8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230906 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230907 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230908 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230911 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230912 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230913 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230914 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230915 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230916 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230918 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230919 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230920 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230922 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230923 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230924 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230925 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230926 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230927 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230928 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230929 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230930 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230931 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230932 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230933 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230934 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230937 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230938 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230939 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230940 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230941 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230942 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230944 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230945 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230946 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230947 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230949 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230950 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230951 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230953 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230954 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230955 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230956 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230957 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230958 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230959 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230961 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230962 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230963 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230964 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230965 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230966 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230968 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230969 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230970 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230972 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230973 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230974 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230977 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230978 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230979 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230980 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230981 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230982 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230985 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230986 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230987 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230988 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230989 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230990 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230991 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230992 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230993 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230994 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230995 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230996 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230997 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230998 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED230999 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231000 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231001 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231002 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231005 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231006 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231009 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231010 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231013 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231014 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231015 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231016 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231017 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231018 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231020 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231021 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231022 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231024 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231025 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231026 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231027 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231028 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231029 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231031 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231032 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231033 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231036 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231037 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231040 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231041 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231043 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231044 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231045 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231046 TID20 For point (-3,8), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231047 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231048 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231051 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231052 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231053 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231054 TID20 For point (-3,8), check for valid orientations to match At 284 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231055 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 284: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231056 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231057 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231059 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231060 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231061 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-3,8). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231062 TID20 For point (-3,9) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231063 TID20 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231064 TID20 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231065 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231066 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231067 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231068 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231071 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231072 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231073 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231075 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231076 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231079 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231080 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231081 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231082 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231083 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231084 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231087 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231088 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231089 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231091 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231092 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231093 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231094 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231095 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231096 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231099 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231100 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231101 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231102 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231103 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231104 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231106 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231107 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231108 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231110 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231111 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231112 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231113 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231114 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231117 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231118 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231121 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231122 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231124 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231125 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231126 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231127 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231128 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231129 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231130 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231133 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231134 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231136 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231137 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231138 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231139 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231140 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231141 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231142 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231144 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231145 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231146 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231147 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231148 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231149 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231151 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231152 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231153 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231154 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231155 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231156 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231157 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231159 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231160 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231163 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231164 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231167 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231168 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231171 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231172 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231173 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231174 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231175 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231177 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231178 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231179 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231180 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231181 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231182 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231185 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231186 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231187 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231188 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231189 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231190 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231191 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231192 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231193 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231194 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231195 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231196 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231197 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231198 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231200 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231201 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231202 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231203 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231204 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231205 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231206 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231208 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231209 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231210 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231213 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231214 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231217 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231218 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231219 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231220 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231221 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231222 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231225 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231226 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231227 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231228 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231229 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231230 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231233 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231234 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231235 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231236 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231237 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231238 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231241 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231242 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231243 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231245 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231246 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231247 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231248 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231249 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231250 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231252 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231253 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231254 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231255 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231256 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231257 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231260 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231261 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231262 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231263 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231264 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231265 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231266 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231267 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231268 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231269 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231271 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231272 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231273 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231275 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231276 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231277 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231279 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231280 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231281 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231283 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231284 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231285 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231286 TID20 For point (-3,9), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231287 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231288 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231291 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231292 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231293 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231294 TID20 For point (-3,9), check for valid orientations to match At 353 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231295 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 353: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231296 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231299 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231300 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231301 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-3,9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231302 TID20 For point (-3,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231303 TID20 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231304 TID20 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231305 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231306 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231307 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231308 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231309 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231310 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231311 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231312 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231313 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231314 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231315 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231316 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231317 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231318 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231319 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231320 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231321 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231322 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231323 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231324 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231325 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231327 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231328 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231331 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231332 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231333 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231334 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231335 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231336 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231339 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231340 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231343 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231344 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231347 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231348 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231351 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231352 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231353 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231354 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231357 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231358 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231359 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231360 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231361 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231362 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231365 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231366 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231367 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231368 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231369 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231370 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231372 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231373 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231374 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231377 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231378 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231380 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231381 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231382 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231385 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231386 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231387 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231388 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231389 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231390 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231391 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231392 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231393 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231394 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231395 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231396 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231398 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231399 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231400 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231401 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231402 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231403 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231404 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231406 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231407 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231408 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231410 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231411 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231412 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231413 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231414 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231417 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231418 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231419 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231420 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231421 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231422 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231424 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231425 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231426 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231427 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231428 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231429 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231430 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231432 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231433 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231434 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231435 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231436 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231437 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231438 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231440 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231441 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231442 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231443 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231444 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231445 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231446 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231449 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231450 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231453 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231454 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231457 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231458 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231459 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231460 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231461 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231462 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231465 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231467 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231468 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231469 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231470 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231473 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231474 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231475 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231476 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231477 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231478 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231480 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231481 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231482 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231484 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231485 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231486 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231488 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231489 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231490 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231492 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231493 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231494 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231495 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231496 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231497 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231500 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231501 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231502 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231504 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231505 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231506 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231507 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231508 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231509 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231510 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231511 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231512 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231513 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231516 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231517 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231518 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231519 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231520 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231521 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231522 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231524 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231525 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231526 TID20 For point (-3,10), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231527 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231528 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231531 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231532 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231533 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231534 TID20 For point (-3,10), check for valid orientations to match At 354 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231535 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 354: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231536 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231537 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231538 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231539 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231540 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231541 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-3,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231542 TID20 For point (-2,-9) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231543 TID20 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231544 TID20 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231545 TID20 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231546 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231547 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231548 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231549 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231550 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231552 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231553 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231556 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231557 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231559 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231560 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231561 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231562 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231563 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231564 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231565 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231567 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231568 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231569 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231570 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231571 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231574 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231575 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231576 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231578 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231579 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231580 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231581 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231582 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231583 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231586 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231587 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231590 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231591 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231594 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231595 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231596 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231597 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231598 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231599 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231601 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231602 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231605 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231606 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231607 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231608 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231609 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231612 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231613 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231614 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231615 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231616 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231617 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231620 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231621 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231622 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231623 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231624 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231625 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231628 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231629 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231632 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231633 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231634 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231635 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231636 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231637 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231639 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231640 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231641 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231642 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231643 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231646 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231647 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231648 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231649 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231650 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231651 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231653 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231654 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231655 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231656 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231657 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231658 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231661 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231662 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231663 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231664 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231665 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231666 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231669 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231670 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231672 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231673 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231674 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231675 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231676 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231677 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231680 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231681 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231682 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231684 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231685 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231686 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231687 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231688 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231689 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231691 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231692 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231693 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231694 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231695 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231696 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231699 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231700 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231703 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231704 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231706 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231707 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231708 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231711 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231712 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231713 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231714 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231715 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231718 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231719 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231722 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231723 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231724 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231725 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231726 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231729 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231730 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231731 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231732 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231733 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231734 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231737 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231738 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231741 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231742 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231745 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231746 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231749 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231750 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231751 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231752 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231753 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231755 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231756 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231757 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231758 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231759 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231760 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231761 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231762 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231763 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231764 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231765 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231766 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231767 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231770 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231771 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231772 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231773 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231774 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231775 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231777 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231778 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231779 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231781 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231782 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231783 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231785 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231786 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231789 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231790 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231791 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231792 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231793 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231795 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231796 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231797 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231799 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231800 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231801 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231803 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231804 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231805 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231807 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231808 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231809 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231810 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231811 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231814 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231815 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231816 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231818 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231819 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231822 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231823 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231824 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231825 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231826 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231829 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231830 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231833 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231834 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231836 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231837 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231838 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231841 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231842 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231843 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231844 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231847 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231848 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231849 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231851 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231852 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231853 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231854 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231855 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231856 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231859 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231860 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231861 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231862 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231863 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231866 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231867 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231870 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231871 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231872 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231873 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231874 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231875 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231878 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231879 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231880 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231881 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231884 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231885 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231888 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231889 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231890 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231891 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231892 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231894 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231895 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231896 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231897 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 3 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231898 TID20 For point (-2,-9), check for valid orientations to match At 222 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231899 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 222: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231900 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231903 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231904 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231906 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231907 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231908 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231911 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231912 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231914 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231915 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231916 TID20 For point (-2,-9), check for valid orientations to match At 286 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231917 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 286: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231918 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231919 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231921 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231922 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231923 TID20 For point (-2,-9), check for valid orientations to match At 310 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231924 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 310: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231925 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231926 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231928 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231929 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231930 TID20 We could find no tile to place in (-2,-9) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231931 TID20 For point (-2,-8) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231932 TID20 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231933 TID20 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231934 TID20 362: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231935 TID20 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231936 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231937 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231938 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231939 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231940 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231941 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231942 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231943 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231944 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231946 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231947 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231948 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231949 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231950 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231951 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231953 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231954 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231955 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231956 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231957 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231958 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231959 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231960 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231962 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231963 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231964 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231965 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231966 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231967 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231968 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231969 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231970 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231971 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231972 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231973 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231975 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231976 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231977 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231978 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231979 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231981 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231982 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231983 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231984 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231985 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231986 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231987 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231988 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231989 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231991 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231992 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231993 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231994 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231995 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231996 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231997 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED231999 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232000 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232001 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232004 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232005 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232008 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232009 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232012 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232013 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232014 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232015 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232018 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232019 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232020 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232021 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232022 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232023 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232024 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232025 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232028 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232029 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232031 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232032 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232033 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232036 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232037 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232040 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232041 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232042 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232043 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232044 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232047 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232048 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232051 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232052 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232055 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232056 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232057 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232058 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232059 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232062 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232063 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232064 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232065 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232066 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232067 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232068 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232069 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232072 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232073 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232076 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232077 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232078 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232079 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232080 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232081 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232082 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232083 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232084 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232085 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232088 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232089 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232092 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232093 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232094 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232095 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232096 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232099 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232100 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232101 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232102 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232103 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232104 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232105 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232106 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232107 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232109 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232110 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232111 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232113 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232114 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232115 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232116 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232117 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232118 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232121 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232122 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232124 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232125 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232126 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232129 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232130 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232133 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232134 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232135 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232136 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232137 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232138 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232139 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232140 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232141 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232142 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232143 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232144 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232145 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232146 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232148 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232149 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232150 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232152 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232153 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232154 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232156 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232157 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232158 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232159 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232160 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232161 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232162 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232163 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232164 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232165 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232167 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232168 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232169 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232171 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232172 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232173 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232174 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232175 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232176 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232179 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232180 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232181 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232183 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232184 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232187 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232188 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232189 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232191 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232192 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232193 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232194 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232195 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232196 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232197 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232200 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232201 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232202 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232203 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232204 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232205 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232208 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232209 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232212 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232213 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232214 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232215 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232216 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232219 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232220 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232223 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232224 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232226 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232227 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232228 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232230 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232231 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232232 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232233 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232234 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232235 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232236 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232237 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232238 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232240 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232241 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232242 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232243 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232244 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232245 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232246 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232247 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232248 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232249 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232252 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232253 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232255 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232256 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232257 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232260 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232261 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232262 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232263 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232266 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232267 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232268 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232269 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232270 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232271 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232272 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232273 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232275 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232276 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232277 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232279 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232280 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232281 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232283 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232284 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232285 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232287 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232288 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232289 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232290 TID20 For point (-2,-8), check for valid orientations to match At 173 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232291 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 173: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232292 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232295 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232296 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232299 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232300 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232301 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232302 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232303 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232304 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232306 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232307 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232308 TID20 For point (-2,-8), check for valid orientations to match At 176 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232309 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 176: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232310 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232313 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232314 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232317 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232318 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232321 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232322 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232323 TID20 For point (-2,-8), check for valid orientations to match At 362 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232324 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 362: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232325 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232326 TID20 For point (-2,-8), check for valid orientations to match At 245 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232327 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 245: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232328 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232331 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232332 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232333 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232335 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232336 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232339 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232340 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232343 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232344 TID20 We could find no tile to place in (-2,-8) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232345 TID20 For point (-2,-3) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232346 TID20 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232347 TID20 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232348 TID20 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232349 TID20 11: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232350 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232351 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232352 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232353 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232354 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232356 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232357 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232358 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232359 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232360 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232361 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232364 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232365 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232366 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232367 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232368 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232369 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232370 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232371 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232372 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232373 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232375 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232376 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232377 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232378 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232379 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232380 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232381 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232382 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232383 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232385 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232386 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232387 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232388 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232389 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232390 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232391 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232392 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232393 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232394 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232395 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232396 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232397 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232398 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232399 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232400 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232401 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232402 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232403 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232406 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232407 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232408 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232409 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232410 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232411 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232413 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232414 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232417 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232418 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232420 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232421 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232422 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232423 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232424 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232425 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232427 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232428 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232429 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232432 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232433 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232435 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232436 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232437 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232440 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232441 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232442 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232443 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232444 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232445 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232446 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232447 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232450 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232451 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232452 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232453 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232454 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232457 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232458 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232460 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232461 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232462 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232465 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232466 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232467 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232468 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232469 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232470 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232471 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232472 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232475 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232476 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232477 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232479 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232480 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232483 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232484 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232485 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232487 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232488 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232489 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232490 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232491 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232492 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232493 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232494 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232497 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232498 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232499 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232500 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232501 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232502 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232504 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232505 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232506 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232508 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232509 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232510 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232511 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232512 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232513 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232516 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232517 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232518 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232519 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232520 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232522 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232523 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232524 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232525 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232526 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232527 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232528 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232531 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232532 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232533 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232535 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232536 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232537 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232538 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232539 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232540 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232541 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232542 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232545 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232546 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232547 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232548 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232549 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232550 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232551 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232552 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232553 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232556 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232557 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232559 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232560 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232561 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232562 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232563 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232564 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232565 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232568 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232569 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232570 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232571 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232572 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232575 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232576 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232579 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232580 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232582 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232583 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232584 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232585 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232586 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232587 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232588 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232589 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232590 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232591 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232592 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232595 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232596 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232597 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232598 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232599 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232600 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232601 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232602 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232603 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232606 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232607 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232610 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232611 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232612 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232613 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232614 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232615 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232618 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232619 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232620 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232621 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232623 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232624 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232625 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232628 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232629 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232632 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232633 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232634 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232635 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232636 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232637 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232638 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232639 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232640 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232641 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232642 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232643 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232644 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232645 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232646 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232648 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232649 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232650 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232651 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232652 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232653 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232654 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232655 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232656 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232657 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232658 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232659 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232662 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232663 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232664 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232665 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232666 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232669 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232670 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232671 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232672 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232673 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232674 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232675 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232676 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232677 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232678 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232681 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232682 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232684 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232685 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232686 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232687 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232688 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232689 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232690 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232693 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232694 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232695 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232696 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232699 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232700 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232703 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232704 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232706 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232707 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232708 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232709 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232710 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232711 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232712 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232714 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232715 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232718 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232719 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232720 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232721 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232722 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232723 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232724 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232725 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232726 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232727 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232729 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232730 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232731 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232733 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232734 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232735 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232736 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232737 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232738 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232741 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232742 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232745 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232746 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232749 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232750 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232752 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232753 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232754 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232755 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232756 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232757 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232759 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232760 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232761 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232762 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232763 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232764 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232765 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232766 TID20 For point (-2,-3), check for valid orientations to match At 24 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232767 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 24: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232768 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232770 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232771 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232772 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232774 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232775 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232776 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232777 TID20 For point (-2,-3), check for valid orientations to match At 42 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232778 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 42: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232779 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232782 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232783 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232786 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232787 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232789 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232790 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232791 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232793 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232794 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232795 TID20 For point (-2,-3), check for valid orientations to match At 163 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232796 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 163: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232797 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232800 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232801 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232804 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232805 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232806 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232807 TID20 For point (-2,-3), check for valid orientations to match At 11 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232808 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 11: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232809 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232810 TID20 We could find no tile to place in (-2,-3) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232811 TID20 For point (-2,7) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232812 TID20 8: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232813 TID20 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232814 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232815 TID20 For point (-2,7), check for valid orientations to match At 8 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232816 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 8: hole. R: Zero M:None.Hole tile as X 0 Z -2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232817 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232818 TID20 For point (-2,7), check for valid orientations to match At 358 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232819 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 358: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232820 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232822 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232823 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232824 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232825 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: we can use, so this tile will go in (-2,7). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232826 TID20 For point (-2,8) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232827 TID20 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232828 TID20 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232829 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232830 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232831 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232832 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232835 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232836 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232837 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232838 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232839 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232840 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232841 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232842 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232843 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232844 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232845 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232848 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232849 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232850 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232851 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232852 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232853 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232854 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232855 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232856 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232858 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232859 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232860 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232861 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232862 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232863 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232866 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232867 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232870 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232871 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232872 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232873 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232874 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232875 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232878 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232879 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232880 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232881 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232884 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232885 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232888 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232889 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232890 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232891 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232892 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232893 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232894 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232895 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232896 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232897 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232898 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232899 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232900 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232901 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232903 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232904 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232905 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232906 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232907 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232908 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232909 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232911 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232912 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232913 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232914 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232915 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232918 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232919 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232920 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232921 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232922 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232923 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232925 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232926 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232927 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232929 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232930 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232931 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232933 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232934 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232935 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232937 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232938 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232939 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232940 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232941 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232944 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232945 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232946 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232947 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232948 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232949 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232951 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232952 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232953 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232955 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232956 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232957 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232959 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232960 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232961 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232962 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232963 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232964 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232965 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232968 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232969 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232970 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232971 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232972 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232973 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232976 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232977 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232978 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232980 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232981 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232982 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232984 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232985 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232986 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232987 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232988 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232989 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232991 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232992 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232993 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232994 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232995 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232996 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232997 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED232999 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233000 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233001 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233002 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233003 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233004 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233005 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233008 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233009 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233012 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233013 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233014 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233016 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233017 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233018 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233020 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233021 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233022 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233023 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233024 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233025 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233027 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233028 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233031 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233032 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233033 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233034 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233035 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233036 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233037 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233039 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233040 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233043 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233044 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233047 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233048 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233051 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233052 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233053 TID20 For point (-2,8), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233054 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233055 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233056 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233057 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233058 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233059 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233060 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233061 TID20 For point (-2,8), check for valid orientations to match At 359 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233062 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 359: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233063 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233064 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233065 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233066 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233067 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233068 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-2,8). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233069 TID20 For point (-2,9) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233070 TID20 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233071 TID20 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233072 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233073 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233074 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233075 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233076 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233078 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233079 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233080 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233081 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233082 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233083 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233084 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233086 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233087 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233088 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233089 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233090 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233091 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233093 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233094 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233095 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233098 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233099 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233100 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233101 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233102 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233103 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233106 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233107 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233110 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233111 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233113 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233114 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233115 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233117 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233118 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233119 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233120 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233121 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233122 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233124 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233125 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233128 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233129 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233132 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233133 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233134 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233135 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233136 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233137 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233138 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233139 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233140 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233141 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233144 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233145 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233146 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233148 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233149 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233152 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233153 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233154 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233155 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233156 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233157 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233158 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233159 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233160 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233161 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233162 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233163 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233164 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233166 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233167 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233168 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233170 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233171 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233172 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233173 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233174 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233175 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233178 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233179 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233180 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233181 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233184 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233185 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233186 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233187 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233188 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233189 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233191 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233192 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233193 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233195 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233196 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233197 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233200 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233201 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233202 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233203 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233204 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233205 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233208 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233209 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233210 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233211 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233212 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233213 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233214 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233216 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233217 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233219 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233220 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233221 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233224 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233225 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233226 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233227 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233228 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233229 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233230 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233232 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233233 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233234 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233235 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233236 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233237 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233238 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233240 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233241 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233242 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233243 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233244 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233245 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233246 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233247 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233248 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233249 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233252 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233253 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233255 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233256 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233257 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233260 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233261 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233262 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233263 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233264 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233266 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233267 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233268 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233271 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233272 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233273 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233274 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233275 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233276 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233279 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233280 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233283 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233284 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233287 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233288 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233291 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233292 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233293 TID20 For point (-2,9), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233294 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233295 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233296 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233298 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233299 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233300 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233301 TID20 For point (-2,9), check for valid orientations to match At 360 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233302 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 360: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233303 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233306 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233307 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233308 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-2,9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233309 TID20 For point (-2,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233310 TID20 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233311 TID20 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233312 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233313 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233314 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233315 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233317 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233318 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233319 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233321 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233322 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233323 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233324 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233325 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233326 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233327 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233328 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233329 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233330 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233331 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233332 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233333 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233334 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233335 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233336 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233338 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233339 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233340 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233341 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233342 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233343 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233344 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233346 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233347 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233350 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233351 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233352 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233353 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233354 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233355 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233358 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233359 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233360 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233361 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233364 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233365 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233368 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233369 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233370 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233372 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233373 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233374 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233375 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233376 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233377 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233378 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233380 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233381 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233382 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233384 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233385 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233388 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233389 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233390 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233391 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233392 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233393 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233394 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233395 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233396 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233398 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233399 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233400 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233401 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233402 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233403 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233406 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233407 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233410 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233411 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233413 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233414 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233415 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233417 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233418 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233419 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233420 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233421 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233424 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233425 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233426 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233427 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233428 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233429 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233432 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233433 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233435 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233436 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233437 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233440 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233441 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233442 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233443 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233444 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233445 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233446 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233448 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233449 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233450 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233451 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233452 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233453 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233454 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233456 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233457 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233458 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233460 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233461 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233464 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233465 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233467 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233468 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233469 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233472 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233473 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233474 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233475 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233476 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233477 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233480 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233481 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233482 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233483 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233484 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233485 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233488 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233489 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233492 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233493 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233496 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233497 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233500 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233501 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233502 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233503 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233504 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233506 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233507 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233508 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233510 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233511 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233512 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233513 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233514 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233515 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233516 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233517 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233518 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233519 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233520 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233522 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233523 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233524 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233525 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233526 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233527 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233528 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233531 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233532 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233533 TID20 For point (-2,10), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233534 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233535 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233537 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233538 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233539 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233540 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233541 TID20 For point (-2,10), check for valid orientations to match At 361 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233542 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 361: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233543 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233546 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233547 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233548 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (-2,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233549 TID20 For point (-1,7) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233550 TID20 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233551 TID20 8: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233552 TID20 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233553 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233554 TID20 For point (-1,7), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233555 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233556 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233557 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233559 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233560 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233561 TID20 For point (-1,7), check for valid orientations to match At 8 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233562 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 8: hole. R: Zero M:None.Hole tile as X -1 Z -2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233563 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233564 TID20 For point (-1,7), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233565 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233566 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233568 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233569 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233570 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233571 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233573 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233574 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233575 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233576 TID20 For point (-1,7), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233577 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233578 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233581 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233582 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233583 TID20 For point (-1,7), check for valid orientations to match At 8 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233584 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 8: hole. R: Zero M:None.Hole tile as X -1 Z -2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233585 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233586 TID20 For point (-1,7), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233587 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233588 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233591 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233592 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233595 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233596 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233597 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233598 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233599 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233600 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233601 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233602 TID20 For point (-1,7), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233603 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233604 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233607 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233608 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233609 TID20 For point (-1,7), check for valid orientations to match At 8 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233610 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 8: hole. R: Zero M:None.Hole tile as X -1 Z -2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233611 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233612 TID20 For point (-1,7), check for valid orientations to match At 365 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233613 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 365: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233614 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233615 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233617 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233618 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233619 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (-1,7). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233620 TID20 For point (-1,8) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233621 TID20 369: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233622 TID20 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233623 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233624 TID20 For point (-1,8), check for valid orientations to match At 369 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233625 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 369: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233626 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233628 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233629 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233630 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233631 TID20 For point (-1,8), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233632 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233633 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233634 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233635 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233636 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233637 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233639 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233640 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233641 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233642 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233643 TID20 For point (-1,8), check for valid orientations to match At 369 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233644 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 369: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233645 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233646 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233648 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233649 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233650 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233651 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233652 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233653 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233654 TID20 For point (-1,8), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233655 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233656 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233659 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233660 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233663 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233664 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233665 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233667 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233668 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233669 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233670 TID20 For point (-1,8), check for valid orientations to match At 369 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233671 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 369: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233672 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233675 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233676 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233677 TID20 For point (-1,8), check for valid orientations to match At 366 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233678 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 366: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233679 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233681 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233682 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233683 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233684 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (-1,8). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233685 TID20 For point (-1,9) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233686 TID20 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233687 TID20 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233688 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233689 TID20 For point (-1,9), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233690 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233691 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233694 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233695 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233696 TID20 For point (-1,9), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233697 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233698 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233699 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233701 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233702 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233705 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233706 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233707 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233708 TID20 For point (-1,9), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233709 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233710 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233711 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233712 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233713 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233714 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233715 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233717 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233718 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233719 TID20 For point (-1,9), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233720 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233721 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233722 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233723 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233724 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233725 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233726 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233728 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233729 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233730 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233732 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233733 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233734 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233735 TID20 For point (-1,9), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233736 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233737 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233738 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233740 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233741 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233742 TID20 For point (-1,9), check for valid orientations to match At 367 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233743 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 367: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233744 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233745 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233746 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233747 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233748 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233749 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (-1,9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233750 TID20 For point (-1,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233751 TID20 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233752 TID20 368: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233753 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233754 TID20 For point (-1,10), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233755 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233756 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233757 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233759 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233760 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233761 TID20 For point (-1,10), check for valid orientations to match At 368 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233762 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 368: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233763 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233764 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233765 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233766 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233767 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233770 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233771 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233772 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233773 TID20 For point (-1,10), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233774 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233778 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233779 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233782 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233783 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233784 TID20 For point (-1,10), check for valid orientations to match At 368 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233785 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 368: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233786 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233789 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233790 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233793 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233794 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233796 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233797 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233798 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233799 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233800 TID20 For point (-1,10), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233801 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233802 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233804 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233805 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233806 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233807 TID20 For point (-1,10), check for valid orientations to match At 368 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233808 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 368: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233809 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233811 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233812 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233813 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233814 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (-1,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233815 TID20 For point (0,-4) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233816 TID20 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233817 TID20 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233818 TID20 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233819 TID20 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233820 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233821 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233822 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233823 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233826 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233827 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233828 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233829 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233830 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233831 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233832 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233835 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233836 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233837 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233838 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233839 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233840 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233841 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233842 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233844 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233845 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233846 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233848 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233849 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233850 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233852 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233853 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233854 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233855 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233856 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233857 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233860 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233861 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233862 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233864 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233865 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233868 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233869 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233870 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233872 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233873 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233874 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233875 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233876 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233879 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233880 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233883 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233884 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233885 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233887 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233888 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233889 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233890 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233891 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233892 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233893 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233894 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233895 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233896 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233898 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233899 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233900 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233903 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233904 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233906 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233907 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233908 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233911 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233912 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233913 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233914 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233915 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233917 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233918 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233919 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233921 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233922 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233923 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233925 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233926 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233927 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233928 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233929 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233930 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233932 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233933 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233936 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233937 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233938 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233940 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233941 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233944 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233945 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233946 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233947 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233950 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233951 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233954 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233955 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233958 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233959 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233962 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233963 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233964 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233965 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233966 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233968 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233969 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233970 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233972 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233973 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233974 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233977 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233978 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233981 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233982 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233983 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233984 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233986 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233987 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233988 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233989 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233991 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233992 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233995 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233996 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED233999 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234000 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234001 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234002 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234005 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234006 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234009 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234010 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234013 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234014 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234017 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234018 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234019 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234020 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234022 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234023 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234024 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234025 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234027 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234028 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234031 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234032 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234033 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234035 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234036 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234037 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234038 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234039 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234040 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234042 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234043 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234044 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234046 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234047 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234048 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234050 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234051 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234054 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234055 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234056 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234057 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234059 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234060 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234061 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234063 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234064 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234065 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234067 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234068 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234069 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234072 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234073 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234074 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234075 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234076 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234079 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234080 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234081 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234082 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234083 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234084 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234087 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234088 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234089 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234091 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234092 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234093 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234094 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234097 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234098 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234099 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234100 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234101 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234102 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234103 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234105 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234106 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234107 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234109 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234110 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234111 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234112 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234113 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234114 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234116 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234117 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234118 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234119 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234120 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234121 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234122 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234124 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234125 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234128 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234129 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234132 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234133 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234136 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234137 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234138 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234139 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234140 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234141 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234143 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234144 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234145 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234146 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234147 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234148 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234149 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234151 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234152 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234153 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234154 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234155 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234156 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234157 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234159 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234160 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234163 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234164 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234167 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234168 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234171 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234172 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234173 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234174 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234175 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234176 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234177 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234180 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234181 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234182 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234183 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234184 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234185 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234187 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234188 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234189 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234191 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234192 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234193 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234195 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234196 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234197 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234200 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234201 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234202 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234203 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234206 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234207 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234208 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234209 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234210 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234211 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234213 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234214 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234215 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234216 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234217 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234218 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234219 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234220 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234222 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234223 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234226 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234227 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234228 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234230 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234231 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234233 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234234 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234235 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234236 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234237 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234238 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234239 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234240 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234241 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234242 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234243 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234244 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234245 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234246 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234247 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234248 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234251 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234252 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234253 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234254 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234255 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234256 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234257 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234258 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234259 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234260 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234261 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234262 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234263 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234266 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234267 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234270 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234271 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234272 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234273 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234274 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234275 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234276 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234279 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234280 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234281 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234282 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234283 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234284 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234287 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234288 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234291 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234292 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234295 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234296 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234297 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234298 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234299 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234300 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234301 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234302 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234303 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234306 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234307 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234308 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234309 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234310 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234311 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234313 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234314 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234315 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234317 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234318 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234319 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234321 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234322 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234323 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234324 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234325 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234326 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234327 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234328 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234331 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234332 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234333 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234334 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234335 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234336 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234339 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234340 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234343 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234344 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234347 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234348 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234351 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234352 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234353 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234354 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234357 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234358 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234359 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234360 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234361 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234362 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234365 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234366 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234369 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234370 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234371 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234372 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234373 TID20 For point (0,-4), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234374 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234375 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234377 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234378 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234379 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234380 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234381 TID20 For point (0,-4), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234382 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234383 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234385 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234386 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234387 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234388 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234389 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234390 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234391 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234392 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234393 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234394 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234395 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234396 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234398 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234399 TID20 For point (0,-4), check for valid orientations to match At 136 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234400 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 136: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234401 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234402 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234403 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234404 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234405 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234406 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234408 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234409 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234410 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234411 TID20 For point (0,-4), check for valid orientations to match At 107 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234412 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 107: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234413 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234414 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234416 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234417 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234418 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234420 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234421 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234424 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234425 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234426 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234427 TID20 We could find no tile to place in (0,-4) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234428 TID20 For point (0,8) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234429 TID20 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234430 TID20 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234431 TID20 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234432 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234433 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234434 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234435 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234436 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234438 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234439 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234440 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234441 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234442 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234443 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234445 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234446 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234449 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234450 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234453 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234454 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234455 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234456 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234457 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234458 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234460 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234461 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234462 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234465 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234467 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234468 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234469 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234470 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234473 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234474 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234475 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234476 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234477 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234480 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234481 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234484 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234485 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234488 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234489 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234492 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234493 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234494 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234495 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234498 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234499 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234501 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234502 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234503 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234506 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234507 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234508 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234509 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234510 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234511 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234512 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234513 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234514 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234515 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234516 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234517 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234518 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234519 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234520 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234521 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234522 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234525 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234526 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234527 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234529 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234530 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234533 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234534 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234535 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234536 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234537 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234538 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234539 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234540 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234541 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234542 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234543 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234544 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234547 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234548 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234549 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234550 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234551 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234553 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234554 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234555 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234556 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234557 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234558 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234559 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234560 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234562 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234563 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234564 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234565 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234566 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234567 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234568 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234569 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234570 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234571 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234572 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234573 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234574 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234575 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234576 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234577 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234580 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234581 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234582 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234583 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234584 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234586 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234587 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234588 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234591 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234592 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234595 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234596 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234597 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234598 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234599 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234600 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234601 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234602 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234603 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234604 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234605 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234606 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234607 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234608 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234611 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234612 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234613 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234614 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234615 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234618 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234619 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234620 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234622 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234623 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234624 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234626 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234627 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234628 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234629 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234630 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234631 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234632 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234633 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234634 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234635 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234636 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234637 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234638 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234639 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234640 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234641 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234642 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234643 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234646 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234647 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234650 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234651 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234654 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234655 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234656 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234657 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234660 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234661 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234662 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234663 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234664 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234665 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234668 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234669 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234672 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234673 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234675 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234676 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234677 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234680 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234681 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234682 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234683 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234684 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234685 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234687 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234688 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234689 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234691 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234692 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234694 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234695 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234696 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234699 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234700 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234701 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234702 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234705 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234706 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234707 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234708 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234709 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234710 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234711 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234712 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234713 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234714 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234715 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234717 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234718 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234719 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234721 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234722 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234723 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234724 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234725 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234726 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234729 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234730 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234731 TID20 For point (0,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234732 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234733 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234734 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234736 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234737 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234738 TID20 For point (0,8), check for valid orientations to match At 311 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234739 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 311: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234740 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234741 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234742 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234743 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234744 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234745 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234746 TID20 For point (0,8), check for valid orientations to match At 370 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234747 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 370: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234748 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234749 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234751 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234752 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234753 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (0,8). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234754 TID20 For point (0,9) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234755 TID20 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234756 TID20 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234757 TID20 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234758 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234759 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234760 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234761 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234764 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234765 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234766 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234767 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234768 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234770 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234771 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234772 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234774 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234775 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234776 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234778 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234779 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234780 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234781 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234782 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234783 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234784 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234786 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234787 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234788 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234789 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234790 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234791 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234792 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234793 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234794 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234795 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234796 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234797 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234799 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234800 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234801 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234802 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234803 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234804 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234805 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234806 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234807 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234808 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234809 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234810 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234811 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234814 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234815 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234816 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234818 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234819 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234820 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234821 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234822 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234823 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234824 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234825 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234826 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234828 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234829 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234830 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234832 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234833 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234834 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234835 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234836 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234837 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234838 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234840 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234841 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234842 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234843 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234844 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234847 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234848 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234849 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234851 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234852 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234853 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234854 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234855 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234856 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234859 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234860 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234861 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234862 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234865 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234866 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234867 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234868 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234869 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234870 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234872 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234873 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234874 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234875 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234876 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234877 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234879 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234880 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234881 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234884 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234885 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234888 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234889 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234890 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234891 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234892 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234893 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234894 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234895 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234898 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234899 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234900 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234901 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234902 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234903 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234906 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234907 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234908 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234909 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234910 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234911 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234912 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234913 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234914 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234915 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234917 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234918 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234919 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234921 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234922 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234923 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234924 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234925 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234926 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234929 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234930 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234931 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234932 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234933 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234934 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234937 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234938 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234939 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234940 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234941 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234944 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234945 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234946 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234947 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234948 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234949 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234951 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234952 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234953 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234954 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234955 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234956 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234957 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234959 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234960 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234961 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234962 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234963 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234964 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234965 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234968 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234969 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234970 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234972 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234973 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234976 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234977 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234978 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234980 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234981 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234982 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234983 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234986 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234987 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234988 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234989 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234990 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234991 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234992 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234994 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234995 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234996 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234998 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED234999 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235000 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235002 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235003 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235006 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235007 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235008 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235009 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235010 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235013 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235014 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235017 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235018 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235021 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235022 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235024 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235025 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235026 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235027 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235028 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235031 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235032 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235033 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235035 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235036 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235037 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235038 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235039 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235040 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235043 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235044 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235047 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235048 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235051 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235052 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235055 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235056 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235057 TID20 For point (0,9), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235058 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235059 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235062 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235063 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235064 TID20 For point (0,9), check for valid orientations to match At 374 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235065 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 374: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235066 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235067 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235068 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235069 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235070 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235071 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235072 TID20 For point (0,9), check for valid orientations to match At 371 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235073 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 371: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235074 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235076 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235077 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235078 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235079 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (0,9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235080 TID20 For point (0,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235081 TID20 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235082 TID20 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235083 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235084 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235085 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235086 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235088 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235089 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235090 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235093 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235094 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235097 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235098 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235099 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235100 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235101 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235102 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235103 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235105 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235106 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235107 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235109 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235110 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235111 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235112 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235113 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235114 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235117 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235118 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235121 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235122 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235124 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235125 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235126 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235129 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235130 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235131 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235132 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235133 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235135 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235136 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235137 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235138 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235139 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235140 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235141 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235143 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235144 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235145 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235146 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235147 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235148 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235149 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235151 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235152 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235153 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235155 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235156 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235157 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235159 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235160 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235163 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235164 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235165 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235166 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235167 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235168 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235169 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235170 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235171 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235172 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235173 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235174 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235175 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235177 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235178 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235180 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235181 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235182 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235185 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235186 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235187 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235188 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235189 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235190 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235191 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235192 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235195 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235196 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235197 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235198 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235199 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235200 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235201 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235202 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235203 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235204 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235207 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235208 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235209 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235211 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235212 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235213 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235214 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235215 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235216 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235219 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235220 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235221 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235222 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235223 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235224 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235226 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235227 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235228 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235230 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235231 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235232 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235233 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235234 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235235 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235236 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235237 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235238 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235239 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235240 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235241 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235242 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235243 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235244 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235245 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235246 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235247 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235248 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235251 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235252 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235253 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235254 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235255 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235256 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235257 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235259 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235260 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235261 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235262 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235263 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235264 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235266 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235267 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235268 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235271 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235272 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235273 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235274 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235275 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235276 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235278 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235279 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235280 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235282 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235283 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235284 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235285 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235286 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235287 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235288 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235290 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235291 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235292 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235294 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235295 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235296 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235298 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235299 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235300 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235301 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235302 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235303 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235304 TID20 For point (0,10), check for valid orientations to match At 375 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235305 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 375: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235306 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235307 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235308 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235309 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235310 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235311 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235312 TID20 For point (0,10), check for valid orientations to match At 372 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235313 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 372: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235314 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235317 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235318 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235319 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (0,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235320 TID20 For point (1,-7) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235321 TID20 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235322 TID20 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235323 TID20 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235324 TID20 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235325 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235326 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235327 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235328 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235331 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235332 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235333 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235335 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235336 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235337 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235338 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235339 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235340 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235342 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235343 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235344 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235346 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235347 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235350 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235351 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235352 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235353 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235354 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235357 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235358 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235359 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235360 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235361 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235362 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235365 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235366 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235367 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235369 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235370 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235371 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235372 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235373 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235376 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235377 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235378 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235380 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235381 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235382 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235383 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235384 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235385 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235388 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235389 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235390 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235391 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235392 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235393 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235394 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235395 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235396 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235398 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235399 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235400 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235401 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235402 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235403 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235404 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235406 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235407 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235408 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235409 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235410 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235411 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235413 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235414 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235415 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235417 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235418 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235419 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235420 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235421 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235422 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235423 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235424 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235426 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235427 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235428 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235429 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235432 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235433 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235435 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235436 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235437 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235440 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235441 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235442 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235443 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235444 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235445 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235446 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235448 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235449 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235450 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235452 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235453 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235454 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235456 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235457 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235458 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235460 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235461 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235462 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235463 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235465 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235466 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235467 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235468 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235469 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235470 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235471 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235474 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235475 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235476 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235477 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235478 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235479 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235480 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235481 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235484 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235485 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235488 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235489 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235492 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235493 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235496 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235497 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235498 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235499 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235501 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235502 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235503 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235504 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235505 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235506 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235507 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235510 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235511 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235512 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235513 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235514 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235515 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235516 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235517 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235518 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235519 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235520 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235521 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235522 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235525 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235526 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235527 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235529 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235530 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235533 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235534 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235537 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235538 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235539 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235540 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235541 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235542 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235544 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235545 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235547 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235548 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235549 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235550 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235552 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235553 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235556 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235557 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235558 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235559 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235560 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235562 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235563 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235564 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235565 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235566 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235567 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235568 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235569 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235570 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235571 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235574 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235575 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235576 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235578 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235579 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235580 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235581 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235582 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235583 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235585 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235586 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235587 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235589 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235590 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235591 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235593 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235594 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235595 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235596 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235597 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235598 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235599 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235600 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235601 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235602 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235604 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235605 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235608 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235609 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235612 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235613 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235614 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235615 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235616 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235617 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235620 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235621 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235622 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235623 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235624 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235625 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235628 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235629 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235632 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235633 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235634 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235635 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235636 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235637 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235639 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235640 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235641 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235642 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235643 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235646 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235647 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235650 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235651 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235654 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235655 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235656 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235658 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235659 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235660 