9/1/2023 1:54:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/1/2023 1:54:12 PM SINGLEP Boot up FleetOS (0.3091s) 9/1/2023 1:54:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6043 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/1/2023 1:54:12 PM 5.564 SINGLEP Game Version: 5.564 9/1/2023 1:54:12 PM 5.564 SINGLEP Check System Logs For Rogue Intelligence (0.4136s) 9/1/2023 1:54:12 PM 5.564 SINGLEP Inspect Aft Hatches (0.1691s) 9/1/2023 1:54:13 PM 5.564 SINGLEP Found 617 xml files in 136 folders in 114ms 9/1/2023 1:54:13 PM 5.564 SINGLEP Check For Extra Modules (1.0047s) 9/1/2023 1:54:13 PM 5.564 SINGLEP 617 Xml Files Parsed in 881ms 9/1/2023 1:54:13 PM 5.564 SINGLEP Gather Ancient Lifeforms (0.0020s) 9/1/2023 1:54:13 PM 5.564 SINGLEP Eject Trash Into Hyperspace (0.0040s) 9/1/2023 1:54:13 PM 5.564 SINGLEP Bring Cloaking Systems Online (0.0295s) 9/1/2023 1:54:13 PM 5.564 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.Engine_Universal+d__123.MoveNext () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6efa3bca41284615a5ec71875f8706fb>:0 9/1/2023 1:54:14 PM 5.564 SINGLEP Update mod and expansion statuses! 9/1/2023 1:54:14 PM 5.564 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 9/1/2023 1:54:14 PM 5.564 SINGLEP Mods: AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) CapturableDreadnoughts (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) Xushido (Disabled) 9/1/2023 1:54:14 PM 5.564 SINGLEP Check Nearby Stellar Masses (0.0430s) 9/1/2023 1:54:14 PM 5.564 SINGLEP 617 Xml Files Checked For Exp/Mod Status in 12ms 9/1/2023 1:54:14 PM 5.564 SINGLEP Pruning Excess Brain Cells (0.1040s) 9/1/2023 1:54:14 PM 5.564 SINGLEP No resolution change was required. 9/1/2023 1:54:14 PM 5.564 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/1/2023 1:54:14 PM 5.564 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/1/2023 1:54:14 PM 5.564 SINGLEP Remembering Alamo (0.1655s) 9/1/2023 1:54:15 PM 5.564 SINGLEP Calculate Odds Of Success (0.9699s) 9/1/2023 1:54:15 PM 5.564 SINGLEP Briefly Panic (0.3759s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Install Confidence Routines (0.4891s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 9/1/2023 1:54:16 PM 5.564 SINGLEP Late Axionic Computations (0.5582s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Acquiring Towel (0.0260s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Inhibiting Visual Scans (0.0275s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Ejecting Tactical Core (0.1365s) 9/1/2023 1:54:16 PM 5.564 SINGLEP Grouping Flow Fields (0.0405s) 9/1/2023 1:54:17 PM 5.564 SINGLEP Surrounding Starfields (0.7881s) 9/1/2023 1:54:18 PM 5.564 SINGLEP Pinpointing Distant Planets (0.6203s) 9/1/2023 1:54:18 PM 5.564 SINGLEP Calculating Firing Cones (0.0140s) 9/1/2023 1:54:18 PM 5.564 SINGLEP Discontinue Your Favorite Ship Parts (0.3520s) 9/1/2023 1:54:18 PM 5.564 SINGLEP Re-Aligning Objectives (0.1010s) 9/1/2023 1:54:22 PM 5.564 SINGLEP Collecting Solar Wind (3.6379s) 9/1/2023 1:54:22 PM 5.564 SINGLEP Post-Proton Surge (0.0135s) 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for Chaotician 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for Chaotician 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for Chaotician 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for Chaotician 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED9 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED10 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED11 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED12 TID9 Could not find a faction with name that is eligible to be random for MapAlterer 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED13 TID9 Could not find a faction with name that is eligible to be random for MapAlterer 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED14 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED15 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED16 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED17 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED18 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED19 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED20 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED21 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED22 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED23 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED24 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED25 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 9/1/2023 1:54:22 PM 5.564 SINGLEP DELAYED26 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 9/1/2023 1:54:22 PM 5.564 SINGLEP Background Radiation Taste Test (0.0549s) 9/1/2023 1:54:22 PM 5.564 SINGLEP Shuffling Chairs On Command Deck (0.0291s) 9/1/2023 1:54:22 PM 5.564 SINGLEP Windshield Wiping (0.1960s) 9/1/2023 1:54:23 PM 5.564 SINGLEP Last Organizational Modeling (0.2766s) 9/1/2023 1:54:23 PM 5.564 SINGLEP Stimulate Modulation (0.1585s) 9/1/2023 1:54:23 PM 5.564 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 9/1/2023 1:54:23 PM 5.564 SINGLEP DELAYED27 TID20 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/1/2023 1:54:23 PM 5.564 SINGLEP Order Cores By Seniority (0.4616s) 9/1/2023 1:54:23 PM 5.564 SINGLEP Load Historical Documents (0.0070s) 9/1/2023 1:54:23 PM 5.564 SINGLEP 11.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Surrounding Starfields (0.8s) Pinpointing Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.4s) Collecting Solar Wind (3.6s) Last Organizational Modeling (0.3s) Order Cores By Seniority (0.5s) 9/1/2023 1:54:23 PM 5.564 SINGLEP Hello Steam user 'C_O has no time' 9/1/2023 1:55:18 PM 5.564 SINGLEP Base Color: c009E60 Trim Color: c00FF7F 9/1/2023 1:55:25 PM 5.564 SINGLEP Could not find resolution matching 1000x600 out of 26 options! 9/1/2023 1:55:50 PM 5.564 SINGLEP Resolution changed to fullscreen 1080x1920 9/1/2023 1:55:50 PM 5.564 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/1/2023 1:55:50 PM 5.564 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/1/2023 1:56:13 PM 5.564 SINGLEP DELAYED28 TID23 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 40 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 9/1/2023 1:56:13 PM 5.564 SINGLEP DELAYED29 TID23 Map structure generated in 10ms. 9/1/2023 1:56:14 PM 5.564 SINGLEP DELAYED30 TID23 PlayerAccount M has now been put in control of faction 1 - Player Faction. 9/1/2023 2:00:22 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 2:00:22 PM 5.564 SINGLEP Clearing player accounts. 9/1/2023 2:03:22 PM 5.564 SINGLEP DELAYED31 TID20 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 9/1/2023 2:03:22 PM 5.564 SINGLEP DELAYED32 TID20 Map structure generated in 0ms. 9/1/2023 2:03:22 PM 5.564 SINGLEP DELAYED33 TID20 PlayerAccount M has now been put in control of faction 1 - Player Faction. 9/1/2023 2:09:37 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 2:09:37 PM 5.564 SINGLEP Clearing player accounts. 9/1/2023 2:28:18 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 2:28:18 PM 5.564 SINGLEP Clearing player accounts. 9/1/2023 2:28:32 PM 5.564 SINGLEP DELAYED37 TID6 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 9/1/2023 2:28:32 PM 5.564 SINGLEP DELAYED38 TID6 Map structure generated in 0ms. 9/1/2023 2:28:32 PM 5.564 SINGLEP DELAYED39 TID6 PlayerAccount M has now been put in control of faction 1 - Player Faction. 9/1/2023 2:32:04 PM 5.564 SINGLEP DELAYED40 TID11 Logged Achievement To Steam Teach a Man to Fish... 9/1/2023 2:36:11 PM 5.564 SINGLEP DELAYED41 TID23 Logged Achievement To Steam Give a Man a Fish... 9/1/2023 2:44:25 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 2:44:25 PM 5.564 SINGLEP Clearing player accounts. 9/1/2023 2:44:31 PM 5.564 SINGLEP DELAYED42 TID28 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 9/1/2023 2:44:31 PM 5.564 SINGLEP DELAYED43 TID28 Map structure generated in 2ms. 9/1/2023 2:44:31 PM 5.564 SINGLEP DELAYED44 TID28 PlayerAccount M has now been put in control of faction 1 - Player Faction. 9/1/2023 3:03:55 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 3:03:55 PM 5.564 SINGLEP Clearing player accounts. 9/1/2023 3:05:39 PM 5.564 SINGLEP Exception in planet tooltip text generation at stage 41:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x0040a] in <87b14ad6c2864969a572cb39a416b4dc>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x00000] in <87b14ad6c2864969a572cb39a416b4dc>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <87b14ad6c2864969a572cb39a416b4dc>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <26eee3014092494dbe0be66f75a81556>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <79b9718bccb54a51bee8e9430b22f505>:0 at ArcenGameController.Update () [0x00000] in <102c18f0c1db401fb0a09896b663a537>:0 9/1/2023 3:07:34 PM 5.564 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5564_Weapons Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 9/1/2023 3:07:35 PM 5.564 SINGLEP Clearing player accounts. 10/7/2023 12:35:09 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/7/2023 12:35:09 PM SINGLEP Boot up FleetOS (0.2500s) 10/7/2023 12:35:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6043 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2023 12:35:10 PM 5.569 SINGLEP Game Version: 5.569 10/7/2023 12:35:10 PM 5.569 SINGLEP Check System Logs For Rogue Intelligence (0.5001s) 10/7/2023 12:35:10 PM 5.569 SINGLEP Inspect Aft Hatches (0.1926s) 10/7/2023 12:35:10 PM 5.569 SINGLEP Found 645 xml files in 137 folders in 163ms 10/7/2023 12:35:11 PM 5.569 SINGLEP Check For Extra Modules (1.0906s) 10/7/2023 12:35:11 PM 5.569 SINGLEP 645 Xml Files Parsed in 917ms 10/7/2023 12:35:11 PM 5.569 SINGLEP Gather Ancient Lifeforms (0.0020s) 10/7/2023 12:35:11 PM 5.569 SINGLEP Eject Trash Into Hyperspace (0.0050s) 10/7/2023 12:35:11 PM 5.569 SINGLEP Bring Cloaking Systems Online (0.0300s) 10/7/2023 12:35:11 PM 5.569 SINGLEP Update mod and expansion statuses! 10/7/2023 12:35:11 PM 5.569 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/7/2023 12:35:11 PM 5.569 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 10/7/2023 12:35:11 PM 5.569 SINGLEP Check Nearby Stellar Masses (0.0400s) 10/7/2023 12:35:11 PM 5.569 SINGLEP 645 Xml Files Checked For Exp/Mod Status in 13ms 10/7/2023 12:35:11 PM 5.569 SINGLEP Pruning Excess Brain Cells (0.1170s) 10/7/2023 12:35:11 PM 5.569 SINGLEP No resolution change was required. 10/7/2023 12:35:11 PM 5.569 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2023 12:35:11 PM 5.569 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/7/2023 12:35:11 PM 5.569 SINGLEP Remembering Alamo (0.1835s) 10/7/2023 12:35:12 PM 5.569 SINGLEP Calculate Odds Of Success (0.9322s) 10/7/2023 12:35:13 PM 5.569 SINGLEP Briefly Panic (0.3686s) 10/7/2023 12:35:13 PM 5.569 SINGLEP Install Confidence Routines (0.5000s) 10/7/2023 12:35:13 PM 5.569 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 10/7/2023 12:35:14 PM 5.569 SINGLEP Late Axionic Computations (0.5698s) 10/7/2023 12:35:14 PM 5.569 SINGLEP Acquiring Towel (0.0250s) 10/7/2023 12:35:14 PM 5.569 SINGLEP Inhibiting Visual Scans (0.0350s) 10/7/2023 12:35:14 PM 5.569 SINGLEP Ejecting Tactical Core (0.1264s) 10/7/2023 12:35:14 PM 5.569 SINGLEP Grouping Flow Fields (0.0395s) 10/7/2023 12:35:15 PM 5.569 SINGLEP Medicating Starfields (0.7955s) 10/7/2023 12:35:16 PM 5.569 SINGLEP Scouring Distant Planets (0.6475s) 10/7/2023 12:35:16 PM 5.569 SINGLEP Calculating Firing Cones (0.0145s) 10/7/2023 12:35:16 PM 5.569 SINGLEP Wearing Ship Parts On Head (0.3541s) 10/7/2023 12:35:16 PM 5.569 SINGLEP Re-Aligning Objectives (0.1050s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Reboot Warp Drives (3.6868s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Post-Proton Surge (0.0230s) 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for Chaotician 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for Chaotician 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for Chaotician 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for Chaotician 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED9 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED10 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED11 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED12 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED13 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED14 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED15 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED16 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED17 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED18 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED19 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED20 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED21 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED22 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED23 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED24 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED25 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED26 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/7/2023 12:35:20 PM 5.569 SINGLEP Background Radiation Taste Test (0.0640s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Shuffling Chairs On Command Deck (0.0275s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Windshield Wiping (0.1765s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Last Organizational Modeling (0.2770s) 10/7/2023 12:35:20 PM 5.569 SINGLEP Stimulate Modulation (0.1570s) 10/7/2023 12:35:20 PM 5.569 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 10/7/2023 12:35:20 PM 5.569 SINGLEP DELAYED27 TID10 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/7/2023 12:35:21 PM 5.569 SINGLEP We got 0 campaign's data when deserializing 10/7/2023 12:35:21 PM 5.569 SINGLEP Order Cores By Seniority (0.4584s) 10/7/2023 12:35:21 PM 5.569 SINGLEP Load Historical Documents (0.0060s) 10/7/2023 12:35:21 PM 5.569 SINGLEP 11.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Medicating Starfields (0.8s) Scouring Distant Planets (0.6s) Wearing Ship Parts On Head (0.4s) Reboot Warp Drives (3.7s) Last Organizational Modeling (0.3s) Order Cores By Seniority (0.5s) 10/7/2023 12:35:21 PM 5.569 SINGLEP Hello Steam user 'C_O has no time' 10/7/2023 12:36:22 PM 5.569 SINGLEP No resolution change was required. 10/7/2023 12:36:22 PM 5.569 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2023 12:36:22 PM 5.569 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/7/2023 12:36:37 PM 5.569 SINGLEP DELAYED28 TID21 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 40 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 10/7/2023 12:36:37 PM 5.569 SINGLEP DELAYED29 TID21 Map structure generated in 11ms. 10/7/2023 12:36:37 PM 5.569 SINGLEP DELAYED30 TID21 PlayerAccount M has now been put in control of faction 1 - Human Empire. 10/7/2023 12:37:20 PM 5.569 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5569_StandardsAndPractices Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 10/8/2023 11:43:49 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/8/2023 11:43:49 AM SINGLEP Boot up FleetOS (0.2916s) 10/8/2023 11:43:49 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6043 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/8/2023 11:43:50 AM 5.569 SINGLEP Game Version: 5.569 10/8/2023 11:43:50 AM 5.569 SINGLEP Check System Logs For Rogue Intelligence (0.4209s) 10/8/2023 11:43:50 AM 5.569 SINGLEP Inspect Aft Hatches (0.1596s) 10/8/2023 11:43:50 AM 5.569 SINGLEP Found 645 xml files in 137 folders in 141ms 10/8/2023 11:43:51 AM 5.569 SINGLEP Check For Extra Modules (0.9781s) 10/8/2023 11:43:51 AM 5.569 SINGLEP 645 Xml Files Parsed in 830ms 10/8/2023 11:43:51 AM 5.569 SINGLEP Gather Ancient Lifeforms (0.0035s) 10/8/2023 11:43:51 AM 5.569 SINGLEP Eject Trash Into Hyperspace (0.0065s) 10/8/2023 11:43:51 AM 5.569 SINGLEP Bring Cloaking Systems Online (0.0340s) 10/8/2023 11:43:51 AM 5.569 SINGLEP Update mod and expansion statuses! 10/8/2023 11:43:51 AM 5.569 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/8/2023 11:43:51 AM 5.569 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 10/8/2023 11:43:51 AM 5.569 SINGLEP Check Nearby Stellar Masses (0.0640s) 10/8/2023 11:43:51 AM 5.569 SINGLEP 645 Xml Files Checked For Exp/Mod Status in 25ms 10/8/2023 11:43:51 AM 5.569 SINGLEP Pruning Excess Brain Cells (0.0935s) 10/8/2023 11:43:51 AM 5.569 SINGLEP No resolution change was required. 10/8/2023 11:43:51 AM 5.569 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2023 11:43:51 AM 5.569 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/8/2023 11:43:51 AM 5.569 SINGLEP Remembering Alamo (0.1557s) 10/8/2023 11:43:52 AM 5.569 SINGLEP Calculate Odds Of Success (0.9013s) 10/8/2023 11:43:52 AM 5.569 SINGLEP Briefly Panic (0.4170s) 10/8/2023 11:43:53 AM 5.569 SINGLEP Install Confidence Routines (0.6466s) 10/8/2023 11:43:53 AM 5.569 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 10/8/2023 11:43:54 AM 5.569 SINGLEP Late Axionic Computations (0.5921s) 10/8/2023 11:43:54 AM 5.569 SINGLEP Acquiring Towel (0.0250s) 10/8/2023 11:43:54 AM 5.569 SINGLEP Inhibiting Visual Scans (0.0335s) 10/8/2023 11:43:54 AM 5.569 SINGLEP Ejecting Tactical Core (0.1179s) 10/8/2023 11:43:54 AM 5.569 SINGLEP Grouping Flow Fields (0.0405s) 10/8/2023 11:43:55 AM 5.569 SINGLEP Hugging Starfields (0.7797s) 10/8/2023 11:43:55 AM 5.569 SINGLEP Fondly Remembering Distant Planets (0.6245s) 10/8/2023 11:43:55 AM 5.569 SINGLEP Calculating Firing Cones (0.0140s) 10/8/2023 11:43:56 AM 5.569 SINGLEP Ruining Perfectly Good Ship Parts (0.3016s) 10/8/2023 11:43:56 AM 5.569 SINGLEP Re-Aligning Objectives (0.0865s) 10/8/2023 11:43:59 AM 5.569 SINGLEP Check Forcefield Integrity (3.5979s) 10/8/2023 11:43:59 AM 5.569 SINGLEP Post-Proton Surge (0.0205s) 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for Chaotician 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for Chaotician 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for Chaotician 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for Chaotician 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED9 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED10 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED11 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED12 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED13 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED14 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED15 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED16 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED17 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED18 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED19 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED20 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED21 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED22 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED23 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED24 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED25 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/8/2023 11:43:59 AM 5.569 SINGLEP DELAYED26 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 10/8/2023 11:43:59 AM 5.569 SINGLEP Background Radiation Taste Test (0.0800s) 10/8/2023 11:43:59 AM 5.569 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 10/8/2023 11:44:00 AM 5.569 SINGLEP Windshield Wiping (0.1955s) 10/8/2023 11:44:00 AM 5.569 SINGLEP Last Organizational Modeling (0.3106s) 10/8/2023 11:44:00 AM 5.569 SINGLEP Stimulate Modulation (0.1560s) 10/8/2023 11:44:00 AM 5.569 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 10/8/2023 11:44:00 AM 5.569 SINGLEP DELAYED27 TID8 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/8/2023 11:44:01 AM 5.569 SINGLEP We got 0 campaign's data when deserializing 10/8/2023 11:44:01 AM 5.569 SINGLEP Order Cores By Seniority (0.4898s) 10/8/2023 11:44:01 AM 5.569 SINGLEP Load Historical Documents (0.0090s) 10/8/2023 11:44:01 AM 5.569 SINGLEP 11.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.6s) Hugging Starfields (0.8s) Fondly Remembering Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.3s) Check Forcefield Integrity (3.6s) Last Organizational Modeling (0.3s) Order Cores By Seniority (0.5s) 10/8/2023 11:44:01 AM 5.569 SINGLEP Hello Steam user 'C_O has no time' 1/20/2024 12:26:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/20/2024 12:26:45 PM SINGLEP Boot up FleetOS (0.2540s) 1/20/2024 12:26:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/20/2024 12:26:45 PM 5.581 SINGLEP Game Version: 5.581 1/20/2024 12:26:45 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4381s) 1/20/2024 12:26:46 PM 5.581 SINGLEP Inspect Aft Hatches (0.2720s) 1/20/2024 12:26:46 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 142ms 1/20/2024 12:26:47 PM 5.581 SINGLEP Check For Extra Modules (1.1624s) 1/20/2024 12:26:47 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,014ms 1/20/2024 12:26:47 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/20/2024 12:26:47 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0075s) 1/20/2024 12:26:47 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0460s) 1/20/2024 12:26:47 PM 5.581 SINGLEP Update mod and expansion statuses! 1/20/2024 12:26:47 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/20/2024 12:26:47 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/20/2024 12:26:47 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0470s) 1/20/2024 12:26:47 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 17ms 1/20/2024 12:26:47 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1105s) 1/20/2024 12:26:47 PM 5.581 SINGLEP Resolution changed to fullscreen 1080x1920 1/20/2024 12:26:47 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/20/2024 12:26:47 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/20/2024 12:26:47 PM 5.581 SINGLEP Remembering Alamo (0.1630s) 1/20/2024 12:26:48 PM 5.581 SINGLEP Calculate Odds Of Success (0.9218s) 1/20/2024 12:26:49 PM 5.581 SINGLEP Briefly Panic (0.3941s) 1/20/2024 12:26:49 PM 5.581 SINGLEP Install Confidence Routines (0.4954s) 1/20/2024 12:26:49 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/20/2024 12:26:50 PM 5.581 SINGLEP Late Axionic Computations (0.5459s) 1/20/2024 12:26:50 PM 5.581 SINGLEP Acquiring Towel (0.0265s) 1/20/2024 12:26:50 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0345s) 1/20/2024 12:26:50 PM 5.581 SINGLEP Ejecting Tactical Core (0.1183s) 1/20/2024 12:26:50 PM 5.581 SINGLEP Grouping Flow Fields (0.0530s) 1/20/2024 12:26:51 PM 5.581 SINGLEP Digging Up Starfields (0.8172s) 1/20/2024 12:26:51 PM 5.581 SINGLEP Verifying Distant Planets (0.6596s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/20/2024 12:26:51 PM 5.581 SINGLEP Calculating Firing Cones (0.0245s) 1/20/2024 12:26:52 PM 5.581 SINGLEP Ejecting Ship Parts Into Space (0.4036s) 1/20/2024 12:26:52 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/20/2024 12:26:52 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/20/2024 12:26:52 PM 5.581 SINGLEP Re-Aligning Objectives (0.1045s) 1/20/2024 12:26:55 PM 5.581 SINGLEP Collecting Solar Wind (3.5679s) 1/20/2024 12:26:55 PM 5.581 SINGLEP Post-Proton Surge (0.0250s) 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED9 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED10 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED11 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED12 TID18 Could not find a faction with name that is eligible to be random for MapAlterer 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED13 TID18 Could not find a faction with name that is eligible to be random for MapAlterer 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED14 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED15 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED16 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED17 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED18 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED19 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED20 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED21 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED22 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED23 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED24 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED25 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED26 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED27 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/20/2024 12:26:56 PM 5.581 SINGLEP Background Radiation Taste Test (0.0927s) 1/20/2024 12:26:56 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0285s) 1/20/2024 12:26:56 PM 5.581 SINGLEP Windshield Wiping (0.1820s) 1/20/2024 12:26:56 PM 5.581 SINGLEP Last Organizational Modeling (0.3646s) 1/20/2024 12:26:56 PM 5.581 SINGLEP Stimulate Modulation (0.1680s) 1/20/2024 12:26:56 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/20/2024 12:26:56 PM 5.581 SINGLEP DELAYED28 TID19 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.429452 ~~~~~~~~~~~~~~~1/20/2024 12:26:57 PM 5.581 SINGLEP We got 0 campaign's data when deserializing 1/20/2024 12:26:57 PM 5.581 SINGLEP Order Cores By Seniority (0.5046s) 1/20/2024 12:26:57 PM 5.581 SINGLEP Load Historical Documents (0.0080s) 1/20/2024 12:26:57 PM 5.581 SINGLEP 12.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Digging Up Starfields (0.8s) Verifying Distant Planets (0.7s) Ejecting Ship Parts Into Space (0.4s) Collecting Solar Wind (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/20/2024 12:26:57 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.222901 ~~~~~~~~~~~~~~~1/20/2024 12:27:47 PM 5.581 SINGLEP DELAYED29 TID9 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 40 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/20/2024 12:27:47 PM 5.581 SINGLEP DELAYED30 TID9 Map structure generated in 11ms. 1/20/2024 12:27:47 PM 5.581 SINGLEP DELAYED31 TID9 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/20/2024 12:31:56 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/20/2024 12:31:56 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 10:21:04 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/21/2024 10:21:04 AM SINGLEP Boot up FleetOS (0.2535s) 1/21/2024 10:21:04 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/21/2024 10:21:04 AM 5.581 SINGLEP Game Version: 5.581 1/21/2024 10:21:04 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4580s) 1/21/2024 10:21:04 AM 5.581 SINGLEP Inspect Aft Hatches (0.1780s) 1/21/2024 10:21:05 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 144ms 1/21/2024 10:21:06 AM 5.581 SINGLEP Check For Extra Modules (1.1801s) 1/21/2024 10:21:06 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,029ms 1/21/2024 10:21:06 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0035s) 1/21/2024 10:21:06 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/21/2024 10:21:06 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0635s) 1/21/2024 10:21:06 AM 5.581 SINGLEP Update mod and expansion statuses! 1/21/2024 10:21:06 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/21/2024 10:21:06 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/21/2024 10:21:06 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0520s) 1/21/2024 10:21:06 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 20ms 1/21/2024 10:21:06 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.1005s) 1/21/2024 10:21:06 AM 5.581 SINGLEP No resolution change was required. 1/21/2024 10:21:06 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2024 10:21:06 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2024 10:21:06 AM 5.581 SINGLEP Last Save File appears to have been deleted! Name was: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tutorial/Autosave at 10m 0s.save 1/21/2024 10:21:06 AM 5.581 SINGLEP Remembering Alamo (0.1620s) 1/21/2024 10:21:07 AM 5.581 SINGLEP Calculate Odds Of Success (0.9137s) 1/21/2024 10:21:07 AM 5.581 SINGLEP Briefly Panic (0.3632s) 1/21/2024 10:21:08 AM 5.581 SINGLEP Install Confidence Routines (0.5331s) 1/21/2024 10:21:08 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/21/2024 10:21:08 AM 5.581 SINGLEP Late Axionic Computations (0.6070s) 1/21/2024 10:21:08 AM 5.581 SINGLEP Acquiring Towel (0.0365s) 1/21/2024 10:21:08 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0380s) 1/21/2024 10:21:09 AM 5.581 SINGLEP Ejecting Tactical Core (0.1719s) 1/21/2024 10:21:09 AM 5.581 SINGLEP Grouping Flow Fields (0.0640s) 1/21/2024 10:21:09 AM 5.581 SINGLEP Berating Starfields (0.8103s) 1/21/2024 10:21:10 AM 5.581 SINGLEP Destroying Distant Planets (0.6341s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/21/2024 10:21:10 AM 5.581 SINGLEP Calculating Firing Cones (0.0260s) 1/21/2024 10:21:11 AM 5.581 SINGLEP Finding Old Ship Parts (0.3581s) 1/21/2024 10:21:11 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/21/2024 10:21:11 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/21/2024 10:21:11 AM 5.581 SINGLEP Re-Aligning Objectives (0.1069s) 1/21/2024 10:21:14 AM 5.581 SINGLEP Ensure Time Travel Still Nonfunctional (3.7479s) 1/21/2024 10:21:14 AM 5.581 SINGLEP Post-Proton Surge (0.0247s) 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED1 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED2 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED3 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED4 TID23 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED5 TID23 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED6 TID23 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED7 TID23 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED8 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED9 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED10 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED11 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED12 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED13 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED14 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED15 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED16 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED17 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED18 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED19 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED20 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED21 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED22 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED23 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED24 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED25 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED26 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 10:21:14 AM 5.581 SINGLEP DELAYED27 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 10:21:14 AM 5.581 SINGLEP Background Radiation Taste Test (0.0715s) 1/21/2024 10:21:14 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/21/2024 10:21:15 AM 5.581 SINGLEP Windshield Wiping (0.1815s) 1/21/2024 10:21:15 AM 5.581 SINGLEP Last Organizational Modeling (0.3581s) 1/21/2024 10:21:15 AM 5.581 SINGLEP Stimulate Modulation (0.2165s) 1/21/2024 10:21:15 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/21/2024 10:21:15 AM 5.581 SINGLEP DELAYED28 TID15 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.482637 ~~~~~~~~~~~~~~~1/21/2024 10:21:16 AM 5.581 SINGLEP We got 0 campaign's data when deserializing 1/21/2024 10:21:16 AM 5.581 SINGLEP Order Cores By Seniority (0.5281s) 1/21/2024 10:21:16 AM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/21/2024 10:21:16 AM 5.581 SINGLEP 12.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Berating Starfields (0.8s) Destroying Distant Planets (0.6s) Finding Old Ship Parts (0.4s) Ensure Time Travel Still Nonfunctional (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/21/2024 10:21:17 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 0.7674718 ~~~~~~~~~~~~~~~1/21/2024 10:23:29 AM 5.581 SINGLEP DELAYED29 TID14 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 40 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/21/2024 10:23:29 AM 5.581 SINGLEP DELAYED30 TID14 Map structure generated in 11ms. 1/21/2024 10:23:29 AM 5.581 SINGLEP DELAYED31 TID14 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 10:31:04 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 10:31:04 AM 5.581 SINGLEP Clearing player accounts. 1/21/2024 10:31:09 AM 5.581 SINGLEP DELAYED32 TID27 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/21/2024 10:31:09 AM 5.581 SINGLEP DELAYED33 TID27 Map structure generated in 0ms. 1/21/2024 10:31:09 AM 5.581 SINGLEP DELAYED34 TID27 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 10:32:24 AM 5.581 SINGLEP No resolution change was required. 1/21/2024 10:32:24 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2024 10:32:24 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2024 11:38:18 AM 5.581 SINGLEP Clearing player accounts. 1/21/2024 3:47:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/21/2024 3:47:21 PM SINGLEP Boot up FleetOS (0.2212s) 1/21/2024 3:47:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/21/2024 3:47:22 PM 5.581 SINGLEP Game Version: 5.581 1/21/2024 3:47:22 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4948s) 1/21/2024 3:47:22 PM 5.581 SINGLEP Inspect Aft Hatches (0.2325s) 1/21/2024 3:47:22 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 164ms 1/21/2024 3:47:23 PM 5.581 SINGLEP Check For Extra Modules (1.2217s) 1/21/2024 3:47:23 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,045ms 1/21/2024 3:47:23 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/21/2024 3:47:23 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0045s) 1/21/2024 3:47:23 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0325s) 1/21/2024 3:47:23 PM 5.581 SINGLEP Update mod and expansion statuses! 1/21/2024 3:47:23 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/21/2024 3:47:23 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/21/2024 3:47:23 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0360s) 1/21/2024 3:47:23 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 10ms 1/21/2024 3:47:23 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0895s) 1/21/2024 3:47:24 PM 5.581 SINGLEP No resolution change was required. 1/21/2024 3:47:24 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2024 3:47:24 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2024 3:47:24 PM 5.581 SINGLEP Remembering Alamo (0.2165s) 1/21/2024 3:47:24 PM 5.581 SINGLEP Calculate Odds Of Success (0.8535s) 1/21/2024 3:47:25 PM 5.581 SINGLEP Briefly Panic (0.3819s) 1/21/2024 3:47:25 PM 5.581 SINGLEP Install Confidence Routines (0.5228s) 1/21/2024 3:47:26 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/21/2024 3:47:26 PM 5.581 SINGLEP Late Axionic Computations (0.5836s) 1/21/2024 3:47:26 PM 5.581 SINGLEP Acquiring Towel (0.0340s) 1/21/2024 3:47:26 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0385s) 1/21/2024 3:47:26 PM 5.581 SINGLEP Ejecting Tactical Core (0.1383s) 1/21/2024 3:47:26 PM 5.581 SINGLEP Grouping Flow Fields (0.0535s) 1/21/2024 3:47:27 PM 5.581 SINGLEP Propping Up Starfields (0.7966s) 1/21/2024 3:47:28 PM 5.581 SINGLEP Fondly Remembering Distant Planets (0.6324s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/21/2024 3:47:28 PM 5.581 SINGLEP Calculating Firing Cones (0.0280s) 1/21/2024 3:47:28 PM 5.581 SINGLEP Declaring Ship Parts At Customs (0.3531s) 1/21/2024 3:47:28 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/21/2024 3:47:28 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/21/2024 3:47:28 PM 5.581 SINGLEP Re-Aligning Objectives (0.1045s) 1/21/2024 3:47:32 PM 5.581 SINGLEP Investigating Proton Farm (3.7094s) 1/21/2024 3:47:32 PM 5.581 SINGLEP Post-Proton Surge (0.0235s) 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED9 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED10 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED11 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED12 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED13 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED14 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED15 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED16 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED17 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED18 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED19 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED20 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED21 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED22 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED23 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED24 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED25 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED26 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 3:47:32 PM 5.581 SINGLEP DELAYED27 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 3:47:32 PM 5.581 SINGLEP Background Radiation Taste Test (0.0760s) 1/21/2024 3:47:32 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 1/21/2024 3:47:32 PM 5.581 SINGLEP Windshield Wiping (0.1865s) 1/21/2024 3:47:32 PM 5.581 SINGLEP Last Organizational Modeling (0.3631s) 1/21/2024 3:47:33 PM 5.581 SINGLEP Stimulate Modulation (0.2295s) 1/21/2024 3:47:33 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/21/2024 3:47:33 PM 5.581 SINGLEP DELAYED28 TID5 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.538985 ~~~~~~~~~~~~~~~1/21/2024 3:47:33 PM 5.581 SINGLEP We got 0 campaign's data when deserializing 1/21/2024 3:47:33 PM 5.581 SINGLEP Order Cores By Seniority (0.5966s) 1/21/2024 3:47:33 PM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/21/2024 3:47:33 PM 5.581 SINGLEP 12.3 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Propping Up Starfields (0.8s) Fondly Remembering Distant Planets (0.6s) Declaring Ship Parts At Customs (0.4s) Investigating Proton Farm (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.6s) 1/21/2024 3:47:34 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.302177 ~~~~~~~~~~~~~~~1/21/2024 3:48:54 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tutorial/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/21/2024 3:48:54 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 3:48:54 PM 5.581 SINGLEP Finish load save in 294ms 1/21/2024 3:52:22 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 3:52:22 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 3:52:28 PM 5.581 SINGLEP DELAYED29 TID16 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/21/2024 3:52:28 PM 5.581 SINGLEP DELAYED30 TID16 Map structure generated in 2ms. 1/21/2024 3:52:28 PM 5.581 SINGLEP DELAYED31 TID16 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 4:30:07 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 4:30:07 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 4:30:11 PM 5.581 SINGLEP DELAYED32 TID22 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/21/2024 4:30:11 PM 5.581 SINGLEP DELAYED33 TID22 Map structure generated in 2ms. 1/21/2024 4:30:11 PM 5.581 SINGLEP DELAYED34 TID22 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 5:00:06 PM 5.581 SINGLEP DELAYED35 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:33:38 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 5:33:38 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 5:33:47 PM 5.581 SINGLEP DELAYED36 TID19 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 1/21/2024 5:33:47 PM 5.581 SINGLEP DELAYED37 TID19 Map structure generated in 0ms. 1/21/2024 5:33:47 PM 5.581 SINGLEP DELAYED38 TID19 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 5:45:47 PM 5.581 SINGLEP DELAYED39 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:25 PM 5.581 SINGLEP DELAYED40 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:25 PM 5.581 SINGLEP DELAYED41 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:25 PM 5.581 SINGLEP DELAYED42 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:31 PM 5.581 SINGLEP DELAYED43 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:31 PM 5.581 SINGLEP DELAYED44 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:31 PM 5.581 SINGLEP DELAYED45 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:31 PM 5.581 SINGLEP DELAYED46 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:33 PM 5.581 SINGLEP DELAYED47 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:34 PM 5.581 SINGLEP DELAYED48 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:35 PM 5.581 SINGLEP DELAYED49 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:39 PM 5.581 SINGLEP DELAYED50 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:46:50 PM 5.581 SINGLEP DELAYED51 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:48:00 PM 5.581 SINGLEP DELAYED52 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:48:59 PM 5.581 SINGLEP DELAYED53 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:49:27 PM 5.581 SINGLEP DELAYED54 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:49:45 PM 5.581 SINGLEP DELAYED55 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:10 PM 5.581 SINGLEP DELAYED56 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:11 PM 5.581 SINGLEP DELAYED57 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:15 PM 5.581 SINGLEP DELAYED58 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:16 PM 5.581 SINGLEP DELAYED59 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:16 PM 5.581 SINGLEP DELAYED60 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:18 PM 5.581 SINGLEP DELAYED61 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:28 PM 5.581 SINGLEP DELAYED62 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:34 PM 5.581 SINGLEP DELAYED63 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:50:40 PM 5.581 SINGLEP DELAYED64 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:52:18 PM 5.581 SINGLEP DELAYED65 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:52:42 PM 5.581 SINGLEP DELAYED66 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:52:42 PM 5.581 SINGLEP DELAYED67 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:52:50 PM 5.581 SINGLEP DELAYED68 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:53:36 PM 5.581 SINGLEP DELAYED69 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:53:37 PM 5.581 SINGLEP DELAYED70 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:53:44 PM 5.581 SINGLEP DELAYED71 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:53:44 PM 5.581 SINGLEP DELAYED72 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:53:53 PM 5.581 SINGLEP DELAYED73 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:00 PM 5.581 SINGLEP DELAYED74 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:04 PM 5.581 SINGLEP DELAYED75 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:07 PM 5.581 SINGLEP DELAYED76 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:11 PM 5.581 SINGLEP DELAYED77 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:11 PM 5.581 SINGLEP DELAYED78 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:11 PM 5.581 SINGLEP DELAYED79 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:11 PM 5.581 SINGLEP DELAYED80 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:15 PM 5.581 SINGLEP DELAYED81 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:15 PM 5.581 SINGLEP DELAYED82 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:15 PM 5.581 SINGLEP DELAYED83 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:19 PM 5.581 SINGLEP DELAYED84 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:19 PM 5.581 SINGLEP DELAYED85 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:39 PM 5.581 SINGLEP DELAYED86 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:47 PM 5.581 SINGLEP DELAYED87 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:47 PM 5.581 SINGLEP DELAYED88 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:50 PM 5.581 SINGLEP DELAYED89 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:54:59 PM 5.581 SINGLEP DELAYED90 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:11 PM 5.581 SINGLEP DELAYED91 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:15 PM 5.581 SINGLEP DELAYED92 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:19 PM 5.581 SINGLEP DELAYED93 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:23 PM 5.581 SINGLEP DELAYED94 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:28 PM 5.581 SINGLEP DELAYED95 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:35 PM 5.581 SINGLEP DELAYED96 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:55:39 PM 5.581 SINGLEP DELAYED97 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:59:53 PM 5.581 SINGLEP DELAYED98 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:59:57 PM 5.581 SINGLEP DELAYED99 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 5:59:57 PM 5.581 SINGLEP DELAYED100 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:00:24 PM 5.581 SINGLEP DELAYED101 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:02:09 PM 5.581 SINGLEP DELAYED102 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:02:21 PM 5.581 SINGLEP DELAYED103 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:02:21 PM 5.581 SINGLEP DELAYED104 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:02:25 PM 5.581 SINGLEP DELAYED105 TID14 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:08:40 PM 5.581 SINGLEP DELAYED106 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:09:20 PM 5.581 SINGLEP DELAYED107 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:19:11 PM 5.581 SINGLEP DELAYED108 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:19:14 PM 5.581 SINGLEP DELAYED109 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:19:17 PM 5.581 SINGLEP DELAYED110 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:20:30 PM 5.581 SINGLEP DELAYED111 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:20:59 PM 5.581 SINGLEP DELAYED112 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:21:18 PM 5.581 SINGLEP DELAYED113 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:21:19 PM 5.581 SINGLEP DELAYED114 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:21:19 PM 5.581 SINGLEP DELAYED115 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:21:25 PM 5.581 SINGLEP DELAYED116 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:21:56 PM 5.581 SINGLEP DELAYED117 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:03 PM 5.581 SINGLEP DELAYED118 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:03 PM 5.581 SINGLEP DELAYED119 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:15 PM 5.581 SINGLEP DELAYED120 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:15 PM 5.581 SINGLEP DELAYED121 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:21 PM 5.581 SINGLEP DELAYED122 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:22:58 PM 5.581 SINGLEP DELAYED123 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:23:48 PM 5.581 SINGLEP DELAYED124 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:23:48 PM 5.581 SINGLEP DELAYED125 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:24:11 PM 5.581 SINGLEP DELAYED126 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:00 PM 5.581 SINGLEP DELAYED127 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:06 PM 5.581 SINGLEP DELAYED128 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:06 PM 5.581 SINGLEP DELAYED129 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:35 PM 5.581 SINGLEP DELAYED130 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:36 PM 5.581 SINGLEP DELAYED131 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:25:53 PM 5.581 SINGLEP DELAYED132 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:26:03 PM 5.581 SINGLEP DELAYED133 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:26:11 PM 5.581 SINGLEP DELAYED134 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:26:11 PM 5.581 SINGLEP DELAYED135 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:27:16 PM 5.581 SINGLEP DELAYED136 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:27:38 PM 5.581 SINGLEP DELAYED137 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:37:46 PM 5.581 SINGLEP DELAYED138 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:37:48 PM 5.581 SINGLEP DELAYED139 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:37:56 PM 5.581 SINGLEP DELAYED140 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:00 PM 5.581 SINGLEP DELAYED141 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:02 PM 5.581 SINGLEP DELAYED142 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:06 PM 5.581 SINGLEP DELAYED143 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:06 PM 5.581 SINGLEP DELAYED144 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:06 PM 5.581 SINGLEP DELAYED145 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:07 PM 5.581 SINGLEP DELAYED146 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:08 PM 5.581 SINGLEP DELAYED147 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:10 PM 5.581 SINGLEP DELAYED148 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:11 PM 5.581 SINGLEP DELAYED149 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:16 PM 5.581 SINGLEP DELAYED150 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:16 PM 5.581 SINGLEP DELAYED151 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:16 PM 5.581 SINGLEP DELAYED152 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:16 PM 5.581 SINGLEP DELAYED153 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:18 PM 5.581 SINGLEP DELAYED154 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:19 PM 5.581 SINGLEP DELAYED155 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:20 PM 5.581 SINGLEP DELAYED156 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:23 PM 5.581 SINGLEP DELAYED157 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:23 PM 5.581 SINGLEP DELAYED158 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:23 PM 5.581 SINGLEP DELAYED159 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:23 PM 5.581 SINGLEP DELAYED160 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:23 PM 5.581 SINGLEP DELAYED161 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:24 PM 5.581 SINGLEP DELAYED162 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:24 PM 5.581 SINGLEP DELAYED163 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:24 PM 5.581 SINGLEP DELAYED164 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:26 PM 5.581 SINGLEP DELAYED165 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:27 PM 5.581 SINGLEP DELAYED166 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:27 PM 5.581 SINGLEP DELAYED167 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:28 PM 5.581 SINGLEP DELAYED168 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:30 PM 5.581 SINGLEP DELAYED169 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:31 PM 5.581 SINGLEP DELAYED170 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:32 PM 5.581 SINGLEP DELAYED171 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:32 PM 5.581 SINGLEP DELAYED172 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:32 PM 5.581 SINGLEP DELAYED173 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:35 PM 5.581 SINGLEP DELAYED174 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:35 PM 5.581 SINGLEP DELAYED175 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:36 PM 5.581 SINGLEP DELAYED176 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:36 PM 5.581 SINGLEP DELAYED177 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:39 PM 5.581 SINGLEP DELAYED178 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:39 PM 5.581 SINGLEP DELAYED179 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:43 PM 5.581 SINGLEP DELAYED180 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:46 PM 5.581 SINGLEP DELAYED181 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:47 PM 5.581 SINGLEP DELAYED182 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:47 PM 5.581 SINGLEP DELAYED183 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:51 PM 5.581 SINGLEP DELAYED184 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:55 PM 5.581 SINGLEP DELAYED185 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:38:58 PM 5.581 SINGLEP DELAYED186 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:28 PM 5.581 SINGLEP DELAYED187 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:30 PM 5.581 SINGLEP DELAYED188 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:30 PM 5.581 SINGLEP DELAYED189 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:39 PM 5.581 SINGLEP DELAYED190 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:41 PM 5.581 SINGLEP DELAYED191 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:41 PM 5.581 SINGLEP DELAYED192 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:49 PM 5.581 SINGLEP DELAYED193 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:51 PM 5.581 SINGLEP DELAYED194 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:53 PM 5.581 SINGLEP DELAYED195 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:54 PM 5.581 SINGLEP DELAYED196 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:56 PM 5.581 SINGLEP DELAYED197 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:40:56 PM 5.581 SINGLEP DELAYED198 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:01 PM 5.581 SINGLEP DELAYED199 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:02 PM 5.581 SINGLEP DELAYED200 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:02 PM 5.581 SINGLEP DELAYED201 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:02 PM 5.581 SINGLEP DELAYED202 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:02 PM 5.581 SINGLEP DELAYED203 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:02 PM 5.581 SINGLEP DELAYED204 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:04 PM 5.581 SINGLEP DELAYED205 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:05 PM 5.581 SINGLEP DELAYED206 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:09 PM 5.581 SINGLEP DELAYED207 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:12 PM 5.581 SINGLEP DELAYED208 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:15 PM 5.581 SINGLEP DELAYED209 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:17 PM 5.581 SINGLEP DELAYED210 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:18 PM 5.581 SINGLEP DELAYED211 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:22 PM 5.581 SINGLEP DELAYED212 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:23 PM 5.581 SINGLEP DELAYED213 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:26 PM 5.581 SINGLEP DELAYED214 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:32 PM 5.581 SINGLEP DELAYED215 TID14 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:32 PM 5.581 SINGLEP DELAYED216 TID14 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:32 PM 5.581 SINGLEP DELAYED217 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:32 PM 5.581 SINGLEP DELAYED218 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:36 PM 5.581 SINGLEP DELAYED219 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:39 PM 5.581 SINGLEP DELAYED220 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:42 PM 5.581 SINGLEP DELAYED221 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:43 PM 5.581 SINGLEP DELAYED222 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:43 PM 5.581 SINGLEP DELAYED223 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:46 PM 5.581 SINGLEP DELAYED224 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:46 PM 5.581 SINGLEP DELAYED225 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:48 PM 5.581 SINGLEP DELAYED226 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:48 PM 5.581 SINGLEP DELAYED227 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:50 PM 5.581 SINGLEP DELAYED228 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:50 PM 5.581 SINGLEP DELAYED229 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:50 PM 5.581 SINGLEP DELAYED230 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:52 PM 5.581 SINGLEP DELAYED231 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:52 PM 5.581 SINGLEP DELAYED232 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:53 PM 5.581 SINGLEP DELAYED233 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:54 PM 5.581 SINGLEP DELAYED234 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:54 PM 5.581 SINGLEP DELAYED235 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:54 PM 5.581 SINGLEP DELAYED236 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:56 PM 5.581 SINGLEP DELAYED237 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:41:58 PM 5.581 SINGLEP DELAYED238 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:01 PM 5.581 SINGLEP DELAYED239 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:01 PM 5.581 SINGLEP DELAYED240 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED241 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED242 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED243 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED244 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED245 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:04 PM 5.581 SINGLEP DELAYED246 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:06 PM 5.581 SINGLEP DELAYED247 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:08 PM 5.581 SINGLEP DELAYED248 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:11 PM 5.581 SINGLEP DELAYED249 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:42:11 PM 5.581 SINGLEP DELAYED250 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:17 PM 5.581 SINGLEP DELAYED251 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED252 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED253 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED254 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED255 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED256 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED257 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED258 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:18 PM 5.581 SINGLEP DELAYED259 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED260 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED261 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED262 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED263 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED264 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:19 PM 5.581 SINGLEP DELAYED265 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:20 PM 5.581 SINGLEP DELAYED266 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:25 PM 5.581 SINGLEP DELAYED267 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:27 PM 5.581 SINGLEP DELAYED268 TID14 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:39 PM 5.581 SINGLEP DELAYED269 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:48:39 PM 5.581 SINGLEP DELAYED270 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:35 PM 5.581 SINGLEP DELAYED271 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:37 PM 5.581 SINGLEP DELAYED272 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:37 PM 5.581 SINGLEP DELAYED273 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:37 PM 5.581 SINGLEP DELAYED274 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:45 PM 5.581 SINGLEP DELAYED275 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:51 PM 5.581 SINGLEP DELAYED276 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:53 PM 5.581 SINGLEP DELAYED277 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:53 PM 5.581 SINGLEP DELAYED278 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:49:53 PM 5.581 SINGLEP DELAYED279 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:51:19 PM 5.581 SINGLEP DELAYED280 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:55:45 PM 5.581 SINGLEP DELAYED281 TID15 Logged Achievement To Steam Lots Of Energy 1/21/2024 6:58:31 PM 5.581 SINGLEP DELAYED282 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:32 PM 5.581 SINGLEP DELAYED283 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:32 PM 5.581 SINGLEP DELAYED284 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:34 PM 5.581 SINGLEP DELAYED285 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:35 PM 5.581 SINGLEP DELAYED286 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:36 PM 5.581 SINGLEP DELAYED287 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:36 PM 5.581 SINGLEP DELAYED288 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:38 PM 5.581 SINGLEP DELAYED289 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:38 PM 5.581 SINGLEP DELAYED290 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:49 PM 5.581 SINGLEP DELAYED291 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:49 PM 5.581 SINGLEP DELAYED292 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED293 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED294 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED295 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED296 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED297 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:52 PM 5.581 SINGLEP DELAYED298 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:53 PM 5.581 SINGLEP DELAYED299 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:54 PM 5.581 SINGLEP DELAYED300 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:54 PM 5.581 SINGLEP DELAYED301 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:54 PM 5.581 SINGLEP DELAYED302 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:58:56 PM 5.581 SINGLEP DELAYED303 TID14 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED304 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED305 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED306 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED307 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED308 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED309 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:08 PM 5.581 SINGLEP DELAYED310 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED311 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED312 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED313 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED314 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED315 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED316 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED317 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:10 PM 5.581 SINGLEP DELAYED318 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:16 PM 5.581 SINGLEP DELAYED319 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:16 PM 5.581 SINGLEP DELAYED320 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:16 PM 5.581 SINGLEP DELAYED321 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:16 PM 5.581 SINGLEP DELAYED322 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:16 PM 5.581 SINGLEP DELAYED323 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:18 PM 5.581 SINGLEP DELAYED324 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:22 PM 5.581 SINGLEP DELAYED325 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:22 PM 5.581 SINGLEP DELAYED326 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:22 PM 5.581 SINGLEP DELAYED327 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:24 PM 5.581 SINGLEP DELAYED328 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:24 PM 5.581 SINGLEP DELAYED329 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:24 PM 5.581 SINGLEP DELAYED330 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:24 PM 5.581 SINGLEP DELAYED331 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED332 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED333 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED334 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED335 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED336 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED337 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:26 PM 5.581 SINGLEP DELAYED338 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:28 PM 5.581 SINGLEP DELAYED339 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:28 PM 5.581 SINGLEP DELAYED340 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:28 PM 5.581 SINGLEP DELAYED341 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:28 PM 5.581 SINGLEP DELAYED342 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:28 PM 5.581 SINGLEP DELAYED343 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 6:59:52 PM 5.581 SINGLEP DELAYED344 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:04 PM 5.581 SINGLEP DELAYED345 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:06 PM 5.581 SINGLEP DELAYED346 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:19 PM 5.581 SINGLEP DELAYED347 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:23 PM 5.581 SINGLEP DELAYED348 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:25 PM 5.581 SINGLEP DELAYED349 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:25 PM 5.581 SINGLEP DELAYED350 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:25 PM 5.581 SINGLEP DELAYED351 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:27 PM 5.581 SINGLEP DELAYED352 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:27 PM 5.581 SINGLEP DELAYED353 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:29 PM 5.581 SINGLEP DELAYED354 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:29 PM 5.581 SINGLEP DELAYED355 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:29 PM 5.581 SINGLEP DELAYED356 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:31 PM 5.581 SINGLEP DELAYED357 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:33 PM 5.581 SINGLEP DELAYED358 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:33 PM 5.581 SINGLEP DELAYED359 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:33 PM 5.581 SINGLEP DELAYED360 TID30 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:35 PM 5.581 SINGLEP DELAYED361 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:35 PM 5.581 SINGLEP DELAYED362 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:37 PM 5.581 SINGLEP DELAYED363 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:37 PM 5.581 SINGLEP DELAYED364 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:39 PM 5.581 SINGLEP DELAYED365 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:39 PM 5.581 SINGLEP DELAYED366 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:39 PM 5.581 SINGLEP DELAYED367 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:00:49 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 7:00:49 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 7:00:53 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tutorial/Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/21/2024 7:00:53 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 7:00:53 PM 5.581 SINGLEP Finish load save in 133ms 1/21/2024 7:04:41 PM 5.581 SINGLEP DELAYED368 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:45 PM 5.581 SINGLEP DELAYED369 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:45 PM 5.581 SINGLEP DELAYED370 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:45 PM 5.581 SINGLEP DELAYED371 TID28 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:51 PM 5.581 SINGLEP DELAYED372 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:53 PM 5.581 SINGLEP DELAYED373 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:53 PM 5.581 SINGLEP DELAYED374 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:57 PM 5.581 SINGLEP DELAYED375 TID27 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:59 PM 5.581 SINGLEP DELAYED376 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:59 PM 5.581 SINGLEP DELAYED377 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:59 PM 5.581 SINGLEP DELAYED378 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:04:59 PM 5.581 SINGLEP DELAYED379 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:01 PM 5.581 SINGLEP DELAYED380 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:03 PM 5.581 SINGLEP DELAYED381 TID29 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:05 PM 5.581 SINGLEP DELAYED382 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:11 PM 5.581 SINGLEP DELAYED383 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:11 PM 5.581 SINGLEP DELAYED384 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:11 PM 5.581 SINGLEP DELAYED385 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:11 PM 5.581 SINGLEP DELAYED386 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:11 PM 5.581 SINGLEP DELAYED387 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:15 PM 5.581 SINGLEP DELAYED388 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:15 PM 5.581 SINGLEP DELAYED389 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:17 PM 5.581 SINGLEP DELAYED390 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:19 PM 5.581 SINGLEP DELAYED391 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:19 PM 5.581 SINGLEP DELAYED392 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:19 PM 5.581 SINGLEP DELAYED393 TID12 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:19 PM 5.581 SINGLEP DELAYED394 TID20 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED395 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED396 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED397 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED398 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED399 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED400 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED401 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:21 PM 5.581 SINGLEP DELAYED402 TID26 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED403 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED404 TID9 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED405 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED406 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED407 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:23 PM 5.581 SINGLEP DELAYED408 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED409 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED410 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED411 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED412 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED413 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED414 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:25 PM 5.581 SINGLEP DELAYED415 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED416 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED417 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED418 TID16 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED419 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED420 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED421 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:27 PM 5.581 SINGLEP DELAYED422 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:29 PM 5.581 SINGLEP DELAYED423 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:29 PM 5.581 SINGLEP DELAYED424 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:29 PM 5.581 SINGLEP DELAYED425 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:29 PM 5.581 SINGLEP DELAYED426 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:29 PM 5.581 SINGLEP DELAYED427 TID25 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:51 PM 5.581 SINGLEP DELAYED428 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:53 PM 5.581 SINGLEP DELAYED429 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:05:59 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 7:05:59 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 7:06:06 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tutorial\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/21/2024 7:06:06 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 7:06:06 PM 5.581 SINGLEP Finish load save in 105ms 1/21/2024 7:06:23 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 7:09:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/21/2024 7:09:55 PM SINGLEP Boot up FleetOS (0.2485s) 1/21/2024 7:09:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/21/2024 7:09:56 PM 5.581 SINGLEP Game Version: 5.581 1/21/2024 7:09:56 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3091s) 1/21/2024 7:09:56 PM 5.581 SINGLEP Inspect Aft Hatches (0.1395s) 1/21/2024 7:09:56 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 116ms 1/21/2024 7:09:57 PM 5.581 SINGLEP Check For Extra Modules (1.0815s) 1/21/2024 7:09:57 PM 5.581 SINGLEP 698 Xml Files Parsed in 959ms 1/21/2024 7:09:57 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0015s) 1/21/2024 7:09:57 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/21/2024 7:09:57 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0450s) 1/21/2024 7:09:57 PM 5.581 SINGLEP Update mod and expansion statuses! 1/21/2024 7:09:57 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/21/2024 7:09:57 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/21/2024 7:09:57 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0385s) 1/21/2024 7:09:57 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 10ms 1/21/2024 7:09:57 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1020s) 1/21/2024 7:09:57 PM 5.581 SINGLEP No resolution change was required. 1/21/2024 7:09:57 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2024 7:09:57 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2024 7:09:57 PM 5.581 SINGLEP Remembering Alamo (0.1820s) 1/21/2024 7:09:58 PM 5.581 SINGLEP Calculate Odds Of Success (0.9213s) 1/21/2024 7:09:58 PM 5.581 SINGLEP Briefly Panic (0.3722s) 1/21/2024 7:09:59 PM 5.581 SINGLEP Install Confidence Routines (0.4811s) 1/21/2024 7:09:59 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/21/2024 7:09:59 PM 5.581 SINGLEP Late Axionic Computations (0.5372s) 1/21/2024 7:10:00 PM 5.581 SINGLEP Acquiring Towel (0.0290s) 1/21/2024 7:10:00 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0325s) 1/21/2024 7:10:00 PM 5.581 SINGLEP Ejecting Tactical Core (0.1201s) 1/21/2024 7:10:00 PM 5.581 SINGLEP Grouping Flow Fields (0.0420s) 1/21/2024 7:10:00 PM 5.581 SINGLEP Wiping Down Starfields (0.7529s) 1/21/2024 7:10:01 PM 5.581 SINGLEP Milking Distant Planets (0.6129s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/21/2024 7:10:01 PM 5.581 SINGLEP Calculating Firing Cones (0.0225s) 1/21/2024 7:10:01 PM 5.581 SINGLEP Breaking In New Ship Parts (0.3476s) 1/21/2024 7:10:02 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/21/2024 7:10:02 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/21/2024 7:10:02 PM 5.581 SINGLEP Re-Aligning Objectives (0.1255s) 1/21/2024 7:10:05 PM 5.581 SINGLEP Jettisoning VIPs (3.6455s) 1/21/2024 7:10:05 PM 5.581 SINGLEP Post-Proton Surge (0.0237s) 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED9 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED10 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED11 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED12 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED13 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED14 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED15 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED16 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED17 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED18 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED19 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED20 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED21 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED22 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED23 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED24 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED25 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED26 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 7:10:05 PM 5.581 SINGLEP DELAYED27 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 7:10:05 PM 5.581 SINGLEP Background Radiation Taste Test (0.0675s) 1/21/2024 7:10:05 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 1/21/2024 7:10:06 PM 5.581 SINGLEP Windshield Wiping (0.1816s) 1/21/2024 7:10:06 PM 5.581 SINGLEP Last Organizational Modeling (0.3711s) 1/21/2024 7:10:06 PM 5.581 SINGLEP Stimulate Modulation (0.1915s) 1/21/2024 7:10:06 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/21/2024 7:10:06 PM 5.581 SINGLEP DELAYED28 TID7 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.34248 ~~~~~~~~~~~~~~~1/21/2024 7:10:07 PM 5.581 SINGLEP We got 0 campaign's data when deserializing 1/21/2024 7:10:07 PM 5.581 SINGLEP Order Cores By Seniority (0.4381s) 1/21/2024 7:10:07 PM 5.581 SINGLEP Load Historical Documents (0.0055s) 1/21/2024 7:10:07 PM 5.581 SINGLEP 11.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Wiping Down Starfields (0.8s) Milking Distant Planets (0.6s) Breaking In New Ship Parts (0.3s) Jettisoning VIPs (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.4s) 1/21/2024 7:10:07 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.274264 ~~~~~~~~~~~~~~~1/21/2024 7:10:13 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tutorial\1.save Source1: AnythingElse Source3: LoadingSaveGame 1/21/2024 7:10:13 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 7:10:14 PM 5.581 SINGLEP Finish load save in 297ms 1/21/2024 7:22:27 PM 5.581 SINGLEP DELAYED29 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:31 PM 5.581 SINGLEP DELAYED30 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:41 PM 5.581 SINGLEP DELAYED31 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:41 PM 5.581 SINGLEP DELAYED32 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:41 PM 5.581 SINGLEP DELAYED33 TID22 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:41 PM 5.581 SINGLEP DELAYED34 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:41 PM 5.581 SINGLEP DELAYED35 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:43 PM 5.581 SINGLEP DELAYED36 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:47 PM 5.581 SINGLEP DELAYED37 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED38 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED39 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED40 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED41 TID24 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED42 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED43 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED44 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED45 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED46 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED47 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED48 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:49 PM 5.581 SINGLEP DELAYED49 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:53 PM 5.581 SINGLEP DELAYED50 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:57 PM 5.581 SINGLEP DELAYED51 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:22:59 PM 5.581 SINGLEP DELAYED52 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:01 PM 5.581 SINGLEP DELAYED53 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:03 PM 5.581 SINGLEP DELAYED54 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:03 PM 5.581 SINGLEP DELAYED55 TID21 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:05 PM 5.581 SINGLEP DELAYED56 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:05 PM 5.581 SINGLEP DELAYED57 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED58 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED59 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED60 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED61 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED62 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:07 PM 5.581 SINGLEP DELAYED63 TID11 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:09 PM 5.581 SINGLEP DELAYED64 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:09 PM 5.581 SINGLEP DELAYED65 TID19 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:11 PM 5.581 SINGLEP DELAYED66 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:11 PM 5.581 SINGLEP DELAYED67 TID23 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:15 PM 5.581 SINGLEP DELAYED68 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:15 PM 5.581 SINGLEP DELAYED69 TID10 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:17 PM 5.581 SINGLEP DELAYED70 TID13 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:19 PM 5.581 SINGLEP DELAYED71 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:22 PM 5.581 SINGLEP DELAYED72 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:24 PM 5.581 SINGLEP DELAYED73 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:25 PM 5.581 SINGLEP DELAYED74 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:25 PM 5.581 SINGLEP DELAYED75 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:28 PM 5.581 SINGLEP DELAYED76 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:29 PM 5.581 SINGLEP DELAYED77 TID5 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:30 PM 5.581 SINGLEP DELAYED78 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:30 PM 5.581 SINGLEP DELAYED79 TID17 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:32 PM 5.581 SINGLEP DELAYED80 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:32 PM 5.581 SINGLEP DELAYED81 TID8 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:34 PM 5.581 SINGLEP DELAYED82 TID18 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:36 PM 5.581 SINGLEP DELAYED83 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:36 PM 5.581 SINGLEP DELAYED84 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:36 PM 5.581 SINGLEP DELAYED85 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:36 PM 5.581 SINGLEP DELAYED86 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:36 PM 5.581 SINGLEP DELAYED87 TID6 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:38 PM 5.581 SINGLEP DELAYED88 TID7 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:23:39 PM 5.581 SINGLEP DELAYED89 TID15 Hit exception in HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath debugCode 400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DeathEffect_Zombification.HandleDeathWithEffectApplied_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad Entity, System.Int32& ThisDeathEffectDamageSustained, System.Int32 EffectDamageScale, Arcen.AIW2.Core.Faction FactionThatDidTheKilling, Arcen.AIW2.Core.Faction FactionResponsibleForTheDeathEffect, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x001ba] in <2396a976ed7240fbaadcc0ba3bd9b05f>:0 1/21/2024 7:26:52 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/21/2024 9:25:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/21/2024 9:25:46 PM SINGLEP Boot up FleetOS (0.2120s) 1/21/2024 9:25:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/21/2024 9:25:46 PM 5.581 SINGLEP Game Version: 5.581 1/21/2024 9:25:46 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4028s) 1/21/2024 9:25:46 PM 5.581 SINGLEP Inspect Aft Hatches (0.1285s) 1/21/2024 9:25:47 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 111ms 1/21/2024 9:25:47 PM 5.581 SINGLEP Check For Extra Modules (1.0572s) 1/21/2024 9:25:47 PM 5.581 SINGLEP 698 Xml Files Parsed in 937ms 1/21/2024 9:25:47 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/21/2024 9:25:47 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/21/2024 9:25:48 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0711s) 1/21/2024 9:25:48 PM 5.581 SINGLEP Update mod and expansion statuses! 1/21/2024 9:25:48 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/21/2024 9:25:48 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/21/2024 9:25:48 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0400s) 1/21/2024 9:25:48 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 17ms 1/21/2024 9:25:48 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1194s) 1/21/2024 9:25:48 PM 5.581 SINGLEP No resolution change was required. 