplayClass22_0.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x002c6] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThreadInner () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThread_Normal () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 9/23/2024 6:03:59 PM 0.591.2 SINGLEP Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.Window_StructuresWithProblems+customParent+<>c__DisplayClass22_0.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0009f] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x002c6] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_ImageButton.OnMouseoverDetected () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThreadInner () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI.OnUpdateUIFromMainThread_Normal () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <3004c942d1324a80ba7c7a025e3dddfb>:0 9/23/2024 6:06:36 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0020d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/23/2024 6:06:44 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0020d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/23/2024 7:01:19 PM 0.591.2 SINGLEP Resolution changed to windowed 640x480 9/23/2024 7:01:19 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 7:01:59 PM 0.591.2 SINGLEP Resolution changed to windowed 6000x1080 9/23/2024 7:01:59 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 7:02:28 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x1920 9/23/2024 7:02:28 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/23/2024 7:07:02 PM 0.591.2 SINGLEP DELAYED25 TID25 1103ms to read savegame 'Saving/100 doned' to intermediate format. 9/23/2024 7:07:03 PM 0.591.2 SINGLEP DELAYED26 TID25 468ms to process 'Saving/100 doned' data fully. 9/23/2024 7:07:03 PM 0.591.2 SINGLEP DELAYED27 TID25 Loaded tiles: 807 (841 cells) 9/23/2024 7:07:03 PM 0.591.2 SINGLEP DELAYED28 TID27 Finished RunGameStartOnBGThread in 73ms. We have 27197 total items. 9/23/2024 7:07:04 PM 0.591.2 SINGLEP DELAYED29 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 361ms 9/23/2024 7:07:04 PM 0.591.2 SINGLEP DELAYED30 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/23/2024 7:32:38 PM 0.591.2 SINGLEP DELAYED31 TID19 World saved in 829 ms 9/23/2024 7:32:38 PM 0.591.2 SINGLEP Reveal: 15,327.61 time 0.8 gap 9/23/2024 7:37:29 PM 0.591.2 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineJob.RenderJobTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, Arcen.HotM.Core.TooltipInstruction Instruction, System.Int32 OverridingRemainingInstallationDifficulty, Arcen.HotM.Core.MachineStructure ActualStructureOrNull, Arcen.HotM.Core.TooltipExtraText ExtraText, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x005b5] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.Window_BuildSidebar+customParent+<>c__DisplayClass27_2.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x004a6] in :0 at Arcen.Universal.ArcenUI_Button.OnMouseoverDetected () [0x00219] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Button.OnUpdate_Subclass (System.Single DeltaTime) [0x001e3] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000ce] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 9/23/2024 7:49:06 PM 0.591.2 SINGLEP DELAYED32 TID37 World saved in 817 ms 9/23/2024 7:49:06 PM 0.591.2 SINGLEP Reveal: 985.0674 time 0.8 gap 9/23/2024 8:45:33 PM 0.591.2 SINGLEP DELAYED33 TID20 Will generate map: 440 cells targeted. Existing tile count: 0 9/23/2024 8:45:36 PM 0.591.2 SINGLEP DELAYED34 TID17 Generated names for 355 pois with missing names. 9/23/2024 8:45:36 PM 0.591.2 SINGLEP DELAYED35 TID17 Finished FillAnyMissingSimBuildings, we had 32633 new buildings, and 32633 total items. SkippedBuildings: 0 AddedBuildings: 32633 CellCountChecked: 841 9/23/2024 8:45:36 PM 0.591.2 SINGLEP DELAYED36 TID24 InitializePopulation WAS needed, 32633 buildings to handle. 9/23/2024 8:45:36 PM 0.591.2 SINGLEP DELAYED37 TID17 Finished RunGameStartOnBGThread in 87ms. We have 32633 total items. 9/23/2024 8:45:36 PM 0.591.2 SINGLEP DELAYED38 TID16 World saved in 689 ms 9/23/2024 8:45:37 PM 0.591.2 SINGLEP DELAYED39 TID37 Finished adding outdoor spots 841 cells, adding 74411 spots in the process. This took 578ms 9/23/2024 8:45:37 PM 0.591.2 SINGLEP DELAYED40 TID37 Finished adding initial NPC Guards for 365 pois, adding 521 guard NPCs in the process. This took 308ms 9/23/2024 8:45:49 PM 0.591.2 SINGLEP Reveal: 19,896.14 time 0.8 gap 9/23/2024 8:46:00 PM 0.591.2 SINGLEP Reveal: 19,908.08 time 0.8 gap 9/23/2024 8:46:01 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/23/2024 8:46:16 PM 0.591.2 SINGLEP Reveal: 16.3008 time 0.8 gap 9/23/2024 8:46:17 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:46:18 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:47:05 PM 0.591.2 SINGLEP Reveal: 49.5195 time 0.8 gap 9/23/2024 8:47:05 PM 0.591.2 SINGLEP DELAYED41 TID35 World saved in 856 ms 9/23/2024 8:47:06 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:47:33 PM 0.591.2 SINGLEP Reveal: 29.168 time 0.8 gap 9/23/2024 8:47:34 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/23/2024 8:47:48 PM 0.591.2 SINGLEP Reveal: 14.6035 time 0.8 gap 9/23/2024 8:48:10 PM 0.591.2 SINGLEP Reveal: 23.3145 time 0.8 gap 9/23/2024 8:48:11 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/23/2024 8:48:38 PM 0.591.2 SINGLEP DELAYED42 TID12 World saved in 865 ms 9/23/2024 8:48:38 PM 0.591.2 SINGLEP Reveal: 28.6602 time 0.8 gap 9/23/2024 8:48:41 PM 0.591.2 SINGLEP Reveal: 3.2695 time 0.8 gap 9/23/2024 8:48:42 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:48:47 PM 0.591.2 SINGLEP Reveal: 5.3066 time 0.8 gap 9/23/2024 8:48:52 PM 0.591.2 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 48 9/23/2024 8:48:52 PM 0.591.2 SINGLEP Reveal: 5.0098 time 0.8 gap 9/23/2024 8:49:55 PM 0.591.2 SINGLEP Reveal: 66.1035 time 0.8 gap 9/23/2024 8:49:55 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/23/2024 8:50:14 PM 0.591.2 SINGLEP Reveal: 19.2246 time 0.8 gap 9/23/2024 8:50:40 PM 0.591.2 SINGLEP Reveal: 27.9785 time 0.8 gap 9/23/2024 8:50:41 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/23/2024 8:50:42 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:52:36 PM 0.591.2 SINGLEP DELAYED43 TID36 World saved in 876 ms 9/23/2024 8:52:36 PM 0.591.2 SINGLEP Reveal: 120.6094 time 0.8 gap 9/23/2024 8:52:50 PM 0.591.2 SINGLEP Reveal: 15.1094 time 0.8 gap 9/23/2024 8:52:51 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/23/2024 8:53:02 PM 0.591.2 SINGLEP Reveal: 11.7285 time 0.8 gap 9/23/2024 8:53:29 PM 0.591.2 SINGLEP Reveal: 27.9023 time 0.8 gap 9/23/2024 8:54:16 PM 0.591.2 SINGLEP DELAYED44 TID18 World saved in 880 ms 9/23/2024 8:54:16 PM 0.591.2 SINGLEP Reveal: 49.8203 time 0.8 gap 9/23/2024 8:54:31 PM 0.591.2 SINGLEP Reveal: 16.1055 time 0.8 gap 9/23/2024 8:58:39 PM 0.591.2 SINGLEP Reveal: 261.2441 time 0.8 gap 9/23/2024 8:58:57 PM 0.591.2 SINGLEP DELAYED45 TID26 World saved in 863 ms 9/23/2024 8:58:57 PM 0.591.2 SINGLEP Reveal: 18.791 time 0.8 gap 9/23/2024 9:00:11 PM 0.591.2 SINGLEP Reveal: 78.6445 time 0.8 gap 9/23/2024 9:04:08 PM 0.591.2 SINGLEP DELAYED46 TID30 World saved in 874 ms 9/23/2024 9:04:08 PM 0.591.2 SINGLEP Reveal: 248.9941 time 0.8 gap 9/24/2024 3:06:25 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/24/2024 3:06:25 PM SINGLEP Opening Eyes (0.1075s) 9/24/2024 3:06:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2024 3:06:24 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/24/2024 3:06:25 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Examining Inner Self (0.2010s) 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Returning King (0.0055s) 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 85ms 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Check For Extra Squires (0.4811s) 9/24/2024 3:06:25 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 392ms 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0295s) 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/24/2024 3:06:25 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0185s) 9/24/2024 3:06:26 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:06:26 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:06:26 PM 0.591.2 SINGLEP Disperse Diaspora (0.5968s) 9/24/2024 3:06:26 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0465s) 9/24/2024 3:06:26 PM 0.591.2 SINGLEP Reassure Self (0.0160s) 9/24/2024 3:06:27 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5736s) 9/24/2024 3:06:28 PM 0.591.2 SINGLEP Sound Search (1.6667s) 9/24/2024 3:06:28 PM 0.591.2 SINGLEP Polishing Stones (0.0453s) 9/24/2024 3:06:28 PM 0.591.2 SINGLEP Making Connections (0.1365s) 9/24/2024 3:06:29 PM 0.591.2 SINGLEP 3.9 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (1.7s) 9/24/2024 3:06:29 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/24/2024 3:06:29 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 9/24/2024 3:06:29 PM 0.591.2 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 0.2s 9/24/2024 3:06:29 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/24/2024 3:06:30 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/24/2024 3:06:30 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/24/2024 3:06:30 PM 0.591.2 SINGLEP DELAYED4 TID26 5.0 seconds total load time and post-editing time. 9/24/2024 3:06:30 PM 0.591.2 SINGLEP 560 materials found. 9/24/2024 3:06:30 PM 0.591.2 SINGLEP DELAYED5 TID35 1,463 pools initialized with 466,005 items in 429ms 9/24/2024 3:25:27 PM 0.591.2 SINGLEP DELAYED6 TID34 1425ms to read savegame 'Saving/100 doned' to intermediate format. 9/24/2024 3:25:27 PM 0.591.2 SINGLEP DELAYED7 TID34 629ms to process 'Saving/100 doned' data fully. 9/24/2024 3:25:27 PM 0.591.2 SINGLEP DELAYED8 TID34 Loaded tiles: 807 (841 cells) 9/24/2024 3:25:28 PM 0.591.2 SINGLEP DELAYED9 TID34 Finished RunGameStartOnBGThread in 360ms. We have 27197 total items. 9/24/2024 3:25:29 PM 0.591.2 SINGLEP DELAYED10 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 371ms 9/24/2024 3:25:29 PM 0.591.2 SINGLEP DELAYED11 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 3:31:20 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x900 9/24/2024 3:31:20 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:31:31 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x950 9/24/2024 3:31:31 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:31:41 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x990 9/24/2024 3:31:41 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:55:05 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/24/2024 3:55:05 PM SINGLEP Opening Eyes (0.1017s) 9/24/2024 3:55:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2024 3:55:05 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/24/2024 3:55:05 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Examining Inner Self (0.2007s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Returning King (0.0040s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 24ms 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Check For Extra Squires (0.3418s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 314ms 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0274s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0250s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x990 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Disperse Diaspora (0.4997s) 9/24/2024 3:55:06 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0485s) 9/24/2024 3:55:07 PM 0.591.2 SINGLEP Reassure Self (0.0153s) 9/24/2024 3:55:07 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.3262s) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Sound Search (0.9662s) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Polishing Stones (0.0433s) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Making Connections (0.1353s) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Linked all icons to rows in 12ms. 9/24/2024 3:55:08 PM 0.591.2 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 0.2s 9/24/2024 3:55:08 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/24/2024 3:55:09 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/24/2024 3:55:09 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/24/2024 3:55:09 PM 0.591.2 SINGLEP DELAYED4 TID16 3.4 seconds total load time and post-editing time. 9/24/2024 3:55:09 PM 0.591.2 SINGLEP 560 materials found. 9/24/2024 3:55:09 PM 0.591.2 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 270ms 9/24/2024 3:55:24 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x1040 9/24/2024 3:55:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:55:35 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 3:55:35 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:55:43 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x1920 9/24/2024 3:55:43 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 3:55:50 PM 0.591.2 SINGLEP DELAYED6 TID15 1242ms to read savegame 'Saving/100 doned' to intermediate format. 9/24/2024 3:55:51 PM 0.591.2 SINGLEP DELAYED7 TID15 819ms to process 'Saving/100 doned' data fully. 9/24/2024 3:55:51 PM 0.591.2 SINGLEP DELAYED8 TID15 Loaded tiles: 807 (841 cells) 9/24/2024 3:55:52 PM 0.591.2 SINGLEP DELAYED9 TID20 Finished RunGameStartOnBGThread in 198ms. We have 27197 total items. 9/24/2024 3:55:53 PM 0.591.2 SINGLEP DELAYED10 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 376ms 9/24/2024 3:55:53 PM 0.591.2 SINGLEP DELAYED11 TID26 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 4:34:04 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x1080 9/24/2024 4:34:04 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 4:34:15 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x1920 9/24/2024 4:34:15 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 5:07:57 PM 0.591.2 SINGLEP DELAYED12 TID29 World saved in 844 ms 9/24/2024 5:07:57 PM 0.591.2 SINGLEP Reveal: 4,367.17 time 0.8 gap 9/24/2024 6:11:45 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/24/2024 6:11:45 PM SINGLEP Opening Eyes (0.1203s) 9/24/2024 6:11:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2024 6:11:45 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/24/2024 6:11:45 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Examining Inner Self (0.2066s) 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Returning King (0.0050s) 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 99ms 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Check For Extra Squires (0.4614s) 9/24/2024 6:11:45 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 358ms 9/24/2024 6:11:45 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0385s) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0241s) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP No resolution change was required. 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Disperse Diaspora (0.6526s) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0452s) 9/24/2024 6:11:46 PM 0.591.2 SINGLEP Reassure Self (0.0155s) 9/24/2024 6:11:47 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5871s) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Sound Search (1.7797s) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Polishing Stones (0.0467s) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Making Connections (0.1545s) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP 4.2 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (1.8s) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/24/2024 6:11:49 PM 0.591.2 SINGLEP DELAYED3 TID24 Finished loading all LevelType contents in 0.2s 9/24/2024 6:11:49 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/24/2024 6:11:50 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/24/2024 6:11:50 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/24/2024 6:11:50 PM 0.591.2 SINGLEP DELAYED4 TID28 5.4 seconds total load time and post-editing time. 9/24/2024 6:11:50 PM 0.591.2 SINGLEP 560 materials found. 9/24/2024 6:11:50 PM 0.591.2 SINGLEP DELAYED5 TID22 1,463 pools initialized with 466,005 items in 278ms 9/24/2024 7:26:54 PM 0.591.2 SINGLEP DELAYED6 TID31 1249ms to read savegame 'Saving/100 doned' to intermediate format. 9/24/2024 7:26:54 PM 0.591.2 SINGLEP DELAYED7 TID31 608ms to process 'Saving/100 doned' data fully. 9/24/2024 7:26:54 PM 0.591.2 SINGLEP DELAYED8 TID31 Loaded tiles: 807 (841 cells) 9/24/2024 7:26:55 PM 0.591.2 SINGLEP DELAYED9 TID27 Finished RunGameStartOnBGThread in 416ms. We have 27197 total items. 9/24/2024 7:26:56 PM 0.591.2 SINGLEP DELAYED10 TID23 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 344ms 9/24/2024 7:26:56 PM 0.591.2 SINGLEP DELAYED11 TID23 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 7:49:39 PM 0.591.2 SINGLEP DELAYED12 TID27 World saved in 849 ms 9/24/2024 7:49:39 PM 0.591.2 SINGLEP Reveal: 5,864.118 time 0.8 gap 9/24/2024 8:04:23 PM 0.591.2 SINGLEP DELAYED13 TID35 World saved in 812 ms 9/24/2024 8:04:23 PM 0.591.2 SINGLEP Reveal: 880.9238 time 0.8 gap 9/24/2024 8:08:47 PM 0.591.2 SINGLEP Reveal: 262.9976 time 0.8 gap 9/24/2024 8:09:17 PM 0.591.2 SINGLEP Reveal: 29.0942 time 0.8 gap 9/24/2024 8:09:17 PM 0.591.2 SINGLEP DELAYED14 TID11 World saved in 825 ms 9/24/2024 8:09:17 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 8:18:26 PM 0.591.2 SINGLEP DELAYED15 TID21 World saved in 830 ms 9/24/2024 8:18:26 PM 0.591.2 SINGLEP Reveal: 546.5068 time 0.8 gap 9/24/2024 9:11:42 PM 0.591.2 SINGLEP DELAYED16 TID31 1594ms to read savegame 'asdasfasfppafpuadfho/Autosave Landing Turn 15' to intermediate format. 9/24/2024 9:11:42 PM 0.591.2 SINGLEP DELAYED17 TID31 478ms to process 'asdasfasfppafpuadfho/Autosave Landing Turn 15' data fully. 9/24/2024 9:11:42 PM 0.591.2 SINGLEP DELAYED18 TID31 Loaded tiles: 807 (841 cells) 9/24/2024 9:11:42 PM 0.591.2 SINGLEP DELAYED19 TID27 Finished RunGameStartOnBGThread in 90ms. We have 32654 total items. 9/24/2024 9:11:44 PM 0.591.2 SINGLEP DELAYED20 TID10 Finished adding outdoor spots 441 cells, adding 20 spots in the process. This took 375ms 9/24/2024 9:11:44 PM 0.591.2 SINGLEP DELAYED21 TID10 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 9/24/2024 9:12:02 PM 0.591.2 SINGLEP Reveal: 10,788.02 time 0.8 gap 9/24/2024 9:12:17 PM 0.591.2 SINGLEP Reveal: 14.4815 time 0.8 gap 9/24/2024 9:12:40 PM 0.591.2 SINGLEP DELAYED22 TID16 World saved in 846 ms 9/24/2024 9:12:40 PM 0.591.2 SINGLEP Reveal: 23.0762 time 0.8 gap 9/24/2024 9:12:52 PM 0.591.2 SINGLEP Reveal: 12.0527 time 0.8 gap 9/24/2024 9:12:53 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:12:54 PM 0.591.2 SINGLEP Reveal: 0.8643 time 0.8 gap 9/24/2024 9:12:54 PM 0.591.2 SINGLEP Reveal: 0.8369 time 0.8 gap 9/24/2024 9:12:55 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:12:57 PM 0.591.2 SINGLEP DELAYED23 TID70 World saved in 856 ms 9/24/2024 9:12:57 PM 0.591.2 SINGLEP Reveal: 1.7598 time 0.8 gap 9/24/2024 9:13:11 PM 0.591.2 SINGLEP Reveal: 13.8623 time 0.8 gap 9/24/2024 9:13:17 PM 0.591.2 SINGLEP DELAYED24 TID26 World saved in 841 ms 9/24/2024 9:13:17 PM 0.591.2 SINGLEP Reveal: 6.2363 time 0.8 gap 9/24/2024 9:14:12 PM 0.591.2 SINGLEP DELAYED25 TID13 World saved in 852 ms 9/24/2024 9:14:12 PM 0.591.2 SINGLEP Reveal: 54.7041 time 0.8 gap 9/24/2024 9:14:13 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:14:14 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:14:35 PM 0.591.2 SINGLEP Reveal: 10,940.75 time 0.8 gap 9/24/2024 9:14:38 PM 0.591.2 SINGLEP Reveal: 2.4736 time 0.8 gap 9/24/2024 9:14:39 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:14:39 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:14:46 PM 0.591.2 SINGLEP Reveal: 6.1924 time 0.8 gap 9/24/2024 9:14:47 PM 0.591.2 SINGLEP DELAYED26 TID11 World saved in 858 ms 9/24/2024 9:14:47 PM 0.591.2 SINGLEP Reveal: 0.9072 time 0.8 gap 9/24/2024 9:14:54 PM 0.591.2 SINGLEP Reveal: 7.6045 time 0.8 gap 9/24/2024 9:15:05 PM 0.591.2 SINGLEP DELAYED27 TID8 World saved in 844 ms 9/24/2024 9:15:05 PM 0.591.2 SINGLEP Reveal: 11.04 time 0.8 gap 9/24/2024 9:15:12 PM 0.591.2 SINGLEP DELAYED28 TID21 World saved in 877 ms 9/24/2024 9:15:12 PM 0.591.2 SINGLEP Reveal: 6.9932 time 0.8 gap 9/24/2024 9:15:15 PM 0.591.2 SINGLEP DELAYED29 TID30 World saved in 885 ms 9/24/2024 9:15:15 PM 0.591.2 SINGLEP Reveal: 2.7725 time 0.8 gap 9/24/2024 9:16:10 PM 0.591.2 SINGLEP DELAYED30 TID21 World saved in 854 ms 9/24/2024 9:16:10 PM 0.591.2 SINGLEP Reveal: 54.918 time 0.8 gap 9/24/2024 9:16:35 PM 0.591.2 SINGLEP DELAYED31 TID8 World saved in 867 ms 9/24/2024 9:16:36 PM 0.591.2 SINGLEP Reveal: 25.2109 time 0.8 gap 9/24/2024 9:16:38 PM 0.591.2 SINGLEP Reveal: 2.457 time 0.8 gap 9/24/2024 9:16:39 PM 0.591.2 SINGLEP Reveal: 0.8975 time 0.8 gap 9/24/2024 9:16:55 PM 0.591.2 SINGLEP Reveal: 15.9756 time 0.8 gap 9/24/2024 9:17:10 PM 0.591.2 SINGLEP Reveal: 15.1338 time 0.8 gap 9/24/2024 9:17:11 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:18:33 PM 0.591.2 SINGLEP Reveal: 81.332 time 0.8 gap 9/24/2024 9:18:34 PM 0.591.2 SINGLEP DELAYED32 TID70 World saved in 865 ms 9/24/2024 9:18:34 PM 0.591.2 SINGLEP Reveal: 0.9297 time 0.8 gap 9/24/2024 9:18:35 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:19:08 PM 0.591.2 SINGLEP Reveal: 33.0332 time 0.8 gap 9/24/2024 9:19:09 PM 0.591.2 SINGLEP DELAYED33 TID32 World saved in 915 ms 9/24/2024 9:19:10 PM 0.591.2 SINGLEP Reveal: 1.8311 time 0.8 gap 9/24/2024 9:19:10 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:19:27 PM 0.591.2 SINGLEP DELAYED34 TID25 World saved in 860 ms 9/24/2024 9:19:27 PM 0.591.2 SINGLEP Reveal: 16.3545 time 0.8 gap 9/24/2024 9:19:47 PM 0.591.2 SINGLEP DELAYED35 TID19 World saved in 865 ms 9/24/2024 9:19:47 PM 0.591.2 SINGLEP Reveal: 20.0147 time 0.8 gap 9/24/2024 9:20:13 PM 0.591.2 SINGLEP DELAYED36 TID27 World saved in 883 ms 9/24/2024 9:20:13 PM 0.591.2 SINGLEP Reveal: 26.1533 time 0.8 gap 9/24/2024 9:21:07 PM 0.591.2 SINGLEP DELAYED37 TID12 World saved in 894 ms 9/24/2024 9:21:07 PM 0.591.2 SINGLEP Reveal: 53.8662 time 0.8 gap 9/24/2024 9:21:29 PM 0.591.2 SINGLEP Reveal: 22.0508 time 0.8 gap 9/24/2024 9:21:58 PM 0.591.2 SINGLEP Reveal: 28.8281 time 0.8 gap 9/24/2024 9:21:58 PM 0.591.2 SINGLEP DELAYED38 TID32 World saved in 880 ms 9/24/2024 9:21:59 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:22:00 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:22:12 PM 0.591.2 SINGLEP Reveal: 11.4883 time 0.8 gap 9/24/2024 9:22:13 PM 0.591.2 SINGLEP DELAYED39 TID27 World saved in 879 ms 9/24/2024 9:22:13 PM 0.591.2 SINGLEP Reveal: 0.9951 time 0.8 gap 9/24/2024 9:22:28 PM 0.591.2 SINGLEP DELAYED40 TID67 World saved in 914 ms 9/24/2024 9:22:28 PM 0.591.2 SINGLEP Reveal: 15.8574 time 0.8 gap 9/24/2024 9:22:31 PM 0.591.2 SINGLEP DELAYED41 TID17 World saved in 883 ms 9/24/2024 9:22:31 PM 0.591.2 SINGLEP Reveal: 2.8555 time 0.8 gap 9/24/2024 9:22:47 PM 0.591.2 SINGLEP Reveal: 15.29 time 0.8 gap 9/24/2024 9:22:54 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/24/2024 9:23:04 PM 0.591.2 SINGLEP DELAYED42 TID11 World saved in 868 ms 9/24/2024 9:23:04 PM 0.591.2 SINGLEP Reveal: 17.0195 time 0.8 gap 9/24/2024 9:23:13 PM 0.591.2 SINGLEP Reveal: 8.7578 time 0.8 gap 9/24/2024 9:23:34 PM 0.591.2 SINGLEP Reveal: 21.167 time 0.8 gap 9/24/2024 9:23:35 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:23:36 PM 0.591.2 SINGLEP Reveal: 1.0459 time 0.8 gap 9/24/2024 9:23:37 PM 0.591.2 SINGLEP Reveal: 0.8486 time 0.8 gap 9/24/2024 9:23:37 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:23:38 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:23:46 PM 0.591.2 SINGLEP Reveal: 7.3545 time 0.8 gap 9/24/2024 9:23:46 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:23:46 PM 0.591.2 SINGLEP DELAYED43 TID67 World saved in 884 ms 9/24/2024 9:23:47 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:23:48 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:23:49 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:23:50 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:23:51 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:23:56 PM 0.591.2 SINGLEP Reveal: 4.7813 time 0.8 gap 9/24/2024 9:23:56 PM 0.591.2 SINGLEP Reveal: 0.8828 time 0.8 gap 9/24/2024 9:24:02 PM 0.591.2 SINGLEP Reveal: 5.0469 time 0.8 gap 9/24/2024 9:24:05 PM 0.591.2 SINGLEP Reveal: 3.918 time 0.8 gap 9/24/2024 9:24:06 PM 0.591.2 SINGLEP DELAYED44 TID10 World saved in 868 ms 9/24/2024 9:24:06 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:25:34 PM 0.591.2 SINGLEP Reveal: 87.3916 time 0.8 gap 9/24/2024 9:25:35 PM 0.591.2 SINGLEP DELAYED45 TID67 World saved in 877 ms 9/24/2024 9:25:36 PM 0.591.2 SINGLEP Reveal: 2.125 time 0.8 gap 9/24/2024 9:26:01 PM 0.591.2 SINGLEP DELAYED46 TID6 World saved in 885 ms 9/24/2024 9:26:01 PM 0.591.2 SINGLEP Reveal: 24.7275 time 0.8 gap 