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235661 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235663 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235664 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235665 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235668 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235669 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235672 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235673 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235674 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235675 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235676 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235677 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235680 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235681 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235682 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235683 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235684 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235685 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235687 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235688 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235689 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235692 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235693 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235694 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235695 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235696 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235699 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235700 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235701 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235702 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235703 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235706 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235707 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235708 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235709 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235710 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235711 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235712 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235714 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235715 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235718 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235719 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235722 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235723 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235724 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235725 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235726 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235727 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235728 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235729 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235730 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235733 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235734 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235737 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235738 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235739 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235740 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235741 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235742 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235744 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235745 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235746 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235748 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235749 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235752 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235753 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235754 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235755 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235756 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235757 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235759 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235760 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235761 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235763 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235764 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235765 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235766 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235767 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235768 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235770 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235771 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235772 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235774 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235775 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235776 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235778 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235779 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235780 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235782 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235783 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235784 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235785 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235786 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235787 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235789 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235790 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235791 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235793 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235794 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235795 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235796 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235797 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235798 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235799 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235800 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235801 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235802 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235803 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235804 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235805 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235807 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235808 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235809 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235811 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235812 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235813 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235814 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235815 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235816 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235817 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235818 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235819 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235820 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235821 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235822 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235823 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235826 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235827 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235828 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235829 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235830 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235831 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235834 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235835 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235836 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235837 TID20 For point (1,-7), check for valid orientations to match At 118 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235838 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 118: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235839 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235841 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235842 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235843 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235844 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235846 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235847 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235848 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235849 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235850 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235851 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235852 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235853 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235854 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235855 TID20 For point (1,-7), check for valid orientations to match At 103 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235856 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 103: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235857 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235860 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235861 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235862 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235864 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235865 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235868 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235869 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235872 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235873 TID20 For point (1,-7), check for valid orientations to match At 108 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235874 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 108: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235875 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235878 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235879 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235880 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235882 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235883 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235884 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235885 TID20 For point (1,-7), check for valid orientations to match At 155 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235886 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 155: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235887 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235888 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235889 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235890 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235891 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235892 TID20 We could find no tile to place in (1,-7) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235893 TID20 For point (1,-3) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235894 TID20 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235895 TID20 3: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235896 TID20 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235897 TID20 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235898 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235899 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235900 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235901 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235903 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235904 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235905 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235906 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235907 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235908 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235909 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235911 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235912 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235913 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235914 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235915 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235916 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235917 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235918 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235919 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235922 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235923 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235925 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235926 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235927 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235929 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235930 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235931 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235932 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235933 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235935 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235936 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235937 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235938 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235940 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235941 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235942 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235943 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235944 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235945 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235946 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235947 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235949 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235950 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235951 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235952 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235953 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235954 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235955 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235956 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235959 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235960 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235962 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235963 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235964 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235965 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235967 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235968 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235969 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235970 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235971 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235972 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235973 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235974 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235977 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235978 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235979 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235980 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235981 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235982 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235985 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235986 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235987 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235988 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235989 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235990 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235991 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235992 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235995 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235996 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED235999 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236000 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236003 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236004 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236007 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236008 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236009 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236010 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236013 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236014 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236017 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236018 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236021 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236022 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236024 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236025 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236026 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236027 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236028 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236029 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236031 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236032 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236033 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236034 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236035 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236036 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236037 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236038 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236039 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236040 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236042 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236043 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236044 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236046 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236047 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236048 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236050 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236051 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236054 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236055 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236056 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236057 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236059 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236060 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236061 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236063 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236064 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236065 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236066 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236067 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236068 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236069 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236072 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236073 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236076 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236077 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236078 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236079 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236080 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236081 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236082 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236083 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236084 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236086 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236087 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236088 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236089 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236090 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236091 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236093 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236094 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236095 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236096 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236097 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236098 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236099 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236100 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236101 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236102 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236103 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236106 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236107 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236108 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236109 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236110 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236111 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236113 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236114 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236115 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236117 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236118 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236119 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236120 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236121 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236122 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236123 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236124 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236125 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236128 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236129 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236132 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236133 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236136 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236137 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236138 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236139 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236140 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236141 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236144 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236145 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236146 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236148 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236149 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236152 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236153 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236156 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236157 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236158 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236159 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236160 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236163 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236164 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236167 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236168 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236171 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236172 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236173 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236174 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236175 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236176 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236177 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236178 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236179 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236180 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236181 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236184 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236185 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236186 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236187 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236188 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236189 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236191 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236192 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236193 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236194 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236195 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236196 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236197 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236200 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236201 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236202 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236203 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236204 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236205 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236208 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236209 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236212 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236213 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236214 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236215 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236216 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236217 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236218 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236219 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236220 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236221 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236222 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236225 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236226 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236227 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236228 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236229 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236230 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236233 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236234 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236235 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236236 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236237 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236238 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236241 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236242 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236243 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236245 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236246 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236247 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236248 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236249 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236250 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236251 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236252 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236253 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236255 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236256 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236257 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236258 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236259 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236260 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236261 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236262 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236263 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236264 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236266 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236267 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236268 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236271 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236272 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236273 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236275 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236276 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236277 TID20 For point (1,-3), check for valid orientations to match At 52 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236278 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 52: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236279 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236280 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236282 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236283 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236284 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236286 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236287 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236288 TID20 For point (1,-3), check for valid orientations to match At 3 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236289 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 3: hole. R: Zero M:None.Hole tile as X 1 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236290 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236291 TID20 For point (1,-3), check for valid orientations to match At 54 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236292 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 54: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236293 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236296 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236297 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236299 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236300 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236301 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236302 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236303 TID20 For point (1,-3), check for valid orientations to match At 37 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236304 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 37: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236305 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236306 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236307 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236308 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236309 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236310 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236312 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236313 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236314 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236316 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236317 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236318 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236320 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236321 TID20 We could find no tile to place in (1,-3) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236322 TID20 For point (1,0) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236323 TID20 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236324 TID20 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236325 TID20 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236326 TID20 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236327 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236328 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236329 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236330 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236331 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236332 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236333 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236334 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236335 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236336 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236337 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236338 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236339 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236340 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236341 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236342 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236343 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236344 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236345 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236347 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236348 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236349 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236351 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236352 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236353 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236354 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236356 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236357 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236358 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236359 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236360 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236361 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236363 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236364 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236365 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236367 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236368 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236369 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236370 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236371 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236372 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236373 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236375 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236376 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236377 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236378 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236379 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236380 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236381 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236382 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236383 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236385 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236386 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236387 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236388 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236389 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236390 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236391 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236392 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236393 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236394 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236395 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236396 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236397 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236398 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236399 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236400 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236401 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236402 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236403 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236405 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236406 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236409 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236410 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236411 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236412 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236413 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236414 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236416 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236417 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236418 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236419 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236420 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236421 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236423 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236424 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236427 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236428 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236429 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236431 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236432 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236433 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236434 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236435 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236436 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236439 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236440 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236441 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236442 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236443 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236446 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236447 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236450 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236451 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236453 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236454 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236455 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236457 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236458 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236459 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236460 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236461 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236464 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236465 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236466 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236467 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236468 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236469 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236472 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236473 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236475 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236476 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236477 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236478 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236479 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236480 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236482 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236483 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236484 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236485 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236486 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236487 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236488 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236489 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236490 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236491 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236492 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236493 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236494 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236497 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236498 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236501 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236502 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236505 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236506 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236509 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236510 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236511 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236512 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236513 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236516 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236517 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236518 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236519 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236520 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236522 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236523 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236524 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236525 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236526 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236527 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236528 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236531 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236532 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236533 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236535 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236536 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236537 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236538 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236539 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236540 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236541 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236542 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236543 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236546 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236547 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236548 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236549 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236550 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236551 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236553 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236554 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236555 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236556 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236557 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236558 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236559 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236560 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236561 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236562 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236563 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236564 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236565 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236568 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236569 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236570 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236571 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236572 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236573 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236575 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236576 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236577 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236580 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236581 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236582 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236583 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236584 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236586 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236587 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236588 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236591 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236592 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236595 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236596 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236597 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236598 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236599 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236600 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236601 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236602 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236605 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236606 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236609 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236610 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236612 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236613 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236614 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236615 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236617 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236618 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236619 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236620 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236623 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236624 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236625 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236626 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236627 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236628 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236629 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236631 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236632 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236633 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236634 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236635 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236636 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236639 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236640 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236641 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236642 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236643 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236644 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236645 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236646 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236649 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236650 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236651 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236652 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236653 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236654 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236655 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236656 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236657 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236660 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236661 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236662 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236663 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236664 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236665 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236667 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236668 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236669 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236671 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236672 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236675 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236676 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236677 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236679 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236680 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236681 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236682 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236683 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236684 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236685 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236686 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236687 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236688 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236689 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236690 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236691 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236694 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236695 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236696 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236698 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236699 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236700 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236701 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236704 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236705 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236706 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236707 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236708 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236709 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236711 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236712 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236713 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236714 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236715 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236716 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236718 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236719 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236720 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236721 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236722 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236723 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236724 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236725 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236726 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236727 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236729 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236730 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236731 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236733 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236734 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236735 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236737 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236738 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236739 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236740 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236741 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236742 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236745 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236746 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236749 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236750 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236751 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236752 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236753 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236756 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236757 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236760 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236761 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236764 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236765 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236766 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236767 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236768 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236769 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236770 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236771 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236772 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236774 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236778 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236779 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236782 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236783 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236786 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236787 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236788 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236789 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236790 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236792 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236793 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236794 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236795 TID20 For point (1,0), check for valid orientations to match At 75 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236796 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 75: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236797 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236800 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236801 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236804 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236805 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236806 TID20 For point (1,0), check for valid orientations to match At 85 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236807 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 85: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236808 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236809 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236811 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236812 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236814 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236815 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236816 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236818 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236819 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236820 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236822 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236823 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236824 TID20 For point (1,0), check for valid orientations to match At 49 we have Tile SkeletonDowntownGridB is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236825 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 49: Tile SkeletonDowntownGridB is 1x1. R: OneEighty M:None.North: East: South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236826 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236829 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236830 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236833 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236834 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236836 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236837 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236838 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236841 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236842 TID20 For point (1,0), check for valid orientations to match At 1 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236843 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 1: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236844 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236847 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236848 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236849 TID20 We could find no tile to place in (1,0) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236850 TID20 For point (1,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236851 TID20 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236852 TID20 376: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236853 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236854 TID20 For point (1,10), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236855 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236856 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236859 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236860 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236861 TID20 For point (1,10), check for valid orientations to match At 376 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236862 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 376: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236863 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236866 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236867 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236870 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236871 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236872 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236873 TID20 For point (1,10), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236874 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236875 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236878 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236879 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236880 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236882 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236883 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236884 TID20 For point (1,10), check for valid orientations to match At 376 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236885 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 376: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236886 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236888 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236889 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236890 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236891 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236892 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236893 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236894 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236895 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236897 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236898 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236899 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236900 TID20 For point (1,10), check for valid orientations to match At 288 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236901 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 288: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236902 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236903 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236905 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236906 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236907 TID20 For point (1,10), check for valid orientations to match At 376 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236908 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 376: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236909 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236911 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236912 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236913 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236914 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (1,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236915 TID20 For point (2,7) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236916 TID20 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236917 TID20 2: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236918 TID20 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236919 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236920 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236921 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236922 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236923 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236925 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236926 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236929 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236930 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236933 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236934 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236935 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236936 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236937 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236938 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236939 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236940 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236941 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236943 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236944 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236945 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236946 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236947 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236948 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236951 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236952 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236955 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236956 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236959 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236960 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236961 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236962 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236963 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236964 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236965 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236966 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236968 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236969 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236970 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236971 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236972 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236973 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236974 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236977 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236978 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236981 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236982 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236985 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236986 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236987 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236988 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236989 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236990 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236991 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236992 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236993 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236994 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236995 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236996 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236998 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED236999 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237000 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237002 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237003 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237006 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237007 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237010 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237011 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237012 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237013 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237014 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237017 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237018 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237021 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237022 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237024 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237025 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237026 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237029 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237030 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237031 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237032 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237033 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237034 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237035 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237036 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237037 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237039 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237040 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237043 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237044 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237045 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237046 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237047 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237048 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237051 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237052 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237055 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237056 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237057 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237059 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237060 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237063 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237064 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237065 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237066 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237067 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237068 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237069 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237070 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237072 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237073 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237074 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237076 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237077 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237078 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237079 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237080 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237081 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237082 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237083 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237084 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237085 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237086 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237088 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237089 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237090 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237093 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237094 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237097 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237098 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237099 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237100 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237101 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237102 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237103 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237106 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237107 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237110 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237111 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237113 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237114 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237115 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237117 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237118 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237119 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237120 TID20 For point (2,7), check for valid orientations to match At 281 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237121 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 281: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237122 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237124 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237125 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237126 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237127 TID20 For point (2,7), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237128 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 2: hole. R: Zero M:None.Hole tile as X 0 Z -3 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237129 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237130 TID20 For point (2,7), check for valid orientations to match At 295 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237131 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 295: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237132 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237133 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237135 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237136 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237137 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: we can use, so this tile will go in (2,7). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237138 TID20 For point (2,8) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237139 TID20 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237140 TID20 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237141 TID20 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237142 TID20 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237143 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237144 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237145 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237146 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237148 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237149 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237150 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237152 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237153 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237154 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237156 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237157 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237158 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237159 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237160 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237161 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237163 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237164 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237165 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237167 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237168 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237169 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237171 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237172 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237173 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237174 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237175 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237176 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237179 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237180 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237181 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237183 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237184 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237187 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237188 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237189 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237190 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237191 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237192 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237195 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237196 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237197 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237199 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237200 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237201 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237202 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237203 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237204 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237207 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237208 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237209 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237210 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237211 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237213 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237214 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237215 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237218 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237219 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237220 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237222 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237223 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237224 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237225 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237226 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237227 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237228 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237229 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237230 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237233 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237234 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237235 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237236 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237237 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237238 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237241 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237242 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237243 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237244 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237245 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237246 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237247 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237248 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237251 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237252 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237253 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237255 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237256 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237257 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237258 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237259 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237260 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237261 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237262 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237263 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237264 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237265 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237266 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237267 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237270 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237271 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237272 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237273 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237274 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237275 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237276 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237278 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237279 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237280 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237282 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237283 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237284 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237285 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237287 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237288 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237289 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237291 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237292 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237293 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237296 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237297 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237299 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237300 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237301 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237302 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237303 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237306 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237307 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237308 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237309 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237310 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237311 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237313 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237314 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237315 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237316 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237317 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237318 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237321 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237322 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237323 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237324 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237325 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237326 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237327 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237328 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237329 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237330 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237331 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237332 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237333 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237334 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237335 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237336 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237337 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237339 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237340 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237341 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237343 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237344 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237345 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237347 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237348 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237349 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237351 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237352 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237353 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237354 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237355 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237358 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237359 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237360 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237361 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237362 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237363 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237365 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237366 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237367 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237369 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237370 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237371 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237372 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237373 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237374 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237377 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237378 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237380 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237381 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237382 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237385 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237386 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237388 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237389 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237390 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237391 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237392 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237393 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237394 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237395 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237396 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237397 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237398 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237399 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237400 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237401 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237402 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237403 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237404 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237405 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237406 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237407 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237408 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237409 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237410 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237411 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237412 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237413 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237414 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237415 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237416 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237417 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237418 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237420 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237421 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237424 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237425 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237426 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237427 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237428 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237429 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237431 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237432 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237433 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237435 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237436 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237439 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237440 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237441 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237442 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237443 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237444 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237445 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237446 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237449 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237450 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237453 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237454 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237457 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237458 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237459 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237460 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237461 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237462 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237465 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237467 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237468 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237469 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237470 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237473 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237474 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237475 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237476 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237477 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237478 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237480 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237481 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237482 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237484 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237485 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237486 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237487 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237488 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237489 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237491 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237492 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237493 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237494 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237495 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237498 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237499 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237500 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237501 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237502 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237503 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237506 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237507 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237510 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237511 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237512 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237513 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237514 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237515 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237516 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237517 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237518 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237519 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237520 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237521 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237522 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237525 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237526 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237527 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237529 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237530 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237533 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237534 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237537 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237538 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237539 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237540 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237541 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237542 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237543 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237544 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237547 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237548 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237549 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237550 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237551 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237552 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237553 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237554 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237555 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237556 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237557 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237558 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237559 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237560 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237562 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237563 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237564 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237565 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237566 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237567 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237568 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237569 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237570 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237571 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237574 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237575 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237576 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237578 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237579 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237582 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237583 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237584 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237585 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237586 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237587 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237589 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237590 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237591 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237593 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237594 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237595 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237596 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237597 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237598 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237599 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237600 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237601 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237602 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237604 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237605 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237608 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237609 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237612 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237613 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237614 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237615 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237618 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237619 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237620 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237621 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237622 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237623 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237624 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237626 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237627 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237628 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237629 TID20 For point (2,8), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237630 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237631 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237632 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237633 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237634 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237635 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237636 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237638 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237639 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237640 TID20 For point (2,8), check for valid orientations to match At 306 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237641 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 306: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237642 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237643 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237645 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237646 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237649 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237650 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237651 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237653 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237654 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237655 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237656 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237657 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237658 TID20 For point (2,8), check for valid orientations to match At 381 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237659 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 381: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237660 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237663 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237664 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237665 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237667 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237668 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237669 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237670 TID20 For point (2,8), check for valid orientations to match At 296 we have Tile SkeletonExtDowntownGridF is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237671 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 296: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237672 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237675 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237676 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237677 TID20 We could find no tile to place in (2,8) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237678 TID20 For point (2,10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237679 TID20 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237680 TID20 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237681 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237682 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237683 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237684 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237685 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237687 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237688 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237689 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237691 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237692 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237694 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237695 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237696 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237697 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237699 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237700 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237701 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237702 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237703 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237706 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237707 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237708 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237710 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237711 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237712 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237713 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237714 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237715 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237718 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237719 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237722 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237723 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237724 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237725 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237726 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237727 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237729 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237730 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237731 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237732 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237733 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237734 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237736 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237737 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237738 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237740 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237741 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237742 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237744 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237745 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237746 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237747 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237748 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237749 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237752 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237753 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237756 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237757 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237760 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237761 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237764 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237765 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237766 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237767 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237770 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237771 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237772 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237773 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237774 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237778 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237779 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237782 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237783 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237786 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237787 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237789 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237790 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237791 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237792 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237793 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237796 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237797 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237798 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237799 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237800 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237801 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237804 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237805 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237807 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237808 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237809 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237811 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237812 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237813 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237814 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237815 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237816 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237817 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237818 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237819 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237820 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237821 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237822 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237823 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237824 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237825 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237826 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237828 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237829 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237830 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237832 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237833 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237836 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237837 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237838 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237839 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237840 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237841 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237842 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237844 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237845 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237846 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237847 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237848 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237849 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237852 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237853 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237854 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237855 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237856 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237857 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237860 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237861 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237862 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237864 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237865 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237868 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237869 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237872 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237873 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 2 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237874 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237875 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237876 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237879 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237880 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237883 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237884 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237885 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237886 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237887 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237888 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237889 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237890 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237891 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237892 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237894 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237895 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237896 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237898 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237899 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237900 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237903 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237904 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 2 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237905 TID20 For point (2,10), check for valid orientations to match At 267 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237906 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 267: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237907 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237908 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237910 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237911 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237912 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237913 TID20 For point (2,10), check for valid orientations to match At 380 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237914 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 380: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237915 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237918 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237919 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237920 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R we can use, so this tile will go in (2,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237921 TID20 For point (3,-6) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237922 TID20 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237923 TID20 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237924 TID20 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237925 TID20 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237926 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237927 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237928 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237929 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237930 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237932 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237933 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237936 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237937 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237938 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237940 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237941 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237942 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237943 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237944 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237946 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237947 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237948 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237949 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237950 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237951 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237954 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237955 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237958 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237959 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237962 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237963 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237964 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237965 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237966 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237967 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237968 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237969 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237970 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237971 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237972 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237973 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237974 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237975 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237976 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237977 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237978 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237979 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237981 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237982 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237983 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237984 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237985 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237986 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237987 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237988 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237989 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237990 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237991 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237992 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237993 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237995 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237996 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237997 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED237999 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238000 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238001 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238004 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238005 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238008 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238009 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238010 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238011 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238013 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238014 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238015 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238018 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238019 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238022 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238023 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238024 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238025 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238026 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238027 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238030 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238031 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238032 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238033 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238034 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238036 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238037 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238038 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238039 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238040 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238041 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238043 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238044 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238045 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238048 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238049 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238052 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238053 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238055 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238056 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238057 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238058 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238059 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238062 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238063 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238064 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238065 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238066 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238067 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238068 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238070 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238071 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238072 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238073 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238074 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238076 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238077 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238078 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238079 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238080 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238081 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238082 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238083 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238084 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238085 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238088 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238089 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238092 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238093 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238094 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238096 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238097 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238098 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238099 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238100 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238101 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238102 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238103 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238104 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238105 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238106 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238107 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238110 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238111 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238113 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238114 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238115 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238116 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238117 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238118 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238121 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238122 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238123 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238124 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238125 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238128 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238129 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238132 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238133 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238136 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238137 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238138 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238139 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238140 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238141 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238144 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238145 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238146 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238147 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238148 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238149 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238152 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238153 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238156 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238157 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238158 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238159 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238160 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238163 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238164 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238165 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238166 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238167 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238168 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238170 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238171 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238172 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238173 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238174 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238175 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238178 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238179 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238180 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238181 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238182 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238183 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238186 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238187 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238188 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238189 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238190 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238191 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238192 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238194 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238195 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238196 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238197 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238198 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238199 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238200 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238201 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238202 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238203 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238206 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238207 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238208 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238209 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238212 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238213 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238214 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238216 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238217 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238219 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238220 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238221 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238224 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238225 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238226 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238227 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238228 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238230 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238231 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238232 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238233 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238234 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238235 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238236 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238237 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238238 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238239 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238241 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238242 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238243 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238245 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238246 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238247 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238248 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238250 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238251 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238252 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238253 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238254 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238255 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238256 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238257 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238258 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238260 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238261 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238262 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238263 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238265 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238266 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238267 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238269 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238270 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238271 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238272 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238273 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238275 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238276 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238279 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238280 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238283 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238284 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238287 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238288 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238289 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238290 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238291 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238292 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238293 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238294 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238296 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238297 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238298 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238299 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238300 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238301 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238302 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238303 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238305 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238306 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238307 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238308 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238309 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238310 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238313 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238314 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238317 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238318 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238319 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238320 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238321 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238322 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238323 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238324 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238325 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238327 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238328 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238329 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238330 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238331 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238332 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238333 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238335 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238336 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238337 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238338 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238339 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238340 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238342 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238343 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238344 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238345 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238346 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238347 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238350 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238351 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238352 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238353 TID20 For point (3,-6), check for valid orientations to match At 208 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238354 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 208: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238355 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238358 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238359 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238360 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238361 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238362 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238363 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238364 TID20 For point (3,-6), check for valid orientations to match At 258 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238365 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 258: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238366 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238369 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238370 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238372 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238373 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238374 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238377 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238378 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238379 TID20 For point (3,-6), check for valid orientations to match At 195 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238380 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 195: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238381 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238382 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238384 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238385 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238388 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238389 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238390 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238391 TID20 For point (3,-6), check for valid orientations to match At 126 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238392 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 126: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238393 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238394 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238395 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238396 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238397 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238398 TID20 We could find no tile to place in (3,-6) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238399 TID20 For point (3,10) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238400 TID20 119: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238401 TID20 243: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238402 TID20 383: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238403 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238404 TID20 For point (3,10), check for valid orientations to match At 119 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238405 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 119: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238406 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238409 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238410 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238411 TID20 For point (3,10), check for valid orientations to match At 243 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238412 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 243: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238413 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238414 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238416 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238417 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238418 TID20 For point (3,10), check for valid orientations to match At 383 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238419 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 383: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238420 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238421 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238423 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238424 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238427 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238428 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238429 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238430 TID20 For point (3,10), check for valid orientations to match At 119 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238431 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 119: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238432 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238433 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238435 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238436 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238437 TID20 For point (3,10), check for valid orientations to match At 243 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238438 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 243: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238439 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238440 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238441 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238442 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238443 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238446 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238447 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238448 TID20 For point (3,10), check for valid orientations to match At 383 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238449 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 383: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238450 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238453 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238454 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238457 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238458 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238460 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238461 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238462 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238463 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238464 TID20 For point (3,10), check for valid orientations to match At 119 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238465 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 119: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238466 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238467 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238468 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238469 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238470 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238471 TID20 For point (3,10), check for valid orientations to match At 243 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238472 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 243: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238473 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238475 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238476 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238477 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238478 TID20 For point (3,10), check for valid orientations to match At 383 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238479 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 383: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238480 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238483 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238484 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238485 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (3,10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238486 TID20 For point (5,-10) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238487 TID20 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238488 TID20 7: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238489 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238490 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238491 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238492 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238493 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238495 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238496 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238499 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238500 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238501 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238502 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238503 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238504 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238505 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238506 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238507 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238508 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238509 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238510 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238511 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238512 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238513 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238514 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238515 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238516 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238517 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238518 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238519 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238520 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238522 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238523 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238524 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238525 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238526 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238527 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238528 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238529 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238530 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238533 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238534 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238537 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238538 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238539 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238540 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238541 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238542 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238545 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238546 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238547 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238548 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238549 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238550 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238551 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238552 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238553 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238555 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238556 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238557 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238559 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238560 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238562 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238563 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238564 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238565 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238567 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238568 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238569 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238570 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238571 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238572 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238573 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238574 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238575 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238576 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238578 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238579 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238582 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238583 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238586 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238587 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238590 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238591 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238592 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238593 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238594 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238595 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238596 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238597 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238598 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238599 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238601 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238602 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238605 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238606 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238609 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238610 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238612 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238613 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238614 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238615 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238616 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238617 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238618 TID20 For point (5,-10), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238619 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238620 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238623 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238624 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238625 TID20 For point (5,-10), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238626 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238627 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238628 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: we can use, so this tile will go in (5,-10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238629 TID20 For point (5,-9) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238630 TID20 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238631 TID20 7: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238632 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238633 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238634 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238635 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238636 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238638 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238639 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238640 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238641 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238642 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238643 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238646 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238647 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238648 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238649 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238650 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238651 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238652 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238653 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238654 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238655 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238656 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238658 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238659 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238662 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238663 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238664 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238665 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238666 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238667 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238669 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238670 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238671 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238672 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238673 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238674 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238675 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238676 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238677 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238680 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238681 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238682 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238684 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238685 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238687 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238688 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238689 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238692 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238693 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238694 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238695 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238696 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 2 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238697 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238698 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238699 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238702 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238703 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238706 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238707 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238708 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238710 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238711 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238712 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238714 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238715 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238716 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238717 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238718 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 2 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238719 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238720 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238721 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238722 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238723 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238724 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238725 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238726 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238728 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238729 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238730 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238732 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238733 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238734 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238735 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238736 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238737 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238738 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 2 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238739 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238740 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238741 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238742 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238744 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238745 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238746 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238748 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238749 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238752 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238753 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238754 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238755 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238756 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238757 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238758 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 2 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238759 TID20 For point (5,-9), check for valid orientations to match At 386 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238760 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 386: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238761 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238764 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238765 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238766 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238767 TID20 For point (5,-9), check for valid orientations to match At 7 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238768 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 7: hole. R: Zero M:None.Hole tile as X -2 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238769 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238770 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: we can use, so this tile will go in (5,-9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238771 TID20 For point (5,-8) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238772 TID20 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238773 TID20 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238774 TID20 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238775 TID20 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238776 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238777 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238778 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238779 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238782 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238783 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238784 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238786 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238787 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238788 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238789 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238790 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238791 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238792 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238793 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238795 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238796 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238797 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238798 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238800 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238801 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238802 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238804 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238805 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238806 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238807 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238808 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238809 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238810 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238811 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238812 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238813 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238814 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238815 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238816 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238817 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238818 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238819 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238820 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238821 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238822 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238823 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238824 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238825 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238826 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238827 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238828 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238829 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238830 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238832 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238833 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238836 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238837 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238838 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238839 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238840 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238841 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238842 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238844 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238845 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238848 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238849 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238852 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238853 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238854 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238855 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238856 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238857 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238858 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238859 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238860 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238861 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238862 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238863 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238866 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238867 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238870 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238871 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238872 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238873 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238874 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238875 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238877 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238878 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238879 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238880 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238881 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238882 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238884 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238885 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238886 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238888 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238889 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238890 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238891 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238892 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238894 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238895 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238896 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238898 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238899 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238900 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238903 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238904 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238905 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238906 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238907 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238908 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238911 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238912 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238914 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238915 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238916 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238918 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238919 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238920 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238922 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238923 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238924 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238925 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238926 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238929 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238930 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238933 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238934 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238937 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238938 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238940 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238941 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238942 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238943 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238944 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238946 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238947 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238948 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238951 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238952 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238955 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238956 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238959 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238960 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238961 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238962 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238963 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238964 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238965 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238966 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238967 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238968 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238969 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238970 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238972 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238973 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238974 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238977 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238978 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238981 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238982 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238985 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238986 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238987 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238988 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238989 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238991 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238992 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238995 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238996 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED238999 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239000 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239003 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239004 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239005 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239006 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239007 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239010 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239011 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239013 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239014 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239015 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239018 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239019 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239022 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239023 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239024 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239025 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239028 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239029 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239030 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239031 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239032 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239033 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239036 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239037 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239038 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239039 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239040 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239041 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239043 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239044 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239045 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239048 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239049 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239052 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239053 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239055 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239056 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239057 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239058 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239059 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239060 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239063 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239064 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239065 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239067 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239068 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239071 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239072 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239073 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239074 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239075 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239076 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239079 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239080 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239081 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239082 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239083 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239084 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239087 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239088 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239089 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239090 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239091 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239092 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239093 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239094 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239095 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239096 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239099 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239100 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239101 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239102 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239103 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239104 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239106 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239107 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239108 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239109 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239110 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239111 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239113 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239114 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239117 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239118 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239121 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239122 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239123 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239124 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239125 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239126 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239129 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239130 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239131 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239132 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239133 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239134 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239136 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239137 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239138 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239139 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239140 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239141 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239142 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239144 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239145 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239146 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239147 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239148 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239149 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239152 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239153 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239154 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239155 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239156 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239157 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239159 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239160 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239161 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239163 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239164 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239165 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239167 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239168 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239169 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239171 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239172 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239173 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239174 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239175 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239176 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239179 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239180 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239181 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239182 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239183 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239184 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239187 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239188 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239189 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239191 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239192 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239195 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239196 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239197 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239198 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239199 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239200 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239201 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239202 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239203 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239206 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239207 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239208 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239209 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239210 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239211 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239213 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239214 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239215 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239218 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239219 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239220 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239222 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239223 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239226 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239227 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239228 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239229 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239230 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239233 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239234 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239235 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239236 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239237 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239238 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239241 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239242 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239243 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239245 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239246 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239247 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239248 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239249 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239250 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239252 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239253 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239254 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239255 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239256 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239257 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239259 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239260 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239261 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239262 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239263 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239264 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239266 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239267 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239268 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239269 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239270 TID20 For point (5,-8), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239271 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239272 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239273 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239275 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239276 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239277 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239278 TID20 For point (5,-8), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239279 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239280 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239283 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239284 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239287 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239288 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239291 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239292 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239295 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239296 TID20 For point (5,-8), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239297 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239298 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239299 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239300 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239301 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239302 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239303 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239305 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239306 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239307 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239308 TID20 For point (5,-8), check for valid orientations to match At 238 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239309 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 238: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239310 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239313 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239314 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239315 TID20 We could find no tile to place in (5,-8) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239316 TID20 For point (5,-5) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239317 TID20 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239318 TID20 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239319 TID20 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239320 TID20 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239321 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239322 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239323 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239324 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239325 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239327 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239328 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239331 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239332 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239333 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239334 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239335 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239336 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239338 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239339 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239340 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239341 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239342 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239343 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239344 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239345 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239346 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239347 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239349 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239350 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239351 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239352 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239353 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239354 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239355 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239358 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239359 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239360 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239361 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239364 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239365 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239368 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239369 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239370 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239372 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239373 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239376 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239377 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239378 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239379 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239380 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239381 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239382 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239384 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239385 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239388 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239389 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239390 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239391 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239392 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239393 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239394 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239395 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239396 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239397 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239398 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239399 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239400 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239401 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239402 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239403 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239406 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239407 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239410 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239411 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239413 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239414 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239415 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239416 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239417 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239418 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239420 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239421 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239424 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239425 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239427 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239428 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239429 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239432 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239433 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239434 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239435 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239436 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239439 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239440 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239441 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239442 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239443 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239444 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239446 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239447 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239448 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239450 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239451 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239452 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239453 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239454 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239457 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239458 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239459 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239460 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239461 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239464 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239465 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239466 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239467 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239468 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239469 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239472 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239473 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239475 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239476 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239477 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239478 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239479 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239480 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239482 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239483 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239484 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239485 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239486 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239487 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239488 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239489 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239490 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239491 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239492 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239493 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239494 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239495 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239496 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239497 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239498 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239501 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239502 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239505 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239506 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239509 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239510 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239511 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239512 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239513 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239516 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239517 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239518 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239519 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239520 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239522 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239523 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239524 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239525 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239526 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239527 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239528 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239531 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239532 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239533 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239535 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239536 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239537 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239538 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239539 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239540 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239541 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239542 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239545 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239546 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239547 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239548 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239549 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239550 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239553 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239554 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239555 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239556 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239557 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239559 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239560 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239561 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239562 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239563 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239564 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239565 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239568 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239569 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239570 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239571 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239572 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239575 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239576 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239577 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239578 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239579 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239582 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239583 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239586 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239587 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239590 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239591 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239592 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239593 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239594 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239595 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239596 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239597 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239598 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239599 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239601 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239602 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239603 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239606 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239607 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239610 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239611 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239612 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239613 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239614 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239615 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239616 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239619 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239620 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239623 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239624 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239627 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239628 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239629 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239631 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239632 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239633 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239634 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239635 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239636 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239637 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239638 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239639 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239640 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239641 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239642 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239643 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239644 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239645 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239646 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239648 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239649 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239650 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239651 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239652 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239653 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239654 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239655 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239656 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239657 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239660 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239661 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239663 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239664 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239665 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239668 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239669 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239672 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239673 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239674 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239675 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239676 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239677 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239678 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239681 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239682 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239684 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239685 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239686 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239687 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239688 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239689 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239690 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239692 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239693 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239694 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239695 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239696 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239697 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239699 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239700 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239701 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239704 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239705 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239706 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239707 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239708 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239710 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239711 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239712 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239713 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239714 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239715 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239718 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239719 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239722 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239723 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239724 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239725 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239726 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239727 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239728 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239729 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239730 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239731 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239732 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239733 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239734 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239735 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239736 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239737 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239738 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239739 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239741 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239742 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239743 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239745 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239746 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239747 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239749 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239750 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239751 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239752 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239753 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239754 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239755 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239756 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239757 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239760 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239761 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239764 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239765 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239766 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239767 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239768 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239769 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239770 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239771 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239772 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239773 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239774 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239775 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239776 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239777 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239778 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239779 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239780 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239781 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239782 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239783 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239784 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239785 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239786 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239789 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239790 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239793 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239794 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239796 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239797 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239798 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239800 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239801 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239802 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239803 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239804 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239805 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239807 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239808 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239809 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239810 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239811 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239814 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239815 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239816 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239817 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239818 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239819 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239822 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239823 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239826 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239827 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239828 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239829 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239830 TID20 For point (5,-5), check for valid orientations to match At 177 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239831 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 177: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239832 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239835 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239836 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239837 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239838 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239839 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239840 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239841 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239842 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239843 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239844 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239847 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239848 TID20 For point (5,-5), check for valid orientations to match At 189 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239849 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 189: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239850 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239852 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239853 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239854 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239855 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239856 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239857 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239858 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239860 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239861 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239862 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239863 TID20 For point (5,-5), check for valid orientations to match At 228 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239864 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 228: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239865 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239868 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239869 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239872 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239873 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239874 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239875 TID20 For point (5,-5), check for valid orientations to match At 210 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239876 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 210: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239877 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239879 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239880 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239881 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239884 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239885 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239888 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239889 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239890 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239891 TID20 We could find no tile to place in (5,-5) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239892 TID20 For point (5,3) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239893 TID20 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239894 TID20 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239895 TID20 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239896 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239897 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239898 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239899 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239900 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239902 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239903 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239906 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239907 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239908 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239910 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239911 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239912 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239913 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239914 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239915 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239917 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239918 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239919 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239920 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239921 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239922 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239923 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239924 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239925 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239926 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239928 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239929 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239930 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239931 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239932 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239933 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239936 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239937 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239938 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239940 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239941 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239944 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239945 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239946 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239947 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239948 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239951 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239952 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239955 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239956 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239957 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239958 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239959 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239962 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239963 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239964 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239965 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239966 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239967 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239968 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239969 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239970 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239971 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239972 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239973 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239974 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239975 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239976 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239977 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239978 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239979 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239981 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239982 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239983 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239986 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239987 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239988 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239989 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239990 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239991 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239992 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239993 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239995 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239996 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239997 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239998 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED239999 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240000 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240003 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240004 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240005 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240006 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240007 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240008 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240011 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240012 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240013 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240014 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240015 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240016 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240018 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240019 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240020 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240022 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240023 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240024 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240025 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240026 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240027 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240030 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240031 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240032 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240033 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240034 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240035 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240036 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240037 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240038 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240040 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240041 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240042 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240043 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240044 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240045 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240046 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240048 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240049 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240050 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240053 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240054 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240055 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240056 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240057 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240058 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240059 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240061 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240062 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240063 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240064 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240065 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240067 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240068 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240069 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240072 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240073 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240074 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240075 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240076 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240079 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240080 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240081 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240082 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240083 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240084 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240087 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240088 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240089 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240091 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240092 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240093 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240094 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240095 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240096 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240099 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240100 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240101 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240102 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240103 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240105 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240106 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240107 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240108 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240109 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240110 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240111 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240112 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240113 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240114 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240115 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240116 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240117 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240118 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240120 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240121 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240122 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240123 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240124 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240125 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240127 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240128 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240129 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240131 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240132 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240133 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240134 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240135 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240136 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240137 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240138 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240139 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240140 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240141 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240142 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240144 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240145 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240146 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240148 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240149 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240150 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240152 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240153 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240154 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240156 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240157 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240158 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240159 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240160 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240161 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240163 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240164 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240165 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240167 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240168 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240169 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240171 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240172 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240173 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240174 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240175 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240176 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240177 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240179 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240180 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240181 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240183 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240184 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240187 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240188 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240189 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240191 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240192 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240193 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240194 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240195 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240196 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240197 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240198 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240200 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240201 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240202 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240203 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240205 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240206 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240208 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240209 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240210 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240211 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240212 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240213 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240214 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240216 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240217 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240219 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240220 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240221 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240224 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240225 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240226 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240227 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240228 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240229 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240230 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240231 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240233 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240234 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240235 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240236 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240237 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240238 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240239 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240240 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240241 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240242 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240243 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240245 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240246 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240247 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 3 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240248 TID20 For point (5,3), check for valid orientations to match At 242 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240249 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 242: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240250 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240252 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240253 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240254 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240255 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240256 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240257 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240258 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240260 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240261 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240262 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240263 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240265 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240266 TID20 For point (5,3), check for valid orientations to match At 236 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240267 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 236: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240268 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240271 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240272 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240273 TID20 For point (5,3), check for valid orientations to match At 259 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240274 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 259: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240275 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240276 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240278 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240279 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240280 TID20 We could find no tile to place in (5,3) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240281 TID20 For point (5,4) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240282 TID20 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240283 TID20 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240284 TID20 390: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240285 TID20 2: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240286 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240287 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240288 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240289 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240291 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240292 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240293 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240296 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240297 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240299 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240300 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240301 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240302 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240303 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240304 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240306 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240307 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240308 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240309 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240310 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240311 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240312 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240313 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240314 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240315 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240316 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240317 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240318 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240319 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240320 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240321 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240322 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240323 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240324 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240325 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240326 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240327 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240328 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240329 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240330 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240331 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240332 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240333 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240335 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240336 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240337 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240339 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240340 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240341 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240343 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240344 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240345 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240346 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240347 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240348 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240349 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240350 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240351 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240352 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240353 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240354 