Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.34f1 (9a4c9c70452b) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4070 Laptop GPU (ID=0x2820) Vendor: VRAM: 7963 MB Driver: 31.0.15.4633 Begin MonoManager ReloadAssembly - Completed reload, in 0.061 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.484200 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001A38F9A8040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001A2E3291040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001A390AEDA80.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001A3A22C5070.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001A4A2E11090.dll GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED8 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,984 , Y: -400,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED9 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,983 , Y: -399,989. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED10 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,974 , Y: -400,010. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED11 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,960 , Y: -399,999. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED12 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -399,993 , Y: -399,968. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 DELAYED13 TID27 GameEntity_Squad serialization error at stage 2000, error: System.Exception: To properly be stored, the value of each combat space coordinate must be between -262,143 and +262,143 but the coordinates passed in for 'WorldLocation' were X: -400,007 , Y: -399,986. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00144] in <77399a43b7b84d92ad171e19233c7db1>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeSquadTo (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000c8] in <77399a43b7b84d92ad171e19233c7db1>:0 Setting up 8 worker threads for Enlighten. Thread -> id: 6ef8 -> priority: 1 Thread -> id: 6eac -> priority: 1 Thread -> id: 2af8 -> priority: 1 Thread -> id: 304c -> priority: 1 Thread -> id: 5b64 -> priority: 1 Thread -> id: 3564 -> priority: 1 Thread -> id: 1ec0 -> priority: 1 Thread -> id: e88 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00033] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Image.OnDisable () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <6efa3bca41284615a5ec71875f8706fb>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0