9/24/2024 9:26:09 PM 0.591.2 SINGLEP Reveal: 8.1182 time 0.8 gap 9/24/2024 9:26:11 PM 0.591.2 SINGLEP DELAYED47 TID5 World saved in 937 ms 9/24/2024 9:26:11 PM 0.591.2 SINGLEP Reveal: 1.9395 time 0.8 gap 9/24/2024 9:26:23 PM 0.591.2 SINGLEP DELAYED48 TID68 World saved in 889 ms 9/24/2024 9:26:23 PM 0.591.2 SINGLEP Reveal: 11.4551 time 0.8 gap 9/24/2024 9:26:27 PM 0.591.2 SINGLEP DELAYED49 TID14 World saved in 890 ms 9/24/2024 9:26:27 PM 0.591.2 SINGLEP Reveal: 4.3994 time 0.8 gap 9/24/2024 9:26:50 PM 0.591.2 SINGLEP Reveal: 23.0996 time 0.8 gap 9/24/2024 9:26:51 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:26:53 PM 0.591.2 SINGLEP Reveal: 2.4238 time 0.8 gap 9/24/2024 9:26:54 PM 0.591.2 SINGLEP Reveal: 0.8398 time 0.8 gap 9/24/2024 9:26:58 PM 0.591.2 SINGLEP Reveal: 3.3535 time 0.8 gap 9/24/2024 9:27:00 PM 0.591.2 SINGLEP Reveal: 1.8594 time 0.8 gap 9/24/2024 9:27:14 PM 0.591.2 SINGLEP Reveal: 14.4121 time 0.8 gap 9/24/2024 9:27:15 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:27:16 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:28:28 PM 0.591.2 SINGLEP DELAYED50 TID68 World saved in 898 ms 9/24/2024 9:28:28 PM 0.591.2 SINGLEP Reveal: 71.8838 time 0.8 gap 9/24/2024 9:29:16 PM 0.591.2 SINGLEP Reveal: 48.0869 time 0.8 gap 9/24/2024 9:29:30 PM 0.591.2 SINGLEP Reveal: 14.0527 time 0.8 gap 9/24/2024 9:29:46 PM 0.591.2 SINGLEP DELAYED51 TID30 World saved in 923 ms 9/24/2024 9:29:46 PM 0.591.2 SINGLEP Reveal: 15.7813 time 0.8 gap 9/24/2024 9:29:47 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:30:45 PM 0.591.2 SINGLEP DELAYED52 TID30 World saved in 904 ms 9/24/2024 9:30:45 PM 0.591.2 SINGLEP Reveal: 57.6484 time 0.8 gap 9/24/2024 9:31:20 PM 0.591.2 SINGLEP Reveal: 35.0293 time 0.8 gap 9/24/2024 9:31:42 PM 0.591.2 SINGLEP DELAYED53 TID67 World saved in 962 ms 9/24/2024 9:31:42 PM 0.591.2 SINGLEP Reveal: 21.6768 time 0.8 gap 9/24/2024 9:32:32 PM 0.591.2 SINGLEP DELAYED54 TID31 World saved in 946 ms 9/24/2024 9:32:32 PM 0.591.2 SINGLEP Reveal: 50.2363 time 0.8 gap 9/24/2024 9:32:37 PM 0.591.2 SINGLEP Reveal: 5.1465 time 0.8 gap 9/24/2024 9:32:53 PM 0.591.2 SINGLEP Reveal: 15.9873 time 0.8 gap 9/24/2024 9:33:37 PM 0.591.2 SINGLEP DELAYED55 TID26 World saved in 900 ms 9/24/2024 9:33:37 PM 0.591.2 SINGLEP Reveal: 43.3643 time 0.8 gap 9/24/2024 9:35:04 PM 0.591.2 SINGLEP DELAYED56 TID15 World saved in 946 ms 9/24/2024 9:35:04 PM 0.591.2 SINGLEP Reveal: 86.4102 time 0.8 gap 9/24/2024 9:35:40 PM 0.591.2 SINGLEP Reveal: 36.4336 time 0.8 gap 9/24/2024 9:36:29 PM 0.591.2 SINGLEP DELAYED57 TID67 World saved in 944 ms 9/24/2024 9:36:29 PM 0.591.2 SINGLEP Reveal: 48.2246 time 0.8 gap 9/24/2024 9:36:56 PM 0.591.2 SINGLEP Reveal: 27.3906 time 0.8 gap 9/24/2024 9:37:34 PM 0.591.2 SINGLEP Reveal: 37.75 time 0.8 gap 9/24/2024 9:37:35 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:37:57 PM 0.591.2 SINGLEP DELAYED58 TID24 World saved in 922 ms 9/24/2024 9:37:57 PM 0.591.2 SINGLEP Reveal: 21.7422 time 0.8 gap 9/24/2024 9:38:16 PM 0.591.2 SINGLEP Reveal: 18.9512 time 0.8 gap 9/24/2024 9:38:17 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:38:17 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:38:19 PM 0.591.2 SINGLEP Reveal: 1.5605 time 0.8 gap 9/24/2024 9:38:20 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:38:21 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/24/2024 9:38:22 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:38:52 PM 0.591.2 SINGLEP Reveal: 30.8398 time 0.8 gap 9/24/2024 9:39:13 PM 0.591.2 SINGLEP DELAYED59 TID5 World saved in 926 ms 9/24/2024 9:39:13 PM 0.591.2 SINGLEP Reveal: 20.2217 time 0.8 gap 9/24/2024 9:39:21 PM 0.591.2 SINGLEP Reveal: 8.3604 time 0.8 gap 9/24/2024 9:39:45 PM 0.591.2 SINGLEP Reveal: 23.2832 time 0.8 gap 9/24/2024 9:40:10 PM 0.591.2 SINGLEP DELAYED60 TID27 World saved in 925 ms 9/24/2024 9:40:10 PM 0.591.2 SINGLEP Reveal: 25.0986 time 0.8 gap 9/24/2024 9:40:44 PM 0.591.2 SINGLEP Reveal: 34.458 time 0.8 gap 9/24/2024 9:40:45 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:41:10 PM 0.591.2 SINGLEP DELAYED61 TID17 World saved in 961 ms 9/24/2024 9:41:10 PM 0.591.2 SINGLEP Reveal: 24.7481 time 0.8 gap 9/24/2024 9:41:17 PM 0.591.2 SINGLEP Reveal: 6.541 time 0.8 gap 9/24/2024 9:41:18 PM 0.591.2 SINGLEP Reveal: 1.1035 time 0.8 gap 9/24/2024 9:41:41 PM 0.591.2 SINGLEP Reveal: 23.2832 time 0.8 gap 9/24/2024 9:41:52 PM 0.591.2 SINGLEP Reveal: 10.4092 time 0.8 gap 9/24/2024 9:42:02 PM 0.591.2 SINGLEP DELAYED62 TID68 World saved in 1,045 ms 9/24/2024 9:42:02 PM 0.591.2 SINGLEP Reveal: 10.251 time 0.8 gap 9/24/2024 9:42:08 PM 0.591.2 SINGLEP DELAYED63 TID24 maxDesiredDistricts: 2 this.CountByDistrict.Count: 25 9/24/2024 9:42:08 PM 0.591.2 SINGLEP Reveal: 6.1094 time 0.8 gap 9/24/2024 9:42:19 PM 0.591.2 SINGLEP Reveal: 10.9404 time 0.8 gap 9/24/2024 9:42:45 PM 0.591.2 SINGLEP DELAYED64 TID69 World saved in 922 ms 9/24/2024 9:42:45 PM 0.591.2 SINGLEP Reveal: 25.5918 time 0.8 gap 9/24/2024 9:42:58 PM 0.591.2 SINGLEP DELAYED65 TID16 World saved in 914 ms 9/24/2024 9:42:58 PM 0.591.2 SINGLEP Reveal: 12.9268 time 0.8 gap 9/24/2024 9:42:59 PM 0.591.2 SINGLEP Reveal: 1.3779 time 0.8 gap 9/24/2024 9:43:01 PM 0.591.2 SINGLEP Reveal: 2.2578 time 0.8 gap 9/24/2024 9:43:16 PM 0.591.2 SINGLEP DELAYED66 TID17 World saved in 942 ms 9/24/2024 9:43:17 PM 0.591.2 SINGLEP Reveal: 15.2383 time 0.8 gap 9/24/2024 9:43:40 PM 0.591.2 SINGLEP DELAYED67 TID17 World saved in 965 ms 9/24/2024 9:43:40 PM 0.591.2 SINGLEP Reveal: 23.7686 time 0.8 gap 9/24/2024 9:43:49 PM 0.591.2 SINGLEP DELAYED68 TID33 World saved in 915 ms 9/24/2024 9:43:49 PM 0.591.2 SINGLEP Reveal: 8.4502 time 0.8 gap 9/24/2024 9:43:53 PM 0.591.2 SINGLEP DELAYED69 TID22 World saved in 967 ms 9/24/2024 9:43:53 PM 0.591.2 SINGLEP Reveal: 4.1113 time 0.8 gap 9/24/2024 9:43:57 PM 0.591.2 SINGLEP Reveal: 4.0176 time 0.8 gap 9/24/2024 9:43:58 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/24/2024 9:43:59 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/24/2024 9:44:00 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/24/2024 9:44:00 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:44:01 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 9:44:02 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/24/2024 10:05:26 PM 0.591.2 SINGLEP DELAYED70 TID32 World saved in 950 ms 9/24/2024 10:05:26 PM 0.591.2 SINGLEP Reveal: 1,278.631 time 0.8 gap 9/25/2024 3:08:50 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/25/2024 3:08:50 PM SINGLEP Opening Eyes (0.1249s) 9/25/2024 3:08:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/25/2024 3:08:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/25/2024 3:08:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/25/2024 3:08:50 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/25/2024 3:08:50 PM 0.591.2 SINGLEP Examining Inner Self (0.0602s) 9/25/2024 3:08:50 PM 0.591.2 SINGLEP Returning King (0.1516s) 9/25/2024 3:08:50 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 114ms 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Check For Extra Squires (0.4953s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 377ms 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0285s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0245s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP No resolution change was required. 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Disperse Diaspora (0.6455s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0452s) 9/25/2024 3:08:51 PM 0.591.2 SINGLEP Reassure Self (0.0100s) 9/25/2024 3:08:52 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5634s) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Sound Search (1.6785s) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Polishing Stones (0.0432s) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Making Connections (0.1358s) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (1.7s) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 9/25/2024 3:08:54 PM 0.591.2 SINGLEP DELAYED3 TID6 Finished loading all LevelType contents in 0.2s 9/25/2024 3:08:54 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/25/2024 3:08:55 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/25/2024 3:08:55 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/25/2024 3:08:55 PM 0.591.2 SINGLEP DELAYED4 TID14 5.3 seconds total load time and post-editing time. 9/25/2024 3:08:55 PM 0.591.2 SINGLEP 560 materials found. 9/25/2024 3:08:55 PM 0.591.2 SINGLEP DELAYED5 TID8 1,463 pools initialized with 466,005 items in 389ms 9/25/2024 3:34:27 PM 0.591.2 SINGLEP DELAYED6 TID15 1289ms to read savegame 'asdasfasfppafpuadfho/29424_Save' to intermediate format. 9/25/2024 3:34:27 PM 0.591.2 SINGLEP DELAYED7 TID15 662ms to process 'asdasfasfppafpuadfho/29424_Save' data fully. 9/25/2024 3:34:27 PM 0.591.2 SINGLEP DELAYED8 TID15 Loaded tiles: 807 (841 cells) 9/25/2024 3:34:28 PM 0.591.2 SINGLEP DELAYED9 TID13 Finished RunGameStartOnBGThread in 351ms. We have 30602 total items. 9/25/2024 3:34:29 PM 0.591.2 SINGLEP DELAYED10 TID13 Finished adding outdoor spots 441 cells, adding 16 spots in the process. This took 362ms 9/25/2024 3:34:29 PM 0.591.2 SINGLEP DELAYED11 TID13 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 4:11:19 PM 0.591.2 SINGLEP Reveal: 3,746.77 time 0.8 gap 9/25/2024 4:11:19 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:20 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:21 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:22 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:23 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:24 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:24 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:25 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:26 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:27 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:28 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:29 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:11:30 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:11:30 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:31 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:32 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:33 PM 0.591.2 SINGLEP Reveal: 0.8154 time 0.8 gap 9/25/2024 4:11:34 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:35 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:11:35 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:36 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:37 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:11:38 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:39 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:40 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:11:41 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:41 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:42 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:11:43 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:50 PM 0.591.2 SINGLEP Reveal: 6.4746 time 0.8 gap 9/25/2024 4:11:51 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:11:51 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:11:52 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:11:53 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:54 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:55 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:11:56 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:57 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:57 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:11:58 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:11:59 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:12:00 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:01 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:02 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:12:03 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:03 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:05 PM 0.591.2 SINGLEP Reveal: 1.1621 time 0.8 gap 9/25/2024 4:12:05 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:06 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:07 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:08 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:09 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:10 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:11 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:11 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:13 PM 0.591.2 SINGLEP Reveal: 1.0957 time 0.8 gap 9/25/2024 4:12:13 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:14 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:15 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:16 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:12:17 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:18 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:19 PM 0.591.2 SINGLEP Reveal: 0.8787 time 0.8 gap 9/25/2024 4:12:20 PM 0.591.2 SINGLEP Reveal: 0.9131 time 0.8 gap 9/25/2024 4:12:21 PM 0.591.2 SINGLEP Reveal: 1.0459 time 0.8 gap 9/25/2024 4:12:21 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:22 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:23 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:12:25 PM 0.591.2 SINGLEP Reveal: 1.627 time 0.8 gap 9/25/2024 4:12:26 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:27 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:27 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:28 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:29 PM 0.591.2 SINGLEP Reveal: 1.0293 time 0.8 gap 9/25/2024 4:12:30 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:31 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:12:32 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:33 PM 0.591.2 SINGLEP Reveal: 0.9629 time 0.8 gap 9/25/2024 4:12:34 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:12:35 PM 0.591.2 SINGLEP Reveal: 0.8469 time 0.8 gap 9/25/2024 4:12:36 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:12:36 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:12:37 PM 0.591.2 SINGLEP Reveal: 0.9795 time 0.8 gap 9/25/2024 4:12:38 PM 0.591.2 SINGLEP Reveal: 0.9131 time 0.8 gap 9/25/2024 4:12:39 PM 0.591.2 SINGLEP Reveal: 0.9297 time 0.8 gap 9/25/2024 4:12:40 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:12:45 PM 0.591.2 SINGLEP Reveal: 3,832.815 time 0.8 gap 9/25/2024 4:12:45 PM 0.591.2 SINGLEP Reveal: 3,833.064 time 0.8 gap 9/25/2024 4:12:45 PM 0.591.2 SINGLEP Reveal: 3,833.264 time 0.8 gap 9/25/2024 4:12:46 PM 0.591.2 SINGLEP Reveal: 3,833.463 time 0.8 gap 9/25/2024 4:12:46 PM 0.591.2 SINGLEP Reveal: 3,833.646 time 0.8 gap 9/25/2024 4:12:46 PM 0.591.2 SINGLEP Reveal: 3,833.828 time 0.8 gap 9/25/2024 4:12:46 PM 0.591.2 SINGLEP Reveal: 3,834.027 time 0.8 gap 9/25/2024 4:12:46 PM 0.591.2 SINGLEP Reveal: 3,834.227 time 0.8 gap 9/25/2024 4:12:47 PM 0.591.2 SINGLEP Reveal: 3,834.409 time 0.8 gap 9/25/2024 4:12:47 PM 0.591.2 SINGLEP Reveal: 3,834.625 time 0.8 gap 9/25/2024 4:12:47 PM 0.591.2 SINGLEP Reveal: 3,834.824 time 0.8 gap 9/25/2024 4:12:47 PM 0.591.2 SINGLEP Reveal: 3,835.023 time 0.8 gap 9/25/2024 4:12:47 PM 0.591.2 SINGLEP Reveal: 3,835.206 time 0.8 gap 9/25/2024 4:12:48 PM 0.591.2 SINGLEP Reveal: 3,835.422 time 0.8 gap 9/25/2024 4:12:48 PM 0.591.2 SINGLEP Reveal: 3,835.604 time 0.8 gap 9/25/2024 4:12:48 PM 0.591.2 SINGLEP Reveal: 3,835.804 time 0.8 gap 9/25/2024 4:12:48 PM 0.591.2 SINGLEP Reveal: 3,836.003 time 0.8 gap 9/25/2024 4:12:48 PM 0.591.2 SINGLEP Reveal: 3,836.186 time 0.8 gap 9/25/2024 4:12:49 PM 0.591.2 SINGLEP Reveal: 3,836.385 time 0.8 gap 9/25/2024 4:12:49 PM 0.591.2 SINGLEP Reveal: 3,836.567 time 0.8 gap 9/25/2024 4:12:49 PM 0.591.2 SINGLEP Reveal: 3,836.767 time 0.8 gap 9/25/2024 4:12:49 PM 0.591.2 SINGLEP Reveal: 3,836.949 time 0.8 gap 9/25/2024 4:12:49 PM 0.591.2 SINGLEP Reveal: 3,837.165 time 0.8 gap 9/25/2024 4:12:50 PM 0.591.2 SINGLEP Reveal: 3,837.364 time 0.8 gap 9/25/2024 4:12:50 PM 0.591.2 SINGLEP Reveal: 3,837.563 time 0.8 gap 9/25/2024 4:12:50 PM 0.591.2 SINGLEP Reveal: 3,837.763 time 0.8 gap 9/25/2024 4:12:50 PM 0.591.2 SINGLEP Reveal: 3,837.962 time 0.8 gap 9/25/2024 4:12:50 PM 0.591.2 SINGLEP Reveal: 3,838.161 time 0.8 gap 9/25/2024 4:12:51 PM 0.591.2 SINGLEP Reveal: 3,838.36 time 0.8 gap 9/25/2024 4:12:51 PM 0.591.2 SINGLEP Reveal: 3,838.56 time 0.8 gap 9/25/2024 4:12:51 PM 0.591.2 SINGLEP Reveal: 3,838.759 time 0.8 gap 9/25/2024 4:12:51 PM 0.591.2 SINGLEP Reveal: 3,838.941 time 0.8 gap 9/25/2024 4:12:51 PM 0.591.2 SINGLEP Reveal: 3,839.141 time 0.8 gap 9/25/2024 4:12:52 PM 0.591.2 SINGLEP Reveal: 3,839.356 time 0.8 gap 9/25/2024 4:12:52 PM 0.591.2 SINGLEP Reveal: 3,839.556 time 0.8 gap 9/25/2024 4:12:52 PM 0.591.2 SINGLEP Reveal: 3,839.755 time 0.8 gap 9/25/2024 4:12:52 PM 0.591.2 SINGLEP Reveal: 3,839.954 time 0.8 gap 9/25/2024 4:12:52 PM 0.591.2 SINGLEP Reveal: 3,840.153 time 0.8 gap 9/25/2024 4:12:53 PM 0.591.2 SINGLEP Reveal: 3,840.353 time 0.8 gap 9/25/2024 4:12:53 PM 0.591.2 SINGLEP Reveal: 3,840.535 time 0.8 gap 9/25/2024 4:12:53 PM 0.591.2 SINGLEP Reveal: 3,840.751 time 0.8 gap 9/25/2024 4:12:53 PM 0.591.2 SINGLEP Reveal: 3,840.95 time 0.8 gap 9/25/2024 4:12:53 PM 0.591.2 SINGLEP Reveal: 3,841.166 time 0.8 gap 9/25/2024 4:12:54 PM 0.591.2 SINGLEP Reveal: 3,841.365 time 0.8 gap 9/25/2024 4:12:54 PM 0.591.2 SINGLEP Reveal: 3,841.598 time 0.8 gap 9/25/2024 4:12:54 PM 0.591.2 SINGLEP Reveal: 3,841.797 time 0.8 gap 9/25/2024 4:12:54 PM 0.591.2 SINGLEP Reveal: 3,841.996 time 0.8 gap 9/25/2024 4:12:54 PM 0.591.2 SINGLEP Reveal: 3,842.212 time 0.8 gap 9/25/2024 4:12:55 PM 0.591.2 SINGLEP Reveal: 3,842.395 time 0.8 gap 9/25/2024 4:12:55 PM 0.591.2 SINGLEP Reveal: 3,842.61 time 0.8 gap 9/25/2024 4:12:55 PM 0.591.2 SINGLEP Reveal: 3,842.826 time 0.8 gap 9/25/2024 4:12:55 PM 0.591.2 SINGLEP Reveal: 3,843.075 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,844.503 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,844.669 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,844.818 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,844.968 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,845.117 time 0.8 gap 9/25/2024 4:12:57 PM 0.591.2 SINGLEP Reveal: 3,845.25 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,845.383 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,845.516 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,845.648 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,845.781 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,845.931 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,846.047 time 0.8 gap 9/25/2024 4:12:58 PM 0.591.2 SINGLEP Reveal: 3,846.18 time 0.8 gap 9/25/2024 4:13:02 PM 0.591.2 SINGLEP Reveal: 3,850.031 time 0.8 gap 9/25/2024 4:13:03 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:13:04 PM 0.591.2 SINGLEP Reveal: 0.8809 time 0.8 gap 9/25/2024 4:13:05 PM 0.591.2 SINGLEP Reveal: 0.8782 time 0.8 gap 9/25/2024 4:13:06 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:13:07 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:13:07 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:13:08 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:13:09 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:13:18 PM 0.591.2 SINGLEP Reveal: 8.6162 time 0.8 gap 9/25/2024 4:13:19 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:13:20 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:13:20 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:13:21 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:13:22 PM 0.591.2 SINGLEP Reveal: 0.8303 time 0.8 gap 9/25/2024 4:13:23 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:13:24 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:13:25 PM 0.591.2 SINGLEP Reveal: 0.8313 time 0.8 gap 9/25/2024 4:13:25 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:18:03 PM 0.591.2 SINGLEP DELAYED12 TID36 World saved in 926 ms 9/25/2024 4:18:03 PM 0.591.2 SINGLEP Reveal: 276.5603 time 0.8 gap 9/25/2024 4:21:13 PM 0.591.2 SINGLEP DELAYED13 TID12 World saved in 883 ms 9/25/2024 4:21:13 PM 0.591.2 SINGLEP Reveal: 188.8882 time 0.8 gap 9/25/2024 4:21:19 PM 0.591.2 SINGLEP DELAYED14 TID12 1592ms to read savegame 'asdasfasfppafpuadfho/29425_Save' to intermediate format. 9/25/2024 4:21:19 PM 0.591.2 SINGLEP DELAYED15 TID12 466ms to process 'asdasfasfppafpuadfho/29425_Save' data fully. 9/25/2024 4:21:19 PM 0.591.2 SINGLEP DELAYED16 TID12 Loaded tiles: 807 (841 cells) 9/25/2024 4:21:20 PM 0.591.2 SINGLEP DELAYED17 TID32 Finished RunGameStartOnBGThread in 70ms. We have 30602 total items. 9/25/2024 4:21:21 PM 0.591.2 SINGLEP DELAYED18 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 377ms 9/25/2024 4:21:21 PM 0.591.2 SINGLEP DELAYED19 TID19 Finished adding initial NPC Guards for 272 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 4:21:22 PM 0.591.2 SINGLEP Reveal: 4,347.688 time 0.8 gap 9/25/2024 4:21:23 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:21:24 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:21:24 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:21:25 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:21:26 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:21:27 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:21:28 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:21:29 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:21:30 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:21:30 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:21:31 PM 0.591.2 SINGLEP DELAYED20 TID26 World saved in 828 ms 9/25/2024 4:21:31 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:21:32 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:21:33 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:21:34 PM 0.591.2 SINGLEP Reveal: 1.1953 time 0.8 gap 9/25/2024 4:21:35 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:21:36 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:21:56 PM 0.591.2 SINGLEP DELAYED21 TID16 997ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 9/25/2024 4:21:57 PM 0.591.2 SINGLEP DELAYED22 TID16 448ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 9/25/2024 4:21:57 PM 0.591.2 SINGLEP DELAYED23 TID16 Loaded tiles: 807 (841 cells) 9/25/2024 4:21:57 PM 0.591.2 SINGLEP DELAYED24 TID32 Finished RunGameStartOnBGThread in 62ms. We have 32197 total items. 9/25/2024 4:21:58 PM 0.591.2 SINGLEP DELAYED25 TID19 Finished adding outdoor spots 441 cells, adding 40511 spots in the process. This took 535ms 9/25/2024 4:21:58 PM 0.591.2 SINGLEP DELAYED26 TID19 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 4:22:19 PM 0.591.2 SINGLEP Reveal: 4,404.192 time 0.8 gap 9/25/2024 4:22:19 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:20 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:21 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:22 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:23 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:24 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:24 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 4:22:25 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:26 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:22:27 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:30 PM 0.591.2 SINGLEP Reveal: 2.7559 time 0.8 gap 9/25/2024 4:22:31 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:31 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:32 PM 0.591.2 SINGLEP Reveal: 0.8081 time 0.8 gap 9/25/2024 4:22:33 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:34 PM 0.591.2 SINGLEP Reveal: 0.8818 time 0.8 gap 9/25/2024 4:22:35 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:36 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:36 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:22:38 PM 0.591.2 SINGLEP Reveal: 1.3281 time 0.8 gap 9/25/2024 4:22:39 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:22:40 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:22:40 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:41 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:42 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:22:45 PM 0.591.2 SINGLEP Reveal: 2.7559 time 0.8 gap 9/25/2024 4:22:46 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:47 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:48 PM 0.591.2 SINGLEP Reveal: 1.3613 time 0.8 gap 9/25/2024 4:22:49 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:50 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 4:22:50 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:51 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:52 PM 0.591.2 SINGLEP Reveal: 0.9131 time 0.8 gap 9/25/2024 4:22:53 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:22:54 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:55 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 4:22:56 PM 0.591.2 SINGLEP Reveal: 1.2056 time 0.8 gap 9/25/2024 4:22:57 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 4:22:58 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 4:22:59 PM 0.591.2 SINGLEP Reveal: 4,444.142 time 0.8 gap 9/25/2024 4:23:16 PM 0.591.2 SINGLEP DELAYED27 TID31 994ms to read savegame 'Saving/4. First hostilities (Burn or build houses)' to intermediate format. 