5/30/2020 8:46:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2020 8:46:36 PM Boot up FleetOS (0.1845s) 5/30/2020 8:46:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2020 8:46:36 PM Check System Logs For Rogue Intelligence (0.2694s) 5/30/2020 8:46:37 PM Game Version: 2.048 5/30/2020 8:46:37 PM Eject Trash Into Hyperspace (0.1147s) 5/30/2020 8:46:37 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/30/2020 8:46:37 PM Check For Extra Modules (0.0100s) 5/30/2020 8:46:37 PM Bring Cloaking Systems Online (0.0129s) 5/30/2020 8:46:37 PM Remembering Alamo (0.0230s) 5/30/2020 8:46:37 PM Generating Framerates (0.0080s) 5/30/2020 8:46:37 PM Recalculate Speed Of Light (0.0299s) 5/30/2020 8:46:37 PM Optimize Comfort On Command Decks (0.0160s) 5/30/2020 8:46:37 PM Check Nearby Stellar Masses (0.0080s) 5/30/2020 8:46:37 PM Resolution changed to windowed 1000x600 5/30/2020 8:46:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2020 8:46:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2020 8:46:37 PM Refresh Optical Lensing (0.0060s) 5/30/2020 8:46:37 PM Revise Fundamental Physical Laws (0.1307s) 5/30/2020 8:46:37 PM Boot Audio Comms (0.0100s) 5/30/2020 8:46:37 PM Establish Individual Audio Links (0.0180s) 5/30/2020 8:46:37 PM Prepare Explosions and Crackles (0.1571s) 5/30/2020 8:46:37 PM Calculate Odds Of Success (0.0938s) 5/30/2020 8:46:37 PM Briefly Panic (0.2031s) 5/30/2020 8:46:37 PM Install Confidence Routines (0.1556s) 5/30/2020 8:46:38 PM Bring Commander Interface Online (0.0848s) 5/30/2020 8:46:38 PM Motivate All Crews (0.0309s) 5/30/2020 8:46:38 PM Externalizing Patterns (0.0249s) 5/30/2020 8:46:38 PM Hooking Externals (0.0110s) 5/30/2020 8:46:38 PM Handlizing Hooks (0.0080s) 5/30/2020 8:46:38 PM Disengaging Constants (0.1137s) 5/30/2020 8:46:38 PM Late Axionic Computations (0.0963s) 5/30/2020 8:46:38 PM Connecting to Fleet Command (0.0090s) 5/30/2020 8:46:38 PM Thinking Of Advice (0.0090s) 5/30/2020 8:46:38 PM Degaussing Advice (0.0629s) 5/30/2020 8:46:38 PM Reading Alien Diaries (0.0209s) 5/30/2020 8:46:38 PM Naming All Known Planets (0.0080s) 5/30/2020 8:46:38 PM Remembering Speeds (0.0079s) 5/30/2020 8:46:38 PM Prioritizing Targets (0.0070s) 5/30/2020 8:46:38 PM Rebooting Sensor Arrays (0.0090s) 5/30/2020 8:46:38 PM Unloading Prismatic Grid (0.0070s) 5/30/2020 8:46:38 PM Thinking Of Objectives (0.0070s) 5/30/2020 8:46:38 PM Re-Aligning Objectives (0.0100s) 5/30/2020 8:46:38 PM Inhibiting Visual Scans (0.0259s) 5/30/2020 8:46:38 PM Synthesizing Vocals (0.0080s) 5/30/2020 8:46:38 PM Ventilating Scenarios (0.0090s) 5/30/2020 8:46:38 PM Decontaminating Targeting Systems (0.0079s) 5/30/2020 8:46:38 PM Ejecting Tactical Core (0.0081s) 5/30/2020 8:46:38 PM Calibrating Formations (0.0079s) 5/30/2020 8:46:38 PM Intercepting Galactic Maps (0.0110s) 5/30/2020 8:46:38 PM Sterilizing Test Chamber (0.0150s) 5/30/2020 8:46:38 PM Faction Diagnostics (0.0209s) 5/30/2020 8:46:38 PM Buffering Hackers (0.0259s) 5/30/2020 8:46:38 PM Inverting Death (0.0130s) 5/30/2020 8:46:38 PM Linear Field Variance (0.0638s) 5/30/2020 8:46:38 PM Charging Marks (0.0090s) 5/30/2020 8:46:38 PM Guarding The Posts (0.0100s) 5/30/2020 8:46:38 PM Range Manifolds (0.0070s) 5/30/2020 8:46:38 PM Purging ROFs (0.0070s) 5/30/2020 8:46:38 PM Manipulating Speeds (0.0080s) 5/30/2020 8:46:38 PM Detecting Projectiles (0.0080s) 5/30/2020 8:46:38 PM Grouping Flow Fields (0.0070s) 5/30/2020 8:46:38 PM Modulating Flow Field Groups (0.0259s) 5/30/2020 8:46:38 PM Designing Fleets (0.0499s) 5/30/2020 8:46:38 PM Thinking Of Technologies (0.0160s) 5/30/2020 8:46:38 PM Categorizing Starboard Sensors (0.0120s) 5/30/2020 8:46:38 PM Injecting Galactic Variables (0.0140s) 5/30/2020 8:46:38 PM Discharging Colored Ions (0.0191s) 5/30/2020 8:46:38 PM Replicating Ion Colors (0.0078s) 5/30/2020 8:46:39 PM Viewing Starfields (0.2050s) 5/30/2020 8:46:39 PM Breaking Distant Planets (0.7085s) 5/30/2020 8:46:39 PM Investigating Map Signatures (0.0200s) 5/30/2020 8:46:39 PM Collating Solar Systems (0.0089s) 5/30/2020 8:46:39 PM Categorizing All Planets (0.0030s) 5/30/2020 8:46:39 PM Organizing Commands (0.0220s) 5/30/2020 8:46:39 PM Calculating Firing Cones (0.0020s) 5/30/2020 8:46:40 PM Developing New Ship Parts (0.9372s) 5/30/2020 8:46:43 PM Remote Probe Programmed To Replicate (2.6587s) 5/30/2020 8:46:43 PM Issuing Orders (0.0070s) 5/30/2020 8:46:43 PM Augmenting Infusers (0.0120s) 5/30/2020 8:46:43 PM Infusing (0.0419s) 5/30/2020 8:46:43 PM Post-Proton Surge (0.0040s) 5/30/2020 8:46:43 PM Calibrate Weapons Arrays (0.0141s) 5/30/2020 8:46:43 PM Stimulate Modulation (0.0209s) 5/30/2020 8:46:43 PM ArcenAssetBundleCache.InstantiatedObjects: 972 5/30/2020 8:46:44 PM Load Surrogates (1.2721s) 5/30/2020 8:46:44 PM Load Historical Documents (0.0161s) 5/30/2020 8:46:44 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Breaking Distant Planets (0.7s) Developing New Ship Parts (0.9s) Remote Probe Programmed To Replicate (2.7s) Load Surrogates (1.3s) 5/30/2020 8:46:45 PM Hello Steam user 'xjxxjx1017' 5/30/2020 8:47:02 PM Resolution changed to windowed 1000x600 5/30/2020 8:47:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2020 8:47:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2020 8:47:12 PM Resolution changed to fullscreen 1440x2560 5/30/2020 8:47:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2020 8:47:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2020 8:47:41 PM Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table GameVersion XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion, System.Boolean UseDefaultIfBroken, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00064] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion) [0x00001] in :0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00008] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00043] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x0003d] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <96495cf12d244b52bdff6e34a8b5c318>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 5/30/2020 8:48:09 PM PlayerAccount Faker001 has now been put in control of faction 12. 5/30/2020 8:48:09 PM Successfully opened host socket 5/30/2020 8:48:09 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/30/2020 8:48:09 PM Added the faction AIReserves. 5/30/2020 8:48:09 PM Added the faction AntiAIZombie. 5/30/2020 8:48:09 PM Added the faction AntiPlayerZombie. 5/30/2020 8:48:09 PM Added the faction AntiEveryoneZombie. 5/30/2020 8:48:09 PM Added the faction Mercenary. 5/30/2020 8:48:09 PM Start Generate FULL Map with Realistic and seed 715779310 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 5/30/2020 8:48:09 PM Generate FULL Map Complete 5/30/2020 8:49:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2020 7:47:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/4/2020 7:47:48 PM Boot up FleetOS (0.1845s) 6/4/2020 7:47:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/4/2020 7:47:48 PM Check System Logs For Rogue Intelligence (0.3302s) 6/4/2020 7:47:48 PM Game Version: 2.048 6/4/2020 7:47:48 PM Eject Trash Into Hyperspace (0.1167s) 6/4/2020 7:47:48 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/4/2020 7:47:48 PM Check For Extra Modules (0.0100s) 6/4/2020 7:47:48 PM Bring Cloaking Systems Online (0.0180s) 6/4/2020 7:47:48 PM Remembering Alamo (0.0179s) 6/4/2020 7:47:48 PM Generating Framerates (0.0090s) 6/4/2020 7:47:48 PM Recalculate Speed Of Light (0.0249s) 6/4/2020 7:47:48 PM Optimize Comfort On Command Decks (0.0170s) 6/4/2020 7:47:48 PM Check Nearby Stellar Masses (0.0129s) 6/4/2020 7:47:49 PM No resolution change was required. 6/4/2020 7:47:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2020 7:47:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2020 7:47:49 PM Refresh Optical Lensing (0.0060s) 6/4/2020 7:47:49 PM Revise Fundamental Physical Laws (0.1118s) 6/4/2020 7:47:49 PM Boot Audio Comms (0.0110s) 6/4/2020 7:47:49 PM Establish Individual Audio Links (0.0150s) 6/4/2020 7:47:49 PM Prepare Explosions and Crackles (0.1615s) 6/4/2020 7:47:49 PM Calculate Odds Of Success (0.0898s) 6/4/2020 7:47:49 PM Briefly Panic (0.2024s) 6/4/2020 7:47:49 PM Install Confidence Routines (0.1576s) 6/4/2020 7:47:49 PM Bring Commander Interface Online (0.0867s) 6/4/2020 7:47:49 PM Motivate All Crews (0.0300s) 6/4/2020 7:47:49 PM Externalizing Patterns (0.0259s) 6/4/2020 7:47:49 PM Hooking Externals (0.0090s) 6/4/2020 7:47:49 PM Handlizing Hooks (0.0080s) 6/4/2020 7:47:50 PM Disengaging Constants (0.1147s) 6/4/2020 7:47:50 PM Late Axionic Computations (0.0978s) 6/4/2020 7:47:50 PM Connecting to Fleet Command (0.0090s) 6/4/2020 7:47:50 PM Thinking Of Advice (0.0090s) 6/4/2020 7:47:50 PM Degaussing Advice (0.0629s) 6/4/2020 7:47:50 PM Reading Alien Diaries (0.0219s) 6/4/2020 7:47:50 PM Naming All Known Planets (0.0090s) 6/4/2020 7:47:50 PM Remembering Speeds (0.0090s) 6/4/2020 7:47:50 PM Prioritizing Targets (0.0080s) 6/4/2020 7:47:50 PM Rebooting Sensor Arrays (0.0080s) 6/4/2020 7:47:50 PM Unloading Prismatic Grid (0.0080s) 6/4/2020 7:47:50 PM Thinking Of Objectives (0.0070s) 6/4/2020 7:47:50 PM Re-Aligning Objectives (0.0100s) 6/4/2020 7:47:50 PM Inhibiting Visual Scans (0.0259s) 6/4/2020 7:47:50 PM Synthesizing Vocals (0.0090s) 6/4/2020 7:47:50 PM Ventilating Scenarios (0.0100s) 6/4/2020 7:47:50 PM Decontaminating Targeting Systems (0.0080s) 6/4/2020 7:47:50 PM Ejecting Tactical Core (0.0080s) 6/4/2020 7:47:50 PM Calibrating Formations (0.0080s) 6/4/2020 7:47:50 PM Intercepting Galactic Maps (0.0120s) 6/4/2020 7:47:50 PM Sterilizing Test Chamber (0.0161s) 6/4/2020 7:47:50 PM Faction Diagnostics (0.0208s) 6/4/2020 7:47:50 PM Buffering Hackers (0.0229s) 6/4/2020 7:47:50 PM Inverting Death (0.0130s) 6/4/2020 7:47:50 PM Linear Field Variance (0.0688s) 6/4/2020 7:47:50 PM Charging Marks (0.0090s) 6/4/2020 7:47:50 PM Guarding The Posts (0.0110s) 6/4/2020 7:47:50 PM Range Manifolds (0.0089s) 6/4/2020 7:47:50 PM Purging ROFs (0.0100s) 6/4/2020 7:47:50 PM Manipulating Speeds (0.0110s) 6/4/2020 7:47:50 PM Detecting Projectiles (0.0090s) 6/4/2020 7:47:50 PM Grouping Flow Fields (0.0100s) 6/4/2020 7:47:50 PM Modulating Flow Field Groups (0.0269s) 6/4/2020 7:47:50 PM Designing Fleets (0.0548s) 6/4/2020 7:47:50 PM Thinking Of Technologies (0.0180s) 6/4/2020 7:47:50 PM Categorizing Starboard Sensors (0.0120s) 6/4/2020 7:47:50 PM Injecting Galactic Variables (0.0160s) 6/4/2020 7:47:50 PM Discharging Colored Ions (0.0195s) 6/4/2020 7:47:50 PM Replicating Ion Colors (0.0081s) 6/4/2020 7:47:50 PM Listening To Starfields (0.2009s) 6/4/2020 7:47:51 PM Rejecting Distant Planets (0.6971s) 6/4/2020 7:47:51 PM Investigating Map Signatures (0.0219s) 6/4/2020 7:47:51 PM Collating Solar Systems (0.0090s) 6/4/2020 7:47:51 PM Categorizing All Planets (0.0020s) 6/4/2020 7:47:51 PM Organizing Commands (0.0219s) 6/4/2020 7:47:51 PM Calculating Firing Cones (0.0030s) 6/4/2020 7:47:52 PM Remembering Lost Ship Parts (0.9346s) 6/4/2020 7:47:55 PM Calculate Closest Relative Dimensions (2.7013s) 6/4/2020 7:47:55 PM Issuing Orders (0.0070s) 6/4/2020 7:47:55 PM Augmenting Infusers (0.0120s) 6/4/2020 7:47:55 PM Infusing (0.0409s) 6/4/2020 7:47:55 PM Post-Proton Surge (0.0030s) 6/4/2020 7:47:55 PM Calibrate Weapons Arrays (0.0149s) 6/4/2020 7:47:55 PM Stimulate Modulation (0.0200s) 6/4/2020 7:47:55 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/4/2020 7:47:56 PM Load Surrogates (1.2935s) 6/4/2020 7:47:56 PM Load Historical Documents (0.0160s) 6/4/2020 7:47:56 PM 8.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Rejecting Distant Planets (0.7s) Remembering Lost Ship Parts (0.9s) Calculate Closest Relative Dimensions (2.7s) Load Surrogates (1.3s) 6/4/2020 7:47:57 PM Hello Steam user 'xjxxjx1017' 6/4/2020 7:48:39 PM Start Generate Partial Map with Realistic and seed 423674258 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/4/2020 7:48:40 PM Successfully opened host socket 6/4/2020 7:48:40 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/4/2020 7:49:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2020 7:49:20 PM PlayerAccount Faker001 has now been put in control of faction 12. 