1/21/2024 9:25:48 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2024 9:25:48 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2024 9:25:48 PM 5.581 SINGLEP Remembering Alamo (0.2330s) 1/21/2024 9:25:49 PM 5.581 SINGLEP Calculate Odds Of Success (0.9341s) 1/21/2024 9:25:49 PM 5.581 SINGLEP Briefly Panic (0.4279s) 1/21/2024 9:25:50 PM 5.581 SINGLEP Install Confidence Routines (0.5011s) 1/21/2024 9:25:50 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/21/2024 9:25:50 PM 5.581 SINGLEP Late Axionic Computations (0.5455s) 1/21/2024 9:25:50 PM 5.581 SINGLEP Acquiring Towel (0.0280s) 1/21/2024 9:25:50 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0285s) 1/21/2024 9:25:51 PM 5.581 SINGLEP Ejecting Tactical Core (0.1323s) 1/21/2024 9:25:51 PM 5.581 SINGLEP Grouping Flow Fields (0.0435s) 1/21/2024 9:25:52 PM 5.581 SINGLEP Gesticulating Starfields (1.2038s) 1/21/2024 9:25:53 PM 5.581 SINGLEP Fondly Remembering Distant Planets (0.8922s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/21/2024 9:25:53 PM 5.581 SINGLEP Calculating Firing Cones (0.0253s) 1/21/2024 9:25:53 PM 5.581 SINGLEP Breaking In New Ship Parts (0.3780s) 1/21/2024 9:25:53 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/21/2024 9:25:53 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/21/2024 9:25:53 PM 5.581 SINGLEP Re-Aligning Objectives (0.1280s) 1/21/2024 9:25:57 PM 5.581 SINGLEP Restrain Self From Stating The Odds (3.8470s) 1/21/2024 9:25:57 PM 5.581 SINGLEP Post-Proton Surge (0.0285s) 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED1 TID32 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED2 TID32 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED3 TID32 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED4 TID32 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED5 TID32 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED6 TID32 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED7 TID32 Could not find a faction with name that is eligible to be random for Chaotician 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED8 TID32 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED9 TID32 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED10 TID32 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED11 TID32 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED12 TID32 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED13 TID32 Could not find a faction with name that is eligible to be random for MapAlterer 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED14 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED15 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED16 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED17 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED18 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED19 TID32 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED20 TID32 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED21 TID32 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED22 TID32 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED23 TID32 Could not find a faction with name that is eligible to be random for SpireRelated 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED24 TID32 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED25 TID32 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED26 TID32 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 9:25:57 PM 5.581 SINGLEP DELAYED27 TID32 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/21/2024 9:25:57 PM 5.581 SINGLEP Background Radiation Taste Test (0.0725s) 1/21/2024 9:25:57 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0285s) 1/21/2024 9:25:57 PM 5.581 SINGLEP Windshield Wiping (0.1817s) 1/21/2024 9:25:58 PM 5.581 SINGLEP Last Organizational Modeling (0.3691s) 1/21/2024 9:25:58 PM 5.581 SINGLEP Stimulate Modulation (0.1860s) 1/21/2024 9:25:58 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/21/2024 9:25:58 PM 5.581 SINGLEP DELAYED28 TID9 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.590029 ~~~~~~~~~~~~~~~1/21/2024 9:25:58 PM 5.581 SINGLEP We got 0 campaign's data when deserializing 1/21/2024 9:25:58 PM 5.581 SINGLEP Order Cores By Seniority (0.4741s) 1/21/2024 9:25:58 PM 5.581 SINGLEP Load Historical Documents (0.0055s) 1/21/2024 9:25:58 PM 5.581 SINGLEP 12.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Gesticulating Starfields (1.2s) Fondly Remembering Distant Planets (0.9s) Breaking In New Ship Parts (0.4s) Restrain Self From Stating The Odds (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/21/2024 9:25:59 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.090541 ~~~~~~~~~~~~~~~1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED29 TID27 Start Generate Partial Map with Realistic and seed 1069362968 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED30 TID27 Map structure generated in 264ms. 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED31 TID27 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED32 TID27 Start Generate Partial Map with Realistic and seed 1069362968 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED33 TID27 Map structure generated in 219ms. 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED34 TID27 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 9:27:48 PM 5.581 SINGLEP DELAYED35 TID27 Generate Partial Map Complete 251ms Seed: 1069362968 1/21/2024 9:27:59 PM 5.581 SINGLEP DELAYED36 TID16 Start Generate Partial Map with Simple and seed 1069362968 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/21/2024 9:27:59 PM 5.581 SINGLEP DELAYED37 TID16 Map structure generated in 12ms. 1/21/2024 9:27:59 PM 5.581 SINGLEP DELAYED38 TID16 PlayerAccount M is controlling faction 1 - Human Empire already. 1/21/2024 9:27:59 PM 5.581 SINGLEP DELAYED39 TID16 Generate Partial Map Complete 27ms Seed: 1069362968 1/21/2024 9:28:11 PM 5.581 SINGLEP DELAYED40 TID47 Start Generate Partial Map with Simple and seed 1069362968 and planet count 40 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/21/2024 9:28:11 PM 5.581 SINGLEP DELAYED41 TID47 Map structure generated in 2ms. 1/21/2024 9:28:11 PM 5.581 SINGLEP DELAYED42 TID47 PlayerAccount M is controlling faction 1 - Human Empire already. 1/21/2024 9:28:11 PM 5.581 SINGLEP DELAYED43 TID47 Generate Partial Map Complete 10ms Seed: 1069362968 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED44 TID26 Start Generate Partial Map with Realistic and seed 601495644 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED45 TID26 Map structure generated in 242ms. 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED46 TID26 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED47 TID26 Generate Partial Map Complete 253ms Seed: 601495644 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED48 TID14 Start Generate Partial Map with Realistic and seed 601495644 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED49 TID14 PlayerAccount M has now been put in control of faction 1 - Human Empire. 1/21/2024 9:28:19 PM 5.581 SINGLEP DELAYED50 TID14 Generate Partial Map Complete 16ms Seed: 601495644 1/21/2024 9:28:23 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 9:30:41 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: AnythingElse Source3: LoadingQuickStart 1/21/2024 9:30:41 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 9:30:41 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 9:30:41 PM 5.581 SINGLEP Clearing player accounts. 1/21/2024 9:30:42 PM 5.581 SINGLEP loading as template 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/21/2024 9:30:42 PM 5.581 SINGLEP Finish load save in 144ms 1/21/2024 9:30:42 PM 5.581 SINGLEP DELAYED51 TID8 Start Generate FULL Map with Realistic and seed 1090686603 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 1/21/2024 9:30:42 PM 5.581 SINGLEP DELAYED52 TID8 Setting quickstart campaign type to: HumanityAscendant 1/21/2024 9:30:42 PM 5.581 SINGLEP DELAYED53 TID8 Map structure generated in 248ms. 1/21/2024 9:41:11 PM 5.581 SINGLEP DELAYED54 TID12 Logged Achievement To Steam Research Grant 1/21/2024 10:34:25 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 9:07:04 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/22/2024 9:07:04 AM SINGLEP Boot up FleetOS (0.2290s) 1/22/2024 9:07:05 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/22/2024 9:07:05 AM 5.581 SINGLEP Game Version: 5.581 1/22/2024 9:07:05 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4620s) 1/22/2024 9:07:05 AM 5.581 SINGLEP Inspect Aft Hatches (0.1780s) 1/22/2024 9:07:05 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 112ms 1/22/2024 9:07:06 AM 5.581 SINGLEP Check For Extra Modules (1.2062s) 1/22/2024 9:07:06 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,086ms 1/22/2024 9:07:06 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/22/2024 9:07:06 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0045s) 1/22/2024 9:07:06 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0505s) 1/22/2024 9:07:06 AM 5.581 SINGLEP Update mod and expansion statuses! 1/22/2024 9:07:06 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/22/2024 9:07:06 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/22/2024 9:07:06 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0425s) 1/22/2024 9:07:06 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 15ms 1/22/2024 9:07:06 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.0940s) 1/22/2024 9:07:06 AM 5.581 SINGLEP No resolution change was required. 1/22/2024 9:07:06 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 9:07:06 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 9:07:06 AM 5.581 SINGLEP Remembering Alamo (0.1840s) 1/22/2024 9:07:07 AM 5.581 SINGLEP Calculate Odds Of Success (0.8476s) 1/22/2024 9:07:08 AM 5.581 SINGLEP Briefly Panic (0.3532s) 1/22/2024 9:07:08 AM 5.581 SINGLEP Install Confidence Routines (0.4986s) 1/22/2024 9:07:08 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/22/2024 9:07:09 AM 5.581 SINGLEP Late Axionic Computations (0.5869s) 1/22/2024 9:07:09 AM 5.581 SINGLEP Acquiring Towel (0.0295s) 1/22/2024 9:07:09 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0370s) 1/22/2024 9:07:09 AM 5.581 SINGLEP Ejecting Tactical Core (0.1681s) 1/22/2024 9:07:09 AM 5.581 SINGLEP Grouping Flow Fields (0.0985s) 1/22/2024 9:07:10 AM 5.581 SINGLEP Exploding Starfields (0.8103s) 1/22/2024 9:07:11 AM 5.581 SINGLEP Combing Distant Planets (0.6523s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/22/2024 9:07:11 AM 5.581 SINGLEP Calculating Firing Cones (0.0350s) 1/22/2024 9:07:11 AM 5.581 SINGLEP Wearing Ship Parts On Head (0.3786s) 1/22/2024 9:07:11 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/22/2024 9:07:11 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/22/2024 9:07:11 AM 5.581 SINGLEP Re-Aligning Objectives (0.1080s) 1/22/2024 9:07:15 AM 5.581 SINGLEP Reboot Warp Drives (3.7196s) 1/22/2024 9:07:15 AM 5.581 SINGLEP Post-Proton Surge (0.0242s) 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED9 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED10 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED11 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED12 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED13 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED14 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED15 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED16 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED17 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED18 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED19 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED20 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED21 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED22 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED23 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED24 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED25 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED26 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED27 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 9:07:15 AM 5.581 SINGLEP Background Radiation Taste Test (0.0765s) 1/22/2024 9:07:15 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0285s) 1/22/2024 9:07:15 AM 5.581 SINGLEP Windshield Wiping (0.1837s) 1/22/2024 9:07:15 AM 5.581 SINGLEP Last Organizational Modeling (0.3681s) 1/22/2024 9:07:16 AM 5.581 SINGLEP Stimulate Modulation (0.2090s) 1/22/2024 9:07:16 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/22/2024 9:07:15 AM 5.581 SINGLEP DELAYED28 TID10 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.528565 ~~~~~~~~~~~~~~~1/22/2024 9:07:16 AM 5.581 SINGLEP We got 83 campaign's data when deserializing 1/22/2024 9:07:16 AM 5.581 SINGLEP Order Cores By Seniority (0.5291s) 1/22/2024 9:07:16 AM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/22/2024 9:07:16 AM 5.581 SINGLEP 12.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Exploding Starfields (0.8s) Combing Distant Planets (0.7s) Wearing Ship Parts On Head (0.4s) Reboot Warp Drives (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/22/2024 9:07:17 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.029372 ~~~~~~~~~~~~~~~1/22/2024 9:07:59 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Learning/Testing.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 9:07:59 AM 5.581 SINGLEP Clearing player accounts. 1/22/2024 9:08:00 AM 5.581 SINGLEP Finish load save in 593ms 1/22/2024 9:14:33 AM 5.581 SINGLEP DELAYED29 TID16 Logged Achievement To Steam Lots Of Metal 1/22/2024 9:31:40 AM 5.581 SINGLEP DELAYED30 TID25 Logged Achievement To Steam Off to the Dire Graveyard 1/22/2024 10:07:57 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 10:07:57 AM 5.581 SINGLEP Clearing player accounts. 1/22/2024 10:08:01 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Learning\Testing.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 10:08:01 AM 5.581 SINGLEP Clearing player accounts. 1/22/2024 10:08:01 AM 5.581 SINGLEP Finish load save in 207ms 1/22/2024 10:16:13 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 10:16:13 AM 5.581 SINGLEP Clearing player accounts. 1/22/2024 10:16:54 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Learning/Testing.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 10:16:54 AM 5.581 SINGLEP Clearing player accounts. 1/22/2024 10:16:54 AM 5.581 SINGLEP Finish load save in 200ms 1/22/2024 10:36:44 AM 5.581 SINGLEP DELAYED31 TID13 Logged Achievement To Steam Abandon All Cookies Ye Who Enter Here 1/22/2024 12:24:35 PM 5.581 SINGLEP DELAYED32 TID16 Logged Achievement To Steam The Way Home 1/22/2024 12:32:00 PM 5.581 SINGLEP DELAYED33 TID20 Skipping SharkB because no enemy strength on planet when scrapped. 1/22/2024 1:00:51 PM 5.581 SINGLEP DELAYED34 TID26 Logged Achievement To Steam Tech Tree 1/22/2024 1:06:51 PM 5.581 SINGLEP DELAYED35 TID11 BUG: AI_FLEE_THRT Trying to send AI ships from planet Eldnaccel when ship was on 1/22/2024 1:06:51 PM 5.581 SINGLEP DELAYED36 TID11 BUG: AI_FLEE_THRT Trying to send AI ships from planet Eldnaccel when ship was on 1/22/2024 1:24:58 PM 5.581 SINGLEP DELAYED37 TID10 Fixed incorrect count of ships to be granted. Was 20, now 10 Fusion Turret from Turret Schematic Server 1/22/2024 1:44:40 PM 5.581 SINGLEP DELAYED38 TID18 spawnOutguardGroup at 9424: Requesting group Lobar the Wolf on planet Secundus at 400000,400000 at time 9424 1/22/2024 2:04:27 PM 5.581 SINGLEP DELAYED39 TID12 Logged Achievement To Steam Allies After All 1/22/2024 2:04:27 PM 5.581 SINGLEP DELAYED40 TID12 Logged Achievement To Steam Take A Look At My Friends 1/22/2024 2:04:27 PM 5.581 SINGLEP DELAYED41 TID12 Logged Achievement To Steam Win On 80 Planet Map 1/22/2024 2:05:13 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 2:05:13 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 2:15:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/22/2024 2:15:44 PM SINGLEP Boot up FleetOS (0.2275s) 1/22/2024 2:15:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/22/2024 2:15:45 PM 5.581 SINGLEP Game Version: 5.581 1/22/2024 2:15:45 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3406s) 1/22/2024 2:15:45 PM 5.581 SINGLEP Inspect Aft Hatches (0.1670s) 1/22/2024 2:15:45 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 133ms 1/22/2024 2:15:46 PM 5.581 SINGLEP Check For Extra Modules (1.1192s) 1/22/2024 2:15:46 PM 5.581 SINGLEP 698 Xml Files Parsed in 978ms 1/22/2024 2:15:46 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/22/2024 2:15:46 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/22/2024 2:15:46 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0475s) 1/22/2024 2:15:46 PM 5.581 SINGLEP Update mod and expansion statuses! 1/22/2024 2:15:46 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/22/2024 2:15:46 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/22/2024 2:15:46 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0530s) 1/22/2024 2:15:46 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 19ms 1/22/2024 2:15:46 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1214s) 1/22/2024 2:15:46 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 2:15:46 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 2:15:46 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 2:15:46 PM 5.581 SINGLEP Remembering Alamo (0.1653s) 1/22/2024 2:15:47 PM 5.581 SINGLEP Calculate Odds Of Success (0.8983s) 1/22/2024 2:15:48 PM 5.581 SINGLEP Briefly Panic (0.3564s) 1/22/2024 2:15:48 PM 5.581 SINGLEP Install Confidence Routines (0.5208s) 1/22/2024 2:15:48 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/22/2024 2:15:49 PM 5.581 SINGLEP Late Axionic Computations (0.5571s) 1/22/2024 2:15:49 PM 5.581 SINGLEP Acquiring Towel (0.0250s) 1/22/2024 2:15:49 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0280s) 1/22/2024 2:15:49 PM 5.581 SINGLEP Ejecting Tactical Core (0.1420s) 1/22/2024 2:15:49 PM 5.581 SINGLEP Grouping Flow Fields (0.0470s) 1/22/2024 2:15:50 PM 5.581 SINGLEP Exploding Starfields (0.7910s) 1/22/2024 2:15:50 PM 5.581 SINGLEP Destroying Distant Planets (0.6373s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/22/2024 2:15:50 PM 5.581 SINGLEP Calculating Firing Cones (0.0390s) 1/22/2024 2:15:51 PM 5.581 SINGLEP Holding Ship Parts For Comfort (0.3264s) 1/22/2024 2:15:51 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/22/2024 2:15:51 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/22/2024 2:15:51 PM 5.581 SINGLEP Re-Aligning Objectives (0.1295s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Unscrewing Unessential Parts (4.7890s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Post-Proton Surge (0.0150s) 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED9 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED10 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED11 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED12 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED13 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED14 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED15 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED16 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED17 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED18 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED19 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED20 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED21 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED22 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED23 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED24 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED25 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED26 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED27 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 2:15:56 PM 5.581 SINGLEP Background Radiation Taste Test (0.0781s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Windshield Wiping (0.1800s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Last Organizational Modeling (0.3611s) 1/22/2024 2:15:56 PM 5.581 SINGLEP Stimulate Modulation (0.1845s) 1/22/2024 2:15:56 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/22/2024 2:15:56 PM 5.581 SINGLEP DELAYED28 TID12 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 8.078694 ~~~~~~~~~~~~~~~1/22/2024 2:15:57 PM 5.581 SINGLEP We got 83 campaign's data when deserializing 1/22/2024 2:15:57 PM 5.581 SINGLEP Order Cores By Seniority (0.4821s) 1/22/2024 2:15:57 PM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/22/2024 2:15:57 PM 5.581 SINGLEP 12.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Exploding Starfields (0.8s) Destroying Distant Planets (0.6s) Holding Ship Parts For Comfort (0.3s) Unscrewing Unessential Parts (4.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/22/2024 2:15:57 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.990214 ~~~~~~~~~~~~~~~1/22/2024 2:16:23 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/22/2024 2:16:23 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 2:16:23 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 2:16:23 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 2:16:23 PM 5.581 SINGLEP loading as template 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/22/2024 2:16:23 PM 5.581 SINGLEP Finish load save in 260ms 1/22/2024 2:16:23 PM 5.581 SINGLEP DELAYED29 TID5 Start Generate FULL Map with Realistic and seed 997808127 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 1/22/2024 2:16:23 PM 5.581 SINGLEP DELAYED30 TID5 Setting quickstart campaign type to: HumanityAscendant 1/22/2024 2:16:23 PM 5.581 SINGLEP DELAYED31 TID5 Map structure generated in 341ms. 1/22/2024 2:16:24 PM 5.581 SINGLEP DELAYED32 TID25 Fixed incorrect count of ships to be granted. Was 20, now 10 Grenade Launcher Turret from Turret Schematic Server 1/22/2024 2:30:38 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 2:30:38 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 2:30:38 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 3:12:09 PM 5.581 SINGLEP DELAYED33 TID24 Fixed incorrect count of ships to be granted. Was 2, now 10 Tritium Sniper Turret from Turret Schematic Server 1/22/2024 4:39:31 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 6:38:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/22/2024 6:38:34 PM SINGLEP Boot up FleetOS (0.2305s) 1/22/2024 6:38:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/22/2024 6:38:34 PM 5.581 SINGLEP Game Version: 5.581 1/22/2024 6:38:34 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4143s) 1/22/2024 6:38:34 PM 5.581 SINGLEP Inspect Aft Hatches (0.1620s) 1/22/2024 6:38:34 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 151ms 1/22/2024 6:38:35 PM 5.581 SINGLEP Check For Extra Modules (1.0867s) 1/22/2024 6:38:35 PM 5.581 SINGLEP 698 Xml Files Parsed in 922ms 1/22/2024 6:38:35 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/22/2024 6:38:35 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0045s) 1/22/2024 6:38:35 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0465s) 1/22/2024 6:38:35 PM 5.581 SINGLEP Update mod and expansion statuses! 1/22/2024 6:38:35 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/22/2024 6:38:35 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/22/2024 6:38:35 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0550s) 1/22/2024 6:38:35 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 17ms 1/22/2024 6:38:35 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0995s) 1/22/2024 6:38:36 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 6:38:36 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 6:38:36 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 6:38:36 PM 5.581 SINGLEP Remembering Alamo (0.1575s) 1/22/2024 6:38:36 PM 5.581 SINGLEP Calculate Odds Of Success (0.8367s) 1/22/2024 6:38:37 PM 5.581 SINGLEP Briefly Panic (0.3561s) 1/22/2024 6:38:37 PM 5.581 SINGLEP Install Confidence Routines (0.5171s) 1/22/2024 6:38:38 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/22/2024 6:38:38 PM 5.581 SINGLEP Late Axionic Computations (0.5544s) 1/22/2024 6:38:38 PM 5.581 SINGLEP Acquiring Towel (0.0275s) 1/22/2024 6:38:38 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0255s) 1/22/2024 6:38:38 PM 5.581 SINGLEP Ejecting Tactical Core (0.1231s) 1/22/2024 6:38:38 PM 5.581 SINGLEP Grouping Flow Fields (0.0530s) 1/22/2024 6:38:39 PM 5.581 SINGLEP Sweet-Talking Starfields (0.8172s) 1/22/2024 6:38:40 PM 5.581 SINGLEP Cleaning Distant Planets (0.6346s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/22/2024 6:38:40 PM 5.581 SINGLEP Calculating Firing Cones (0.0335s) 1/22/2024 6:38:40 PM 5.581 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3911s) 1/22/2024 6:38:40 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/22/2024 6:38:40 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/22/2024 6:38:40 PM 5.581 SINGLEP Re-Aligning Objectives (0.1090s) 1/22/2024 6:38:44 PM 5.581 SINGLEP Broadcasting Peace Message (3.6958s) 1/22/2024 6:38:44 PM 5.581 SINGLEP Post-Proton Surge (0.0425s) 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED9 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED10 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED11 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED12 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED13 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED14 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED15 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED16 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED17 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED18 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED19 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED20 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED21 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED22 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED23 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED24 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED25 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED26 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED27 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 6:38:44 PM 5.581 SINGLEP Background Radiation Taste Test (0.0865s) 1/22/2024 6:38:44 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 1/22/2024 6:38:44 PM 5.581 SINGLEP Windshield Wiping (0.1799s) 1/22/2024 6:38:44 PM 5.581 SINGLEP Last Organizational Modeling (0.3626s) 1/22/2024 6:38:45 PM 5.581 SINGLEP Stimulate Modulation (0.1655s) 1/22/2024 6:38:45 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/22/2024 6:38:44 PM 5.581 SINGLEP DELAYED28 TID8 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.401815 ~~~~~~~~~~~~~~~1/22/2024 6:38:45 PM 5.581 SINGLEP We got 83 campaign's data when deserializing 1/22/2024 6:38:45 PM 5.581 SINGLEP Order Cores By Seniority (0.5580s) 1/22/2024 6:38:45 PM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/22/2024 6:38:45 PM 5.581 SINGLEP 11.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Sweet-Talking Starfields (0.8s) Cleaning Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.4s) Broadcasting Peace Message (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.6s) 1/22/2024 6:38:46 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.929232 ~~~~~~~~~~~~~~~1/22/2024 6:38:49 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Testing 2/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 6:38:49 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 6:38:50 PM 5.581 SINGLEP Finish load save in 678ms 1/22/2024 7:19:46 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 7:19:47 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 7:19:48 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Testing 2/2.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 7:19:48 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 7:19:48 PM 5.581 SINGLEP Finish load save in 238ms 1/22/2024 7:51:06 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 8:33:24 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/22/2024 8:33:25 PM SINGLEP Boot up FleetOS (0.2275s) 1/22/2024 8:33:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/22/2024 8:33:25 PM 5.581 SINGLEP Game Version: 5.581 1/22/2024 8:33:25 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3431s) 1/22/2024 8:33:25 PM 5.581 SINGLEP Inspect Aft Hatches (0.1450s) 1/22/2024 8:33:25 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 116ms 1/22/2024 8:33:26 PM 5.581 SINGLEP Check For Extra Modules (1.1177s) 1/22/2024 8:33:26 PM 5.581 SINGLEP 698 Xml Files Parsed in 995ms 1/22/2024 8:33:26 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0030s) 1/22/2024 8:33:26 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/22/2024 8:33:26 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0635s) 1/22/2024 8:33:26 PM 5.581 SINGLEP Update mod and expansion statuses! 1/22/2024 8:33:26 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/22/2024 8:33:26 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/22/2024 8:33:26 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0450s) 1/22/2024 8:33:26 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 17ms 1/22/2024 8:33:26 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1077s) 1/22/2024 8:33:26 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 8:33:26 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 8:33:26 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 8:33:26 PM 5.581 SINGLEP Remembering Alamo (0.1469s) 1/22/2024 8:33:27 PM 5.581 SINGLEP Calculate Odds Of Success (0.8374s) 1/22/2024 8:33:28 PM 5.581 SINGLEP Briefly Panic (0.3794s) 1/22/2024 8:33:28 PM 5.581 SINGLEP Install Confidence Routines (0.5071s) 1/22/2024 8:33:28 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/22/2024 8:33:29 PM 5.581 SINGLEP Late Axionic Computations (0.5728s) 1/22/2024 8:33:29 PM 5.581 SINGLEP Acquiring Towel (0.0275s) 1/22/2024 8:33:29 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0270s) 1/22/2024 8:33:29 PM 5.581 SINGLEP Ejecting Tactical Core (0.1254s) 1/22/2024 8:33:29 PM 5.581 SINGLEP Grouping Flow Fields (0.0465s) 1/22/2024 8:33:30 PM 5.581 SINGLEP Stabbing Starfields (0.8105s) 1/22/2024 8:33:30 PM 5.581 SINGLEP Breaking Distant Planets (0.6280s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/22/2024 8:33:30 PM 5.581 SINGLEP Calculating Firing Cones (0.0225s) 1/22/2024 8:33:31 PM 5.581 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3571s) 1/22/2024 8:33:31 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/22/2024 8:33:31 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/22/2024 8:33:31 PM 5.581 SINGLEP Re-Aligning Objectives (0.1325s) 1/22/2024 8:33:35 PM 5.581 SINGLEP Remembering Singularity (3.8340s) 1/22/2024 8:33:35 PM 5.581 SINGLEP Post-Proton Surge (0.0250s) 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED9 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED10 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED11 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED12 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED13 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED14 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED15 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED16 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED17 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED18 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED19 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED20 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED21 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED22 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED23 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED24 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED25 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED26 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 8:33:35 PM 5.581 SINGLEP DELAYED27 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/22/2024 8:33:35 PM 5.581 SINGLEP Background Radiation Taste Test (0.0860s) 1/22/2024 8:33:35 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0305s) 1/22/2024 8:33:35 PM 5.581 SINGLEP Windshield Wiping (0.1860s) 1/22/2024 8:33:35 PM 5.581 SINGLEP Last Organizational Modeling (0.3821s) 1/22/2024 8:33:36 PM 5.581 SINGLEP Stimulate Modulation (0.1855s) 1/22/2024 8:33:36 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/22/2024 8:33:36 PM 5.581 SINGLEP DELAYED28 TID8 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.416124 ~~~~~~~~~~~~~~~1/22/2024 8:33:36 PM 5.581 SINGLEP We got 83 campaign's data when deserializing 1/22/2024 8:33:36 PM 5.581 SINGLEP Order Cores By Seniority (0.4636s) 1/22/2024 8:33:36 PM 5.581 SINGLEP Load Historical Documents (0.0065s) 1/22/2024 8:33:36 PM 5.581 SINGLEP 11.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Stabbing Starfields (0.8s) Breaking Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.4s) Remembering Singularity (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/22/2024 8:33:36 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.141558 ~~~~~~~~~~~~~~~1/22/2024 8:34:15 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Testing 2/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/22/2024 8:34:15 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 8:34:16 PM 5.581 SINGLEP Finish load save in 763ms 1/22/2024 8:38:37 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/22/2024 8:38:37 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 8:38:51 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 8:38:51 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 8:38:51 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 8:39:30 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/22/2024 8:39:30 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 8:39:30 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 8:39:30 PM 5.581 SINGLEP Clearing player accounts. 1/22/2024 8:39:30 PM 5.581 SINGLEP loading as template 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/22/2024 8:39:30 PM 5.581 SINGLEP Finish load save in 153ms 1/22/2024 8:39:30 PM 5.581 SINGLEP DELAYED29 TID33 Start Generate FULL Map with Realistic and seed 1865669300 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 1/22/2024 8:39:30 PM 5.581 SINGLEP DELAYED30 TID33 Setting quickstart campaign type to: HumanityAscendant 1/22/2024 8:39:31 PM 5.581 SINGLEP DELAYED31 TID33 Map structure generated in 570ms. 1/22/2024 8:39:31 PM 5.581 SINGLEP DELAYED32 TID16 Fixed incorrect count of ships to be granted. Was 20, now 10 Grenade Launcher Turret from Turret Schematic Server 1/22/2024 8:39:31 PM 5.581 SINGLEP DELAYED33 TID16 Fixed incorrect count of ships to be granted. Was 2, now 20 Ambush Turret from Turret Schematic Server 1/22/2024 8:39:31 PM 5.581 SINGLEP DELAYED34 TID16 Fixed incorrect count of ships to be granted. Was 4, now 6 Tractor Array from Other Defensive Schematic Server 1/22/2024 8:39:31 PM 5.581 SINGLEP DELAYED35 TID16 Fixed incorrect count of ships to be granted. Was 4, now 15 Minefield from Other Defensive Schematic Server 1/22/2024 8:42:18 PM 5.581 SINGLEP No resolution change was required. 1/22/2024 8:42:18 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/22/2024 8:42:18 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/22/2024 9:09:44 PM 5.581 SINGLEP DELAYED36 TID13 Fixed incorrect count of ships to be granted. Was 2, now 10 Fusion Turret from Turret Schematic Server 1/22/2024 10:57:00 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 8:52:28 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 8:52:28 AM SINGLEP Boot up FleetOS (0.2400s) 1/23/2024 8:52:28 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 8:52:29 AM 5.581 SINGLEP Game Version: 5.581 1/23/2024 8:52:29 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4233s) 1/23/2024 8:52:29 AM 5.581 SINGLEP Inspect Aft Hatches (0.1488s) 1/23/2024 8:52:29 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 93ms 1/23/2024 8:52:30 AM 5.581 SINGLEP Check For Extra Modules (1.1536s) 1/23/2024 8:52:30 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,050ms 1/23/2024 8:52:30 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/23/2024 8:52:30 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/23/2024 8:52:30 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0430s) 1/23/2024 8:52:30 AM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 8:52:30 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 8:52:30 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 8:52:30 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0403s) 1/23/2024 8:52:30 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 15ms 1/23/2024 8:52:30 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.0904s) 1/23/2024 8:52:30 AM 5.581 SINGLEP No resolution change was required. 1/23/2024 8:52:30 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 8:52:30 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 8:52:30 AM 5.581 SINGLEP Remembering Alamo (0.1604s) 1/23/2024 8:52:31 AM 5.581 SINGLEP Calculate Odds Of Success (0.8400s) 1/23/2024 8:52:31 AM 5.581 SINGLEP Briefly Panic (0.3470s) 1/23/2024 8:52:32 AM 5.581 SINGLEP Install Confidence Routines (0.4867s) 1/23/2024 8:52:32 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 8:52:32 AM 5.581 SINGLEP Late Axionic Computations (0.5598s) 1/23/2024 8:52:32 AM 5.581 SINGLEP Acquiring Towel (0.0240s) 1/23/2024 8:52:32 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0285s) 1/23/2024 8:52:33 AM 5.581 SINGLEP Ejecting Tactical Core (0.1365s) 1/23/2024 8:52:33 AM 5.581 SINGLEP Grouping Flow Fields (0.0465s) 1/23/2024 8:52:33 AM 5.581 SINGLEP Cleansing Starfields (0.7775s) 1/23/2024 8:52:34 AM 5.581 SINGLEP Detecting Distant Planets (0.6295s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 8:52:34 AM 5.581 SINGLEP Calculating Firing Cones (0.0375s) 1/23/2024 8:52:34 AM 5.581 SINGLEP Remembering Lost Ship Parts (0.3721s) 1/23/2024 8:52:35 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 8:52:35 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 8:52:35 AM 5.581 SINGLEP Re-Aligning Objectives (0.1091s) 1/23/2024 8:52:38 AM 5.581 SINGLEP Wake Crew From Cryosleep (3.8091s) 1/23/2024 8:52:38 AM 5.581 SINGLEP Post-Proton Surge (0.0165s) 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED9 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED10 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED11 TID18 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED12 TID18 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED13 TID18 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED14 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED15 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED16 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED17 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED18 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED19 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED20 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED21 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED22 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED23 TID18 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED24 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED25 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED26 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:52:38 AM 5.581 SINGLEP DELAYED27 TID18 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:52:38 AM 5.581 SINGLEP Background Radiation Taste Test (0.1013s) 1/23/2024 8:52:39 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/23/2024 8:52:39 AM 5.581 SINGLEP Windshield Wiping (0.1850s) 1/23/2024 8:52:39 AM 5.581 SINGLEP Last Organizational Modeling (0.3846s) 1/23/2024 8:52:39 AM 5.581 SINGLEP Stimulate Modulation (0.1795s) 1/23/2024 8:52:39 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 8:52:39 AM 5.581 SINGLEP DELAYED28 TID8 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.41218 ~~~~~~~~~~~~~~~1/23/2024 8:52:40 AM 5.581 SINGLEP We got 100 campaign's data when deserializing Error no campaign name, from M.aiwprof line "100||0||0|"1/23/2024 8:52:40 AM 5.581 SINGLEP Order Cores By Seniority (0.5166s) 1/23/2024 8:52:40 AM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/23/2024 8:52:40 AM 5.581 SINGLEP 11.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Cleansing Starfields (0.8s) Detecting Distant Planets (0.6s) Remembering Lost Ship Parts (0.4s) Wake Crew From Cryosleep (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 8:52:40 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.078781 ~~~~~~~~~~~~~~~1/23/2024 8:52:46 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 8:52:46 AM 5.581 SINGLEP Clearing player accounts. 1/23/2024 8:52:47 AM 5.581 SINGLEP Finish load save in 707ms 1/23/2024 10:20:29 AM 5.581 SINGLEP DELAYED29 TID6 Logged Achievement To Steam Miffed 1/23/2024 10:20:45 AM 5.581 SINGLEP Clearing player accounts. 1/23/2024 10:22:12 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 10:22:12 AM SINGLEP Boot up FleetOS (0.2480s) 1/23/2024 10:22:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 10:22:13 AM 5.581 SINGLEP Game Version: 5.581 1/23/2024 10:22:13 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3301s) 1/23/2024 10:22:13 AM 5.581 SINGLEP Inspect Aft Hatches (0.1355s) 1/23/2024 10:22:13 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 117ms 1/23/2024 10:22:14 AM 5.581 SINGLEP Check For Extra Modules (1.0772s) 1/23/2024 10:22:14 AM 5.581 SINGLEP 698 Xml Files Parsed in 953ms 1/23/2024 10:22:14 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/23/2024 10:22:14 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/23/2024 10:22:14 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0520s) 1/23/2024 10:22:14 AM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 10:22:14 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 10:22:14 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 10:22:14 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0480s) 1/23/2024 10:22:14 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 14ms 1/23/2024 10:22:14 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.0855s) 1/23/2024 10:22:14 AM 5.581 SINGLEP No resolution change was required. 1/23/2024 10:22:14 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 10:22:14 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 10:22:14 AM 5.581 SINGLEP Remembering Alamo (0.1795s) 1/23/2024 10:22:15 AM 5.581 SINGLEP Calculate Odds Of Success (0.8290s) 1/23/2024 10:22:16 AM 5.581 SINGLEP Briefly Panic (0.4076s) 1/23/2024 10:22:16 AM 5.581 SINGLEP Install Confidence Routines (0.5146s) 1/23/2024 10:22:16 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 10:22:17 AM 5.581 SINGLEP Late Axionic Computations (0.5189s) 1/23/2024 10:22:17 AM 5.581 SINGLEP Acquiring Towel (0.0241s) 1/23/2024 10:22:17 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0244s) 1/23/2024 10:22:17 AM 5.581 SINGLEP Ejecting Tactical Core (0.1145s) 1/23/2024 10:22:17 AM 5.581 SINGLEP Grouping Flow Fields (0.0565s) 1/23/2024 10:22:18 AM 5.581 SINGLEP Propping Up Starfields (0.7640s) 1/23/2024 10:22:18 AM 5.581 SINGLEP Reconstituting Distant Planets (0.6334s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 10:22:18 AM 5.581 SINGLEP Calculating Firing Cones (0.0400s) 1/23/2024 10:22:19 AM 5.581 SINGLEP Violating Ship Part Bylaws (0.3636s) 1/23/2024 10:22:19 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 10:22:19 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 10:22:19 AM 5.581 SINGLEP Re-Aligning Objectives (0.1075s) 1/23/2024 10:22:22 AM 5.581 SINGLEP Disconnect All Space Elevators (3.6919s) 1/23/2024 10:22:22 AM 5.581 SINGLEP Post-Proton Surge (0.0274s) 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED9 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED10 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED11 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED12 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED13 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED14 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED15 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED16 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED17 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED18 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED19 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED20 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED21 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED22 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED23 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED24 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED25 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED26 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 10:22:22 AM 5.581 SINGLEP DELAYED27 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 10:22:23 AM 5.581 SINGLEP Background Radiation Taste Test (0.0795s) 1/23/2024 10:22:23 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0335s) 1/23/2024 10:22:23 AM 5.581 SINGLEP Windshield Wiping (0.1863s) 1/23/2024 10:22:23 AM 5.581 SINGLEP Last Organizational Modeling (0.3656s) 1/23/2024 10:22:23 AM 5.581 SINGLEP Stimulate Modulation (0.2250s) 1/23/2024 10:22:23 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 10:22:23 AM 5.581 SINGLEP DELAYED28 TID19 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.416602 ~~~~~~~~~~~~~~~1/23/2024 10:22:24 AM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/23/2024 10:22:24 AM 5.581 SINGLEP Order Cores By Seniority (0.5156s) 1/23/2024 10:22:24 AM 5.581 SINGLEP Load Historical Documents (0.0080s) 1/23/2024 10:22:24 AM 5.581 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Propping Up Starfields (0.8s) Reconstituting Distant Planets (0.6s) Violating Ship Part Bylaws (0.4s) Disconnect All Space Elevators (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 10:22:24 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.028497 ~~~~~~~~~~~~~~~1/23/2024 10:22:30 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 10:22:30 AM 5.581 SINGLEP Clearing player accounts. 1/23/2024 10:22:30 AM 5.581 SINGLEP Finish load save in 692ms 1/23/2024 1:32:53 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 1:59:49 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 1:59:49 PM SINGLEP Boot up FleetOS (0.2310s) 1/23/2024 1:59:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 1:59:50 PM 5.581 SINGLEP Game Version: 5.581 1/23/2024 1:59:50 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4042s) 1/23/2024 1:59:50 PM 5.581 SINGLEP Inspect Aft Hatches (0.1337s) 1/23/2024 1:59:50 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 122ms 1/23/2024 1:59:51 PM 5.581 SINGLEP Check For Extra Modules (1.0082s) 1/23/2024 1:59:51 PM 5.581 SINGLEP 698 Xml Files Parsed in 878ms 1/23/2024 1:59:51 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/23/2024 1:59:51 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/23/2024 1:59:51 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0490s) 1/23/2024 1:59:51 PM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 1:59:51 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 1:59:51 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 1:59:51 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0345s) 1/23/2024 1:59:51 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 11ms 1/23/2024 1:59:51 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1460s) 1/23/2024 1:59:51 PM 5.581 SINGLEP No resolution change was required. 1/23/2024 1:59:51 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 1:59:51 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 1:59:51 PM 5.581 SINGLEP Remembering Alamo (0.1653s) 1/23/2024 1:59:52 PM 5.581 SINGLEP Calculate Odds Of Success (0.8517s) 1/23/2024 1:59:53 PM 5.581 SINGLEP Briefly Panic (0.3347s) 1/23/2024 1:59:53 PM 5.581 SINGLEP Install Confidence Routines (0.5166s) 1/23/2024 1:59:53 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 1:59:54 PM 5.581 SINGLEP Late Axionic Computations (0.5254s) 1/23/2024 1:59:54 PM 5.581 SINGLEP Acquiring Towel (0.0305s) 1/23/2024 1:59:54 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0335s) 1/23/2024 1:59:54 PM 5.581 SINGLEP Ejecting Tactical Core (0.1395s) 1/23/2024 1:59:54 PM 5.581 SINGLEP Grouping Flow Fields (0.0400s) 1/23/2024 1:59:55 PM 5.581 SINGLEP Fearing Starfields (0.7649s) 1/23/2024 1:59:55 PM 5.581 SINGLEP Mopping Up Distant Planets (0.6126s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 1:59:55 PM 5.581 SINGLEP Calculating Firing Cones (0.0215s) 1/23/2024 1:59:56 PM 5.581 SINGLEP Splitting Ship Parts Into Smaller Parts (0.3346s) 1/23/2024 1:59:56 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 1:59:56 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 1:59:56 PM 5.581 SINGLEP Re-Aligning Objectives (0.1330s) 1/23/2024 2:00:00 PM 5.581 SINGLEP Investigating Meaning Of Life (3.8513s) 1/23/2024 2:00:00 PM 5.581 SINGLEP Post-Proton Surge (0.0230s) 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED9 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED10 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED11 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED12 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED13 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED14 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED15 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED16 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED17 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED18 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED19 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED20 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED21 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED22 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED23 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED24 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED25 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED26 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED27 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 2:00:00 PM 5.581 SINGLEP Background Radiation Taste Test (0.0765s) 1/23/2024 2:00:00 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/23/2024 2:00:00 PM 5.581 SINGLEP Windshield Wiping (0.1892s) 1/23/2024 2:00:00 PM 5.581 SINGLEP Last Organizational Modeling (0.3651s) 1/23/2024 2:00:01 PM 5.581 SINGLEP Stimulate Modulation (0.1895s) 1/23/2024 2:00:01 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 2:00:00 PM 5.581 SINGLEP DELAYED28 TID7 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.566084 ~~~~~~~~~~~~~~~1/23/2024 2:00:01 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/23/2024 2:00:01 PM 5.581 SINGLEP Order Cores By Seniority (0.4691s) 1/23/2024 2:00:01 PM 5.581 SINGLEP Load Historical Documents (0.0055s) 1/23/2024 2:00:01 PM 5.581 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.9s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Fearing Starfields (0.8s) Mopping Up Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.3s) Investigating Meaning Of Life (3.9s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 2:00:01 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.056031 ~~~~~~~~~~~~~~~1/23/2024 2:00:04 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 2:00:04 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 2:00:05 PM 5.581 SINGLEP Finish load save in 794ms 1/23/2024 2:13:14 PM 5.581 SINGLEP DELAYED29 TID20 Reconquest Seeding for Vernadat: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/23/2024 2:13:58 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 2:14:33 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1\1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 2:14:33 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 2:14:33 PM 5.581 SINGLEP Finish load save in 292ms 1/23/2024 2:16:57 PM 5.581 SINGLEP DELAYED31 TID17 M used cheat on planet Nilsson with result: All Players Granted 4,000 Science 1/23/2024 2:17:02 PM 5.581 SINGLEP DELAYED32 TID18 M used cheat on planet Nilsson with result: All Players Granted 40,000 Science 1/23/2024 2:17:35 PM 5.581 SINGLEP DELAYED33 TID21 M used cheat on planet Nilsson with result: All Players Granted 400,000 Science 1/23/2024 2:46:47 PM 5.581 SINGLEP DELAYED34 TID13 Reconquest Seeding for Timbale: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2024 3:58:13 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 3:59:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 3:59:30 PM SINGLEP Boot up FleetOS (0.2690s) 1/23/2024 3:59:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 3:59:30 PM 5.581 SINGLEP Game Version: 5.581 1/23/2024 3:59:30 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4111s) 1/23/2024 3:59:30 PM 5.581 SINGLEP Inspect Aft Hatches (0.1420s) 1/23/2024 3:59:30 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 151ms 1/23/2024 3:59:31 PM 5.581 SINGLEP Check For Extra Modules (1.2012s) 1/23/2024 3:59:31 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,016ms 1/23/2024 3:59:31 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/23/2024 3:59:31 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/23/2024 3:59:32 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0495s) 1/23/2024 3:59:32 PM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 3:59:32 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 3:59:32 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 3:59:32 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0390s) 1/23/2024 3:59:32 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 13ms 1/23/2024 3:59:32 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0980s) 1/23/2024 3:59:32 PM 5.581 SINGLEP No resolution change was required. 1/23/2024 3:59:32 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 3:59:32 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 3:59:32 PM 5.581 SINGLEP Remembering Alamo (0.1485s) 1/23/2024 3:59:33 PM 5.581 SINGLEP Calculate Odds Of Success (0.8105s) 1/23/2024 3:59:33 PM 5.581 SINGLEP Briefly Panic (0.3340s) 1/23/2024 3:59:33 PM 5.581 SINGLEP Install Confidence Routines (0.4956s) 1/23/2024 3:59:34 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 3:59:34 PM 5.581 SINGLEP Late Axionic Computations (0.5269s) 1/23/2024 3:59:34 PM 5.581 SINGLEP Acquiring Towel (0.0220s) 1/23/2024 3:59:34 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0240s) 1/23/2024 3:59:34 PM 5.581 SINGLEP Ejecting Tactical Core (0.1195s) 1/23/2024 3:59:34 PM 5.581 SINGLEP Grouping Flow Fields (0.0510s) 1/23/2024 3:59:35 PM 5.581 SINGLEP Berating Starfields (0.7638s) 1/23/2024 3:59:36 PM 5.581 SINGLEP Destroying Distant Planets (0.6072s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 3:59:36 PM 5.581 SINGLEP Calculating Firing Cones (0.0370s) 1/23/2024 3:59:36 PM 5.581 SINGLEP Offending Sentient Ship Parts (0.3831s) 1/23/2024 3:59:36 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 3:59:36 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 3:59:36 PM 5.581 SINGLEP Re-Aligning Objectives (0.1040s) 1/23/2024 3:59:40 PM 5.581 SINGLEP Harmonizing Prisms (3.6175s) 1/23/2024 3:59:40 PM 5.581 SINGLEP Post-Proton Surge (0.0440s) 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED9 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED10 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED11 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED12 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED13 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED14 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED15 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED16 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED17 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED18 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED19 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED20 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED21 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED22 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED23 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED24 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED25 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED26 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED27 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 3:59:40 PM 5.581 SINGLEP Background Radiation Taste Test (0.0850s) 1/23/2024 3:59:40 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 1/23/2024 3:59:40 PM 5.581 SINGLEP Windshield Wiping (0.1805s) 1/23/2024 3:59:40 PM 5.581 SINGLEP Last Organizational Modeling (0.3781s) 1/23/2024 3:59:41 PM 5.581 SINGLEP Stimulate Modulation (0.1720s) 1/23/2024 3:59:41 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 3:59:40 PM 5.581 SINGLEP DELAYED28 TID5 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.33388 ~~~~~~~~~~~~~~~1/23/2024 3:59:41 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/23/2024 3:59:41 PM 5.581 SINGLEP Order Cores By Seniority (0.5056s) 1/23/2024 3:59:41 PM 5.581 SINGLEP Load Historical Documents (0.0080s) 1/23/2024 3:59:41 PM 5.581 SINGLEP 11.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Berating Starfields (0.8s) Destroying Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Harmonizing Prisms (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 3:59:41 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.153766 ~~~~~~~~~~~~~~~1/23/2024 3:59:49 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1\Autosave at 4h 10m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 3:59:49 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 3:59:50 PM 5.581 SINGLEP Finish load save in 1,015ms 1/23/2024 4:04:37 PM 5.581 SINGLEP DELAYED29 TID9 M attemped cheat on planet Mithror's Pledge (cmd: Anger Management, [-10] ) with failure: debugStage: 2000 full error: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.CheatsAndCommands.ProcessCheatOrCommandText (System.String CameFrom, System.String RawText, Arcen.AIW2.Core.Planet OnPlanet, Arcen.AIW2.Core.Faction PlayerFactionIssuingCommand, Arcen.Universal.PlayerAccount PlayerAccountIssuingCommand, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x016fa] in :0 1/23/2024 4:05:20 PM 5.581 SINGLEP DELAYED30 TID22 M attemped cheat on planet Mithror's Pledge (cmd:Anger Management, [10] ) with failure: debugStage: 2000 full error: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.CheatsAndCommands.ProcessCheatOrCommandText (System.String CameFrom, System.String RawText, Arcen.AIW2.Core.Planet OnPlanet, Arcen.AIW2.Core.Faction PlayerFactionIssuingCommand, Arcen.Universal.PlayerAccount PlayerAccountIssuingCommand, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x016fa] in :0 1/23/2024 4:05:52 PM 5.581 SINGLEP DELAYED31 TID19 M used cheat on planet Mithror's Pledge with result: All enemy units of faction M killed on planet Mithror's Pledge (there were 285). 259 units were skipped because they were of 'never target' status. 1/23/2024 4:06:19 PM 5.581 SINGLEP DELAYED32 TID25 M used cheat on planet Veryard with result: All enemy units of faction M killed on planet Veryard (there were 71). 255 units were skipped because they were of 'never target' status. 1/23/2024 4:06:39 PM 5.581 SINGLEP DELAYED33 TID5 M used cheat on planet Zhenobe with result: All enemy units of faction M killed on planet Zhenobe (there were 335). 258 units were skipped because they were of 'never target' status. 1/23/2024 4:07:08 PM 5.581 SINGLEP DELAYED34 TID28 M used cheat on planet Sirius with result: All enemy units of faction M killed on planet Sirius (there were 34). 10 units were skipped because they were of 'never target' status. 1/23/2024 4:07:29 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 5:54:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 5:54:47 PM SINGLEP Boot up FleetOS (0.2300s) 1/23/2024 5:54:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 5:54:48 PM 5.581 SINGLEP Game Version: 5.581 1/23/2024 5:54:48 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.5106s) 1/23/2024 5:54:48 PM 5.581 SINGLEP Inspect Aft Hatches (0.1455s) 1/23/2024 5:54:48 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 136ms 1/23/2024 5:54:49 PM 5.581 SINGLEP Check For Extra Modules (1.0807s) 1/23/2024 5:54:49 PM 5.581 SINGLEP 698 Xml Files Parsed in 936ms 1/23/2024 5:54:49 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/23/2024 5:54:49 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0070s) 1/23/2024 5:54:49 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0755s) 1/23/2024 5:54:49 PM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 5:54:49 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 5:54:49 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 5:54:49 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0635s) 1/23/2024 5:54:49 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 24ms 1/23/2024 5:54:49 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1120s) 1/23/2024 5:54:49 PM 5.581 SINGLEP No resolution change was required. 1/23/2024 5:54:49 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 5:54:49 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 5:54:49 PM 5.581 SINGLEP Remembering Alamo (0.1449s) 1/23/2024 5:54:50 PM 5.581 SINGLEP Calculate Odds Of Success (0.8332s) 1/23/2024 5:54:50 PM 5.581 SINGLEP Briefly Panic (0.3586s) 1/23/2024 5:54:51 PM 5.581 SINGLEP Install Confidence Routines (0.4889s) 1/23/2024 5:54:51 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 5:54:51 PM 5.581 SINGLEP Late Axionic Computations (0.5553s) 1/23/2024 5:54:51 PM 5.581 SINGLEP Acquiring Towel (0.0240s) 1/23/2024 5:54:52 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0260s) 1/23/2024 5:54:52 PM 5.581 SINGLEP Ejecting Tactical Core (0.1213s) 1/23/2024 5:54:52 PM 5.581 SINGLEP Grouping Flow Fields (0.0390s) 1/23/2024 5:54:52 PM 5.581 SINGLEP Fearing Starfields (0.7801s) 1/23/2024 5:54:53 PM 5.581 SINGLEP Detecting Distant Planets (0.6242s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 5:54:53 PM 5.581 SINGLEP Calculating Firing Cones (0.0375s) 1/23/2024 5:54:53 PM 5.581 SINGLEP Wearing Ship Parts On Head (0.3426s) 1/23/2024 5:54:54 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 5:54:54 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 5:54:54 PM 5.581 SINGLEP Re-Aligning Objectives (0.1235s) 1/23/2024 5:54:57 PM 5.581 SINGLEP Balancing Thermals (3.6689s) 1/23/2024 5:54:57 PM 5.581 SINGLEP Post-Proton Surge (0.0233s) 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED9 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED10 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED11 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED12 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED13 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED14 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED15 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED16 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED17 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED18 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED19 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED20 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED21 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED22 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED23 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED24 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED25 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED26 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 5:54:57 PM 5.581 SINGLEP DELAYED27 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 5:54:57 PM 5.581 SINGLEP Background Radiation Taste Test (0.0680s) 1/23/2024 5:54:57 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/23/2024 5:54:58 PM 5.581 SINGLEP Windshield Wiping (0.1858s) 1/23/2024 5:54:58 PM 5.581 SINGLEP Last Organizational Modeling (0.3746s) 1/23/2024 5:54:58 PM 5.581 SINGLEP Stimulate Modulation (0.1830s) 1/23/2024 5:54:58 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 5:54:58 PM 5.581 SINGLEP DELAYED28 TID13 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.342846 ~~~~~~~~~~~~~~~1/23/2024 5:54:59 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/23/2024 5:54:59 PM 5.581 SINGLEP Order Cores By Seniority (0.4696s) 1/23/2024 5:54:59 PM 5.581 SINGLEP Load Historical Documents (0.0060s) 1/23/2024 5:54:59 PM 5.581 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Fearing Starfields (0.8s) Detecting Distant Planets (0.6s) Wearing Ship Parts On Head (0.3s) Balancing Thermals (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 5:54:59 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.238993 ~~~~~~~~~~~~~~~1/23/2024 5:55:06 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/S1\1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 5:55:06 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 5:55:07 PM 5.581 SINGLEP Finish load save in 859ms 1/23/2024 5:59:22 PM 5.581 SINGLEP DELAYED29 TID16 Reconquest Seeding for Aalst: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2024 6:11:07 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 6:11:07 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 6:11:23 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 1/23/2024 6:11:23 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 6:11:23 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 6:11:23 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 6:11:23 PM 5.581 SINGLEP loading as template 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/23/2024 6:11:23 PM 5.581 SINGLEP Finish load save in 155ms 1/23/2024 6:11:23 PM 5.581 SINGLEP DELAYED30 TID22 Start Generate FULL Map with Realistic and seed 1650718428 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 1/23/2024 6:11:23 PM 5.581 SINGLEP DELAYED31 TID22 Setting quickstart campaign type to: HumanityAscendant 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED32 TID22 Map structure generated in 302ms. 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED33 TID17 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED34 TID17 Fixed incorrect count of ships to be granted. Was 20, now 10 Spider Turret from Turret Schematic Server 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED35 TID17 Fixed incorrect count of ships to be granted. Was 4, now 20 Paralysis Minefield from Other Defensive Schematic Server 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED36 TID17 Fixed incorrect count of ships to be granted. Was 20, now 10 Fusion Turret from Turret Schematic Server 1/23/2024 6:11:24 PM 5.581 SINGLEP DELAYED37 TID17 Fixed incorrect count of ships to be granted. Was 20, now 10 Tritium Sniper Turret from Turret Schematic Server 1/23/2024 8:11:26 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 8:46:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2024 8:46:41 PM SINGLEP Boot up FleetOS (0.2290s) 1/23/2024 8:46:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2024 8:46:41 PM 5.581 SINGLEP Game Version: 5.581 1/23/2024 8:46:41 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4551s) 1/23/2024 8:46:42 PM 5.581 SINGLEP Inspect Aft Hatches (0.1415s) 1/23/2024 8:46:42 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 105ms 1/23/2024 8:46:43 PM 5.581 SINGLEP Check For Extra Modules (1.0932s) 1/23/2024 8:46:43 PM 5.581 SINGLEP 698 Xml Files Parsed in 982ms 1/23/2024 8:46:43 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0045s) 1/23/2024 8:46:43 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/23/2024 8:46:43 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0400s) 1/23/2024 8:46:43 PM 5.581 SINGLEP Update mod and expansion statuses! 1/23/2024 8:46:43 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/23/2024 8:46:43 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/23/2024 8:46:43 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0515s) 1/23/2024 8:46:43 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 16ms 1/23/2024 8:46:43 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0940s) 1/23/2024 8:46:43 PM 5.581 SINGLEP No resolution change was required. 1/23/2024 8:46:43 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2024 8:46:43 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2024 8:46:43 PM 5.581 SINGLEP Remembering Alamo (0.1693s) 1/23/2024 8:46:44 PM 5.581 SINGLEP Calculate Odds Of Success (0.8302s) 1/23/2024 8:46:44 PM 5.581 SINGLEP Briefly Panic (0.3498s) 1/23/2024 8:46:45 PM 5.581 SINGLEP Install Confidence Routines (0.4901s) 1/23/2024 8:46:45 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/23/2024 8:46:45 PM 5.581 SINGLEP Late Axionic Computations (0.5486s) 1/23/2024 8:46:45 PM 5.581 SINGLEP Acquiring Towel (0.0235s) 1/23/2024 8:46:45 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0265s) 1/23/2024 8:46:45 PM 5.581 SINGLEP Ejecting Tactical Core (0.1275s) 1/23/2024 8:46:46 PM 5.581 SINGLEP Grouping Flow Fields (0.0470s) 1/23/2024 8:46:46 PM 5.581 SINGLEP Fearing Starfields (0.7871s) 1/23/2024 8:46:47 PM 5.581 SINGLEP Pinpointing Distant Planets (0.6306s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/23/2024 8:46:47 PM 5.581 SINGLEP Calculating Firing Cones (0.0245s) 1/23/2024 8:46:47 PM 5.581 SINGLEP Maliciously Weakening Ship Parts (0.3881s) 1/23/2024 8:46:47 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/23/2024 8:46:47 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/23/2024 8:46:47 PM 5.581 SINGLEP Re-Aligning Objectives (0.1070s) 1/23/2024 8:46:51 PM 5.581 SINGLEP Transgressing Quanta (3.6929s) 1/23/2024 8:46:51 PM 5.581 SINGLEP Post-Proton Surge (0.0275s) 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED9 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED10 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED11 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED12 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED13 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED14 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED15 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED16 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED17 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED18 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED19 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED20 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED21 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED22 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED23 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED24 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED25 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED26 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:46:51 PM 5.581 SINGLEP DELAYED27 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/23/2024 8:46:51 PM 5.581 SINGLEP Background Radiation Taste Test (0.0900s) 1/23/2024 8:46:51 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 1/23/2024 8:46:51 PM 5.581 SINGLEP Windshield Wiping (0.1880s) 1/23/2024 8:46:52 PM 5.581 SINGLEP Last Organizational Modeling (0.3666s) 1/23/2024 8:46:52 PM 5.581 SINGLEP Stimulate Modulation (0.1655s) 1/23/2024 8:46:52 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/23/2024 8:46:52 PM 5.581 SINGLEP DELAYED28 TID5 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.341005 ~~~~~~~~~~~~~~~1/23/2024 8:46:53 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/23/2024 8:46:53 PM 5.581 SINGLEP Order Cores By Seniority (0.5386s) 1/23/2024 8:46:53 PM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/23/2024 8:46:53 PM 5.581 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Fearing Starfields (0.8s) Pinpointing Distant Planets (0.6s) Maliciously Weakening Ship Parts (0.4s) Transgressing Quanta (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/23/2024 8:46:53 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.08404 ~~~~~~~~~~~~~~~1/23/2024 8:46:56 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 8:46:56 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 8:46:57 PM 5.581 SINGLEP Finish load save in 610ms 1/23/2024 9:05:30 PM 5.581 SINGLEP DELAYED29 TID27 Logged Achievement To Steam Kills: Warrior 1/23/2024 10:01:50 PM 5.581 SINGLEP DELAYED30 TID27 Logged Achievement To Steam A Terminal Problem (Bronze) 1/23/2024 10:05:13 PM 5.581 SINGLEP DELAYED31 TID6 Logged Achievement To Steam A Terminal Problem (Silver) 1/23/2024 10:13:37 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/23/2024 10:13:37 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 10:13:42 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1\1.save Source1: AnythingElse Source3: LoadingSaveGame 1/23/2024 10:13:42 PM 5.581 SINGLEP Clearing player accounts. 1/23/2024 10:13:42 PM 5.581 SINGLEP Finish load save in 246ms 1/23/2024 11:25:56 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 8:45:36 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 8:45:36 AM SINGLEP Boot up FleetOS (0.2670s) 1/24/2024 8:45:36 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 8:45:37 AM 5.581 SINGLEP Game Version: 5.581 1/24/2024 8:45:37 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3796s) 1/24/2024 8:45:37 AM 5.581 SINGLEP Inspect Aft Hatches (0.1915s) 1/24/2024 8:45:37 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 152ms 1/24/2024 8:45:38 AM 5.581 SINGLEP Check For Extra Modules (1.1767s) 1/24/2024 8:45:38 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,014ms 1/24/2024 8:45:38 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/24/2024 8:45:38 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0045s) 1/24/2024 8:45:38 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0695s) 1/24/2024 8:45:38 AM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 8:45:38 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 8:45:38 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 8:45:38 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0520s) 1/24/2024 8:45:38 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 17ms 1/24/2024 8:45:38 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.1385s) 1/24/2024 8:45:38 AM 5.581 SINGLEP No resolution change was required. 1/24/2024 8:45:38 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 8:45:38 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 8:45:38 AM 5.581 SINGLEP Remembering Alamo (0.2052s) 1/24/2024 8:45:39 AM 5.581 SINGLEP Calculate Odds Of Success (0.9361s) 1/24/2024 8:45:40 AM 5.581 SINGLEP Briefly Panic (0.6991s) 1/24/2024 8:45:41 AM 5.581 SINGLEP Install Confidence Routines (0.8792s) 1/24/2024 8:45:41 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 8:45:42 AM 5.581 SINGLEP Late Axionic Computations (0.6416s) 1/24/2024 8:45:42 AM 5.581 SINGLEP Acquiring Towel (0.0260s) 1/24/2024 8:45:42 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0275s) 1/24/2024 8:45:42 AM 5.581 SINGLEP Ejecting Tactical Core (0.2645s) 1/24/2024 8:45:42 AM 5.581 SINGLEP Grouping Flow Fields (0.0850s) 1/24/2024 8:45:43 AM 5.581 SINGLEP Exploding Starfields (0.9049s) 1/24/2024 8:45:44 AM 5.581 SINGLEP Scouring Distant Planets (0.8433s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 8:45:44 AM 5.581 SINGLEP Calculating Firing Cones (0.0505s) 1/24/2024 8:45:44 AM 5.581 SINGLEP Holding Ship Parts For Comfort (0.4051s) 1/24/2024 8:45:45 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 8:45:45 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 8:45:45 AM 5.581 SINGLEP Re-Aligning Objectives (0.4031s) 1/24/2024 8:45:50 AM 5.581 SINGLEP Broadcasting Peace Message (5.3388s) 1/24/2024 8:45:50 AM 5.581 SINGLEP Post-Proton Surge (0.0330s) 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED1 TID29 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED2 TID29 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED3 TID29 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED4 TID29 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED5 TID29 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED6 TID29 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED7 TID29 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED8 TID29 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED9 TID29 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED10 TID29 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED11 TID29 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED12 TID29 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED13 TID29 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED14 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED15 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED16 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED17 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED18 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED19 TID29 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED20 TID29 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED21 TID29 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED22 TID29 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED23 TID29 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED24 TID29 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED25 TID29 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED26 TID29 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 8:45:50 AM 5.581 SINGLEP DELAYED27 TID29 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 8:45:50 AM 5.581 SINGLEP Background Radiation Taste Test (0.0960s) 1/24/2024 8:45:50 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0405s) 1/24/2024 8:45:50 AM 5.581 SINGLEP Windshield Wiping (0.2035s) 1/24/2024 8:45:51 AM 5.581 SINGLEP Last Organizational Modeling (0.3866s) 1/24/2024 8:45:51 AM 5.581 SINGLEP Stimulate Modulation (0.1890s) 1/24/2024 8:45:51 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 8:45:51 AM 5.581 SINGLEP DELAYED28 TID35 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 8.374566 ~~~~~~~~~~~~~~~1/24/2024 8:45:51 AM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 8:45:51 AM 5.581 SINGLEP Order Cores By Seniority (0.4751s) 1/24/2024 8:45:51 AM 5.581 SINGLEP Load Historical Documents (0.0060s) 1/24/2024 8:45:51 AM 5.581 SINGLEP 15.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.7s) Install Confidence Routines (0.9s) Late Axionic Computations (0.6s) Ejecting Tactical Core (0.3s) Exploding Starfields (0.9s) Scouring Distant Planets (0.8s) Holding Ship Parts For Comfort (0.4s) Re-Aligning Objectives (0.4s) Broadcasting Peace Message (5.3s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/24/2024 8:45:52 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.461842 ~~~~~~~~~~~~~~~1/24/2024 8:46:01 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 8:46:01 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 8:46:01 AM 5.581 SINGLEP Finish load save in 676ms 1/24/2024 9:35:38 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 9:35:38 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:35:43 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1\1.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 9:35:43 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:35:43 AM 5.581 SINGLEP Finish load save in 244ms 1/24/2024 9:35:51 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 9:35:51 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:35:54 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1\Autosave at 2h 0m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 9:35:54 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:35:55 AM 5.581 SINGLEP Finish load save in 232ms 1/24/2024 9:48:01 AM 5.581 SINGLEP DELAYED29 TID35 Logged Achievement To Steam A Terminal Problem (Gold) 1/24/2024 10:12:14 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 10:13:59 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 10:13:59 AM SINGLEP Boot up FleetOS (0.2275s) 1/24/2024 10:13:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 10:14:00 AM 5.581 SINGLEP Game Version: 5.581 1/24/2024 10:14:00 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3326s) 1/24/2024 10:14:00 AM 5.581 SINGLEP Inspect Aft Hatches (0.1260s) 1/24/2024 10:14:00 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 105ms 1/24/2024 10:14:01 AM 5.581 SINGLEP Check For Extra Modules (1.0457s) 1/24/2024 10:14:01 AM 5.581 SINGLEP 698 Xml Files Parsed in 932ms 1/24/2024 10:14:01 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0015s) 1/24/2024 10:14:01 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0085s) 1/24/2024 10:14:01 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0355s) 1/24/2024 10:14:01 AM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 10:14:01 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 10:14:01 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 10:14:01 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0525s) 1/24/2024 10:14:01 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 22ms 1/24/2024 10:14:01 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.0920s) 1/24/2024 10:14:01 AM 5.581 SINGLEP No resolution change was required. 1/24/2024 10:14:01 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 10:14:01 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 10:14:01 AM 5.581 SINGLEP Remembering Alamo (0.1304s) 1/24/2024 10:14:02 AM 5.581 SINGLEP Calculate Odds Of Success (0.7935s) 1/24/2024 10:14:02 AM 5.581 SINGLEP Briefly Panic (0.3341s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Install Confidence Routines (0.4971s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 10:14:03 AM 5.581 SINGLEP Late Axionic Computations (0.5041s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Acquiring Towel (0.0290s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0310s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Ejecting Tactical Core (0.1125s) 1/24/2024 10:14:03 AM 5.581 SINGLEP Grouping Flow Fields (0.0520s) 1/24/2024 10:14:04 AM 5.581 SINGLEP Sucking In Starfields (0.7549s) 1/24/2024 10:14:05 AM 5.581 SINGLEP Scouring Distant Planets (0.5947s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 10:14:05 AM 5.581 SINGLEP Calculating Firing Cones (0.0270s) 1/24/2024 10:14:05 AM 5.581 SINGLEP Remembering Lost Ship Parts (0.3641s) 1/24/2024 10:14:05 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 10:14:05 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 10:14:05 AM 5.581 SINGLEP Re-Aligning Objectives (0.1070s) 1/24/2024 10:14:09 AM 5.581 SINGLEP Reformatting Navigation (3.6401s) 1/24/2024 10:14:09 AM 5.581 SINGLEP Post-Proton Surge (0.0155s) 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED1 TID48 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED2 TID48 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED3 TID48 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED4 TID48 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED5 TID48 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED6 TID48 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED7 TID48 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED8 TID48 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED9 TID48 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED10 TID48 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED11 TID48 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED12 TID48 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED13 TID48 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED14 TID48 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED15 TID48 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED16 TID48 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED17 TID48 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED18 TID48 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED19 TID48 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED20 TID48 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED21 TID48 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED22 TID48 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED23 TID48 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED24 TID48 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED25 TID48 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED26 TID48 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 10:14:09 AM 5.581 SINGLEP DELAYED27 TID48 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 10:14:09 AM 5.581 SINGLEP Background Radiation Taste Test (0.0644s) 1/24/2024 10:14:09 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/24/2024 10:14:09 AM 5.581 SINGLEP Windshield Wiping (0.1799s) 1/24/2024 10:14:10 AM 5.581 SINGLEP Last Organizational Modeling (0.5581s) 1/24/2024 10:14:10 AM 5.581 SINGLEP Stimulate Modulation (0.2981s) 1/24/2024 10:14:10 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 10:14:10 AM 5.581 SINGLEP DELAYED28 TID18 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.36447 ~~~~~~~~~~~~~~~1/24/2024 10:14:11 AM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 10:14:11 AM 5.581 SINGLEP Order Cores By Seniority (0.5746s) 1/24/2024 10:14:11 AM 5.581 SINGLEP Load Historical Documents (0.0115s) 1/24/2024 10:14:11 AM 5.581 SINGLEP 11.