9/25/2024 4:23:16 PM 0.591.2 SINGLEP DELAYED28 TID31 461ms to process 'Saving/4. First hostilities (Burn or build houses)' data fully. 9/25/2024 4:23:16 PM 0.591.2 SINGLEP DELAYED29 TID31 Loaded tiles: 807 (841 cells) 9/25/2024 4:23:17 PM 0.591.2 SINGLEP DELAYED30 TID16 Finished RunGameStartOnBGThread in 57ms. We have 32197 total items. 9/25/2024 4:23:18 PM 0.591.2 SINGLEP DELAYED31 TID29 Finished adding outdoor spots 441 cells, adding 40541 spots in the process. This took 404ms 9/25/2024 4:23:18 PM 0.591.2 SINGLEP DELAYED32 TID29 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 4:23:29 PM 0.591.2 SINGLEP Reveal: 4,474.532 time 0.8 gap 9/25/2024 4:24:15 PM 0.591.2 SINGLEP DELAYED33 TID16 904ms to read savegame 'Saving/10. Get Power' to intermediate format. 9/25/2024 4:24:16 PM 0.591.2 SINGLEP DELAYED34 TID16 556ms to process 'Saving/10. Get Power' data fully. 9/25/2024 4:24:16 PM 0.591.2 SINGLEP DELAYED35 TID16 Loaded tiles: 807 (841 cells) 9/25/2024 4:24:17 PM 0.591.2 SINGLEP DELAYED36 TID9 Finished RunGameStartOnBGThread in 66ms. We have 29150 total items. 9/25/2024 4:24:17 PM 0.591.2 SINGLEP Reveal: 4,522.014 time 0.8 gap 9/25/2024 4:24:18 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 4:24:18 PM 0.591.2 SINGLEP DELAYED37 TID15 Finished adding outdoor spots 441 cells, adding 39190 spots in the process. This took 463ms 9/25/2024 4:24:18 PM 0.591.2 SINGLEP DELAYED38 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 4:59:47 PM 0.591.2 SINGLEP Reveal: 2,121.081 time 0.8 gap 9/25/2024 5:07:14 PM 0.591.2 SINGLEP DELAYED39 TID35 Will generate map: 440 cells targeted. Existing tile count: 0 9/25/2024 5:07:18 PM 0.591.2 SINGLEP DELAYED40 TID28 Generated names for 355 pois with missing names. 9/25/2024 5:07:18 PM 0.591.2 SINGLEP DELAYED41 TID28 Finished FillAnyMissingSimBuildings, we had 32825 new buildings, and 32825 total items. SkippedBuildings: 0 AddedBuildings: 32825 CellCountChecked: 841 9/25/2024 5:07:18 PM 0.591.2 SINGLEP DELAYED42 TID26 InitializePopulation WAS needed, 32825 buildings to handle. 9/25/2024 5:07:18 PM 0.591.2 SINGLEP DELAYED43 TID28 Finished RunGameStartOnBGThread in 85ms. We have 32825 total items. 9/25/2024 5:07:19 PM 0.591.2 SINGLEP DELAYED44 TID31 Finished adding outdoor spots 841 cells, adding 74981 spots in the process. This took 625ms 9/25/2024 5:07:19 PM 0.591.2 SINGLEP DELAYED45 TID35 World saved in 919 ms 9/25/2024 5:07:19 PM 0.591.2 SINGLEP DELAYED46 TID31 Finished adding initial NPC Guards for 365 pois, adding 503 guard NPCs in the process. This took 243ms 9/25/2024 5:07:39 PM 0.591.2 SINGLEP Reveal: 7,114.276 time 0.8 gap 9/25/2024 5:07:59 PM 0.591.2 SINGLEP Reveal: 19.374 time 0.8 gap 9/25/2024 5:08:04 PM 0.591.2 SINGLEP Reveal: 5.7031 time 0.8 gap 9/25/2024 5:08:05 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 5:08:12 PM 0.591.2 SINGLEP Reveal: 7.0059 time 0.8 gap 9/25/2024 5:08:13 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 5:08:14 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 5:09:00 PM 0.591.2 SINGLEP Reveal: 46.292 time 0.8 gap 9/25/2024 5:09:01 PM 0.591.2 SINGLEP DELAYED47 TID6 World saved in 879 ms 9/25/2024 5:09:01 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 5:09:26 PM 0.591.2 SINGLEP Reveal: 24.2935 time 0.8 gap 9/25/2024 5:09:41 PM 0.591.2 SINGLEP Reveal: 15.7017 time 0.8 gap 9/25/2024 5:09:42 PM 0.591.2 SINGLEP Reveal: 0.811 time 0.8 gap 9/25/2024 5:09:43 PM 0.591.2 SINGLEP Reveal: 0.8774 time 0.8 gap 9/25/2024 5:10:00 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/25/2024 5:10:07 PM 0.591.2 SINGLEP Reveal: 23.4136 time 0.8 gap 9/25/2024 5:10:14 PM 0.591.2 SINGLEP Reveal: 7.6035 time 0.8 gap 9/25/2024 5:10:15 PM 0.591.2 SINGLEP Reveal: 0.8677 time 0.8 gap 9/25/2024 5:10:26 PM 0.591.2 SINGLEP DELAYED48 TID23 World saved in 889 ms 9/25/2024 5:10:26 PM 0.591.2 SINGLEP Reveal: 10.5088 time 0.8 gap 9/25/2024 5:10:31 PM 0.591.2 SINGLEP Reveal: 5.4951 time 0.8 gap 9/25/2024 5:10:32 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 5:10:33 PM 0.591.2 SINGLEP Reveal: 1.0845 time 0.8 gap 9/25/2024 5:10:35 PM 0.591.2 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 9/25/2024 5:10:35 PM 0.591.2 SINGLEP Reveal: 1.3325 time 0.8 gap 9/25/2024 5:11:03 PM 0.591.2 SINGLEP Reveal: 28.293 time 0.8 gap 9/25/2024 5:11:46 PM 0.591.2 SINGLEP Reveal: 43.1245 time 0.8 gap 9/25/2024 5:11:47 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 5:12:28 PM 0.591.2 SINGLEP Reveal: 40.7236 time 0.8 gap 9/25/2024 5:12:29 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 5:12:30 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 5:13:27 PM 0.591.2 SINGLEP DELAYED49 TID15 World saved in 896 ms 9/25/2024 5:13:27 PM 0.591.2 SINGLEP Reveal: 56.9351 time 0.8 gap 9/25/2024 5:13:42 PM 0.591.2 SINGLEP Reveal: 14.6411 time 0.8 gap 9/25/2024 5:13:42 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 5:14:01 PM 0.591.2 SINGLEP Reveal: 7,494.361 time 0.8 gap 9/25/2024 5:14:03 PM 0.591.2 SINGLEP Reveal: 2.6064 time 0.8 gap 9/25/2024 5:14:27 PM 0.591.2 SINGLEP Reveal: 23.0508 time 0.8 gap 9/25/2024 5:14:50 PM 0.591.2 SINGLEP Reveal: 23.5366 time 0.8 gap 9/25/2024 5:15:07 PM 0.591.2 SINGLEP Reveal: 17.0669 time 0.8 gap 9/25/2024 5:15:19 PM 0.591.2 SINGLEP DELAYED50 TID31 World saved in 889 ms 9/25/2024 5:15:19 PM 0.591.2 SINGLEP Reveal: 11.4248 time 0.8 gap 9/25/2024 5:16:23 PM 0.591.2 SINGLEP Reveal: 63.6704 time 0.8 gap 9/25/2024 5:16:40 PM 0.591.2 SINGLEP DELAYED51 TID9 World saved in 876 ms 9/25/2024 5:16:40 PM 0.591.2 SINGLEP Reveal: 16.8413 time 0.8 gap 9/25/2024 5:16:48 PM 0.591.2 SINGLEP Reveal: 8.2739 time 0.8 gap 9/25/2024 5:16:49 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 5:16:50 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 5:16:51 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 5:16:51 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 5:17:08 PM 0.591.2 SINGLEP DELAYED52 TID6 World saved in 1,198 ms 9/25/2024 5:17:08 PM 0.591.2 SINGLEP Reveal: 16.6719 time 0.8 gap 9/25/2024 5:17:17 PM 0.591.2 SINGLEP Reveal: 9.2383 time 0.8 gap 9/25/2024 5:17:23 PM 0.591.2 SINGLEP DELAYED53 TID33 World saved in 877 ms 9/25/2024 5:17:23 PM 0.591.2 SINGLEP Reveal: 5.4619 time 0.8 gap 9/25/2024 5:17:38 PM 0.591.2 SINGLEP DELAYED54 TID30 World saved in 884 ms 9/25/2024 5:17:38 PM 0.591.2 SINGLEP Reveal: 14.7773 time 0.8 gap 9/25/2024 5:17:50 PM 0.591.2 SINGLEP Reveal: 12.6265 time 0.8 gap 9/25/2024 5:18:03 PM 0.591.2 SINGLEP Reveal: 12.3516 time 0.8 gap 9/25/2024 5:18:04 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 5:18:39 PM 0.591.2 SINGLEP DELAYED55 TID28 World saved in 897 ms 9/25/2024 5:18:39 PM 0.591.2 SINGLEP Reveal: 34.8247 time 0.8 gap 9/25/2024 5:20:22 PM 0.591.2 SINGLEP Reveal: 103.4917 time 0.8 gap 9/25/2024 5:20:23 PM 0.591.2 SINGLEP Reveal: 0.874 time 0.8 gap 9/25/2024 5:20:28 PM 0.591.2 SINGLEP Reveal: 4.499 time 0.8 gap 9/25/2024 5:20:29 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 6:40:56 PM 0.591.2 SINGLEP No resolution change was required. 9/25/2024 6:40:56 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/25/2024 6:41:38 PM 0.591.2 SINGLEP Reveal: 4,850.794 time 0.8 gap 9/25/2024 6:41:39 PM 0.591.2 SINGLEP DELAYED56 TID25 World saved in 898 ms 9/25/2024 6:41:39 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 6:44:03 PM 0.591.2 SINGLEP DELAYED57 TID14 World saved in 927 ms 9/25/2024 6:44:03 PM 0.591.2 SINGLEP Reveal: 143.4004 time 0.8 gap 9/25/2024 6:45:20 PM 0.591.2 SINGLEP Reveal: 76.3174 time 0.8 gap 9/25/2024 6:45:20 PM 0.591.2 SINGLEP DELAYED58 TID31 World saved in 881 ms 9/25/2024 6:45:21 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 6:45:22 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 6:45:22 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 6:45:23 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 6:45:58 PM 0.591.2 SINGLEP Reveal: 34.2881 time 0.8 gap 9/25/2024 6:46:02 PM 0.591.2 SINGLEP Reveal: 4.1172 time 0.8 gap 9/25/2024 6:46:19 PM 0.591.2 SINGLEP Reveal: 17.1172 time 0.8 gap 9/25/2024 6:46:41 PM 0.591.2 SINGLEP Reveal: 21.5645 time 0.8 gap 9/25/2024 6:46:42 PM 0.591.2 SINGLEP DELAYED59 TID30 World saved in 903 ms 9/25/2024 6:46:42 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 6:47:00 PM 0.591.2 SINGLEP Reveal: 18.8613 time 0.8 gap 9/25/2024 6:47:07 PM 0.591.2 SINGLEP Reveal: 6.2754 time 0.8 gap 9/25/2024 6:47:08 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 6:48:28 PM 0.591.2 SINGLEP Reveal: 79.96 time 0.8 gap 9/25/2024 6:48:29 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 6:48:29 PM 0.591.2 SINGLEP DELAYED60 TID68 World saved in 913 ms 9/25/2024 6:48:30 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 6:48:55 PM 0.591.2 SINGLEP Reveal: 25.6729 time 0.8 gap 9/25/2024 6:49:02 PM 0.591.2 SINGLEP Reveal: 6.374 time 0.8 gap 9/25/2024 6:49:03 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 6:49:31 PM 0.591.2 SINGLEP Reveal: 28.5508 time 0.8 gap 9/25/2024 6:49:32 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 6:50:34 PM 0.591.2 SINGLEP Reveal: 61.168 time 0.8 gap 9/25/2024 6:50:34 PM 0.591.2 SINGLEP DELAYED61 TID17 World saved in 993 ms 9/25/2024 6:50:34 PM 0.591.2 SINGLEP Reveal: 0.8281 time 0.8 gap 9/25/2024 6:50:35 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 6:51:14 PM 0.591.2 SINGLEP Reveal: 38.9482 time 0.8 gap 9/25/2024 6:51:16 PM 0.591.2 SINGLEP Reveal: 2.042 time 0.8 gap 9/25/2024 6:52:47 PM 0.591.2 SINGLEP DELAYED62 TID22 World saved in 923 ms 9/25/2024 6:52:47 PM 0.591.2 SINGLEP Reveal: 90.5713 time 0.8 gap 9/25/2024 6:54:18 PM 0.591.2 SINGLEP DELAYED63 TID30 World saved in 913 ms 9/25/2024 6:54:18 PM 0.591.2 SINGLEP Reveal: 90.0879 time 0.8 gap 9/25/2024 6:55:06 PM 0.591.2 SINGLEP DELAYED64 TID23 World saved in 909 ms 9/25/2024 6:55:06 PM 0.591.2 SINGLEP Reveal: 48.2344 time 0.8 gap 9/25/2024 6:55:58 PM 0.591.2 SINGLEP Reveal: 51.3467 time 0.8 gap 9/25/2024 6:56:56 PM 0.591.2 SINGLEP DELAYED65 TID18 World saved in 1,039 ms 9/25/2024 6:56:56 PM 0.591.2 SINGLEP Reveal: 58.29 time 0.8 gap 9/25/2024 6:56:57 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 6:56:58 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 6:57:02 PM 0.591.2 SINGLEP Reveal: 4.001 time 0.8 gap 9/25/2024 6:57:03 PM 0.591.2 SINGLEP DELAYED66 TID26 World saved in 1,029 ms 9/25/2024 6:57:03 PM 0.591.2 SINGLEP Reveal: 1.0791 time 0.8 gap 9/25/2024 6:57:05 PM 0.591.2 SINGLEP DELAYED67 TID7 World saved in 1,043 ms 9/25/2024 6:57:05 PM 0.591.2 SINGLEP Reveal: 1.8486 time 0.8 gap 9/25/2024 6:57:18 PM 0.591.2 SINGLEP DELAYED68 TID23 World saved in 902 ms 9/25/2024 6:57:18 PM 0.591.2 SINGLEP Reveal: 13.4609 time 0.8 gap 9/25/2024 6:57:27 PM 0.591.2 SINGLEP Reveal: 8.8604 time 0.8 gap 9/25/2024 6:57:29 PM 0.591.2 SINGLEP Reveal: 2.0254 time 0.8 gap 9/25/2024 6:57:35 PM 0.591.2 SINGLEP Reveal: 5.8604 time 0.8 gap 9/25/2024 6:57:38 PM 0.591.2 SINGLEP DELAYED69 TID16 World saved in 925 ms 9/25/2024 6:57:38 PM 0.591.2 SINGLEP Reveal: 3.2041 time 0.8 gap 9/25/2024 6:57:53 PM 0.591.2 SINGLEP DELAYED70 TID8 World saved in 951 ms 9/25/2024 6:57:53 PM 0.591.2 SINGLEP Reveal: 14.4961 time 0.8 gap 9/25/2024 6:58:04 PM 0.591.2 SINGLEP DELAYED71 TID28 World saved in 907 ms 9/25/2024 6:58:04 PM 0.591.2 SINGLEP Reveal: 11.2959 time 0.8 gap 9/25/2024 6:58:39 PM 0.591.2 SINGLEP DELAYED72 TID8 World saved in 930 ms 9/25/2024 6:58:39 PM 0.591.2 SINGLEP Reveal: 34.1934 time 0.8 gap 9/25/2024 7:02:29 PM 0.591.2 SINGLEP DELAYED73 TID20 World saved in 973 ms 9/25/2024 7:02:30 PM 0.591.2 SINGLEP Reveal: 230.0664 time 0.8 gap 9/25/2024 7:02:37 PM 0.591.2 SINGLEP DELAYED74 TID31 World saved in 921 ms 9/25/2024 7:02:37 PM 0.591.2 SINGLEP Reveal: 7.6201 time 0.8 gap 9/25/2024 7:09:02 PM 0.591.2 SINGLEP DELAYED75 TID19 1248ms to read savegame 'Bingus/Autosave Landing Turn 78' to intermediate format. 9/25/2024 7:09:03 PM 0.591.2 SINGLEP DELAYED76 TID19 502ms to process 'Bingus/Autosave Landing Turn 78' data fully. 9/25/2024 7:09:03 PM 0.591.2 SINGLEP DELAYED77 TID19 Loaded tiles: 807 (841 cells) 9/25/2024 7:09:03 PM 0.591.2 SINGLEP DELAYED78 TID68 Finished RunGameStartOnBGThread in 69ms. We have 31914 total items. 9/25/2024 7:09:04 PM 0.591.2 SINGLEP DELAYED79 TID36 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 377ms 9/25/2024 7:09:04 PM 0.591.2 SINGLEP DELAYED80 TID36 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 7:09:43 PM 0.591.2 SINGLEP DELAYED81 TID10 World saved in 910 ms 9/25/2024 7:09:43 PM 0.591.2 SINGLEP Reveal: 14,409.16 time 0.8 gap 9/25/2024 7:09:47 PM 0.591.2 SINGLEP DELAYED82 TID31 1075ms to read savegame 'Bingus/Test' to intermediate format. 9/25/2024 7:09:48 PM 0.591.2 SINGLEP DELAYED83 TID31 579ms to process 'Bingus/Test' data fully. 9/25/2024 7:09:48 PM 0.591.2 SINGLEP DELAYED84 TID31 Loaded tiles: 807 (841 cells) 9/25/2024 7:09:48 PM 0.591.2 SINGLEP DELAYED85 TID21 Finished RunGameStartOnBGThread in 301ms. We have 31914 total items. 9/25/2024 7:09:49 PM 0.591.2 SINGLEP DELAYED86 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 403ms 9/25/2024 7:09:49 PM 0.591.2 SINGLEP DELAYED87 TID20 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 7:09:55 PM 0.591.2 SINGLEP DELAYED88 TID19 1391ms to read savegame 'Bingus/Autosave Landing Turn 78' to intermediate format. 9/25/2024 7:09:56 PM 0.591.2 SINGLEP DELAYED89 TID19 599ms to process 'Bingus/Autosave Landing Turn 78' data fully. 9/25/2024 7:09:56 PM 0.591.2 SINGLEP DELAYED90 TID19 Loaded tiles: 807 (841 cells) 9/25/2024 7:09:57 PM 0.591.2 SINGLEP DELAYED91 TID33 Finished RunGameStartOnBGThread in 62ms. We have 31914 total items. 9/25/2024 7:09:58 PM 0.591.2 SINGLEP DELAYED92 TID13 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 400ms 9/25/2024 7:09:58 PM 0.591.2 SINGLEP DELAYED93 TID13 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/25/2024 7:10:21 PM 0.591.2 SINGLEP DELAYED94 TID19 World saved in 941 ms 9/25/2024 7:10:21 PM 0.591.2 SINGLEP Reveal: 14,447.48 time 0.8 gap 9/25/2024 7:11:56 PM 0.591.2 SINGLEP Reveal: 94.9707 time 0.8 gap 9/25/2024 7:12:12 PM 0.591.2 SINGLEP Reveal: 15.7217 time 0.8 gap 9/25/2024 7:12:13 PM 0.591.2 SINGLEP Reveal: 0.9629 time 0.8 gap 9/25/2024 7:12:23 PM 0.591.2 SINGLEP DELAYED95 TID32 World saved in 1,079 ms 9/25/2024 7:12:23 PM 0.591.2 SINGLEP Reveal: 14,568.66 time 0.8 gap 9/25/2024 7:12:34 PM 0.591.2 SINGLEP Reveal: 11.1348 time 0.8 gap 9/25/2024 7:13:15 PM 0.591.2 SINGLEP Reveal: 41.0215 time 0.8 gap 9/25/2024 7:13:16 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/25/2024 7:13:17 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 7:13:18 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 7:13:18 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/25/2024 7:13:19 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 7:13:24 PM 0.591.2 SINGLEP Reveal: 5.1631 time 0.8 gap 9/25/2024 7:13:25 PM 0.591.2 SINGLEP Reveal: 0.834 time 0.8 gap 9/25/2024 7:13:25 PM 0.591.2 SINGLEP DELAYED96 TID30 World saved in 958 ms 9/25/2024 7:13:26 PM 0.591.2 SINGLEP Reveal: 0.9795 time 0.8 gap 9/25/2024 7:13:28 PM 0.591.2 SINGLEP Reveal: 1.6104 time 0.8 gap 9/25/2024 7:13:29 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 7:13:30 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/25/2024 7:13:31 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 7:13:40 PM 0.591.2 SINGLEP Reveal: 9.7949 time 0.8 gap 9/25/2024 7:13:41 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 7:13:50 PM 0.591.2 SINGLEP Reveal: 8.998 time 0.8 gap 9/25/2024 7:13:58 PM 0.591.2 SINGLEP Reveal: 7.3428 time 0.8 gap 9/25/2024 7:13:59 PM 0.591.2 SINGLEP DELAYED97 TID13 World saved in 977 ms 9/25/2024 7:13:59 PM 0.591.2 SINGLEP Reveal: 0.9795 time 0.8 gap 9/25/2024 7:15:06 PM 0.591.2 SINGLEP DELAYED98 TID19 World saved in 936 ms 9/25/2024 7:15:07 PM 0.591.2 SINGLEP Reveal: 68.2871 time 0.8 gap 9/25/2024 7:15:15 PM 0.591.2 SINGLEP Reveal: 7.8691 time 0.8 gap 9/25/2024 7:16:46 PM 0.591.2 SINGLEP DELAYED99 TID23 World saved in 918 ms 9/25/2024 7:16:46 PM 0.591.2 SINGLEP Reveal: 91.0215 time 0.8 gap 9/25/2024 7:17:06 PM 0.591.2 SINGLEP DELAYED100 TID8 World saved in 954 ms 9/25/2024 7:17:08 PM 0.591.2 SINGLEP Reveal: 21.1934 time 0.8 gap 9/25/2024 7:17:10 PM 0.591.2 SINGLEP DELAYED101 TID28 World saved in 951 ms 9/25/2024 7:17:10 PM 0.591.2 SINGLEP Reveal: 2.54 time 0.8 gap 9/25/2024 7:17:14 PM 0.591.2 SINGLEP DELAYED102 TID7 World saved in 966 ms 9/25/2024 7:17:14 PM 0.591.2 SINGLEP Reveal: 3.916 time 0.8 gap 9/25/2024 7:17:31 PM 0.591.2 SINGLEP Reveal: 16.5244 time 0.8 gap 9/25/2024 7:17:32 PM 0.591.2 SINGLEP Reveal: 0.8682 time 0.8 gap 9/25/2024 7:17:34 PM 0.591.2 SINGLEP Reveal: 2.6787 time 0.8 gap 9/25/2024 7:17:35 PM 0.591.2 SINGLEP Reveal: 0.8154 time 0.8 gap 9/25/2024 7:17:45 PM 0.591.2 SINGLEP Reveal: 14,889.34 time 0.8 gap 9/25/2024 7:17:49 PM 0.591.2 SINGLEP Reveal: 4.167 time 0.8 gap 9/25/2024 7:17:57 PM 0.591.2 SINGLEP DELAYED103 TID13 World saved in 944 ms 9/25/2024 7:17:57 PM 0.591.2 SINGLEP Reveal: 8.6162 time 0.8 gap 9/25/2024 7:17:59 PM 0.591.2 SINGLEP Reveal: 1.2461 time 0.8 gap 9/25/2024 7:17:59 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/25/2024 7:18:00 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/25/2024 7:18:52 PM 0.591.2 SINGLEP Reveal: 51.7529 time 0.8 gap 9/25/2024 7:18:53 PM 0.591.2 SINGLEP DELAYED104 TID26 World saved in 946 ms 9/25/2024 7:18:53 PM 0.591.2 SINGLEP Reveal: 0.9463 time 0.8 gap 9/25/2024 7:51:53 PM 0.591.2 SINGLEP Reveal: 2,003.868 time 0.8 gap 9/25/2024 7:52:06 PM 0.591.2 SINGLEP DELAYED105 TID13 World saved in 947 ms 9/25/2024 7:52:06 PM 0.591.2 SINGLEP Reveal: 13.9981 time 0.8 gap 9/25/2024 7:52:20 PM 0.591.2 SINGLEP Reveal: 14.4961 time 0.8 gap 9/25/2024 7:52:34 PM 0.591.2 SINGLEP Reveal: 17,005.14 time 0.8 gap 9/25/2024 8:17:32 PM 0.591.2 SINGLEP Reveal: 1,579.383 time 0.8 gap 9/25/2024 8:17:33 PM 0.591.2 SINGLEP DELAYED106 TID20 World saved in 940 ms 9/25/2024 8:17:33 PM 0.591.2 SINGLEP Reveal: 0.9844 time 0.8 gap 9/25/2024 8:17:41 PM 0.591.2 SINGLEP Reveal: 8.1133 time 0.8 gap 9/25/2024 8:18:14 PM 0.591.2 SINGLEP DELAYED107 TID16 World saved in 923 ms 9/25/2024 8:18:14 PM 0.591.2 SINGLEP Reveal: 35.3828 time 0.8 gap 9/25/2024 8:18:38 PM 0.591.2 SINGLEP DELAYED108 TID17 World saved in 946 ms 9/25/2024 8:18:38 PM 0.591.2 SINGLEP Reveal: 25.1367 time 0.8 gap 9/25/2024 8:18:58 PM 0.591.2 SINGLEP Reveal: 20.6836 time 0.8 gap 9/25/2024 8:18:58 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/25/2024 8:19:14 PM 0.591.2 SINGLEP DELAYED109 TID27 World saved in 941 ms 9/25/2024 8:19:14 PM 0.591.2 SINGLEP Reveal: 16.8887 time 0.8 gap 9/25/2024 8:20:03 PM 0.591.2 SINGLEP DELAYED110 TID27 World saved in 954 ms 9/25/2024 8:20:03 PM 0.591.2 SINGLEP Reveal: 51.4199 time 0.8 gap 9/25/2024 8:21:23 PM 0.591.2 SINGLEP Reveal: 84.6055 time 0.8 gap 9/25/2024 8:21:24 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/25/2024 8:21:25 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/25/2024 8:21:26 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:21:52 PM 0.591.2 SINGLEP DELAYED111 TID7 World saved in 1,044 ms 9/25/2024 8:21:52 PM 0.591.2 SINGLEP Reveal: 28.1426 time 0.8 gap 9/25/2024 8:22:50 PM 0.591.2 SINGLEP Reveal: 60.2695 time 0.8 gap 9/25/2024 8:22:50 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:25:15 PM 0.591.2 SINGLEP Reveal: 152.3555 time 0.8 gap 9/25/2024 8:25:16 PM 0.591.2 SINGLEP DELAYED112 TID22 World saved in 1,055 ms 9/25/2024 8:25:16 PM 0.591.2 SINGLEP Reveal: 1.1191 time 0.8 gap 9/25/2024 8:25:53 PM 0.591.2 SINGLEP Reveal: 39.5313 time 0.8 gap 9/25/2024 8:25:54 PM 0.591.2 SINGLEP Reveal: 0.8496 time 0.8 gap 9/25/2024 8:25:55 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:25:56 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/25/2024 8:25:57 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/25/2024 8:25:57 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:25:58 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/25/2024 8:25:59 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:26:00 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:26:24 PM 0.591.2 SINGLEP Reveal: 25.3906 time 0.8 gap 9/25/2024 8:26:25 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/25/2024 8:26:56 PM 0.591.2 SINGLEP Reveal: 33.3711 time 0.8 gap 9/25/2024 8:26:58 PM 0.591.2 SINGLEP DELAYED113 TID31 World saved in 1,020 ms 9/25/2024 8:26:58 PM 0.591.2 SINGLEP Reveal: 1.2715 time 0.8 gap 9/25/2024 8:28:43 PM 0.591.2 SINGLEP DELAYED114 TID20 World saved in 1,001 ms 9/25/2024 8:28:43 PM 0.591.2 SINGLEP Reveal: 111.0879 time 0.8 gap 9/25/2024 8:28:57 PM 0.591.2 SINGLEP Reveal: 15.2402 time 0.8 gap 9/25/2024 8:30:31 PM 0.591.2 SINGLEP Reveal: 98.8691 time 0.8 gap 9/25/2024 8:30:32 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/25/2024 8:30:33 PM 0.591.2 SINGLEP DELAYED115 TID14 World saved in 970 ms 9/25/2024 8:30:33 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:31:26 PM 0.591.2 SINGLEP DELAYED116 TID18 World saved in 992 ms 9/25/2024 8:31:26 PM 0.591.2 SINGLEP Reveal: 56.0234 time 0.8 gap 9/25/2024 8:31:58 PM 0.591.2 SINGLEP Reveal: 34.1406 time 0.8 gap 9/25/2024 8:33:02 PM 0.591.2 SINGLEP DELAYED117 TID20 World saved in 949 ms 9/25/2024 8:33:02 PM 0.591.2 SINGLEP Reveal: 67.1738 time 0.8 gap 9/25/2024 8:42:33 PM 0.591.2 SINGLEP DELAYED118 TID28 World saved in 1,032 ms 9/25/2024 8:42:33 PM 0.591.2 SINGLEP Reveal: 601.7207 time 0.8 gap 9/25/2024 8:43:21 PM 0.591.2 SINGLEP Reveal: 50.5957 time 0.8 gap 9/25/2024 8:43:21 PM 0.591.2 SINGLEP DELAYED119 TID21 World saved in 1,030 ms 9/25/2024 8:43:21 PM 0.591.2 SINGLEP Reveal: 0.8047 time 0.8 gap 9/25/2024 8:45:29 PM 0.591.2 SINGLEP DELAYED120 TID30 World saved in 976 ms 9/25/2024 8:45:29 PM 0.591.2 SINGLEP Reveal: 134.1074 time 0.8 gap 9/25/2024 8:46:51 PM 0.591.2 SINGLEP DELAYED121 TID20 World saved in 1,095 ms 9/25/2024 8:46:51 PM 0.591.2 SINGLEP Reveal: 86.707 time 0.8 gap 9/25/2024 8:47:26 PM 0.591.2 SINGLEP Reveal: 36.6719 time 0.8 gap 9/25/2024 8:47:26 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/25/2024 8:47:53 PM 0.591.2 SINGLEP Reveal: 27.7422 time 0.8 gap 9/25/2024 8:47:54 PM 0.591.2 SINGLEP DELAYED122 TID9 World saved in 975 ms 9/25/2024 8:47:54 PM 0.591.2 SINGLEP Reveal: 1.0371 time 0.8 gap 9/25/2024 8:48:09 PM 0.591.2 SINGLEP Reveal: 16.0371 time 0.8 gap 9/25/2024 8:48:10 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:48:37 PM 0.591.2 SINGLEP DELAYED123 TID22 World saved in 997 ms 9/25/2024 8:48:37 PM 0.591.2 SINGLEP Reveal: 28.3731 time 0.8 gap 9/25/2024 8:48:37 PM 0.591.2 SINGLEP Reveal: 0.8281 time 0.8 gap 9/25/2024 8:49:57 PM 0.591.2 SINGLEP DELAYED124 TID9 World saved in 966 ms 9/25/2024 8:49:57 PM 0.591.2 SINGLEP Reveal: 83.3945 time 0.8 gap 9/25/2024 8:50:00 PM 0.591.2 SINGLEP Reveal: 3.791 time 0.8 gap 9/25/2024 8:50:39 PM 0.591.2 SINGLEP Reveal: 40.7813 time 0.8 gap 9/25/2024 8:50:40 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:51:09 PM 0.591.2 SINGLEP Reveal: 30.7051 time 0.8 gap 9/25/2024 8:51:10 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:51:24 PM 0.591.2 SINGLEP Reveal: 14.8301 time 0.8 gap 9/25/2024 8:51:25 PM 0.591.2 SINGLEP DELAYED125 TID25 World saved in 962 ms 9/25/2024 8:51:26 PM 0.591.2 SINGLEP Reveal: 1.793 time 0.8 gap 9/25/2024 8:51:44 PM 0.591.2 SINGLEP Reveal: 19.0957 time 0.8 gap 9/25/2024 8:51:44 PM 0.591.2 SINGLEP Reveal: 0.8086 time 0.8 gap 9/25/2024 8:51:45 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:51:46 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 9/25/2024 8:51:49 PM 0.591.2 SINGLEP Reveal: 2.8301 time 0.8 gap 9/25/2024 8:51:49 PM 0.591.2 SINGLEP Reveal: 0.8242 time 0.8 gap 9/25/2024 8:51:50 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:52:05 PM 0.591.2 SINGLEP DELAYED126 TID31 World saved in 992 ms 9/25/2024 8:52:14 PM 0.591.2 SINGLEP Reveal: 25.418 time 0.8 gap 9/25/2024 8:55:07 PM 0.591.2 SINGLEP Reveal: 182.2129 time 0.8 gap 9/25/2024 8:55:24 PM 0.591.2 SINGLEP DELAYED127 TID19 World saved in 1,017 ms 9/25/2024 8:55:24 PM 0.591.2 SINGLEP Reveal: 17.2793 time 0.8 gap 9/25/2024 8:56:10 PM 0.591.2 SINGLEP Reveal: 48.5313 time 0.8 gap 9/25/2024 8:56:10 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:56:12 PM 0.591.2 SINGLEP Reveal: 1.3887 time 0.8 gap 9/25/2024 8:56:52 PM 0.591.2 SINGLEP Reveal: 42.1211 time 0.8 gap 9/25/2024 8:56:52 PM 0.591.2 SINGLEP DELAYED128 TID12 World saved in 969 ms 9/25/2024 8:56:52 PM 0.591.2 SINGLEP Reveal: 0.8262 time 0.8 gap 9/25/2024 8:58:30 PM 0.591.2 SINGLEP Reveal: 102.3926 time 0.8 gap 9/25/2024 8:58:56 PM 0.591.2 SINGLEP Reveal: 28.0078 time 0.8 gap 9/25/2024 8:58:57 PM 0.591.2 SINGLEP DELAYED129 TID14 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 8:58:57 PM 0.591.2 SINGLEP DELAYED130 TID14 World saved in 1,012 ms 9/25/2024 8:58:57 PM 0.591.2 SINGLEP Reveal: 0.8438 time 0.8 gap 9/25/2024 8:59:24 PM 0.591.2 SINGLEP Reveal: 28.1172 time 0.8 gap 9/25/2024 8:59:51 PM 0.591.2 SINGLEP Reveal: 29 time 0.8 gap 9/25/2024 9:00:03 PM 0.591.2 SINGLEP Reveal: 12.2539 time 0.8 gap 9/25/2024 9:00:21 PM 0.591.2 SINGLEP DELAYED131 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:00:21 PM 0.591.2 SINGLEP DELAYED132 TID6 World saved in 1,073 ms 9/25/2024 9:00:21 PM 0.591.2 SINGLEP Reveal: 19.2871 time 0.8 gap 9/25/2024 9:00:28 PM 0.591.2 SINGLEP DELAYED133 TID8 maxDesiredDistricts: 2 this.CountByDistrict.Count: 25 9/25/2024 9:00:28 PM 0.591.2 SINGLEP Reveal: 7.1016 time 0.8 gap 9/25/2024 9:00:40 PM 0.591.2 SINGLEP Reveal: 12.7617 time 0.8 gap 9/25/2024 9:03:36 PM 0.591.2 SINGLEP DELAYED134 TID68 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:03:36 PM 0.591.2 SINGLEP DELAYED135 TID68 World saved in 1,030 ms 9/25/2024 9:03:36 PM 0.591.2 SINGLEP Reveal: 185.8398 time 0.8 gap 9/25/2024 9:05:56 PM 0.591.2 SINGLEP DELAYED136 TID31 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 12.