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240355 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240358 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240359 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240360 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240361 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240362 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240365 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240366 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240369 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240370 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240372 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240373 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240374 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240377 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240378 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240379 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240380 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240381 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240382 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240383 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240384 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240385 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240386 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240387 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240388 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240389 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240390 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240391 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240392 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240393 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240394 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240395 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240396 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240397 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240398 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240399 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240400 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240401 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240402 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240403 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240405 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240406 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240409 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240410 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240411 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240412 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240413 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240414 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240415 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240416 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240417 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240418 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240419 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240420 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240421 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240423 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240424 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240427 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240428 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240429 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240430 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240431 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240432 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240433 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240434 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240435 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240436 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240438 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240439 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240440 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240441 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240442 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240443 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240446 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240447 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240448 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240449 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240450 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240451 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240452 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240453 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240454 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240455 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240456 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240457 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240458 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240460 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240461 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240464 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240465 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240466 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240467 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240468 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240469 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240471 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240472 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240475 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240476 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240477 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240479 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240480 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240483 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240484 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240485 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240486 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240487 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240488 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240489 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240490 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240491 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240492 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240493 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240496 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240497 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240500 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240501 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240502 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240504 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240505 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240506 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240508 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240509 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240510 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240511 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240512 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240513 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240514 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240515 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240516 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240517 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240518 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240519 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240520 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240521 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240522 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240523 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240524 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240525 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240526 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240527 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240528 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240529 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240530 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240532 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240533 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240536 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240537 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240538 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240539 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240540 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240541 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240542 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240543 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240546 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240547 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240548 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240549 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240550 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240551 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240553 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240554 TID20 There are no connectors on my East side or their West, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240555 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240556 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240557 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240558 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240559 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240560 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240561 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240562 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240563 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240564 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240565 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240568 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240569 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240570 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240571 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240572 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240573 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240574 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240575 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240576 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240577 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240579 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240580 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240582 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240583 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240584 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240586 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240587 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240588 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240591 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240592 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240593 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240594 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240595 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240596 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240597 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240598 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240599 TID20 For point (5,4), check for valid orientations to match At 190 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240600 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 190: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240601 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240602 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240603 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240604 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240605 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240608 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240609 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240610 TID20 For point (5,4), check for valid orientations to match At 240 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240611 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 240: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240612 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240613 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240614 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240615 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240616 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240619 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240620 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240623 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240624 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240627 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240628 TID20 For point (5,4), check for valid orientations to match At 390 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240629 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 390: hole. R: Zero M:None.Hole tile as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240630 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240631 TID20 For point (5,4), check for valid orientations to match At 2 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240632 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 2: hole. R: Zero M:None.Hole tile as X -3 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240633 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240634 TID20 We could find no tile to place in (5,4) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240635 TID20 For point (6,-9) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240636 TID20 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240637 TID20 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240638 TID20 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240639 TID20 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240640 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240641 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240642 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240643 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240646 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240647 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240650 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240651 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240654 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240655 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240656 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240657 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240658 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240661 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240662 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240663 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240664 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240665 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240668 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240669 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240672 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240673 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240675 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240676 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240677 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240678 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240681 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240682 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240683 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240684 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240685 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240687 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240688 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240689 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240690 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240691 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240692 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240694 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240695 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240696 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240697 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240698 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240699 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240702 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240703 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240704 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240705 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240706 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240707 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240708 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240709 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240710 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240711 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240712 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240713 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240714 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240715 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240716 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240717 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240718 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240719 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240721 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240722 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240723 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240724 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240725 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240726 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240727 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240728 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240729 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240730 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240731 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240732 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240733 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240734 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240735 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240736 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240737 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240738 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240739 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240741 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240742 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240743 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240744 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240745 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240746 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240749 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240750 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240752 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240753 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240754 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240756 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240757 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240758 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240760 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240761 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240762 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240763 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240764 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240765 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240766 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240767 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240768 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240770 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240771 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240772 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240774 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240775 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240776 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240778 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240779 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240780 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240781 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240782 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240783 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240785 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240786 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240787 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240788 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240789 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240790 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240793 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240794 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240795 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240796 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240797 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240800 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240801 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240804 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240805 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240807 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240808 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240809 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240811 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240812 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240813 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240814 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240815 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240816 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240818 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240819 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240822 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240823 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240824 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240825 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240826 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240827 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240829 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240830 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240831 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240834 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240835 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240836 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240837 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240838 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240841 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240842 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240843 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240844 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240845 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240848 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240849 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240852 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240853 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240854 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240855 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240856 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240857 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240858 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240859 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240860 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240861 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240862 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240864 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240865 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240868 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240869 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240870 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240871 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240872 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240873 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240874 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240875 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240876 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240877 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240879 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240880 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240881 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240882 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240883 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240884 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240885 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240887 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240888 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240889 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240890 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240891 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240892 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240894 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240895 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240898 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240899 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240900 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240902 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240903 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240904 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240905 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240906 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240907 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240908 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240910 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240911 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240912 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240914 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240915 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240918 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240919 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240922 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240923 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240924 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240925 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240926 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240929 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240930 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240933 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240934 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240937 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240938 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240940 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240941 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240942 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240943 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240944 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240946 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240947 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240948 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240950 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240951 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240952 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240955 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240956 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240958 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240959 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240960 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240961 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240962 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240963 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240964 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240965 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240966 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240967 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240968 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240969 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240970 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240972 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240973 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240974 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240975 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240976 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240977 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240978 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240980 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240981 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240982 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240985 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240986 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240987 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240988 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240989 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240990 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240991 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240992 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240993 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240994 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240995 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240996 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED240999 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241000 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241003 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241004 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241007 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241008 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241011 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241012 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241013 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241014 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241017 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241018 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241021 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241022 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241023 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241024 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241025 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241026 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241029 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241030 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241031 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241032 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241033 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241034 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241036 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241037 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241038 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241040 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241041 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241042 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241043 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241044 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241045 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241048 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241049 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241050 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241051 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241052 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241055 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241056 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241057 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241058 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241059 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241060 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241063 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241064 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241065 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241067 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241068 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241071 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241072 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241073 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241075 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241076 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241077 TID20 For point (6,-9), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241078 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241079 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241080 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241081 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241082 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241083 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241084 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241086 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241087 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241088 TID20 For point (6,-9), check for valid orientations to match At 251 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241089 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 251: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241090 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241093 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241094 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241097 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241098 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241099 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241100 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241101 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241102 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241103 TID20 For point (6,-9), check for valid orientations to match At 278 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241104 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 278: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241105 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241106 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241107 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241108 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241109 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241110 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241111 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241112 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241113 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241114 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241115 TID20 For point (6,-9), check for valid orientations to match At 387 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241116 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 387: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241117 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241118 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241120 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241121 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241122 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241124 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241125 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241128 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241129 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241130 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241132 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241133 TID20 We could find no tile to place in (6,-9) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241134 TID20 For point (6,-7) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241135 TID20 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241136 TID20 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241137 TID20 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241138 TID20 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241139 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241140 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241141 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241142 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241144 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241145 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241146 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241148 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241149 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241150 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241152 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241153 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241154 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241155 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241156 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241157 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241159 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241160 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241161 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241162 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241163 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241164 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241167 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241168 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241171 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241172 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241173 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241174 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241175 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241176 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241177 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241180 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241181 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241182 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241183 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241186 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241187 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241188 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241189 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241190 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241191 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241192 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241194 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241195 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241196 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241197 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241198 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241200 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241201 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241202 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241203 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241204 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241205 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241206 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241207 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241208 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241209 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241212 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241213 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241214 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241216 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241217 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241219 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241220 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241221 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241222 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241223 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241226 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241227 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241228 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241229 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241230 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241231 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241233 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241234 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241235 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241236 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241237 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241238 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241239 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241241 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241242 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241243 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241244 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241245 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241246 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241247 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241248 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241249 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241251 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241252 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241253 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241255 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241256 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241257 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241258 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241259 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241260 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241261 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241262 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241263 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241266 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241267 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241270 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241271 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241272 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241273 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241274 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241275 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241276 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241278 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241279 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241280 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241281 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241282 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241283 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241284 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241285 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241286 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241287 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241288 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241289 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241291 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241292 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241293 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241294 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241295 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241296 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241299 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241300 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241301 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241302 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241303 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241304 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241306 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241307 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241308 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241309 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241310 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241311 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241312 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241313 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241314 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241317 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241318 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241321 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241322 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241323 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241324 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241325 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241326 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241327 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241328 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241329 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241330 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241331 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241332 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241333 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241334 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241335 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241336 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241337 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241339 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241340 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241341 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241342 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241343 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241344 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241347 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241348 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241351 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241352 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241353 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241354 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241355 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241356 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241357 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241358 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241359 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241360 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241361 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241363 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241364 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241365 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241367 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241368 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241369 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241370 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241371 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241372 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241373 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241375 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241376 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241377 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241378 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241379 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241380 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241381 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241382 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241383 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241385 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241386 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241387 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241388 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241389 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241390 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241391 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241392 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241393 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241394 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241395 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241396 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241397 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241398 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241399 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241400 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241401 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241402 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241403 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241404 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241405 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241406 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241409 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241410 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241411 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241413 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241414 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241415 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241417 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241418 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241420 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241421 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241422 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241423 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241424 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241425 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241427 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241428 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241429 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241432 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241433 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241435 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241436 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241437 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241440 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241441 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241442 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241443 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241446 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241447 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241450 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241451 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241453 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241454 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241455 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241457 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241458 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241459 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241460 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241461 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241464 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241465 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241467 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241468 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241469 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241472 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241473 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241474 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241475 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241476 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241477 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241480 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241481 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241484 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241485 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241488 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241489 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241492 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241493 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241494 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241495 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241498 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241499 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241501 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241502 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241503 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241506 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241507 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241510 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241511 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241512 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241513 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241516 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241517 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241518 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241519 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241520 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241521 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241522 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241523 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241524 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241525 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241526 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241527 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241528 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241529 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241530 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241531 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241532 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241533 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241536 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241537 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241538 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241539 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241540 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241541 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241542 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241543 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241544 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241547 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241548 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241549 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241550 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241551 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241553 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241554 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241555 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241556 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241557 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241558 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241559 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241560 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241562 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241563 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241564 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241565 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241566 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241567 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241568 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241569 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241570 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241571 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241573 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241574 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241575 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241576 TID20 For point (6,-7), check for valid orientations to match At 217 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241577 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 217: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241578 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241581 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241582 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241583 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241585 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241586 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241587 TID20 For point (6,-7), check for valid orientations to match At 237 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241588 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 237: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241589 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241591 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241592 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241593 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241595 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241596 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241597 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241598 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241599 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241600 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241601 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241602 TID20 For point (6,-7), check for valid orientations to match At 248 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241603 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 248: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241604 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241607 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241608 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241611 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241612 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241613 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241614 TID20 For point (6,-7), check for valid orientations to match At 241 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241615 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 241: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241616 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241617 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241619 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241620 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241621 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241623 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241624 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241627 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241628 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241629 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241631 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241632 TID20 We could find no tile to place in (6,-7) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241633 TID20 For point (7,-3) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241634 TID20 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241635 TID20 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241636 TID20 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241637 TID20 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241638 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241639 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241640 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241641 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241642 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241643 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241644 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241645 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241646 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241647 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241648 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241649 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241650 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241651 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241652 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241654 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241655 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241656 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241657 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241658 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241659 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241662 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241663 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241664 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241665 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241666 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241667 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241669 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241670 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241671 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241672 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241675 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241676 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241677 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241678 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241681 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241682 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241684 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241685 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241686 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241687 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241688 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241689 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241690 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241693 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241694 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241695 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241696 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241697 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241698 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241699 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241700 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241701 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241704 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241705 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241706 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241707 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241708 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241711 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241712 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241714 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241715 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241716 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241718 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241719 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241720 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241722 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241723 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241724 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241725 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241726 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241729 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241730 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241733 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241734 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241737 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241738 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241739 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241740 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241741 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241742 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241745 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241746 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241749 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241750 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241752 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241753 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241754 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241756 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241757 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241758 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241759 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241760 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241761 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241763 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241764 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241765 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241766 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241767 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241770 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241771 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241772 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241774 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241778 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241779 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241782 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241783 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241784 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241785 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241786 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241788 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241789 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241790 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241791 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241792 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241793 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241796 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241797 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241800 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241801 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241804 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241805 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241806 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241807 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241808 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241809 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241811 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241812 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241813 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241814 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241815 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241816 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241818 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241819 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241822 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241823 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241826 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241827 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241829 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241830 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241831 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241832 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241833 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241836 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241837 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241838 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241839 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241840 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241841 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241842 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241844 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241845 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241848 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241849 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241852 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241853 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241854 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241855 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241856 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241859 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241860 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241861 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241862 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241863 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241866 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241867 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241870 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241871 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241872 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241873 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241874 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241875 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241876 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241877 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241878 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241879 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241880 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241882 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241883 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241884 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241885 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241886 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241887 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241888 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241889 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241890 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241891 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241892 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241894 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241895 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241898 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241899 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241900 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241902 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241903 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241904 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241905 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241906 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241907 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241908 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241909 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241910 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241911 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241912 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241914 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241915 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241916 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241918 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241919 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241920 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241922 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241923 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241924 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241925 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241926 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241927 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241928 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241929 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241930 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241931 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241932 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241933 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241934 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241935 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241936 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241937 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241938 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241939 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241940 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241941 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241943 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241944 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241945 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241946 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241947 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241950 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241951 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241954 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241955 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241958 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241959 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241962 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241963 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241964 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241965 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241968 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241969 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241970 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241971 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241972 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241973 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241976 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241977 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241978 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241980 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241981 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241982 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241984 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241985 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241986 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241987 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241988 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241989 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241990 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241991 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241992 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241995 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241996 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED241999 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242000 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242001 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242002 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242003 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242006 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242007 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242010 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242011 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242013 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242014 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242015 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242018 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242019 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242020 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242021 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242022 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242024 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242025 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242028 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242029 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242030 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242031 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242032 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242033 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242036 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242037 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242040 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242041 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242043 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242044 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242045 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242046 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242048 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242049 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242050 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242051 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242052 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242055 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242056 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242057 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242059 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242060 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242063 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242064 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242065 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242067 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242068 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242069 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242070 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242072 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242073 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242074 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242075 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242076 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242077 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242079 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242080 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242081 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242082 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242083 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242084 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242085 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242088 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242089 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242090 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242091 TID20 For point (7,-3), check for valid orientations to match At 102 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242092 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 102: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242093 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242094 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242096 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242097 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242099 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242100 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242101 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242102 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242103 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242104 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242105 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242106 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242107 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242108 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242109 TID20 For point (7,-3), check for valid orientations to match At 111 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242110 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 111: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242111 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242113 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242114 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242115 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242117 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242118 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242119 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242121 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242122 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242123 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242124 TID20 For point (7,-3), check for valid orientations to match At 157 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242125 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 157: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242126 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242129 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242130 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242133 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242134 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242135 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242136 TID20 For point (7,-3), check for valid orientations to match At 140 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242137 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 140: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242138 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242139 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242140 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242141 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242142 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242143 TID20 We could find no tile to place in (7,-3) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242144 TID20 For point (7,5) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242145 TID20 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242146 TID20 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242147 TID20 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242148 TID20 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242149 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242150 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242151 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242152 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242153 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242155 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242156 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242157 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242158 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242159 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242160 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242163 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242164 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242165 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242166 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242167 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242168 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242170 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242171 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242172 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242173 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242174 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242175 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242177 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242178 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242180 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242181 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242182 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242185 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242186 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242187 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242188 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242189 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242190 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242191 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242192 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242193 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242195 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242196 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242197 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242198 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242199 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242200 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242201 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242202 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242203 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242204 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242205 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242206 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242207 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242208 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242209 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242211 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242212 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242213 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242214 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242215 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242218 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242219 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242220 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242222 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242223 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242224 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242225 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242226 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242227 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242228 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242230 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242231 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242232 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242233 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242234 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242235 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242236 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242237 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242238 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242239 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242240 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242241 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242242 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242243 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242244 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242245 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242246 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242247 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242248 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242251 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242252 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242253 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242254 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242255 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242256 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242257 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242258 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242259 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242260 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242261 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242262 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242263 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242265 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242266 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242267 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242269 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242270 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242271 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242272 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242273 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242275 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242276 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242277 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242279 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242280 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242281 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242283 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242284 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242285 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242287 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242288 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242289 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242290 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242291 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242292 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242295 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242296 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242297 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242298 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242299 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242300 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242301 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242302 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242303 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242304 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242305 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242306 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242307 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242308 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242309 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242310 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242313 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242314 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242317 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242318 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242321 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242322 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242323 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242324 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242325 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242327 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242328 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242329 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242331 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242332 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242333 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242334 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242335 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242336 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242337 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242339 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242340 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242343 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242344 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242345 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242346 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242347 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242350 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242351 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242352 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242353 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242354 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242357 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242358 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242359 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242360 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242361 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242362 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242365 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242366 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242367 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242368 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242369 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242370 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242372 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242373 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242374 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242377 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242378 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242379 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242380 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242381 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242382 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242384 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242385 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242386 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242388 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242389 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242390 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242391 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242392 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242393 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242394 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242395 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242396 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242397 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242398 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242399 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242400 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242401 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242402 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242403 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242404 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242406 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242407 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242408 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242410 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242411 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242412 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242413 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242414 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242415 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242416 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242417 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242418 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242419 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242420 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242421 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242423 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242424 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242427 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242428 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242429 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242431 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242432 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242433 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242434 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242435 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242436 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242438 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242439 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242440 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242441 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242442 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242443 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242446 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242447 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242450 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242451 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242452 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242453 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242454 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242456 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242457 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242458 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242459 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242460 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242461 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242464 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242465 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242466 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242467 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242468 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242469 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242470 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242471 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242474 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242475 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242476 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242477 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242478 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242479 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242480 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242481 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242482 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242483 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242484 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242485 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242486 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242487 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242488 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242489 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242490 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242491 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242492 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242493 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242494 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242495 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242498 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242499 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242500 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242501 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242502 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242503 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242504 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242505 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242506 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242508 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242509 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242510 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242511 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242512 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242513 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242514 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242516 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242517 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242518 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242519 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242520 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242521 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242522 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242523 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242525 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242526 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242527 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242530 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242531 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242532 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242533 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242534 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242535 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242537 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242538 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242539 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242540 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242541 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242542 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242543 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242545 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242546 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242547 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242548 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242549 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242550 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242551 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242552 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242553 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242554 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242556 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242557 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242558 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242559 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242560 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242561 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242562 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242563 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242564 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242565 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242566 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242567 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242568 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242569 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242570 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242571 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242572 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242573 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242575 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242576 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242577 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242580 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242581 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242582 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242583 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242584 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242585 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242586 TID20 For point (7,5), check for valid orientations to match At 93 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242587 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 93: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242588 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242590 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242591 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242592 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242594 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242595 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242596 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242597 TID20 For point (7,5), check for valid orientations to match At 175 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242598 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 175: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242599 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242601 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242602 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242603 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242606 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242607 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242610 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242611 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242612 TID20 For point (7,5), check for valid orientations to match At 204 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242613 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 204: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242614 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242615 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242616 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242617 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242618 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242620 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242621 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242622 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242623 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242624 TID20 For point (7,5), check for valid orientations to match At 138 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242625 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 138: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242626 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242628 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242629 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242630 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242632 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242633 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242634 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242635 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242636 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242637 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242638 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242639 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242640 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242641 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242642 TID20 We could find no tile to place in (7,5) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242643 TID20 For point (8,-1) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242644 TID20 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242645 TID20 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242646 TID20 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242647 TID20 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242648 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242649 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242650 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242651 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242654 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242655 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242656 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242658 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242659 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242660 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242662 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242663 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242664 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242665 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242666 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242669 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242670 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242671 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242672 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242673 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242675 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242676 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242677 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242680 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242681 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242682 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242683 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242684 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242685 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242687 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242688 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242689 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242690 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242691 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242692 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242694 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242695 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242696 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242698 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242699 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242700 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242702 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242703 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242704 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242705 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242706 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242707 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242708 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242709 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242710 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242711 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242712 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242713 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242714 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242715 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242716 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242717 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242718 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242719 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242720 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242722 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242723 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242724 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242725 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242726 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242727 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242729 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242730 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242731 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242732 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242733 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242734 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242737 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242738 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242741 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242742 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242745 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242746 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242748 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242749 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242750 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242751 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242752 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242753 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242756 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242757 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242758 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242759 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242760 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242761 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242763 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242764 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242765 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242766 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242767 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242770 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242771 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242772 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242774 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242778 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242779 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242781 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242782 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242783 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242784 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242785 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242786 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242788 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242789 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242790 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242792 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242793 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242796 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242797 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242800 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242801 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242802 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242803 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242804 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242805 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242806 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242807 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242808 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242809 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242810 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242811 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242814 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242815 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242816 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242817 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242818 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242819 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242821 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242822 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242823 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242824 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242825 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242826 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242828 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242829 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242830 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242832 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242833 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242834 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242835 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242836 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242837 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242838 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242840 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242841 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242842 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242843 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242844 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242845 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242846 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242847 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242848 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242849 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242850 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242851 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242852 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242853 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242854 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242855 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242856 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242857 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242858 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242859 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242860 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242861 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242862 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242865 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242866 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242867 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242868 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242869 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242872 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242873 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242874 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242875 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242876 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242877 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242879 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242880 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242881 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242883 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242884 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242885 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242886 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242887 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242888 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242889 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242890 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242891 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242892 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242893 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242894 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242895 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242897 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242898 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242899 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242900 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242901 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242902 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242903 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242904 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242905 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242906 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242907 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242908 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242910 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242911 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242912 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242914 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242915 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242916 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242918 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242919 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242920 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242922 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242923 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242924 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242925 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242926 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242927 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242928 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242929 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242930 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242931 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242933 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242934 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242935 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242937 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242938 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242939 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242940 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242941 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242942 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242943 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242944 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242945 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242946 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242947 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242950 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242951 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242954 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242955 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242958 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242959 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242960 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242962 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242963 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242964 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242965 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242968 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242969 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242970 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242972 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242973 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242976 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242977 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242978 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242980 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242981 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242982 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242983 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242984 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242986 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242987 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242988 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242989 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242990 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242991 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242992 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242993 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242994 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242995 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242996 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242997 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242998 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED242999 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243000 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243001 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243002 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243003 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243004 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243005 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243006 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243007 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243009 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243010 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243011 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243013 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243014 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243015 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243016 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243017 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243018 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243019 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243022 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243023 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243024 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243025 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243026 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243028 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243029 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243031 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243032 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243033 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243035 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243036 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243037 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243040 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243041 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243042 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243043 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243044 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243045 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243046 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243047 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243048 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243049 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243050 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243053 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243054 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243055 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243056 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243057 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243058 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243059 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243061 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243062 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243063 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243064 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243065 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243066 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243067 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243068 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243070 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243071 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243072 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243073 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243074 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243075 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243076 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243077 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243078 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243079 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243080 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243081 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243082 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243083 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243084 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243085 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243086 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243088 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243089 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243090 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243092 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243093 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243094 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243096 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243097 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243098 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243099 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243100 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243101 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243102 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243103 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243104 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243105 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243106 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243107 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243110 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243111 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243112 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243113 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243114 TID20 For point (8,-1), check for valid orientations to match At 148 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243115 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 148: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243116 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243117 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243118 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243119 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243120 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243121 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243122 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243123 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243124 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243125 TID20 For point (8,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243126 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243127 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243129 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243130 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243131 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243133 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243134 TID20 Mismatch in number of connectors; on my East there are 2 connectors, and on their West has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243135 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243136 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243137 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243138 TID20 Comparing my East R UnrotatedOffsetAlongSide 10 -> West R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243139 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243140 TID20 For point (8,-1), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243141 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243142 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243144 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243145 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243146 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243148 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243149 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243150 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243151 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243152 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243153 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243154 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243156 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243157 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243158 TID20 For point (8,-1), check for valid orientations to match At 150 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243159 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 150: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243160 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243163 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243164 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243166 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243167 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243168 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243170 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243171 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243172 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243173 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243174 TID20 We could find no tile to place in (8,-1) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243175 TID20 For point (9,-10) we have 1 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243176 TID20 305: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243177 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 1 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243178 TID20 For point (9,-10), check for valid orientations to match At 305 we have Tile SkeletonDowntownGridB is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243179 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 305: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243180 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243181 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243183 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243184 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243185 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243186 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243187 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243188 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243189 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R we can use, so this tile will go in (9,-10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243190 TID20 For point (9,-9) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243191 TID20 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243192 TID20 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243193 TID20 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243194 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243195 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243196 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243197 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243198 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243199 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243200 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243201 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243202 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243203 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243204 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243205 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243206 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243207 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243208 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243209 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243210 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243211 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243212 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243213 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243214 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243215 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243216 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243218 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243219 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243220 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243221 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243223 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243224 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243225 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243226 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243227 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243228 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243229 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243230 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243231 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243232 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243233 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243234 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243235 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243236 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243237 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243238 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243239 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243241 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243242 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243243 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243244 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243245 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243246 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243247 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243248 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243250 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243251 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243252 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243253 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243254 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243255 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243256 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243257 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243258 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243259 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243260 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243261 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243262 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243263 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243264 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243265 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243266 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243267 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243268 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243269 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243270 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243271 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243272 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243273 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243274 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243275 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243276 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243277 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243278 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243279 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243280 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243281 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243282 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243283 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243284 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243285 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243287 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243288 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243289 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243291 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243292 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243293 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243296 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243297 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243299 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243300 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243301 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243302 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243303 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243306 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243307 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243308 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243309 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243310 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243311 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243312 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243313 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243314 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243315 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243317 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243318 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243319 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243320 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243321 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243322 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243323 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243324 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243325 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243327 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243328 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243329 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243330 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243331 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243332 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243333 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243335 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243336 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243337 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243338 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243339 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243340 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243341 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243342 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243343 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243344 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243346 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243347 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243348 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243350 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243351 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243352 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243353 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243354 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243355 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243358 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243359 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243360 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243361 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243362 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243364 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243365 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243366 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243368 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243369 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243370 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243372 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243373 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243374 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243376 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243377 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243378 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243379 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243380 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243381 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243382 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243384 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243385 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243388 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243389 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243390 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243391 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243392 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243393 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243394 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243395 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243396 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243398 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243399 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243400 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243401 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243402 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243403 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243406 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243407 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243410 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243411 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243413 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243414 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243415 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243417 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243418 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243419 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243420 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243421 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243422 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243423 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243424 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243425 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243427 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243428 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243429 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243431 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243432 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243433 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243435 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243436 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243437 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243439 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243440 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243441 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243442 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243443 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243444 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243445 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243446 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243447 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243448 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243449 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243450 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243451 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243452 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243453 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243454 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243455 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243456 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243457 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243458 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243459 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243460 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243461 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243462 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243463 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243464 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243465 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243466 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243467 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243468 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243469 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243470 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243471 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243472 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243474 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243475 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243476 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243477 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243478 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243479 TID20 For point (9,-9), check for valid orientations to match At 271 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243480 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 271: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243481 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243484 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243485 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243488 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243489 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243490 TID20 For point (9,-9), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243491 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243492 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243493 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243495 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243496 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243499 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243500 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243501 TID20 For point (9,-9), check for valid orientations to match At 294 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243502 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 294: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243503 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243506 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243507 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243510 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243511 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243512 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243513 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR we can use, so this tile will go in (9,-9). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243514 TID20 For point (9,-2) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243515 TID20 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243516 TID20 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243517 TID20 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243518 TID20 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243519 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243520 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243521 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243522 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243525 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243526 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243527 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243530 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243531 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243533 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243534 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243535 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243536 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243537 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243538 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243539 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243540 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243541 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243542 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243544 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243545 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243547 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243548 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243549 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243550 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243552 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243553 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243554 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243556 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243557 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243558 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243559 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243560 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243561 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243562 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243563 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243564 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243565 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243567 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243568 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243569 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243570 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243571 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243572 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243573 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243575 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243576 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243577 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243578 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243579 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243581 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243582 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243583 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243584 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243585 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243586 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243587 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243589 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243590 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243591 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243594 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243595 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243596 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243597 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243598 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243599 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243601 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243602 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243603 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243606 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243607 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243610 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243611 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243612 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243613 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243614 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243615 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243616 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243617 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243620 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243621 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243622 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243623 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243624 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243625 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243628 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243629 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243632 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243633 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243634 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243635 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243636 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243638 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243639 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243640 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243641 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243642 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243643 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243646 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243647 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243650 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243651 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243652 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243653 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243654 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243655 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243656 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243657 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243659 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243660 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243661 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243663 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243664 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243665 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243666 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243667 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243668 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243669 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243670 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243671 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243672 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243675 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243676 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243677 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243678 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243679 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243680 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243681 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243682 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243683 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243684 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243685 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243686 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243687 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243688 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243689 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243690 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243691 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243693 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243694 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243695 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243696 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243697 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243698 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243699 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243701 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243702 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243703 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243704 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243705 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243706 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243707 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243708 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243711 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243712 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243714 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243715 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243716 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243717 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243718 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243719 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243720 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243722 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243723 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243724 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243725 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243726 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243727 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243728 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243729 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243730 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243733 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243734 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243737 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243738 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243741 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243742 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243743 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243744 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243745 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243746 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243747 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243748 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243749 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243752 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243753 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243756 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243757 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243760 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243761 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243762 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243763 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243764 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243765 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243766 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243767 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243770 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243771 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243772 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243774 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243775 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243778 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243779 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243780 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243781 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243782 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243783 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243784 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243785 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243786 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243788 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243789 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243790 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243792 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243793 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243796 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243797 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243798 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243799 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243800 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243801 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243802 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243803 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243804 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243805 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243806 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243807 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243808 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243809 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243810 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243811 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243814 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243815 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243816 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243817 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243818 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243819 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243821 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243822 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243823 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243824 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243825 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243826 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243827 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243829 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243830 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243831 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243833 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243834 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243835 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243836 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243837 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243838 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243841 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243842 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243844 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243845 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243846 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243848 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243849 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243850 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243851 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243852 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243853 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243854 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243855 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243856 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243857 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243858 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243860 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243861 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243862 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243863 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243864 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243865 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243866 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243868 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243869 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243870 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243871 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243872 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243873 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243874 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243875 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243876 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243878 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243879 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243880 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243881 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243882 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243883 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243884 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243885 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243886 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243887 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243888 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243889 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243890 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243891 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243892 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243893 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243894 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243895 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243896 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243897 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243898 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243899 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243900 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243902 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243903 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243906 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243907 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243908 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243909 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243910 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243911 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243912 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243914 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243915 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243917 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243918 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243919 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243921 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243922 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243923 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243925 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243926 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243927 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243928 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243929 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243930 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243931 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243932 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243933 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243935 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243936 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243937 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243938 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243939 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243940 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243941 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243942 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243943 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243944 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243946 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243947 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243948 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243949 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243950 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243951 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243952 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243954 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243955 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243956 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243957 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243958 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243959 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243960 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243962 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243963 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243964 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243965 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243967 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243968 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243969 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243970 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243971 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243972 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243973 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243976 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243977 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243978 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243979 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243980 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243981 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243982 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243983 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243984 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243985 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243986 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243987 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243988 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243989 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243991 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243992 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243993 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243995 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243996 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243997 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243998 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED243999 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244000 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244001 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244002 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244004 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244005 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244006 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244008 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244009 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244012 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244013 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244014 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244015 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244016 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244017 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244018 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244021 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244022 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244023 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244024 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244025 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244026 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244027 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244029 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244030 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244031 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244032 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244033 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244034 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244035 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244036 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244037 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244038 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244040 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244041 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244042 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244043 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244044 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244045 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244046 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244048 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244049 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244050 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244053 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244054 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244055 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244056 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244057 TID20 For point (9,-2), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244058 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244059 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244060 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244061 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244062 TID20 Comparing my North R UnrotatedOffsetAlongSide 5 -> South R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244063 TID20 Comparing my North R UnrotatedOffsetAlongSide 15 -> South R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244064 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244065 TID20 For point (9,-2), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244066 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244067 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244068 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244069 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244070 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244071 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244072 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244073 TID20 For point (9,-2), check for valid orientations to match At 128 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244074 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 128: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244075 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244076 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244077 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244078 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244079 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244080 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244081 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244082 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244083 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244084 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244085 TID20 For point (9,-2), check for valid orientations to match At 105 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244086 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 105: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244087 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244088 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244089 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244090 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244091 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244093 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244094 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244095 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244097 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244098 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244099 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244100 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244101 TID20 We could find no tile to place in (9,-2) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244102 TID20 For point (9,2) we have 4 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244103 TID20 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244104 TID20 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244105 TID20 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244106 TID20 275: hole. R: Zero M:None.Hole tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244107 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 4 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244108 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244109 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244110 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244111 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244112 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244113 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244114 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244117 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244118 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244119 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244120 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244121 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244122 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244123 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244124 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244125 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244126 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244128 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244129 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244130 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244133 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244134 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244135 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244136 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244137 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244138 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244139 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244140 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244141 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244143 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244144 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244145 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244146 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244147 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244148 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244149 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244150 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244151 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244152 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244153 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244155 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244156 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244157 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244158 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244159 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244160 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 4 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244161 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244162 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244163 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244164 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244165 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244166 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244167 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244168 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244169 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244170 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244171 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244172 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244173 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244174 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244175 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244176 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244177 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244178 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244180 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244181 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244182 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244184 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244185 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244186 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244187 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244188 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244189 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244190 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244191 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244192 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244193 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244194 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244195 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244196 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244197 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244198 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244199 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244200 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 4 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244201 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244202 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244203 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244206 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244207 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244208 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244209 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244210 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244211 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244213 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244214 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244215 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244217 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244218 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244219 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244220 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244221 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244224 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244225 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244226 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244227 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244228 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244229 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244230 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244232 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244233 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244234 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244235 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244236 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244237 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244238 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244239 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244240 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244241 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244242 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244243 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244245 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244246 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244247 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244248 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244250 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244251 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244252 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244253 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244254 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244255 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244256 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244257 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244258 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 4 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244259 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244260 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244261 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244262 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244263 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244264 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244265 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244266 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244267 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244268 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244269 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244271 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244272 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244273 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244274 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244275 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244276 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244277 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244278 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244279 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244280 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244283 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244284 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244287 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244288 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244289 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244290 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244291 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244292 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244293 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244294 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244295 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244296 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244297 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244298 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244299 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244300 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244301 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244302 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 4 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244303 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244304 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244305 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244306 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244307 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244308 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244309 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244310 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244311 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244312 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244313 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244314 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244316 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244317 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244318 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244319 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244320 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244321 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244322 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244323 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244324 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244325 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244326 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244327 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244328 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244329 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244330 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244331 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244332 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244333 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244334 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244335 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244336 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244337 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244338 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244339 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244340 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 4 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244341 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244342 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244343 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244344 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244345 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244346 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244347 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244348 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244349 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244350 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244351 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244352 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244353 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244354 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244355 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244357 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244358 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244359 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244360 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244361 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244362 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244363 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244364 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244365 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244368 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244369 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244370 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244371 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244372 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244373 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244376 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244377 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244378 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244380 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244381 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244382 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244383 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244384 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244385 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244387 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244388 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244389 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244390 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244391 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244392 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 4 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244393 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244394 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244395 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244396 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244398 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244399 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244400 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244401 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244402 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244403 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244404 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244405 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244406 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244407 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244409 TID20 Mismatch in number of connectors; on my East there are 0 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244410 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244411 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244413 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244414 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244415 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244416 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244417 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244418 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244419 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244420 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244421 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244422 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244424 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244425 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244426 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244427 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244428 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244429 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244430 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 4 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244431 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244432 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244433 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244434 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244435 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244436 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244437 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244440 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244441 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244442 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244443 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244444 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244446 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244447 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244448 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244449 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244450 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244451 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244452 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244453 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244454 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244455 TID20 There are no connectors on my South side or their North, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244456 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244457 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244458 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244459 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244460 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 4 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244461 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244462 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244463 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244465 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244466 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244467 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244468 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244469 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244470 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244471 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244473 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244474 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244475 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244476 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244477 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244478 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244479 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244480 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244481 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244484 TID20 Mismatch in number of connectors; on my East there are 1 connectors, and on their West has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244485 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244488 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244489 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244490 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244491 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244492 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244493 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244494 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244495 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244496 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244497 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244498 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244499 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244500 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244501 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244502 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244503 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244504 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244505 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244506 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244507 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244508 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244509 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244510 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244511 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244512 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 4 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244513 TID20 For point (9,2), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244514 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244515 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244516 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244517 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244518 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244519 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244520 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244521 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244522 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244523 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244525 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244526 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244527 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244528 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244529 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244530 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244531 TID20 For point (9,2), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244532 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244533 TID20 OtherRelativeX 1 OtherRelativeZ 0 direction: East. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244534 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244535 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244536 TID20 Comparing my East R UnrotatedOffsetAlongSide 5 -> West R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244537 TID20 Comparing my East R UnrotatedOffsetAlongSide 15 -> West R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244538 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244539 TID20 For point (9,2), check for valid orientations to match At 254 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244540 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 254: Tile SkeletonExtDowntownGridE is 1x1. R: OneEighty M:None.North: East: R South: RR West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244541 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244542 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244544 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244545 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244546 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244547 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244548 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244549 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244550 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244552 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244553 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244556 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244557 TID20 For point (9,2), check for valid orientations to match At 275 we have a hole tile (aka a null tile) 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244558 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 275: hole. R: Zero M:None.Hole tile as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244559 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244560 TID20 We could find no tile to place in (9,2) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244561 TID20 For point (10,-10) we have 1 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244562 TID20 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244563 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 1 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244564 TID20 For point (10,-10), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244565 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244566 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244568 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244569 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244570 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244571 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244572 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244573 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244574 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244575 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244576 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244577 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244578 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244580 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244581 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244582 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244583 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 1 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244584 TID20 For point (10,-10), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244585 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244586 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244587 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244588 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244589 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244590 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244591 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244593 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244594 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244595 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244596 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244597 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244598 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244599 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244601 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244602 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 1 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244603 TID20 For point (10,-10), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244604 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244605 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244606 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244607 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244608 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244609 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244610 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244611 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244612 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244613 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244614 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244615 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244616 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244617 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244618 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244620 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244621 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 1 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244622 TID20 For point (10,-10), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244623 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244624 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244625 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244626 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244627 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244628 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244629 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244630 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244631 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244632 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244633 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244634 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244635 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244636 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244639 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244640 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 1 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244641 TID20 For point (10,-10), check for valid orientations to match At 397 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244642 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 397: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244643 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244644 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244645 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244646 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244647 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244648 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244650 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244651 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244652 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244654 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244655 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244656 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244658 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244659 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244660 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244661 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR we can use, so this tile will go in (10,-10). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244662 TID20 For point (10,-9) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244663 TID20 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244664 TID20 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244665 TID20 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244666 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244667 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244668 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244669 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244670 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244671 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244672 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244673 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244674 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244675 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244676 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244677 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244678 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244679 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244680 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244681 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244682 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244683 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244684 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244685 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244686 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244687 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244688 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244689 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244690 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244691 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244692 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244693 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244694 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244695 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244696 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244697 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244698 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244699 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244701 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244702 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244703 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244704 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244705 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244706 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244707 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244708 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244709 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244711 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244712 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244713 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244714 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244715 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244716 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244717 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244718 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244719 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244720 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244721 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244722 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244723 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244724 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244725 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244726 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244727 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244728 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244729 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244730 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244733 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244734 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244737 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244738 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244739 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244740 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244741 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244742 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244744 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244745 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244746 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244747 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244748 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244749 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244751 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244752 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244753 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244755 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244756 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244757 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244758 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244759 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244760 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244761 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244763 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244764 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244765 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244766 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244767 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244768 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244769 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244770 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244771 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244772 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244773 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244774 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244775 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244777 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244778 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244779 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244780 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244781 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244782 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244783 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244785 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244786 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244789 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244790 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244791 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244792 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244793 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244794 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244795 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244796 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244797 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244798 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244800 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244801 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244802 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244804 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244805 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244806 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244807 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244808 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244809 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244810 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244811 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244812 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244813 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244814 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244815 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244816 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244817 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244818 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244819 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244820 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244821 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244822 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244823 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244826 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244827 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244828 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244829 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244830 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244831 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244834 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244835 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244836 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244837 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244838 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244839 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244841 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244842 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244843 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244844 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244845 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244846 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244848 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244849 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244850 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244851 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244852 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244853 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244854 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244855 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244856 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244857 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244860 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244861 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244862 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244863 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244864 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244865 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244867 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244868 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244869 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244871 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244872 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244873 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244874 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244875 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244876 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244877 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244878 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244879 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244880 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244881 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244882 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244883 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244884 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244885 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244887 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244888 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244889 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244890 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244891 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244892 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244893 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244894 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244895 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244896 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244897 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244898 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244899 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244900 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244901 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244902 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244903 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244906 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244907 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244908 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244909 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244910 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244911 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244912 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244913 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244914 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244915 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244916 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244917 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244918 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244919 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244920 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244921 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244922 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244923 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244924 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244925 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244926 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244927 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244928 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244929 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244930 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244931 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244932 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244933 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244934 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244935 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244936 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244937 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244938 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244939 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244940 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244941 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244942 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244943 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244944 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244945 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244946 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244947 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244949 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244950 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244951 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244953 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244954 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244955 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244957 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244958 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244959 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244960 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244961 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244962 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244963 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244964 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244965 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244967 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244968 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244969 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244970 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244971 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244972 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244973 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244976 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244977 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244978 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244979 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244980 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244981 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244982 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244983 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244984 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244986 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244987 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244988 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244989 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244990 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244991 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244992 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244994 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244995 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244996 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244998 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED244999 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245000 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245001 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245002 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245003 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245005 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245006 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245007 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245008 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245009 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245010 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245012 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245013 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245014 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245015 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245016 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245017 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245018 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245019 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245020 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245021 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245022 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245023 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245024 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245025 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245026 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245027 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245028 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245030 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245031 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245032 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245033 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245034 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245035 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245036 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245037 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245039 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245040 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245041 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245043 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245044 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245045 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245046 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245047 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245048 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245049 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245050 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245051 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245052 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245053 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245054 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245055 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245056 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245057 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245058 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 3 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245059 TID20 For point (10,-9), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245060 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245061 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245062 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245063 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245064 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245065 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245067 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245068 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245069 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245072 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245073 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245076 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245077 TID20 For point (10,-9), check for valid orientations to match At 401 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245078 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 401: Tile SkeletonExtDowntownGridE is 1x1. R: TwoSeventy M:None.North: R East: South: R West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245079 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245080 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245081 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245082 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245083 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245084 TID20 For point (10,-9), check for valid orientations to match At 398 we have Tile SkeletonExtDowntownGridG is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245085 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 398: Tile SkeletonExtDowntownGridG is 1x1. R: Ninety M:None.North: East: RR South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245086 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245087 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245088 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245089 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245090 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245093 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245094 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245095 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245096 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Ninety None: East -> East90 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245097 TID20 Comparing my West R UnrotatedOffsetAlongSide 15 -> East R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245098 TID20 Comparing my West R UnrotatedOffsetAlongSide 5 -> East R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245099 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245100 TID20 We could find no tile to place in (10,-9) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245101 TID20 For point (10,-7) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245102 TID20 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245103 TID20 270: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245104 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245105 TID20 For point (10,-7), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245106 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245107 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245108 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245109 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245110 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245111 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245112 TID20 For point (10,-7), check for valid orientations to match At 270 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245113 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 270: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245114 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245115 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245116 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245117 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245118 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245119 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245120 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245121 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245122 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245123 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 2 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245124 TID20 For point (10,-7), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245125 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245126 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245127 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245128 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245129 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245130 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245131 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245132 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245133 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245134 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245135 TID20 For point (10,-7), check for valid orientations to match At 270 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245136 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 270: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245137 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245138 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245139 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245140 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245141 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245142 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245143 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245144 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245145 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245146 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245147 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245148 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245149 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245150 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 2 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245151 TID20 For point (10,-7), check for valid orientations to match At 282 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245152 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 282: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245153 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245154 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245155 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245156 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245157 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245158 TID20 For point (10,-7), check for valid orientations to match At 270 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245159 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 270: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245160 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245161 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245162 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245163 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245164 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245165 TID20 We have 1 valid orientations of 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R we can use, so this tile will go in (10,-7). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245166 TID20 For point (10,-6) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245167 TID20 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245168 TID20 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245169 TID20 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245170 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245171 TID20 For point (10,-6), check for valid orientations to match At 233 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245172 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245173 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245174 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245175 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245176 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245177 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245178 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245179 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245180 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245181 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245182 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245183 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245184 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245185 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245186 TID20 For point (10,-6), check for valid orientations to match At 403 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245187 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245188 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245189 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245190 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245191 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245192 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245193 TID20 For point (10,-6), check for valid orientations to match At 246 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245194 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245195 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245196 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245197 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245198 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245199 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245200 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245201 TID20 For point (10,-6), check for valid orientations to match At 233 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245202 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245203 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245204 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245205 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245206 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245207 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245208 TID20 For point (10,-6), check for valid orientations to match At 403 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245209 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245210 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245211 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245212 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245213 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245214 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245215 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245216 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245217 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245218 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245219 TID20 For point (10,-6), check for valid orientations to match At 246 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245220 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245221 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245222 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245223 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245224 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245225 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245226 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245227 TID20 For point (10,-6), check for valid orientations to match At 233 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245228 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245229 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245230 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245231 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245232 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245233 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245234 TID20 For point (10,-6), check for valid orientations to match At 403 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245235 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245236 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245237 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245238 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245239 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245240 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245241 TID20 For point (10,-6), check for valid orientations to match At 246 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245242 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245243 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245244 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245245 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245246 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245247 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245248 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245249 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245250 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245251 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245252 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245253 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245254 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245255 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245256 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245257 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245258 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245259 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245260 TID20 For point (10,-6), check for valid orientations to match At 233 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245261 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245262 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245263 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245264 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245265 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245266 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245267 TID20 For point (10,-6), check for valid orientations to match At 403 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245268 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245269 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245270 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245271 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245272 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245273 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245274 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245275 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245276 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245277 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245278 TID20 For point (10,-6), check for valid orientations to match At 246 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245279 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245280 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245281 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245282 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245283 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245284 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245285 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245286 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245287 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245288 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245289 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245290 TID20 For point (10,-6), check for valid orientations to match At 233 we have Tile SkeletonExtDowntownGridI is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245291 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 233: Tile SkeletonExtDowntownGridI is 1x1. R: Ninety M:None.North: R East: RR South: R West: RR as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245292 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245293 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245294 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245295 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245296 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245297 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245298 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245299 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245300 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245301 TID20 For point (10,-6), check for valid orientations to match At 403 we have Tile SkeletonDowntownGridC is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245302 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 403: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245303 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245304 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245305 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245306 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245307 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245308 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245309 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245310 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245311 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245312 TID20 For point (10,-6), check for valid orientations to match At 246 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245313 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 246: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245314 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245315 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245316 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245317 TID20 Mismatch in number of connectors; on my West there are 1 connectors, and on their East has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245318 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245319 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245320 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245321 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245322 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245323 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridE is 1x1. R: Ninety M:None.North: R East: RR South: R West: we can use, so this tile will go in (10,-6). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245324 TID20 For point (10,-1) we have 2 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245325 TID20 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245326 TID20 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245327 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 2 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245328 TID20 For point (10,-1), check for valid orientations to match At 167 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245329 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 167: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245330 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245331 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245332 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245333 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245334 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245335 TID20 For point (10,-1), check for valid orientations to match At 290 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: OneEighty mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245336 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 290: Tile SkeletonExtDowntownGridA is 1x1. R: OneEighty M:None.North: R East: South: RR West: R as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245337 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245338 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245339 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East OneEighty None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245340 TID20 There are no connectors on my West side or their East, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245341 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245342 TID20 We have 1 valid orientations of 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: we can use, so this tile will go in (10,-1). We chose orientation 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245343 TID20 For point (10,0) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245344 TID20 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245345 TID20 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245346 TID20 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245347 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245348 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245349 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245350 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245351 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245352 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245353 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245354 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245355 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245356 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245357 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245358 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245359 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245360 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245361 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245362 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245363 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245364 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245365 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245366 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245367 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245368 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245369 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245370 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245371 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245372 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245373 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245374 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245375 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245376 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245377 TID20 Mismatch in connector 0: offset 15 != 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245378 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245379 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245380 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245381 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245382 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245383 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245384 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245385 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245386 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245387 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245388 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245389 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245390 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245391 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245392 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245393 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245394 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245395 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245396 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245397 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245398 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245399 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245400 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245401 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245402 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245403 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245404 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245405 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245406 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245407 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245408 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245409 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245410 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245411 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245412 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245413 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245414 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245415 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245416 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245417 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245418 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245419 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245420 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245421 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245422 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245423 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245424 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245425 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245426 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245427 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245428 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245429 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245430 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245431 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245432 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245433 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245434 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245435 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245436 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245437 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245438 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245439 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245440 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245441 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245442 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245443 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245444 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245445 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245446 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245447 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245448 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245449 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245450 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245451 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245452 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245453 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245454 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245455 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245456 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245457 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245458 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245459 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245460 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245461 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245462 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245463 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245464 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245465 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245466 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245467 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245468 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245469 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245470 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245471 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245472 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245473 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245474 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245475 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245476 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245477 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245478 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245479 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245480 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245481 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245482 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245483 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245484 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245485 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245486 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245487 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245488 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245489 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245490 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245491 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245492 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245493 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245494 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245495 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245496 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245497 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245498 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245499 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245500 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245501 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245502 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245503 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245504 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245505 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245506 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245507 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245508 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245509 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245510 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245511 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245512 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245513 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245514 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245515 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245516 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245517 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245518 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245519 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245520 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245521 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245522 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245523 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245524 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245525 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245526 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245527 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245528 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245529 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245530 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245531 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245532 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245533 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245534 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245535 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245536 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245537 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245538 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245539 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245540 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245541 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245542 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245543 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245544 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245545 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245546 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245547 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245548 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245549 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245550 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245551 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245552 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245553 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245554 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245555 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245556 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245557 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245558 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245559 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245560 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245561 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245562 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245563 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245564 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245565 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245566 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245567 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245568 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245569 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245570 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245571 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245572 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245573 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245574 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245575 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245576 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245577 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245578 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245579 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245580 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245581 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245582 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245583 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245584 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245585 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245586 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245587 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245588 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245589 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245590 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245591 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245592 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245593 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245594 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245595 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245596 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245597 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245598 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245599 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245600 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245601 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245602 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245603 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245604 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245605 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245606 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245607 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245608 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245609 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245610 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245611 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245612 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245613 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245614 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245615 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245616 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245617 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245618 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245619 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245620 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245621 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245622 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245623 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245624 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245625 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245626 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245627 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245628 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245629 TID20 Mismatch in number of connectors; on my North there are 0 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245630 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245631 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245632 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245633 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245634 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245635 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245636 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245637 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245638 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245639 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245640 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245641 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245642 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245643 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245644 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245645 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245646 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245647 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245648 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245649 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245650 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245651 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245652 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245653 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245654 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245655 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245656 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245657 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245658 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245659 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245660 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245661 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245662 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245663 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245664 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245665 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245666 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245667 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245668 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245669 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245670 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245671 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245672 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245673 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245674 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245675 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245676 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245677 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245678 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245679 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245680 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245681 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245682 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245683 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245684 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245685 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245686 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245687 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245688 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245689 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245690 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245691 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 3 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245692 TID20 For point (10,0), check for valid orientations to match At 297 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Ninety mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245693 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 297: Tile SkeletonExtDowntownGridA is 1x1. R: Ninety M:None.North: East: RR South: R West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245694 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245695 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245696 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245697 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245698 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245699 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245700 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245701 TID20 Comparing my North R UnrotatedOffsetAlongSide 10 -> South R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245702 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245703 TID20 For point (10,0), check for valid orientations to match At 405 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245704 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 405: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245705 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245706 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245707 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245708 TID20 Mismatch in number of connectors; on my South there are 1 connectors, and on their North has: 2 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245709 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245710 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245711 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245712 TID20 Comparing my South R UnrotatedOffsetAlongSide 15 -> North R UnrotatedOffsetAlongSide 5 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245713 TID20 Comparing my South R UnrotatedOffsetAlongSide 5 -> North R UnrotatedOffsetAlongSide 15 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245714 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245715 TID20 For point (10,0), check for valid orientations to match At 224 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245716 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 224: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245717 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245718 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245719 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East Zero None: East -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245720 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245721 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245722 TID20 We could find no tile to place in (10,0) so place a null tile 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245723 TID20 For point (10,3) we have 3 adjacent tiles: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245724 TID20 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245725 TID20 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245726 TID20 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245727 TID20 Checking if we could place Tile SkeletonExtDowntownGridA is 1x1. We will make 3 adjacent tile checks. Attempt 0 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245728 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245729 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245730 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245731 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245732 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245733 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245734 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245735 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245736 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245737 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245738 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245739 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245740 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245741 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245742 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245743 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245744 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245745 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245746 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245747 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridA is 1x1. R: Zero M:None.North: RR East: R South: R West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245748 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245749 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245750 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245751 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245752 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245753 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245754 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245755 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245756 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245757 TID20 Checking if we could place Tile SkeletonDowntownGridB is 1x1. We will make 3 adjacent tile checks. Attempt 1 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245758 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245759 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245760 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245761 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245762 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245763 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245764 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245765 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245766 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245767 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245768 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245769 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245770 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245771 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245772 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245773 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245774 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245775 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245776 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245777 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245778 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245779 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245780 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245781 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridB is 1x1. R: Zero M:None.North: R East: R South: West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245782 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245783 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245784 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245785 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245786 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245787 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245788 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245789 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245790 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245791 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245792 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245793 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245794 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245795 TID20 Checking if we could place Tile SkeletonDowntownGridC is 1x1. We will make 3 adjacent tile checks. Attempt 2 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245796 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245797 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245798 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245799 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245800 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245801 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245802 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245803 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245804 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245805 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245806 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245807 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245808 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245809 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245810 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245811 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245812 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245813 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245814 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245815 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245816 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245817 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245818 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245819 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245820 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245821 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245822 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridC is 1x1. R: Zero M:None.North: R East: R South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245823 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245824 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245825 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245826 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245827 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245828 TID20 Checking if we could place Tile SkeletonDowntownGridD is 1x1. We will make 3 adjacent tile checks. Attempt 3 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245829 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245830 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245831 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245832 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245833 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245834 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245835 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245836 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245837 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245838 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245839 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245840 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245841 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245842 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245843 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245844 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245845 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245846 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245847 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245848 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245849 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245850 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245851 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245852 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245853 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245854 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245855 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245856 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonDowntownGridD is 1x1. R: Zero M:None.North: R East: R South: West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245857 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245858 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245859 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245860 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245861 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245862 TID20 Checking if we could place Tile SkeletonExtDowntownGridE is 1x1. We will make 3 adjacent tile checks. Attempt 4 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245863 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245864 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245865 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245866 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245867 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245868 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245869 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245870 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245871 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245872 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245873 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245874 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245875 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245876 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245877 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245878 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245879 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245880 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245881 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245882 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245883 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245884 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245885 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245886 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245887 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245888 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245889 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245890 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245891 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245892 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245893 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245894 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245895 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245896 TID20 Checking if we could place Tile SkeletonExtDowntownGridF is 1x1. We will make 3 adjacent tile checks. Attempt 5 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245897 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245898 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245899 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245900 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245901 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245902 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245903 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245904 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245905 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245906 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245907 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245908 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245909 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245910 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245911 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245912 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245913 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245914 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245915 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245916 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245917 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245918 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245919 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245920 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245921 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245922 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245923 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridF is 1x1. R: Zero M:None.North: RR East: R South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245924 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245925 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245926 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245927 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245928 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245929 TID20 Checking if we could place Tile SkeletonExtDowntownGridG is 1x1. We will make 3 adjacent tile checks. Attempt 6 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245930 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245931 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245932 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245933 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245934 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245935 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245936 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245937 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245938 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245939 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245940 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245941 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245942 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245943 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245944 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245945 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245946 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245947 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245948 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245949 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245950 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245951 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245952 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245953 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245954 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245955 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245956 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245957 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245958 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245959 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245960 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridG is 1x1. R: Zero M:None.North: RR East: South: RR West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245961 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245962 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245963 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245964 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245965 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245966 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245967 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245968 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245969 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245970 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245971 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245972 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245973 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245974 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245975 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245976 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245977 TID20 Checking if we could place Tile SkeletonExtDowntownGridH is 1x1. We will make 3 adjacent tile checks. Attempt 7 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245978 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245979 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245980 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245981 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245982 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245983 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245984 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245985 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245986 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245987 TID20 There are no connectors on my North side or their South, so it's a match 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245988 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245989 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245990 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245991 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245992 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245993 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245994 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245995 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245996 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245997 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245998 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED245999 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246000 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South OneEighty None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246001 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246002 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246003 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246004 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South TwoSeventy None: South -> South270 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246005 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246006 TID20 Mismatch in number of connectors; on my South there are 0 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246007 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246008 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridH is 1x1. R: Zero M:None.North: RR East: RR South: West: and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246009 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246010 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246011 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246012 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246013 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246014 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Ninety None: West -> West90 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246015 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246016 TID20 Mismatch in number of connectors; on my West there are 0 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246017 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246018 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West OneEighty None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246019 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246020 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246021 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246022 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West TwoSeventy None: West -> West270 -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246023 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246024 TID20 Mismatch in number of connectors; on my West there are 2 connectors, and on their East has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246025 TID20 Checking if we could place Tile SkeletonExtDowntownGridI is 1x1. We will make 3 adjacent tile checks. Attempt 8 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246026 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246027 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246028 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246029 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246030 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246031 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246032 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246033 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246034 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246035 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246036 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246037 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246038 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246039 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246040 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246041 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246042 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246043 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246044 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246045 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246046 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246047 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246048 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246049 TID20 Mismatch in number of connectors; on my South there are 2 connectors, and on their North has: 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246050 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246051 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Ninety None: South -> South90 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246052 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246053 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246054 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246055 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246056 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridI is 1x1. R: Zero M:None.North: RR East: R South: RR West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246057 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246058 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246059 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246060 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246061 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246062 TID20 Checking if we could place Tile SkeletonExtDowntownGridJ is 1x1. We will make 3 adjacent tile checks. Attempt 9 to find a tile. 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246063 TID20 For point (10,3), check for valid orientations to match At 226 we have Tile SkeletonExtDowntownGridE is 1x1. rotation: Zero mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246064 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 226: Tile SkeletonExtDowntownGridE is 1x1. R: Zero M:None.North: RR East: R South: West: R as X 0 Z 1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246065 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246066 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Zero None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246067 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246068 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246069 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246070 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North Ninety None: North -> North90 -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246071 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246072 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246073 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246074 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North OneEighty None: North -> North 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246075 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246076 TID20 Mismatch in number of connectors; on my North there are 1 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246077 TID20 OtherRelativeX 0 OtherRelativeZ 1 direction: North. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246078 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246079 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246080 TID20 Mismatch in number of connectors; on my North there are 2 connectors, and on their South has: 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246081 TID20 For point (10,3), check for valid orientations to match At 301 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246082 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 301: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X 0 Z -1 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246083 TID20 OtherRelativeX 0 OtherRelativeZ -1 direction: South. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246084 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: South Zero None: South -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246085 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: North TwoSeventy None: North -> North270 -> East 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246086 TID20 Comparing my South R UnrotatedOffsetAlongSide 10 -> North R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246087 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246088 TID20 For point (10,3), check for valid orientations to match At 261 we have Tile SkeletonExtDowntownGridA is 1x1. rotation: TwoSeventy mirroring: 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246089 TID20 GetValidOrientationsForTile between me 0: Tile SkeletonExtDowntownGridJ is 1x1. R: Zero M:None.North: RR East: RR South: R West: R and 261: Tile SkeletonExtDowntownGridA is 1x1. R: TwoSeventy M:None.North: R East: R South: West: RR as X -1 Z 0 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246090 TID20 OtherRelativeX -1 OtherRelativeZ 0 direction: West. Now get my border connections, then the other border connections 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246091 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: West Zero None: West -> West 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246092 TID20 GetEffectiveConnectionListForRotAndMirrAndSide: East TwoSeventy None: East -> East270 -> South 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246093 TID20 Comparing my West R UnrotatedOffsetAlongSide 10 -> East R UnrotatedOffsetAlongSide 10 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246094 TID20 found a valid orientation for this tile. , multi-rotation path 8/15/2024 8:42:38 AM 0.581 SINGLEP DELAYED246095 TID20 We could find no tile to place in (10,3) so place a null tile 8/15/2024 8:43:47 AM 0.581 SINGLEP The per-second logic has been running for at least 20 seconds. That's not great. 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246096 TID35 Tile roads done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246097 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246098 TID35 Tile mini-tile done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246099 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246100 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246101 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246102 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246103 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246104 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246105 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246106 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246107 TID35 Tile mini-tile done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246108 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246109 TID35 Tile buildings done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246110 TID35 Tile complete! 1 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246111 TID35 Tile hole filled! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246112 TID35 Tile roads done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246113 TID35 Tile complete! 2 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246114 TID35 Tile hole filled! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246115 TID35 Tile roads done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246116 TID35 Tile complete! 3 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246117 TID35 Tile hole filled! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246118 TID35 Tile roads done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246119 TID35 Tile complete! 4 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246120 TID35 Tile hole filled! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246121 TID35 Tile roads done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246122 TID35 Tile complete! 5 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246123 TID35 Tile hole filled! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246124 TID35 Tile roads done! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246125 TID35 Tile complete! 6 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246126 TID35 Tile hole filled! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246127 TID35 Tile roads done! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246128 TID35 Tile complete! 7 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246129 TID35 Tile hole filled! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246130 TID35 Tile roads done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246131 TID35 Tile complete! 8 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246132 TID35 Tile hole filled! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246133 TID35 Tile roads done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246134 TID35 Tile complete! 9 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246135 TID35 Tile hole filled! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246136 TID35 Tile roads done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246137 TID35 Tile complete! 10 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246138 TID35 Tile hole filled! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246139 TID35 Tile roads done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246140 TID35 Tile complete! 11 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246141 TID35 Tile hole filled! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246142 TID35 Tile roads done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246143 TID35 Tile complete! 12 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246144 TID35 Tile roads done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246145 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246146 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246147 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246148 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246149 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246150 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246151 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246152 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246153 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246154 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246155 TID35 Tile buildings done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246156 TID35 Tile complete! 13 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246157 TID35 Tile roads done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246158 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246159 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246160 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246161 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246162 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246163 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246164 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246165 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246166 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246167 TID35 Tile mini-tile done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246168 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246169 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246170 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246171 TID35 Tile buildings done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246172 TID35 Tile complete! 14 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246173 TID35 Tile roads done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246174 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246175 TID35 Tile mini-tile done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246176 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246177 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246178 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246179 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246180 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246181 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246182 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246183 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246184 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246185 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246186 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246187 TID35 Tile buildings done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246188 TID35 Tile complete! 15 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246189 TID35 Tile roads done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246190 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246191 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246192 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246193 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246194 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246195 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246196 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246197 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246198 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246199 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246200 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246201 TID35 Tile buildings done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246202 TID35 Tile complete! 16 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246203 TID35 Tile roads done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246204 TID35 Tile mini-tile done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246205 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246206 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246207 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246208 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246209 TID35 Tile mini-tile done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246210 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246211 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246212 TID35 Tile mini-tile done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246213 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246214 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246215 TID35 Tile buildings done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246216 TID35 Tile complete! 17 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246217 TID35 Tile roads done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246218 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246219 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246220 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246221 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246222 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246223 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246224 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246225 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246226 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246227 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246228 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246229 TID35 Tile buildings done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246230 TID35 Tile complete! 18 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246231 TID35 Tile roads done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246232 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246233 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246234 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246235 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246236 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246237 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246238 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246239 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246240 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246241 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246242 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246243 TID35 Tile buildings done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246244 TID35 Tile complete! 19 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246245 TID35 Tile roads done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246246 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246247 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246248 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246249 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246250 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246251 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246252 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246253 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246254 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246255 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246256 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246257 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246258 TID35 Tile buildings done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246259 TID35 Tile complete! 20 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246260 TID35 Tile roads done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246261 TID35 Tile buildings done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246262 TID35 Tile buildings done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246263 TID35 Tile buildings done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246264 TID35 Tile buildings done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246265 TID35 Tile buildings done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246266 TID35 Tile complete! 21 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246267 TID35 Tile roads done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246268 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246269 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246270 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246271 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246272 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246273 TID35 Tile mini-tile done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246274 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246275 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246276 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246277 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246278 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246279 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246280 TID35 Tile buildings done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246281 TID35 Tile complete! 22 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246282 TID35 Tile roads done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246283 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246284 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246285 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246286 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246287 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246288 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246289 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246290 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246291 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246292 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246293 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246294 TID35 Tile buildings done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246295 TID35 Tile complete! 23 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246296 TID35 Tile roads done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246297 TID35 Tile mini-tile done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246298 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246299 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246300 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246301 TID35 Tile mini-tile done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246302 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246303 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246304 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246305 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246306 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246307 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246308 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246309 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246310 TID35 Tile buildings done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246311 TID35 Tile complete! 24 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246312 TID35 Tile roads done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246313 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246314 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246315 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246316 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246317 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246318 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246319 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246320 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246321 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246322 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246323 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246324 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246325 TID35 Tile buildings done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246326 TID35 Tile complete! 25 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246327 TID35 Tile roads done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246328 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246329 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246330 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246331 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246332 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246333 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246334 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246335 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246336 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246337 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246338 TID35 Tile buildings done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246339 TID35 Tile complete! 26 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246340 TID35 Tile roads done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246341 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246342 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246343 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246344 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246345 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246346 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246347 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246348 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246349 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246350 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246351 TID35 Tile buildings done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246352 TID35 Tile complete! 27 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246353 TID35 Tile roads done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246354 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246355 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246356 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246357 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246358 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246359 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246360 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246361 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246362 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246363 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246364 TID35 Tile buildings done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246365 TID35 Tile complete! 28 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246366 TID35 Tile roads done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246367 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246368 TID35 Tile mini-tile done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246369 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246370 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246371 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246372 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246373 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246374 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246375 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246376 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246377 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246378 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246379 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246380 TID35 Tile buildings done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246381 TID35 Tile complete! 29 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246382 TID35 Tile roads done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246383 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246384 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246385 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246386 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246387 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246388 TID35 Tile buildings done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246389 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246390 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246391 TID35 Tile mini-tile done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246392 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246393 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246394 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246395 TID41 Tile decoration done! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246396 TID42 Tile decoration done! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246397 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246398 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246399 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246400 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246401 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246402 TID41 Tile decoration done! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246403 TID42 Tile decoration done! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246404 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246405 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246406 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246407 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246408 TID41 Tile decoration done! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246409 TID42 Tile decoration done! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246410 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246411 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246412 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246413 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246414 TID41 Tile decoration done! 6 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246415 TID42 Tile decoration done! 7 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246416 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246417 TID35 Tile buildings done! 30 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246418 TID35 Tile complete! 30 builds-out: 0 deco-out: 0 seconds spent: 0.18 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246419 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246420 TID35 Tile roads done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246421 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246422 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246423 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246424 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246425 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246426 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246427 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246428 TID42 Tile decorations complete! (3,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246429 TID41 Tile decorations complete! (4,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246430 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246431 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246432 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246433 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246434 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246435 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246436 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246437 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246438 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246439 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246440 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246441 TID40 Tile decoration done! 5 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246442 TID40 Tile decorations complete! (-2,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246443 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246444 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246445 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246446 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246447 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246448 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246449 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246450 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246451 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246452 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246453 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246454 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246455 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246456 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246457 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246458 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246459 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246460 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246461 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246462 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246463 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246464 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246465 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246466 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246467 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246468 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246469 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246470 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246471 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246472 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246473 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246474 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246475 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246476 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246477 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246478 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246479 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246480 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246481 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246482 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246483 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246484 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246485 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246486 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246487 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246488 TID35 Tile buildings done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246489 TID35 Tile complete! 31 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246490 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246491 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246492 TID35 Tile roads done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246493 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246494 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246495 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246496 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246497 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246498 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246499 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246500 TID39 Tile decoration done! 4 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246501 TID39 Tile decorations complete! (6,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246502 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246503 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246504 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246505 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246506 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246507 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246508 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246509 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246510 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246511 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246512 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246513 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246514 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246515 TID38 Tile decoration done! 3 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246516 TID38 Tile decorations complete! (2,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246517 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246518 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246519 TID41 Tile decoration done! 9 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246520 TID41 Tile decorations complete! (-7,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246521 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246522 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246523 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246524 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246525 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246526 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246527 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246528 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246529 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246530 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246531 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246532 TID37 Tile decoration done! 1 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246533 TID37 Tile decorations complete! (0,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246534 TID35 Tile buildings done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246535 TID35 Tile complete! 32 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246536 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246537 TID35 Tile roads done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246538 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246539 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246540 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246541 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246542 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246543 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246544 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246545 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246546 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246547 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246548 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246549 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246550 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246551 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246552 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246553 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246554 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246555 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246556 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246557 TID35 Tile buildings done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246558 TID35 Tile complete! 33 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246559 TID35 Tile roads done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246560 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246561 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246562 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246563 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246564 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246565 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246566 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246567 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246568 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246569 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246570 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246571 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246572 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246573 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246574 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246575 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246576 TID35 Tile buildings done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246577 TID35 Tile complete! 34 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246578 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246579 TID35 Tile roads done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246580 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246581 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246582 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246583 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246584 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246585 TID40 Tile decoration done! 10 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246586 TID40 Tile decorations complete! (-5,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246587 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246588 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246589 TID42 Tile decoration done! 8 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246590 TID42 Tile decorations complete! (-2,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246591 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246592 TID34 Tile decoration done! 2 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246593 TID34 Tile decorations complete! (2,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246594 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246595 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246596 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246597 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246598 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246599 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246600 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246601 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246602 TID35 Tile buildings done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246603 TID35 Tile complete! 35 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246604 TID35 Tile roads done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246605 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246606 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246607 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246608 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246609 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246610 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246611 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246612 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246613 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246614 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246615 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246616 TID35 Tile buildings done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246617 TID35 Tile complete! 36 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246618 TID35 Tile roads done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246619 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246620 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246621 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246622 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246623 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246624 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246625 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246626 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246627 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246628 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246629 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246630 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246631 TID35 Tile buildings done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246632 TID35 Tile complete! 37 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246633 TID35 Tile roads done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246634 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246635 TID35 Tile mini-tile done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246636 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246637 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246638 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246639 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246640 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246641 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246642 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246643 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246644 TID35 Tile mini-tile done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246645 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246646 TID35 Tile buildings done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246647 TID35 Tile complete! 38 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246648 TID35 Tile roads done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246649 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246650 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246651 TID35 Tile mini-tile done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246652 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246653 TID35 Tile mini-tile done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246654 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246655 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246656 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246657 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246658 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246659 TID35 Tile mini-tile done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246660 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246661 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246662 TID35 Tile mini-tile done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246663 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246664 TID35 Tile buildings done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246665 TID35 Tile complete! 39 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246666 TID35 Tile roads done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246667 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246668 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246669 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246670 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246671 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246672 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246673 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246674 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246675 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246676 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246677 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246678 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246679 TID35 Tile buildings done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246680 TID35 Tile complete! 40 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246681 TID35 Tile roads done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246682 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246683 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246684 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246685 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246686 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246687 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246688 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246689 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246690 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246691 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246692 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246693 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246694 TID35 Tile buildings done! 41 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246695 TID35 Tile complete! 41 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246696 TID35 Tile roads done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246697 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246698 TID35 Tile mini-tile done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246699 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246700 TID35 Tile mini-tile done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246701 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246702 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246703 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246704 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246705 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246706 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246707 TID35 Tile buildings done! 42 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246708 TID35 Tile complete! 42 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246709 TID35 Tile roads done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246710 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246711 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246712 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246713 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246714 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246715 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246716 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246717 TID35 Tile buildings done! 43 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246718 TID35 Tile complete! 43 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246719 TID35 Tile roads done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246720 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246721 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246722 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246723 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246724 TID35 Tile mini-tile done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246725 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246726 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246727 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246728 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246729 TID35 Tile buildings done! 44 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246730 TID35 Tile complete! 44 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246731 TID35 Tile roads done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246732 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246733 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246734 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246735 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246736 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246737 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246738 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246739 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246740 TID35 Tile mini-tile done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246741 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246742 TID35 Tile mini-tile done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246743 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246744 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246745 TID35 Tile buildings done! 45 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246746 TID35 Tile complete! 45 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246747 TID35 Tile roads done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246748 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246749 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246750 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246751 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246752 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246753 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246754 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246755 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246756 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246757 TID35 Tile buildings done! 46 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246758 TID35 Tile complete! 46 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246759 TID35 Tile roads done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246760 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246761 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246762 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246763 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246764 TID35 Tile mini-tile done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246765 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246766 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246767 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246768 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246769 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246770 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246771 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246772 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246773 TID35 Tile mini-tile done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246774 TID35 Tile buildings done! 47 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246775 TID35 Tile complete! 47 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246776 TID35 Tile roads done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246777 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246778 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246779 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246780 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246781 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246782 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246783 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246784 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246785 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246786 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246787 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246788 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246789 TID35 Tile buildings done! 48 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246790 TID35 Tile complete! 48 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246791 TID35 Tile roads done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246792 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246793 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246794 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246795 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246796 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246797 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246798 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246799 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246800 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246801 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246802 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246803 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246804 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246805 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246806 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246807 TID35 Tile buildings done! 49 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246808 TID35 Tile complete! 49 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246809 TID35 Tile roads done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246810 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246811 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246812 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246813 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246814 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246815 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246816 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246817 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246818 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246819 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246820 TID35 Tile buildings done! 50 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246821 TID35 Tile complete! 50 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246822 TID35 Tile roads done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246823 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246824 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246825 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246826 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246827 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246828 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246829 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246830 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246831 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246832 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246833 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246834 TID35 Tile buildings done! 51 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246835 TID35 Tile complete! 51 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246836 TID35 Tile roads done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246837 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246838 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246839 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246840 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246841 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246842 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246843 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246844 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246845 TID35 Tile buildings done! 52 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246846 TID35 Tile complete! 52 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246847 TID35 Tile roads done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246848 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246849 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246850 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246851 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246852 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246853 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246854 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246855 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246856 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246857 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246858 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246859 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246860 TID35 Tile buildings done! 53 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246861 TID35 Tile complete! 53 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246862 TID35 Tile roads done! 54 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246863 TID35 Tile mini-tile done! 54 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246864 TID35 Tile buildings done! 54 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246865 TID35 Tile mini-tile done! 54 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246866 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246867 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246868 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246869 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246870 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246871 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246872 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246873 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246874 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246875 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246876 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246877 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246878 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246879 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246880 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246881 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246882 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246883 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246884 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246885 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246886 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246887 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246888 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246889 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246890 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246891 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246892 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246893 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246894 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246895 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246896 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246897 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246898 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246899 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246900 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246901 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246902 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246903 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246904 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246905 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246906 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246907 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246908 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246909 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246910 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246911 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246912 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246913 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246914 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246915 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246916 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246917 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246918 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246919 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246920 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246921 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246922 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246923 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246924 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246925 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246926 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246927 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246928 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246929 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246930 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246931 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246932 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246933 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246934 TID37 Tile decoration done! 17 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246935 TID37 Tile decorations complete! (-1,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246936 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246937 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246938 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246939 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246940 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246941 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246942 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246943 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246944 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246945 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246946 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246947 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246948 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246949 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246950 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246951 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246952 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246953 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246954 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246955 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246956 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246957 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246958 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246959 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246960 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246961 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246962 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246963 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246964 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246965 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246966 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246967 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246968 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246969 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246970 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246971 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246972 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246973 TID36 Tile decoration done! 13 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246974 TID36 Tile decorations complete! (-1,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246975 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246976 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246977 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246978 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246979 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246980 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246981 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246982 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246983 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246984 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246985 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246986 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246987 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246988 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246989 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246990 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246991 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246992 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246993 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246994 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246995 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246996 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246997 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246998 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED246999 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247000 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247001 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247002 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247003 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247004 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247005 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247006 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247007 TID38 Tile decoration done! 18 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247008 TID38 Tile decorations complete! (-9,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247009 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247010 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247011 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247012 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247013 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247014 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247015 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247016 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247017 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247018 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247019 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247020 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247021 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247022 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247023 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247024 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247025 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247026 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247027 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247028 TID38 Tile subcell population complete! (3,-10) subCellItemsAdded: 256 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247029 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247030 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247031 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247032 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247033 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247034 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247035 TID38 Tile subcell population complete! (4,0) subCellItemsAdded: 241 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247036 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247037 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247038 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247039 TID38 Tile subcell population complete! (-2,4) subCellItemsAdded: 630 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247040 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247041 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247042 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247043 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247044 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247045 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247046 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247047 TID38 Tile subcell population complete! (6,7) subCellItemsAdded: 955 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247048 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247049 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247050 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247051 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247052 TID36 Tile decoration done! 20 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247053 TID36 Tile decorations complete! (-5,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247054 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247055 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247056 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247057 TID36 Tile subcell population complete! (-7,-10) subCellItemsAdded: 496 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247058 TID38 Tile subcell population complete! (2,-4) subCellItemsAdded: 1329 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247059 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247060 TID34 Tile decoration done! 16 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247061 TID34 Tile decorations complete! (-10,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247062 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247063 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247064 TID36 Tile subcell population complete! (0,0) subCellItemsAdded: 400 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247065 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247066 TID38 Tile subcell population complete! (-5,4) subCellItemsAdded: 900 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247067 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247068 TID34 Tile subcell population complete! (-2,5) subCellItemsAdded: 913 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247069 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247070 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247071 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247072 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247073 TID40 Tile decoration done! 15 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247074 TID40 Tile decorations complete! (-5,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247075 TID36 Tile subcell population complete! (2,4) subCellItemsAdded: 1050 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247076 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247077 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247078 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247079 TID37 Tile decoration done! 19 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247080 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247081 TID37 Tile decorations complete! (-1,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247082 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247083 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247084 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247085 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247086 TID39 Tile decoration done! 12 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247087 TID39 Tile decorations complete! (-10,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247088 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247089 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247090 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247091 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247092 TID41 Tile decoration done! 11 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247093 TID41 Tile decorations complete! (-4,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247094 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247095 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247096 TID42 Tile decoration done! 14 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247097 TID42 Tile decorations complete! (3,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247098 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247099 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247100 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247101 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247102 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247103 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247104 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247105 TID35 Tile mini-tile done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247106 TID35 Tile buildings done! 54 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247107 TID35 Tile complete! 54 builds-out: 0 deco-out: 0 seconds spent: 0.26 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247108 TID35 Tile roads done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247109 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247110 TID35 Tile mini-tile done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247111 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247112 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247113 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247114 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247115 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247116 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247117 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247118 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247119 TID35 Tile buildings done! 55 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247120 TID35 Tile complete! 55 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247121 TID35 Tile roads done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247122 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247123 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247124 TID35 Tile mini-tile done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247125 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247126 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247127 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247128 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247129 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247130 TID35 Tile mini-tile done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247131 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247132 TID35 Tile mini-tile done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247133 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247134 TID35 Tile mini-tile done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247135 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247136 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247137 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247138 TID35 Tile buildings done! 56 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247139 TID35 Tile complete! 56 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247140 TID35 Tile roads done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247141 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247142 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247143 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247144 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247145 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247146 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247147 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247148 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247149 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247150 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247151 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247152 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247153 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247154 TID35 Tile buildings done! 57 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247155 TID35 Tile complete! 57 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247156 TID35 Tile roads done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247157 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247158 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247159 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247160 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247161 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247162 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247163 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247164 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247165 TID35 Tile buildings done! 58 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247166 TID35 Tile complete! 58 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247167 TID35 Tile roads done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247168 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247169 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247170 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247171 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247172 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247173 TID35 Tile mini-tile done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247174 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247175 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247176 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247177 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247178 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247179 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247180 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247181 TID35 Tile buildings done! 59 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247182 TID35 Tile complete! 59 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247183 TID35 Tile roads done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247184 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247185 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247186 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247187 TID35 Tile mini-tile done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247188 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247189 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247190 TID35 Tile mini-tile done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247191 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247192 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247193 TID35 Tile mini-tile done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247194 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247195 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247196 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247197 TID35 Tile buildings done! 60 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247198 TID35 Tile complete! 60 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247199 TID35 Tile roads done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247200 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247201 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247202 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247203 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247204 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247205 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247206 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247207 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247208 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247209 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247210 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247211 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247212 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247213 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247214 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247215 TID35 Tile buildings done! 61 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247216 TID35 Tile complete! 61 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247217 TID35 Tile roads done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247218 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247219 TID35 Tile mini-tile done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247220 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247221 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247222 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247223 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247224 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247225 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247226 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247227 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247228 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247229 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247230 TID35 Tile mini-tile done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247231 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247232 TID35 Tile mini-tile done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247233 TID35 Tile buildings done! 62 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247234 TID35 Tile complete! 62 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247235 TID35 Tile roads done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247236 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247237 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247238 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247239 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247240 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247241 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247242 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247243 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247244 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247245 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247246 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247247 TID35 Tile buildings done! 63 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247248 TID35 Tile complete! 63 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247249 TID35 Tile roads done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247250 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247251 TID35 Tile mini-tile done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247252 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247253 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247254 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247255 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247256 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247257 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247258 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247259 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247260 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247261 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247262 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247263 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247264 TID35 Tile buildings done! 64 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247265 TID35 Tile complete! 64 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247266 TID35 Tile roads done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247267 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247268 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247269 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247270 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247271 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247272 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247273 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247274 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247275 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247276 TID35 Tile buildings done! 65 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247277 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247278 TID35 Tile buildings done! 65 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247279 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247280 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247281 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247282 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247283 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247284 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247285 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247286 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247287 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247288 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247289 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247290 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247291 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247292 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247293 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247294 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247295 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247296 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247297 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247298 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247299 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247300 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247301 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247302 TID35 Tile buildings done! 65 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247303 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247304 TID35 Tile complete! 65 builds-out: 0 deco-out: 0 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247305 TID35 Tile roads done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247306 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247307 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247308 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247309 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247310 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247311 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247312 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247313 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247314 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247315 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247316 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247317 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247318 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247319 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247320 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247321 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247322 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247323 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247324 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247325 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247326 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247327 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247328 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247329 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247330 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247331 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247332 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247333 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247334 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247335 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247336 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247337 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247338 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247339 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247340 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247341 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247342 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247343 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247344 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247345 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247346 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247347 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247348 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247349 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247350 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247351 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247352 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247353 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247354 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247355 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247356 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247357 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247358 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247359 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247360 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247361 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247362 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247363 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247364 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247365 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247366 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247367 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247368 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247369 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247370 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247371 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247372 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247373 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247374 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247375 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247376 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247377 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247378 TID36 Tile decoration done! 21 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247379 TID36 Tile decorations complete! (0,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247380 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247381 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247382 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247383 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247384 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247385 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247386 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247387 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247388 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247389 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247390 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247391 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247392 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247393 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247394 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247395 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247396 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247397 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247398 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247399 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247400 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247401 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247402 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247403 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247404 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247405 TID35 Tile buildings done! 66 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247406 TID35 Tile complete! 66 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247407 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247408 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247409 TID35 Tile roads done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247410 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247411 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247412 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247413 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247414 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247415 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247416 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247417 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247418 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247419 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247420 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247421 TID37 Tile decoration done! 22 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247422 TID37 Tile decorations complete! (0,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247423 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247424 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247425 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247426 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247427 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247428 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247429 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247430 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247431 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247432 TID41 Tile decoration done! 25 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247433 TID41 Tile decorations complete! (-1,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247434 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247435 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247436 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247437 TID41 Tile subcell population complete! (-1,-1) subCellItemsAdded: 259 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247438 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247439 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247440 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247441 TID41 Tile subcell population complete! (-1,0) subCellItemsAdded: 120 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247442 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247443 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247444 TID38 Tile decoration done! 26 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247445 TID38 Tile decorations complete! (-2,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247446 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247447 TID41 Tile subcell population complete! (-9,-8) subCellItemsAdded: 218 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247448 TID38 Tile subcell population complete! (-5,3) subCellItemsAdded: 132 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247449 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247450 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247451 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247452 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247453 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247454 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247455 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247456 TID39 Tile decoration done! 23 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247457 TID38 Tile subcell population complete! (-5,-4) subCellItemsAdded: 407 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247458 TID39 Tile decorations complete! (0,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247459 TID41 Tile subcell population complete! (-10,-8) subCellItemsAdded: 535 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247460 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247461 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247462 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247463 TID38 Tile subcell population complete! (-1,-2) subCellItemsAdded: 274 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247464 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247465 TID41 Tile subcell population complete! (-4,-4) subCellItemsAdded: 711 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247466 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247467 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247468 TID39 Tile subcell population complete! (-10,-7) subCellItemsAdded: 1168 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247469 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247470 TID42 Tile decoration done! 27 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247471 TID42 Tile decorations complete! (1,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247472 TID38 Tile subcell population complete! (3,0) subCellItemsAdded: 515 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247473 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247474 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247475 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247476 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247477 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247478 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247479 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247480 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247481 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247482 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247483 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247484 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247485 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247486 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247487 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247488 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247489 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247490 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247491 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247492 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247493 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247494 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247495 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247496 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247497 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247498 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247499 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247500 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247501 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247502 TID34 Tile decoration done! 24 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247503 TID34 Tile decorations complete! (-2,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247504 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247505 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247506 TID40 Tile decoration done! 28 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247507 TID40 Tile decorations complete! (-8,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247508 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247509 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247510 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247511 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247512 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247513 TID36 Tile decoration done! 29 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247514 TID36 Tile decorations complete! (1,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247515 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247516 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247517 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247518 TID35 Tile mini-tile done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247519 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247520 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247521 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247522 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247523 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247524 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247525 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247526 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247527 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247528 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247529 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247530 TID35 Tile buildings done! 67 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247531 TID35 Tile complete! 67 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247532 TID35 Tile roads done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247533 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247534 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247535 TID37 Tile decoration done! 30 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247536 TID37 Tile decorations complete! (-6,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247537 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247538 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247539 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247540 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247541 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247542 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247543 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247544 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247545 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247546 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247547 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247548 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247549 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247550 TID35 Tile mini-tile done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247551 TID35 Tile buildings done! 68 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247552 TID35 Tile complete! 68 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247553 TID35 Tile roads done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247554 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247555 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247556 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247557 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247558 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247559 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247560 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247561 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247562 TID35 Tile buildings done! 69 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247563 TID35 Tile complete! 69 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247564 TID35 Tile roads done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247565 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247566 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247567 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247568 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247569 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247570 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247571 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247572 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247573 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247574 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247575 TID35 Tile buildings done! 70 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247576 TID35 Tile complete! 70 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247577 TID35 Tile roads done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247578 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247579 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247580 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247581 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247582 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247583 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247584 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247585 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247586 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247587 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247588 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247589 TID35 Tile buildings done! 71 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247590 TID35 Tile complete! 71 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247591 TID35 Tile roads done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247592 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247593 TID35 Tile mini-tile done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247594 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247595 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247596 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247597 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247598 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247599 TID35 Tile buildings done! 72 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247600 TID35 Tile buildings done! 72 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247601 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247602 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247603 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247604 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247605 TID35 Tile buildings done! 72 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247606 TID35 Tile complete! 72 builds-out: 0 deco-out: 0 seconds spent: 0.13 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247607 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247608 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247609 TID35 Tile roads done! 73 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247610 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247611 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247612 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247613 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247614 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247615 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247616 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247617 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247618 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247619 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247620 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247621 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247622 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247623 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247624 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247625 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247626 TID49 Tile subcell population complete! (-2,0) subCellItemsAdded: 152 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247627 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247628 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247629 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247630 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247631 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247632 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247633 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247634 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247635 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247636 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247637 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247638 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247639 TID47 Tile subcell population complete! (0,-1) subCellItemsAdded: 299 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247640 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247641 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247642 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247643 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247644 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247645 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247646 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247647 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247648 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247649 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247650 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247651 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247652 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247653 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247654 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247655 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247656 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247657 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247658 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247659 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247660 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247661 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247662 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247663 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247664 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247665 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247666 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247667 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247668 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247669 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247670 TID45 Tile subcell population complete! (0,1) subCellItemsAdded: 165 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247671 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247672 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247673 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247674 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247675 TID48 Tile subcell population complete! (-1,1) subCellItemsAdded: 148 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247676 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247677 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247678 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247679 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247680 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247681 TID47 Tile subcell population complete! (0,2) subCellItemsAdded: 339 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247682 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247683 TID45 Tile subcell population complete! (1,4) subCellItemsAdded: 329 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247684 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247685 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247686 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247687 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247688 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247689 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247690 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247691 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247692 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247693 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247694 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247695 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247696 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247697 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247698 TID48 Tile subcell population complete! (-2,-2) subCellItemsAdded: 520 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247699 TID47 Tile subcell population complete! (-8,-8) subCellItemsAdded: 373 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247700 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247701 TID45 Tile subcell population complete! (1,3) subCellItemsAdded: 376 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247702 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247703 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247704 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247705 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247706 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247707 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247708 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247709 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247710 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247711 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247712 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247713 TID48 Tile subcell population complete! (-6,-4) subCellItemsAdded: 306 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247714 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247715 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247716 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247717 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247718 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247719 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247720 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247721 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247722 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247723 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247724 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247725 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247726 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247727 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247728 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247729 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247730 TID40 Tile decoration done! 33 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247731 TID40 Tile decorations complete! (0,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247732 TID34 Tile decoration done! 32 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247733 TID34 Tile decorations complete! (-6,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247734 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247735 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247736 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247737 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247738 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247739 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247740 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247741 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247742 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247743 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247744 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247745 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247746 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247747 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247748 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247749 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247750 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247751 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247752 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247753 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247754 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247755 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247756 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247757 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247758 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247759 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247760 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247761 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247762 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247763 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247764 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247765 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247766 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247767 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247768 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247769 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247770 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247771 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247772 TID36 Tile decoration done! 34 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247773 TID36 Tile decorations complete! (3,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247774 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247775 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247776 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247777 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247778 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247779 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247780 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247781 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247782 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247783 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247784 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247785 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247786 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247787 TID44 Tile decoration done! 40 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247788 TID44 Tile decorations complete! (-6,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247789 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247790 TID43 Tile decoration done! 38 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247791 TID43 Tile decorations complete! (2,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247792 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247793 TID46 Tile decoration done! 39 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247794 TID46 Tile decorations complete! (-3,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247795 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247796 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247797 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247798 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247799 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247800 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247801 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247802 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247803 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247804 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247805 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247806 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247807 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247808 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247809 TID37 Tile decoration done! 36 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247810 TID37 Tile decorations complete! (4,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247811 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247812 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247813 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247814 TID38 Tile decoration done! 31 seconds spent: 0.00 8/15/2024 8:43:47 AM 0.581 SINGLEP DELAYED247815 TID38 Tile decorations complete! (3,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247816 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247817 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247818 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247819 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247820 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247821 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247822 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247823 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247824 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247825 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247826 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247827 TID35 Tile buildings done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247828 TID35 Tile complete! 73 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247829 TID35 Tile roads done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247830 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247831 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247832 TID41 Tile decoration done! 37 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247833 TID41 Tile decorations complete! (0,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247834 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247835 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247836 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247837 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247838 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247839 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247840 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247841 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247842 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247843 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247844 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247845 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247846 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247847 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247848 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247849 TID42 Tile decoration done! 35 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247850 TID42 Tile decorations complete! (-10,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247851 TID35 Tile buildings done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247852 TID35 Tile complete! 74 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247853 TID35 Tile roads done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247854 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247855 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247856 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247857 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247858 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247859 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247860 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247861 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247862 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247863 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247864 TID35 Tile buildings done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247865 TID35 Tile complete! 75 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247866 TID35 Tile roads done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247867 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247868 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247869 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247870 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247871 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247872 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247873 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247874 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247875 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247876 TID35 Tile buildings done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247877 TID35 Tile complete! 76 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247878 TID35 Tile roads done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247879 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247880 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247881 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247882 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247883 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247884 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247885 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247886 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247887 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247888 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247889 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247890 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247891 TID35 Tile buildings done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247892 TID35 Tile complete! 77 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247893 TID35 Tile roads done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247894 TID35 Tile mini-tile done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247895 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247896 TID35 Tile mini-tile done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247897 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247898 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247899 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247900 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247901 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247902 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247903 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247904 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247905 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247906 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247907 TID35 Tile buildings done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247908 TID35 Tile complete! 78 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247909 TID35 Tile roads done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247910 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247911 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247912 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247913 TID35 Tile mini-tile done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247914 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247915 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247916 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247917 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247918 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247919 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247920 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247921 TID35 Tile buildings done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247922 TID35 Tile complete! 79 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247923 TID35 Tile roads done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247924 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247925 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247926 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247927 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247928 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247929 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247930 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247931 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247932 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247933 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247934 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247935 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247936 TID35 Tile buildings done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247937 TID35 Tile complete! 80 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247938 TID35 Tile roads done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247939 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247940 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247941 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247942 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247943 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247944 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247945 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247946 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247947 TID35 Tile buildings done! 81 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247948 TID35 Tile complete! 81 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247949 TID35 Tile roads done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247950 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247951 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247952 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247953 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247954 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247955 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247956 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247957 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247958 TID35 Tile buildings done! 82 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247959 TID35 Tile complete! 82 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247960 TID35 Tile roads done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247961 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247962 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247963 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247964 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247965 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247966 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247967 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247968 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247969 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247970 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247971 TID35 Tile buildings done! 83 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247972 TID35 Tile complete! 83 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247973 TID35 Tile roads done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247974 TID35 Tile mini-tile done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247975 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247976 TID35 Tile mini-tile done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247977 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247978 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247979 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247980 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247981 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247982 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247983 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247984 TID35 Tile buildings done! 84 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247985 TID35 Tile complete! 84 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247986 TID35 Tile roads done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247987 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247988 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247989 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247990 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247991 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247992 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247993 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247994 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247995 TID35 Tile buildings done! 85 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247996 TID35 Tile complete! 85 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247997 TID35 Tile roads done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247998 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED247999 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248000 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248001 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248002 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248003 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248004 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248005 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248006 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248007 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248008 TID35 Tile buildings done! 86 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248009 TID35 Tile complete! 86 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248010 TID35 Tile roads done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248011 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248012 TID35 Tile mini-tile done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248013 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248014 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248015 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248016 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248017 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248018 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248019 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248020 TID35 Tile buildings done! 87 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248021 TID35 Tile complete! 87 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248022 TID35 Tile roads done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248023 TID35 Tile mini-tile done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248024 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248025 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248026 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248027 TID35 Tile mini-tile done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248028 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248029 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248030 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248031 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248032 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248033 TID35 Tile mini-tile done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248034 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248035 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248036 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248037 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248038 TID35 Tile buildings done! 88 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248039 TID35 Tile complete! 88 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248040 TID35 Tile roads done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248041 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248042 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248043 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248044 TID35 Tile mini-tile done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248045 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248046 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248047 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248048 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248049 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248050 TID35 Tile buildings done! 89 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248051 TID35 Tile complete! 89 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248052 TID35 Tile roads done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248053 TID35 Tile mini-tile done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248054 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248055 TID35 Tile mini-tile done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248056 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248057 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248058 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248059 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248060 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248061 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248062 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248063 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248064 TID35 Tile buildings done! 90 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248065 TID35 Tile complete! 90 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248066 TID35 Tile roads done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248067 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248068 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248069 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248070 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248071 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248072 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248073 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248074 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248075 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248076 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248077 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248078 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248079 TID35 Tile buildings done! 91 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248080 TID35 Tile complete! 91 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248081 TID35 Tile roads done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248082 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248083 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248084 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248085 TID35 Tile mini-tile done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248086 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248087 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248088 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248089 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248090 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248091 TID35 Tile buildings done! 92 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248092 TID35 Tile complete! 92 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248093 TID35 Tile roads done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248094 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248095 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248096 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248097 TID35 Tile mini-tile done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248098 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248099 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248100 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248101 TID35 Tile buildings done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248102 TID35 Tile mini-tile done! 93 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248103 TID38 Tile subcell population complete! (3,-2) subCellItemsAdded: 134 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248104 TID37 Tile subcell population complete! (-6,3) subCellItemsAdded: 155 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248105 TID43 Tile subcell population complete! (-6,4) subCellItemsAdded: 170 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248106 TID42 Tile subcell population complete! (0,-2) subCellItemsAdded: 215 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248107 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248108 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248109 TID37 Tile subcell population complete! (4,-2) subCellItemsAdded: 147 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248110 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248111 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248112 TID39 Tile subcell population complete! (-3,4) subCellItemsAdded: 225 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248113 TID38 Tile subcell population complete! (2,-1) subCellItemsAdded: 206 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248114 TID43 Tile subcell population complete! (3,-1) subCellItemsAdded: 168 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248115 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248116 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248117 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248118 TID42 Tile subcell population complete! (0,-3) subCellItemsAdded: 292 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248119 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248120 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248121 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248122 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248123 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248124 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248125 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248126 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248127 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248128 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248129 TID37 Tile subcell population complete! (-10,-9) subCellItemsAdded: 508 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248130 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248131 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248132 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248133 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248134 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248135 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248136 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248137 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248138 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248139 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248140 TID35 Tile buildings done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248141 TID35 Tile mini-tile done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248142 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248143 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248144 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248145 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248146 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248147 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248148 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248149 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248150 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248151 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248152 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248153 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248154 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248155 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248156 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248157 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248158 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248159 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248160 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248161 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248162 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248163 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248164 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248165 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248166 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248167 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248168 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248169 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248170 TID35 Tile buildings done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248171 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248172 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248173 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248174 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248175 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248176 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248177 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248178 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248179 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248180 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248181 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248182 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248183 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248184 TID35 Tile buildings done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248185 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248186 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248187 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248188 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248189 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248190 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248191 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248192 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248193 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248194 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248195 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248196 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248197 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248198 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248199 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248200 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248201 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248202 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248203 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248204 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248205 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248206 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248207 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248208 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248209 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248210 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248211 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248212 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248213 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248214 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248215 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248216 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248217 TID34 Tile decoration done! 43 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248218 TID34 Tile decorations complete! (-6,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248219 TID35 Tile buildings done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248220 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248221 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248222 TID35 Tile mini-tile done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248223 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248224 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248225 TID35 Tile buildings done! 93 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248226 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248227 TID35 Tile complete! 