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Sucking In Starfields (0.8s) Scouring Distant Planets (0.6s) Remembering Lost Ship Parts (0.4s) Reformatting Navigation (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.6s) 1/24/2024 10:14:11 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.09367 ~~~~~~~~~~~~~~~1/24/2024 10:14:15 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 10:14:15 AM 5.581 SINGLEP Clearing player accounts. 1/24/2024 10:14:16 AM 5.581 SINGLEP Finish load save in 718ms 1/24/2024 11:05:43 AM 5.581 SINGLEP DELAYED29 TID66 Logged Achievement To Steam Control 25 1/24/2024 12:55:03 PM 5.581 SINGLEP DELAYED30 TID58 Reconquest Seeding for Thonic: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/24/2024 1:18:16 PM 5.581 SINGLEP DELAYED31 TID13 Logged Achievement To Steam Library of Alexandria 1/24/2024 1:18:22 PM 5.581 SINGLEP DELAYED32 TID54 Logged Achievement To Steam MUAHUAHUAHUAHUA 1/24/2024 1:55:42 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 1:55:42 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 1:55:42 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 1:56:13 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 1:56:13 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 1:56:15 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1/1.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 1:56:15 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 1:56:15 PM 5.581 SINGLEP Finish load save in 544ms 1/24/2024 2:06:06 PM 5.581 SINGLEP DELAYED33 TID20 Logged Achievement To Steam That's No Moon 1/24/2024 2:06:25 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 2:09:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 2:09:44 PM SINGLEP Boot up FleetOS (0.2245s) 1/24/2024 2:09:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 2:09:45 PM 5.581 SINGLEP Game Version: 5.581 1/24/2024 2:09:45 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3411s) 1/24/2024 2:09:45 PM 5.581 SINGLEP Inspect Aft Hatches (0.1415s) 1/24/2024 2:09:45 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 110ms 1/24/2024 2:09:46 PM 5.581 SINGLEP Check For Extra Modules (1.0858s) 1/24/2024 2:09:46 PM 5.581 SINGLEP 698 Xml Files Parsed in 969ms 1/24/2024 2:09:46 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/24/2024 2:09:46 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/24/2024 2:09:46 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0835s) 1/24/2024 2:09:46 PM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 2:09:46 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 2:09:46 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 2:09:46 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0370s) 1/24/2024 2:09:46 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 9ms 1/24/2024 2:09:46 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1055s) 1/24/2024 2:09:46 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 2:09:46 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 2:09:46 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 2:09:46 PM 5.581 SINGLEP Remembering Alamo (0.1496s) 1/24/2024 2:09:47 PM 5.581 SINGLEP Calculate Odds Of Success (0.8200s) 1/24/2024 2:09:47 PM 5.581 SINGLEP Briefly Panic (0.3284s) 1/24/2024 2:09:48 PM 5.581 SINGLEP Install Confidence Routines (0.4816s) 1/24/2024 2:09:48 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 2:09:48 PM 5.581 SINGLEP Late Axionic Computations (0.5096s) 1/24/2024 2:09:48 PM 5.581 SINGLEP Acquiring Towel (0.0355s) 1/24/2024 2:09:48 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0305s) 1/24/2024 2:09:49 PM 5.581 SINGLEP Ejecting Tactical Core (0.1325s) 1/24/2024 2:09:49 PM 5.581 SINGLEP Grouping Flow Fields (0.0515s) 1/24/2024 2:09:49 PM 5.581 SINGLEP Viewing Starfields (0.7610s) 1/24/2024 2:09:50 PM 5.581 SINGLEP Crawling Distant Planets (0.6029s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 2:09:50 PM 5.581 SINGLEP Calculating Firing Cones (0.0240s) 1/24/2024 2:09:50 PM 5.581 SINGLEP Splitting Ship Parts Into Smaller Parts (0.3656s) 1/24/2024 2:09:50 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 2:09:50 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 2:09:50 PM 5.581 SINGLEP Re-Aligning Objectives (0.1100s) 1/24/2024 2:09:54 PM 5.581 SINGLEP Break Target Into Component Compounds (3.7060s) 1/24/2024 2:09:54 PM 5.581 SINGLEP Post-Proton Surge (0.0255s) 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED1 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED2 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED3 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED4 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED5 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED6 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED7 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED8 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED9 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED10 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED11 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED12 TID19 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED13 TID19 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED14 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED15 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED16 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED17 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED18 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED19 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED20 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED21 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED22 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED23 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED24 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED25 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED26 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 2:09:54 PM 5.581 SINGLEP DELAYED27 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 2:09:54 PM 5.581 SINGLEP Background Radiation Taste Test (0.0662s) 1/24/2024 2:09:54 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 1/24/2024 2:09:54 PM 5.581 SINGLEP Windshield Wiping (0.1829s) 1/24/2024 2:09:55 PM 5.581 SINGLEP Last Organizational Modeling (0.3826s) 1/24/2024 2:09:55 PM 5.581 SINGLEP Stimulate Modulation (0.2145s) 1/24/2024 2:09:55 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 2:09:55 PM 5.581 SINGLEP DELAYED28 TID5 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.418529 ~~~~~~~~~~~~~~~1/24/2024 2:09:56 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 2:09:56 PM 5.581 SINGLEP Order Cores By Seniority (0.5186s) 1/24/2024 2:09:56 PM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/24/2024 2:09:56 PM 5.581 SINGLEP 11.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Viewing Starfields (0.8s) Crawling Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Break Target Into Component Compounds (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/24/2024 2:09:56 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.0985 ~~~~~~~~~~~~~~~1/24/2024 2:15:30 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 2:15:30 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 2:15:30 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 2:15:30 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 2:15:30 PM 5.581 SINGLEP loading as template 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 2:15:30 PM 5.581 SINGLEP Finish load save in 233ms 1/24/2024 2:15:30 PM 5.581 SINGLEP DELAYED29 TID10 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 2:15:31 PM 5.581 SINGLEP DELAYED30 TID10 Map structure generated in 294ms. 1/24/2024 2:15:31 PM 5.581 SINGLEP DELAYED31 TID10 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 2:15:31 PM 5.581 SINGLEP DELAYED32 TID10 Generate Partial Map Complete 381ms Seed: 617159428 1/24/2024 2:15:40 PM 5.581 SINGLEP DELAYED33 TID6 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:15:40 PM 5.581 SINGLEP DELAYED34 TID6 Map structure generated in 12ms. 1/24/2024 2:15:40 PM 5.581 SINGLEP DELAYED35 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:15:40 PM 5.581 SINGLEP DELAYED36 TID6 Generate Partial Map Complete 34ms Seed: 617159428 1/24/2024 2:15:44 PM 5.581 SINGLEP DELAYED37 TID14 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:15:44 PM 5.581 SINGLEP DELAYED38 TID14 Map structure generated in 8ms. 1/24/2024 2:15:44 PM 5.581 SINGLEP DELAYED39 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:15:44 PM 5.581 SINGLEP DELAYED40 TID14 Generate Partial Map Complete 23ms Seed: 617159428 1/24/2024 2:15:53 PM 5.581 SINGLEP DELAYED41 TID15 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:15:53 PM 5.581 SINGLEP DELAYED42 TID15 Map structure generated in 36ms. 1/24/2024 2:15:53 PM 5.581 SINGLEP DELAYED43 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:15:53 PM 5.581 SINGLEP DELAYED44 TID15 Generate Partial Map Complete 50ms Seed: 617159428 1/24/2024 2:16:00 PM 5.581 SINGLEP DELAYED45 TID19 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:00 PM 5.581 SINGLEP DELAYED46 TID19 Map structure generated in 30ms. 1/24/2024 2:16:00 PM 5.581 SINGLEP DELAYED47 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:00 PM 5.581 SINGLEP DELAYED48 TID19 Generate Partial Map Complete 46ms Seed: 617159428 1/24/2024 2:16:04 PM 5.581 SINGLEP DELAYED49 TID6 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:04 PM 5.581 SINGLEP DELAYED50 TID6 Map structure generated in 3ms. 1/24/2024 2:16:04 PM 5.581 SINGLEP DELAYED51 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:04 PM 5.581 SINGLEP DELAYED52 TID6 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:16:10 PM 5.581 SINGLEP DELAYED53 TID19 Start Generate Partial Map with Encapsulated and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:10 PM 5.581 SINGLEP DELAYED54 TID19 Map structure generated in 9ms. 1/24/2024 2:16:10 PM 5.581 SINGLEP DELAYED55 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:10 PM 5.581 SINGLEP DELAYED56 TID19 Generate Partial Map Complete 25ms Seed: 617159428 1/24/2024 2:16:14 PM 5.581 SINGLEP DELAYED57 TID18 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:14 PM 5.581 SINGLEP DELAYED58 TID18 Map structure generated in 39ms. 1/24/2024 2:16:14 PM 5.581 SINGLEP DELAYED59 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:14 PM 5.581 SINGLEP DELAYED60 TID18 Generate Partial Map Complete 57ms Seed: 617159428 1/24/2024 2:16:17 PM 5.581 SINGLEP DELAYED61 TID8 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:17 PM 5.581 SINGLEP DELAYED62 TID8 Map structure generated in 4ms. 1/24/2024 2:16:17 PM 5.581 SINGLEP DELAYED63 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:17 PM 5.581 SINGLEP DELAYED64 TID8 Generate Partial Map Complete 23ms Seed: 617159428 1/24/2024 2:16:23 PM 5.581 SINGLEP DELAYED65 TID12 Start Generate Partial Map with D18Rings and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:23 PM 5.581 SINGLEP DELAYED66 TID12 Map structure generated in 13ms. 1/24/2024 2:16:23 PM 5.581 SINGLEP DELAYED67 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:23 PM 5.581 SINGLEP DELAYED68 TID12 Generate Partial Map Complete 29ms Seed: 617159428 1/24/2024 2:16:27 PM 5.581 SINGLEP DELAYED69 TID19 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:27 PM 5.581 SINGLEP DELAYED70 TID19 Map structure generated in 2ms. 1/24/2024 2:16:27 PM 5.581 SINGLEP DELAYED71 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:27 PM 5.581 SINGLEP DELAYED72 TID19 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED73 TID18 Start Generate Partial Map with Octopus and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED74 TID18 total central planets: 19 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED75 TID18 created central planets: 19 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED76 TID18 Map structure generated in 6ms. 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED77 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:35 PM 5.581 SINGLEP DELAYED78 TID18 Generate Partial Map Complete 20ms Seed: 617159428 1/24/2024 2:16:39 PM 5.581 SINGLEP DELAYED79 TID8 Start Generate Partial Map with D18Swirl and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:39 PM 5.581 SINGLEP DELAYED80 TID8 Map structure generated in 25ms. 1/24/2024 2:16:39 PM 5.581 SINGLEP DELAYED81 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:39 PM 5.581 SINGLEP DELAYED82 TID8 Generate Partial Map Complete 46ms Seed: 617159428 1/24/2024 2:16:42 PM 5.581 SINGLEP DELAYED83 TID18 Start Generate Partial Map with Wheel and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:42 PM 5.581 SINGLEP DELAYED84 TID18 Map structure generated in 4ms. 1/24/2024 2:16:42 PM 5.581 SINGLEP DELAYED85 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:42 PM 5.581 SINGLEP DELAYED86 TID18 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:16:45 PM 5.581 SINGLEP DELAYED87 TID5 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:16:45 PM 5.581 SINGLEP DELAYED88 TID5 Map structure generated in 2ms. 1/24/2024 2:16:45 PM 5.581 SINGLEP DELAYED89 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:16:45 PM 5.581 SINGLEP DELAYED90 TID5 Generate Partial Map Complete 17ms Seed: 617159428 1/24/2024 2:18:42 PM 5.581 SINGLEP DELAYED91 TID14 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:18:42 PM 5.581 SINGLEP DELAYED92 TID14 Map structure generated in 238ms. 1/24/2024 2:18:42 PM 5.581 SINGLEP DELAYED93 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:18:42 PM 5.581 SINGLEP DELAYED94 TID14 Generate Partial Map Complete 254ms Seed: 617159428 1/24/2024 2:18:44 PM 5.581 SINGLEP DELAYED95 TID9 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:18:44 PM 5.581 SINGLEP DELAYED96 TID9 Map structure generated in 10ms. 1/24/2024 2:18:44 PM 5.581 SINGLEP DELAYED97 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:18:44 PM 5.581 SINGLEP DELAYED98 TID9 Generate Partial Map Complete 26ms Seed: 617159428 1/24/2024 2:18:53 PM 5.581 SINGLEP DELAYED99 TID16 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:18:53 PM 5.581 SINGLEP DELAYED100 TID16 Map structure generated in 1ms. 1/24/2024 2:18:53 PM 5.581 SINGLEP DELAYED101 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:18:53 PM 5.581 SINGLEP DELAYED102 TID16 Generate Partial Map Complete 17ms Seed: 617159428 1/24/2024 2:19:03 PM 5.581 SINGLEP DELAYED103 TID18 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:03 PM 5.581 SINGLEP DELAYED104 TID18 Map structure generated in 17ms. 1/24/2024 2:19:03 PM 5.581 SINGLEP DELAYED105 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:03 PM 5.581 SINGLEP DELAYED106 TID18 Generate Partial Map Complete 34ms Seed: 617159428 1/24/2024 2:19:09 PM 5.581 SINGLEP DELAYED107 TID15 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:09 PM 5.581 SINGLEP DELAYED108 TID15 Map structure generated in 22ms. 1/24/2024 2:19:09 PM 5.581 SINGLEP DELAYED109 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:09 PM 5.581 SINGLEP DELAYED110 TID15 Generate Partial Map Complete 39ms Seed: 617159428 1/24/2024 2:19:14 PM 5.581 SINGLEP DELAYED111 TID12 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:14 PM 5.581 SINGLEP DELAYED112 TID12 Map structure generated in 1ms. 1/24/2024 2:19:14 PM 5.581 SINGLEP DELAYED113 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:14 PM 5.581 SINGLEP DELAYED114 TID12 Generate Partial Map Complete 15ms Seed: 617159428 1/24/2024 2:19:16 PM 5.581 SINGLEP DELAYED115 TID18 Start Generate Partial Map with Encapsulated and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:16 PM 5.581 SINGLEP DELAYED116 TID18 Map structure generated in 5ms. 1/24/2024 2:19:16 PM 5.581 SINGLEP DELAYED117 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:16 PM 5.581 SINGLEP DELAYED118 TID18 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:19:18 PM 5.581 SINGLEP DELAYED119 TID12 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:19 PM 5.581 SINGLEP DELAYED120 TID12 Map structure generated in 428ms. 1/24/2024 2:19:19 PM 5.581 SINGLEP DELAYED121 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:19 PM 5.581 SINGLEP DELAYED122 TID12 Generate Partial Map Complete 443ms Seed: 617159428 1/24/2024 2:19:20 PM 5.581 SINGLEP DELAYED123 TID9 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:20 PM 5.581 SINGLEP DELAYED124 TID9 Map structure generated in 304ms. 1/24/2024 2:19:20 PM 5.581 SINGLEP DELAYED125 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:20 PM 5.581 SINGLEP DELAYED126 TID9 Generate Partial Map Complete 320ms Seed: 617159428 1/24/2024 2:19:22 PM 5.581 SINGLEP DELAYED127 TID14 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:23 PM 5.581 SINGLEP DELAYED128 TID14 Map structure generated in 233ms. 1/24/2024 2:19:23 PM 5.581 SINGLEP DELAYED129 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:23 PM 5.581 SINGLEP DELAYED130 TID14 Generate Partial Map Complete 269ms Seed: 617159428 1/24/2024 2:19:28 PM 5.581 SINGLEP DELAYED131 TID16 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:28 PM 5.581 SINGLEP DELAYED132 TID16 Map structure generated in 247ms. 1/24/2024 2:19:28 PM 5.581 SINGLEP DELAYED133 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:28 PM 5.581 SINGLEP DELAYED134 TID16 Generate Partial Map Complete 264ms Seed: 617159428 1/24/2024 2:19:31 PM 5.581 SINGLEP DELAYED135 TID17 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:31 PM 5.581 SINGLEP DELAYED136 TID17 Map structure generated in 192ms. 1/24/2024 2:19:31 PM 5.581 SINGLEP DELAYED137 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:31 PM 5.581 SINGLEP DELAYED138 TID17 Generate Partial Map Complete 209ms Seed: 617159428 1/24/2024 2:19:36 PM 5.581 SINGLEP DELAYED139 TID19 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:36 PM 5.581 SINGLEP DELAYED140 TID19 Map structure generated in 238ms. 1/24/2024 2:19:36 PM 5.581 SINGLEP DELAYED141 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:36 PM 5.581 SINGLEP DELAYED142 TID19 Generate Partial Map Complete 253ms Seed: 617159428 1/24/2024 2:19:42 PM 5.581 SINGLEP DELAYED143 TID8 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:42 PM 5.581 SINGLEP DELAYED144 TID8 Map structure generated in 204ms. 1/24/2024 2:19:42 PM 5.581 SINGLEP DELAYED145 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:42 PM 5.581 SINGLEP DELAYED146 TID8 Generate Partial Map Complete 221ms Seed: 617159428 1/24/2024 2:19:53 PM 5.581 SINGLEP DELAYED147 TID12 Start Generate Partial Map with Realistic and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:53 PM 5.581 SINGLEP DELAYED148 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:53 PM 5.581 SINGLEP DELAYED149 TID12 Generate Partial Map Complete 24ms Seed: 617159428 1/24/2024 2:19:59 PM 5.581 SINGLEP DELAYED150 TID6 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:19:59 PM 5.581 SINGLEP DELAYED151 TID6 Map structure generated in 9ms. 1/24/2024 2:19:59 PM 5.581 SINGLEP DELAYED152 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:19:59 PM 5.581 SINGLEP DELAYED153 TID6 Generate Partial Map Complete 26ms Seed: 617159428 1/24/2024 2:20:03 PM 5.581 SINGLEP DELAYED154 TID17 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:20:03 PM 5.581 SINGLEP DELAYED155 TID17 Map structure generated in 12ms. 1/24/2024 2:20:03 PM 5.581 SINGLEP DELAYED156 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:20:03 PM 5.581 SINGLEP DELAYED157 TID17 Generate Partial Map Complete 26ms Seed: 617159428 1/24/2024 2:20:06 PM 5.581 SINGLEP DELAYED158 TID12 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:20:06 PM 5.581 SINGLEP DELAYED159 TID12 Map structure generated in 10ms. 1/24/2024 2:20:06 PM 5.581 SINGLEP DELAYED160 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:20:06 PM 5.581 SINGLEP DELAYED161 TID12 Generate Partial Map Complete 27ms Seed: 617159428 1/24/2024 2:20:09 PM 5.581 SINGLEP DELAYED162 TID17 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:20:09 PM 5.581 SINGLEP DELAYED163 TID17 Map structure generated in 12ms. 1/24/2024 2:20:09 PM 5.581 SINGLEP DELAYED164 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:20:09 PM 5.581 SINGLEP DELAYED165 TID17 Generate Partial Map Complete 26ms Seed: 617159428 1/24/2024 2:20:15 PM 5.581 SINGLEP DELAYED166 TID6 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:20:15 PM 5.581 SINGLEP DELAYED167 TID6 Map structure generated in 54ms. 1/24/2024 2:20:15 PM 5.581 SINGLEP DELAYED168 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:20:15 PM 5.581 SINGLEP DELAYED169 TID6 Generate Partial Map Complete 68ms Seed: 617159428 1/24/2024 2:21:45 PM 5.581 SINGLEP DELAYED170 TID7 Start Generate Partial Map with Simple and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:21:45 PM 5.581 SINGLEP DELAYED171 TID7 Map structure generated in 26ms. 1/24/2024 2:21:45 PM 5.581 SINGLEP DELAYED172 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:21:45 PM 5.581 SINGLEP DELAYED173 TID7 Generate Partial Map Complete 40ms Seed: 617159428 1/24/2024 2:21:49 PM 5.581 SINGLEP DELAYED174 TID9 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:21:49 PM 5.581 SINGLEP DELAYED175 TID9 Map structure generated in 1ms. 1/24/2024 2:21:49 PM 5.581 SINGLEP DELAYED176 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:21:49 PM 5.581 SINGLEP DELAYED177 TID9 Generate Partial Map Complete 17ms Seed: 617159428 1/24/2024 2:21:52 PM 5.581 SINGLEP DELAYED178 TID14 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:21:52 PM 5.581 SINGLEP DELAYED179 TID14 Map structure generated in 1ms. 1/24/2024 2:21:52 PM 5.581 SINGLEP DELAYED180 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:21:52 PM 5.581 SINGLEP DELAYED181 TID14 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:21:59 PM 5.581 SINGLEP DELAYED182 TID16 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:21:59 PM 5.581 SINGLEP DELAYED183 TID16 Map structure generated in 1ms. 1/24/2024 2:21:59 PM 5.581 SINGLEP DELAYED184 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:21:59 PM 5.581 SINGLEP DELAYED185 TID16 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:22:04 PM 5.581 SINGLEP DELAYED186 TID11 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:04 PM 5.581 SINGLEP DELAYED187 TID11 Map structure generated in 1ms. 1/24/2024 2:22:04 PM 5.581 SINGLEP DELAYED188 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:04 PM 5.581 SINGLEP DELAYED189 TID11 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:22:09 PM 5.581 SINGLEP DELAYED190 TID6 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:09 PM 5.581 SINGLEP DELAYED191 TID6 Map structure generated in 1ms. 1/24/2024 2:22:09 PM 5.581 SINGLEP DELAYED192 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:09 PM 5.581 SINGLEP DELAYED193 TID6 Generate Partial Map Complete 15ms Seed: 617159428 1/24/2024 2:22:13 PM 5.581 SINGLEP DELAYED194 TID6 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:13 PM 5.581 SINGLEP DELAYED195 TID6 Map structure generated in 4ms. 1/24/2024 2:22:13 PM 5.581 SINGLEP DELAYED196 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:13 PM 5.581 SINGLEP DELAYED197 TID6 Generate Partial Map Complete 25ms Seed: 617159428 1/24/2024 2:22:20 PM 5.581 SINGLEP DELAYED198 TID11 Start Generate Partial Map with D18Bubbles and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:20 PM 5.581 SINGLEP DELAYED199 TID11 Map structure generated in 5ms. 1/24/2024 2:22:20 PM 5.581 SINGLEP DELAYED200 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:20 PM 5.581 SINGLEP DELAYED201 TID11 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:22:29 PM 5.581 SINGLEP DELAYED202 TID6 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:29 PM 5.581 SINGLEP DELAYED203 TID6 Map structure generated in 17ms. 1/24/2024 2:22:29 PM 5.581 SINGLEP DELAYED204 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:29 PM 5.581 SINGLEP DELAYED205 TID6 Generate Partial Map Complete 31ms Seed: 617159428 1/24/2024 2:22:33 PM 5.581 SINGLEP DELAYED206 TID8 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:33 PM 5.581 SINGLEP DELAYED207 TID8 Map structure generated in 9ms. 1/24/2024 2:22:33 PM 5.581 SINGLEP DELAYED208 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:33 PM 5.581 SINGLEP DELAYED209 TID8 Generate Partial Map Complete 32ms Seed: 617159428 1/24/2024 2:22:37 PM 5.581 SINGLEP DELAYED210 TID11 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:37 PM 5.581 SINGLEP DELAYED211 TID11 Map structure generated in 6ms. 1/24/2024 2:22:37 PM 5.581 SINGLEP DELAYED212 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:37 PM 5.581 SINGLEP DELAYED213 TID11 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:22:40 PM 5.581 SINGLEP DELAYED214 TID5 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:40 PM 5.581 SINGLEP DELAYED215 TID5 Map structure generated in 7ms. 1/24/2024 2:22:40 PM 5.581 SINGLEP DELAYED216 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:40 PM 5.581 SINGLEP DELAYED217 TID5 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:22:43 PM 5.581 SINGLEP DELAYED218 TID13 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:43 PM 5.581 SINGLEP DELAYED219 TID13 Map structure generated in 3ms. 1/24/2024 2:22:43 PM 5.581 SINGLEP DELAYED220 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:43 PM 5.581 SINGLEP DELAYED221 TID13 Generate Partial Map Complete 19ms Seed: 617159428 1/24/2024 2:22:46 PM 5.581 SINGLEP DELAYED222 TID19 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:46 PM 5.581 SINGLEP DELAYED223 TID19 Map structure generated in 8ms. 1/24/2024 2:22:46 PM 5.581 SINGLEP DELAYED224 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:46 PM 5.581 SINGLEP DELAYED225 TID19 Generate Partial Map Complete 24ms Seed: 617159428 1/24/2024 2:22:51 PM 5.581 SINGLEP DELAYED226 TID5 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:51 PM 5.581 SINGLEP DELAYED227 TID5 Map structure generated in 16ms. 1/24/2024 2:22:51 PM 5.581 SINGLEP DELAYED228 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:51 PM 5.581 SINGLEP DELAYED229 TID5 Generate Partial Map Complete 31ms Seed: 617159428 1/24/2024 2:22:54 PM 5.581 SINGLEP DELAYED230 TID5 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:54 PM 5.581 SINGLEP DELAYED231 TID5 Map structure generated in 17ms. 1/24/2024 2:22:54 PM 5.581 SINGLEP DELAYED232 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:54 PM 5.581 SINGLEP DELAYED233 TID5 Generate Partial Map Complete 32ms Seed: 617159428 1/24/2024 2:22:57 PM 5.581 SINGLEP DELAYED234 TID11 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:22:57 PM 5.581 SINGLEP DELAYED235 TID11 Map structure generated in 19ms. 1/24/2024 2:22:57 PM 5.581 SINGLEP DELAYED236 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:22:57 PM 5.581 SINGLEP DELAYED237 TID11 Generate Partial Map Complete 35ms Seed: 617159428 1/24/2024 2:23:03 PM 5.581 SINGLEP DELAYED238 TID7 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:03 PM 5.581 SINGLEP DELAYED239 TID7 Map structure generated in 16ms. 1/24/2024 2:23:03 PM 5.581 SINGLEP DELAYED240 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:03 PM 5.581 SINGLEP DELAYED241 TID7 Generate Partial Map Complete 31ms Seed: 617159428 1/24/2024 2:23:07 PM 5.581 SINGLEP DELAYED242 TID18 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:07 PM 5.581 SINGLEP DELAYED243 TID18 Map structure generated in 7ms. 1/24/2024 2:23:07 PM 5.581 SINGLEP DELAYED244 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:07 PM 5.581 SINGLEP DELAYED245 TID18 Generate Partial Map Complete 23ms Seed: 617159428 1/24/2024 2:23:09 PM 5.581 SINGLEP DELAYED246 TID18 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:09 PM 5.581 SINGLEP DELAYED247 TID18 Map structure generated in 11ms. 1/24/2024 2:23:09 PM 5.581 SINGLEP DELAYED248 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:09 PM 5.581 SINGLEP DELAYED249 TID18 Generate Partial Map Complete 28ms Seed: 617159428 1/24/2024 2:23:14 PM 5.581 SINGLEP DELAYED250 TID6 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:14 PM 5.581 SINGLEP DELAYED251 TID6 Map structure generated in 21ms. 1/24/2024 2:23:14 PM 5.581 SINGLEP DELAYED252 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:14 PM 5.581 SINGLEP DELAYED253 TID6 Generate Partial Map Complete 36ms Seed: 617159428 1/24/2024 2:23:19 PM 5.581 SINGLEP DELAYED254 TID15 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:19 PM 5.581 SINGLEP DELAYED255 TID15 Map structure generated in 21ms. 1/24/2024 2:23:19 PM 5.581 SINGLEP DELAYED256 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:19 PM 5.581 SINGLEP DELAYED257 TID15 Generate Partial Map Complete 37ms Seed: 617159428 1/24/2024 2:23:22 PM 5.581 SINGLEP DELAYED258 TID13 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:22 PM 5.581 SINGLEP DELAYED259 TID13 Map structure generated in 23ms. 1/24/2024 2:23:22 PM 5.581 SINGLEP DELAYED260 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:22 PM 5.581 SINGLEP DELAYED261 TID13 Generate Partial Map Complete 40ms Seed: 617159428 1/24/2024 2:23:25 PM 5.581 SINGLEP DELAYED262 TID12 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:25 PM 5.581 SINGLEP DELAYED263 TID12 Map structure generated in 21ms. 1/24/2024 2:23:25 PM 5.581 SINGLEP DELAYED264 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:25 PM 5.581 SINGLEP DELAYED265 TID12 Generate Partial Map Complete 37ms Seed: 617159428 1/24/2024 2:23:26 PM 5.581 SINGLEP DELAYED266 TID14 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:26 PM 5.581 SINGLEP DELAYED267 TID14 Map structure generated in 22ms. 1/24/2024 2:23:26 PM 5.581 SINGLEP DELAYED268 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:26 PM 5.581 SINGLEP DELAYED269 TID14 Generate Partial Map Complete 38ms Seed: 617159428 1/24/2024 2:23:29 PM 5.581 SINGLEP DELAYED270 TID11 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:29 PM 5.581 SINGLEP DELAYED271 TID11 Map structure generated in 57ms. 1/24/2024 2:23:29 PM 5.581 SINGLEP DELAYED272 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:29 PM 5.581 SINGLEP DELAYED273 TID11 Generate Partial Map Complete 72ms Seed: 617159428 1/24/2024 2:23:33 PM 5.581 SINGLEP DELAYED274 TID19 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:33 PM 5.581 SINGLEP DELAYED275 TID19 Map structure generated in 23ms. 1/24/2024 2:23:33 PM 5.581 SINGLEP DELAYED276 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:33 PM 5.581 SINGLEP DELAYED277 TID19 Generate Partial Map Complete 38ms Seed: 617159428 1/24/2024 2:23:40 PM 5.581 SINGLEP DELAYED278 TID12 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:40 PM 5.581 SINGLEP DELAYED279 TID12 Map structure generated in 88ms. 1/24/2024 2:23:40 PM 5.581 SINGLEP DELAYED280 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:40 PM 5.581 SINGLEP DELAYED281 TID12 Generate Partial Map Complete 120ms Seed: 617159428 1/24/2024 2:23:43 PM 5.581 SINGLEP DELAYED282 TID19 Start Generate Partial Map with ClustersMicrocosm and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:43 PM 5.581 SINGLEP DELAYED283 TID19 Map structure generated in 33ms. 1/24/2024 2:23:43 PM 5.581 SINGLEP DELAYED284 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:43 PM 5.581 SINGLEP DELAYED285 TID19 Generate Partial Map Complete 63ms Seed: 617159428 1/24/2024 2:23:46 PM 5.581 SINGLEP DELAYED286 TID10 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:46 PM 5.581 SINGLEP DELAYED287 TID10 Map structure generated in 1ms. 1/24/2024 2:23:46 PM 5.581 SINGLEP DELAYED288 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:46 PM 5.581 SINGLEP DELAYED289 TID10 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:23:50 PM 5.581 SINGLEP DELAYED290 TID19 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:50 PM 5.581 SINGLEP DELAYED291 TID19 Map structure generated in 1ms. 1/24/2024 2:23:50 PM 5.581 SINGLEP DELAYED292 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:50 PM 5.581 SINGLEP DELAYED293 TID19 Generate Partial Map Complete 17ms Seed: 617159428 1/24/2024 2:23:54 PM 5.581 SINGLEP DELAYED294 TID9 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:23:54 PM 5.581 SINGLEP DELAYED295 TID9 Map structure generated in 2ms. 1/24/2024 2:23:54 PM 5.581 SINGLEP DELAYED296 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:23:54 PM 5.581 SINGLEP DELAYED297 TID9 Generate Partial Map Complete 17ms Seed: 617159428 1/24/2024 2:24:05 PM 5.581 SINGLEP DELAYED298 TID11 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:05 PM 5.581 SINGLEP DELAYED299 TID11 Map structure generated in 3ms. 1/24/2024 2:24:05 PM 5.581 SINGLEP DELAYED300 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:05 PM 5.581 SINGLEP DELAYED301 TID11 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:24:09 PM 5.581 SINGLEP DELAYED302 TID17 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:09 PM 5.581 SINGLEP DELAYED303 TID17 Map structure generated in 4ms. 1/24/2024 2:24:09 PM 5.581 SINGLEP DELAYED304 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:09 PM 5.581 SINGLEP DELAYED305 TID17 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:24:15 PM 5.581 SINGLEP DELAYED306 TID8 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:15 PM 5.581 SINGLEP DELAYED307 TID8 Map structure generated in 4ms. 1/24/2024 2:24:15 PM 5.581 SINGLEP DELAYED308 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:15 PM 5.581 SINGLEP DELAYED309 TID8 Generate Partial Map Complete 19ms Seed: 617159428 1/24/2024 2:24:20 PM 5.581 SINGLEP DELAYED310 TID19 Start Generate Partial Map with Concentric and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:20 PM 5.581 SINGLEP DELAYED311 TID19 Map structure generated in 0ms. 1/24/2024 2:24:20 PM 5.581 SINGLEP DELAYED312 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:20 PM 5.581 SINGLEP DELAYED313 TID19 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:24:31 PM 5.581 SINGLEP DELAYED314 TID12 Start Generate Partial Map with Encapsulated and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:31 PM 5.581 SINGLEP DELAYED315 TID12 Map structure generated in 5ms. 1/24/2024 2:24:31 PM 5.581 SINGLEP DELAYED316 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:31 PM 5.581 SINGLEP DELAYED317 TID12 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:24:35 PM 5.581 SINGLEP DELAYED318 TID14 Start Generate Partial Map with Encapsulated and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:35 PM 5.581 SINGLEP DELAYED319 TID14 Map structure generated in 3ms. 1/24/2024 2:24:35 PM 5.581 SINGLEP DELAYED320 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:35 PM 5.581 SINGLEP DELAYED321 TID14 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:24:43 PM 5.581 SINGLEP DELAYED322 TID15 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:43 PM 5.581 SINGLEP DELAYED323 TID15 Map structure generated in 123ms. 1/24/2024 2:24:43 PM 5.581 SINGLEP DELAYED324 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:43 PM 5.581 SINGLEP DELAYED325 TID15 Generate Partial Map Complete 154ms Seed: 617159428 1/24/2024 2:24:46 PM 5.581 SINGLEP DELAYED326 TID7 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:46 PM 5.581 SINGLEP DELAYED327 TID7 Map structure generated in 87ms. 1/24/2024 2:24:46 PM 5.581 SINGLEP DELAYED328 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:46 PM 5.581 SINGLEP DELAYED329 TID7 Generate Partial Map Complete 107ms Seed: 617159428 1/24/2024 2:24:49 PM 5.581 SINGLEP DELAYED330 TID13 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:49 PM 5.581 SINGLEP DELAYED331 TID13 Map structure generated in 42ms. 1/24/2024 2:24:49 PM 5.581 SINGLEP DELAYED332 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:49 PM 5.581 SINGLEP DELAYED333 TID13 Generate Partial Map Complete 64ms Seed: 617159428 1/24/2024 2:24:56 PM 5.581 SINGLEP DELAYED334 TID12 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:56 PM 5.581 SINGLEP DELAYED335 TID12 Map structure generated in 1ms. 1/24/2024 2:24:56 PM 5.581 SINGLEP DELAYED336 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:56 PM 5.581 SINGLEP DELAYED337 TID12 Generate Partial Map Complete 23ms Seed: 617159428 1/24/2024 2:24:59 PM 5.581 SINGLEP DELAYED338 TID17 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:24:59 PM 5.581 SINGLEP DELAYED339 TID17 Map structure generated in 39ms. 1/24/2024 2:24:59 PM 5.581 SINGLEP DELAYED340 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:24:59 PM 5.581 SINGLEP DELAYED341 TID17 Generate Partial Map Complete 61ms Seed: 617159428 1/24/2024 2:25:02 PM 5.581 SINGLEP DELAYED342 TID10 Start Generate Partial Map with Grid and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:02 PM 5.581 SINGLEP DELAYED343 TID10 Map structure generated in 59ms. 1/24/2024 2:25:02 PM 5.581 SINGLEP DELAYED344 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:02 PM 5.581 SINGLEP DELAYED345 TID10 Generate Partial Map Complete 77ms Seed: 617159428 1/24/2024 2:25:05 PM 5.581 SINGLEP DELAYED346 TID8 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:05 PM 5.581 SINGLEP DELAYED347 TID8 Map structure generated in 1ms. 1/24/2024 2:25:05 PM 5.581 SINGLEP DELAYED348 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:05 PM 5.581 SINGLEP DELAYED349 TID8 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:25:10 PM 5.581 SINGLEP DELAYED350 TID17 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:10 PM 5.581 SINGLEP DELAYED351 TID17 Map structure generated in 1ms. 1/24/2024 2:25:10 PM 5.581 SINGLEP DELAYED352 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:10 PM 5.581 SINGLEP DELAYED353 TID17 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:25:13 PM 5.581 SINGLEP DELAYED354 TID5 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:13 PM 5.581 SINGLEP DELAYED355 TID5 Map structure generated in 11ms. 1/24/2024 2:25:13 PM 5.581 SINGLEP DELAYED356 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:13 PM 5.581 SINGLEP DELAYED357 TID5 Generate Partial Map Complete 27ms Seed: 617159428 1/24/2024 2:25:21 PM 5.581 SINGLEP DELAYED358 TID13 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:21 PM 5.581 SINGLEP DELAYED359 TID13 Map structure generated in 5ms. 1/24/2024 2:25:21 PM 5.581 SINGLEP DELAYED360 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:21 PM 5.581 SINGLEP DELAYED361 TID13 Generate Partial Map Complete 20ms Seed: 617159428 1/24/2024 2:25:28 PM 5.581 SINGLEP DELAYED362 TID10 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:28 PM 5.581 SINGLEP DELAYED363 TID10 Map structure generated in 1ms. 1/24/2024 2:25:28 PM 5.581 SINGLEP DELAYED364 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:28 PM 5.581 SINGLEP DELAYED365 TID10 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:25:30 PM 5.581 SINGLEP DELAYED366 TID7 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:30 PM 5.581 SINGLEP DELAYED367 TID7 Map structure generated in 1ms. 1/24/2024 2:25:30 PM 5.581 SINGLEP DELAYED368 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:30 PM 5.581 SINGLEP DELAYED369 TID7 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:25:35 PM 5.581 SINGLEP DELAYED370 TID6 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:35 PM 5.581 SINGLEP DELAYED371 TID6 Map structure generated in 10ms. 1/24/2024 2:25:35 PM 5.581 SINGLEP DELAYED372 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:35 PM 5.581 SINGLEP DELAYED373 TID6 Generate Partial Map Complete 24ms Seed: 617159428 1/24/2024 2:25:40 PM 5.581 SINGLEP DELAYED374 TID7 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:40 PM 5.581 SINGLEP DELAYED375 TID7 Map structure generated in 2ms. 1/24/2024 2:25:40 PM 5.581 SINGLEP DELAYED376 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:40 PM 5.581 SINGLEP DELAYED377 TID7 Generate Partial Map Complete 24ms Seed: 617159428 1/24/2024 2:25:46 PM 5.581 SINGLEP DELAYED378 TID18 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:46 PM 5.581 SINGLEP DELAYED379 TID18 Map structure generated in 10ms. 1/24/2024 2:25:46 PM 5.581 SINGLEP DELAYED380 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:46 PM 5.581 SINGLEP DELAYED381 TID18 Generate Partial Map Complete 34ms Seed: 617159428 1/24/2024 2:25:51 PM 5.581 SINGLEP DELAYED382 TID6 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:51 PM 5.581 SINGLEP DELAYED383 TID6 Map structure generated in 3ms. 1/24/2024 2:25:51 PM 5.581 SINGLEP DELAYED384 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:51 PM 5.581 SINGLEP DELAYED385 TID6 Generate Partial Map Complete 15ms Seed: 617159428 1/24/2024 2:25:55 PM 5.581 SINGLEP DELAYED386 TID8 Start Generate Partial Map with Honeycomb and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:55 PM 5.581 SINGLEP DELAYED387 TID8 Map structure generated in 4ms. 1/24/2024 2:25:55 PM 5.581 SINGLEP DELAYED388 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:55 PM 5.581 SINGLEP DELAYED389 TID8 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:25:59 PM 5.581 SINGLEP DELAYED390 TID18 Start Generate Partial Map with D18Rings and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:25:59 PM 5.581 SINGLEP DELAYED391 TID18 Map structure generated in 7ms. 1/24/2024 2:25:59 PM 5.581 SINGLEP DELAYED392 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:25:59 PM 5.581 SINGLEP DELAYED393 TID18 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:26:06 PM 5.581 SINGLEP DELAYED394 TID19 Start Generate Partial Map with D18Rings and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:06 PM 5.581 SINGLEP DELAYED395 TID19 Map structure generated in 4ms. 1/24/2024 2:26:06 PM 5.581 SINGLEP DELAYED396 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:06 PM 5.581 SINGLEP DELAYED397 TID19 Generate Partial Map Complete 27ms Seed: 617159428 1/24/2024 2:26:08 PM 5.581 SINGLEP DELAYED398 TID17 Start Generate Partial Map with D18Rings and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:08 PM 5.581 SINGLEP DELAYED399 TID17 Map structure generated in 7ms. 1/24/2024 2:26:08 PM 5.581 SINGLEP DELAYED400 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:08 PM 5.581 SINGLEP DELAYED401 TID17 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:26:12 PM 5.581 SINGLEP DELAYED402 TID14 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:12 PM 5.581 SINGLEP DELAYED403 TID14 Map structure generated in 0ms. 1/24/2024 2:26:12 PM 5.581 SINGLEP DELAYED404 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:12 PM 5.581 SINGLEP DELAYED405 TID14 Generate Partial Map Complete 15ms Seed: 617159428 1/24/2024 2:26:16 PM 5.581 SINGLEP DELAYED406 TID15 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:16 PM 5.581 SINGLEP DELAYED407 TID15 Map structure generated in 0ms. 1/24/2024 2:26:16 PM 5.581 SINGLEP DELAYED408 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:16 PM 5.581 SINGLEP DELAYED409 TID15 Generate Partial Map Complete 15ms Seed: 617159428 1/24/2024 2:26:29 PM 5.581 SINGLEP DELAYED410 TID17 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:29 PM 5.581 SINGLEP DELAYED411 TID17 Map structure generated in 61ms. 1/24/2024 2:26:29 PM 5.581 SINGLEP DELAYED412 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:29 PM 5.581 SINGLEP DELAYED413 TID17 Generate Partial Map Complete 76ms Seed: 617159428 1/24/2024 2:26:33 PM 5.581 SINGLEP DELAYED414 TID16 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:33 PM 5.581 SINGLEP DELAYED415 TID16 Map structure generated in 0ms. 1/24/2024 2:26:33 PM 5.581 SINGLEP DELAYED416 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:33 PM 5.581 SINGLEP DELAYED417 TID16 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:26:36 PM 5.581 SINGLEP DELAYED418 TID5 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:36 PM 5.581 SINGLEP DELAYED419 TID5 Map structure generated in 3ms. 1/24/2024 2:26:36 PM 5.581 SINGLEP DELAYED420 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:36 PM 5.581 SINGLEP DELAYED421 TID5 Generate Partial Map Complete 36ms Seed: 617159428 1/24/2024 2:26:39 PM 5.581 SINGLEP DELAYED422 TID19 Start Generate Partial Map with Maze and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:39 PM 5.581 SINGLEP DELAYED423 TID19 Map structure generated in 0ms. 1/24/2024 2:26:39 PM 5.581 SINGLEP DELAYED424 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:39 PM 5.581 SINGLEP DELAYED425 TID19 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED426 TID14 Start Generate Partial Map with Octopus and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED427 TID14 total central planets: 19 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED428 TID14 created central planets: 19 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED429 TID14 Map structure generated in 2ms. 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED430 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:48 PM 5.581 SINGLEP DELAYED431 TID14 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED432 TID15 Start Generate Partial Map with Octopus and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED433 TID15 total central planets: 30 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED434 TID15 created central planets: 30 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED435 TID15 Map structure generated in 3ms. 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED436 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:53 PM 5.581 SINGLEP DELAYED437 TID15 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED438 TID6 Start Generate Partial Map with Octopus and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED439 TID6 total central planets: 16 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED440 TID6 created central planets: 16 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED441 TID6 Map structure generated in 1ms. 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED442 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:26:56 PM 5.581 SINGLEP DELAYED443 TID6 Generate Partial Map Complete 20ms Seed: 617159428 1/24/2024 2:27:04 PM 5.581 SINGLEP DELAYED444 TID14 Start Generate Partial Map with D18Swirl and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:04 PM 5.581 SINGLEP DELAYED445 TID14 Map structure generated in 20ms. 1/24/2024 2:27:04 PM 5.581 SINGLEP DELAYED446 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:04 PM 5.581 SINGLEP DELAYED447 TID14 Generate Partial Map Complete 40ms Seed: 617159428 1/24/2024 2:27:08 PM 5.581 SINGLEP DELAYED448 TID8 Start Generate Partial Map with Wheel and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:08 PM 5.581 SINGLEP DELAYED449 TID8 Map structure generated in 1ms. 1/24/2024 2:27:08 PM 5.581 SINGLEP DELAYED450 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:08 PM 5.581 SINGLEP DELAYED451 TID8 Generate Partial Map Complete 18ms Seed: 617159428 1/24/2024 2:27:11 PM 5.581 SINGLEP DELAYED452 TID16 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:11 PM 5.581 SINGLEP DELAYED453 TID16 Map structure generated in 1ms. 1/24/2024 2:27:11 PM 5.581 SINGLEP DELAYED454 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:11 PM 5.581 SINGLEP DELAYED455 TID16 Generate Partial Map Complete 16ms Seed: 617159428 1/24/2024 2:27:14 PM 5.581 SINGLEP DELAYED456 TID11 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:14 PM 5.581 SINGLEP DELAYED457 TID11 Map structure generated in 5ms. 1/24/2024 2:27:14 PM 5.581 SINGLEP DELAYED458 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:14 PM 5.581 SINGLEP DELAYED459 TID11 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:27:17 PM 5.581 SINGLEP DELAYED460 TID15 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:17 PM 5.581 SINGLEP DELAYED461 TID15 Map structure generated in 0ms. 1/24/2024 2:27:17 PM 5.581 SINGLEP DELAYED462 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:17 PM 5.581 SINGLEP DELAYED463 TID15 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:27:22 PM 5.581 SINGLEP DELAYED464 TID17 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:22 PM 5.581 SINGLEP DELAYED465 TID17 Map structure generated in 0ms. 1/24/2024 2:27:22 PM 5.581 SINGLEP DELAYED466 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:22 PM 5.581 SINGLEP DELAYED467 TID17 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:27:28 PM 5.581 SINGLEP DELAYED468 TID18 Start Generate Partial Map with X and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:28 PM 5.581 SINGLEP DELAYED469 TID18 Map structure generated in 0ms. 1/24/2024 2:27:28 PM 5.581 SINGLEP DELAYED470 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:28 PM 5.581 SINGLEP DELAYED471 TID18 Generate Partial Map Complete 14ms Seed: 617159428 1/24/2024 2:27:36 PM 5.581 SINGLEP DELAYED472 TID5 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:36 PM 5.581 SINGLEP DELAYED473 TID5 Map structure generated in 17ms. 1/24/2024 2:27:36 PM 5.581 SINGLEP DELAYED474 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:36 PM 5.581 SINGLEP DELAYED475 TID5 Generate Partial Map Complete 34ms Seed: 617159428 1/24/2024 2:27:50 PM 5.581 SINGLEP DELAYED476 TID10 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:50 PM 5.581 SINGLEP DELAYED477 TID10 Map structure generated in 8ms. 1/24/2024 2:27:50 PM 5.581 SINGLEP DELAYED478 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:50 PM 5.581 SINGLEP DELAYED479 TID10 Generate Partial Map Complete 24ms Seed: 617159428 1/24/2024 2:27:52 PM 5.581 SINGLEP DELAYED480 TID6 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:52 PM 5.581 SINGLEP DELAYED481 TID6 Map structure generated in 3ms. 1/24/2024 2:27:52 PM 5.581 SINGLEP DELAYED482 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:52 PM 5.581 SINGLEP DELAYED483 TID6 Generate Partial Map Complete 19ms Seed: 617159428 1/24/2024 2:27:56 PM 5.581 SINGLEP DELAYED484 TID19 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:27:56 PM 5.581 SINGLEP DELAYED485 TID19 Map structure generated in 6ms. 1/24/2024 2:27:56 PM 5.581 SINGLEP DELAYED486 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:27:56 PM 5.581 SINGLEP DELAYED487 TID19 Generate Partial Map Complete 22ms Seed: 617159428 1/24/2024 2:28:00 PM 5.581 SINGLEP DELAYED488 TID11 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:00 PM 5.581 SINGLEP DELAYED489 TID11 Map structure generated in 5ms. 1/24/2024 2:28:00 PM 5.581 SINGLEP DELAYED490 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:00 PM 5.581 SINGLEP DELAYED491 TID11 Generate Partial Map Complete 21ms Seed: 617159428 1/24/2024 2:28:08 PM 5.581 SINGLEP DELAYED492 TID16 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:08 PM 5.581 SINGLEP DELAYED493 TID16 Map structure generated in 9ms. 1/24/2024 2:28:08 PM 5.581 SINGLEP DELAYED494 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:08 PM 5.581 SINGLEP DELAYED495 TID16 Generate Partial Map Complete 26ms Seed: 617159428 1/24/2024 2:28:12 PM 5.581 SINGLEP DELAYED496 TID16 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:12 PM 5.581 SINGLEP DELAYED497 TID16 Map structure generated in 7ms. 1/24/2024 2:28:12 PM 5.581 SINGLEP DELAYED498 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:12 PM 5.581 SINGLEP DELAYED499 TID16 Generate Partial Map Complete 23ms Seed: 617159428 1/24/2024 2:28:21 PM 5.581 SINGLEP DELAYED500 TID7 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:21 PM 5.581 SINGLEP DELAYED501 TID7 Map structure generated in 16ms. 1/24/2024 2:28:21 PM 5.581 SINGLEP DELAYED502 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:21 PM 5.581 SINGLEP DELAYED503 TID7 Generate Partial Map Complete 30ms Seed: 617159428 1/24/2024 2:28:25 PM 5.581 SINGLEP DELAYED504 TID14 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:25 PM 5.581 SINGLEP DELAYED505 TID14 Map structure generated in 18ms. 1/24/2024 2:28:25 PM 5.581 SINGLEP DELAYED506 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:25 PM 5.581 SINGLEP DELAYED507 TID14 Generate Partial Map Complete 34ms Seed: 617159428 1/24/2024 2:28:34 PM 5.581 SINGLEP DELAYED508 TID16 Start Generate Partial Map with Clusters and seed 617159428 and planet count 120 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:34 PM 5.581 SINGLEP DELAYED509 TID16 Map structure generated in 24ms. 1/24/2024 2:28:34 PM 5.581 SINGLEP DELAYED510 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:34 PM 5.581 SINGLEP DELAYED511 TID16 Generate Partial Map Complete 55ms Seed: 617159428 1/24/2024 2:28:40 PM 5.581 SINGLEP DELAYED512 TID11 Start Generate Partial Map with Clusters and seed 617159428 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:40 PM 5.581 SINGLEP DELAYED513 TID11 Map structure generated in 21ms. 1/24/2024 2:28:40 PM 5.581 SINGLEP DELAYED514 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:40 PM 5.581 SINGLEP DELAYED515 TID11 Generate Partial Map Complete 38ms Seed: 617159428 1/24/2024 2:28:43 PM 5.581 SINGLEP DELAYED516 TID7 Start Generate Partial Map with Clusters and seed 453773610 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:43 PM 5.581 SINGLEP DELAYED517 TID7 Map structure generated in 8ms. 1/24/2024 2:28:43 PM 5.581 SINGLEP DELAYED518 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:43 PM 5.581 SINGLEP DELAYED519 TID7 Generate Partial Map Complete 25ms Seed: 453773610 1/24/2024 2:28:44 PM 5.581 SINGLEP DELAYED520 TID18 Start Generate Partial Map with Clusters and seed 940684925 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:44 PM 5.581 SINGLEP DELAYED521 TID18 Map structure generated in 9ms. 1/24/2024 2:28:44 PM 5.581 SINGLEP DELAYED522 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:44 PM 5.581 SINGLEP DELAYED523 TID18 Generate Partial Map Complete 25ms Seed: 940684925 1/24/2024 2:28:45 PM 5.581 SINGLEP DELAYED524 TID10 Start Generate Partial Map with Clusters and seed 209568728 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:45 PM 5.581 SINGLEP DELAYED525 TID10 Map structure generated in 12ms. 1/24/2024 2:28:45 PM 5.581 SINGLEP DELAYED526 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:45 PM 5.581 SINGLEP DELAYED527 TID10 Generate Partial Map Complete 29ms Seed: 209568728 1/24/2024 2:28:46 PM 5.581 SINGLEP DELAYED528 TID7 Start Generate Partial Map with Clusters and seed 213800530 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:46 PM 5.581 SINGLEP DELAYED529 TID7 Map structure generated in 7ms. 1/24/2024 2:28:46 PM 5.581 SINGLEP DELAYED530 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:46 PM 5.581 SINGLEP DELAYED531 TID7 Generate Partial Map Complete 24ms Seed: 213800530 1/24/2024 2:28:47 PM 5.581 SINGLEP DELAYED532 TID15 Start Generate Partial Map with Clusters and seed 512475915 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:47 PM 5.581 SINGLEP DELAYED533 TID15 Map structure generated in 8ms. 1/24/2024 2:28:47 PM 5.581 SINGLEP DELAYED534 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:47 PM 5.581 SINGLEP DELAYED535 TID15 Generate Partial Map Complete 24ms Seed: 512475915 1/24/2024 2:28:48 PM 5.581 SINGLEP DELAYED536 TID8 Start Generate Partial Map with Clusters and seed 569488324 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:48 PM 5.581 SINGLEP DELAYED537 TID8 Map structure generated in 15ms. 1/24/2024 2:28:48 PM 5.581 SINGLEP DELAYED538 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:48 PM 5.581 SINGLEP DELAYED539 TID8 Generate Partial Map Complete 30ms Seed: 569488324 1/24/2024 2:28:51 PM 5.581 SINGLEP DELAYED540 TID13 Start Generate Partial Map with Clusters and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:51 PM 5.581 SINGLEP DELAYED541 TID13 Map structure generated in 15ms. 1/24/2024 2:28:51 PM 5.581 SINGLEP DELAYED542 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:51 PM 5.581 SINGLEP DELAYED543 TID13 Generate Partial Map Complete 31ms Seed: 674880617 1/24/2024 2:28:53 PM 5.581 SINGLEP DELAYED544 TID11 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:28:53 PM 5.581 SINGLEP DELAYED545 TID11 Map structure generated in 246ms. 1/24/2024 2:28:53 PM 5.581 SINGLEP DELAYED546 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:28:53 PM 5.581 SINGLEP DELAYED547 TID11 Generate Partial Map Complete 262ms Seed: 674880617 1/24/2024 2:29:04 PM 5.581 SINGLEP DELAYED548 TID11 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:04 PM 5.581 SINGLEP DELAYED549 TID11 Map structure generated in 326ms. 1/24/2024 2:29:04 PM 5.581 SINGLEP DELAYED550 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:04 PM 5.581 SINGLEP DELAYED551 TID11 Generate Partial Map Complete 342ms Seed: 674880617 1/24/2024 2:29:08 PM 5.581 SINGLEP DELAYED552 TID17 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:09 PM 5.581 SINGLEP DELAYED553 TID17 Map structure generated in 265ms. 1/24/2024 2:29:09 PM 5.581 SINGLEP DELAYED554 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:09 PM 5.581 SINGLEP DELAYED555 TID17 Generate Partial Map Complete 280ms Seed: 674880617 1/24/2024 2:29:11 PM 5.581 SINGLEP DELAYED556 TID14 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:12 PM 5.581 SINGLEP DELAYED557 TID14 Map structure generated in 414ms. 1/24/2024 2:29:12 PM 5.581 SINGLEP DELAYED558 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:12 PM 5.581 SINGLEP DELAYED559 TID14 Generate Partial Map Complete 429ms Seed: 674880617 1/24/2024 2:29:17 PM 5.581 SINGLEP DELAYED560 TID6 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:17 PM 5.581 SINGLEP DELAYED561 TID6 Map structure generated in 274ms. 1/24/2024 2:29:17 PM 5.581 SINGLEP DELAYED562 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:17 PM 5.581 SINGLEP DELAYED563 TID6 Generate Partial Map Complete 289ms Seed: 674880617 1/24/2024 2:29:20 PM 5.581 SINGLEP DELAYED564 TID15 Start Generate Partial Map with Realistic and seed 674880617 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:21 PM 5.581 SINGLEP DELAYED565 TID15 Map structure generated in 265ms. 1/24/2024 2:29:21 PM 5.581 SINGLEP DELAYED566 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:21 PM 5.581 SINGLEP DELAYED567 TID15 Generate Partial Map Complete 281ms Seed: 674880617 1/24/2024 2:29:25 PM 5.581 SINGLEP DELAYED568 TID5 Start Generate Partial Map with Realistic and seed 152940153 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:26 PM 5.581 SINGLEP DELAYED569 TID5 Map structure generated in 258ms. 1/24/2024 2:29:26 PM 5.581 SINGLEP DELAYED570 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:26 PM 5.581 SINGLEP DELAYED571 TID5 Generate Partial Map Complete 275ms Seed: 152940153 1/24/2024 2:29:27 PM 5.581 SINGLEP DELAYED572 TID16 Start Generate Partial Map with Realistic and seed 936154321 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:27 PM 5.581 SINGLEP DELAYED573 TID16 Map structure generated in 332ms. 1/24/2024 2:29:27 PM 5.581 SINGLEP DELAYED574 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:27 PM 5.581 SINGLEP DELAYED575 TID16 Generate Partial Map Complete 364ms Seed: 936154321 1/24/2024 2:29:32 PM 5.581 SINGLEP DELAYED576 TID5 Start Generate Partial Map with Realistic and seed 484316322 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:32 PM 5.581 SINGLEP DELAYED577 TID5 Map structure generated in 458ms. 1/24/2024 2:29:32 PM 5.581 SINGLEP DELAYED578 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:32 PM 5.581 SINGLEP DELAYED579 TID5 Generate Partial Map Complete 476ms Seed: 484316322 1/24/2024 2:29:34 PM 5.581 SINGLEP DELAYED580 TID14 Start Generate Partial Map with Realistic and seed 225306010 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:34 PM 5.581 SINGLEP DELAYED581 TID14 Map structure generated in 251ms. 1/24/2024 2:29:34 PM 5.581 SINGLEP DELAYED582 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:34 PM 5.581 SINGLEP DELAYED583 TID14 Generate Partial Map Complete 267ms Seed: 225306010 1/24/2024 2:29:41 PM 5.581 SINGLEP DELAYED584 TID18 Start Generate Partial Map with Realistic and seed 225306010 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:41 PM 5.581 SINGLEP DELAYED585 TID18 Map structure generated in 289ms. 1/24/2024 2:29:41 PM 5.581 SINGLEP DELAYED586 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:41 PM 5.581 SINGLEP DELAYED587 TID18 Generate Partial Map Complete 307ms Seed: 225306010 1/24/2024 2:29:44 PM 5.581 SINGLEP DELAYED588 TID10 Start Generate Partial Map with Realistic and seed 225306010 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:44 PM 5.581 SINGLEP DELAYED589 TID10 Map structure generated in 273ms. 1/24/2024 2:29:44 PM 5.581 SINGLEP DELAYED590 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:44 PM 5.581 SINGLEP DELAYED591 TID10 Generate Partial Map Complete 288ms Seed: 225306010 1/24/2024 2:29:47 PM 5.581 SINGLEP DELAYED592 TID10 Start Generate Partial Map with Realistic and seed 225306010 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:47 PM 5.581 SINGLEP DELAYED593 TID10 Map structure generated in 225ms. 1/24/2024 2:29:47 PM 5.581 SINGLEP DELAYED594 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:47 PM 5.581 SINGLEP DELAYED595 TID10 Generate Partial Map Complete 242ms Seed: 225306010 1/24/2024 2:29:48 PM 5.581 SINGLEP DELAYED596 TID11 Start Generate Partial Map with Realistic and seed 936257172 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:49 PM 5.581 SINGLEP DELAYED597 TID11 Map structure generated in 470ms. 1/24/2024 2:29:49 PM 5.581 SINGLEP DELAYED598 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:49 PM 5.581 SINGLEP DELAYED599 TID11 Generate Partial Map Complete 485ms Seed: 936257172 1/24/2024 2:29:50 PM 5.581 SINGLEP DELAYED600 TID7 Start Generate Partial Map with Realistic and seed 569490794 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:50 PM 5.581 SINGLEP DELAYED601 TID7 Map structure generated in 227ms. 1/24/2024 2:29:50 PM 5.581 SINGLEP DELAYED602 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:50 PM 5.581 SINGLEP DELAYED603 TID7 Generate Partial Map Complete 242ms Seed: 569490794 1/24/2024 2:29:54 PM 5.581 SINGLEP DELAYED604 TID14 Start Generate Partial Map with Clusters and seed 569490794 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:54 PM 5.581 SINGLEP DELAYED605 TID14 Map structure generated in 5ms. 1/24/2024 2:29:54 PM 5.581 SINGLEP DELAYED606 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:54 PM 5.581 SINGLEP DELAYED607 TID14 Generate Partial Map Complete 21ms Seed: 569490794 1/24/2024 2:29:56 PM 5.581 SINGLEP DELAYED608 TID19 Start Generate Partial Map with Clusters and seed 569490794 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:56 PM 5.581 SINGLEP DELAYED609 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:56 PM 5.581 SINGLEP DELAYED610 TID19 Generate Partial Map Complete 15ms Seed: 569490794 1/24/2024 2:29:57 PM 5.581 SINGLEP DELAYED611 TID9 Start Generate Partial Map with Clusters and seed 569490794 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:57 PM 5.581 SINGLEP DELAYED612 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:57 PM 5.581 SINGLEP DELAYED613 TID9 Generate Partial Map Complete 15ms Seed: 569490794 1/24/2024 2:29:58 PM 5.581 SINGLEP DELAYED614 TID9 Start Generate Partial Map with Clusters and seed 569490794 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:29:58 PM 5.581 SINGLEP DELAYED615 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:29:58 PM 5.581 SINGLEP DELAYED616 TID9 Generate Partial Map Complete 15ms Seed: 569490794 1/24/2024 2:30:00 PM 5.581 SINGLEP DELAYED617 TID8 Start Generate Partial Map with Clusters and seed 539890281 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:00 PM 5.581 SINGLEP DELAYED618 TID8 Map structure generated in 4ms. 1/24/2024 2:30:00 PM 5.581 SINGLEP DELAYED619 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:00 PM 5.581 SINGLEP DELAYED620 TID8 Generate Partial Map Complete 19ms Seed: 539890281 1/24/2024 2:30:01 PM 5.581 SINGLEP DELAYED621 TID14 Start Generate Partial Map with Clusters and seed 201391276 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:01 PM 5.581 SINGLEP DELAYED622 TID14 Map structure generated in 5ms. 1/24/2024 2:30:01 PM 5.581 SINGLEP DELAYED623 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:01 PM 5.581 SINGLEP DELAYED624 TID14 Generate Partial Map Complete 20ms Seed: 201391276 1/24/2024 2:30:02 PM 5.581 SINGLEP DELAYED625 TID12 Start Generate Partial Map with Clusters and seed 200949043 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:02 PM 5.581 SINGLEP DELAYED626 TID12 Map structure generated in 15ms. 1/24/2024 2:30:02 PM 5.581 SINGLEP DELAYED627 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:02 PM 5.581 SINGLEP DELAYED628 TID12 Generate Partial Map Complete 30ms Seed: 200949043 1/24/2024 2:30:03 PM 5.581 SINGLEP DELAYED629 TID14 Start Generate Partial Map with Clusters and seed 653022921 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:03 PM 5.581 SINGLEP DELAYED630 TID14 Map structure generated in 9ms. 1/24/2024 2:30:03 PM 5.581 SINGLEP DELAYED631 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:03 PM 5.581 SINGLEP DELAYED632 TID14 Generate Partial Map Complete 24ms Seed: 653022921 1/24/2024 2:30:09 PM 5.581 SINGLEP DELAYED633 TID18 Start Generate Partial Map with Clusters and seed 529632982 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:09 PM 5.581 SINGLEP DELAYED634 TID18 Map structure generated in 5ms. 1/24/2024 2:30:09 PM 5.581 SINGLEP DELAYED635 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:09 PM 5.581 SINGLEP DELAYED636 TID18 Generate Partial Map Complete 20ms Seed: 529632982 1/24/2024 2:30:10 PM 5.581 SINGLEP DELAYED637 TID9 Start Generate Partial Map with Clusters and seed 244866311 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:10 PM 5.581 SINGLEP DELAYED638 TID9 Map structure generated in 5ms. 1/24/2024 2:30:10 PM 5.581 SINGLEP DELAYED639 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:10 PM 5.581 SINGLEP DELAYED640 TID9 Generate Partial Map Complete 38ms Seed: 244866311 1/24/2024 2:30:11 PM 5.581 SINGLEP DELAYED641 TID5 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:11 PM 5.581 SINGLEP DELAYED642 TID5 Map structure generated in 5ms. 1/24/2024 2:30:11 PM 5.581 SINGLEP DELAYED643 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:11 PM 5.581 SINGLEP DELAYED644 TID5 Generate Partial Map Complete 21ms Seed: 551682169 1/24/2024 2:30:21 PM 5.581 SINGLEP DELAYED645 TID7 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:21 PM 5.581 SINGLEP DELAYED646 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:21 PM 5.581 SINGLEP DELAYED647 TID7 Generate Partial Map Complete 15ms Seed: 551682169 1/24/2024 2:30:22 PM 5.581 SINGLEP DELAYED648 TID15 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:22 PM 5.581 SINGLEP DELAYED649 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:22 PM 5.581 SINGLEP DELAYED650 TID15 Generate Partial Map Complete 15ms Seed: 551682169 1/24/2024 2:30:23 PM 5.581 SINGLEP DELAYED651 TID14 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:23 PM 5.581 SINGLEP DELAYED652 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:23 PM 5.581 SINGLEP DELAYED653 TID14 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:24 PM 5.581 SINGLEP DELAYED654 TID7 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:24 PM 5.581 SINGLEP DELAYED655 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:24 PM 5.581 SINGLEP DELAYED656 TID7 Generate Partial Map Complete 15ms Seed: 551682169 1/24/2024 2:30:24 PM 5.581 SINGLEP DELAYED657 TID6 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:25 PM 5.581 SINGLEP DELAYED658 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:25 PM 5.581 SINGLEP DELAYED659 TID6 Generate Partial Map Complete 18ms Seed: 551682169 1/24/2024 2:30:25 PM 5.581 SINGLEP DELAYED660 TID11 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:25 PM 5.581 SINGLEP DELAYED661 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:25 PM 5.581 SINGLEP DELAYED662 TID11 Generate Partial Map Complete 18ms Seed: 551682169 1/24/2024 2:30:26 PM 5.581 SINGLEP DELAYED663 TID13 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:26 PM 5.581 SINGLEP DELAYED664 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:26 PM 5.581 SINGLEP DELAYED665 TID13 Generate Partial Map Complete 26ms Seed: 551682169 1/24/2024 2:30:28 PM 5.581 SINGLEP DELAYED666 TID16 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:28 PM 5.581 SINGLEP DELAYED667 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:28 PM 5.581 SINGLEP DELAYED668 TID16 Generate Partial Map Complete 19ms Seed: 551682169 1/24/2024 2:30:30 PM 5.581 SINGLEP DELAYED669 TID9 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:30 PM 5.581 SINGLEP DELAYED670 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:30 PM 5.581 SINGLEP DELAYED671 TID9 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:32 PM 5.581 SINGLEP DELAYED672 TID15 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:32 PM 5.581 SINGLEP DELAYED673 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:32 PM 5.581 SINGLEP DELAYED674 TID15 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:33 PM 5.581 SINGLEP DELAYED675 TID18 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:33 PM 5.581 SINGLEP DELAYED676 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:33 PM 5.581 SINGLEP DELAYED677 TID18 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:34 PM 5.581 SINGLEP DELAYED678 TID8 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:34 PM 5.581 SINGLEP DELAYED679 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:34 PM 5.581 SINGLEP DELAYED680 TID8 Generate Partial Map Complete 15ms Seed: 551682169 1/24/2024 2:30:37 PM 5.581 SINGLEP DELAYED681 TID6 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:37 PM 5.581 SINGLEP DELAYED682 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:37 PM 5.581 SINGLEP DELAYED683 TID6 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:38 PM 5.581 SINGLEP DELAYED684 TID8 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:38 PM 5.581 SINGLEP DELAYED685 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:38 PM 5.581 SINGLEP DELAYED686 TID8 Generate Partial Map Complete 17ms Seed: 551682169 1/24/2024 2:30:39 PM 5.581 SINGLEP DELAYED687 TID6 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:39 PM 5.581 SINGLEP DELAYED688 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:39 PM 5.581 SINGLEP DELAYED689 TID6 Generate Partial Map Complete 17ms Seed: 551682169 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED690 TID19 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED691 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED692 TID19 Generate Partial Map Complete 38ms Seed: 551682169 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED693 TID9 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED694 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:40 PM 5.581 SINGLEP DELAYED695 TID9 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:41 PM 5.581 SINGLEP DELAYED696 TID18 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:42 PM 5.581 SINGLEP DELAYED697 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:42 PM 5.581 SINGLEP DELAYED698 TID18 Generate Partial Map Complete 17ms Seed: 551682169 1/24/2024 2:30:42 PM 5.581 SINGLEP DELAYED699 TID18 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:42 PM 5.581 SINGLEP DELAYED700 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:42 PM 5.581 SINGLEP DELAYED701 TID18 Generate Partial Map Complete 16ms Seed: 551682169 1/24/2024 2:30:43 PM 5.581 SINGLEP DELAYED702 TID14 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:43 PM 5.581 SINGLEP DELAYED703 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:43 PM 5.581 SINGLEP DELAYED704 TID14 Generate Partial Map Complete 23ms Seed: 551682169 1/24/2024 2:30:44 PM 5.581 SINGLEP DELAYED705 TID15 Start Generate Partial Map with Clusters and seed 551682169 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:44 PM 5.581 SINGLEP DELAYED706 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:44 PM 5.581 SINGLEP DELAYED707 TID15 Generate Partial Map Complete 42ms Seed: 551682169 1/24/2024 2:30:46 PM 5.581 SINGLEP DELAYED708 TID10 Start Generate Partial Map with Clusters and seed 244866311 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:46 PM 5.581 SINGLEP DELAYED709 TID10 Map structure generated in 5ms. 1/24/2024 2:30:46 PM 5.581 SINGLEP DELAYED710 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:46 PM 5.581 SINGLEP DELAYED711 TID10 Generate Partial Map Complete 20ms Seed: 244866311 1/24/2024 2:30:50 PM 5.581 SINGLEP DELAYED712 TID17 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:50 PM 5.581 SINGLEP DELAYED713 TID17 Map structure generated in 4ms. 1/24/2024 2:30:50 PM 5.581 SINGLEP DELAYED714 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:50 PM 5.581 SINGLEP DELAYED715 TID17 Generate Partial Map Complete 20ms Seed: 897078832 1/24/2024 2:30:52 PM 5.581 SINGLEP DELAYED716 TID7 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:52 PM 5.581 SINGLEP DELAYED717 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:52 PM 5.581 SINGLEP DELAYED718 TID7 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:30:53 PM 5.581 SINGLEP DELAYED719 TID17 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:54 PM 5.581 SINGLEP DELAYED720 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:54 PM 5.581 SINGLEP DELAYED721 TID17 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:30:54 PM 5.581 SINGLEP DELAYED722 TID16 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:54 PM 5.581 SINGLEP DELAYED723 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:54 PM 5.581 SINGLEP DELAYED724 TID16 Generate Partial Map Complete 34ms Seed: 897078832 1/24/2024 2:30:55 PM 5.581 SINGLEP DELAYED725 TID5 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:55 PM 5.581 SINGLEP DELAYED726 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:55 PM 5.581 SINGLEP DELAYED727 TID5 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:30:56 PM 5.581 SINGLEP DELAYED728 TID13 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:56 PM 5.581 SINGLEP DELAYED729 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:56 PM 5.581 SINGLEP DELAYED730 TID13 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:30:57 PM 5.581 SINGLEP DELAYED731 TID19 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:30:57 PM 5.581 SINGLEP DELAYED732 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:30:57 PM 5.581 SINGLEP DELAYED733 TID19 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:47:47 PM 5.581 SINGLEP DELAYED734 TID11 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:47:47 PM 5.581 SINGLEP DELAYED735 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:47:47 PM 5.581 SINGLEP DELAYED736 TID11 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:48:15 PM 5.581 SINGLEP DELAYED737 TID7 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:48:15 PM 5.581 SINGLEP DELAYED738 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:48:15 PM 5.581 SINGLEP DELAYED739 TID7 Generate Partial Map Complete 15ms Seed: 897078832 1/24/2024 2:50:33 PM 5.581 SINGLEP DELAYED740 TID11 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:50:33 PM 5.581 SINGLEP DELAYED741 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:50:33 PM 5.581 SINGLEP DELAYED742 TID11 Generate Partial Map Complete 18ms Seed: 897078832 1/24/2024 2:55:56 PM 5.581 SINGLEP DELAYED743 TID6 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:55:56 PM 5.581 SINGLEP DELAYED744 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:55:56 PM 5.581 SINGLEP DELAYED745 TID6 Generate Partial Map Complete 18ms Seed: 897078832 1/24/2024 2:58:31 PM 5.581 SINGLEP DELAYED746 TID5 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:58:31 PM 5.581 SINGLEP DELAYED747 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:58:31 PM 5.581 SINGLEP DELAYED748 TID5 Generate Partial Map Complete 18ms Seed: 897078832 1/24/2024 2:58:38 PM 5.581 SINGLEP DELAYED749 TID9 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:58:38 PM 5.581 SINGLEP DELAYED750 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:58:38 PM 5.581 SINGLEP DELAYED751 TID9 Generate Partial Map Complete 19ms Seed: 897078832 1/24/2024 2:58:44 PM 5.581 SINGLEP DELAYED752 TID7 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:58:44 PM 5.581 SINGLEP DELAYED753 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:58:44 PM 5.581 SINGLEP DELAYED754 TID7 Generate Partial Map Complete 20ms Seed: 897078832 1/24/2024 2:59:50 PM 5.581 SINGLEP DELAYED755 TID15 Start Generate Partial Map with Clusters and seed 897078832 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 2:59:50 PM 5.581 SINGLEP DELAYED756 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 2:59:50 PM 5.581 SINGLEP DELAYED757 TID15 Generate Partial Map Complete 19ms Seed: 897078832 1/24/2024 3:02:20 PM 5.581 SINGLEP DELAYED758 TID6 Start Generate FULL Map with Clusters and seed 897078832 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 3:02:21 PM 5.581 SINGLEP DELAYED759 TID6 Generate FULL Map Complete 545ms Seed: 897078832 1/24/2024 3:02:21 PM 5.581 SINGLEP DELAYED760 TID18 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 1/24/2024 3:02:21 PM 5.581 SINGLEP DELAYED761 TID18 Fixed incorrect count of ships to be granted. Was 2, now 10 Spider Turret from Turret Schematic Server 1/24/2024 3:13:42 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 3:13:42 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 3:13:42 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 3:47:56 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 3:53:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 3:53:26 PM SINGLEP Boot up FleetOS (0.2635s) 1/24/2024 3:53:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 3:53:26 PM 5.581 SINGLEP Game Version: 5.581 1/24/2024 3:53:26 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3398s) 1/24/2024 3:53:26 PM 5.581 SINGLEP Inspect Aft Hatches (0.1560s) 1/24/2024 3:53:26 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 116ms 1/24/2024 3:53:27 PM 5.581 SINGLEP Check For Extra Modules (1.1582s) 1/24/2024 3:53:27 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,026ms 1/24/2024 3:53:27 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/24/2024 3:53:27 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0045s) 1/24/2024 3:53:27 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0275s) 1/24/2024 3:53:27 PM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 3:53:27 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 3:53:27 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 3:53:27 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0312s) 1/24/2024 3:53:27 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 8ms 1/24/2024 3:53:27 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0981s) 1/24/2024 3:53:27 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 3:53:27 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 3:53:27 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 3:53:27 PM 5.581 SINGLEP Remembering Alamo (0.1456s) 1/24/2024 3:53:28 PM 5.581 SINGLEP Calculate Odds Of Success (0.8314s) 1/24/2024 3:53:29 PM 5.581 SINGLEP Briefly Panic (0.3431s) 1/24/2024 3:53:29 PM 5.581 SINGLEP Install Confidence Routines (0.4831s) 1/24/2024 3:53:29 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 3:53:30 PM 5.581 SINGLEP Late Axionic Computations (0.5527s) 1/24/2024 3:53:30 PM 5.581 SINGLEP Acquiring Towel (0.0250s) 1/24/2024 3:53:30 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0320s) 1/24/2024 3:53:30 PM 5.581 SINGLEP Ejecting Tactical Core (0.1222s) 1/24/2024 3:53:30 PM 5.581 SINGLEP Grouping Flow Fields (0.0535s) 1/24/2024 3:53:31 PM 5.581 SINGLEP Hugging Starfields (0.7669s) 1/24/2024 3:53:31 PM 5.581 SINGLEP Browsing Distant Planets (0.6340s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 3:53:31 PM 5.581 SINGLEP Calculating Firing Cones (0.0245s) 1/24/2024 3:53:32 PM 5.581 SINGLEP Fumbling With Ship Parts (0.3961s) 1/24/2024 3:53:32 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 3:53:32 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 3:53:32 PM 5.581 SINGLEP Re-Aligning Objectives (0.1070s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Run Ground Wires To All Spacecraft (3.7491s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Post-Proton Surge (0.0235s) 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED9 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED10 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED11 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED12 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED13 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED14 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED15 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED16 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED17 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED18 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED19 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED20 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED21 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED22 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED23 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED24 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED25 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED26 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED27 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 3:53:36 PM 5.581 SINGLEP Background Radiation Taste Test (0.0840s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0345s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Windshield Wiping (0.2155s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Last Organizational Modeling (0.3831s) 1/24/2024 3:53:36 PM 5.581 SINGLEP Stimulate Modulation (0.1640s) 1/24/2024 3:53:37 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 3:53:36 PM 5.581 SINGLEP DELAYED28 TID17 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.351467 ~~~~~~~~~~~~~~~1/24/2024 3:53:37 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 3:53:37 PM 5.581 SINGLEP Order Cores By Seniority (0.5276s) 1/24/2024 3:53:37 PM 5.581 SINGLEP Load Historical Documents (0.0080s) 1/24/2024 3:53:37 PM 5.581 SINGLEP 11.