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:05:56 PM 0.591.2 SINGLEP DELAYED137 TID31 World saved in 1,004 ms 9/25/2024 9:05:56 PM 0.591.2 SINGLEP Reveal: 147.2949 time 0.8 gap 9/25/2024 9:05:57 PM 0.591.2 SINGLEP Reveal: 0.8789 time 0.8 gap 9/25/2024 9:06:05 PM 0.591.2 SINGLEP Reveal: 8.4551 time 0.8 gap 9/25/2024 9:06:15 PM 0.591.2 SINGLEP DELAYED138 TID17 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 15.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:06:15 PM 0.591.2 SINGLEP DELAYED139 TID17 World saved in 979 ms 9/25/2024 9:06:15 PM 0.591.2 SINGLEP Reveal: 10.8828 time 0.8 gap 9/25/2024 9:07:29 PM 0.591.2 SINGLEP Reveal: 78.3457 time 0.8 gap 9/25/2024 9:08:31 PM 0.591.2 SINGLEP DELAYED140 TID33 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:08:31 PM 0.591.2 SINGLEP DELAYED141 TID33 World saved in 1,061 ms 9/25/2024 9:08:32 PM 0.591.2 SINGLEP Reveal: 65.6523 time 0.8 gap 9/25/2024 9:09:01 PM 0.591.2 SINGLEP DELAYED142 TID25 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 21.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:09:01 PM 0.591.2 SINGLEP DELAYED143 TID25 World saved in 977 ms 9/25/2024 9:09:01 PM 0.591.2 SINGLEP Reveal: 31.4375 time 0.8 gap 9/25/2024 9:10:09 PM 0.591.2 SINGLEP Reveal: 71.2813 time 0.8 gap 9/25/2024 9:10:10 PM 0.591.2 SINGLEP DELAYED144 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 24.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:10:10 PM 0.591.2 SINGLEP DELAYED145 TID30 World saved in 993 ms 9/25/2024 9:10:10 PM 0.591.2 SINGLEP Reveal: 1.1445 time 0.8 gap 9/25/2024 9:10:15 PM 0.591.2 SINGLEP Reveal: 4.834 time 0.8 gap 9/25/2024 9:10:56 PM 0.591.2 SINGLEP Reveal: 43.8809 time 0.8 gap 9/25/2024 9:11:46 PM 0.591.2 SINGLEP DELAYED146 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 27.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:11:46 PM 0.591.2 SINGLEP DELAYED147 TID10 World saved in 1,005 ms 9/25/2024 9:11:46 PM 0.591.2 SINGLEP Reveal: 52.3398 time 0.8 gap 9/25/2024 9:12:19 PM 0.591.2 SINGLEP DELAYED148 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 30.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:12:19 PM 0.591.2 SINGLEP DELAYED149 TID23 World saved in 985 ms 9/25/2024 9:12:19 PM 0.591.2 SINGLEP Reveal: 34.5 time 0.8 gap 9/25/2024 9:20:20 PM 0.591.2 SINGLEP DELAYED150 TID6 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 33.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:20:20 PM 0.591.2 SINGLEP DELAYED151 TID6 World saved in 1,056 ms 9/25/2024 9:20:20 PM 0.591.2 SINGLEP Reveal: 508.1914 time 0.8 gap 9/25/2024 9:20:54 PM 0.591.2 SINGLEP DELAYED152 TID32 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 36.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/25/2024 9:20:54 PM 0.591.2 SINGLEP DELAYED153 TID32 World saved in 1,007 ms 9/25/2024 9:20:54 PM 0.591.2 SINGLEP Reveal: 35.3106 time 0.8 gap 9/26/2024 3:09:24 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/26/2024 3:09:25 PM SINGLEP Opening Eyes (0.1146s) 9/26/2024 3:09:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2024 3:09:24 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/26/2024 3:09:24 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Examining Inner Self (0.2030s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Returning King (0.0052s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 97ms 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Check For Extra Squires (0.4699s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 369ms 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0240s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0176s) 9/26/2024 3:09:25 PM 0.591.2 SINGLEP No resolution change was required. 9/26/2024 3:09:25 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/26/2024 3:09:26 PM 0.591.2 SINGLEP Disperse Diaspora (0.5889s) 9/26/2024 3:09:26 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0436s) 9/26/2024 3:09:26 PM 0.591.2 SINGLEP Reassure Self (0.0145s) 9/26/2024 3:09:26 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5592s) 9/26/2024 3:09:28 PM 0.591.2 SINGLEP Sound Search (1.5382s) 9/26/2024 3:09:28 PM 0.591.2 SINGLEP Polishing Stones (0.0439s) 9/26/2024 3:09:28 PM 0.591.2 SINGLEP Making Connections (0.1409s) 9/26/2024 3:09:28 PM 0.591.2 SINGLEP 3.8 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (1.5s) 9/26/2024 3:09:29 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/26/2024 3:09:29 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/26/2024 3:09:28 PM 0.591.2 SINGLEP DELAYED3 TID30 Finished loading all LevelType contents in 0.2s 9/26/2024 3:09:29 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/26/2024 3:09:30 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/26/2024 3:09:30 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/26/2024 3:09:30 PM 0.591.2 SINGLEP DELAYED4 TID8 5.1 seconds total load time and post-editing time. 9/26/2024 3:09:30 PM 0.591.2 SINGLEP 560 materials found. 9/26/2024 3:09:30 PM 0.591.2 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 253ms 9/26/2024 3:20:15 PM 0.591.2 SINGLEP DELAYED6 TID25 1272ms to read savegame 'Bingus/Autosave Landing Turn 216' to intermediate format. 9/26/2024 3:20:16 PM 0.591.2 SINGLEP DELAYED7 TID25 917ms to process 'Bingus/Autosave Landing Turn 216' data fully. 9/26/2024 3:20:16 PM 0.591.2 SINGLEP DELAYED8 TID25 Loaded tiles: 807 (841 cells) 9/26/2024 3:20:16 PM 0.591.2 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 232ms. We have 28892 total items. 9/26/2024 3:20:17 PM 0.591.2 SINGLEP DELAYED10 TID34 Finished adding outdoor spots 441 cells, adding 30 spots in the process. This took 332ms 9/26/2024 3:20:17 PM 0.591.2 SINGLEP DELAYED11 TID34 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/26/2024 3:26:45 PM 0.591.2 SINGLEP Reveal: 1,041.62 time 0.8 gap 9/26/2024 5:39:57 PM 0.591.2 SINGLEP DELAYED12 TID34 World saved in 882 ms 9/26/2024 5:39:57 PM 0.591.2 SINGLEP Reveal: 7,967.941 time 0.8 gap 9/26/2024 7:19:55 PM 0.591.2 SINGLEP DELAYED13 TID8 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 39.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/26/2024 7:19:55 PM 0.591.2 SINGLEP DELAYED14 TID8 World saved in 847 ms 9/26/2024 7:19:55 PM 0.591.2 SINGLEP Reveal: 5,975.5 time 0.8 gap 9/26/2024 7:20:36 PM 0.591.2 SINGLEP Reveal: 40.0518 time 0.8 gap 9/26/2024 7:20:57 PM 0.591.2 SINGLEP DELAYED15 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 42.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/26/2024 7:20:57 PM 0.591.2 SINGLEP DELAYED16 TID36 World saved in 854 ms 9/26/2024 7:20:57 PM 0.591.2 SINGLEP Reveal: 21.1797 time 0.8 gap 9/27/2024 3:08:14 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/27/2024 3:08:14 PM SINGLEP Opening Eyes (0.1147s) 9/27/2024 3:08:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2024 3:08:14 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/27/2024 3:08:14 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/27/2024 3:08:14 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/27/2024 3:08:14 PM 0.591.2 SINGLEP Examining Inner Self (0.2046s) 9/27/2024 3:08:14 PM 0.591.2 SINGLEP Returning King (0.0053s) 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 109ms 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Check For Extra Squires (0.4818s) 9/27/2024 3:08:15 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 368ms 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0386s) 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0263s) 9/27/2024 3:08:15 PM 0.591.2 SINGLEP No resolution change was required. 9/27/2024 3:08:15 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/27/2024 3:08:16 PM 0.591.2 SINGLEP Disperse Diaspora (0.6300s) 9/27/2024 3:08:16 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0441s) 9/27/2024 3:08:16 PM 0.591.2 SINGLEP Reassure Self (0.0156s) 9/27/2024 3:08:16 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5334s) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Sound Search (2.2785s) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Polishing Stones (0.0427s) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Making Connections (0.1219s) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP 4.6 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.5s) Sound Search (2.3s) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/27/2024 3:08:19 PM 0.591.2 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/27/2024 3:08:19 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/27/2024 3:08:19 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/27/2024 3:08:19 PM 0.591.2 SINGLEP DELAYED4 TID31 5.0 seconds total load time and post-editing time. 9/27/2024 3:08:19 PM 0.591.2 SINGLEP 560 materials found. 9/27/2024 3:08:19 PM 0.591.2 SINGLEP DELAYED5 TID32 1,463 pools initialized with 466,005 items in 273ms 9/27/2024 3:13:22 PM 0.591.2 SINGLEP DELAYED6 TID26 1258ms to read savegame 'Bingus/Autosave Landing Turn 222' to intermediate format. 9/27/2024 3:13:23 PM 0.591.2 SINGLEP DELAYED7 TID26 1052ms to process 'Bingus/Autosave Landing Turn 222' data fully. 9/27/2024 3:13:23 PM 0.591.2 SINGLEP DELAYED8 TID26 Loaded tiles: 807 (841 cells) 9/27/2024 3:13:23 PM 0.591.2 SINGLEP DELAYED9 TID29 Finished RunGameStartOnBGThread in 420ms. We have 28892 total items. 9/27/2024 3:13:25 PM 0.591.2 SINGLEP DELAYED10 TID35 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 406ms 9/27/2024 3:13:25 PM 0.591.2 SINGLEP DELAYED11 TID35 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/27/2024 3:13:50 PM 0.591.2 SINGLEP DELAYED12 TID30 1504ms to read savegame 'Bingus/Autosave Landing Turn 219' to intermediate format. 9/27/2024 3:13:50 PM 0.591.2 SINGLEP DELAYED13 TID30 451ms to process 'Bingus/Autosave Landing Turn 219' data fully. 9/27/2024 3:13:50 PM 0.591.2 SINGLEP DELAYED14 TID30 Loaded tiles: 807 (841 cells) 9/27/2024 3:13:51 PM 0.591.2 SINGLEP DELAYED15 TID5 Finished RunGameStartOnBGThread in 71ms. We have 28892 total items. 9/27/2024 3:13:52 PM 0.591.2 SINGLEP DELAYED16 TID20 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 415ms 9/27/2024 3:13:52 PM 0.591.2 SINGLEP DELAYED17 TID20 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/27/2024 3:13:56 PM 0.591.2 SINGLEP DELAYED18 TID30 1294ms to read savegame 'Bingus/Autosave Landing Turn 216' to intermediate format. 9/27/2024 3:13:57 PM 0.591.2 SINGLEP DELAYED19 TID30 460ms to process 'Bingus/Autosave Landing Turn 216' data fully. 9/27/2024 3:13:57 PM 0.591.2 SINGLEP DELAYED20 TID30 Loaded tiles: 807 (841 cells) 9/27/2024 3:13:58 PM 0.591.2 SINGLEP DELAYED21 TID36 Finished RunGameStartOnBGThread in 64ms. We have 28892 total items. 9/27/2024 3:13:59 PM 0.591.2 SINGLEP DELAYED22 TID28 Finished adding outdoor spots 441 cells, adding 31 spots in the process. This took 371ms 9/27/2024 3:13:59 PM 0.591.2 SINGLEP DELAYED23 TID28 Finished adding initial NPC Guards for 273 pois, adding 0 guard NPCs in the process. This took 0ms 9/27/2024 3:15:24 PM 0.591.2 SINGLEP DELAYED24 TID29 World saved in 846 ms 9/27/2024 3:15:24 PM 0.591.2 SINGLEP Reveal: 430.8506 time 0.8 gap 9/27/2024 3:17:31 PM 0.591.2 SINGLEP Reveal: 126.6137 time 0.8 gap 9/27/2024 3:17:31 PM 0.591.2 SINGLEP Reveal: 0.8849 time 0.8 gap 9/27/2024 3:17:32 PM 0.591.2 SINGLEP Reveal: 0.8363 time 0.8 gap 9/27/2024 3:17:54 PM 0.591.2 SINGLEP DELAYED25 TID33 World saved in 828 ms 9/27/2024 3:17:55 PM 0.591.2 SINGLEP Reveal: 22.2493 time 0.8 gap 9/27/2024 3:20:23 PM 0.591.2 SINGLEP DELAYED26 TID5 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 45.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:20:23 PM 0.591.2 SINGLEP DELAYED27 TID5 World saved in 1,007 ms 9/27/2024 3:20:23 PM 0.591.2 SINGLEP Reveal: 148.078 time 0.8 gap 9/27/2024 3:49:09 PM 0.591.2 SINGLEP DELAYED28 TID19 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 48.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:09 PM 0.591.2 SINGLEP DELAYED29 TID19 World saved in 833 ms 9/27/2024 3:49:09 PM 0.591.2 SINGLEP Reveal: 1,728.936 time 0.8 gap 9/27/2024 3:49:14 PM 0.591.2 SINGLEP DELAYED30 TID21 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 51.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:14 PM 0.591.2 SINGLEP DELAYED31 TID21 World saved in 933 ms 9/27/2024 3:49:14 PM 0.591.2 SINGLEP Reveal: 4.6147 time 0.8 gap 9/27/2024 3:49:21 PM 0.591.2 SINGLEP DELAYED32 TID10 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 54.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:21 PM 0.591.2 SINGLEP DELAYED33 TID10 World saved in 840 ms 9/27/2024 3:49:21 PM 0.591.2 SINGLEP Reveal: 6.8564 time 0.8 gap 9/27/2024 3:49:23 PM 0.591.2 SINGLEP DELAYED34 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 57.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:23 PM 0.591.2 SINGLEP DELAYED35 TID27 World saved in 835 ms 9/27/2024 3:49:23 PM 0.591.2 SINGLEP Reveal: 2.5068 time 0.8 gap 9/27/2024 3:49:25 PM 0.591.2 SINGLEP DELAYED36 TID36 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 60.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:25 PM 0.591.2 SINGLEP DELAYED37 TID36 World saved in 834 ms 9/27/2024 3:49:25 PM 0.591.2 SINGLEP Reveal: 1.8428 time 0.8 gap 9/27/2024 3:49:27 PM 0.591.2 SINGLEP DELAYED38 TID27 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 63.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:27 PM 0.591.2 SINGLEP DELAYED39 TID27 World saved in 882 ms 9/27/2024 3:49:27 PM 0.591.2 SINGLEP Reveal: 1.842 time 0.8 gap 9/27/2024 3:49:29 PM 0.591.2 SINGLEP DELAYED40 TID29 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 66.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:29 PM 0.591.2 SINGLEP DELAYED41 TID29 World saved in 831 ms 9/27/2024 3:49:29 PM 0.591.2 SINGLEP Reveal: 1.6934 time 0.8 gap 9/27/2024 3:49:40 PM 0.591.2 SINGLEP DELAYED42 TID30 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Bingus/Autosave Landing Turn 69.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/27/2024 3:49:40 PM 0.591.2 SINGLEP DELAYED43 TID30 World saved in 846 ms 9/27/2024 3:49:40 PM 0.591.2 SINGLEP Reveal: 11.606 time 0.8 gap 9/27/2024 4:05:00 PM 0.591.2 SINGLEP DELAYED44 TID33 Will generate map: 440 cells targeted. Existing tile count: 0 9/27/2024 4:05:03 PM 0.591.2 SINGLEP DELAYED45 TID7 Generated names for 373 pois with missing names. 9/27/2024 4:05:03 PM 0.591.2 SINGLEP DELAYED46 TID7 Finished FillAnyMissingSimBuildings, we had 31667 new buildings, and 31667 total items. SkippedBuildings: 0 AddedBuildings: 31667 CellCountChecked: 841 9/27/2024 4:05:03 PM 0.591.2 SINGLEP DELAYED47 TID14 InitializePopulation WAS needed, 31667 buildings to handle. 9/27/2024 4:05:03 PM 0.591.2 SINGLEP DELAYED48 TID7 Finished RunGameStartOnBGThread in 87ms. We have 31667 total items. 9/27/2024 4:05:04 PM 0.591.2 SINGLEP DELAYED49 TID16 Finished adding outdoor spots 841 cells, adding 75312 spots in the process. This took 637ms 9/27/2024 4:05:04 PM 0.591.2 SINGLEP DELAYED50 TID16 Finished adding initial NPC Guards for 383 pois, adding 513 guard NPCs in the process. This took 282ms 9/27/2024 4:05:04 PM 0.591.2 SINGLEP DELAYED51 TID31 World saved in 969 ms 9/27/2024 4:05:20 PM 0.591.2 SINGLEP Reveal: 3,425.203 time 0.8 gap 9/27/2024 4:05:29 PM 0.591.2 SINGLEP Reveal: 9.1641 time 0.8 gap 9/27/2024 4:05:30 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/27/2024 4:05:42 PM 0.591.2 SINGLEP Reveal: 3,447.439 time 0.8 gap 9/27/2024 4:05:43 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:05:44 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/27/2024 4:06:08 PM 0.591.2 SINGLEP Reveal: 24.4233 time 0.8 gap 9/27/2024 4:06:36 PM 0.591.2 SINGLEP Reveal: 27.5662 time 0.8 gap 9/27/2024 4:06:36 PM 0.591.2 SINGLEP DELAYED52 TID19 World saved in 846 ms 9/27/2024 4:06:37 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/27/2024 4:06:54 PM 0.591.2 SINGLEP Reveal: 17.1868 time 0.8 gap 9/27/2024 4:07:10 PM 0.591.2 SINGLEP Reveal: 15.6262 time 0.8 gap 9/27/2024 4:07:11 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/27/2024 4:07:11 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/27/2024 4:07:25 PM 0.591.2 SINGLEP Reveal: 13.082 time 0.8 gap 9/27/2024 4:07:43 PM 0.591.2 SINGLEP Reveal: 17.9517 time 0.8 gap 9/27/2024 4:07:43 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/27/2024 4:07:53 PM 0.591.2 SINGLEP DELAYED53 TID8 World saved in 886 ms 9/27/2024 4:07:53 PM 0.591.2 SINGLEP Reveal: 9.1509 time 0.8 gap 9/27/2024 4:07:55 PM 0.591.2 SINGLEP Reveal: 2.3918 time 0.8 gap 9/27/2024 4:07:56 PM 0.591.2 SINGLEP Reveal: 0.9463 time 0.8 gap 9/27/2024 4:07:57 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:08:01 PM 0.591.2 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 50 9/27/2024 4:08:01 PM 0.591.2 SINGLEP Reveal: 3.6917 time 0.8 gap 9/27/2024 4:08:17 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/27/2024 4:08:30 PM 0.591.2 SINGLEP Reveal: 29.0205 time 0.8 gap 9/27/2024 4:08:30 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/27/2024 4:08:53 PM 0.591.2 SINGLEP Reveal: 22.0252 time 0.8 gap 9/27/2024 4:09:21 PM 0.591.2 SINGLEP Reveal: 27.8655 time 0.8 gap 9/27/2024 4:09:21 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:09:36 PM 0.591.2 SINGLEP Reveal: 14.8252 time 0.8 gap 9/27/2024 4:09:56 PM 0.591.2 SINGLEP DELAYED54 TID22 World saved in 854 ms 9/27/2024 4:09:56 PM 0.591.2 SINGLEP Reveal: 19.6738 time 0.8 gap 9/27/2024 4:10:00 PM 0.591.2 SINGLEP Reveal: 3.7021 time 0.8 gap 9/27/2024 4:10:01 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/27/2024 4:10:26 PM 0.591.2 SINGLEP Reveal: 25.0293 time 0.8 gap 9/27/2024 4:10:49 PM 0.591.2 SINGLEP Reveal: 23.104 time 0.8 gap 9/27/2024 4:11:12 PM 0.591.2 SINGLEP DELAYED55 TID9 World saved in 882 ms 9/27/2024 4:11:12 PM 0.591.2 SINGLEP Reveal: 23.197 time 0.8 gap 9/27/2024 4:11:17 PM 0.591.2 SINGLEP Reveal: 4.8521 time 0.8 gap 9/27/2024 4:11:26 PM 0.591.2 SINGLEP Reveal: 8.593 time 0.8 gap 9/27/2024 4:11:59 PM 0.591.2 SINGLEP Reveal: 32.772 time 0.8 gap 9/27/2024 4:12:16 PM 0.591.2 SINGLEP DELAYED56 TID17 World saved in 847 ms 9/27/2024 4:12:16 PM 0.591.2 SINGLEP Reveal: 17.7866 time 0.8 gap 9/27/2024 4:12:32 PM 0.591.2 SINGLEP Reveal: 15.6487 time 0.8 gap 9/27/2024 4:13:02 PM 0.591.2 SINGLEP DELAYED57 TID37 World saved in 851 ms 9/27/2024 4:13:02 PM 0.591.2 SINGLEP Reveal: 29.4387 time 0.8 gap 9/27/2024 4:13:56 PM 0.591.2 SINGLEP Reveal: 53.6814 time 0.8 gap 9/27/2024 4:13:57 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/27/2024 4:13:57 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:13:58 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/27/2024 4:13:59 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/27/2024 4:14:48 PM 0.591.2 SINGLEP DELAYED58 TID7 World saved in 855 ms 9/27/2024 4:14:48 PM 0.591.2 SINGLEP Reveal: 3,991.745 time 0.8 gap 9/27/2024 4:14:57 PM 0.591.2 SINGLEP Reveal: 8.8149 time 0.8 gap 9/27/2024 4:14:58 PM 0.591.2 SINGLEP DELAYED59 TID14 World saved in 876 ms 9/27/2024 4:14:58 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:15:33 PM 0.591.2 SINGLEP DELAYED60 TID7 World saved in 907 ms 9/27/2024 4:15:33 PM 0.591.2 SINGLEP Reveal: 34.8335 time 0.8 gap 9/27/2024 4:15:48 PM 0.591.2 SINGLEP Reveal: 15.0078 time 0.8 gap 9/27/2024 4:15:49 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/27/2024 4:16:00 PM 0.591.2 SINGLEP DELAYED61 TID5 World saved in 1,137 ms 9/27/2024 4:16:00 PM 0.591.2 SINGLEP Reveal: 4,062.7 time 0.8 gap 9/27/2024 4:16:08 PM 0.591.2 SINGLEP Reveal: 8.6538 time 0.8 gap 9/27/2024 4:16:10 PM 0.591.2 SINGLEP Reveal: 2.0254 time 0.8 gap 9/27/2024 4:16:11 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/27/2024 4:16:12 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/27/2024 4:16:20 PM 0.591.2 SINGLEP DELAYED62 TID36 World saved in 875 ms 9/27/2024 4:16:20 PM 0.591.2 SINGLEP Reveal: 8.1792 time 0.8 gap 9/27/2024 4:16:32 PM 0.591.2 SINGLEP DELAYED63 TID7 1577ms to read savegame 'Saving/100 doned' to intermediate format. 9/27/2024 4:16:32 PM 0.591.2 SINGLEP DELAYED64 TID7 612ms to process 'Saving/100 doned' data fully. 9/27/2024 4:16:32 PM 0.591.2 SINGLEP DELAYED65 TID7 Loaded tiles: 807 (841 cells) 9/27/2024 4:16:33 PM 0.591.2 SINGLEP DELAYED66 TID36 Finished RunGameStartOnBGThread in 113ms. We have 27197 total items. 9/27/2024 4:16:35 PM 0.591.2 SINGLEP DELAYED67 TID25 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 447ms 9/27/2024 4:16:35 PM 0.591.2 SINGLEP DELAYED68 TID25 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/27/2024 8:24:31 PM 0.591.2 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineJob.RenderJobTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, Arcen.HotM.Core.TooltipInstruction Instruction, System.Int32 OverridingRemainingInstallationDifficulty, Arcen.HotM.Core.MachineStructure ActualStructureOrNull, Arcen.HotM.Core.TooltipExtraText ExtraText, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x005b5] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.Window_BuildSidebar+customParent+<>c__DisplayClass27_2.b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x004a6] in :0 at Arcen.Universal.ArcenUI_Button.OnMouseoverDetected () [0x00219] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Button.OnUpdate_Subclass (System.Single DeltaTime) [0x001e3] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Element.OnUpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000ce] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate_Window (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x002c6] in <0b2ea30291334bb9b6d5e1b37d8b9de0>:0 9/27/2024 8:25:35 PM 0.591.2 SINGLEP DELAYED69 TID31 World saved in 902 ms 9/27/2024 8:25:35 PM 0.591.2 SINGLEP Reveal: 19,132.05 time 0.8 gap 9/27/2024 9:04:17 PM 0.591.2 SINGLEP DELAYED70 TID12 World saved in 865 ms 9/27/2024 9:04:17 PM 0.591.2 SINGLEP Reveal: 2,449.115 time 0.8 gap 9/27/2024 9:25:54 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:26:28 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:26:28 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:26:28 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:26:52 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:27:21 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/27/2024 9:27:21 PM 0.591.2 SINGLEP Primary game frame error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.Core.MachineJob.RenderPassiveEffectsIntoNovelList (Arcen.HotM.Core.MachineStructure StructureOrNull, System.Boolean showDetailed) [0x00068] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.Core.MachineStructure.RenderTooltip (Arcen.Universal.IArcenUIElementForSizing DrawNextTo, Arcen.HotM.Core.SideClamp Clamp, Arcen.HotM.Core.TooltipShadowStyle ShadowStyle, System.Boolean ShouldBeAtMouseCursor, Arcen.HotM.Core.ActorTooltipExtraData ExtraData, Arcen.HotM.Core.TooltipExtraRules ExtraRules) [0x006ba] in <9bded9bb6b1042b8b99eedbcb2dab398>:0 at Arcen.HotM.ExternalVis.VisBottomSecondarySideTooltip.DoPerFrame () [0x0019d] in :0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00788] in :0 9/30/2024 3:09:46 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 3:09:46 PM SINGLEP Opening Eyes (0.1184s) 9/30/2024 3:09:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 3:09:46 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 3:09:46 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Examining Inner Self (0.2048s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Returning King (0.0051s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 114ms 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Check For Extra Squires (0.4938s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 375ms 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0301s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0187s) 9/30/2024 3:09:47 PM 0.591.2 SINGLEP No resolution change was required. 