5/23/2024 9:16:05 PM SINGLEP Opening Eyes (0.3985s) 5/23/2024 9:16:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.7601) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6144 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 15929 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/23/2024 9:16:05 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/23/2024 9:16:05 PM SINGLEP DELAYED2 TID1 Error logging in to steam:System.InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x0001d] in :0 at Steamworks.SteamApps.GetAppBuildId () [0x00000] in :0 at HeathenEngineering.SteamworksIntegration.API.App+Client.get_BuildId () [0x00000] in <9e37e2d74a8d4fe192550cdc4059c299>:0 at StoreLauncherManager.Start () [0x0008c] in :0 5/23/2024 9:16:06 PM 0.516 SINGLEP Game Version: 0.516 (Main Game 5/23/2024 9:16:06 PM 0.516 SINGLEP Examining Inner Self (0.3584s) 5/23/2024 9:16:06 PM 0.516 SINGLEP Returning King (0.0310s) 5/23/2024 9:16:06 PM 0.516 SINGLEP Found 459 xml files in 225 folders in 797ms 5/23/2024 9:16:08 PM 0.516 SINGLEP Check For Extra Squires (2.0462s) 5/23/2024 9:16:08 PM 0.516 SINGLEP 459 Xml Files Parsed in 1,231ms 5/23/2024 9:16:08 PM 0.516 SINGLEP Gather Ancient Lifeforms (0.0003s) 5/23/2024 9:16:08 PM 0.516 SINGLEP Bring Ambassador To Dinner (0.0517s) 5/23/2024 9:16:08 PM 0.516 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.Engine_Universal+d__125.MoveNext () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 5/23/2024 9:16:08 PM 0.516 SINGLEP Update mod and expansion statuses! 5/23/2024 9:16:08 PM 0.516 SINGLEP Check Nearby Fiefdoms (0.0376s) 5/23/2024 9:16:08 PM 0.516 SINGLEP No resolution change was required. 5/23/2024 9:16:08 PM 0.516 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/23/2024 9:16:10 PM 0.516 SINGLEP Disperse Diaspora (2.5281s) 5/23/2024 9:16:10 PM 0.516 SINGLEP Wonder About Those Spiders (0.0666s) 5/23/2024 9:16:10 PM 0.516 SINGLEP Reassure Self (0.0153s) 5/23/2024 9:16:11 PM 0.516 SINGLEP Thinking Abstract Thoughts (0.3700s) 5/23/2024 9:16:49 PM 0.516 SINGLEP Sound Search (38.2502s) 5/23/2024 9:16:49 PM 0.516 SINGLEP Polishing Stones (0.0579s) 5/23/2024 9:16:49 PM 0.516 SINGLEP Making Connections (0.1928s) 5/23/2024 9:16:49 PM 0.516 SINGLEP 44.4 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (2.0s) Disperse Diaspora (2.5s) Thinking Abstract Thoughts (0.4s) Sound Search (38.3s) 5/23/2024 9:16:54 PM 0.516 SINGLEP Finished loading 5683 sprites from dictionaries! (2487 table rows waiting on them.) 5/23/2024 9:16:54 PM 0.516 SINGLEP Linked all icons to rows in 11ms. 5/23/2024 9:16:53 PM 0.516 SINGLEP DELAYED3 TID23 Finished loading all LevelType contents in 0.2s 5/23/2024 9:16:55 PM 0.516 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/23/2024 9:17:04 PM 0.516 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/23/2024 9:17:04 PM 0.516 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/23/2024 9:17:04 PM 0.516 SINGLEP DELAYED4 TID31 58.8 seconds total load time and post-editing time. 5/23/2024 9:17:04 PM 0.516 SINGLEP 554 materials found. 5/23/2024 9:17:04 PM 0.516 SINGLEP DELAYED5 TID14 1,463 pools initialized with 466,005 items in 451ms 5/23/2024 9:17:46 PM 0.516 SINGLEP No resolution change was required. 