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Hugging Starfields (0.8s) Browsing Distant Planets (0.6s) Fumbling With Ship Parts (0.4s) Run Ground Wires To All Spacecraft (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/24/2024 3:53:37 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.108164 ~~~~~~~~~~~~~~~1/24/2024 3:53:42 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 3:53:42 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 3:53:43 PM 5.581 SINGLEP Finish load save in 861ms 1/24/2024 3:53:54 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 3:53:54 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 3:54:31 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 3:54:31 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 3:54:31 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 3:54:31 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 3:54:31 PM 5.581 SINGLEP loading as template 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 3:54:31 PM 5.581 SINGLEP Finish load save in 150ms 1/24/2024 3:54:31 PM 5.581 SINGLEP DELAYED29 TID11 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 3:54:31 PM 5.581 SINGLEP DELAYED30 TID11 Map structure generated in 26ms. 1/24/2024 3:54:31 PM 5.581 SINGLEP DELAYED31 TID11 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 3:54:31 PM 5.581 SINGLEP DELAYED32 TID11 Generate Partial Map Complete 59ms Seed: 818536172 1/24/2024 3:54:37 PM 5.581 SINGLEP DELAYED33 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:37 PM 5.581 SINGLEP DELAYED34 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:37 PM 5.581 SINGLEP DELAYED35 TID5 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:54:38 PM 5.581 SINGLEP DELAYED36 TID10 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:38 PM 5.581 SINGLEP DELAYED37 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:38 PM 5.581 SINGLEP DELAYED38 TID10 Generate Partial Map Complete 42ms Seed: 818536172 1/24/2024 3:54:39 PM 5.581 SINGLEP DELAYED39 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:39 PM 5.581 SINGLEP DELAYED40 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:39 PM 5.581 SINGLEP DELAYED41 TID18 Generate Partial Map Complete 22ms Seed: 818536172 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED42 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED43 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED44 TID17 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED45 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED46 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:40 PM 5.581 SINGLEP DELAYED47 TID8 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:54:41 PM 5.581 SINGLEP DELAYED48 TID14 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:41 PM 5.581 SINGLEP DELAYED49 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:41 PM 5.581 SINGLEP DELAYED50 TID14 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:42 PM 5.581 SINGLEP DELAYED51 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:42 PM 5.581 SINGLEP DELAYED52 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:42 PM 5.581 SINGLEP DELAYED53 TID17 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:54:43 PM 5.581 SINGLEP DELAYED54 TID19 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:43 PM 5.581 SINGLEP DELAYED55 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:43 PM 5.581 SINGLEP DELAYED56 TID19 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:44 PM 5.581 SINGLEP DELAYED57 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:44 PM 5.581 SINGLEP DELAYED58 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:44 PM 5.581 SINGLEP DELAYED59 TID13 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:45 PM 5.581 SINGLEP DELAYED60 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:45 PM 5.581 SINGLEP DELAYED61 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:45 PM 5.581 SINGLEP DELAYED62 TID15 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:46 PM 5.581 SINGLEP DELAYED63 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:46 PM 5.581 SINGLEP DELAYED64 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:46 PM 5.581 SINGLEP DELAYED65 TID9 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:47 PM 5.581 SINGLEP DELAYED66 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:47 PM 5.581 SINGLEP DELAYED67 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:47 PM 5.581 SINGLEP DELAYED68 TID12 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED69 TID11 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED70 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED71 TID11 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED72 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED73 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:48 PM 5.581 SINGLEP DELAYED74 TID17 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:49 PM 5.581 SINGLEP DELAYED75 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:49 PM 5.581 SINGLEP DELAYED76 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:49 PM 5.581 SINGLEP DELAYED77 TID17 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:54:50 PM 5.581 SINGLEP DELAYED78 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:50 PM 5.581 SINGLEP DELAYED79 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:50 PM 5.581 SINGLEP DELAYED80 TID9 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED81 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED82 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED83 TID15 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED84 TID11 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED85 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:51 PM 5.581 SINGLEP DELAYED86 TID11 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:54:58 PM 5.581 SINGLEP DELAYED87 TID7 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:54:58 PM 5.581 SINGLEP DELAYED88 TID7 Map structure generated in 8ms. 1/24/2024 3:54:58 PM 5.581 SINGLEP DELAYED89 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:54:58 PM 5.581 SINGLEP DELAYED90 TID7 Generate Partial Map Complete 31ms Seed: 818536172 1/24/2024 3:55:03 PM 5.581 SINGLEP DELAYED91 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:03 PM 5.581 SINGLEP DELAYED92 TID13 Map structure generated in 8ms. 1/24/2024 3:55:03 PM 5.581 SINGLEP DELAYED93 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:03 PM 5.581 SINGLEP DELAYED94 TID13 Generate Partial Map Complete 28ms Seed: 818536172 1/24/2024 3:55:06 PM 5.581 SINGLEP DELAYED95 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:06 PM 5.581 SINGLEP DELAYED96 TID16 Map structure generated in 7ms. 1/24/2024 3:55:06 PM 5.581 SINGLEP DELAYED97 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:06 PM 5.581 SINGLEP DELAYED98 TID16 Generate Partial Map Complete 28ms Seed: 818536172 1/24/2024 3:55:08 PM 5.581 SINGLEP DELAYED99 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:08 PM 5.581 SINGLEP DELAYED100 TID6 Map structure generated in 6ms. 1/24/2024 3:55:08 PM 5.581 SINGLEP DELAYED101 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:08 PM 5.581 SINGLEP DELAYED102 TID6 Generate Partial Map Complete 27ms Seed: 818536172 1/24/2024 3:55:10 PM 5.581 SINGLEP DELAYED103 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:10 PM 5.581 SINGLEP DELAYED104 TID5 Map structure generated in 5ms. 1/24/2024 3:55:10 PM 5.581 SINGLEP DELAYED105 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:10 PM 5.581 SINGLEP DELAYED106 TID5 Generate Partial Map Complete 31ms Seed: 818536172 1/24/2024 3:55:14 PM 5.581 SINGLEP DELAYED107 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:14 PM 5.581 SINGLEP DELAYED108 TID15 Map structure generated in 8ms. 1/24/2024 3:55:14 PM 5.581 SINGLEP DELAYED109 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:14 PM 5.581 SINGLEP DELAYED110 TID15 Generate Partial Map Complete 30ms Seed: 818536172 1/24/2024 3:55:19 PM 5.581 SINGLEP DELAYED111 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:19 PM 5.581 SINGLEP DELAYED112 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:19 PM 5.581 SINGLEP DELAYED113 TID16 Generate Partial Map Complete 21ms Seed: 818536172 1/24/2024 3:55:20 PM 5.581 SINGLEP DELAYED114 TID7 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:20 PM 5.581 SINGLEP DELAYED115 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:20 PM 5.581 SINGLEP DELAYED116 TID7 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:55:21 PM 5.581 SINGLEP DELAYED117 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:21 PM 5.581 SINGLEP DELAYED118 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:21 PM 5.581 SINGLEP DELAYED119 TID8 Generate Partial Map Complete 22ms Seed: 818536172 1/24/2024 3:55:22 PM 5.581 SINGLEP DELAYED120 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:22 PM 5.581 SINGLEP DELAYED121 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:22 PM 5.581 SINGLEP DELAYED122 TID12 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:55:23 PM 5.581 SINGLEP DELAYED123 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:23 PM 5.581 SINGLEP DELAYED124 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:23 PM 5.581 SINGLEP DELAYED125 TID15 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:55:24 PM 5.581 SINGLEP DELAYED126 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:24 PM 5.581 SINGLEP DELAYED127 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:24 PM 5.581 SINGLEP DELAYED128 TID16 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:55:25 PM 5.581 SINGLEP DELAYED129 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:25 PM 5.581 SINGLEP DELAYED130 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:25 PM 5.581 SINGLEP DELAYED131 TID15 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:55:28 PM 5.581 SINGLEP DELAYED132 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:28 PM 5.581 SINGLEP DELAYED133 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:28 PM 5.581 SINGLEP DELAYED134 TID8 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:55:29 PM 5.581 SINGLEP DELAYED135 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:29 PM 5.581 SINGLEP DELAYED136 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:29 PM 5.581 SINGLEP DELAYED137 TID5 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:55:30 PM 5.581 SINGLEP DELAYED138 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:30 PM 5.581 SINGLEP DELAYED139 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:30 PM 5.581 SINGLEP DELAYED140 TID5 Generate Partial Map Complete 19ms Seed: 818536172 1/24/2024 3:55:31 PM 5.581 SINGLEP DELAYED141 TID19 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:55:31 PM 5.581 SINGLEP DELAYED142 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:55:31 PM 5.581 SINGLEP DELAYED143 TID19 Generate Partial Map Complete 18ms Seed: 818536172 1/24/2024 3:56:01 PM 5.581 SINGLEP DELAYED144 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:56:01 PM 5.581 SINGLEP DELAYED145 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:56:01 PM 5.581 SINGLEP DELAYED146 TID6 Generate Partial Map Complete 47ms Seed: 818536172 1/24/2024 3:56:33 PM 5.581 SINGLEP DELAYED147 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:56:33 PM 5.581 SINGLEP DELAYED148 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:56:33 PM 5.581 SINGLEP DELAYED149 TID17 Generate Partial Map Complete 30ms Seed: 818536172 1/24/2024 3:56:54 PM 5.581 SINGLEP DELAYED150 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:56:54 PM 5.581 SINGLEP DELAYED151 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:56:54 PM 5.581 SINGLEP DELAYED152 TID5 Generate Partial Map Complete 21ms Seed: 818536172 1/24/2024 3:57:09 PM 5.581 SINGLEP DELAYED153 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:57:09 PM 5.581 SINGLEP DELAYED154 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:57:09 PM 5.581 SINGLEP DELAYED155 TID9 Generate Partial Map Complete 33ms Seed: 818536172 1/24/2024 3:57:15 PM 5.581 SINGLEP DELAYED156 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:57:15 PM 5.581 SINGLEP DELAYED157 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:57:15 PM 5.581 SINGLEP DELAYED158 TID13 Generate Partial Map Complete 20ms Seed: 818536172 1/24/2024 3:58:02 PM 5.581 SINGLEP DELAYED159 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:02 PM 5.581 SINGLEP DELAYED160 TID8 Map structure generated in 33ms. 1/24/2024 3:58:02 PM 5.581 SINGLEP DELAYED161 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:02 PM 5.581 SINGLEP DELAYED162 TID8 Generate Partial Map Complete 74ms Seed: 818536172 1/24/2024 3:58:07 PM 5.581 SINGLEP DELAYED163 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:07 PM 5.581 SINGLEP DELAYED164 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:07 PM 5.581 SINGLEP DELAYED165 TID6 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:08 PM 5.581 SINGLEP DELAYED166 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:08 PM 5.581 SINGLEP DELAYED167 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:08 PM 5.581 SINGLEP DELAYED168 TID16 Generate Partial Map Complete 59ms Seed: 818536172 1/24/2024 3:58:09 PM 5.581 SINGLEP DELAYED169 TID14 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:09 PM 5.581 SINGLEP DELAYED170 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:09 PM 5.581 SINGLEP DELAYED171 TID14 Generate Partial Map Complete 34ms Seed: 818536172 1/24/2024 3:58:10 PM 5.581 SINGLEP DELAYED172 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:10 PM 5.581 SINGLEP DELAYED173 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:10 PM 5.581 SINGLEP DELAYED174 TID15 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:11 PM 5.581 SINGLEP DELAYED175 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:11 PM 5.581 SINGLEP DELAYED176 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:11 PM 5.581 SINGLEP DELAYED177 TID12 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:58:12 PM 5.581 SINGLEP DELAYED178 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:12 PM 5.581 SINGLEP DELAYED179 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:12 PM 5.581 SINGLEP DELAYED180 TID16 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:13 PM 5.581 SINGLEP DELAYED181 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:13 PM 5.581 SINGLEP DELAYED182 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:13 PM 5.581 SINGLEP DELAYED183 TID9 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:14 PM 5.581 SINGLEP DELAYED184 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:14 PM 5.581 SINGLEP DELAYED185 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:14 PM 5.581 SINGLEP DELAYED186 TID12 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:15 PM 5.581 SINGLEP DELAYED187 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:15 PM 5.581 SINGLEP DELAYED188 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:15 PM 5.581 SINGLEP DELAYED189 TID13 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:16 PM 5.581 SINGLEP DELAYED190 TID7 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:16 PM 5.581 SINGLEP DELAYED191 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:16 PM 5.581 SINGLEP DELAYED192 TID7 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:17 PM 5.581 SINGLEP DELAYED193 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:17 PM 5.581 SINGLEP DELAYED194 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:17 PM 5.581 SINGLEP DELAYED195 TID13 Generate Partial Map Complete 34ms Seed: 818536172 1/24/2024 3:58:23 PM 5.581 SINGLEP DELAYED196 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:23 PM 5.581 SINGLEP DELAYED197 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:23 PM 5.581 SINGLEP DELAYED198 TID17 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:24 PM 5.581 SINGLEP DELAYED199 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:24 PM 5.581 SINGLEP DELAYED200 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:24 PM 5.581 SINGLEP DELAYED201 TID8 Generate Partial Map Complete 45ms Seed: 818536172 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED202 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED203 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED204 TID9 Generate Partial Map Complete 45ms Seed: 818536172 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED205 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED206 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:27 PM 5.581 SINGLEP DELAYED207 TID16 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:58:29 PM 5.581 SINGLEP DELAYED208 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:29 PM 5.581 SINGLEP DELAYED209 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:29 PM 5.581 SINGLEP DELAYED210 TID5 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:34 PM 5.581 SINGLEP DELAYED211 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:34 PM 5.581 SINGLEP DELAYED212 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:34 PM 5.581 SINGLEP DELAYED213 TID16 Generate Partial Map Complete 52ms Seed: 818536172 1/24/2024 3:58:35 PM 5.581 SINGLEP DELAYED214 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:35 PM 5.581 SINGLEP DELAYED215 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:35 PM 5.581 SINGLEP DELAYED216 TID8 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:36 PM 5.581 SINGLEP DELAYED217 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:36 PM 5.581 SINGLEP DELAYED218 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:36 PM 5.581 SINGLEP DELAYED219 TID18 Generate Partial Map Complete 43ms Seed: 818536172 1/24/2024 3:58:37 PM 5.581 SINGLEP DELAYED220 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:37 PM 5.581 SINGLEP DELAYED221 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:37 PM 5.581 SINGLEP DELAYED222 TID15 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:38 PM 5.581 SINGLEP DELAYED223 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:38 PM 5.581 SINGLEP DELAYED224 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:38 PM 5.581 SINGLEP DELAYED225 TID15 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:39 PM 5.581 SINGLEP DELAYED226 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:39 PM 5.581 SINGLEP DELAYED227 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:39 PM 5.581 SINGLEP DELAYED228 TID13 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:58:41 PM 5.581 SINGLEP DELAYED229 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:41 PM 5.581 SINGLEP DELAYED230 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:41 PM 5.581 SINGLEP DELAYED231 TID12 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:42 PM 5.581 SINGLEP DELAYED232 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:42 PM 5.581 SINGLEP DELAYED233 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:42 PM 5.581 SINGLEP DELAYED234 TID12 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:44 PM 5.581 SINGLEP DELAYED235 TID11 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:44 PM 5.581 SINGLEP DELAYED236 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:44 PM 5.581 SINGLEP DELAYED237 TID11 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:45 PM 5.581 SINGLEP DELAYED238 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:45 PM 5.581 SINGLEP DELAYED239 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:45 PM 5.581 SINGLEP DELAYED240 TID9 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:46 PM 5.581 SINGLEP DELAYED241 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:46 PM 5.581 SINGLEP DELAYED242 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:46 PM 5.581 SINGLEP DELAYED243 TID6 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:47 PM 5.581 SINGLEP DELAYED244 TID16 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:47 PM 5.581 SINGLEP DELAYED245 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:47 PM 5.581 SINGLEP DELAYED246 TID16 Generate Partial Map Complete 63ms Seed: 818536172 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED247 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED248 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED249 TID18 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED250 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED251 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:49 PM 5.581 SINGLEP DELAYED252 TID17 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:58:51 PM 5.581 SINGLEP DELAYED253 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:52 PM 5.581 SINGLEP DELAYED254 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:52 PM 5.581 SINGLEP DELAYED255 TID18 Generate Partial Map Complete 34ms Seed: 818536172 1/24/2024 3:58:55 PM 5.581 SINGLEP DELAYED256 TID14 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:58:55 PM 5.581 SINGLEP DELAYED257 TID14 Map structure generated in 16ms. 1/24/2024 3:58:55 PM 5.581 SINGLEP DELAYED258 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:58:55 PM 5.581 SINGLEP DELAYED259 TID14 Generate Partial Map Complete 51ms Seed: 818536172 1/24/2024 3:59:00 PM 5.581 SINGLEP DELAYED260 TID11 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:00 PM 5.581 SINGLEP DELAYED261 TID11 Map structure generated in 24ms. 1/24/2024 3:59:00 PM 5.581 SINGLEP DELAYED262 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:00 PM 5.581 SINGLEP DELAYED263 TID11 Generate Partial Map Complete 63ms Seed: 818536172 1/24/2024 3:59:03 PM 5.581 SINGLEP DELAYED264 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:03 PM 5.581 SINGLEP DELAYED265 TID18 Map structure generated in 19ms. 1/24/2024 3:59:03 PM 5.581 SINGLEP DELAYED266 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:03 PM 5.581 SINGLEP DELAYED267 TID18 Generate Partial Map Complete 56ms Seed: 818536172 1/24/2024 3:59:06 PM 5.581 SINGLEP DELAYED268 TID9 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:06 PM 5.581 SINGLEP DELAYED269 TID9 Map structure generated in 21ms. 1/24/2024 3:59:06 PM 5.581 SINGLEP DELAYED270 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:06 PM 5.581 SINGLEP DELAYED271 TID9 Generate Partial Map Complete 58ms Seed: 818536172 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED272 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED273 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED274 TID12 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED275 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED276 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:12 PM 5.581 SINGLEP DELAYED277 TID6 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:59:13 PM 5.581 SINGLEP DELAYED278 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:13 PM 5.581 SINGLEP DELAYED279 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:13 PM 5.581 SINGLEP DELAYED280 TID6 Generate Partial Map Complete 68ms Seed: 818536172 1/24/2024 3:59:14 PM 5.581 SINGLEP DELAYED281 TID15 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:14 PM 5.581 SINGLEP DELAYED282 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:14 PM 5.581 SINGLEP DELAYED283 TID15 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:59:15 PM 5.581 SINGLEP DELAYED284 TID10 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:15 PM 5.581 SINGLEP DELAYED285 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:15 PM 5.581 SINGLEP DELAYED286 TID10 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:59:16 PM 5.581 SINGLEP DELAYED287 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:16 PM 5.581 SINGLEP DELAYED288 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:16 PM 5.581 SINGLEP DELAYED289 TID8 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED290 TID17 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED291 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED292 TID17 Generate Partial Map Complete 39ms Seed: 818536172 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED293 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED294 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:17 PM 5.581 SINGLEP DELAYED295 TID18 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:59:18 PM 5.581 SINGLEP DELAYED296 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:18 PM 5.581 SINGLEP DELAYED297 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:18 PM 5.581 SINGLEP DELAYED298 TID5 Generate Partial Map Complete 43ms Seed: 818536172 1/24/2024 3:59:19 PM 5.581 SINGLEP DELAYED299 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:19 PM 5.581 SINGLEP DELAYED300 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:19 PM 5.581 SINGLEP DELAYED301 TID8 Generate Partial Map Complete 60ms Seed: 818536172 1/24/2024 3:59:20 PM 5.581 SINGLEP DELAYED302 TID13 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:20 PM 5.581 SINGLEP DELAYED303 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:20 PM 5.581 SINGLEP DELAYED304 TID13 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:59:21 PM 5.581 SINGLEP DELAYED305 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:21 PM 5.581 SINGLEP DELAYED306 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:21 PM 5.581 SINGLEP DELAYED307 TID8 Generate Partial Map Complete 45ms Seed: 818536172 1/24/2024 3:59:22 PM 5.581 SINGLEP DELAYED308 TID5 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:22 PM 5.581 SINGLEP DELAYED309 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:22 PM 5.581 SINGLEP DELAYED310 TID5 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 3:59:23 PM 5.581 SINGLEP DELAYED311 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:23 PM 5.581 SINGLEP DELAYED312 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:23 PM 5.581 SINGLEP DELAYED313 TID8 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 3:59:24 PM 5.581 SINGLEP DELAYED314 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:24 PM 5.581 SINGLEP DELAYED315 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:24 PM 5.581 SINGLEP DELAYED316 TID6 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 3:59:25 PM 5.581 SINGLEP DELAYED317 TID14 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:25 PM 5.581 SINGLEP DELAYED318 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:25 PM 5.581 SINGLEP DELAYED319 TID14 Generate Partial Map Complete 48ms Seed: 818536172 1/24/2024 3:59:26 PM 5.581 SINGLEP DELAYED320 TID12 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:26 PM 5.581 SINGLEP DELAYED321 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:26 PM 5.581 SINGLEP DELAYED322 TID12 Generate Partial Map Complete 94ms Seed: 818536172 1/24/2024 3:59:27 PM 5.581 SINGLEP DELAYED323 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:27 PM 5.581 SINGLEP DELAYED324 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:27 PM 5.581 SINGLEP DELAYED325 TID6 Generate Partial Map Complete 39ms Seed: 818536172 1/24/2024 3:59:32 PM 5.581 SINGLEP DELAYED326 TID19 Start Generate Partial Map with D18Bubbles and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:32 PM 5.581 SINGLEP DELAYED327 TID19 Map structure generated in 7ms. 1/24/2024 3:59:32 PM 5.581 SINGLEP DELAYED328 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:32 PM 5.581 SINGLEP DELAYED329 TID19 Generate Partial Map Complete 41ms Seed: 818536172 1/24/2024 3:59:36 PM 5.581 SINGLEP DELAYED330 TID6 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:36 PM 5.581 SINGLEP DELAYED331 TID6 Map structure generated in 10ms. 1/24/2024 3:59:36 PM 5.581 SINGLEP DELAYED332 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:36 PM 5.581 SINGLEP DELAYED333 TID6 Generate Partial Map Complete 43ms Seed: 818536172 1/24/2024 3:59:40 PM 5.581 SINGLEP DELAYED334 TID7 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:40 PM 5.581 SINGLEP DELAYED335 TID7 Map structure generated in 15ms. 1/24/2024 3:59:41 PM 5.581 SINGLEP DELAYED336 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:41 PM 5.581 SINGLEP DELAYED337 TID7 Generate Partial Map Complete 53ms Seed: 818536172 1/24/2024 3:59:51 PM 5.581 SINGLEP DELAYED338 TID18 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:51 PM 5.581 SINGLEP DELAYED339 TID18 Map structure generated in 9ms. 1/24/2024 3:59:51 PM 5.581 SINGLEP DELAYED340 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:51 PM 5.581 SINGLEP DELAYED341 TID18 Generate Partial Map Complete 45ms Seed: 818536172 1/24/2024 3:59:59 PM 5.581 SINGLEP DELAYED342 TID8 Start Generate Partial Map with Clusters and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 3:59:59 PM 5.581 SINGLEP DELAYED343 TID8 Map structure generated in 15ms. 1/24/2024 3:59:59 PM 5.581 SINGLEP DELAYED344 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 3:59:59 PM 5.581 SINGLEP DELAYED345 TID8 Generate Partial Map Complete 49ms Seed: 818536172 1/24/2024 4:00:04 PM 5.581 SINGLEP DELAYED346 TID9 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:05 PM 5.581 SINGLEP DELAYED347 TID9 Map structure generated in 1,168ms. 1/24/2024 4:00:05 PM 5.581 SINGLEP DELAYED348 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:05 PM 5.581 SINGLEP DELAYED349 TID9 Generate Partial Map Complete 1205ms Seed: 818536172 1/24/2024 4:00:08 PM 5.581 SINGLEP DELAYED350 TID18 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:08 PM 5.581 SINGLEP DELAYED351 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:08 PM 5.581 SINGLEP DELAYED352 TID18 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:09 PM 5.581 SINGLEP DELAYED353 TID14 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:09 PM 5.581 SINGLEP DELAYED354 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:09 PM 5.581 SINGLEP DELAYED355 TID14 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:12 PM 5.581 SINGLEP DELAYED356 TID6 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:12 PM 5.581 SINGLEP DELAYED357 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:12 PM 5.581 SINGLEP DELAYED358 TID6 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 4:00:13 PM 5.581 SINGLEP DELAYED359 TID11 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:13 PM 5.581 SINGLEP DELAYED360 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:13 PM 5.581 SINGLEP DELAYED361 TID11 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 4:00:15 PM 5.581 SINGLEP DELAYED362 TID17 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:15 PM 5.581 SINGLEP DELAYED363 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:15 PM 5.581 SINGLEP DELAYED364 TID17 Generate Partial Map Complete 38ms Seed: 818536172 1/24/2024 4:00:17 PM 5.581 SINGLEP DELAYED365 TID7 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:17 PM 5.581 SINGLEP DELAYED366 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:17 PM 5.581 SINGLEP DELAYED367 TID7 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 4:00:18 PM 5.581 SINGLEP DELAYED368 TID15 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:18 PM 5.581 SINGLEP DELAYED369 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:18 PM 5.581 SINGLEP DELAYED370 TID15 Generate Partial Map Complete 64ms Seed: 818536172 1/24/2024 4:00:19 PM 5.581 SINGLEP DELAYED371 TID9 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:19 PM 5.581 SINGLEP DELAYED372 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:19 PM 5.581 SINGLEP DELAYED373 TID9 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:21 PM 5.581 SINGLEP DELAYED374 TID17 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:22 PM 5.581 SINGLEP DELAYED375 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:22 PM 5.581 SINGLEP DELAYED376 TID17 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 4:00:23 PM 5.581 SINGLEP DELAYED377 TID8 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:23 PM 5.581 SINGLEP DELAYED378 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:23 PM 5.581 SINGLEP DELAYED379 TID8 Generate Partial Map Complete 38ms Seed: 818536172 1/24/2024 4:00:24 PM 5.581 SINGLEP DELAYED380 TID10 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:24 PM 5.581 SINGLEP DELAYED381 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:24 PM 5.581 SINGLEP DELAYED382 TID10 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:25 PM 5.581 SINGLEP DELAYED383 TID13 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:25 PM 5.581 SINGLEP DELAYED384 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:25 PM 5.581 SINGLEP DELAYED385 TID13 Generate Partial Map Complete 44ms Seed: 818536172 1/24/2024 4:00:26 PM 5.581 SINGLEP DELAYED386 TID7 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:26 PM 5.581 SINGLEP DELAYED387 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:26 PM 5.581 SINGLEP DELAYED388 TID7 Generate Partial Map Complete 35ms Seed: 818536172 1/24/2024 4:00:26 PM 5.581 SINGLEP DELAYED389 TID10 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:27 PM 5.581 SINGLEP DELAYED390 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:27 PM 5.581 SINGLEP DELAYED391 TID10 Generate Partial Map Complete 38ms Seed: 818536172 1/24/2024 4:00:28 PM 5.581 SINGLEP DELAYED392 TID6 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:28 PM 5.581 SINGLEP DELAYED393 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:28 PM 5.581 SINGLEP DELAYED394 TID6 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:29 PM 5.581 SINGLEP DELAYED395 TID6 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:29 PM 5.581 SINGLEP DELAYED396 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:29 PM 5.581 SINGLEP DELAYED397 TID6 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:30 PM 5.581 SINGLEP DELAYED398 TID17 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:30 PM 5.581 SINGLEP DELAYED399 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:30 PM 5.581 SINGLEP DELAYED400 TID17 Generate Partial Map Complete 36ms Seed: 818536172 1/24/2024 4:00:31 PM 5.581 SINGLEP DELAYED401 TID5 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:31 PM 5.581 SINGLEP DELAYED402 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:31 PM 5.581 SINGLEP DELAYED403 TID5 Generate Partial Map Complete 37ms Seed: 818536172 1/24/2024 4:00:33 PM 5.581 SINGLEP DELAYED404 TID16 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:33 PM 5.581 SINGLEP DELAYED405 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:33 PM 5.581 SINGLEP DELAYED406 TID16 Generate Partial Map Complete 49ms Seed: 818536172 1/24/2024 4:00:34 PM 5.581 SINGLEP DELAYED407 TID13 Start Generate Partial Map with Realistic and seed 818536172 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:34 PM 5.581 SINGLEP DELAYED408 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:34 PM 5.581 SINGLEP DELAYED409 TID13 Generate Partial Map Complete 41ms Seed: 818536172 1/24/2024 4:00:38 PM 5.581 SINGLEP DELAYED410 TID12 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:40 PM 5.581 SINGLEP DELAYED411 TID12 Map structure generated in 1,254ms. 1/24/2024 4:00:40 PM 5.581 SINGLEP DELAYED412 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:40 PM 5.581 SINGLEP DELAYED413 TID12 Generate Partial Map Complete 1297ms Seed: 818536175 1/24/2024 4:00:45 PM 5.581 SINGLEP DELAYED414 TID17 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:47 PM 5.581 SINGLEP DELAYED415 TID17 Map structure generated in 1,332ms. 1/24/2024 4:00:47 PM 5.581 SINGLEP DELAYED416 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:47 PM 5.581 SINGLEP DELAYED417 TID17 Generate Partial Map Complete 1377ms Seed: 818536175 1/24/2024 4:00:54 PM 5.581 SINGLEP DELAYED418 TID6 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:00:55 PM 5.581 SINGLEP DELAYED419 TID6 Map structure generated in 1,120ms. 1/24/2024 4:00:55 PM 5.581 SINGLEP DELAYED420 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:00:55 PM 5.581 SINGLEP DELAYED421 TID6 Generate Partial Map Complete 1162ms Seed: 818536175 1/24/2024 4:01:12 PM 5.581 SINGLEP DELAYED422 TID19 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:12 PM 5.581 SINGLEP DELAYED423 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:12 PM 5.581 SINGLEP DELAYED424 TID19 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:13 PM 5.581 SINGLEP DELAYED425 TID13 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:13 PM 5.581 SINGLEP DELAYED426 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:13 PM 5.581 SINGLEP DELAYED427 TID13 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:01:14 PM 5.581 SINGLEP DELAYED428 TID13 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:14 PM 5.581 SINGLEP DELAYED429 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:14 PM 5.581 SINGLEP DELAYED430 TID13 Generate Partial Map Complete 71ms Seed: 818536175 1/24/2024 4:01:15 PM 5.581 SINGLEP DELAYED431 TID5 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:15 PM 5.581 SINGLEP DELAYED432 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:15 PM 5.581 SINGLEP DELAYED433 TID5 Generate Partial Map Complete 38ms Seed: 818536175 1/24/2024 4:01:20 PM 5.581 SINGLEP DELAYED434 TID9 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:20 PM 5.581 SINGLEP DELAYED435 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:20 PM 5.581 SINGLEP DELAYED436 TID9 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:21 PM 5.581 SINGLEP DELAYED437 TID16 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:22 PM 5.581 SINGLEP DELAYED438 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:22 PM 5.581 SINGLEP DELAYED439 TID16 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:23 PM 5.581 SINGLEP DELAYED440 TID11 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:23 PM 5.581 SINGLEP DELAYED441 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:23 PM 5.581 SINGLEP DELAYED442 TID11 Generate Partial Map Complete 54ms Seed: 818536175 1/24/2024 4:01:25 PM 5.581 SINGLEP DELAYED443 TID12 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:27 PM 5.581 SINGLEP DELAYED444 TID12 Map structure generated in 1,178ms. 1/24/2024 4:01:27 PM 5.581 SINGLEP DELAYED445 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:27 PM 5.581 SINGLEP DELAYED446 TID12 Generate Partial Map Complete 1249ms Seed: 818536175 1/24/2024 4:01:30 PM 5.581 SINGLEP DELAYED447 TID14 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:30 PM 5.581 SINGLEP DELAYED448 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:30 PM 5.581 SINGLEP DELAYED449 TID14 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:01:31 PM 5.581 SINGLEP DELAYED450 TID11 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:31 PM 5.581 SINGLEP DELAYED451 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:31 PM 5.581 SINGLEP DELAYED452 TID11 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:36 PM 5.581 SINGLEP DELAYED453 TID8 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:37 PM 5.581 SINGLEP DELAYED454 TID8 Map structure generated in 918ms. 1/24/2024 4:01:37 PM 5.581 SINGLEP DELAYED455 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:37 PM 5.581 SINGLEP DELAYED456 TID8 Generate Partial Map Complete 955ms Seed: 818536175 1/24/2024 4:01:42 PM 5.581 SINGLEP DELAYED457 TID11 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:43 PM 5.581 SINGLEP DELAYED458 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:43 PM 5.581 SINGLEP DELAYED459 TID11 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:01:44 PM 5.581 SINGLEP DELAYED460 TID11 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:44 PM 5.581 SINGLEP DELAYED461 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:44 PM 5.581 SINGLEP DELAYED462 TID11 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:45 PM 5.581 SINGLEP DELAYED463 TID12 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:45 PM 5.581 SINGLEP DELAYED464 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:45 PM 5.581 SINGLEP DELAYED465 TID12 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:01:46 PM 5.581 SINGLEP DELAYED466 TID18 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:46 PM 5.581 SINGLEP DELAYED467 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:46 PM 5.581 SINGLEP DELAYED468 TID18 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:01:47 PM 5.581 SINGLEP DELAYED469 TID19 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:47 PM 5.581 SINGLEP DELAYED470 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:47 PM 5.581 SINGLEP DELAYED471 TID19 Generate Partial Map Complete 34ms Seed: 818536175 1/24/2024 4:01:49 PM 5.581 SINGLEP DELAYED472 TID10 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:49 PM 5.581 SINGLEP DELAYED473 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:49 PM 5.581 SINGLEP DELAYED474 TID10 Generate Partial Map Complete 38ms Seed: 818536175 1/24/2024 4:01:50 PM 5.581 SINGLEP DELAYED475 TID15 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:50 PM 5.581 SINGLEP DELAYED476 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:50 PM 5.581 SINGLEP DELAYED477 TID15 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:01:51 PM 5.581 SINGLEP DELAYED478 TID14 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:51 PM 5.581 SINGLEP DELAYED479 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:51 PM 5.581 SINGLEP DELAYED480 TID14 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:01:54 PM 5.581 SINGLEP DELAYED481 TID12 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:54 PM 5.581 SINGLEP DELAYED482 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:54 PM 5.581 SINGLEP DELAYED483 TID12 Generate Partial Map Complete 34ms Seed: 818536175 1/24/2024 4:01:55 PM 5.581 SINGLEP DELAYED484 TID15 Start Generate Partial Map with Realistic and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:01:55 PM 5.581 SINGLEP DELAYED485 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:01:55 PM 5.581 SINGLEP DELAYED486 TID15 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:02:01 PM 5.581 SINGLEP DELAYED487 TID7 Start Generate Partial Map with Concentric and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:01 PM 5.581 SINGLEP DELAYED488 TID7 Map structure generated in 5ms. 1/24/2024 4:02:01 PM 5.581 SINGLEP DELAYED489 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:01 PM 5.581 SINGLEP DELAYED490 TID7 Generate Partial Map Complete 56ms Seed: 818536175 1/24/2024 4:02:04 PM 5.581 SINGLEP DELAYED491 TID8 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:04 PM 5.581 SINGLEP DELAYED492 TID8 Map structure generated in 87ms. 1/24/2024 4:02:04 PM 5.581 SINGLEP DELAYED493 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:04 PM 5.581 SINGLEP DELAYED494 TID8 Generate Partial Map Complete 163ms Seed: 818536175 1/24/2024 4:02:10 PM 5.581 SINGLEP DELAYED495 TID7 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:10 PM 5.581 SINGLEP DELAYED496 TID7 Map structure generated in 23ms. 1/24/2024 4:02:10 PM 5.581 SINGLEP DELAYED497 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:10 PM 5.581 SINGLEP DELAYED498 TID7 Generate Partial Map Complete 64ms Seed: 818536175 1/24/2024 4:02:15 PM 5.581 SINGLEP DELAYED499 TID13 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:15 PM 5.581 SINGLEP DELAYED500 TID13 Map structure generated in 85ms. 1/24/2024 4:02:15 PM 5.581 SINGLEP DELAYED501 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:15 PM 5.581 SINGLEP DELAYED502 TID13 Generate Partial Map Complete 126ms Seed: 818536175 1/24/2024 4:02:20 PM 5.581 SINGLEP DELAYED503 TID7 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:20 PM 5.581 SINGLEP DELAYED504 TID7 Map structure generated in 19ms. 1/24/2024 4:02:20 PM 5.581 SINGLEP DELAYED505 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:20 PM 5.581 SINGLEP DELAYED506 TID7 Generate Partial Map Complete 56ms Seed: 818536175 1/24/2024 4:02:31 PM 5.581 SINGLEP DELAYED507 TID15 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:31 PM 5.581 SINGLEP DELAYED508 TID15 Map structure generated in 27ms. 1/24/2024 4:02:31 PM 5.581 SINGLEP DELAYED509 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:31 PM 5.581 SINGLEP DELAYED510 TID15 Generate Partial Map Complete 66ms Seed: 818536175 1/24/2024 4:02:37 PM 5.581 SINGLEP DELAYED511 TID17 Start Generate Partial Map with ClustersMicrocosm and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:37 PM 5.581 SINGLEP DELAYED512 TID17 Map structure generated in 39ms. 1/24/2024 4:02:37 PM 5.581 SINGLEP DELAYED513 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:37 PM 5.581 SINGLEP DELAYED514 TID17 Generate Partial Map Complete 75ms Seed: 818536175 1/24/2024 4:02:44 PM 5.581 SINGLEP DELAYED515 TID17 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:44 PM 5.581 SINGLEP DELAYED516 TID17 Map structure generated in 14ms. 1/24/2024 4:02:44 PM 5.581 SINGLEP DELAYED517 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:44 PM 5.581 SINGLEP DELAYED518 TID17 Generate Partial Map Complete 51ms Seed: 818536175 1/24/2024 4:02:49 PM 5.581 SINGLEP DELAYED519 TID16 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:49 PM 5.581 SINGLEP DELAYED520 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:49 PM 5.581 SINGLEP DELAYED521 TID16 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED522 TID15 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED523 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED524 TID15 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED525 TID12 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED526 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:50 PM 5.581 SINGLEP DELAYED527 TID12 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:02:51 PM 5.581 SINGLEP DELAYED528 TID19 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:51 PM 5.581 SINGLEP DELAYED529 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:51 PM 5.581 SINGLEP DELAYED530 TID19 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:02:52 PM 5.581 SINGLEP DELAYED531 TID14 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:52 PM 5.581 SINGLEP DELAYED532 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:52 PM 5.581 SINGLEP DELAYED533 TID14 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:02:53 PM 5.581 SINGLEP DELAYED534 TID10 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:53 PM 5.581 SINGLEP DELAYED535 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:53 PM 5.581 SINGLEP DELAYED536 TID10 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:02:54 PM 5.581 SINGLEP DELAYED537 TID18 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:54 PM 5.581 SINGLEP DELAYED538 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:54 PM 5.581 SINGLEP DELAYED539 TID18 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:02:55 PM 5.581 SINGLEP DELAYED540 TID10 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:55 PM 5.581 SINGLEP DELAYED541 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:55 PM 5.581 SINGLEP DELAYED542 TID10 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:02:56 PM 5.581 SINGLEP DELAYED543 TID13 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:02:56 PM 5.581 SINGLEP DELAYED544 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:02:56 PM 5.581 SINGLEP DELAYED545 TID13 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:03:01 PM 5.581 SINGLEP DELAYED546 TID12 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:01 PM 5.581 SINGLEP DELAYED547 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:01 PM 5.581 SINGLEP DELAYED548 TID12 Generate Partial Map Complete 35ms Seed: 818536175 1/24/2024 4:03:04 PM 5.581 SINGLEP DELAYED549 TID8 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:04 PM 5.581 SINGLEP DELAYED550 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:04 PM 5.581 SINGLEP DELAYED551 TID8 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:03:05 PM 5.581 SINGLEP DELAYED552 TID16 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:05 PM 5.581 SINGLEP DELAYED553 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:05 PM 5.581 SINGLEP DELAYED554 TID16 Generate Partial Map Complete 39ms Seed: 818536175 1/24/2024 4:03:06 PM 5.581 SINGLEP DELAYED555 TID7 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:06 PM 5.581 SINGLEP DELAYED556 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:06 PM 5.581 SINGLEP DELAYED557 TID7 Generate Partial Map Complete 36ms Seed: 818536175 1/24/2024 4:03:07 PM 5.581 SINGLEP DELAYED558 TID6 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:07 PM 5.581 SINGLEP DELAYED559 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:07 PM 5.581 SINGLEP DELAYED560 TID6 Generate Partial Map Complete 34ms Seed: 818536175 1/24/2024 4:03:12 PM 5.581 SINGLEP DELAYED561 TID14 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:12 PM 5.581 SINGLEP DELAYED562 TID14 Map structure generated in 9ms. 1/24/2024 4:03:12 PM 5.581 SINGLEP DELAYED563 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:12 PM 5.581 SINGLEP DELAYED564 TID14 Generate Partial Map Complete 41ms Seed: 818536175 1/24/2024 4:03:14 PM 5.581 SINGLEP DELAYED565 TID10 Start Generate Partial Map with Encapsulated and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:14 PM 5.581 SINGLEP DELAYED566 TID10 Map structure generated in 7ms. 1/24/2024 4:03:14 PM 5.581 SINGLEP DELAYED567 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:14 PM 5.581 SINGLEP DELAYED568 TID10 Generate Partial Map Complete 40ms Seed: 818536175 1/24/2024 4:03:21 PM 5.581 SINGLEP DELAYED569 TID7 Start Generate Partial Map with Grid and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:21 PM 5.581 SINGLEP DELAYED570 TID7 Map structure generated in 152ms. 1/24/2024 4:03:21 PM 5.581 SINGLEP DELAYED571 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:21 PM 5.581 SINGLEP DELAYED572 TID7 Generate Partial Map Complete 193ms Seed: 818536175 1/24/2024 4:03:28 PM 5.581 SINGLEP DELAYED573 TID17 Start Generate Partial Map with Grid and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:28 PM 5.581 SINGLEP DELAYED574 TID17 Map structure generated in 270ms. 1/24/2024 4:03:28 PM 5.581 SINGLEP DELAYED575 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:28 PM 5.581 SINGLEP DELAYED576 TID17 Generate Partial Map Complete 339ms Seed: 818536175 1/24/2024 4:03:33 PM 5.581 SINGLEP DELAYED577 TID16 Start Generate Partial Map with Grid and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:33 PM 5.581 SINGLEP DELAYED578 TID16 Map structure generated in 108ms. 1/24/2024 4:03:33 PM 5.581 SINGLEP DELAYED579 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:33 PM 5.581 SINGLEP DELAYED580 TID16 Generate Partial Map Complete 151ms Seed: 818536175 1/24/2024 4:03:37 PM 5.581 SINGLEP DELAYED581 TID17 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:37 PM 5.581 SINGLEP DELAYED582 TID17 Map structure generated in 4ms. 1/24/2024 4:03:37 PM 5.581 SINGLEP DELAYED583 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:37 PM 5.581 SINGLEP DELAYED584 TID17 Generate Partial Map Complete 46ms Seed: 818536175 1/24/2024 4:03:48 PM 5.581 SINGLEP DELAYED585 TID17 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:48 PM 5.581 SINGLEP DELAYED586 TID17 Map structure generated in 1ms. 1/24/2024 4:03:48 PM 5.581 SINGLEP DELAYED587 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:48 PM 5.581 SINGLEP DELAYED588 TID17 Generate Partial Map Complete 32ms Seed: 818536175 1/24/2024 4:03:52 PM 5.581 SINGLEP DELAYED589 TID14 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:52 PM 5.581 SINGLEP DELAYED590 TID14 Map structure generated in 1ms. 1/24/2024 4:03:52 PM 5.581 SINGLEP DELAYED591 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:52 PM 5.581 SINGLEP DELAYED592 TID14 Generate Partial Map Complete 43ms Seed: 818536175 1/24/2024 4:03:59 PM 5.581 SINGLEP DELAYED593 TID12 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:03:59 PM 5.581 SINGLEP DELAYED594 TID12 Map structure generated in 1ms. 1/24/2024 4:03:59 PM 5.581 SINGLEP DELAYED595 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:03:59 PM 5.581 SINGLEP DELAYED596 TID12 Generate Partial Map Complete 43ms Seed: 818536175 1/24/2024 4:04:07 PM 5.581 SINGLEP DELAYED597 TID13 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:07 PM 5.581 SINGLEP DELAYED598 TID13 Map structure generated in 2ms. 1/24/2024 4:04:07 PM 5.581 SINGLEP DELAYED599 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:07 PM 5.581 SINGLEP DELAYED600 TID13 Generate Partial Map Complete 38ms Seed: 818536175 1/24/2024 4:04:14 PM 5.581 SINGLEP DELAYED601 TID19 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:14 PM 5.581 SINGLEP DELAYED602 TID19 Map structure generated in 11ms. 1/24/2024 4:04:14 PM 5.581 SINGLEP DELAYED603 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:14 PM 5.581 SINGLEP DELAYED604 TID19 Generate Partial Map Complete 49ms Seed: 818536175 1/24/2024 4:04:19 PM 5.581 SINGLEP DELAYED605 TID19 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:19 PM 5.581 SINGLEP DELAYED606 TID19 Map structure generated in 8ms. 1/24/2024 4:04:19 PM 5.581 SINGLEP DELAYED607 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:19 PM 5.581 SINGLEP DELAYED608 TID19 Generate Partial Map Complete 39ms Seed: 818536175 1/24/2024 4:04:23 PM 5.581 SINGLEP DELAYED609 TID12 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:23 PM 5.581 SINGLEP DELAYED610 TID12 Map structure generated in 1ms. 1/24/2024 4:04:23 PM 5.581 SINGLEP DELAYED611 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:23 PM 5.581 SINGLEP DELAYED612 TID12 Generate Partial Map Complete 31ms Seed: 818536175 1/24/2024 4:04:34 PM 5.581 SINGLEP DELAYED613 TID11 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:34 PM 5.581 SINGLEP DELAYED614 TID11 Map structure generated in 2ms. 1/24/2024 4:04:34 PM 5.581 SINGLEP DELAYED615 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:34 PM 5.581 SINGLEP DELAYED616 TID11 Generate Partial Map Complete 37ms Seed: 818536175 1/24/2024 4:04:38 PM 5.581 SINGLEP DELAYED617 TID16 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:38 PM 5.581 SINGLEP DELAYED618 TID16 Map structure generated in 11ms. 1/24/2024 4:04:38 PM 5.581 SINGLEP DELAYED619 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:38 PM 5.581 SINGLEP DELAYED620 TID16 Generate Partial Map Complete 49ms Seed: 818536175 1/24/2024 4:04:41 PM 5.581 SINGLEP DELAYED621 TID7 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:41 PM 5.581 SINGLEP DELAYED622 TID7 Map structure generated in 29ms. 1/24/2024 4:04:41 PM 5.581 SINGLEP DELAYED623 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:41 PM 5.581 SINGLEP DELAYED624 TID7 Generate Partial Map Complete 63ms Seed: 818536175 1/24/2024 4:04:52 PM 5.581 SINGLEP DELAYED625 TID12 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:52 PM 5.581 SINGLEP DELAYED626 TID12 Map structure generated in 28ms. 1/24/2024 4:04:52 PM 5.581 SINGLEP DELAYED627 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:52 PM 5.581 SINGLEP DELAYED628 TID12 Generate Partial Map Complete 63ms Seed: 818536175 1/24/2024 4:04:57 PM 5.581 SINGLEP DELAYED629 TID8 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:57 PM 5.581 SINGLEP DELAYED630 TID8 Map structure generated in 29ms. 1/24/2024 4:04:57 PM 5.581 SINGLEP DELAYED631 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:57 PM 5.581 SINGLEP DELAYED632 TID8 Generate Partial Map Complete 63ms Seed: 818536175 1/24/2024 4:04:59 PM 5.581 SINGLEP DELAYED633 TID16 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:04:59 PM 5.581 SINGLEP DELAYED634 TID16 Map structure generated in 27ms. 1/24/2024 4:04:59 PM 5.581 SINGLEP DELAYED635 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:04:59 PM 5.581 SINGLEP DELAYED636 TID16 Generate Partial Map Complete 61ms Seed: 818536175 1/24/2024 4:05:00 PM 5.581 SINGLEP DELAYED637 TID18 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:00 PM 5.581 SINGLEP DELAYED638 TID18 Map structure generated in 28ms. 1/24/2024 4:05:00 PM 5.581 SINGLEP DELAYED639 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:00 PM 5.581 SINGLEP DELAYED640 TID18 Generate Partial Map Complete 61ms Seed: 818536175 1/24/2024 4:05:01 PM 5.581 SINGLEP DELAYED641 TID10 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:01 PM 5.581 SINGLEP DELAYED642 TID10 Map structure generated in 27ms. 1/24/2024 4:05:01 PM 5.581 SINGLEP DELAYED643 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:01 PM 5.581 SINGLEP DELAYED644 TID10 Generate Partial Map Complete 59ms Seed: 818536175 1/24/2024 4:05:02 PM 5.581 SINGLEP DELAYED645 TID10 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:02 PM 5.581 SINGLEP DELAYED646 TID10 Map structure generated in 30ms. 1/24/2024 4:05:02 PM 5.581 SINGLEP DELAYED647 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:02 PM 5.581 SINGLEP DELAYED648 TID10 Generate Partial Map Complete 65ms Seed: 818536175 1/24/2024 4:05:05 PM 5.581 SINGLEP DELAYED649 TID14 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:05 PM 5.581 SINGLEP DELAYED650 TID14 Map structure generated in 27ms. 1/24/2024 4:05:05 PM 5.581 SINGLEP DELAYED651 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:05 PM 5.581 SINGLEP DELAYED652 TID14 Generate Partial Map Complete 60ms Seed: 818536175 1/24/2024 4:05:06 PM 5.581 SINGLEP DELAYED653 TID7 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:06 PM 5.581 SINGLEP DELAYED654 TID7 Map structure generated in 54ms. 1/24/2024 4:05:06 PM 5.581 SINGLEP DELAYED655 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:06 PM 5.581 SINGLEP DELAYED656 TID7 Generate Partial Map Complete 95ms Seed: 818536175 1/24/2024 4:05:07 PM 5.581 SINGLEP DELAYED657 TID16 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:07 PM 5.581 SINGLEP DELAYED658 TID16 Map structure generated in 27ms. 1/24/2024 4:05:07 PM 5.581 SINGLEP DELAYED659 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:07 PM 5.581 SINGLEP DELAYED660 TID16 Generate Partial Map Complete 61ms Seed: 818536175 1/24/2024 4:05:08 PM 5.581 SINGLEP DELAYED661 TID5 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:08 PM 5.581 SINGLEP DELAYED662 TID5 Map structure generated in 42ms. 1/24/2024 4:05:08 PM 5.581 SINGLEP DELAYED663 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:08 PM 5.581 SINGLEP DELAYED664 TID5 Generate Partial Map Complete 91ms Seed: 818536175 1/24/2024 4:05:11 PM 5.581 SINGLEP DELAYED665 TID16 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:11 PM 5.581 SINGLEP DELAYED666 TID16 Map structure generated in 28ms. 1/24/2024 4:05:11 PM 5.581 SINGLEP DELAYED667 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:11 PM 5.581 SINGLEP DELAYED668 TID16 Generate Partial Map Complete 71ms Seed: 818536175 1/24/2024 4:05:14 PM 5.581 SINGLEP DELAYED669 TID12 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:14 PM 5.581 SINGLEP DELAYED670 TID12 Map structure generated in 53ms. 1/24/2024 4:05:14 PM 5.581 SINGLEP DELAYED671 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:14 PM 5.581 SINGLEP DELAYED672 TID12 Generate Partial Map Complete 93ms Seed: 818536175 1/24/2024 4:05:15 PM 5.581 SINGLEP DELAYED673 TID19 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:15 PM 5.581 SINGLEP DELAYED674 TID19 Map structure generated in 27ms. 1/24/2024 4:05:15 PM 5.581 SINGLEP DELAYED675 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:15 PM 5.581 SINGLEP DELAYED676 TID19 Generate Partial Map Complete 61ms Seed: 818536175 1/24/2024 4:05:16 PM 5.581 SINGLEP DELAYED677 TID16 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:16 PM 5.581 SINGLEP DELAYED678 TID16 Map structure generated in 32ms. 1/24/2024 4:05:16 PM 5.581 SINGLEP DELAYED679 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:16 PM 5.581 SINGLEP DELAYED680 TID16 Generate Partial Map Complete 69ms Seed: 818536175 1/24/2024 4:05:17 PM 5.581 SINGLEP DELAYED681 TID11 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:17 PM 5.581 SINGLEP DELAYED682 TID11 Map structure generated in 26ms. 1/24/2024 4:05:17 PM 5.581 SINGLEP DELAYED683 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:17 PM 5.581 SINGLEP DELAYED684 TID11 Generate Partial Map Complete 59ms Seed: 818536175 1/24/2024 4:05:18 PM 5.581 SINGLEP DELAYED685 TID10 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:18 PM 5.581 SINGLEP DELAYED686 TID10 Map structure generated in 61ms. 1/24/2024 4:05:18 PM 5.581 SINGLEP DELAYED687 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:18 PM 5.581 SINGLEP DELAYED688 TID10 Generate Partial Map Complete 94ms Seed: 818536175 1/24/2024 4:05:19 PM 5.581 SINGLEP DELAYED689 TID17 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:19 PM 5.581 SINGLEP DELAYED690 TID17 Map structure generated in 36ms. 1/24/2024 4:05:19 PM 5.581 SINGLEP DELAYED691 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:19 PM 5.581 SINGLEP DELAYED692 TID17 Generate Partial Map Complete 82ms Seed: 818536175 1/24/2024 4:05:20 PM 5.581 SINGLEP DELAYED693 TID5 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:20 PM 5.581 SINGLEP DELAYED694 TID5 Map structure generated in 32ms. 1/24/2024 4:05:20 PM 5.581 SINGLEP DELAYED695 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:20 PM 5.581 SINGLEP DELAYED696 TID5 Generate Partial Map Complete 70ms Seed: 818536175 1/24/2024 4:05:20 PM 5.581 SINGLEP DELAYED697 TID13 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:21 PM 5.581 SINGLEP DELAYED698 TID13 Map structure generated in 30ms. 1/24/2024 4:05:21 PM 5.581 SINGLEP DELAYED699 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:21 PM 5.581 SINGLEP DELAYED700 TID13 Generate Partial Map Complete 64ms Seed: 818536175 1/24/2024 4:05:22 PM 5.581 SINGLEP DELAYED701 TID15 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:22 PM 5.581 SINGLEP DELAYED702 TID15 Map structure generated in 29ms. 1/24/2024 4:05:22 PM 5.581 SINGLEP DELAYED703 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:22 PM 5.581 SINGLEP DELAYED704 TID15 Generate Partial Map Complete 62ms Seed: 818536175 1/24/2024 4:05:24 PM 5.581 SINGLEP DELAYED705 TID7 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:24 PM 5.581 SINGLEP DELAYED706 TID7 Map structure generated in 27ms. 1/24/2024 4:05:25 PM 5.581 SINGLEP DELAYED707 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:25 PM 5.581 SINGLEP DELAYED708 TID7 Generate Partial Map Complete 60ms Seed: 818536175 1/24/2024 4:05:25 PM 5.581 SINGLEP DELAYED709 TID14 Start Generate Partial Map with Honeycomb and seed 818536175 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:26 PM 5.581 SINGLEP DELAYED710 TID14 Map structure generated in 107ms. 1/24/2024 4:05:26 PM 5.581 SINGLEP DELAYED711 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:26 PM 5.581 SINGLEP DELAYED712 TID14 Generate Partial Map Complete 179ms Seed: 818536175 1/24/2024 4:05:30 PM 5.581 SINGLEP DELAYED713 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:30 PM 5.581 SINGLEP DELAYED714 TID19 Map structure generated in 20ms. 1/24/2024 4:05:30 PM 5.581 SINGLEP DELAYED715 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:30 PM 5.581 SINGLEP DELAYED716 TID19 Generate Partial Map Complete 53ms Seed: 818536176 1/24/2024 4:05:31 PM 5.581 SINGLEP DELAYED717 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:31 PM 5.581 SINGLEP DELAYED718 TID7 Map structure generated in 21ms. 1/24/2024 4:05:31 PM 5.581 SINGLEP DELAYED719 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:31 PM 5.581 SINGLEP DELAYED720 TID7 Generate Partial Map Complete 73ms Seed: 818536176 1/24/2024 4:05:32 PM 5.581 SINGLEP DELAYED721 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:32 PM 5.581 SINGLEP DELAYED722 TID6 Map structure generated in 19ms. 1/24/2024 4:05:32 PM 5.581 SINGLEP DELAYED723 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:32 PM 5.581 SINGLEP DELAYED724 TID6 Generate Partial Map Complete 52ms Seed: 818536176 1/24/2024 4:05:33 PM 5.581 SINGLEP DELAYED725 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:33 PM 5.581 SINGLEP DELAYED726 TID6 Map structure generated in 19ms. 1/24/2024 4:05:33 PM 5.581 SINGLEP DELAYED727 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:33 PM 5.581 SINGLEP DELAYED728 TID6 Generate Partial Map Complete 61ms Seed: 818536176 1/24/2024 4:05:34 PM 5.581 SINGLEP DELAYED729 TID13 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:34 PM 5.581 SINGLEP DELAYED730 TID13 Map structure generated in 21ms. 1/24/2024 4:05:34 PM 5.581 SINGLEP DELAYED731 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:34 PM 5.581 SINGLEP DELAYED732 TID13 Generate Partial Map Complete 55ms Seed: 818536176 1/24/2024 4:05:35 PM 5.581 SINGLEP DELAYED733 TID11 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:35 PM 5.581 SINGLEP DELAYED734 TID11 Map structure generated in 19ms. 1/24/2024 4:05:35 PM 5.581 SINGLEP DELAYED735 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:35 PM 5.581 SINGLEP DELAYED736 TID11 Generate Partial Map Complete 54ms Seed: 818536176 1/24/2024 4:05:37 PM 5.581 SINGLEP DELAYED737 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:05:37 PM 5.581 SINGLEP DELAYED738 TID6 Map structure generated in 20ms. 1/24/2024 4:05:37 PM 5.581 SINGLEP DELAYED739 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:05:37 PM 5.581 SINGLEP DELAYED740 TID6 Generate Partial Map Complete 53ms Seed: 818536176 1/24/2024 4:06:02 PM 5.581 SINGLEP DELAYED741 TID17 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:02 PM 5.581 SINGLEP DELAYED742 TID17 Map structure generated in 12ms. 1/24/2024 4:06:02 PM 5.581 SINGLEP DELAYED743 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:02 PM 5.581 SINGLEP DELAYED744 TID17 Generate Partial Map Complete 35ms Seed: 818536176 1/24/2024 4:06:14 PM 5.581 SINGLEP DELAYED745 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:14 PM 5.581 SINGLEP DELAYED746 TID19 Map structure generated in 12ms. 1/24/2024 4:06:14 PM 5.581 SINGLEP DELAYED747 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:14 PM 5.581 SINGLEP DELAYED748 TID19 Generate Partial Map Complete 36ms Seed: 818536176 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED749 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED750 TID7 Map structure generated in 14ms. 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED751 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED752 TID7 Generate Partial Map Complete 32ms Seed: 818536176 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED753 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED754 TID6 Map structure generated in 13ms. 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED755 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:15 PM 5.581 SINGLEP DELAYED756 TID6 Generate Partial Map Complete 32ms Seed: 818536176 1/24/2024 4:06:16 PM 5.581 SINGLEP DELAYED757 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:16 PM 5.581 SINGLEP DELAYED758 TID9 Map structure generated in 13ms. 1/24/2024 4:06:16 PM 5.581 SINGLEP DELAYED759 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:16 PM 5.581 SINGLEP DELAYED760 TID9 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED761 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED762 TID9 Map structure generated in 13ms. 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED763 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED764 TID9 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED765 TID17 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED766 TID17 Map structure generated in 12ms. 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED767 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:18 PM 5.581 SINGLEP DELAYED768 TID17 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:19 PM 5.581 SINGLEP DELAYED769 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:19 PM 5.581 SINGLEP DELAYED770 TID9 Map structure generated in 12ms. 1/24/2024 4:06:19 PM 5.581 SINGLEP DELAYED771 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:19 PM 5.581 SINGLEP DELAYED772 TID9 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:20 PM 5.581 SINGLEP DELAYED773 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:20 PM 5.581 SINGLEP DELAYED774 TID5 Map structure generated in 12ms. 1/24/2024 4:06:20 PM 5.581 SINGLEP DELAYED775 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:20 PM 5.581 SINGLEP DELAYED776 TID5 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:21 PM 5.581 SINGLEP DELAYED777 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:21 PM 5.581 SINGLEP DELAYED778 TID19 Map structure generated in 13ms. 1/24/2024 4:06:21 PM 5.581 SINGLEP DELAYED779 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:21 PM 5.581 SINGLEP DELAYED780 TID19 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:06:22 PM 5.581 SINGLEP DELAYED781 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:22 PM 5.581 SINGLEP DELAYED782 TID8 Map structure generated in 12ms. 1/24/2024 4:06:22 PM 5.581 SINGLEP DELAYED783 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:22 PM 5.581 SINGLEP DELAYED784 TID8 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:24 PM 5.581 SINGLEP DELAYED785 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:24 PM 5.581 SINGLEP DELAYED786 TID8 Map structure generated in 15ms. 1/24/2024 4:06:24 PM 5.581 SINGLEP DELAYED787 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:24 PM 5.581 SINGLEP DELAYED788 TID8 Generate Partial Map Complete 36ms Seed: 818536176 1/24/2024 4:06:24 PM 5.581 SINGLEP DELAYED789 TID18 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:25 PM 5.581 SINGLEP DELAYED790 TID18 Map structure generated in 52ms. 1/24/2024 4:06:25 PM 5.581 SINGLEP DELAYED791 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:25 PM 5.581 SINGLEP DELAYED792 TID18 Generate Partial Map Complete 90ms Seed: 818536176 1/24/2024 4:06:27 PM 5.581 SINGLEP DELAYED793 TID10 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:27 PM 5.581 SINGLEP DELAYED794 TID10 Map structure generated in 13ms. 1/24/2024 4:06:27 PM 5.581 SINGLEP DELAYED795 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:27 PM 5.581 SINGLEP DELAYED796 TID10 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:32 PM 5.581 SINGLEP DELAYED797 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:32 PM 5.581 SINGLEP DELAYED798 TID5 Map structure generated in 13ms. 1/24/2024 4:06:32 PM 5.581 SINGLEP DELAYED799 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:32 PM 5.581 SINGLEP DELAYED800 TID5 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED801 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED802 TID6 Map structure generated in 24ms. 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED803 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED804 TID6 Generate Partial Map Complete 61ms Seed: 818536176 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED805 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED806 TID7 Map structure generated in 14ms. 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED807 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:33 PM 5.581 SINGLEP DELAYED808 TID7 Generate Partial Map Complete 32ms Seed: 818536176 1/24/2024 4:06:34 PM 5.581 SINGLEP DELAYED809 TID10 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:34 PM 5.581 SINGLEP DELAYED810 TID10 Map structure generated in 13ms. 1/24/2024 4:06:34 PM 5.581 SINGLEP DELAYED811 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:34 PM 5.581 SINGLEP DELAYED812 TID10 Generate Partial Map Complete 32ms Seed: 818536176 1/24/2024 4:06:35 PM 5.581 SINGLEP DELAYED813 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:35 PM 5.581 SINGLEP DELAYED814 TID8 Map structure generated in 12ms. 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED815 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED816 TID8 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED817 TID15 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED818 TID15 Map structure generated in 32ms. 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED819 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:36 PM 5.581 SINGLEP DELAYED820 TID15 Generate Partial Map Complete 60ms Seed: 818536176 1/24/2024 4:06:37 PM 5.581 SINGLEP DELAYED821 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED822 TID9 Map structure generated in 12ms. 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED823 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED824 TID9 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED825 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED826 TID7 Map structure generated in 12ms. 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED827 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:38 PM 5.581 SINGLEP DELAYED828 TID7 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:39 PM 5.581 SINGLEP DELAYED829 TID12 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:39 PM 5.581 SINGLEP DELAYED830 TID12 Map structure generated in 12ms. 1/24/2024 4:06:39 PM 5.581 SINGLEP DELAYED831 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:39 PM 5.581 SINGLEP DELAYED832 TID12 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:42 PM 5.581 SINGLEP DELAYED833 TID12 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:42 PM 5.581 SINGLEP DELAYED834 TID12 Map structure generated in 13ms. 1/24/2024 4:06:42 PM 5.581 SINGLEP DELAYED835 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:42 PM 5.581 SINGLEP DELAYED836 TID12 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:46 PM 5.581 SINGLEP DELAYED837 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:46 PM 5.581 SINGLEP DELAYED838 TID19 Map structure generated in 13ms. 1/24/2024 4:06:46 PM 5.581 SINGLEP DELAYED839 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:46 PM 5.581 SINGLEP DELAYED840 TID19 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:47 PM 5.581 SINGLEP DELAYED841 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:47 PM 5.581 SINGLEP DELAYED842 TID5 Map structure generated in 12ms. 1/24/2024 4:06:47 PM 5.581 SINGLEP DELAYED843 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:47 PM 5.581 SINGLEP DELAYED844 TID5 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:06:48 PM 5.581 SINGLEP DELAYED845 TID18 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:06:48 PM 5.581 SINGLEP DELAYED846 TID18 Map structure generated in 13ms. 1/24/2024 4:06:48 PM 5.581 SINGLEP DELAYED847 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:06:48 PM 5.581 SINGLEP DELAYED848 TID18 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:07:05 PM 5.581 SINGLEP DELAYED849 TID18 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:05 PM 5.581 SINGLEP DELAYED850 TID18 Map structure generated in 7ms. 1/24/2024 4:07:05 PM 5.581 SINGLEP DELAYED851 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:05 PM 5.581 SINGLEP DELAYED852 TID18 Generate Partial Map Complete 25ms Seed: 818536176 1/24/2024 4:07:08 PM 5.581 SINGLEP DELAYED853 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:08 PM 5.581 SINGLEP DELAYED854 TID8 Map structure generated in 9ms. 1/24/2024 4:07:08 PM 5.581 SINGLEP DELAYED855 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:08 PM 5.581 SINGLEP DELAYED856 TID8 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:12 PM 5.581 SINGLEP DELAYED857 TID16 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:12 PM 5.581 SINGLEP DELAYED858 TID16 Map structure generated in 9ms. 1/24/2024 4:07:12 PM 5.581 SINGLEP DELAYED859 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:12 PM 5.581 SINGLEP DELAYED860 TID16 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:13 PM 5.581 SINGLEP DELAYED861 TID10 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:13 PM 5.581 SINGLEP DELAYED862 TID10 Map structure generated in 8ms. 1/24/2024 4:07:13 PM 5.581 SINGLEP DELAYED863 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:13 PM 5.581 SINGLEP DELAYED864 TID10 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:14 PM 5.581 SINGLEP DELAYED865 TID17 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:14 PM 5.581 SINGLEP DELAYED866 TID17 Map structure generated in 9ms. 1/24/2024 4:07:14 PM 5.581 SINGLEP DELAYED867 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:14 PM 5.581 SINGLEP DELAYED868 TID17 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:15 PM 5.581 SINGLEP DELAYED869 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED870 TID19 Map structure generated in 9ms. 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED871 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED872 TID19 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED873 TID17 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED874 TID17 Map structure generated in 8ms. 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED875 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:16 PM 5.581 SINGLEP DELAYED876 TID17 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:17 PM 5.581 SINGLEP DELAYED877 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:17 PM 5.581 SINGLEP DELAYED878 TID8 Map structure generated in 9ms. 1/24/2024 4:07:17 PM 5.581 SINGLEP DELAYED879 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:17 PM 5.581 SINGLEP DELAYED880 TID8 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:18 PM 5.581 SINGLEP DELAYED881 TID11 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:18 PM 5.581 SINGLEP DELAYED882 TID11 Map structure generated in 10ms. 1/24/2024 4:07:18 PM 5.581 SINGLEP DELAYED883 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:18 PM 5.581 SINGLEP DELAYED884 TID11 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:19 PM 5.581 SINGLEP DELAYED885 TID17 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:19 PM 5.581 SINGLEP DELAYED886 TID17 Map structure generated in 8ms. 1/24/2024 4:07:19 PM 5.581 SINGLEP DELAYED887 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:19 PM 5.581 SINGLEP DELAYED888 TID17 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:20 PM 5.581 SINGLEP DELAYED889 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:20 PM 5.581 SINGLEP DELAYED890 TID5 Map structure generated in 9ms. 1/24/2024 4:07:20 PM 5.581 SINGLEP DELAYED891 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:20 PM 5.581 SINGLEP DELAYED892 TID5 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:21 PM 5.581 SINGLEP DELAYED893 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:21 PM 5.581 SINGLEP DELAYED894 TID9 Map structure generated in 8ms. 1/24/2024 4:07:21 PM 5.581 SINGLEP DELAYED895 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:21 PM 5.581 SINGLEP DELAYED896 TID9 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED897 TID14 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED898 TID14 Map structure generated in 9ms. 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED899 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED900 TID14 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED901 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED902 TID7 Map structure generated in 9ms. 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED903 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:22 PM 5.581 SINGLEP DELAYED904 TID7 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:23 PM 5.581 SINGLEP DELAYED905 TID9 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:23 PM 5.581 SINGLEP DELAYED906 TID9 Map structure generated in 8ms. 1/24/2024 4:07:23 PM 5.581 SINGLEP DELAYED907 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:23 PM 5.581 SINGLEP DELAYED908 TID9 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED909 TID11 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED910 TID11 Map structure generated in 9ms. 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED911 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED912 TID11 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED913 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED914 TID7 Map structure generated in 9ms. 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED915 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:25 PM 5.581 SINGLEP DELAYED916 TID7 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:26 PM 5.581 SINGLEP DELAYED917 TID13 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:26 PM 5.581 SINGLEP DELAYED918 TID13 Map structure generated in 9ms. 1/24/2024 4:07:26 PM 5.581 SINGLEP DELAYED919 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:26 PM 5.581 SINGLEP DELAYED920 TID13 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:27 PM 5.581 SINGLEP DELAYED921 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:27 PM 5.581 SINGLEP DELAYED922 TID7 Map structure generated in 9ms. 1/24/2024 4:07:27 PM 5.581 SINGLEP DELAYED923 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:27 PM 5.581 SINGLEP DELAYED924 TID7 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:28 PM 5.581 SINGLEP DELAYED925 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:28 PM 5.581 SINGLEP DELAYED926 TID5 Map structure generated in 9ms. 1/24/2024 4:07:28 PM 5.581 SINGLEP DELAYED927 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:28 PM 5.581 SINGLEP DELAYED928 TID5 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:29 PM 5.581 SINGLEP DELAYED929 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:29 PM 5.581 SINGLEP DELAYED930 TID8 Map structure generated in 9ms. 1/24/2024 4:07:29 PM 5.581 SINGLEP DELAYED931 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:29 PM 5.581 SINGLEP DELAYED932 TID8 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:30 PM 5.581 SINGLEP DELAYED933 TID11 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:30 PM 5.581 SINGLEP DELAYED934 TID11 Map structure generated in 9ms. 1/24/2024 4:07:30 PM 5.581 SINGLEP DELAYED935 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:30 PM 5.581 SINGLEP DELAYED936 TID11 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED937 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED938 TID6 Map structure generated in 9ms. 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED939 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED940 TID6 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED941 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED942 TID7 Map structure generated in 8ms. 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED943 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:31 PM 5.581 SINGLEP DELAYED944 TID7 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:32 PM 5.581 SINGLEP DELAYED945 TID19 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:32 PM 5.581 SINGLEP DELAYED946 TID19 Map structure generated in 8ms. 1/24/2024 4:07:32 PM 5.581 SINGLEP DELAYED947 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:32 PM 5.581 SINGLEP DELAYED948 TID19 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:07:33 PM 5.581 SINGLEP DELAYED949 TID8 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:33 PM 5.581 SINGLEP DELAYED950 TID8 Map structure generated in 9ms. 1/24/2024 4:07:33 PM 5.581 SINGLEP DELAYED951 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:33 PM 5.581 SINGLEP DELAYED952 TID8 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:34 PM 5.581 SINGLEP DELAYED953 TID14 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:34 PM 5.581 SINGLEP DELAYED954 TID14 Map structure generated in 9ms. 1/24/2024 4:07:34 PM 5.581 SINGLEP DELAYED955 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:34 PM 5.581 SINGLEP DELAYED956 TID14 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:35 PM 5.581 SINGLEP DELAYED957 TID5 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:35 PM 5.581 SINGLEP DELAYED958 TID5 Map structure generated in 8ms. 1/24/2024 4:07:35 PM 5.581 SINGLEP DELAYED959 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:35 PM 5.581 SINGLEP DELAYED960 TID5 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:36 PM 5.581 SINGLEP DELAYED961 TID13 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:36 PM 5.581 SINGLEP DELAYED962 TID13 Map structure generated in 8ms. 1/24/2024 4:07:36 PM 5.581 SINGLEP DELAYED963 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:36 PM 5.581 SINGLEP DELAYED964 TID13 Generate Partial Map Complete 31ms Seed: 818536176 1/24/2024 4:07:37 PM 5.581 SINGLEP DELAYED965 TID12 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:37 PM 5.581 SINGLEP DELAYED966 TID12 Map structure generated in 9ms. 1/24/2024 4:07:37 PM 5.581 SINGLEP DELAYED967 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:37 PM 5.581 SINGLEP DELAYED968 TID12 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:07:38 PM 5.581 SINGLEP DELAYED969 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:38 PM 5.581 SINGLEP DELAYED970 TID6 Map structure generated in 9ms. 1/24/2024 4:07:38 PM 5.581 SINGLEP DELAYED971 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:38 PM 5.581 SINGLEP DELAYED972 TID6 Generate Partial Map Complete 29ms Seed: 818536176 1/24/2024 4:07:39 PM 5.581 SINGLEP DELAYED973 TID15 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:39 PM 5.581 SINGLEP DELAYED974 TID15 Map structure generated in 9ms. 1/24/2024 4:07:39 PM 5.581 SINGLEP DELAYED975 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:39 PM 5.581 SINGLEP DELAYED976 TID15 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:40 PM 5.581 SINGLEP DELAYED977 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:40 PM 5.581 SINGLEP DELAYED978 TID7 Map structure generated in 31ms. 1/24/2024 4:07:40 PM 5.581 SINGLEP DELAYED979 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:40 PM 5.581 SINGLEP DELAYED980 TID7 Generate Partial Map Complete 78ms Seed: 818536176 1/24/2024 4:07:40 PM 5.581 SINGLEP DELAYED981 TID12 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:41 PM 5.581 SINGLEP DELAYED982 TID12 Map structure generated in 35ms. 1/24/2024 4:07:41 PM 5.581 SINGLEP DELAYED983 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:41 PM 5.581 SINGLEP DELAYED984 TID12 Generate Partial Map Complete 73ms Seed: 818536176 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED985 TID7 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED986 TID7 Map structure generated in 9ms. 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED987 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED988 TID7 Generate Partial Map Complete 28ms Seed: 818536176 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED989 TID14 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED990 TID14 Map structure generated in 8ms. 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED991 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:42 PM 5.581 SINGLEP DELAYED992 TID14 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:43 PM 5.581 SINGLEP DELAYED993 TID15 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:43 PM 5.581 SINGLEP DELAYED994 TID15 Map structure generated in 8ms. 1/24/2024 4:07:43 PM 5.581 SINGLEP DELAYED995 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:43 PM 5.581 SINGLEP DELAYED996 TID15 Generate Partial Map Complete 27ms Seed: 818536176 1/24/2024 4:07:44 PM 5.581 SINGLEP DELAYED997 TID13 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:44 PM 5.581 SINGLEP DELAYED998 TID13 Map structure generated in 30ms. 1/24/2024 4:07:44 PM 5.581 SINGLEP DELAYED999 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:44 PM 5.581 SINGLEP DELAYED1000 TID13 Generate Partial Map Complete 57ms Seed: 818536176 1/24/2024 4:07:45 PM 5.581 SINGLEP DELAYED1001 TID6 Start Generate Partial Map with Honeycomb and seed 818536176 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:45 PM 5.581 SINGLEP DELAYED1002 TID6 Map structure generated in 9ms. 1/24/2024 4:07:45 PM 5.581 SINGLEP DELAYED1003 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:45 PM 5.581 SINGLEP DELAYED1004 TID6 Generate Partial Map Complete 30ms Seed: 818536176 1/24/2024 4:07:52 PM 5.581 SINGLEP DELAYED1005 TID14 Start Generate Partial Map with Honeycomb and seed 818536125 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:52 PM 5.581 SINGLEP DELAYED1006 TID14 Map structure generated in 7ms. 1/24/2024 4:07:52 PM 5.581 SINGLEP DELAYED1007 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:52 PM 5.581 SINGLEP DELAYED1008 TID14 Generate Partial Map Complete 26ms Seed: 818536125 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1009 TID9 Start Generate Partial Map with Honeycomb and seed 818536125 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1010 TID9 Map structure generated in 6ms. 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1011 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1012 TID9 Generate Partial Map Complete 26ms Seed: 818536125 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1013 TID5 Start Generate Partial Map with Honeycomb and seed 818536125 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1014 TID5 Map structure generated in 6ms. 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1015 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:55 PM 5.581 SINGLEP DELAYED1016 TID5 Generate Partial Map Complete 26ms Seed: 818536125 1/24/2024 4:07:56 PM 5.581 SINGLEP DELAYED1017 TID8 Start Generate Partial Map with Honeycomb and seed 818536125 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:07:56 PM 5.581 SINGLEP DELAYED1018 TID8 Map structure generated in 6ms. 1/24/2024 4:07:56 PM 5.581 SINGLEP DELAYED1019 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:07:56 PM 5.581 SINGLEP DELAYED1020 TID8 Generate Partial Map Complete 25ms Seed: 818536125 1/24/2024 4:08:15 PM 5.581 SINGLEP DELAYED1021 TID15 Start Generate FULL Map with Honeycomb and seed 818536125 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 4:08:15 PM 5.581 SINGLEP DELAYED1022 TID15 Map structure generated in 8ms. 1/24/2024 4:08:16 PM 5.581 SINGLEP DELAYED1023 TID15 Generate FULL Map Complete 442ms Seed: 818536125 1/24/2024 4:08:16 PM 5.581 SINGLEP DELAYED1024 TID7 Fixed incorrect count of ships to be granted. Was 2, now 10 Spider Turret from Turret Schematic Server 1/24/2024 4:08:16 PM 5.581 SINGLEP DELAYED1025 TID7 Fixed incorrect count of ships to be granted. Was 15, now 4 Tachyon Array from Other Defensive Schematic Server 1/24/2024 4:08:34 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 4:08:34 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 4:08:40 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 4:08:40 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 4:08:40 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 4:08:40 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 4:08:40 PM 5.581 SINGLEP loading as template 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 4:08:40 PM 5.581 SINGLEP Finish load save in 114ms 1/24/2024 4:08:40 PM 5.581 SINGLEP DELAYED1026 TID16 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 4:08:40 PM 5.581 SINGLEP DELAYED1027 TID16 Map structure generated in 9ms. 1/24/2024 4:08:40 PM 5.581 SINGLEP DELAYED1028 TID16 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 4:08:40 PM 5.581 SINGLEP DELAYED1029 TID16 Generate Partial Map Complete 23ms Seed: 19666379 1/24/2024 4:08:47 PM 5.581 SINGLEP DELAYED1030 TID18 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:47 PM 5.581 SINGLEP DELAYED1031 TID18 Map structure generated in 8ms. 1/24/2024 4:08:47 PM 5.581 SINGLEP DELAYED1032 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:47 PM 5.581 SINGLEP DELAYED1033 TID18 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:48 PM 5.581 SINGLEP DELAYED1034 TID13 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:48 PM 5.581 SINGLEP DELAYED1035 TID13 Map structure generated in 7ms. 1/24/2024 4:08:48 PM 5.581 SINGLEP DELAYED1036 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:48 PM 5.581 SINGLEP DELAYED1037 TID13 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:49 PM 5.581 SINGLEP DELAYED1038 TID5 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:49 PM 5.581 SINGLEP DELAYED1039 TID5 Map structure generated in 8ms. 1/24/2024 4:08:49 PM 5.581 SINGLEP DELAYED1040 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:49 PM 5.581 SINGLEP DELAYED1041 TID5 Generate Partial Map Complete 29ms Seed: 19666379 1/24/2024 4:08:50 PM 5.581 SINGLEP DELAYED1042 TID22 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:50 PM 5.581 SINGLEP DELAYED1043 TID22 Map structure generated in 7ms. 1/24/2024 4:08:50 PM 5.581 SINGLEP DELAYED1044 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:50 PM 5.581 SINGLEP DELAYED1045 TID22 Generate Partial Map Complete 26ms Seed: 19666379 1/24/2024 4:08:51 PM 5.581 SINGLEP DELAYED1046 TID9 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:51 PM 5.581 SINGLEP DELAYED1047 TID9 Map structure generated in 8ms. 1/24/2024 4:08:51 PM 5.581 SINGLEP DELAYED1048 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:51 PM 5.581 SINGLEP DELAYED1049 TID9 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:52 PM 5.581 SINGLEP DELAYED1050 TID20 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:52 PM 5.581 SINGLEP DELAYED1051 TID20 Map structure generated in 12ms. 1/24/2024 4:08:52 PM 5.581 SINGLEP DELAYED1052 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:52 PM 5.581 SINGLEP DELAYED1053 TID20 Generate Partial Map Complete 38ms Seed: 19666379 1/24/2024 4:08:53 PM 5.581 SINGLEP DELAYED1054 TID12 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:53 PM 5.581 SINGLEP DELAYED1055 TID12 Map structure generated in 8ms. 1/24/2024 4:08:53 PM 5.581 SINGLEP DELAYED1056 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:53 PM 5.581 SINGLEP DELAYED1057 TID12 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:54 PM 5.581 SINGLEP DELAYED1058 TID24 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:54 PM 5.581 SINGLEP DELAYED1059 TID24 Map structure generated in 8ms. 1/24/2024 4:08:54 PM 5.581 SINGLEP DELAYED1060 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:54 PM 5.581 SINGLEP DELAYED1061 TID24 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:55 PM 5.581 SINGLEP DELAYED1062 TID7 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:55 PM 5.581 SINGLEP DELAYED1063 TID7 Map structure generated in 8ms. 1/24/2024 4:08:55 PM 5.581 SINGLEP DELAYED1064 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:55 PM 5.581 SINGLEP DELAYED1065 TID7 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:08:56 PM 5.581 SINGLEP DELAYED1066 TID8 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:56 PM 5.581 SINGLEP DELAYED1067 TID8 Map structure generated in 7ms. 1/24/2024 4:08:56 PM 5.581 SINGLEP DELAYED1068 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:56 PM 5.581 SINGLEP DELAYED1069 TID8 Generate Partial Map Complete 26ms Seed: 19666379 1/24/2024 4:08:57 PM 5.581 SINGLEP DELAYED1070 TID5 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:57 PM 5.581 SINGLEP DELAYED1071 TID5 Map structure generated in 33ms. 1/24/2024 4:08:57 PM 5.581 SINGLEP DELAYED1072 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:57 PM 5.581 SINGLEP DELAYED1073 TID5 Generate Partial Map Complete 59ms Seed: 19666379 1/24/2024 4:08:58 PM 5.581 SINGLEP DELAYED1074 TID8 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:08:58 PM 5.581 SINGLEP DELAYED1075 TID8 Map structure generated in 8ms. 1/24/2024 4:08:58 PM 5.581 SINGLEP DELAYED1076 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:08:58 PM 5.581 SINGLEP DELAYED1077 TID8 Generate Partial Map Complete 28ms Seed: 19666379 1/24/2024 4:09:01 PM 5.581 SINGLEP DELAYED1078 TID19 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:09:01 PM 5.581 SINGLEP DELAYED1079 TID19 Map structure generated in 7ms. 1/24/2024 4:09:01 PM 5.581 SINGLEP DELAYED1080 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:09:01 PM 5.581 SINGLEP DELAYED1081 TID19 Generate Partial Map Complete 26ms Seed: 19666379 1/24/2024 4:09:18 PM 5.581 SINGLEP DELAYED1082 TID9 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:09:18 PM 5.581 SINGLEP DELAYED1083 TID9 Map structure generated in 8ms. 1/24/2024 4:09:18 PM 5.581 SINGLEP DELAYED1084 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:09:18 PM 5.581 SINGLEP DELAYED1085 TID9 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:09:36 PM 5.581 SINGLEP DELAYED1086 TID18 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:09:36 PM 5.581 SINGLEP DELAYED1087 TID18 Map structure generated in 8ms. 1/24/2024 4:09:36 PM 5.581 SINGLEP DELAYED1088 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:09:36 PM 5.581 SINGLEP DELAYED1089 TID18 Generate Partial Map Complete 29ms Seed: 19666379 1/24/2024 4:09:48 PM 5.581 SINGLEP DELAYED1090 TID12 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:09:48 PM 5.581 SINGLEP DELAYED1091 TID12 Map structure generated in 8ms. 1/24/2024 4:09:48 PM 5.581 SINGLEP DELAYED1092 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:09:48 PM 5.581 SINGLEP DELAYED1093 TID12 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:10:04 PM 5.581 SINGLEP DELAYED1094 TID21 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:10:04 PM 5.581 SINGLEP DELAYED1095 TID21 Map structure generated in 8ms. 1/24/2024 4:10:04 PM 5.581 SINGLEP DELAYED1096 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:10:04 PM 5.581 SINGLEP DELAYED1097 TID21 Generate Partial Map Complete 27ms Seed: 19666379 1/24/2024 4:10:10 PM 5.581 SINGLEP DELAYED1098 TID22 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:10:10 PM 5.581 SINGLEP DELAYED1099 TID22 Map structure generated in 7ms. 1/24/2024 4:10:10 PM 5.581 SINGLEP DELAYED1100 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:10:10 PM 5.581 SINGLEP DELAYED1101 TID22 Generate Partial Map Complete 26ms Seed: 19666379 1/24/2024 4:10:17 PM 5.581 SINGLEP DELAYED1102 TID9 Start Generate Partial Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 4:10:17 PM 5.581 SINGLEP DELAYED1103 TID9 Map structure generated in 9ms. 1/24/2024 4:10:17 PM 5.581 SINGLEP DELAYED1104 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 4:10:17 PM 5.581 SINGLEP DELAYED1105 TID9 Generate Partial Map Complete 31ms Seed: 19666379 1/24/2024 4:10:49 PM 5.581 SINGLEP DELAYED1106 TID7 Start Generate FULL Map with Honeycomb and seed 19666379 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 4:10:49 PM 5.581 SINGLEP DELAYED1107 TID7 Map structure generated in 9ms. 1/24/2024 4:10:49 PM 5.581 SINGLEP DELAYED1108 TID7 Generate FULL Map Complete 330ms Seed: 19666379 1/24/2024 4:10:50 PM 5.581 SINGLEP DELAYED1109 TID12 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 1/24/2024 4:10:50 PM 5.581 SINGLEP DELAYED1110 TID12 Fixed incorrect count of ships to be granted. Was 2, now 10 Spider Turret from Turret Schematic Server 1/24/2024 4:10:50 PM 5.581 SINGLEP DELAYED1111 TID12 Fixed incorrect count of ships to be granted. Was 2, now 20 Ambush Turret from Turret Schematic Server 1/24/2024 4:10:50 PM 5.581 SINGLEP DELAYED1112 TID12 Fixed incorrect count of ships to be granted. Was 20, now 4 Interplanetary Engineer from Other Defensive Schematic Server 1/24/2024 4:10:50 PM 5.581 SINGLEP DELAYED1113 TID12 Fixed incorrect count of ships to be granted. Was 20, now 10 Pike Turret from Turret Schematic Server 1/24/2024 4:36:40 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 4:36:40 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 4:36:40 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 4:50:11 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 5:15:38 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 5:15:38 PM SINGLEP Boot up FleetOS (0.2165s) 1/24/2024 5:15:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 5:15:38 PM 5.581 SINGLEP Game Version: 5.581 1/24/2024 5:15:38 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3286s) 1/24/2024 5:15:39 PM 5.581 SINGLEP Inspect Aft Hatches (0.1390s) 1/24/2024 5:15:39 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 130ms 1/24/2024 5:15:40 PM 5.581 SINGLEP Check For Extra Modules (1.0372s) 1/24/2024 5:15:40 PM 5.581 SINGLEP 698 Xml Files Parsed in 900ms 1/24/2024 5:15:40 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0030s) 1/24/2024 5:15:40 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/24/2024 5:15:40 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0445s) 1/24/2024 5:15:40 PM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 5:15:40 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 5:15:40 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 5:15:40 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0545s) 1/24/2024 5:15:40 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 14ms 1/24/2024 5:15:40 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1190s) 1/24/2024 5:15:40 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 5:15:40 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 5:15:40 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 5:15:40 PM 5.581 SINGLEP Remembering Alamo (0.1570s) 1/24/2024 5:15:41 PM 5.581 SINGLEP Calculate Odds Of Success (0.8709s) 1/24/2024 5:15:41 PM 5.581 SINGLEP Briefly Panic (0.3475s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Install Confidence Routines (0.4841s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 5:15:42 PM 5.581 SINGLEP Late Axionic Computations (0.5387s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Acquiring Towel (0.0235s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0270s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Ejecting Tactical Core (0.1157s) 1/24/2024 5:15:42 PM 5.581 SINGLEP Grouping Flow Fields (0.0395s) 1/24/2024 5:15:43 PM 5.581 SINGLEP Sweet-Talking Starfields (0.7777s) 1/24/2024 5:15:44 PM 5.581 SINGLEP Digitising Distant Planets (0.6347s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 5:15:44 PM 5.581 SINGLEP Calculating Firing Cones (0.0230s) 1/24/2024 5:15:44 PM 5.581 SINGLEP Offending Sentient Ship Parts (0.3966s) 1/24/2024 5:15:44 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 5:15:44 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 5:15:44 PM 5.581 SINGLEP Re-Aligning Objectives (0.1275s) 1/24/2024 5:15:48 PM 5.581 SINGLEP Ensure Time Travel Still Nonfunctional (3.9354s) 1/24/2024 5:15:48 PM 5.581 SINGLEP Post-Proton Surge (0.0240s) 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED1 TID14 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED2 TID14 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED3 TID14 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED4 TID14 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED5 TID14 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED6 TID14 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED7 TID14 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED8 TID14 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED9 TID14 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED10 TID14 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED11 TID14 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED12 TID14 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED13 TID14 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED14 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED15 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED16 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED17 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED18 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED19 TID14 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED20 TID14 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED21 TID14 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED22 TID14 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED23 TID14 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED24 TID14 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED25 TID14 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED26 TID14 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 5:15:48 PM 5.581 SINGLEP DELAYED27 TID14 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 5:15:48 PM 5.581 SINGLEP Background Radiation Taste Test (0.0695s) 1/24/2024 5:15:48 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0305s) 1/24/2024 5:15:49 PM 5.581 SINGLEP Windshield Wiping (0.1823s) 1/24/2024 5:15:49 PM 5.581 SINGLEP Last Organizational Modeling (0.3621s) 1/24/2024 5:15:49 PM 5.581 SINGLEP Stimulate Modulation (0.1850s) 1/24/2024 5:15:49 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 5:15:49 PM 5.581 SINGLEP DELAYED28 TID16 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.309957 ~~~~~~~~~~~~~~~1/24/2024 5:15:50 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 5:15:50 PM 5.581 SINGLEP Order Cores By Seniority (0.4791s) 1/24/2024 5:15:50 PM 5.581 SINGLEP Load Historical Documents (0.0065s) 1/24/2024 5:15:50 PM 5.581 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.9s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Sweet-Talking Starfields (0.8s) Digitising Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Ensure Time Travel Still Nonfunctional (3.9s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/24/2024 5:15:50 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.608519 ~~~~~~~~~~~~~~~1/24/2024 5:26:27 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 5:26:27 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:27 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:27 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:27 PM 5.581 SINGLEP loading as template 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 5:26:27 PM 5.581 SINGLEP Finish load save in 234ms 1/24/2024 5:26:27 PM 5.581 SINGLEP DELAYED29 TID14 Start Generate Partial Map with Honeycomb and seed 207268444 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 5:26:27 PM 5.581 SINGLEP DELAYED30 TID14 Map structure generated in 24ms. 1/24/2024 5:26:28 PM 5.581 SINGLEP DELAYED31 TID14 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 5:26:28 PM 5.581 SINGLEP DELAYED32 TID14 Generate Partial Map Complete 91ms Seed: 207268444 1/24/2024 5:26:29 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:35 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 5:26:35 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:35 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:35 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 5:26:35 PM 5.581 SINGLEP loading as template 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 5:26:35 PM 5.581 SINGLEP Finish load save in 113ms 1/24/2024 5:26:35 PM 5.581 SINGLEP DELAYED33 TID12 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 5:26:35 PM 5.581 SINGLEP DELAYED34 TID12 Map structure generated in 8ms. 1/24/2024 5:26:35 PM 5.581 SINGLEP DELAYED35 TID12 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 5:26:35 PM 5.581 SINGLEP DELAYED36 TID12 Generate Partial Map Complete 23ms Seed: 285974595 1/24/2024 5:26:39 PM 5.581 SINGLEP DELAYED37 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:40 PM 5.581 SINGLEP DELAYED38 TID11 Map structure generated in 7ms. 1/24/2024 5:26:40 PM 5.581 SINGLEP DELAYED39 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:40 PM 5.581 SINGLEP DELAYED40 TID11 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:26:42 PM 5.581 SINGLEP DELAYED41 TID12 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:42 PM 5.581 SINGLEP DELAYED42 TID12 Map structure generated in 8ms. 1/24/2024 5:26:42 PM 5.581 SINGLEP DELAYED43 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:42 PM 5.581 SINGLEP DELAYED44 TID12 Generate Partial Map Complete 30ms Seed: 285974595 1/24/2024 5:26:43 PM 5.581 SINGLEP DELAYED45 TID7 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:43 PM 5.581 SINGLEP DELAYED46 TID7 Map structure generated in 8ms. 1/24/2024 5:26:43 PM 5.581 SINGLEP DELAYED47 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:43 PM 5.581 SINGLEP DELAYED48 TID7 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:26:48 PM 5.581 SINGLEP DELAYED49 TID15 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:48 PM 5.581 SINGLEP DELAYED50 TID15 Map structure generated in 7ms. 1/24/2024 5:26:48 PM 5.581 SINGLEP DELAYED51 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:48 PM 5.581 SINGLEP DELAYED52 TID15 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:26:51 PM 5.581 SINGLEP DELAYED53 TID6 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:51 PM 5.581 SINGLEP DELAYED54 TID6 Map structure generated in 2ms. 1/24/2024 5:26:51 PM 5.581 SINGLEP DELAYED55 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:51 PM 5.581 SINGLEP DELAYED56 TID6 Generate Partial Map Complete 22ms Seed: 285974595 1/24/2024 5:26:55 PM 5.581 SINGLEP DELAYED57 TID13 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:26:55 PM 5.581 SINGLEP DELAYED58 TID13 Map structure generated in 1ms. 1/24/2024 5:26:55 PM 5.581 SINGLEP DELAYED59 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:26:55 PM 5.581 SINGLEP DELAYED60 TID13 Generate Partial Map Complete 20ms Seed: 285974595 1/24/2024 5:27:02 PM 5.581 SINGLEP DELAYED61 TID8 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:02 PM 5.581 SINGLEP DELAYED62 TID8 Map structure generated in 7ms. 1/24/2024 5:27:02 PM 5.581 SINGLEP DELAYED63 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:02 PM 5.581 SINGLEP DELAYED64 TID8 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:07 PM 5.581 SINGLEP DELAYED65 TID14 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:07 PM 5.581 SINGLEP DELAYED66 TID14 Map structure generated in 12ms. 1/24/2024 5:27:07 PM 5.581 SINGLEP DELAYED67 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:07 PM 5.581 SINGLEP DELAYED68 TID14 Generate Partial Map Complete 35ms Seed: 285974595 1/24/2024 5:27:08 PM 5.581 SINGLEP DELAYED69 TID6 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:08 PM 5.581 SINGLEP DELAYED70 TID6 Map structure generated in 7ms. 1/24/2024 5:27:08 PM 5.581 SINGLEP DELAYED71 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:08 PM 5.581 SINGLEP DELAYED72 TID6 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:09 PM 5.581 SINGLEP DELAYED73 TID13 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:09 PM 5.581 SINGLEP DELAYED74 TID13 Map structure generated in 7ms. 1/24/2024 5:27:09 PM 5.581 SINGLEP DELAYED75 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:09 PM 5.581 SINGLEP DELAYED76 TID13 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:11 PM 5.581 SINGLEP DELAYED77 TID16 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:11 PM 5.581 SINGLEP DELAYED78 TID16 Map structure generated in 7ms. 1/24/2024 5:27:11 PM 5.581 SINGLEP DELAYED79 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:11 PM 5.581 SINGLEP DELAYED80 TID16 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:13 PM 5.581 SINGLEP DELAYED81 TID16 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:13 PM 5.581 SINGLEP DELAYED82 TID16 Map structure generated in 7ms. 1/24/2024 5:27:13 PM 5.581 SINGLEP DELAYED83 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:13 PM 5.581 SINGLEP DELAYED84 TID16 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:14 PM 5.581 SINGLEP DELAYED85 TID13 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:14 PM 5.581 SINGLEP DELAYED86 TID13 Map structure generated in 8ms. 1/24/2024 5:27:14 PM 5.581 SINGLEP DELAYED87 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:14 PM 5.581 SINGLEP DELAYED88 TID13 Generate Partial Map Complete 42ms Seed: 285974595 1/24/2024 5:27:15 PM 5.581 SINGLEP DELAYED89 TID16 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:15 PM 5.581 SINGLEP DELAYED90 TID16 Map structure generated in 7ms. 1/24/2024 5:27:15 PM 5.581 SINGLEP DELAYED91 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:15 PM 5.581 SINGLEP DELAYED92 TID16 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:19 PM 5.581 SINGLEP DELAYED93 TID15 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:19 PM 5.581 SINGLEP DELAYED94 TID15 Map structure generated in 5ms. 1/24/2024 5:27:19 PM 5.581 SINGLEP DELAYED95 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:19 PM 5.581 SINGLEP DELAYED96 TID15 Generate Partial Map Complete 25ms Seed: 285974595 1/24/2024 5:27:21 PM 5.581 SINGLEP DELAYED97 TID15 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:21 PM 5.581 SINGLEP DELAYED98 TID15 Map structure generated in 5ms. 1/24/2024 5:27:21 PM 5.581 SINGLEP DELAYED99 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:21 PM 5.581 SINGLEP DELAYED100 TID15 Generate Partial Map Complete 25ms Seed: 285974595 1/24/2024 5:27:22 PM 5.581 SINGLEP DELAYED101 TID14 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:22 PM 5.581 SINGLEP DELAYED102 TID14 Map structure generated in 5ms. 1/24/2024 5:27:22 PM 5.581 SINGLEP DELAYED103 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:22 PM 5.581 SINGLEP DELAYED104 TID14 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:22 PM 5.581 SINGLEP DELAYED105 TID7 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED106 TID7 Map structure generated in 5ms. 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED107 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED108 TID7 Generate Partial Map Complete 25ms Seed: 285974595 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED109 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED110 TID11 Map structure generated in 4ms. 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED111 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:23 PM 5.581 SINGLEP DELAYED112 TID11 Generate Partial Map Complete 24ms Seed: 285974595 1/24/2024 5:27:24 PM 5.581 SINGLEP DELAYED113 TID17 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:24 PM 5.581 SINGLEP DELAYED114 TID17 Map structure generated in 5ms. 1/24/2024 5:27:24 PM 5.581 SINGLEP DELAYED115 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:24 PM 5.581 SINGLEP DELAYED116 TID17 Generate Partial Map Complete 25ms Seed: 285974595 1/24/2024 5:27:25 PM 5.581 SINGLEP DELAYED117 TID5 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:25 PM 5.581 SINGLEP DELAYED118 TID5 Map structure generated in 4ms. 1/24/2024 5:27:25 PM 5.581 SINGLEP DELAYED119 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:25 PM 5.581 SINGLEP DELAYED120 TID5 Generate Partial Map Complete 24ms Seed: 285974595 1/24/2024 5:27:26 PM 5.581 SINGLEP DELAYED121 TID13 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:26 PM 5.581 SINGLEP DELAYED122 TID13 Map structure generated in 5ms. 1/24/2024 5:27:26 PM 5.581 SINGLEP DELAYED123 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:26 PM 5.581 SINGLEP DELAYED124 TID13 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:31 PM 5.581 SINGLEP DELAYED125 TID13 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:31 PM 5.581 SINGLEP DELAYED126 TID13 Map structure generated in 4ms. 1/24/2024 5:27:31 PM 5.581 SINGLEP DELAYED127 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:31 PM 5.581 SINGLEP DELAYED128 TID13 Generate Partial Map Complete 23ms Seed: 285974595 1/24/2024 5:27:35 PM 5.581 SINGLEP DELAYED129 TID14 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:35 PM 5.581 SINGLEP DELAYED130 TID14 Map structure generated in 25ms. 1/24/2024 5:27:35 PM 5.581 SINGLEP DELAYED131 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:35 PM 5.581 SINGLEP DELAYED132 TID14 Generate Partial Map Complete 48ms Seed: 285974595 1/24/2024 5:27:37 PM 5.581 SINGLEP DELAYED133 TID17 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:37 PM 5.581 SINGLEP DELAYED134 TID17 Map structure generated in 7ms. 1/24/2024 5:27:37 PM 5.581 SINGLEP DELAYED135 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:37 PM 5.581 SINGLEP DELAYED136 TID17 Generate Partial Map Complete 25ms Seed: 285974595 1/24/2024 5:27:38 PM 5.581 SINGLEP DELAYED137 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:38 PM 5.581 SINGLEP DELAYED138 TID11 Map structure generated in 8ms. 1/24/2024 5:27:38 PM 5.581 SINGLEP DELAYED139 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:38 PM 5.581 SINGLEP DELAYED140 TID11 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:40 PM 5.581 SINGLEP DELAYED141 TID5 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:40 PM 5.581 SINGLEP DELAYED142 TID5 Map structure generated in 8ms. 1/24/2024 5:27:40 PM 5.581 SINGLEP DELAYED143 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:40 PM 5.581 SINGLEP DELAYED144 TID5 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:41 PM 5.581 SINGLEP DELAYED145 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:41 PM 5.581 SINGLEP DELAYED146 TID11 Map structure generated in 7ms. 1/24/2024 5:27:41 PM 5.581 SINGLEP DELAYED147 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:41 PM 5.581 SINGLEP DELAYED148 TID11 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:42 PM 5.581 SINGLEP DELAYED149 TID9 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:42 PM 5.581 SINGLEP DELAYED150 TID9 Map structure generated in 7ms. 1/24/2024 5:27:42 PM 5.581 SINGLEP DELAYED151 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:42 PM 5.581 SINGLEP DELAYED152 TID9 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:43 PM 5.581 SINGLEP DELAYED153 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:43 PM 5.581 SINGLEP DELAYED154 TID11 Map structure generated in 8ms. 1/24/2024 5:27:43 PM 5.581 SINGLEP DELAYED155 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:43 PM 5.581 SINGLEP DELAYED156 TID11 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:44 PM 5.581 SINGLEP DELAYED157 TID16 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:44 PM 5.581 SINGLEP DELAYED158 TID16 Map structure generated in 9ms. 1/24/2024 5:27:44 PM 5.581 SINGLEP DELAYED159 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:44 PM 5.581 SINGLEP DELAYED160 TID16 Generate Partial Map Complete 29ms Seed: 285974595 1/24/2024 5:27:45 PM 5.581 SINGLEP DELAYED161 TID15 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:45 PM 5.581 SINGLEP DELAYED162 TID15 Map structure generated in 8ms. 1/24/2024 5:27:45 PM 5.581 SINGLEP DELAYED163 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:45 PM 5.581 SINGLEP DELAYED164 TID15 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:46 PM 5.581 SINGLEP DELAYED165 TID17 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:46 PM 5.581 SINGLEP DELAYED166 TID17 Map structure generated in 7ms. 1/24/2024 5:27:46 PM 5.581 SINGLEP DELAYED167 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:46 PM 5.581 SINGLEP DELAYED168 TID17 Generate Partial Map Complete 28ms Seed: 285974595 1/24/2024 5:27:47 PM 5.581 SINGLEP DELAYED169 TID8 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:47 PM 5.581 SINGLEP DELAYED170 TID8 Map structure generated in 7ms. 1/24/2024 5:27:47 PM 5.581 SINGLEP DELAYED171 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:47 PM 5.581 SINGLEP DELAYED172 TID8 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:48 PM 5.581 SINGLEP DELAYED173 TID15 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:48 PM 5.581 SINGLEP DELAYED174 TID15 Map structure generated in 8ms. 1/24/2024 5:27:48 PM 5.581 SINGLEP DELAYED175 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:48 PM 5.581 SINGLEP DELAYED176 TID15 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:49 PM 5.581 SINGLEP DELAYED177 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:49 PM 5.581 SINGLEP DELAYED178 TID11 Map structure generated in 9ms. 1/24/2024 5:27:49 PM 5.581 SINGLEP DELAYED179 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:49 PM 5.581 SINGLEP DELAYED180 TID11 Generate Partial Map Complete 29ms Seed: 285974595 1/24/2024 5:27:50 PM 5.581 SINGLEP DELAYED181 TID16 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:50 PM 5.581 SINGLEP DELAYED182 TID16 Map structure generated in 7ms. 1/24/2024 5:27:50 PM 5.581 SINGLEP DELAYED183 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:50 PM 5.581 SINGLEP DELAYED184 TID16 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED185 TID17 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED186 TID17 Map structure generated in 8ms. 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED187 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED188 TID17 Generate Partial Map Complete 30ms Seed: 285974595 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED189 TID12 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED190 TID12 Map structure generated in 8ms. 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED191 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:51 PM 5.581 SINGLEP DELAYED192 TID12 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:54 PM 5.581 SINGLEP DELAYED193 TID9 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:54 PM 5.581 SINGLEP DELAYED194 TID9 Map structure generated in 13ms. 1/24/2024 5:27:54 PM 5.581 SINGLEP DELAYED195 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:54 PM 5.581 SINGLEP DELAYED196 TID9 Generate Partial Map Complete 42ms Seed: 285974595 1/24/2024 5:27:57 PM 5.581 SINGLEP DELAYED197 TID7 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:57 PM 5.581 SINGLEP DELAYED198 TID7 Map structure generated in 8ms. 1/24/2024 5:27:57 PM 5.581 SINGLEP DELAYED199 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:57 PM 5.581 SINGLEP DELAYED200 TID7 Generate Partial Map Complete 29ms Seed: 285974595 1/24/2024 5:27:59 PM 5.581 SINGLEP DELAYED201 TID6 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:27:59 PM 5.581 SINGLEP DELAYED202 TID6 Map structure generated in 7ms. 1/24/2024 5:27:59 PM 5.581 SINGLEP DELAYED203 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:27:59 PM 5.581 SINGLEP DELAYED204 TID6 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:27:59 PM 5.581 SINGLEP DELAYED205 TID6 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED206 TID6 Map structure generated in 8ms. 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED207 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED208 TID6 Generate Partial Map Complete 29ms Seed: 285974595 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED209 TID11 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED210 TID11 Map structure generated in 7ms. 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED211 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:00 PM 5.581 SINGLEP DELAYED212 TID11 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:28:01 PM 5.581 SINGLEP DELAYED213 TID8 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:01 PM 5.581 SINGLEP DELAYED214 TID8 Map structure generated in 8ms. 1/24/2024 5:28:01 PM 5.581 SINGLEP DELAYED215 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:01 PM 5.581 SINGLEP DELAYED216 TID8 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:28:02 PM 5.581 SINGLEP DELAYED217 TID12 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:02 PM 5.581 SINGLEP DELAYED218 TID12 Map structure generated in 8ms. 1/24/2024 5:28:02 PM 5.581 SINGLEP DELAYED219 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:02 PM 5.581 SINGLEP DELAYED220 TID12 Generate Partial Map Complete 27ms Seed: 285974595 1/24/2024 5:28:03 PM 5.581 SINGLEP DELAYED221 TID7 Start Generate Partial Map with Honeycomb and seed 285974595 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:03 PM 5.581 SINGLEP DELAYED222 TID7 Map structure generated in 7ms. 1/24/2024 5:28:03 PM 5.581 SINGLEP DELAYED223 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:03 PM 5.581 SINGLEP DELAYED224 TID7 Generate Partial Map Complete 26ms Seed: 285974595 1/24/2024 5:28:07 PM 5.581 SINGLEP DELAYED225 TID10 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:07 PM 5.581 SINGLEP DELAYED226 TID10 Map structure generated in 7ms. 1/24/2024 5:28:07 PM 5.581 SINGLEP DELAYED227 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:07 PM 5.581 SINGLEP DELAYED228 TID10 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:12 PM 5.581 SINGLEP DELAYED229 TID5 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:12 PM 5.581 SINGLEP DELAYED230 TID5 Map structure generated in 7ms. 1/24/2024 5:28:12 PM 5.581 SINGLEP DELAYED231 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:12 PM 5.581 SINGLEP DELAYED232 TID5 Generate Partial Map Complete 44ms Seed: 285974555 1/24/2024 5:28:13 PM 5.581 SINGLEP DELAYED233 TID6 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:13 PM 5.581 SINGLEP DELAYED234 TID6 Map structure generated in 7ms. 1/24/2024 5:28:13 PM 5.581 SINGLEP DELAYED235 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:13 PM 5.581 SINGLEP DELAYED236 TID6 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:14 PM 5.581 SINGLEP DELAYED237 TID16 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:14 PM 5.581 SINGLEP DELAYED238 TID16 Map structure generated in 9ms. 1/24/2024 5:28:14 PM 5.581 SINGLEP DELAYED239 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:14 PM 5.581 SINGLEP DELAYED240 TID16 Generate Partial Map Complete 31ms Seed: 285974555 1/24/2024 5:28:15 PM 5.581 SINGLEP DELAYED241 TID7 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:15 PM 5.581 SINGLEP DELAYED242 TID7 Map structure generated in 7ms. 1/24/2024 5:28:15 PM 5.581 SINGLEP DELAYED243 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:15 PM 5.581 SINGLEP DELAYED244 TID7 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:16 PM 5.581 SINGLEP DELAYED245 TID12 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:16 PM 5.581 SINGLEP DELAYED246 TID12 Map structure generated in 7ms. 1/24/2024 5:28:16 PM 5.581 SINGLEP DELAYED247 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:16 PM 5.581 SINGLEP DELAYED248 TID12 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:17 PM 5.581 SINGLEP DELAYED249 TID6 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:17 PM 5.581 SINGLEP DELAYED250 TID6 Map structure generated in 7ms. 1/24/2024 5:28:17 PM 5.581 SINGLEP DELAYED251 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:17 PM 5.581 SINGLEP DELAYED252 TID6 Generate Partial Map Complete 29ms Seed: 285974555 1/24/2024 5:28:18 PM 5.581 SINGLEP DELAYED253 TID6 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:18 PM 5.581 SINGLEP DELAYED254 TID6 Map structure generated in 7ms. 1/24/2024 5:28:18 PM 5.581 SINGLEP DELAYED255 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:18 PM 5.581 SINGLEP DELAYED256 TID6 Generate Partial Map Complete 27ms Seed: 285974555 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED257 TID15 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED258 TID15 Map structure generated in 7ms. 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED259 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED260 TID15 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED261 TID15 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED262 TID15 Map structure generated in 7ms. 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED263 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:19 PM 5.581 SINGLEP DELAYED264 TID15 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:20 PM 5.581 SINGLEP DELAYED265 TID8 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:20 PM 5.581 SINGLEP DELAYED266 TID8 Map structure generated in 7ms. 1/24/2024 5:28:20 PM 5.581 SINGLEP DELAYED267 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:20 PM 5.581 SINGLEP DELAYED268 TID8 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:21 PM 5.581 SINGLEP DELAYED269 TID7 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:21 PM 5.581 SINGLEP DELAYED270 TID7 Map structure generated in 7ms. 1/24/2024 5:28:21 PM 5.581 SINGLEP DELAYED271 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:21 PM 5.581 SINGLEP DELAYED272 TID7 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:23 PM 5.581 SINGLEP DELAYED273 TID13 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:23 PM 5.581 SINGLEP DELAYED274 TID13 Map structure generated in 7ms. 1/24/2024 5:28:23 PM 5.581 SINGLEP DELAYED275 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:23 PM 5.581 SINGLEP DELAYED276 TID13 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:24 PM 5.581 SINGLEP DELAYED277 TID9 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:24 PM 5.581 SINGLEP DELAYED278 TID9 Map structure generated in 7ms. 1/24/2024 5:28:24 PM 5.581 SINGLEP DELAYED279 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:24 PM 5.581 SINGLEP DELAYED280 TID9 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:31 PM 5.581 SINGLEP DELAYED281 TID7 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:31 PM 5.581 SINGLEP DELAYED282 TID7 Map structure generated in 10ms. 1/24/2024 5:28:31 PM 5.581 SINGLEP DELAYED283 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:31 PM 5.581 SINGLEP DELAYED284 TID7 Generate Partial Map Complete 39ms Seed: 285974555 1/24/2024 5:28:32 PM 5.581 SINGLEP DELAYED285 TID10 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:32 PM 5.581 SINGLEP DELAYED286 TID10 Map structure generated in 7ms. 1/24/2024 5:28:32 PM 5.581 SINGLEP DELAYED287 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:32 PM 5.581 SINGLEP DELAYED288 TID10 Generate Partial Map Complete 27ms Seed: 285974555 1/24/2024 5:28:34 PM 5.581 SINGLEP DELAYED289 TID14 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:34 PM 5.581 SINGLEP DELAYED290 TID14 Map structure generated in 7ms. 1/24/2024 5:28:34 PM 5.581 SINGLEP DELAYED291 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:34 PM 5.581 SINGLEP DELAYED292 TID14 Generate Partial Map Complete 30ms Seed: 285974555 1/24/2024 5:28:35 PM 5.581 SINGLEP DELAYED293 TID13 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:35 PM 5.581 SINGLEP DELAYED294 TID13 Map structure generated in 7ms. 1/24/2024 5:28:35 PM 5.581 SINGLEP DELAYED295 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:35 PM 5.581 SINGLEP DELAYED296 TID13 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:36 PM 5.581 SINGLEP DELAYED297 TID17 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:36 PM 5.581 SINGLEP DELAYED298 TID17 Map structure generated in 7ms. 1/24/2024 5:28:36 PM 5.581 SINGLEP DELAYED299 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:36 PM 5.581 SINGLEP DELAYED300 TID17 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:37 PM 5.581 SINGLEP DELAYED301 TID12 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:37 PM 5.581 SINGLEP DELAYED302 TID12 Map structure generated in 7ms. 1/24/2024 5:28:37 PM 5.581 SINGLEP DELAYED303 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:37 PM 5.581 SINGLEP DELAYED304 TID12 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:38 PM 5.581 SINGLEP DELAYED305 TID8 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:38 PM 5.581 SINGLEP DELAYED306 TID8 Map structure generated in 8ms. 1/24/2024 5:28:38 PM 5.581 SINGLEP DELAYED307 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:38 PM 5.581 SINGLEP DELAYED308 TID8 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:39 PM 5.581 SINGLEP DELAYED309 TID16 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:39 PM 5.581 SINGLEP DELAYED310 TID16 Map structure generated in 7ms. 1/24/2024 5:28:39 PM 5.581 SINGLEP DELAYED311 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:39 PM 5.581 SINGLEP DELAYED312 TID16 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:28:40 PM 5.581 SINGLEP DELAYED313 TID7 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:40 PM 5.581 SINGLEP DELAYED314 TID7 Map structure generated in 7ms. 1/24/2024 5:28:40 PM 5.581 SINGLEP DELAYED315 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:40 PM 5.581 SINGLEP DELAYED316 TID7 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED317 TID12 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED318 TID12 Map structure generated in 9ms. 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED319 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED320 TID12 Generate Partial Map Complete 32ms Seed: 285974555 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED321 TID9 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED322 TID9 Map structure generated in 7ms. 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED323 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:41 PM 5.581 SINGLEP DELAYED324 TID9 Generate Partial Map Complete 27ms Seed: 285974555 1/24/2024 5:28:42 PM 5.581 SINGLEP DELAYED325 TID14 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:42 PM 5.581 SINGLEP DELAYED326 TID14 Map structure generated in 7ms. 1/24/2024 5:28:42 PM 5.581 SINGLEP DELAYED327 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:42 PM 5.581 SINGLEP DELAYED328 TID14 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:43 PM 5.581 SINGLEP DELAYED329 TID13 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:43 PM 5.581 SINGLEP DELAYED330 TID13 Map structure generated in 7ms. 1/24/2024 5:28:43 PM 5.581 SINGLEP DELAYED331 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:43 PM 5.581 SINGLEP DELAYED332 TID13 Generate Partial Map Complete 28ms Seed: 285974555 1/24/2024 5:28:44 PM 5.581 SINGLEP DELAYED333 TID13 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:44 PM 5.581 SINGLEP DELAYED334 TID13 Map structure generated in 7ms. 1/24/2024 5:28:44 PM 5.581 SINGLEP DELAYED335 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:44 PM 5.581 SINGLEP DELAYED336 TID13 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:46 PM 5.581 SINGLEP DELAYED337 TID16 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:46 PM 5.581 SINGLEP DELAYED338 TID16 Map structure generated in 7ms. 1/24/2024 5:28:46 PM 5.581 SINGLEP DELAYED339 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:46 PM 5.581 SINGLEP DELAYED340 TID16 Generate Partial Map Complete 27ms Seed: 285974555 1/24/2024 5:28:47 PM 5.581 SINGLEP DELAYED341 TID6 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:47 PM 5.581 SINGLEP DELAYED342 TID6 Map structure generated in 7ms. 1/24/2024 5:28:47 PM 5.581 SINGLEP DELAYED343 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:47 PM 5.581 SINGLEP DELAYED344 TID6 Generate Partial Map Complete 26ms Seed: 285974555 1/24/2024 5:28:48 PM 5.581 SINGLEP DELAYED345 TID14 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:28:48 PM 5.581 SINGLEP DELAYED346 TID14 Map structure generated in 9ms. 1/24/2024 5:28:48 PM 5.581 SINGLEP DELAYED347 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:28:48 PM 5.581 SINGLEP DELAYED348 TID14 Generate Partial Map Complete 30ms Seed: 285974555 1/24/2024 5:29:58 PM 5.581 SINGLEP DELAYED349 TID5 Start Generate Partial Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 5:29:58 PM 5.581 SINGLEP DELAYED350 TID5 Map structure generated in 7ms. 1/24/2024 5:29:58 PM 5.581 SINGLEP DELAYED351 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 5:29:58 PM 5.581 SINGLEP DELAYED352 TID5 Generate Partial Map Complete 25ms Seed: 285974555 1/24/2024 5:30:09 PM 5.581 SINGLEP DELAYED353 TID5 Start Generate FULL Map with Honeycomb and seed 285974555 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 5:30:10 PM 5.581 SINGLEP DELAYED354 TID5 Map structure generated in 9ms. 1/24/2024 5:30:10 PM 5.581 SINGLEP DELAYED355 TID5 Generate FULL Map Complete 494ms Seed: 285974555 1/24/2024 9:06:56 PM 5.581 SINGLEP DELAYED356 TID25 Logged Achievement To Steam So We're the Bad Guys Now? 1/24/2024 9:39:40 PM 5.581 SINGLEP DELAYED357 TID14 Reconquest Seeding for High Garden: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/24/2024 9:42:15 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 9:42:15 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:42:22 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 9:42:22 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:42:22 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:42:22 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:42:22 PM 5.581 SINGLEP loading as template 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 9:42:22 PM 5.581 SINGLEP Finish load save in 111ms 1/24/2024 9:42:22 PM 5.581 SINGLEP DELAYED358 TID13 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 9:42:22 PM 5.581 SINGLEP DELAYED359 TID13 Map structure generated in 7ms. 1/24/2024 9:42:22 PM 5.581 SINGLEP DELAYED360 TID13 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 9:42:22 PM 5.581 SINGLEP DELAYED361 TID13 Generate Partial Map Complete 23ms Seed: 996225967 1/24/2024 9:42:37 PM 5.581 SINGLEP DELAYED362 TID11 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:42:37 PM 5.581 SINGLEP DELAYED363 TID11 Map structure generated in 7ms. 1/24/2024 9:42:37 PM 5.581 SINGLEP DELAYED364 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:42:37 PM 5.581 SINGLEP DELAYED365 TID11 Generate Partial Map Complete 28ms Seed: 996225967 1/24/2024 9:42:48 PM 5.581 SINGLEP DELAYED366 TID20 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:42:48 PM 5.581 SINGLEP DELAYED367 TID20 Map structure generated in 7ms. 1/24/2024 9:42:48 PM 5.581 SINGLEP DELAYED368 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:42:48 PM 5.581 SINGLEP DELAYED369 TID20 Generate Partial Map Complete 28ms Seed: 996225967 1/24/2024 9:42:54 PM 5.581 SINGLEP DELAYED370 TID13 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:42:54 PM 5.581 SINGLEP DELAYED371 TID13 Map structure generated in 8ms. 1/24/2024 9:42:54 PM 5.581 SINGLEP DELAYED372 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:42:54 PM 5.581 SINGLEP DELAYED373 TID13 Generate Partial Map Complete 31ms Seed: 996225967 1/24/2024 9:43:04 PM 5.581 SINGLEP DELAYED374 TID13 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:43:04 PM 5.581 SINGLEP DELAYED375 TID13 Map structure generated in 7ms. 1/24/2024 9:43:04 PM 5.581 SINGLEP DELAYED376 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:43:04 PM 5.581 SINGLEP DELAYED377 TID13 Generate Partial Map Complete 27ms Seed: 996225967 1/24/2024 9:43:46 PM 5.581 SINGLEP DELAYED378 TID26 Start Generate Partial Map with Honeycomb and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:43:46 PM 5.581 SINGLEP DELAYED379 TID26 Map structure generated in 7ms. 1/24/2024 9:43:46 PM 5.581 SINGLEP DELAYED380 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:43:46 PM 5.581 SINGLEP DELAYED381 TID26 Generate Partial Map Complete 28ms Seed: 996225967 1/24/2024 9:43:50 PM 5.581 SINGLEP DELAYED382 TID7 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:43:50 PM 5.581 SINGLEP DELAYED383 TID7 Map structure generated in 686ms. 1/24/2024 9:43:50 PM 5.581 SINGLEP DELAYED384 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:43:50 PM 5.581 SINGLEP DELAYED385 TID7 Generate Partial Map Complete 708ms Seed: 996225967 1/24/2024 9:43:56 PM 5.581 SINGLEP DELAYED386 TID26 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:43:56 PM 5.581 SINGLEP DELAYED387 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:43:56 PM 5.581 SINGLEP DELAYED388 TID26 Generate Partial Map Complete 54ms Seed: 996225967 1/24/2024 9:43:58 PM 5.581 SINGLEP DELAYED389 TID21 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:43:58 PM 5.581 SINGLEP DELAYED390 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:43:58 PM 5.581 SINGLEP DELAYED391 TID21 Generate Partial Map Complete 21ms Seed: 996225967 1/24/2024 9:44:01 PM 5.581 SINGLEP DELAYED392 TID24 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:01 PM 5.581 SINGLEP DELAYED393 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:01 PM 5.581 SINGLEP DELAYED394 TID24 Generate Partial Map Complete 21ms Seed: 996225967 1/24/2024 9:44:03 PM 5.581 SINGLEP DELAYED395 TID8 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:03 PM 5.581 SINGLEP DELAYED396 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:03 PM 5.581 SINGLEP DELAYED397 TID8 Generate Partial Map Complete 25ms Seed: 996225967 1/24/2024 9:44:04 PM 5.581 SINGLEP DELAYED398 TID5 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:04 PM 5.581 SINGLEP DELAYED399 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:04 PM 5.581 SINGLEP DELAYED400 TID5 Generate Partial Map Complete 24ms Seed: 996225967 1/24/2024 9:44:05 PM 5.581 SINGLEP DELAYED401 TID23 Start Generate Partial Map with Realistic and seed 996225967 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:05 PM 5.581 SINGLEP DELAYED402 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:05 PM 5.581 SINGLEP DELAYED403 TID23 Generate Partial Map Complete 23ms Seed: 996225967 1/24/2024 9:44:13 PM 5.581 SINGLEP DELAYED404 TID15 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:14 PM 5.581 SINGLEP DELAYED405 TID15 Map structure generated in 370ms. 1/24/2024 9:44:14 PM 5.581 SINGLEP DELAYED406 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:14 PM 5.581 SINGLEP DELAYED407 TID15 Generate Partial Map Complete 392ms Seed: 996221111 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED408 TID24 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED409 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED410 TID24 Generate Partial Map Complete 21ms Seed: 996221111 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED411 TID18 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED412 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:17 PM 5.581 SINGLEP DELAYED413 TID18 Generate Partial Map Complete 22ms Seed: 996221111 1/24/2024 9:44:18 PM 5.581 SINGLEP DELAYED414 TID7 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:18 PM 5.581 SINGLEP DELAYED415 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:18 PM 5.581 SINGLEP DELAYED416 TID7 Generate Partial Map Complete 22ms Seed: 996221111 1/24/2024 9:44:19 PM 5.581 SINGLEP DELAYED417 TID23 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:19 PM 5.581 SINGLEP DELAYED418 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:19 PM 5.581 SINGLEP DELAYED419 TID23 Generate Partial Map Complete 66ms Seed: 996221111 1/24/2024 9:44:20 PM 5.581 SINGLEP DELAYED420 TID11 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:20 PM 5.581 SINGLEP DELAYED421 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:20 PM 5.581 SINGLEP DELAYED422 TID11 Generate Partial Map Complete 23ms Seed: 996221111 1/24/2024 9:44:22 PM 5.581 SINGLEP DELAYED423 TID5 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:22 PM 5.581 SINGLEP DELAYED424 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:22 PM 5.581 SINGLEP DELAYED425 TID5 Generate Partial Map Complete 23ms Seed: 996221111 1/24/2024 9:44:23 PM 5.581 SINGLEP DELAYED426 TID8 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:23 PM 5.581 SINGLEP DELAYED427 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:23 PM 5.581 SINGLEP DELAYED428 TID8 Generate Partial Map Complete 25ms Seed: 996221111 1/24/2024 9:44:24 PM 5.581 SINGLEP DELAYED429 TID17 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:24 PM 5.581 SINGLEP DELAYED430 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:24 PM 5.581 SINGLEP DELAYED431 TID17 Generate Partial Map Complete 21ms Seed: 996221111 1/24/2024 9:44:25 PM 5.581 SINGLEP DELAYED432 TID13 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:25 PM 5.581 SINGLEP DELAYED433 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:25 PM 5.581 SINGLEP DELAYED434 TID13 Generate Partial Map Complete 22ms Seed: 996221111 1/24/2024 9:44:26 PM 5.581 SINGLEP DELAYED435 TID7 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:26 PM 5.581 SINGLEP DELAYED436 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:26 PM 5.581 SINGLEP DELAYED437 TID7 Generate Partial Map Complete 74ms Seed: 996221111 1/24/2024 9:44:28 PM 5.581 SINGLEP DELAYED438 TID22 Start Generate Partial Map with Realistic and seed 996221111 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:28 PM 5.581 SINGLEP DELAYED439 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:28 PM 5.581 SINGLEP DELAYED440 TID22 Generate Partial Map Complete 23ms Seed: 996221111 1/24/2024 9:44:32 PM 5.581 SINGLEP DELAYED441 TID10 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:32 PM 5.581 SINGLEP DELAYED442 TID10 Map structure generated in 360ms. 1/24/2024 9:44:32 PM 5.581 SINGLEP DELAYED443 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:32 PM 5.581 SINGLEP DELAYED444 TID10 Generate Partial Map Complete 387ms Seed: 996221112 1/24/2024 9:44:38 PM 5.581 SINGLEP DELAYED445 TID21 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:39 PM 5.581 SINGLEP DELAYED446 TID21 Map structure generated in 311ms. 1/24/2024 9:44:39 PM 5.581 SINGLEP DELAYED447 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:39 PM 5.581 SINGLEP DELAYED448 TID21 Generate Partial Map Complete 331ms Seed: 996221112 1/24/2024 9:44:44 PM 5.581 SINGLEP DELAYED449 TID7 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:44 PM 5.581 SINGLEP DELAYED450 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:44 PM 5.581 SINGLEP DELAYED451 TID7 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:44:50 PM 5.581 SINGLEP DELAYED452 TID21 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:50 PM 5.581 SINGLEP DELAYED453 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:50 PM 5.581 SINGLEP DELAYED454 TID21 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:44:51 PM 5.581 SINGLEP DELAYED455 TID8 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:51 PM 5.581 SINGLEP DELAYED456 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:51 PM 5.581 SINGLEP DELAYED457 TID8 Generate Partial Map Complete 20ms Seed: 996221112 1/24/2024 9:44:54 PM 5.581 SINGLEP DELAYED458 TID18 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:54 PM 5.581 SINGLEP DELAYED459 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:54 PM 5.581 SINGLEP DELAYED460 TID18 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:44:58 PM 5.581 SINGLEP DELAYED461 TID14 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:44:58 PM 5.581 SINGLEP DELAYED462 TID14 Map structure generated in 386ms. 1/24/2024 9:44:58 PM 5.581 SINGLEP DELAYED463 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:44:58 PM 5.581 SINGLEP DELAYED464 TID14 Generate Partial Map Complete 406ms Seed: 996221112 1/24/2024 9:45:05 PM 5.581 SINGLEP DELAYED465 TID16 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:05 PM 5.581 SINGLEP DELAYED466 TID16 Map structure generated in 294ms. 1/24/2024 9:45:05 PM 5.581 SINGLEP DELAYED467 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:05 PM 5.581 SINGLEP DELAYED468 TID16 Generate Partial Map Complete 316ms Seed: 996221112 1/24/2024 9:45:10 PM 5.581 SINGLEP DELAYED469 TID8 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:10 PM 5.581 SINGLEP DELAYED470 TID8 Map structure generated in 626ms. 1/24/2024 9:45:10 PM 5.581 SINGLEP DELAYED471 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:10 PM 5.581 SINGLEP DELAYED472 TID8 Generate Partial Map Complete 648ms Seed: 996221112 1/24/2024 9:45:13 PM 5.581 SINGLEP DELAYED473 TID25 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:13 PM 5.581 SINGLEP DELAYED474 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:13 PM 5.581 SINGLEP DELAYED475 TID25 Generate Partial Map Complete 35ms Seed: 996221112 1/24/2024 9:45:14 PM 5.581 SINGLEP DELAYED476 TID24 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:14 PM 5.581 SINGLEP DELAYED477 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:14 PM 5.581 SINGLEP DELAYED478 TID24 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:18 PM 5.581 SINGLEP DELAYED479 TID6 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:18 PM 5.581 SINGLEP DELAYED480 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:18 PM 5.581 SINGLEP DELAYED481 TID6 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:45:19 PM 5.581 SINGLEP DELAYED482 TID14 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:19 PM 5.581 SINGLEP DELAYED483 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:19 PM 5.581 SINGLEP DELAYED484 TID14 Generate Partial Map Complete 20ms Seed: 996221112 1/24/2024 9:45:20 PM 5.581 SINGLEP DELAYED485 TID7 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:21 PM 5.581 SINGLEP DELAYED486 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:21 PM 5.581 SINGLEP DELAYED487 TID7 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:22 PM 5.581 SINGLEP DELAYED488 TID13 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:22 PM 5.581 SINGLEP DELAYED489 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:22 PM 5.581 SINGLEP DELAYED490 TID13 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:23 PM 5.581 SINGLEP DELAYED491 TID23 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:23 PM 5.581 SINGLEP DELAYED492 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:23 PM 5.581 SINGLEP DELAYED493 TID23 Generate Partial Map Complete 23ms Seed: 996221112 1/24/2024 9:45:26 PM 5.581 SINGLEP DELAYED494 TID24 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:26 PM 5.581 SINGLEP DELAYED495 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:26 PM 5.581 SINGLEP DELAYED496 TID24 Generate Partial Map Complete 35ms Seed: 996221112 1/24/2024 9:45:27 PM 5.581 SINGLEP DELAYED497 TID23 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:27 PM 5.581 SINGLEP DELAYED498 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:27 PM 5.581 SINGLEP DELAYED499 TID23 Generate Partial Map Complete 25ms Seed: 996221112 1/24/2024 9:45:28 PM 5.581 SINGLEP DELAYED500 TID6 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:28 PM 5.581 SINGLEP DELAYED501 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:28 PM 5.581 SINGLEP DELAYED502 TID6 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:29 PM 5.581 SINGLEP DELAYED503 TID8 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:29 PM 5.581 SINGLEP DELAYED504 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:29 PM 5.581 SINGLEP DELAYED505 TID8 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:30 PM 5.581 SINGLEP DELAYED506 TID20 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:31 PM 5.581 SINGLEP DELAYED507 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:31 PM 5.581 SINGLEP DELAYED508 TID20 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:45:32 PM 5.581 SINGLEP DELAYED509 TID14 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:32 PM 5.581 SINGLEP DELAYED510 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:32 PM 5.581 SINGLEP DELAYED511 TID14 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:45:33 PM 5.581 SINGLEP DELAYED512 TID10 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:33 PM 5.581 SINGLEP DELAYED513 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:33 PM 5.581 SINGLEP DELAYED514 TID10 Generate Partial Map Complete 23ms Seed: 996221112 1/24/2024 9:45:34 PM 5.581 SINGLEP DELAYED515 TID23 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:35 PM 5.581 SINGLEP DELAYED516 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:35 PM 5.581 SINGLEP DELAYED517 TID23 Generate Partial Map Complete 22ms Seed: 996221112 1/24/2024 9:45:42 PM 5.581 SINGLEP DELAYED518 TID9 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:42 PM 5.581 SINGLEP DELAYED519 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:42 PM 5.581 SINGLEP DELAYED520 TID9 Generate Partial Map Complete 21ms Seed: 996221112 1/24/2024 9:45:50 PM 5.581 SINGLEP DELAYED521 TID24 Start Generate Partial Map with Simple and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:50 PM 5.581 SINGLEP DELAYED522 TID24 Map structure generated in 11ms. 1/24/2024 9:45:50 PM 5.581 SINGLEP DELAYED523 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:50 PM 5.581 SINGLEP DELAYED524 TID24 Generate Partial Map Complete 31ms Seed: 996221112 1/24/2024 9:45:56 PM 5.581 SINGLEP DELAYED525 TID13 Start Generate Partial Map with Simple and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:45:56 PM 5.581 SINGLEP DELAYED526 TID13 Map structure generated in 12ms. 1/24/2024 9:45:56 PM 5.581 SINGLEP DELAYED527 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:45:56 PM 5.581 SINGLEP DELAYED528 TID13 Generate Partial Map Complete 31ms Seed: 996221112 1/24/2024 9:46:01 PM 5.581 SINGLEP DELAYED529 TID20 Start Generate Partial Map with Simple and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:01 PM 5.581 SINGLEP DELAYED530 TID20 Map structure generated in 10ms. 1/24/2024 9:46:01 PM 5.581 SINGLEP DELAYED531 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:01 PM 5.581 SINGLEP DELAYED532 TID20 Generate Partial Map Complete 32ms Seed: 996221112 1/24/2024 9:46:02 PM 5.581 SINGLEP DELAYED533 TID8 Start Generate Partial Map with Realistic and seed 996221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:02 PM 5.581 SINGLEP DELAYED534 TID8 Map structure generated in 333ms. 1/24/2024 9:46:02 PM 5.581 SINGLEP DELAYED535 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:02 PM 5.581 SINGLEP DELAYED536 TID8 Generate Partial Map Complete 371ms Seed: 996221112 1/24/2024 9:46:08 PM 5.581 SINGLEP DELAYED537 TID11 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:08 PM 5.581 SINGLEP DELAYED538 TID11 Map structure generated in 337ms. 1/24/2024 9:46:08 PM 5.581 SINGLEP DELAYED539 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:08 PM 5.581 SINGLEP DELAYED540 TID11 Generate Partial Map Complete 363ms Seed: 992221112 1/24/2024 9:46:11 PM 5.581 SINGLEP DELAYED541 TID9 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:11 PM 5.581 SINGLEP DELAYED542 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:11 PM 5.581 SINGLEP DELAYED543 TID9 Generate Partial Map Complete 21ms Seed: 992221112 1/24/2024 9:46:12 PM 5.581 SINGLEP DELAYED544 TID25 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:12 PM 5.581 SINGLEP DELAYED545 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:12 PM 5.581 SINGLEP DELAYED546 TID25 Generate Partial Map Complete 21ms Seed: 992221112 1/24/2024 9:46:13 PM 5.581 SINGLEP DELAYED547 TID10 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:13 PM 5.581 SINGLEP DELAYED548 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:13 PM 5.581 SINGLEP DELAYED549 TID10 Generate Partial Map Complete 20ms Seed: 992221112 1/24/2024 9:46:16 PM 5.581 SINGLEP DELAYED550 TID13 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:16 PM 5.581 SINGLEP DELAYED551 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:16 PM 5.581 SINGLEP DELAYED552 TID13 Generate Partial Map Complete 20ms Seed: 992221112 1/24/2024 9:46:17 PM 5.581 SINGLEP DELAYED553 TID15 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:17 PM 5.581 SINGLEP DELAYED554 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:17 PM 5.581 SINGLEP DELAYED555 TID15 Generate Partial Map Complete 22ms Seed: 992221112 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED556 TID7 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED557 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED558 TID7 Generate Partial Map Complete 24ms Seed: 992221112 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED559 TID22 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED560 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:18 PM 5.581 SINGLEP DELAYED561 TID22 Generate Partial Map Complete 21ms Seed: 992221112 1/24/2024 9:46:19 PM 5.581 SINGLEP DELAYED562 TID25 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:19 PM 5.581 SINGLEP DELAYED563 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:19 PM 5.581 SINGLEP DELAYED564 TID25 Generate Partial Map Complete 20ms Seed: 992221112 1/24/2024 9:46:20 PM 5.581 SINGLEP DELAYED565 TID7 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:20 PM 5.581 SINGLEP DELAYED566 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:20 PM 5.581 SINGLEP DELAYED567 TID7 Generate Partial Map Complete 21ms Seed: 992221112 1/24/2024 9:46:24 PM 5.581 SINGLEP DELAYED568 TID25 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:24 PM 5.581 SINGLEP DELAYED569 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:24 PM 5.581 SINGLEP DELAYED570 TID25 Generate Partial Map Complete 22ms Seed: 992221112 1/24/2024 9:46:25 PM 5.581 SINGLEP DELAYED571 TID26 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:25 PM 5.581 SINGLEP DELAYED572 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:25 PM 5.581 SINGLEP DELAYED573 TID26 Generate Partial Map Complete 22ms Seed: 992221112 1/24/2024 9:46:36 PM 5.581 SINGLEP DELAYED574 TID24 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:36 PM 5.581 SINGLEP DELAYED575 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:36 PM 5.581 SINGLEP DELAYED576 TID24 Generate Partial Map Complete 21ms Seed: 992221112 1/24/2024 9:46:58 PM 5.581 SINGLEP DELAYED577 TID18 Start Generate Partial Map with Realistic and seed 992221112 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:46:58 PM 5.581 SINGLEP DELAYED578 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:46:58 PM 5.581 SINGLEP DELAYED579 TID18 Generate Partial Map Complete 20ms Seed: 992221112 1/24/2024 9:49:15 PM 5.581 SINGLEP DELAYED580 TID14 Start Generate FULL Map with Realistic and seed 992221112 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 9:49:16 PM 5.581 SINGLEP DELAYED581 TID14 Generate FULL Map Complete 260ms Seed: 992221112 1/24/2024 9:49:16 PM 5.581 SINGLEP DELAYED582 TID16 Fixed incorrect count of ships to be granted. Was 4, now 20 Paralysis Minefield from Other Defensive Schematic Server 1/24/2024 9:57:07 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 9:57:07 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:57:09 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/24/2024 9:57:09 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:57:09 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:57:09 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 9:57:09 PM 5.581 SINGLEP loading as template 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/24/2024 9:57:09 PM 5.581 SINGLEP Finish load save in 125ms 1/24/2024 9:57:09 PM 5.581 SINGLEP DELAYED583 TID22 Start Generate Partial Map with Realistic and seed 668205631 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/24/2024 9:57:09 PM 5.581 SINGLEP DELAYED584 TID22 Map structure generated in 316ms. 1/24/2024 9:57:09 PM 5.581 SINGLEP DELAYED585 TID22 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/24/2024 9:57:09 PM 5.581 SINGLEP DELAYED586 TID22 Generate Partial Map Complete 332ms Seed: 668205631 1/24/2024 9:57:13 PM 5.581 SINGLEP DELAYED587 TID11 Start Generate Partial Map with Realistic and seed 668205631 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:13 PM 5.581 SINGLEP DELAYED588 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:13 PM 5.581 SINGLEP DELAYED589 TID11 Generate Partial Map Complete 20ms Seed: 668205631 1/24/2024 9:57:21 PM 5.581 SINGLEP DELAYED590 TID13 Start Generate Partial Map with Realistic and seed 668205631 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:21 PM 5.581 SINGLEP DELAYED591 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:21 PM 5.581 SINGLEP DELAYED592 TID13 Generate Partial Map Complete 20ms Seed: 668205631 1/24/2024 9:57:37 PM 5.581 SINGLEP DELAYED593 TID17 Start Generate Partial Map with Realistic and seed 668205631 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:37 PM 5.581 SINGLEP DELAYED594 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:37 PM 5.581 SINGLEP DELAYED595 TID17 Generate Partial Map Complete 21ms Seed: 668205631 1/24/2024 9:57:39 PM 5.581 SINGLEP DELAYED596 TID16 Start Generate Partial Map with Realistic and seed 668205631 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:39 PM 5.581 SINGLEP DELAYED597 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:39 PM 5.581 SINGLEP DELAYED598 TID16 Generate Partial Map Complete 22ms Seed: 668205631 1/24/2024 9:57:46 PM 5.581 SINGLEP DELAYED599 TID21 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:46 PM 5.581 SINGLEP DELAYED600 TID21 Map structure generated in 339ms. 1/24/2024 9:57:46 PM 5.581 SINGLEP DELAYED601 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:46 PM 5.581 SINGLEP DELAYED602 TID21 Generate Partial Map Complete 366ms Seed: 668205639 1/24/2024 9:57:50 PM 5.581 SINGLEP DELAYED603 TID22 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:50 PM 5.581 SINGLEP DELAYED604 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:50 PM 5.581 SINGLEP DELAYED605 TID22 Generate Partial Map Complete 20ms Seed: 668205639 1/24/2024 9:57:51 PM 5.581 SINGLEP DELAYED606 TID19 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:51 PM 5.581 SINGLEP DELAYED607 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:51 PM 5.581 SINGLEP DELAYED608 TID19 Generate Partial Map Complete 23ms Seed: 668205639 1/24/2024 9:57:52 PM 5.581 SINGLEP DELAYED609 TID17 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:52 PM 5.581 SINGLEP DELAYED610 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:52 PM 5.581 SINGLEP DELAYED611 TID17 Generate Partial Map Complete 21ms Seed: 668205639 1/24/2024 9:57:53 PM 5.581 SINGLEP DELAYED612 TID25 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:53 PM 5.581 SINGLEP DELAYED613 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:53 PM 5.581 SINGLEP DELAYED614 TID25 Generate Partial Map Complete 22ms Seed: 668205639 1/24/2024 9:57:54 PM 5.581 SINGLEP DELAYED615 TID24 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:54 PM 5.581 SINGLEP DELAYED616 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:54 PM 5.581 SINGLEP DELAYED617 TID24 Generate Partial Map Complete 21ms Seed: 668205639 1/24/2024 9:57:55 PM 5.581 SINGLEP DELAYED618 TID19 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:55 PM 5.581 SINGLEP DELAYED619 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:55 PM 5.581 SINGLEP DELAYED620 TID19 Generate Partial Map Complete 24ms Seed: 668205639 1/24/2024 9:57:56 PM 5.581 SINGLEP DELAYED621 TID24 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:56 PM 5.581 SINGLEP DELAYED622 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:56 PM 5.581 SINGLEP DELAYED623 TID24 Generate Partial Map Complete 21ms Seed: 668205639 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED624 TID5 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED625 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED626 TID5 Generate Partial Map Complete 21ms Seed: 668205639 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED627 TID25 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED628 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:57 PM 5.581 SINGLEP DELAYED629 TID25 Generate Partial Map Complete 20ms Seed: 668205639 1/24/2024 9:57:58 PM 5.581 SINGLEP DELAYED630 TID17 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:58 PM 5.581 SINGLEP DELAYED631 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:58 PM 5.581 SINGLEP DELAYED632 TID17 Generate Partial Map Complete 55ms Seed: 668205639 1/24/2024 9:57:59 PM 5.581 SINGLEP DELAYED633 TID22 Start Generate Partial Map with Realistic and seed 668205639 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/24/2024 9:57:59 PM 5.581 SINGLEP DELAYED634 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/24/2024 9:57:59 PM 5.581 SINGLEP DELAYED635 TID22 Generate Partial Map Complete 20ms Seed: 668205639 1/24/2024 9:58:11 PM 5.581 SINGLEP DELAYED636 TID18 Start Generate FULL Map with Realistic and seed 668205639 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/24/2024 9:58:11 PM 5.581 SINGLEP DELAYED637 TID18 Generate FULL Map Complete 281ms Seed: 668205639 1/24/2024 9:58:11 PM 5.581 SINGLEP DELAYED638 TID23 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 1/24/2024 9:58:11 PM 5.581 SINGLEP DELAYED639 TID23 Fixed incorrect count of ships to be granted. Was 4, now 15 Minefield from Other Defensive Schematic Server 1/24/2024 10:50:09 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/24/2024 11:02:00 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2024 11:02:00 PM SINGLEP Boot up FleetOS (0.2185s) 1/24/2024 11:02:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2024 11:02:00 PM 5.581 SINGLEP Game Version: 5.581 1/24/2024 11:02:00 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3519s) 1/24/2024 11:02:00 PM 5.581 SINGLEP Inspect Aft Hatches (0.1940s) 1/24/2024 11:02:01 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 126ms 1/24/2024 11:02:02 PM 5.581 SINGLEP Check For Extra Modules (1.1667s) 1/24/2024 11:02:02 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,034ms 1/24/2024 11:02:02 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/24/2024 11:02:02 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0065s) 1/24/2024 11:02:02 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0455s) 1/24/2024 11:02:02 PM 5.581 SINGLEP Update mod and expansion statuses! 1/24/2024 11:02:02 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/24/2024 11:02:02 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/24/2024 11:02:02 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0355s) 1/24/2024 11:02:02 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 10ms 1/24/2024 11:02:02 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1125s) 1/24/2024 11:02:02 PM 5.581 SINGLEP No resolution change was required. 1/24/2024 11:02:02 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2024 11:02:02 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2024 11:02:02 PM 5.581 SINGLEP Remembering Alamo (0.1540s) 1/24/2024 11:02:03 PM 5.581 SINGLEP Calculate Odds Of Success (0.8943s) 1/24/2024 11:02:03 PM 5.581 SINGLEP Briefly Panic (0.3206s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Install Confidence Routines (0.4711s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/24/2024 11:02:04 PM 5.581 SINGLEP Late Axionic Computations (0.5498s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Acquiring Towel (0.0200s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0230s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Ejecting Tactical Core (0.1250s) 1/24/2024 11:02:04 PM 5.581 SINGLEP Grouping Flow Fields (0.0400s) 1/24/2024 11:02:05 PM 5.581 SINGLEP Stabbing Starfields (0.7647s) 1/24/2024 11:02:06 PM 5.581 SINGLEP Ejecting Distant Planets (0.6287s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/24/2024 11:02:06 PM 5.581 SINGLEP Calculating Firing Cones (0.0400s) 1/24/2024 11:02:06 PM 5.581 SINGLEP Ejecting Ship Parts Into Space (0.3416s) 1/24/2024 11:02:06 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/24/2024 11:02:06 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/24/2024 11:02:06 PM 5.581 SINGLEP Re-Aligning Objectives (0.1495s) 1/24/2024 11:02:10 PM 5.581 SINGLEP Destroying Nanotech Chamber (3.7835s) 1/24/2024 11:02:10 PM 5.581 SINGLEP Post-Proton Surge (0.0259s) 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED9 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED10 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED11 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED12 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED13 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED14 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED15 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED16 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED17 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED18 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED19 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED20 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED21 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED22 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED23 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED24 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED25 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED26 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 11:02:10 PM 5.581 SINGLEP DELAYED27 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/24/2024 11:02:10 PM 5.581 SINGLEP Background Radiation Taste Test (0.0677s) 1/24/2024 11:02:10 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0275s) 1/24/2024 11:02:10 PM 5.581 SINGLEP Windshield Wiping (0.1846s) 1/24/2024 11:02:11 PM 5.581 SINGLEP Last Organizational Modeling (0.3861s) 1/24/2024 11:02:11 PM 5.581 SINGLEP Stimulate Modulation (0.1885s) 1/24/2024 11:02:11 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/24/2024 11:02:11 PM 5.581 SINGLEP DELAYED28 TID12 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.421599 ~~~~~~~~~~~~~~~1/24/2024 11:02:11 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/24/2024 11:02:11 PM 5.581 SINGLEP Order Cores By Seniority (0.4601s) 1/24/2024 11:02:11 PM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/24/2024 11:02:11 PM 5.581 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Stabbing Starfields (0.8s) Ejecting Distant Planets (0.6s) Ejecting Ship Parts Into Space (0.3s) Destroying Nanotech Chamber (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/24/2024 11:02:12 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.999208 ~~~~~~~~~~~~~~~1/24/2024 11:02:27 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/2.save Source1: AnythingElse Source3: LoadingSaveGame 1/24/2024 11:02:27 PM 5.581 SINGLEP Clearing player accounts. 1/24/2024 11:02:28 PM 5.581 SINGLEP Finish load save in 645ms 1/24/2024 11:31:28 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 9:26:46 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 9:26:46 AM SINGLEP Boot up FleetOS (0.2090s) 1/25/2024 9:26:46 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 9:26:46 AM 5.581 SINGLEP Game Version: 5.581 1/25/2024 9:26:46 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3496s) 1/25/2024 9:26:46 AM 5.581 SINGLEP Inspect Aft Hatches (0.1505s) 1/25/2024 9:26:46 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 105ms 1/25/2024 9:26:47 AM 5.581 SINGLEP Check For Extra Modules (1.1367s) 1/25/2024 9:26:47 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,022ms 1/25/2024 9:26:47 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/25/2024 9:26:47 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/25/2024 9:26:47 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0640s) 1/25/2024 9:26:48 AM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 9:26:48 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 9:26:48 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 9:26:48 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0445s) 1/25/2024 9:26:48 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 16ms 1/25/2024 9:26:48 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.1052s) 1/25/2024 9:26:48 AM 5.581 SINGLEP No resolution change was required. 1/25/2024 9:26:48 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 9:26:48 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 9:26:48 AM 5.581 SINGLEP Remembering Alamo (0.1690s) 1/25/2024 9:26:49 AM 5.581 SINGLEP Calculate Odds Of Success (0.8338s) 1/25/2024 9:26:49 AM 5.581 SINGLEP Briefly Panic (0.3883s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Install Confidence Routines (0.5328s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 9:26:50 AM 5.581 SINGLEP Late Axionic Computations (0.5646s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Acquiring Towel (0.0255s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0270s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Ejecting Tactical Core (0.1268s) 1/25/2024 9:26:50 AM 5.581 SINGLEP Grouping Flow Fields (0.0395s) 1/25/2024 9:26:51 AM 5.581 SINGLEP Scattering Starfields (0.7930s) 1/25/2024 9:26:52 AM 5.581 SINGLEP Destroying Distant Planets (0.6337s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 9:26:52 AM 5.581 SINGLEP Calculating Firing Cones (0.0435s) 1/25/2024 9:26:52 AM 5.581 SINGLEP Demoting Insubordinate Ship Parts (0.3486s) 1/25/2024 9:26:52 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 9:26:52 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 9:26:52 AM 5.581 SINGLEP Re-Aligning Objectives (0.1320s) 1/25/2024 9:26:56 AM 5.581 SINGLEP Redefine Best Practices (3.8753s) 1/25/2024 9:26:56 AM 5.581 SINGLEP Post-Proton Surge (0.0241s) 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED1 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED2 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED3 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED4 TID25 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED5 TID25 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED6 TID25 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED7 TID25 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED8 TID25 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED9 TID25 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED10 TID25 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED11 TID25 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED12 TID25 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED13 TID25 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED14 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED15 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED16 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED17 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED18 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED19 TID25 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED20 TID25 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED21 TID25 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED22 TID25 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED23 TID25 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED24 TID25 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED25 TID25 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED26 TID25 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 9:26:56 AM 5.581 SINGLEP DELAYED27 TID25 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 9:26:56 AM 5.581 SINGLEP Background Radiation Taste Test (0.0680s) 1/25/2024 9:26:56 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0315s) 1/25/2024 9:26:57 AM 5.581 SINGLEP Windshield Wiping (0.2115s) 1/25/2024 9:26:57 AM 5.581 SINGLEP Last Organizational Modeling (0.3816s) 1/25/2024 9:26:57 AM 5.581 SINGLEP Stimulate Modulation (0.1920s) 1/25/2024 9:26:57 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 9:26:57 AM 5.581 SINGLEP DELAYED28 TID23 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.451519 ~~~~~~~~~~~~~~~1/25/2024 9:26:58 AM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 9:26:58 AM 5.581 SINGLEP Order Cores By Seniority (0.4746s) 1/25/2024 9:26:58 AM 5.581 SINGLEP Load Historical Documents (0.0065s) 1/25/2024 9:26:58 AM 5.581 SINGLEP 12.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Scattering Starfields (0.8s) Destroying Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.3s) Redefine Best Practices (3.9s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/25/2024 9:26:58 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.977227 ~~~~~~~~~~~~~~~1/25/2024 9:27:03 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/2.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 9:27:03 AM 5.581 SINGLEP Clearing player accounts. 1/25/2024 9:27:04 AM 5.581 SINGLEP Finish load save in 701ms 1/25/2024 11:22:14 AM 5.581 SINGLEP DELAYED29 TID24 Reconquest Seeding for Redding: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/25/2024 11:28:34 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 11:28:34 AM 5.581 SINGLEP Clearing player accounts. 1/25/2024 11:28:37 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Autosave at 1h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 11:28:37 AM 5.581 SINGLEP Clearing player accounts. 1/25/2024 11:28:37 AM 5.581 SINGLEP Finish load save in 297ms 1/25/2024 11:30:46 AM 5.581 SINGLEP DELAYED30 TID18 Reconquest Seeding for Redding: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/25/2024 11:38:44 AM 5.581 SINGLEP DELAYED31 TID44 Logged Achievement To Steam Lots Of Hacking 1/25/2024 12:12:28 PM 5.581 SINGLEP DELAYED32 TID11 Reconquest Seeding for Riverton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/25/2024 12:12:57 PM 5.581 SINGLEP DELAYED33 TID32 Reconquest Seeding for Peru: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/25/2024 12:34:41 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 12:34:41 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 12:34:44 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 12:34:44 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 12:34:44 PM 5.581 SINGLEP Finish load save in 340ms 1/25/2024 12:36:32 PM 5.581 SINGLEP DELAYED34 TID36 Reconquest Seeding for Boys Town: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/25/2024 12:37:12 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 12:37:12 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 12:37:17 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2\Before hacking.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 12:37:17 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 12:37:17 PM 5.581 SINGLEP Finish load save in 314ms 1/25/2024 12:38:58 PM 5.581 SINGLEP DELAYED35 TID14 Reconquest Seeding for Boys Town: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/25/2024 12:55:19 PM 5.581 SINGLEP DELAYED36 TID22 Reconquest Seeding for Windham: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/25/2024 12:55:26 PM 5.581 SINGLEP DELAYED37 TID8 Reconquest Seeding for Litchfield: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/25/2024 1:41:59 PM 5.581 SINGLEP DELAYED38 TID34 Reconquest Seeding for Henderson: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/25/2024 2:00:04 PM 5.581 SINGLEP DELAYED39 TID7 Logged Achievement To Steam Angry 1/25/2024 2:00:27 PM 5.581 SINGLEP DELAYED40 TID11 Reconquest Seeding for Boys Town: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/25/2024 2:17:02 PM 5.581 SINGLEP DELAYED41 TID20 Reconquest Seeding for Modesto: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/25/2024 2:27:39 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 2:28:05 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 2:28:05 PM SINGLEP Boot up FleetOS (0.2485s) 1/25/2024 2:28:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 2:28:06 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 2:28:06 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3446s) 1/25/2024 2:28:06 PM 5.581 SINGLEP Inspect Aft Hatches (0.1555s) 1/25/2024 2:28:06 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 119ms 1/25/2024 2:28:07 PM 5.581 SINGLEP Check For Extra Modules (1.1497s) 1/25/2024 2:28:07 PM 5.581 SINGLEP 698 Xml Files Parsed in 1,023ms 1/25/2024 2:28:07 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0065s) 1/25/2024 2:28:07 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/25/2024 2:28:07 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0315s) 1/25/2024 2:28:07 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 2:28:07 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 2:28:07 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 2:28:07 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0400s) 1/25/2024 2:28:07 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 9ms 1/25/2024 2:28:07 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0815s) 1/25/2024 2:28:07 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 2:28:07 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 2:28:07 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 2:28:07 PM 5.581 SINGLEP Remembering Alamo (0.1728s) 1/25/2024 2:28:08 PM 5.581 SINGLEP Calculate Odds Of Success (0.8336s) 1/25/2024 2:28:08 PM 5.581 SINGLEP Briefly Panic (0.3346s) 1/25/2024 2:28:09 PM 5.581 SINGLEP Install Confidence Routines (0.5836s) 1/25/2024 2:28:09 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 2:28:10 PM 5.581 SINGLEP Late Axionic Computations (0.5806s) 1/25/2024 2:28:10 PM 5.581 SINGLEP Acquiring Towel (0.0260s) 1/25/2024 2:28:10 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0370s) 1/25/2024 2:28:10 PM 5.581 SINGLEP Ejecting Tactical Core (0.1366s) 1/25/2024 2:28:10 PM 5.581 SINGLEP Grouping Flow Fields (0.0420s) 1/25/2024 2:28:11 PM 5.581 SINGLEP Miming Starfields (0.7734s) 1/25/2024 2:28:11 PM 5.581 SINGLEP Resizing Distant Planets (0.6094s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 2:28:11 PM 5.581 SINGLEP Calculating Firing Cones (0.0220s) 1/25/2024 2:28:11 PM 5.581 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3246s) 1/25/2024 2:28:12 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 2:28:12 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 2:28:12 PM 5.581 SINGLEP Re-Aligning Objectives (0.1070s) 1/25/2024 2:28:15 PM 5.581 SINGLEP Ensure Time Travel Still Nonfunctional (3.6190s) 1/25/2024 2:28:15 PM 5.581 SINGLEP Post-Proton Surge (0.0225s) 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED1 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED2 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED3 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED4 TID17 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED5 TID17 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED6 TID17 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED7 TID17 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED8 TID17 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED9 TID17 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED10 TID17 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED11 TID17 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED12 TID17 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED13 TID17 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED14 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED15 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED16 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED17 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED18 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED19 TID17 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED20 TID17 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED21 TID17 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED22 TID17 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED23 TID17 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED24 TID17 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED25 TID17 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED26 TID17 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 2:28:15 PM 5.581 SINGLEP DELAYED27 TID17 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 2:28:15 PM 5.581 SINGLEP Background Radiation Taste Test (0.0718s) 1/25/2024 2:28:15 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 1/25/2024 2:28:16 PM 5.581 SINGLEP Windshield Wiping (0.1788s) 1/25/2024 2:28:16 PM 5.581 SINGLEP Last Organizational Modeling (0.4646s) 1/25/2024 2:28:16 PM 5.581 SINGLEP Stimulate Modulation (0.1810s) 1/25/2024 2:28:16 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 2:28:16 PM 5.581 SINGLEP DELAYED28 TID16 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.274941 ~~~~~~~~~~~~~~~1/25/2024 2:28:17 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 2:28:17 PM 5.581 SINGLEP Order Cores By Seniority (0.4626s) 1/25/2024 2:28:17 PM 5.581 SINGLEP Load Historical Documents (0.0060s) 1/25/2024 2:28:17 PM 5.581 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.6s) Miming Starfields (0.8s) Resizing Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.3s) Ensure Time Travel Still Nonfunctional (3.6s) Last Organizational Modeling (0.5s) Order Cores By Seniority (0.5s) 1/25/2024 2:28:17 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.00915 ~~~~~~~~~~~~~~~1/25/2024 2:28:22 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Before hacking.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 2:28:22 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 2:28:23 PM 5.581 SINGLEP Finish load save in 1,048ms 1/25/2024 2:35:59 PM 5.581 SINGLEP DELAYED29 TID38 Reconquest Seeding for Henderson: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/25/2024 2:39:21 PM 5.581 SINGLEP DELAYED30 TID21 Reconquest Seeding for Bangor: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/25/2024 2:56:39 PM 5.581 SINGLEP DELAYED31 TID13 Logged Achievement To Steam Snap Out of It! 1/25/2024 3:05:06 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 3:07:06 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 3:07:06 PM SINGLEP Boot up FleetOS (0.2110s) 1/25/2024 3:07:06 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 3:07:07 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 3:07:07 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3276s) 1/25/2024 3:07:07 PM 5.581 SINGLEP Inspect Aft Hatches (0.1225s) 1/25/2024 3:07:07 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 101ms 1/25/2024 3:07:08 PM 5.581 SINGLEP Check For Extra Modules (1.0307s) 1/25/2024 3:07:08 PM 5.581 SINGLEP 698 Xml Files Parsed in 928ms 1/25/2024 3:07:08 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0165s) 1/25/2024 3:07:08 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0170s) 1/25/2024 3:07:08 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0340s) 1/25/2024 3:07:08 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 3:07:08 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 3:07:08 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 3:07:08 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0395s) 1/25/2024 3:07:08 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 11ms 1/25/2024 3:07:08 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0940s) 1/25/2024 3:07:08 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 3:07:08 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 3:07:08 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 3:07:08 PM 5.581 SINGLEP Remembering Alamo (0.1309s) 1/25/2024 3:07:09 PM 5.581 SINGLEP Calculate Odds Of Success (0.7993s) 1/25/2024 3:07:09 PM 5.581 SINGLEP Briefly Panic (0.3402s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Install Confidence Routines (0.5096s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 3:07:10 PM 5.581 SINGLEP Late Axionic Computations (0.4996s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Acquiring Towel (0.0205s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0215s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Ejecting Tactical Core (0.0999s) 1/25/2024 3:07:10 PM 5.581 SINGLEP Grouping Flow Fields (0.0475s) 1/25/2024 3:07:11 PM 5.581 SINGLEP Berating Starfields (0.7579s) 1/25/2024 3:07:12 PM 5.581 SINGLEP Mopping Up Distant Planets (0.6059s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 3:07:12 PM 5.581 SINGLEP Calculating Firing Cones (0.0270s) 1/25/2024 3:07:12 PM 5.581 SINGLEP Developing New Ship Parts (0.3911s) 1/25/2024 3:07:12 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 3:07:12 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 3:07:12 PM 5.581 SINGLEP Re-Aligning Objectives (0.1035s) 1/25/2024 3:07:16 PM 5.581 SINGLEP Download Extra RAM (3.6473s) 1/25/2024 3:07:16 PM 5.581 SINGLEP Post-Proton Surge (0.0240s) 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED9 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED10 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED11 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED12 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED13 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED14 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED15 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED16 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED17 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED18 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED19 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED20 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED21 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED22 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED23 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED24 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED25 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED26 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:07:16 PM 5.581 SINGLEP DELAYED27 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:07:16 PM 5.581 SINGLEP Background Radiation Taste Test (0.0895s) 1/25/2024 3:07:16 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 1/25/2024 3:07:16 PM 5.581 SINGLEP Windshield Wiping (0.1845s) 1/25/2024 3:07:17 PM 5.581 SINGLEP Last Organizational Modeling (0.3721s) 1/25/2024 3:07:17 PM 5.581 SINGLEP Stimulate Modulation (0.1595s) 1/25/2024 3:07:17 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 3:07:17 PM 5.581 SINGLEP DELAYED28 TID16 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.189339 ~~~~~~~~~~~~~~~1/25/2024 3:07:17 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 3:07:17 PM 5.581 SINGLEP Order Cores By Seniority (0.5423s) 1/25/2024 3:07:17 PM 5.581 SINGLEP Load Historical Documents (0.0075s) 1/25/2024 3:07:17 PM 5.581 SINGLEP 11.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Berating Starfields (0.8s) Mopping Up Distant Planets (0.6s) Developing New Ship Parts (0.4s) Download Extra RAM (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/25/2024 3:07:18 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.079905 ~~~~~~~~~~~~~~~1/25/2024 3:07:22 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Before hacking.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 3:07:22 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 3:07:23 PM 5.581 SINGLEP Finish load save in 1,317ms 1/25/2024 3:22:19 PM 5.581 SINGLEP DELAYED29 TID28 Reconquest Seeding for Modesto: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/25/2024 3:27:02 PM 5.581 SINGLEP DELAYED30 TID34 Reconquest Seeding for Sturbridge: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/25/2024 3:48:19 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 3:50:36 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 3:50:37 PM SINGLEP Boot up FleetOS (0.2150s) 1/25/2024 3:50:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 3:50:37 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 3:50:37 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.4104s) 1/25/2024 3:50:37 PM 5.581 SINGLEP Inspect Aft Hatches (0.1310s) 1/25/2024 3:50:37 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 109ms 1/25/2024 3:50:38 PM 5.581 SINGLEP Check For Extra Modules (1.1037s) 1/25/2024 3:50:38 PM 5.581 SINGLEP 698 Xml Files Parsed in 987ms 1/25/2024 3:50:38 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0015s) 1/25/2024 3:50:38 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0070s) 1/25/2024 3:50:38 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0435s) 1/25/2024 3:50:38 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 3:50:38 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 3:50:38 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 3:50:38 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0335s) 1/25/2024 3:50:38 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 10ms 1/25/2024 3:50:38 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0930s) 1/25/2024 3:50:39 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 3:50:39 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 3:50:39 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 3:50:39 PM 5.581 SINGLEP Remembering Alamo (0.1380s) 1/25/2024 3:50:39 PM 5.581 SINGLEP Calculate Odds Of Success (0.7992s) 1/25/2024 3:50:40 PM 5.581 SINGLEP Briefly Panic (0.3216s) 1/25/2024 3:50:40 PM 5.581 SINGLEP Install Confidence Routines (0.4826s) 1/25/2024 3:50:40 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 3:50:41 PM 5.581 SINGLEP Late Axionic Computations (0.5024s) 1/25/2024 3:50:41 PM 5.581 SINGLEP Acquiring Towel (0.0290s) 1/25/2024 3:50:41 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0295s) 1/25/2024 3:50:41 PM 5.581 SINGLEP Ejecting Tactical Core (0.1203s) 1/25/2024 3:50:41 PM 5.581 SINGLEP Grouping Flow Fields (0.0575s) 1/25/2024 3:50:42 PM 5.581 SINGLEP Challenging Starfields (0.7677s) 1/25/2024 3:50:42 PM 5.581 SINGLEP Scouring Distant Planets (0.6033s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 3:50:42 PM 5.581 SINGLEP Calculating Firing Cones (0.0255s) 1/25/2024 3:50:43 PM 5.581 SINGLEP Finding Old Ship Parts (0.3461s) 1/25/2024 3:50:43 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 3:50:43 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 3:50:43 PM 5.581 SINGLEP Re-Aligning Objectives (0.1053s) 1/25/2024 3:50:46 PM 5.581 SINGLEP Draw Power From Black Holes (3.6430s) 1/25/2024 3:50:46 PM 5.581 SINGLEP Post-Proton Surge (0.0235s) 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED9 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED10 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED11 TID9 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED12 TID9 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED13 TID9 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED14 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED15 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED16 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED17 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED18 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED19 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED20 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED21 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED22 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED23 TID9 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED24 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED25 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED26 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:50:46 PM 5.581 SINGLEP DELAYED27 TID9 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 3:50:47 PM 5.581 SINGLEP Background Radiation Taste Test (0.0671s) 1/25/2024 3:50:47 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0275s) 1/25/2024 3:50:47 PM 5.581 SINGLEP Windshield Wiping (0.1808s) 1/25/2024 3:50:47 PM 5.581 SINGLEP Last Organizational Modeling (0.3701s) 1/25/2024 3:50:47 PM 5.581 SINGLEP Stimulate Modulation (0.2405s) 1/25/2024 3:50:47 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 3:50:47 PM 5.581 SINGLEP DELAYED28 TID17 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.291431 ~~~~~~~~~~~~~~~1/25/2024 3:50:48 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 3:50:48 PM 5.581 SINGLEP Order Cores By Seniority (0.5166s) 1/25/2024 3:50:48 PM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/25/2024 3:50:48 PM 5.581 SINGLEP 11.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Challenging Starfields (0.8s) Scouring Distant Planets (0.6s) Finding Old Ship Parts (0.3s) Draw Power From Black Holes (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/25/2024 3:50:48 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.08129 ~~~~~~~~~~~~~~~1/25/2024 3:50:52 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2/Before hacking.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 3:50:52 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 3:50:53 PM 5.581 SINGLEP Finish load save in 1,301ms 1/25/2024 4:07:41 PM 5.581 SINGLEP DELAYED29 TID37 Logged Achievement To Steam RAAAGH! 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED30 TID35 Logged Achievement To Steam Fully Arrayed 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED31 TID35 Logged Achievement To Steam You're Cut Off! 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED32 TID35 Logged Achievement To Steam Discounts Not Accepted 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED33 TID35 Logged Achievement To Steam The Power Of The Sun In My Hand 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED34 TID35 Logged Achievement To Steam Nanobots Are No Fun 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED35 TID35 Logged Achievement To Steam Cataclysm Averted 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED36 TID35 Logged Achievement To Steam Weren't We On The Same Side 1/25/2024 4:21:31 PM 5.581 SINGLEP DELAYED37 TID35 Logged Achievement To Steam Yarr Harr! 1/25/2024 4:22:39 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 4:22:39 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:22:43 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/25/2024 4:22:43 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:22:43 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:22:43 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:22:43 PM 5.581 SINGLEP loading as template 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/25/2024 4:22:43 PM 5.581 SINGLEP Finish load save in 201ms 1/25/2024 4:22:43 PM 5.581 SINGLEP DELAYED38 TID19 Start Generate Partial Map with Realistic and seed 676202174 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/25/2024 4:22:43 PM 5.581 SINGLEP DELAYED39 TID19 Map structure generated in 451ms. 1/25/2024 4:22:43 PM 5.581 SINGLEP DELAYED40 TID19 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/25/2024 4:22:43 PM 5.581 SINGLEP DELAYED41 TID19 Generate Partial Map Complete 485ms Seed: 676202174 1/25/2024 4:22:51 PM 5.581 SINGLEP DELAYED42 TID29 Start Generate Partial Map with Realistic and seed 676202174 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:22:51 PM 5.581 SINGLEP DELAYED43 TID29 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:22:51 PM 5.581 SINGLEP DELAYED44 TID29 Generate Partial Map Complete 21ms Seed: 676202174 1/25/2024 4:23:08 PM 5.581 SINGLEP DELAYED45 TID13 Start Generate Partial Map with Realistic and seed 676202174 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:23:08 PM 5.581 SINGLEP DELAYED46 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:23:08 PM 5.581 SINGLEP DELAYED47 TID13 Generate Partial Map Complete 20ms Seed: 676202174 1/25/2024 4:23:09 PM 5.581 SINGLEP DELAYED48 TID31 Start Generate Partial Map with Realistic and seed 676202174 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:23:09 PM 5.581 SINGLEP DELAYED49 TID31 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:23:09 PM 5.581 SINGLEP DELAYED50 TID31 Generate Partial Map Complete 22ms Seed: 676202174 1/25/2024 4:23:18 PM 5.581 SINGLEP DELAYED51 TID17 Start Generate Partial Map with Realistic and seed 676202174 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:23:18 PM 5.581 SINGLEP DELAYED52 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:23:18 PM 5.581 SINGLEP DELAYED53 TID17 Generate Partial Map Complete 20ms Seed: 676202174 1/25/2024 4:24:29 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:24:30 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/25/2024 4:24:30 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:24:30 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:24:30 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 4:24:30 PM 5.581 SINGLEP loading as template 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/25/2024 4:24:30 PM 5.581 SINGLEP Finish load save in 159ms 1/25/2024 4:24:30 PM 5.581 SINGLEP DELAYED54 TID7 Start Generate Partial Map with Realistic and seed 766930017 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/25/2024 4:24:31 PM 5.581 SINGLEP DELAYED55 TID7 Map structure generated in 267ms. 1/25/2024 4:24:31 PM 5.581 SINGLEP DELAYED56 TID7 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/25/2024 4:24:31 PM 5.581 SINGLEP DELAYED57 TID7 Generate Partial Map Complete 282ms Seed: 766930017 1/25/2024 4:24:38 PM 5.581 SINGLEP DELAYED58 TID19 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:24:38 PM 5.581 SINGLEP DELAYED59 TID19 Map structure generated in 29ms. 1/25/2024 4:24:38 PM 5.581 SINGLEP DELAYED60 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:24:38 PM 5.581 SINGLEP DELAYED61 TID19 Generate Partial Map Complete 46ms Seed: 766930017 1/25/2024 4:24:59 PM 5.581 SINGLEP DELAYED62 TID36 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:24:59 PM 5.581 SINGLEP DELAYED63 TID36 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:24:59 PM 5.581 SINGLEP DELAYED64 TID36 Generate Partial Map Complete 10ms Seed: 766930017 1/25/2024 4:25:00 PM 5.581 SINGLEP DELAYED65 TID27 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:00 PM 5.581 SINGLEP DELAYED66 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:00 PM 5.581 SINGLEP DELAYED67 TID27 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:01 PM 5.581 SINGLEP DELAYED68 TID24 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:01 PM 5.581 SINGLEP DELAYED69 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:01 PM 5.581 SINGLEP DELAYED70 TID24 Generate Partial Map Complete 13ms Seed: 766930017 1/25/2024 4:25:02 PM 5.581 SINGLEP DELAYED71 TID27 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:02 PM 5.581 SINGLEP DELAYED72 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:02 PM 5.581 SINGLEP DELAYED73 TID27 Generate Partial Map Complete 24ms Seed: 766930017 1/25/2024 4:25:03 PM 5.581 SINGLEP DELAYED74 TID31 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:03 PM 5.581 SINGLEP DELAYED75 TID31 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:03 PM 5.581 SINGLEP DELAYED76 TID31 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED77 TID13 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED78 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED79 TID13 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED80 TID24 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED81 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:04 PM 5.581 SINGLEP DELAYED82 TID24 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:05 PM 5.581 SINGLEP DELAYED83 TID13 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:05 PM 5.581 SINGLEP DELAYED84 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:05 PM 5.581 SINGLEP DELAYED85 TID13 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:06 PM 5.581 SINGLEP DELAYED86 TID32 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:06 PM 5.581 SINGLEP DELAYED87 TID32 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:06 PM 5.581 SINGLEP DELAYED88 TID32 Generate Partial Map Complete 10ms Seed: 766930017 1/25/2024 4:25:08 PM 5.581 SINGLEP DELAYED89 TID5 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:08 PM 5.581 SINGLEP DELAYED90 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:08 PM 5.581 SINGLEP DELAYED91 TID5 Generate Partial Map Complete 11ms Seed: 766930017 1/25/2024 4:25:09 PM 5.581 SINGLEP DELAYED92 TID32 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:09 PM 5.581 SINGLEP DELAYED93 TID32 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:09 PM 5.581 SINGLEP DELAYED94 TID32 Generate Partial Map Complete 10ms Seed: 766930017 1/25/2024 4:25:15 PM 5.581 SINGLEP DELAYED95 TID7 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:15 PM 5.581 SINGLEP DELAYED96 TID7 Map structure generated in 37ms. 1/25/2024 4:25:15 PM 5.581 SINGLEP DELAYED97 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:15 PM 5.581 SINGLEP DELAYED98 TID7 Generate Partial Map Complete 50ms Seed: 766930017 1/25/2024 4:25:20 PM 5.581 SINGLEP DELAYED99 TID15 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:20 PM 5.581 SINGLEP DELAYED100 TID15 Map structure generated in 37ms. 1/25/2024 4:25:20 PM 5.581 SINGLEP DELAYED101 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:20 PM 5.581 SINGLEP DELAYED102 TID15 Generate Partial Map Complete 48ms Seed: 766930017 1/25/2024 4:25:24 PM 5.581 SINGLEP DELAYED103 TID13 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:24 PM 5.581 SINGLEP DELAYED104 TID13 Map structure generated in 21ms. 1/25/2024 4:25:24 PM 5.581 SINGLEP DELAYED105 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:24 PM 5.581 SINGLEP DELAYED106 TID13 Generate Partial Map Complete 32ms Seed: 766930017 1/25/2024 4:25:26 PM 5.581 SINGLEP DELAYED107 TID22 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:26 PM 5.581 SINGLEP DELAYED108 TID22 Map structure generated in 22ms. 1/25/2024 4:25:26 PM 5.581 SINGLEP DELAYED109 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:26 PM 5.581 SINGLEP DELAYED110 TID22 Generate Partial Map Complete 34ms Seed: 766930017 1/25/2024 4:25:28 PM 5.581 SINGLEP DELAYED111 TID35 Start Generate Partial Map with Realistic and seed 766930017 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:28 PM 5.581 SINGLEP DELAYED112 TID35 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:28 PM 5.581 SINGLEP DELAYED113 TID35 Generate Partial Map Complete 10ms Seed: 766930017 1/25/2024 4:25:32 PM 5.581 SINGLEP DELAYED114 TID12 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:32 PM 5.581 SINGLEP DELAYED115 TID12 Map structure generated in 24ms. 1/25/2024 4:25:32 PM 5.581 SINGLEP DELAYED116 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:32 PM 5.581 SINGLEP DELAYED117 TID12 Generate Partial Map Complete 35ms Seed: 766930016 1/25/2024 4:25:34 PM 5.581 SINGLEP DELAYED118 TID29 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:34 PM 5.581 SINGLEP DELAYED119 TID29 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:34 PM 5.581 SINGLEP DELAYED120 TID29 Generate Partial Map Complete 20ms Seed: 766930016 1/25/2024 4:25:35 PM 5.581 SINGLEP DELAYED121 TID8 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:35 PM 5.581 SINGLEP DELAYED122 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:35 PM 5.581 SINGLEP DELAYED123 TID8 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:25:36 PM 5.581 SINGLEP DELAYED124 TID27 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:36 PM 5.581 SINGLEP DELAYED125 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:36 PM 5.581 SINGLEP DELAYED126 TID27 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:37 PM 5.581 SINGLEP DELAYED127 TID20 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:37 PM 5.581 SINGLEP DELAYED128 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:37 PM 5.581 SINGLEP DELAYED129 TID20 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:38 PM 5.581 SINGLEP DELAYED130 TID36 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:38 PM 5.581 SINGLEP DELAYED131 TID36 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:38 PM 5.581 SINGLEP DELAYED132 TID36 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:42 PM 5.581 SINGLEP DELAYED133 TID33 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:42 PM 5.581 SINGLEP DELAYED134 TID33 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:42 PM 5.581 SINGLEP DELAYED135 TID33 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:43 PM 5.581 SINGLEP DELAYED136 TID19 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:43 PM 5.581 SINGLEP DELAYED137 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:43 PM 5.581 SINGLEP DELAYED138 TID19 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED139 TID17 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED140 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED141 TID17 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED142 TID8 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED143 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:45 PM 5.581 SINGLEP DELAYED144 TID8 Generate Partial Map Complete 12ms Seed: 766930016 1/25/2024 4:25:46 PM 5.581 SINGLEP DELAYED145 TID28 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:46 PM 5.581 SINGLEP DELAYED146 TID28 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:46 PM 5.581 SINGLEP DELAYED147 TID28 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:25:47 PM 5.581 SINGLEP DELAYED148 TID18 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:47 PM 5.581 SINGLEP DELAYED149 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:47 PM 5.581 SINGLEP DELAYED150 TID18 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:48 PM 5.581 SINGLEP DELAYED151 TID29 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:48 PM 5.581 SINGLEP DELAYED152 TID29 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:48 PM 5.581 SINGLEP DELAYED153 TID29 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:49 PM 5.581 SINGLEP DELAYED154 TID12 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:49 PM 5.581 SINGLEP DELAYED155 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:49 PM 5.581 SINGLEP DELAYED156 TID12 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:25:50 PM 5.581 SINGLEP DELAYED157 TID19 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:50 PM 5.581 SINGLEP DELAYED158 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:50 PM 5.581 SINGLEP DELAYED159 TID19 Generate Partial Map Complete 22ms Seed: 766930016 1/25/2024 4:25:51 PM 5.581 SINGLEP DELAYED160 TID22 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:51 PM 5.581 SINGLEP DELAYED161 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:51 PM 5.581 SINGLEP DELAYED162 TID22 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:25:52 PM 5.581 SINGLEP DELAYED163 TID30 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:52 PM 5.581 SINGLEP DELAYED164 TID30 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:52 PM 5.581 SINGLEP DELAYED165 TID30 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:25:53 PM 5.581 SINGLEP DELAYED166 TID18 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:25:53 PM 5.581 SINGLEP DELAYED167 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:25:53 PM 5.581 SINGLEP DELAYED168 TID18 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:26:15 PM 5.581 SINGLEP DELAYED169 TID27 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:26:15 PM 5.581 SINGLEP DELAYED170 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:26:15 PM 5.581 SINGLEP DELAYED171 TID27 Generate Partial Map Complete 10ms Seed: 766930016 1/25/2024 4:26:26 PM 5.581 SINGLEP DELAYED172 TID20 Start Generate Partial Map with Realistic and seed 766930016 and planet count 40 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/25/2024 4:26:26 PM 5.581 SINGLEP DELAYED173 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/25/2024 4:26:26 PM 5.581 SINGLEP DELAYED174 TID20 Generate Partial Map Complete 11ms Seed: 766930016 1/25/2024 4:26:43 PM 5.581 SINGLEP DELAYED175 TID20 Start Generate FULL Map with Realistic and seed 766930016 and planet count 40 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/25/2024 4:26:43 PM 5.581 SINGLEP DELAYED176 TID20 Generate FULL Map Complete 277ms Seed: 766930016 1/25/2024 4:26:43 PM 5.581 SINGLEP DELAYED177 TID32 Fixed incorrect count of ships to be granted. Was 20, now 10 Nucleophilic Turret from Turret Schematic Server 1/25/2024 4:26:43 PM 5.581 SINGLEP DELAYED178 TID32 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 1/25/2024 4:26:43 PM 5.581 SINGLEP DELAYED179 TID32 Fixed incorrect count of ships to be granted. Was 20, now 10 Fusion Turret from Turret Schematic Server 1/25/2024 5:24:29 PM 5.581 SINGLEP DELAYED180 TID39 Logged Achievement To Steam FOR SCIENCE! 1/25/2024 5:24:40 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 6:39:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 6:39:45 PM SINGLEP Boot up FleetOS (0.2290s) 1/25/2024 6:39:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 6:39:45 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 6:39:45 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.5037s) 1/25/2024 6:39:45 PM 5.581 SINGLEP Inspect Aft Hatches (0.1638s) 1/25/2024 6:39:45 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 112ms 1/25/2024 6:39:46 PM 5.581 SINGLEP Check For Extra Modules (1.0866s) 1/25/2024 6:39:46 PM 5.581 SINGLEP 698 Xml Files Parsed in 966ms 1/25/2024 6:39:46 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/25/2024 6:39:46 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0075s) 1/25/2024 6:39:46 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0620s) 1/25/2024 6:39:46 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 6:39:46 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 6:39:46 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 6:39:46 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0380s) 1/25/2024 6:39:46 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 13ms 1/25/2024 6:39:47 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1270s) 1/25/2024 6:39:47 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 6:39:47 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 6:39:47 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 6:39:47 PM 5.581 SINGLEP Remembering Alamo (0.1735s) 1/25/2024 6:39:48 PM 5.581 SINGLEP Calculate Odds Of Success (0.9036s) 1/25/2024 6:39:48 PM 5.581 SINGLEP Briefly Panic (0.3607s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Install Confidence Routines (0.4987s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 6:39:49 PM 5.581 SINGLEP Late Axionic Computations (0.5553s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Acquiring Towel (0.0260s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0256s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Ejecting Tactical Core (0.1258s) 1/25/2024 6:39:49 PM 5.581 SINGLEP Grouping Flow Fields (0.0550s) 1/25/2024 6:39:50 PM 5.581 SINGLEP Dropping Starfields (0.8239s) 1/25/2024 6:39:51 PM 5.581 SINGLEP Pillaging Distant Planets (0.6357s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 6:39:51 PM 5.581 SINGLEP Calculating Firing Cones (0.0415s) 1/25/2024 6:39:51 PM 5.581 SINGLEP Collapsing Pile Of Ship Parts (0.3127s) 1/25/2024 6:39:51 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 6:39:51 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 6:39:51 PM 5.581 SINGLEP Re-Aligning Objectives (0.1314s) 1/25/2024 6:39:55 PM 5.581 SINGLEP Bend Laws Of Gravity (3.8253s) 1/25/2024 6:39:55 PM 5.581 SINGLEP Post-Proton Surge (0.0255s) 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED9 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED10 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED11 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED12 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED13 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED14 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED15 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED16 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED17 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED18 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED19 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED20 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED21 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED22 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED23 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED24 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED25 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED26 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 6:39:55 PM 5.581 SINGLEP DELAYED27 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 6:39:55 PM 5.581 SINGLEP Background Radiation Taste Test (0.0705s) 1/25/2024 6:39:55 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/25/2024 6:39:55 PM 5.581 SINGLEP Windshield Wiping (0.1887s) 1/25/2024 6:39:56 PM 5.581 SINGLEP Last Organizational Modeling (0.4001s) 1/25/2024 6:39:56 PM 5.581 SINGLEP Stimulate Modulation (0.1925s) 1/25/2024 6:39:56 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 6:39:56 PM 5.581 SINGLEP DELAYED28 TID6 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.459713 ~~~~~~~~~~~~~~~1/25/2024 6:39:57 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 6:39:57 PM 5.581 SINGLEP Order Cores By Seniority (0.9357s) 1/25/2024 6:39:57 PM 5.581 SINGLEP Load Historical Documents (0.0055s) 1/25/2024 6:39:57 PM 5.581 SINGLEP 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Dropping Starfields (0.8s) Pillaging Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.3s) Bend Laws Of Gravity (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.9s) 1/25/2024 6:39:57 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.217857 ~~~~~~~~~~~~~~~1/25/2024 6:40:05 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/3.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 6:40:05 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 6:40:06 PM 5.581 SINGLEP Finish load save in 656ms 1/25/2024 7:38:44 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 7:38:44 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 7:38:45 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/3.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 7:38:45 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 7:38:46 PM 5.581 SINGLEP Finish load save in 242ms 1/25/2024 7:51:54 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 8:54:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 8:54:15 PM SINGLEP Boot up FleetOS (0.2380s) 1/25/2024 8:54:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 8:54:15 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 8:54:15 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3781s) 1/25/2024 8:54:15 PM 5.581 SINGLEP Inspect Aft Hatches (0.1460s) 1/25/2024 8:54:15 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 116ms 1/25/2024 8:54:16 PM 5.581 SINGLEP Check For Extra Modules (1.1197s) 1/25/2024 8:54:16 PM 5.581 SINGLEP 698 Xml Files Parsed in 996ms 1/25/2024 8:54:16 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0035s) 1/25/2024 8:54:16 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/25/2024 8:54:16 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0625s) 1/25/2024 8:54:16 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 8:54:16 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 8:54:16 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 8:54:16 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0655s) 1/25/2024 8:54:16 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 19ms 1/25/2024 8:54:16 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1010s) 1/25/2024 8:54:17 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 8:54:17 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 8:54:17 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 8:54:17 PM 5.581 SINGLEP Remembering Alamo (0.1554s) 1/25/2024 8:54:17 PM 5.581 SINGLEP Calculate Odds Of Success (0.8308s) 1/25/2024 8:54:18 PM 5.581 SINGLEP Briefly Panic (0.3754s) 1/25/2024 8:54:18 PM 5.581 SINGLEP Install Confidence Routines (0.5607s) 1/25/2024 8:54:19 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 8:54:19 PM 5.581 SINGLEP Late Axionic Computations (0.9032s) 1/25/2024 8:54:19 PM 5.581 SINGLEP Acquiring Towel (0.0290s) 1/25/2024 8:54:19 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0285s) 1/25/2024 8:54:19 PM 5.581 SINGLEP Ejecting Tactical Core (0.1637s) 1/25/2024 8:54:19 PM 5.581 SINGLEP Grouping Flow Fields (0.0405s) 1/25/2024 8:54:20 PM 5.581 SINGLEP Dropping Starfields (0.8879s) 1/25/2024 8:54:21 PM 5.581 SINGLEP Detecting Distant Planets (0.6315s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 8:54:21 PM 5.581 SINGLEP Calculating Firing Cones (0.0290s) 1/25/2024 8:54:21 PM 5.581 SINGLEP Ruining Perfectly Good Ship Parts (0.3521s) 1/25/2024 8:54:21 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 8:54:21 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 8:54:21 PM 5.581 SINGLEP Re-Aligning Objectives (0.1255s) 1/25/2024 8:54:25 PM 5.581 SINGLEP Fiddle With Inertial Dampers (3.6753s) 1/25/2024 8:54:25 PM 5.581 SINGLEP Post-Proton Surge (0.0236s) 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED9 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED10 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED11 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED12 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED13 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED14 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED15 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED16 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED17 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED18 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED19 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED20 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED21 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED22 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED23 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED24 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED25 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED26 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 8:54:25 PM 5.581 SINGLEP DELAYED27 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 8:54:25 PM 5.581 SINGLEP Background Radiation Taste Test (0.0745s) 1/25/2024 8:54:25 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0325s) 1/25/2024 8:54:26 PM 5.581 SINGLEP Windshield Wiping (0.2045s) 1/25/2024 8:54:26 PM 5.581 SINGLEP Last Organizational Modeling (0.3591s) 1/25/2024 8:54:26 PM 5.581 SINGLEP Stimulate Modulation (0.1870s) 1/25/2024 8:54:26 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 8:54:26 PM 5.581 SINGLEP DELAYED28 TID13 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.411669 ~~~~~~~~~~~~~~~1/25/2024 8:54:27 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 8:54:27 PM 5.581 SINGLEP Order Cores By Seniority (0.4837s) 1/25/2024 8:54:27 PM 5.581 SINGLEP Load Historical Documents (0.0060s) 1/25/2024 8:54:27 PM 5.581 SINGLEP 12.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Dropping Starfields (0.9s) Detecting Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.4s) Fiddle With Inertial Dampers (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/25/2024 8:54:27 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.155925 ~~~~~~~~~~~~~~~1/25/2024 8:54:31 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/3.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 8:54:31 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 8:54:32 PM 5.581 SINGLEP Finish load save in 745ms 1/25/2024 9:44:21 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 10:15:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/25/2024 10:15:25 PM SINGLEP Boot up FleetOS (0.2846s) 1/25/2024 10:15:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2024 10:15:27 PM 5.581 SINGLEP Game Version: 5.581 1/25/2024 10:15:27 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (1.7275s) 1/25/2024 10:15:27 PM 5.581 SINGLEP Inspect Aft Hatches (0.1400s) 1/25/2024 10:15:27 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 136ms 1/25/2024 10:15:28 PM 5.581 SINGLEP Check For Extra Modules (1.0774s) 1/25/2024 10:15:28 PM 5.581 SINGLEP 698 Xml Files Parsed in 932ms 1/25/2024 10:15:28 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/25/2024 10:15:28 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/25/2024 10:15:28 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0480s) 1/25/2024 10:15:28 PM 5.581 SINGLEP Update mod and expansion statuses! 1/25/2024 10:15:28 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/25/2024 10:15:28 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/25/2024 10:15:28 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0440s) 1/25/2024 10:15:28 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 16ms 1/25/2024 10:15:28 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.1035s) 1/25/2024 10:15:28 PM 5.581 SINGLEP No resolution change was required. 1/25/2024 10:15:28 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2024 10:15:28 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/25/2024 10:15:28 PM 5.581 SINGLEP Remembering Alamo (0.1720s) 1/25/2024 10:15:29 PM 5.581 SINGLEP Calculate Odds Of Success (0.8965s) 1/25/2024 10:15:30 PM 5.581 SINGLEP Briefly Panic (0.3817s) 1/25/2024 10:15:30 PM 5.581 SINGLEP Install Confidence Routines (0.5361s) 1/25/2024 10:15:30 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/25/2024 10:15:31 PM 5.581 SINGLEP Late Axionic Computations (0.5531s) 1/25/2024 10:15:31 PM 5.581 SINGLEP Acquiring Towel (0.0270s) 1/25/2024 10:15:31 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0290s) 1/25/2024 10:15:31 PM 5.581 SINGLEP Ejecting Tactical Core (0.1320s) 1/25/2024 10:15:31 PM 5.581 SINGLEP Grouping Flow Fields (0.0610s) 1/25/2024 10:15:32 PM 5.581 SINGLEP Blowing Out Starfields (0.8021s) 1/25/2024 10:15:32 PM 5.581 SINGLEP Destroying Distant Planets (0.6389s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/25/2024 10:15:32 PM 5.581 SINGLEP Calculating Firing Cones (0.0295s) 1/25/2024 10:15:33 PM 5.581 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4266s) 1/25/2024 10:15:33 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/25/2024 10:15:33 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/25/2024 10:15:33 PM 5.581 SINGLEP Re-Aligning Objectives (0.1160s) 1/25/2024 10:15:38 PM 5.581 SINGLEP Dreaming Of Quantum Computers (4.9739s) 1/25/2024 10:15:38 PM 5.581 SINGLEP Post-Proton Surge (0.0295s) 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED1 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED2 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED3 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED4 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED5 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED6 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED7 TID19 Could not find a faction with name that is eligible to be random for Chaotician 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED8 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED9 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED10 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED11 TID19 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED12 TID19 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED13 TID19 Could not find a faction with name that is eligible to be random for MapAlterer 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED14 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED15 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED16 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED17 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED18 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED19 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED20 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED21 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED22 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED23 TID19 Could not find a faction with name that is eligible to be random for SpireRelated 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED24 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED25 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED26 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 10:15:38 PM 5.581 SINGLEP DELAYED27 TID19 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/25/2024 10:15:38 PM 5.581 SINGLEP Background Radiation Taste Test (0.1105s) 1/25/2024 10:15:38 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0385s) 1/25/2024 10:15:38 PM 5.581 SINGLEP Windshield Wiping (0.2140s) 1/25/2024 10:15:39 PM 5.581 SINGLEP Last Organizational Modeling (0.4691s) 1/25/2024 10:15:39 PM 5.581 SINGLEP Stimulate Modulation (0.2060s) 1/25/2024 10:15:39 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/25/2024 10:15:39 PM 5.581 SINGLEP DELAYED28 TID12 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.72268 ~~~~~~~~~~~~~~~1/25/2024 10:15:40 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/25/2024 10:15:40 PM 5.581 SINGLEP Order Cores By Seniority (0.5786s) 1/25/2024 10:15:40 PM 5.581 SINGLEP Load Historical Documents (0.0080s) 1/25/2024 10:15:40 PM 5.581 SINGLEP 14.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.7s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Blowing Out Starfields (0.8s) Destroying Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Dreaming Of Quantum Computers (5.0s) Last Organizational Modeling (0.5s) Order Cores By Seniority (0.6s) 1/25/2024 10:15:40 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.219339 ~~~~~~~~~~~~~~~1/25/2024 10:15:48 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 10:15:48 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 10:15:49 PM 5.581 SINGLEP Finish load save in 812ms 1/25/2024 10:30:36 PM 5.581 SINGLEP DELAYED29 TID35 Reconquest Seeding for Amsterdam: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/25/2024 10:41:15 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/25/2024 10:41:15 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 10:41:17 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/25/2024 10:41:17 PM 5.581 SINGLEP Clearing player accounts. 1/25/2024 10:41:17 PM 5.581 SINGLEP Finish load save in 284ms 1/25/2024 11:06:40 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 9:04:56 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 9:04:56 AM SINGLEP Boot up FleetOS (0.2390s) 1/26/2024 9:04:56 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 9:04:57 AM 5.581 SINGLEP Game Version: 5.581 1/26/2024 9:04:57 AM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.5361s) 1/26/2024 9:04:57 AM 5.581 SINGLEP Inspect Aft Hatches (0.2459s) 1/26/2024 9:04:57 AM 5.581 SINGLEP Found 698 xml files in 142 folders in 165ms 1/26/2024 9:04:58 AM 5.581 SINGLEP Check For Extra Modules (1.2445s) 1/26/2024 9:04:58 AM 5.581 SINGLEP 698 Xml Files Parsed in 1,071ms 1/26/2024 9:04:58 AM 5.581 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/26/2024 9:04:58 AM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/26/2024 9:04:58 AM 5.581 SINGLEP Bring Cloaking Systems Online (0.0350s) 1/26/2024 9:04:58 AM 5.581 SINGLEP Update mod and expansion statuses! 1/26/2024 9:04:58 AM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 9:04:58 AM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 9:04:58 AM 5.581 SINGLEP Check Nearby Stellar Masses (0.0300s) 1/26/2024 9:04:58 AM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 8ms 1/26/2024 9:04:58 AM 5.581 SINGLEP Pruning Excess Brain Cells (0.0962s) 1/26/2024 9:04:58 AM 5.581 SINGLEP No resolution change was required. 1/26/2024 9:04:58 AM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 9:04:58 AM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 9:04:58 AM 5.581 SINGLEP Remembering Alamo (0.1528s) 1/26/2024 9:04:59 AM 5.581 SINGLEP Calculate Odds Of Success (0.8319s) 1/26/2024 9:05:00 AM 5.581 SINGLEP Briefly Panic (0.3469s) 1/26/2024 9:05:00 AM 5.581 SINGLEP Install Confidence Routines (0.5416s) 1/26/2024 9:05:00 AM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 9:05:01 AM 5.581 SINGLEP Late Axionic Computations (0.6379s) 1/26/2024 9:05:01 AM 5.581 SINGLEP Acquiring Towel (0.0280s) 1/26/2024 9:05:01 AM 5.581 SINGLEP Inhibiting Visual Scans (0.0290s) 1/26/2024 9:05:01 AM 5.581 SINGLEP Ejecting Tactical Core (0.1380s) 1/26/2024 9:05:01 AM 5.581 SINGLEP Grouping Flow Fields (0.0555s) 1/26/2024 9:05:02 AM 5.581 SINGLEP Cooking Starfields (0.7976s) 1/26/2024 9:05:02 AM 5.581 SINGLEP Discovering Distant Planets (0.6432s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 9:05:02 AM 5.581 SINGLEP Calculating Firing Cones (0.0380s) 1/26/2024 9:05:03 AM 5.581 SINGLEP Wearing Ship Parts On Head (0.3566s) 1/26/2024 9:05:03 AM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 9:05:03 AM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 9:05:03 AM 5.581 SINGLEP Re-Aligning Objectives (0.1105s) 1/26/2024 9:05:08 AM 5.581 SINGLEP Notify Next Of Kin (5.4975s) 1/26/2024 9:05:08 AM 5.581 SINGLEP Post-Proton Surge (0.0280s) 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED9 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED10 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED11 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED12 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED13 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED14 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED15 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED16 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED17 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED18 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED19 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED20 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED21 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED22 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED23 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED24 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED25 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED26 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 9:05:08 AM 5.581 SINGLEP DELAYED27 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 9:05:09 AM 5.581 SINGLEP Background Radiation Taste Test (0.0675s) 1/26/2024 9:05:09 AM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0335s) 1/26/2024 9:05:09 AM 5.581 SINGLEP Windshield Wiping (0.1800s) 1/26/2024 9:05:09 AM 5.581 SINGLEP Last Organizational Modeling (0.3676s) 1/26/2024 9:05:09 AM 5.581 SINGLEP Stimulate Modulation (0.2205s) 1/26/2024 9:05:09 AM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 9:05:09 AM 5.581 SINGLEP DELAYED28 TID57 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.684051 ~~~~~~~~~~~~~~~1/26/2024 9:05:10 AM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 9:05:10 AM 5.581 SINGLEP Order Cores By Seniority (0.5266s) 1/26/2024 9:05:10 AM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/26/2024 9:05:10 AM 5.581 SINGLEP 14.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Cooking Starfields (0.8s) Discovering Distant Planets (0.6s) Wearing Ship Parts On Head (0.4s) Notify Next Of Kin (5.5s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 9:05:10 AM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.00958 ~~~~~~~~~~~~~~~1/26/2024 9:05:18 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/After Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 9:05:18 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:05:18 AM 5.581 SINGLEP Finish load save in 776ms 1/26/2024 9:05:57 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 9:05:58 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:00 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/26/2024 9:06:00 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:00 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:00 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:00 AM 5.581 SINGLEP loading as template 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/26/2024 9:06:00 AM 5.581 SINGLEP Finish load save in 142ms 1/26/2024 9:06:00 AM 5.581 SINGLEP DELAYED29 TID58 Start Generate Partial Map with Realistic and seed 452018500 and planet count 40 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/26/2024 9:06:00 AM 5.581 SINGLEP DELAYED30 TID58 Map structure generated in 31ms. 1/26/2024 9:06:00 AM 5.581 SINGLEP DELAYED31 TID58 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/26/2024 9:06:00 AM 5.581 SINGLEP DELAYED32 TID58 Generate Partial Map Complete 58ms Seed: 452018500 1/26/2024 9:06:02 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:23 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/26/2024 9:06:23 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:23 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:23 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:06:23 AM 5.581 SINGLEP loading as template 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/26/2024 9:06:23 AM 5.581 SINGLEP Finish load save in 125ms 1/26/2024 9:06:23 AM 5.581 SINGLEP DELAYED33 TID46 Start Generate Partial Map with Realistic and seed 695840493 and planet count 40 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/26/2024 9:06:23 AM 5.581 SINGLEP DELAYED34 TID46 Map structure generated in 22ms. 1/26/2024 9:06:23 AM 5.581 SINGLEP DELAYED35 TID46 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/26/2024 9:06:23 AM 5.581 SINGLEP DELAYED36 TID46 Generate Partial Map Complete 30ms Seed: 695840493 1/26/2024 9:07:10 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:07:11 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/After Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 9:07:11 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 9:07:11 AM 5.581 SINGLEP Finish load save in 259ms 1/26/2024 10:46:02 AM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 10:46:02 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 10:46:06 AM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 10:46:06 AM 5.581 SINGLEP Clearing player accounts. 1/26/2024 10:46:06 AM 5.581 SINGLEP Finish load save in 333ms 1/26/2024 10:57:09 AM 5.581 SINGLEP DELAYED37 TID43 Reconquest Seeding for Ventura: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/26/2024 11:04:03 AM 5.581 SINGLEP DELAYED38 TID49 BUG: AI_FLEE_THRT Trying to send AI ships from planet Cahokia when ship was on 1/26/2024 11:07:34 AM 5.581 SINGLEP DELAYED39 TID52 Reconquest Seeding for Marblehead: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 1/26/2024 11:07:38 AM 5.581 SINGLEP DELAYED40 TID42 Reconquest Seeding for Mineola: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/26/2024 11:10:00 AM 5.581 SINGLEP DELAYED41 TID26 Reconquest Seeding for New Iberia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 11:16:31 AM 5.581 SINGLEP DELAYED42 TID87 Reconquest Seeding for Shelby: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/26/2024 11:16:49 AM 5.581 SINGLEP DELAYED43 TID8 Reconquest Seeding for Calhoun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 11:21:54 AM 5.581 SINGLEP DELAYED44 TID27 Reconquest Seeding for Mineola: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/26/2024 11:22:26 AM 5.581 SINGLEP DELAYED45 TID39 Reconquest Seeding for Bogalusa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 11:26:37 AM 5.581 SINGLEP DELAYED46 TID86 Reconquest Seeding for Bellingham: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/26/2024 11:48:50 AM 5.581 SINGLEP DELAYED47 TID16 Reconquest Seeding for Bellingham: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/26/2024 11:48:54 AM 5.581 SINGLEP DELAYED48 TID85 Reconquest Seeding for Cahokia: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 12:00:08 PM 5.581 SINGLEP DELAYED49 TID17 Reconquest Seeding for Burns: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/26/2024 12:12:55 PM 5.581 SINGLEP DELAYED50 TID21 Reconquest Seeding for Cahokia: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 12:13:27 PM 5.581 SINGLEP DELAYED51 TID17 Reconquest Seeding for Mineola: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/26/2024 12:13:40 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 12:15:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 12:15:29 PM SINGLEP Boot up FleetOS (0.2280s) 1/26/2024 12:15:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 12:15:29 PM 5.581 SINGLEP Game Version: 5.581 1/26/2024 12:15:29 PM 5.581 SINGLEP Check System Logs For Rogue Intelligence (0.3146s) 1/26/2024 12:15:29 PM 5.581 SINGLEP Inspect Aft Hatches (0.1415s) 1/26/2024 12:15:29 PM 5.581 SINGLEP Found 698 xml files in 142 folders in 122ms 1/26/2024 12:15:30 PM 5.581 SINGLEP Check For Extra Modules (1.0972s) 1/26/2024 12:15:30 PM 5.581 SINGLEP 698 Xml Files Parsed in 976ms 1/26/2024 12:15:30 PM 5.581 SINGLEP Gather Ancient Lifeforms (0.0170s) 1/26/2024 12:15:30 PM 5.581 SINGLEP Eject Trash Into Hyperspace (0.0120s) 1/26/2024 12:15:30 PM 5.581 SINGLEP Bring Cloaking Systems Online (0.0330s) 1/26/2024 12:15:30 PM 5.581 SINGLEP Update mod and expansion statuses! 1/26/2024 12:15:30 PM 5.581 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 12:15:30 PM 5.581 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) KaizersMarauders (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 12:15:30 PM 5.581 SINGLEP Check Nearby Stellar Masses (0.0380s) 1/26/2024 12:15:30 PM 5.581 SINGLEP 698 Xml Files Checked For Exp/Mod Status in 15ms 1/26/2024 12:15:30 PM 5.581 SINGLEP Pruning Excess Brain Cells (0.0870s) 1/26/2024 12:15:31 PM 5.581 SINGLEP No resolution change was required. 1/26/2024 12:15:31 PM 5.581 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 12:15:31 PM 5.581 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 12:15:31 PM 5.581 SINGLEP Remembering Alamo (0.1417s) 1/26/2024 12:15:31 PM 5.581 SINGLEP Calculate Odds Of Success (0.8044s) 1/26/2024 12:15:32 PM 5.581 SINGLEP Briefly Panic (0.3304s) 1/26/2024 12:15:32 PM 5.581 SINGLEP Install Confidence Routines (0.4911s) 1/26/2024 12:15:32 PM 5.581 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 12:15:33 PM 5.581 SINGLEP Late Axionic Computations (0.5419s) 1/26/2024 12:15:33 PM 5.581 SINGLEP Acquiring Towel (0.0255s) 1/26/2024 12:15:33 PM 5.581 SINGLEP Inhibiting Visual Scans (0.0250s) 1/26/2024 12:15:33 PM 5.581 SINGLEP Ejecting Tactical Core (0.1307s) 1/26/2024 12:15:33 PM 5.581 SINGLEP Grouping Flow Fields (0.0520s) 1/26/2024 12:15:34 PM 5.581 SINGLEP Exploding Starfields (0.7515s) 1/26/2024 12:15:34 PM 5.581 SINGLEP Pillaging Distant Planets (0.6108s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 12:15:34 PM 5.581 SINGLEP Calculating Firing Cones (0.0265s) 1/26/2024 12:15:35 PM 5.581 SINGLEP Remembering Lost Ship Parts (0.3476s) 1/26/2024 12:15:35 PM 5.581 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 12:15:35 PM 5.581 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 12:15:35 PM 5.581 SINGLEP Re-Aligning Objectives (0.1040s) 1/26/2024 12:15:39 PM 5.581 SINGLEP EXTERMINATE! EXTERMINATE! (3.7647s) 1/26/2024 12:15:39 PM 5.581 SINGLEP Post-Proton Surge (0.0239s) 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED1 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED2 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED3 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED4 TID24 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED5 TID24 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED6 TID24 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED7 TID24 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED8 TID24 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED9 TID24 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED10 TID24 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED11 TID24 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED12 TID24 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED13 TID24 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED14 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED15 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED16 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED17 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED18 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED19 TID24 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED20 TID24 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED21 TID24 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED22 TID24 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED23 TID24 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED24 TID24 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED25 TID24 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED26 TID24 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED27 TID24 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 12:15:39 PM 5.581 SINGLEP Background Radiation Taste Test (0.0710s) 1/26/2024 12:15:39 PM 5.581 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/26/2024 12:15:39 PM 5.581 SINGLEP Windshield Wiping (0.1838s) 1/26/2024 12:15:39 PM 5.581 SINGLEP Last Organizational Modeling (0.3651s) 1/26/2024 12:15:39 PM 5.581 SINGLEP Stimulate Modulation (0.2170s) 1/26/2024 12:15:39 PM 5.581 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 12:15:39 PM 5.581 SINGLEP DELAYED28 TID16 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.348195 ~~~~~~~~~~~~~~~1/26/2024 12:15:40 PM 5.581 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 12:15:40 PM 5.581 SINGLEP Order Cores By Seniority (0.5166s) 1/26/2024 12:15:40 PM 5.581 SINGLEP Load Historical Documents (0.0070s) 1/26/2024 12:15:40 PM 5.581 SINGLEP 11.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Exploding Starfields (0.8s) Pillaging Distant Planets (0.6s) Remembering Lost Ship Parts (0.3s) EXTERMINATE! EXTERMINATE! (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 12:15:40 PM 5.581 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.993172 ~~~~~~~~~~~~~~~1/26/2024 12:15:43 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 12:15:43 PM 5.581 SINGLEP Clearing player accounts. 1/26/2024 12:15:44 PM 5.581 SINGLEP Finish load save in 1,025ms 1/26/2024 12:31:22 PM 5.581 SINGLEP DELAYED29 TID32 Reconquest Seeding for Bellingham: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/26/2024 12:32:57 PM 5.581 SINGLEP DELAYED30 TID18 Reconquest Seeding for Skokie: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 12:51:45 PM 5.581 SINGLEP DELAYED31 TID30 Reconquest Seeding for Bellingham: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/26/2024 12:52:46 PM 5.581 SINGLEP DELAYED32 TID10 Reconquest Seeding for Bogalusa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 1:14:11 PM 5.581 SINGLEP DELAYED33 TID29 Reconquest Seeding for Burns: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/26/2024 1:19:40 PM 5.581 SINGLEP DELAYED34 TID18 Could not find valid warp gate for exo wave 1/26/2024 1:19:40 PM 5.581 SINGLEP DELAYED35 TID18 Could not find a spawn location for exo 1/26/2024 1:21:47 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 1:21:47 PM 5.581 SINGLEP Clearing player accounts. 1/26/2024 1:21:52 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Autosave at 3h 50m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 1:21:52 PM 5.581 SINGLEP Clearing player accounts. 1/26/2024 1:21:52 PM 5.581 SINGLEP Finish load save in 297ms 1/26/2024 1:34:02 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 1:34:02 PM 5.581 SINGLEP Clearing player accounts. 1/26/2024 1:34:07 PM 5.581 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Autosave at 4h 0m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 1:34:07 PM 5.581 SINGLEP Clearing player accounts. 1/26/2024 1:34:07 PM 5.581 SINGLEP Finish load save in 271ms 1/26/2024 1:36:48 PM 5.581 SINGLEP DELAYED36 TID33 Reconquest Seeding for New Ulm: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 1:48:48 PM 5.581 SINGLEP DELAYED37 TID34 Reconquest Seeding for Bogalusa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 1:56:02 PM 5.581 SINGLEP DELAYED38 TID29 Reconquest Seeding for Burns: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/26/2024 2:30:32 PM 5.581 SINGLEP DELAYED39 TID29 Reconquest Seeding for Bogalusa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 2:42:52 PM 5.581 SINGLEP DELAYED40 TID33 Reconquest Seeding for Bellingham: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/26/2024 2:54:55 PM 5.581 SINGLEP DELAYED41 TID32 Reconquest Seeding for Calhoun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 3:25:35 PM 5.581 SINGLEP DELAYED42 TID29 Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 1/26/2024 3:25:52 PM 5.581 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5581_ModFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 3:33:15 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 3:33:15 PM SINGLEP Boot up FleetOS (0.2255s) 1/26/2024 3:33:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 3:33:16 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 3:33:16 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.4030s) 1/26/2024 3:33:16 PM 5.582 SINGLEP Inspect Aft Hatches (0.1420s) 1/26/2024 3:33:16 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 103ms 1/26/2024 3:33:17 PM 5.582 SINGLEP Check For Extra Modules (1.0587s) 1/26/2024 3:33:17 PM 5.582 SINGLEP 692 Xml Files Parsed in 949ms 1/26/2024 3:33:17 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/26/2024 3:33:17 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/26/2024 3:33:17 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0385s) 1/26/2024 3:33:17 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 3:33:17 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 3:33:17 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 3:33:17 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0510s) 1/26/2024 3:33:17 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 10ms 1/26/2024 3:33:17 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0780s) 1/26/2024 3:33:17 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 3:33:17 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 3:33:17 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 3:33:17 PM 5.582 SINGLEP Remembering Alamo (0.1935s) 1/26/2024 3:33:18 PM 5.582 SINGLEP Calculate Odds Of Success (0.7976s) 1/26/2024 3:33:19 PM 5.582 SINGLEP Briefly Panic (0.3248s) 1/26/2024 3:33:19 PM 5.582 SINGLEP Install Confidence Routines (0.5276s) 1/26/2024 3:33:19 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 3:33:20 PM 5.582 SINGLEP Late Axionic Computations (0.5636s) 1/26/2024 3:33:20 PM 5.582 SINGLEP Acquiring Towel (0.0245s) 1/26/2024 3:33:20 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0260s) 1/26/2024 3:33:20 PM 5.582 SINGLEP Ejecting Tactical Core (0.1262s) 1/26/2024 3:33:20 PM 5.582 SINGLEP Grouping Flow Fields (0.0410s) 1/26/2024 3:33:21 PM 5.582 SINGLEP Grappling Starfields (0.7885s) 1/26/2024 3:33:21 PM 5.582 SINGLEP Scouring Distant Planets (0.6271s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 3:33:21 PM 5.582 SINGLEP Calculating Firing Cones (0.0365s) 1/26/2024 3:33:22 PM 5.582 SINGLEP Offending Sentient Ship Parts (0.3823s) 1/26/2024 3:33:22 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 3:33:22 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 3:33:22 PM 5.582 SINGLEP Re-Aligning Objectives (0.1341s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Upgrade Blast Capacity (3.7999s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Post-Proton Surge (0.0419s) 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED9 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED10 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED11 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED12 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED13 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED14 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED15 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED16 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED17 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED18 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED19 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED20 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED21 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED22 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED23 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED24 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED25 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED26 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED27 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 3:33:26 PM 5.582 SINGLEP Background Radiation Taste Test (0.0685s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0315s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Windshield Wiping (0.1824s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Last Organizational Modeling (0.3755s) 1/26/2024 3:33:26 PM 5.582 SINGLEP Stimulate Modulation (0.1877s) 1/26/2024 3:33:26 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 3:33:26 PM 5.582 SINGLEP DELAYED28 TID5 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.427387 ~~~~~~~~~~~~~~~1/26/2024 3:33:27 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 3:33:27 PM 5.582 SINGLEP Order Cores By Seniority (0.4696s) 1/26/2024 3:33:27 PM 5.582 SINGLEP Load Historical Documents (0.0065s) 1/26/2024 3:33:27 PM 5.582 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Grappling Starfields (0.8s) Scouring Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Upgrade Blast Capacity (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 3:33:27 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.03526 ~~~~~~~~~~~~~~~1/26/2024 3:34:05 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/3_0.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 3:34:05 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 3:34:06 PM 5.582 SINGLEP Finish load save in 775ms 1/26/2024 3:36:27 PM 5.582 SINGLEP DELAYED29 TID14 Logged Achievement To Steam Getting Into This: 5 Hour Campaign 1/26/2024 3:46:38 PM 5.582 SINGLEP DELAYED30 TID6 Skipping SharkB because was already remains when scrapped. 