9/30/2024 3:09:47 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 3:09:48 PM 0.591.2 SINGLEP Disperse Diaspora (0.6512s) 9/30/2024 3:09:48 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0451s) 9/30/2024 3:09:48 PM 0.591.2 SINGLEP Reassure Self (0.0221s) 9/30/2024 3:09:48 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5329s) 9/30/2024 3:09:50 PM 0.591.2 SINGLEP Sound Search (1.7207s) 9/30/2024 3:09:50 PM 0.591.2 SINGLEP Polishing Stones (0.0438s) 9/30/2024 3:09:50 PM 0.591.2 SINGLEP Making Connections (0.1357s) 9/30/2024 3:09:50 PM 0.591.2 SINGLEP 4.0 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (1.7s) 9/30/2024 3:09:51 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 3:09:51 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 9/30/2024 3:09:50 PM 0.591.2 SINGLEP DELAYED3 TID20 Finished loading all LevelType contents in 0.2s 9/30/2024 3:09:51 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 3:09:51 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 3:09:52 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 3:09:51 PM 0.591.2 SINGLEP DELAYED4 TID28 5.2 seconds total load time and post-editing time. 9/30/2024 3:09:52 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 3:09:52 PM 0.591.2 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 269ms 9/30/2024 3:15:55 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 3:15:55 PM SINGLEP Opening Eyes (0.1001s) 9/30/2024 3:15:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 3:15:55 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 3:15:55 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Examining Inner Self (0.0522s) 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Returning King (0.1457s) 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 19ms 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Check For Extra Squires (0.3114s) 9/30/2024 3:15:55 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 289ms 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0359s) 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 3:15:55 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0199s) 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x1920 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Disperse Diaspora (0.4740s) 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0468s) 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Reassure Self (0.0126s) 9/30/2024 3:15:56 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2851s) 9/30/2024 3:15:57 PM 0.591.2 SINGLEP Sound Search (0.9115s) 9/30/2024 3:15:57 PM 0.591.2 SINGLEP Polishing Stones (0.0409s) 9/30/2024 3:15:57 PM 0.591.2 SINGLEP Making Connections (0.1370s) 9/30/2024 3:15:57 PM 0.591.2 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/30/2024 3:15:57 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 3:15:58 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/30/2024 3:15:57 PM 0.591.2 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/30/2024 3:15:58 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 3:15:58 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 3:15:58 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 3:15:58 PM 0.591.2 SINGLEP DELAYED4 TID19 3.0 seconds total load time and post-editing time. 9/30/2024 3:15:58 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 3:15:58 PM 0.591.2 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 240ms 9/30/2024 3:16:31 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 3:16:31 PM SINGLEP Opening Eyes (0.0967s) 9/30/2024 3:16:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 3:16:30 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 3:16:31 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Examining Inner Self (0.1893s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Returning King (0.0035s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 18ms 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Check For Extra Squires (0.3075s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 287ms 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0005s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0334s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0264s) 9/30/2024 3:16:31 PM 0.591.2 SINGLEP No resolution change was required. 9/30/2024 3:16:31 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 3:16:32 PM 0.591.2 SINGLEP Disperse Diaspora (0.4854s) 9/30/2024 3:16:32 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0432s) 9/30/2024 3:16:32 PM 0.591.2 SINGLEP Reassure Self (0.0145s) 9/30/2024 3:16:32 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2512s) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Sound Search (0.9349s) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Polishing Stones (0.0406s) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Making Connections (0.1356s) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/30/2024 3:16:33 PM 0.591.2 SINGLEP DELAYED3 TID6 Finished loading all LevelType contents in 0.2s 9/30/2024 3:16:33 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 3:16:34 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 3:16:34 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 3:16:34 PM 0.591.2 SINGLEP DELAYED4 TID9 3.2 seconds total load time and post-editing time. 9/30/2024 3:16:34 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 3:16:34 PM 0.591.2 SINGLEP DELAYED5 TID27 1,463 pools initialized with 466,005 items in 249ms 9/30/2024 4:21:05 PM 0.591.2 SINGLEP DELAYED6 TID15 Will generate map: 440 cells targeted. Existing tile count: 0 9/30/2024 4:21:08 PM 0.591.2 SINGLEP DELAYED7 TID37 Generated names for 343 pois with missing names. 9/30/2024 4:21:08 PM 0.591.2 SINGLEP DELAYED8 TID37 Finished FillAnyMissingSimBuildings, we had 33138 new buildings, and 33138 total items. SkippedBuildings: 0 AddedBuildings: 33138 CellCountChecked: 841 9/30/2024 4:21:08 PM 0.591.2 SINGLEP DELAYED9 TID24 InitializePopulation WAS needed, 33138 buildings to handle. 9/30/2024 4:21:08 PM 0.591.2 SINGLEP DELAYED10 TID37 Finished RunGameStartOnBGThread in 348ms. We have 33138 total items. 9/30/2024 4:21:10 PM 0.591.2 SINGLEP DELAYED11 TID5 World saved in 960 ms 9/30/2024 4:21:10 PM 0.591.2 SINGLEP DELAYED12 TID28 Finished adding outdoor spots 841 cells, adding 75142 spots in the process. This took 643ms 9/30/2024 4:21:10 PM 0.591.2 SINGLEP DELAYED13 TID28 Finished adding initial NPC Guards for 353 pois, adding 474 guard NPCs in the process. This took 218ms 9/30/2024 4:21:19 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x1080 9/30/2024 4:21:19 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:21:26 PM 0.591.2 SINGLEP Resolution changed to windowed 1920x1080 9/30/2024 4:21:26 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:21:33 PM 0.591.2 SINGLEP Reveal: 3,899.409 time 0.8 gap 9/30/2024 4:21:43 PM 0.591.2 SINGLEP No resolution change was required. 9/30/2024 4:21:43 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:21:48 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 9/30/2024 4:21:48 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:21:53 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2160 9/30/2024 4:21:53 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:22:23 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2100 9/30/2024 4:22:23 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:22:32 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2090 9/30/2024 4:22:32 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:22:50 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 4:22:50 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:22:57 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2020 9/30/2024 4:22:57 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:23:04 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2000 9/30/2024 4:23:04 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:23:12 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x1990 9/30/2024 4:23:12 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:23:24 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 4:23:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 4:23:44 PM 0.591.2 SINGLEP Reveal: 130.8738 time 0.8 gap 9/30/2024 4:23:45 PM 0.591.2 SINGLEP Reveal: 0.8708 time 0.8 gap 9/30/2024 4:23:57 PM 0.591.2 SINGLEP Reveal: 12.3062 time 0.8 gap 9/30/2024 4:23:58 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:23:59 PM 0.591.2 SINGLEP Reveal: 0.8362 time 0.8 gap 9/30/2024 4:24:06 PM 0.591.2 SINGLEP Reveal: 7.2175 time 0.8 gap 9/30/2024 4:24:41 PM 0.591.2 SINGLEP DELAYED14 TID28 World saved in 801 ms 9/30/2024 4:24:41 PM 0.591.2 SINGLEP Reveal: 34.4761 time 0.8 gap 9/30/2024 4:25:18 PM 0.591.2 SINGLEP Reveal: 37.0442 time 0.8 gap 9/30/2024 4:25:47 PM 0.591.2 SINGLEP Reveal: 28.5845 time 0.8 gap 9/30/2024 4:25:49 PM 0.591.2 SINGLEP DELAYED15 TID12 World saved in 788 ms 9/30/2024 4:25:49 PM 0.591.2 SINGLEP Reveal: 2.3242 time 0.8 gap 9/30/2024 4:25:50 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/30/2024 4:25:51 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:25:52 PM 0.591.2 SINGLEP Reveal: 0.8428 time 0.8 gap 9/30/2024 4:25:57 PM 0.591.2 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 50 9/30/2024 4:25:57 PM 0.591.2 SINGLEP Reveal: 4.8198 time 0.8 gap 9/30/2024 4:26:29 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/30/2024 4:26:32 PM 0.591.2 SINGLEP Reveal: 35.0356 time 0.8 gap 9/30/2024 4:26:33 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:27:15 PM 0.591.2 SINGLEP Reveal: 42.0864 time 0.8 gap 9/30/2024 4:27:16 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 4:27:17 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 4:27:37 PM 0.591.2 SINGLEP Reveal: 20.0366 time 0.8 gap 9/30/2024 4:27:38 PM 0.591.2 SINGLEP Reveal: 0.8198 time 0.8 gap 9/30/2024 4:27:46 PM 0.591.2 SINGLEP Reveal: 8.6807 time 0.8 gap 9/30/2024 4:27:47 PM 0.591.2 SINGLEP DELAYED16 TID6 World saved in 814 ms 9/30/2024 4:27:47 PM 0.591.2 SINGLEP Reveal: 0.8501 time 0.8 gap 9/30/2024 4:27:51 PM 0.591.2 SINGLEP Reveal: 3.8799 time 0.8 gap 9/30/2024 4:28:16 PM 0.591.2 SINGLEP Reveal: 25.147 time 0.8 gap 9/30/2024 4:28:17 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:29:16 PM 0.591.2 SINGLEP Reveal: 59.0786 time 0.8 gap 9/30/2024 4:29:27 PM 0.591.2 SINGLEP Reveal: 10.835 time 0.8 gap 9/30/2024 4:30:12 PM 0.591.2 SINGLEP DELAYED17 TID9 World saved in 855 ms 9/30/2024 4:30:12 PM 0.591.2 SINGLEP Reveal: 44.9297 time 0.8 gap 9/30/2024 4:30:29 PM 0.591.2 SINGLEP Reveal: 16.9033 time 0.8 gap 9/30/2024 4:30:44 PM 0.591.2 SINGLEP Reveal: 14.3911 time 0.8 gap 9/30/2024 4:31:00 PM 0.591.2 SINGLEP DELAYED18 TID22 World saved in 798 ms 9/30/2024 4:31:00 PM 0.591.2 SINGLEP Reveal: 16.1924 time 0.8 gap 9/30/2024 4:32:21 PM 0.591.2 SINGLEP Reveal: 80.9443 time 0.8 gap 9/30/2024 4:32:57 PM 0.591.2 SINGLEP DELAYED19 TID38 World saved in 806 ms 9/30/2024 4:32:57 PM 0.591.2 SINGLEP Reveal: 35.1563 time 0.8 gap 9/30/2024 4:33:34 PM 0.591.2 SINGLEP DELAYED20 TID36 World saved in 798 ms 9/30/2024 4:33:34 PM 0.591.2 SINGLEP Reveal: 37.4268 time 0.8 gap 9/30/2024 4:33:52 PM 0.591.2 SINGLEP Reveal: 17.6333 time 0.8 gap 9/30/2024 4:33:53 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:33:54 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:33:54 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/30/2024 4:33:55 PM 0.591.2 SINGLEP Reveal: 0.8564 time 0.8 gap 9/30/2024 4:34:14 PM 0.591.2 SINGLEP DELAYED21 TID38 World saved in 809 ms 9/30/2024 4:34:14 PM 0.591.2 SINGLEP Reveal: 18.1904 time 0.8 gap 9/30/2024 4:34:16 PM 0.591.2 SINGLEP Reveal: 2.7822 time 0.8 gap 9/30/2024 4:34:18 PM 0.591.2 SINGLEP DELAYED22 TID13 World saved in 823 ms 9/30/2024 4:34:18 PM 0.591.2 SINGLEP Reveal: 1.8428 time 0.8 gap 9/30/2024 4:34:41 PM 0.591.2 SINGLEP DELAYED23 TID15 World saved in 806 ms 9/30/2024 4:34:41 PM 0.591.2 SINGLEP Reveal: 22.7437 time 0.8 gap 9/30/2024 4:34:42 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 4:34:43 PM 0.591.2 SINGLEP Reveal: 0.8589 time 0.8 gap 9/30/2024 4:34:47 PM 0.591.2 SINGLEP Reveal: 4.7148 time 0.8 gap 9/30/2024 4:34:50 PM 0.591.2 SINGLEP Reveal: 2.6729 time 0.8 gap 9/30/2024 4:34:51 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:34:52 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:35:15 PM 0.591.2 SINGLEP Reveal: 23.3691 time 0.8 gap 9/30/2024 4:35:16 PM 0.591.2 SINGLEP DELAYED24 TID30 World saved in 831 ms 9/30/2024 4:35:16 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:35:41 PM 0.591.2 SINGLEP Reveal: 24.4463 time 0.8 gap 9/30/2024 4:35:43 PM 0.591.2 SINGLEP DELAYED25 TID5 World saved in 812 ms 9/30/2024 4:35:43 PM 0.591.2 SINGLEP Reveal: 2.6094 time 0.8 gap 9/30/2024 4:35:57 PM 0.591.2 SINGLEP DELAYED26 TID29 World saved in 817 ms 9/30/2024 4:35:57 PM 0.591.2 SINGLEP Reveal: 13.7744 time 0.8 gap 9/30/2024 4:36:54 PM 0.591.2 SINGLEP DELAYED27 TID36 World saved in 818 ms 9/30/2024 4:36:54 PM 0.591.2 SINGLEP Reveal: 56.7842 time 0.8 gap 9/30/2024 4:37:01 PM 0.591.2 SINGLEP Reveal: 7.1509 time 0.8 gap 9/30/2024 4:37:02 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:37:29 PM 0.591.2 SINGLEP Reveal: 27.0747 time 0.8 gap 9/30/2024 4:37:30 PM 0.591.2 SINGLEP Reveal: 0.8428 time 0.8 gap 9/30/2024 4:38:14 PM 0.591.2 SINGLEP Reveal: 44.0273 time 0.8 gap 9/30/2024 4:39:05 PM 0.591.2 SINGLEP Reveal: 50.7402 time 0.8 gap 9/30/2024 4:39:06 PM 0.591.2 SINGLEP DELAYED28 TID37 World saved in 851 ms 9/30/2024 4:39:06 PM 0.591.2 SINGLEP Reveal: 0.8823 time 0.8 gap 9/30/2024 4:39:07 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:39:08 PM 0.591.2 SINGLEP Reveal: 0.812 time 0.8 gap 9/30/2024 4:39:28 PM 0.591.2 SINGLEP Reveal: 19.895 time 0.8 gap 9/30/2024 4:40:16 PM 0.591.2 SINGLEP DELAYED29 TID30 World saved in 871 ms 9/30/2024 4:40:16 PM 0.591.2 SINGLEP Reveal: 47.8208 time 0.8 gap 9/30/2024 4:40:19 PM 0.591.2 SINGLEP DELAYED30 TID36 World saved in 821 ms 9/30/2024 4:40:19 PM 0.591.2 SINGLEP Reveal: 2.6729 time 0.8 gap 9/30/2024 4:40:19 PM 0.591.2 SINGLEP Reveal: 0.8193 time 0.8 gap 9/30/2024 4:40:35 PM 0.591.2 SINGLEP DELAYED31 TID15 World saved in 806 ms 9/30/2024 4:40:35 PM 0.591.2 SINGLEP Reveal: 15.1841 time 0.8 gap 9/30/2024 4:40:39 PM 0.591.2 SINGLEP DELAYED32 TID24 World saved in 835 ms 9/30/2024 4:40:39 PM 0.591.2 SINGLEP Reveal: 4.3555 time 0.8 gap 9/30/2024 4:40:45 PM 0.591.2 SINGLEP DELAYED33 TID9 World saved in 840 ms 9/30/2024 4:40:45 PM 0.591.2 SINGLEP Reveal: 6.0386 time 0.8 gap 9/30/2024 4:40:53 PM 0.591.2 SINGLEP DELAYED34 TID35 World saved in 829 ms 9/30/2024 4:40:53 PM 0.591.2 SINGLEP Reveal: 7.8438 time 0.8 gap 9/30/2024 4:41:09 PM 0.591.2 SINGLEP DELAYED35 TID5 World saved in 853 ms 9/30/2024 4:41:09 PM 0.591.2 SINGLEP Reveal: 15.8003 time 0.8 gap 9/30/2024 4:42:20 PM 0.591.2 SINGLEP DELAYED36 TID30 World saved in 855 ms 9/30/2024 4:42:20 PM 0.591.2 SINGLEP Reveal: 71.353 time 0.8 gap 9/30/2024 4:42:33 PM 0.591.2 SINGLEP Reveal: 12.3989 time 0.8 gap 9/30/2024 4:43:17 PM 0.591.2 SINGLEP DELAYED37 TID19 World saved in 862 ms 9/30/2024 4:43:17 PM 0.591.2 SINGLEP Reveal: 43.832 time 0.8 gap 9/30/2024 4:43:54 PM 0.591.2 SINGLEP DELAYED38 TID34 World saved in 850 ms 9/30/2024 4:43:55 PM 0.591.2 SINGLEP Reveal: 37.5317 time 0.8 gap 9/30/2024 4:44:03 PM 0.591.2 SINGLEP Reveal: 8.377 time 0.8 gap 9/30/2024 4:44:15 PM 0.591.2 SINGLEP Reveal: 12.1035 time 0.8 gap 9/30/2024 4:44:16 PM 0.591.2 SINGLEP DELAYED39 TID38 World saved in 880 ms 9/30/2024 4:44:16 PM 0.591.2 SINGLEP Reveal: 0.8486 time 0.8 gap 9/30/2024 4:44:17 PM 0.591.2 SINGLEP Reveal: 0.8003 time 0.8 gap 9/30/2024 4:44:44 PM 0.591.2 SINGLEP Reveal: 26.9448 time 0.8 gap 9/30/2024 4:44:45 PM 0.591.2 SINGLEP DELAYED40 TID17 World saved in 846 ms 9/30/2024 4:44:45 PM 0.591.2 SINGLEP Reveal: 1.4111 time 0.8 gap 9/30/2024 4:45:02 PM 0.591.2 SINGLEP Reveal: 16.7915 time 0.8 gap 9/30/2024 4:45:45 PM 0.591.2 SINGLEP Reveal: 42.8735 time 0.8 gap 9/30/2024 4:45:52 PM 0.591.2 SINGLEP DELAYED41 TID25 World saved in 870 ms 9/30/2024 4:45:53 PM 0.591.2 SINGLEP Reveal: 7.4082 time 0.8 gap 9/30/2024 4:45:56 PM 0.591.2 SINGLEP Reveal: 3.2373 time 0.8 gap 9/30/2024 4:45:57 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:45:59 PM 0.591.2 SINGLEP Reveal: 2.54 time 0.8 gap 9/30/2024 4:46:00 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/30/2024 4:46:01 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:46:02 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/30/2024 4:46:22 PM 0.591.2 SINGLEP Reveal: 20.418 time 0.8 gap 9/30/2024 4:46:23 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:46:24 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 4:46:25 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:46:26 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/30/2024 4:46:27 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:46:27 PM 0.591.2 SINGLEP Reveal: 0.8447 time 0.8 gap 9/30/2024 4:46:28 PM 0.591.2 SINGLEP DELAYED42 TID29 World saved in 877 ms 9/30/2024 4:46:28 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:46:48 PM 0.591.2 SINGLEP Reveal: 19.2017 time 0.8 gap 9/30/2024 4:46:48 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 4:46:52 PM 0.591.2 SINGLEP Reveal: 3.9512 time 0.8 gap 9/30/2024 4:46:59 PM 0.591.2 SINGLEP DELAYED43 TID29 World saved in 840 ms 9/30/2024 4:46:59 PM 0.591.2 SINGLEP Reveal: 6.5732 time 0.8 gap 9/30/2024 4:48:14 PM 0.591.2 SINGLEP DELAYED44 TID14 World saved in 853 ms 9/30/2024 4:48:14 PM 0.591.2 SINGLEP Reveal: 74.5327 time 0.8 gap 9/30/2024 4:48:35 PM 0.591.2 SINGLEP Reveal: 21.043 time 0.8 gap 9/30/2024 4:48:53 PM 0.591.2 SINGLEP DELAYED45 TID6 World saved in 832 ms 9/30/2024 4:48:54 PM 0.591.2 SINGLEP Reveal: 18.9839 time 0.8 gap 9/30/2024 4:48:56 PM 0.591.2 SINGLEP DELAYED46 TID31 World saved in 879 ms 9/30/2024 4:48:56 PM 0.591.2 SINGLEP Reveal: 2.124 time 0.8 gap 9/30/2024 4:49:12 PM 0.591.2 SINGLEP DELAYED47 TID15 World saved in 859 ms 9/30/2024 4:49:12 PM 0.591.2 SINGLEP Reveal: 15.4536 time 0.8 gap 9/30/2024 4:49:35 PM 0.591.2 SINGLEP DELAYED48 TID30 World saved in 851 ms 9/30/2024 4:49:35 PM 0.591.2 SINGLEP Reveal: 23.5234 time 0.8 gap 9/30/2024 4:49:42 PM 0.591.2 SINGLEP DELAYED49 TID9 World saved in 856 ms 9/30/2024 4:49:42 PM 0.591.2 SINGLEP Reveal: 6.3491 time 0.8 gap 9/30/2024 4:49:54 PM 0.591.2 SINGLEP DELAYED50 TID11 World saved in 860 ms 9/30/2024 4:49:54 PM 0.591.2 SINGLEP Reveal: 12.6426 time 0.8 gap 9/30/2024 4:50:09 PM 0.591.2 SINGLEP Reveal: 14.6533 time 0.8 gap 9/30/2024 4:50:10 PM 0.591.2 SINGLEP Reveal: 0.8799 time 0.8 gap 9/30/2024 4:50:12 PM 0.591.2 SINGLEP Reveal: 2.6064 time 0.8 gap 9/30/2024 4:50:13 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 4:50:15 PM 0.591.2 SINGLEP Reveal: 1.9756 time 0.8 gap 9/30/2024 4:50:17 PM 0.591.2 SINGLEP Reveal: 2.0781 time 0.8 gap 9/30/2024 4:50:25 PM 0.591.2 SINGLEP DELAYED51 TID33 World saved in 862 ms 9/30/2024 4:50:25 PM 0.591.2 SINGLEP Reveal: 7.6548 time 0.8 gap 9/30/2024 4:50:26 PM 0.591.2 SINGLEP Reveal: 0.8643 time 0.8 gap 9/30/2024 4:50:27 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:50:28 PM 0.591.2 SINGLEP Reveal: 0.8965 time 0.8 gap 9/30/2024 4:51:04 PM 0.591.2 SINGLEP Reveal: 36.2607 time 0.8 gap 9/30/2024 4:51:26 PM 0.591.2 SINGLEP DELAYED52 TID12 World saved in 860 ms 9/30/2024 4:51:26 PM 0.591.2 SINGLEP Reveal: 21.9727 time 0.8 gap 9/30/2024 4:51:28 PM 0.591.2 SINGLEP Reveal: 1.4722 time 0.8 gap 9/30/2024 4:52:13 PM 0.591.2 SINGLEP Reveal: 45.148 time 0.8 gap 9/30/2024 4:52:14 PM 0.591.2 SINGLEP DELAYED53 TID34 World saved in 938 ms 9/30/2024 4:52:14 PM 0.591.2 SINGLEP Reveal: 0.9194 time 0.8 gap 9/30/2024 4:53:11 PM 0.591.2 SINGLEP Reveal: 57.0024 time 0.8 gap 9/30/2024 4:53:12 PM 0.591.2 SINGLEP DELAYED54 TID10 World saved in 898 ms 9/30/2024 4:53:12 PM 0.591.2 SINGLEP Reveal: 0.8306 time 0.8 gap 9/30/2024 4:54:31 PM 0.591.2 SINGLEP DELAYED55 TID29 World saved in 924 ms 9/30/2024 4:54:31 PM 0.591.2 SINGLEP Reveal: 79.2734 time 0.8 gap 9/30/2024 4:55:07 PM 0.591.2 SINGLEP Reveal: 35.1699 time 0.8 gap 9/30/2024 4:55:25 PM 0.591.2 SINGLEP Reveal: 18.5615 time 0.8 gap 9/30/2024 4:55:26 PM 0.591.2 SINGLEP DELAYED56 TID33 World saved in 907 ms 9/30/2024 4:55:26 PM 0.591.2 SINGLEP Reveal: 0.8662 time 0.8 gap 9/30/2024 4:55:27 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 4:55:47 PM 0.591.2 SINGLEP Reveal: 19.3779 time 0.8 gap 9/30/2024 4:56:09 PM 0.591.2 SINGLEP Reveal: 22.1631 time 0.8 gap 9/30/2024 4:56:29 PM 0.591.2 SINGLEP Reveal: 20.312 time 0.8 gap 9/30/2024 4:56:30 PM 0.591.2 SINGLEP DELAYED57 TID19 World saved in 897 ms 9/30/2024 4:56:30 PM 0.591.2 SINGLEP Reveal: 0.897 time 0.8 gap 9/30/2024 4:57:08 PM 0.591.2 SINGLEP Reveal: 38.0586 time 0.8 gap 9/30/2024 4:57:11 PM 0.591.2 SINGLEP DELAYED58 TID25 World saved in 918 ms 9/30/2024 4:57:11 PM 0.591.2 SINGLEP Reveal: 2.4248 time 0.8 gap 9/30/2024 4:57:15 PM 0.591.2 SINGLEP DELAYED59 TID34 World saved in 888 ms 9/30/2024 4:57:15 PM 0.591.2 SINGLEP Reveal: 3.9697 time 0.8 gap 9/30/2024 4:57:18 PM 0.591.2 SINGLEP DELAYED60 TID5 World saved in 894 ms 9/30/2024 4:57:18 PM 0.591.2 SINGLEP Reveal: 3.6714 time 0.8 gap 9/30/2024 4:57:20 PM 0.591.2 SINGLEP DELAYED61 TID20 World saved in 923 ms 9/30/2024 4:57:20 PM 0.591.2 SINGLEP Reveal: 1.3613 time 0.8 gap 9/30/2024 4:57:22 PM 0.591.2 SINGLEP DELAYED62 TID33 World saved in 887 ms 9/30/2024 4:57:22 PM 0.591.2 SINGLEP Reveal: 1.8154 time 0.8 gap 9/30/2024 4:58:37 PM 0.591.2 SINGLEP Reveal: 74.7524 time 0.8 gap 9/30/2024 4:59:28 PM 0.591.2 SINGLEP Reveal: 51.1206 time 0.8 gap 9/30/2024 4:59:29 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 4:59:54 PM 0.591.2 SINGLEP DELAYED63 TID29 World saved in 931 ms 9/30/2024 4:59:55 PM 0.591.2 SINGLEP Reveal: 25.6152 time 0.8 gap 9/30/2024 5:00:08 PM 0.591.2 SINGLEP Reveal: 13.2373 time 0.8 gap 9/30/2024 5:00:09 PM 0.591.2 SINGLEP Reveal: 0.8301 time 0.8 gap 9/30/2024 5:00:09 PM 0.591.2 SINGLEP Reveal: 0.8008 time 0.8 gap 9/30/2024 5:00:10 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 5:00:11 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 5:00:12 PM 0.591.2 SINGLEP Reveal: 0.8633 time 0.8 gap 9/30/2024 5:00:13 PM 0.591.2 SINGLEP Reveal: 0.8135 time 0.8 gap 9/30/2024 5:00:26 PM 0.591.2 SINGLEP Reveal: 13.3701 time 0.8 gap 9/30/2024 5:01:12 PM 0.591.2 SINGLEP DELAYED64 TID38 World saved in 920 ms 9/30/2024 5:01:12 PM 0.591.2 SINGLEP Reveal: 45.3457 time 0.8 gap 9/30/2024 5:01:25 PM 0.591.2 SINGLEP Reveal: 12.7671 time 0.8 gap 9/30/2024 5:02:31 PM 0.591.2 SINGLEP DELAYED65 TID7 World saved in 932 ms 9/30/2024 5:02:31 PM 0.591.2 SINGLEP Reveal: 65.687 time 0.8 gap 9/30/2024 5:02:41 PM 0.591.2 SINGLEP Reveal: 10.7246 time 0.8 gap 9/30/2024 5:02:42 PM 0.591.2 SINGLEP Reveal: 0.8467 time 0.8 gap 9/30/2024 5:03:15 PM 0.591.2 SINGLEP DELAYED66 TID27 World saved in 984 ms 9/30/2024 5:03:15 PM 0.591.2 SINGLEP Reveal: 32.415 time 0.8 gap 9/30/2024 5:03:17 PM 0.591.2 SINGLEP Reveal: 1.9282 time 0.8 gap 9/30/2024 5:03:38 PM 0.591.2 SINGLEP Reveal: 21.0288 time 0.8 gap 9/30/2024 5:03:48 PM 0.591.2 SINGLEP Reveal: 10.2856 time 0.8 gap 9/30/2024 5:04:01 PM 0.591.2 SINGLEP DELAYED67 TID24 World saved in 924 ms 9/30/2024 5:04:01 PM 0.591.2 SINGLEP Reveal: 12.957 time 0.8 gap 9/30/2024 5:04:34 PM 0.591.2 SINGLEP DELAYED68 TID17 maxDesiredDistricts: 2 this.CountByDistrict.Count: 22 9/30/2024 5:04:34 PM 0.591.2 SINGLEP Reveal: 32.7197 time 0.8 gap 9/30/2024 5:04:49 PM 0.591.2 SINGLEP Reveal: 14.6807 time 0.8 gap 9/30/2024 5:05:26 PM 0.591.2 SINGLEP DELAYED69 TID25 World saved in 927 ms 9/30/2024 5:05:26 PM 0.591.2 SINGLEP Reveal: 37.0474 time 0.8 gap 9/30/2024 5:05:28 PM 0.591.2 SINGLEP DELAYED70 TID11 World saved in 921 ms 9/30/2024 5:05:28 PM 0.591.2 SINGLEP Reveal: 2.4106 time 0.8 gap 9/30/2024 5:05:46 PM 0.591.2 SINGLEP DELAYED71 TID22 World saved in 922 ms 9/30/2024 5:05:46 PM 0.591.2 SINGLEP Reveal: 17.4981 time 0.8 gap 9/30/2024 5:06:00 PM 0.591.2 SINGLEP Reveal: 14.082 time 0.8 gap 9/30/2024 5:06:08 PM 0.591.2 SINGLEP Reveal: 8.2725 time 0.8 gap 9/30/2024 5:06:19 PM 0.591.2 SINGLEP DELAYED72 TID35 World saved in 946 ms 9/30/2024 5:06:19 PM 0.591.2 SINGLEP Reveal: 10.3857 time 0.8 gap 9/30/2024 5:06:40 PM 0.591.2 SINGLEP DELAYED73 TID14 World saved in 959 ms 9/30/2024 5:06:40 PM 0.591.2 SINGLEP Reveal: 20.7905 time 0.8 gap 9/30/2024 5:06:42 PM 0.591.2 SINGLEP DELAYED74 TID37 World saved in 983 ms 9/30/2024 5:06:42 PM 0.591.2 SINGLEP Reveal: 2.5796 time 0.8 gap 9/30/2024 5:07:01 PM 0.591.2 SINGLEP DELAYED75 TID23 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/PamParamPim/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/30/2024 5:07:01 PM 0.591.2 SINGLEP DELAYED76 TID23 World saved in 947 ms 9/30/2024 5:07:03 PM 0.591.2 SINGLEP Reveal: 20.8662 time 0.8 gap 9/30/2024 5:07:18 PM 0.591.2 SINGLEP Warning only: Failed to spawn 'ShelterCoordinator' at building 'Medium Machine Plot' related to mission 'HA_HomelessGather''! 