6/4/2020 7:49:20 PM Successfully opened host socket 6/4/2020 7:49:20 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/4/2020 7:49:20 PM Added the faction AIReserves. 6/4/2020 7:49:20 PM Added the faction AntiAIZombie. 6/4/2020 7:49:20 PM Added the faction AntiPlayerZombie. 6/4/2020 7:49:20 PM Added the faction AntiEveryoneZombie. 6/4/2020 7:49:20 PM Added the faction Mercenary. 6/4/2020 7:49:21 PM Start Generate FULL Map with Realistic and seed 806572475 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 6/4/2020 7:49:21 PM Generate FULL Map Complete 6/4/2020 8:24:17 PM Logged Achievement To Steam Lots Of Energy 6/4/2020 8:42:29 PM Logged Achievement To Steam Research Grant 6/4/2020 9:18:18 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/4/2020 9:18:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2020 7:31:50 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2020 7:31:50 PM Boot up FleetOS (0.1845s) 6/5/2020 7:31:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2020 7:31:50 PM Check System Logs For Rogue Intelligence (0.3201s) 6/5/2020 7:31:51 PM Game Version: 2.048 6/5/2020 7:31:51 PM Eject Trash Into Hyperspace (0.1147s) 6/5/2020 7:31:51 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/5/2020 7:31:51 PM Check For Extra Modules (0.0089s) 6/5/2020 7:31:51 PM Bring Cloaking Systems Online (0.0190s) 6/5/2020 7:31:51 PM Remembering Alamo (0.0219s) 6/5/2020 7:31:51 PM Generating Framerates (0.0080s) 6/5/2020 7:31:51 PM Recalculate Speed Of Light (0.0279s) 6/5/2020 7:31:51 PM Optimize Comfort On Command Decks (0.0160s) 6/5/2020 7:31:51 PM Check Nearby Stellar Masses (0.0140s) 6/5/2020 7:31:51 PM No resolution change was required. 6/5/2020 7:31:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2020 7:31:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2020 7:31:51 PM Refresh Optical Lensing (0.0060s) 6/5/2020 7:31:51 PM Revise Fundamental Physical Laws (0.1137s) 6/5/2020 7:31:51 PM Boot Audio Comms (0.0099s) 6/5/2020 7:31:51 PM Establish Individual Audio Links (0.0150s) 6/5/2020 7:31:51 PM Prepare Explosions and Crackles (0.1606s) 6/5/2020 7:31:51 PM Calculate Odds Of Success (0.0928s) 6/5/2020 7:31:51 PM Briefly Panic (0.2084s) 6/5/2020 7:31:51 PM Install Confidence Routines (0.1561s) 6/5/2020 7:31:52 PM Bring Commander Interface Online (0.0838s) 6/5/2020 7:31:52 PM Motivate All Crews (0.0299s) 6/5/2020 7:31:52 PM Externalizing Patterns (0.0260s) 6/5/2020 7:31:52 PM Hooking Externals (0.0080s) 6/5/2020 7:31:52 PM Handlizing Hooks (0.0080s) 6/5/2020 7:31:52 PM Disengaging Constants (0.1097s) 6/5/2020 7:31:52 PM Late Axionic Computations (0.0977s) 6/5/2020 7:31:52 PM Connecting to Fleet Command (0.0090s) 6/5/2020 7:31:52 PM Thinking Of Advice (0.0090s) 6/5/2020 7:31:52 PM Degaussing Advice (0.0599s) 6/5/2020 7:31:52 PM Reading Alien Diaries (0.0210s) 6/5/2020 7:31:52 PM Naming All Known Planets (0.0080s) 6/5/2020 7:31:52 PM Remembering Speeds (0.0080s) 6/5/2020 7:31:52 PM Prioritizing Targets (0.0090s) 6/5/2020 7:31:52 PM Rebooting Sensor Arrays (0.0080s) 6/5/2020 7:31:52 PM Unloading Prismatic Grid (0.0080s) 6/5/2020 7:31:52 PM Thinking Of Objectives (0.0080s) 6/5/2020 7:31:52 PM Re-Aligning Objectives (0.0089s) 6/5/2020 7:31:52 PM Inhibiting Visual Scans (0.0260s) 6/5/2020 7:31:52 PM Synthesizing Vocals (0.0080s) 6/5/2020 7:31:52 PM Ventilating Scenarios (0.0100s) 6/5/2020 7:31:52 PM Decontaminating Targeting Systems (0.0079s) 6/5/2020 7:31:52 PM Ejecting Tactical Core (0.0090s) 6/5/2020 7:31:52 PM Calibrating Formations (0.0080s) 6/5/2020 7:31:52 PM Intercepting Galactic Maps (0.0120s) 6/5/2020 7:31:52 PM Sterilizing Test Chamber (0.0160s) 6/5/2020 7:31:52 PM Faction Diagnostics (0.0219s) 6/5/2020 7:31:52 PM Buffering Hackers (0.0269s) 6/5/2020 7:31:52 PM Inverting Death (0.0140s) 6/5/2020 7:31:52 PM Linear Field Variance (0.0728s) 6/5/2020 7:31:52 PM Charging Marks (0.0090s) 6/5/2020 7:31:52 PM Guarding The Posts (0.0090s) 6/5/2020 7:31:52 PM Range Manifolds (0.0090s) 6/5/2020 7:31:52 PM Purging ROFs (0.0080s) 6/5/2020 7:31:52 PM Manipulating Speeds (0.0090s) 6/5/2020 7:31:52 PM Detecting Projectiles (0.0080s) 6/5/2020 7:31:52 PM Grouping Flow Fields (0.0080s) 6/5/2020 7:31:52 PM Modulating Flow Field Groups (0.0259s) 6/5/2020 7:31:52 PM Designing Fleets (0.0509s) 6/5/2020 7:31:52 PM Thinking Of Technologies (0.0169s) 6/5/2020 7:31:52 PM Categorizing Starboard Sensors (0.0130s) 6/5/2020 7:31:52 PM Injecting Galactic Variables (0.0150s) 6/5/2020 7:31:52 PM Discharging Colored Ions (0.0189s) 6/5/2020 7:31:52 PM Replicating Ion Colors (0.0080s) 6/5/2020 7:31:53 PM Blowing Out Starfields (0.2057s) 6/5/2020 7:31:53 PM Gazing At Distant Planets (0.7123s) 6/5/2020 7:31:53 PM Investigating Map Signatures (0.0219s) 6/5/2020 7:31:53 PM Collating Solar Systems (0.0090s) 6/5/2020 7:31:53 PM Categorizing All Planets (0.0020s) 6/5/2020 7:31:53 PM Organizing Commands (0.0220s) 6/5/2020 7:31:53 PM Calculating Firing Cones (0.0030s) 6/5/2020 7:31:54 PM Kicking Ship Parts Down Elevator Shaft (0.9298s) 6/5/2020 7:31:57 PM Upgrade Blast Capacity (2.6263s) 6/5/2020 7:31:57 PM Issuing Orders (0.0070s) 6/5/2020 7:31:57 PM Augmenting Infusers (0.0120s) 6/5/2020 7:31:57 PM Infusing (0.0419s) 6/5/2020 7:31:57 PM Post-Proton Surge (0.0030s) 6/5/2020 7:31:57 PM Calibrate Weapons Arrays (0.0150s) 6/5/2020 7:31:57 PM Stimulate Modulation (0.0200s) 6/5/2020 7:31:57 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/5/2020 7:31:58 PM Load Surrogates (1.2783s) 6/5/2020 7:31:58 PM Load Historical Documents (0.0180s) 6/5/2020 7:31:58 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Gazing At Distant Planets (0.7s) Kicking Ship Parts Down Elevator Shaft (0.9s) Upgrade Blast Capacity (2.6s) Load Surrogates (1.3s) 6/5/2020 7:31:59 PM Hello Steam user 'xjxxjx1017' 6/5/2020 7:32:20 PM Successfully opened host socket 6/5/2020 7:50:29 PM Logged Achievement To Steam Off to the Dire Graveyard 6/5/2020 8:37:03 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/5/2020 8:37:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2020 9:10:18 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2020 9:10:18 PM Boot up FleetOS (0.1803s) 6/5/2020 9:10:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2020 9:10:18 PM Check System Logs For Rogue Intelligence (0.1937s) 6/5/2020 9:10:18 PM Game Version: 2.048 6/5/2020 9:10:18 PM Eject Trash Into Hyperspace (0.1017s) 6/5/2020 9:10:18 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/5/2020 9:10:18 PM Check For Extra Modules (0.0060s) 6/5/2020 9:10:18 PM Bring Cloaking Systems Online (0.0100s) 6/5/2020 9:10:18 PM Remembering Alamo (0.0160s) 6/5/2020 9:10:18 PM Generating Framerates (0.0079s) 6/5/2020 9:10:18 PM Recalculate Speed Of Light (0.0180s) 6/5/2020 9:10:18 PM Optimize Comfort On Command Decks (0.0180s) 6/5/2020 9:10:18 PM Check Nearby Stellar Masses (0.0139s) 6/5/2020 9:10:18 PM No resolution change was required. 6/5/2020 9:10:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2020 9:10:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2020 9:10:18 PM Refresh Optical Lensing (0.0070s) 6/5/2020 9:10:18 PM Revise Fundamental Physical Laws (0.1127s) 6/5/2020 9:10:18 PM Boot Audio Comms (0.0050s) 6/5/2020 9:10:18 PM Establish Individual Audio Links (0.0169s) 6/5/2020 9:10:18 PM Prepare Explosions and Crackles (0.1576s) 6/5/2020 9:10:19 PM Calculate Odds Of Success (0.0608s) 6/5/2020 9:10:19 PM Briefly Panic (0.1307s) 6/5/2020 9:10:19 PM Install Confidence Routines (0.1546s) 6/5/2020 9:10:19 PM Bring Commander Interface Online (0.0695s) 6/5/2020 9:10:19 PM Motivate All Crews (0.0300s) 6/5/2020 9:10:19 PM Externalizing Patterns (0.0150s) 6/5/2020 9:10:19 PM Hooking Externals (0.0080s) 6/5/2020 9:10:19 PM Handlizing Hooks (0.0080s) 6/5/2020 9:10:19 PM Disengaging Constants (0.0718s) 6/5/2020 9:10:19 PM Late Axionic Computations (0.0755s) 6/5/2020 9:10:19 PM Connecting to Fleet Command (0.0080s) 6/5/2020 9:10:19 PM Thinking Of Advice (0.0040s) 6/5/2020 9:10:19 PM Degaussing Advice (0.0489s) 6/5/2020 9:10:19 PM Reading Alien Diaries (0.0110s) 6/5/2020 9:10:19 PM Naming All Known Planets (0.0040s) 6/5/2020 9:10:19 PM Remembering Speeds (0.0080s) 6/5/2020 9:10:19 PM Prioritizing Targets (0.0080s) 6/5/2020 9:10:19 PM Rebooting Sensor Arrays (0.0100s) 6/5/2020 9:10:19 PM Unloading Prismatic Grid (0.0090s) 6/5/2020 9:10:19 PM Thinking Of Objectives (0.0070s) 6/5/2020 9:10:19 PM Re-Aligning Objectives (0.0050s) 6/5/2020 9:10:19 PM Inhibiting Visual Scans (0.0210s) 6/5/2020 9:10:19 PM Synthesizing Vocals (0.0090s) 6/5/2020 9:10:19 PM Ventilating Scenarios (0.0060s) 6/5/2020 9:10:19 PM Decontaminating Targeting Systems (0.0100s) 6/5/2020 9:10:19 PM Ejecting Tactical Core (0.0053s) 6/5/2020 9:10:19 PM Calibrating Formations (0.0069s) 6/5/2020 9:10:19 PM Intercepting Galactic Maps (0.0120s) 6/5/2020 9:10:19 PM Sterilizing Test Chamber (0.0120s) 6/5/2020 9:10:19 PM Faction Diagnostics (0.0159s) 6/5/2020 9:10:19 PM Buffering Hackers (0.0209s) 6/5/2020 9:10:19 PM Inverting Death (0.0070s) 6/5/2020 9:10:19 PM Linear Field Variance (0.0670s) 6/5/2020 9:10:19 PM Charging Marks (0.0050s) 6/5/2020 9:10:19 PM Guarding The Posts (0.0120s) 6/5/2020 9:10:19 PM Range Manifolds (0.0040s) 6/5/2020 9:10:19 PM Purging ROFs (0.0070s) 6/5/2020 9:10:19 PM Manipulating Speeds (0.0080s) 6/5/2020 9:10:19 PM Detecting Projectiles (0.0060s) 6/5/2020 9:10:19 PM Grouping Flow Fields (0.0110s) 6/5/2020 9:10:19 PM Modulating Flow Field Groups (0.0266s) 6/5/2020 9:10:19 PM Designing Fleets (0.0319s) 6/5/2020 9:10:20 PM Thinking Of Technologies (0.0070s) 6/5/2020 9:10:20 PM Categorizing Starboard Sensors (0.0050s) 6/5/2020 9:10:20 PM Injecting Galactic Variables (0.0140s) 6/5/2020 9:10:20 PM Discharging Colored Ions (0.0189s) 6/5/2020 9:10:20 PM Replicating Ion Colors (0.0090s) 6/5/2020 9:10:20 PM Initiating Starfields (0.1277s) 6/5/2020 9:10:20 PM Pinpointing Distant Planets (0.4099s) 6/5/2020 9:10:20 PM Investigating Map Signatures (0.0090s) 6/5/2020 9:10:20 PM Collating Solar Systems (0.0100s) 6/5/2020 9:10:20 PM Categorizing All Planets (0.0020s) 6/5/2020 9:10:20 PM Organizing Commands (0.0210s) 6/5/2020 9:10:20 PM Calculating Firing Cones (0.0030s) 6/5/2020 9:10:21 PM Splitting Ship Parts Into Smaller Parts (0.7802s) 6/5/2020 9:10:23 PM Investigating Proton Farm (1.8295s) 6/5/2020 9:10:23 PM Issuing Orders (0.0070s) 6/5/2020 9:10:23 PM Augmenting Infusers (0.0090s) 6/5/2020 9:10:23 PM Infusing (0.0419s) 6/5/2020 9:10:23 PM Post-Proton Surge (0.0030s) 6/5/2020 9:10:23 PM Calibrate Weapons Arrays (0.0160s) 6/5/2020 9:10:23 PM Stimulate Modulation (0.0199s) 6/5/2020 9:10:23 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/5/2020 9:10:24 PM Load Surrogates (1.2349s) 6/5/2020 9:10:24 PM Load Historical Documents (0.0164s) 6/5/2020 9:10:24 PM 6.5 seconds total load time. Pinpointing Distant Planets (0.4s) Splitting Ship Parts Into Smaller Parts (0.8s) Investigating Proton Farm (1.8s) Load Surrogates (1.2s) 6/5/2020 9:10:24 PM Hello Steam user 'xjxxjx1017' 6/5/2020 9:10:28 PM Successfully opened host socket 6/5/2020 9:59:33 PM Donating team Fireteam 8 has 6 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Sifaki: 6 to hunter, path A 6/5/2020 10:03:23 PM Donating team Fireteam 10 has 14 units with strength 466. Status Assembling No target planet No lurk planet. Ships: Tarjan: 3, Terminus: 11 to hunter, path A 6/5/2020 10:09:57 PM Donating team Fireteam 17 has 6 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Tarjan: 6 to hunter, path A 6/5/2020 11:13:07 PM Donating team Fireteam 28 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Riese: 1 to hunter, path A 6/5/2020 11:13:29 PM Donating team Fireteam 30 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Riese: 1 to hunter, path A 6/5/2020 11:16:26 PM Logged Achievement To Steam Tech Tree 6/5/2020 11:23:20 PM Logged Achievement To Steam Lots Of Metal 6/5/2020 11:23:46 PM Donating team Fireteam 21 has 46 units with strength 2865. Status Staging No target planet No lurk planet. Ships: Hekate: 38, Strion: 8 to hunter, path B 6/5/2020 11:27:10 PM Reconquest Seeding for Riese: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/5/2020 11:34:10 PM Donating team Fireteam 34 has 16 units with strength 1401. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 16 to hunter, path A 6/5/2020 11:38:58 PM Logged Achievement To Steam Miffed 6/5/2020 11:52:06 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:08 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:08 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:09 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:11 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:12 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:12 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:13 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:15 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:15 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:16 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:17 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:18 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:19 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:20 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:21 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:22 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:23 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:24 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:25 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:27 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:27 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:28 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:30 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:30 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:52:31 PM Was looking for a wormhole to Rheims but couldn't find one 6/5/2020 11:56:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 9:41:18 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2020 9:41:18 AM Boot up FleetOS (0.1821s) 6/6/2020 9:41:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 9:41:18 AM Check System Logs For Rogue Intelligence (0.2814s) 6/6/2020 9:41:18 AM Game Version: 2.048 6/6/2020 9:41:18 AM Eject Trash Into Hyperspace (0.1137s) 6/6/2020 9:41:18 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/6/2020 9:41:18 AM Check For Extra Modules (0.0110s) 6/6/2020 9:41:18 AM Bring Cloaking Systems Online (0.0199s) 6/6/2020 9:41:18 AM Remembering Alamo (0.0159s) 6/6/2020 9:41:18 AM Generating Framerates (0.0090s) 6/6/2020 9:41:18 AM Recalculate Speed Of Light (0.0220s) 6/6/2020 9:41:19 AM Optimize Comfort On Command Decks (0.0160s) 6/6/2020 9:41:19 AM Check Nearby Stellar Masses (0.0140s) 6/6/2020 9:41:19 AM No resolution change was required. 6/6/2020 9:41:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 9:41:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 9:41:19 AM Refresh Optical Lensing (0.0060s) 6/6/2020 9:41:19 AM Revise Fundamental Physical Laws (0.1097s) 6/6/2020 9:41:19 AM Boot Audio Comms (0.0060s) 6/6/2020 9:41:19 AM Establish Individual Audio Links (0.0150s) 6/6/2020 9:41:19 AM Prepare Explosions and Crackles (0.1745s) 6/6/2020 9:41:19 AM Calculate Odds Of Success (0.0908s) 6/6/2020 9:41:19 AM Briefly Panic (0.2024s) 6/6/2020 9:41:19 AM Install Confidence Routines (0.1556s) 6/6/2020 9:41:19 AM Bring Commander Interface Online (0.0780s) 6/6/2020 9:41:19 AM Motivate All Crews (0.0309s) 6/6/2020 9:41:19 AM Externalizing Patterns (0.0246s) 6/6/2020 9:41:19 AM Hooking Externals (0.0100s) 6/6/2020 9:41:19 AM Handlizing Hooks (0.0080s) 6/6/2020 9:41:20 AM Disengaging Constants (0.0948s) 6/6/2020 9:41:20 AM Late Axionic Computations (0.0907s) 6/6/2020 9:41:20 AM Connecting to Fleet Command (0.0090s) 6/6/2020 9:41:20 AM Thinking Of Advice (0.0100s) 6/6/2020 9:41:20 AM Degaussing Advice (0.0579s) 6/6/2020 9:41:20 AM Reading Alien Diaries (0.0179s) 6/6/2020 9:41:20 AM Naming All Known Planets (0.0090s) 6/6/2020 9:41:20 AM Remembering Speeds (0.0080s) 6/6/2020 9:41:20 AM Prioritizing Targets (0.0040s) 6/6/2020 9:41:20 AM Rebooting Sensor Arrays (0.0120s) 6/6/2020 9:41:20 AM Unloading Prismatic Grid (0.0080s) 6/6/2020 9:41:20 AM Thinking Of Objectives (0.0080s) 6/6/2020 9:41:20 AM Re-Aligning Objectives (0.0040s) 6/6/2020 9:41:20 AM Inhibiting Visual Scans (0.0259s) 6/6/2020 9:41:20 AM Synthesizing Vocals (0.0080s) 6/6/2020 9:41:20 AM Ventilating Scenarios (0.0060s) 6/6/2020 9:41:20 AM Decontaminating Targeting Systems (0.0105s) 6/6/2020 9:41:20 AM Ejecting Tactical Core (0.0040s) 6/6/2020 9:41:20 AM Calibrating Formations (0.0080s) 6/6/2020 9:41:20 AM Intercepting Galactic Maps (0.0140s) 6/6/2020 9:41:20 AM Sterilizing Test Chamber (0.0119s) 6/6/2020 9:41:20 AM Faction Diagnostics (0.0180s) 6/6/2020 9:41:20 AM Buffering Hackers (0.0199s) 6/6/2020 9:41:20 AM Inverting Death (0.0100s) 6/6/2020 9:41:20 AM Linear Field Variance (0.0684s) 6/6/2020 9:41:20 AM Charging Marks (0.0110s) 6/6/2020 9:41:20 AM Guarding The Posts (0.0120s) 6/6/2020 9:41:20 AM Range Manifolds (0.0100s) 6/6/2020 9:41:20 AM Purging ROFs (0.0104s) 6/6/2020 9:41:20 AM Manipulating Speeds (0.0059s) 6/6/2020 9:41:20 AM Detecting Projectiles (0.0100s) 6/6/2020 9:41:20 AM Grouping Flow Fields (0.0109s) 6/6/2020 9:41:20 AM Modulating Flow Field Groups (0.0270s) 6/6/2020 9:41:20 AM Designing Fleets (0.0439s) 6/6/2020 9:41:20 AM Thinking Of Technologies (0.0149s) 6/6/2020 9:41:20 AM Categorizing Starboard Sensors (0.0130s) 6/6/2020 9:41:20 AM Injecting Galactic Variables (0.0171s) 6/6/2020 9:41:20 AM Discharging Colored Ions (0.0209s) 6/6/2020 9:41:20 AM Replicating Ion Colors (0.0080s) 6/6/2020 9:41:20 AM Investigating Starfields (0.2059s) 6/6/2020 9:41:21 AM Detecting Distant Planets (0.6506s) 6/6/2020 9:41:21 AM Investigating Map Signatures (0.0149s) 6/6/2020 9:41:21 AM Collating Solar Systems (0.0100s) 6/6/2020 9:41:21 AM Categorizing All Planets (0.0020s) 6/6/2020 9:41:21 AM Organizing Commands (0.0219s) 6/6/2020 9:41:21 AM Calculating Firing Cones (0.0020s) 6/6/2020 9:41:22 AM Discontinue Your Favorite Ship Parts (0.9179s) 6/6/2020 9:41:25 AM Redefine Best Practices (2.5837s) 6/6/2020 9:41:25 AM Issuing Orders (0.0070s) 6/6/2020 9:41:25 AM Augmenting Infusers (0.0120s) 6/6/2020 9:41:25 AM Infusing (0.0409s) 6/6/2020 9:41:25 AM Post-Proton Surge (0.0030s) 6/6/2020 9:41:25 AM Calibrate Weapons Arrays (0.0150s) 6/6/2020 9:41:25 AM Stimulate Modulation (0.0200s) 6/6/2020 9:41:25 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/6/2020 9:41:26 AM Load Surrogates (1.2608s) 6/6/2020 9:41:26 AM Load Historical Documents (0.0161s) 6/6/2020 9:41:26 AM 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Detecting Distant Planets (0.7s) Discontinue Your Favorite Ship Parts (0.9s) Redefine Best Practices (2.6s) Load Surrogates (1.3s) 6/6/2020 9:41:26 AM Hello Steam user 'xjxxjx1017' 6/6/2020 9:41:39 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:41:39 AM Successfully opened host socket 6/6/2020 9:41:39 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Fallen Spire Nanocaust Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/6/2020 9:41:39 AM Added the faction AIReserves. 6/6/2020 9:41:39 AM Added the faction AntiAIZombie. 6/6/2020 9:41:39 AM Added the faction AntiPlayerZombie. 6/6/2020 9:41:39 AM Added the faction AntiEveryoneZombie. 6/6/2020 9:41:39 AM Added the faction Mercenary. 6/6/2020 9:41:47 AM Start Generate Partial Map with Simple and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:41:47 AM Generate Partial Map Complete 6/6/2020 9:41:47 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:41:55 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:41:55 AM Generate Partial Map Complete 6/6/2020 9:41:55 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:00 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:00 AM Generate Partial Map Complete 6/6/2020 9:42:00 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:16 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:16 AM Generate Partial Map Complete 6/6/2020 9:42:16 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:22 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:22 AM Generate Partial Map Complete 6/6/2020 9:42:22 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:25 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:25 AM Generate Partial Map Complete 6/6/2020 9:42:25 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:28 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:28 AM Generate Partial Map Complete 6/6/2020 9:42:28 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:31 AM Start Generate Partial Map with Realistic and seed 580180971 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:31 AM Generate Partial Map Complete 6/6/2020 9:42:31 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:42:48 AM Start Generate Partial Map with Realistic and seed 93478897 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:42:48 AM Generate Partial Map Complete 6/6/2020 9:42:48 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 9:46:59 AM Start Generate Partial Map with Realistic and seed 93478897 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 9:46:59 AM Generate Partial Map Complete 6/6/2020 9:46:59 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:03:37 AM Start Generate Partial Map with Realistic and seed 93478897 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:03:37 AM Generate Partial Map Complete 6/6/2020 10:03:37 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:07:34 AM Start Generate Partial Map with Realistic and seed 93478897 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:07:34 AM Generate Partial Map Complete 6/6/2020 10:07:34 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:12:22 AM Start Generate FULL Map with Realistic and seed 93478897 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/6/2020 10:12:23 AM Generate FULL Map Complete 6/6/2020 10:19:54 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <3b48ee59c8284c57acc30d1b3f037578>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <3b48ee59c8284c57acc30d1b3f037578>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/6/2020 10:19:54 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <3b48ee59c8284c57acc30d1b3f037578>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <3b48ee59c8284c57acc30d1b3f037578>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/6/2020 10:57:24 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/6/2020 10:57:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 1:23:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2020 1:23:31 PM Boot up FleetOS (0.1835s) 6/6/2020 1:23:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 1:23:31 PM Check System Logs For Rogue Intelligence (0.3261s) 6/6/2020 1:23:32 PM Game Version: 2.048 6/6/2020 1:23:32 PM Eject Trash Into Hyperspace (0.2174s) 6/6/2020 1:23:32 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/6/2020 1:23:32 PM Check For Extra Modules (0.0239s) 6/6/2020 1:23:32 PM Bring Cloaking Systems Online (0.0259s) 6/6/2020 1:23:32 PM Remembering Alamo (0.0160s) 6/6/2020 1:23:32 PM Generating Framerates (0.0090s) 6/6/2020 1:23:32 PM Recalculate Speed Of Light (0.0209s) 6/6/2020 1:23:32 PM Optimize Comfort On Command Decks (0.0180s) 6/6/2020 1:23:32 PM Check Nearby Stellar Masses (0.0150s) 6/6/2020 1:23:32 PM No resolution change was required. 