1/26/2024 4:19:53 PM 5.582 SINGLEP DELAYED31 TID21 Reconquest Seeding for Owatonna: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/26/2024 4:29:27 PM 5.582 SINGLEP DELAYED32 TID26 Reconquest Seeding for Daly City: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 4:33:51 PM 5.582 SINGLEP DELAYED33 TID18 Reconquest Seeding for New Ulm: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 4:38:27 PM 5.582 SINGLEP DELAYED34 TID26 Reconquest Seeding for Marblehead: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 1/26/2024 4:43:50 PM 5.582 SINGLEP DELAYED35 TID13 Reconquest Seeding for Burns: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/26/2024 4:44:30 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 4:44:30 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 4:44:36 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Autosave at 5h 40m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 4:44:36 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 4:44:36 PM 5.582 SINGLEP Finish load save in 281ms 1/26/2024 4:44:41 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 4:44:41 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 4:44:47 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Autosave at 5h 20m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 4:44:47 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 4:44:47 PM 5.582 SINGLEP Finish load save in 282ms 1/26/2024 5:08:10 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 5:14:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 5:14:43 PM SINGLEP Boot up FleetOS (0.2055s) 1/26/2024 5:14:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 5:14:43 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 5:14:43 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.4396s) 1/26/2024 5:14:43 PM 5.582 SINGLEP Inspect Aft Hatches (0.1402s) 1/26/2024 5:14:43 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 137ms 1/26/2024 5:14:44 PM 5.582 SINGLEP Check For Extra Modules (1.1292s) 1/26/2024 5:14:44 PM 5.582 SINGLEP 692 Xml Files Parsed in 984ms 1/26/2024 5:14:44 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/26/2024 5:14:44 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/26/2024 5:14:44 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0585s) 1/26/2024 5:14:44 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 5:14:44 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 5:14:44 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 5:14:44 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0395s) 1/26/2024 5:14:44 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 13ms 1/26/2024 5:14:44 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0960s) 1/26/2024 5:14:45 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 5:14:45 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 5:14:45 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 5:14:45 PM 5.582 SINGLEP Remembering Alamo (0.1348s) 1/26/2024 5:14:45 PM 5.582 SINGLEP Calculate Odds Of Success (0.8482s) 1/26/2024 5:14:46 PM 5.582 SINGLEP Briefly Panic (0.4696s) 1/26/2024 5:14:46 PM 5.582 SINGLEP Install Confidence Routines (0.5171s) 1/26/2024 5:14:47 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 5:14:47 PM 5.582 SINGLEP Late Axionic Computations (0.5204s) 1/26/2024 5:14:47 PM 5.582 SINGLEP Acquiring Towel (0.0195s) 1/26/2024 5:14:47 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0230s) 1/26/2024 5:14:47 PM 5.582 SINGLEP Ejecting Tactical Core (0.1196s) 1/26/2024 5:14:47 PM 5.582 SINGLEP Grouping Flow Fields (0.0480s) 1/26/2024 5:14:48 PM 5.582 SINGLEP Miming Starfields (0.7627s) 1/26/2024 5:14:49 PM 5.582 SINGLEP Ejecting Distant Planets (0.6151s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 5:14:49 PM 5.582 SINGLEP Calculating Firing Cones (0.0390s) 1/26/2024 5:14:49 PM 5.582 SINGLEP Fumbling With Ship Parts (0.3871s) 1/26/2024 5:14:49 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 5:14:49 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 5:14:49 PM 5.582 SINGLEP Re-Aligning Objectives (0.1055s) 1/26/2024 5:14:53 PM 5.582 SINGLEP Disconnect All Space Elevators (3.6965s) 1/26/2024 5:14:53 PM 5.582 SINGLEP Post-Proton Surge (0.0380s) 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED9 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED10 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED11 TID6 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED12 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED13 TID6 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED14 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED15 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED16 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED17 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED18 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED19 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED20 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED21 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED22 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED23 TID6 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED24 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED25 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED26 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED27 TID6 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 5:14:53 PM 5.582 SINGLEP Background Radiation Taste Test (0.0710s) 1/26/2024 5:14:53 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/26/2024 5:14:53 PM 5.582 SINGLEP Windshield Wiping (0.1817s) 1/26/2024 5:14:53 PM 5.582 SINGLEP Last Organizational Modeling (0.3556s) 1/26/2024 5:14:54 PM 5.582 SINGLEP Stimulate Modulation (0.1860s) 1/26/2024 5:14:54 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 5:14:53 PM 5.582 SINGLEP DELAYED28 TID19 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.330408 ~~~~~~~~~~~~~~~1/26/2024 5:14:54 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 5:14:54 PM 5.582 SINGLEP Order Cores By Seniority (0.5286s) 1/26/2024 5:14:54 PM 5.582 SINGLEP Load Historical Documents (0.0065s) 1/26/2024 5:14:54 PM 5.582 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Miming Starfields (0.8s) Ejecting Distant Planets (0.6s) Fumbling With Ship Parts (0.4s) Disconnect All Space Elevators (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 5:14:54 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.059952 ~~~~~~~~~~~~~~~1/26/2024 5:18:37 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 5:18:37 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 5:18:38 PM 5.582 SINGLEP Finish load save in 764ms 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED29 TID28 Request type _Deep.DecollisionPlanning_Player can only run one at a time and busy for 0.009277344 on request labled '_Deep.DecollisionPlanning_Player'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED30 TID28 Request type _Deep.DecollisionPlanning_NPC_A can only run one at a time and busy for 0.009277344 on request labled '_Deep.DecollisionPlanning_NPC_A'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED31 TID28 Request type _Deep.DecollisionPlanning_NPC_B can only run one at a time and busy for 0.009277344 on request labled '_Deep.DecollisionPlanning_NPC_B'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED32 TID28 Request type _Deep.TargetListPlanning_Player can only run one at a time and busy for 0.009277344 on request labled '_Deep.TargetListPlanning_Player'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED33 TID28 Request type _Deep.TargetListPlanning_NPC_A can only run one at a time and busy for 0.009277344 on request labled '_Deep.TargetListPlanning_NPC_A'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED34 TID28 Request type _Deep.TargetListPlanning_NPC_B can only run one at a time and busy for 0.009277344 on request labled '_Deep.TargetListPlanning_NPC_B'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED35 TID28 Request type _Deep.TargetListPlanning_NPC_C can only run one at a time and busy for 0.009277344 on request labled '_Deep.TargetListPlanning_NPC_C'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED36 TID28 Request type _Deep.TargetListPlanning_NPC_D can only run one at a time and busy for 0.009277344 on request labled '_Deep.TargetListPlanning_NPC_D'. 1/26/2024 5:24:14 PM 5.582 SINGLEP DELAYED37 TID28 Request type _Deep.SquadStackPlanning can only run one at a time and busy for 0 on request labled '_Deep.SquadStackPlanning'. 1/26/2024 5:45:06 PM 5.582 SINGLEP DELAYED38 TID5 Reconquest Seeding for Daly City: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/26/2024 5:51:43 PM 5.582 SINGLEP DELAYED39 TID31 Reconquest Seeding for Burns: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 1/26/2024 6:00:31 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 6:00:31 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 6:00:36 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Autosave at 5h 40m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 6:00:36 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 6:00:36 PM 5.582 SINGLEP Finish load save in 283ms 1/26/2024 6:12:46 PM 5.582 SINGLEP DELAYED40 TID27 Reconquest Seeding for Marblehead: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 1/26/2024 6:14:41 PM 5.582 SINGLEP DELAYED41 TID7 Skipping SharkB because was already remains when scrapped. 1/26/2024 6:14:54 PM 5.582 SINGLEP DELAYED42 TID27 Skipping SharkB because was already remains when scrapped. 1/26/2024 6:15:04 PM 5.582 SINGLEP DELAYED43 TID26 Skipping SharkB because no enemy strength on planet when scrapped. 1/26/2024 6:15:18 PM 5.582 SINGLEP DELAYED44 TID19 Skipping SharkB because was already remains when scrapped. 1/26/2024 6:15:27 PM 5.582 SINGLEP DELAYED45 TID17 Skipping SharkB because was already remains when scrapped. 1/26/2024 6:15:44 PM 5.582 SINGLEP DELAYED46 TID13 Skipping SharkB because was already remains when scrapped. 1/26/2024 6:19:51 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 6:25:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 6:25:29 PM SINGLEP Boot up FleetOS (0.2065s) 1/26/2024 6:25:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 6:25:29 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 6:25:29 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.4023s) 1/26/2024 6:25:29 PM 5.582 SINGLEP Inspect Aft Hatches (0.1255s) 1/26/2024 6:25:30 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 116ms 1/26/2024 6:25:31 PM 5.582 SINGLEP Check For Extra Modules (1.0210s) 1/26/2024 6:25:31 PM 5.582 SINGLEP 692 Xml Files Parsed in 898ms 1/26/2024 6:25:31 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0025s) 1/26/2024 6:25:31 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0075s) 1/26/2024 6:25:31 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0575s) 1/26/2024 6:25:31 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 6:25:31 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 6:25:31 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 6:25:31 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0455s) 1/26/2024 6:25:31 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 15ms 1/26/2024 6:25:31 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.1018s) 1/26/2024 6:25:31 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 6:25:31 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 6:25:31 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 6:25:31 PM 5.582 SINGLEP Remembering Alamo (0.1283s) 1/26/2024 6:25:32 PM 5.582 SINGLEP Calculate Odds Of Success (0.8186s) 1/26/2024 6:25:32 PM 5.582 SINGLEP Briefly Panic (0.3270s) 1/26/2024 6:25:32 PM 5.582 SINGLEP Install Confidence Routines (0.4771s) 1/26/2024 6:25:33 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 6:25:33 PM 5.582 SINGLEP Late Axionic Computations (0.4986s) 1/26/2024 6:25:33 PM 5.582 SINGLEP Acquiring Towel (0.0255s) 1/26/2024 6:25:33 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0265s) 1/26/2024 6:25:33 PM 5.582 SINGLEP Ejecting Tactical Core (0.1105s) 1/26/2024 6:25:33 PM 5.582 SINGLEP Grouping Flow Fields (0.0530s) 1/26/2024 6:25:34 PM 5.582 SINGLEP Gesticulating Starfields (0.7689s) 1/26/2024 6:25:35 PM 5.582 SINGLEP Mapping Distant Planets (0.6052s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 6:25:35 PM 5.582 SINGLEP Calculating Firing Cones (0.0265s) 1/26/2024 6:25:35 PM 5.582 SINGLEP Demoting Insubordinate Ship Parts (0.3981s) 1/26/2024 6:25:35 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 6:25:35 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 6:25:35 PM 5.582 SINGLEP Re-Aligning Objectives (0.1055s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Collecting Solar Wind (3.6369s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Post-Proton Surge (0.0350s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 6:25:39 PM 5.582 SINGLEP Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 6:25:39 PM 5.582 SINGLEP Background Radiation Taste Test (0.0455s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Windshield Wiping (0.1825s) 1/26/2024 6:25:39 PM 5.582 SINGLEP Last Organizational Modeling (0.4126s) 1/26/2024 6:25:40 PM 5.582 SINGLEP Stimulate Modulation (0.1905s) 1/26/2024 6:25:40 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 6:25:39 PM 5.582 SINGLEP DELAYED1 TID23 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.288861 ~~~~~~~~~~~~~~~1/26/2024 6:25:40 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 6:25:40 PM 5.582 SINGLEP Order Cores By Seniority (0.5252s) 1/26/2024 6:25:40 PM 5.582 SINGLEP Load Historical Documents (0.0070s) 1/26/2024 6:25:40 PM 5.582 SINGLEP 11.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Gesticulating Starfields (0.8s) Mapping Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Collecting Solar Wind (3.6s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 6:25:41 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.016772 ~~~~~~~~~~~~~~~1/26/2024 6:25:54 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 6:25:54 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 6:25:54 PM 5.582 SINGLEP Finish load save in 759ms 1/26/2024 6:28:59 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 6:28:59 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 6:29:06 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 6:29:06 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 6:29:06 PM 5.582 SINGLEP Finish load save in 269ms 1/26/2024 6:33:43 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 6:33:43 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:00:11 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 7:00:12 PM SINGLEP Boot up FleetOS (0.2480s) 1/26/2024 7:00:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 7:00:12 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 7:00:12 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.5102s) 1/26/2024 7:00:12 PM 5.582 SINGLEP Inspect Aft Hatches (0.1725s) 1/26/2024 7:00:13 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 140ms 1/26/2024 7:00:13 PM 5.582 SINGLEP Check For Extra Modules (1.1156s) 1/26/2024 7:00:13 PM 5.582 SINGLEP 692 Xml Files Parsed in 962ms 1/26/2024 7:00:13 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/26/2024 7:00:13 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/26/2024 7:00:14 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0580s) 1/26/2024 7:00:14 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 7:00:14 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 7:00:14 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 7:00:14 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0375s) 1/26/2024 7:00:14 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 13ms 1/26/2024 7:00:14 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0954s) 1/26/2024 7:00:14 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 7:00:14 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 7:00:14 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 7:00:14 PM 5.582 SINGLEP Remembering Alamo (0.1444s) 1/26/2024 7:00:15 PM 5.582 SINGLEP Calculate Odds Of Success (0.8395s) 1/26/2024 7:00:15 PM 5.582 SINGLEP Briefly Panic (0.3474s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Install Confidence Routines (0.5016s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 7:00:16 PM 5.582 SINGLEP Late Axionic Computations (0.5350s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Acquiring Towel (0.0235s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0260s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Ejecting Tactical Core (0.1324s) 1/26/2024 7:00:16 PM 5.582 SINGLEP Grouping Flow Fields (0.0485s) 1/26/2024 7:00:17 PM 5.582 SINGLEP Pining For Starfields (0.7847s) 1/26/2024 7:00:18 PM 5.582 SINGLEP Ejecting Distant Planets (0.6384s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 7:00:18 PM 5.582 SINGLEP Calculating Firing Cones (0.0405s) 1/26/2024 7:00:18 PM 5.582 SINGLEP Holding Ship Parts For Comfort (0.3812s) 1/26/2024 7:00:18 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 7:00:18 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 7:00:18 PM 5.582 SINGLEP Re-Aligning Objectives (0.1085s) 1/26/2024 7:00:22 PM 5.582 SINGLEP Reassembling All Ships (3.7117s) 1/26/2024 7:00:22 PM 5.582 SINGLEP Post-Proton Surge (0.0275s) 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED9 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED10 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED11 TID10 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED12 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED13 TID10 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED14 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED15 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED16 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED17 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED18 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED19 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED20 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED21 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED22 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED23 TID10 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED24 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED25 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED26 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:00:22 PM 5.582 SINGLEP DELAYED27 TID10 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:00:22 PM 5.582 SINGLEP Background Radiation Taste Test (0.0710s) 1/26/2024 7:00:22 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 1/26/2024 7:00:22 PM 5.582 SINGLEP Windshield Wiping (0.1885s) 1/26/2024 7:00:23 PM 5.582 SINGLEP Last Organizational Modeling (0.4201s) 1/26/2024 7:00:23 PM 5.582 SINGLEP Stimulate Modulation (0.1970s) 1/26/2024 7:00:23 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 7:00:23 PM 5.582 SINGLEP DELAYED28 TID13 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.443442 ~~~~~~~~~~~~~~~1/26/2024 7:00:24 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 7:00:24 PM 5.582 SINGLEP Order Cores By Seniority (0.8832s) 1/26/2024 7:00:24 PM 5.582 SINGLEP Load Historical Documents (0.0070s) 1/26/2024 7:00:24 PM 5.582 SINGLEP 12.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Pining For Starfields (0.8s) Ejecting Distant Planets (0.6s) Holding Ship Parts For Comfort (0.4s) Reassembling All Ships (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.9s) 1/26/2024 7:00:24 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.565183 ~~~~~~~~~~~~~~~1/26/2024 7:01:12 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 7:01:12 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 7:01:12 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 7:01:16 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3/Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 7:01:16 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:01:17 PM 5.582 SINGLEP Finish load save in 777ms 1/26/2024 7:02:57 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 7:02:58 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:22:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 7:22:42 PM SINGLEP Boot up FleetOS (0.2220s) 1/26/2024 7:22:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 7:22:42 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 7:22:42 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.4426s) 1/26/2024 7:22:42 PM 5.582 SINGLEP Inspect Aft Hatches (0.1244s) 1/26/2024 7:22:43 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 95ms 1/26/2024 7:22:44 PM 5.582 SINGLEP Check For Extra Modules (1.0072s) 1/26/2024 7:22:44 PM 5.582 SINGLEP 692 Xml Files Parsed in 904ms 1/26/2024 7:22:44 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0035s) 1/26/2024 7:22:44 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/26/2024 7:22:44 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0430s) 1/26/2024 7:22:44 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 7:22:44 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 7:22:44 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 7:22:44 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0355s) 1/26/2024 7:22:44 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 11ms 1/26/2024 7:22:44 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.1015s) 1/26/2024 7:22:44 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 7:22:44 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 7:22:44 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 7:22:44 PM 5.582 SINGLEP Remembering Alamo (0.1960s) 1/26/2024 7:22:45 PM 5.582 SINGLEP Calculate Odds Of Success (0.8922s) 1/26/2024 7:22:45 PM 5.582 SINGLEP Briefly Panic (0.3677s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Install Confidence Routines (0.5091s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 7:22:46 PM 5.582 SINGLEP Late Axionic Computations (0.5617s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Acquiring Towel (0.0280s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0290s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Ejecting Tactical Core (0.1236s) 1/26/2024 7:22:46 PM 5.582 SINGLEP Grouping Flow Fields (0.0405s) 1/26/2024 7:22:47 PM 5.582 SINGLEP Ignoring Starfields (0.7639s) 1/26/2024 7:22:48 PM 5.582 SINGLEP Mapping Distant Planets (0.6200s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 7:22:48 PM 5.582 SINGLEP Calculating Firing Cones (0.0380s) 1/26/2024 7:22:48 PM 5.582 SINGLEP Jailbreaking Favorite Ship Parts (0.3496s) 1/26/2024 7:22:48 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 7:22:48 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 7:22:48 PM 5.582 SINGLEP Re-Aligning Objectives (0.1250s) 1/26/2024 7:22:52 PM 5.582 SINGLEP Rewire Lower Decks (3.7396s) 1/26/2024 7:22:52 PM 5.582 SINGLEP Post-Proton Surge (0.0240s) 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED9 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED10 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED11 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED12 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED13 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED14 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED15 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED16 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED17 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED18 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED19 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED20 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED21 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED22 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED23 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED24 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED25 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED26 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:22:52 PM 5.582 SINGLEP DELAYED27 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 7:22:52 PM 5.582 SINGLEP Background Radiation Taste Test (0.0690s) 1/26/2024 7:22:52 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 1/26/2024 7:22:52 PM 5.582 SINGLEP Windshield Wiping (0.1825s) 1/26/2024 7:22:53 PM 5.582 SINGLEP Last Organizational Modeling (0.3691s) 1/26/2024 7:22:53 PM 5.582 SINGLEP Stimulate Modulation (0.1805s) 1/26/2024 7:22:53 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 7:22:53 PM 5.582 SINGLEP DELAYED28 TID10 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.350074 ~~~~~~~~~~~~~~~1/26/2024 7:22:53 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 7:22:53 PM 5.582 SINGLEP Order Cores By Seniority (0.4931s) 1/26/2024 7:22:53 PM 5.582 SINGLEP Load Historical Documents (0.0085s) 1/26/2024 7:22:53 PM 5.582 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Ignoring Starfields (0.8s) Mapping Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.3s) Rewire Lower Decks (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 7:22:54 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.291162 ~~~~~~~~~~~~~~~1/26/2024 7:22:59 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/26/2024 7:23:00 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:23:00 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:23:00 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:23:00 PM 5.582 SINGLEP loading as template 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/26/2024 7:23:00 PM 5.582 SINGLEP Finish load save in 238ms 1/26/2024 7:23:00 PM 5.582 SINGLEP DELAYED29 TID18 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/26/2024 7:23:00 PM 5.582 SINGLEP DELAYED30 TID18 Map structure generated in 47ms. 1/26/2024 7:23:00 PM 5.582 SINGLEP DELAYED31 TID18 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/26/2024 7:23:00 PM 5.582 SINGLEP DELAYED32 TID18 Generate Partial Map Complete 104ms Seed: 693430981 1/26/2024 7:23:09 PM 5.582 SINGLEP DELAYED33 TID18 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:09 PM 5.582 SINGLEP DELAYED34 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:09 PM 5.582 SINGLEP DELAYED35 TID18 Generate Partial Map Complete 14ms Seed: 693430981 1/26/2024 7:23:12 PM 5.582 SINGLEP DELAYED36 TID15 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:12 PM 5.582 SINGLEP DELAYED37 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:12 PM 5.582 SINGLEP DELAYED38 TID15 Generate Partial Map Complete 9ms Seed: 693430981 1/26/2024 7:23:29 PM 5.582 SINGLEP DELAYED39 TID10 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:29 PM 5.582 SINGLEP DELAYED40 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:29 PM 5.582 SINGLEP DELAYED41 TID10 Generate Partial Map Complete 10ms Seed: 693430981 1/26/2024 7:23:35 PM 5.582 SINGLEP DELAYED42 TID5 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:35 PM 5.582 SINGLEP DELAYED43 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:35 PM 5.582 SINGLEP DELAYED44 TID5 Generate Partial Map Complete 10ms Seed: 693430981 1/26/2024 7:23:37 PM 5.582 SINGLEP DELAYED45 TID14 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:37 PM 5.582 SINGLEP DELAYED46 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:37 PM 5.582 SINGLEP DELAYED47 TID14 Generate Partial Map Complete 9ms Seed: 693430981 1/26/2024 7:23:40 PM 5.582 SINGLEP DELAYED48 TID13 Start Generate Partial Map with Realistic and seed 693430981 and planet count 42 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:40 PM 5.582 SINGLEP DELAYED49 TID13 Map structure generated in 54ms. 1/26/2024 7:23:40 PM 5.582 SINGLEP DELAYED50 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:40 PM 5.582 SINGLEP DELAYED51 TID13 Generate Partial Map Complete 65ms Seed: 693430981 1/26/2024 7:23:44 PM 5.582 SINGLEP DELAYED52 TID8 Start Generate Partial Map with Realistic and seed 693430981 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:44 PM 5.582 SINGLEP DELAYED53 TID8 Map structure generated in 30ms. 1/26/2024 7:23:44 PM 5.582 SINGLEP DELAYED54 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:44 PM 5.582 SINGLEP DELAYED55 TID8 Generate Partial Map Complete 40ms Seed: 693430981 1/26/2024 7:23:50 PM 5.582 SINGLEP DELAYED56 TID17 Start Generate Partial Map with Realistic and seed 693430980 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:50 PM 5.582 SINGLEP DELAYED57 TID17 Map structure generated in 22ms. 1/26/2024 7:23:50 PM 5.582 SINGLEP DELAYED58 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:50 PM 5.582 SINGLEP DELAYED59 TID17 Generate Partial Map Complete 32ms Seed: 693430980 1/26/2024 7:23:56 PM 5.582 SINGLEP DELAYED60 TID8 Start Generate Partial Map with Realistic and seed 7687529 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:23:56 PM 5.582 SINGLEP DELAYED61 TID8 Map structure generated in 47ms. 1/26/2024 7:23:56 PM 5.582 SINGLEP DELAYED62 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:23:56 PM 5.582 SINGLEP DELAYED63 TID8 Generate Partial Map Complete 58ms Seed: 7687529 1/26/2024 7:24:01 PM 5.582 SINGLEP DELAYED64 TID15 Start Generate Partial Map with Realistic and seed 682659709 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:01 PM 5.582 SINGLEP DELAYED65 TID15 Map structure generated in 27ms. 1/26/2024 7:24:01 PM 5.582 SINGLEP DELAYED66 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:01 PM 5.582 SINGLEP DELAYED67 TID15 Generate Partial Map Complete 36ms Seed: 682659709 1/26/2024 7:24:03 PM 5.582 SINGLEP DELAYED68 TID12 Start Generate Partial Map with Realistic and seed 363830476 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:03 PM 5.582 SINGLEP DELAYED69 TID12 Map structure generated in 38ms. 1/26/2024 7:24:03 PM 5.582 SINGLEP DELAYED70 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:03 PM 5.582 SINGLEP DELAYED71 TID12 Generate Partial Map Complete 47ms Seed: 363830476 1/26/2024 7:24:10 PM 5.582 SINGLEP DELAYED72 TID15 Start Generate Partial Map with Realistic and seed 501682319 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:10 PM 5.582 SINGLEP DELAYED73 TID15 Map structure generated in 16ms. 1/26/2024 7:24:10 PM 5.582 SINGLEP DELAYED74 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:10 PM 5.582 SINGLEP DELAYED75 TID15 Generate Partial Map Complete 25ms Seed: 501682319 1/26/2024 7:24:13 PM 5.582 SINGLEP DELAYED76 TID8 Start Generate Partial Map with Realistic and seed 521996989 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:13 PM 5.582 SINGLEP DELAYED77 TID8 Map structure generated in 40ms. 1/26/2024 7:24:13 PM 5.582 SINGLEP DELAYED78 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:13 PM 5.582 SINGLEP DELAYED79 TID8 Generate Partial Map Complete 54ms Seed: 521996989 1/26/2024 7:24:17 PM 5.582 SINGLEP DELAYED80 TID13 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:17 PM 5.582 SINGLEP DELAYED81 TID13 Map structure generated in 156ms. 1/26/2024 7:24:17 PM 5.582 SINGLEP DELAYED82 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:17 PM 5.582 SINGLEP DELAYED83 TID13 Generate Partial Map Complete 175ms Seed: 819974464 1/26/2024 7:24:24 PM 5.582 SINGLEP DELAYED84 TID15 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:24 PM 5.582 SINGLEP DELAYED85 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:24 PM 5.582 SINGLEP DELAYED86 TID15 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:24:25 PM 5.582 SINGLEP DELAYED87 TID13 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:25 PM 5.582 SINGLEP DELAYED88 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:25 PM 5.582 SINGLEP DELAYED89 TID13 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:28 PM 5.582 SINGLEP DELAYED90 TID11 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:28 PM 5.582 SINGLEP DELAYED91 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:28 PM 5.582 SINGLEP DELAYED92 TID11 Generate Partial Map Complete 13ms Seed: 819974464 1/26/2024 7:24:29 PM 5.582 SINGLEP DELAYED93 TID10 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:29 PM 5.582 SINGLEP DELAYED94 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:29 PM 5.582 SINGLEP DELAYED95 TID10 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:30 PM 5.582 SINGLEP DELAYED96 TID6 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:30 PM 5.582 SINGLEP DELAYED97 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:30 PM 5.582 SINGLEP DELAYED98 TID6 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:24:31 PM 5.582 SINGLEP DELAYED99 TID16 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:31 PM 5.582 SINGLEP DELAYED100 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:31 PM 5.582 SINGLEP DELAYED101 TID16 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:32 PM 5.582 SINGLEP DELAYED102 TID16 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:32 PM 5.582 SINGLEP DELAYED103 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:32 PM 5.582 SINGLEP DELAYED104 TID16 Generate Partial Map Complete 8ms Seed: 819974464 1/26/2024 7:24:33 PM 5.582 SINGLEP DELAYED105 TID16 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:33 PM 5.582 SINGLEP DELAYED106 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:33 PM 5.582 SINGLEP DELAYED107 TID16 Generate Partial Map Complete 8ms Seed: 819974464 1/26/2024 7:24:34 PM 5.582 SINGLEP DELAYED108 TID18 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:34 PM 5.582 SINGLEP DELAYED109 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:34 PM 5.582 SINGLEP DELAYED110 TID18 Generate Partial Map Complete 11ms Seed: 819974464 1/26/2024 7:24:35 PM 5.582 SINGLEP DELAYED111 TID12 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:35 PM 5.582 SINGLEP DELAYED112 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:35 PM 5.582 SINGLEP DELAYED113 TID12 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:37 PM 5.582 SINGLEP DELAYED114 TID6 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:37 PM 5.582 SINGLEP DELAYED115 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:37 PM 5.582 SINGLEP DELAYED116 TID6 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:38 PM 5.582 SINGLEP DELAYED117 TID8 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:38 PM 5.582 SINGLEP DELAYED118 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:38 PM 5.582 SINGLEP DELAYED119 TID8 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED120 TID15 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED121 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED122 TID15 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED123 TID5 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED124 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:39 PM 5.582 SINGLEP DELAYED125 TID5 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:41 PM 5.582 SINGLEP DELAYED126 TID6 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:41 PM 5.582 SINGLEP DELAYED127 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:41 PM 5.582 SINGLEP DELAYED128 TID6 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:42 PM 5.582 SINGLEP DELAYED129 TID18 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:42 PM 5.582 SINGLEP DELAYED130 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:42 PM 5.582 SINGLEP DELAYED131 TID18 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED132 TID14 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED133 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED134 TID14 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED135 TID11 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED136 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:43 PM 5.582 SINGLEP DELAYED137 TID11 Generate Partial Map Complete 8ms Seed: 819974464 1/26/2024 7:24:44 PM 5.582 SINGLEP DELAYED138 TID6 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:44 PM 5.582 SINGLEP DELAYED139 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:44 PM 5.582 SINGLEP DELAYED140 TID6 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:55 PM 5.582 SINGLEP DELAYED141 TID11 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:55 PM 5.582 SINGLEP DELAYED142 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:55 PM 5.582 SINGLEP DELAYED143 TID11 Generate Partial Map Complete 36ms Seed: 819974464 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED144 TID15 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED145 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED146 TID15 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED147 TID13 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED148 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:57 PM 5.582 SINGLEP DELAYED149 TID13 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:58 PM 5.582 SINGLEP DELAYED150 TID13 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:58 PM 5.582 SINGLEP DELAYED151 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:58 PM 5.582 SINGLEP DELAYED152 TID13 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:24:59 PM 5.582 SINGLEP DELAYED153 TID8 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:24:59 PM 5.582 SINGLEP DELAYED154 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:24:59 PM 5.582 SINGLEP DELAYED155 TID8 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:25:00 PM 5.582 SINGLEP DELAYED156 TID10 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:00 PM 5.582 SINGLEP DELAYED157 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:00 PM 5.582 SINGLEP DELAYED158 TID10 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:25:01 PM 5.582 SINGLEP DELAYED159 TID7 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:01 PM 5.582 SINGLEP DELAYED160 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:01 PM 5.582 SINGLEP DELAYED161 TID7 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:25:02 PM 5.582 SINGLEP DELAYED162 TID12 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:02 PM 5.582 SINGLEP DELAYED163 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:02 PM 5.582 SINGLEP DELAYED164 TID12 Generate Partial Map Complete 9ms Seed: 819974464 1/26/2024 7:25:03 PM 5.582 SINGLEP DELAYED165 TID5 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:03 PM 5.582 SINGLEP DELAYED166 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:03 PM 5.582 SINGLEP DELAYED167 TID5 Generate Partial Map Complete 29ms Seed: 819974464 1/26/2024 7:25:04 PM 5.582 SINGLEP DELAYED168 TID14 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:04 PM 5.582 SINGLEP DELAYED169 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:04 PM 5.582 SINGLEP DELAYED170 TID14 Generate Partial Map Complete 10ms Seed: 819974464 1/26/2024 7:25:20 PM 5.582 SINGLEP DELAYED171 TID9 Start Generate Partial Map with Realistic and seed 819974464 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:25:20 PM 5.582 SINGLEP DELAYED172 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:25:20 PM 5.582 SINGLEP DELAYED173 TID9 Generate Partial Map Complete 34ms Seed: 819974464 1/26/2024 7:27:14 PM 5.582 SINGLEP DELAYED174 TID10 Start Generate FULL Map with Realistic and seed 819974464 and planet count 40 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/26/2024 7:27:14 PM 5.582 SINGLEP DELAYED175 TID10 Generate FULL Map Complete 434ms Seed: 819974464 1/26/2024 7:27:14 PM 5.582 SINGLEP DELAYED176 TID9 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 1/26/2024 7:27:14 PM 5.582 SINGLEP DELAYED177 TID9 Fixed incorrect count of ships to be granted. Was 15, now 4 Focused Gravity Generator from Other Defensive Schematic Server 1/26/2024 7:33:19 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 7:33:19 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 7:33:19 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 7:33:21 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 7:33:21 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:33:26 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 7:33:26 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 7:33:26 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 7:33:31 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/26/2024 7:33:31 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:33:31 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:33:31 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 7:33:31 PM 5.582 SINGLEP loading as template 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/26/2024 7:33:31 PM 5.582 SINGLEP Finish load save in 103ms 1/26/2024 7:33:31 PM 5.582 SINGLEP DELAYED178 TID12 Start Generate Partial Map with Realistic and seed 664926656 and planet count 40 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/26/2024 7:33:31 PM 5.582 SINGLEP DELAYED179 TID12 Map structure generated in 20ms. 1/26/2024 7:33:31 PM 5.582 SINGLEP DELAYED180 TID12 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/26/2024 7:33:31 PM 5.582 SINGLEP DELAYED181 TID12 Generate Partial Map Complete 29ms Seed: 664926656 1/26/2024 7:33:44 PM 5.582 SINGLEP DELAYED182 TID7 Start Generate Partial Map with Realistic and seed 664926656 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:33:44 PM 5.582 SINGLEP DELAYED183 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:33:44 PM 5.582 SINGLEP DELAYED184 TID7 Generate Partial Map Complete 11ms Seed: 664926656 1/26/2024 7:33:51 PM 5.582 SINGLEP DELAYED185 TID26 Start Generate Partial Map with Realistic and seed 958685188 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:33:51 PM 5.582 SINGLEP DELAYED186 TID26 Map structure generated in 20ms. 1/26/2024 7:33:51 PM 5.582 SINGLEP DELAYED187 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:33:51 PM 5.582 SINGLEP DELAYED188 TID26 Generate Partial Map Complete 31ms Seed: 958685188 1/26/2024 7:33:53 PM 5.582 SINGLEP DELAYED189 TID20 Start Generate Partial Map with Realistic and seed 833591819 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:33:53 PM 5.582 SINGLEP DELAYED190 TID20 Map structure generated in 29ms. 1/26/2024 7:33:53 PM 5.582 SINGLEP DELAYED191 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:33:53 PM 5.582 SINGLEP DELAYED192 TID20 Generate Partial Map Complete 40ms Seed: 833591819 1/26/2024 7:33:55 PM 5.582 SINGLEP DELAYED193 TID9 Start Generate Partial Map with Realistic and seed 227692628 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:33:55 PM 5.582 SINGLEP DELAYED194 TID9 Map structure generated in 28ms. 1/26/2024 7:33:55 PM 5.582 SINGLEP DELAYED195 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:33:55 PM 5.582 SINGLEP DELAYED196 TID9 Generate Partial Map Complete 39ms Seed: 227692628 1/26/2024 7:33:57 PM 5.582 SINGLEP DELAYED197 TID14 Start Generate Partial Map with Realistic and seed 344122272 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:33:58 PM 5.582 SINGLEP DELAYED198 TID14 Map structure generated in 29ms. 1/26/2024 7:33:58 PM 5.582 SINGLEP DELAYED199 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:33:58 PM 5.582 SINGLEP DELAYED200 TID14 Generate Partial Map Complete 39ms Seed: 344122272 1/26/2024 7:34:01 PM 5.582 SINGLEP DELAYED201 TID11 Start Generate Partial Map with Realistic and seed 393150583 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:01 PM 5.582 SINGLEP DELAYED202 TID11 Map structure generated in 21ms. 1/26/2024 7:34:01 PM 5.582 SINGLEP DELAYED203 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:01 PM 5.582 SINGLEP DELAYED204 TID11 Generate Partial Map Complete 32ms Seed: 393150583 1/26/2024 7:34:03 PM 5.582 SINGLEP DELAYED205 TID11 Start Generate Partial Map with Realistic and seed 197195979 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:03 PM 5.582 SINGLEP DELAYED206 TID11 Map structure generated in 23ms. 1/26/2024 7:34:03 PM 5.582 SINGLEP DELAYED207 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:03 PM 5.582 SINGLEP DELAYED208 TID11 Generate Partial Map Complete 34ms Seed: 197195979 1/26/2024 7:34:08 PM 5.582 SINGLEP DELAYED209 TID10 Start Generate Partial Map with Realistic and seed 197195978 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:08 PM 5.582 SINGLEP DELAYED210 TID10 Map structure generated in 22ms. 1/26/2024 7:34:08 PM 5.582 SINGLEP DELAYED211 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:08 PM 5.582 SINGLEP DELAYED212 TID10 Generate Partial Map Complete 34ms Seed: 197195978 1/26/2024 7:34:12 PM 5.582 SINGLEP DELAYED213 TID9 Start Generate Partial Map with Realistic and seed 741224714 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:12 PM 5.582 SINGLEP DELAYED214 TID9 Map structure generated in 31ms. 1/26/2024 7:34:12 PM 5.582 SINGLEP DELAYED215 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:12 PM 5.582 SINGLEP DELAYED216 TID9 Generate Partial Map Complete 44ms Seed: 741224714 1/26/2024 7:34:13 PM 5.582 SINGLEP DELAYED217 TID22 Start Generate Partial Map with Realistic and seed 984795031 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:13 PM 5.582 SINGLEP DELAYED218 TID22 Map structure generated in 33ms. 1/26/2024 7:34:13 PM 5.582 SINGLEP DELAYED219 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:13 PM 5.582 SINGLEP DELAYED220 TID22 Generate Partial Map Complete 45ms Seed: 984795031 1/26/2024 7:34:14 PM 5.582 SINGLEP DELAYED221 TID22 Start Generate Partial Map with Realistic and seed 716918040 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:14 PM 5.582 SINGLEP DELAYED222 TID22 Map structure generated in 30ms. 1/26/2024 7:34:14 PM 5.582 SINGLEP DELAYED223 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:14 PM 5.582 SINGLEP DELAYED224 TID22 Generate Partial Map Complete 41ms Seed: 716918040 1/26/2024 7:34:16 PM 5.582 SINGLEP DELAYED225 TID23 Start Generate Partial Map with Realistic and seed 772380157 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:16 PM 5.582 SINGLEP DELAYED226 TID23 Map structure generated in 20ms. 1/26/2024 7:34:16 PM 5.582 SINGLEP DELAYED227 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:16 PM 5.582 SINGLEP DELAYED228 TID23 Generate Partial Map Complete 31ms Seed: 772380157 1/26/2024 7:34:19 PM 5.582 SINGLEP DELAYED229 TID12 Start Generate Partial Map with Realistic and seed 772380157 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:19 PM 5.582 SINGLEP DELAYED230 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:19 PM 5.582 SINGLEP DELAYED231 TID12 Generate Partial Map Complete 10ms Seed: 772380157 1/26/2024 7:34:20 PM 5.582 SINGLEP DELAYED232 TID18 Start Generate Partial Map with Realistic and seed 772380157 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/26/2024 7:34:20 PM 5.582 SINGLEP DELAYED233 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/26/2024 7:34:20 PM 5.582 SINGLEP DELAYED234 TID18 Generate Partial Map Complete 13ms Seed: 772380157 1/26/2024 7:34:26 PM 5.582 SINGLEP DELAYED235 TID10 Start Generate FULL Map with Realistic and seed 772380157 and planet count 40 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/26/2024 7:34:26 PM 5.582 SINGLEP DELAYED236 TID10 Generate FULL Map Complete 158ms Seed: 772380157 1/26/2024 7:34:27 PM 5.582 SINGLEP DELAYED237 TID20 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 1/26/2024 7:34:27 PM 5.582 SINGLEP DELAYED238 TID20 Fixed incorrect count of ships to be granted. Was 20, now 4 Focused Gravity Generator from Other Defensive Schematic Server 1/26/2024 7:34:27 PM 5.582 SINGLEP DELAYED239 TID20 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 1/26/2024 8:24:33 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 8:51:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/26/2024 8:51:14 PM SINGLEP Boot up FleetOS (0.2210s) 1/26/2024 8:51:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/26/2024 8:51:15 PM 5.582 SINGLEP Game Version: 5.582 1/26/2024 8:51:15 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.3946s) 1/26/2024 8:51:15 PM 5.582 SINGLEP Inspect Aft Hatches (0.1425s) 1/26/2024 8:51:15 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 113ms 1/26/2024 8:51:16 PM 5.582 SINGLEP Check For Extra Modules (1.0078s) 1/26/2024 8:51:16 PM 5.582 SINGLEP 692 Xml Files Parsed in 886ms 1/26/2024 8:51:16 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0015s) 1/26/2024 8:51:16 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/26/2024 8:51:16 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0365s) 1/26/2024 8:51:16 PM 5.582 SINGLEP Update mod and expansion statuses! 1/26/2024 8:51:16 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/26/2024 8:51:16 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/26/2024 8:51:16 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0490s) 1/26/2024 8:51:16 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 16ms 1/26/2024 8:51:16 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.1170s) 1/26/2024 8:51:16 PM 5.582 SINGLEP No resolution change was required. 1/26/2024 8:51:16 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/26/2024 8:51:16 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/26/2024 8:51:16 PM 5.582 SINGLEP Remembering Alamo (0.1870s) 1/26/2024 8:51:17 PM 5.582 SINGLEP Calculate Odds Of Success (0.9129s) 1/26/2024 8:51:18 PM 5.582 SINGLEP Briefly Panic (0.3810s) 1/26/2024 8:51:18 PM 5.582 SINGLEP Install Confidence Routines (0.4931s) 1/26/2024 8:51:18 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/26/2024 8:51:19 PM 5.582 SINGLEP Late Axionic Computations (0.5641s) 1/26/2024 8:51:19 PM 5.582 SINGLEP Acquiring Towel (0.0260s) 1/26/2024 8:51:19 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0260s) 1/26/2024 8:51:19 PM 5.582 SINGLEP Ejecting Tactical Core (0.1303s) 1/26/2024 8:51:19 PM 5.582 SINGLEP Grouping Flow Fields (0.0420s) 1/26/2024 8:51:20 PM 5.582 SINGLEP Propping Up Starfields (0.8035s) 1/26/2024 8:51:20 PM 5.582 SINGLEP Rejecting Distant Planets (0.6278s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/26/2024 8:51:20 PM 5.582 SINGLEP Calculating Firing Cones (0.0210s) 1/26/2024 8:51:21 PM 5.582 SINGLEP Declaring Ship Part Sovereignty (0.3421s) 1/26/2024 8:51:21 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/26/2024 8:51:21 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/26/2024 8:51:21 PM 5.582 SINGLEP Re-Aligning Objectives (0.1260s) 1/26/2024 8:51:25 PM 5.582 SINGLEP Reversing Particle Flux (3.7218s) 1/26/2024 8:51:25 PM 5.582 SINGLEP Post-Proton Surge (0.0235s) 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for Chaotician 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED9 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED10 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED11 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED12 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED13 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED14 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED15 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED16 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED17 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED18 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED19 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED20 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED21 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED22 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED23 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED24 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED25 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED26 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED27 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/26/2024 8:51:25 PM 5.582 SINGLEP Background Radiation Taste Test (0.0635s) 1/26/2024 8:51:25 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0345s) 1/26/2024 8:51:25 PM 5.582 SINGLEP Windshield Wiping (0.1855s) 1/26/2024 8:51:25 PM 5.582 SINGLEP Last Organizational Modeling (0.3796s) 1/26/2024 8:51:26 PM 5.582 SINGLEP Stimulate Modulation (0.2460s) 1/26/2024 8:51:26 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/26/2024 8:51:25 PM 5.582 SINGLEP DELAYED28 TID10 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.437402 ~~~~~~~~~~~~~~~1/26/2024 8:51:26 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/26/2024 8:51:26 PM 5.582 SINGLEP Order Cores By Seniority (0.4826s) 1/26/2024 8:51:26 PM 5.582 SINGLEP Load Historical Documents (0.0055s) 1/26/2024 8:51:26 PM 5.582 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Propping Up Starfields (0.8s) Rejecting Distant Planets (0.6s) Declaring Ship Part Sovereignty (0.3s) Reversing Particle Flux (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/26/2024 8:51:26 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.144446 ~~~~~~~~~~~~~~~1/26/2024 8:51:29 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1/Develop.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 8:51:29 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 8:51:30 PM 5.582 SINGLEP Finish load save in 479ms 1/26/2024 9:19:21 PM 5.582 SINGLEP DELAYED29 TID8 Skipping SharkB because no enemy strength on planet when scrapped. 1/26/2024 9:30:10 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/26/2024 9:30:10 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 9:30:14 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/1\Autosave at 1h 0m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 1/26/2024 9:30:14 PM 5.582 SINGLEP Clearing player accounts. 1/26/2024 9:30:14 PM 5.582 SINGLEP Finish load save in 187ms 1/26/2024 11:11:25 PM 5.582 SINGLEP DELAYED30 TID44 Reconquest Seeding for SH 466-44.74 : guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/26/2024 11:29:41 PM 5.582 SINGLEP DELAYED31 TID14 Logged Achievement To Steam Our Shields Were Too Strong! 1/26/2024 11:29:41 PM 5.582 SINGLEP DELAYED32 TID14 Logged Achievement To Steam Two Can Play At Disproportionate Response! 1/26/2024 11:29:41 PM 5.582 SINGLEP DELAYED33 TID14 Logged Achievement To Steam Resistance Was Not Futile 1/26/2024 11:29:41 PM 5.582 SINGLEP DELAYED34 TID14 Logged Achievement To Steam Vandals At The Gates 1/26/2024 11:30:02 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:12:48 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 9:12:48 AM SINGLEP Boot up FleetOS (0.3031s) 1/27/2024 9:12:49 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 9:12:49 AM 5.582 SINGLEP Game Version: 5.582 1/27/2024 9:12:49 AM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.5256s) 1/27/2024 9:12:49 AM 5.582 SINGLEP Inspect Aft Hatches (0.1945s) 1/27/2024 9:12:49 AM 5.582 SINGLEP Found 692 xml files in 142 folders in 97ms 1/27/2024 9:12:50 AM 5.582 SINGLEP Check For Extra Modules (1.0562s) 1/27/2024 9:12:50 AM 5.582 SINGLEP 692 Xml Files Parsed in 950ms 1/27/2024 9:12:50 AM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/27/2024 9:12:50 AM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/27/2024 9:12:50 AM 5.582 SINGLEP Bring Cloaking Systems Online (0.0445s) 1/27/2024 9:12:50 AM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 9:12:50 AM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 9:12:50 AM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 9:12:50 AM 5.582 SINGLEP Check Nearby Stellar Masses (0.0405s) 1/27/2024 9:12:50 AM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 13ms 1/27/2024 9:12:50 AM 5.582 SINGLEP Pruning Excess Brain Cells (0.1055s) 1/27/2024 9:12:50 AM 5.582 SINGLEP No resolution change was required. 1/27/2024 9:12:50 AM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 9:12:50 AM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 9:12:50 AM 5.582 SINGLEP Remembering Alamo (0.1472s) 1/27/2024 9:12:51 AM 5.582 SINGLEP Calculate Odds Of Success (0.8214s) 1/27/2024 9:12:52 AM 5.582 SINGLEP Briefly Panic (0.3659s) 1/27/2024 9:12:52 AM 5.582 SINGLEP Install Confidence Routines (0.5076s) 1/27/2024 9:12:52 AM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 9:12:53 AM 5.582 SINGLEP Late Axionic Computations (0.5549s) 1/27/2024 9:12:53 AM 5.582 SINGLEP Acquiring Towel (0.0265s) 1/27/2024 9:12:53 AM 5.582 SINGLEP Inhibiting Visual Scans (0.0265s) 1/27/2024 9:12:53 AM 5.582 SINGLEP Ejecting Tactical Core (0.1245s) 1/27/2024 9:12:53 AM 5.582 SINGLEP Grouping Flow Fields (0.0450s) 1/27/2024 9:12:54 AM 5.582 SINGLEP Grappling Starfields (0.7886s) 1/27/2024 9:12:54 AM 5.582 SINGLEP Reconstituting Distant Planets (0.6339s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 9:12:54 AM 5.582 SINGLEP Calculating Firing Cones (0.0355s) 1/27/2024 9:12:55 AM 5.582 SINGLEP Remembering Lost Ship Parts (0.3451s) 1/27/2024 9:12:55 AM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 9:12:55 AM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 9:12:55 AM 5.582 SINGLEP Re-Aligning Objectives (0.1285s) 1/27/2024 9:12:59 AM 5.582 SINGLEP Disconnect All Space Elevators (3.8283s) 1/27/2024 9:12:59 AM 5.582 SINGLEP Post-Proton Surge (0.0380s) 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED9 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED10 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED11 TID5 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED12 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED13 TID5 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED14 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED15 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED16 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED17 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED18 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED19 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED20 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED21 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED22 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED23 TID5 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED24 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED25 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED26 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED27 TID5 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 9:12:59 AM 5.582 SINGLEP Background Radiation Taste Test (0.0700s) 1/27/2024 9:12:59 AM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0285s) 1/27/2024 9:12:59 AM 5.582 SINGLEP Windshield Wiping (0.1968s) 1/27/2024 9:12:59 AM 5.582 SINGLEP Last Organizational Modeling (0.3766s) 1/27/2024 9:13:00 AM 5.582 SINGLEP Stimulate Modulation (0.2085s) 1/27/2024 9:13:00 AM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 9:12:59 AM 5.582 SINGLEP DELAYED28 TID13 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.342426 ~~~~~~~~~~~~~~~1/27/2024 9:13:00 AM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 9:13:00 AM 5.582 SINGLEP Order Cores By Seniority (0.4886s) 1/27/2024 9:13:00 AM 5.582 SINGLEP Load Historical Documents (0.0065s) 1/27/2024 9:13:00 AM 5.582 SINGLEP 12.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Grappling Starfields (0.8s) Reconstituting Distant Planets (0.6s) Remembering Lost Ship Parts (0.3s) Disconnect All Space Elevators (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/27/2024 9:13:01 AM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 0.3472638 ~~~~~~~~~~~~~~~1/27/2024 9:13:30 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/3\Test.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:13:30 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:13:30 AM 5.582 SINGLEP Finish load save in 773ms 1/27/2024 9:13:40 AM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:13:40 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:13:44 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/27/2024 9:13:44 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:13:44 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:13:44 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:13:44 AM 5.582 SINGLEP loading as template 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/27/2024 9:13:44 AM 5.582 SINGLEP Finish load save in 137ms 1/27/2024 9:13:44 AM 5.582 SINGLEP DELAYED29 TID12 Start Generate Partial Map with Realistic and seed 1057649750 and planet count 40 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/27/2024 9:13:44 AM 5.582 SINGLEP DELAYED30 TID12 Map structure generated in 42ms. 1/27/2024 9:13:44 AM 5.582 SINGLEP DELAYED31 TID12 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/27/2024 9:13:44 AM 5.582 SINGLEP DELAYED32 TID12 Generate Partial Map Complete 69ms Seed: 1057649750 1/27/2024 9:13:49 AM 5.582 SINGLEP DELAYED33 TID13 Start Generate Partial Map with Clusters and seed 1057649750 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:13:49 AM 5.582 SINGLEP DELAYED34 TID13 Map structure generated in 21ms. 1/27/2024 9:13:49 AM 5.582 SINGLEP DELAYED35 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:13:49 AM 5.582 SINGLEP DELAYED36 TID13 Generate Partial Map Complete 31ms Seed: 1057649750 1/27/2024 9:13:56 AM 5.582 SINGLEP DELAYED37 TID17 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:13:56 AM 5.582 SINGLEP DELAYED38 TID17 Map structure generated in 2ms. 1/27/2024 9:13:56 AM 5.582 SINGLEP DELAYED39 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:13:56 AM 5.582 SINGLEP DELAYED40 TID17 Generate Partial Map Complete 11ms Seed: 1057649750 1/27/2024 9:13:59 AM 5.582 SINGLEP DELAYED41 TID21 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:13:59 AM 5.582 SINGLEP DELAYED42 TID21 Map structure generated in 0ms. 1/27/2024 9:13:59 AM 5.582 SINGLEP DELAYED43 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:13:59 AM 5.582 SINGLEP DELAYED44 TID21 Generate Partial Map Complete 11ms Seed: 1057649750 1/27/2024 9:14:16 AM 5.582 SINGLEP DELAYED45 TID18 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:16 AM 5.582 SINGLEP DELAYED46 TID18 Map structure generated in 3ms. 1/27/2024 9:14:16 AM 5.582 SINGLEP DELAYED47 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:16 AM 5.582 SINGLEP DELAYED48 TID18 Generate Partial Map Complete 24ms Seed: 1057649750 1/27/2024 9:14:26 AM 5.582 SINGLEP DELAYED49 TID18 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:26 AM 5.582 SINGLEP DELAYED50 TID18 Map structure generated in 3ms. 1/27/2024 9:14:26 AM 5.582 SINGLEP DELAYED51 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:26 AM 5.582 SINGLEP DELAYED52 TID18 Generate Partial Map Complete 22ms Seed: 1057649750 1/27/2024 9:14:32 AM 5.582 SINGLEP DELAYED53 TID14 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:32 AM 5.582 SINGLEP DELAYED54 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:32 AM 5.582 SINGLEP DELAYED55 TID14 Generate Partial Map Complete 18ms Seed: 1057649750 1/27/2024 9:14:34 AM 5.582 SINGLEP DELAYED56 TID19 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:34 AM 5.582 SINGLEP DELAYED57 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:34 AM 5.582 SINGLEP DELAYED58 TID19 Generate Partial Map Complete 17ms Seed: 1057649750 1/27/2024 9:14:35 AM 5.582 SINGLEP DELAYED59 TID7 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:35 AM 5.582 SINGLEP DELAYED60 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:35 AM 5.582 SINGLEP DELAYED61 TID7 Generate Partial Map Complete 46ms Seed: 1057649750 1/27/2024 9:14:36 AM 5.582 SINGLEP DELAYED62 TID20 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:36 AM 5.582 SINGLEP DELAYED63 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:36 AM 5.582 SINGLEP DELAYED64 TID20 Generate Partial Map Complete 20ms Seed: 1057649750 1/27/2024 9:14:37 AM 5.582 SINGLEP DELAYED65 TID13 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:37 AM 5.582 SINGLEP DELAYED66 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:37 AM 5.582 SINGLEP DELAYED67 TID13 Generate Partial Map Complete 19ms Seed: 1057649750 1/27/2024 9:14:38 AM 5.582 SINGLEP DELAYED68 TID5 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:38 AM 5.582 SINGLEP DELAYED69 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:38 AM 5.582 SINGLEP DELAYED70 TID5 Generate Partial Map Complete 17ms Seed: 1057649750 1/27/2024 9:14:39 AM 5.582 SINGLEP DELAYED71 TID15 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:39 AM 5.582 SINGLEP DELAYED72 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:39 AM 5.582 SINGLEP DELAYED73 TID15 Generate Partial Map Complete 19ms Seed: 1057649750 1/27/2024 9:14:40 AM 5.582 SINGLEP DELAYED74 TID21 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:40 AM 5.582 SINGLEP DELAYED75 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:40 AM 5.582 SINGLEP DELAYED76 TID21 Generate Partial Map Complete 41ms Seed: 1057649750 1/27/2024 9:14:41 AM 5.582 SINGLEP DELAYED77 TID21 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:41 AM 5.582 SINGLEP DELAYED78 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:41 AM 5.582 SINGLEP DELAYED79 TID21 Generate Partial Map Complete 18ms Seed: 1057649750 1/27/2024 9:14:42 AM 5.582 SINGLEP DELAYED80 TID12 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:14:42 AM 5.582 SINGLEP DELAYED81 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:14:42 AM 5.582 SINGLEP DELAYED82 TID12 Generate Partial Map Complete 19ms Seed: 1057649750 1/27/2024 9:17:00 AM 5.582 SINGLEP DELAYED83 TID7 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:17:00 AM 5.582 SINGLEP DELAYED84 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:17:00 AM 5.582 SINGLEP DELAYED85 TID7 Generate Partial Map Complete 18ms Seed: 1057649750 1/27/2024 9:17:46 AM 5.582 SINGLEP DELAYED86 TID21 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:17:46 AM 5.582 SINGLEP DELAYED87 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:17:46 AM 5.582 SINGLEP DELAYED88 TID21 Generate Partial Map Complete 18ms Seed: 1057649750 1/27/2024 9:17:51 AM 5.582 SINGLEP DELAYED89 TID19 Start Generate Partial Map with Concentric and seed 1057649750 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:17:51 AM 5.582 SINGLEP DELAYED90 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:17:51 AM 5.582 SINGLEP DELAYED91 TID19 Generate Partial Map Complete 38ms Seed: 1057649750 1/27/2024 9:18:17 AM 5.582 SINGLEP DELAYED92 TID15 Start Generate FULL Map with Concentric and seed 1057649750 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/27/2024 9:18:17 AM 5.582 SINGLEP DELAYED93 TID15 Generate FULL Map Complete 385ms Seed: 1057649750 1/27/2024 9:18:18 AM 5.582 SINGLEP DELAYED94 TID10 Fixed incorrect count of ships to be granted. Was 2, now 10 Tritium Sniper Turret from Turret Schematic Server 1/27/2024 9:18:55 AM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:18:55 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:18:57 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/27/2024 9:18:57 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:18:57 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:18:57 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:18:57 AM 5.582 SINGLEP loading as template 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/27/2024 9:18:57 AM 5.582 SINGLEP Finish load save in 113ms 1/27/2024 9:18:57 AM 5.582 SINGLEP DELAYED95 TID15 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/27/2024 9:18:57 AM 5.582 SINGLEP DELAYED96 TID15 Map structure generated in 3ms. 1/27/2024 9:18:57 AM 5.582 SINGLEP DELAYED97 TID15 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/27/2024 9:18:57 AM 5.582 SINGLEP DELAYED98 TID15 Generate Partial Map Complete 15ms Seed: 827193386 1/27/2024 9:19:08 AM 5.582 SINGLEP DELAYED99 TID19 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:08 AM 5.582 SINGLEP DELAYED100 TID19 Map structure generated in 2ms. 1/27/2024 9:19:08 AM 5.582 SINGLEP DELAYED101 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:08 AM 5.582 SINGLEP DELAYED102 TID19 Generate Partial Map Complete 18ms Seed: 827193386 1/27/2024 9:19:11 AM 5.582 SINGLEP DELAYED103 TID21 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:11 AM 5.582 SINGLEP DELAYED104 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:11 AM 5.582 SINGLEP DELAYED105 TID21 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:12 AM 5.582 SINGLEP DELAYED106 TID12 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:12 AM 5.582 SINGLEP DELAYED107 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:12 AM 5.582 SINGLEP DELAYED108 TID12 Generate Partial Map Complete 18ms Seed: 827193386 1/27/2024 9:19:14 AM 5.582 SINGLEP DELAYED109 TID14 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:14 AM 5.582 SINGLEP DELAYED110 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:14 AM 5.582 SINGLEP DELAYED111 TID14 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:34 AM 5.582 SINGLEP DELAYED112 TID13 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:34 AM 5.582 SINGLEP DELAYED113 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:34 AM 5.582 SINGLEP DELAYED114 TID13 Generate Partial Map Complete 28ms Seed: 827193386 1/27/2024 9:19:43 AM 5.582 SINGLEP DELAYED115 TID23 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:43 AM 5.582 SINGLEP DELAYED116 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:43 AM 5.582 SINGLEP DELAYED117 TID23 Generate Partial Map Complete 35ms Seed: 827193386 1/27/2024 9:19:47 AM 5.582 SINGLEP DELAYED118 TID21 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:48 AM 5.582 SINGLEP DELAYED119 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:48 AM 5.582 SINGLEP DELAYED120 TID21 Generate Partial Map Complete 29ms Seed: 827193386 1/27/2024 9:19:49 AM 5.582 SINGLEP DELAYED121 TID13 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:49 AM 5.582 SINGLEP DELAYED122 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:49 AM 5.582 SINGLEP DELAYED123 TID13 Generate Partial Map Complete 16ms Seed: 827193386 1/27/2024 9:19:51 AM 5.582 SINGLEP DELAYED124 TID12 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:51 AM 5.582 SINGLEP DELAYED125 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:51 AM 5.582 SINGLEP DELAYED126 TID12 Generate Partial Map Complete 22ms Seed: 827193386 1/27/2024 9:19:52 AM 5.582 SINGLEP DELAYED127 TID10 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:52 AM 5.582 SINGLEP DELAYED128 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:52 AM 5.582 SINGLEP DELAYED129 TID10 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED130 TID10 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED131 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED132 TID10 Generate Partial Map Complete 19ms Seed: 827193386 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED133 TID8 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED134 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:53 AM 5.582 SINGLEP DELAYED135 TID8 Generate Partial Map Complete 16ms Seed: 827193386 1/27/2024 9:19:54 AM 5.582 SINGLEP DELAYED136 TID14 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:54 AM 5.582 SINGLEP DELAYED137 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:54 AM 5.582 SINGLEP DELAYED138 TID14 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:55 AM 5.582 SINGLEP DELAYED139 TID17 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:55 AM 5.582 SINGLEP DELAYED140 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:55 AM 5.582 SINGLEP DELAYED141 TID17 Generate Partial Map Complete 16ms Seed: 827193386 1/27/2024 9:19:56 AM 5.582 SINGLEP DELAYED142 TID9 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:56 AM 5.582 SINGLEP DELAYED143 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:56 AM 5.582 SINGLEP DELAYED144 TID9 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:57 AM 5.582 SINGLEP DELAYED145 TID21 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:57 AM 5.582 SINGLEP DELAYED146 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:57 AM 5.582 SINGLEP DELAYED147 TID21 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:19:58 AM 5.582 SINGLEP DELAYED148 TID5 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:58 AM 5.582 SINGLEP DELAYED149 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:58 AM 5.582 SINGLEP DELAYED150 TID5 Generate Partial Map Complete 16ms Seed: 827193386 1/27/2024 9:19:59 AM 5.582 SINGLEP DELAYED151 TID5 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:19:59 AM 5.582 SINGLEP DELAYED152 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:19:59 AM 5.582 SINGLEP DELAYED153 TID5 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:20:00 AM 5.582 SINGLEP DELAYED154 TID23 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:01 AM 5.582 SINGLEP DELAYED155 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:01 AM 5.582 SINGLEP DELAYED156 TID23 Generate Partial Map Complete 49ms Seed: 827193386 1/27/2024 9:20:02 AM 5.582 SINGLEP DELAYED157 TID10 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:02 AM 5.582 SINGLEP DELAYED158 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:02 AM 5.582 SINGLEP DELAYED159 TID10 Generate Partial Map Complete 18ms Seed: 827193386 1/27/2024 9:20:03 AM 5.582 SINGLEP DELAYED160 TID11 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:03 AM 5.582 SINGLEP DELAYED161 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:03 AM 5.582 SINGLEP DELAYED162 TID11 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:20:06 AM 5.582 SINGLEP DELAYED163 TID9 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:06 AM 5.582 SINGLEP DELAYED164 TID9 Map structure generated in 15ms. 1/27/2024 9:20:06 AM 5.582 SINGLEP DELAYED165 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:06 AM 5.582 SINGLEP DELAYED166 TID9 Generate Partial Map Complete 51ms Seed: 827193386 1/27/2024 9:20:11 AM 5.582 SINGLEP DELAYED167 TID24 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:11 AM 5.582 SINGLEP DELAYED168 TID24 Map structure generated in 3ms. 1/27/2024 9:20:11 AM 5.582 SINGLEP DELAYED169 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:11 AM 5.582 SINGLEP DELAYED170 TID24 Generate Partial Map Complete 24ms Seed: 827193386 1/27/2024 9:20:13 AM 5.582 SINGLEP DELAYED171 TID8 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:13 AM 5.582 SINGLEP DELAYED172 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:13 AM 5.582 SINGLEP DELAYED173 TID8 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:20:14 AM 5.582 SINGLEP DELAYED174 TID5 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:14 AM 5.582 SINGLEP DELAYED175 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:14 AM 5.582 SINGLEP DELAYED176 TID5 Generate Partial Map Complete 19ms Seed: 827193386 1/27/2024 9:20:15 AM 5.582 SINGLEP DELAYED177 TID23 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:15 AM 5.582 SINGLEP DELAYED178 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:15 AM 5.582 SINGLEP DELAYED179 TID23 Generate Partial Map Complete 18ms Seed: 827193386 1/27/2024 9:20:16 AM 5.582 SINGLEP DELAYED180 TID17 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:16 AM 5.582 SINGLEP DELAYED181 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:16 AM 5.582 SINGLEP DELAYED182 TID17 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:20:17 AM 5.582 SINGLEP DELAYED183 TID7 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:17 AM 5.582 SINGLEP DELAYED184 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:17 AM 5.582 SINGLEP DELAYED185 TID7 Generate Partial Map Complete 31ms Seed: 827193386 1/27/2024 9:20:18 AM 5.582 SINGLEP DELAYED186 TID6 Start Generate Partial Map with Concentric and seed 827193386 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:18 AM 5.582 SINGLEP DELAYED187 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:18 AM 5.582 SINGLEP DELAYED188 TID6 Generate Partial Map Complete 17ms Seed: 827193386 1/27/2024 9:20:24 AM 5.582 SINGLEP DELAYED189 TID10 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:24 AM 5.582 SINGLEP DELAYED190 TID10 Map structure generated in 3ms. 1/27/2024 9:20:24 AM 5.582 SINGLEP DELAYED191 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:24 AM 5.582 SINGLEP DELAYED192 TID10 Generate Partial Map Complete 22ms Seed: 827193385 1/27/2024 9:20:30 AM 5.582 SINGLEP DELAYED193 TID7 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:30 AM 5.582 SINGLEP DELAYED194 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:30 AM 5.582 SINGLEP DELAYED195 TID7 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:20:34 AM 5.582 SINGLEP DELAYED196 TID16 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:34 AM 5.582 SINGLEP DELAYED197 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:34 AM 5.582 SINGLEP DELAYED198 TID16 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:20:36 AM 5.582 SINGLEP DELAYED199 TID7 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:36 AM 5.582 SINGLEP DELAYED200 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:36 AM 5.582 SINGLEP DELAYED201 TID7 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:37 AM 5.582 SINGLEP DELAYED202 TID23 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:37 AM 5.582 SINGLEP DELAYED203 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:37 AM 5.582 SINGLEP DELAYED204 TID23 Generate Partial Map Complete 21ms Seed: 827193385 1/27/2024 9:20:38 AM 5.582 SINGLEP DELAYED205 TID23 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:38 AM 5.582 SINGLEP DELAYED206 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:38 AM 5.582 SINGLEP DELAYED207 TID23 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:40 AM 5.582 SINGLEP DELAYED208 TID16 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:40 AM 5.582 SINGLEP DELAYED209 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:40 AM 5.582 SINGLEP DELAYED210 TID16 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:41 AM 5.582 SINGLEP DELAYED211 TID17 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:42 AM 5.582 SINGLEP DELAYED212 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:42 AM 5.582 SINGLEP DELAYED213 TID17 Generate Partial Map Complete 43ms Seed: 827193385 1/27/2024 9:20:43 AM 5.582 SINGLEP DELAYED214 TID5 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:43 AM 5.582 SINGLEP DELAYED215 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:43 AM 5.582 SINGLEP DELAYED216 TID5 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:20:44 AM 5.582 SINGLEP DELAYED217 TID13 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:44 AM 5.582 SINGLEP DELAYED218 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:44 AM 5.582 SINGLEP DELAYED219 TID13 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:45 AM 5.582 SINGLEP DELAYED220 TID13 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:45 AM 5.582 SINGLEP DELAYED221 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:45 AM 5.582 SINGLEP DELAYED222 TID13 Generate Partial Map Complete 16ms Seed: 827193385 1/27/2024 9:20:46 AM 5.582 SINGLEP DELAYED223 TID9 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:46 AM 5.582 SINGLEP DELAYED224 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:46 AM 5.582 SINGLEP DELAYED225 TID9 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:48 AM 5.582 SINGLEP DELAYED226 TID8 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:48 AM 5.582 SINGLEP DELAYED227 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:48 AM 5.582 SINGLEP DELAYED228 TID8 Generate Partial Map Complete 19ms Seed: 827193385 1/27/2024 9:20:49 AM 5.582 SINGLEP DELAYED229 TID10 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:49 AM 5.582 SINGLEP DELAYED230 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:49 AM 5.582 SINGLEP DELAYED231 TID10 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:20:50 AM 5.582 SINGLEP DELAYED232 TID14 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:50 AM 5.582 SINGLEP DELAYED233 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:50 AM 5.582 SINGLEP DELAYED234 TID14 Generate Partial Map Complete 16ms Seed: 827193385 1/27/2024 9:20:51 AM 5.582 SINGLEP DELAYED235 TID21 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:51 AM 5.582 SINGLEP DELAYED236 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:51 AM 5.582 SINGLEP DELAYED237 TID21 Generate Partial Map Complete 16ms Seed: 827193385 1/27/2024 9:20:58 AM 5.582 SINGLEP DELAYED238 TID19 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:58 AM 5.582 SINGLEP DELAYED239 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:58 AM 5.582 SINGLEP DELAYED240 TID19 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:20:59 AM 5.582 SINGLEP DELAYED241 TID18 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:20:59 AM 5.582 SINGLEP DELAYED242 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:20:59 AM 5.582 SINGLEP DELAYED243 TID18 Generate Partial Map Complete 19ms Seed: 827193385 1/27/2024 9:21:06 AM 5.582 SINGLEP DELAYED244 TID13 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:06 AM 5.582 SINGLEP DELAYED245 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:06 AM 5.582 SINGLEP DELAYED246 TID13 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:21:07 AM 5.582 SINGLEP DELAYED247 TID18 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:07 AM 5.582 SINGLEP DELAYED248 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:07 AM 5.582 SINGLEP DELAYED249 TID18 Generate Partial Map Complete 19ms Seed: 827193385 1/27/2024 9:21:08 AM 5.582 SINGLEP DELAYED250 TID22 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:08 AM 5.582 SINGLEP DELAYED251 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:08 AM 5.582 SINGLEP DELAYED252 TID22 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:21:09 AM 5.582 SINGLEP DELAYED253 TID15 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:09 AM 5.582 SINGLEP DELAYED254 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:09 AM 5.582 SINGLEP DELAYED255 TID15 Generate Partial Map Complete 19ms Seed: 827193385 1/27/2024 9:21:10 AM 5.582 SINGLEP DELAYED256 TID14 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:10 AM 5.582 SINGLEP DELAYED257 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:10 AM 5.582 SINGLEP DELAYED258 TID14 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:21:11 AM 5.582 SINGLEP DELAYED259 TID8 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:11 AM 5.582 SINGLEP DELAYED260 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:11 AM 5.582 SINGLEP DELAYED261 TID8 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:21:12 AM 5.582 SINGLEP DELAYED262 TID24 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:12 AM 5.582 SINGLEP DELAYED263 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:12 AM 5.582 SINGLEP DELAYED264 TID24 Generate Partial Map Complete 47ms Seed: 827193385 1/27/2024 9:21:13 AM 5.582 SINGLEP DELAYED265 TID23 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:13 AM 5.582 SINGLEP DELAYED266 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:13 AM 5.582 SINGLEP DELAYED267 TID23 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:21:14 AM 5.582 SINGLEP DELAYED268 TID6 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:14 AM 5.582 SINGLEP DELAYED269 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:14 AM 5.582 SINGLEP DELAYED270 TID6 Generate Partial Map Complete 19ms Seed: 827193385 1/27/2024 9:21:15 AM 5.582 SINGLEP DELAYED271 TID16 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:15 AM 5.582 SINGLEP DELAYED272 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:15 AM 5.582 SINGLEP DELAYED273 TID16 Generate Partial Map Complete 20ms Seed: 827193385 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED274 TID15 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED275 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED276 TID15 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED277 TID6 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED278 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:16 AM 5.582 SINGLEP DELAYED279 TID6 Generate Partial Map Complete 18ms Seed: 827193385 1/27/2024 9:21:17 AM 5.582 SINGLEP DELAYED280 TID24 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:17 AM 5.582 SINGLEP DELAYED281 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:17 AM 5.582 SINGLEP DELAYED282 TID24 Generate Partial Map Complete 17ms Seed: 827193385 1/27/2024 9:21:18 AM 5.582 SINGLEP DELAYED283 TID19 Start Generate Partial Map with Concentric and seed 827193385 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:18 AM 5.582 SINGLEP DELAYED284 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:18 AM 5.582 SINGLEP DELAYED285 TID19 Generate Partial Map Complete 35ms Seed: 827193385 1/27/2024 9:21:22 AM 5.582 SINGLEP DELAYED286 TID23 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:22 AM 5.582 SINGLEP DELAYED287 TID23 Map structure generated in 3ms. 1/27/2024 9:21:22 AM 5.582 SINGLEP DELAYED288 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:22 AM 5.582 SINGLEP DELAYED289 TID23 Generate Partial Map Complete 19ms Seed: 827193384 1/27/2024 9:21:24 AM 5.582 SINGLEP DELAYED290 TID13 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:24 AM 5.582 SINGLEP DELAYED291 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:24 AM 5.582 SINGLEP DELAYED292 TID13 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:26 AM 5.582 SINGLEP DELAYED293 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:26 AM 5.582 SINGLEP DELAYED294 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:26 AM 5.582 SINGLEP DELAYED295 TID5 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:27 AM 5.582 SINGLEP DELAYED296 TID13 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:27 AM 5.582 SINGLEP DELAYED297 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:27 AM 5.582 SINGLEP DELAYED298 TID13 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:28 AM 5.582 SINGLEP DELAYED299 TID20 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:28 AM 5.582 SINGLEP DELAYED300 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:28 AM 5.582 SINGLEP DELAYED301 TID20 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:29 AM 5.582 SINGLEP DELAYED302 TID6 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:29 AM 5.582 SINGLEP DELAYED303 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:29 AM 5.582 SINGLEP DELAYED304 TID6 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:30 AM 5.582 SINGLEP DELAYED305 TID22 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:30 AM 5.582 SINGLEP DELAYED306 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:30 AM 5.582 SINGLEP DELAYED307 TID22 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:31 AM 5.582 SINGLEP DELAYED308 TID24 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:31 AM 5.582 SINGLEP DELAYED309 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:31 AM 5.582 SINGLEP DELAYED310 TID24 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:21:32 AM 5.582 SINGLEP DELAYED311 TID18 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:32 AM 5.582 SINGLEP DELAYED312 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:32 AM 5.582 SINGLEP DELAYED313 TID18 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:21:33 AM 5.582 SINGLEP DELAYED314 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:33 AM 5.582 SINGLEP DELAYED315 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:33 AM 5.582 SINGLEP DELAYED316 TID5 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:34 AM 5.582 SINGLEP DELAYED317 TID14 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:34 AM 5.582 SINGLEP DELAYED318 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:34 AM 5.582 SINGLEP DELAYED319 TID14 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:35 AM 5.582 SINGLEP DELAYED320 TID7 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:35 AM 5.582 SINGLEP DELAYED321 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:35 AM 5.582 SINGLEP DELAYED322 TID7 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:36 AM 5.582 SINGLEP DELAYED323 TID12 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:36 AM 5.582 SINGLEP DELAYED324 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:36 AM 5.582 SINGLEP DELAYED325 TID12 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:37 AM 5.582 SINGLEP DELAYED326 TID9 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:37 AM 5.582 SINGLEP DELAYED327 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:37 AM 5.582 SINGLEP DELAYED328 TID9 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:21:38 AM 5.582 SINGLEP DELAYED329 TID17 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:38 AM 5.582 SINGLEP DELAYED330 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:38 AM 5.582 SINGLEP DELAYED331 TID17 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:39 AM 5.582 SINGLEP DELAYED332 TID8 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:39 AM 5.582 SINGLEP DELAYED333 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:39 AM 5.582 SINGLEP DELAYED334 TID8 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:41 AM 5.582 SINGLEP DELAYED335 TID17 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:41 AM 5.582 SINGLEP DELAYED336 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:41 AM 5.582 SINGLEP DELAYED337 TID17 