9/30/2024 5:07:19 PM 0.591.2 SINGLEP DELAYED77 TID34 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/PamParamPim/Autosave Landing Turn 6.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/30/2024 5:07:19 PM 0.591.2 SINGLEP DELAYED78 TID34 World saved in 962 ms 9/30/2024 5:07:20 PM 0.591.2 SINGLEP Reveal: 16.3657 time 0.8 gap 9/30/2024 5:07:22 PM 0.591.2 SINGLEP DELAYED79 TID22 Pruned autosave: 'D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/PamParamPim/Autosave Landing Turn 9.save' (1 of 1 to prune from 61 total autosaves in this profile) 9/30/2024 5:07:22 PM 0.591.2 SINGLEP DELAYED80 TID22 World saved in 933 ms 9/30/2024 5:07:22 PM 0.591.2 SINGLEP Reveal: 2.0693 time 0.8 gap 9/30/2024 5:07:28 PM 0.591.2 SINGLEP Reveal: 6.1055 time 0.8 gap 9/30/2024 5:07:29 PM 0.591.2 SINGLEP Reveal: 0.8643 time 0.8 gap 9/30/2024 5:07:29 PM 0.591.2 SINGLEP Reveal: 0.8237 time 0.8 gap 9/30/2024 5:07:30 PM 0.591.2 SINGLEP Reveal: 0.8145 time 0.8 gap 9/30/2024 5:07:35 PM 0.591.2 SINGLEP Reveal: 4.4844 time 0.8 gap 9/30/2024 5:07:36 PM 0.591.2 SINGLEP Reveal: 0.8813 time 0.8 gap 9/30/2024 5:07:37 PM 0.591.2 SINGLEP Reveal: 0.8828 time 0.8 gap 9/30/2024 5:15:35 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:15:36 PM SINGLEP Opening Eyes (0.1789s) 9/30/2024 5:15:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:15:39 PM SINGLEP Opening Eyes (0.1597s) 9/30/2024 5:15:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 5:15:38 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 5:15:38 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Examining Inner Self (0.2816s) 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Returning King (0.0085s) 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 36ms 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Check For Extra Squires (0.4519s) 9/30/2024 5:15:39 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 410ms 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0588s) 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 5:15:39 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0232s) 9/30/2024 5:15:40 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 5:15:40 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 5:15:40 PM 0.591.2 SINGLEP Disperse Diaspora (0.7579s) 9/30/2024 5:15:40 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0669s) 9/30/2024 5:15:40 PM 0.591.2 SINGLEP Reassure Self (0.0291s) 9/30/2024 5:15:41 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.4332s) 9/30/2024 5:15:42 PM 0.591.2 SINGLEP Sound Search (1.6127s) 9/30/2024 5:15:42 PM 0.591.2 SINGLEP Polishing Stones (0.0567s) 9/30/2024 5:15:43 PM 0.591.2 SINGLEP Making Connections (0.2130s) 9/30/2024 5:15:43 PM 0.591.2 SINGLEP 4.2 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (0.5s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (0.4s) Sound Search (1.6s) 9/30/2024 5:15:43 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 5:15:43 PM 0.591.2 SINGLEP Linked all icons to rows in 21ms. 9/30/2024 5:15:43 PM 0.591.2 SINGLEP DELAYED3 TID24 Finished loading all LevelType contents in 0.2s 9/30/2024 5:15:43 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 5:15:43 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 5:15:43 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 5:15:43 PM 0.591.2 SINGLEP DELAYED4 TID9 4.6 seconds total load time and post-editing time. 9/30/2024 5:15:43 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 5:15:44 PM 0.591.2 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 568ms 9/30/2024 5:18:26 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:18:26 PM SINGLEP Opening Eyes (0.1177s) 9/30/2024 5:18:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 5:18:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 5:18:26 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 5:18:26 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 5:18:26 PM 0.591.2 SINGLEP Examining Inner Self (0.0621s) 9/30/2024 5:18:26 PM 0.591.2 SINGLEP Returning King (0.0040s) 9/30/2024 5:18:26 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 113ms 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Check For Extra Squires (0.5050s) 9/30/2024 5:18:27 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 388ms 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0377s) 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0298s) 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 5:18:27 PM 0.591.2 SINGLEP Disperse Diaspora (0.6363s) 9/30/2024 5:18:28 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.2107s) 9/30/2024 5:18:28 PM 0.591.2 SINGLEP Reassure Self (0.0170s) 9/30/2024 5:18:28 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5642s) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP Sound Search (1.7366s) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP Polishing Stones (0.0423s) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP Making Connections (0.1357s) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.6s) Sound Search (1.7s) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 5:18:30 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/30/2024 5:18:30 PM 0.591.2 SINGLEP DELAYED3 TID25 Finished loading all LevelType contents in 0.2s 9/30/2024 5:18:31 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 5:18:31 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 5:18:31 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 5:18:31 PM 0.591.2 SINGLEP DELAYED4 TID20 5.1 seconds total load time and post-editing time. 9/30/2024 5:18:31 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 5:18:32 PM 0.591.2 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 377ms 9/30/2024 5:21:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:38 PM SINGLEP Opening Eyes (0.1051s) 9/30/2024 5:21:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:39 PM SINGLEP Opening Eyes (0.1095s) 9/30/2024 5:21:39 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:39 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:39 PM SINGLEP Opening Eyes (0.1205s) 9/30/2024 5:21:39 PM SINGLEP Opening Eyes (0.1209s) 9/30/2024 5:21:39 PM SINGLEP Opening Eyes (0.1206s) 9/30/2024 5:21:41 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:21:41 PM SINGLEP Opening Eyes (0.0986s) 9/30/2024 5:21:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 5:21:41 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 5:21:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Examining Inner Self (0.1895s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Returning King (0.0050s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 19ms 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Check For Extra Squires (0.3015s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 279ms 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0345s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0265s) 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 5:21:41 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 5:21:42 PM 0.591.2 SINGLEP Disperse Diaspora (0.4846s) 9/30/2024 5:21:42 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0469s) 9/30/2024 5:21:42 PM 0.591.2 SINGLEP Reassure Self (0.0157s) 9/30/2024 5:21:42 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2677s) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Sound Search (0.9538s) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Polishing Stones (0.0412s) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Making Connections (0.1552s) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/30/2024 5:21:43 PM 0.591.2 SINGLEP DELAYED3 TID31 Finished loading all LevelType contents in 0.2s 9/30/2024 5:21:43 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 5:21:44 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 5:21:44 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 5:21:44 PM 0.591.2 SINGLEP DELAYED4 TID6 3.3 seconds total load time and post-editing time. 9/30/2024 5:21:44 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 5:21:44 PM 0.591.2 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 250ms 9/30/2024 5:22:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:22:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:22:38 PM SINGLEP Opening Eyes (0.1102s) 9/30/2024 5:22:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:22:38 PM SINGLEP Opening Eyes (0.1137s) 9/30/2024 5:22:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:22:38 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:22:38 PM SINGLEP Opening Eyes (0.1238s) 9/30/2024 5:22:38 PM SINGLEP Opening Eyes (0.1242s) 9/30/2024 5:22:38 PM SINGLEP Opening Eyes (0.1197s) 9/30/2024 5:23:28 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:23:28 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:23:28 PM SINGLEP Opening Eyes (0.0998s) 9/30/2024 5:23:28 PM SINGLEP Opening Eyes (0.1051s) 9/30/2024 5:23:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:23:31 PM SINGLEP Opening Eyes (0.1004s) 9/30/2024 5:23:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 5:23:30 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 5:23:30 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Examining Inner Self (0.0536s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Returning King (0.1406s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 20ms 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Check For Extra Squires (0.3190s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 294ms 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0376s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0258s) 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 5:23:31 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 5:23:32 PM 0.591.2 SINGLEP Disperse Diaspora (0.4774s) 9/30/2024 5:23:32 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0481s) 9/30/2024 5:23:32 PM 0.591.2 SINGLEP Reassure Self (0.0105s) 9/30/2024 5:23:32 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2644s) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Sound Search (0.9179s) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Polishing Stones (0.0426s) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Making Connections (0.1573s) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (0.9s) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 9/30/2024 5:23:33 PM 0.591.2 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 0.2s 9/30/2024 5:23:33 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 5:23:33 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 5:23:34 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 5:23:33 PM 0.591.2 SINGLEP DELAYED4 TID23 3.0 seconds total load time and post-editing time. 9/30/2024 5:23:34 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 5:23:34 PM 0.591.2 SINGLEP DELAYED5 TID31 1,463 pools initialized with 466,005 items in 244ms 9/30/2024 5:28:15 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 5:28:15 PM SINGLEP Opening Eyes (0.1098s) 9/30/2024 6:13:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 6:13:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 6:13:40 PM SINGLEP Opening Eyes (0.1006s) 9/30/2024 6:13:40 PM SINGLEP Opening Eyes (0.1087s) 9/30/2024 6:13:42 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 6:13:42 PM SINGLEP Opening Eyes (0.1026s) 9/30/2024 6:13:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 6:13:42 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 6:13:42 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 6:13:42 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 6:13:42 PM 0.591.2 SINGLEP Examining Inner Self (0.1935s) 9/30/2024 6:13:42 PM 0.591.2 SINGLEP Returning King (0.0040s) 9/30/2024 6:13:42 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 22ms 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Check For Extra Squires (0.3137s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 289ms 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0250s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0221s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Disperse Diaspora (0.5308s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0476s) 9/30/2024 6:13:43 PM 0.591.2 SINGLEP Reassure Self (0.0115s) 9/30/2024 6:13:44 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2677s) 9/30/2024 6:13:44 PM 0.591.2 SINGLEP Sound Search (0.9604s) 9/30/2024 6:13:45 PM 0.591.2 SINGLEP Polishing Stones (0.0450s) 9/30/2024 6:13:45 PM 0.591.2 SINGLEP Making Connections (0.1573s) 9/30/2024 6:13:45 PM 0.591.2 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 6:13:45 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 6:13:45 PM 0.591.2 SINGLEP Linked all icons to rows in 12ms. 9/30/2024 6:13:45 PM 0.591.2 SINGLEP DELAYED3 TID5 Finished loading all LevelType contents in 0.2s 9/30/2024 6:13:45 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 6:13:46 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 6:13:46 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 6:13:46 PM 0.591.2 SINGLEP DELAYED4 TID38 3.5 seconds total load time and post-editing time. 9/30/2024 6:13:46 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 6:13:46 PM 0.591.2 SINGLEP DELAYED5 TID37 1,463 pools initialized with 466,005 items in 263ms 9/30/2024 6:14:43 PM 0.591.2 SINGLEP DELAYED6 TID36 1193ms to read savegame 'PamParamPim/Autosave Landing Turn 189' to intermediate format. 9/30/2024 6:14:44 PM 0.591.2 SINGLEP DELAYED7 TID36 996ms to process 'PamParamPim/Autosave Landing Turn 189' data fully. 9/30/2024 6:14:44 PM 0.591.2 SINGLEP DELAYED8 TID36 Loaded tiles: 807 (841 cells) 9/30/2024 6:14:45 PM 0.591.2 SINGLEP DELAYED9 TID14 Finished RunGameStartOnBGThread in 409ms. We have 30191 total items. 9/30/2024 6:14:46 PM 0.591.2 SINGLEP DELAYED10 TID35 Finished adding outdoor spots 441 cells, adding 24 spots in the process. This took 382ms 9/30/2024 6:14:46 PM 0.591.2 SINGLEP DELAYED11 TID35 Finished adding initial NPC Guards for 255 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 6:14:54 PM 0.591.2 SINGLEP Reveal: 73.4404 time 0.8 gap 9/30/2024 6:14:55 PM 0.591.2 SINGLEP Reveal: 0.8416 time 0.8 gap 9/30/2024 6:14:56 PM 0.591.2 SINGLEP Reveal: 0.8167 time 0.8 gap 9/30/2024 6:15:00 PM 0.591.2 SINGLEP Reveal: 4.4593 time 0.8 gap 9/30/2024 6:15:01 PM 0.591.2 SINGLEP Reveal: 0.8167 time 0.8 gap 9/30/2024 6:15:02 PM 0.591.2 SINGLEP Reveal: 0.8167 time 0.8 gap 9/30/2024 6:15:03 PM 0.591.2 SINGLEP Reveal: 0.8334 time 0.8 gap 9/30/2024 6:42:56 PM 0.591.2 SINGLEP DELAYED12 TID35 1411ms to read savegame 'Saving/100 doned' to intermediate format. 9/30/2024 6:42:56 PM 0.591.2 SINGLEP DELAYED13 TID35 438ms to process 'Saving/100 doned' data fully. 9/30/2024 6:42:56 PM 0.591.2 SINGLEP DELAYED14 TID35 Loaded tiles: 807 (841 cells) 9/30/2024 6:42:57 PM 0.591.2 SINGLEP DELAYED15 TID38 Finished RunGameStartOnBGThread in 79ms. We have 27197 total items. 9/30/2024 6:42:58 PM 0.591.2 SINGLEP DELAYED16 TID14 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 9/30/2024 6:42:58 PM 0.591.2 SINGLEP DELAYED17 TID14 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 6:50:22 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 9/30/2024 6:54:50 PM 0.591.2 SINGLEP DELAYED18 TID19 World saved in 853 ms 9/30/2024 6:54:50 PM 0.591.2 SINGLEP Reveal: 2,470.597 time 0.8 gap 9/30/2024 7:01:24 PM 0.591.2 SINGLEP DELAYED19 TID10 World saved in 802 ms 9/30/2024 7:01:24 PM 0.591.2 SINGLEP Reveal: 393.0039 time 0.8 gap 9/30/2024 7:02:22 PM 0.591.2 SINGLEP DELAYED20 TID14 World saved in 817 ms 9/30/2024 7:02:22 PM 0.591.2 SINGLEP Reveal: 57.6643 time 0.8 gap 9/30/2024 7:03:12 PM 0.591.2 SINGLEP DELAYED21 TID14 World saved in 822 ms 9/30/2024 7:03:12 PM 0.591.2 SINGLEP Reveal: 49.6252 time 0.8 gap 9/30/2024 7:11:05 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 7:11:05 PM SINGLEP Opening Eyes (0.1157s) 9/30/2024 7:11:05 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 7:11:05 PM SINGLEP Opening Eyes (0.1172s) 9/30/2024 9:34:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 9:34:48 PM SINGLEP Opening Eyes (0.1096s) 9/30/2024 9:34:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 9:34:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 9:34:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 9:34:48 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 9:34:48 PM 0.591.2 SINGLEP Examining Inner Self (0.1979s) 9/30/2024 9:34:48 PM 0.591.2 SINGLEP Returning King (0.0050s) 9/30/2024 9:34:48 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 21ms 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Check For Extra Squires (0.3452s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 320ms 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0365s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0281s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Disperse Diaspora (0.5323s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0491s) 9/30/2024 9:34:49 PM 0.591.2 SINGLEP Reassure Self (0.0117s) 9/30/2024 9:34:50 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2866s) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Sound Search (1.0209s) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Polishing Stones (0.0436s) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Making Connections (0.1373s) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Linked all icons to rows in 12ms. 9/30/2024 9:34:51 PM 0.591.2 SINGLEP DELAYED3 TID5 Finished loading all LevelType contents in 0.2s 9/30/2024 9:34:51 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 9:34:51 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 9:34:52 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 9:34:51 PM 0.591.2 SINGLEP DELAYED4 TID8 3.5 seconds total load time and post-editing time. 9/30/2024 9:34:52 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 9:34:52 PM 0.591.2 SINGLEP DELAYED5 TID22 1,463 pools initialized with 466,005 items in 275ms 9/30/2024 9:34:56 PM 0.591.2 SINGLEP DELAYED6 TID23 1405ms to read savegame 'Saving/Autosave Landing Turn 333' to intermediate format. 9/30/2024 9:34:57 PM 0.591.2 SINGLEP DELAYED7 TID23 1138ms to process 'Saving/Autosave Landing Turn 333' data fully. 9/30/2024 9:34:57 PM 0.591.2 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 9/30/2024 9:34:58 PM 0.591.2 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 140ms. We have 27197 total items. 9/30/2024 9:34:59 PM 0.591.2 SINGLEP DELAYED10 TID21 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 328ms 9/30/2024 9:34:59 PM 0.591.2 SINGLEP DELAYED11 TID21 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 9:39:51 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 9:39:51 PM SINGLEP Opening Eyes (0.1142s) 9/30/2024 9:39:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 9:39:51 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 9:39:51 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 9:39:51 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 9:39:51 PM 0.591.2 SINGLEP Examining Inner Self (0.1988s) 9/30/2024 9:39:51 PM 0.591.2 SINGLEP Returning King (0.0055s) 9/30/2024 9:39:51 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 20ms 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Check For Extra Squires (0.3429s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 317ms 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0369s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0295s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Disperse Diaspora (0.5489s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0542s) 9/30/2024 9:39:52 PM 0.591.2 SINGLEP Reassure Self (0.0186s) 9/30/2024 9:39:53 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2862s) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Sound Search (1.0185s) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Polishing Stones (0.0448s) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Making Connections (0.1530s) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 9/30/2024 9:39:54 PM 0.591.2 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 0.2s 9/30/2024 9:39:54 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 9:39:55 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 9:39:55 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 9:39:55 PM 0.591.2 SINGLEP DELAYED4 TID22 3.5 seconds total load time and post-editing time. 9/30/2024 9:39:55 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 9:39:55 PM 0.591.2 SINGLEP DELAYED5 TID34 1,463 pools initialized with 466,005 items in 268ms 9/30/2024 9:40:05 PM 0.591.2 SINGLEP DELAYED6 TID13 1395ms to read savegame 'Saving/100 doned' to intermediate format. 9/30/2024 9:40:06 PM 0.591.2 SINGLEP DELAYED7 TID13 1058ms to process 'Saving/100 doned' data fully. 9/30/2024 9:40:06 PM 0.591.2 SINGLEP DELAYED8 TID13 Loaded tiles: 807 (841 cells) 9/30/2024 9:40:08 PM 0.591.2 SINGLEP DELAYED9 TID25 Finished RunGameStartOnBGThread in 186ms. We have 27197 total items. 9/30/2024 9:40:09 PM 0.591.2 SINGLEP DELAYED10 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 380ms 9/30/2024 9:40:09 PM 0.591.2 SINGLEP DELAYED11 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 9:46:13 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 9:46:13 PM SINGLEP Opening Eyes (0.1057s) 9/30/2024 9:46:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 9:46:13 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 9:46:13 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 9:46:13 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 9:46:13 PM 0.591.2 SINGLEP Examining Inner Self (0.0579s) 9/30/2024 9:46:13 PM 0.591.2 SINGLEP Returning King (0.1547s) 9/30/2024 9:46:13 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 21ms 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Check For Extra Squires (0.3369s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 312ms 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0310s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0175s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Resolution changed to windowed 3840x2050 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Disperse Diaspora (0.5916s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0520s) 9/30/2024 9:46:14 PM 0.591.2 SINGLEP Reassure Self (0.0165s) 9/30/2024 9:46:15 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.3276s) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Sound Search (0.9657s) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Polishing Stones (0.0447s) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Making Connections (0.1359s) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP 2.9 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Linked all icons to rows in 12ms. 9/30/2024 9:46:16 PM 0.591.2 SINGLEP DELAYED3 TID34 Finished loading all LevelType contents in 0.2s 9/30/2024 9:46:16 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 9:46:16 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 9:46:17 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 9:46:16 PM 0.591.2 SINGLEP DELAYED4 TID33 3.5 seconds total load time and post-editing time. 9/30/2024 9:46:17 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 9:46:17 PM 0.591.2 SINGLEP DELAYED5 TID38 1,463 pools initialized with 466,005 items in 281ms 9/30/2024 9:46:23 PM 0.591.2 SINGLEP DELAYED6 TID11 1228ms to read savegame 'Saving/100 doned' to intermediate format. 9/30/2024 9:46:24 PM 0.591.2 SINGLEP DELAYED7 TID11 1040ms to process 'Saving/100 doned' data fully. 9/30/2024 9:46:24 PM 0.591.2 SINGLEP DELAYED8 TID11 Loaded tiles: 807 (841 cells) 9/30/2024 9:46:25 PM 0.591.2 SINGLEP DELAYED9 TID38 Finished RunGameStartOnBGThread in 190ms. We have 27197 total items. 