6/6/2020 1:23:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 1:23:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 1:23:32 PM Refresh Optical Lensing (0.0060s) 6/6/2020 1:23:32 PM Revise Fundamental Physical Laws (0.1117s) 6/6/2020 1:23:32 PM Boot Audio Comms (0.0055s) 6/6/2020 1:23:32 PM Establish Individual Audio Links (0.0160s) 6/6/2020 1:23:32 PM Prepare Explosions and Crackles (0.2713s) 6/6/2020 1:23:32 PM Calculate Odds Of Success (0.0908s) 6/6/2020 1:23:33 PM Briefly Panic (0.2084s) 6/6/2020 1:23:33 PM Install Confidence Routines (0.1566s) 6/6/2020 1:23:33 PM Bring Commander Interface Online (0.0768s) 6/6/2020 1:23:33 PM Motivate All Crews (0.0309s) 6/6/2020 1:23:33 PM Externalizing Patterns (0.0261s) 6/6/2020 1:23:33 PM Hooking Externals (0.0090s) 6/6/2020 1:23:33 PM Handlizing Hooks (0.0049s) 6/6/2020 1:23:33 PM Disengaging Constants (0.1029s) 6/6/2020 1:23:33 PM Late Axionic Computations (0.0935s) 6/6/2020 1:23:33 PM Connecting to Fleet Command (0.0110s) 6/6/2020 1:23:33 PM Thinking Of Advice (0.0090s) 6/6/2020 1:23:33 PM Degaussing Advice (0.0559s) 6/6/2020 1:23:33 PM Reading Alien Diaries (0.0199s) 6/6/2020 1:23:33 PM Naming All Known Planets (0.0090s) 6/6/2020 1:23:33 PM Remembering Speeds (0.0110s) 6/6/2020 1:23:33 PM Prioritizing Targets (0.0040s) 6/6/2020 1:23:33 PM Rebooting Sensor Arrays (0.0120s) 6/6/2020 1:23:33 PM Unloading Prismatic Grid (0.0100s) 6/6/2020 1:23:33 PM Thinking Of Objectives (0.0090s) 6/6/2020 1:23:33 PM Re-Aligning Objectives (0.0050s) 6/6/2020 1:23:33 PM Inhibiting Visual Scans (0.0326s) 6/6/2020 1:23:33 PM Synthesizing Vocals (0.0101s) 6/6/2020 1:23:33 PM Ventilating Scenarios (0.0049s) 6/6/2020 1:23:33 PM Decontaminating Targeting Systems (0.0120s) 6/6/2020 1:23:33 PM Ejecting Tactical Core (0.0060s) 6/6/2020 1:23:33 PM Calibrating Formations (0.0080s) 6/6/2020 1:23:33 PM Intercepting Galactic Maps (0.0160s) 6/6/2020 1:23:33 PM Sterilizing Test Chamber (0.0140s) 6/6/2020 1:23:33 PM Faction Diagnostics (0.0209s) 6/6/2020 1:23:33 PM Buffering Hackers (0.0209s) 6/6/2020 1:23:33 PM Inverting Death (0.0110s) 6/6/2020 1:23:33 PM Linear Field Variance (0.0718s) 6/6/2020 1:23:33 PM Charging Marks (0.0100s) 6/6/2020 1:23:33 PM Guarding The Posts (0.0130s) 6/6/2020 1:23:33 PM Range Manifolds (0.0110s) 6/6/2020 1:23:33 PM Purging ROFs (0.0110s) 6/6/2020 1:23:33 PM Manipulating Speeds (0.0100s) 6/6/2020 1:23:33 PM Detecting Projectiles (0.0110s) 6/6/2020 1:23:33 PM Grouping Flow Fields (0.0120s) 6/6/2020 1:23:34 PM Modulating Flow Field Groups (0.0289s) 6/6/2020 1:23:34 PM Designing Fleets (0.0459s) 6/6/2020 1:23:34 PM Thinking Of Technologies (0.0199s) 6/6/2020 1:23:34 PM Categorizing Starboard Sensors (0.0110s) 6/6/2020 1:23:34 PM Injecting Galactic Variables (0.0170s) 6/6/2020 1:23:34 PM Discharging Colored Ions (0.0220s) 6/6/2020 1:23:34 PM Replicating Ion Colors (0.0090s) 6/6/2020 1:23:34 PM Wiping Down Starfields (0.2136s) 6/6/2020 1:23:35 PM Milking Distant Planets (0.7123s) 6/6/2020 1:23:35 PM Investigating Map Signatures (0.0210s) 6/6/2020 1:23:35 PM Collating Solar Systems (0.0089s) 6/6/2020 1:23:35 PM Categorizing All Planets (0.0030s) 6/6/2020 1:23:35 PM Organizing Commands (0.0250s) 6/6/2020 1:23:35 PM Calculating Firing Cones (0.0030s) 6/6/2020 1:23:36 PM Violating Ship Part Bylaws (0.9077s) 6/6/2020 1:23:38 PM Replicating Terminal (2.6389s) 6/6/2020 1:23:38 PM Issuing Orders (0.0080s) 6/6/2020 1:23:38 PM Augmenting Infusers (0.0140s) 6/6/2020 1:23:38 PM Infusing (0.0481s) 6/6/2020 1:23:38 PM Post-Proton Surge (0.0028s) 6/6/2020 1:23:38 PM Calibrate Weapons Arrays (0.0160s) 6/6/2020 1:23:38 PM Stimulate Modulation (0.0211s) 6/6/2020 1:23:38 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/6/2020 1:23:40 PM Load Surrogates (1.3176s) 6/6/2020 1:23:40 PM Load Historical Documents (0.0040s) 6/6/2020 1:23:40 PM 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.3s) Milking Distant Planets (0.7s) Violating Ship Part Bylaws (0.9s) Replicating Terminal (2.6s) Load Surrogates (1.3s) 6/6/2020 1:23:40 PM Hello Steam user 'xjxxjx1017' 6/6/2020 1:23:52 PM Successfully opened host socket 6/6/2020 1:53:06 PM Donating team Fireteam 14 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Sarr: 25 to hunter, path A 6/6/2020 1:53:12 PM Donating team Fireteam 14 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:14 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:16 PM Donating team Fireteam 16 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:18 PM Donating team Fireteam 17 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:20 PM Donating team Fireteam 18 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:22 PM Donating team Fireteam 19 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:24 PM Donating team Fireteam 20 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:53:26 PM Donating team Fireteam 21 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:28 PM Donating team Fireteam 22 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:30 PM Donating team Fireteam 23 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:32 PM Donating team Fireteam 24 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:34 PM Donating team Fireteam 25 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:36 PM Donating team Fireteam 26 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:38 PM Donating team Fireteam 27 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:40 PM Donating team Fireteam 28 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:42 PM Donating team Fireteam 29 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:44 PM Donating team Fireteam 30 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:46 PM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:48 PM Donating team Fireteam 32 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:50 PM Donating team Fireteam 33 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:52 PM Donating team Fireteam 34 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:53:54 PM Donating team Fireteam 35 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:53:56 PM Donating team Fireteam 36 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:53:58 PM Donating team Fireteam 37 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:00 PM Donating team Fireteam 38 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:02 PM Donating team Fireteam 39 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:04 PM Donating team Fireteam 40 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:06 PM Donating team Fireteam 41 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:08 PM Donating team Fireteam 42 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:10 PM Donating team Fireteam 43 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:12 PM Donating team Fireteam 44 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:14 PM Donating team Fireteam 45 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:54:16 PM Donating team Fireteam 46 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:18 PM Donating team Fireteam 47 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:20 PM Donating team Fireteam 48 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:54:22 PM Donating team Fireteam 49 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:24 PM Donating team Fireteam 50 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:26 PM Donating team Fireteam 51 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:28 PM Donating team Fireteam 52 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:30 PM Donating team Fireteam 53 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:32 PM Donating team Fireteam 54 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:34 PM Donating team Fireteam 55 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:36 PM Donating team Fireteam 56 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:38 PM Donating team Fireteam 57 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:40 PM Donating team Fireteam 58 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:54:42 PM Donating team Fireteam 59 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:54:44 PM Donating team Fireteam 60 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sarr: 4 to hunter, path A 6/6/2020 1:54:46 PM Donating team Fireteam 61 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:48 PM Donating team Fireteam 62 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:50 PM Donating team Fireteam 63 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:52 PM Donating team Fireteam 64 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:54:54 PM Donating team Fireteam 65 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sarr: 4 to hunter, path A 6/6/2020 1:54:56 PM Donating team Fireteam 66 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:54:58 PM Donating team Fireteam 67 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:00 PM Donating team Fireteam 68 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:02 PM Donating team Fireteam 69 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:04 PM Donating team Fireteam 70 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:06 PM Donating team Fireteam 71 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:08 PM Donating team Fireteam 72 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:10 PM Donating team Fireteam 73 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:55:12 PM Donating team Fireteam 74 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:14 PM Donating team Fireteam 75 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:16 PM Donating team Fireteam 76 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:18 PM Donating team Fireteam 77 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:20 PM Donating team Fireteam 78 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:22 PM Donating team Fireteam 79 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:24 PM Donating team Fireteam 80 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:26 PM Donating team Fireteam 81 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:55:28 PM Donating team Fireteam 82 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:30 PM Donating team Fireteam 83 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:32 PM Donating team Fireteam 84 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:34 PM Donating team Fireteam 85 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:36 PM Donating team Fireteam 86 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:55:38 PM Donating team Fireteam 87 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:40 PM Donating team Fireteam 90 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:42 PM Donating team Fireteam 91 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:44 PM Donating team Fireteam 92 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:46 PM Donating team Fireteam 93 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:48 PM Donating team Fireteam 94 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:55:50 PM Donating team Fireteam 95 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:52 PM Donating team Fireteam 96 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:54 PM Donating team Fireteam 97 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:55:56 PM Donating team Fireteam 98 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:55:58 PM Donating team Fireteam 99 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:56:00 PM Donating team Fireteam 100 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sarr: 4 to hunter, path A 6/6/2020 1:56:02 PM Donating team Fireteam 101 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:04 PM Donating team Fireteam 102 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:56:06 PM Donating team Fireteam 103 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:08 PM Donating team Fireteam 104 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:10 PM Donating team Fireteam 105 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:12 PM Donating team Fireteam 106 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:14 PM Donating team Fireteam 107 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:16 PM Donating team Fireteam 108 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:56:18 PM Donating team Fireteam 109 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:20 PM Donating team Fireteam 110 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:22 PM Donating team Fireteam 111 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:24 PM Donating team Fireteam 112 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:26 PM Donating team Fireteam 113 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 1:56:28 PM Donating team Fireteam 114 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sarr: 4 to hunter, path A 6/6/2020 1:56:30 PM Donating team Fireteam 115 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:32 PM Donating team Fireteam 116 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:34 PM Donating team Fireteam 117 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 6/6/2020 1:56:38 PM Donating team Fireteam 6 has 3 units with strength 2389. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 1:56:38 PM Donating team Fireteam 2 has 45 units with strength 2865. Status Staging No target planet No lurk planet. Ships: Sarr: 45 to hunter, path B 6/6/2020 1:56:38 PM Donating team Fireteam 5 has 19 units with strength 2733. Status Staging No target planet No lurk planet. Ships: Sarr: 19 to hunter, path B 6/6/2020 1:56:40 PM Donating team Fireteam 90 has 1 units with strength 1000. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 6/6/2020 2:02:20 PM Donating team Fireteam 91 has 3 units with strength 1304. Status Assembling No target planet No lurk planet. Ships: Sarr: 3 to hunter, path A 6/6/2020 2:04:43 PM Donating team Fireteam 92 has 13 units with strength 1878. Status Assembling No target planet No lurk planet. Ships: Moler: 13 to hunter, path A 6/6/2020 2:08:52 PM Donating team Fireteam 98 has 55 units with strength 1859. Status Assembling No target planet No lurk planet. Ships: Hughes: 52, Daring: 3 to hunter, path A 6/6/2020 2:08:52 PM Donating team Fireteam 96 has 56 units with strength 2640. Status Staging No target planet No lurk planet. Ships: Hughes: 51, Daring: 5 to hunter, path B 6/6/2020 2:08:52 PM Donating team Fireteam 95 has 50 units with strength 3158. Status Staging No target planet No lurk planet. Ships: Hughes: 48, Daring: 2 to hunter, path B 6/6/2020 2:11:25 PM Donating team Fireteam 101 has 19 units with strength 1933. Status Assembling No target planet No lurk planet. Ships: Daring: 15, Daribow: 4 to hunter, path A 6/6/2020 2:11:25 PM Donating team Fireteam 105 has 18 units with strength 475. Status Assembling No target planet No lurk planet. Ships: Erythro: 17, Daring: 1 to hunter, path A 6/6/2020 2:12:49 PM Donating team Fireteam 109 has 10 units with strength 1639. Status Assembling No target planet No lurk planet. Ships: Daring: 10 to hunter, path A 6/6/2020 2:12:49 PM Donating team Fireteam 108 has 19 units with strength 2731. Status Staging No target planet No lurk planet. Ships: Daring: 19 to hunter, path B 6/6/2020 2:12:51 PM Donating team Fireteam 110 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Daring: 3 to hunter, path A 6/6/2020 2:16:52 PM Reconquest Seeding for Hughes: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/6/2020 2:21:24 PM Donating team Fireteam 109 has 3 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Daribow: 3 to hunter, path A 6/6/2020 2:24:36 PM Reconquest Seeding for Sarr: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/6/2020 2:30:42 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/6/2020 2:30:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 7:24:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2020 7:24:40 PM Boot up FleetOS (0.1851s) 6/6/2020 7:24:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 7:24:41 PM Check System Logs For Rogue Intelligence (0.2784s) 6/6/2020 7:24:41 PM Game Version: 2.048 6/6/2020 7:24:41 PM Eject Trash Into Hyperspace (0.1147s) 6/6/2020 7:24:41 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/6/2020 7:24:41 PM Check For Extra Modules (0.0090s) 6/6/2020 7:24:41 PM Bring Cloaking Systems Online (0.0199s) 6/6/2020 7:24:41 PM Remembering Alamo (0.0209s) 6/6/2020 7:24:41 PM Generating Framerates (0.0080s) 6/6/2020 7:24:41 PM Recalculate Speed Of Light (0.0299s) 6/6/2020 7:24:41 PM Optimize Comfort On Command Decks (0.0170s) 6/6/2020 7:24:41 PM Check Nearby Stellar Masses (0.0150s) 6/6/2020 7:24:41 PM No resolution change was required. 6/6/2020 7:24:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 7:24:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 7:24:41 PM Refresh Optical Lensing (0.0070s) 6/6/2020 7:24:41 PM Revise Fundamental Physical Laws (0.1127s) 6/6/2020 7:24:41 PM Boot Audio Comms (0.0100s) 6/6/2020 7:24:41 PM Establish Individual Audio Links (0.0139s) 6/6/2020 7:24:41 PM Prepare Explosions and Crackles (0.1765s) 6/6/2020 7:24:41 PM Calculate Odds Of Success (0.0948s) 6/6/2020 7:24:42 PM Briefly Panic (0.2045s) 6/6/2020 7:24:42 PM Install Confidence Routines (0.1566s) 6/6/2020 7:24:42 PM Bring Commander Interface Online (0.0878s) 6/6/2020 7:24:42 PM Motivate All Crews (0.0309s) 6/6/2020 7:24:42 PM Externalizing Patterns (0.0269s) 6/6/2020 7:24:42 PM Hooking Externals (0.0080s) 6/6/2020 7:24:42 PM Handlizing Hooks (0.0080s) 6/6/2020 7:24:42 PM Disengaging Constants (0.1137s) 6/6/2020 7:24:42 PM Late Axionic Computations (0.0967s) 6/6/2020 7:24:42 PM Connecting to Fleet Command (0.0080s) 6/6/2020 7:24:42 PM Thinking Of Advice (0.0643s) 6/6/2020 7:24:42 PM Degaussing Advice (0.0768s) 6/6/2020 7:24:42 PM Reading Alien Diaries (0.0259s) 6/6/2020 7:24:42 PM Naming All Known Planets (0.0080s) 6/6/2020 7:24:42 PM Remembering Speeds (0.0080s) 6/6/2020 7:24:42 PM Prioritizing Targets (0.0090s) 6/6/2020 7:24:42 PM Rebooting Sensor Arrays (0.0090s) 6/6/2020 7:24:42 PM Unloading Prismatic Grid (0.0100s) 6/6/2020 7:24:42 PM Thinking Of Objectives (0.0070s) 6/6/2020 7:24:42 PM Re-Aligning Objectives (0.0110s) 6/6/2020 7:24:42 PM Inhibiting Visual Scans (0.0259s) 6/6/2020 7:24:42 PM Synthesizing Vocals (0.0090s) 6/6/2020 7:24:42 PM Ventilating Scenarios (0.0090s) 6/6/2020 7:24:42 PM Decontaminating Targeting Systems (0.0090s) 6/6/2020 7:24:42 PM Ejecting Tactical Core (0.0090s) 6/6/2020 7:24:42 PM Calibrating Formations (0.0070s) 6/6/2020 7:24:42 PM Intercepting Galactic Maps (0.0130s) 6/6/2020 7:24:42 PM Sterilizing Test Chamber (0.0160s) 6/6/2020 7:24:42 PM Faction Diagnostics (0.0224s) 6/6/2020 7:24:42 PM Buffering Hackers (0.0270s) 6/6/2020 7:24:42 PM Inverting Death (0.0150s) 6/6/2020 7:24:43 PM Linear Field Variance (0.0728s) 6/6/2020 7:24:43 PM Charging Marks (0.0100s) 6/6/2020 7:24:43 PM Guarding The Posts (0.0110s) 6/6/2020 7:24:43 PM Range Manifolds (0.0090s) 6/6/2020 7:24:43 PM Purging ROFs (0.0083s) 6/6/2020 7:24:43 PM Manipulating Speeds (0.0086s) 6/6/2020 7:24:43 PM Detecting Projectiles (0.0070s) 6/6/2020 7:24:43 PM Grouping Flow Fields (0.0090s) 6/6/2020 7:24:43 PM Modulating Flow Field Groups (0.0269s) 6/6/2020 7:24:43 PM Designing Fleets (0.0558s) 6/6/2020 7:24:43 PM Thinking Of Technologies (0.0190s) 6/6/2020 7:24:43 PM Categorizing Starboard Sensors (0.0140s) 6/6/2020 7:24:43 PM Injecting Galactic Variables (0.0160s) 6/6/2020 7:24:43 PM Discharging Colored Ions (0.0199s) 6/6/2020 7:24:43 PM Replicating Ion Colors (0.0090s) 6/6/2020 7:24:43 PM Eating Starfields (0.2066s) 6/6/2020 7:24:44 PM Screening Distant Planets (0.6577s) 6/6/2020 7:24:44 PM Investigating Map Signatures (0.0218s) 6/6/2020 7:24:44 PM Collating Solar Systems (0.0100s) 6/6/2020 7:24:44 PM Categorizing All Planets (0.0020s) 6/6/2020 7:24:44 PM Organizing Commands (0.0231s) 6/6/2020 7:24:44 PM Calculating Firing Cones (0.0020s) 6/6/2020 7:24:45 PM Violating Ship Part Bylaws (0.9552s) 6/6/2020 7:24:47 PM Download Memories To Dark Obelisk (2.6032s) 6/6/2020 7:24:47 PM Issuing Orders (0.0070s) 6/6/2020 7:24:47 PM Augmenting Infusers (0.0120s) 6/6/2020 7:24:47 PM Infusing (0.0419s) 6/6/2020 7:24:47 PM Post-Proton Surge (0.0030s) 6/6/2020 7:24:47 PM Calibrate Weapons Arrays (0.0150s) 6/6/2020 7:24:47 PM Stimulate Modulation (0.0200s) 6/6/2020 7:24:48 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/6/2020 7:24:49 PM Load Surrogates (1.2685s) 6/6/2020 7:24:49 PM Load Historical Documents (0.0162s) 6/6/2020 7:24:49 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Screening Distant Planets (0.7s) Violating Ship Part Bylaws (1.0s) Download Memories To Dark Obelisk (2.6s) Load Surrogates (1.3s) 6/6/2020 7:24:49 PM Hello Steam user 'xjxxjx1017' 6/6/2020 7:24:53 PM Successfully opened host socket 6/6/2020 7:32:32 PM Reconquest Seeding for Daring: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/6/2020 7:35:59 PM Donating team Fireteam 123 has 42 units with strength 2635. Status Assembling No target planet No lurk planet. Ships: Ulindi: 31, Pausch: 11 to hunter, path A 6/6/2020 7:38:04 PM Reconquest Seeding for Ghahramani: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/6/2020 7:45:10 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:10 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:10 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:10 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:10 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:11 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:12 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:13 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:14 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:15 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:16 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:17 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:18 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:19 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:20 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:21 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:22 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:22 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:23 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:23 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:24 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:45:24 PM Was looking for a wormhole to Ulindi but couldn't find one 6/6/2020 7:47:27 PM Donating team Fireteam 138 has 46 units with strength 2498. Status Assembling No target planet No lurk planet. Ships: Pausch: 33, Arrarat: 13 to hunter, path A 6/6/2020 7:47:27 PM Donating team Fireteam 131 has 36 units with strength 2255. Status Staging No target planet No lurk planet. Ships: Pausch: 32, Arrarat: 4 to hunter, path B 6/6/2020 7:47:27 PM Donating team Fireteam 136 has 40 units with strength 3308. Status Staging No target planet No lurk planet. Ships: Pausch: 25, Arrarat: 15 to hunter, path B 6/6/2020 7:53:35 PM No resolution change was required. 6/6/2020 7:53:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 7:53:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 7:53:57 PM No resolution change was required. 6/6/2020 7:53:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 7:53:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 7:56:39 PM Donating team Fireteam 144 has 82 units with strength 8455. Status Staging No target planet No lurk planet. Ships: Roh: 82 to hunter, path B 6/6/2020 7:56:39 PM Donating team Fireteam 143 has 43 units with strength 5716. Status Staging No target planet No lurk planet. Ships: Roh: 43 to hunter, path B 6/6/2020 7:56:39 PM Donating team Fireteam 147 has 75 units with strength 4249. Status Staging No target planet No lurk planet. Ships: Roh: 75 to hunter, path B 6/6/2020 7:56:39 PM Donating team Fireteam 146 has 55 units with strength 7311. Status Staging No target planet No lurk planet. Ships: Roh: 55 to hunter, path B 6/6/2020 7:57:09 PM Donating team Fireteam 151 has 14 units with strength 1417. Status Assembling No target planet No lurk planet. Ships: Roh: 14 to hunter, path A 6/6/2020 8:01:19 PM Reconquest Seeding for Vitanyi: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/6/2020 8:06:51 PM Donating team Fireteam 159 has 11 units with strength 1866. Status Assembling No target planet No lurk planet. Ships: Daring: 6, Luxerion: 5 to hunter, path A 6/6/2020 8:06:51 PM Donating team Fireteam 162 has 2 units with strength 1547. Status Assembling No target planet No lurk planet. Ships: Daring: 2 to hunter, path A 6/6/2020 8:09:11 PM Donating team Fireteam 173 has 15 units with strength 1019. Status Assembling No target planet No lurk planet. Ships: Golumb: 14, Luxerion: 1 to hunter, path A 6/6/2020 8:09:11 PM Donating team Fireteam 174 has 30 units with strength 740. Status Assembling No target planet No lurk planet. Ships: Luxerion: 30 to hunter, path A 6/6/2020 8:10:12 PM Reconquest Seeding for Ulindi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/6/2020 8:11:21 PM Donating team Fireteam 171 has 48 units with strength 2093. Status Assembling No target planet No lurk planet. Ships: Daring: 48 to hunter, path A 6/6/2020 8:15:24 PM Donating team Fireteam 175 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Golumb: 1 to hunter, path A 6/6/2020 8:15:26 PM Donating team Fireteam 177 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Golumb: 3 to hunter, path A 6/6/2020 8:19:53 PM Donating team Fireteam 181 has 6 units with strength 446. Status Assembling No target planet No lurk planet. Ships: Golumb: 6 to hunter, path A 6/6/2020 8:20:23 PM Donating team Fireteam 183 has 29 units with strength 2362. Status Staging No target planet No lurk planet. Ships: Daring: 29 to hunter, path B 6/6/2020 8:20:23 PM Donating team Fireteam 180 has 57 units with strength 3306. Status Staging No target planet No lurk planet. Ships: Daring: 57 to hunter, path B 6/6/2020 8:20:23 PM Donating team Fireteam 173 has 38 units with strength 2887. Status Staging No target planet No lurk planet. Ships: Skichi: 32, Golumb: 1, Terrible: 3, Sleator: 2 to hunter, path B 6/6/2020 8:20:23 PM Donating team Fireteam 184 has 41 units with strength 2214. Status Staging No target planet No lurk planet. Ships: Daring: 41 to hunter, path B 6/6/2020 8:20:23 PM Donating team Fireteam 182 has 44 units with strength 3496. Status Staging No target planet No lurk planet. Ships: Daring: 44 to hunter, path B 6/6/2020 8:22:47 PM Donating team Fireteam 168 has 51 units with strength 2948. Status Staging No target planet No lurk planet. Ships: Sleator: 50, Helicon: 1 to hunter, path B 6/6/2020 8:27:00 PM Logged Achievement To Steam The Way Home 6/6/2020 8:44:11 PM Donating team Fireteam 207 has 4 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Seldon: 2, Householder: 2 to hunter, path A 6/6/2020 8:45:11 PM Donating team Fireteam 207 has 33 units with strength 1645. Status Assembling No target planet No lurk planet. Ships: Seldon: 22, Householder: 11 to hunter, path A 6/6/2020 8:47:19 PM Donating team Fireteam 212 has 9 units with strength 1789. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 9 to hunter, path A 6/6/2020 8:49:07 PM Donating team Fireteam 214 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 3 to hunter, path A 6/6/2020 8:49:13 PM Donating team Fireteam 216 has 24 units with strength 1515. Status Assembling No target planet No lurk planet. Ships: Householder: 13, Jain: 11 to hunter, path A 6/6/2020 9:58:17 PM Donating team Fireteam 223 has 37 units with strength 2788. Status Assembling No target planet No lurk planet. Ships: Skichi: 37 to hunter, path A 6/6/2020 9:58:17 PM Donating team Fireteam 224 has 2 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Luca: 2 to hunter, path A 6/6/2020 10:08:52 PM Donating team Fireteam 238 has 1 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Elysia: 1 to hunter, path A 6/6/2020 10:16:10 PM Donating team Fireteam 262 has 4 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Roh: 4 to hunter, path A 6/6/2020 10:16:10 PM Donating team Fireteam 263 has 3 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Kernighan: 3 to hunter, path A 6/6/2020 10:16:28 PM Donating team Fireteam 262 has 12 units with strength 2125. Status Assembling No target planet No lurk planet. Ships: Kernighan: 11, Zant: 1 to hunter, path A 6/6/2020 10:25:33 PM Reconquest Seeding for Riese: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/6/2020 10:25:38 PM Donating team Fireteam 275 has 8 units with strength 1733. Status Assembling No target planet No lurk planet. Ships: Pausch: 8 to hunter, path A 6/6/2020 10:25:38 PM Donating team Fireteam 274 has 8 units with strength 2722. Status Staging No target planet No lurk planet. Ships: Pausch: 8 to hunter, path B 6/6/2020 10:29:49 PM Donating team Fireteam 293 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Vitanyi: 1 to hunter, path A 6/6/2020 10:29:49 PM Donating team Fireteam 294 has 115 units with strength 5670. Status Staging No target planet No lurk planet. Ships: Zant: 62, Onebraker: 53 to hunter, path B 6/6/2020 10:29:49 PM Donating team Fireteam 289 has 60 units with strength 5334. Status Staging No target planet No lurk planet. Ships: Zant: 43, Onebraker: 17 to hunter, path B 6/6/2020 10:29:49 PM Donating team Fireteam 296 has 55 units with strength 5210. Status Staging No target planet No lurk planet. Ships: Zant: 39, Onebraker: 16 to hunter, path B 6/6/2020 10:29:49 PM Donating team Fireteam 290 has 71 units with strength 5677. Status Staging No target planet No lurk planet. Ships: Onebraker: 24, Zant: 47 to hunter, path B 6/6/2020 10:33:11 PM Donating team Fireteam 306 has 50 units with strength 2326. Status Assembling No target planet No lurk planet. Ships: Onebraker: 50 to hunter, path A 6/6/2020 10:33:11 PM Donating team Fireteam 310 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 6/6/2020 10:33:19 PM Donating team Fireteam 313 has 17 units with strength 500. Status Assembling No target planet No lurk planet. Ships: Synnax: 13, Strabo: 4 to hunter, path A 6/6/2020 10:33:19 PM Donating team Fireteam 310 has 28 units with strength 2424. Status Staging No target planet No lurk planet. Ships: Synnax: 28 to hunter, path B 6/6/2020 10:33:25 PM Donating team Fireteam 316 has 4 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Synnax: 4 to hunter, path A 6/6/2020 10:34:10 PM Reconquest Seeding for Skichi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/6/2020 10:34:54 PM Donating team Fireteam 319 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Synnax: 1 to hunter, path A 6/6/2020 10:39:02 PM Reconquest Seeding for Pausch: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/6/2020 10:40:54 PM Reconquest Seeding for Elysia: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/6/2020 10:46:00 PM Donating team Fireteam 333 has 33 units with strength 1010. Status Assembling No target planet No lurk planet. Ships: Strabo: 28, Dawn: 5 to hunter, path A 6/6/2020 10:46:21 PM Reconquest Seeding for Householder: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/6/2020 10:48:41 PM Reconquest Seeding for Zant: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/6/2020 10:50:46 PM Logged Achievement To Steam Kills: Warrior 6/6/2020 10:52:23 PM Reconquest Seeding for Quillion: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/6/2020 10:55:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 10:55:33 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:55:33 PM Successfully opened host socket 6/6/2020 10:55:33 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Fallen Spire Macrophage Infestation - Tamed Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/6/2020 10:55:33 PM Added the faction AIReserves. 6/6/2020 10:55:33 PM Added the faction AntiAIZombie. 6/6/2020 10:55:33 PM Added the faction AntiPlayerZombie. 6/6/2020 10:55:33 PM Added the faction AntiEveryoneZombie. 6/6/2020 10:55:33 PM Added the faction Mercenary. 6/6/2020 10:55:37 PM Start Generate Partial Map with Realistic and seed 773141257 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:55:37 PM Generate Partial Map Complete 6/6/2020 10:55:37 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:55:48 PM Start Generate Partial Map with Realistic and seed 340754451 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:55:48 PM Generate Partial Map Complete 6/6/2020 10:55:48 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:55:55 PM Start Generate Partial Map with Realistic and seed 760066389 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:55:56 PM Generate Partial Map Complete 6/6/2020 10:55:56 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:56:09 PM Start Generate Partial Map with Realistic and seed 32201451 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:56:09 PM Generate Partial Map Complete 6/6/2020 10:56:09 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:56:12 PM Start Generate Partial Map with Realistic and seed 997269620 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:56:12 PM Generate Partial Map Complete 6/6/2020 10:56:12 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:56:20 PM Start Generate Partial Map with Realistic and seed 95252974 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:56:20 PM Generate Partial Map Complete 6/6/2020 10:56:20 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 10:56:23 PM Start Generate Partial Map with Realistic and seed 24891832 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2020 10:56:23 PM Generate Partial Map Complete 6/6/2020 10:56:23 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/6/2020 11:00:03 PM Start Generate FULL Map with Realistic and seed 24891832 and planet count 40 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/6/2020 11:00:03 PM Generate FULL Map Complete 6/6/2020 11:06:25 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/6/2020 11:06:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 9:29:07 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2020 9:29:07 AM Boot up FleetOS (0.1895s) 6/7/2020 9:29:07 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2020 9:29:07 AM Check System Logs For Rogue Intelligence (0.2593s) 6/7/2020 9:29:07 AM Game Version: 2.048 6/7/2020 9:29:07 AM Eject Trash Into Hyperspace (0.1207s) 6/7/2020 9:29:07 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/7/2020 9:29:07 AM Check For Extra Modules (0.0109s) 6/7/2020 9:29:07 AM Bring Cloaking Systems Online (0.0389s) 6/7/2020 9:29:08 AM Remembering Alamo (0.0489s) 6/7/2020 9:29:08 AM Generating Framerates (0.0279s) 6/7/2020 9:29:08 AM Recalculate Speed Of Light (0.0389s) 6/7/2020 9:29:08 AM Optimize Comfort On Command Decks (0.0180s) 6/7/2020 9:29:08 AM Check Nearby Stellar Masses (0.0140s) 6/7/2020 9:29:08 AM No resolution change was required. 6/7/2020 9:29:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2020 9:29:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2020 9:29:08 AM Refresh Optical Lensing (0.0060s) 6/7/2020 9:29:08 AM Revise Fundamental Physical Laws (0.1147s) 6/7/2020 9:29:08 AM Boot Audio Comms (0.0099s) 6/7/2020 9:29:08 AM Establish Individual Audio Links (0.0160s) 6/7/2020 9:29:08 AM Prepare Explosions and Crackles (0.1635s) 6/7/2020 9:29:08 AM Calculate Odds Of Success (0.0973s) 6/7/2020 9:29:08 AM Briefly Panic (0.2095s) 6/7/2020 9:29:08 AM Install Confidence Routines (0.1585s) 6/7/2020 9:29:09 AM Bring Commander Interface Online (0.0868s) 6/7/2020 9:29:09 AM Motivate All Crews (0.0279s) 6/7/2020 9:29:09 AM Externalizing Patterns (0.0239s) 6/7/2020 9:29:09 AM Hooking Externals (0.0100s) 6/7/2020 9:29:09 AM Handlizing Hooks (0.0100s) 6/7/2020 9:29:09 AM Disengaging Constants (0.1107s) 6/7/2020 9:29:09 AM Late Axionic Computations (0.0957s) 6/7/2020 9:29:09 AM Connecting to Fleet Command (0.0100s) 6/7/2020 9:29:09 AM Thinking Of Advice (0.0109s) 6/7/2020 9:29:09 AM Degaussing Advice (0.0579s) 6/7/2020 9:29:09 AM Reading Alien Diaries (0.0229s) 6/7/2020 9:29:09 AM Naming All Known Planets (0.0090s) 6/7/2020 9:29:09 AM Remembering Speeds (0.0089s) 6/7/2020 9:29:09 AM Prioritizing Targets (0.0100s) 6/7/2020 9:29:09 AM Rebooting Sensor Arrays (0.0090s) 6/7/2020 9:29:09 AM Unloading Prismatic Grid (0.0090s) 6/7/2020 9:29:09 AM Thinking Of Objectives (0.0040s) 6/7/2020 9:29:09 AM Re-Aligning Objectives (0.0140s) 6/7/2020 9:29:09 AM Inhibiting Visual Scans (0.0229s) 6/7/2020 9:29:09 AM Synthesizing Vocals (0.0090s) 6/7/2020 9:29:09 AM Ventilating Scenarios (0.0109s) 6/7/2020 9:29:09 AM Decontaminating Targeting Systems (0.0100s) 6/7/2020 9:29:09 AM Ejecting Tactical Core (0.0100s) 6/7/2020 9:29:09 AM Calibrating Formations (0.0080s) 6/7/2020 9:29:09 AM Intercepting Galactic Maps (0.0107s) 6/7/2020 9:29:09 AM Sterilizing Test Chamber (0.0180s) 6/7/2020 9:29:09 AM Faction Diagnostics (0.0200s) 6/7/2020 9:29:09 AM Buffering Hackers (0.0309s) 6/7/2020 9:29:09 AM Inverting Death (0.0190s) 6/7/2020 9:29:09 AM Linear Field Variance (0.0718s) 6/7/2020 9:29:09 AM Charging Marks (0.0080s) 6/7/2020 9:29:09 AM Guarding The Posts (0.0160s) 6/7/2020 9:29:09 AM Range Manifolds (0.0100s) 6/7/2020 9:29:09 AM Purging ROFs (0.0100s) 6/7/2020 9:29:09 AM Manipulating Speeds (0.0140s) 6/7/2020 9:29:09 AM Detecting Projectiles (0.0089s) 6/7/2020 9:29:09 AM Grouping Flow Fields (0.0130s) 6/7/2020 9:29:09 AM Modulating Flow Field Groups (0.0309s) 6/7/2020 9:29:09 AM Designing Fleets (0.0469s) 6/7/2020 9:29:09 AM Thinking Of Technologies (0.0190s) 6/7/2020 9:29:09 AM Categorizing Starboard Sensors (0.0150s) 6/7/2020 9:29:09 AM Injecting Galactic Variables (0.0169s) 6/7/2020 9:29:09 AM Discharging Colored Ions (0.0200s) 6/7/2020 9:29:09 AM Replicating Ion Colors (0.0050s) 6/7/2020 9:29:10 AM Digging Up Starfields (0.3336s) 6/7/2020 9:29:11 AM Discovering Distant Planets (1.1277s) 6/7/2020 9:29:11 AM Investigating Map Signatures (0.0449s) 6/7/2020 9:29:11 AM Collating Solar Systems (0.0111s) 6/7/2020 9:29:11 AM Categorizing All Planets (0.0060s) 6/7/2020 9:29:11 AM Organizing Commands (0.0290s) 6/7/2020 9:29:11 AM Calculating Firing Cones (0.0040s) 6/7/2020 9:29:13 AM Scrapping Extra Ship Parts (1.6119s) 6/7/2020 9:29:17 AM Draw Power From Black Holes (4.0416s) 6/7/2020 9:29:17 AM Issuing Orders (0.0070s) 6/7/2020 9:29:17 AM Augmenting Infusers (0.0279s) 6/7/2020 9:29:17 AM Infusing (0.0878s) 6/7/2020 9:29:17 AM Post-Proton Surge (0.0080s) 6/7/2020 9:29:17 AM Calibrate Weapons Arrays (0.0219s) 6/7/2020 9:29:17 AM Stimulate Modulation (0.0309s) 6/7/2020 9:29:17 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/7/2020 9:29:18 AM Load Surrogates (1.5749s) 6/7/2020 9:29:18 AM Load Historical Documents (0.0040s) 6/7/2020 9:29:18 AM 11.