5/23/2024 9:17:46 PM 0.516 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/23/2024 9:17:51 PM 0.516 SINGLEP No resolution change was required. 5/23/2024 9:17:51 PM 0.516 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/23/2024 9:17:57 PM 0.516 SINGLEP No resolution change was required. 5/23/2024 9:17:57 PM 0.516 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/23/2024 9:20:19 PM 0.516 SINGLEP No resolution change was required. 5/23/2024 9:20:19 PM 0.516 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/23/2024 9:22:25 PM 0.516 SINGLEP DELAYED6 TID32 Will generate map: 440 cells targeted. Existing tile count: 0 5/23/2024 9:22:31 PM 0.516 SINGLEP DELAYED7 TID35 Generated names for 355 pois with missing names. 5/23/2024 9:22:31 PM 0.516 SINGLEP DELAYED8 TID35 Finished FillAnyMissingSimBuildings, we had 34003 new buildings, and 34003 total items. SkippedBuildings: 0 AddedBuildings: 34003 CellCountChecked: 841 5/23/2024 9:22:31 PM 0.516 SINGLEP DELAYED9 TID24 InitializePopulation WAS needed, 34003 buildings to handle. 5/23/2024 9:22:31 PM 0.516 SINGLEP DELAYED10 TID35 Finished RunGameStartOnBGThread in 441ms. We have 34003 total items. 5/23/2024 9:22:33 PM 0.516 SINGLEP DELAYED11 TID28 World saved in 1,198 ms 5/23/2024 9:22:33 PM 0.516 SINGLEP DELAYED12 TID35 Finished adding outdoor spots 841 cells, adding 33949 spots in the process. This took 808ms 5/23/2024 9:22:34 PM 0.516 SINGLEP DELAYED13 TID35 Finished adding initial NPC Guards for 365 pois, adding 506 guard NPCs in the process. This took 571ms 5/23/2024 9:51:06 PM 0.516 SINGLEP DELAYED14 TID27 World saved in 1,324 ms 5/23/2024 10:03:48 PM 0.516 SINGLEP DELAYED15 TID20 World saved in 1,194 ms 5/23/2024 10:10:20 PM 0.516 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/23/2024 10:13:00 PM 0.516 SINGLEP DELAYED16 TID25 World saved in 1,202 ms 5/23/2024 10:18:03 PM 0.516 SINGLEP DELAYED17 TID41 World saved in 1,253 ms 5/23/2024 10:29:45 PM 0.516 SINGLEP DELAYED18 TID42 World saved in 1,323 ms 5/23/2024 10:33:50 PM 0.516 SINGLEP DELAYED19 TID24 World saved in 1,298 ms 5/23/2024 10:47:11 PM 0.516 SINGLEP DELAYED20 TID38 World saved in 1,195 ms 5/23/2024 11:04:44 PM 0.516 SINGLEP DELAYED21 TID14 World saved in 1,269 ms 5/23/2024 11:22:31 PM 0.516 SINGLEP DELAYED22 TID39 World saved in 1,248 ms 5/23/2024 11:36:06 PM 0.516 SINGLEP 'LocCalcs_Basic-HandleAggregateLocationCalculation' error at DebugStage 1500 MurderAndroidForRegistration System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.AggregateActionsHelper.ExtractDictionaryOfAvailableBuildingsThatMatchTag (Arcen.HotM.Core.LocationCalculationType Calc, Arcen.HotM.Core.ISimMachineActor Actor, Arcen.Universal.Dictionary`2[TKey,TValue] BuildingResults, Arcen.HotM.Core.BuildingTag RequiredTag, System.Boolean UnitsBlockThemselves, Arcen.HotM.Core.LockdownBufferType BufferType) [0x000d7] in :0 at Arcen.HotM.ExternalVis.LocCalcs_Basic.HandleAggregateLocationCalculation (Arcen.HotM.Core.ISimMachineActor Actor, Arcen.Universal.Dictionary`2[TKey,TValue] BuildingResults, Arcen.HotM.Core.LocationCalculationType Calc, System.Int32 MaxBuildingsToAssign) [0x003c9] in :0