9/30/2024 9:46:26 PM 0.591.2 SINGLEP DELAYED10 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 351ms 9/30/2024 9:46:26 PM 0.591.2 SINGLEP DELAYED11 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 9:47:04 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 9/30/2024 9:47:04 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 9:49:33 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 9/30/2024 9:49:33 PM SINGLEP Opening Eyes (0.1028s) 9/30/2024 9:49:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2024 9:49:33 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 9/30/2024 9:49:33 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Examining Inner Self (0.1971s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Returning King (0.0051s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 19ms 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Check For Extra Squires (0.3308s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 307ms 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0352s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Update mod and expansion statuses! 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0281s) 9/30/2024 9:49:34 PM 0.591.2 SINGLEP No resolution change was required. 9/30/2024 9:49:34 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 9/30/2024 9:49:35 PM 0.591.2 SINGLEP Disperse Diaspora (0.5447s) 9/30/2024 9:49:35 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0556s) 9/30/2024 9:49:35 PM 0.591.2 SINGLEP Reassure Self (0.0208s) 9/30/2024 9:49:35 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2747s) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Sound Search (0.9838s) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Polishing Stones (0.0433s) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Making Connections (0.1535s) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP 2.8 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (1.0s) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 9/30/2024 9:49:36 PM 0.591.2 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 9/30/2024 9:49:36 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 9/30/2024 9:49:37 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 9/30/2024 9:49:37 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 9/30/2024 9:49:37 PM 0.591.2 SINGLEP DELAYED4 TID22 3.5 seconds total load time and post-editing time. 9/30/2024 9:49:37 PM 0.591.2 SINGLEP 560 materials found. 9/30/2024 9:49:37 PM 0.591.2 SINGLEP DELAYED5 TID21 1,463 pools initialized with 466,005 items in 270ms 9/30/2024 9:49:42 PM 0.591.2 SINGLEP DELAYED6 TID15 1407ms to read savegame 'Saving/100 doned' to intermediate format. 9/30/2024 9:49:43 PM 0.591.2 SINGLEP DELAYED7 TID15 1054ms to process 'Saving/100 doned' data fully. 9/30/2024 9:49:43 PM 0.591.2 SINGLEP DELAYED8 TID15 Loaded tiles: 807 (841 cells) 9/30/2024 9:49:44 PM 0.591.2 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 181ms. We have 27197 total items. 9/30/2024 9:49:45 PM 0.591.2 SINGLEP DELAYED10 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 400ms 9/30/2024 9:49:45 PM 0.591.2 SINGLEP DELAYED11 TID11 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 9/30/2024 9:49:57 PM 0.591.2 SINGLEP DELAYED12 TID8 World saved in 1,108 ms 9/30/2024 9:49:57 PM 0.591.2 SINGLEP Reveal: 24.8742 time 0.8 gap 10/1/2024 3:12:56 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/1/2024 3:12:56 PM SINGLEP Opening Eyes (0.1212s) 10/1/2024 3:12:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2024 3:12:56 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/1/2024 3:12:56 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Examining Inner Self (0.2133s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Returning King (0.0055s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 119ms 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Check For Extra Squires (0.5341s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 412ms 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0268s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0190s) 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 10/1/2024 3:12:57 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 3:12:58 PM 0.591.2 SINGLEP Disperse Diaspora (0.6210s) 10/1/2024 3:12:58 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0531s) 10/1/2024 3:12:58 PM 0.591.2 SINGLEP Reassure Self (0.0190s) 10/1/2024 3:12:58 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5961s) 10/1/2024 3:13:26 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/1/2024 3:13:26 PM SINGLEP Opening Eyes (0.1085s) 10/1/2024 3:13:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2024 3:13:26 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/1/2024 3:13:26 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/1/2024 3:13:26 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/1/2024 3:13:26 PM 0.591.2 SINGLEP Examining Inner Self (0.0586s) 10/1/2024 3:13:26 PM 0.591.2 SINGLEP Returning King (0.0030s) 10/1/2024 3:13:26 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 21ms 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Check For Extra Squires (0.3520s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 328ms 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.2048s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0352s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Disperse Diaspora (0.5200s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0486s) 10/1/2024 3:13:27 PM 0.591.2 SINGLEP Reassure Self (0.0160s) 10/1/2024 3:13:28 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.2922s) 10/1/2024 3:13:30 PM 0.591.2 SINGLEP Sound Search (2.6421s) 10/1/2024 3:13:30 PM 0.591.2 SINGLEP Polishing Stones (0.0584s) 10/1/2024 3:13:31 PM 0.591.2 SINGLEP Making Connections (0.1895s) 10/1/2024 3:13:31 PM 0.591.2 SINGLEP 4.5 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.3s) Sound Search (2.6s) 10/1/2024 3:13:31 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/1/2024 3:13:31 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 10/1/2024 3:13:31 PM 0.591.2 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 0.2s 10/1/2024 3:13:31 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/1/2024 3:13:32 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/1/2024 3:13:32 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/1/2024 3:13:32 PM 0.591.2 SINGLEP DELAYED4 TID8 5.6 seconds total load time and post-editing time. 10/1/2024 3:13:32 PM 0.591.2 SINGLEP 560 materials found. 10/1/2024 3:13:32 PM 0.591.2 SINGLEP DELAYED5 TID9 1,463 pools initialized with 466,005 items in 402ms 10/1/2024 4:54:36 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/1/2024 4:54:36 PM SINGLEP Opening Eyes (0.1039s) 10/1/2024 4:55:48 PM 0.591.2 SINGLEP DELAYED6 TID22 1206ms to read savegame 'Saving/29432_Save' to intermediate format. 10/1/2024 4:55:49 PM 0.591.2 SINGLEP DELAYED7 TID22 1020ms to process 'Saving/29432_Save' data fully. 10/1/2024 4:55:49 PM 0.591.2 SINGLEP DELAYED8 TID22 Loaded tiles: 807 (841 cells) 10/1/2024 4:55:50 PM 0.591.2 SINGLEP DELAYED9 TID18 Finished RunGameStartOnBGThread in 294ms. We have 27197 total items. 10/1/2024 4:55:51 PM 0.591.2 SINGLEP DELAYED10 TID31 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 340ms 10/1/2024 4:55:51 PM 0.591.2 SINGLEP DELAYED11 TID31 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/1/2024 4:57:56 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/1/2024 4:58:20 PM 0.591.2 SINGLEP DELAYED12 TID35 World saved in 875 ms 10/1/2024 4:58:20 PM 0.591.2 SINGLEP Reveal: 6,282.378 time 0.8 gap 10/1/2024 5:01:21 PM 0.591.2 SINGLEP DELAYED13 TID8 World saved in 834 ms 10/1/2024 5:01:21 PM 0.591.2 SINGLEP Reveal: 180.4546 time 0.8 gap 10/1/2024 5:05:31 PM 0.591.2 SINGLEP DELAYED14 TID13 World saved in 1,025 ms 10/1/2024 5:05:31 PM 0.591.2 SINGLEP Reveal: 249.4502 time 0.8 gap 10/1/2024 5:55:30 PM 0.591.2 SINGLEP DELAYED15 TID29 World saved in 895 ms 10/1/2024 5:55:30 PM 0.591.2 SINGLEP Reveal: 2,986.909 time 0.8 gap 10/1/2024 6:03:17 PM 0.591.2 SINGLEP Reveal: 465.6396 time 0.8 gap 10/1/2024 7:21:51 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 7:21:51 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 7:22:02 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x3840 10/1/2024 7:22:02 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 7:22:26 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x3840 10/1/2024 7:22:26 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:Vsync (vsync: 1 targetFPS:0) 10/1/2024 7:22:43 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x3840 10/1/2024 7:22:43 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 9:12:02 PM 0.591.2 SINGLEP Resolution changed to fullscreen 1080x3840 10/1/2024 9:12:02 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:120FPS (vsync: 0 targetFPS:120) 10/1/2024 9:12:11 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 9:12:11 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 9:12:18 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 10/1/2024 9:12:18 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/1/2024 9:12:24 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 9:12:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:120FPS (vsync: 0 targetFPS:120) 10/1/2024 9:14:24 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 9:14:24 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/1/2024 9:16:30 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 9:16:30 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:Vsync (vsync: 1 targetFPS:0) 10/1/2024 9:21:32 PM 0.591.2 SINGLEP No resolution change was required. 10/1/2024 9:21:32 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/1/2024 10:02:57 PM 0.591.2 SINGLEP DELAYED16 TID23 World saved in 837 ms 10/1/2024 10:02:57 PM 0.591.2 SINGLEP Reveal: 14,752.5 time 0.8 gap 10/2/2024 3:05:06 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/2/2024 3:05:07 PM SINGLEP Opening Eyes (0.1119s) 10/2/2024 3:05:15 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/2/2024 3:05:15 PM SINGLEP Opening Eyes (0.1052s) 10/2/2024 3:05:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/2/2024 3:05:14 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/2/2024 3:05:15 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Examining Inner Self (0.2149s) 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Returning King (0.0060s) 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 120ms 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Check For Extra Squires (0.5013s) 10/2/2024 3:05:15 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 377ms 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0300s) 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/2/2024 3:05:15 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0257s) 10/2/2024 3:05:16 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 10/2/2024 3:05:16 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/2/2024 3:05:16 PM 0.591.2 SINGLEP Disperse Diaspora (0.6823s) 10/2/2024 3:05:16 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0464s) 10/2/2024 3:05:16 PM 0.591.2 SINGLEP Reassure Self (0.0125s) 10/2/2024 3:05:17 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5642s) 10/2/2024 3:05:18 PM 0.591.2 SINGLEP Sound Search (1.5734s) 10/2/2024 3:05:18 PM 0.591.2 SINGLEP Polishing Stones (0.0423s) 10/2/2024 3:05:18 PM 0.591.2 SINGLEP Making Connections (0.1342s) 10/2/2024 3:05:19 PM 0.591.2 SINGLEP 3.9 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.6s) Sound Search (1.6s) 10/2/2024 3:05:19 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/2/2024 3:05:19 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 10/2/2024 3:05:19 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/2/2024 3:05:19 PM 0.591.2 SINGLEP DELAYED3 TID37 Finished loading all LevelType contents in 0.1s 10/2/2024 3:05:20 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/2/2024 3:05:20 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/2/2024 3:05:20 PM 0.591.2 SINGLEP DELAYED4 TID11 5.2 seconds total load time and post-editing time. 10/2/2024 3:05:20 PM 0.591.2 SINGLEP 560 materials found. 10/2/2024 3:05:20 PM 0.591.2 SINGLEP DELAYED5 TID24 1,463 pools initialized with 466,005 items in 273ms 10/2/2024 3:05:32 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/2/2024 3:05:33 PM SINGLEP Opening Eyes (0.1027s) 10/2/2024 3:05:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/2/2024 3:05:32 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/2/2024 3:05:32 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Examining Inner Self (0.1947s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Returning King (0.0035s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 22ms 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Check For Extra Squires (0.3453s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 318ms 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0362s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0175s) 10/2/2024 3:05:33 PM 0.591.2 SINGLEP No resolution change was required. 10/2/2024 3:05:33 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/2/2024 3:05:34 PM 0.591.2 SINGLEP Disperse Diaspora (0.5638s) 10/2/2024 3:05:34 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0463s) 10/2/2024 3:05:34 PM 0.591.2 SINGLEP Reassure Self (0.0115s) 10/2/2024 3:05:34 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.3015s) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Sound Search (0.7213s) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Polishing Stones (0.0429s) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Making Connections (0.1493s) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP 2.5 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.6s) Thinking Abstract Thoughts (0.3s) Sound Search (0.7s) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Linked all icons to rows in 11ms. 10/2/2024 3:05:35 PM 0.591.2 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 10/2/2024 3:05:35 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/2/2024 3:05:35 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/2/2024 3:05:36 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/2/2024 3:05:35 PM 0.591.2 SINGLEP DELAYED4 TID29 2.9 seconds total load time and post-editing time. 10/2/2024 3:05:36 PM 0.591.2 SINGLEP 560 materials found. 10/2/2024 3:05:36 PM 0.591.2 SINGLEP DELAYED5 TID25 1,463 pools initialized with 466,005 items in 348ms 10/2/2024 4:00:39 PM 0.591.2 SINGLEP DELAYED6 TID24 1237ms to read savegame 'Saving/Autosave Landing Turn 336' to intermediate format. 10/2/2024 4:00:40 PM 0.591.2 SINGLEP DELAYED7 TID24 758ms to process 'Saving/Autosave Landing Turn 336' data fully. 10/2/2024 4:00:40 PM 0.591.2 SINGLEP DELAYED8 TID24 Loaded tiles: 807 (841 cells) 10/2/2024 4:00:41 PM 0.591.2 SINGLEP DELAYED9 TID5 Finished RunGameStartOnBGThread in 269ms. We have 27197 total items. 10/2/2024 4:00:42 PM 0.591.2 SINGLEP DELAYED10 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 348ms 10/2/2024 4:00:42 PM 0.591.2 SINGLEP DELAYED11 TID15 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/2/2024 4:40:56 PM 0.591.2 SINGLEP DELAYED12 TID35 Will generate map: 440 cells targeted. Existing tile count: 0 10/2/2024 4:40:59 PM 0.591.2 SINGLEP DELAYED13 TID29 Generated names for 344 pois with missing names. 10/2/2024 4:40:59 PM 0.591.2 SINGLEP DELAYED14 TID29 Finished FillAnyMissingSimBuildings, we had 33128 new buildings, and 33128 total items. SkippedBuildings: 0 AddedBuildings: 33128 CellCountChecked: 841 10/2/2024 4:40:59 PM 0.591.2 SINGLEP DELAYED15 TID23 InitializePopulation WAS needed, 33128 buildings to handle. 10/2/2024 4:41:00 PM 0.591.2 SINGLEP DELAYED16 TID29 Finished RunGameStartOnBGThread in 97ms. We have 33128 total items. 10/2/2024 4:41:00 PM 0.591.2 SINGLEP DELAYED17 TID27 World saved in 690 ms 10/2/2024 4:41:01 PM 0.591.2 SINGLEP DELAYED18 TID24 Finished adding outdoor spots 841 cells, adding 74309 spots in the process. This took 602ms 10/2/2024 4:41:01 PM 0.591.2 SINGLEP DELAYED19 TID24 Finished adding initial NPC Guards for 355 pois, adding 492 guard NPCs in the process. This took 220ms 10/2/2024 4:41:11 PM 0.591.2 SINGLEP Reveal: 5,713.736 time 0.8 gap 10/2/2024 4:41:29 PM 0.591.2 SINGLEP Reveal: 18.0039 time 0.8 gap 10/2/2024 4:41:30 PM 0.591.2 SINGLEP Reveal: 0.8447 time 0.8 gap 10/2/2024 4:41:31 PM 0.591.2 SINGLEP Reveal: 0.8091 time 0.8 gap 10/2/2024 4:41:32 PM 0.591.2 SINGLEP Reveal: 0.8501 time 0.8 gap 10/2/2024 4:41:32 PM 0.591.2 SINGLEP Reveal: 0.876 time 0.8 gap 10/2/2024 4:42:02 PM 0.591.2 SINGLEP Reveal: 30.0674 time 0.8 gap 10/2/2024 4:42:03 PM 0.591.2 SINGLEP DELAYED20 TID7 World saved in 822 ms 10/2/2024 4:42:03 PM 0.591.2 SINGLEP Reveal: 0.8047 time 0.8 gap 10/2/2024 4:42:33 PM 0.591.2 SINGLEP Reveal: 29.9858 time 0.8 gap 10/2/2024 4:42:34 PM 0.591.2 SINGLEP Reveal: 0.8423 time 0.8 gap 10/2/2024 4:42:47 PM 0.591.2 SINGLEP Reveal: 12.3906 time 0.8 gap 10/2/2024 4:42:55 PM 0.591.2 SINGLEP DELAYED21 TID21 World saved in 838 ms 10/2/2024 4:42:55 PM 0.591.2 SINGLEP Reveal: 8.1372 time 0.8 gap 10/2/2024 4:42:56 PM 0.591.2 SINGLEP Reveal: 1.2656 time 0.8 gap 10/2/2024 4:42:57 PM 0.591.2 SINGLEP Reveal: 0.8638 time 0.8 gap 10/2/2024 4:42:58 PM 0.591.2 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 54 10/2/2024 4:42:58 PM 0.591.2 SINGLEP Reveal: 1.0371 time 0.8 gap 10/2/2024 4:42:59 PM 0.591.2 SINGLEP Reveal: 0.8057 time 0.8 gap 10/2/2024 4:43:10 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/2/2024 4:43:24 PM 0.591.2 SINGLEP Reveal: 25.1025 time 0.8 gap 10/2/2024 4:43:25 PM 0.591.2 SINGLEP Reveal: 0.8315 time 0.8 gap 10/2/2024 4:43:38 PM 0.591.2 SINGLEP Reveal: 12.8091 time 0.8 gap 10/2/2024 4:43:38 PM 0.591.2 SINGLEP Reveal: 0.8525 time 0.8 gap 10/2/2024 4:43:46 PM 0.591.2 SINGLEP Reveal: 7.8921 time 0.8 gap 10/2/2024 4:43:52 PM 0.591.2 SINGLEP Reveal: 5.3594 time 0.8 gap 10/2/2024 4:43:52 PM 0.591.2 SINGLEP Reveal: 0.8198 time 0.8 gap 10/2/2024 4:44:11 PM 0.591.2 SINGLEP Reveal: 18.3096 time 0.8 gap 10/2/2024 4:44:50 PM 0.591.2 SINGLEP DELAYED22 TID36 World saved in 832 ms 10/2/2024 4:44:50 PM 0.591.2 SINGLEP Reveal: 38.5313 time 0.8 gap 10/2/2024 4:45:19 PM 0.591.2 SINGLEP Reveal: 28.5772 time 0.8 gap 10/2/2024 4:45:20 PM 0.591.2 SINGLEP Reveal: 0.8955 time 0.8 gap 10/2/2024 4:45:25 PM 0.591.2 SINGLEP Reveal: 5.3955 time 0.8 gap 10/2/2024 4:46:20 PM 0.591.2 SINGLEP Reveal: 53.9287 time 0.8 gap 10/2/2024 4:46:31 PM 0.591.2 SINGLEP DELAYED23 TID15 World saved in 848 ms 10/2/2024 4:46:31 PM 0.591.2 SINGLEP Reveal: 11.4448 time 0.8 gap 10/2/2024 4:46:51 PM 0.591.2 SINGLEP Reveal: 19.2383 time 0.8 gap 10/2/2024 4:47:34 PM 0.591.2 SINGLEP Reveal: 43.2886 time 0.8 gap 10/2/2024 4:48:26 PM 0.591.2 SINGLEP DELAYED24 TID36 World saved in 838 ms 10/2/2024 4:48:26 PM 0.591.2 SINGLEP Reveal: 52.1494 time 0.8 gap 10/2/2024 4:48:54 PM 0.591.2 SINGLEP Reveal: 27.5591 time 0.8 gap 10/2/2024 4:49:08 PM 0.591.2 SINGLEP Reveal: 14.2612 time 0.8 gap 10/2/2024 4:49:26 PM 0.591.2 SINGLEP DELAYED25 TID16 World saved in 823 ms 10/2/2024 4:49:26 PM 0.591.2 SINGLEP Reveal: 17.9395 time 0.8 gap 10/2/2024 4:49:31 PM 0.591.2 SINGLEP Reveal: 4.6973 time 0.8 gap 10/2/2024 4:49:32 PM 0.591.2 SINGLEP Reveal: 0.8047 time 0.8 gap 10/2/2024 4:49:33 PM 0.591.2 SINGLEP Reveal: 0.8066 time 0.8 gap 10/2/2024 4:49:33 PM 0.591.2 SINGLEP Reveal: 0.8271 time 0.8 gap 10/2/2024 4:49:34 PM 0.591.2 SINGLEP Reveal: 0.8613 time 0.8 gap 10/2/2024 4:49:54 PM 0.591.2 SINGLEP DELAYED26 TID16 World saved in 861 ms 10/2/2024 4:49:54 PM 0.591.2 SINGLEP Reveal: 19.0659 time 0.8 gap 10/2/2024 4:49:59 PM 0.591.2 SINGLEP Reveal: 4.9868 time 0.8 gap 10/2/2024 4:50:08 PM 0.591.2 SINGLEP DELAYED27 TID20 World saved in 830 ms 10/2/2024 4:50:08 PM 0.591.2 SINGLEP Reveal: 9.1191 time 0.8 gap 10/2/2024 4:50:55 PM 0.591.2 SINGLEP Reveal: 46.4893 time 0.8 gap 10/2/2024 4:50:56 PM 0.591.2 SINGLEP Reveal: 0.8145 time 0.8 gap 10/2/2024 4:51:14 PM 0.591.2 SINGLEP Reveal: 18.0147 time 0.8 gap 10/2/2024 4:51:15 PM 0.591.2 SINGLEP Reveal: 0.8271 time 0.8 gap 10/2/2024 4:51:17 PM 0.591.2 SINGLEP Reveal: 1.9419 time 0.8 gap 10/2/2024 4:51:18 PM 0.591.2 SINGLEP Reveal: 0.8062 time 0.8 gap 10/2/2024 4:51:24 PM 0.591.2 SINGLEP Reveal: 6.3374 time 0.8 gap 10/2/2024 4:51:27 PM 0.591.2 SINGLEP Reveal: 3.3853 time 0.8 gap 10/2/2024 4:51:28 PM 0.591.2 SINGLEP DELAYED28 TID15 World saved in 827 ms 10/2/2024 4:51:28 PM 0.591.2 SINGLEP Reveal: 0.9077 time 0.8 gap 10/2/2024 4:51:45 PM 0.591.2 SINGLEP DELAYED29 TID35 World saved in 838 ms 10/2/2024 4:51:45 PM 0.591.2 SINGLEP Reveal: 16.2607 time 0.8 gap 10/2/2024 4:52:26 PM 0.591.2 SINGLEP DELAYED30 TID11 World saved in 828 ms 10/2/2024 4:52:26 PM 0.591.2 SINGLEP Reveal: 41.0122 time 0.8 gap 10/2/2024 4:53:50 PM 0.591.2 SINGLEP Reveal: 82.7349 time 0.8 gap 10/2/2024 4:53:56 PM 0.591.2 SINGLEP DELAYED31 TID14 World saved in 958 ms 10/2/2024 4:53:56 PM 0.591.2 SINGLEP Reveal: 6.415 time 0.8 gap 10/2/2024 4:54:15 PM 0.591.2 SINGLEP Reveal: 19.1963 time 0.8 gap 10/2/2024 4:54:16 PM 0.591.2 SINGLEP Reveal: 0.8979 time 0.8 gap 10/2/2024 4:54:54 PM 0.591.2 SINGLEP Reveal: 37.8086 time 0.8 gap 10/2/2024 4:54:55 PM 0.591.2 SINGLEP Reveal: 0.854 time 0.8 gap 10/2/2024 4:55:44 PM 0.591.2 SINGLEP Reveal: 48.2622 time 0.8 gap 10/2/2024 4:55:44 PM 0.591.2 SINGLEP DELAYED32 TID30 World saved in 865 ms 10/2/2024 4:55:44 PM 0.591.2 SINGLEP Reveal: 0.8345 time 0.8 gap 10/2/2024 4:55:45 PM 0.591.2 SINGLEP Reveal: 0.812 time 0.8 gap 10/2/2024 4:56:05 PM 0.591.2 SINGLEP Reveal: 19.7632 time 0.8 gap 10/2/2024 4:56:09 PM 0.591.2 SINGLEP Reveal: 3.7466 time 0.8 gap 10/2/2024 4:56:10 PM 0.591.2 SINGLEP Reveal: 0.8228 time 0.8 gap 10/2/2024 4:57:38 PM 0.591.2 SINGLEP DELAYED33 TID19 World saved in 857 ms 10/2/2024 4:57:38 PM 0.591.2 SINGLEP Reveal: 87.8477 time 0.8 gap 10/2/2024 4:58:14 PM 0.591.2 SINGLEP DELAYED34 TID20 World saved in 841 ms 10/2/2024 4:58:14 PM 0.591.2 SINGLEP Reveal: 35.7407 time 0.8 gap 10/2/2024 4:58:40 PM 0.591.2 SINGLEP DELAYED35 TID28 World saved in 856 ms 10/2/2024 4:58:40 PM 0.591.2 SINGLEP Reveal: 26.2524 time 0.8 gap 10/2/2024 4:59:27 PM 0.591.2 SINGLEP DELAYED36 TID29 World saved in 860 ms 10/2/2024 4:59:27 PM 0.591.2 SINGLEP Reveal: 45.9297 time 0.8 gap 10/2/2024 4:59:29 PM 0.591.2 SINGLEP DELAYED37 TID5 World saved in 862 ms 10/2/2024 4:59:29 PM 0.591.2 SINGLEP Reveal: 1.6675 time 0.8 gap 10/2/2024 4:59:30 PM 0.591.2 SINGLEP DELAYED38 TID6 World saved in 867 ms 10/2/2024 4:59:30 PM 0.591.2 SINGLEP Reveal: 1.7734 time 0.8 gap 10/2/2024 4:59:32 PM 0.591.2 SINGLEP DELAYED39 TID9 World saved in 871 ms 10/2/2024 4:59:32 PM 0.591.2 SINGLEP Reveal: 1.6714 time 0.8 gap 10/2/2024 5:00:48 PM 0.591.2 SINGLEP DELAYED40 TID15 World saved in 860 ms 10/2/2024 5:00:48 PM 0.591.2 SINGLEP Reveal: 75.2295 time 0.8 gap 10/2/2024 5:01:01 PM 0.591.2 SINGLEP Reveal: 12.9902 time 0.8 gap 10/2/2024 5:01:01 PM 0.591.2 SINGLEP DELAYED41 TID35 World saved in 861 ms 10/2/2024 5:01:02 PM 0.591.2 SINGLEP Reveal: 0.8354 time 0.8 gap 10/2/2024 5:01:08 PM 0.591.2 SINGLEP Reveal: 5.9482 time 0.8 gap 10/2/2024 5:01:08 PM 0.591.2 SINGLEP Reveal: 0.8213 time 0.8 gap 10/2/2024 5:01:46 PM 0.591.2 SINGLEP DELAYED42 TID12 World saved in 854 ms 10/2/2024 5:01:46 PM 0.591.2 SINGLEP Reveal: 37.3047 time 0.8 gap 10/2/2024 5:01:47 PM 0.591.2 SINGLEP Reveal: 0.8408 time 0.8 gap 10/2/2024 5:01:49 PM 0.591.2 SINGLEP DELAYED43 TID32 World saved in 867 ms 10/2/2024 5:01:49 PM 0.591.2 SINGLEP Reveal: 1.4712 time 0.8 gap 10/2/2024 5:02:06 PM 0.591.2 SINGLEP DELAYED44 TID14 World saved in 867 ms 10/2/2024 5:02:06 PM 0.591.2 SINGLEP Reveal: 17.2285 time 0.8 gap 10/2/2024 5:02:33 PM 0.591.2 SINGLEP Reveal: 27.0488 time 0.8 gap 10/2/2024 5:02:59 PM 0.591.2 SINGLEP Reveal: 24.9624 time 0.8 gap 10/2/2024 5:03:07 PM 0.591.2 SINGLEP DELAYED45 TID10 World saved in 876 ms 10/2/2024 5:03:08 PM 0.591.2 SINGLEP Reveal: 9.1216 time 0.8 gap 10/2/2024 5:03:10 PM 0.591.2 SINGLEP Reveal: 2.6016 time 0.8 gap 10/2/2024 5:03:13 PM 0.591.2 SINGLEP Reveal: 2.6436 time 0.8 gap 10/2/2024 5:03:14 PM 0.591.2 SINGLEP Reveal: 0.8174 time 0.8 gap 10/2/2024 5:03:15 PM 0.591.2 SINGLEP Reveal: 0.8638 time 0.8 gap 10/2/2024 5:03:16 PM 0.591.2 SINGLEP Reveal: 0.8672 time 0.8 gap 10/2/2024 5:03:16 PM 0.591.2 SINGLEP Reveal: 0.8242 time 0.8 gap 10/2/2024 5:03:17 PM 0.591.2 SINGLEP Reveal: 0.8423 time 0.8 gap 10/2/2024 5:03:18 PM 0.591.2 SINGLEP Reveal: 0.8745 time 0.8 gap 10/2/2024 5:03:19 PM 0.591.2 SINGLEP Reveal: 0.8501 time 0.8 gap 10/2/2024 5:03:20 PM 0.591.2 SINGLEP Reveal: 0.8057 time 0.8 gap 10/2/2024 5:03:21 PM 0.591.2 SINGLEP Reveal: 0.835 time 0.8 gap 10/2/2024 5:03:22 PM 0.591.2 SINGLEP Reveal: 1.2383 time 0.8 gap 10/2/2024 5:03:57 PM 0.591.2 SINGLEP Reveal: 34.8774 time 0.8 gap 10/2/2024 5:03:58 PM 0.591.2 SINGLEP DELAYED46 TID13 World saved in 878 ms 10/2/2024 5:03:58 PM 0.591.2 SINGLEP Reveal: 0.8813 time 0.8 gap 10/2/2024 5:04:28 PM 0.591.2 SINGLEP Reveal: 29.2725 time 0.8 gap 10/2/2024 5:04:28 