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Digging Up Starfields (0.3s) Discovering Distant Planets (1.1s) Scrapping Extra Ship Parts (1.6s) Draw Power From Black Holes (4.0s) Load Surrogates (1.6s) 6/7/2020 9:29:19 AM Hello Steam user 'xjxxjx1017' 6/7/2020 9:29:55 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 9:29:55 AM Successfully opened host socket 6/7/2020 9:29:55 AM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 9:29:55 AM Added the faction AIReserves. 6/7/2020 9:29:55 AM Added the faction AntiAIZombie. 6/7/2020 9:29:55 AM Added the faction AntiPlayerZombie. 6/7/2020 9:29:55 AM Added the faction AntiEveryoneZombie. 6/7/2020 9:29:55 AM Added the faction Mercenary. 6/7/2020 9:30:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 9:30:42 AM Successfully opened host socket 6/7/2020 10:57:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 10:57:18 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:57:18 AM Start Generate Partial Map with Realistic and seed 772260546 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/7/2020 10:57:19 AM Generate Partial Map Complete 6/7/2020 10:57:19 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:57:46 AM Start Generate Partial Map with Realistic and seed 153591314 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:57:46 AM Generate Partial Map Complete 6/7/2020 10:57:46 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:57:49 AM Start Generate Partial Map with Realistic and seed 483991334 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:57:49 AM Generate Partial Map Complete 6/7/2020 10:57:49 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:57:51 AM Start Generate Partial Map with Realistic and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:57:51 AM Generate Partial Map Complete 6/7/2020 10:57:51 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:57:57 AM Start Generate Partial Map with D18Bubbles and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:57:58 AM Generate Partial Map Complete 6/7/2020 10:57:58 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:02 AM Start Generate Partial Map with D18Swirl and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:02 AM Generate Partial Map Complete 6/7/2020 10:58:02 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:05 AM Start Generate Partial Map with D18Rings and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:05 AM Removed 53 self-referential planet links in this map. Harmless now. 6/7/2020 10:58:05 AM Generate Partial Map Complete 6/7/2020 10:58:05 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:10 AM Start Generate Partial Map with ClustersMicrocosm and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:10 AM Generate Partial Map Complete 6/7/2020 10:58:10 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:14 AM Start Generate Partial Map with Wheel and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:14 AM Generate Partial Map Complete 6/7/2020 10:58:14 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:17 AM Start Generate Partial Map with Honeycomb and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:17 AM Generate Partial Map Complete 6/7/2020 10:58:17 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:22 AM Start Generate Partial Map with Clusters and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:22 AM Generate Partial Map Complete 6/7/2020 10:58:22 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:24 AM Start Generate Partial Map with Realistic and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:24 AM Generate Partial Map Complete 6/7/2020 10:58:24 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:26 AM Start Generate Partial Map with Octopus and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:26 AM total central planets: 17 6/7/2020 10:58:26 AM created central planets: 17 6/7/2020 10:58:26 AM Generate Partial Map Complete 6/7/2020 10:58:26 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:32 AM Start Generate Partial Map with Simple and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:32 AM Generate Partial Map Complete 6/7/2020 10:58:32 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:36 AM Start Generate Partial Map with Realistic and seed 663355609 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:36 AM Generate Partial Map Complete 6/7/2020 10:58:36 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:41 AM Start Generate Partial Map with Realistic and seed 38955797 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:41 AM Generate Partial Map Complete 6/7/2020 10:58:41 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:43 AM Start Generate Partial Map with Realistic and seed 137374543 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:43 AM Generate Partial Map Complete 6/7/2020 10:58:43 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:45 AM Start Generate Partial Map with Realistic and seed 256959368 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:46 AM Generate Partial Map Complete 6/7/2020 10:58:46 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:48 AM Start Generate Partial Map with Realistic and seed 393278495 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:48 AM Generate Partial Map Complete 6/7/2020 10:58:48 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:50 AM Start Generate Partial Map with Realistic and seed 890662158 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:50 AM Generate Partial Map Complete 6/7/2020 10:58:50 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:54 AM Start Generate Partial Map with Realistic and seed 48009415 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:54 AM Generate Partial Map Complete 6/7/2020 10:58:54 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:55 AM Start Generate Partial Map with Realistic and seed 715128216 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:55 AM Generate Partial Map Complete 6/7/2020 10:58:55 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:58:59 AM Start Generate Partial Map with Realistic and seed 143931393 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:58:59 AM Generate Partial Map Complete 6/7/2020 10:58:59 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:59:01 AM Start Generate Partial Map with Realistic and seed 245975925 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:59:01 AM Generate Partial Map Complete 6/7/2020 10:59:01 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:59:03 AM Start Generate Partial Map with Realistic and seed 963660271 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:59:03 AM Generate Partial Map Complete 6/7/2020 10:59:03 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:59:04 AM Start Generate Partial Map with Realistic and seed 21895789 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:59:04 AM Generate Partial Map Complete 6/7/2020 10:59:04 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:59:06 AM Start Generate Partial Map with Realistic and seed 226394985 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:59:06 AM Generate Partial Map Complete 6/7/2020 10:59:06 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 10:59:09 AM Start Generate Partial Map with Realistic and seed 50757585 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 10:59:09 AM Generate Partial Map Complete 6/7/2020 10:59:09 AM PlayerAccount Faker001 has now been put in control of faction 1. 6/7/2020 11:01:32 AM Start Generate FULL Map with Realistic and seed 50757585 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 11:01:32 AM Generate FULL Map Complete 6/7/2020 11:02:08 AM No resolution change was required. 6/7/2020 11:02:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2020 11:02:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2020 11:06:40 AM Waiting On Server, at frame 0 client mode: False SocketMode: Off 6/7/2020 7:53:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2020 7:53:54 PM Boot up FleetOS (0.1895s) 6/7/2020 7:53:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2020 7:53:54 PM Check System Logs For Rogue Intelligence (0.2354s) 6/7/2020 7:53:54 PM Game Version: 2.048 6/7/2020 7:53:54 PM Eject Trash Into Hyperspace (0.1167s) 6/7/2020 7:53:54 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/7/2020 7:53:54 PM Check For Extra Modules (0.0110s) 6/7/2020 7:53:54 PM Bring Cloaking Systems Online (0.0149s) 6/7/2020 7:53:54 PM Remembering Alamo (0.0200s) 6/7/2020 7:53:54 PM Generating Framerates (0.0090s) 6/7/2020 7:53:54 PM Recalculate Speed Of Light (0.0229s) 6/7/2020 7:53:54 PM Optimize Comfort On Command Decks (0.0170s) 6/7/2020 7:53:54 PM Check Nearby Stellar Masses (0.0140s) 6/7/2020 7:53:54 PM No resolution change was required. 6/7/2020 7:53:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2020 7:53:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2020 7:53:54 PM Refresh Optical Lensing (0.0070s) 6/7/2020 7:53:54 PM Revise Fundamental Physical Laws (0.1137s) 6/7/2020 7:53:54 PM Boot Audio Comms (0.0100s) 6/7/2020 7:53:54 PM Establish Individual Audio Links (0.0150s) 6/7/2020 7:53:55 PM Prepare Explosions and Crackles (0.1635s) 6/7/2020 7:53:55 PM Calculate Odds Of Success (0.0928s) 6/7/2020 7:53:55 PM Briefly Panic (0.2116s) 6/7/2020 7:53:55 PM Install Confidence Routines (0.1572s) 6/7/2020 7:53:55 PM Bring Commander Interface Online (0.0828s) 6/7/2020 7:53:55 PM Motivate All Crews (0.0260s) 6/7/2020 7:53:55 PM Externalizing Patterns (0.0239s) 6/7/2020 7:53:55 PM Hooking Externals (0.0099s) 6/7/2020 7:53:55 PM Handlizing Hooks (0.0085s) 6/7/2020 7:53:55 PM Disengaging Constants (0.1057s) 6/7/2020 7:53:55 PM Late Axionic Computations (0.0948s) 6/7/2020 7:53:55 PM Connecting to Fleet Command (0.0090s) 6/7/2020 7:53:55 PM Thinking Of Advice (0.0100s) 6/7/2020 7:53:55 PM Degaussing Advice (0.0539s) 6/7/2020 7:53:55 PM Reading Alien Diaries (0.0199s) 6/7/2020 7:53:55 PM Naming All Known Planets (0.0090s) 6/7/2020 7:53:55 PM Remembering Speeds (0.0080s) 6/7/2020 7:53:55 PM Prioritizing Targets (0.0100s) 6/7/2020 7:53:55 PM Rebooting Sensor Arrays (0.0040s) 6/7/2020 7:53:55 PM Unloading Prismatic Grid (0.0110s) 6/7/2020 7:53:55 PM Thinking Of Objectives (0.0080s) 6/7/2020 7:53:55 PM Re-Aligning Objectives (0.0030s) 6/7/2020 7:53:55 PM Inhibiting Visual Scans (0.0270s) 6/7/2020 7:53:56 PM Synthesizing Vocals (0.0090s) 6/7/2020 7:53:56 PM Ventilating Scenarios (0.0110s) 6/7/2020 7:53:56 PM Decontaminating Targeting Systems (0.0090s) 6/7/2020 7:53:56 PM Ejecting Tactical Core (0.0090s) 6/7/2020 7:53:56 PM Calibrating Formations (0.0069s) 6/7/2020 7:53:56 PM Intercepting Galactic Maps (0.0100s) 6/7/2020 7:53:56 PM Sterilizing Test Chamber (0.0180s) 6/7/2020 7:53:56 PM Faction Diagnostics (0.0150s) 6/7/2020 7:53:56 PM Buffering Hackers (0.0289s) 6/7/2020 7:53:56 PM Inverting Death (0.0150s) 6/7/2020 7:53:56 PM Linear Field Variance (0.0688s) 6/7/2020 7:53:56 PM Charging Marks (0.0090s) 6/7/2020 7:53:56 PM Guarding The Posts (0.0090s) 6/7/2020 7:53:56 PM Range Manifolds (0.0040s) 6/7/2020 7:53:56 PM Purging ROFs (0.0109s) 6/7/2020 7:53:56 PM Manipulating Speeds (0.0090s) 6/7/2020 