5/8/2023 2:42:59 PM SINGLEP Opening Eyes (0.1925s) 5/8/2023 2:42:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/8/2023 2:42:59 PM 0.401 SINGLEP Game Version: 0.401 (Main Game 5/8/2023 2:42:59 PM 0.401 SINGLEP Examining Inner Self (0.0900s) 5/8/2023 2:42:59 PM 0.401 SINGLEP Returning King (0.0210s) 5/8/2023 2:42:59 PM 0.401 SINGLEP Found 481 xml files in 164 folders in 12ms 5/8/2023 2:43:00 PM 0.401 SINGLEP Check For Extra Squires (0.8982s) 5/8/2023 2:43:00 PM 0.401 SINGLEP 481 Xml Files Parsed in 882ms 5/8/2023 2:43:00 PM 0.401 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/8/2023 2:43:00 PM 0.401 SINGLEP Bring Ambassador To Dinner (0.0400s) 5/8/2023 2:43:00 PM 0.401 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.Engine_Universal+d__123.MoveNext () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <008a787f2823430aae87e927a51ccf8d>:0 5/8/2023 2:43:00 PM 0.401 SINGLEP Update mod and expansion statuses! 5/8/2023 2:43:00 PM 0.401 SINGLEP Check Nearby Fiefdoms (0.0310s) 5/8/2023 2:43:00 PM 0.401 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 8ms 5/8/2023 2:43:00 PM 0.401 SINGLEP No resolution change was required. 5/8/2023 2:43:00 PM 0.401 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/8/2023 2:43:01 PM 0.401 SINGLEP Disperse Diaspora (0.8461s) 5/8/2023 2:43:01 PM 0.401 SINGLEP Wonder About Those Spiders (0.1115s) 5/8/2023 2:43:01 PM 0.401 SINGLEP Reassure Self (0.0100s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Thinking Abstract Thoughts (1.2093s) 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED1 TID9 Finished loading all LevelType contents in [Language module still Loading]s 5/8/2023 2:43:02 PM 0.401 SINGLEP Arranging Zebras (0.0190s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Herding Cats (0.0120s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Polishing Stones (0.0370s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Making Connections (0.1070s) 5/8/2023 2:43:02 PM 0.401 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.9s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (1.2s) 5/8/2023 2:43:02 PM 0.401 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/8/2023 2:43:02 PM 0.401 SINGLEP Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.) 5/8/2023 2:43:02 PM 0.401 SINGLEP Linked all icons to rows in 7ms. 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED2 TID31 Linked all encounters to cohorts that might spawn them in 2ms. 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED3 TID26 3.7 seconds total load time and post-editing time. 5/8/2023 2:43:02 PM 0.401 SINGLEP 291 materials found. 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED4 TID5 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED5 TID5 Generated map cells: 00000222220II_0000000 ___0_0200000I00000000 __0_0R00__00II___0_00 ___RRR_0___0_I0_0_R00 __RRSSS__000_0RRRRR00 RRR0SSS__0000__00R_00 R_000SSS0_00_000000_0 R00_0_SSSSS_AA00__00_ 00__00__0_00_AA0__000 00__00__00000_A00_0_0 0_0000_0CCC000AA00000 00_00_0__CC0_00__0000 000_0000_0___0000III_ 0000000_____0_0_02_II 00_0000____000_UU2UUI 00000_0___00000UUUUII 0_000000_000000_UU0II CC_00_0_0000__00__011 0CC000000000000000_11 0CCC00001111111000011 00_000011_111_1111111 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED6 TID5 Generated map district groups: #####+++++;--99999999 ######+A;;;A-99999779 #####1AA%%AA--$$79999 ''#111AA%%AAA-7779077 ''11,,,%%AAAAA0000077 111$,,,%%AA;AAAD;0;77 1$$$B,,,AAA@@A;;;;;77 1$$$$>,,,,,@..;;**=77 $$&&$$((@6@@@..;**=== C$&&=$((@@@@@@.;;==;8 :$CC$$CB!!!@@@..;==88 :CCC$$BBB!!@@@DD===88 ::C=$$$B5!))DDD=<2228 :CC=BBB"""))DDD=<2222 CCCBBB=""">>DD=333332 B:CB9==""">>D==333322 :::89==9>>>>><<<33<22 44:89999>7>>$$<<<<7777<7<??@;;;;)))11111 AA!A?????<;;;)"""4111 AAAA!!???;;;;)"""4414 A!!5!!;?>>;;>)"""8444 AA**;;;*;;;;;))))8488 A*******>;9>>77888888 !!+++88>>>>69$$878888 ==+++8,,,,>99$$988888 ==++88,,,''9999988888 ==@+++,,,''--/9999988 =====+,&&.--/////9999 =====,,&&.-####//9:9: ==%%=,,....####/99:9: ==%%,,,......../99::: =@@@,,,......../999:: @@@@,....222.33333333 @@@@,,,,,222233333333 5/8/2023 4:02:55 PM 0.401 SINGLEP DELAYED55 TID6 Finished FillAnyMissingSimBuildings, we had 28758 new buildings, and 28758 total items. SkippedBuildings: 0 AddedBuildings: 28758 CellCountChecked: 441 5/8/2023 4:02:55 PM 0.401 SINGLEP DELAYED56 TID11 InitializePopulation WAS needed, 28758 buildings to handle. 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED57 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED58 TID6 Cohorts: 294 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED59 TID6 ExpectedPowerGenMultiplier: 2.272317. 10658115 / 5628500 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED60 TID6 Finished RunGameStartOnBGThread in 1,609ms. We have 28758 total items. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED61 TID30 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED62 TID30 Am I fully supplied? False. How much missing power did I have? 174161. Original needs 174161, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED63 TID30 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED64 TID30 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED65 TID30 Am I fully supplied? False. How much missing power did I have? 369675. Original needs 369675, generated 54537. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED66 TID30 Am I fully supplied? False. How much missing power did I have? 374943. Original needs 374943, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED67 TID30 Am I fully supplied? False. How much missing power did I have? 1709585. Original needs 1709585, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED68 TID30 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED69 TID30 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED70 TID30 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED71 TID30 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED72 TID30 Am I fully supplied? False. How much missing power did I have? 143487. Original needs 143487, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED73 TID30 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED74 TID30 Am I fully supplied? False. How much missing power did I have? 46519. Original needs 46519, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED75 TID30 Am I fully supplied? False. How much missing power did I have? 298770. Original needs 298770, generated 211332. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED76 TID30 Am I fully supplied? False. How much missing power did I have? 27144. Original needs 27144, generated 102258. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED77 TID30 Am I fully supplied? False. How much missing power did I have? 44651. Original needs 44651, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED78 TID30 Am I fully supplied? False. How much missing power did I have? 189060. Original needs 189060, generated 157928. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED79 TID30 Am I fully supplied? False. How much missing power did I have? 181491. Original needs 181491, generated 130657. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED80 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED81 TID21 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED82 TID21 Am I fully supplied? False. How much missing power did I have? 1601303. Original needs 1709585, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED83 TID21 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED84 TID21 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED85 TID21 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED86 TID21 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED87 TID21 Am I fully supplied? False. How much missing power did I have? 142247. Original needs 143487, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED88 TID21 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0. 5/8/2023 4:03:01 PM 0.401 SINGLEP DELAYED89 TID18 Am I fully supplied? False. How much missing power did I have? 60802. Original needs 522224, generated 0. 5/8/2023 4:03:02 PM 0.401 SINGLEP DELAYED90 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:03:05 PM 0.401 SINGLEP DELAYED91 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:03:08 PM 0.401 SINGLEP DELAYED92 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:13:34 PM 0.401 SINGLEP We have 5 machine hearts available out of 5. 0 in use. 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED93 TID11 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED94 TID11 Generated map cells: 0_1111_000000_11__CCC __11111_00__001_0_00C __0__11_0___0000000_C 00000_00000_0_0_000_C __0000_2_00000000RRRC ___000220000000___RRC 000_0_22__000_0___RR0 0000II22__00_S0____RR 0_0_0I2__0_00SSS_00_0 000I0II_CCC000_SSS00_ 000I00IICC00000S_0000 000I__00_00_000SSS000 000III_00_00_00_S0000 00_0_RRIII_AAA_ASS000 000_00RRRR_0AAAA__000 0011_00__00___00__000 01111_0__00__0__00000 11__1100000_00__00UUU 0_00010_0_00000_0UUUU 00000000000000000000U 0000000_000000_00_0UU 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED95 TID11 Generated map district groups: ++++++HHHHHHHHHH!!666 ((+++++HEH%%HHHHHFFF6 ((G!!++HHH%%33 GGEEE0*EEEEE:111>>>>> GEE4B00E---E::!111>>> GGG4BB00--<>>>> GGG4BBBBBB<2>> DGG444BBBB<<<<<<1>>>A DGG@@,,///<...<.11>>A DDE@@@,,,,<<....$$>AA DD55@@@&&<<''===$$AAA D5555@@&&<<''=!!AAAAA 55CC55@@@@@@@@!!;;999 C7CCC5@??@;>;@;;;9999 CCCCCC@@@@@B::::;;;;9 CCCCCC@@@BBB::::;;;99 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED96 TID22 Finished FillAnyMissingSimBuildings, we had 29251 new buildings, and 29251 total items. SkippedBuildings: 0 AddedBuildings: 29251 CellCountChecked: 441 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED97 TID27 InitializePopulation WAS needed, 29251 buildings to handle. 