PM 0.591.2 SINGLEP Reveal: 0.812 time 0.8 gap 10/2/2024 5:04:34 PM 0.591.2 SINGLEP Reveal: 5.3008 time 0.8 gap 10/2/2024 5:04:50 PM 0.591.2 SINGLEP DELAYED47 TID27 World saved in 866 ms 10/2/2024 5:04:50 PM 0.591.2 SINGLEP Reveal: 15.6943 time 0.8 gap 10/2/2024 5:05:01 PM 0.591.2 SINGLEP DELAYED48 TID20 World saved in 978 ms 10/2/2024 5:05:01 PM 0.591.2 SINGLEP Reveal: 11.1851 time 0.8 gap 10/2/2024 5:05:56 PM 0.591.2 SINGLEP Reveal: 54.8301 time 0.8 gap 10/2/2024 5:06:03 PM 0.591.2 SINGLEP Reveal: 7.1416 time 0.8 gap 10/2/2024 5:06:10 PM 0.591.2 SINGLEP DELAYED49 TID22 World saved in 1,029 ms 10/2/2024 5:06:10 PM 0.591.2 SINGLEP Reveal: 7.2534 time 0.8 gap 10/2/2024 5:06:26 PM 0.591.2 SINGLEP DELAYED50 TID15 World saved in 875 ms 10/2/2024 5:06:26 PM 0.591.2 SINGLEP Reveal: 15.3467 time 0.8 gap 10/2/2024 5:06:30 PM 0.591.2 SINGLEP DELAYED51 TID27 World saved in 888 ms 10/2/2024 5:06:30 PM 0.591.2 SINGLEP Reveal: 4.5371 time 0.8 gap 10/2/2024 5:08:46 PM 0.591.2 SINGLEP DELAYED52 TID7 World saved in 874 ms 10/2/2024 5:08:46 PM 0.591.2 SINGLEP Reveal: 134.0068 time 0.8 gap 10/2/2024 5:08:57 PM 0.591.2 SINGLEP DELAYED53 TID30 World saved in 884 ms 10/2/2024 5:08:57 PM 0.591.2 SINGLEP Reveal: 10.7222 time 0.8 gap 10/2/2024 5:09:09 PM 0.591.2 SINGLEP Reveal: 12.4634 time 0.8 gap 10/2/2024 5:09:10 PM 0.591.2 SINGLEP Reveal: 0.8501 time 0.8 gap 10/2/2024 5:09:13 PM 0.591.2 SINGLEP Reveal: 3.0928 time 0.8 gap 10/2/2024 5:09:14 PM 0.591.2 SINGLEP Reveal: 0.8369 time 0.8 gap 10/2/2024 5:09:16 PM 0.591.2 SINGLEP Reveal: 2.042 time 0.8 gap 10/2/2024 5:09:19 PM 0.591.2 SINGLEP Reveal: 2.5537 time 0.8 gap 10/2/2024 5:09:22 PM 0.591.2 SINGLEP DELAYED54 TID31 World saved in 884 ms 10/2/2024 5:09:22 PM 0.591.2 SINGLEP Reveal: 3.3315 time 0.8 gap 10/2/2024 5:09:23 PM 0.591.2 SINGLEP Reveal: 1.1895 time 0.8 gap 10/2/2024 5:09:24 PM 0.591.2 SINGLEP Reveal: 0.8013 time 0.8 gap 10/2/2024 5:09:25 PM 0.591.2 SINGLEP Reveal: 0.8188 time 0.8 gap 10/2/2024 5:10:32 PM 0.591.2 SINGLEP Reveal: 66.5381 time 0.8 gap 10/2/2024 5:10:47 PM 0.591.2 SINGLEP Reveal: 14.9688 time 0.8 gap 10/2/2024 5:10:48 PM 0.591.2 SINGLEP DELAYED55 TID19 World saved in 962 ms 10/2/2024 5:10:48 PM 0.591.2 SINGLEP Reveal: 0.9863 time 0.8 gap 10/2/2024 5:11:09 PM 0.591.2 SINGLEP Reveal: 21.1445 time 0.8 gap 10/2/2024 5:11:44 PM 0.591.2 SINGLEP DELAYED56 TID13 World saved in 1,045 ms 10/2/2024 5:11:44 PM 0.591.2 SINGLEP Reveal: 34.3208 time 0.8 gap 10/2/2024 5:12:32 PM 0.591.2 SINGLEP DELAYED57 TID23 World saved in 893 ms 10/2/2024 5:12:32 PM 0.591.2 SINGLEP Reveal: 47.7764 time 0.8 gap 10/2/2024 5:12:42 PM 0.591.2 SINGLEP Reveal: 9.6284 time 0.8 gap 10/2/2024 5:13:30 PM 0.591.2 SINGLEP DELAYED58 TID24 World saved in 894 ms 10/2/2024 5:13:30 PM 0.591.2 SINGLEP Reveal: 47.5772 time 0.8 gap 10/2/2024 5:13:52 PM 0.591.2 SINGLEP DELAYED59 TID5 World saved in 911 ms 10/2/2024 5:13:52 PM 0.591.2 SINGLEP Reveal: 21.8452 time 0.8 gap 10/2/2024 5:13:53 PM 0.591.2 SINGLEP Reveal: 0.8091 time 0.8 gap 10/2/2024 5:14:14 PM 0.591.2 SINGLEP DELAYED60 TID12 World saved in 890 ms 10/2/2024 5:14:14 PM 0.591.2 SINGLEP Reveal: 20.3984 time 0.8 gap 10/2/2024 5:14:16 PM 0.591.2 SINGLEP DELAYED61 TID6 World saved in 956 ms 10/2/2024 5:14:16 PM 0.591.2 SINGLEP Reveal: 2.3037 time 0.8 gap 10/2/2024 5:14:19 PM 0.591.2 SINGLEP DELAYED62 TID16 World saved in 891 ms 10/2/2024 5:14:19 PM 0.591.2 SINGLEP Reveal: 3.1548 time 0.8 gap 10/2/2024 5:14:33 PM 0.591.2 SINGLEP Reveal: 13.4981 time 0.8 gap 10/2/2024 5:15:34 PM 0.591.2 SINGLEP Reveal: 60.5815 time 0.8 gap 10/2/2024 5:15:35 PM 0.591.2 SINGLEP Reveal: 0.8594 time 0.8 gap 10/2/2024 5:15:35 PM 0.591.2 SINGLEP DELAYED63 TID17 World saved in 955 ms 10/2/2024 5:15:36 PM 0.591.2 SINGLEP Reveal: 0.8003 time 0.8 gap 10/2/2024 5:16:06 PM 0.591.2 SINGLEP DELAYED64 TID14 World saved in 918 ms 10/2/2024 5:16:07 PM 0.591.2 SINGLEP Reveal: 30.5059 time 0.8 gap 10/2/2024 5:16:19 PM 0.591.2 SINGLEP Reveal: 12.7998 time 0.8 gap 10/2/2024 5:16:32 PM 0.591.2 SINGLEP Reveal: 12.1455 time 0.8 gap 10/2/2024 5:16:33 PM 0.591.2 SINGLEP Reveal: 0.8491 time 0.8 gap 10/2/2024 5:16:33 PM 0.591.2 SINGLEP Reveal: 0.8428 time 0.8 gap 10/2/2024 5:16:34 PM 0.591.2 SINGLEP Reveal: 0.8843 time 0.8 gap 10/2/2024 5:16:35 PM 0.591.2 SINGLEP Reveal: 0.8384 time 0.8 gap 10/2/2024 5:16:36 PM 0.591.2 SINGLEP Reveal: 0.8516 time 0.8 gap 10/2/2024 5:16:37 PM 0.591.2 SINGLEP Reveal: 0.8198 time 0.8 gap 10/2/2024 5:16:51 PM 0.591.2 SINGLEP Reveal: 14.5234 time 0.8 gap 10/2/2024 5:16:52 PM 0.591.2 SINGLEP Reveal: 0.8887 time 0.8 gap 10/2/2024 5:16:56 PM 0.591.2 SINGLEP DELAYED65 TID11 World saved in 915 ms 10/2/2024 5:16:56 PM 0.591.2 SINGLEP Reveal: 3.1777 time 0.8 gap 10/2/2024 5:17:31 PM 0.591.2 SINGLEP Reveal: 34.8272 time 0.8 gap 10/2/2024 5:17:37 PM 0.591.2 SINGLEP Reveal: 6.1553 time 0.8 gap 10/2/2024 5:18:28 PM 0.591.2 SINGLEP DELAYED66 TID31 maxDesiredDistricts: 2 this.CountByDistrict.Count: 24 10/2/2024 5:18:28 PM 0.591.2 SINGLEP Reveal: 50.2866 time 0.8 gap 10/2/2024 5:19:06 PM 0.591.2 SINGLEP DELAYED67 TID11 World saved in 899 ms 10/2/2024 5:19:06 PM 0.591.2 SINGLEP Reveal: 37.9263 time 0.8 gap 10/2/2024 5:19:30 PM 0.591.2 SINGLEP Reveal: 24.0698 time 0.8 gap 10/2/2024 5:19:53 PM 0.591.2 SINGLEP DELAYED68 TID23 World saved in 955 ms 10/2/2024 5:19:53 PM 0.591.2 SINGLEP Reveal: 22.8081 time 0.8 gap 10/2/2024 5:20:00 PM 0.591.2 SINGLEP DELAYED69 TID9 World saved in 930 ms 10/2/2024 5:20:00 PM 0.591.2 SINGLEP Reveal: 6.7686 time 0.8 gap 10/2/2024 5:20:13 PM 0.591.2 SINGLEP DELAYED70 TID37 World saved in 930 ms 10/2/2024 5:20:13 PM 0.591.2 SINGLEP Reveal: 12.1138 time 0.8 gap 10/2/2024 5:20:14 PM 0.591.2 SINGLEP Reveal: 1.478 time 0.8 gap 10/2/2024 5:20:36 PM 0.591.2 SINGLEP DELAYED71 TID17 World saved in 952 ms 10/2/2024 5:20:36 PM 0.591.2 SINGLEP Reveal: 21.3901 time 0.8 gap 10/2/2024 5:20:39 PM 0.591.2 SINGLEP Reveal: 3.4385 time 0.8 gap 10/2/2024 5:20:47 PM 0.591.2 SINGLEP Reveal: 7.6816 time 0.8 gap 10/2/2024 5:20:57 PM 0.591.2 SINGLEP DELAYED72 TID28 World saved in 933 ms 10/2/2024 5:20:57 PM 0.591.2 SINGLEP Reveal: 9.6743 time 0.8 gap 10/2/2024 5:21:10 PM 0.591.2 SINGLEP DELAYED73 TID5 World saved in 920 ms 10/2/2024 5:21:10 PM 0.591.2 SINGLEP Reveal: 13.019 time 0.8 gap 10/2/2024 5:21:44 PM 0.591.2 SINGLEP DELAYED74 TID9 World saved in 1,131 ms 10/2/2024 5:21:45 PM 0.591.2 SINGLEP Reveal: 35.2529 time 0.8 gap 10/2/2024 5:21:55 PM 0.591.2 SINGLEP DELAYED75 TID19 World saved in 1,033 ms 10/2/2024 5:21:58 PM 0.591.2 SINGLEP Reveal: 12.8711 time 0.8 gap 10/2/2024 5:22:02 PM 0.591.2 SINGLEP Reveal: 3.3999 time 0.8 gap 10/2/2024 5:22:02 PM 0.591.2 SINGLEP DELAYED76 TID21 World saved in 935 ms 10/2/2024 5:22:03 PM 0.591.2 SINGLEP Reveal: 0.8506 time 0.8 gap 10/2/2024 5:22:04 PM 0.591.2 SINGLEP Reveal: 1.6934 time 0.8 gap 10/2/2024 5:22:05 PM 0.591.2 SINGLEP Reveal: 0.8198 time 0.8 gap 10/2/2024 5:22:06 PM 0.591.2 SINGLEP Reveal: 0.8149 time 0.8 gap 10/2/2024 5:22:11 PM 0.591.2 SINGLEP Reveal: 4.7632 time 0.8 gap 10/2/2024 5:22:12 PM 0.591.2 SINGLEP Reveal: 0.8755 time 0.8 gap 10/2/2024 5:22:13 PM 0.591.2 SINGLEP Reveal: 0.8271 time 0.8 gap 10/2/2024 6:31:56 PM 0.591.2 SINGLEP DELAYED77 TID13 World saved in 934 ms 10/2/2024 6:31:56 PM 0.591.2 SINGLEP Reveal: 4,122.126 time 0.8 gap 10/2/2024 6:33:53 PM 0.591.2 SINGLEP DELAYED78 TID19 1229ms to read savegame 'Boomasdfasdfasdfasdf/Test' to intermediate format. 10/2/2024 6:33:53 PM 0.591.2 SINGLEP DELAYED79 TID19 473ms to process 'Boomasdfasdfasdfasdf/Test' data fully. 10/2/2024 6:33:53 PM 0.591.2 SINGLEP DELAYED80 TID19 Loaded tiles: 807 (841 cells) 10/2/2024 6:33:54 PM 0.591.2 SINGLEP DELAYED81 TID18 Finished RunGameStartOnBGThread in 81ms. We have 32188 total items. 10/2/2024 6:33:55 PM 0.591.2 SINGLEP DELAYED82 TID17 Finished adding outdoor spots 441 cells, adding 22 spots in the process. This took 407ms 10/2/2024 6:33:55 PM 0.591.2 SINGLEP DELAYED83 TID17 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/2/2024 6:34:47 PM 0.591.2 SINGLEP DELAYED84 TID34 1073ms to read savegame 'Boomasdfasdfasdfasdf/29435_Save' to intermediate format. 10/2/2024 6:34:47 PM 0.591.2 SINGLEP DELAYED85 TID34 483ms to process 'Boomasdfasdfasdfasdf/29435_Save' data fully. 10/2/2024 6:34:47 PM 0.591.2 SINGLEP DELAYED86 TID34 Loaded tiles: 807 (841 cells) 10/2/2024 6:34:48 PM 0.591.2 SINGLEP DELAYED87 TID6 Finished RunGameStartOnBGThread in 61ms. We have 29582 total items. 10/2/2024 6:34:49 PM 0.591.2 SINGLEP DELAYED88 TID16 Finished adding outdoor spots 441 cells, adding 42 spots in the process. This took 394ms 10/2/2024 6:34:49 PM 0.591.2 SINGLEP DELAYED89 TID16 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/2/2024 9:46:38 PM 0.591.2 SINGLEP DELAYED90 TID24 1049ms to read savegame 'Boomasdfasdfasdfasdf/Test' to intermediate format. 10/2/2024 9:46:39 PM 0.591.2 SINGLEP DELAYED91 TID24 474ms to process 'Boomasdfasdfasdfasdf/Test' data fully. 10/2/2024 9:46:39 PM 0.591.2 SINGLEP DELAYED92 TID24 Loaded tiles: 807 (841 cells) 10/2/2024 9:46:39 PM 0.591.2 SINGLEP DELAYED93 TID14 Finished RunGameStartOnBGThread in 61ms. We have 32188 total items. 10/2/2024 9:46:41 PM 0.591.2 SINGLEP DELAYED94 TID11 Finished adding outdoor spots 441 cells, adding 21 spots in the process. This took 425ms 10/2/2024 9:46:41 PM 0.591.2 SINGLEP DELAYED95 TID11 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/2/2024 9:57:21 PM 0.591.2 SINGLEP DELAYED96 TID31 World saved in 933 ms 10/2/2024 9:57:21 PM 0.591.2 SINGLEP Reveal: 25,423.33 time 0.8 gap 10/3/2024 3:09:00 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/3/2024 3:09:00 PM SINGLEP Opening Eyes (0.1195s) 10/3/2024 3:09:09 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/3/2024 3:09:09 PM SINGLEP Opening Eyes (0.1078s) 10/3/2024 3:09:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2024 3:09:09 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/3/2024 3:09:09 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15784569 appID: 2604860 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Game Version: 0.591.2 (Main Game 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Examining Inner Self (0.2104s) 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Returning King (0.0050s) 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Found 489 xml files in 239 folders in 108ms 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Check For Extra Squires (0.4888s) 10/3/2024 3:09:09 PM 0.591.2 SINGLEP 489 Xml Files Parsed in 375ms 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Bring Ambassador To Dinner (0.0265s) 10/3/2024 3:09:09 PM 0.591.2 SINGLEP Update mod and expansion statuses! 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Check Nearby Fiefdoms (0.0190s) 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Resolution changed to fullscreen 2160x3840 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Disperse Diaspora (0.6840s) 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Wonder About Those Spiders (0.0495s) 10/3/2024 3:09:10 PM 0.591.2 SINGLEP Reassure Self (0.0110s) 10/3/2024 3:09:11 PM 0.591.2 SINGLEP Thinking Abstract Thoughts (0.5288s) 10/3/2024 3:09:12 PM 0.591.2 SINGLEP Sound Search (1.6741s) 10/3/2024 3:09:12 PM 0.591.2 SINGLEP Polishing Stones (0.0467s) 10/3/2024 3:09:13 PM 0.591.2 SINGLEP Making Connections (0.2275s) 10/3/2024 3:09:13 PM 0.591.2 SINGLEP 4.1 seconds total load time. Check For Extra Squires (0.5s) Disperse Diaspora (0.7s) Thinking Abstract Thoughts (0.5s) Sound Search (1.7s) 10/3/2024 3:09:13 PM 0.591.2 SINGLEP Finished loading 6454 sprites from dictionaries! (2747 table rows waiting on them.) 10/3/2024 3:09:13 PM 0.591.2 SINGLEP Linked all icons to rows in 10ms. 10/3/2024 3:09:13 PM 0.591.2 SINGLEP DELAYED3 TID16 Finished loading all LevelType contents in 0.2s 10/3/2024 3:09:13 PM 0.591.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/3/2024 3:09:14 PM 0.591.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/3/2024 3:09:14 PM 0.591.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/3/2024 3:09:14 PM 0.591.2 SINGLEP DELAYED4 TID27 5.2 seconds total load time and post-editing time. 10/3/2024 3:09:14 PM 0.591.2 SINGLEP 560 materials found. 10/3/2024 3:09:14 PM 0.591.2 SINGLEP DELAYED5 TID26 1,463 pools initialized with 466,005 items in 274ms 10/3/2024 3:29:45 PM 0.591.2 SINGLEP DELAYED6 TID7 1253ms to read savegame 'Boomasdfasdfasdfasdf/29436_Save' to intermediate format. 10/3/2024 3:29:45 PM 0.591.2 SINGLEP DELAYED7 TID7 681ms to process 'Boomasdfasdfasdfasdf/29436_Save' data fully. 10/3/2024 3:29:45 PM 0.591.2 SINGLEP DELAYED8 TID7 Loaded tiles: 807 (841 cells) 10/3/2024 3:29:47 PM 0.591.2 SINGLEP DELAYED9 TID11 Finished RunGameStartOnBGThread in 704ms. We have 32188 total items. 10/3/2024 3:29:48 PM 0.591.2 SINGLEP DELAYED10 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 427ms 10/3/2024 3:29:48 PM 0.591.2 SINGLEP DELAYED11 TID13 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/3/2024 6:01:47 PM 0.591.2 SINGLEP DELAYED12 TID17 1443ms to read savegame 'Boomasdfasdfasdfasdf/29436_Save' to intermediate format. 10/3/2024 6:01:48 PM 0.591.2 SINGLEP DELAYED13 TID17 457ms to process 'Boomasdfasdfasdfasdf/29436_Save' data fully. 10/3/2024 6:01:48 PM 0.591.2 SINGLEP DELAYED14 TID17 Loaded tiles: 807 (841 cells) 10/3/2024 6:01:49 PM 0.591.2 SINGLEP DELAYED15 TID23 Finished RunGameStartOnBGThread in 61ms. We have 32188 total items. 10/3/2024 6:01:50 PM 0.591.2 SINGLEP DELAYED16 TID15 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 388ms 10/3/2024 6:01:50 PM 0.591.2 SINGLEP DELAYED17 TID15 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/3/2024 6:01:54 PM 0.591.2 SINGLEP DELAYED18 TID12 1308ms to read savegame 'Boomasdfasdfasdfasdf/Autosave Landing Turn 165' to intermediate format. 10/3/2024 6:01:54 PM 0.591.2 SINGLEP DELAYED19 TID12 521ms to process 'Boomasdfasdfasdfasdf/Autosave Landing Turn 165' data fully. 10/3/2024 6:01:54 PM 0.591.2 SINGLEP DELAYED20 TID12 Loaded tiles: 807 (841 cells) 10/3/2024 6:01:55 PM 0.591.2 SINGLEP DELAYED21 TID13 Finished RunGameStartOnBGThread in 190ms. We have 29771 total items. 10/3/2024 6:01:56 PM 0.591.2 SINGLEP DELAYED22 TID9 Finished adding outdoor spots 441 cells, adding 42 spots in the process. This took 405ms 10/3/2024 6:01:56 PM 0.591.2 SINGLEP DELAYED23 TID9 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/3/2024 6:23:19 PM 0.591.2 SINGLEP Reveal: 11,508.3 time 0.8 gap 10/3/2024 6:23:20 PM 0.591.2 SINGLEP Reveal: 0.8477 time 0.8 gap 10/3/2024 6:23:21 PM 0.591.2 SINGLEP Reveal: 0.8584 time 0.8 gap 10/3/2024 6:23:25 PM 0.591.2 SINGLEP Reveal: 4.2754 time 0.8 gap 10/3/2024 6:23:26 PM 0.591.2 SINGLEP Reveal: 0.8652 time 0.8 gap 10/3/2024 6:23:27 PM 0.591.2 SINGLEP Reveal: 0.8623 time 0.8 gap 10/3/2024 6:23:28 PM 0.591.2 SINGLEP Reveal: 0.8516 time 0.8 gap 10/3/2024 6:24:57 PM 0.591.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/3/2024 6:25:47 PM 0.591.2 SINGLEP DELAYED24 TID16 1213ms to read savegame 'Boomasdfasdfasdfasdf/29435_Save' to intermediate format. 10/3/2024 6:25:48 PM 0.591.2 SINGLEP DELAYED25 TID16 491ms to process 'Boomasdfasdfasdfasdf/29435_Save' data fully. 10/3/2024 6:25:48 PM 0.591.2 SINGLEP DELAYED26 TID16 Loaded tiles: 807 (841 cells) 10/3/2024 6:25:48 PM 0.591.2 SINGLEP DELAYED27 TID32 Finished RunGameStartOnBGThread in 61ms. We have 29582 total items. 10/3/2024 6:25:50 PM 0.591.2 SINGLEP DELAYED28 TID29 Finished adding outdoor spots 441 cells, adding 42 spots in the process. This took 364ms 10/3/2024 6:25:50 PM 0.591.2 SINGLEP DELAYED29 TID29 Finished adding initial NPC Guards for 260 pois, adding 0 guard NPCs in the process. This took 0ms 10/3/2024 9:34:11 PM 0.591.2 SINGLEP DELAYED30 TID26 World saved in 840 ms 10/3/2024 9:34:11 PM 0.591.2 SINGLEP Reveal: 23,181.97 time 0.8 gap 10/7/2024 3:12:20 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/7/2024 3:12:20 PM SINGLEP Opening Eyes (0.1244s) 10/7/2024 3:17:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/7/2024 3:17:40 PM SINGLEP Opening Eyes (0.0949s) 10/7/2024 3:17:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X 16-Core Processor processorCount: 32 processorFrequency: 4491 systemMemorySize: 64729 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2024 3:17:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/7/2024 3:17:40 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15949180 appID: 2604860 10/7/2024 3:17:40 PM 0.591.3 SINGLEP Game Version: 0.591.3 (Main Game 10/7/2024 3:17:40 PM 0.591.3 SINGLEP Examining Inner Self (0.1968s) 10/7/2024 3:17:40 PM 0.591.3 SINGLEP Returning King (0.0050s) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Found 500 xml files in 245 folders in 54ms 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Check For Extra Squires (0.4207s) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP 500 Xml Files Parsed in 361ms 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Gather Ancient Lifeforms (0.0000s) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Bring Ambassador To Dinner (0.0342s) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Update mod and expansion statuses! 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Check Nearby Fiefdoms (0.0309s) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Resolution changed to fullscreen 2160x3840 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 10/7/2024 3:17:41 PM 0.591.3 SINGLEP Disperse Diaspora (0.5063s) 10/7/2024 3:17:42 PM 0.591.3 SINGLEP Wonder About Those Spiders (0.0470s) 10/7/2024 3:17:42 PM 0.591.3 SINGLEP Reassure Self (0.0115s) 10/7/2024 3:17:42 PM 0.591.3 SINGLEP Thinking Abstract Thoughts (0.5328s) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Sound Search (1.4801s) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Polishing Stones (0.0412s) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Making Connections (0.1408s) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.5s) Thinking Abstract Thoughts (0.5s) Sound Search (1.5s) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Finished loading 6514 sprites from dictionaries! (2895 table rows waiting on them.) 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Linked all icons to rows in 10ms. 10/7/2024 3:17:44 PM 0.591.3 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/7/2024 3:17:44 PM 0.591.3 SINGLEP DELAYED3 TID15 Finished loading all LevelType contents in 0.1s 10/7/2024 3:17:45 PM 0.591.3 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/7/2024 3:17:45 PM 0.591.3 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/7/2024 3:17:45 PM 0.591.3 SINGLEP DELAYED4 TID8 4.7 seconds total load time and post-editing time. 10/7/2024 3:17:45 PM 0.591.3 SINGLEP 565 materials found. 10/7/2024 3:17:45 PM 0.591.3 SINGLEP DELAYED5 TID36 1,463 pools initialized with 466,005 items in 261ms 10/7/2024 3:39:21 PM 0.591.3 SINGLEP DELAYED6 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 10/7/2024 3:39:25 PM 0.591.3 SINGLEP DELAYED7 TID16 Generated names for 350 pois with missing names. 10/7/2024 3:39:25 PM 0.591.3 SINGLEP DELAYED8 TID16 Finished FillAnyMissingSimBuildings, we had 33917 new buildings, and 33917 total items. SkippedBuildings: 0 AddedBuildings: 33917 CellCountChecked: 841 10/7/2024 3:39:25 PM 0.591.3 SINGLEP DELAYED9 TID27 InitializePopulation WAS needed, 33917 buildings to handle. 10/7/2024 3:39:25 PM 0.591.3 SINGLEP DELAYED10 TID16 Finished RunGameStartOnBGThread in 342ms. We have 33917 total items. 10/7/2024 3:39:26 PM 0.591.3 SINGLEP DELAYED11 TID7 World saved in 775 ms 10/7/2024 3:39:26 PM 0.591.3 SINGLEP DELAYED12 TID17 Finished adding outdoor spots 841 cells, adding 74570 spots in the process. This took 594ms 10/7/2024 3:39:27 PM 0.591.3 SINGLEP DELAYED13 TID17 Finished adding initial NPC Guards for 360 pois, adding 505 guard NPCs in the process. This took 210ms 10/7/2024 3:39:49 PM 0.591.3 SINGLEP DELAYED14 TID22 1293ms to read savegame 'Saving/100 doned' to intermediate format. 10/7/2024 3:39:50 PM 0.591.3 SINGLEP DELAYED15 TID22 586ms to process 'Saving/100 doned' data fully. 10/7/2024 3:39:50 PM 0.591.3 SINGLEP DELAYED16 TID22 Loaded tiles: 807 (841 cells) 10/7/2024 3:39:51 PM 0.591.3 SINGLEP DELAYED17 TID14 Finished RunGameStartOnBGThread in 83ms. We have 27197 total items. 10/7/2024 3:39:52 PM 0.591.3 SINGLEP DELAYED18 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 358ms 10/7/2024 3:39:52 PM 0.591.3 SINGLEP DELAYED19 TID11 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/7/2024 4:06:27 PM 0.591.3 SINGLEP DELAYED20 TID37 835ms to read savegame 'New Prologue/First Turn In Landing' to intermediate format. 10/7/2024 4:06:27 PM 0.591.3 SINGLEP DELAYED21 TID37 409ms to process 'New Prologue/First Turn In Landing' data fully. 10/7/2024 4:06:27 PM 0.591.3 SINGLEP DELAYED22 TID37 Loaded tiles: 807 (841 cells) 10/7/2024 4:06:27 PM 0.591.3 SINGLEP DELAYED23 TID12 Finished RunGameStartOnBGThread in 296ms. We have 33917 total items. 10/7/2024 4:06:29 PM 0.591.3 SINGLEP DELAYED24 TID12 Finished adding outdoor spots 841 cells, adding 74515 spots in the process. This took 585ms 10/7/2024 4:06:29 PM 0.591.3 SINGLEP DELAYED25 TID12 Finished adding initial NPC Guards for 360 pois, adding 500 guard NPCs in the process. This took 198ms 10/7/2024 4:07:44 PM 0.591.3 SINGLEP Reveal: 2,995.125 time 0.8 gap 10/7/2024 4:49:14 PM 0.591.3 SINGLEP DELAYED26 TID34 1130ms to read savegame 'Saving/100 doned' to intermediate format. 10/7/2024 4:49:14 PM 0.591.3 SINGLEP DELAYED27 TID34 455ms to process 'Saving/100 doned' data fully. 10/7/2024 4:49:14 PM 0.591.3 SINGLEP DELAYED28 TID34 Loaded tiles: 807 (841 cells) 10/7/2024 4:49:14 PM 0.591.3 SINGLEP DELAYED29 TID18 Finished RunGameStartOnBGThread in 87ms. We have 27197 total items. 10/7/2024 4:49:16 PM 0.591.3 SINGLEP DELAYED30 TID5 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 362ms 10/7/2024 4:49:16 PM 0.591.3 SINGLEP DELAYED31 TID5 Finished adding initial NPC Guards for 286 pois, adding 0 guard NPCs in the process. This took 0ms 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:49:58 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:12 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:13 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:14 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:17 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:19 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:25 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:25 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:27 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:28 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:36 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:36 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:37 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:38 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:45 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:50 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:51 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:50:52 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineVehicleType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineVehicleType (Arcen.HotM.Core.MachineVehicleType vehicleType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x002d9] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:01 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:02 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:06 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:07 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:08 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:09 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:10 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:16 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0 10/7/2024 4:51:18 PM 0.591.3 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetIsTrackedByCohort (Arcen.HotM.Core.NPCCohort OtherCohort) [0x00001] in :0 at Arcen.HotM.External.NPCUnit.GetIsValidToAutomaticallyShootAt_TheoreticalOtherLocation (Arcen.HotM.Core.ISimMapMobileActor Target, Arcen.HotM.Core.MapPOI TheoreticalLocationPOI, Arcen.HotM.Core.ISimBuilding TheoreticalBuildingOrNull, UnityEngine.Vector3 TheoreticalLocation, Arcen.HotM.Core.MapPOI TheoreticalAggroedPOI, Arcen.HotM.Core.NPCCohort TheoreticalAggroedCohort, System.Boolean WillHaveDoneAttack) [0x0037e] in <686f03874a7b4274af1d7bc677333a9f>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x0058f] in :0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in :0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, System.Int32& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, System.Int32 PredictedAttackDamage, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00030] in :0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00370] in :0