93 builds-out: 0 deco-out: 0 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248228 TID35 Tile roads done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248229 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248230 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248231 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248232 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248233 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248234 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248235 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248236 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248237 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248238 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248239 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248240 TID36 Tile decoration done! 44 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248241 TID36 Tile decorations complete! (-1,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248242 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248243 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248244 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248245 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248246 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248247 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248248 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248249 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248250 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248251 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248252 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248253 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248254 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248255 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248256 TID41 Tile decoration done! 50 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248257 TID41 Tile decorations complete! (-3,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248258 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248259 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248260 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248261 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248262 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248263 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248264 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248265 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248266 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248267 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248268 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248269 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248270 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248271 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248272 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248273 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248274 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248275 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248276 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248277 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248278 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248279 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248280 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248281 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248282 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248283 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248284 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248285 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248286 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248287 TID35 Tile buildings done! 94 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248288 TID35 Tile complete! 94 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248289 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248290 TID35 Tile roads done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248291 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248292 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248293 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248294 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248295 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248296 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248297 TID40 Tile decoration done! 42 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248298 TID40 Tile decorations complete! (-1,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248299 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248300 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248301 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248302 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248303 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248304 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248305 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248306 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248307 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248308 TID45 Tile decoration done! 46 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248309 TID45 Tile decorations complete! (0,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248310 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248311 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248312 TID46 Tile decoration done! 49 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248313 TID46 Tile decorations complete! (1,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248314 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248315 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248316 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248317 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248318 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248319 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248320 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248321 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248322 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248323 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248324 TID47 Tile decoration done! 45 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248325 TID47 Tile decorations complete! (6,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248326 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248327 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248328 TID48 Tile decoration done! 41 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248329 TID48 Tile decorations complete! (0,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248330 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248331 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248332 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248333 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248334 TID44 Tile decoration done! 47 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248335 TID44 Tile decorations complete! (-7,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248336 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248337 TID35 Tile buildings done! 95 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248338 TID35 Tile complete! 95 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248339 TID35 Tile roads done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248340 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248341 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248342 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248343 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248344 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248345 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248346 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248347 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248348 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248349 TID49 Tile decoration done! 48 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248350 TID49 Tile decorations complete! (-6,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248351 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248352 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248353 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248354 TID35 Tile buildings done! 96 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248355 TID35 Tile complete! 96 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248356 TID35 Tile roads done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248357 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248358 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248359 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248360 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248361 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248362 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248363 TID35 Tile mini-tile done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248364 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248365 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248366 TID35 Tile buildings done! 97 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248367 TID35 Tile complete! 97 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248368 TID35 Tile roads done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248369 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248370 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248371 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248372 TID35 Tile mini-tile done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248373 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248374 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248375 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248376 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248377 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248378 TID35 Tile buildings done! 98 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248379 TID35 Tile complete! 98 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248380 TID35 Tile hole filled! 99 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248381 TID35 Tile roads done! 99 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248382 TID35 Tile complete! 99 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248383 TID35 Tile roads done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248384 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248385 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248386 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248387 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248388 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248389 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248390 TID35 Tile mini-tile done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248391 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248392 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248393 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248394 TID35 Tile mini-tile done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248395 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248396 TID35 Tile buildings done! 100 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248397 TID35 Tile complete! 100 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248398 TID35 Tile roads done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248399 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248400 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248401 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248402 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248403 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248404 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248405 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248406 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248407 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248408 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248409 TID35 Tile buildings done! 101 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248410 TID35 Tile complete! 101 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248411 TID35 Tile roads done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248412 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248413 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248414 TID35 Tile mini-tile done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248415 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248416 TID35 Tile mini-tile done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248417 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248418 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248419 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248420 TID35 Tile mini-tile done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248421 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248422 TID35 Tile mini-tile done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248423 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248424 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248425 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248426 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248427 TID35 Tile buildings done! 102 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248428 TID35 Tile complete! 102 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248429 TID35 Tile roads done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248430 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248431 TID35 Tile mini-tile done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248432 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248433 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248434 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248435 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248436 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248437 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248438 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248439 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248440 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248441 TID35 Tile mini-tile done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248442 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248443 TID35 Tile buildings done! 103 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248444 TID35 Tile complete! 103 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248445 TID35 Tile roads done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248446 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248447 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248448 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248449 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248450 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248451 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248452 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248453 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248454 TID35 Tile buildings done! 104 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248455 TID35 Tile complete! 104 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248456 TID35 Tile roads done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248457 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248458 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248459 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248460 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248461 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248462 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248463 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248464 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248465 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248466 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248467 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248468 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248469 TID35 Tile buildings done! 105 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248470 TID35 Tile complete! 105 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248471 TID35 Tile roads done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248472 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248473 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248474 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248475 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248476 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248477 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248478 TID35 Tile mini-tile done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248479 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248480 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248481 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248482 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248483 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248484 TID35 Tile buildings done! 106 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248485 TID35 Tile complete! 106 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248486 TID35 Tile roads done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248487 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248488 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248489 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248490 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248491 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248492 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248493 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248494 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248495 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248496 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248497 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248498 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248499 TID35 Tile mini-tile done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248500 TID35 Tile buildings done! 107 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248501 TID35 Tile complete! 107 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248502 TID35 Tile roads done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248503 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248504 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248505 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248506 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248507 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248508 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248509 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248510 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248511 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248512 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248513 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248514 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248515 TID35 Tile buildings done! 108 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248516 TID35 Tile complete! 108 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248517 TID35 Tile roads done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248518 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248519 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248520 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248521 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248522 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248523 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248524 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248525 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248526 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248527 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248528 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248529 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248530 TID35 Tile buildings done! 109 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248531 TID35 Tile complete! 109 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248532 TID35 Tile roads done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248533 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248534 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248535 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248536 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248537 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248538 TID35 Tile buildings done! 110 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248539 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248540 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248541 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248542 TID35 Tile mini-tile done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248543 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248544 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248545 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248546 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248547 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248548 TID41 Tile subcell population complete! (-3,0) subCellItemsAdded: 135 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248549 TID38 Tile subcell population complete! (-6,-5) subCellItemsAdded: 255 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248550 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248551 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248552 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248553 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248554 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248555 TID48 Tile subcell population complete! (-1,3) subCellItemsAdded: 233 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248556 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248557 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248558 TID41 Tile subcell population complete! (0,4) subCellItemsAdded: 313 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248559 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248560 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248561 TID38 Tile subcell population complete! (1,-1) subCellItemsAdded: 360 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248562 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248563 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248564 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248565 TID45 Tile subcell population complete! (-1,-3) subCellItemsAdded: 399 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248566 TID41 Tile subcell population complete! (0,3) subCellItemsAdded: 232 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248567 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248568 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248569 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248570 TID48 Tile subcell population complete! (6,8) subCellItemsAdded: 455 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248571 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248572 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248573 TID38 Tile subcell population complete! (-7,-4) subCellItemsAdded: 350 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248574 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248575 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248576 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248577 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248578 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248579 TID45 Tile subcell population complete! (-6,-6) subCellItemsAdded: 406 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248580 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248581 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248582 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248583 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248584 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248585 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248586 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248587 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248588 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248589 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248590 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248591 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248592 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248593 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248594 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248595 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248596 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248597 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248598 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248599 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248600 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248601 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248602 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248603 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248604 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248605 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248606 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248607 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248608 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248609 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248610 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248611 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248612 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248613 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248614 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248615 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248616 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248617 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248618 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248619 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248620 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248621 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248622 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248623 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248624 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248625 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248626 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248627 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248628 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248629 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248630 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248631 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248632 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248633 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248634 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248635 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248636 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248637 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248638 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248639 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248640 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248641 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248642 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248643 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248644 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248645 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248646 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248647 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248648 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248649 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248650 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248651 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248652 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248653 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248654 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248655 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248656 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248657 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248658 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248659 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248660 TID34 Tile decoration done! 54 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248661 TID34 Tile decorations complete! (1,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248662 TID43 Tile decoration done! 52 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248663 TID43 Tile decorations complete! (1,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248664 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248665 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248666 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248667 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248668 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248669 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248670 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248671 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248672 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248673 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248674 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248675 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248676 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248677 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248678 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248679 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248680 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248681 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248682 TID35 Tile mini-tile done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248683 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248684 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248685 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248686 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248687 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248688 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248689 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248690 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248691 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248692 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248693 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248694 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248695 TID39 Tile decoration done! 51 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248696 TID39 Tile decorations complete! (-5,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248697 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248698 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248699 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248700 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248701 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248702 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248703 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248704 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248705 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248706 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248707 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248708 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248709 TID35 Tile buildings done! 110 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248710 TID35 Tile complete! 110 builds-out: 0 deco-out: 0 seconds spent: 0.13 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248711 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248712 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248713 TID35 Tile roads done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248714 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248715 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248716 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248717 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248718 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248719 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248720 TID49 Tile decoration done! 58 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248721 TID49 Tile decorations complete! (-10,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248722 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248723 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248724 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248725 TID44 Tile decoration done! 57 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248726 TID44 Tile decorations complete! (4,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248727 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248728 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248729 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248730 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248731 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248732 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248733 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248734 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248735 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248736 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248737 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248738 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248739 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248740 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248741 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248742 TID36 Tile decoration done! 56 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248743 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248744 TID36 Tile decorations complete! (6,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248745 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248746 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248747 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248748 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248749 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248750 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248751 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248752 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248753 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248754 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248755 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248756 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248757 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248758 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248759 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248760 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248761 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248762 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248763 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248764 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248765 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248766 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248767 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248768 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248769 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248770 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248771 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248772 TID35 Tile buildings done! 111 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248773 TID35 Tile complete! 111 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248774 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248775 TID35 Tile roads done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248776 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248777 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248778 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248779 TID46 Tile decoration done! 60 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248780 TID46 Tile decorations complete! (-8,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248781 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248782 TID37 Tile decoration done! 55 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248783 TID37 Tile decorations complete! (-5,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248784 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248785 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248786 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248787 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248788 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248789 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248790 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248791 TID40 Tile decoration done! 59 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248792 TID40 Tile decorations complete! (-8,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248793 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248794 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248795 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248796 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248797 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248798 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248799 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248800 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248801 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248802 TID35 Tile buildings done! 112 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248803 TID35 Tile complete! 112 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248804 TID35 Tile roads done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248805 TID42 Tile decoration done! 53 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248806 TID42 Tile decorations complete! (-9,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248807 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248808 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248809 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248810 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248811 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248812 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248813 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248814 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248815 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248816 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248817 TID35 Tile buildings done! 113 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248818 TID35 Tile complete! 113 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248819 TID35 Tile roads done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248820 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248821 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248822 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248823 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248824 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248825 TID35 Tile mini-tile done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248826 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248827 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248828 TID35 Tile mini-tile done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248829 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248830 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248831 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248832 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248833 TID35 Tile buildings done! 114 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248834 TID35 Tile complete! 114 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248835 TID35 Tile roads done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248836 TID35 Tile mini-tile done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248837 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248838 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248839 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248840 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248841 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248842 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248843 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248844 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248845 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248846 TID35 Tile buildings done! 115 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248847 TID35 Tile complete! 115 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248848 TID35 Tile roads done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248849 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248850 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248851 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248852 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248853 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248854 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248855 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248856 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248857 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248858 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248859 TID35 Tile buildings done! 116 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248860 TID35 Tile complete! 116 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248861 TID35 Tile roads done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248862 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248863 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248864 TID35 Tile mini-tile done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248865 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248866 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248867 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248868 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248869 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248870 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248871 TID35 Tile mini-tile done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248872 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248873 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248874 TID35 Tile buildings done! 117 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248875 TID35 Tile complete! 117 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248876 TID35 Tile roads done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248877 TID35 Tile buildings done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248878 TID35 Tile buildings done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248879 TID35 Tile buildings done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248880 TID35 Tile buildings done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248881 TID35 Tile buildings done! 118 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248882 TID35 Tile complete! 118 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248883 TID35 Tile roads done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248884 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248885 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248886 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248887 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248888 TID35 Tile mini-tile done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248889 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248890 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248891 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248892 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248893 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248894 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248895 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248896 TID35 Tile mini-tile done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248897 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248898 TID35 Tile buildings done! 119 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248899 TID35 Tile complete! 119 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248900 TID35 Tile roads done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248901 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248902 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248903 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248904 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248905 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248906 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248907 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248908 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248909 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248910 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248911 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248912 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248913 TID35 Tile mini-tile done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248914 TID35 Tile buildings done! 120 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248915 TID35 Tile complete! 120 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248916 TID35 Tile roads done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248917 TID35 Tile buildings done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248918 TID35 Tile buildings done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248919 TID35 Tile buildings done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248920 TID35 Tile buildings done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248921 TID35 Tile buildings done! 121 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248922 TID35 Tile complete! 121 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248923 TID35 Tile roads done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248924 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248925 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248926 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248927 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248928 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248929 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248930 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248931 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248932 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248933 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248934 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248935 TID35 Tile buildings done! 122 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248936 TID35 Tile complete! 122 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248937 TID35 Tile roads done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248938 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248939 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248940 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248941 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248942 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248943 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248944 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248945 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248946 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248947 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248948 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248949 TID35 Tile buildings done! 123 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248950 TID35 Tile complete! 123 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248951 TID35 Tile roads done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248952 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248953 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248954 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248955 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248956 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248957 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248958 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248959 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248960 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248961 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248962 TID35 Tile buildings done! 124 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248963 TID35 Tile complete! 124 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248964 TID35 Tile roads done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248965 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248966 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248967 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248968 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248969 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248970 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248971 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248972 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248973 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248974 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248975 TID35 Tile buildings done! 125 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248976 TID35 Tile complete! 125 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248977 TID35 Tile roads done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248978 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248979 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248980 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248981 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248982 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248983 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248984 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248985 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248986 TID35 Tile buildings done! 126 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248987 TID35 Tile complete! 126 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248988 TID35 Tile roads done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248989 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248990 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248991 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248992 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248993 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248994 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248995 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248996 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248997 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248998 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED248999 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249000 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249001 TID35 Tile buildings done! 127 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249002 TID35 Tile complete! 127 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249003 TID35 Tile roads done! 128 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249004 TID35 Tile buildings done! 128 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249005 TID35 Tile buildings done! 128 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249006 TID35 Tile buildings done! 128 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249007 TID35 Tile buildings done! 128 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249008 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249009 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249010 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249011 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249012 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249013 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249014 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249015 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249016 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249017 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249018 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249019 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249020 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249021 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249022 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249023 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249024 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249025 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249026 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249027 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249028 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249029 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249030 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249031 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249032 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249033 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249034 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249035 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249036 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249037 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249038 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249039 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249040 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249041 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249042 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249043 TID37 Tile subcell population complete! (4,-1) subCellItemsAdded: 127 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249044 TID34 Tile subcell population complete! (1,-4) subCellItemsAdded: 128 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249045 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249046 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249047 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249048 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249049 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249050 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249051 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249052 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249053 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249054 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249055 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249056 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249057 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249058 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249059 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249060 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249061 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249062 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249063 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249064 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249065 TID45 Tile decoration done! 69 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249066 TID45 Tile decorations complete! (6,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249067 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249068 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249069 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249070 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249071 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249072 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249073 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249074 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249075 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249076 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249077 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249078 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249079 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249080 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249081 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249082 TID48 Tile subcell population complete! (1,-2) subCellItemsAdded: 265 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249083 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249084 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249085 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249086 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249087 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249088 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249089 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249090 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249091 TID52 Tile subcell population complete! (-5,-5) subCellItemsAdded: 248 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249092 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249093 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249094 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249095 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249096 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249097 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249098 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249099 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249100 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249101 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249102 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249103 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249104 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249105 TID49 Tile decoration done! 70 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249106 TID49 Tile decorations complete! (-4,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249107 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249108 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249109 TID43 Tile subcell population complete! (-10,-10) subCellItemsAdded: 353 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249110 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249111 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249112 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249113 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249114 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249115 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249116 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249117 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249118 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249119 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249120 TID50 Tile subcell population complete! (-5,-3) subCellItemsAdded: 470 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249121 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249122 TID38 Tile decoration done! 67 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249123 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249124 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249125 TID38 Tile decorations complete! (-3,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249126 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249127 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249128 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249129 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249130 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249131 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249132 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249133 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249134 TID37 Tile subcell population complete! (-8,-7) subCellItemsAdded: 412 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249135 TID51 Tile subcell population complete! (6,6) subCellItemsAdded: 465 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249136 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249137 TID34 Tile subcell population complete! (-9,-9) subCellItemsAdded: 492 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249138 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249139 TID42 Tile decoration done! 63 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249140 TID42 Tile decorations complete! (-4,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249141 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249142 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249143 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249144 TID41 Tile subcell population complete! (-8,-9) subCellItemsAdded: 621 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249145 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249146 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249147 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249148 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249149 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249150 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249151 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249152 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249153 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249154 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249155 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249156 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249157 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249158 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249159 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249160 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249161 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249162 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249163 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249164 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249165 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249166 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249167 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249168 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249169 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249170 TID44 Tile decoration done! 61 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249171 TID44 Tile decorations complete! (4,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249172 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249173 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249174 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249175 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249176 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249177 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249178 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249179 TID46 Tile decoration done! 65 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249180 TID46 Tile decorations complete! (5,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249181 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249182 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249183 TID35 Tile mini-tile done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249184 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249185 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249186 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249187 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249188 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249189 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249190 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249191 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249192 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249193 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249194 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249195 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249196 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249197 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249198 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249199 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249200 TID35 Tile mini-tile done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249201 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249202 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249203 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249204 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249205 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249206 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249207 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249208 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249209 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249210 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249211 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249212 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249213 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249214 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249215 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249216 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249217 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249218 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249219 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249220 TID35 Tile buildings done! 128 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249221 TID35 Tile complete! 128 builds-out: 0 deco-out: 0 seconds spent: 0.16 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249222 TID35 Tile roads done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249223 TID35 Tile mini-tile done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249224 TID36 Tile decoration done! 62 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249225 TID36 Tile decorations complete! (-7,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249226 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249227 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249228 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249229 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249230 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249231 TID47 Tile decoration done! 64 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249232 TID47 Tile decorations complete! (-8,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249233 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249234 TID35 Tile mini-tile done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249235 TID40 Tile decoration done! 66 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249236 TID40 Tile decorations complete! (2,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249237 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249238 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249239 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249240 TID35 Tile mini-tile done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249241 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249242 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249243 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249244 TID35 Tile buildings done! 129 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249245 TID35 Tile complete! 129 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249246 TID35 Tile roads done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249247 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249248 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249249 TID35 Tile mini-tile done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249250 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249251 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249252 TID39 Tile decoration done! 68 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249253 TID39 Tile decorations complete! (3,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249254 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249255 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249256 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249257 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249258 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249259 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249260 TID35 Tile mini-tile done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249261 TID35 Tile buildings done! 130 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249262 TID35 Tile complete! 130 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249263 TID35 Tile roads done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249264 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249265 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249266 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249267 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249268 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249269 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249270 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249271 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249272 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249273 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249274 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249275 TID35 Tile buildings done! 131 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249276 TID35 Tile complete! 131 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249277 TID35 Tile roads done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249278 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249279 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249280 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249281 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249282 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249283 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249284 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249285 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249286 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249287 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249288 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249289 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249290 TID35 Tile buildings done! 132 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249291 TID35 Tile complete! 132 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249292 TID35 Tile roads done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249293 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249294 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249295 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249296 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249297 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249298 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249299 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249300 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249301 TID35 Tile buildings done! 133 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249302 TID35 Tile complete! 133 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249303 TID35 Tile roads done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249304 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249305 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249306 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249307 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249308 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249309 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249310 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249311 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249312 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249313 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249314 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249315 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249316 TID35 Tile buildings done! 134 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249317 TID35 Tile complete! 134 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249318 TID35 Tile roads done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249319 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249320 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249321 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249322 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249323 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249324 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249325 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249326 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249327 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249328 TID35 Tile mini-tile done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249329 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249330 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249331 TID35 Tile buildings done! 135 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249332 TID35 Tile complete! 135 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249333 TID35 Tile roads done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249334 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249335 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249336 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249337 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249338 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249339 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249340 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249341 TID35 Tile mini-tile done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249342 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249343 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249344 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249345 TID35 Tile buildings done! 136 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249346 TID35 Tile complete! 136 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249347 TID35 Tile roads done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249348 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249349 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249350 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249351 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249352 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249353 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249354 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249355 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249356 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249357 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249358 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249359 TID35 Tile buildings done! 137 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249360 TID35 Tile complete! 137 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249361 TID35 Tile roads done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249362 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249363 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249364 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249365 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249366 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249367 TID35 Tile mini-tile done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249368 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249369 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249370 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249371 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249372 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249373 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249374 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249375 TID35 Tile buildings done! 138 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249376 TID35 Tile complete! 138 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249377 TID35 Tile roads done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249378 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249379 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249380 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249381 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249382 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249383 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249384 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249385 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249386 TID35 Tile buildings done! 139 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249387 TID35 Tile complete! 139 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249388 TID35 Tile roads done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249389 TID35 Tile mini-tile done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249390 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249391 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249392 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249393 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249394 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249395 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249396 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249397 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249398 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249399 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249400 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249401 TID35 Tile buildings done! 140 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249402 TID35 Tile complete! 140 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249403 TID35 Tile roads done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249404 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249405 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249406 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249407 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249408 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249409 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249410 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249411 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249412 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249413 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249414 TID35 Tile buildings done! 141 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249415 TID35 Tile complete! 141 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249416 TID35 Tile roads done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249417 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249418 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249419 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249420 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249421 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249422 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249423 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249424 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249425 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249426 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249427 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249428 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249429 TID35 Tile buildings done! 142 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249430 TID35 Tile complete! 142 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249431 TID35 Tile roads done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249432 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249433 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249434 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249435 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249436 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249437 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249438 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249439 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249440 TID35 Tile buildings done! 143 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249441 TID35 Tile complete! 143 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249442 TID35 Tile roads done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249443 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249444 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249445 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249446 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249447 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249448 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249449 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249450 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249451 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249452 TID35 Tile buildings done! 144 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249453 TID35 Tile complete! 144 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249454 TID35 Tile hole filled! 145 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249455 TID35 Tile roads done! 145 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249456 TID35 Tile complete! 145 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249457 TID35 Tile roads done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249458 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249459 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249460 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249461 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249462 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249463 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249464 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249465 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249466 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249467 TID35 Tile buildings done! 146 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249468 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249469 TID36 Tile subcell population complete! (6,9) subCellItemsAdded: 178 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249470 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249471 TID48 Tile subcell population complete! (-4,3) subCellItemsAdded: 144 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249472 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249473 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249474 TID39 Tile subcell population complete! (-3,3) subCellItemsAdded: 177 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249475 TID36 Tile subcell population complete! (-4,-5) subCellItemsAdded: 186 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249476 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249477 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249478 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249479 TID48 Tile subcell population complete! (4,-3) subCellItemsAdded: 226 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249480 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249481 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249482 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249483 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249484 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249485 TID35 Tile buildings done! 146 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249486 TID35 Tile complete! 146 builds-out: 0 deco-out: 0 seconds spent: 0.17 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249487 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249488 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249489 TID39 Tile subcell population complete! (5,7) subCellItemsAdded: 322 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249490 TID35 Tile roads done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249491 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249492 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249493 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249494 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249495 TID48 Tile subcell population complete! (-8,-10) subCellItemsAdded: 325 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249496 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249497 TID39 Tile subcell population complete! (2,-10) subCellItemsAdded: 153 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249498 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249499 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249500 TID36 Tile subcell population complete! (-7,4) subCellItemsAdded: 466 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249501 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249502 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249503 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249504 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249505 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249506 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249507 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249508 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249509 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249510 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249511 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249512 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249513 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249514 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249515 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249516 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249517 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249518 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249519 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249520 TID48 Tile subcell population complete! (3,1) subCellItemsAdded: 618 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249521 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249522 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249523 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249524 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249525 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249526 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249527 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249528 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249529 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249530 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249531 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249532 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249533 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249534 TID38 Tile decoration done! 73 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249535 TID38 Tile decorations complete! (-3,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249536 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249537 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249538 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249539 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249540 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249541 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249542 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249543 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249544 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249545 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249546 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249547 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249548 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249549 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249550 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249551 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249552 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249553 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249554 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249555 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249556 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249557 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249558 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249559 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249560 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249561 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249562 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249563 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249564 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249565 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249566 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249567 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249568 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249569 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249570 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249571 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249572 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249573 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249574 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249575 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249576 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249577 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249578 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249579 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249580 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249581 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249582 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249583 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249584 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249585 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249586 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249587 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249588 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249589 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249590 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249591 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249592 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249593 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249594 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249595 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249596 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249597 TID50 Tile decoration done! 74 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249598 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249599 TID50 Tile decorations complete! (-5,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249600 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249601 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249602 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249603 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249604 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249605 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249606 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249607 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249608 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249609 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249610 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249611 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249612 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249613 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249614 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249615 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249616 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249617 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249618 TID52 Tile decoration done! 79 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249619 TID52 Tile decorations complete! (6,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249620 TID37 Tile decoration done! 72 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249621 TID37 Tile decorations complete! (2,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249622 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249623 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249624 TID43 Tile decoration done! 71 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249625 TID43 Tile decorations complete! (5,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249626 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249627 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249628 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249629 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249630 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249631 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249632 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249633 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249634 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249635 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249636 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249637 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249638 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249639 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249640 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249641 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249642 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249643 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249644 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249645 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249646 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249647 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249648 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249649 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249650 TID51 Tile decoration done! 77 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249651 TID51 Tile decorations complete! (2,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249652 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249653 TID35 Tile buildings done! 147 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249654 TID35 Tile complete! 147 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249655 TID35 Tile roads done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249656 TID35 Tile buildings done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249657 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249658 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249659 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249660 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249661 TID35 Tile buildings done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249662 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249663 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249664 TID45 Tile decoration done! 75 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249665 TID45 Tile decorations complete! (1,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249666 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249667 TID47 Tile decoration done! 76 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249668 TID47 Tile decorations complete! (-2,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249669 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249670 TID35 Tile buildings done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249671 TID35 Tile buildings done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249672 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249673 TID35 Tile mini-tile done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249674 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249675 TID35 Tile buildings done! 148 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249676 TID35 Tile complete! 148 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249677 TID35 Tile roads done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249678 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249679 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249680 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249681 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249682 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249683 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249684 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249685 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249686 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249687 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249688 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249689 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249690 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249691 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249692 TID41 Tile decoration done! 80 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249693 TID41 Tile decorations complete! (1,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249694 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249695 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249696 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249697 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249698 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249699 TID35 Tile mini-tile done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249700 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249701 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249702 TID40 Tile decoration done! 78 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249703 TID40 Tile decorations complete! (6,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249704 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249705 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249706 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249707 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249708 TID35 Tile buildings done! 149 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249709 TID35 Tile complete! 149 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249710 TID35 Tile roads done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249711 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249712 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249713 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249714 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249715 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249716 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249717 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249718 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249719 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249720 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249721 TID35 Tile buildings done! 150 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249722 TID35 Tile complete! 150 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249723 TID35 Tile roads done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249724 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249725 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249726 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249727 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249728 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249729 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249730 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249731 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249732 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249733 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249734 TID35 Tile buildings done! 151 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249735 TID35 Tile complete! 151 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249736 TID35 Tile roads done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249737 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249738 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249739 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249740 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249741 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249742 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249743 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249744 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249745 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249746 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249747 TID35 Tile buildings done! 152 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249748 TID35 Tile complete! 152 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249749 TID35 Tile roads done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249750 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249751 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249752 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249753 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249754 TID35 Tile mini-tile done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249755 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249756 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249757 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249758 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249759 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249760 TID35 Tile buildings done! 153 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249761 TID35 Tile complete! 153 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249762 TID35 Tile roads done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249763 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249764 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249765 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249766 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249767 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249768 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249769 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249770 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249771 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249772 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249773 TID35 Tile buildings done! 154 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249774 TID35 Tile complete! 154 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249775 TID35 Tile roads done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249776 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249777 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249778 TID35 Tile mini-tile done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249779 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249780 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249781 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249782 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249783 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249784 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249785 TID35 Tile buildings done! 155 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249786 TID35 Tile complete! 155 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249787 TID35 Tile roads done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249788 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249789 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249790 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249791 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249792 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249793 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249794 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249795 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249796 TID35 Tile buildings done! 156 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249797 TID35 Tile complete! 156 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249798 TID35 Tile roads done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249799 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249800 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249801 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249802 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249803 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249804 TID35 Tile mini-tile done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249805 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249806 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249807 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249808 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249809 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249810 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249811 TID35 Tile mini-tile done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249812 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249813 TID35 Tile buildings done! 157 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249814 TID35 Tile complete! 157 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249815 TID35 Tile roads done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249816 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249817 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249818 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249819 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249820 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249821 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249822 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249823 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249824 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249825 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249826 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249827 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249828 TID35 Tile buildings done! 158 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249829 TID35 Tile complete! 158 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249830 TID35 Tile roads done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249831 TID35 Tile mini-tile done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249832 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249833 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249834 TID35 Tile mini-tile done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249835 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249836 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249837 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249838 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249839 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249840 TID35 Tile mini-tile done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249841 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249842 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249843 TID35 Tile mini-tile done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249844 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249845 TID35 Tile buildings done! 159 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249846 TID35 Tile complete! 159 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249847 TID35 Tile roads done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249848 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249849 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249850 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249851 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249852 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249853 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249854 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249855 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249856 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249857 TID35 Tile buildings done! 160 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249858 TID35 Tile complete! 160 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249859 TID35 Tile roads done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249860 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249861 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249862 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249863 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249864 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249865 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249866 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249867 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249868 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249869 TID35 Tile mini-tile done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249870 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249871 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249872 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249873 TID35 Tile buildings done! 161 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249874 TID35 Tile complete! 161 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249875 TID35 Tile roads done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249876 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249877 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249878 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249879 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249880 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249881 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249882 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249883 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249884 TID35 Tile buildings done! 162 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249885 TID35 Tile complete! 162 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249886 TID35 Tile roads done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249887 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249888 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249889 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249890 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249891 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249892 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249893 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249894 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249895 TID35 Tile buildings done! 163 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249896 TID35 Tile complete! 163 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249897 TID35 Tile roads done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249898 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249899 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249900 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249901 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249902 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249903 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249904 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249905 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249906 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249907 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249908 TID35 Tile buildings done! 164 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249909 TID35 Tile complete! 164 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249910 TID35 Tile roads done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249911 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249912 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249913 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249914 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249915 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249916 TID35 Tile mini-tile done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249917 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249918 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249919 TID35 Tile mini-tile done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249920 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249921 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249922 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249923 TID35 Tile mini-tile done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249924 TID35 Tile buildings done! 165 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249925 TID35 Tile complete! 165 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249926 TID35 Tile roads done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249927 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249928 TID35 Tile mini-tile done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249929 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249930 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249931 TID35 Tile mini-tile done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249932 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249933 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249934 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249935 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249936 TID35 Tile mini-tile done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249937 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249938 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249939 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249940 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249941 TID35 Tile buildings done! 166 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249942 TID35 Tile complete! 166 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249943 TID35 Tile roads done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249944 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249945 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249946 TID35 Tile mini-tile done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249947 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249948 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249949 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249950 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249951 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249952 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249953 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249954 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249955 TID35 Tile buildings done! 167 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249956 TID35 Tile complete! 167 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249957 TID35 Tile roads done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249958 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249959 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249960 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249961 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249962 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249963 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249964 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249965 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249966 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249967 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249968 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249969 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249970 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249971 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249972 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249973 TID35 Tile buildings done! 168 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249974 TID35 Tile complete! 168 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249975 TID35 Tile roads done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249976 TID35 Tile buildings done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249977 TID35 Tile buildings done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249978 TID35 Tile buildings done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249979 TID35 Tile buildings done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249980 TID35 Tile buildings done! 169 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249981 TID35 Tile complete! 169 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249982 TID35 Tile roads done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249983 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249984 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249985 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249986 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249987 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249988 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249989 TID35 Tile mini-tile done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249990 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249991 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249992 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249993 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249994 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249995 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249996 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249997 TID35 Tile buildings done! 170 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249998 TID35 Tile complete! 170 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED249999 TID35 Tile roads done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250000 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250001 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250002 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250003 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250004 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250005 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250006 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250007 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250008 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250009 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250010 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250011 TID35 Tile buildings done! 171 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250012 TID35 Tile complete! 171 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250013 TID35 Tile roads done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250014 TID35 Tile mini-tile done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250015 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250016 TID35 Tile mini-tile done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250017 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250018 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250019 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250020 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250021 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250022 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250023 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250024 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250025 TID35 Tile buildings done! 172 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250026 TID35 Tile complete! 172 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250027 TID35 Tile roads done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250028 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250029 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250030 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250031 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250032 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250033 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250034 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250035 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250036 TID35 Tile buildings done! 173 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250037 TID35 Tile complete! 173 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250038 TID35 Tile roads done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250039 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250040 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250041 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250042 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250043 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250044 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250045 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250046 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250047 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250048 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250049 TID35 Tile buildings done! 174 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250050 TID35 Tile complete! 174 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250051 TID35 Tile roads done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250052 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250053 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250054 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250055 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250056 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250057 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250058 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250059 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250060 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250061 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250062 TID35 Tile buildings done! 175 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250063 TID35 Tile complete! 175 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250064 TID35 Tile roads done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250065 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250066 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250067 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250068 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250069 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250070 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250071 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250072 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250073 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250074 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250075 TID35 Tile buildings done! 176 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250076 TID35 Tile complete! 176 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250077 TID35 Tile roads done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250078 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250079 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250080 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250081 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250082 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250083 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250084 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250085 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250086 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250087 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250088 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250089 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250090 TID35 Tile buildings done! 177 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250091 TID35 Tile complete! 177 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250092 TID35 Tile roads done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250093 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250094 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250095 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250096 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250097 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250098 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250099 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250100 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250101 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250102 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250103 TID35 Tile buildings done! 178 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250104 TID35 Tile complete! 178 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250105 TID35 Tile roads done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250106 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250107 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250108 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250109 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250110 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250111 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250112 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250113 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250114 TID35 Tile buildings done! 179 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250115 TID35 Tile complete! 179 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250116 TID35 Tile roads done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250117 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250118 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250119 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250120 TID35 Tile mini-tile done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250121 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250122 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250123 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250124 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250125 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250126 TID35 Tile buildings done! 180 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250127 TID35 Tile complete! 180 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250128 TID35 Tile roads done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250129 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250130 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250131 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250132 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250133 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250134 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250135 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250136 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250137 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250138 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250139 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250140 TID35 Tile buildings done! 181 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250141 TID35 Tile complete! 181 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250142 TID35 Tile roads done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250143 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250144 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250145 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250146 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250147 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250148 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250149 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250150 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250151 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250152 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250153 TID35 Tile buildings done! 182 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250154 TID35 Tile complete! 182 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250155 TID35 Tile roads done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250156 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250157 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250158 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250159 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250160 TID35 Tile mini-tile done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250161 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250162 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250163 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250164 TID35 Tile mini-tile done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250165 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250166 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250167 TID35 Tile mini-tile done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250168 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250169 TID35 Tile buildings done! 183 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250170 TID35 Tile complete! 183 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250171 TID35 Tile roads done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250172 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250173 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250174 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250175 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250176 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250177 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250178 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250179 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250180 TID35 Tile buildings done! 184 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250181 TID35 Tile complete! 184 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250182 TID35 Tile roads done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250183 TID35 Tile mini-tile done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250184 TID35 Tile buildings done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250185 TID35 Tile mini-tile done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250186 TID35 Tile buildings done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250187 TID35 Tile buildings done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250188 TID35 Tile buildings done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250189 TID35 Tile buildings done! 185 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250190 TID35 Tile complete! 185 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250191 TID35 Tile roads done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250192 TID35 Tile mini-tile done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250193 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250194 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250195 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250196 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250197 TID35 Tile mini-tile done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250198 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250199 TID35 Tile mini-tile done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250200 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250201 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250202 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250203 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250204 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250205 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250206 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250207 TID35 Tile buildings done! 186 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250208 TID35 Tile complete! 186 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250209 TID35 Tile roads done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250210 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250211 TID35 Tile mini-tile done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250212 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250213 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250214 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250215 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250216 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250217 TID35 Tile mini-tile done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250218 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250219 TID35 Tile mini-tile done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250220 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250221 TID35 Tile buildings done! 187 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250222 TID35 Tile complete! 187 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250223 TID35 Tile roads done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250224 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250225 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250226 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250227 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250228 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250229 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250230 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250231 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250232 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250233 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250234 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250235 TID35 Tile buildings done! 188 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250236 TID35 Tile complete! 188 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250237 TID35 Tile roads done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250238 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250239 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250240 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250241 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250242 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250243 TID35 Tile mini-tile done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250244 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250245 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250246 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250247 TID35 Tile buildings done! 189 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250248 TID35 Tile complete! 189 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250249 TID35 Tile roads done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250250 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250251 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250252 TID35 Tile mini-tile done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250253 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250254 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250255 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250256 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250257 TID35 Tile mini-tile done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250258 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250259 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250260 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250261 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250262 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250263 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250264 TID35 Tile buildings done! 190 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250265 TID35 Tile complete! 190 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250266 TID35 Tile roads done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250267 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250268 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250269 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250270 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250271 TID35 Tile mini-tile done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250272 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250273 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250274 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250275 TID35 Tile buildings done! 191 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250276 TID35 Tile complete! 191 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250277 TID35 Tile roads done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250278 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250279 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250280 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250281 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250282 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250283 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250284 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250285 TID35 Tile buildings done! 192 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250286 TID35 Tile complete! 192 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250287 TID35 Tile roads done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250288 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250289 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250290 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250291 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250292 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250293 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250294 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250295 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250296 TID35 Tile buildings done! 193 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250297 TID35 Tile complete! 193 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250298 TID35 Tile roads done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250299 TID35 Tile mini-tile done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250300 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250301 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250302 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250303 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250304 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250305 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250306 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250307 TID35 Tile mini-tile done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250308 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250309 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250310 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250311 TID35 Tile buildings done! 194 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250312 TID35 Tile complete! 194 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250313 TID35 Tile roads done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250314 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250315 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250316 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250317 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250318 TID35 Tile mini-tile done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250319 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250320 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250321 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250322 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250323 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250324 TID35 Tile mini-tile done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250325 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250326 TID35 Tile buildings done! 195 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250327 TID35 Tile complete! 195 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250328 TID35 Tile roads done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250329 TID35 Tile mini-tile done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250330 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250331 TID35 Tile mini-tile done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250332 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250333 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250334 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250335 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250336 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250337 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250338 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250339 TID35 Tile mini-tile done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250340 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250341 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250342 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250343 TID35 Tile mini-tile done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250344 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250345 TID35 Tile buildings done! 196 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250346 TID35 Tile complete! 196 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250347 TID35 Tile roads done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250348 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250349 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250350 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250351 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250352 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250353 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250354 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250355 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250356 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250357 TID35 Tile mini-tile done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250358 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250359 TID35 Tile mini-tile done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250360 TID35 Tile buildings done! 197 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250361 TID35 Tile complete! 197 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250362 TID35 Tile roads done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250363 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250364 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250365 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250366 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250367 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250368 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250369 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250370 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250371 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250372 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250373 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250374 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250375 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250376 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:48 AM 0.581 SINGLEP DELAYED250377 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250378 TID35 Tile buildings done! 198 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250379 TID35 Tile complete! 198 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250380 TID35 Tile roads done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250381 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250382 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250383 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250384 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250385 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250386 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250387 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250388 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250389 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250390 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250391 TID35 Tile buildings done! 199 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250392 TID35 Tile complete! 199 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250393 TID35 Tile roads done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250394 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250395 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250396 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250397 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250398 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250399 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250400 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250401 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250402 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250403 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250404 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250405 TID35 Tile buildings done! 200 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250406 TID35 Tile complete! 200 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250407 TID35 Tile roads done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250408 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250409 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250410 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250411 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250412 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250413 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250414 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250415 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250416 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250417 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250418 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250419 TID35 Tile buildings done! 201 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250420 TID35 Tile complete! 201 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250421 TID35 Tile roads done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250422 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250423 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250424 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250425 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250426 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250427 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250428 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250429 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250430 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250431 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250432 TID35 Tile buildings done! 202 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250433 TID35 Tile complete! 202 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250434 TID35 Tile roads done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250435 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250436 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250437 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250438 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250439 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250440 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250441 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250442 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250443 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250444 TID35 Tile mini-tile done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250445 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250446 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250447 TID35 Tile mini-tile done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250448 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250449 TID35 Tile buildings done! 203 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250450 TID35 Tile complete! 203 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250451 TID35 Tile roads done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250452 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250453 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250454 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250455 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250456 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250457 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250458 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250459 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250460 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250461 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250462 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250463 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250464 TID35 Tile buildings done! 204 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250465 TID35 Tile complete! 204 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250466 TID35 Tile roads done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250467 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250468 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250469 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250470 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250471 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250472 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250473 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250474 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250475 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250476 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250477 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250478 TID35 Tile buildings done! 205 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250479 TID35 Tile complete! 205 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250480 TID35 Tile roads done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250481 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250482 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250483 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250484 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250485 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250486 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250487 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250488 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250489 TID35 Tile buildings done! 206 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250490 TID35 Tile complete! 206 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250491 TID35 Tile roads done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250492 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250493 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250494 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250495 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250496 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250497 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250498 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250499 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250500 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250501 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250502 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250503 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250504 TID35 Tile buildings done! 207 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250505 TID35 Tile complete! 207 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250506 TID35 Tile roads done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250507 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250508 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250509 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250510 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250511 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250512 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250513 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250514 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250515 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250516 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250517 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250518 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250519 TID35 Tile buildings done! 208 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250520 TID35 Tile complete! 208 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250521 TID35 Tile roads done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250522 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250523 TID35 Tile mini-tile done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250524 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250525 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250526 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250527 TID35 Tile mini-tile done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250528 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250529 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250530 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250531 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250532 TID35 Tile mini-tile done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250533 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250534 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250535 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250536 TID35 Tile buildings done! 209 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250537 TID35 Tile complete! 209 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250538 TID35 Tile roads done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250539 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250540 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250541 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250542 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250543 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250544 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250545 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250546 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250547 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250548 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250549 TID35 Tile buildings done! 210 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250550 TID35 Tile complete! 210 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250551 TID35 Tile roads done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250552 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250553 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250554 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250555 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250556 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250557 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250558 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250559 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250560 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250561 TID35 Tile buildings done! 211 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250562 TID35 Tile complete! 211 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250563 TID35 Tile roads done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250564 TID35 Tile mini-tile done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250565 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250566 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250567 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250568 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250569 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250570 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250571 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250572 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250573 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250574 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250575 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250576 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250577 TID35 Tile buildings done! 212 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250578 TID35 Tile complete! 212 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250579 TID35 Tile roads done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250580 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250581 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250582 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250583 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250584 TID35 Tile mini-tile done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250585 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250586 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250587 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250588 TID35 Tile buildings done! 213 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250589 TID35 Tile complete! 213 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250590 TID35 Tile roads done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250591 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250592 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250593 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250594 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250595 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250596 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250597 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250598 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250599 TID35 Tile buildings done! 214 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250600 TID35 Tile complete! 214 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250601 TID35 Tile roads done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250602 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250603 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250604 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250605 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250606 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250607 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250608 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250609 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250610 TID35 Tile buildings done! 215 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250611 TID35 Tile complete! 215 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250612 TID35 Tile roads done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250613 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250614 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250615 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250616 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250617 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250618 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250619 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250620 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250621 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250622 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250623 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250624 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250625 TID35 Tile buildings done! 216 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250626 TID35 Tile complete! 216 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250627 TID35 Tile roads done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250628 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250629 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250630 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250631 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250632 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250633 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250634 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250635 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250636 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250637 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250638 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250639 TID35 Tile buildings done! 217 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250640 TID35 Tile complete! 217 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250641 TID35 Tile roads done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250642 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250643 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250644 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250645 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250646 TID35 Tile mini-tile done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250647 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250648 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250649 TID35 Tile mini-tile done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250650 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250651 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250652 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250653 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250654 TID35 Tile buildings done! 218 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250655 TID35 Tile complete! 218 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250656 TID35 Tile roads done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250657 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250658 TID35 Tile mini-tile done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250659 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250660 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250661 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250662 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250663 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250664 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250665 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250666 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250667 TID35 Tile buildings done! 219 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250668 TID35 Tile complete! 219 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250669 TID35 Tile roads done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250670 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250671 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250672 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250673 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250674 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250675 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250676 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250677 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250678 TID35 Tile buildings done! 220 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250679 TID35 Tile complete! 220 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250680 TID35 Tile roads done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250681 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250682 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250683 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250684 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250685 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250686 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250687 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250688 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250689 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250690 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250691 TID35 Tile buildings done! 221 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250692 TID35 Tile complete! 221 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250693 TID35 Tile roads done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250694 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250695 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250696 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250697 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250698 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250699 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250700 TID35 Tile mini-tile done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250701 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250702 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250703 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250704 TID35 Tile buildings done! 222 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250705 TID35 Tile complete! 222 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250706 TID35 Tile roads done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250707 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250708 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250709 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250710 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250711 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250712 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250713 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250714 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250715 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250716 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250717 TID35 Tile buildings done! 223 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250718 TID35 Tile complete! 223 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250719 TID35 Tile roads done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250720 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250721 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250722 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250723 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250724 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250725 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250726 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250727 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250728 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250729 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250730 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250731 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250732 TID35 Tile buildings done! 224 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250733 TID35 Tile complete! 224 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250734 TID35 Tile roads done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250735 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250736 TID35 Tile mini-tile done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250737 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250738 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250739 TID35 Tile mini-tile done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250740 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250741 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250742 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250743 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250744 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250745 TID35 Tile buildings done! 225 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250746 TID35 Tile complete! 225 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250747 TID35 Tile roads done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250748 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250749 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250750 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250751 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250752 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250753 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250754 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250755 TID35 Tile buildings done! 226 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250756 TID35 Tile complete! 226 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250757 TID35 Tile roads done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250758 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250759 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250760 TID35 Tile mini-tile done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250761 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250762 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250763 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250764 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250765 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250766 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250767 TID35 Tile buildings done! 227 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250768 TID35 Tile complete! 227 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250769 TID35 Tile roads done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250770 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250771 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250772 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250773 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250774 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250775 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250776 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250777 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250778 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250779 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250780 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250781 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250782 TID35 Tile buildings done! 228 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250783 TID35 Tile complete! 228 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250784 TID35 Tile roads done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250785 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250786 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250787 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250788 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250789 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250790 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250791 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250792 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250793 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250794 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250795 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250796 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250797 TID35 Tile buildings done! 229 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250798 TID35 Tile complete! 229 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250799 TID35 Tile roads done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250800 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250801 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250802 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250803 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250804 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250805 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250806 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250807 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250808 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250809 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250810 TID35 Tile buildings done! 230 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250811 TID35 Tile complete! 230 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250812 TID35 Tile hole filled! 231 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250813 TID35 Tile roads done! 231 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250814 TID35 Tile complete! 231 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250815 TID35 Tile roads done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250816 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250817 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250818 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250819 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250820 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250821 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250822 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250823 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250824 TID35 Tile buildings done! 232 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250825 TID35 Tile complete! 232 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250826 TID35 Tile roads done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250827 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250828 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250829 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250830 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250831 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250832 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250833 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250834 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250835 TID35 Tile buildings done! 233 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250836 TID35 Tile complete! 233 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250837 TID35 Tile hole filled! 234 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250838 TID35 Tile roads done! 234 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250839 TID35 Tile complete! 234 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250840 TID35 Tile roads done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250841 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250842 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250843 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250844 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250845 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250846 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250847 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250848 TID35 Tile mini-tile done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250849 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250850 TID35 Tile mini-tile done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250851 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250852 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250853 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250854 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250855 TID35 Tile buildings done! 235 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250856 TID35 Tile complete! 235 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250857 TID35 Tile roads done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250858 TID35 Tile mini-tile done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250859 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250860 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250861 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250862 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250863 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250864 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250865 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250866 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250867 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250868 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250869 TID35 Tile buildings done! 236 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250870 TID35 Tile complete! 236 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250871 TID35 Tile roads done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250872 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250873 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250874 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250875 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250876 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250877 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250878 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250879 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250880 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250881 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250882 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250883 TID35 Tile buildings done! 237 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250884 TID35 Tile complete! 237 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250885 TID35 Tile roads done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250886 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250887 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250888 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250889 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250890 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250891 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250892 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250893 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250894 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250895 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250896 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250897 TID35 Tile buildings done! 238 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250898 TID35 Tile complete! 238 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250899 TID35 Tile roads done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250900 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250901 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250902 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250903 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250904 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250905 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250906 TID35 Tile mini-tile done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250907 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250908 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250909 TID35 Tile buildings done! 239 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250910 TID35 Tile complete! 239 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250911 TID35 Tile roads done! 240 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250912 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250913 TID40 Tile subcell population complete! (-3,2) subCellItemsAdded: 131 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250914 TID49 Tile subcell population complete! (-5,2) subCellItemsAdded: 139 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250915 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250916 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250917 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250918 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250919 TID41 Tile subcell population complete! (6,10) subCellItemsAdded: 226 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250920 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250921 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250922 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250923 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250924 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250925 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250926 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250927 TID40 Tile subcell population complete! (2,-8) subCellItemsAdded: 163 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250928 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250929 TID46 Tile subcell population complete! (2,-9) subCellItemsAdded: 145 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250930 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250931 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250932 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250933 TID47 Tile subcell population complete! (5,-1) subCellItemsAdded: 162 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250934 TID49 Tile subcell population complete! (1,1) subCellItemsAdded: 334 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250935 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250936 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250937 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250938 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250939 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250940 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250941 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250942 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250943 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250944 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250945 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250946 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250947 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250948 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250949 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250950 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250951 TID41 Tile subcell population complete! (-2,1) subCellItemsAdded: 351 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250952 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250953 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250954 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250955 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250956 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250957 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250958 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250959 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250960 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250961 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250962 TID36 Tile subcell population complete! (1,-5) subCellItemsAdded: 456 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250963 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250964 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250965 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250966 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250967 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250968 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250969 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250970 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250971 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250972 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250973 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250974 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250975 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250976 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250977 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250978 TID53 Tile subcell population complete! (6,-1) subCellItemsAdded: 731 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250979 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250980 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250981 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250982 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250983 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250984 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250985 TID48 Tile decoration done! 82 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250986 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250987 TID48 Tile decorations complete! (-5,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250988 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250989 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250990 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250991 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250992 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250993 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250994 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250995 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250996 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250997 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250998 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED250999 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251000 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251001 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251002 TID39 Tile decoration done! 81 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251003 TID39 Tile decorations complete! (-3,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251004 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251005 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251006 TID44 Tile decoration done! 85 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251007 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251008 TID44 Tile decorations complete! (2,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251009 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251010 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251011 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251012 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251013 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251014 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251015 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251016 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251017 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251018 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251019 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251020 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251021 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251022 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251023 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251024 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251025 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251026 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251027 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251028 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251029 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251030 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251031 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251032 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251033 TID37 Tile decoration done! 87 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251034 TID37 Tile decorations complete! (5,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251035 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251036 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251037 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251038 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251039 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251040 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251041 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251042 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251043 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251044 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251045 TID50 Tile decoration done! 90 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251046 TID50 Tile decorations complete! (-2,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251047 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251048 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251049 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251050 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251051 TID51 Tile decoration done! 83 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251052 TID51 Tile decorations complete! (7,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251053 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251054 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251055 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251056 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251057 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251058 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251059 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251060 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251061 TID38 Tile decoration done! 89 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251062 TID38 Tile decorations complete! (1,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251063 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251064 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251065 TID35 Tile mini-tile done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251066 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251067 TID42 Tile decoration done! 86 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251068 TID42 Tile decorations complete! (5,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251069 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251070 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251071 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251072 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251073 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251074 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251075 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251076 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251077 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251078 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251079 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251080 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251081 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251082 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251083 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251084 TID52 Tile decoration done! 84 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251085 TID52 Tile decorations complete! (6,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251086 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251087 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251088 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251089 TID35 Tile buildings done! 240 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251090 TID35 Tile complete! 240 builds-out: 0 deco-out: 0 seconds spent: 0.72 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251091 TID35 Tile roads done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251092 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251093 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251094 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251095 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251096 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251097 TID43 Tile decoration done! 88 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251098 TID43 Tile decorations complete! (2,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251099 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251100 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251101 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251102 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251103 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251104 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251105 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251106 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251107 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251108 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251109 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251110 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251111 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251112 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251113 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251114 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251115 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251116 TID35 Tile mini-tile done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251117 TID35 Tile buildings done! 241 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251118 TID35 Tile complete! 241 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251119 TID35 Tile roads done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251120 TID35 Tile mini-tile done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251121 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251122 TID35 Tile mini-tile done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251123 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251124 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251125 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251126 TID35 Tile mini-tile done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251127 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251128 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251129 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251130 TID35 Tile mini-tile done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251131 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251132 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251133 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251134 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251135 TID35 Tile buildings done! 242 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251136 TID35 Tile complete! 242 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251137 TID35 Tile hole filled! 243 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251138 TID35 Tile roads done! 243 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251139 TID35 Tile complete! 243 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251140 TID35 Tile hole filled! 244 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251141 TID35 Tile roads done! 244 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251142 TID35 Tile complete! 244 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251143 TID35 Tile roads done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251144 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251145 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251146 TID35 Tile mini-tile done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251147 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251148 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251149 TID35 Tile mini-tile done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251150 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251151 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251152 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251153 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251154 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251155 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251156 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251157 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251158 TID35 Tile buildings done! 245 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251159 TID35 Tile complete! 245 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251160 TID35 Tile roads done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251161 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251162 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251163 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251164 TID35 Tile mini-tile done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251165 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251166 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251167 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251168 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251169 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251170 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251171 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251172 TID35 Tile buildings done! 246 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251173 TID35 Tile complete! 246 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251174 TID35 Tile roads done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251175 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251176 TID35 Tile mini-tile done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251177 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251178 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251179 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251180 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251181 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251182 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251183 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251184 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251185 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251186 TID35 Tile buildings done! 247 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251187 TID35 Tile complete! 247 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251188 TID35 Tile roads done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251189 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251190 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251191 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251192 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251193 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251194 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251195 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251196 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251197 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251198 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251199 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251200 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251201 TID35 Tile buildings done! 248 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251202 TID35 Tile complete! 248 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251203 TID35 Tile roads done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251204 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251205 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251206 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251207 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251208 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251209 TID35 Tile mini-tile done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251210 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251211 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251212 TID35 Tile mini-tile done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251213 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251214 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251215 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251216 TID35 Tile buildings done! 249 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251217 TID35 Tile complete! 249 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251218 TID35 Tile roads done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251219 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251220 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251221 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251222 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251223 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251224 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251225 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251226 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251227 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251228 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251229 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251230 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251231 TID35 Tile buildings done! 250 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251232 TID35 Tile complete! 250 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251233 TID35 Tile roads done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251234 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251235 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251236 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251237 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251238 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251239 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251240 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251241 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251242 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251243 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251244 TID35 Tile buildings done! 251 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251245 TID35 Tile complete! 251 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251246 TID35 Tile hole filled! 252 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251247 TID35 Tile roads done! 252 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251248 TID35 Tile complete! 252 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251249 TID35 Tile roads done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251250 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251251 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251252 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251253 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251254 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251255 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251256 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251257 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251258 TID35 Tile mini-tile done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251259 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251260 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251261 TID35 Tile mini-tile done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251262 TID35 Tile buildings done! 253 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251263 TID35 Tile complete! 253 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251264 TID35 Tile roads done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251265 TID35 Tile mini-tile done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251266 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251267 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251268 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251269 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251270 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251271 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251272 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251273 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251274 TID35 Tile buildings done! 254 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251275 TID35 Tile complete! 254 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251276 TID35 Tile roads done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251277 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251278 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251279 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251280 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251281 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251282 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251283 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251284 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251285 TID35 Tile buildings done! 255 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251286 TID35 Tile complete! 255 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251287 TID35 Tile roads done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251288 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251289 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251290 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251291 TID35 Tile mini-tile done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251292 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251293 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251294 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251295 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251296 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251297 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251298 TID35 Tile mini-tile done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251299 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251300 TID35 Tile buildings done! 256 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251301 TID35 Tile complete! 256 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251302 TID35 Tile roads done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251303 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251304 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251305 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251306 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251307 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251308 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251309 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251310 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251311 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251312 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251313 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251314 TID35 Tile buildings done! 257 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251315 TID35 Tile complete! 257 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251316 TID35 Tile roads done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251317 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251318 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251319 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251320 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251321 TID35 Tile mini-tile done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251322 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251323 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251324 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251325 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251326 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251327 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251328 TID35 Tile buildings done! 258 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251329 TID35 Tile complete! 258 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251330 TID35 Tile roads done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251331 TID35 Tile mini-tile done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251332 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251333 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251334 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251335 TID35 Tile mini-tile done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251336 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251337 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251338 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251339 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251340 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251341 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251342 TID35 Tile mini-tile done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251343 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251344 TID35 Tile mini-tile done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251345 TID35 Tile buildings done! 259 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251346 TID35 Tile complete! 259 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251347 TID35 Tile roads done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251348 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251349 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251350 TID35 Tile mini-tile done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251351 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251352 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251353 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251354 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251355 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251356 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251357 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251358 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251359 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251360 TID35 Tile buildings done! 260 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251361 TID35 Tile complete! 260 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251362 TID35 Tile roads done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251363 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251364 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251365 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251366 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251367 TID35 Tile mini-tile done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251368 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251369 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251370 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251371 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251372 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251373 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251374 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251375 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251376 TID35 Tile buildings done! 261 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251377 TID35 Tile complete! 261 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251378 TID35 Tile roads done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251379 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251380 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251381 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251382 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251383 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251384 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251385 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251386 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251387 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251388 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251389 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251390 TID35 Tile buildings done! 262 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251391 TID35 Tile complete! 262 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251392 TID35 Tile roads done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251393 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251394 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251395 TID35 Tile mini-tile done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251396 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251397 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251398 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251399 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251400 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251401 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251402 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251403 TID35 Tile mini-tile done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251404 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251405 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251406 TID35 Tile buildings done! 263 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251407 TID35 Tile complete! 263 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251408 TID35 Tile hole filled! 264 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251409 TID35 Tile roads done! 264 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251410 TID35 Tile complete! 264 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251411 TID35 Tile hole filled! 265 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251412 TID35 Tile roads done! 265 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251413 TID35 Tile complete! 265 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251414 TID35 Tile roads done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251415 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251416 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251417 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251418 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251419 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251420 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251421 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251422 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251423 TID35 Tile buildings done! 266 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251424 TID35 Tile complete! 266 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251425 TID35 Tile roads done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251426 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251427 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251428 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251429 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251430 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251431 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251432 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251433 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251434 TID35 Tile mini-tile done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251435 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251436 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251437 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251438 TID35 Tile buildings done! 267 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251439 TID35 Tile complete! 267 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251440 TID35 Tile roads done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251441 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251442 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251443 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251444 TID35 Tile mini-tile done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251445 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251446 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251447 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251448 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251449 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251450 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251451 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251452 TID35 Tile buildings done! 268 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251453 TID35 Tile complete! 268 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251454 TID35 Tile roads done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251455 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251456 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251457 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251458 TID35 Tile mini-tile done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251459 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251460 TID35 Tile mini-tile done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251461 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251462 TID35 Tile mini-tile done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251463 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251464 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251465 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251466 TID35 Tile buildings done! 269 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251467 TID35 Tile complete! 269 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251468 TID35 Tile roads done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251469 TID35 Tile mini-tile done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251470 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251471 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251472 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251473 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251474 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251475 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251476 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251477 TID35 Tile buildings done! 270 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251478 TID35 Tile complete! 270 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251479 TID35 Tile roads done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251480 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251481 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251482 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251483 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251484 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251485 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251486 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251487 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251488 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251489 TID35 Tile mini-tile done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251490 TID35 Tile buildings done! 271 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251491 TID35 Tile complete! 271 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251492 TID35 Tile roads done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251493 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251494 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251495 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251496 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251497 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251498 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251499 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251500 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251501 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251502 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251503 TID35 Tile buildings done! 272 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251504 TID35 Tile complete! 272 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251505 TID35 Tile roads done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251506 TID35 Tile mini-tile done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251507 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251508 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251509 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251510 TID35 Tile mini-tile done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251511 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251512 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251513 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251514 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251515 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251516 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251517 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251518 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251519 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251520 TID35 Tile buildings done! 273 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251521 TID35 Tile complete! 273 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251522 TID35 Tile hole filled! 274 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251523 TID35 Tile roads done! 274 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251524 TID35 Tile complete! 274 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251525 TID35 Tile hole filled! 275 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251526 TID35 Tile roads done! 275 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251527 TID35 Tile complete! 275 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251528 TID35 Tile hole filled! 276 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251529 TID35 Tile roads done! 276 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251530 TID35 Tile complete! 276 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251531 TID35 Tile roads done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251532 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251533 TID35 Tile mini-tile done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251534 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251535 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251536 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251537 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251538 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251539 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251540 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251541 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251542 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251543 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251544 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251545 TID35 Tile buildings done! 277 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251546 TID35 Tile complete! 277 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251547 TID35 Tile roads done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251548 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251549 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251550 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251551 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251552 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251553 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251554 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251555 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251556 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251557 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251558 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251559 TID35 Tile buildings done! 278 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251560 TID35 Tile complete! 