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:21:42 AM 5.582 SINGLEP DELAYED338 TID14 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:42 AM 5.582 SINGLEP DELAYED339 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:42 AM 5.582 SINGLEP DELAYED340 TID14 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:21:43 AM 5.582 SINGLEP DELAYED341 TID16 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:43 AM 5.582 SINGLEP DELAYED342 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:43 AM 5.582 SINGLEP DELAYED343 TID16 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:21:44 AM 5.582 SINGLEP DELAYED344 TID24 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:21:44 AM 5.582 SINGLEP DELAYED345 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:21:44 AM 5.582 SINGLEP DELAYED346 TID24 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:05 AM 5.582 SINGLEP DELAYED347 TID17 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:05 AM 5.582 SINGLEP DELAYED348 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:05 AM 5.582 SINGLEP DELAYED349 TID17 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:06 AM 5.582 SINGLEP DELAYED350 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:06 AM 5.582 SINGLEP DELAYED351 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:06 AM 5.582 SINGLEP DELAYED352 TID5 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:07 AM 5.582 SINGLEP DELAYED353 TID13 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:07 AM 5.582 SINGLEP DELAYED354 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:07 AM 5.582 SINGLEP DELAYED355 TID13 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:08 AM 5.582 SINGLEP DELAYED356 TID16 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:08 AM 5.582 SINGLEP DELAYED357 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:08 AM 5.582 SINGLEP DELAYED358 TID16 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:09 AM 5.582 SINGLEP DELAYED359 TID24 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:09 AM 5.582 SINGLEP DELAYED360 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:09 AM 5.582 SINGLEP DELAYED361 TID24 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:10 AM 5.582 SINGLEP DELAYED362 TID12 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:10 AM 5.582 SINGLEP DELAYED363 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:10 AM 5.582 SINGLEP DELAYED364 TID12 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:11 AM 5.582 SINGLEP DELAYED365 TID17 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:11 AM 5.582 SINGLEP DELAYED366 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:11 AM 5.582 SINGLEP DELAYED367 TID17 Generate Partial Map Complete 23ms Seed: 827193384 1/27/2024 9:22:12 AM 5.582 SINGLEP DELAYED368 TID23 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:12 AM 5.582 SINGLEP DELAYED369 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:12 AM 5.582 SINGLEP DELAYED370 TID23 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:13 AM 5.582 SINGLEP DELAYED371 TID23 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:13 AM 5.582 SINGLEP DELAYED372 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:13 AM 5.582 SINGLEP DELAYED373 TID23 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:14 AM 5.582 SINGLEP DELAYED374 TID22 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:14 AM 5.582 SINGLEP DELAYED375 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:14 AM 5.582 SINGLEP DELAYED376 TID22 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:15 AM 5.582 SINGLEP DELAYED377 TID16 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:15 AM 5.582 SINGLEP DELAYED378 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:15 AM 5.582 SINGLEP DELAYED379 TID16 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:16 AM 5.582 SINGLEP DELAYED380 TID13 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:16 AM 5.582 SINGLEP DELAYED381 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:16 AM 5.582 SINGLEP DELAYED382 TID13 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:18 AM 5.582 SINGLEP DELAYED383 TID23 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:18 AM 5.582 SINGLEP DELAYED384 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:18 AM 5.582 SINGLEP DELAYED385 TID23 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED386 TID14 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED387 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED388 TID14 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED389 TID20 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED390 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:19 AM 5.582 SINGLEP DELAYED391 TID20 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:20 AM 5.582 SINGLEP DELAYED392 TID7 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:20 AM 5.582 SINGLEP DELAYED393 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:20 AM 5.582 SINGLEP DELAYED394 TID7 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:21 AM 5.582 SINGLEP DELAYED395 TID6 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:21 AM 5.582 SINGLEP DELAYED396 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:21 AM 5.582 SINGLEP DELAYED397 TID6 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:22 AM 5.582 SINGLEP DELAYED398 TID18 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:22 AM 5.582 SINGLEP DELAYED399 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:22 AM 5.582 SINGLEP DELAYED400 TID18 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:24 AM 5.582 SINGLEP DELAYED401 TID23 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:24 AM 5.582 SINGLEP DELAYED402 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:24 AM 5.582 SINGLEP DELAYED403 TID23 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:25 AM 5.582 SINGLEP DELAYED404 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:25 AM 5.582 SINGLEP DELAYED405 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:25 AM 5.582 SINGLEP DELAYED406 TID5 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED407 TID12 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED408 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED409 TID12 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED410 TID6 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED411 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:26 AM 5.582 SINGLEP DELAYED412 TID6 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:27 AM 5.582 SINGLEP DELAYED413 TID7 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:27 AM 5.582 SINGLEP DELAYED414 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:27 AM 5.582 SINGLEP DELAYED415 TID7 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:28 AM 5.582 SINGLEP DELAYED416 TID24 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:28 AM 5.582 SINGLEP DELAYED417 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:28 AM 5.582 SINGLEP DELAYED418 TID24 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:29 AM 5.582 SINGLEP DELAYED419 TID22 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:29 AM 5.582 SINGLEP DELAYED420 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:29 AM 5.582 SINGLEP DELAYED421 TID22 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:30 AM 5.582 SINGLEP DELAYED422 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:30 AM 5.582 SINGLEP DELAYED423 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:30 AM 5.582 SINGLEP DELAYED424 TID5 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:31 AM 5.582 SINGLEP DELAYED425 TID9 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:31 AM 5.582 SINGLEP DELAYED426 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:31 AM 5.582 SINGLEP DELAYED427 TID9 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:32 AM 5.582 SINGLEP DELAYED428 TID10 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:32 AM 5.582 SINGLEP DELAYED429 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:32 AM 5.582 SINGLEP DELAYED430 TID10 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:33 AM 5.582 SINGLEP DELAYED431 TID12 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:33 AM 5.582 SINGLEP DELAYED432 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:33 AM 5.582 SINGLEP DELAYED433 TID12 Generate Partial Map Complete 22ms Seed: 827193384 1/27/2024 9:22:34 AM 5.582 SINGLEP DELAYED434 TID6 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:34 AM 5.582 SINGLEP DELAYED435 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:34 AM 5.582 SINGLEP DELAYED436 TID6 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:35 AM 5.582 SINGLEP DELAYED437 TID19 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:35 AM 5.582 SINGLEP DELAYED438 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:35 AM 5.582 SINGLEP DELAYED439 TID19 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:36 AM 5.582 SINGLEP DELAYED440 TID18 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:36 AM 5.582 SINGLEP DELAYED441 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:36 AM 5.582 SINGLEP DELAYED442 TID18 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:37 AM 5.582 SINGLEP DELAYED443 TID9 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:37 AM 5.582 SINGLEP DELAYED444 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:37 AM 5.582 SINGLEP DELAYED445 TID9 Generate Partial Map Complete 18ms Seed: 827193384 1/27/2024 9:22:38 AM 5.582 SINGLEP DELAYED446 TID24 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:38 AM 5.582 SINGLEP DELAYED447 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:38 AM 5.582 SINGLEP DELAYED448 TID24 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:41 AM 5.582 SINGLEP DELAYED449 TID11 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:41 AM 5.582 SINGLEP DELAYED450 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:41 AM 5.582 SINGLEP DELAYED451 TID11 Generate Partial Map Complete 17ms Seed: 827193384 1/27/2024 9:22:42 AM 5.582 SINGLEP DELAYED452 TID5 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:42 AM 5.582 SINGLEP DELAYED453 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:42 AM 5.582 SINGLEP DELAYED454 TID5 Generate Partial Map Complete 19ms Seed: 827193384 1/27/2024 9:22:43 AM 5.582 SINGLEP DELAYED455 TID14 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:43 AM 5.582 SINGLEP DELAYED456 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:43 AM 5.582 SINGLEP DELAYED457 TID14 Generate Partial Map Complete 16ms Seed: 827193384 1/27/2024 9:22:59 AM 5.582 SINGLEP DELAYED458 TID16 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:22:59 AM 5.582 SINGLEP DELAYED459 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:22:59 AM 5.582 SINGLEP DELAYED460 TID16 Generate Partial Map Complete 33ms Seed: 827193384 1/27/2024 9:23:08 AM 5.582 SINGLEP DELAYED461 TID21 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:23:08 AM 5.582 SINGLEP DELAYED462 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:23:08 AM 5.582 SINGLEP DELAYED463 TID21 Generate Partial Map Complete 23ms Seed: 827193384 1/27/2024 9:23:17 AM 5.582 SINGLEP DELAYED464 TID15 Start Generate Partial Map with Concentric and seed 827193384 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 9:23:17 AM 5.582 SINGLEP DELAYED465 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 9:23:17 AM 5.582 SINGLEP DELAYED466 TID15 Generate Partial Map Complete 32ms Seed: 827193384 1/27/2024 9:23:34 AM 5.582 SINGLEP DELAYED467 TID22 Start Generate FULL Map with Concentric and seed 827193384 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/27/2024 9:23:35 AM 5.582 SINGLEP DELAYED468 TID22 Generate FULL Map Complete 534ms Seed: 827193384 1/27/2024 9:23:35 AM 5.582 SINGLEP DELAYED469 TID17 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 1/27/2024 9:23:35 AM 5.582 SINGLEP DELAYED470 TID17 Fixed incorrect count of ships to be granted. Was 2, now 10 Nucleophilic Turret from Turret Schematic Server 1/27/2024 9:38:51 AM 5.582 SINGLEP DELAYED471 TID10 Raid Engine #2026 AI Sentinels on Traia is sending a wave against Nanocaust 1/27/2024 10:10:44 AM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:10:44 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:10:55 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 1/27/2024 10:10:55 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:10:55 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:10:55 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:10:55 AM 5.582 SINGLEP loading as template 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 1/27/2024 10:10:55 AM 5.582 SINGLEP Finish load save in 117ms 1/27/2024 10:10:55 AM 5.582 SINGLEP DELAYED472 TID28 Start Generate Partial Map with Concentric and seed 881701192 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 1/27/2024 10:10:55 AM 5.582 SINGLEP DELAYED473 TID28 Map structure generated in 3ms. 1/27/2024 10:10:55 AM 5.582 SINGLEP DELAYED474 TID28 PlayerAccount M has now been put in control of faction 3 - Human Empire. 1/27/2024 10:10:55 AM 5.582 SINGLEP DELAYED475 TID28 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:03 AM 5.582 SINGLEP DELAYED476 TID12 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:03 AM 5.582 SINGLEP DELAYED477 TID12 Map structure generated in 300ms. 1/27/2024 10:11:03 AM 5.582 SINGLEP DELAYED478 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:03 AM 5.582 SINGLEP DELAYED479 TID12 Generate Partial Map Complete 322ms Seed: 881701192 1/27/2024 10:11:07 AM 5.582 SINGLEP DELAYED480 TID18 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:07 AM 5.582 SINGLEP DELAYED481 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:07 AM 5.582 SINGLEP DELAYED482 TID18 Generate Partial Map Complete 25ms Seed: 881701192 1/27/2024 10:11:08 AM 5.582 SINGLEP DELAYED483 TID14 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:08 AM 5.582 SINGLEP DELAYED484 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:08 AM 5.582 SINGLEP DELAYED485 TID14 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:09 AM 5.582 SINGLEP DELAYED486 TID8 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:09 AM 5.582 SINGLEP DELAYED487 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:09 AM 5.582 SINGLEP DELAYED488 TID8 Generate Partial Map Complete 22ms Seed: 881701192 1/27/2024 10:11:10 AM 5.582 SINGLEP DELAYED489 TID16 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:10 AM 5.582 SINGLEP DELAYED490 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:10 AM 5.582 SINGLEP DELAYED491 TID16 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:11 AM 5.582 SINGLEP DELAYED492 TID14 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:11 AM 5.582 SINGLEP DELAYED493 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:11 AM 5.582 SINGLEP DELAYED494 TID14 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:12 AM 5.582 SINGLEP DELAYED495 TID12 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:12 AM 5.582 SINGLEP DELAYED496 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:12 AM 5.582 SINGLEP DELAYED497 TID12 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED498 TID11 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED499 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED500 TID11 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED501 TID20 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED502 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:13 AM 5.582 SINGLEP DELAYED503 TID20 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:14 AM 5.582 SINGLEP DELAYED504 TID28 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:14 AM 5.582 SINGLEP DELAYED505 TID28 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:14 AM 5.582 SINGLEP DELAYED506 TID28 Generate Partial Map Complete 30ms Seed: 881701192 1/27/2024 10:11:15 AM 5.582 SINGLEP DELAYED507 TID28 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:15 AM 5.582 SINGLEP DELAYED508 TID28 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:15 AM 5.582 SINGLEP DELAYED509 TID28 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:16 AM 5.582 SINGLEP DELAYED510 TID19 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:16 AM 5.582 SINGLEP DELAYED511 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:16 AM 5.582 SINGLEP DELAYED512 TID19 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:17 AM 5.582 SINGLEP DELAYED513 TID21 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:17 AM 5.582 SINGLEP DELAYED514 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:17 AM 5.582 SINGLEP DELAYED515 TID21 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:17 AM 5.582 SINGLEP DELAYED516 TID6 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:18 AM 5.582 SINGLEP DELAYED517 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:18 AM 5.582 SINGLEP DELAYED518 TID6 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:18 AM 5.582 SINGLEP DELAYED519 TID21 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:18 AM 5.582 SINGLEP DELAYED520 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:18 AM 5.582 SINGLEP DELAYED521 TID21 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:19 AM 5.582 SINGLEP DELAYED522 TID19 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:19 AM 5.582 SINGLEP DELAYED523 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:19 AM 5.582 SINGLEP DELAYED524 TID19 Generate Partial Map Complete 22ms Seed: 881701192 1/27/2024 10:11:21 AM 5.582 SINGLEP DELAYED525 TID8 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:21 AM 5.582 SINGLEP DELAYED526 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:21 AM 5.582 SINGLEP DELAYED527 TID8 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:22 AM 5.582 SINGLEP DELAYED528 TID22 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:22 AM 5.582 SINGLEP DELAYED529 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:22 AM 5.582 SINGLEP DELAYED530 TID22 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:23 AM 5.582 SINGLEP DELAYED531 TID12 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:23 AM 5.582 SINGLEP DELAYED532 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:23 AM 5.582 SINGLEP DELAYED533 TID12 Generate Partial Map Complete 22ms Seed: 881701192 1/27/2024 10:11:25 AM 5.582 SINGLEP DELAYED534 TID10 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:25 AM 5.582 SINGLEP DELAYED535 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:25 AM 5.582 SINGLEP DELAYED536 TID10 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:27 AM 5.582 SINGLEP DELAYED537 TID6 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:27 AM 5.582 SINGLEP DELAYED538 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:27 AM 5.582 SINGLEP DELAYED539 TID6 Generate Partial Map Complete 20ms Seed: 881701192 1/27/2024 10:11:28 AM 5.582 SINGLEP DELAYED540 TID13 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:28 AM 5.582 SINGLEP DELAYED541 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:28 AM 5.582 SINGLEP DELAYED542 TID13 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:29 AM 5.582 SINGLEP DELAYED543 TID12 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:29 AM 5.582 SINGLEP DELAYED544 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:29 AM 5.582 SINGLEP DELAYED545 TID12 Generate Partial Map Complete 19ms Seed: 881701192 1/27/2024 10:11:30 AM 5.582 SINGLEP DELAYED546 TID6 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:30 AM 5.582 SINGLEP DELAYED547 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:30 AM 5.582 SINGLEP DELAYED548 TID6 Generate Partial Map Complete 21ms Seed: 881701192 1/27/2024 10:11:31 AM 5.582 SINGLEP DELAYED549 TID12 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:11:31 AM 5.582 SINGLEP DELAYED550 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:11:31 AM 5.582 SINGLEP DELAYED551 TID12 Generate Partial Map Complete 22ms Seed: 881701192 1/27/2024 10:13:35 AM 5.582 SINGLEP DELAYED552 TID8 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:13:35 AM 5.582 SINGLEP DELAYED553 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:13:35 AM 5.582 SINGLEP DELAYED554 TID8 Generate Partial Map Complete 23ms Seed: 881701192 1/27/2024 10:13:52 AM 5.582 SINGLEP DELAYED555 TID24 Start Generate Partial Map with Realistic and seed 881701192 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:13:52 AM 5.582 SINGLEP DELAYED556 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:13:52 AM 5.582 SINGLEP DELAYED557 TID24 Generate Partial Map Complete 24ms Seed: 881701192 1/27/2024 10:14:24 AM 5.582 SINGLEP DELAYED558 TID22 Start Generate Partial Map with Realistic and seed 881701191 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:14:24 AM 5.582 SINGLEP DELAYED559 TID22 Map structure generated in 264ms. 1/27/2024 10:14:24 AM 5.582 SINGLEP DELAYED560 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:14:24 AM 5.582 SINGLEP DELAYED561 TID22 Generate Partial Map Complete 285ms Seed: 881701191 1/27/2024 10:14:32 AM 5.582 SINGLEP DELAYED562 TID14 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:14:32 AM 5.582 SINGLEP DELAYED563 TID14 Map structure generated in 254ms. 1/27/2024 10:14:32 AM 5.582 SINGLEP DELAYED564 TID14 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:14:32 AM 5.582 SINGLEP DELAYED565 TID14 Generate Partial Map Complete 275ms Seed: 881701190 1/27/2024 10:15:11 AM 5.582 SINGLEP DELAYED566 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:11 AM 5.582 SINGLEP DELAYED567 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:11 AM 5.582 SINGLEP DELAYED568 TID9 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:12 AM 5.582 SINGLEP DELAYED569 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:12 AM 5.582 SINGLEP DELAYED570 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:12 AM 5.582 SINGLEP DELAYED571 TID9 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:13 AM 5.582 SINGLEP DELAYED572 TID12 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:13 AM 5.582 SINGLEP DELAYED573 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:13 AM 5.582 SINGLEP DELAYED574 TID12 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:14 AM 5.582 SINGLEP DELAYED575 TID7 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:14 AM 5.582 SINGLEP DELAYED576 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:14 AM 5.582 SINGLEP DELAYED577 TID7 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:15 AM 5.582 SINGLEP DELAYED578 TID27 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:15 AM 5.582 SINGLEP DELAYED579 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:15 AM 5.582 SINGLEP DELAYED580 TID27 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:17 AM 5.582 SINGLEP DELAYED581 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:17 AM 5.582 SINGLEP DELAYED582 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:17 AM 5.582 SINGLEP DELAYED583 TID9 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:18 AM 5.582 SINGLEP DELAYED584 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:18 AM 5.582 SINGLEP DELAYED585 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:18 AM 5.582 SINGLEP DELAYED586 TID22 Generate Partial Map Complete 49ms Seed: 881701190 1/27/2024 10:15:20 AM 5.582 SINGLEP DELAYED587 TID23 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:20 AM 5.582 SINGLEP DELAYED588 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:20 AM 5.582 SINGLEP DELAYED589 TID23 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:21 AM 5.582 SINGLEP DELAYED590 TID6 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:21 AM 5.582 SINGLEP DELAYED591 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:21 AM 5.582 SINGLEP DELAYED592 TID6 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:22 AM 5.582 SINGLEP DELAYED593 TID26 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:22 AM 5.582 SINGLEP DELAYED594 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:22 AM 5.582 SINGLEP DELAYED595 TID26 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:23 AM 5.582 SINGLEP DELAYED596 TID10 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:23 AM 5.582 SINGLEP DELAYED597 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:23 AM 5.582 SINGLEP DELAYED598 TID10 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:24 AM 5.582 SINGLEP DELAYED599 TID5 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:24 AM 5.582 SINGLEP DELAYED600 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:24 AM 5.582 SINGLEP DELAYED601 TID5 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:26 AM 5.582 SINGLEP DELAYED602 TID17 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:26 AM 5.582 SINGLEP DELAYED603 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:26 AM 5.582 SINGLEP DELAYED604 TID17 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:29 AM 5.582 SINGLEP DELAYED605 TID13 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:29 AM 5.582 SINGLEP DELAYED606 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:29 AM 5.582 SINGLEP DELAYED607 TID13 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:30 AM 5.582 SINGLEP DELAYED608 TID11 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:30 AM 5.582 SINGLEP DELAYED609 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:30 AM 5.582 SINGLEP DELAYED610 TID11 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:31 AM 5.582 SINGLEP DELAYED611 TID10 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:31 AM 5.582 SINGLEP DELAYED612 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:31 AM 5.582 SINGLEP DELAYED613 TID10 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:32 AM 5.582 SINGLEP DELAYED614 TID13 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:32 AM 5.582 SINGLEP DELAYED615 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:32 AM 5.582 SINGLEP DELAYED616 TID13 Generate Partial Map Complete 23ms Seed: 881701190 1/27/2024 10:15:33 AM 5.582 SINGLEP DELAYED617 TID26 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:33 AM 5.582 SINGLEP DELAYED618 TID26 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:33 AM 5.582 SINGLEP DELAYED619 TID26 Generate Partial Map Complete 45ms Seed: 881701190 1/27/2024 10:15:35 AM 5.582 SINGLEP DELAYED620 TID11 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:35 AM 5.582 SINGLEP DELAYED621 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:35 AM 5.582 SINGLEP DELAYED622 TID11 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:15:36 AM 5.582 SINGLEP DELAYED623 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:36 AM 5.582 SINGLEP DELAYED624 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:36 AM 5.582 SINGLEP DELAYED625 TID22 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:37 AM 5.582 SINGLEP DELAYED626 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:37 AM 5.582 SINGLEP DELAYED627 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:37 AM 5.582 SINGLEP DELAYED628 TID8 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:39 AM 5.582 SINGLEP DELAYED629 TID17 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:39 AM 5.582 SINGLEP DELAYED630 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:39 AM 5.582 SINGLEP DELAYED631 TID17 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:42 AM 5.582 SINGLEP DELAYED632 TID12 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:42 AM 5.582 SINGLEP DELAYED633 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:42 AM 5.582 SINGLEP DELAYED634 TID12 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED635 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED636 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED637 TID8 Generate Partial Map Complete 23ms Seed: 881701190 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED638 TID24 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED639 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:46 AM 5.582 SINGLEP DELAYED640 TID24 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:47 AM 5.582 SINGLEP DELAYED641 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:47 AM 5.582 SINGLEP DELAYED642 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:47 AM 5.582 SINGLEP DELAYED643 TID8 Generate Partial Map Complete 67ms Seed: 881701190 1/27/2024 10:15:48 AM 5.582 SINGLEP DELAYED644 TID20 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:48 AM 5.582 SINGLEP DELAYED645 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:48 AM 5.582 SINGLEP DELAYED646 TID20 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:49 AM 5.582 SINGLEP DELAYED647 TID19 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:49 AM 5.582 SINGLEP DELAYED648 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:49 AM 5.582 SINGLEP DELAYED649 TID19 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:50 AM 5.582 SINGLEP DELAYED650 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:50 AM 5.582 SINGLEP DELAYED651 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:50 AM 5.582 SINGLEP DELAYED652 TID9 Generate Partial Map Complete 22ms Seed: 881701190 1/27/2024 10:15:52 AM 5.582 SINGLEP DELAYED653 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:52 AM 5.582 SINGLEP DELAYED654 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:52 AM 5.582 SINGLEP DELAYED655 TID8 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:52 AM 5.582 SINGLEP DELAYED656 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:53 AM 5.582 SINGLEP DELAYED657 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:53 AM 5.582 SINGLEP DELAYED658 TID22 Generate Partial Map Complete 23ms Seed: 881701190 1/27/2024 10:15:53 AM 5.582 SINGLEP DELAYED659 TID5 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:53 AM 5.582 SINGLEP DELAYED660 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:53 AM 5.582 SINGLEP DELAYED661 TID5 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:15:55 AM 5.582 SINGLEP DELAYED662 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:55 AM 5.582 SINGLEP DELAYED663 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:55 AM 5.582 SINGLEP DELAYED664 TID8 Generate Partial Map Complete 31ms Seed: 881701190 1/27/2024 10:15:56 AM 5.582 SINGLEP DELAYED665 TID18 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:56 AM 5.582 SINGLEP DELAYED666 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:56 AM 5.582 SINGLEP DELAYED667 TID18 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:15:58 AM 5.582 SINGLEP DELAYED668 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:15:58 AM 5.582 SINGLEP DELAYED669 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:15:58 AM 5.582 SINGLEP DELAYED670 TID9 Generate Partial Map Complete 22ms Seed: 881701190 1/27/2024 10:16:00 AM 5.582 SINGLEP DELAYED671 TID6 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:00 AM 5.582 SINGLEP DELAYED672 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:00 AM 5.582 SINGLEP DELAYED673 TID6 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:16:01 AM 5.582 SINGLEP DELAYED674 TID19 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:01 AM 5.582 SINGLEP DELAYED675 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:01 AM 5.582 SINGLEP DELAYED676 TID19 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:02 AM 5.582 SINGLEP DELAYED677 TID18 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:02 AM 5.582 SINGLEP DELAYED678 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:02 AM 5.582 SINGLEP DELAYED679 TID18 Generate Partial Map Complete 22ms Seed: 881701190 1/27/2024 10:16:03 AM 5.582 SINGLEP DELAYED680 TID16 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:03 AM 5.582 SINGLEP DELAYED681 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:03 AM 5.582 SINGLEP DELAYED682 TID16 Generate Partial Map Complete 24ms Seed: 881701190 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED683 TID27 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED684 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED685 TID27 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED686 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED687 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:05 AM 5.582 SINGLEP DELAYED688 TID9 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:06 AM 5.582 SINGLEP DELAYED689 TID15 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:06 AM 5.582 SINGLEP DELAYED690 TID15 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:06 AM 5.582 SINGLEP DELAYED691 TID15 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:16:07 AM 5.582 SINGLEP DELAYED692 TID19 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:07 AM 5.582 SINGLEP DELAYED693 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:07 AM 5.582 SINGLEP DELAYED694 TID19 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:08 AM 5.582 SINGLEP DELAYED695 TID11 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:08 AM 5.582 SINGLEP DELAYED696 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:08 AM 5.582 SINGLEP DELAYED697 TID11 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:16:11 AM 5.582 SINGLEP DELAYED698 TID16 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:11 AM 5.582 SINGLEP DELAYED699 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:11 AM 5.582 SINGLEP DELAYED700 TID16 Generate Partial Map Complete 64ms Seed: 881701190 1/27/2024 10:16:12 AM 5.582 SINGLEP DELAYED701 TID19 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:12 AM 5.582 SINGLEP DELAYED702 TID19 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:12 AM 5.582 SINGLEP DELAYED703 TID19 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:13 AM 5.582 SINGLEP DELAYED704 TID10 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:13 AM 5.582 SINGLEP DELAYED705 TID10 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:13 AM 5.582 SINGLEP DELAYED706 TID10 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:22 AM 5.582 SINGLEP DELAYED707 TID7 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:22 AM 5.582 SINGLEP DELAYED708 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:22 AM 5.582 SINGLEP DELAYED709 TID7 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:23 AM 5.582 SINGLEP DELAYED710 TID21 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:23 AM 5.582 SINGLEP DELAYED711 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:23 AM 5.582 SINGLEP DELAYED712 TID21 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:24 AM 5.582 SINGLEP DELAYED713 TID5 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:24 AM 5.582 SINGLEP DELAYED714 TID5 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:24 AM 5.582 SINGLEP DELAYED715 TID5 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:25 AM 5.582 SINGLEP DELAYED716 TID21 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:25 AM 5.582 SINGLEP DELAYED717 TID21 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:25 AM 5.582 SINGLEP DELAYED718 TID21 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:27 AM 5.582 SINGLEP DELAYED719 TID12 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:27 AM 5.582 SINGLEP DELAYED720 TID12 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:27 AM 5.582 SINGLEP DELAYED721 TID12 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:28 AM 5.582 SINGLEP DELAYED722 TID27 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:28 AM 5.582 SINGLEP DELAYED723 TID27 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:28 AM 5.582 SINGLEP DELAYED724 TID27 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:29 AM 5.582 SINGLEP DELAYED725 TID11 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:29 AM 5.582 SINGLEP DELAYED726 TID11 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:29 AM 5.582 SINGLEP DELAYED727 TID11 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:30 AM 5.582 SINGLEP DELAYED728 TID20 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:30 AM 5.582 SINGLEP DELAYED729 TID20 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:30 AM 5.582 SINGLEP DELAYED730 TID20 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:31 AM 5.582 SINGLEP DELAYED731 TID9 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:31 AM 5.582 SINGLEP DELAYED732 TID9 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:31 AM 5.582 SINGLEP DELAYED733 TID9 Generate Partial Map Complete 24ms Seed: 881701190 1/27/2024 10:16:33 AM 5.582 SINGLEP DELAYED734 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:33 AM 5.582 SINGLEP DELAYED735 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:33 AM 5.582 SINGLEP DELAYED736 TID8 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:16:34 AM 5.582 SINGLEP DELAYED737 TID13 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:34 AM 5.582 SINGLEP DELAYED738 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:34 AM 5.582 SINGLEP DELAYED739 TID13 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:35 AM 5.582 SINGLEP DELAYED740 TID23 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:35 AM 5.582 SINGLEP DELAYED741 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:35 AM 5.582 SINGLEP DELAYED742 TID23 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:36 AM 5.582 SINGLEP DELAYED743 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:36 AM 5.582 SINGLEP DELAYED744 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:36 AM 5.582 SINGLEP DELAYED745 TID22 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:37 AM 5.582 SINGLEP DELAYED746 TID7 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:37 AM 5.582 SINGLEP DELAYED747 TID7 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:37 AM 5.582 SINGLEP DELAYED748 TID7 Generate Partial Map Complete 21ms Seed: 881701190 1/27/2024 10:16:38 AM 5.582 SINGLEP DELAYED749 TID13 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:38 AM 5.582 SINGLEP DELAYED750 TID13 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:38 AM 5.582 SINGLEP DELAYED751 TID13 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:39 AM 5.582 SINGLEP DELAYED752 TID16 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:39 AM 5.582 SINGLEP DELAYED753 TID16 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:39 AM 5.582 SINGLEP DELAYED754 TID16 Generate Partial Map Complete 22ms Seed: 881701190 1/27/2024 10:16:40 AM 5.582 SINGLEP DELAYED755 TID25 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:40 AM 5.582 SINGLEP DELAYED756 TID25 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:40 AM 5.582 SINGLEP DELAYED757 TID25 Generate Partial Map Complete 70ms Seed: 881701190 1/27/2024 10:16:41 AM 5.582 SINGLEP DELAYED758 TID18 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:41 AM 5.582 SINGLEP DELAYED759 TID18 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:41 AM 5.582 SINGLEP DELAYED760 TID18 Generate Partial Map Complete 26ms Seed: 881701190 1/27/2024 10:16:42 AM 5.582 SINGLEP DELAYED761 TID8 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:42 AM 5.582 SINGLEP DELAYED762 TID8 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:42 AM 5.582 SINGLEP DELAYED763 TID8 Generate Partial Map Complete 24ms Seed: 881701190 1/27/2024 10:16:43 AM 5.582 SINGLEP DELAYED764 TID24 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:43 AM 5.582 SINGLEP DELAYED765 TID24 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:43 AM 5.582 SINGLEP DELAYED766 TID24 Generate Partial Map Complete 24ms Seed: 881701190 1/27/2024 10:16:44 AM 5.582 SINGLEP DELAYED767 TID6 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:44 AM 5.582 SINGLEP DELAYED768 TID6 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:44 AM 5.582 SINGLEP DELAYED769 TID6 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:45 AM 5.582 SINGLEP DELAYED770 TID17 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:45 AM 5.582 SINGLEP DELAYED771 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:45 AM 5.582 SINGLEP DELAYED772 TID17 Generate Partial Map Complete 19ms Seed: 881701190 1/27/2024 10:16:46 AM 5.582 SINGLEP DELAYED773 TID23 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:46 AM 5.582 SINGLEP DELAYED774 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:46 AM 5.582 SINGLEP DELAYED775 TID23 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:47 AM 5.582 SINGLEP DELAYED776 TID23 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:47 AM 5.582 SINGLEP DELAYED777 TID23 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:47 AM 5.582 SINGLEP DELAYED778 TID23 Generate Partial Map Complete 47ms Seed: 881701190 1/27/2024 10:16:50 AM 5.582 SINGLEP DELAYED779 TID17 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:50 AM 5.582 SINGLEP DELAYED780 TID17 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:50 AM 5.582 SINGLEP DELAYED781 TID17 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:16:51 AM 5.582 SINGLEP DELAYED782 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:16:51 AM 5.582 SINGLEP DELAYED783 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:16:51 AM 5.582 SINGLEP DELAYED784 TID22 Generate Partial Map Complete 20ms Seed: 881701190 1/27/2024 10:17:45 AM 5.582 SINGLEP DELAYED785 TID22 Start Generate Partial Map with Realistic and seed 881701190 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 1/27/2024 10:17:45 AM 5.582 SINGLEP DELAYED786 TID22 PlayerAccount M is controlling faction 3 - Human Empire already. 1/27/2024 10:17:45 AM 5.582 SINGLEP DELAYED787 TID22 Generate Partial Map Complete 27ms Seed: 881701190 1/27/2024 10:18:44 AM 5.582 SINGLEP DELAYED788 TID17 Start Generate FULL Map with Realistic and seed 881701190 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 1/27/2024 10:18:44 AM 5.582 SINGLEP DELAYED789 TID17 Generate FULL Map Complete 252ms Seed: 881701190 1/27/2024 11:41:52 AM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 11:41:52 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:41:57 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Start.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 11:41:57 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:41:57 AM 5.582 SINGLEP Finish load save in 294ms 1/27/2024 11:44:34 AM 5.582 SINGLEP DELAYED790 TID13 Reconquest Seeding for Kalyo Sontro: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/27/2024 11:45:10 AM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 11:45:10 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:45:18 AM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Start.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 11:45:18 AM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:45:19 AM 5.582 SINGLEP Finish load save in 278ms 1/27/2024 11:47:46 AM 5.582 SINGLEP DELAYED791 TID20 Reconquest Seeding for Kalyo Sontro: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/27/2024 12:53:43 PM 5.582 SINGLEP DELAYED792 TID5 Reconquest Seeding for Kalyo Sontro: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/27/2024 1:54:24 PM 5.582 SINGLEP DELAYED793 TID13 Logged Achievement To Steam Kills: Merciless 1/27/2024 2:02:51 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 2:31:39 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 2:31:39 PM SINGLEP Boot up FleetOS (0.2245s) 1/27/2024 2:31:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 2:31:40 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 2:31:40 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.3736s) 1/27/2024 2:31:40 PM 5.582 SINGLEP Inspect Aft Hatches (0.1470s) 1/27/2024 2:31:40 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 112ms 1/27/2024 2:31:41 PM 5.582 SINGLEP Check For Extra Modules (1.0588s) 1/27/2024 2:31:41 PM 5.582 SINGLEP 692 Xml Files Parsed in 935ms 1/27/2024 2:31:41 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/27/2024 2:31:41 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0081s) 1/27/2024 2:31:41 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0439s) 1/27/2024 2:31:41 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 2:31:41 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 2:31:41 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 2:31:41 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0440s) 1/27/2024 2:31:41 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 15ms 1/27/2024 2:31:41 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0960s) 1/27/2024 2:31:41 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 2:31:41 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 2:31:41 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 2:31:41 PM 5.582 SINGLEP Remembering Alamo (0.1642s) 1/27/2024 2:31:42 PM 5.582 SINGLEP Calculate Odds Of Success (0.9124s) 1/27/2024 2:31:43 PM 5.582 SINGLEP Briefly Panic (0.3948s) 1/27/2024 2:31:43 PM 5.582 SINGLEP Install Confidence Routines (0.5132s) 1/27/2024 2:31:43 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 2:31:44 PM 5.582 SINGLEP Late Axionic Computations (0.5503s) 1/27/2024 2:31:44 PM 5.582 SINGLEP Acquiring Towel (0.0240s) 1/27/2024 2:31:44 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0260s) 1/27/2024 2:31:44 PM 5.582 SINGLEP Ejecting Tactical Core (0.1354s) 1/27/2024 2:31:44 PM 5.582 SINGLEP Grouping Flow Fields (0.0525s) 1/27/2024 2:31:45 PM 5.582 SINGLEP Wiping Down Starfields (0.7956s) 1/27/2024 2:31:45 PM 5.582 SINGLEP Destroying Distant Planets (0.6290s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 2:31:45 PM 5.582 SINGLEP Calculating Firing Cones (0.0265s) 1/27/2024 2:31:46 PM 5.582 SINGLEP Finding Old Ship Parts (0.3301s) 1/27/2024 2:31:46 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 2:31:46 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 2:31:46 PM 5.582 SINGLEP Re-Aligning Objectives (0.1265s) 1/27/2024 2:31:49 PM 5.582 SINGLEP Harvesting Magnetic Monopoles (3.7339s) 1/27/2024 2:31:49 PM 5.582 SINGLEP Post-Proton Surge (0.0251s) 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED9 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED10 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED11 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED12 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED13 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED14 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED15 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED16 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED17 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED18 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED19 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED20 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED21 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED22 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED23 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED24 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED25 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED26 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 2:31:49 PM 5.582 SINGLEP DELAYED27 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 2:31:50 PM 5.582 SINGLEP Background Radiation Taste Test (0.0660s) 1/27/2024 2:31:50 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 1/27/2024 2:31:50 PM 5.582 SINGLEP Windshield Wiping (0.1840s) 1/27/2024 2:31:50 PM 5.582 SINGLEP Last Organizational Modeling (0.3756s) 1/27/2024 2:31:50 PM 5.582 SINGLEP Stimulate Modulation (0.1855s) 1/27/2024 2:31:50 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 2:31:50 PM 5.582 SINGLEP DELAYED28 TID14 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.327324 ~~~~~~~~~~~~~~~1/27/2024 2:31:51 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 2:31:51 PM 5.582 SINGLEP Order Cores By Seniority (0.4436s) 1/27/2024 2:31:51 PM 5.582 SINGLEP Load Historical Documents (0.0075s) 1/27/2024 2:31:51 PM 5.582 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Wiping Down Starfields (0.8s) Destroying Distant Planets (0.6s) Finding Old Ship Parts (0.3s) Harvesting Magnetic Monopoles (3.7s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.4s) 1/27/2024 2:31:51 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.115859 ~~~~~~~~~~~~~~~1/27/2024 2:32:02 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Start.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 2:32:02 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 2:32:03 PM 5.582 SINGLEP Finish load save in 1,053ms 1/27/2024 2:53:15 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 2:53:15 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 2:53:18 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 2:53:18 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 2:53:19 PM 5.582 SINGLEP Finish load save in 369ms 1/27/2024 3:12:48 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 4:36:31 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 4:36:32 PM SINGLEP Boot up FleetOS (0.2220s) 1/27/2024 4:36:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 4:36:32 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 4:36:32 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.5080s) 1/27/2024 4:36:32 PM 5.582 SINGLEP Inspect Aft Hatches (0.1930s) 1/27/2024 4:36:32 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 185ms 1/27/2024 4:36:33 PM 5.582 SINGLEP Check For Extra Modules (1.1195s) 1/27/2024 4:36:33 PM 5.582 SINGLEP 692 Xml Files Parsed in 924ms 1/27/2024 4:36:33 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0015s) 1/27/2024 4:36:33 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/27/2024 4:36:33 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0590s) 1/27/2024 4:36:33 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 4:36:33 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 4:36:33 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 4:36:34 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0320s) 1/27/2024 4:36:34 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 8ms 1/27/2024 4:36:34 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0880s) 1/27/2024 4:36:34 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 4:36:34 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 4:36:34 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 4:36:34 PM 5.582 SINGLEP Remembering Alamo (0.1860s) 1/27/2024 4:36:35 PM 5.582 SINGLEP Calculate Odds Of Success (0.9076s) 1/27/2024 4:36:35 PM 5.582 SINGLEP Briefly Panic (0.3902s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Install Confidence Routines (0.4996s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 4:36:36 PM 5.582 SINGLEP Late Axionic Computations (0.5838s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Acquiring Towel (0.0280s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0255s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Ejecting Tactical Core (0.1265s) 1/27/2024 4:36:36 PM 5.582 SINGLEP Grouping Flow Fields (0.0445s) 1/27/2024 4:36:37 PM 5.582 SINGLEP Grappling Starfields (0.8204s) 1/27/2024 4:36:38 PM 5.582 SINGLEP Gazing At Distant Planets (0.6334s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 4:36:38 PM 5.582 SINGLEP Calculating Firing Cones (0.0358s) 1/27/2024 4:36:38 PM 5.582 SINGLEP Scrapping Extra Ship Parts (0.3406s) 1/27/2024 4:36:38 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 4:36:38 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 4:36:38 PM 5.582 SINGLEP Re-Aligning Objectives (0.1260s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Uncoupling Aft Ports (4.2229s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Post-Proton Surge (0.0245s) 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED9 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED10 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED11 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED12 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED13 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED14 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED15 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED16 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED17 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED18 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED19 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED20 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED21 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED22 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED23 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED24 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED25 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED26 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED27 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 4:36:43 PM 5.582 SINGLEP Background Radiation Taste Test (0.0695s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Windshield Wiping (0.1815s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Last Organizational Modeling (0.3566s) 1/27/2024 4:36:43 PM 5.582 SINGLEP Stimulate Modulation (0.1785s) 1/27/2024 4:36:43 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 4:36:43 PM 5.582 SINGLEP DELAYED28 TID14 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.423379 ~~~~~~~~~~~~~~~1/27/2024 4:36:44 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 4:36:44 PM 5.582 SINGLEP Order Cores By Seniority (0.4716s) 1/27/2024 4:36:44 PM 5.582 SINGLEP Load Historical Documents (0.0060s) 1/27/2024 4:36:44 PM 5.582 SINGLEP 12.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Grappling Starfields (0.8s) Gazing At Distant Planets (0.6s) Scrapping Extra Ship Parts (0.3s) Uncoupling Aft Ports (4.2s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/27/2024 4:36:44 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.053155 ~~~~~~~~~~~~~~~1/27/2024 4:37:12 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Start.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 4:37:12 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 4:37:13 PM 5.582 SINGLEP Finish load save in 1,080ms 1/27/2024 4:57:27 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 4:57:27 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 4:57:31 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 4:57:31 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 4:57:31 PM 5.582 SINGLEP Finish load save in 395ms 1/27/2024 6:14:32 PM 5.582 SINGLEP DELAYED29 TID14 BUG: AI_FLEE_THRT Trying to send AI ships from planet Yes! 002 when ship was on 1/27/2024 6:24:10 PM 5.582 SINGLEP DELAYED30 TID12 Reconquest Seeding for Kalyo Sontro: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/27/2024 6:55:03 PM 5.582 SINGLEP DELAYED31 TID14 Reconquest Seeding for Neure: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/27/2024 7:06:13 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 7:18:07 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 7:18:07 PM SINGLEP Boot up FleetOS (0.2325s) 1/27/2024 7:18:07 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 7:18:07 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 7:18:07 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.4896s) 1/27/2024 7:18:07 PM 5.582 SINGLEP Inspect Aft Hatches (0.1565s) 1/27/2024 7:18:08 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 109ms 1/27/2024 7:18:09 PM 5.582 SINGLEP Check For Extra Modules (1.0947s) 1/27/2024 7:18:09 PM 5.582 SINGLEP 692 Xml Files Parsed in 979ms 1/27/2024 7:18:09 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0030s) 1/27/2024 7:18:09 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0060s) 1/27/2024 7:18:09 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0445s) 1/27/2024 7:18:09 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 7:18:09 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 7:18:09 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 7:18:09 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0455s) 1/27/2024 7:18:09 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 10ms 1/27/2024 7:18:09 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0905s) 1/27/2024 7:18:09 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 7:18:09 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 7:18:09 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 7:18:09 PM 5.582 SINGLEP Remembering Alamo (0.1608s) 1/27/2024 7:18:10 PM 5.582 SINGLEP Calculate Odds Of Success (0.9121s) 1/27/2024 7:18:10 PM 5.582 SINGLEP Briefly Panic (0.4902s) 1/27/2024 7:18:11 PM 5.582 SINGLEP Install Confidence Routines (0.5037s) 1/27/2024 7:18:11 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 7:18:12 PM 5.582 SINGLEP Late Axionic Computations (0.9544s) 1/27/2024 7:18:12 PM 5.582 SINGLEP Acquiring Towel (0.0195s) 1/27/2024 7:18:12 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0205s) 1/27/2024 7:18:12 PM 5.582 SINGLEP Ejecting Tactical Core (0.1213s) 1/27/2024 7:18:12 PM 5.582 SINGLEP Grouping Flow Fields (0.0410s) 1/27/2024 7:18:13 PM 5.582 SINGLEP Cooking Starfields (0.7822s) 1/27/2024 7:18:14 PM 5.582 SINGLEP Detecting Distant Planets (0.8725s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 7:18:14 PM 5.582 SINGLEP Calculating Firing Cones (0.0420s) 1/27/2024 7:18:14 PM 5.582 SINGLEP Discontinue Your Favorite Ship Parts (0.3734s) 1/27/2024 7:18:14 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 7:18:14 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 7:18:14 PM 5.582 SINGLEP Re-Aligning Objectives (0.1595s) 1/27/2024 7:18:18 PM 5.582 SINGLEP Remote Probe Programmed To Replicate (4.0437s) 1/27/2024 7:18:18 PM 5.582 SINGLEP Post-Proton Surge (0.0270s) 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED9 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED10 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED11 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED12 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED13 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED14 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED15 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED16 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED17 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED18 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED19 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED20 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED21 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED22 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED23 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED24 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED25 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED26 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 7:18:18 PM 5.582 SINGLEP DELAYED27 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 7:18:18 PM 5.582 SINGLEP Background Radiation Taste Test (0.0735s) 1/27/2024 7:18:18 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 1/27/2024 7:18:19 PM 5.582 SINGLEP Windshield Wiping (0.1840s) 1/27/2024 7:18:19 PM 5.582 SINGLEP Last Organizational Modeling (0.3676s) 1/27/2024 7:18:19 PM 5.582 SINGLEP Stimulate Modulation (0.1855s) 1/27/2024 7:18:19 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 7:18:19 PM 5.582 SINGLEP DELAYED28 TID14 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.583434 ~~~~~~~~~~~~~~~1/27/2024 7:18:20 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 7:18:20 PM 5.582 SINGLEP Order Cores By Seniority (0.4786s) 1/27/2024 7:18:20 PM 5.582 SINGLEP Load Historical Documents (0.0065s) 1/27/2024 7:18:20 PM 5.582 SINGLEP 13.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (1.0s) Cooking Starfields (0.8s) Detecting Distant Planets (0.9s) Discontinue Your Favorite Ship Parts (0.4s) Remote Probe Programmed To Replicate (4.0s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/27/2024 7:18:20 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.498409 ~~~~~~~~~~~~~~~1/27/2024 7:18:24 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 7:18:24 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 7:18:26 PM 5.582 SINGLEP Finish load save in 1,243ms 1/27/2024 7:19:19 PM 5.582 SINGLEP DELAYED29 TID7 Raid Engine #2042 AI Sentinels on Rugts is sending a wave against Marauders 1/27/2024 7:35:23 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:22:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 8:22:32 PM SINGLEP Boot up FleetOS (0.2470s) 1/27/2024 8:22:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 8:22:33 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 8:22:33 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.5196s) 1/27/2024 8:22:33 PM 5.582 SINGLEP Inspect Aft Hatches (0.2115s) 1/27/2024 8:22:33 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 164ms 1/27/2024 8:22:34 PM 5.582 SINGLEP Check For Extra Modules (1.2094s) 1/27/2024 8:22:34 PM 5.582 SINGLEP 692 Xml Files Parsed in 1,036ms 1/27/2024 8:22:34 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0022s) 1/27/2024 8:22:34 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0075s) 1/27/2024 8:22:34 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0575s) 1/27/2024 8:22:34 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 8:22:34 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 8:22:34 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 8:22:34 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0500s) 1/27/2024 8:22:34 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 15ms 1/27/2024 8:22:34 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0905s) 1/27/2024 8:22:34 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 8:22:34 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 8:22:34 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 8:22:34 PM 5.582 SINGLEP Remembering Alamo (0.1525s) 1/27/2024 8:22:35 PM 5.582 SINGLEP Calculate Odds Of Success (0.8577s) 1/27/2024 8:22:36 PM 5.582 SINGLEP Briefly Panic (0.3556s) 1/27/2024 8:22:36 PM 5.582 SINGLEP Install Confidence Routines (0.5741s) 1/27/2024 8:22:36 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 8:22:37 PM 5.582 SINGLEP Late Axionic Computations (0.5543s) 1/27/2024 8:22:37 PM 5.582 SINGLEP Acquiring Towel (0.0325s) 1/27/2024 8:22:37 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0385s) 1/27/2024 8:22:37 PM 5.582 SINGLEP Ejecting Tactical Core (0.1540s) 1/27/2024 8:22:37 PM 5.582 SINGLEP Grouping Flow Fields (0.0570s) 1/27/2024 8:22:38 PM 5.582 SINGLEP Brandishing Starfields (0.8176s) 1/27/2024 8:22:38 PM 5.582 SINGLEP Resizing Distant Planets (0.6466s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 8:22:39 PM 5.582 SINGLEP Calculating Firing Cones (0.0435s) 1/27/2024 8:22:39 PM 5.582 SINGLEP Offending Sentient Ship Parts (0.3641s) 1/27/2024 8:22:39 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 8:22:39 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 8:22:39 PM 5.582 SINGLEP Re-Aligning Objectives (0.1150s) 1/27/2024 8:22:43 PM 5.582 SINGLEP Reticulate Splines (3.7704s) 1/27/2024 8:22:43 PM 5.582 SINGLEP Post-Proton Surge (0.0275s) 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED1 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED2 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED3 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED4 TID16 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED5 TID16 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED6 TID16 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED7 TID16 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED8 TID16 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED9 TID16 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED10 TID16 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED11 TID16 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED12 TID16 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED13 TID16 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED14 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED15 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED16 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED17 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED18 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED19 TID16 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED20 TID16 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED21 TID16 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED22 TID16 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED23 TID16 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED24 TID16 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED25 TID16 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED26 TID16 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED27 TID16 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 8:22:43 PM 5.582 SINGLEP Background Radiation Taste Test (0.0780s) 1/27/2024 8:22:43 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 1/27/2024 8:22:43 PM 5.582 SINGLEP Windshield Wiping (0.1832s) 1/27/2024 8:22:43 PM 5.582 SINGLEP Last Organizational Modeling (0.3821s) 1/27/2024 8:22:44 PM 5.582 SINGLEP Stimulate Modulation (0.2365s) 1/27/2024 8:22:44 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 8:22:43 PM 5.582 SINGLEP DELAYED28 TID29 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.600208 ~~~~~~~~~~~~~~~1/27/2024 8:22:44 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 8:22:44 PM 5.582 SINGLEP Order Cores By Seniority (0.5566s) 1/27/2024 8:22:44 PM 5.582 SINGLEP Load Historical Documents (0.0105s) 1/27/2024 8:22:44 PM 5.582 SINGLEP 12.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.6s) Brandishing Starfields (0.8s) Resizing Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Reticulate Splines (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.6s) 1/27/2024 8:22:45 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 1.980269 ~~~~~~~~~~~~~~~1/27/2024 8:22:47 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:22:47 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:22:49 PM 5.582 SINGLEP Finish load save in 1,289ms 1/27/2024 8:24:28 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 8:24:28 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 8:24:28 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 8:25:13 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 8:25:13 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 8:25:13 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 8:27:53 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:27:54 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:27:55 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Autosave at 3h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:27:55 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:27:55 PM 5.582 SINGLEP Finish load save in 404ms 1/27/2024 8:31:26 PM 5.582 SINGLEP DELAYED29 TID39 Reconquest Seeding for Lithium A3: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 1/27/2024 8:43:07 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:43:07 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:43:10 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:43:10 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:43:11 PM 5.582 SINGLEP Finish load save in 417ms 1/27/2024 8:51:28 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:51:28 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:51:29 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:51:29 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:51:29 PM 5.582 SINGLEP Finish load save in 415ms 1/27/2024 8:54:48 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:54:48 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:54:49 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:54:49 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:54:50 PM 5.582 SINGLEP Finish load save in 413ms 1/27/2024 8:56:02 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 8:56:02 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:56:03 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 8:56:03 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 8:56:04 PM 5.582 SINGLEP Finish load save in 404ms 1/27/2024 9:00:16 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:00:16 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:00:20 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:00:20 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:00:21 PM 5.582 SINGLEP Finish load save in 403ms 1/27/2024 9:09:29 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:09:30 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:09:31 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:09:31 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:09:31 PM 5.582 SINGLEP Finish load save in 403ms 1/27/2024 9:10:13 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:10:13 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:10:16 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:10:16 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:10:17 PM 5.582 SINGLEP Finish load save in 391ms 1/27/2024 9:39:57 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:39:57 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:39:59 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:39:59 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:39:59 PM 5.582 SINGLEP Finish load save in 438ms 1/27/2024 9:43:25 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 9:43:25 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:43:26 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Autosave at 3h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:43:26 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:43:27 PM 5.582 SINGLEP Finish load save in 440ms 1/27/2024 9:43:33 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:43:37 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 9:43:37 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 9:43:37 PM 5.582 SINGLEP Finish load save in 413ms 1/27/2024 10:02:22 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:02:22 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:02:41 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:02:41 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:02:42 PM 5.582 SINGLEP Finish load save in 422ms 1/27/2024 10:06:02 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:22:08 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 10:22:09 PM SINGLEP Boot up FleetOS (0.2420s) 1/27/2024 10:22:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 10:22:09 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 10:22:09 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.3466s) 1/27/2024 10:22:09 PM 5.582 SINGLEP Inspect Aft Hatches (0.1394s) 1/27/2024 10:22:09 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 119ms 1/27/2024 10:22:10 PM 5.582 SINGLEP Check For Extra Modules (1.1434s) 1/27/2024 10:22:10 PM 5.582 SINGLEP 692 Xml Files Parsed in 1,017ms 1/27/2024 10:22:10 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0018s) 1/27/2024 10:22:10 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/27/2024 10:22:10 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0355s) 1/27/2024 10:22:10 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 10:22:10 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 10:22:10 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 10:22:10 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0305s) 1/27/2024 10:22:10 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 9ms 1/27/2024 10:22:10 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0903s) 1/27/2024 10:22:10 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 10:22:11 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 10:22:11 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 10:22:11 PM 5.582 SINGLEP Remembering Alamo (0.1505s) 1/27/2024 10:22:11 PM 5.582 SINGLEP Calculate Odds Of Success (0.8567s) 1/27/2024 10:22:12 PM 5.582 SINGLEP Briefly Panic (0.3677s) 1/27/2024 10:22:12 PM 5.582 SINGLEP Install Confidence Routines (0.5271s) 1/27/2024 10:22:12 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 10:22:13 PM 5.582 SINGLEP Late Axionic Computations (0.5648s) 1/27/2024 10:22:13 PM 5.582 SINGLEP Acquiring Towel (0.0330s) 1/27/2024 10:22:13 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0305s) 1/27/2024 10:22:13 PM 5.582 SINGLEP Ejecting Tactical Core (0.1430s) 1/27/2024 10:22:13 PM 5.582 SINGLEP Grouping Flow Fields (0.0565s) 1/27/2024 10:22:14 PM 5.582 SINGLEP Sucking In Starfields (0.7698s) 1/27/2024 10:22:15 PM 5.582 SINGLEP Verifying Distant Planets (0.6525s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 10:22:15 PM 5.582 SINGLEP Calculating Firing Cones (0.0405s) 1/27/2024 10:22:15 PM 5.582 SINGLEP Offending Sentient Ship Parts (0.3806s) 1/27/2024 10:22:15 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 10:22:15 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 10:22:15 PM 5.582 SINGLEP Re-Aligning Objectives (0.1135s) 1/27/2024 10:22:19 PM 5.582 SINGLEP Re-Route Anti-Matter (3.7670s) 1/27/2024 10:22:19 PM 5.582 SINGLEP Post-Proton Surge (0.0240s) 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED9 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED10 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED11 TID11 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED12 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED13 TID11 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED14 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED15 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED16 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED17 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED18 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED19 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED20 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED21 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED22 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED23 TID11 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED24 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED25 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED26 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 10:22:19 PM 5.582 SINGLEP DELAYED27 TID11 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 10:22:19 PM 5.582 SINGLEP Background Radiation Taste Test (0.0720s) 1/27/2024 10:22:19 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0370s) 1/27/2024 10:22:19 PM 5.582 SINGLEP Windshield Wiping (0.1980s) 1/27/2024 10:22:20 PM 5.582 SINGLEP Last Organizational Modeling (0.4121s) 1/27/2024 10:22:20 PM 5.582 SINGLEP Stimulate Modulation (0.2425s) 1/27/2024 10:22:20 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 10:22:20 PM 5.582 SINGLEP DELAYED28 TID17 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.432513 ~~~~~~~~~~~~~~~1/27/2024 10:22:20 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 10:22:20 PM 5.582 SINGLEP Order Cores By Seniority (0.5426s) 1/27/2024 10:22:20 PM 5.582 SINGLEP Load Historical Documents (0.0070s) 1/27/2024 10:22:20 PM 5.582 SINGLEP 12.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Sucking In Starfields (0.8s) Verifying Distant Planets (0.7s) Offending Sentient Ship Parts (0.4s) Re-Route Anti-Matter (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/27/2024 10:22:21 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.079828 ~~~~~~~~~~~~~~~1/27/2024 10:22:27 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:22:27 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:22:28 PM 5.582 SINGLEP Finish load save in 1,206ms 1/27/2024 10:28:05 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:28:05 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:28:06 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:28:06 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:28:07 PM 5.582 SINGLEP Finish load save in 437ms 1/27/2024 10:42:19 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:42:19 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:42:59 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:42:59 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:42:59 PM 5.582 SINGLEP Finish load save in 449ms 1/27/2024 10:47:42 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:47:43 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:47:44 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike1.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:47:44 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:47:45 PM 5.582 SINGLEP Finish load save in 424ms 1/27/2024 10:48:21 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:48:21 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:48:25 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7\Strike1.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:48:25 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:48:25 PM 5.582 SINGLEP Finish load save in 423ms 1/27/2024 10:49:30 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:49:30 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:49:32 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike1.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:49:32 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:49:33 PM 5.582 SINGLEP Finish load save in 416ms 1/27/2024 10:55:03 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 1/27/2024 10:55:03 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:55:04 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike1.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 10:55:04 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 10:55:04 PM 5.582 SINGLEP Finish load save in 427ms 1/27/2024 11:10:33 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:18:36 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/27/2024 11:18:36 PM SINGLEP Boot up FleetOS (0.2180s) 1/27/2024 11:18:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 8140 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2024 11:18:36 PM 5.582 SINGLEP Game Version: 5.582 1/27/2024 11:18:36 PM 5.582 SINGLEP Check System Logs For Rogue Intelligence (0.3679s) 1/27/2024 11:18:37 PM 5.582 SINGLEP Inspect Aft Hatches (0.1505s) 1/27/2024 11:18:37 PM 5.582 SINGLEP Found 692 xml files in 142 folders in 131ms 1/27/2024 11:18:38 PM 5.582 SINGLEP Check For Extra Modules (1.1902s) 1/27/2024 11:18:38 PM 5.582 SINGLEP 692 Xml Files Parsed in 1,052ms 1/27/2024 11:18:38 PM 5.582 SINGLEP Gather Ancient Lifeforms (0.0020s) 1/27/2024 11:18:38 PM 5.582 SINGLEP Eject Trash Into Hyperspace (0.0055s) 1/27/2024 11:18:38 PM 5.582 SINGLEP Bring Cloaking Systems Online (0.0675s) 1/27/2024 11:18:38 PM 5.582 SINGLEP Update mod and expansion statuses! 1/27/2024 11:18:38 PM 5.582 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 1/27/2024 11:18:38 PM 5.582 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 1/27/2024 11:18:38 PM 5.582 SINGLEP Check Nearby Stellar Masses (0.0320s) 1/27/2024 11:18:38 PM 5.582 SINGLEP 692 Xml Files Checked For Exp/Mod Status in 8ms 1/27/2024 11:18:38 PM 5.582 SINGLEP Pruning Excess Brain Cells (0.0980s) 1/27/2024 11:18:38 PM 5.582 SINGLEP No resolution change was required. 1/27/2024 11:18:38 PM 5.582 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2024 11:18:38 PM 5.582 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/27/2024 11:18:38 PM 5.582 SINGLEP Remembering Alamo (0.1582s) 1/27/2024 11:18:39 PM 5.582 SINGLEP Calculate Odds Of Success (0.9145s) 1/27/2024 11:18:39 PM 5.582 SINGLEP Briefly Panic (0.3715s) 1/27/2024 11:18:40 PM 5.582 SINGLEP Install Confidence Routines (0.5001s) 1/27/2024 11:18:40 PM 5.582 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/27/2024 11:18:40 PM 5.582 SINGLEP Late Axionic Computations (0.5273s) 1/27/2024 11:18:40 PM 5.582 SINGLEP Acquiring Towel (0.0235s) 1/27/2024 11:18:40 PM 5.582 SINGLEP Inhibiting Visual Scans (0.0245s) 1/27/2024 11:18:41 PM 5.582 SINGLEP Ejecting Tactical Core (0.0979s) 1/27/2024 11:18:41 PM 5.582 SINGLEP Grouping Flow Fields (0.0415s) 1/27/2024 11:18:41 PM 5.582 SINGLEP Eating Starfields (0.7843s) 1/27/2024 11:18:42 PM 5.582 SINGLEP Pinpointing Distant Planets (0.6275s) LOG: NodeProcessor line 84 dll_name=AIWarExternalCode type_name=Arcen.AIW2.External.ChooseCustomTarget CachedTypeForImplementation=ChooseCustomTarget1/27/2024 11:18:42 PM 5.582 SINGLEP Calculating Firing Cones (0.0380s) 1/27/2024 11:18:42 PM 5.582 SINGLEP Demoting Insubordinate Ship Parts (0.3696s) 1/27/2024 11:18:43 PM 5.582 SINGLEP Warning Only: No entries found for table 'Curves'. 1/27/2024 11:18:43 PM 5.582 SINGLEP Warning Only: No entries found for table 'Effects'. 1/27/2024 11:18:43 PM 5.582 SINGLEP Re-Aligning Objectives (0.1315s) 1/27/2024 11:18:46 PM 5.582 SINGLEP Break Target Into Component Compounds (3.8141s) 1/27/2024 11:18:46 PM 5.582 SINGLEP Post-Proton Surge (0.0295s) 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED1 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED2 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED3 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED4 TID22 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED5 TID22 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED6 TID22 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED7 TID22 Could not find a faction with name that is eligible to be random for Chaotician 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED8 TID22 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED9 TID22 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED10 TID22 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED11 TID22 Could not find a faction with name that is eligible to be random for EmpireBuilders 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED12 TID22 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED13 TID22 Could not find a faction with name that is eligible to be random for MapAlterer 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED14 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED15 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED16 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED17 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED18 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED19 TID22 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED20 TID22 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED21 TID22 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED22 TID22 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED23 TID22 Could not find a faction with name that is eligible to be random for SpireRelated 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED24 TID22 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED25 TID22 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED26 TID22 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 11:18:46 PM 5.582 SINGLEP DELAYED27 TID22 Could not find a faction with name that is eligible to be random for ZenithGalaxy 1/27/2024 11:18:46 PM 5.582 SINGLEP Background Radiation Taste Test (0.0690s) 1/27/2024 11:18:47 PM 5.582 SINGLEP Shuffling Chairs On Command Deck (0.0355s) 1/27/2024 11:18:47 PM 5.582 SINGLEP Windshield Wiping (0.1935s) 1/27/2024 11:18:47 PM 5.582 SINGLEP Last Organizational Modeling (0.4036s) 1/27/2024 11:18:47 PM 5.582 SINGLEP Stimulate Modulation (0.1935s) 1/27/2024 11:18:47 PM 5.582 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/27/2024 11:18:47 PM 5.582 SINGLEP DELAYED28 TID18 Info: will dump 745 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. CustomSystemTypeTable_ExternalHooks.HandleExternalHook 'PostAllTableInitialize _UI.Encyclopedia_PreProcessing, begin at 7.348928 ~~~~~~~~~~~~~~~1/27/2024 11:18:48 PM 5.582 SINGLEP We got 99 campaign's data when deserializing 1/27/2024 11:18:48 PM 5.582 SINGLEP Order Cores By Seniority (0.4724s) 1/27/2024 11:18:48 PM 5.582 SINGLEP Load Historical Documents (0.0057s) 1/27/2024 11:18:48 PM 5.582 SINGLEP 12.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Eating Starfields (0.8s) Pinpointing Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Break Target Into Component Compounds (3.8s) Last Organizational Modeling (0.4s) Order Cores By Seniority (0.5s) 1/27/2024 11:18:48 PM 5.582 SINGLEP Hello Steam user 'C_O' _UI.Encyclopedia_PreProcessing, done after 2.14114 ~~~~~~~~~~~~~~~1/27/2024 11:18:52 PM 5.582 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/FE SH 7/Strike1.save Source1: AnythingElse Source3: LoadingSaveGame 1/27/2024 11:18:52 PM 5.582 SINGLEP Clearing player accounts. 1/27/2024 11:18:53 PM 5.582 SINGLEP Finish load save in 1,411ms 1/27/2024 11:23:09 PM 5.582 SINGLEP DELAYED29 TID32 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 1/27/2024 11:46:23 PM 5.582 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5583_MSBuildOut Multiplayer Status: SinglePlayerOnly ========================================== ==========================================