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED98 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED99 TID22 Cohorts: 329 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED100 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED101 TID22 ExpectedPowerGenMultiplier: 1.820045. 10208178 / 6730500 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED102 TID22 Finished RunGameStartOnBGThread in 1,811ms. We have 29251 total items. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED103 TID27 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED104 TID15 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED105 TID15 Am I fully supplied? False. How much missing power did I have? 47877. Original needs 47877, generated 91002. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED106 TID15 Am I fully supplied? False. How much missing power did I have? 180843. Original needs 180843, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED107 TID15 Am I fully supplied? False. How much missing power did I have? 534687. Original needs 534687, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED108 TID15 Am I fully supplied? False. How much missing power did I have? 707096. Original needs 707096, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED109 TID15 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED110 TID15 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED111 TID15 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED112 TID15 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED113 TID15 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED114 TID15 Am I fully supplied? False. How much missing power did I have? 320063. Original needs 320063, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED115 TID15 Am I fully supplied? False. How much missing power did I have? 35482. Original needs 35482, generated 82810. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED116 TID15 Am I fully supplied? False. How much missing power did I have? 704316. Original needs 704316, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED117 TID15 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED118 TID15 Am I fully supplied? False. How much missing power did I have? 7222. Original needs 7222, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED119 TID15 Am I fully supplied? False. How much missing power did I have? 270768. Original needs 270768, generated 4550. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED120 TID15 Am I fully supplied? False. How much missing power did I have? 102129. Original needs 102129, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED121 TID15 Am I fully supplied? False. How much missing power did I have? 309938. Original needs 309938, generated 72800. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED122 TID15 Am I fully supplied? False. How much missing power did I have? 3072. Original needs 3072, generated 45501. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED123 TID15 Am I fully supplied? False. How much missing power did I have? 179223. Original needs 179223, generated 45501. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED124 TID15 Am I fully supplied? False. How much missing power did I have? 160793. Original needs 160793, generated 163800. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED125 TID15 Am I fully supplied? False. How much missing power did I have? 99371. Original needs 99371, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED126 TID15 Am I fully supplied? False. How much missing power did I have? 656508. Original needs 656508, generated 42770. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED127 TID15 Am I fully supplied? False. How much missing power did I have? 164061. Original needs 164061, generated 772607. 5/8/2023 4:16:03 PM 0.401 SINGLEP DELAYED128 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED129 TID16 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED130 TID16 Am I fully supplied? False. How much missing power did I have? 251437. Original needs 707096, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED131 TID16 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED132 TID16 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED133 TID16 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED134 TID16 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED135 TID16 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED136 TID16 Am I fully supplied? False. How much missing power did I have? 253447. Original needs 704316, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED137 TID16 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910. 5/8/2023 4:16:05 PM 0.401 SINGLEP DELAYED138 TID18 Am I fully supplied? False. How much missing power did I have? 87054. Original needs 133876, generated 910. 5/8/2023 4:16:11 PM 0.401 SINGLEP DELAYED139 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:17 PM 0.401 SINGLEP DELAYED140 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:20 PM 0.401 SINGLEP DELAYED141 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:18:22 PM 0.401 SINGLEP We have 3 machine hearts available out of 3. 0 in use. 5/8/2023 4:21:51 PM 0.401 SINGLEP We have 3 machine hearts available out of 4. 1 in use. 5/8/2023 4:21:57 PM 0.401 SINGLEP We have 3 machine hearts available out of 4. 1 in use. 5/8/2023 4:31:54 PM 0.401 SINGLEP We have 4 machine hearts available out of 5. 1 in use. 5/8/2023 4:46:05 PM 0.401 SINGLEP Error, added -193 residents of type Homeless to district Brig Dale and wound up with -160 total residents in that district at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 5/8/2023 4:48:15 PM 0.401 SINGLEP We have 4 machine hearts available out of 6. 2 in use. 5/8/2023 4:48:18 PM 0.401 SINGLEP We have 4 machine hearts available out of 7. 3 in use. 5/8/2023 4:48:22 PM 0.401 SINGLEP We have 4 machine hearts available out of 8. 4 in use. 5/8/2023 4:48:55 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:48:59 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:00 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:02 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:03 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:04 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:50:11 PM 0.401 SINGLEP Error, added -80 residents of type Homeless to district East Lane and wound up with -24 total residents in that district at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 5/8/2023 5:03:02 PM 0.401 SINGLEP We have 2 machine hearts available out of 7. 5 in use. 5/8/2023 5:03:03 PM 0.401 SINGLEP We have 2 machine hearts available out of 8. 6 in use. 5/8/2023 5:06:10 PM 0.401 SINGLEP DELAYED142 TID5 World saved in 1,030 ms 5/9/2023 12:17:21 PM SINGLEP Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/ PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/ 5/9/2023 12:17:22 PM SINGLEP Opening Eyes (0.5355s) 5/9/2023 12:17:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/9/2023 12:17:22 PM 0.401 SINGLEP Game Version: 0.401 (Main Game 5/9/2023 12:17:22 PM 0.401 SINGLEP Examining Inner Self (0.3051s) 5/9/2023 12:17:22 PM 0.401 SINGLEP Returning King (0.0972s) 5/9/2023 12:17:23 PM 0.401 SINGLEP Found 481 xml files in 164 folders in 659ms 5/9/2023 12:17:25 PM 0.401 SINGLEP Check For Extra Squires (2.8306s) 5/9/2023 12:17:25 PM 0.401 SINGLEP 481 Xml Files Parsed in 2,167ms 5/9/2023 12:17:25 PM 0.401 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/9/2023 12:17:25 PM 0.401 SINGLEP Bring Ambassador To Dinner (0.0280s) 5/9/2023 12:17:25 PM 0.401 SINGLEP Update mod and expansion statuses! 5/9/2023 12:17:25 PM 0.401 SINGLEP Check Nearby Fiefdoms (0.0570s) 5/9/2023 12:17:25 PM 0.401 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 4ms 5/9/2023 12:17:26 PM 0.401 SINGLEP No resolution change was required. 5/9/2023 12:17:26 PM 0.401 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/9/2023 12:17:27 PM 0.401 SINGLEP Disperse Diaspora (1.6794s) 5/9/2023 12:17:27 PM 0.401 SINGLEP Wonder About Those Spiders (0.1116s) 5/9/2023 12:17:27 PM 0.401 SINGLEP Reassure Self (0.0060s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Thinking Abstract Thoughts (13.3820s) 5/9/2023 12:17:30 PM 0.401 SINGLEP DELAYED1 TID13 Finished loading all LevelType contents in [Language module still Loading]s 5/9/2023 12:17:40 PM 0.401 SINGLEP Arranging Zebras (0.0100s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Herding Cats (0.0331s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Polishing Stones (0.0719s) 5/9/2023 12:17:41 PM 0.401 SINGLEP Making Connections (0.1110s) 5/9/2023 12:17:41 PM 0.401 SINGLEP 19.3 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.3s) Check For Extra Squires (2.8s) Disperse Diaspora (1.7s) Thinking Abstract Thoughts (13.4s) 5/9/2023 12:17:41 PM 0.401 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/9/2023 12:17:41 PM 0.401 SINGLEP Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.) 5/9/2023 12:17:41 PM 0.401 SINGLEP Linked all icons to rows in 7ms. 5/9/2023 12:17:41 PM 0.401 SINGLEP DELAYED2 TID21 Linked all encounters to cohorts that might spawn them in 2ms. 5/9/2023 12:17:41 PM 0.401 SINGLEP DELAYED3 TID11 19.3 seconds total load time and post-editing time. 5/9/2023 12:17:41 PM 0.401 SINGLEP 291 materials found. 5/9/2023 12:18:20 PM 0.401 SINGLEP DELAYED4 TID16 1801ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format. 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED5 TID16 4511ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully. 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED6 TID16 Loaded tiles: 407 (441 cells) 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED7 TID17 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED8 TID17 Cohorts: 332 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED9 TID17 Finished RunGameStartOnBGThread in 140ms. We have 29251 total items. 5/9/2023 12:18:25 PM 0.401 SINGLEP DELAYED10 TID22 Contract refresh 5/9/2023 10:59:13 PM SINGLEP Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/ PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/ 5/9/2023 10:59:13 PM SINGLEP Opening Eyes (0.1710s) 5/9/2023 10:59:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/9/2023 10:59:13 PM 0.402 SINGLEP Game Version: 0.402 (Main Game 5/9/2023 10:59:13 PM 0.402 SINGLEP Examining Inner Self (0.0869s) 5/9/2023 10:59:13 PM 0.402 SINGLEP Returning King (0.0120s) 5/9/2023 10:59:13 PM 0.402 SINGLEP Found 481 xml files in 164 folders in 14ms 5/9/2023 10:59:14 PM 0.402 SINGLEP Check For Extra Squires (1.0362s) 5/9/2023 10:59:14 PM 0.402 SINGLEP 481 Xml Files Parsed in 1,017ms 5/9/2023 10:59:14 PM 0.402 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/9/2023 10:59:14 PM 0.402 SINGLEP Bring Ambassador To Dinner (0.0400s) 5/9/2023 10:59:14 PM 0.402 SINGLEP Update mod and expansion statuses! 5/9/2023 10:59:14 PM 0.402 SINGLEP Check Nearby Fiefdoms (0.0240s) 5/9/2023 10:59:14 PM 0.402 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 5ms 5/9/2023 10:59:15 PM 0.402 SINGLEP No resolution change was required. 5/9/2023 10:59:15 PM 0.402 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/9/2023 10:59:15 PM 0.402 SINGLEP Disperse Diaspora (0.8185s) 5/9/2023 10:59:15 PM 0.402 SINGLEP Wonder About Those Spiders (0.1145s) 5/9/2023 10:59:15 PM 0.402 SINGLEP Reassure Self (0.0090s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Thinking Abstract Thoughts (1.1258s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Arranging Zebras (0.0100s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Herding Cats (0.0120s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Polishing Stones (0.0350s) 5/9/2023 10:59:17 PM 0.402 SINGLEP Making Connections (0.1319s) 5/9/2023 10:59:17 PM 0.402 SINGLEP 3.6 seconds total load time. Check For Extra Squires (1.0s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (1.1s) 5/9/2023 10:59:17 PM 0.402 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/9/2023 10:59:17 PM 0.402 SINGLEP Finished loading 12567 sprites from dictionaries! (1530 table rows waiting on them.) 5/9/2023 10:59:17 PM 0.402 SINGLEP Linked all icons to rows in 8ms. 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED1 TID6 Finished loading all LevelType contents in 2.3s 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED2 TID32 Linked all encounters to cohorts that might spawn them in 2ms. 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED3 TID12 3.7 seconds total load time and post-editing time. 5/9/2023 10:59:17 PM 0.402 SINGLEP 291 materials found. 5/9/2023 10:59:30 PM 0.402 SINGLEP DELAYED4 TID5 1401ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format. 5/9/2023 10:59:32 PM 0.402 SINGLEP DELAYED5 TID5 3869ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully. 5/9/2023 10:59:32 PM 0.402 SINGLEP DELAYED6 TID5 Loaded tiles: 407 (441 cells) 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED7 TID9 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED8 TID9 Cohorts: 332 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED9 TID9 Finished RunGameStartOnBGThread in 207ms. We have 29251 total items. 5/9/2023 10:59:34 PM 0.402 SINGLEP DELAYED10 TID15 Contract refresh 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.IsCurrentlyAddingMoreMapTiles: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.GetTileCellCount(): 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesToPostProcess_Structural.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesToPostProcess_Decoration.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.WorkingTilesToPostProcess_Decoration.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesBeingPostProcessed_Structural: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesBeingPostProcessed_Decorations: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.GetIsMapStillGeneratingForSimPurposes(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP AbstractSimQueries.Instance.GetHasInitiatedStart(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP World.CityStoryState.GetHasFullyStarted(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP ************** Thread Aborts: ************** 5/9/2023 11:06:29 PM 0.402 SINGLEP Will abort task: _Load.LoadOuterThread', which has been running for 0.8262398 seconds. 5/9/2023 11:06:29 PM 0.402 SINGLEP ************** ThreadingExchanger Status Resets: ************** 5/9/2023 11:06:29 PM 0.402 SINGLEP Busy for: 0.8 ArcenThreadingRequestType _Load.LoadOuterThread 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED11 TID6 WorldSaveLoad.LoadWorld _Load.LoadOuterThread background thread error: System.Threading.ThreadAbortException: Thread was being aborted. at Arcen.Universal.ArcenFileDeserializer.GetBits_InnerHelper32 (System.Int32 BitsToRead) [0x00011] in :0 at Arcen.Universal.ArcenFileDeserializer.ReadAllBytes () [0x013d1] in :0 at Arcen.Universal.ArcenFileDeserializer.ReadFromStream_AlreadyDecompressed (System.Byte[] bytes) [0x0000f] in :0 at Arcen.Universal.ArcenFileDeserializer.ReadFromStream (System.String Filename) [0x00076] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.b__0 (Arcen.Universal.TaskStartData startData) [0x0000a] in <44061ddb2a9343789f4d96801e5ed000>:0 at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <44061ddb2a9343789f4d96801e5ed000>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED12 TID6 Loaded tiles: 0 (0 cells) 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED13 TID6 Error running task '_Load.LoadOuterThread': System.Threading.ThreadAbortException: Thread was being aborted. at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.b__0 (Arcen.Universal.TaskStartData startData) [0x000b8] in <44061ddb2a9343789f4d96801e5ed000>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00043] in :0 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED14 TID18 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED15 TID18 Generated map cells: 00000RRR0_UUUIII00000 00_CRR_00UUU_ISAA0000 000CR_000UUU0ISSAA_00 000C__000_0U_I0SSAA0_ ___C__00___00___S0A00 __CC000_____00__S_0_0 0000__00___0__0SSS000 0000000000_C_0___SS00 0_00000_000CCC__SSS00 000__000_0_00C_0S_000 0_000__00000CC0000_00 _00_0__0_000_02200000 00I0_000000_0__2_0000 00III_0000_00_020_000 0__0I_01___0_22200_00 0__III_11100_20000000 000__IR111111___00000 000___RR111_1__0__000 000_00RR1110100000_00 00000RR1111_000000000 0000RR111_11100_000_0 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED16 TID18 Generated map district groups: ,,,,,111>>000555::::: ,,,+11>>>00045377:::: ,,,+1>>>>000453377::: ,,,+))>C>>>04533377:: $$,+))>C"""444((3:7:= $$++>CCC"""444((3:::= !!!!!!!C"""4444333:== !!!!!!!BBB?-44''333== !!!!!CCBB??---''333== !!!AACCB?????-223=2== B!CCA!!BB???--22222== C!CCA!!?BB;;;;..222== AC/AAAA?;;;;;!!.222== AA///A???;;;;;;.22D== A##//A?*!!;;;...22D=: ;##///?***;;;.@@22DDD AAA&&/6******%%@22DD: AAA&&;66***<*%%@@9DDD AAA;;;66***<*<<@@@DD: AAAA;66****<<<<@@@@D: A;;;66*******<<8@<=:: 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED17 TID8 SimRoot.DoPerSecond_PausedOrUnpaused background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.UpdateSimBuildingsPerSecond (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00207] in :0 at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic_Inner (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00036] in :0 at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic (Arcen.Universal.MersenneTwister RandForThisSecond) [0x0000c] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.b__0 (Arcen.Universal.TaskStartData startData) [0x0000e] in :0 at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED18 TID32 Finished FillAnyMissingSimBuildings, we had 28835 new buildings, and 28835 total items. SkippedBuildings: 0 AddedBuildings: 28835 CellCountChecked: 441 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED19 TID14 InitializePopulation WAS needed, 28835 buildings to handle. 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED20 TID32 Cohorts: 308 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED21 TID32 ExpectedPowerGenMultiplier: 2.17758. 10544930 / 5811000 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED22 TID32 Finished RunGameStartOnBGThread in 444ms. We have 28835 total items. 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED23 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED24 TID8 Am I fully supplied? False. How much missing power did I have? 532847. Original needs 532847, generated 79500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED25 TID8 Am I fully supplied? False. How much missing power did I have? 88879. Original needs 88879, generated 50000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED26 TID8 Am I fully supplied? False. How much missing power did I have? 88416. Original needs 88416, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED27 TID8 Am I fully supplied? False. How much missing power did I have? 14162. Original needs 14162, generated 25000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED28 TID8 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED29 TID8 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED30 TID8 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED31 TID8 Am I fully supplied? False. How much missing power did I have? 67858. Original needs 67858, generated 4000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED32 TID8 Am I fully supplied? False. How much missing power did I have? 173831. Original needs 173831, generated 36500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED33 TID8 Am I fully supplied? False. How much missing power did I have? 78375. Original needs 78375, generated 21000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED34 TID8 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED35 TID8 Am I fully supplied? False. How much missing power did I have? 180144. Original needs 180144, generated 38000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED36 TID8 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED37 TID8 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED38 TID8 Am I fully supplied? False. How much missing power did I have? 327700. Original needs 327700, generated 79000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED39 TID8 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED40 TID8 Am I fully supplied? False. How much missing power did I have? 113553. Original needs 113553, generated 2000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED41 TID8 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED42 TID8 Am I fully supplied? False. How much missing power did I have? 177259. Original needs 177259, generated 397500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED43 TID8 Am I fully supplied? False. How much missing power did I have? 531823. Original needs 531823, generated 30500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED44 TID8 Am I fully supplied? False. How much missing power did I have? 77062. Original needs 77062, generated 377000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED45 TID8 Am I fully supplied? False. How much missing power did I have? 292100. Original needs 292100, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED46 TID8 Am I fully supplied? False. How much missing power did I have? 564385. Original needs 564385, generated 28500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED47 TID8 Am I fully supplied? False. How much missing power did I have? 197934. Original needs 197934, generated 25000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED48 TID8 Am I fully supplied? False. How much missing power did I have? 189509. Original needs 189509, generated 397500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED49 TID8 Am I fully supplied? False. How much missing power did I have? 174851. Original needs 174851, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED50 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED51 TID27 Am I fully supplied? False. How much missing power did I have? 439226. Original needs 439226, generated 173121. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED52 TID27 Am I fully supplied? False. How much missing power did I have? 367851. Original needs 396503, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED53 TID27 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED54 TID27 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED55 TID27 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED56 TID27 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED57 TID27 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED58 TID27 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED59 TID27 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED60 TID27 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED61 TID27 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED62 TID27 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED63 TID27 Am I fully supplied? False. How much missing power did I have? 6277. Original needs 111197, generated 4356. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED64 TID27 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED65 TID27 Am I fully supplied? False. How much missing power did I have? 444216. Original needs 530823, generated 62062. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED66 TID27 Am I fully supplied? False. How much missing power did I have? 168494. Original needs 168494, generated 54440. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED67 TID27 Am I fully supplied? False. How much missing power did I have? 94467. Original needs 174851, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED68 TID24 Am I fully supplied? False. How much missing power did I have? 393278. Original needs 439226, generated 173121. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED69 TID24 Am I fully supplied? False. How much missing power did I have? 1478488. Original needs 1882310, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED70 TID24 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED71 TID24 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED72 TID24 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED73 TID24 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED74 TID24 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED75 TID24 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED76 TID24 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED77 TID24 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED78 TID24 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:46 PM 0.402 SINGLEP DELAYED79 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50