278 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251561 TID35 Tile roads done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251562 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251563 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251564 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251565 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251566 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251567 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251568 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251569 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251570 TID35 Tile mini-tile done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251571 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251572 TID35 Tile buildings done! 279 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251573 TID35 Tile complete! 279 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251574 TID35 Tile roads done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251575 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251576 TID35 Tile mini-tile done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251577 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251578 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251579 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251580 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251581 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251582 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251583 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251584 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251585 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251586 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251587 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251588 TID35 Tile buildings done! 280 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251589 TID35 Tile complete! 280 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251590 TID35 Tile roads done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251591 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251592 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251593 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251594 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251595 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251596 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251597 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251598 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251599 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251600 TID35 Tile buildings done! 281 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251601 TID35 Tile complete! 281 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251602 TID35 Tile roads done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251603 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251604 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251605 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251606 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251607 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251608 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251609 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251610 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251611 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251612 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251613 TID35 Tile buildings done! 282 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251614 TID35 Tile complete! 282 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251615 TID35 Tile roads done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251616 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251617 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251618 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251619 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251620 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251621 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251622 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251623 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251624 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251625 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251626 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251627 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251628 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251629 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251630 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251631 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251632 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251633 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251634 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251635 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251636 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251637 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251638 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251639 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251640 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251641 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251642 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251643 TID35 Tile mini-tile done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251644 TID35 Tile buildings done! 283 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251645 TID35 Tile complete! 283 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251646 TID35 Tile roads done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251647 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251648 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251649 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251650 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251651 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251652 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251653 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251654 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251655 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251656 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251657 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251658 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251659 TID35 Tile buildings done! 284 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251660 TID35 Tile complete! 284 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251661 TID35 Tile roads done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251662 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251663 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251664 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251665 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251666 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251667 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251668 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251669 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251670 TID35 Tile buildings done! 285 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251671 TID35 Tile complete! 285 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251672 TID35 Tile roads done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251673 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251674 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251675 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251676 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251677 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251678 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251679 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251680 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251681 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251682 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251683 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251684 TID35 Tile buildings done! 286 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251685 TID35 Tile complete! 286 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251686 TID35 Tile roads done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251687 TID35 Tile mini-tile done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251688 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251689 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251690 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251691 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251692 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251693 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251694 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251695 TID35 Tile mini-tile done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251696 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251697 TID35 Tile buildings done! 287 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251698 TID35 Tile complete! 287 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251699 TID35 Tile roads done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251700 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251701 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251702 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251703 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251704 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251705 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251706 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251707 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251708 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251709 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251710 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251711 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251712 TID35 Tile buildings done! 288 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251713 TID35 Tile complete! 288 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251714 TID35 Tile hole filled! 289 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251715 TID35 Tile roads done! 289 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251716 TID35 Tile complete! 289 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251717 TID35 Tile roads done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251718 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251719 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251720 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251721 TID35 Tile mini-tile done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251722 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251723 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251724 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251725 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251726 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251727 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251728 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251729 TID35 Tile buildings done! 290 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251730 TID35 Tile complete! 290 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251731 TID35 Tile roads done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251732 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251733 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251734 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251735 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251736 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251737 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251738 TID35 Tile mini-tile done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251739 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251740 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251741 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251742 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251743 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251744 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251745 TID35 Tile buildings done! 291 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251746 TID35 Tile complete! 291 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251747 TID35 Tile roads done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251748 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251749 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251750 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251751 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251752 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251753 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251754 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251755 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251756 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251757 TID35 Tile buildings done! 292 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251758 TID35 Tile complete! 292 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251759 TID35 Tile roads done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251760 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251761 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251762 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251763 TID35 Tile mini-tile done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251764 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251765 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251766 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251767 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251768 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251769 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251770 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251771 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251772 TID35 Tile mini-tile done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251773 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251774 TID35 Tile buildings done! 293 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251775 TID35 Tile complete! 293 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251776 TID35 Tile roads done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251777 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251778 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251779 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251780 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251781 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251782 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251783 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251784 TID35 Tile mini-tile done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251785 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251786 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251787 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251788 TID35 Tile mini-tile done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251789 TID35 Tile buildings done! 294 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251790 TID35 Tile complete! 294 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251791 TID35 Tile roads done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251792 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251793 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251794 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251795 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251796 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251797 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251798 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251799 TID35 Tile mini-tile done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251800 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251801 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251802 TID35 Tile mini-tile done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251803 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251804 TID35 Tile buildings done! 295 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251805 TID35 Tile complete! 295 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251806 TID35 Tile roads done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251807 TID35 Tile buildings done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251808 TID35 Tile buildings done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251809 TID35 Tile buildings done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251810 TID35 Tile buildings done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251811 TID35 Tile buildings done! 296 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251812 TID37 Tile subcell population complete! (2,0) subCellItemsAdded: 133 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251813 TID43 Tile subcell population complete! (-5,1) subCellItemsAdded: 146 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251814 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251815 TID55 Tile subcell population complete! (-3,5) subCellItemsAdded: 152 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251816 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251817 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251818 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251819 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251820 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251821 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251822 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251823 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251824 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251825 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251826 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251827 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251828 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251829 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251830 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251831 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251832 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251833 TID51 Tile subcell population complete! (2,3) subCellItemsAdded: 630 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251834 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251835 TID37 Tile subcell population complete! (6,0) subCellItemsAdded: 583 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251836 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251837 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251838 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251839 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251840 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251841 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251842 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251843 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251844 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251845 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251846 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251847 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251848 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251849 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251850 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251851 TID49 Tile subcell population complete! (5,10) subCellItemsAdded: 267 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251852 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251853 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251854 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251855 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251856 TID35 Tile buildings done! 296 seconds spent: 0.56 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251857 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251858 TID56 Tile subcell population complete! (-2,3) subCellItemsAdded: 239 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251859 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251860 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251861 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251862 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251863 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251864 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251865 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251866 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251867 TID40 Tile subcell population complete! (7,9) subCellItemsAdded: 193 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251868 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251869 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251870 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251871 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251872 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251873 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251874 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251875 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251876 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251877 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251878 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251879 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251880 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251881 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251882 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251883 TID52 Tile decoration done! 98 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251884 TID52 Tile decorations complete! (7,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251885 TID59 Tile decoration done! 96 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251886 TID59 Tile decorations complete! (-3,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251887 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251888 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251889 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251890 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251891 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251892 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251893 TID50 Tile subcell population complete! (5,-2) subCellItemsAdded: 157 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251894 TID48 Tile subcell population complete! (1,5) subCellItemsAdded: 360 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251895 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251896 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251897 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251898 TID58 Tile decoration done! 92 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251899 TID58 Tile decorations complete! (6,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251900 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251901 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251902 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251903 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251904 TID35 Tile buildings done! 296 seconds spent: 0.56 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251905 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251906 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251907 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251908 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251909 TID54 Tile decoration done! 94 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251910 TID54 Tile decorations complete! (-5,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251911 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251912 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251913 TID42 Tile decoration done! 97 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251914 TID42 Tile decorations complete! (-2,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251915 TID35 Tile buildings done! 296 seconds spent: 0.56 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251916 TID35 Tile complete! 296 builds-out: 0 deco-out: 0 seconds spent: 0.56 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251917 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251918 TID35 Tile roads done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251919 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251920 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251921 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251922 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251923 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251924 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251925 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251926 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251927 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251928 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251929 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251930 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251931 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251932 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251933 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251934 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251935 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251936 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251937 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251938 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251939 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251940 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251941 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251942 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251943 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251944 TID45 Tile decoration done! 100 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251945 TID45 Tile decorations complete! (1,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251946 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251947 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251948 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251949 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251950 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251951 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251952 TID34 Tile decoration done! 99 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251953 TID34 Tile decorations complete! (-7,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251954 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251955 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251956 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251957 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251958 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251959 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251960 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251961 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251962 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251963 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251964 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251965 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251966 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251967 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251968 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251969 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251970 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251971 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251972 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251973 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251974 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251975 TID41 Tile decoration done! 91 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251976 TID41 Tile decorations complete! (-6,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251977 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251978 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251979 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251980 TID35 Tile buildings done! 297 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251981 TID35 Tile complete! 297 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251982 TID35 Tile roads done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251983 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251984 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251985 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251986 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251987 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251988 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251989 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251990 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251991 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251992 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251993 TID36 Tile decoration done! 93 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251994 TID36 Tile decorations complete! (7,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251995 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251996 TID35 Tile mini-tile done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251997 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251998 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED251999 TID35 Tile buildings done! 298 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252000 TID35 Tile complete! 298 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252001 TID53 Tile decoration done! 95 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252002 TID53 Tile decorations complete! (8,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252003 TID35 Tile roads done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252004 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252005 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252006 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252007 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252008 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252009 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252010 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252011 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252012 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252013 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252014 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252015 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252016 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252017 TID35 Tile buildings done! 299 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252018 TID35 Tile complete! 299 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252019 TID35 Tile hole filled! 300 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252020 TID35 Tile roads done! 300 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252021 TID35 Tile complete! 300 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252022 TID35 Tile roads done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252023 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252024 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252025 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252026 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252027 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252028 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252029 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252030 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252031 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252032 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252033 TID35 Tile buildings done! 301 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252034 TID35 Tile complete! 301 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252035 TID35 Tile hole filled! 302 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252036 TID35 Tile roads done! 302 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252037 TID35 Tile complete! 302 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252038 TID35 Tile roads done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252039 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252040 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252041 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252042 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252043 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252044 TID35 Tile mini-tile done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252045 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252046 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252047 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252048 TID35 Tile buildings done! 303 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252049 TID35 Tile complete! 303 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252050 TID35 Tile roads done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252051 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252052 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252053 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252054 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252055 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252056 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252057 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252058 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252059 TID35 Tile buildings done! 304 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252060 TID35 Tile complete! 304 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252061 TID35 Tile roads done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252062 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252063 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252064 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252065 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252066 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252067 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252068 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252069 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252070 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252071 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252072 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252073 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252074 TID35 Tile buildings done! 305 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252075 TID35 Tile complete! 305 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252076 TID35 Tile roads done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252077 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252078 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252079 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252080 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252081 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252082 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252083 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252084 TID35 Tile mini-tile done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252085 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252086 TID35 Tile buildings done! 306 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252087 TID35 Tile complete! 306 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252088 TID35 Tile hole filled! 307 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252089 TID35 Tile roads done! 307 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252090 TID35 Tile complete! 307 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252091 TID35 Tile hole filled! 308 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252092 TID35 Tile roads done! 308 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252093 TID35 Tile complete! 308 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252094 TID35 Tile hole filled! 309 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252095 TID35 Tile roads done! 309 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252096 TID35 Tile complete! 309 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252097 TID35 Tile roads done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252098 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252099 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252100 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252101 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252102 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252103 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252104 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252105 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252106 TID35 Tile buildings done! 310 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252107 TID35 Tile complete! 310 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252108 TID35 Tile roads done! 311 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252109 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252110 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252111 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252112 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:49 AM 0.581 SINGLEP DELAYED252113 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252114 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252115 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252116 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252117 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252118 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252119 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252120 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252121 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252122 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252123 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252124 TID35 Tile mini-tile done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252125 TID35 Tile buildings done! 311 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252126 TID35 Tile complete! 311 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252127 TID35 Tile hole filled! 312 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252128 TID35 Tile roads done! 312 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252129 TID35 Tile complete! 312 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252130 TID35 Tile hole filled! 313 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252131 TID35 Tile roads done! 313 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252132 TID35 Tile complete! 313 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252133 TID35 Tile roads done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252134 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252135 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252136 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252137 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252138 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252139 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252140 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252141 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252142 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252143 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252144 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252145 TID35 Tile buildings done! 314 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252146 TID35 Tile complete! 314 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252147 TID35 Tile roads done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252148 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252149 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252150 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252151 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252152 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252153 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252154 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252155 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252156 TID35 Tile mini-tile done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252157 TID35 Tile buildings done! 315 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252158 TID35 Tile complete! 315 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252159 TID35 Tile roads done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252160 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252161 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252162 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252163 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252164 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252165 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252166 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252167 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252168 TID35 Tile buildings done! 316 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252169 TID35 Tile complete! 316 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252170 TID35 Tile roads done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252171 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252172 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252173 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252174 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252175 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252176 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252177 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252178 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252179 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252180 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252181 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252182 TID35 Tile buildings done! 317 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252183 TID35 Tile complete! 317 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252184 TID35 Tile roads done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252185 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252186 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252187 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252188 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252189 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252190 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252191 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252192 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252193 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252194 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252195 TID35 Tile buildings done! 318 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252196 TID35 Tile complete! 318 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252197 TID35 Tile roads done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252198 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252199 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252200 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252201 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252202 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252203 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252204 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252205 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252206 TID35 Tile buildings done! 319 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252207 TID35 Tile complete! 319 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252208 TID35 Tile roads done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252209 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252210 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252211 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252212 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252213 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252214 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252215 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252216 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252217 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252218 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252219 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252220 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252221 TID35 Tile buildings done! 320 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252222 TID35 Tile complete! 320 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252223 TID35 Tile roads done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252224 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252225 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252226 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252227 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252228 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252229 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252230 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252231 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252232 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252233 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252234 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252235 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252236 TID35 Tile buildings done! 321 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252237 TID35 Tile complete! 321 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252238 TID35 Tile hole filled! 322 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252239 TID35 Tile roads done! 322 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252240 TID35 Tile complete! 322 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252241 TID35 Tile roads done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252242 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252243 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252244 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252245 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252246 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252247 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252248 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252249 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252250 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252251 TID35 Tile buildings done! 323 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252252 TID35 Tile complete! 323 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252253 TID35 Tile hole filled! 324 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252254 TID35 Tile roads done! 324 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252255 TID35 Tile complete! 324 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252256 TID35 Tile roads done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252257 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252258 TID35 Tile mini-tile done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252259 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252260 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252261 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252262 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252263 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252264 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252265 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252266 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252267 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252268 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252269 TID35 Tile buildings done! 325 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252270 TID35 Tile complete! 325 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252271 TID35 Tile roads done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252272 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252273 TID35 Tile mini-tile done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252274 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252275 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252276 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252277 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252278 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252279 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252280 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252281 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252282 TID35 Tile mini-tile done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252283 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252284 TID35 Tile buildings done! 326 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252285 TID35 Tile complete! 326 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252286 TID35 Tile roads done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252287 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252288 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252289 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252290 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252291 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252292 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252293 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252294 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252295 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252296 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252297 TID35 Tile buildings done! 327 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252298 TID35 Tile complete! 327 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252299 TID35 Tile hole filled! 328 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252300 TID35 Tile roads done! 328 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252301 TID35 Tile complete! 328 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252302 TID35 Tile roads done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252303 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252304 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252305 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252306 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252307 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252308 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252309 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252310 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252311 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252312 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252313 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252314 TID35 Tile buildings done! 329 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252315 TID35 Tile complete! 329 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252316 TID35 Tile roads done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252317 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252318 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252319 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252320 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252321 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252322 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252323 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252324 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252325 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252326 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252327 TID35 Tile buildings done! 330 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252328 TID35 Tile complete! 330 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252329 TID35 Tile hole filled! 331 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252330 TID35 Tile roads done! 331 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252331 TID35 Tile complete! 331 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252332 TID35 Tile roads done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252333 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252334 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252335 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252336 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252337 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252338 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252339 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252340 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252341 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252342 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252343 TID35 Tile buildings done! 332 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252344 TID35 Tile complete! 332 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252345 TID35 Tile hole filled! 333 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252346 TID35 Tile roads done! 333 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252347 TID35 Tile complete! 333 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252348 TID35 Tile roads done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252349 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252350 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252351 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252352 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252353 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252354 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252355 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252356 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252357 TID35 Tile mini-tile done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252358 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252359 TID35 Tile mini-tile done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252360 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252361 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252362 TID35 Tile buildings done! 334 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252363 TID35 Tile complete! 334 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252364 TID35 Tile hole filled! 335 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252365 TID35 Tile roads done! 335 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252366 TID35 Tile complete! 335 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252367 TID35 Tile hole filled! 336 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252368 TID35 Tile roads done! 336 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252369 TID35 Tile complete! 336 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252370 TID35 Tile hole filled! 337 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252371 TID35 Tile roads done! 337 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252372 TID35 Tile complete! 337 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252373 TID35 Tile hole filled! 338 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252374 TID35 Tile roads done! 338 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252375 TID35 Tile complete! 338 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252376 TID35 Tile roads done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252377 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252378 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252379 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252380 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252381 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252382 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252383 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252384 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252385 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252386 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252387 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252388 TID35 Tile buildings done! 339 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252389 TID35 Tile complete! 339 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252390 TID35 Tile roads done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252391 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252392 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252393 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252394 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252395 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252396 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252397 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252398 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252399 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252400 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252401 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252402 TID35 Tile buildings done! 340 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252403 TID35 Tile complete! 340 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252404 TID35 Tile roads done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252405 TID35 Tile mini-tile done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252406 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252407 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252408 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252409 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252410 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252411 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252412 TID35 Tile mini-tile done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252413 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252414 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252415 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252416 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252417 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252418 TID35 Tile buildings done! 341 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252419 TID35 Tile complete! 341 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252420 TID35 Tile roads done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252421 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252422 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252423 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252424 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252425 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252426 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252427 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252428 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252429 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252430 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252431 TID35 Tile buildings done! 342 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252432 TID35 Tile complete! 342 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252433 TID35 Tile roads done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252434 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252435 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252436 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252437 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252438 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252439 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252440 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252441 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252442 TID35 Tile buildings done! 343 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252443 TID35 Tile complete! 343 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252444 TID35 Tile hole filled! 344 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252445 TID35 Tile roads done! 344 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252446 TID35 Tile complete! 344 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252447 TID35 Tile hole filled! 345 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252448 TID35 Tile roads done! 345 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252449 TID35 Tile complete! 345 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252450 TID35 Tile roads done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252451 TID35 Tile mini-tile done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252452 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252453 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252454 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252455 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252456 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252457 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252458 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252459 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252460 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252461 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252462 TID35 Tile buildings done! 346 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252463 TID35 Tile complete! 346 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252464 TID35 Tile hole filled! 347 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252465 TID35 Tile roads done! 347 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252466 TID35 Tile complete! 347 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252467 TID35 Tile roads done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252468 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252469 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252470 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252471 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252472 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252473 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252474 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252475 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252476 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252477 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252478 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252479 TID35 Tile buildings done! 348 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252480 TID35 Tile complete! 348 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252481 TID35 Tile roads done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252482 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252483 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252484 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252485 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252486 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252487 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252488 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252489 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252490 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252491 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252492 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252493 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252494 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252495 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252496 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252497 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252498 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252499 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252500 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252501 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252502 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252503 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252504 TID35 Tile mini-tile done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252505 TID35 Tile buildings done! 349 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252506 TID35 Tile complete! 349 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252507 TID35 Tile roads done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252508 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252509 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252510 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252511 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252512 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252513 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252514 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252515 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252516 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252517 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252518 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252519 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252520 TID35 Tile buildings done! 350 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252521 TID35 Tile complete! 350 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252522 TID35 Tile hole filled! 351 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252523 TID35 Tile roads done! 351 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252524 TID35 Tile complete! 351 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252525 TID35 Tile hole filled! 352 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252526 TID35 Tile roads done! 352 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252527 TID35 Tile complete! 352 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252528 TID35 Tile roads done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252529 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252530 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252531 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252532 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252533 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252534 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252535 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252536 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252537 TID35 Tile buildings done! 353 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252538 TID35 Tile complete! 353 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252539 TID35 Tile roads done! 354 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252540 TID35 Tile mini-tile done! 354 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252541 TID35 Tile buildings done! 354 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252542 TID35 Tile mini-tile done! 354 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252543 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252544 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252545 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252546 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252547 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252548 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252549 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252550 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252551 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252552 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252553 TID37 Tile subcell population complete! (-7,3) subCellItemsAdded: 332 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252554 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252555 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252556 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252557 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252558 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252559 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252560 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252561 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252562 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252563 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252564 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252565 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252566 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252567 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252568 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252569 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252570 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252571 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252572 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252573 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252574 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252575 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252576 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252577 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252578 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252579 TID40 Tile subcell population complete! (-3,6) subCellItemsAdded: 144 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252580 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252581 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252582 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252583 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252584 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252585 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252586 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252587 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252588 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252589 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252590 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252591 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252592 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252593 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252594 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252595 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252596 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252597 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252598 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252599 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252600 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252601 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252602 TID34 Tile subcell population complete! (6,-2) subCellItemsAdded: 196 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252603 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252604 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252605 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252606 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252607 TID46 Tile subcell population complete! (7,10) subCellItemsAdded: 198 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252608 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252609 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252610 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252611 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252612 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252613 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252614 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252615 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252616 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252617 TID43 Tile subcell population complete! (1,-9) subCellItemsAdded: 202 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252618 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252619 TID53 Tile subcell population complete! (-5,-6) subCellItemsAdded: 232 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252620 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252621 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252622 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252623 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252624 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252625 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252626 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252627 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252628 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252629 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252630 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252631 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252632 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252633 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252634 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252635 TID56 Tile subcell population complete! (-2,2) subCellItemsAdded: 269 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252636 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252637 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252638 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252639 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252640 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252641 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252642 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252643 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252644 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252645 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252646 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252647 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252648 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252649 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252650 TID58 Tile subcell population complete! (-6,1) subCellItemsAdded: 356 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252651 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252652 TID59 Tile subcell population complete! (7,6) subCellItemsAdded: 506 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252653 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252654 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252655 TID47 Tile subcell population complete! (8,6) subCellItemsAdded: 578 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252656 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252657 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252658 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252659 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252660 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252661 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252662 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252663 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252664 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252665 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252666 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252667 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252668 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252669 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252670 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252671 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252672 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252673 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252674 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252675 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252676 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252677 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252678 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252679 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252680 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252681 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252682 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252683 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252684 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252685 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252686 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252687 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252688 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252689 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252690 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252691 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252692 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252693 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252694 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252695 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252696 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252697 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252698 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252699 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252700 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252701 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252702 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252703 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252704 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252705 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252706 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252707 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252708 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252709 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252710 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252711 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252712 TID48 Tile decoration done! 104 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252713 TID48 Tile decorations complete! (1,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252714 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252715 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252716 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252717 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252718 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252719 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252720 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252721 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252722 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252723 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252724 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252725 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252726 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252727 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252728 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252729 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252730 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252731 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252732 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252733 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252734 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252735 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252736 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252737 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252738 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252739 TID55 Tile decoration done! 109 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252740 TID55 Tile decorations complete! (-7,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252741 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252742 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252743 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252744 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252745 TID49 Tile decoration done! 107 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252746 TID49 Tile decorations complete! (-1,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252747 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252748 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252749 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252750 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252751 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252752 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252753 TID36 Tile decoration done! 106 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252754 TID36 Tile decorations complete! (-7,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252755 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252756 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252757 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252758 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252759 TID54 Tile decoration done! 108 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252760 TID54 Tile decorations complete! (1,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252761 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252762 TID64 Tile decoration done! 110 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252763 TID64 Tile decorations complete! (-7,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252764 TID45 Tile decoration done! 101 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252765 TID45 Tile decorations complete! (-7,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252766 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252767 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252768 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252769 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252770 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252771 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252772 TID44 Tile decoration done! 105 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252773 TID44 Tile decorations complete! (8,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252774 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252775 TID39 Tile decoration done! 103 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252776 TID39 Tile decorations complete! (2,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252777 TID41 Tile decoration done! 102 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252778 TID41 Tile decorations complete! (7,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252779 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252780 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252781 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252782 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252783 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252784 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252785 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252786 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252787 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252788 TID35 Tile mini-tile done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252789 TID35 Tile buildings done! 354 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252790 TID35 Tile complete! 354 builds-out: 0 deco-out: 0 seconds spent: 0.37 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252791 TID35 Tile hole filled! 355 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252792 TID35 Tile roads done! 355 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252793 TID35 Tile complete! 355 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252794 TID35 Tile hole filled! 356 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252795 TID35 Tile roads done! 356 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252796 TID35 Tile complete! 356 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252797 TID35 Tile hole filled! 357 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252798 TID35 Tile roads done! 357 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252799 TID35 Tile complete! 357 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252800 TID35 Tile roads done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252801 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252802 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252803 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252804 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252805 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252806 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252807 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252808 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252809 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252810 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252811 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252812 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252813 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252814 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252815 TID35 Tile mini-tile done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252816 TID35 Tile buildings done! 358 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252817 TID35 Tile complete! 358 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252818 TID35 Tile roads done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252819 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252820 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252821 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252822 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252823 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252824 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252825 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252826 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252827 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252828 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252829 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252830 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252831 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252832 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252833 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252834 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252835 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252836 TID35 Tile mini-tile done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252837 TID35 Tile buildings done! 359 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252838 TID35 Tile complete! 359 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252839 TID35 Tile roads done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252840 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252841 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252842 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252843 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252844 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252845 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252846 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252847 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252848 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252849 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252850 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252851 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252852 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252853 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252854 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252855 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252856 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252857 TID35 Tile mini-tile done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252858 TID35 Tile buildings done! 360 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252859 TID35 Tile complete! 360 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252860 TID35 Tile roads done! 361 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252861 TID35 Tile mini-tile done! 361 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252862 TID65 Tile subcell population complete! (1,-10) subCellItemsAdded: 132 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252863 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252864 TID45 Tile subcell population complete! (-7,1) subCellItemsAdded: 262 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252865 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252866 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252867 TID62 Tile subcell population complete! (1,-8) subCellItemsAdded: 152 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252868 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252869 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252870 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252871 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252872 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252873 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252874 TID39 Tile subcell population complete! (-1,-4) subCellItemsAdded: 372 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252875 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252876 TID43 Tile subcell population complete! (-7,-5) subCellItemsAdded: 367 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252877 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252878 TID53 Tile subcell population complete! (-7,2) subCellItemsAdded: 414 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252879 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252880 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252881 TID47 Tile subcell population complete! (-7,-7) subCellItemsAdded: 394 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252882 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252883 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252884 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252885 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252886 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252887 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252888 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252889 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252890 TID60 Tile subcell population complete! (8,-2) subCellItemsAdded: 397 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252891 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252892 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252893 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252894 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252895 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252896 TID55 Tile subcell population complete! (2,-7) subCellItemsAdded: 531 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252897 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252898 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252899 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252900 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252901 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252902 TID34 Tile subcell population complete! (7,-2) subCellItemsAdded: 575 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252903 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252904 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252905 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252906 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252907 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252908 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252909 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252910 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252911 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252912 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252913 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252914 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252915 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252916 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252917 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252918 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252919 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252920 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252921 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252922 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252923 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252924 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252925 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252926 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252927 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252928 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252929 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252930 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252931 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252932 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252933 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252934 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252935 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252936 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252937 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252938 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252939 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252940 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252941 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252942 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252943 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252944 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252945 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252946 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252947 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252948 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252949 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252950 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252951 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252952 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252953 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252954 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252955 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252956 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252957 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252958 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252959 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252960 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252961 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252962 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252963 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252964 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252965 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252966 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252967 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252968 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252969 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252970 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252971 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252972 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252973 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252974 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252975 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252976 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252977 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252978 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252979 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252980 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252981 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252982 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252983 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252984 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252985 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252986 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252987 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252988 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252989 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252990 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252991 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252992 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252993 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252994 TID37 Tile decoration done! 112 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252995 TID37 Tile decorations complete! (5,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252996 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252997 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252998 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED252999 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253000 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253001 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253002 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253003 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253004 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253005 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253006 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253007 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253008 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253009 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253010 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253011 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253012 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253013 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253014 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253015 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253016 TID59 Tile decoration done! 116 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253017 TID59 Tile decorations complete! (8,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253018 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253019 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253020 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253021 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253022 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253023 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253024 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253025 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253026 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253027 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253028 TID63 Tile decoration done! 119 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253029 TID63 Tile decorations complete! (4,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253030 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253031 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253032 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253033 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253034 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253035 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253036 TID58 Tile decoration done! 115 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253037 TID58 Tile decorations complete! (0,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253038 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253039 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253040 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253041 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253042 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253043 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253044 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253045 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253046 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253047 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253048 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253049 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253050 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253051 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253052 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253053 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253054 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253055 TID49 Tile decoration done! 118 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253056 TID49 Tile decorations complete! (1,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253057 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253058 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253059 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253060 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253061 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253062 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253063 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253064 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253065 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253066 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253067 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253068 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253069 TID51 Tile decoration done! 114 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253070 TID51 Tile decorations complete! (-1,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253071 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253072 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253073 TID36 Tile decoration done! 120 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253074 TID36 Tile decorations complete! (-5,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253075 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253076 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253077 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253078 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253079 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253080 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253081 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253082 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253083 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253084 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253085 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253086 TID50 Tile decoration done! 113 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253087 TID50 Tile decorations complete! (-4,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253088 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253089 TID38 Tile decoration done! 111 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253090 TID38 Tile decorations complete! (8,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253091 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253092 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253093 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253094 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253095 TID57 Tile decoration done! 117 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253096 TID57 Tile decorations complete! (-8,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253097 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253098 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253099 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253100 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253101 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253102 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253103 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253104 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253105 TID35 Tile mini-tile done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253106 TID35 Tile buildings done! 361 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253107 TID35 Tile complete! 361 builds-out: 0 deco-out: 0 seconds spent: 0.28 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253108 TID35 Tile hole filled! 362 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253109 TID35 Tile roads done! 362 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253110 TID35 Tile complete! 362 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253111 TID35 Tile hole filled! 363 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253112 TID35 Tile roads done! 363 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253113 TID35 Tile complete! 363 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253114 TID35 Tile hole filled! 364 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253115 TID35 Tile roads done! 364 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253116 TID35 Tile complete! 364 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253117 TID35 Tile roads done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253118 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253119 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253120 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253121 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253122 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253123 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253124 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253125 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253126 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253127 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253128 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253129 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253130 TID35 Tile buildings done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253131 TID35 Tile mini-tile done! 365 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253132 TID59 Tile subcell population complete! (8,10) subCellItemsAdded: 197 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253133 TID37 Tile subcell population complete! (5,9) subCellItemsAdded: 183 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253134 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253135 TID51 Tile subcell population complete! (4,10) subCellItemsAdded: 299 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253136 TID50 Tile subcell population complete! (0,5) subCellItemsAdded: 305 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253137 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253138 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253139 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253140 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253141 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253142 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253143 TID59 Tile subcell population complete! (-1,-5) subCellItemsAdded: 445 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253144 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253145 TID37 Tile subcell population complete! (-5,0) subCellItemsAdded: 411 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253146 TID50 Tile subcell population complete! (8,-3) subCellItemsAdded: 395 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253147 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253148 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253149 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253150 TID38 Tile subcell population complete! (1,-6) subCellItemsAdded: 625 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253151 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253152 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253153 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253154 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253155 TID51 Tile subcell population complete! (-4,-6) subCellItemsAdded: 550 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253156 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253157 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253158 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253159 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253160 TID47 Tile subcell population complete! (-8,-6) subCellItemsAdded: 548 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253161 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253162 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253163 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253164 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253165 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253166 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253167 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253168 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253169 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253170 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253171 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253172 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253173 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253174 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253175 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253176 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253177 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253178 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253179 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253180 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253181 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253182 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253183 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253184 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253185 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253186 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253187 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253188 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253189 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253190 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253191 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253192 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253193 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253194 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253195 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253196 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253197 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253198 TID35 Tile buildings done! 365 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253199 TID35 Tile mini-tile done! 365 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253200 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253201 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253202 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253203 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253204 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253205 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253206 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253207 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253208 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253209 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253210 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253211 TID65 Tile decoration done! 130 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253212 TID65 Tile decorations complete! (2,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253213 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253214 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253215 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253216 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253217 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253218 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253219 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253220 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253221 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253222 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253223 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253224 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253225 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253226 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253227 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253228 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253229 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253230 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253231 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253232 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253233 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253234 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253235 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253236 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253237 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253238 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253239 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253240 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253241 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253242 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253243 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253244 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253245 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253246 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253247 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253248 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253249 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253250 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253251 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253252 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253253 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253254 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253255 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253256 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253257 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253258 TID42 Tile decoration done! 126 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253259 TID42 Tile decorations complete! (2,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253260 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253261 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253262 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253263 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253264 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253265 TID54 Tile decoration done! 127 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253266 TID54 Tile decorations complete! (0,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253267 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253268 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253269 TID48 Tile decoration done! 129 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253270 TID48 Tile decorations complete! (-7,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253271 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253272 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253273 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253274 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253275 TID43 Tile decoration done! 125 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253276 TID43 Tile decorations complete! (-4,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253277 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253278 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253279 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253280 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253281 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253282 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253283 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253284 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253285 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253286 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253287 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253288 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253289 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253290 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253291 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253292 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253293 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253294 TID45 Tile decoration done! 121 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253295 TID45 Tile decorations complete! (8,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253296 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253297 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253298 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253299 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253300 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253301 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253302 TID62 Tile decoration done! 122 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253303 TID62 Tile decorations complete! (3,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253304 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253305 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253306 TID35 Tile buildings done! 365 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253307 TID35 Tile mini-tile done! 365 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253308 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253309 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253310 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253311 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253312 TID39 Tile decoration done! 124 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253313 TID39 Tile decorations complete! (-5,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253314 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253315 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253316 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253317 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253318 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253319 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253320 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253321 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253322 TID35 Tile buildings done! 365 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253323 TID35 Tile complete! 365 builds-out: 0 deco-out: 0 seconds spent: 0.11 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253324 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253325 TID35 Tile roads done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253326 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253327 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253328 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253329 TID52 Tile decoration done! 123 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253330 TID52 Tile decorations complete! (7,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253331 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253332 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253333 TID41 Tile decoration done! 128 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253334 TID41 Tile decorations complete! (9,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253335 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253336 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253337 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253338 TID35 Tile buildings done! 366 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253339 TID35 Tile complete! 366 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253340 TID35 Tile roads done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253341 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253342 TID35 Tile mini-tile done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253343 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253344 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253345 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253346 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253347 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253348 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253349 TID35 Tile mini-tile done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253350 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253351 TID35 Tile buildings done! 367 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253352 TID35 Tile complete! 367 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253353 TID35 Tile roads done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253354 TID35 Tile mini-tile done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253355 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253356 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253357 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253358 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253359 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253360 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253361 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253362 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253363 TID35 Tile buildings done! 368 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253364 TID35 Tile complete! 368 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253365 TID35 Tile roads done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253366 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253367 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253368 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253369 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253370 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253371 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253372 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253373 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253374 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253375 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253376 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253377 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253378 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253379 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253380 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253381 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253382 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253383 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253384 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253385 TID35 Tile mini-tile done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253386 TID35 Tile buildings done! 369 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253387 TID35 Tile complete! 369 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253388 TID35 Tile roads done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253389 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253390 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253391 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253392 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253393 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253394 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253395 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253396 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253397 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253398 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253399 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253400 TID35 Tile buildings done! 370 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253401 TID35 Tile complete! 370 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253402 TID35 Tile roads done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253403 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253404 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253405 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253406 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253407 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253408 TID35 Tile mini-tile done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253409 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253410 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253411 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253412 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253413 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253414 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253415 TID35 Tile buildings done! 371 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253416 TID35 Tile complete! 371 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253417 TID35 Tile roads done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253418 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253419 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253420 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253421 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253422 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253423 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253424 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253425 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253426 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253427 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253428 TID35 Tile mini-tile done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253429 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253430 TID35 Tile buildings done! 372 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253431 TID35 Tile complete! 372 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253432 TID35 Tile hole filled! 373 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253433 TID35 Tile roads done! 373 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253434 TID35 Tile complete! 373 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253435 TID35 Tile roads done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253436 TID35 Tile mini-tile done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253437 TID35 Tile buildings done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253438 TID35 Tile mini-tile done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253439 TID35 Tile buildings done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253440 TID35 Tile mini-tile done! 374 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253441 TID55 Tile subcell population complete! (-4,-1) subCellItemsAdded: 129 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253442 TID39 Tile subcell population complete! (0,-10) subCellItemsAdded: 152 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253443 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253444 TID48 Tile subcell population complete! (2,-5) subCellItemsAdded: 236 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253445 TID43 Tile subcell population complete! (2,-6) subCellItemsAdded: 285 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253446 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253447 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253448 TID52 Tile subcell population complete! (-7,-3) subCellItemsAdded: 413 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253449 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253450 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253451 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253452 TID39 Tile subcell population complete! (3,3) subCellItemsAdded: 357 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253453 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253454 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253455 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253456 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253457 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253458 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253459 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253460 TID50 Tile subcell population complete! (-5,-1) subCellItemsAdded: 448 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253461 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253462 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253463 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253464 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253465 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253466 TID55 Tile subcell population complete! (8,-4) subCellItemsAdded: 712 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253467 TID47 Tile subcell population complete! (7,0) subCellItemsAdded: 614 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253468 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253469 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253470 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253471 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253472 TID52 Tile subcell population complete! (9,-3) subCellItemsAdded: 583 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253473 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253474 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253475 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253476 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253477 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253478 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253479 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253480 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253481 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253482 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253483 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253484 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253485 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253486 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253487 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253488 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253489 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253490 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253491 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253492 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253493 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253494 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253495 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253496 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253497 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253498 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253499 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253500 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253501 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253502 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253503 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253504 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253505 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253506 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253507 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253508 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253509 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253510 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253511 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253512 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253513 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253514 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253515 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253516 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253517 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253518 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253519 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253520 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253521 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253522 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253523 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253524 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253525 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253526 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253527 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253528 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253529 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253530 TID49 Tile decoration done! 133 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253531 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253532 TID49 Tile decorations complete! (-3,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253533 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253534 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253535 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253536 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253537 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253538 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253539 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253540 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253541 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253542 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253543 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253544 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253545 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253546 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253547 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253548 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253549 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253550 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253551 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253552 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253553 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253554 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253555 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253556 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253557 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253558 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253559 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253560 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253561 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253562 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253563 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253564 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253565 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253566 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253567 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253568 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253569 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253570 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253571 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253572 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253573 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253574 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253575 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253576 TID54 Tile decoration done! 140 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253577 TID54 Tile decorations complete! (6,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253578 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253579 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253580 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253581 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253582 TID64 Tile decoration done! 137 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253583 TID64 Tile decorations complete! (5,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253584 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253585 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253586 TID46 Tile decoration done! 131 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253587 TID46 Tile decorations complete! (7,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253588 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253589 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253590 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253591 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253592 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253593 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253594 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253595 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253596 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253597 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253598 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253599 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253600 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253601 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253602 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253603 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253604 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253605 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253606 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253607 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253608 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253609 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253610 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253611 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253612 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253613 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253614 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253615 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253616 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253617 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253618 TID53 Tile decoration done! 138 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253619 TID53 Tile decorations complete! (6,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253620 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253621 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253622 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253623 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253624 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253625 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253626 TID37 Tile decoration done! 132 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253627 TID37 Tile decorations complete! (-2,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253628 TID65 Tile decoration done! 139 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253629 TID65 Tile decorations complete! (0,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253630 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253631 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253632 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253633 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253634 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253635 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253636 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253637 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253638 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253639 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253640 TID35 Tile mini-tile done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253641 TID57 Tile decoration done! 135 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253642 TID57 Tile decorations complete! (-8,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253643 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253644 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253645 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253646 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253647 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253648 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253649 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253650 TID40 Tile decoration done! 134 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253651 TID40 Tile decorations complete! (-7,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253652 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253653 TID56 Tile decoration done! 136 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253654 TID56 Tile decorations complete! (0,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253655 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253656 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253657 TID35 Tile mini-tile done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253658 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253659 TID35 Tile mini-tile done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253660 TID35 Tile buildings done! 374 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253661 TID35 Tile complete! 374 builds-out: 0 deco-out: 0 seconds spent: 0.13 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253662 TID35 Tile roads done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253663 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253664 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253665 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253666 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253667 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253668 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253669 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253670 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253671 TID35 Tile buildings done! 375 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253672 TID35 Tile complete! 375 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253673 TID35 Tile roads done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253674 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253675 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253676 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253677 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253678 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253679 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253680 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253681 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253682 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253683 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253684 TID35 Tile buildings done! 376 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253685 TID35 Tile complete! 376 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253686 TID35 Tile hole filled! 377 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253687 TID35 Tile roads done! 377 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253688 TID35 Tile complete! 377 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253689 TID35 Tile hole filled! 378 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253690 TID35 Tile roads done! 378 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253691 TID35 Tile complete! 378 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253692 TID35 Tile hole filled! 379 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253693 TID35 Tile roads done! 379 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253694 TID35 Tile complete! 379 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253695 TID35 Tile roads done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253696 TID35 Tile mini-tile done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253697 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253698 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253699 TID35 Tile mini-tile done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253700 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253701 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253702 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253703 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253704 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253705 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253706 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253707 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253708 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253709 TID35 Tile buildings done! 380 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253710 TID35 Tile complete! 380 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253711 TID35 Tile roads done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253712 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253713 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253714 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253715 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253716 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253717 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253718 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253719 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253720 TID35 Tile buildings done! 381 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253721 TID35 Tile complete! 381 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253722 TID35 Tile hole filled! 382 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253723 TID35 Tile roads done! 382 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253724 TID35 Tile complete! 382 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253725 TID35 Tile roads done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253726 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253727 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253728 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253729 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253730 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253731 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253732 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253733 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253734 TID35 Tile buildings done! 383 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253735 TID35 Tile complete! 383 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253736 TID35 Tile hole filled! 384 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253737 TID35 Tile roads done! 384 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253738 TID35 Tile complete! 384 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253739 TID35 Tile roads done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253740 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253741 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253742 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253743 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253744 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253745 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253746 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253747 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253748 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253749 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253750 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253751 TID35 Tile buildings done! 385 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253752 TID35 Tile complete! 385 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253753 TID35 Tile roads done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253754 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253755 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253756 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253757 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253758 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253759 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253760 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253761 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253762 TID35 Tile buildings done! 386 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253763 TID35 Tile complete! 386 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253764 TID35 Tile roads done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253765 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253766 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253767 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253768 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253769 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253770 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253771 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253772 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253773 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253774 TID35 Tile buildings done! 387 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253775 TID35 Tile complete! 387 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253776 TID35 Tile hole filled! 388 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253777 TID35 Tile roads done! 388 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253778 TID35 Tile complete! 388 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253779 TID35 Tile hole filled! 389 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253780 TID35 Tile roads done! 389 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253781 TID35 Tile complete! 389 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253782 TID35 Tile hole filled! 390 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253783 TID35 Tile roads done! 390 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253784 TID35 Tile complete! 390 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253785 TID35 Tile hole filled! 391 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253786 TID35 Tile roads done! 391 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253787 TID35 Tile complete! 391 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253788 TID35 Tile hole filled! 392 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253789 TID35 Tile roads done! 392 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253790 TID35 Tile complete! 392 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253791 TID35 Tile hole filled! 393 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253792 TID35 Tile roads done! 393 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253793 TID35 Tile complete! 393 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253794 TID35 Tile hole filled! 394 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253795 TID35 Tile roads done! 394 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253796 TID35 Tile complete! 394 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253797 TID35 Tile hole filled! 395 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253798 TID35 Tile roads done! 395 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253799 TID35 Tile complete! 395 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253800 TID35 Tile hole filled! 396 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253801 TID35 Tile roads done! 396 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253802 TID35 Tile complete! 396 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253803 TID35 Tile roads done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253804 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253805 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253806 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253807 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253808 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253809 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253810 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253811 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253812 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253813 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253814 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253815 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253816 TID35 Tile buildings done! 397 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253817 TID35 Tile complete! 397 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253818 TID35 Tile roads done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253819 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253820 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253821 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253822 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253823 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253824 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253825 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253826 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253827 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253828 TID35 Tile buildings done! 398 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253829 TID35 Tile complete! 398 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253830 TID35 Tile hole filled! 399 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253831 TID35 Tile roads done! 399 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253832 TID35 Tile complete! 399 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253833 TID35 Tile hole filled! 400 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253834 TID35 Tile roads done! 400 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253835 TID35 Tile complete! 400 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253836 TID35 Tile roads done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253837 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253838 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253839 TID35 Tile mini-tile done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253840 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253841 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253842 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253843 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253844 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253845 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253846 TID35 Tile buildings done! 401 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253847 TID35 Tile complete! 401 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253848 TID35 Tile hole filled! 402 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253849 TID35 Tile roads done! 402 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253850 TID35 Tile complete! 402 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253851 TID35 Tile roads done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253852 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253853 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253854 TID35 Tile mini-tile done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253855 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253856 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253857 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253858 TID35 Tile mini-tile done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253859 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253860 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253861 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253862 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253863 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253864 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253865 TID35 Tile buildings done! 403 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253866 TID35 Tile complete! 403 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253867 TID35 Tile roads done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253868 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253869 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253870 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253871 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253872 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253873 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253874 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253875 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253876 TID35 Tile buildings done! 404 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253877 TID35 Tile complete! 404 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253878 TID35 Tile roads done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253879 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253880 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253881 TID35 Tile mini-tile done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253882 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253883 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253884 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253885 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253886 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253887 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253888 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253889 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253890 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253891 TID35 Tile buildings done! 405 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253892 TID35 Tile complete! 405 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253893 TID35 Tile hole filled! 406 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253894 TID35 Tile roads done! 406 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253895 TID35 Tile complete! 406 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253896 TID35 Tile hole filled! 407 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253897 TID35 Tile roads done! 407 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253898 TID35 Tile complete! 407 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253899 TID35 Tile hole filled! 408 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253900 TID35 Tile roads done! 408 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253901 TID35 Tile complete! 408 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253902 TID35 Tile hole filled! 409 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253903 TID35 Tile roads done! 409 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253904 TID35 Tile complete! 409 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253905 TID35 Tile hole filled! 410 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253906 TID35 Tile roads done! 410 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253907 TID35 Tile complete! 410 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253908 TID35 Tile hole filled! 411 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253909 TID35 Tile roads done! 411 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253910 TID35 Tile complete! 411 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253911 TID35 Tile hole filled! 412 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253912 TID35 Tile roads done! 412 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253913 TID35 Tile complete! 412 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253914 TID35 Tile hole filled! 413 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253915 TID35 Tile roads done! 413 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253916 TID35 Tile complete! 413 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253917 TID35 Tile hole filled! 414 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253918 TID35 Tile roads done! 414 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253919 TID35 Tile complete! 414 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253920 TID35 Tile hole filled! 415 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253921 TID35 Tile roads done! 415 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253922 TID35 Tile complete! 415 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253923 TID35 Tile hole filled! 416 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253924 TID35 Tile roads done! 416 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253925 TID35 Tile complete! 416 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253926 TID35 Tile hole filled! 417 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253927 TID35 Tile roads done! 417 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253928 TID35 Tile complete! 417 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253929 TID35 Tile hole filled! 418 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253930 TID35 Tile roads done! 418 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253931 TID35 Tile complete! 418 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253932 TID35 Tile hole filled! 419 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253933 TID35 Tile roads done! 419 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253934 TID35 Tile complete! 419 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253935 TID35 Tile hole filled! 420 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253936 TID35 Tile roads done! 420 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253937 TID35 Tile complete! 420 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253938 TID35 Tile hole filled! 421 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253939 TID35 Tile roads done! 421 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253940 TID35 Tile complete! 421 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253941 TID35 Tile hole filled! 422 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253942 TID35 Tile roads done! 422 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253943 TID35 Tile complete! 422 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253944 TID35 Tile hole filled! 423 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253945 TID35 Tile roads done! 423 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253946 TID35 Tile complete! 423 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253947 TID35 Tile hole filled! 424 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253948 TID35 Tile roads done! 424 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253949 TID35 Tile complete! 424 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253950 TID35 Tile hole filled! 425 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253951 TID35 Tile roads done! 425 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253952 TID35 Tile complete! 425 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253953 TID35 Tile hole filled! 426 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253954 TID35 Tile roads done! 426 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253955 TID35 Tile complete! 426 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253956 TID35 Tile hole filled! 427 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253957 TID35 Tile roads done! 427 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253958 TID35 Tile complete! 427 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253959 TID35 Tile hole filled! 428 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253960 TID35 Tile roads done! 428 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253961 TID35 Tile complete! 428 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253962 TID35 Tile hole filled! 429 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253963 TID35 Tile roads done! 429 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253964 TID35 Tile complete! 429 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253965 TID35 Tile hole filled! 430 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253966 TID35 Tile roads done! 430 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253967 TID35 Tile complete! 430 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253968 TID35 Tile hole filled! 431 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253969 TID35 Tile roads done! 431 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253970 TID35 Tile complete! 431 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253971 TID35 Tile hole filled! 432 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253972 TID35 Tile roads done! 432 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253973 TID35 Tile complete! 432 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253974 TID35 Tile hole filled! 433 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253975 TID35 Tile roads done! 433 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253976 TID35 Tile complete! 433 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253977 TID35 Tile hole filled! 434 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253978 TID35 Tile roads done! 434 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253979 TID35 Tile complete! 434 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253980 TID35 Tile hole filled! 435 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253981 TID35 Tile roads done! 435 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253982 TID35 Tile complete! 435 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253983 TID35 Tile hole filled! 436 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253984 TID35 Tile roads done! 436 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253985 TID35 Tile complete! 436 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253986 TID35 Tile hole filled! 437 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253987 TID35 Tile roads done! 437 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253988 TID35 Tile complete! 437 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253989 TID35 Tile hole filled! 438 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253990 TID35 Tile roads done! 438 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253991 TID35 Tile complete! 438 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253992 TID35 Tile hole filled! 439 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253993 TID35 Tile roads done! 439 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253994 TID35 Tile complete! 439 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253995 TID35 Tile hole filled! 440 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253996 TID35 Tile roads done! 440 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253997 TID35 Tile complete! 440 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253998 TID35 Tile hole filled! 441 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED253999 TID35 Tile roads done! 441 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254000 TID35 Tile complete! 441 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254001 TID35 Tile hole filled! 442 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254002 TID35 Tile roads done! 442 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254003 TID35 Tile complete! 442 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254004 TID35 Tile hole filled! 443 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254005 TID35 Tile roads done! 443 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254006 TID35 Tile complete! 443 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254007 TID35 Tile hole filled! 444 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254008 TID35 Tile roads done! 444 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254009 TID35 Tile complete! 444 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254010 TID35 Tile hole filled! 445 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254011 TID35 Tile roads done! 445 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254012 TID35 Tile complete! 445 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254013 TID35 Tile hole filled! 446 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254014 TID35 Tile roads done! 446 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254015 TID35 Tile complete! 446 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254016 TID35 Tile hole filled! 447 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254017 TID35 Tile roads done! 447 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254018 TID35 Tile complete! 447 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254019 TID35 Tile hole filled! 448 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254020 TID35 Tile roads done! 448 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254021 TID35 Tile complete! 448 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254022 TID35 Tile hole filled! 449 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254023 TID35 Tile roads done! 449 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254024 TID35 Tile complete! 449 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254025 TID35 Tile hole filled! 450 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254026 TID35 Tile roads done! 450 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254027 TID35 Tile complete! 450 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254028 TID35 Tile hole filled! 451 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254029 TID35 Tile roads done! 451 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254030 TID35 Tile complete! 451 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254031 TID35 Tile hole filled! 452 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254032 TID35 Tile roads done! 452 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254033 TID35 Tile complete! 452 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254034 TID35 Tile hole filled! 453 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254035 TID35 Tile roads done! 453 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254036 TID35 Tile complete! 453 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254037 TID35 Tile hole filled! 454 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254038 TID35 Tile roads done! 454 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254039 TID35 Tile complete! 454 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254040 TID35 Tile hole filled! 455 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254041 TID35 Tile roads done! 455 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254042 TID35 Tile complete! 455 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254043 TID35 Tile hole filled! 456 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254044 TID35 Tile roads done! 456 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254045 TID35 Tile complete! 456 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254046 TID35 Tile hole filled! 457 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254047 TID35 Tile roads done! 457 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254048 TID35 Tile complete! 457 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254049 TID35 Tile hole filled! 458 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254050 TID35 Tile roads done! 458 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254051 TID35 Tile complete! 458 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254052 TID35 Tile hole filled! 459 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254053 TID35 Tile roads done! 459 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254054 TID35 Tile complete! 459 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254055 TID35 Tile hole filled! 460 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254056 TID35 Tile roads done! 460 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254057 TID35 Tile complete! 460 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254058 TID35 Tile hole filled! 461 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254059 TID35 Tile roads done! 461 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254060 TID35 Tile complete! 461 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254061 TID35 Tile hole filled! 462 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254062 TID35 Tile roads done! 462 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254063 TID35 Tile complete! 462 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254064 TID35 Tile hole filled! 463 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254065 TID35 Tile roads done! 463 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254066 TID35 Tile complete! 463 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254067 TID35 Tile hole filled! 464 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254068 TID35 Tile roads done! 464 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254069 TID35 Tile complete! 464 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254070 TID35 Tile hole filled! 465 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254071 TID35 Tile roads done! 465 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254072 TID35 Tile complete! 465 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254073 TID35 Tile hole filled! 466 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254074 TID35 Tile roads done! 466 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254075 TID35 Tile complete! 466 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254076 TID35 Tile hole filled! 467 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254077 TID35 Tile roads done! 467 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254078 TID35 Tile complete! 467 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254079 TID35 Tile hole filled! 468 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254080 TID35 Tile roads done! 468 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254081 TID35 Tile complete! 468 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254082 TID35 Tile hole filled! 469 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254083 TID35 Tile roads done! 469 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254084 TID35 Tile complete! 469 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254085 TID35 Tile hole filled! 470 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254086 TID35 Tile roads done! 470 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254087 TID35 Tile complete! 470 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254088 TID35 Tile hole filled! 471 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254089 TID35 Tile roads done! 471 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254090 TID35 Tile complete! 471 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254091 TID35 Tile hole filled! 472 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254092 TID35 Tile roads done! 472 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254093 TID35 Tile complete! 472 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254094 TID35 Tile hole filled! 473 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254095 TID35 Tile roads done! 473 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254096 TID35 Tile complete! 473 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254097 TID35 Tile hole filled! 474 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254098 TID35 Tile roads done! 474 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254099 TID35 Tile complete! 474 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254100 TID35 Tile hole filled! 475 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254101 TID35 Tile roads done! 475 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254102 TID35 Tile complete! 475 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254103 TID35 Tile hole filled! 476 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254104 TID35 Tile roads done! 476 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254105 TID35 Tile complete! 476 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254106 TID35 Tile hole filled! 477 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254107 TID35 Tile roads done! 477 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254108 TID35 Tile complete! 477 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254109 TID35 Tile hole filled! 478 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254110 TID35 Tile roads done! 478 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254111 TID35 Tile complete! 478 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254112 TID35 Tile hole filled! 479 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254113 TID35 Tile roads done! 479 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254114 TID35 Tile complete! 479 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254115 TID35 Tile hole filled! 480 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254116 TID35 Tile roads done! 480 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254117 TID35 Tile complete! 480 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254118 TID35 Tile hole filled! 481 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254119 TID35 Tile roads done! 481 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254120 TID35 Tile complete! 481 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254121 TID35 Tile hole filled! 482 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254122 TID35 Tile roads done! 482 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254123 TID35 Tile complete! 482 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254124 TID35 Tile hole filled! 483 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254125 TID35 Tile roads done! 483 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254126 TID35 Tile complete! 483 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254127 TID35 Tile hole filled! 484 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254128 TID35 Tile roads done! 484 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254129 TID35 Tile complete! 484 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254130 TID35 Tile hole filled! 485 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254131 TID35 Tile roads done! 485 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254132 TID35 Tile complete! 485 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254133 TID35 Tile hole filled! 486 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254134 TID35 Tile roads done! 486 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254135 TID35 Tile complete! 486 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254136 TID35 Tile hole filled! 487 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254137 TID35 Tile roads done! 487 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254138 TID35 Tile complete! 487 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254139 TID35 Tile hole filled! 488 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254140 TID35 Tile roads done! 488 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254141 TID35 Tile complete! 488 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254142 TID35 Tile hole filled! 489 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254143 TID35 Tile roads done! 489 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254144 TID35 Tile complete! 489 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254145 TID35 Tile hole filled! 490 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254146 TID35 Tile roads done! 490 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254147 TID35 Tile complete! 490 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254148 TID35 Tile hole filled! 491 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254149 TID35 Tile roads done! 491 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254150 TID35 Tile complete! 491 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254151 TID35 Tile hole filled! 492 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254152 TID35 Tile roads done! 492 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254153 TID35 Tile complete! 492 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254154 TID35 Tile hole filled! 493 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254155 TID35 Tile roads done! 493 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254156 TID35 Tile complete! 493 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254157 TID35 Tile hole filled! 494 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254158 TID35 Tile roads done! 494 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254159 TID35 Tile complete! 494 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254160 TID35 Tile hole filled! 495 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254161 TID35 Tile roads done! 495 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254162 TID35 Tile complete! 495 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254163 TID35 Tile hole filled! 496 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254164 TID35 Tile roads done! 496 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254165 TID35 Tile complete! 496 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254166 TID35 Tile hole filled! 497 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254167 TID35 Tile roads done! 497 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254168 TID35 Tile complete! 497 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254169 TID35 Tile hole filled! 498 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254170 TID35 Tile roads done! 498 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254171 TID35 Tile complete! 498 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254172 TID35 Tile hole filled! 499 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254173 TID35 Tile roads done! 499 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254174 TID35 Tile complete! 499 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254175 TID35 Tile hole filled! 500 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254176 TID35 Tile roads done! 500 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254177 TID35 Tile complete! 500 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254178 TID35 Tile hole filled! 501 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254179 TID35 Tile roads done! 501 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254180 TID35 Tile complete! 501 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254181 TID35 Tile hole filled! 502 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254182 TID35 Tile roads done! 502 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254183 TID35 Tile complete! 502 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254184 TID35 Tile hole filled! 503 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254185 TID35 Tile roads done! 503 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254186 TID35 Tile complete! 503 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254187 TID35 Tile hole filled! 504 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254188 TID35 Tile roads done! 504 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254189 TID35 Tile complete! 504 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254190 TID35 Tile hole filled! 505 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254191 TID35 Tile roads done! 505 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254192 TID35 Tile complete! 505 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254193 TID35 Tile hole filled! 506 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254194 TID35 Tile roads done! 506 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254195 TID35 Tile complete! 506 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254196 TID35 Tile hole filled! 507 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254197 TID35 Tile roads done! 507 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254198 TID35 Tile complete! 507 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254199 TID35 Tile hole filled! 508 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254200 TID35 Tile roads done! 508 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254201 TID35 Tile complete! 508 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254202 TID35 Tile hole filled! 509 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254203 TID35 Tile roads done! 509 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254204 TID35 Tile complete! 509 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254205 TID35 Tile hole filled! 510 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254206 TID35 Tile roads done! 510 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254207 TID35 Tile complete! 510 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254208 TID35 Tile hole filled! 511 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254209 TID35 Tile roads done! 511 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254210 TID35 Tile complete! 511 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254211 TID35 Tile hole filled! 512 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254212 TID35 Tile roads done! 512 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254213 TID35 Tile complete! 512 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254214 TID35 Tile hole filled! 513 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254215 TID35 Tile roads done! 513 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254216 TID35 Tile complete! 513 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254217 TID35 Tile hole filled! 514 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254218 TID35 Tile roads done! 514 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254219 TID35 Tile complete! 514 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254220 TID35 Tile hole filled! 515 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254221 TID35 Tile roads done! 515 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254222 TID35 Tile complete! 515 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254223 TID35 Tile hole filled! 516 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254224 TID35 Tile roads done! 516 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254225 TID35 Tile complete! 516 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254226 TID35 Tile hole filled! 517 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254227 TID35 Tile roads done! 517 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254228 TID35 Tile complete! 517 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254229 TID35 Tile hole filled! 518 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254230 TID35 Tile roads done! 518 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254231 TID35 Tile complete! 518 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254232 TID35 Tile hole filled! 519 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254233 TID35 Tile roads done! 519 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254234 TID35 Tile complete! 519 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254235 TID35 Tile hole filled! 520 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254236 TID35 Tile roads done! 520 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254237 TID35 Tile complete! 520 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254238 TID35 Tile hole filled! 521 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254239 TID35 Tile roads done! 521 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254240 TID35 Tile complete! 521 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254241 TID35 Tile hole filled! 522 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254242 TID35 Tile roads done! 522 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254243 TID35 Tile complete! 522 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254244 TID35 Tile hole filled! 523 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254245 TID35 Tile roads done! 523 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254246 TID35 Tile complete! 523 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254247 TID35 Tile hole filled! 524 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254248 TID35 Tile roads done! 524 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254249 TID35 Tile complete! 524 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254250 TID35 Tile hole filled! 525 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254251 TID35 Tile roads done! 525 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254252 TID35 Tile complete! 525 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254253 TID35 Tile hole filled! 526 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254254 TID35 Tile roads done! 526 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254255 TID35 Tile complete! 526 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254256 TID35 Tile hole filled! 527 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254257 TID35 Tile roads done! 527 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254258 TID35 Tile complete! 527 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254259 TID35 Tile hole filled! 528 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254260 TID35 Tile roads done! 528 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254261 TID35 Tile complete! 528 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254262 TID35 Tile hole filled! 529 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254263 TID35 Tile roads done! 529 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254264 TID35 Tile complete! 529 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254265 TID35 Tile hole filled! 530 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254266 TID35 Tile roads done! 530 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254267 TID35 Tile complete! 530 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254268 TID35 Tile hole filled! 531 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254269 TID35 Tile roads done! 531 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254270 TID35 Tile complete! 531 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254271 TID35 Tile hole filled! 532 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254272 TID35 Tile roads done! 532 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254273 TID35 Tile complete! 532 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254274 TID35 Tile hole filled! 533 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254275 TID35 Tile roads done! 533 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254276 TID35 Tile complete! 533 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254277 TID35 Tile hole filled! 534 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254278 TID35 Tile roads done! 534 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254279 TID35 Tile complete! 534 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254280 TID35 Tile hole filled! 535 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254281 TID35 Tile roads done! 535 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254282 TID35 Tile complete! 535 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254283 TID35 Tile hole filled! 536 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254284 TID35 Tile roads done! 536 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254285 TID35 Tile complete! 536 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254286 TID35 Tile hole filled! 537 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254287 TID35 Tile roads done! 537 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254288 TID35 Tile complete! 537 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254289 TID35 Tile hole filled! 538 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254290 TID35 Tile roads done! 538 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254291 TID35 Tile complete! 538 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254292 TID35 Tile hole filled! 539 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254293 TID35 Tile roads done! 539 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254294 TID35 Tile complete! 539 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254295 TID35 Tile hole filled! 540 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254296 TID35 Tile roads done! 540 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254297 TID35 Tile complete! 540 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254298 TID35 Tile hole filled! 541 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254299 TID35 Tile roads done! 541 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254300 TID35 Tile complete! 541 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254301 TID35 Tile hole filled! 542 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254302 TID35 Tile roads done! 542 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254303 TID35 Tile complete! 542 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254304 TID35 Tile hole filled! 543 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254305 TID35 Tile roads done! 543 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254306 TID35 Tile complete! 543 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254307 TID35 Tile hole filled! 544 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254308 TID35 Tile roads done! 544 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254309 TID35 Tile complete! 544 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254310 TID35 Tile hole filled! 545 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254311 TID35 Tile roads done! 545 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254312 TID35 Tile complete! 545 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254313 TID35 Tile hole filled! 546 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254314 TID35 Tile roads done! 546 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254315 TID35 Tile complete! 546 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254316 TID35 Tile hole filled! 547 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254317 TID35 Tile roads done! 547 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254318 TID35 Tile complete! 547 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254319 TID35 Tile hole filled! 548 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254320 TID35 Tile roads done! 548 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254321 TID35 Tile complete! 548 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254322 TID35 Tile hole filled! 549 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254323 TID35 Tile roads done! 549 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254324 TID35 Tile complete! 549 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254325 TID35 Tile hole filled! 550 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254326 TID35 Tile roads done! 550 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254327 TID35 Tile complete! 550 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254328 TID35 Tile hole filled! 551 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254329 TID35 Tile roads done! 551 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254330 TID35 Tile complete! 551 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254331 TID35 Tile hole filled! 552 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254332 TID35 Tile roads done! 552 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254333 TID35 Tile complete! 552 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254334 TID35 Tile hole filled! 553 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254335 TID35 Tile roads done! 553 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254336 TID35 Tile complete! 553 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254337 TID35 Tile hole filled! 554 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254338 TID35 Tile roads done! 554 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254339 TID35 Tile complete! 554 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254340 TID35 Tile hole filled! 555 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254341 TID35 Tile roads done! 555 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254342 TID35 Tile complete! 555 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254343 TID35 Tile hole filled! 556 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254344 TID35 Tile roads done! 556 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254345 TID35 Tile complete! 556 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254346 TID35 Tile hole filled! 557 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254347 TID35 Tile roads done! 557 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254348 TID35 Tile complete! 557 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254349 TID35 Tile hole filled! 558 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254350 TID35 Tile roads done! 558 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254351 TID35 Tile complete! 558 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254352 TID35 Tile hole filled! 559 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254353 TID35 Tile roads done! 559 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254354 TID35 Tile complete! 559 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254355 TID35 Tile hole filled! 560 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254356 TID35 Tile roads done! 560 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254357 TID35 Tile complete! 560 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254358 TID35 Tile hole filled! 561 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254359 TID35 Tile roads done! 561 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254360 TID35 Tile complete! 561 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254361 TID35 Tile hole filled! 562 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254362 TID35 Tile roads done! 562 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254363 TID35 Tile complete! 562 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254364 TID35 Tile hole filled! 563 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254365 TID35 Tile roads done! 563 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254366 TID35 Tile complete! 563 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254367 TID35 Tile hole filled! 564 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254368 TID35 Tile roads done! 564 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254369 TID35 Tile complete! 564 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254370 TID35 Tile hole filled! 565 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254371 TID35 Tile roads done! 565 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254372 TID35 Tile complete! 565 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254373 TID35 Tile hole filled! 566 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254374 TID35 Tile roads done! 566 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254375 TID35 Tile complete! 566 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254376 TID35 Tile hole filled! 567 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254377 TID35 Tile roads done! 567 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254378 TID35 Tile complete! 567 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254379 TID35 Tile hole filled! 568 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254380 TID35 Tile roads done! 568 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254381 TID35 Tile complete! 568 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254382 TID35 Tile hole filled! 569 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254383 TID35 Tile roads done! 569 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254384 TID35 Tile complete! 569 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254385 TID35 Tile hole filled! 570 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254386 TID35 Tile roads done! 570 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254387 TID35 Tile complete! 570 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254388 TID35 Tile hole filled! 571 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254389 TID35 Tile roads done! 571 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254390 TID35 Tile complete! 571 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254391 TID35 Tile hole filled! 572 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254392 TID35 Tile roads done! 572 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254393 TID35 Tile complete! 572 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254394 TID35 Tile hole filled! 573 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254395 TID35 Tile roads done! 573 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254396 TID35 Tile complete! 573 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254397 TID35 Tile hole filled! 574 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254398 TID35 Tile roads done! 574 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254399 TID35 Tile complete! 574 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254400 TID35 Tile hole filled! 575 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254401 TID35 Tile roads done! 575 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254402 TID35 Tile complete! 575 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254403 TID35 Tile hole filled! 576 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254404 TID35 Tile roads done! 576 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254405 TID35 Tile complete! 576 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254406 TID35 Tile hole filled! 577 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254407 TID35 Tile roads done! 577 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254408 TID35 Tile complete! 577 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254409 TID35 Tile hole filled! 578 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254410 TID35 Tile roads done! 578 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254411 TID35 Tile complete! 578 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254412 TID35 Tile hole filled! 579 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254413 TID35 Tile roads done! 579 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254414 TID35 Tile complete! 579 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254415 TID35 Tile hole filled! 580 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254416 TID35 Tile roads done! 580 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254417 TID35 Tile complete! 580 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254418 TID35 Tile hole filled! 581 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254419 TID35 Tile roads done! 581 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254420 TID35 Tile complete! 581 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254421 TID35 Tile hole filled! 582 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254422 TID35 Tile roads done! 582 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254423 TID35 Tile complete! 582 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254424 TID35 Tile hole filled! 583 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254425 TID35 Tile roads done! 583 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254426 TID35 Tile complete! 583 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254427 TID35 Tile hole filled! 584 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254428 TID35 Tile roads done! 584 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254429 TID35 Tile complete! 584 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254430 TID35 Tile hole filled! 585 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254431 TID35 Tile roads done! 585 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254432 TID35 Tile complete! 585 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254433 TID35 Tile hole filled! 586 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254434 TID35 Tile roads done! 586 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254435 TID35 Tile complete! 586 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254436 TID35 Tile hole filled! 587 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254437 TID35 Tile roads done! 587 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254438 TID35 Tile complete! 587 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254439 TID35 Tile hole filled! 588 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254440 TID35 Tile roads done! 588 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254441 TID35 Tile complete! 588 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254442 TID35 Tile hole filled! 589 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254443 TID35 Tile roads done! 589 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254444 TID35 Tile complete! 589 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254445 TID35 Tile hole filled! 590 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254446 TID35 Tile roads done! 590 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254447 TID35 Tile complete! 590 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254448 TID35 Tile hole filled! 591 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254449 TID35 Tile roads done! 591 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254450 TID35 Tile complete! 591 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254451 TID35 Tile hole filled! 592 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254452 TID35 Tile roads done! 592 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254453 TID35 Tile complete! 592 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254454 TID35 Tile hole filled! 593 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254455 TID35 Tile roads done! 593 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254456 TID35 Tile complete! 593 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254457 TID35 Tile hole filled! 594 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254458 TID35 Tile roads done! 594 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254459 TID35 Tile complete! 594 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254460 TID35 Tile hole filled! 595 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254461 TID35 Tile roads done! 595 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254462 TID35 Tile complete! 595 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254463 TID35 Tile hole filled! 596 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254464 TID35 Tile roads done! 596 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254465 TID35 Tile complete! 596 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254466 TID35 Tile hole filled! 597 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254467 TID35 Tile roads done! 597 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254468 TID35 Tile complete! 597 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254469 TID35 Tile hole filled! 598 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254470 TID35 Tile roads done! 598 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254471 TID35 Tile complete! 598 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254472 TID35 Tile hole filled! 599 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254473 TID35 Tile roads done! 599 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254474 TID35 Tile complete! 599 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254475 TID35 Tile hole filled! 600 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254476 TID35 Tile roads done! 600 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254477 TID35 Tile complete! 600 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254478 TID35 Tile hole filled! 601 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254479 TID35 Tile roads done! 601 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254480 TID35 Tile complete! 601 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254481 TID35 Tile hole filled! 602 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254482 TID35 Tile roads done! 602 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254483 TID35 Tile complete! 602 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254484 TID35 Tile hole filled! 603 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254485 TID35 Tile roads done! 603 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254486 TID35 Tile complete! 603 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254487 TID35 Tile hole filled! 604 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254488 TID35 Tile roads done! 604 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254489 TID35 Tile complete! 604 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254490 TID35 Tile hole filled! 605 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254491 TID35 Tile roads done! 605 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254492 TID35 Tile complete! 605 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254493 TID35 Tile hole filled! 606 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254494 TID35 Tile roads done! 606 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254495 TID35 Tile complete! 606 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254496 TID35 Tile hole filled! 607 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254497 TID35 Tile roads done! 607 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254498 TID35 Tile complete! 607 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254499 TID35 Tile hole filled! 608 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254500 TID35 Tile roads done! 608 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254501 TID35 Tile complete! 608 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254502 TID35 Tile hole filled! 609 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254503 TID35 Tile roads done! 609 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254504 TID35 Tile complete! 609 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254505 TID35 Tile hole filled! 610 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254506 TID35 Tile roads done! 610 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254507 TID35 Tile complete! 610 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254508 TID35 Tile hole filled! 611 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254509 TID35 Tile roads done! 611 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254510 TID35 Tile complete! 611 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254511 TID35 Tile hole filled! 612 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254512 TID35 Tile roads done! 612 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254513 TID35 Tile complete! 612 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254514 TID35 Tile hole filled! 613 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254515 TID35 Tile roads done! 613 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254516 TID35 Tile complete! 613 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254517 TID35 Tile hole filled! 614 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254518 TID35 Tile roads done! 614 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254519 TID35 Tile complete! 614 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254520 TID35 Tile hole filled! 615 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254521 TID35 Tile roads done! 615 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254522 TID35 Tile complete! 615 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254523 TID35 Tile hole filled! 616 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254524 TID35 Tile roads done! 616 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254525 TID35 Tile complete! 616 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254526 TID35 Tile hole filled! 617 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254527 TID35 Tile roads done! 617 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254528 TID35 Tile complete! 617 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254529 TID35 Tile hole filled! 618 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254530 TID35 Tile roads done! 618 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254531 TID35 Tile complete! 618 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254532 TID35 Tile hole filled! 619 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254533 TID35 Tile roads done! 619 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254534 TID35 Tile complete! 619 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254535 TID35 Tile hole filled! 620 seconds spent: 0.15 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254536 TID35 Tile roads done! 620 seconds spent: 0.15 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254537 TID35 Tile complete! 620 builds-out: 0 deco-out: 0 seconds spent: 0.15 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254538 TID35 Tile hole filled! 621 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254539 TID35 Tile roads done! 621 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254540 TID35 Tile complete! 621 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254541 TID35 Tile hole filled! 622 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254542 TID35 Tile roads done! 622 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254543 TID35 Tile complete! 622 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254544 TID35 Tile hole filled! 623 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254545 TID35 Tile roads done! 623 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254546 TID35 Tile complete! 623 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254547 TID35 Tile hole filled! 624 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254548 TID35 Tile roads done! 624 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254549 TID35 Tile complete! 624 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254550 TID35 Tile hole filled! 625 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254551 TID35 Tile roads done! 625 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254552 TID35 Tile complete! 625 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254553 TID35 Tile hole filled! 626 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254554 TID35 Tile roads done! 626 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254555 TID35 Tile complete! 626 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254556 TID35 Tile hole filled! 627 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254557 TID35 Tile roads done! 627 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254558 TID35 Tile complete! 627 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254559 TID38 Tile subcell population complete! (6,5) subCellItemsAdded: 121 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254560 TID53 Tile subcell population complete! (-3,-1) subCellItemsAdded: 135 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254561 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254562 TID37 Tile subcell population complete! (6,-3) subCellItemsAdded: 195 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254563 TID58 Tile subcell population complete! (7,8) subCellItemsAdded: 209 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254564 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254565 TID45 Tile subcell population complete! (5,-3) subCellItemsAdded: 255 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254566 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254567 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254568 TID42 Tile subcell population complete! (-2,-5) subCellItemsAdded: 333 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254569 TID35 Tile hole filled! 628 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254570 TID35 Tile roads done! 628 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254571 TID35 Tile complete! 628 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254572 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254573 TID35 Tile hole filled! 629 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254574 TID35 Tile roads done! 629 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254575 TID35 Tile complete! 629 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254576 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254577 TID35 Tile hole filled! 630 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254578 TID35 Tile roads done! 630 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254579 TID35 Tile complete! 630 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254580 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254581 TID35 Tile hole filled! 631 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254582 TID35 Tile roads done! 631 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254583 TID35 Tile complete! 631 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254584 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254585 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254586 TID35 Tile hole filled! 632 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254587 TID35 Tile roads done! 632 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254588 TID35 Tile complete! 632 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254589 TID37 Tile subcell population complete! (-7,5) subCellItemsAdded: 405 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254590 TID35 Tile hole filled! 633 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254591 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254592 TID35 Tile roads done! 633 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254593 TID35 Tile complete! 633 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254594 TID35 Tile hole filled! 634 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254595 TID35 Tile roads done! 634 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254596 TID35 Tile complete! 634 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254597 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254598 TID35 Tile hole filled! 635 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254599 TID35 Tile roads done! 635 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254600 TID35 Tile complete! 635 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254601 TID38 Tile subcell population complete! (0,-6) subCellItemsAdded: 473 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254602 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254603 TID35 Tile hole filled! 636 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254604 TID35 Tile roads done! 636 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254605 TID35 Tile complete! 636 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254606 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254607 TID35 Tile hole filled! 637 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254608 TID35 Tile roads done! 637 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254609 TID35 Tile complete! 637 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254610 TID53 Tile subcell population complete! (-8,-4) subCellItemsAdded: 494 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254611 TID35 Tile hole filled! 638 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254612 TID35 Tile roads done! 638 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254613 TID35 Tile complete! 638 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254614 TID45 Tile subcell population complete! (0,-5) subCellItemsAdded: 489 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254615 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254616 TID35 Tile hole filled! 639 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254617 TID35 Tile roads done! 639 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254618 TID35 Tile complete! 639 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254619 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254620 TID35 Tile hole filled! 640 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254621 TID35 Tile roads done! 640 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254622 TID35 Tile complete! 640 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254623 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254624 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254625 TID35 Tile hole filled! 641 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254626 TID35 Tile roads done! 641 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254627 TID35 Tile complete! 641 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254628 TID35 Tile hole filled! 642 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254629 TID35 Tile roads done! 642 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254630 TID35 Tile complete! 642 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254631 TID35 Tile hole filled! 643 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254632 TID35 Tile roads done! 643 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254633 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254634 TID35 Tile complete! 643 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254635 TID35 Tile hole filled! 644 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254636 TID35 Tile roads done! 644 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254637 TID35 Tile complete! 644 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254638 TID35 Tile hole filled! 645 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254639 TID35 Tile roads done! 645 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254640 TID35 Tile complete! 645 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254641 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254642 TID35 Tile hole filled! 646 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254643 TID35 Tile roads done! 646 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254644 TID35 Tile complete! 646 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254645 TID35 Tile hole filled! 647 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254646 TID35 Tile roads done! 647 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254647 TID35 Tile complete! 647 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254648 TID35 Tile hole filled! 648 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254649 TID35 Tile roads done! 648 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254650 TID35 Tile complete! 648 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254651 TID35 Tile hole filled! 649 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254652 TID35 Tile roads done! 649 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254653 TID35 Tile complete! 649 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254654 TID35 Tile hole filled! 650 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254655 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254656 TID35 Tile roads done! 650 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254657 TID35 Tile complete! 650 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254658 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254659 TID35 Tile hole filled! 651 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254660 TID35 Tile roads done! 651 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254661 TID35 Tile complete! 651 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254662 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254663 TID35 Tile hole filled! 652 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254664 TID35 Tile roads done! 652 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254665 TID35 Tile complete! 652 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254666 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254667 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254668 TID35 Tile hole filled! 653 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254669 TID35 Tile roads done! 653 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254670 TID35 Tile complete! 653 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254671 TID35 Tile hole filled! 654 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254672 TID35 Tile roads done! 654 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254673 TID35 Tile complete! 654 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254674 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254675 TID35 Tile hole filled! 