9/28/2023 6:28:21 AM (5.567) Mem: 1,654,202,368 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShipRenderManagerGroup+RenderStatusRenderer.Render () (at :0) Arcen.AIW2.ExternalVisualization.ShipRenderManagerGroup.Render () (at :0) Arcen.AIW2.ExternalVisualization.ShipRenderManagerGroup.RenderAll () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <5fdf3ca02d9c47699cccf22d5e324078>:0) 10/8/2023 3:45:09 AM (5.569) Mem: 2,255,187,968 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() 10/8/2023 5:44:55 PM (5.569) Mem: 1,421,348,864 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases()