Mono path[0] = 'D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.34f1 (9a4c9c70452b) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: VRAM: 5991 MB Driver: 31.0.15.1694 Begin MonoManager ReloadAssembly - Completed reload, in 0.098 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.901800 ms Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C07F6DB040.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C07FA82040.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C0825FAF00.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C082954830.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C18CC02010.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C1532608A0.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001C18CC7F010.dll Invalid SceneHandle Crash!!! 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C:\Windows\System32\NSI.dll:NSI.dll (00007FFC62B30000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFC3AE40000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFC564E0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2486 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFC59590000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\secur32.dll:secur32.dll (00007FFC4BB40000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFC60B20000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 D:\Steam\steamapps\common\AI War 2\steam_api64.dll:steam_api64.dll (00007FFC31C10000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.69.73.98 D:\Steam\steamapps\common\AI War 2\AIWar2_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFC317D0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.28.18.86 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFBD8960000), size: 22761472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.92.83.97 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFBD87C0000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.92.83.97 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFBEEC80000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.92.83.97 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC53FD0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFBDC1F4D5C (UnityPlayer) block_locate_free 0x00007FFBDC1F52F1 (UnityPlayer) tlsf_memalign 0x00007FFBDB867E23 (UnityPlayer) DynamicHeapAllocator::Allocate 0x00007FFBDB865934 (UnityPlayer) DualThreadAllocator::Allocate 0x00007FFBDB861F4A (UnityPlayer) MemoryManager::Allocate 0x00007FFBDB861B4A (UnityPlayer) operator new 0x00007FFBDC1C8613 (UnityPlayer) Mesh::UnshareMeshData 0x00007FFBDC1C837A (UnityPlayer) Mesh::SetVertices 0x00007FFBDBCAD9D2 (UnityPlayer) Mesh_CUSTOM_SetArrayForChannelImpl 0x000001C069CEDD9B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Mesh:SetArrayForChannelImpl (UnityEngine.Mesh,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) 0x000001C069CED793 (Mono JIT Code) UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) 0x000001C069CED493 (Mono JIT Code) UnityEngine.Mesh:SetArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Vector3[],UnityEngine.Rendering.MeshUpdateFlags) 0x000001C069CED3BB (Mono JIT Code) UnityEngine.Mesh:set_vertices (UnityEngine.Vector3[]) 0x000001C06B65AE83 (Mono JIT Code) TMPro.TextMeshProUGUI:GenerateTextMesh () 0x000001C06A663354 (Mono JIT Code) TMPro.TextMeshProUGUI:OnPreRenderCanvas () 0x000001C06A66301B (Mono JIT Code) TMPro.TextMeshProUGUI:Rebuild (UnityEngine.UI.CanvasUpdate) 0x000001C06A661DAB (Mono JIT Code) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () 0x000001C06A661792 (Mono JIT Code) (wrapper delegate-invoke) :invoke_void () 0x000001C06A6616CC (Mono JIT Code) UnityEngine.Canvas:SendWillRenderCanvases () 0x000001C06A6615FD (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x00007FFBE5A4F1E0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFBE59D2AC2 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFBE59DBB1F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFBDBBCD10D (UnityPlayer) scripting_method_invoke 0x00007FFBDBBCA202 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFBDB50D135 (UnityPlayer) `UI::InitializeCanvasManager'::`2'::UIEventsWillRenderCanvasesRegistrator::Forward 0x00007FFBDBA5810A (UnityPlayer) ExecutePlayerLoop 0x00007FFBDBA581B0 (UnityPlayer) ExecutePlayerLoop 0x00007FFBDBA5C448 (UnityPlayer) PlayerLoop 0x00007FFBDB81C6BA (UnityPlayer) PerformMainLoop 0x00007FFBDB81AB8B (UnityPlayer) MainMessageLoop 0x00007FFBDB81FCF2 (UnityPlayer) UnityMainImpl 0x00007FFBDB820C7B (UnityPlayer) UnityMain 0x00007FF7882311F2 (AIWar2) __scrt_common_main_seh 0x00007FFC627E7614 (KERNEL32) BaseThreadInitThunk 0x00007FFC635826A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/corps/AppData/Local/Temp/Arcen Games, LLC/AIWar2/Crashes