655 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254676 TID35 Tile roads done! 655 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254677 TID35 Tile complete! 655 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254678 TID35 Tile hole filled! 656 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254679 TID35 Tile roads done! 656 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254680 TID35 Tile complete! 656 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254681 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254682 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254683 TID35 Tile hole filled! 657 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254684 TID35 Tile roads done! 657 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254685 TID35 Tile complete! 657 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254686 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254687 TID35 Tile hole filled! 658 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254688 TID35 Tile roads done! 658 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254689 TID35 Tile complete! 658 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254690 TID35 Tile hole filled! 659 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254691 TID35 Tile roads done! 659 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254692 TID35 Tile complete! 659 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254693 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254694 TID35 Tile hole filled! 660 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254695 TID35 Tile roads done! 660 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254696 TID35 Tile complete! 660 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254697 TID35 Tile hole filled! 661 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254698 TID35 Tile roads done! 661 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254699 TID35 Tile complete! 661 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254700 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254701 TID35 Tile hole filled! 662 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254702 TID35 Tile roads done! 662 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254703 TID35 Tile complete! 662 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254704 TID35 Tile hole filled! 663 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254705 TID35 Tile roads done! 663 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254706 TID35 Tile complete! 663 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254707 TID35 Tile hole filled! 664 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254708 TID35 Tile roads done! 664 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254709 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254710 TID35 Tile complete! 664 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254711 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254712 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254713 TID35 Tile hole filled! 665 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254714 TID35 Tile roads done! 665 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254715 TID35 Tile complete! 665 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254716 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254717 TID35 Tile hole filled! 666 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254718 TID35 Tile roads done! 666 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254719 TID35 Tile complete! 666 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254720 TID35 Tile hole filled! 667 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254721 TID35 Tile roads done! 667 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254722 TID35 Tile complete! 667 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254723 TID35 Tile hole filled! 668 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254724 TID35 Tile roads done! 668 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254725 TID35 Tile complete! 668 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254726 TID35 Tile hole filled! 669 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254727 TID35 Tile roads done! 669 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254728 TID35 Tile complete! 669 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254729 TID35 Tile hole filled! 670 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254730 TID35 Tile roads done! 670 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254731 TID35 Tile complete! 670 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254732 TID35 Tile hole filled! 671 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254733 TID35 Tile roads done! 671 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254734 TID35 Tile complete! 671 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254735 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254736 TID35 Tile hole filled! 672 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254737 TID35 Tile roads done! 672 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254738 TID35 Tile complete! 672 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254739 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254740 TID35 Tile hole filled! 673 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254741 TID35 Tile roads done! 673 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254742 TID35 Tile complete! 673 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254743 TID35 Tile hole filled! 674 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254744 TID35 Tile roads done! 674 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254745 TID35 Tile complete! 674 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254746 TID35 Tile hole filled! 675 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254747 TID35 Tile roads done! 675 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254748 TID35 Tile complete! 675 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254749 TID35 Tile hole filled! 676 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254750 TID35 Tile roads done! 676 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254751 TID35 Tile complete! 676 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254752 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254753 TID35 Tile hole filled! 677 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254754 TID35 Tile roads done! 677 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254755 TID35 Tile complete! 677 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254756 TID35 Tile hole filled! 678 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254757 TID35 Tile roads done! 678 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254758 TID35 Tile complete! 678 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254759 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254760 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254761 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254762 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254763 TID35 Tile hole filled! 679 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254764 TID35 Tile roads done! 679 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254765 TID35 Tile complete! 679 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254766 TID35 Tile hole filled! 680 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254767 TID35 Tile roads done! 680 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254768 TID35 Tile complete! 680 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254769 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254770 TID35 Tile hole filled! 681 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254771 TID35 Tile roads done! 681 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254772 TID35 Tile complete! 681 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254773 TID35 Tile hole filled! 682 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254774 TID35 Tile roads done! 682 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254775 TID35 Tile complete! 682 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254776 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254777 TID35 Tile hole filled! 683 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254778 TID35 Tile roads done! 683 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254779 TID35 Tile complete! 683 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254780 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254781 TID35 Tile hole filled! 684 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254782 TID35 Tile roads done! 684 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254783 TID35 Tile complete! 684 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254784 TID35 Tile hole filled! 685 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254785 TID35 Tile roads done! 685 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254786 TID35 Tile complete! 685 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254787 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254788 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254789 TID35 Tile hole filled! 686 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254790 TID35 Tile roads done! 686 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254791 TID35 Tile complete! 686 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254792 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254793 TID35 Tile hole filled! 687 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254794 TID35 Tile roads done! 687 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254795 TID35 Tile complete! 687 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254796 TID35 Tile hole filled! 688 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254797 TID35 Tile roads done! 688 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254798 TID35 Tile complete! 688 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254799 TID35 Tile hole filled! 689 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254800 TID35 Tile roads done! 689 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254801 TID35 Tile complete! 689 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254802 TID35 Tile hole filled! 690 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254803 TID35 Tile roads done! 690 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254804 TID35 Tile complete! 690 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254805 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254806 TID35 Tile hole filled! 691 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254807 TID35 Tile roads done! 691 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254808 TID35 Tile complete! 691 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254809 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254810 TID35 Tile hole filled! 692 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254811 TID35 Tile roads done! 692 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254812 TID35 Tile complete! 692 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254813 TID35 Tile hole filled! 693 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254814 TID35 Tile roads done! 693 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254815 TID35 Tile complete! 693 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254816 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254817 TID35 Tile hole filled! 694 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254818 TID35 Tile roads done! 694 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254819 TID35 Tile complete! 694 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254820 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254821 TID35 Tile hole filled! 695 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254822 TID35 Tile roads done! 695 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254823 TID35 Tile complete! 695 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254824 TID35 Tile hole filled! 696 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254825 TID35 Tile roads done! 696 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254826 TID35 Tile complete! 696 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254827 TID35 Tile hole filled! 697 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254828 TID35 Tile roads done! 697 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254829 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254830 TID35 Tile complete! 697 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254831 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254832 TID35 Tile hole filled! 698 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254833 TID35 Tile roads done! 698 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254834 TID35 Tile complete! 698 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254835 TID35 Tile hole filled! 699 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254836 TID35 Tile roads done! 699 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254837 TID35 Tile complete! 699 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254838 TID35 Tile hole filled! 700 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254839 TID35 Tile roads done! 700 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254840 TID35 Tile complete! 700 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254841 TID35 Tile hole filled! 701 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254842 TID35 Tile roads done! 701 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254843 TID35 Tile complete! 701 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254844 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254845 TID35 Tile hole filled! 702 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254846 TID35 Tile roads done! 702 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254847 TID35 Tile complete! 702 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254848 TID35 Tile hole filled! 703 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254849 TID35 Tile roads done! 703 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254850 TID35 Tile complete! 703 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254851 TID35 Tile hole filled! 704 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254852 TID35 Tile roads done! 704 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254853 TID35 Tile complete! 704 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254854 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254855 TID35 Tile hole filled! 705 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254856 TID35 Tile roads done! 705 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254857 TID35 Tile complete! 705 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254858 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254859 TID35 Tile hole filled! 706 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254860 TID35 Tile roads done! 706 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254861 TID35 Tile complete! 706 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254862 TID35 Tile hole filled! 707 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254863 TID35 Tile roads done! 707 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254864 TID35 Tile complete! 707 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254865 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254866 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254867 TID35 Tile hole filled! 708 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254868 TID35 Tile roads done! 708 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254869 TID35 Tile complete! 708 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254870 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254871 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254872 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254873 TID35 Tile hole filled! 709 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254874 TID35 Tile roads done! 709 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254875 TID35 Tile complete! 709 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254876 TID35 Tile hole filled! 710 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254877 TID35 Tile roads done! 710 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254878 TID35 Tile complete! 710 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254879 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254880 TID35 Tile hole filled! 711 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254881 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254882 TID35 Tile roads done! 711 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254883 TID35 Tile complete! 711 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254884 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254885 TID35 Tile hole filled! 712 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254886 TID35 Tile roads done! 712 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254887 TID35 Tile complete! 712 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254888 TID35 Tile hole filled! 713 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254889 TID35 Tile roads done! 713 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254890 TID35 Tile complete! 713 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254891 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254892 TID35 Tile hole filled! 714 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254893 TID35 Tile roads done! 714 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254894 TID35 Tile complete! 714 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254895 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254896 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254897 TID35 Tile hole filled! 715 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254898 TID35 Tile roads done! 715 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254899 TID35 Tile complete! 715 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254900 TID35 Tile hole filled! 716 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254901 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254902 TID35 Tile roads done! 716 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254903 TID35 Tile complete! 716 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254904 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254905 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254906 TID35 Tile hole filled! 717 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254907 TID35 Tile roads done! 717 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254908 TID35 Tile complete! 717 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254909 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254910 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254911 TID35 Tile hole filled! 718 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254912 TID35 Tile roads done! 718 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254913 TID35 Tile complete! 718 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254914 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254915 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254916 TID35 Tile hole filled! 719 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254917 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254918 TID35 Tile roads done! 719 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254919 TID35 Tile complete! 719 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254920 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254921 TID35 Tile hole filled! 720 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254922 TID35 Tile roads done! 720 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254923 TID35 Tile complete! 720 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254924 TID35 Tile hole filled! 721 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254925 TID35 Tile roads done! 721 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254926 TID35 Tile complete! 721 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254927 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254928 TID35 Tile hole filled! 722 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254929 TID35 Tile roads done! 722 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254930 TID35 Tile complete! 722 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254931 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254932 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254933 TID35 Tile hole filled! 723 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254934 TID35 Tile roads done! 723 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254935 TID35 Tile complete! 723 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254936 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254937 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254938 TID35 Tile hole filled! 724 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254939 TID35 Tile roads done! 724 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254940 TID35 Tile complete! 724 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254941 TID35 Tile hole filled! 725 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254942 TID35 Tile roads done! 725 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254943 TID35 Tile complete! 725 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254944 TID35 Tile hole filled! 726 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254945 TID35 Tile roads done! 726 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254946 TID35 Tile complete! 726 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254947 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254948 TID35 Tile hole filled! 727 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254949 TID35 Tile roads done! 727 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254950 TID35 Tile complete! 727 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254951 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254952 TID35 Tile hole filled! 728 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254953 TID35 Tile roads done! 728 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254954 TID35 Tile complete! 728 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254955 TID35 Tile hole filled! 729 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254956 TID35 Tile roads done! 729 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254957 TID35 Tile complete! 729 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254958 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254959 TID35 Tile hole filled! 730 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254960 TID35 Tile roads done! 730 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254961 TID35 Tile complete! 730 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254962 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254963 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254964 TID35 Tile hole filled! 731 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254965 TID35 Tile roads done! 731 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254966 TID35 Tile complete! 731 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254967 TID35 Tile hole filled! 732 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254968 TID35 Tile roads done! 732 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254969 TID35 Tile complete! 732 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254970 TID35 Tile hole filled! 733 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254971 TID35 Tile roads done! 733 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254972 TID35 Tile complete! 733 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254973 TID35 Tile hole filled! 734 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254974 TID35 Tile roads done! 734 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254975 TID35 Tile complete! 734 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254976 TID35 Tile hole filled! 735 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254977 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254978 TID35 Tile roads done! 735 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254979 TID35 Tile complete! 735 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254980 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254981 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254982 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254983 TID35 Tile hole filled! 736 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254984 TID35 Tile roads done! 736 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254985 TID35 Tile complete! 736 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254986 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254987 TID35 Tile hole filled! 737 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254988 TID35 Tile roads done! 737 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254989 TID35 Tile complete! 737 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254990 TID35 Tile hole filled! 738 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254991 TID35 Tile roads done! 738 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254992 TID35 Tile complete! 738 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254993 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254994 TID35 Tile hole filled! 739 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254995 TID35 Tile roads done! 739 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254996 TID35 Tile complete! 739 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254997 TID35 Tile hole filled! 740 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254998 TID35 Tile roads done! 740 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED254999 TID35 Tile complete! 740 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255000 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255001 TID35 Tile hole filled! 741 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255002 TID35 Tile roads done! 741 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255003 TID35 Tile complete! 741 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255004 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255005 TID35 Tile hole filled! 742 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255006 TID35 Tile roads done! 742 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255007 TID35 Tile complete! 742 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255008 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255009 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255010 TID35 Tile hole filled! 743 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255011 TID35 Tile roads done! 743 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255012 TID35 Tile complete! 743 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255013 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255014 TID35 Tile hole filled! 744 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255015 TID35 Tile roads done! 744 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255016 TID35 Tile complete! 744 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255017 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255018 TID35 Tile hole filled! 745 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255019 TID35 Tile roads done! 745 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255020 TID35 Tile complete! 745 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255021 TID35 Tile hole filled! 746 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255022 TID35 Tile roads done! 746 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255023 TID35 Tile complete! 746 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255024 TID35 Tile hole filled! 747 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255025 TID35 Tile roads done! 747 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255026 TID35 Tile complete! 747 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255027 TID35 Tile hole filled! 748 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255028 TID35 Tile roads done! 748 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255029 TID35 Tile complete! 748 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255030 TID35 Tile hole filled! 749 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255031 TID35 Tile roads done! 749 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255032 TID35 Tile complete! 749 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255033 TID59 Tile decoration done! 143 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255034 TID59 Tile decorations complete! (1,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255035 TID35 Tile hole filled! 750 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255036 TID35 Tile roads done! 750 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255037 TID35 Tile complete! 750 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255038 TID35 Tile hole filled! 751 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255039 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255040 TID35 Tile roads done! 751 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255041 TID35 Tile complete! 751 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255042 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255043 TID60 Tile decoration done! 146 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255044 TID60 Tile decorations complete! (-6,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255045 TID35 Tile hole filled! 752 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255046 TID35 Tile roads done! 752 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255047 TID35 Tile complete! 752 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255048 TID35 Tile hole filled! 753 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255049 TID35 Tile roads done! 753 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255050 TID35 Tile complete! 753 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255051 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255052 TID35 Tile hole filled! 754 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255053 TID35 Tile roads done! 754 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255054 TID35 Tile complete! 754 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255055 TID35 Tile hole filled! 755 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255056 TID35 Tile roads done! 755 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255057 TID35 Tile complete! 755 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255058 TID35 Tile hole filled! 756 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255059 TID35 Tile roads done! 756 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255060 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255061 TID35 Tile complete! 756 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255062 TID35 Tile hole filled! 757 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255063 TID35 Tile roads done! 757 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255064 TID35 Tile complete! 757 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255065 TID35 Tile hole filled! 758 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255066 TID35 Tile roads done! 758 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255067 TID35 Tile complete! 758 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255068 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255069 TID35 Tile hole filled! 759 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255070 TID35 Tile roads done! 759 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255071 TID35 Tile complete! 759 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255072 TID35 Tile hole filled! 760 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255073 TID35 Tile roads done! 760 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255074 TID35 Tile complete! 760 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255075 TID35 Tile hole filled! 761 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255076 TID35 Tile roads done! 761 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255077 TID35 Tile complete! 761 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255078 TID35 Tile hole filled! 762 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255079 TID35 Tile roads done! 762 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255080 TID35 Tile complete! 762 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255081 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255082 TID35 Tile hole filled! 763 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255083 TID35 Tile roads done! 763 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255084 TID35 Tile complete! 763 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255085 TID35 Tile hole filled! 764 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255086 TID35 Tile roads done! 764 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255087 TID35 Tile complete! 764 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255088 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255089 TID35 Tile hole filled! 765 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255090 TID35 Tile roads done! 765 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255091 TID35 Tile complete! 765 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255092 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255093 TID35 Tile hole filled! 766 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255094 TID35 Tile roads done! 766 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255095 TID35 Tile complete! 766 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255096 TID35 Tile hole filled! 767 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255097 TID35 Tile roads done! 767 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255098 TID35 Tile complete! 767 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255099 TID35 Tile hole filled! 768 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255100 TID35 Tile roads done! 768 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255101 TID35 Tile complete! 768 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255102 TID35 Tile hole filled! 769 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255103 TID35 Tile roads done! 769 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255104 TID35 Tile complete! 769 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255105 TID35 Tile hole filled! 770 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255106 TID35 Tile roads done! 770 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255107 TID35 Tile complete! 770 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255108 TID35 Tile hole filled! 771 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255109 TID35 Tile roads done! 771 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255110 TID35 Tile complete! 771 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255111 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255112 TID35 Tile hole filled! 772 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255113 TID35 Tile roads done! 772 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255114 TID35 Tile complete! 772 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255115 TID35 Tile hole filled! 773 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255116 TID35 Tile roads done! 773 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255117 TID35 Tile complete! 773 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255118 TID35 Tile hole filled! 774 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255119 TID35 Tile roads done! 774 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255120 TID35 Tile complete! 774 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255121 TID35 Tile hole filled! 775 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255122 TID35 Tile roads done! 775 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255123 TID35 Tile complete! 775 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255124 TID35 Tile hole filled! 776 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255125 TID35 Tile roads done! 776 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255126 TID35 Tile complete! 776 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255127 TID35 Tile hole filled! 777 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255128 TID35 Tile roads done! 777 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255129 TID35 Tile complete! 777 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255130 TID35 Tile hole filled! 778 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255131 TID35 Tile roads done! 778 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255132 TID35 Tile complete! 778 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255133 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255134 TID35 Tile hole filled! 779 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255135 TID35 Tile roads done! 779 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255136 TID35 Tile complete! 779 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255137 TID35 Tile hole filled! 780 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255138 TID35 Tile roads done! 780 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255139 TID35 Tile complete! 780 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255140 TID35 Tile hole filled! 781 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255141 TID35 Tile roads done! 781 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255142 TID35 Tile complete! 781 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255143 TID35 Tile hole filled! 782 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255144 TID35 Tile roads done! 782 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255145 TID35 Tile complete! 782 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255146 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255147 TID35 Tile hole filled! 783 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255148 TID35 Tile roads done! 783 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255149 TID35 Tile complete! 783 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255150 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255151 TID35 Tile hole filled! 784 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255152 TID35 Tile roads done! 784 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255153 TID35 Tile complete! 784 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255154 TID35 Tile hole filled! 785 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255155 TID35 Tile roads done! 785 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255156 TID35 Tile complete! 785 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255157 TID35 Tile hole filled! 786 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255158 TID35 Tile roads done! 786 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255159 TID35 Tile complete! 786 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255160 TID35 Tile hole filled! 787 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255161 TID35 Tile roads done! 787 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255162 TID35 Tile complete! 787 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255163 TID35 Tile hole filled! 788 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255164 TID35 Tile roads done! 788 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255165 TID35 Tile complete! 788 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255166 TID35 Tile hole filled! 789 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255167 TID35 Tile roads done! 789 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255168 TID35 Tile complete! 789 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255169 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255170 TID35 Tile hole filled! 790 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255171 TID35 Tile roads done! 790 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255172 TID35 Tile complete! 790 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255173 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255174 TID35 Tile hole filled! 791 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255175 TID35 Tile roads done! 791 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255176 TID35 Tile complete! 791 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255177 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255178 TID35 Tile hole filled! 792 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255179 TID35 Tile roads done! 792 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255180 TID35 Tile complete! 792 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255181 TID35 Tile hole filled! 793 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255182 TID35 Tile roads done! 793 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255183 TID35 Tile complete! 793 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255184 TID35 Tile hole filled! 794 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255185 TID35 Tile roads done! 794 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255186 TID35 Tile complete! 794 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255187 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255188 TID35 Tile hole filled! 795 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255189 TID35 Tile roads done! 795 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255190 TID35 Tile complete! 795 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255191 TID35 Tile hole filled! 796 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255192 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255193 TID35 Tile roads done! 796 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255194 TID35 Tile complete! 796 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255195 TID35 Tile hole filled! 797 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255196 TID35 Tile roads done! 797 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255197 TID35 Tile complete! 797 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255198 TID35 Tile hole filled! 798 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255199 TID35 Tile roads done! 798 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255200 TID35 Tile complete! 798 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255201 TID35 Tile hole filled! 799 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255202 TID35 Tile roads done! 799 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255203 TID35 Tile complete! 799 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255204 TID35 Tile hole filled! 800 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255205 TID35 Tile roads done! 800 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255206 TID35 Tile complete! 800 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255207 TID35 Tile hole filled! 801 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255208 TID35 Tile roads done! 801 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255209 TID35 Tile complete! 801 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255210 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255211 TID35 Tile hole filled! 802 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255212 TID35 Tile roads done! 802 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255213 TID35 Tile complete! 802 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255214 TID35 Tile hole filled! 803 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255215 TID35 Tile roads done! 803 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255216 TID35 Tile complete! 803 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255217 TID35 Tile hole filled! 804 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255218 TID35 Tile roads done! 804 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255219 TID35 Tile complete! 804 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255220 TID35 Tile hole filled! 805 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255221 TID35 Tile roads done! 805 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255222 TID35 Tile complete! 805 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255223 TID35 Tile hole filled! 806 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255224 TID35 Tile roads done! 806 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255225 TID35 Tile complete! 806 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255226 TID35 Tile hole filled! 807 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255227 TID35 Tile roads done! 807 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255228 TID35 Tile complete! 807 builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255229 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255230 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255231 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255232 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255233 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255234 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255235 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255236 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255237 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255238 TID34 Tile decoration done! 142 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255239 TID34 Tile decorations complete! (0,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255240 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255241 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255242 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255243 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255244 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255245 TID51 Tile decoration done! 144 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255246 TID51 Tile decorations complete! (0,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255247 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255248 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255249 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255250 TID39 Tile decoration done! 145 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255251 TID39 Tile decorations complete! (-7,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255252 TID55 Tile decoration done! 149 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255253 TID55 Tile decorations complete! (7,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255254 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255255 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255256 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255257 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255258 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255259 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255260 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255261 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255262 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255263 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255264 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255265 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255266 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255267 TID43 Tile decoration done! 141 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255268 TID43 Tile decorations complete! (-6,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255269 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255270 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255271 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255272 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255273 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255274 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255275 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255276 TID50 Tile decoration done! 148 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255277 TID50 Tile decorations complete! (8,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255278 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255279 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255280 TID44 Tile decoration done! 147 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255281 TID44 Tile decorations complete! (10,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255282 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255283 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255284 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255285 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255286 TID47 Tile decoration done! 150 seconds spent: 0.00 8/15/2024 8:43:50 AM 0.581 SINGLEP DELAYED255287 TID47 Tile decorations complete! (7,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255288 TID33 Generated names for 353 pois with missing names. 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255289 TID33 Finished FillAnyMissingSimBuildings, we had 32155 new buildings, and 32155 total items. SkippedBuildings: 0 AddedBuildings: 32155 CellCountChecked: 841 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255290 TID46 InitializePopulation WAS needed, 32155 buildings to handle. 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255291 TID33 Finished RunGameStartOnBGThread in 306ms. We have 32155 total items. 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255292 TID62 Tile subcell population complete! (0,-8) subCellItemsAdded: 130 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255293 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255294 TID41 Tile subcell population complete! (0,-9) subCellItemsAdded: 153 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255295 TID61 Tile subcell population complete! (-6,5) subCellItemsAdded: 175 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255296 TID62 Tile subcell population complete! (-7,-6) subCellItemsAdded: 433 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255297 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255298 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255299 TID40 Tile subcell population complete! (1,2) subCellItemsAdded: 285 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255300 TID41 Tile subcell population complete! (7,1) subCellItemsAdded: 133 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255301 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255302 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255303 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255304 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255305 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255306 TID61 Tile subcell population complete! (-6,-1) subCellItemsAdded: 316 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255307 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255308 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255309 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255310 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255311 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255312 TID40 Tile subcell population complete! (10,-3) subCellItemsAdded: 484 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255313 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255314 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255315 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255316 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255317 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255318 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255319 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255320 TID62 Tile subcell population complete! (8,0) subCellItemsAdded: 769 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255321 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255322 TID41 Tile subcell population complete! (7,-1) subCellItemsAdded: 760 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255323 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255324 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255325 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255326 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255327 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255328 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255329 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255330 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255331 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255332 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255333 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255334 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255335 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255336 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255337 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255338 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255339 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255340 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255341 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255342 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255343 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255344 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255345 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255346 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255347 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255348 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255349 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255350 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255351 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255352 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255353 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255354 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255355 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255356 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255357 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255358 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255359 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255360 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255361 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255362 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255363 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255364 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255365 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255366 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255367 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255368 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255369 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255370 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255371 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255372 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255373 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255374 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255375 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255376 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255377 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255378 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255379 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255380 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255381 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255382 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255383 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255384 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255385 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255386 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255387 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255388 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255389 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255390 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255391 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255392 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255393 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255394 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255395 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255396 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255397 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255398 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255399 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255400 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255401 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255402 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255403 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255404 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255405 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255406 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255407 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255408 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255409 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255410 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255411 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255412 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255413 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255414 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255415 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255416 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255417 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255418 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255419 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255420 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255421 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255422 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255423 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255424 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255425 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255426 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255427 TID46 Tile decoration done! 158 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255428 TID46 Tile decorations complete! (-8,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255429 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255430 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255431 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255432 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255433 TID59 Tile decoration done! 155 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255434 TID59 Tile decorations complete! (0,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255435 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255436 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255437 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255438 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255439 TID60 Tile decoration done! 152 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255440 TID60 Tile decorations complete! (-4,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255441 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255442 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255443 TID44 Tile decoration done! 154 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255444 TID44 Tile decorations complete! (8,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255445 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255446 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255447 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255448 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255449 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255450 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255451 TID47 Tile decoration done! 156 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255452 TID47 Tile decorations complete! (9,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255453 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255454 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255455 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255456 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255457 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255458 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255459 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255460 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255461 TID52 Tile decoration done! 153 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255462 TID52 Tile decorations complete! (-1,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255463 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255464 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255465 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255466 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255467 TID35 Tile decoration done! 160 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255468 TID35 Tile decorations complete! (-8,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255469 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255470 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255471 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255472 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255473 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255474 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255475 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255476 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255477 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255478 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255479 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255480 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255481 TID58 Tile decoration done! 151 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255482 TID58 Tile decorations complete! (-6,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255483 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255484 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255485 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255486 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255487 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255488 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255489 TID64 Tile decoration done! 159 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255490 TID64 Tile decorations complete! (9,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255491 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255492 TID63 Tile decoration done! 157 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255493 TID63 Tile decorations complete! (7,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255494 TID63 Tile subcell population complete! (-8,3) subCellItemsAdded: 220 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255495 TID53 Tile subcell population complete! (8,9) subCellItemsAdded: 269 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255496 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255497 TID35 Tile subcell population complete! (-4,-7) subCellItemsAdded: 299 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255498 TID64 Tile subcell population complete! (0,-7) subCellItemsAdded: 295 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255499 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255500 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255501 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255502 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255503 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255504 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255505 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255506 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255507 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255508 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255509 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255510 TID64 Tile subcell population complete! (-6,-2) subCellItemsAdded: 340 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255511 TID53 Tile subcell population complete! (-1,-6) subCellItemsAdded: 409 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255512 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255513 TID63 Tile subcell population complete! (9,6) subCellItemsAdded: 487 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255514 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255515 TID35 Tile subcell population complete! (-8,-5) subCellItemsAdded: 410 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255516 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255517 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255518 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255519 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255520 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255521 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255522 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255523 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255524 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255525 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255526 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255527 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255528 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255529 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255530 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255531 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255532 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255533 TID53 Tile subcell population complete! (7,-4) subCellItemsAdded: 607 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255534 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255535 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255536 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255537 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255538 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255539 TID64 Tile subcell population complete! (9,-4) subCellItemsAdded: 792 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255540 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255541 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255542 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255543 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255544 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255545 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255546 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255547 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255548 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255549 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255550 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255551 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255552 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255553 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255554 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255555 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255556 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255557 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255558 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255559 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255560 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255561 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255562 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255563 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255564 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255565 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255566 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255567 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255568 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255569 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255570 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255571 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255572 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255573 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255574 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255575 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255576 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255577 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255578 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255579 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255580 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255581 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255582 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255583 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255584 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255585 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255586 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255587 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255588 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255589 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255590 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255591 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255592 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255593 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255594 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255595 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255596 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255597 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255598 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255599 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255600 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255601 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255602 TID39 Tile decoration done! 163 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255603 TID39 Tile decorations complete! (-2,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255604 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255605 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255606 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255607 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255608 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255609 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255610 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255611 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255612 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255613 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255614 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255615 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255616 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255617 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255618 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255619 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255620 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255621 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255622 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255623 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255624 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255625 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255626 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255627 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255628 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255629 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255630 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255631 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255632 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255633 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255634 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255635 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255636 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255637 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255638 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255639 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255640 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255641 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255642 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255643 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255644 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255645 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255646 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255647 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255648 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255649 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255650 TID41 Tile decoration done! 162 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255651 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255652 TID41 Tile decorations complete! (-8,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255653 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255654 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255655 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255656 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255657 TID45 Tile decoration done! 161 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255658 TID45 Tile decorations complete! (-9,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255659 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255660 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255661 TID51 Tile decoration done! 165 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255662 TID51 Tile decorations complete! (-9,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255663 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255664 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255665 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255666 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255667 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255668 TID58 Tile decoration done! 166 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255669 TID58 Tile decorations complete! (-10,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255670 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255671 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255672 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255673 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255674 TID57 Tile decoration done! 169 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255675 TID57 Tile decorations complete! (-7,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255676 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255677 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255678 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255679 TID36 Tile decoration done! 168 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255680 TID36 Tile decorations complete! (-5,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255681 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255682 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255683 TID48 Tile decoration done! 164 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255684 TID48 Tile decorations complete! (-2,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255685 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255686 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255687 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255688 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255689 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255690 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255691 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255692 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255693 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255694 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255695 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255696 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255697 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255698 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255699 TID55 Tile decoration done! 170 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255700 TID55 Tile decorations complete! (-7,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255701 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255702 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255703 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255704 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255705 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255706 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255707 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255708 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255709 TID44 Tile decoration done! 167 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255710 TID44 Tile decorations complete! (10,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255711 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255712 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255713 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255714 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255715 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255716 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255717 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255718 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255719 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255720 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255721 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255722 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255723 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255724 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255725 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255726 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255727 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255728 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255729 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255730 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255731 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255732 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255733 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255734 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255735 TID64 Tile subcell population complete! (-9,3) subCellItemsAdded: 227 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255736 TID46 Tile subcell population complete! (-2,-4) subCellItemsAdded: 221 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255737 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255738 TID53 Tile subcell population complete! (-10,3) subCellItemsAdded: 272 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255739 TID60 Tile subcell population complete! (-2,-6) subCellItemsAdded: 317 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255740 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255741 TID33 Tile subcell population complete! (-7,-2) subCellItemsAdded: 341 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255742 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255743 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255744 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255745 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255746 TID34 Tile subcell population complete! (-9,4) subCellItemsAdded: 262 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255747 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255748 TID51 Tile subcell population complete! (-5,-7) subCellItemsAdded: 225 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255749 TID35 Tile subcell population complete! (-8,4) subCellItemsAdded: 222 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255750 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255751 TID62 Tile subcell population complete! (-7,0) subCellItemsAdded: 522 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255752 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255753 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255754 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255755 TID47 Tile subcell population complete! (10,-2) subCellItemsAdded: 356 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255756 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255757 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255758 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255759 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255760 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255761 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255762 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255763 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255764 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255765 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255766 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255767 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255768 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255769 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255770 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255771 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255772 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255773 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255774 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255775 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255776 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255777 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255778 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255779 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255780 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255781 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255782 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255783 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255784 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255785 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255786 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255787 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255788 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255789 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255790 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255791 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255792 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255793 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255794 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255795 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255796 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255797 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255798 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255799 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255800 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255801 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255802 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255803 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255804 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255805 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255806 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255807 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255808 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255809 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255810 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255811 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255812 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255813 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255814 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255815 TID48 Tile decoration done! 174 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255816 TID48 Tile decorations complete! (6,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255817 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255818 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255819 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255820 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255821 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255822 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255823 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255824 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255825 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255826 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255827 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255828 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255829 TID39 Tile decoration done! 173 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255830 TID39 Tile decorations complete! (-2,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255831 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255832 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255833 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255834 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255835 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255836 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255837 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255838 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255839 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255840 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255841 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255842 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255843 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255844 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255845 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255846 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255847 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255848 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255849 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255850 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255851 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255852 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255853 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255854 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255855 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255856 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255857 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255858 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255859 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255860 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255861 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255862 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255863 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255864 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255865 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255866 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255867 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255868 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255869 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255870 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255871 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255872 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255873 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255874 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255875 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255876 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255877 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255878 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255879 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255880 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255881 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255882 TID57 Tile decoration done! 179 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255883 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255884 TID57 Tile decorations complete! (-4,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255885 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255886 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255887 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255888 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255889 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255890 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255891 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255892 TID45 Tile decoration done! 171 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255893 TID45 Tile decorations complete! (8,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255894 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255895 TID63 Tile decoration done! 180 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255896 TID63 Tile decorations complete! (-1,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255897 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255898 TID42 Tile decoration done! 177 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255899 TID42 Tile decorations complete! (5,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255900 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255901 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255902 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255903 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255904 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255905 TID41 Tile decoration done! 172 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255906 TID41 Tile decorations complete! (-9,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255907 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255908 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255909 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255910 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255911 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255912 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255913 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255914 TID44 Tile decoration done! 175 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255915 TID44 Tile decorations complete! (8,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255916 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255917 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255918 TID59 Tile decoration done! 176 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255919 TID59 Tile decorations complete! (-1,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255920 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255921 TID49 Tile decoration done! 178 seconds spent: 0.00 8/15/2024 8:43:51 AM 0.581 SINGLEP DELAYED255922 TID49 Tile decorations complete! (8,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255923 TID35 Tile subcell population complete! (6,-4) subCellItemsAdded: 139 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255924 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255925 TID49 Tile subcell population complete! (-2,-7) subCellItemsAdded: 296 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255926 TID48 Tile subcell population complete! (-4,-2) subCellItemsAdded: 305 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255927 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255928 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255929 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255930 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255931 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255932 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255933 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255934 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255935 TID49 Tile subcell population complete! (5,-4) subCellItemsAdded: 241 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255936 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255937 TID35 Tile subcell population complete! (8,8) subCellItemsAdded: 490 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255938 TID58 Tile subcell population complete! (-1,-7) subCellItemsAdded: 468 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255939 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255940 TID48 Tile subcell population complete! (-9,-5) subCellItemsAdded: 435 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255941 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255942 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255943 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255944 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255945 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255946 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255947 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255948 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255949 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255950 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255951 TID35 Tile subcell population complete! (-1,-8) subCellItemsAdded: 398 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255952 TID49 Tile subcell population complete! (8,5) subCellItemsAdded: 496 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255953 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255954 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255955 TID58 Tile subcell population complete! (8,-5) subCellItemsAdded: 522 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255956 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255957 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255958 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255959 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255960 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255961 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255962 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255963 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255964 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255965 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255966 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255967 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255968 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255969 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255970 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255971 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255972 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255973 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255974 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255975 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255976 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255977 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255978 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255979 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255980 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255981 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255982 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255983 TID53 Tile decoration done! 189 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255984 TID53 Tile decorations complete! (6,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255985 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255986 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255987 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255988 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255989 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255990 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255991 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255992 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255993 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255994 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255995 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255996 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255997 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255998 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED255999 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256000 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256001 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256002 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256003 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256004 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256005 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256006 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256007 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256008 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256009 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256010 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256011 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256012 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256013 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256014 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256015 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256016 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256017 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256018 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256019 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256020 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256021 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256022 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256023 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256024 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256025 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256026 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256027 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256028 TID64 Tile decoration done! 187 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256029 TID64 Tile decorations complete! (-9,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256030 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256031 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256032 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256033 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256034 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256035 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256036 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256037 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256038 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256039 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256040 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256041 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256042 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256043 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256044 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256045 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256046 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256047 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256048 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256049 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256050 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256051 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256052 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256053 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256054 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256055 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256056 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256057 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256058 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256059 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256060 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256061 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256062 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256063 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256064 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256065 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256066 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256067 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256068 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256069 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256070 TID41 Tile decoration done! 184 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256071 TID41 Tile decorations complete! (8,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256072 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256073 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256074 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256075 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256076 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256077 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256078 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256079 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256080 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256081 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256082 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256083 TID51 Tile decoration done! 190 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256084 TID51 Tile decorations complete! (5,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256085 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256086 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256087 TID40 Tile decoration done! 182 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256088 TID40 Tile decorations complete! (-4,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256089 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256090 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256091 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256092 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256093 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256094 TID46 Tile decoration done! 188 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256095 TID46 Tile decorations complete! (9,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256096 TID50 Tile decoration done! 186 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256097 TID50 Tile decorations complete! (7,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256098 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256099 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256100 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256101 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256102 TID44 Tile decoration done! 185 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256103 TID44 Tile decorations complete! (-7,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256104 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256105 TID42 Tile decoration done! 183 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256106 TID42 Tile decorations complete! (10,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256107 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256108 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256109 TID55 Tile decoration done! 181 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256110 TID55 Tile decorations complete! (9,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256111 TID50 Tile subcell population complete! (6,-5) subCellItemsAdded: 156 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256112 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256113 TID56 Tile subcell population complete! (5,5) subCellItemsAdded: 207 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256114 TID65 Tile subcell population complete! (8,4) subCellItemsAdded: 345 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256115 TID36 Tile subcell population complete! (-4,1) subCellItemsAdded: 334 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256116 TID48 Tile subcell population complete! (-9,-4) subCellItemsAdded: 295 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256117 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256118 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256119 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256120 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256121 TID56 Tile subcell population complete! (7,2) subCellItemsAdded: 203 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256122 TID50 Tile subcell population complete! (9,7) subCellItemsAdded: 444 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256123 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256124 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256125 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256126 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256127 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256128 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256129 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256130 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256131 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256132 TID36 Tile subcell population complete! (10,6) subCellItemsAdded: 483 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256133 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256134 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256135 TID65 Tile subcell population complete! (-7,6) subCellItemsAdded: 622 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256136 TID48 Tile subcell population complete! (9,8) subCellItemsAdded: 586 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256137 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256138 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256139 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256140 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256141 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256142 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256143 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256144 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256145 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256146 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256147 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256148 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256149 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256150 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256151 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256152 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256153 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256154 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256155 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256156 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256157 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256158 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256159 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256160 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256161 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256162 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256163 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256164 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256165 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256166 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256167 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256168 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256169 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256170 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256171 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256172 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256173 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256174 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256175 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256176 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256177 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256178 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256179 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256180 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256181 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256182 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256183 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256184 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256185 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256186 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256187 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256188 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256189 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256190 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256191 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256192 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256193 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256194 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256195 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256196 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256197 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256198 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256199 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256200 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256201 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256202 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256203 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256204 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256205 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256206 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256207 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256208 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256209 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256210 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256211 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256212 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256213 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256214 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256215 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256216 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256217 TID41 Tile decoration done! 198 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256218 TID41 Tile decorations complete! (-4,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256219 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256220 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256221 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256222 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256223 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256224 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256225 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256226 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256227 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256228 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256229 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256230 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256231 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256232 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256233 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256234 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256235 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256236 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256237 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256238 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256239 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256240 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256241 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256242 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256243 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256244 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256245 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256246 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256247 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256248 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256249 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256250 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256251 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256252 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256253 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256254 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256255 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256256 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256257 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256258 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256259 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256260 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256261 TID61 Tile decoration done! 191 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256262 TID61 Tile decorations complete! (-3,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256263 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256264 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256265 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256266 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256267 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256268 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256269 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256270 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256271 TID47 Tile decoration done! 194 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256272 TID47 Tile decorations complete! (3,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256273 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256274 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256275 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256276 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256277 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256278 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256279 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256280 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256281 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256282 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256283 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256284 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256285 TID49 Tile decoration done! 193 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256286 TID49 Tile decorations complete! (-5,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256287 TID62 Tile decoration done! 195 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256288 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256289 TID62 Tile decorations complete! (3,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256290 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256291 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256292 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256293 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256294 TID64 Tile decoration done! 197 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256295 TID64 Tile decorations complete! (-8,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256296 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256297 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256298 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256299 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256300 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256301 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256302 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256303 TID51 Tile decoration done! 200 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256304 TID51 Tile decorations complete! (10,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256305 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256306 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256307 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256308 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256309 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256310 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256311 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256312 TID35 Tile decoration done! 192 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256313 TID35 Tile decorations complete! (6,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256314 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256315 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256316 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256317 TID57 Tile decoration done! 199 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256318 TID57 Tile decorations complete! (-6,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256319 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256320 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256321 TID39 Tile decoration done! 196 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256322 TID39 Tile decorations complete! (3,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256323 TID49 Tile subcell population complete! (-4,2) subCellItemsAdded: 157 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256324 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256325 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256326 TID59 Tile subcell population complete! (3,-8) subCellItemsAdded: 276 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256327 TID51 Tile subcell population complete! (-5,-2) subCellItemsAdded: 305 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256328 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256329 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256330 TID56 Tile subcell population complete! (3,-7) subCellItemsAdded: 330 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256331 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256332 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256333 TID62 Tile subcell population complete! (-3,-6) subCellItemsAdded: 391 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256334 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256335 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256336 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256337 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256338 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256339 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256340 TID49 Tile subcell population complete! (-8,0) subCellItemsAdded: 392 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256341 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256342 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256343 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256344 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256345 TID46 Tile subcell population complete! (10,-4) subCellItemsAdded: 527 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256346 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256347 TID56 Tile subcell population complete! (-6,6) subCellItemsAdded: 546 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256348 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256349 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256350 TID51 Tile subcell population complete! (6,1) subCellItemsAdded: 653 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256351 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256352 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256353 TID62 Tile subcell population complete! (3,2) subCellItemsAdded: 595 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256354 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256355 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256356 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256357 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256358 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256359 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256360 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256361 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256362 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256363 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256364 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256365 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256366 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256367 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256368 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256369 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256370 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256371 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256372 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256373 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256374 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256375 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256376 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256377 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256378 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256379 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256380 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256381 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256382 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256383 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256384 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256385 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256386 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256387 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256388 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256389 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256390 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256391 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256392 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256393 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256394 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256395 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256396 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256397 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256398 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256399 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256400 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256401 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256402 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256403 TID48 Tile decoration done! 209 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256404 TID48 Tile decorations complete! (7,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256405 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256406 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256407 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256408 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256409 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256410 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256411 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256412 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256413 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256414 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256415 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256416 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256417 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256418 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256419 TID58 Tile decoration done! 206 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256420 TID58 Tile decorations complete! (-9,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256421 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256422 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256423 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256424 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256425 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256426 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256427 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256428 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256429 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256430 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256431 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256432 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256433 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256434 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256435 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256436 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256437 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256438 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256439 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256440 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256441 TID47 Tile decoration done! 210 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256442 TID47 Tile decorations complete! (4,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256443 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256444 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256445 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256446 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256447 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256448 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256449 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256450 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256451 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256452 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256453 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256454 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256455 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256456 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256457 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256458 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256459 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256460 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256461 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256462 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256463 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256464 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256465 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256466 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256467 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256468 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256469 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256470 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256471 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256472 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256473 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256474 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256475 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256476 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256477 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256478 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256479 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256480 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256481 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256482 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256483 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256484 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256485 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256486 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256487 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256488 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256489 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256490 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256491 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256492 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256493 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256494 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256495 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256496 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256497 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256498 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256499 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256500 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256501 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256502 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256503 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256504 TID50 Tile decoration done! 201 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256505 TID50 Tile decorations complete! (-8,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256506 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256507 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256508 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256509 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256510 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256511 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256512 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256513 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256514 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256515 TID53 Tile decoration done! 208 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256516 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256517 TID53 Tile decorations complete! (3,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256518 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256519 TID63 Tile decoration done! 205 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256520 TID63 Tile decorations complete! (10,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256521 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256522 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256523 TID38 Tile decoration done! 204 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256524 TID38 Tile decorations complete! (7,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256525 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256526 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256527 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256528 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256529 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256530 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256531 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256532 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256533 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256534 TID54 Tile decoration done! 202 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256535 TID54 Tile decorations complete! (-10,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256536 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256537 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256538 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256539 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256540 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256541 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256542 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256543 TID55 Tile decoration done! 203 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256544 TID55 Tile decorations complete! (6,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256545 TID60 Tile decoration done! 207 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256546 TID60 Tile decorations complete! (-9,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256547 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256548 TID58 Tile subcell population complete! (-9,2) subCellItemsAdded: 170 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256549 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256550 TID48 Tile subcell population complete! (7,-5) subCellItemsAdded: 216 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256551 TID47 Tile subcell population complete! (4,-5) subCellItemsAdded: 212 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256552 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256553 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256554 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256555 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256556 TID63 Tile subcell population complete! (3,-5) subCellItemsAdded: 368 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256557 TID50 Tile subcell population complete! (-8,-3) subCellItemsAdded: 377 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256558 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256559 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256560 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256561 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256562 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256563 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256564 TID59 Tile subcell population complete! (10,5) subCellItemsAdded: 591 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256565 TID58 Tile subcell population complete! (7,4) subCellItemsAdded: 443 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256566 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256567 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256568 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256569 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256570 TID48 Tile subcell population complete! (-10,2) subCellItemsAdded: 546 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256571 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256572 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256573 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256574 TID47 Tile subcell population complete! (6,2) subCellItemsAdded: 601 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256575 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256576 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256577 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256578 TID63 Tile subcell population complete! (-9,0) subCellItemsAdded: 610 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256579 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256580 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256581 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256582 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256583 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256584 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256585 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256586 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256587 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256588 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256589 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256590 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256591 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256592 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256593 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256594 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256595 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256596 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256597 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256598 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256599 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256600 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256601 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256602 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256603 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256604 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256605 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256606 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256607 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256608 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256609 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256610 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256611 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256612 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256613 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256614 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256615 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256616 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256617 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256618 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256619 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256620 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256621 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256622 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256623 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256624 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256625 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256626 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256627 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256628 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256629 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256630 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256631 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256632 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256633 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256634 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256635 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256636 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256637 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256638 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256639 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256640 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256641 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256642 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256643 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256644 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256645 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256646 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256647 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256648 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256649 TID52 Tile decoration done! 214 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256650 TID52 Tile decorations complete! (9,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256651 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256652 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256653 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256654 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256655 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256656 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256657 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256658 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256659 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256660 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256661 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256662 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256663 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256664 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256665 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256666 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256667 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256668 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256669 TID36 Tile decoration done! 216 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256670 TID36 Tile decorations complete! (-6,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256671 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256672 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256673 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256674 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256675 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256676 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256677 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256678 TID41 Tile decoration done! 217 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256679 TID41 Tile decorations complete! (6,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256680 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256681 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256682 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256683 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256684 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256685 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256686 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256687 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256688 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256689 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256690 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256691 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256692 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256693 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256694 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256695 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256696 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256697 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256698 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256699 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256700 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256701 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256702 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256703 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256704 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256705 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256706 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256707 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256708 TID37 Tile decoration done! 213 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256709 TID37 Tile decorations complete! (7,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256710 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256711 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256712 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256713 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256714 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256715 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256716 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256717 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256718 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256719 TID45 Tile decoration done! 215 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256720 TID45 Tile decorations complete! (9,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256721 TID34 Tile decoration done! 220 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256722 TID34 Tile decorations complete! (8,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256723 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256724 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256725 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256726 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256727 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256728 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256729 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256730 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256731 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256732 TID44 Tile decoration done! 212 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256733 TID44 Tile decorations complete! (-3,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256734 TID49 Tile decoration done! 211 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256735 TID49 Tile decorations complete! (4,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256736 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256737 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256738 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256739 TID35 Tile decoration done! 218 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256740 TID35 Tile decorations complete! (7,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256741 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256742 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256743 TID43 Tile decoration done! 219 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256744 TID43 Tile decorations complete! (8,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256745 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256746 TID36 Tile subcell population complete! (-6,7) subCellItemsAdded: 164 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256747 TID34 Tile subcell population complete! (7,3) subCellItemsAdded: 168 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256748 TID52 Tile subcell population complete! (9,10) subCellItemsAdded: 208 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256749 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256750 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256751 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256752 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256753 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256754 TID62 Tile subcell population complete! (8,7) subCellItemsAdded: 417 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256755 TID46 Tile subcell population complete! (-3,-7) subCellItemsAdded: 401 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256756 TID56 Tile subcell population complete! (9,5) subCellItemsAdded: 381 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256757 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256758 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256759 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256760 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256761 TID41 Tile subcell population complete! (6,-6) subCellItemsAdded: 141 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256762 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256763 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256764 TID36 Tile subcell population complete! (4,7) subCellItemsAdded: 451 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256765 TID34 Tile subcell population complete! (7,-6) subCellItemsAdded: 488 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256766 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256767 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256768 TID52 Tile subcell population complete! (8,3) subCellItemsAdded: 497 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256769 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256770 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256771 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256772 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256773 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256774 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256775 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256776 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256777 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256778 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256779 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256780 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256781 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256782 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256783 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256784 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256785 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256786 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256787 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256788 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256789 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256790 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256791 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256792 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256793 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256794 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256795 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256796 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256797 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256798 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256799 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256800 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256801 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256802 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256803 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256804 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256805 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256806 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256807 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256808 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256809 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256810 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256811 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256812 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256813 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256814 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256815 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256816 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256817 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256818 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256819 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256820 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256821 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256822 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256823 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256824 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256825 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256826 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256827 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256828 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256829 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256830 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256831 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256832 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256833 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256834 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256835 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256836 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256837 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256838 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256839 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256840 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256841 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256842 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256843 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256844 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256845 TID58 Tile decoration done! 228 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256846 TID58 Tile decorations complete! (5,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256847 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256848 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256849 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256850 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256851 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256852 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256853 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256854 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256855 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256856 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256857 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256858 TID59 Tile decoration done! 227 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256859 TID59 Tile decorations complete! (1,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256860 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256861 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256862 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256863 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256864 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256865 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256866 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256867 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256868 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256869 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256870 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256871 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256872 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256873 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256874 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256875 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256876 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256877 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256878 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256879 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256880 TID50 Tile decoration done! 226 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256881 TID50 Tile decorations complete! (10,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256882 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256883 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256884 TID65 Tile decoration done! 225 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256885 TID65 Tile decorations complete! (9,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256886 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256887 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256888 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256889 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256890 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256891 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256892 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256893 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256894 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256895 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256896 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256897 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256898 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256899 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256900 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256901 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256902 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256903 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256904 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256905 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256906 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256907 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256908 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256909 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256910 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256911 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256912 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256913 TID53 Tile decoration done! 221 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256914 TID53 Tile decorations complete! (10,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256915 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256916 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256917 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256918 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256919 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256920 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256921 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256922 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256923 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256924 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256925 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256926 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256927 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256928 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256929 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256930 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256931 TID38 Tile decoration done! 223 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256932 TID38 Tile decorations complete! (10,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256933 TID54 Tile decoration done! 222 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256934 TID54 Tile decorations complete! (-1,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256935 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256936 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256937 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256938 TID63 Tile decoration done! 230 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256939 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256940 TID63 Tile decorations complete! (-8,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256941 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256942 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256943 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256944 TID33 Tile decoration done! 224 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256945 TID33 Tile decorations complete! (9,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256946 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256947 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256948 TID64 Tile decoration done! 229 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256949 TID64 Tile decorations complete! (4,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256950 TID65 Tile subcell population complete! (5,-6) subCellItemsAdded: 172 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256951 TID39 Tile subcell population complete! (1,6) subCellItemsAdded: 207 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256952 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256953 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256954 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256955 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256956 TID53 Tile subcell population complete! (10,4) subCellItemsAdded: 302 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256957 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256958 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256959 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256960 TID62 Tile subcell population complete! (10,10) subCellItemsAdded: 334 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256961 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256962 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256963 TID37 Tile subcell population complete! (9,-5) subCellItemsAdded: 436 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256964 TID33 Tile subcell population complete! (10,7) subCellItemsAdded: 457 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256965 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256966 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256967 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256968 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256969 TID47 Tile subcell population complete! (-1,-9) subCellItemsAdded: 551 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256970 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256971 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256972 TID39 Tile subcell population complete! (9,0) subCellItemsAdded: 500 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256973 TID65 Tile subcell population complete! (-8,1) subCellItemsAdded: 558 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256974 TID53 Tile subcell population complete! (4,2) subCellItemsAdded: 408 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256975 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256976 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256977 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256978 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256979 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256980 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256981 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256982 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256983 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256984 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256985 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256986 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256987 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256988 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256989 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256990 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256991 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256992 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256993 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256994 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256995 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256996 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256997 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256998 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED256999 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257000 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257001 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257002 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257003 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257004 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257005 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257006 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257007 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257008 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257009 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257010 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257011 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257012 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257013 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257014 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257015 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257016 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257017 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257018 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257019 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257020 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257021 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257022 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257023 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257024 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257025 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257026 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257027 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257028 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257029 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257030 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257031 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257032 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257033 TID34 Tile decoration done! 239 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257034 TID34 Tile decorations complete! (7,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257035 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257036 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257037 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257038 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257039 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257040 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257041 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257042 TID56 Tile decoration done! 232 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257043 TID56 Tile decorations complete! (4,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257044 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257045 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257046 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257047 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257048 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257049 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257050 TID40 Tile decoration done! 233 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257051 TID40 Tile decorations complete! (10,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257052 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257053 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257054 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257055 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257056 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257057 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257058 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257059 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257060 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257061 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257062 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257063 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257064 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257065 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257066 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257067 TID36 Tile decoration done! 238 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257068 TID36 Tile decorations complete! (4,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257069 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257070 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257071 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257072 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257073 TID49 Tile decoration done! 234 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257074 TID49 Tile decorations complete! (10,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257075 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257076 TID52 Tile decoration done! 240 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257077 TID52 Tile decorations complete! (6,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257078 TID55 Tile decoration done! 231 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257079 TID55 Tile decorations complete! (2,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257080 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257081 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257082 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257083 TID43 Tile decoration done! 235 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257084 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257085 TID57 Tile decoration done! 236 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257086 TID42 Tile decoration done! 237 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257087 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257088 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257089 TID42 Tile decoration done! 237 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257090 TID42 Tile decoration done! 237 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257091 TID42 Tile decorations complete! (7,-7) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257092 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257093 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257094 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257095 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257096 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257097 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257098 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257099 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257100 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257101 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257102 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257103 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257104 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257105 TID65 Tile subcell population complete! (10,8) subCellItemsAdded: 345 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257106 TID40 Tile subcell population complete! (2,1) subCellItemsAdded: 322 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257107 TID56 Tile subcell population complete! (6,4) subCellItemsAdded: 149 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257108 TID64 Tile subcell population complete! (7,-8) subCellItemsAdded: 181 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257109 TID39 Tile subcell population complete! (4,-8) subCellItemsAdded: 204 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257110 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257111 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257112 TID41 Tile subcell population complete! (4,9) subCellItemsAdded: 202 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257113 TID51 Tile subcell population complete! (10,-5) subCellItemsAdded: 286 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257114 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257115 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257116 TID42 Tile subcell population complete! (7,-7) subCellItemsAdded: 403 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257117 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257118 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257119 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257120 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257121 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257122 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257123 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257124 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257125 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257126 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257127 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257128 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257129 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257130 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257131 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257132 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257133 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257134 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257135 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257136 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257137 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257138 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257139 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257140 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257141 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257142 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257143 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257144 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257145 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257146 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257147 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257148 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257149 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257150 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257151 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257152 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257153 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257154 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257155 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257156 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257157 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257158 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257159 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257160 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257161 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257162 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257163 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257164 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257165 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257166 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257167 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257168 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257169 TID59 Tile decoration done! 243 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257170 TID59 Tile decorations complete! (3,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257171 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257172 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257173 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257174 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257175 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257176 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257177 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257178 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257179 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257180 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257181 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257182 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257183 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257184 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257185 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257186 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257187 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257188 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257189 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257190 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257191 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257192 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257193 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257194 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257195 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257196 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257197 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257198 TID43 Tile decoration done! 235 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257199 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257200 TID43 Tile decorations complete! (-7,7) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257201 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257202 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257203 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257204 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257205 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257206 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257207 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257208 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257209 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257210 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257211 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257212 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257213 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257214 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257215 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257216 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257217 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257218 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257219 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257220 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257221 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257222 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257223 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257224 TID48 Tile decoration done! 244 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257225 TID48 Tile decorations complete! (-9,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257226 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257227 TID33 Tile decoration done! 248 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257228 TID33 Tile decorations complete! (6,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257229 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257230 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257231 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257232 TID57 Tile decoration done! 236 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257233 TID57 Tile decorations complete! (5,2) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257234 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257235 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257236 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257237 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257238 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257239 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257240 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257241 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257242 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257243 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257244 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257245 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257246 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257247 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257248 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257249 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257250 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257251 TID46 Tile decoration done! 246 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257252 TID46 Tile decorations complete! (9,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257253 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257254 TID50 Tile decoration done! 242 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257255 TID50 Tile decorations complete! (6,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257256 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257257 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257258 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257259 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257260 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257261 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257262 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257263 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257264 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257265 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257266 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257267 TID58 Tile decoration done! 241 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257268 TID58 Tile decorations complete! (5,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257269 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257270 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257271 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257272 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257273 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257274 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257275 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257276 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257277 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257278 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257279 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257280 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257281 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257282 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257283 TID60 Tile decoration done! 247 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257284 TID60 Tile decorations complete! (-8,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257285 TID38 Tile decoration done! 245 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257286 TID38 Tile decorations complete! (-3,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257287 TID42 Tile subcell population complete! (3,9) subCellItemsAdded: 385 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257288 TID33 Tile subcell population complete! (-9,-10) subCellItemsAdded: 516 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257289 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257290 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257291 TID47 Tile subcell population complete! (6,3) subCellItemsAdded: 174 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257292 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257293 TID46 Tile subcell population complete! (6,-8) subCellItemsAdded: 218 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257294 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257295 TID42 Tile subcell population complete! (5,-7) subCellItemsAdded: 232 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257296 TID60 Tile subcell population complete! (9,-6) subCellItemsAdded: 333 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257297 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257298 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257299 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257300 TID48 Tile subcell population complete! (-7,7) subCellItemsAdded: 484 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257301 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257302 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257303 TID33 Tile subcell population complete! (-8,5) subCellItemsAdded: 435 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257304 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257305 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257306 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257307 TID47 Tile subcell population complete! (-3,-8) subCellItemsAdded: 467 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257308 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257309 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257310 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257311 TID50 Tile subcell population complete! (5,2) subCellItemsAdded: 640 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257312 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257313 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257314 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257315 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257316 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257317 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257318 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257319 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257320 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257321 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257322 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257323 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257324 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257325 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257326 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257327 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257328 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257329 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257330 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257331 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257332 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257333 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257334 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257335 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257336 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257337 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257338 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257339 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257340 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257341 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257342 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257343 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257344 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257345 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257346 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257347 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257348 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257349 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257350 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257351 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257352 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257353 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257354 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257355 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257356 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257357 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257358 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257359 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257360 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257361 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257362 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257363 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257364 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257365 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257366 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257367 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257368 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257369 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257370 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257371 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257372 TID54 Tile decoration done! 255 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257373 TID54 Tile decorations complete! (-4,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257374 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257375 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257376 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257377 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257378 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257379 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257380 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257381 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257382 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257383 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257384 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257385 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257386 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257387 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257388 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257389 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257390 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257391 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257392 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257393 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257394 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257395 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257396 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257397 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257398 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257399 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257400 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257401 TID52 Tile decoration done! 253 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257402 TID52 Tile decorations complete! (-8,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257403 TID36 Tile decoration done! 252 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257404 TID36 Tile decorations complete! (5,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257405 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257406 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257407 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257408 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257409 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257410 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257411 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257412 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257413 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257414 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257415 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257416 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257417 TID53 Tile decoration done! 251 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257418 TID53 Tile decorations complete! (7,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257419 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257420 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257421 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257422 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257423 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257424 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257425 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257426 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257427 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257428 TID51 Tile decoration done! 258 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257429 TID51 Tile decorations complete! (4,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257430 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257431 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257432 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257433 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257434 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257435 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257436 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257437 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257438 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257439 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257440 TID44 Tile decoration done! 254 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257441 TID44 Tile decorations complete! (9,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257442 TID41 Tile decoration done! 257 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257443 TID41 Tile decorations complete! (2,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257444 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257445 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257446 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257447 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257448 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257449 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257450 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257451 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257452 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257453 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257454 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257455 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257456 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257457 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257458 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257459 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257460 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257461 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257462 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257463 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257464 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257465 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257466 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257467 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257468 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257469 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257470 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257471 TID34 Tile decoration done! 250 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257472 TID34 Tile decorations complete! (-7,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257473 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257474 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257475 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257476 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257477 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257478 TID49 Tile decoration done! 256 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257479 TID49 Tile decorations complete! (-9,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257480 TID63 Tile decoration done! 249 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257481 TID63 Tile decorations complete! (-8,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257482 TID53 Tile subcell population complete! (5,6) subCellItemsAdded: 286 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257483 TID52 Tile subcell population complete! (-8,8) subCellItemsAdded: 210 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257484 TID36 Tile subcell population complete! (7,-9) subCellItemsAdded: 200 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257485 TID49 Tile subcell population complete! (4,-6) subCellItemsAdded: 225 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257486 TID56 Tile subcell population complete! (2,2) subCellItemsAdded: 253 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257487 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257488 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257489 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257490 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257491 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257492 TID61 Tile subcell population complete! (-4,6) subCellItemsAdded: 141 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257493 TID42 Tile subcell population complete! (-7,8) subCellItemsAdded: 441 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257494 TID62 Tile subcell population complete! (9,1) subCellItemsAdded: 430 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257495 TID34 Tile subcell population complete! (-8,6) subCellItemsAdded: 414 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257496 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257497 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257498 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257499 TID33 Tile subcell population complete! (-9,1) subCellItemsAdded: 617 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257500 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257501 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257502 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257503 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257504 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257505 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257506 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257507 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257508 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257509 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257510 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257511 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257512 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257513 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257514 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257515 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257516 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257517 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257518 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257519 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257520 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257521 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257522 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257523 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257524 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257525 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257526 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257527 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257528 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257529 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257530 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257531 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257532 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257533 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257534 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257535 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257536 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257537 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257538 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257539 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257540 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257541 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257542 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257543 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257544 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257545 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257546 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257547 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257548 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257549 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257550 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257551 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257552 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257553 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257554 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257555 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257556 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257557 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257558 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257559 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257560 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257561 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257562 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257563 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257564 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257565 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257566 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257567 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257568 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257569 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257570 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257571 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257572 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257573 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257574 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257575 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257576 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257577 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257578 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257579 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257580 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257581 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257582 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257583 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257584 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257585 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257586 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257587 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257588 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257589 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257590 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257591 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257592 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257593 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257594 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257595 TID45 Tile decoration done! 265 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257596 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257597 TID45 Tile decorations complete! (-1,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257598 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257599 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257600 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257601 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257602 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257603 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257604 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257605 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257606 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257607 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257608 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257609 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257610 TID60 Tile decoration done! 264 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257611 TID60 Tile decorations complete! (-3,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257612 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257613 TID50 Tile decoration done! 267 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257614 TID50 Tile decorations complete! (2,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257615 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257616 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257617 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257618 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257619 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257620 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257621 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257622 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257623 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257624 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257625 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257626 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257627 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257628 TID47 Tile decoration done! 266 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257629 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257630 TID58 Tile decoration done! 263 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257631 TID58 Tile decorations complete! (8,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257632 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257633 TID40 Tile decoration done! 259 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257634 TID57 Tile decoration done! 262 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257635 TID65 Tile decoration done! 261 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257636 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257637 TID38 Tile decoration done! 260 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257638 TID55 Tile decoration done! 268 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257639 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257640 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257641 TID38 Tile decoration done! 260 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257642 TID47 Tile decoration done! 266 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257643 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257644 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257645 TID38 Tile decoration done! 260 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257646 TID55 Tile decoration done! 268 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257647 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257648 TID38 Tile decoration done! 260 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257649 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257650 TID38 Tile decorations complete! (-10,-4) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257651 TID55 Tile decoration done! 268 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257652 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257653 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257654 TID47 Tile decoration done! 266 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257655 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257656 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257657 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257658 TID55 Tile decoration done! 268 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257659 TID55 Tile decorations complete! (-9,-3) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257660 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257661 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257662 TID47 Tile decoration done! 266 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257663 TID47 Tile decorations complete! (-10,1) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257664 TID57 Tile decoration done! 262 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257665 TID57 Tile decorations complete! (8,1) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257666 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257667 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257668 TID33 Tile subcell population complete! (-1,2) subCellItemsAdded: 306 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257669 TID60 Tile subcell population complete! (-3,1) subCellItemsAdded: 367 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257670 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257671 TID58 Tile subcell population complete! (2,9) subCellItemsAdded: 255 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257672 TID39 Tile decoration done! 274 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257673 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257674 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257675 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257676 TID44 Tile subcell population complete! (-10,-4) subCellItemsAdded: 371 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257677 TID62 Tile subcell population complete! (-9,-3) subCellItemsAdded: 384 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257678 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257679 TID51 Tile subcell population complete! (8,1) subCellItemsAdded: 461 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257680 TID33 Tile subcell population complete! (-10,1) subCellItemsAdded: 404 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257681 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257682 TID39 Tile decoration done! 274 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257683 TID39 Tile decorations complete! (4,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257684 TID47 Tile subcell population complete! (8,-8) subCellItemsAdded: 292 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257685 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257686 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257687 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257688 TID65 Tile decoration done! 261 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257689 TID65 Tile decorations complete! (9,3) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257690 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257691 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257692 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257693 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257694 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257695 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257696 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257697 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257698 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257699 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257700 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257701 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257702 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257703 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257704 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257705 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257706 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257707 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257708 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257709 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257710 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257711 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257712 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257713 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257714 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257715 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257716 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257717 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257718 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257719 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257720 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257721 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257722 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257723 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257724 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257725 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257726 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257727 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257728 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257729 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257730 TID56 Tile decoration done! 269 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257731 TID56 Tile decorations complete! (-9,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257732 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257733 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257734 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257735 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257736 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257737 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257738 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257739 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257740 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257741 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257742 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257743 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257744 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257745 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257746 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257747 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257748 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257749 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257750 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257751 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257752 TID64 Tile decoration done! 270 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257753 TID64 Tile decorations complete! (9,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257754 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257755 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257756 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257757 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257758 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257759 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257760 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257761 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257762 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257763 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257764 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257765 TID48 Tile decoration done! 271 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257766 TID48 Tile decorations complete! (9,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257767 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257768 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257769 TID63 Tile decoration done! 276 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257770 TID63 Tile decorations complete! (-2,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257771 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257772 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257773 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257774 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257775 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257776 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257777 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257778 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257779 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257780 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257781 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257782 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257783 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257784 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257785 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257786 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257787 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257788 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257789 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257790 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257791 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257792 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257793 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257794 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257795 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257796 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257797 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257798 TID42 Tile decoration done! 273 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257799 TID42 Tile decorations complete! (7,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257800 TID41 Tile decoration done! 272 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257801 TID41 Tile decorations complete! (-9,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257802 TID40 Tile decoration done! 259 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257803 TID40 Tile decorations complete! (4,3) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257804 TID54 Tile decoration done! 275 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257805 TID54 Tile decorations complete! (8,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257806 TID42 Tile subcell population complete! (4,-4) subCellItemsAdded: 251 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257807 TID60 Tile subcell population complete! (-2,-1) subCellItemsAdded: 514 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257808 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257809 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257810 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257811 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257812 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257813 TID34 Tile subcell population complete! (-9,5) subCellItemsAdded: 297 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257814 TID40 Tile subcell population complete! (9,-7) subCellItemsAdded: 322 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257815 TID53 Tile subcell population complete! (9,-8) subCellItemsAdded: 325 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257816 TID65 Tile subcell population complete! (8,2) subCellItemsAdded: 761 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257817 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257818 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257819 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257820 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257821 TID42 Tile subcell population complete! (7,-10) subCellItemsAdded: 404 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257822 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257823 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257824 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257825 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257826 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257827 TID41 Tile subcell population complete! (9,3) subCellItemsAdded: 447 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257828 TID60 Tile subcell population complete! (-9,-2) subCellItemsAdded: 380 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257829 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257830 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257831 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257832 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257833 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257834 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257835 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257836 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257837 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257838 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257839 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257840 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257841 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257842 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257843 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257844 TID37 Tile subcell population complete! (4,3) subCellItemsAdded: 903 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257845 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257846 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257847 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257848 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257849 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257850 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257851 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257852 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257853 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257854 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257855 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257856 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257857 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257858 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257859 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257860 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257861 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257862 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257863 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257864 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257865 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257866 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257867 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257868 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257869 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257870 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257871 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257872 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257873 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257874 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257875 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257876 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257877 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257878 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257879 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257880 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257881 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257882 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257883 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257884 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257885 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257886 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257887 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257888 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257889 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257890 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257891 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257892 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257893 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257894 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257895 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257896 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257897 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257898 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257899 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257900 TID56 Tile decoration done! 285 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257901 TID56 Tile decorations complete! (-4,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257902 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257903 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257904 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257905 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257906 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257907 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257908 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257909 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257910 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257911 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257912 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257913 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257914 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257915 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257916 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257917 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257918 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257919 TID61 Tile decoration done! 284 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257920 TID61 Tile decorations complete! (-4,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257921 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257922 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257923 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257924 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257925 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257926 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257927 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257928 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257929 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257930 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257931 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257932 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257933 TID44 Tile decoration done! 280 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257934 TID44 Tile decorations complete! (-4,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257935 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257936 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257937 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257938 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257939 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257940 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257941 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257942 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257943 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257944 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257945 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257946 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257947 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257948 TID33 Tile decoration done! 282 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257949 TID33 Tile decorations complete! (10,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257950 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257951 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257952 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257953 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257954 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257955 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257956 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257957 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257958 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257959 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257960 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257961 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257962 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257963 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257964 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257965 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257966 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257967 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257968 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257969 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257970 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257971 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257972 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257973 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257974 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257975 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257976 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257977 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257978 TID35 Tile decoration done! 279 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257979 TID35 Tile decorations complete! (0,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257980 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257981 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257982 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257983 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257984 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257985 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257986 TID62 Tile decoration done! 281 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257987 TID62 Tile decorations complete! (3,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257988 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257989 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257990 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257991 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257992 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257993 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257994 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257995 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257996 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257997 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257998 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED257999 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258000 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258001 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258002 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258003 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258004 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258005 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258006 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258007 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258008 TID47 Tile decoration done! 283 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258009 TID47 Tile decorations complete! (10,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258010 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258011 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258012 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258013 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258014 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258015 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258016 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258017 TID58 Tile decoration done! 278 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258018 TID58 Tile decorations complete! (6,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258019 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258020 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258021 TID64 Tile decoration done! 286 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258022 TID64 Tile decorations complete! (-2,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258023 TID52 Tile decoration done! 277 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258024 TID52 Tile decorations complete! (-1,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258025 TID63 Tile subcell population complete! (-4,8) subCellItemsAdded: 136 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258026 TID44 Tile subcell population complete! (-4,7) subCellItemsAdded: 163 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258027 TID37 Tile subcell population complete! (-4,-8) subCellItemsAdded: 166 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258028 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258029 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258030 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258031 TID34 Tile subcell population complete! (10,9) subCellItemsAdded: 345 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258032 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258033 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258034 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258035 TID43 Tile subcell population complete! (3,7) subCellItemsAdded: 416 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258036 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258037 TID65 Tile subcell population complete! (6,-10) subCellItemsAdded: 434 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258038 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258039 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258040 TID35 Tile subcell population complete! (10,-8) subCellItemsAdded: 207 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258041 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258042 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258043 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258044 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258045 TID63 Tile subcell population complete! (-2,-10) subCellItemsAdded: 428 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258046 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258047 TID44 Tile subcell population complete! (-1,-10) subCellItemsAdded: 504 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258048 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258049 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258050 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258051 TID64 Tile subcell population complete! (0,6) subCellItemsAdded: 292 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258052 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258053 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258054 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258055 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258056 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258057 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258058 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258059 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258060 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258061 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258062 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258063 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258064 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258065 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258066 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258067 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258068 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258069 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258070 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258071 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258072 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258073 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258074 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258075 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258076 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258077 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258078 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258079 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258080 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258081 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258082 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258083 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258084 TID53 Tile decoration done! 289 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258085 TID53 Tile decorations complete! (2,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258086 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258087 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258088 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258089 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258090 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258091 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258092 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258093 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258094 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258095 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258096 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258097 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258098 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258099 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258100 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258101 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258102 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258103 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258104 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258105 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258106 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258107 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258108 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258109 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258110 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258111 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258112 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258113 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258114 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258115 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258116 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258117 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258118 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258119 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258120 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258121 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258122 TID48 Tile decoration done! 296 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258123 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258124 TID48 Tile decorations complete! (1,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258125 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258126 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258127 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258128 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258129 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258130 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258131 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258132 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258133 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258134 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258135 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258136 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258137 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258138 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258139 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258140 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258141 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258142 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258143 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258144 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258145 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258146 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258147 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258148 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258149 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258150 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258151 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258152 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258153 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258154 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258155 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258156 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258157 TID40 Tile decoration done! 287 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258158 TID40 Tile decorations complete! (-10,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258159 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258160 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258161 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258162 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258163 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258164 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258165 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258166 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258167 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258168 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258169 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258170 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258171 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258172 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258173 TID38 Tile decoration done! 288 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258174 TID38 Tile decorations complete! (1,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258175 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258176 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258177 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258178 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258179 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258180 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258181 TID46 Tile decoration done! 292 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258182 TID46 Tile decorations complete! (4,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258183 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258184 TID42 Tile decoration done! 294 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258185 TID42 Tile decorations complete! (8,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258186 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258187 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258188 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258189 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258190 TID39 Tile decoration done! 293 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258191 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258192 TID54 Tile decoration done! 290 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258193 TID41 Tile decoration done! 295 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258194 TID55 Tile decoration done! 291 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258195 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258196 TID54 Tile decoration done! 290 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258197 TID41 Tile decoration done! 295 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258198 TID41 Tile decorations complete! (1,7) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258199 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258200 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258201 TID54 Tile decoration done! 290 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258202 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258203 TID54 Tile decoration done! 290 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258204 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258205 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258206 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258207 TID54 Tile decoration done! 290 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258208 TID54 Tile decorations complete! (9,-1) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258209 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258210 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258211 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258212 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258213 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258214 TID57 Tile subcell population complete! (2,-2) subCellItemsAdded: 186 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258215 TID44 Tile subcell population complete! (1,8) subCellItemsAdded: 178 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258216 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258217 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258218 TID36 Tile subcell population complete! (1,9) subCellItemsAdded: 228 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258219 TID53 Tile subcell population complete! (8,-9) subCellItemsAdded: 337 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258220 TID52 Tile subcell population complete! (4,-7) subCellItemsAdded: 278 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258221 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258222 TID57 Tile subcell population complete! (1,7) subCellItemsAdded: 347 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258223 TID61 Tile subcell population complete! (-10,-3) subCellItemsAdded: 304 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258224 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258225 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258226 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258227 TID44 Tile subcell population complete! (9,-1) subCellItemsAdded: 412 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258228 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258229 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258230 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258231 TID62 Tile decoration done! 300 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258232 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258233 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258234 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258235 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258236 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258237 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258238 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258239 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258240 TID62 Tile decoration done! 300 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258241 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258242 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258243 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258244 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258245 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258246 TID62 Tile decoration done! 300 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258247 TID62 Tile decorations complete! (9,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258248 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258249 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258250 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258251 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258252 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258253 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258254 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258255 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258256 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258257 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258258 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258259 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258260 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258261 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258262 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258263 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258264 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258265 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258266 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258267 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258268 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258269 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258270 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258271 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258272 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258273 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258274 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258275 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258276 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258277 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258278 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258279 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258280 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258281 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258282 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258283 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258284 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258285 TID60 Tile decoration done! 298 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258286 TID60 Tile decorations complete! (-8,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258287 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258288 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258289 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258290 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258291 TID39 Tile decoration done! 293 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258292 TID39 Tile decorations complete! (-10,-2) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258293 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258294 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258295 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258296 TID55 Tile decoration done! 291 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258297 TID55 Tile decorations complete! (-10,0) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258298 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258299 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258300 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258301 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258302 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258303 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258304 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258305 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258306 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258307 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258308 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258309 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258310 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258311 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258312 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258313 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258314 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258315 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258316 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258317 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258318 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258319 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258320 TID50 Tile decoration done! 304 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258321 TID50 Tile decorations complete! (4,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258322 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258323 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258324 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258325 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258326 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258327 TID35 Tile decoration done! 303 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258328 TID35 Tile decorations complete! (-8,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258329 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258330 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258331 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258332 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258333 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258334 TID34 Tile decoration done! 302 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258335 TID34 Tile decorations complete! (-7,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258336 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258337 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258338 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258339 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258340 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258341 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258342 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258343 TID33 Tile decoration done! 299 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258344 TID33 Tile decorations complete! (8,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258345 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258346 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258347 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258348 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258349 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258350 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258351 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258352 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258353 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258354 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258355 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258356 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258357 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258358 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258359 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258360 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258361 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258362 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258363 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258364 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258365 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258366 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258367 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258368 TID37 Tile decoration done! 301 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258369 TID37 Tile decorations complete! (10,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258370 TID56 Tile decoration done! 297 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258371 TID56 Tile decorations complete! (10,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258372 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258373 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258374 TID46 Tile subcell population complete! (9,9) subCellItemsAdded: 190 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258375 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258376 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258377 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258378 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258379 TID38 Tile subcell population complete! (-7,-1) subCellItemsAdded: 604 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258380 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258381 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258382 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258383 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258384 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258385 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258386 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258387 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258388 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258389 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258390 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258391 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258392 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258393 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258394 TID57 Tile decoration done! 313 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258395 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258396 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258397 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258398 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258399 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258400 TID65 Tile subcell population complete! (-8,7) subCellItemsAdded: 188 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258401 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258402 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258403 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258404 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258405 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258406 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258407 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258408 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258409 TID34 Tile subcell population complete! (4,8) subCellItemsAdded: 290 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258410 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258411 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258412 TID60 Tile subcell population complete! (8,-7) subCellItemsAdded: 285 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258413 TID57 Tile decoration done! 313 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258414 TID43 Tile subcell population complete! (-8,-1) subCellItemsAdded: 293 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258415 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258416 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258417 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258418 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258419 TID53 Tile subcell population complete! (-10,0) subCellItemsAdded: 486 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258420 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258421 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258422 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258423 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258424 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258425 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258426 TID44 Tile subcell population complete! (10,1) subCellItemsAdded: 541 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258427 TID40 Tile subcell population complete! (-10,-2) subCellItemsAdded: 587 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258428 TID33 Tile subcell population complete! (10,2) subCellItemsAdded: 552 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258429 TID57 Tile decoration done! 313 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258430 TID57 Tile decorations complete! (-10,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258431 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258432 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258433 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258434 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258435 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258436 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258437 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258438 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258439 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258440 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258441 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258442 TID59 Tile decoration done! 310 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258443 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258444 TID59 Tile decorations complete! (-3,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258445 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258446 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258447 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258448 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258449 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258450 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258451 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258452 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258453 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258454 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258455 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258456 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258457 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258458 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258459 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258460 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258461 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258462 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258463 TID36 Tile decoration done! 311 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258464 TID36 Tile decorations complete! (0,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258465 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258466 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258467 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258468 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258469 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258470 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258471 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258472 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258473 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258474 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258475 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258476 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258477 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258478 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258479 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258480 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258481 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258482 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258483 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258484 TID41 Tile decoration done! 306 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258485 TID41 Tile decorations complete! (3,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258486 TID47 Tile decoration done! 312 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258487 TID47 Tile decorations complete! (5,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258488 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258489 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258490 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258491 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258492 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258493 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258494 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258495 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258496 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258497 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258498 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258499 TID51 Tile decoration done! 307 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258500 TID51 Tile decorations complete! (-8,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258501 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258502 TID39 Tile decoration done! 309 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258503 TID39 Tile decorations complete! (8,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258504 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258505 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258506 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258507 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258508 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258509 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258510 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258511 TID52 Tile decoration done! 308 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258512 TID52 Tile decorations complete! (9,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258513 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258514 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258515 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258516 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258517 TID63 Tile decoration done! 314 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258518 TID63 Tile decorations complete! (-10,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258519 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258520 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258521 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258522 TID45 Tile decoration done! 305 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258523 TID45 Tile decorations complete! (8,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258524 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258525 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258526 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258527 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258528 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258529 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258530 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258531 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258532 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258533 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258534 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258535 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258536 TID39 Tile subcell population complete! (-8,-2) subCellItemsAdded: 404 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258537 TID34 Tile subcell population complete! (-10,-5) subCellItemsAdded: 187 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258538 TID50 Tile subcell population complete! (5,8) subCellItemsAdded: 294 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258539 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258540 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258541 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258542 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258543 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258544 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258545 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258546 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258547 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258548 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258549 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258550 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258551 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258552 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258553 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258554 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258555 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258556 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258557 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258558 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258559 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258560 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258561 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258562 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258563 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258564 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258565 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258566 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258567 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258568 TID41 Tile subcell population complete! (8,-6) subCellItemsAdded: 650 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258569 TID55 Tile subcell population complete! (9,4) subCellItemsAdded: 593 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258570 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258571 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258572 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258573 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258574 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258575 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258576 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258577 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258578 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258579 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258580 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258581 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258582 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258583 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258584 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258585 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258586 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258587 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258588 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258589 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258590 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258591 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258592 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258593 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258594 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258595 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258596 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258597 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258598 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258599 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258600 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258601 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258602 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258603 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258604 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258605 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258606 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258607 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258608 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258609 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258610 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258611 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258612 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258613 TID61 Tile subcell population complete! (0,7) subCellItemsAdded: 137 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258614 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258615 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258616 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258617 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258618 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258619 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258620 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258621 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258622 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258623 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258624 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258625 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258626 TID52 Tile decoration done! 319 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258627 TID52 Tile decorations complete! (-10,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258628 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258629 TID56 Tile subcell population complete! (-3,-9) subCellItemsAdded: 220 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258630 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258631 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258632 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258633 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258634 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258635 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258636 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258637 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258638 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258639 TID43 Tile subcell population complete! (3,8) subCellItemsAdded: 333 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258640 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258641 TID36 Tile subcell population complete! (-10,-1) subCellItemsAdded: 337 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258642 TID58 Tile decoration done! 316 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258643 TID58 Tile decorations complete! (-10,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258644 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258645 TID54 Tile decoration done! 324 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258646 TID54 Tile decorations complete! (-9,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258647 TID33 Tile subcell population complete! (8,-10) subCellItemsAdded: 349 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258648 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258649 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258650 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258651 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258652 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258653 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258654 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258655 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258656 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258657 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258658 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258659 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258660 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258661 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258662 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258663 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258664 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258665 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258666 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258667 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258668 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258669 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258670 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258671 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258672 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258673 TID51 Tile decoration done! 315 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258674 TID51 Tile decorations complete! (-10,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258675 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258676 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258677 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258678 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258679 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258680 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258681 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258682 TID49 Tile decoration done! 321 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258683 TID49 Tile decorations complete! (-10,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258684 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258685 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258686 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258687 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258688 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258689 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258690 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258691 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258692 TID60 Tile decoration done! 317 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258693 TID60 Tile decorations complete! (-10,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258694 TID47 Tile decoration done! 322 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258695 TID47 Tile decorations complete! (-9,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258696 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258697 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258698 TID59 Tile decoration done! 318 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258699 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258700 TID59 Tile decorations complete! (-10,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258701 TID42 Tile decoration done! 320 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258702 TID42 Tile decorations complete! (-10,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258703 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258704 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258705 TID46 Tile decoration done! 323 seconds spent: 0.00 8/15/2024 8:43:52 AM 0.581 SINGLEP DELAYED258706 TID46 Tile decorations complete! (-9,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258707 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258708 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258709 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258710 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258711 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258712 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258713 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258714 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258715 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258716 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258717 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258718 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258719 TID48 Tile decoration done! 328 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258720 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258721 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258722 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258723 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258724 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258725 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258726 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258727 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258728 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258729 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258730 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258731 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258732 TID54 Tile subcell population complete! (-9,7) subCellItemsAdded: 191 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258733 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258734 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258735 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258736 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258737 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258738 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258739 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258740 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258741 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258742 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258743 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258744 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258745 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258746 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258747 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258748 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258749 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258750 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258751 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258752 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258753 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258754 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258755 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258756 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258757 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258758 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258759 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258760 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258761 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258762 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258763 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258764 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258765 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258766 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258767 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258768 TID46 Tile subcell population complete! (-9,-1) subCellItemsAdded: 375 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258769 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258770 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258771 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258772 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258773 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258774 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258775 TID56 Tile subcell population complete! (-10,8) subCellItemsAdded: 147 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258776 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258777 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258778 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258779 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258780 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258781 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258782 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258783 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258784 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258785 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258786 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258787 TID36 Tile subcell population complete! (-10,5) subCellItemsAdded: 129 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258788 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258789 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258790 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258791 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258792 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258793 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258794 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258795 TID51 Tile subcell population complete! (-10,4) subCellItemsAdded: 227 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258796 TID59 Tile subcell population complete! (-10,6) subCellItemsAdded: 158 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258797 TID60 Tile subcell population complete! (-10,10) subCellItemsAdded: 162 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258798 TID45 Tile subcell population complete! (-10,9) subCellItemsAdded: 169 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258799 TID53 Tile subcell population complete! (-10,7) subCellItemsAdded: 147 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258800 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258801 TID39 Tile subcell population complete! (-9,6) subCellItemsAdded: 235 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258802 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258803 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258804 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258805 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258806 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258807 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258808 TID41 Tile decoration done! 333 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258809 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258810 TID41 Tile decorations complete! (-7,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258811 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258812 TID48 Tile decoration done! 328 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258813 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258814 TID48 Tile decorations complete! (-8,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258815 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258816 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258817 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258818 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258819 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258820 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258821 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258822 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258823 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258824 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258825 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258826 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258827 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258828 TID64 Tile decoration done! 330 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258829 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258830 TID64 Tile decorations complete! (-8,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258831 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258832 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258833 TID57 Tile decoration done! 329 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258834 TID57 Tile decorations complete! (-8,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258835 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258836 TID37 Tile decoration done! 327 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258837 TID37 Tile decorations complete! (-9,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258838 TID62 Tile decoration done! 326 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258839 TID62 Tile decorations complete! (-9,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258840 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258841 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258842 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258843 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258844 TID40 Tile decoration done! 325 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258845 TID40 Tile decorations complete! (-9,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258846 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258847 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258848 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258849 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258850 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258851 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258852 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258853 TID44 Tile decoration done! 332 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258854 TID44 Tile decorations complete! (-7,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258855 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258856 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258857 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258858 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258859 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258860 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258861 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258862 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258863 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258864 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258865 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258866 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258867 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258868 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258869 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258870 TID34 Tile decoration done! 331 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258871 TID34 Tile decorations complete! (-7,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258872 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258873 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258874 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258875 TID61 Tile decoration done! 334 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258876 TID61 Tile decorations complete! (-6,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258877 TID57 Tile subcell population complete! (-7,10) subCellItemsAdded: 200 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258878 TID35 Tile subcell population complete! (-8,2) subCellItemsAdded: 298 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258879 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258880 TID40 Tile subcell population complete! (-8,9) subCellItemsAdded: 156 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258881 TID56 Tile subcell population complete! (-8,10) subCellItemsAdded: 149 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258882 TID57 Tile subcell population complete! (-9,10) subCellItemsAdded: 169 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258883 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258884 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258885 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258886 TID35 Tile subcell population complete! (-9,9) subCellItemsAdded: 249 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258887 TID57 Tile subcell population complete! (-7,-8) subCellItemsAdded: 861 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258888 TID40 Tile subcell population complete! (-9,8) subCellItemsAdded: 179 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258889 TID56 Tile subcell population complete! (-7,9) subCellItemsAdded: 185 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258890 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258891 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258892 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258893 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258894 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258895 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258896 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258897 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258898 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258899 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258900 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258901 TID46 Tile subcell population complete! (-6,-8) subCellItemsAdded: 479 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258902 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258903 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258904 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258905 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258906 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258907 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258908 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258909 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258910 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258911 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258912 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258913 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258914 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258915 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258916 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258917 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258918 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258919 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258920 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258921 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258922 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258923 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258924 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258925 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258926 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258927 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258928 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258929 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258930 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258931 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258932 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258933 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258934 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258935 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258936 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258937 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258938 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258939 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258940 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258941 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258942 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258943 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258944 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258945 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258946 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258947 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258948 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258949 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258950 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258951 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258952 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258953 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258954 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258955 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258956 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258957 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258958 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258959 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258960 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258961 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258962 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258963 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258964 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258965 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258966 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258967 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258968 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258969 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258970 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258971 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258972 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258973 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258974 TID59 Tile decoration done! 340 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258975 TID59 Tile decorations complete! (-6,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258976 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258977 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258978 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258979 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258980 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258981 TID33 Tile decoration done! 339 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258982 TID33 Tile decorations complete! (-6,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258983 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258984 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258985 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258986 TID45 Tile decoration done! 341 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258987 TID45 Tile decorations complete! (-6,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258988 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258989 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258990 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258991 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258992 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258993 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258994 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258995 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258996 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258997 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258998 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED258999 TID63 Tile decoration done! 343 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259000 TID63 Tile decorations complete! (-5,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259001 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259002 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259003 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259004 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259005 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259006 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259007 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259008 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259009 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259010 TID42 Tile decoration done! 342 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259011 TID42 Tile decorations complete! (-5,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259012 TID58 Tile decoration done! 335 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259013 TID58 Tile decorations complete! (-6,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259014 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259015 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259016 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259017 TID51 Tile decoration done! 337 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259018 TID51 Tile decorations complete! (-6,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259019 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259020 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259021 TID64 Tile decoration done! 344 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259022 TID64 Tile decorations complete! (-5,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259023 TID60 Tile decoration done! 338 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259024 TID60 Tile decorations complete! (-6,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259025 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259026 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259027 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259028 TID52 Tile decoration done! 336 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259029 TID52 Tile decorations complete! (-6,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259030 TID58 Tile subcell population complete! (-6,-7) subCellItemsAdded: 261 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259031 TID39 Tile subcell population complete! (-6,9) subCellItemsAdded: 122 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259032 TID56 Tile subcell population complete! (-6,8) subCellItemsAdded: 132 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259033 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259034 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259035 TID58 Tile subcell population complete! (-6,0) subCellItemsAdded: 304 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259036 TID39 Tile subcell population complete! (-5,-8) subCellItemsAdded: 266 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259037 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259038 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259039 TID61 Tile decoration done! 351 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259040 TID42 Tile subcell population complete! (-5,-10) subCellItemsAdded: 192 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259041 TID56 Tile subcell population complete! (-6,2) subCellItemsAdded: 437 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259042 TID59 Tile subcell population complete! (-5,-9) subCellItemsAdded: 213 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259043 TID46 Tile subcell population complete! (-6,10) subCellItemsAdded: 219 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259044 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259045 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259046 TID58 Tile subcell population complete! (-6,-3) subCellItemsAdded: 682 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259047 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259048 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259049 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259050 TID61 Tile decoration done! 351 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259051 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259052 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259053 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259054 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259055 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259056 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259057 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259058 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259059 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259060 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259061 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259062 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259063 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259064 TID61 Tile decoration done! 351 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259065 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259066 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259067 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259068 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259069 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259070 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259071 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259072 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259073 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259074 TID61 Tile decoration done! 351 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259075 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259076 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259077 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259078 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259079 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259080 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259081 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259082 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259083 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259084 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259085 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259086 TID61 Tile decoration done! 351 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259087 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259088 TID61 Tile decorations complete! (-4,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259089 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259090 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259091 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259092 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259093 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259094 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259095 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259096 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259097 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259098 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259099 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259100 TID65 Tile decoration done! 347 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259101 TID65 Tile decorations complete! (-5,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259102 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259103 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259104 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259105 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259106 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259107 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259108 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259109 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259110 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259111 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259112 TID44 Tile decoration done! 353 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259113 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259114 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259115 TID44 Tile decorations complete! (-4,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259116 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259117 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259118 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259119 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259120 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259121 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259122 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259123 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259124 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259125 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259126 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259127 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259128 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259129 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259130 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259131 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259132 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259133 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259134 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259135 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259136 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259137 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259138 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259139 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259140 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259141 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259142 TID35 Tile decoration done! 348 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259143 TID35 Tile decorations complete! (-5,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259144 TID62 Tile decoration done! 354 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259145 TID62 Tile decorations complete! (-4,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259146 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259147 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259148 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259149 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259150 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259151 TID55 Tile decoration done! 345 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259152 TID55 Tile decorations complete! (-5,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259153 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259154 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259155 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259156 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259157 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259158 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259159 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259160 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259161 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259162 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259163 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259164 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259165 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259166 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259167 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259168 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259169 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259170 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259171 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259172 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259173 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259174 TID43 Tile decoration done! 349 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259175 TID43 Tile decorations complete! (-5,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259176 TID37 Tile decoration done! 346 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259177 TID37 Tile decorations complete! (-5,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259178 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259179 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259180 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259181 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259182 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259183 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259184 TID53 Tile decoration done! 352 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259185 TID53 Tile decorations complete! (-4,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259186 TID50 Tile decoration done! 350 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259187 TID50 Tile decorations complete! (-4,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259188 TID36 Tile subcell population complete! (-4,-9) subCellItemsAdded: 193 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259189 TID61 Tile subcell population complete! (-5,8) subCellItemsAdded: 195 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259190 TID61 Tile subcell population complete! (-5,6) subCellItemsAdded: 425 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259191 TID65 Tile subcell population complete! (-4,9) subCellItemsAdded: 134 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259192 TID36 Tile subcell population complete! (-4,10) subCellItemsAdded: 124 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259193 TID62 Tile subcell population complete! (-5,9) subCellItemsAdded: 165 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259194 TID61 Tile subcell population complete! (-5,10) subCellItemsAdded: 133 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259195 TID36 Tile subcell population complete! (-4,0) subCellItemsAdded: 505 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259196 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259197 TID65 Tile subcell population complete! (-5,7) subCellItemsAdded: 177 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259198 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259199 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259200 TID62 Tile subcell population complete! (-4,-10) subCellItemsAdded: 239 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259201 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259202 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259203 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259204 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259205 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259206 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259207 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259208 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259209 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259210 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259211 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259212 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259213 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259214 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259215 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259216 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259217 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259218 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259219 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259220 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259221 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259222 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259223 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259224 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259225 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259226 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259227 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259228 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259229 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259230 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259231 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259232 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259233 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259234 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259235 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259236 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259237 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259238 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259239 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259240 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259241 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259242 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259243 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259244 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259245 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259246 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259247 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259248 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259249 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259250 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259251 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259252 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259253 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259254 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259255 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259256 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259257 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259258 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259259 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259260 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259261 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259262 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259263 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259264 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259265 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259266 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259267 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259268 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259269 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259270 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259271 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259272 TID39 Tile decoration done! 356 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259273 TID39 Tile decorations complete! (-3,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259274 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259275 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259276 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259277 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259278 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259279 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259280 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259281 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259282 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259283 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259284 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259285 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259286 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259287 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259288 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259289 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259290 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259291 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259292 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259293 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259294 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259295 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259296 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259297 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259298 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259299 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259300 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259301 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259302 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259303 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259304 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259305 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259306 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259307 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259308 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259309 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259310 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259311 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259312 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259313 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259314 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259315 TID46 Tile decoration done! 363 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259316 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259317 TID46 Tile decorations complete! (-2,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259318 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259319 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259320 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259321 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259322 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259323 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259324 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259325 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259326 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259327 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259328 TID54 Tile decoration done! 355 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259329 TID54 Tile decorations complete! (-3,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259330 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259331 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259332 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259333 TID38 Tile decoration done! 358 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259334 TID38 Tile decorations complete! (-3,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259335 TID63 Tile decoration done! 357 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259336 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259337 TID63 Tile decorations complete! (-3,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259338 TID59 Tile decoration done! 362 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259339 TID59 Tile decorations complete! (-2,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259340 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259341 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259342 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259343 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259344 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259345 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259346 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259347 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259348 TID58 Tile decoration done! 364 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259349 TID58 Tile decorations complete! (-2,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259350 TID56 Tile decoration done! 360 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259351 TID56 Tile decorations complete! (-3,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259352 TID57 Tile decoration done! 361 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259353 TID57 Tile decorations complete! (-3,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259354 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259355 TID42 Tile decoration done! 359 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259356 TID42 Tile decorations complete! (-3,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259357 TID61 Tile subcell population complete! (-3,-5) subCellItemsAdded: 278 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259358 TID62 Tile subcell population complete! (-2,-8) subCellItemsAdded: 404 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259359 TID59 Tile subcell population complete! (-3,-10) subCellItemsAdded: 700 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259360 TID40 Tile subcell population complete! (-3,-2) subCellItemsAdded: 688 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259361 TID62 Tile subcell population complete! (-2,-3) subCellItemsAdded: 619 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259362 TID61 Tile subcell population complete! (-2,-9) subCellItemsAdded: 700 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259363 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259364 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259365 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259366 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259367 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259368 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259369 TID58 Tile subcell population complete! (-3,7) subCellItemsAdded: 268 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259370 TID40 Tile subcell population complete! (-3,10) subCellItemsAdded: 240 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259371 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259372 TID59 Tile subcell population complete! (-3,9) subCellItemsAdded: 258 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259373 TID62 Tile subcell population complete! (-3,8) subCellItemsAdded: 259 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259374 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259375 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259376 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259377 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259378 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259379 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259380 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259381 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259382 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259383 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259384 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259385 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259386 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259387 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259388 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259389 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259390 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259391 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259392 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259393 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259394 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259395 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259396 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259397 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259398 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259399 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259400 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259401 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259402 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259403 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259404 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259405 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259406 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259407 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259408 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259409 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259410 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259411 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259412 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259413 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259414 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259415 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259416 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259417 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259418 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259419 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259420 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259421 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259422 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259423 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259424 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259425 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259426 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259427 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259428 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259429 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259430 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259431 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259432 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259433 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259434 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259435 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259436 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259437 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259438 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259439 TID36 Tile decoration done! 367 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259440 TID36 Tile decorations complete! (-2,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259441 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259442 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259443 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259444 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259445 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259446 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259447 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259448 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259449 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259450 TID37 Tile decoration done! 368 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259451 TID37 Tile decorations complete! (-2,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259452 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259453 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259454 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259455 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259456 TID52 Tile decoration done! 366 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259457 TID52 Tile decorations complete! (-2,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259458 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259459 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259460 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259461 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259462 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259463 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259464 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259465 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259466 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259467 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259468 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259469 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259470 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259471 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259472 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259473 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259474 TID51 Tile decoration done! 374 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259475 TID51 Tile decorations complete! (0,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259476 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259477 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259478 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259479 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259480 TID47 Tile decoration done! 371 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259481 TID47 Tile decorations complete! (-1,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259482 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259483 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259484 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259485 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259486 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259487 TID50 Tile decoration done! 373 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259488 TID50 Tile decorations complete! (0,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259489 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259490 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259491 TID35 Tile decoration done! 372 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259492 TID35 Tile decorations complete! (-1,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259493 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259494 TID45 Tile decoration done! 370 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259495 TID45 Tile decorations complete! (-1,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259496 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259497 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259498 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259499 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259500 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259501 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259502 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259503 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259504 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259505 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259506 TID53 Tile decoration done! 369 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259507 TID53 Tile decorations complete! (-1,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259508 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259509 TID60 Tile decoration done! 365 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259510 TID60 Tile decoration done! 365 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259511 TID60 Tile decoration done! 365 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259512 TID60 Tile decorations complete! (-2,7) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259513 TID50 Tile subcell population complete! (0,-4) subCellItemsAdded: 444 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259514 TID36 Tile subcell population complete! (0,8) subCellItemsAdded: 155 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259515 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259516 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259517 TID45 Tile subcell population complete! (-1,10) subCellItemsAdded: 233 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259518 TID54 Tile subcell population complete! (-1,8) subCellItemsAdded: 281 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259519 TID59 Tile subcell population complete! (-2,10) subCellItemsAdded: 229 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259520 TID62 Tile subcell population complete! (-2,8) subCellItemsAdded: 207 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259521 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259522 TID52 Tile subcell population complete! (-1,9) subCellItemsAdded: 243 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259523 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259524 TID49 Tile subcell population complete! (-2,7) subCellItemsAdded: 260 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259525 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259526 TID50 Tile subcell population complete! (-1,7) subCellItemsAdded: 286 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259527 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259528 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259529 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259530 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259531 TID41 Tile subcell population complete! (-2,9) subCellItemsAdded: 246 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259532 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259533 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259534 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259535 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259536 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259537 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259538 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259539 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259540 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259541 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259542 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259543 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259544 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259545 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259546 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259547 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259548 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259549 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259550 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259551 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259552 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259553 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259554 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259555 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259556 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259557 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259558 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259559 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259560 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259561 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259562 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259563 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259564 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259565 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259566 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259567 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259568 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259569 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259570 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259571 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259572 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259573 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259574 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259575 TID64 Tile decoration done! 383 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259576 TID64 Tile decorations complete! (2,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259577 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259578 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259579 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259580 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259581 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259582 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259583 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259584 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259585 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259586 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259587 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259588 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259589 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259590 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259591 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259592 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259593 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259594 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259595 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259596 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259597 TID61 Tile decoration done! 378 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259598 TID61 Tile decorations complete! (1,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259599 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259600 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259601 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259602 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259603 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259604 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259605 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259606 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259607 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259608 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259609 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259610 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259611 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259612 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259613 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259614 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259615 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259616 TID43 Tile decoration done! 375 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259617 TID43 Tile decorations complete! (0,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259618 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259619 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259620 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259621 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259622 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259623 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259624 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259625 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259626 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259627 TID58 Tile decoration done! 381 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259628 TID58 Tile decorations complete! (2,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259629 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259630 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259631 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259632 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259633 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259634 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259635 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259636 TID44 Tile decoration done! 379 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259637 TID44 Tile decorations complete! (1,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259638 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259639 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259640 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259641 TID38 Tile decoration done! 380 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259642 TID38 Tile decorations complete! (1,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259643 TID42 Tile decoration done! 382 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259644 TID42 Tile decorations complete! (2,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259645 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259646 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259647 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259648 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259649 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259650 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259651 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259652 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259653 TID65 Tile decoration done! 377 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259654 TID65 Tile decorations complete! (1,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259655 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259656 TID34 Tile decoration done! 376 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259657 TID34 Tile decorations complete! (0,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259658 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259659 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259660 TID48 Tile decoration done! 384 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259661 TID48 Tile decorations complete! (3,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259662 TID50 Tile subcell population complete! (1,-3) subCellItemsAdded: 410 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259663 TID65 Tile subcell population complete! (2,8) subCellItemsAdded: 309 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259664 TID38 Tile subcell population complete! (1,0) subCellItemsAdded: 365 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259665 TID36 Tile subcell population complete! (1,-7) subCellItemsAdded: 425 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259666 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259667 TID50 Tile subcell population complete! (3,-6) subCellItemsAdded: 800 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259668 TID61 Tile subcell population complete! (0,9) subCellItemsAdded: 216 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259669 TID63 Tile subcell population complete! (2,10) subCellItemsAdded: 164 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259670 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259671 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259672 TID45 Tile subcell population complete! (0,10) subCellItemsAdded: 278 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259673 TID58 Tile subcell population complete! (1,10) subCellItemsAdded: 290 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259674 TID41 Tile subcell population complete! (2,7) subCellItemsAdded: 199 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259675 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259676 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259677 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259678 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259679 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259680 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259681 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259682 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259683 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259684 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259685 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259686 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259687 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259688 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259689 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259690 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259691 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259692 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259693 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259694 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259695 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259696 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259697 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259698 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259699 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259700 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259701 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259702 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259703 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259704 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259705 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259706 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259707 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259708 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259709 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259710 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259711 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259712 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259713 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259714 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259715 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259716 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259717 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259718 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259719 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259720 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259721 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259722 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259723 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259724 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259725 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259726 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259727 TID51 Tile decoration done! 389 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259728 TID51 Tile decorations complete! (5,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259729 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259730 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259731 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259732 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259733 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259734 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259735 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259736 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259737 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259738 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259739 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259740 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259741 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259742 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259743 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259744 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259745 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259746 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259747 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259748 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259749 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259750 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259751 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259752 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259753 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259754 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259755 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259756 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259757 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259758 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259759 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259760 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259761 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259762 TID60 Tile decoration done! 392 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259763 TID60 Tile decorations complete! (6,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259764 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259765 TID33 Tile decoration done! 385 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259766 TID33 Tile decorations complete! (3,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259767 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259768 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259769 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259770 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259771 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259772 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259773 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259774 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259775 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259776 TID37 Tile decoration done! 388 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259777 TID37 Tile decorations complete! (5,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259778 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259779 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259780 TID59 Tile decoration done! 393 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259781 TID59 Tile decorations complete! (6,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259782 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259783 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259784 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259785 TID57 Tile decoration done! 386 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259786 TID57 Tile decorations complete! (5,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259787 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259788 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259789 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259790 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259791 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259792 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259793 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259794 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259795 TID53 Tile decoration done! 394 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259796 TID47 Tile decoration done! 390 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259797 TID54 Tile decoration done! 391 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259798 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259799 TID56 Tile decoration done! 387 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259800 TID56 Tile decorations complete! (5,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259801 TID53 Tile decoration done! 394 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259802 TID47 Tile decoration done! 390 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259803 TID53 Tile decorations complete! (7,-3) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259804 TID47 Tile decorations complete! (5,3) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259805 TID54 Tile decoration done! 391 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259806 TID54 Tile decoration done! 391 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259807 TID54 Tile decoration done! 391 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259808 TID54 Tile decorations complete! (5,4) builds-out: 0 deco-out: 0 seconds spent: 0.02 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259809 TID59 Tile subcell population complete! (6,-7) subCellItemsAdded: 304 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259810 TID45 Tile subcell population complete! (6,-9) subCellItemsAdded: 456 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259811 TID33 Tile subcell population complete! (5,-8) subCellItemsAdded: 492 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259812 TID36 Tile subcell population complete! (7,-3) subCellItemsAdded: 687 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259813 TID59 Tile subcell population complete! (5,3) subCellItemsAdded: 534 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259814 TID45 Tile subcell population complete! (5,4) subCellItemsAdded: 748 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259815 TID63 Tile subcell population complete! (5,-5) subCellItemsAdded: 253 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259816 TID60 Tile subcell population complete! (3,10) subCellItemsAdded: 212 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259817 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259818 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259819 TID37 Tile subcell population complete! (5,-10) subCellItemsAdded: 339 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259820 TID47 Tile subcell population complete! (5,-9) subCellItemsAdded: 353 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259821 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259822 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259823 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259824 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259825 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259826 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259827 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259828 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259829 TID39 Tile decoration done! 395 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259830 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259831 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259832 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259833 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259834 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259835 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259836 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259837 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259838 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259839 TID39 Tile decoration done! 395 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259840 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259841 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259842 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259843 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259844 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259845 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259846 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259847 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259848 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259849 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259850 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259851 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259852 TID39 Tile decoration done! 395 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259853 TID39 Tile decorations complete! (7,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259854 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259855 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259856 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259857 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259858 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259859 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259860 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259861 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259862 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259863 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259864 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259865 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259866 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259867 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259868 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259869 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259870 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259871 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259872 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259873 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259874 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259875 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259876 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259877 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259878 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259879 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259880 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259881 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259882 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259883 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259884 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259885 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259886 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259887 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259888 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259889 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259890 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259891 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259892 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259893 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259894 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259895 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259896 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259897 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259898 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259899 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259900 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259901 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259902 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259903 TID34 Tile decoration done! 404 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259904 TID34 Tile decorations complete! (10,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259905 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259906 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259907 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259908 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259909 TID43 Tile decoration done! 403 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259910 TID43 Tile decorations complete! (10,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259911 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259912 TID48 Tile decoration done! 401 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259913 TID48 Tile decorations complete! (10,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259914 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259915 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259916 TID52 Tile decoration done! 396 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259917 TID52 Tile decorations complete! (8,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259918 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259919 TID64 Tile decoration done! 398 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259920 TID64 Tile decorations complete! (9,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259921 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259922 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259923 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259924 TID65 Tile decoration done! 400 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259925 TID65 Tile decorations complete! (9,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259926 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259927 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259928 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259929 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259930 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259931 TID38 Tile decoration done! 399 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259932 TID38 Tile decorations complete! (9,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259933 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259934 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259935 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259936 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259937 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259938 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259939 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259940 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259941 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259942 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259943 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259944 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259945 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259946 TID35 Tile decoration done! 402 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259947 TID35 Tile decorations complete! (10,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259948 TID49 Tile decoration done! 397 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259949 TID49 Tile decorations complete! (9,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259950 TID33 Tile decorations complete! (-13,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259951 TID41 Tile decorations complete! (-12,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259952 TID51 Tile decorations complete! (-14,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259953 TID50 Tile decorations complete! (-11,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259954 TID59 Tile decorations complete! (-10,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259955 TID33 Tile decorations complete! (-8,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259956 TID55 Tile decorations complete! (-9,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259957 TID46 Tile decorations complete! (-7,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259958 TID60 Tile decorations complete! (-6,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259959 TID33 Tile decorations complete! (-5,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259960 TID34 Tile decorations complete! (-4,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259961 TID33 Tile decorations complete! (-2,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259962 TID43 Tile decorations complete! (-3,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259963 TID40 Tile decorations complete! (0,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259964 TID33 Tile decorations complete! (1,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259965 TID43 Tile decorations complete! (2,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259966 TID65 Tile decorations complete! (-1,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259967 TID36 Tile decorations complete! (3,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259968 TID40 Tile decorations complete! (4,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259969 TID43 Tile decorations complete! (5,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259970 TID36 Tile decorations complete! (6,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259971 TID43 Tile decorations complete! (8,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259972 TID37 Tile decorations complete! (7,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259973 TID36 Tile decorations complete! (9,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259974 TID43 Tile decorations complete! (10,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259975 TID43 Tile decorations complete! (11,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259976 TID35 Tile decorations complete! (12,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259977 TID34 Tile decorations complete! (13,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259978 TID43 Tile decorations complete! (14,-14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259979 TID34 Tile decorations complete! (-13,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259980 TID62 Tile decorations complete! (-14,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259981 TID34 Tile decorations complete! (-11,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259982 TID33 Tile decorations complete! (-12,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259983 TID34 Tile decorations complete! (-8,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259984 TID62 Tile decorations complete! (-9,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259985 TID45 Tile decorations complete! (-10,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259986 TID33 Tile decorations complete! (-7,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259987 TID48 Tile decorations complete! (-6,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259988 TID33 Tile decorations complete! (-4,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259989 TID52 Tile decorations complete! (-5,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259990 TID38 Tile decorations complete! (-2,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259991 TID56 Tile decorations complete! (-3,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259992 TID57 Tile decorations complete! (-1,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259993 TID53 Tile decorations complete! (0,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259994 TID33 Tile subcell population complete! (7,5) subCellItemsAdded: 187 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259995 TID55 Tile subcell population complete! (8,-1) subCellItemsAdded: 293 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259996 TID34 Tile subcell population complete! (9,2) subCellItemsAdded: 380 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259997 TID37 Tile subcell population complete! (9,-2) subCellItemsAdded: 549 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259998 TID45 Tile subcell population complete! (10,-9) subCellItemsAdded: 756 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED259999 TID56 Tile subcell population complete! (10,-10) subCellItemsAdded: 178 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260000 TID39 Tile subcell population complete! (9,-9) subCellItemsAdded: 208 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260001 TID52 Tile subcell population complete! (10,-7) subCellItemsAdded: 257 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260002 TID50 Tile subcell population complete! (10,-6) subCellItemsAdded: 311 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260003 TID62 Tile subcell population complete! (9,-10) subCellItemsAdded: 335 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260004 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260005 TID58 Tile decoration done! 407 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260006 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260007 TID44 Tile decoration done! 406 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260008 TID58 Tile decoration done! 407 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260009 TID44 Tile decoration done! 406 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260010 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260011 TID44 Tile decoration done! 406 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260012 TID44 Tile decorations complete! (10,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260013 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260014 TID58 Tile decoration done! 407 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260015 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260016 TID58 Tile decoration done! 407 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260017 TID58 Tile decorations complete! (10,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260018 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260019 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260020 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260021 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260022 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260023 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260024 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260025 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260026 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260027 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260028 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260029 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260030 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260031 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260032 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260033 TID61 Tile decoration done! 405 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260034 TID61 Tile decorations complete! (10,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260035 TID47 Tile decorations complete! (4,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260036 TID59 Tile decorations complete! (2,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260037 TID40 Tile decorations complete! (3,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260038 TID64 Tile decorations complete! (7,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260039 TID63 Tile decorations complete! (6,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260040 TID57 Tile decorations complete! (5,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260041 TID48 Tile decorations complete! (9,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260042 TID38 Tile decorations complete! (1,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260043 TID55 Tile decorations complete! (8,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260044 TID51 Tile decorations complete! (10,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260045 TID48 Tile subcell population complete! (-13,-14) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260046 TID38 Tile subcell population complete! (-12,-14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260047 TID45 Tile subcell population complete! (-14,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260048 TID58 Tile subcell population complete! (-10,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260049 TID53 Tile subcell population complete! (-5,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260050 TID60 Tile subcell population complete! (-6,-14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260051 TID65 Tile subcell population complete! (-8,-14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260052 TID61 Tile subcell population complete! (-9,-14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260053 TID54 Tile subcell population complete! (-11,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260054 TID46 Tile subcell population complete! (-7,-14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260055 TID53 Tile decorations complete! (-13,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260056 TID33 Tile decorations complete! (14,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260057 TID36 Tile decorations complete! (13,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260058 TID41 Tile decorations complete! (-14,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260059 TID49 Tile decorations complete! (12,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260060 TID61 Tile decorations complete! (-12,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260061 TID42 Tile decorations complete! (11,-13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260062 TID59 Tile decorations complete! (-10,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260063 TID36 Tile decorations complete! (-9,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260064 TID54 Tile decorations complete! (-11,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260065 TID57 Tile decorations complete! (-8,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260066 TID54 Tile decorations complete! (-6,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260067 TID51 Tile decorations complete! (-5,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260068 TID59 Tile decorations complete! (-7,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260069 TID43 Tile decorations complete! (-3,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260070 TID55 Tile decorations complete! (-4,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260071 TID34 Tile decorations complete! (1,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260072 TID54 Tile decorations complete! (-2,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260073 TID59 Tile decorations complete! (0,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260074 TID43 Tile decorations complete! (2,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260075 TID38 Tile decorations complete! (-1,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260076 TID33 Tile decorations complete! (3,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260077 TID64 Tile decorations complete! (4,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260078 TID43 Tile decorations complete! (5,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260079 TID33 Tile decorations complete! (6,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260080 TID52 Tile decorations complete! (8,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260081 TID47 Tile decorations complete! (9,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260082 TID63 Tile decorations complete! (7,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260083 TID44 Tile decorations complete! (11,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260084 TID45 Tile decorations complete! (12,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260085 TID47 Tile decorations complete! (14,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260086 TID62 Tile decorations complete! (10,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260087 TID55 Tile decorations complete! (-14,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260088 TID53 Tile decorations complete! (-13,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260089 TID45 Tile decorations complete! (-11,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260090 TID60 Tile decorations complete! (13,-12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260091 TID41 Tile decorations complete! (-12,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260092 TID56 Tile decorations complete! (-9,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260093 TID59 Tile decorations complete! (-10,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260094 TID43 Tile decorations complete! (-6,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260095 TID45 Tile decorations complete! (-5,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260096 TID55 Tile decorations complete! (-8,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260097 TID33 Tile decorations complete! (-3,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260098 TID36 Tile decorations complete! (-7,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260099 TID65 Tile decorations complete! (-2,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260100 TID58 Tile decorations complete! (-4,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260101 TID45 Tile subcell population complete! (0,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260102 TID46 Tile subcell population complete! (-4,-14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260103 TID40 Tile subcell population complete! (-3,-14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260104 TID44 Tile subcell population complete! (-2,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260105 TID53 Tile subcell population complete! (3,-14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260106 TID33 Tile subcell population complete! (-1,-14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260107 TID38 Tile subcell population complete! (1,-14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260108 TID58 Tile subcell population complete! (2,-14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260109 TID48 Tile subcell population complete! (5,-14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260110 TID51 Tile subcell population complete! (4,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260111 TID59 Tile decorations complete! (2,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260112 TID54 Tile decorations complete! (3,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260113 TID41 Tile decorations complete! (-1,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260114 TID37 Tile decorations complete! (1,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260115 TID65 Tile decorations complete! (6,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260116 TID39 Tile decorations complete! (4,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260117 TID42 Tile decorations complete! (7,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260118 TID56 Tile decorations complete! (0,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260119 TID57 Tile decorations complete! (8,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260120 TID55 Tile decorations complete! (5,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260121 TID65 Tile decorations complete! (9,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260122 TID56 Tile decorations complete! (10,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260123 TID65 Tile decorations complete! (12,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260124 TID40 Tile decorations complete! (11,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260125 TID56 Tile decorations complete! (13,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260126 TID51 Tile decorations complete! (14,-11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260127 TID65 Tile decorations complete! (-14,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260128 TID61 Tile decorations complete! (-13,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260129 TID49 Tile decorations complete! (-12,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260130 TID36 Tile decorations complete! (-11,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260131 TID60 Tile decorations complete! (12,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260132 TID64 Tile decorations complete! (11,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260133 TID41 Tile decorations complete! (14,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260134 TID54 Tile decorations complete! (13,-10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260135 TID36 Tile decorations complete! (-14,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260136 TID60 Tile decorations complete! (-13,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260137 TID41 Tile decorations complete! (-12,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260138 TID57 Tile decorations complete! (-11,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260139 TID36 Tile decorations complete! (12,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260140 TID38 Tile decorations complete! (11,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260141 TID41 Tile decorations complete! (13,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260142 TID57 Tile decorations complete! (-14,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260143 TID62 Tile decorations complete! (14,-9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260144 TID36 Tile decorations complete! (-12,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260145 TID47 Tile decorations complete! (-13,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260146 TID41 Tile decorations complete! (-11,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260147 TID61 Tile decorations complete! (11,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260148 TID61 Tile decorations complete! (12,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260149 TID49 Tile decorations complete! (13,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260150 TID55 Tile decorations complete! (14,-8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260151 TID42 Tile decorations complete! (-14,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260152 TID61 Tile decorations complete! (-13,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260153 TID63 Tile decorations complete! (-11,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260154 TID61 Tile decorations complete! (12,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260155 TID48 Tile decorations complete! (-12,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260156 TID56 Tile decorations complete! (13,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260157 TID42 Tile decorations complete! (11,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260158 TID63 Tile decorations complete! (14,-7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260159 TID65 Tile decorations complete! (-14,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260160 TID52 Tile decorations complete! (-13,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260161 TID57 Tile decorations complete! (-12,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260162 TID39 Tile decorations complete! (12,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260163 TID63 Tile decorations complete! (-11,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260164 TID57 Tile decorations complete! (14,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260165 TID64 Tile decorations complete! (13,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260166 TID45 Tile decorations complete! (11,-6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260167 TID63 Tile decorations complete! (-14,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260168 TID45 Tile decorations complete! (-12,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260169 TID55 Tile decorations complete! (-13,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260170 TID59 Tile decorations complete! (-11,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260171 TID63 Tile decorations complete! (11,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260172 TID61 Tile decorations complete! (12,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260173 TID48 Tile decorations complete! (13,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260174 TID42 Tile decorations complete! (-14,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260175 TID51 Tile decorations complete! (14,-5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260176 TID48 Tile decorations complete! (-13,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260177 TID47 Tile decorations complete! (-12,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260178 TID58 Tile decorations complete! (11,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260179 TID65 Tile decorations complete! (-11,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260180 TID48 Tile decorations complete! (13,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260181 TID52 Tile decorations complete! (12,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260182 TID35 Tile decorations complete! (14,-4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260183 TID64 Tile decorations complete! (-14,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260184 TID48 Tile decorations complete! (-12,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260185 TID43 Tile decorations complete! (-13,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260186 TID45 Tile decorations complete! (-11,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260187 TID55 Tile decorations complete! (11,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260188 TID37 Tile decorations complete! (12,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260189 TID63 Tile decorations complete! (13,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260190 TID41 Tile decorations complete! (-13,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260191 TID37 Tile decorations complete! (-14,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260192 TID46 Tile decorations complete! (-12,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260193 TID60 Tile decorations complete! (11,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260194 TID51 Tile decorations complete! (-11,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260195 TID47 Tile decorations complete! (12,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260196 TID58 Tile decorations complete! (13,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260197 TID62 Tile decorations complete! (14,-3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260198 TID65 Tile decorations complete! (14,-2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260199 TID46 Tile decorations complete! (-14,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260200 TID58 Tile decorations complete! (-12,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260201 TID64 Tile decorations complete! (-11,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260202 TID36 Tile decorations complete! (11,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260203 TID52 Tile decorations complete! (-13,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260204 TID52 Tile decorations complete! (13,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260205 TID33 Tile decorations complete! (14,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260206 TID63 Tile decorations complete! (-14,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260207 TID39 Tile decorations complete! (-13,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260208 TID55 Tile decorations complete! (12,-1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260209 TID37 Tile decorations complete! (11,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260210 TID57 Tile decorations complete! (-11,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260211 TID52 Tile decorations complete! (-12,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260212 TID60 Tile decorations complete! (12,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260213 TID52 Tile decorations complete! (13,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260214 TID56 Tile decorations complete! (14,0) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260215 TID35 Tile decorations complete! (-14,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260216 TID52 Tile decorations complete! (-12,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260217 TID47 Tile decorations complete! (-13,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260218 TID56 Tile decorations complete! (-11,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260219 TID64 Tile decorations complete! (11,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260220 TID35 Tile decorations complete! (12,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260221 TID61 Tile decorations complete! (13,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260222 TID49 Tile decorations complete! (14,1) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260223 TID33 Tile decorations complete! (-13,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260224 TID38 Tile decorations complete! (-12,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260225 TID61 Tile decorations complete! (-11,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260226 TID41 Tile decorations complete! (-14,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260227 TID49 Tile decorations complete! (11,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260228 TID51 Tile decorations complete! (12,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260229 TID50 Tile decorations complete! (13,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260230 TID41 Tile decorations complete! (14,2) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260231 TID42 Tile decorations complete! (-12,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260232 TID50 Tile decorations complete! (-11,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260233 TID56 Tile decorations complete! (11,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260234 TID64 Tile decorations complete! (12,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260235 TID42 Tile decorations complete! (13,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260236 TID51 Tile decorations complete! (-13,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260237 TID53 Tile decorations complete! (-14,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260238 TID55 Tile decorations complete! (14,3) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260239 TID37 Tile decorations complete! (-14,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260240 TID37 Tile decorations complete! (-13,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260241 TID57 Tile decorations complete! (-12,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260242 TID59 Tile decorations complete! (-11,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260243 TID38 Tile decorations complete! (11,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260244 TID43 Tile decorations complete! (12,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260245 TID65 Tile decorations complete! (13,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260246 TID58 Tile decorations complete! (14,4) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260247 TID52 Tile decorations complete! (-14,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260248 TID38 Tile decorations complete! (-13,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260249 TID54 Tile decorations complete! (-12,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260250 TID40 Tile decorations complete! (-11,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260251 TID35 Tile decorations complete! (12,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260252 TID38 Tile decorations complete! (-14,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260253 TID63 Tile decorations complete! (11,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260254 TID60 Tile decorations complete! (-13,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260255 TID42 Tile decorations complete! (14,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260256 TID49 Tile decorations complete! (11,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260257 TID33 Tile decorations complete! (-12,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260258 TID59 Tile decorations complete! (13,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260259 TID35 Tile decorations complete! (-11,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260260 TID36 Tile decorations complete! (12,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260261 TID58 Tile subcell population complete! (9,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260262 TID39 Tile subcell population complete! (11,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260263 TID34 Tile decorations complete! (13,5) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260264 TID56 Tile subcell population complete! (10,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260265 TID46 Tile subcell population complete! (7,-14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260266 TID53 Tile subcell population complete! (12,-14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260267 TID59 Tile subcell population complete! (8,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260268 TID47 Tile subcell population complete! (6,-14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260269 TID55 Tile subcell population complete! (13,-14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260270 TID40 Tile subcell population complete! (-13,-13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260271 TID61 Tile subcell population complete! (14,-14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260272 TID60 Tile decorations complete! (11,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260273 TID63 Tile decorations complete! (-12,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260274 TID45 Tile decorations complete! (14,6) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260275 TID44 Tile decorations complete! (12,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260276 TID37 Tile decorations complete! (14,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260277 TID50 Tile decorations complete! (-14,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260278 TID41 Tile decorations complete! (-13,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260279 TID57 Tile decorations complete! (-14,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260280 TID52 Tile decorations complete! (13,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260281 TID38 Tile decorations complete! (-11,7) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260282 TID58 Tile subcell population complete! (-14,-13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260283 TID39 Tile subcell population complete! (-11,-13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260284 TID45 Tile subcell population complete! (-12,-13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260285 TID56 Tile subcell population complete! (-10,-13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260286 TID52 Tile subcell population complete! (-8,-13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260287 TID57 Tile subcell population complete! (-9,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260288 TID64 Tile subcell population complete! (-5,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260289 TID49 Tile subcell population complete! (-6,-13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260290 TID36 Tile subcell population complete! (-4,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260291 TID38 Tile subcell population complete! (-7,-13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260292 TID60 Tile decorations complete! (-11,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260293 TID59 Tile decorations complete! (-14,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260294 TID34 Tile decorations complete! (12,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260295 TID43 Tile decorations complete! (-12,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260296 TID50 Tile decorations complete! (13,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260297 TID62 Tile decorations complete! (11,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260298 TID40 Tile decorations complete! (-13,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260299 TID35 Tile decorations complete! (-13,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260300 TID53 Tile decorations complete! (14,8) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260301 TID61 Tile decorations complete! (-12,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260302 TID64 Tile subcell population complete! (10,0) subCellItemsAdded: 222 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260303 TID35 Tile subcell population complete! (-3,-13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260304 TID56 Tile subcell population complete! (0,-13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260305 TID36 Tile subcell population complete! (10,3) subCellItemsAdded: 210 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260306 TID43 Tile subcell population complete! (-2,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260307 TID62 Tile subcell population complete! (-1,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260308 TID38 Tile subcell population complete! (2,-13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260309 TID37 Tile subcell population complete! (4,-13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260310 TID41 Tile subcell population complete! (6,-13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260311 TID49 Tile subcell population complete! (10,-1) subCellItemsAdded: 450 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260312 TID44 Tile decorations complete! (-14,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260313 TID63 Tile decorations complete! (12,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260314 TID46 Tile decorations complete! (11,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260315 TID47 Tile decorations complete! (14,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260316 TID49 Tile decorations complete! (-11,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260317 TID35 Tile decorations complete! (-13,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260318 TID61 Tile decorations complete! (-11,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260319 TID42 Tile decorations complete! (13,9) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260320 TID37 Tile decorations complete! (-12,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260321 TID65 Tile decorations complete! (11,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260322 TID57 Tile subcell population complete! (13,-13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260323 TID47 Tile subcell population complete! (5,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260324 TID65 Tile subcell population complete! (7,-13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260325 TID42 Tile subcell population complete! (3,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260326 TID51 Tile subcell population complete! (10,-13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260327 TID48 Tile subcell population complete! (9,-13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260328 TID40 Tile subcell population complete! (1,-13) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260329 TID58 Tile subcell population complete! (8,-13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260330 TID62 Tile subcell population complete! (-13,-12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260331 TID36 Tile subcell population complete! (14,-13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260332 TID35 Tile decorations complete! (-12,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260333 TID63 Tile decorations complete! (13,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260334 TID46 Tile decorations complete! (14,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260335 TID60 Tile decorations complete! (-14,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260336 TID34 Tile decorations complete! (-13,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260337 TID59 Tile decorations complete! (12,10) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260338 TID45 Tile decorations complete! (-11,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260339 TID64 Tile decorations complete! (-8,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260340 TID38 Tile decorations complete! (-9,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260341 TID53 Tile decorations complete! (-10,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260342 TID41 Tile subcell population complete! (-14,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260343 TID35 Tile subcell population complete! (12,-13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260344 TID45 Tile subcell population complete! (-11,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260345 TID61 Tile subcell population complete! (-9,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260346 TID58 Tile subcell population complete! (-10,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260347 TID52 Tile subcell population complete! (-12,-12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260348 TID34 Tile subcell population complete! (11,-13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260349 TID54 Tile subcell population complete! (-5,-12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260350 TID57 Tile subcell population complete! (-3,-12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260351 TID49 Tile subcell population complete! (-8,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260352 TID55 Tile subcell population complete! (-7,-12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260353 TID37 Tile subcell population complete! (-6,-12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260354 TID41 Tile decorations complete! (-7,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260355 TID39 Tile decorations complete! (-6,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260356 TID58 Tile decorations complete! (-4,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260357 TID36 Tile decorations complete! (-3,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260358 TID48 Tile decorations complete! (-5,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260359 TID41 Tile decorations complete! (-2,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260360 TID58 Tile decorations complete! (1,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260361 TID40 Tile decorations complete! (3,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260362 TID48 Tile decorations complete! (2,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260363 TID39 Tile decorations complete! (0,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260364 TID53 Tile decorations complete! (5,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260365 TID49 Tile decorations complete! (-1,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260366 TID43 Tile decorations complete! (6,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260367 TID38 Tile decorations complete! (7,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260368 TID34 Tile decorations complete! (4,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260369 TID59 Tile subcell population complete! (0,-12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260370 TID64 Tile subcell population complete! (3,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260371 TID52 Tile subcell population complete! (-2,-12) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260372 TID61 Tile subcell population complete! (6,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260373 TID54 Tile subcell population complete! (2,-12) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260374 TID42 Tile subcell population complete! (-1,-12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260375 TID36 Tile subcell population complete! (5,-12) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260376 TID45 Tile subcell population complete! (-4,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260377 TID33 Tile subcell population complete! (1,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260378 TID65 Tile subcell population complete! (4,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260379 TID44 Tile decorations complete! (11,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260380 TID52 Tile decorations complete! (10,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260381 TID60 Tile decorations complete! (9,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260382 TID58 Tile decorations complete! (8,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260383 TID54 Tile decorations complete! (13,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260384 TID49 Tile decorations complete! (14,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260385 TID44 Tile decorations complete! (-13,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260386 TID46 Tile decorations complete! (-14,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260387 TID52 Tile decorations complete! (-12,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260388 TID57 Tile decorations complete! (-11,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260389 TID62 Tile decorations complete! (-10,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260390 TID64 Tile decorations complete! (-8,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260391 TID43 Tile decorations complete! (-9,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260392 TID65 Tile decorations complete! (-7,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260393 TID33 Tile decorations complete! (12,11) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260394 TID57 Tile decorations complete! (-6,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260395 TID59 Tile decorations complete! (-5,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260396 TID33 Tile decorations complete! (-4,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260397 TID57 Tile decorations complete! (-3,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260398 TID59 Tile decorations complete! (-1,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260399 TID57 Tile decorations complete! (0,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260400 TID60 Tile decorations complete! (-2,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260401 TID44 Tile decorations complete! (2,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260402 TID49 Tile decorations complete! (1,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260403 TID46 Tile decorations complete! (3,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260404 TID47 Tile decorations complete! (5,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260405 TID60 Tile decorations complete! (6,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260406 TID52 Tile decorations complete! (7,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260407 TID61 Tile decorations complete! (4,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260408 TID64 Tile decorations complete! (8,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260409 TID60 Tile decorations complete! (11,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260410 TID65 Tile decorations complete! (9,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260411 TID46 Tile decorations complete! (10,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260412 TID52 Tile decorations complete! (12,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260413 TID64 Tile decorations complete! (13,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260414 TID46 Tile decorations complete! (-14,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260415 TID38 Tile decorations complete! (14,12) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260416 TID64 Tile decorations complete! (-11,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260417 TID40 Tile decorations complete! (-13,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260418 TID56 Tile decorations complete! (-12,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260419 TID49 Tile decorations complete! (-10,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260420 TID46 Tile decorations complete! (-9,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260421 TID40 Tile decorations complete! (-6,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260422 TID33 Tile decorations complete! (-4,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260423 TID50 Tile decorations complete! (-3,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260424 TID49 Tile decorations complete! (-2,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260425 TID40 Tile decorations complete! (0,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260426 TID33 Tile decorations complete! (1,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260427 TID52 Tile decorations complete! (-1,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260428 TID38 Tile decorations complete! (-8,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260429 TID55 Tile decorations complete! (-5,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260430 TID62 Tile decorations complete! (-7,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260431 TID49 Tile decorations complete! (2,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260432 TID49 Tile decorations complete! (4,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260433 TID33 Tile decorations complete! (3,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260434 TID61 Tile decorations complete! (7,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260435 TID64 Tile decorations complete! (5,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260436 TID49 Tile decorations complete! (8,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260437 TID53 Tile decorations complete! (6,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260438 TID59 Tile decorations complete! (9,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260439 TID65 Tile decorations complete! (13,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260440 TID43 Tile decorations complete! (11,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260441 TID50 Tile decorations complete! (10,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260442 TID40 Tile decorations complete! (12,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260443 TID53 Tile decorations complete! (14,13) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260444 TID60 Tile decorations complete! (-14,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260445 TID59 Tile decorations complete! (-13,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260446 TID62 Tile decorations complete! (-12,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260447 TID63 Tile decorations complete! (-11,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260448 TID59 Tile decorations complete! (-10,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260449 TID56 Tile decorations complete! (-8,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260450 TID51 Tile decorations complete! (-9,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260451 TID34 Tile decorations complete! (-7,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260452 TID63 Tile decorations complete! (-5,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260453 TID64 Tile decorations complete! (-6,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260454 TID36 Tile decorations complete! (-3,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260455 TID48 Tile decorations complete! (-4,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260456 TID51 Tile decorations complete! (-2,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260457 TID34 Tile decorations complete! (-1,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260458 TID63 Tile decorations complete! (0,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260459 TID40 Tile decorations complete! (1,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260460 TID36 Tile decorations complete! (3,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260461 TID53 Tile decorations complete! (2,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260462 TID49 Tile decorations complete! (7,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260463 TID61 Tile decorations complete! (6,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260464 TID42 Tile decorations complete! (4,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260465 TID56 Tile decorations complete! (9,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260466 TID50 Tile decorations complete! (10,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260467 TID33 Tile decorations complete! (5,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260468 TID44 Tile decorations complete! (8,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260469 TID35 Tile decorations complete! (12,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260470 TID52 Tile decorations complete! (11,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260471 TID51 Tile decorations complete! (13,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260472 TID48 Tile decorations complete! (14,14) builds-out: 0 deco-out: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260473 TID35 Tile subcell population complete! (8,-12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260474 TID61 Tile subcell population complete! (-13,-11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260475 TID60 Tile subcell population complete! (11,-12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260476 TID65 Tile subcell population complete! (-11,-11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260477 TID42 Tile subcell population complete! (-14,-11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260478 TID57 Tile subcell population complete! (10,-12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260479 TID63 Tile subcell population complete! (9,-12) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260480 TID62 Tile subcell population complete! (14,-12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260481 TID40 Tile subcell population complete! (12,-12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:53 AM 0.581 SINGLEP DELAYED260482 TID38 Tile subcell population complete! (7,-12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260483 TID48 Tile subcell population complete! (-9,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260484 TID52 Tile subcell population complete! (-12,-11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260485 TID36 Tile subcell population complete! (-6,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260486 TID65 Tile subcell population complete! (-3,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260487 TID61 Tile subcell population complete! (-7,-11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260488 TID53 Tile subcell population complete! (-8,-11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260489 TID47 Tile subcell population complete! (-10,-11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260490 TID51 Tile subcell population complete! (13,-12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260491 TID37 Tile subcell population complete! (-5,-11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260492 TID56 Tile subcell population complete! (-4,-11) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260493 TID41 Tile subcell population complete! (-1,-11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260494 TID54 Tile subcell population complete! (-2,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260495 TID33 Tile subcell population complete! (6,-11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260496 TID35 Tile subcell population complete! (0,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260497 TID40 Tile subcell population complete! (3,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260498 TID39 Tile subcell population complete! (4,-11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260499 TID38 Tile subcell population complete! (2,-11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260500 TID55 Tile subcell population complete! (1,-11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260501 TID50 Tile subcell population complete! (7,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260502 TID42 Tile subcell population complete! (8,-11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260503 TID48 Tile subcell population complete! (5,-11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260504 TID47 Tile subcell population complete! (11,-11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260505 TID37 Tile subcell population complete! (13,-11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260506 TID36 Tile subcell population complete! (10,-11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260507 TID52 Tile subcell population complete! (9,-11) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260508 TID65 Tile subcell population complete! (12,-11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260509 TID60 Tile subcell population complete! (-14,-10) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260510 TID34 Tile subcell population complete! (-12,-10) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260511 TID58 Tile subcell population complete! (14,-11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260512 TID49 Tile subcell population complete! (-13,-10) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260513 TID35 Tile subcell population complete! (-14,-9) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260514 TID41 Tile subcell population complete! (11,-10) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260515 TID63 Tile subcell population complete! (12,-10) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260516 TID54 Tile subcell population complete! (14,-10) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260517 TID39 Tile subcell population complete! (-13,-9) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260518 TID33 Tile subcell population complete! (13,-10) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260519 TID50 Tile subcell population complete! (-12,-9) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260520 TID57 Tile subcell population complete! (-11,-10) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260521 TID62 Tile subcell population complete! (-11,-9) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260522 TID51 Tile subcell population complete! (12,-9) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260523 TID47 Tile subcell population complete! (14,-9) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260524 TID65 Tile subcell population complete! (-11,-8) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260525 TID64 Tile subcell population complete! (13,-9) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260526 TID44 Tile subcell population complete! (11,-9) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260527 TID46 Tile subcell population complete! (11,-8) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260528 TID36 Tile subcell population complete! (-13,-8) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260529 TID37 Tile subcell population complete! (-12,-8) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260530 TID38 Tile subcell population complete! (12,-8) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260531 TID48 Tile subcell population complete! (-14,-8) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260532 TID56 Tile subcell population complete! (13,-8) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260533 TID63 Tile subcell population complete! (-11,-7) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260534 TID43 Tile subcell population complete! (14,-8) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260535 TID55 Tile subcell population complete! (14,-7) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260536 TID39 Tile subcell population complete! (13,-7) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260537 TID54 Tile subcell population complete! (12,-7) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260538 TID58 Tile subcell population complete! (-14,-6) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260539 TID57 Tile subcell population complete! (11,-7) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260540 TID41 Tile subcell population complete! (-13,-7) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260541 TID35 Tile subcell population complete! (-12,-7) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260542 TID59 Tile subcell population complete! (-14,-7) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260543 TID64 Tile subcell population complete! (13,-6) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260544 TID44 Tile subcell population complete! (14,-6) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260545 TID53 Tile subcell population complete! (-12,-6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260546 TID65 Tile subcell population complete! (-11,-6) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260547 TID46 Tile subcell population complete! (11,-6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260548 TID48 Tile subcell population complete! (-12,-5) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260549 TID47 Tile subcell population complete! (12,-6) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260550 TID34 Tile subcell population complete! (-13,-5) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260551 TID40 Tile subcell population complete! (-13,-6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260552 TID37 Tile subcell population complete! (-14,-5) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260553 TID54 Tile subcell population complete! (14,-5) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260554 TID42 Tile subcell population complete! (-11,-5) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260555 TID63 Tile subcell population complete! (-14,-4) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260556 TID52 Tile subcell population complete! (11,-4) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260557 TID38 Tile subcell population complete! (-11,-4) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260558 TID39 Tile subcell population complete! (-13,-4) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260559 TID41 Tile subcell population complete! (-12,-4) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260560 TID61 Tile subcell population complete! (11,-5) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260561 TID43 Tile subcell population complete! (12,-5) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260562 TID55 Tile subcell population complete! (13,-5) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260563 TID65 Tile subcell population complete! (-13,-3) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260564 TID44 Tile subcell population complete! (-12,-3) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260565 TID64 Tile subcell population complete! (14,-4) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260566 TID46 Tile subcell population complete! (-11,-3) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260567 TID33 Tile subcell population complete! (12,-4) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260568 TID53 Tile subcell population complete! (-14,-3) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260569 TID49 Tile subcell population complete! (13,-4) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260570 TID35 Tile subcell population complete! (12,-3) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260571 TID50 Tile subcell population complete! (11,-3) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260572 TID58 Tile subcell population complete! (13,-3) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260573 TID37 Tile subcell population complete! (14,-2) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260574 TID39 Tile subcell population complete! (11,-2) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260575 TID54 Tile subcell population complete! (-14,-2) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260576 TID63 Tile subcell population complete! (14,-3) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260577 TID52 Tile subcell population complete! (-12,-2) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260578 TID38 Tile subcell population complete! (-11,-2) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260579 TID40 Tile subcell population complete! (12,-2) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260580 TID41 Tile subcell population complete! (13,-2) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260581 TID56 Tile subcell population complete! (-14,-1) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260582 TID42 Tile subcell population complete! (-13,-2) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260583 TID49 Tile subcell population complete! (14,-1) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260584 TID53 Tile subcell population complete! (12,-1) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260585 TID43 Tile subcell population complete! (-13,0) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260586 TID46 Tile subcell population complete! (11,-1) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260587 TID65 Tile subcell population complete! (-13,-1) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260588 TID64 Tile subcell population complete! (-11,-1) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260589 TID33 Tile subcell population complete! (13,-1) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260590 TID44 Tile subcell population complete! (-12,-1) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260591 TID58 Tile subcell population complete! (-14,0) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260592 TID47 Tile subcell population complete! (11,0) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260593 TID61 Tile subcell population complete! (-12,1) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260594 TID57 Tile subcell population complete! (-11,0) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260595 TID51 Tile subcell population complete! (-12,0) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260596 TID39 Tile subcell population complete! (13,0) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260597 TID63 Tile subcell population complete! (14,0) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260598 TID37 Tile subcell population complete! (12,0) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260599 TID38 Tile subcell population complete! (-13,1) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260600 TID50 Tile subcell population complete! (-11,1) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260601 TID54 Tile subcell population complete! (-14,1) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260602 TID57 Tile subcell population complete! (11,1) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260603 TID42 Tile subcell population complete! (11,2) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260604 TID49 Tile subcell population complete! (14,1) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260605 TID46 Tile subcell population complete! (-12,2) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260606 TID53 Tile subcell population complete! (-13,2) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260607 TID43 Tile subcell population complete! (-11,2) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260608 TID64 Tile subcell population complete! (-14,2) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260609 TID36 Tile subcell population complete! (12,1) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260610 TID41 Tile subcell population complete! (12,2) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260611 TID34 Tile subcell population complete! (13,1) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260612 TID59 Tile subcell population complete! (13,2) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260613 TID60 Tile subcell population complete! (-11,3) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260614 TID62 Tile subcell population complete! (14,2) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260615 TID47 Tile subcell population complete! (14,3) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260616 TID39 Tile subcell population complete! (13,3) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260617 TID51 Tile subcell population complete! (12,3) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260618 TID55 Tile subcell population complete! (11,3) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260619 TID61 Tile subcell population complete! (-12,3) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260620 TID37 Tile subcell population complete! (-13,3) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260621 TID44 Tile subcell population complete! (-14,4) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260622 TID38 Tile subcell population complete! (-14,3) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260623 TID46 Tile subcell population complete! (12,4) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260624 TID49 Tile subcell population complete! (-11,4) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260625 TID42 Tile subcell population complete! (11,4) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260626 TID35 Tile subcell population complete! (-12,4) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260627 TID53 Tile subcell population complete! (13,4) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260628 TID57 Tile subcell population complete! (-13,5) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260629 TID36 Tile subcell population complete! (-14,5) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260630 TID48 Tile subcell population complete! (-13,4) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260631 TID43 Tile subcell population complete! (14,4) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260632 TID33 Tile subcell population complete! (-12,5) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260633 TID60 Tile subcell population complete! (12,5) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260634 TID64 Tile subcell population complete! (11,6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260635 TID47 Tile subcell population complete! (-14,6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260636 TID55 Tile subcell population complete! (14,5) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260637 TID41 Tile subcell population complete! (-12,6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260638 TID52 Tile subcell population complete! (11,5) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260639 TID62 Tile subcell population complete! (-13,6) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260640 TID54 Tile subcell population complete! (12,6) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260641 TID58 Tile subcell population complete! (-11,5) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260642 TID50 Tile subcell population complete! (13,6) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260643 TID53 Tile subcell population complete! (12,7) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260644 TID37 Tile subcell population complete! (-14,8) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260645 TID40 Tile subcell population complete! (-11,6) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260646 TID35 Tile subcell population complete! (-13,7) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260647 TID42 Tile subcell population complete! (14,6) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260648 TID49 Tile subcell population complete! (-12,7) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260649 TID56 Tile subcell population complete! (13,5) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260650 TID46 Tile subcell population complete! (11,7) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260651 TID39 Tile subcell population complete! (14,7) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260652 TID63 Tile subcell population complete! (13,7) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260653 TID52 Tile subcell population complete! (-11,7) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260654 TID65 Tile subcell population complete! (-12,8) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260655 TID64 Tile subcell population complete! (-11,8) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260656 TID59 Tile subcell population complete! (13,8) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260657 TID46 Tile subcell population complete! (-14,9) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260658 TID61 Tile subcell population complete! (-13,9) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260659 TID53 Tile subcell population complete! (-14,7) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260660 TID44 Tile subcell population complete! (11,8) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260661 TID48 Tile subcell population complete! (12,8) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260662 TID63 Tile subcell population complete! (-13,8) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260663 TID56 Tile subcell population complete! (14,8) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260664 TID56 Tile subcell population complete! (-12,9) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260665 TID56 Tile subcell population complete! (-14,10) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260666 TID56 Tile subcell population complete! (11,9) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260667 TID56 Tile subcell population complete! (12,9) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260668 TID56 Tile subcell population complete! (14,9) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260669 TID46 Tile subcell population complete! (-11,9) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260670 TID56 Tile subcell population complete! (13,9) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260671 TID46 Tile subcell population complete! (-11,10) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260672 TID56 Tile subcell population complete! (-13,10) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260673 TID63 Tile subcell population complete! (-12,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260674 TID46 Tile subcell population complete! (14,10) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260675 TID44 Tile subcell population complete! (-12,10) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260676 TID48 Tile subcell population complete! (11,10) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260677 TID35 Tile subcell population complete! (12,10) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260678 TID63 Tile subcell population complete! (13,10) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260679 TID44 Tile subcell population complete! (-13,11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260680 TID48 Tile subcell population complete! (-11,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260681 TID46 Tile subcell population complete! (-14,11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260682 TID35 Tile subcell population complete! (-8,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260683 TID41 Tile subcell population complete! (-5,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260684 TID48 Tile subcell population complete! (-7,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260685 TID46 Tile subcell population complete! (-4,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260686 TID44 Tile subcell population complete! (-9,11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260687 TID37 Tile subcell population complete! (-6,11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260688 TID39 Tile subcell population complete! (-10,11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260689 TID56 Tile subcell population complete! (-3,11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260690 TID35 Tile subcell population complete! (0,11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260691 TID59 Tile subcell population complete! (1,11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260692 TID64 Tile subcell population complete! (-2,11) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260693 TID48 Tile subcell population complete! (7,11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260694 TID41 Tile subcell population complete! (5,11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260695 TID52 Tile subcell population complete! (4,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260696 TID46 Tile subcell population complete! (-1,11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260697 TID66 Tile subcell population complete! (2,11) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260698 TID67 Tile subcell population complete! (3,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260699 TID64 Tile subcell population complete! (8,11) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260700 TID44 Tile subcell population complete! (6,11) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260701 TID35 Tile subcell population complete! (9,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260702 TID60 Tile subcell population complete! (11,11) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260703 TID56 Tile subcell population complete! (13,11) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260704 TID48 Tile subcell population complete! (-14,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260705 TID63 Tile subcell population complete! (14,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260706 TID61 Tile subcell population complete! (-11,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260707 TID66 Tile subcell population complete! (-9,12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260708 TID47 Tile subcell population complete! (-13,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260709 TID35 Tile subcell population complete! (-10,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260710 TID68 Tile subcell population complete! (-8,12) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260711 TID41 Tile subcell population complete! (-12,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260712 TID39 Tile subcell population complete! (10,11) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260713 TID34 Tile subcell population complete! (12,11) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260714 TID40 Tile subcell population complete! (-7,12) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260715 TID52 Tile subcell population complete! (-2,12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260716 TID67 Tile subcell population complete! (-3,12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260717 TID53 Tile subcell population complete! (-4,12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260718 TID59 Tile subcell population complete! (-6,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260719 TID46 Tile subcell population complete! (-5,12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260720 TID37 Tile subcell population complete! (-1,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260721 TID40 Tile subcell population complete! (1,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260722 TID34 Tile subcell population complete! (0,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260723 TID41 Tile subcell population complete! (3,12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260724 TID63 Tile subcell population complete! (8,12) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260725 TID64 Tile subcell population complete! (6,12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260726 TID56 Tile subcell population complete! (7,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260727 TID65 Tile subcell population complete! (4,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260728 TID53 Tile subcell population complete! (10,12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260729 TID60 Tile subcell population complete! (9,12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260730 TID47 Tile subcell population complete! (11,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260731 TID39 Tile subcell population complete! (5,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260732 TID68 Tile subcell population complete! (2,12) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260733 TID67 Tile subcell population complete! (-12,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260734 TID44 Tile subcell population complete! (-13,13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260735 TID46 Tile subcell population complete! (-10,13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260736 TID40 Tile subcell population complete! (13,12) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260737 TID35 Tile subcell population complete! (14,12) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260738 TID64 Tile subcell population complete! (-9,13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260739 TID34 Tile subcell population complete! (-14,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260740 TID37 Tile subcell population complete! (12,12) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260741 TID61 Tile subcell population complete! (-11,13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260742 TID67 Tile subcell population complete! (-6,13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260743 TID46 Tile subcell population complete! (1,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260744 TID41 Tile subcell population complete! (-2,13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260745 TID68 Tile subcell population complete! (-4,13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260746 TID60 Tile subcell population complete! (-8,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260747 TID48 Tile subcell population complete! (-3,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260748 TID56 Tile subcell population complete! (-1,13) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260749 TID52 Tile subcell population complete! (-7,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260750 TID37 Tile subcell population complete! (2,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260751 TID59 Tile subcell population complete! (0,13) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260752 TID34 Tile subcell population complete! (-5,13) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260753 TID53 Tile subcell population complete! (13,13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260754 TID35 Tile subcell population complete! (11,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260755 TID60 Tile subcell population complete! (10,13) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260756 TID44 Tile subcell population complete! (9,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260757 TID47 Tile subcell population complete! (4,13) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260758 TID65 Tile subcell population complete! (6,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260759 TID69 Tile subcell population complete! (5,13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260760 TID63 Tile subcell population complete! (7,13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260761 TID66 Tile subcell population complete! (8,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260762 TID39 Tile subcell population complete! (3,13) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260763 TID41 Tile subcell population complete! (-11,14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260764 TID53 Tile subcell population complete! (-10,14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260765 TID59 Tile subcell population complete! (14,13) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260766 TID37 Tile subcell population complete! (12,13) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260767 TID34 Tile subcell population complete! (-14,14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260768 TID67 Tile subcell population complete! (-13,14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260769 TID44 Tile subcell population complete! (-9,14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260770 TID56 Tile subcell population complete! (-8,14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260771 TID46 Tile subcell population complete! (-12,14) subCellItemsAdded: 43 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260772 TID47 Tile subcell population complete! (-7,14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260773 TID64 Tile subcell population complete! (-4,14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260774 TID40 Tile subcell population complete! (-2,14) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260775 TID66 Tile subcell population complete! (-6,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260776 TID61 Tile subcell population complete! (-1,14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260777 TID39 Tile subcell population complete! (-3,14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260778 TID34 Tile subcell population complete! (2,14) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260779 TID60 Tile subcell population complete! (0,14) subCellItemsAdded: 39 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260780 TID41 Tile subcell population complete! (1,14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260781 TID37 Tile subcell population complete! (3,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260782 TID69 Tile subcell population complete! (-5,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260783 TID35 Tile subcell population complete! (9,14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260784 TID52 Tile subcell population complete! (8,14) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260785 TID53 Tile subcell population complete! (12,14) subCellItemsAdded: 27 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260786 TID46 Tile subcell population complete! (7,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260787 TID47 Tile subcell population complete! (4,14) subCellItemsAdded: 37 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260788 TID65 Tile subcell population complete! (10,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260789 TID44 Tile subcell population complete! (13,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260790 TID48 Tile subcell population complete! (5,14) subCellItemsAdded: 34 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260791 TID56 Tile subcell population complete! (6,14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260792 TID64 Tile subcell population complete! (11,14) subCellItemsAdded: 46 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:54 AM 0.581 SINGLEP DELAYED260793 TID37 Tile subcell population complete! (14,14) subCellItemsAdded: 31 ItemsNoAdds: 0 seconds spent: 0.00 8/15/2024 8:43:55 AM 0.581 SINGLEP DELAYED260794 TID45 World saved in 1,338 ms 8/15/2024 8:43:55 AM 0.581 SINGLEP DELAYED260795 TID55 Finished adding outdoor spots 841 cells, adding 75425 spots in the process. This took 835ms 8/15/2024 8:43:55 AM 0.581 SINGLEP DELAYED260796 TID55 Finished adding initial NPC Guards for 363 pois, adding 496 guard NPCs in the process. This took 291ms