7:53:56 PM Detecting Projectiles (0.0040s) 6/7/2020 7:53:56 PM Grouping Flow Fields (0.0130s) 6/7/2020 7:53:56 PM Modulating Flow Field Groups (0.0279s) 6/7/2020 7:53:56 PM Designing Fleets (0.0399s) 6/7/2020 7:53:56 PM Thinking Of Technologies (0.0190s) 6/7/2020 7:53:56 PM Categorizing Starboard Sensors (0.0140s) 6/7/2020 7:53:56 PM Injecting Galactic Variables (0.0160s) 6/7/2020 7:53:56 PM Discharging Colored Ions (0.0190s) 6/7/2020 7:53:56 PM Replicating Ion Colors (0.0050s) 6/7/2020 7:53:56 PM Viewing Starfields (0.2067s) 6/7/2020 7:53:57 PM Rejecting Distant Planets (0.7356s) 6/7/2020 7:53:57 PM Investigating Map Signatures (0.0229s) 6/7/2020 7:53:57 PM Collating Solar Systems (0.0060s) 6/7/2020 7:53:57 PM Categorizing All Planets (0.0040s) 6/7/2020 7:53:57 PM Organizing Commands (0.0220s) 6/7/2020 7:53:57 PM Calculating Firing Cones (0.0030s) 6/7/2020 7:53:58 PM Declaring Ship Parts At Customs (0.9328s) 6/7/2020 7:54:00 PM Realigning Flow (2.5938s) 6/7/2020 7:54:00 PM Issuing Orders (0.0070s) 6/7/2020 7:54:00 PM Augmenting Infusers (0.0120s) 6/7/2020 7:54:00 PM Infusing (0.0411s) 6/7/2020 7:54:00 PM Post-Proton Surge (0.0030s) 6/7/2020 7:54:01 PM Calibrate Weapons Arrays (0.0150s) 6/7/2020 7:54:01 PM Stimulate Modulation (0.0210s) 6/7/2020 7:54:01 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/7/2020 7:54:02 PM Load Surrogates (1.2687s) 6/7/2020 7:54:02 PM Load Historical Documents (0.0152s) 6/7/2020 7:54:02 PM 8.3 seconds total load time. Rejecting Distant Planets (0.7s) Declaring Ship Parts At Customs (0.9s) Realigning Flow (2.6s) Load Surrogates (1.3s) 6/7/2020 7:54:02 PM Hello Steam user 'xjxxjx1017' 6/7/2020 7:54:13 PM Successfully opened host socket 6/7/2020 8:43:40 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/7/2020 8:43:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/8/2020 7:52:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/8/2020 7:52:24 PM Boot up FleetOS (0.1845s) 6/8/2020 7:52:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/8/2020 7:52:25 PM Check System Logs For Rogue Intelligence (0.2445s) 6/8/2020 7:52:25 PM Game Version: 2.048 6/8/2020 7:52:25 PM Eject Trash Into Hyperspace (0.1157s) 6/8/2020 7:52:25 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/8/2020 7:52:25 PM Check For Extra Modules (0.0090s) 6/8/2020 7:52:25 PM Bring Cloaking Systems Online (0.0189s) 6/8/2020 7:52:25 PM Remembering Alamo (0.0249s) 6/8/2020 7:52:25 PM Generating Framerates (0.0080s) 6/8/2020 7:52:25 PM Recalculate Speed Of Light (0.0279s) 6/8/2020 7:52:25 PM Optimize Comfort On Command Decks (0.0170s) 6/8/2020 7:52:25 PM Check Nearby Stellar Masses (0.0129s) 6/8/2020 7:52:25 PM No resolution change was required. 6/8/2020 7:52:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/8/2020 7:52:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/8/2020 7:52:25 PM Refresh Optical Lensing (0.0070s) 6/8/2020 7:52:25 PM Revise Fundamental Physical Laws (0.1137s) 6/8/2020 7:52:25 PM Boot Audio Comms (0.0099s) 6/8/2020 7:52:25 PM Establish Individual Audio Links (0.0150s) 6/8/2020 7:52:25 PM Prepare Explosions and Crackles (0.2145s) 6/8/2020 7:52:25 PM Calculate Odds Of Success (0.0946s) 6/8/2020 7:52:26 PM Briefly Panic (0.2063s) 6/8/2020 7:52:26 PM Install Confidence Routines (0.1584s) 6/8/2020 7:52:26 PM Bring Commander Interface Online (0.0858s) 6/8/2020 7:52:26 PM Motivate All Crews (0.0299s) 6/8/2020 7:52:26 PM Externalizing Patterns (0.0280s) 6/8/2020 7:52:26 PM Hooking Externals (0.0089s) 6/8/2020 7:52:26 PM Handlizing Hooks (0.0100s) 6/8/2020 7:52:26 PM Disengaging Constants (0.1168s) 6/8/2020 7:52:26 PM Late Axionic Computations (0.0988s) 6/8/2020 7:52:26 PM Connecting to Fleet Command (0.0090s) 6/8/2020 7:52:26 PM Thinking Of Advice (0.0100s) 6/8/2020 7:52:26 PM Degaussing Advice (0.0659s) 6/8/2020 7:52:26 PM Reading Alien Diaries (0.0240s) 6/8/2020 7:52:26 PM Naming All Known Planets (0.0089s) 6/8/2020 7:52:26 PM Remembering Speeds (0.0080s) 6/8/2020 7:52:26 PM Prioritizing Targets (0.0089s) 6/8/2020 7:52:26 PM Rebooting Sensor Arrays (0.0090s) 6/8/2020 7:52:26 PM Unloading Prismatic Grid (0.0080s) 6/8/2020 7:52:26 PM Thinking Of Objectives (0.0080s) 6/8/2020 7:52:26 PM Re-Aligning Objectives (0.0100s) 6/8/2020 7:52:26 PM Inhibiting Visual Scans (0.0249s) 6/8/2020 7:52:26 PM Synthesizing Vocals (0.0089s) 6/8/2020 7:52:26 PM Ventilating Scenarios (0.0090s) 6/8/2020 7:52:26 PM Decontaminating Targeting Systems (0.0090s) 6/8/2020 7:52:26 PM Ejecting Tactical Core (0.0090s) 6/8/2020 7:52:26 PM Calibrating Formations (0.0070s) 6/8/2020 7:52:26 PM Intercepting Galactic Maps (0.0130s) 6/8/2020 7:52:26 PM Sterilizing Test Chamber (0.0160s) 6/8/2020 7:52:26 PM Faction Diagnostics (0.0209s) 6/8/2020 7:52:26 PM Buffering Hackers (0.0279s) 6/8/2020 7:52:26 PM Inverting Death (0.0149s) 6/8/2020 7:52:27 PM Linear Field Variance (0.0719s) 6/8/2020 7:52:27 PM Charging Marks (0.0090s) 6/8/2020 7:52:27 PM Guarding The Posts (0.0100s) 6/8/2020 7:52:27 PM Range Manifolds (0.0090s) 6/8/2020 7:52:27 PM Purging ROFs (0.0080s) 6/8/2020 7:52:27 PM Manipulating Speeds (0.0079s) 6/8/2020 7:52:27 PM Detecting Projectiles (0.0080s) 6/8/2020 7:52:27 PM Grouping Flow Fields (0.0090s) 6/8/2020 7:52:27 PM Modulating Flow Field Groups (0.0279s) 6/8/2020 7:52:27 PM Designing Fleets (0.0559s) 6/8/2020 7:52:27 PM Thinking Of Technologies (0.0200s) 6/8/2020 7:52:27 PM Categorizing Starboard Sensors (0.0141s) 6/8/2020 7:52:27 PM Injecting Galactic Variables (0.0169s) 6/8/2020 7:52:27 PM Discharging Colored Ions (0.0189s) 6/8/2020 7:52:27 PM Replicating Ion Colors (0.0100s) 6/8/2020 7:52:27 PM Wiping Down Starfields (0.2060s) 6/8/2020 7:52:28 PM Mopping Up Distant Planets (0.7291s) 6/8/2020 7:52:28 PM Investigating Map Signatures (0.0250s) 6/8/2020 7:52:28 PM Collating Solar Systems (0.0090s) 6/8/2020 7:52:28 PM Categorizing All Planets (0.0030s) 6/8/2020 7:52:28 PM Organizing Commands (0.0219s) 6/8/2020 7:52:28 PM Calculating Firing Cones (0.0030s) 6/8/2020 7:52:29 PM Maliciously Weakening Ship Parts (0.9455s) 6/8/2020 7:52:31 PM Reactivate Cold Fusion Reactor (2.5929s) 6/8/2020 7:52:31 PM Issuing Orders (0.0070s) 6/8/2020 7:52:31 PM Augmenting Infusers (0.0120s) 6/8/2020 7:52:31 PM Infusing (0.0409s) 6/8/2020 7:52:31 PM Post-Proton Surge (0.0030s) 6/8/2020 7:52:31 PM Calibrate Weapons Arrays (0.0149s) 6/8/2020 7:52:31 PM Stimulate Modulation (0.0200s) 6/8/2020 7:52:32 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/8/2020 7:52:33 PM Load Surrogates (1.2805s) 6/8/2020 7:52:33 PM Load Historical Documents (0.0160s) 6/8/2020 7:52:33 PM 8.4 seconds total load time. Mopping Up Distant Planets (0.7s) Maliciously Weakening Ship Parts (0.9s) Reactivate Cold Fusion Reactor (2.6s) Load Surrogates (1.3s) 6/8/2020 7:52:33 PM Hello Steam user 'xjxxjx1017' 6/8/2020 7:52:47 PM Successfully opened host socket 6/8/2020 8:31:43 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/8/2020 8:31:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/13/2020 9:58:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/13/2020 9:58:34 AM Boot up FleetOS (0.1825s) 6/13/2020 9:58:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2020 9:58:34 AM Check System Logs For Rogue Intelligence (0.2394s) 6/13/2020 9:58:35 AM Game Version: 2.048 6/13/2020 9:58:35 AM Eject Trash Into Hyperspace (0.1144s) 6/13/2020 9:58:35 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/13/2020 9:58:35 AM Check For Extra Modules (0.0100s) 6/13/2020 9:58:35 AM Bring Cloaking Systems Online (0.0219s) 6/13/2020 9:58:35 AM Remembering Alamo (0.0189s) 6/13/2020 9:58:35 AM Generating Framerates (0.0080s) 6/13/2020 9:58:35 AM Recalculate Speed Of Light (0.0259s) 6/13/2020 9:58:35 AM Optimize Comfort On Command Decks (0.0170s) 6/13/2020 9:58:35 AM Check Nearby Stellar Masses (0.0140s) 6/13/2020 9:58:35 AM No resolution change was required. 6/13/2020 9:58:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 9:58:35 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 9:58:35 AM Refresh Optical Lensing (0.0060s) 6/13/2020 9:58:35 AM Revise Fundamental Physical Laws (0.1113s) 6/13/2020 9:58:35 AM Boot Audio Comms (0.0110s) 6/13/2020 9:58:35 AM Establish Individual Audio Links (0.0150s) 6/13/2020 9:58:35 AM Prepare Explosions and Crackles (0.1605s) 6/13/2020 9:58:35 AM Calculate Odds Of Success (0.0908s) 6/13/2020 9:58:35 AM Briefly Panic (0.2000s) 6/13/2020 9:58:35 AM Install Confidence Routines (0.1576s) 6/13/2020 9:58:36 AM Bring Commander Interface Online (0.0858s) 6/13/2020 9:58:36 AM Motivate All Crews (0.0299s) 6/13/2020 9:58:36 AM Externalizing Patterns (0.0269s) 6/13/2020 9:58:36 AM Hooking Externals (0.0090s) 6/13/2020 9:58:36 AM Handlizing Hooks (0.0089s) 6/13/2020 9:58:36 AM Disengaging Constants (0.1147s) 6/13/2020 9:58:36 AM Late Axionic Computations (0.0967s) 6/13/2020 9:58:36 AM Connecting to Fleet Command (0.0090s) 6/13/2020 9:58:36 AM Thinking Of Advice (0.0090s) 6/13/2020 9:58:36 AM Degaussing Advice (0.0639s) 6/13/2020 9:58:36 AM Reading Alien Diaries (0.0209s) 6/13/2020 9:58:36 AM Naming All Known Planets (0.0080s) 6/13/2020 9:58:36 AM Remembering Speeds (0.0080s) 6/13/2020 9:58:36 AM Prioritizing Targets (0.0080s) 6/13/2020 9:58:36 AM Rebooting Sensor Arrays (0.0079s) 6/13/2020 9:58:36 AM Unloading Prismatic Grid (0.0080s) 6/13/2020 9:58:36 AM Thinking Of Objectives (0.0070s) 6/13/2020 9:58:36 AM Re-Aligning Objectives (0.0090s) 6/13/2020 9:58:36 AM Inhibiting Visual Scans (0.0259s) 6/13/2020 9:58:36 AM Synthesizing Vocals (0.0080s) 6/13/2020 9:58:36 AM Ventilating Scenarios (0.0090s) 6/13/2020 9:58:36 AM Decontaminating Targeting Systems (0.0080s) 6/13/2020 9:58:36 AM Ejecting Tactical Core (0.0089s) 6/13/2020 9:58:36 AM Calibrating Formations (0.0070s) 6/13/2020 9:58:36 AM Intercepting Galactic Maps (0.0120s) 6/13/2020 9:58:36 AM Sterilizing Test Chamber (0.0159s) 6/13/2020 9:58:36 AM Faction Diagnostics (0.0200s) 6/13/2020 9:58:36 AM Buffering Hackers (0.0229s) 6/13/2020 9:58:36 AM Inverting Death (0.0130s) 6/13/2020 9:58:36 AM Linear Field Variance (0.0688s) 6/13/2020 9:58:36 AM Charging Marks (0.0090s) 6/13/2020 9:58:36 AM Guarding The Posts (0.0121s) 6/13/2020 9:58:36 AM Range Manifolds (0.0089s) 6/13/2020 9:58:36 AM Purging ROFs (0.0101s) 6/13/2020 9:58:36 AM Manipulating Speeds (0.0100s) 6/13/2020 9:58:36 AM Detecting Projectiles (0.0089s) 6/13/2020 9:58:36 AM Grouping Flow Fields (0.0110s) 6/13/2020 9:58:36 AM Modulating Flow Field Groups (0.0260s) 6/13/2020 9:58:36 AM Designing Fleets (0.0538s) 6/13/2020 9:58:36 AM Thinking Of Technologies (0.0190s) 6/13/2020 9:58:36 AM Categorizing Starboard Sensors (0.0130s) 6/13/2020 9:58:36 AM Injecting Galactic Variables (0.0150s) 6/13/2020 9:58:36 AM Discharging Colored Ions (0.0199s) 6/13/2020 9:58:36 AM Replicating Ion Colors (0.0080s) 6/13/2020 9:58:37 AM Stabbing Starfields (0.2007s) 6/13/2020 9:58:37 AM Dissolving Distant Planets (0.7013s) 6/13/2020 9:58:37 AM Investigating Map Signatures (0.0209s) 6/13/2020 9:58:37 AM Collating Solar Systems (0.0090s) 6/13/2020 9:58:37 AM Categorizing All Planets (0.0020s) 6/13/2020 9:58:37 AM Organizing Commands (0.0229s) 6/13/2020 9:58:37 AM Calculating Firing Cones (0.0030s) 6/13/2020 9:58:38 AM Declaring Ship Part Sovereignty (0.9338s) 6/13/2020 9:58:41 AM Ensure Engines Can Take It (2.6123s) 6/13/2020 9:58:41 AM Issuing Orders (0.0070s) 6/13/2020 9:58:41 AM Augmenting Infusers (0.0120s) 6/13/2020 9:58:41 AM Infusing (0.0390s) 6/13/2020 9:58:41 AM Post-Proton Surge (0.0030s) 6/13/2020 9:58:41 AM Calibrate Weapons Arrays (0.0160s) 6/13/2020 9:58:41 AM Stimulate Modulation (0.0199s) 6/13/2020 9:58:41 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/13/2020 9:58:42 AM Load Surrogates (1.2724s) 6/13/2020 9:58:42 AM Load Historical Documents (0.0152s) 6/13/2020 9:58:42 AM 8.3 seconds total load time. Dissolving Distant Planets (0.7s) Declaring Ship Part Sovereignty (0.9s) Ensure Engines Can Take It (2.6s) Load Surrogates (1.3s) 6/13/2020 9:58:43 AM Hello Steam user 'xjxxjx1017' 6/13/2020 9:58:49 AM Successfully opened host socket 6/13/2020 10:15:02 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <3b48ee59c8284c57acc30d1b3f037578>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <3b48ee59c8284c57acc30d1b3f037578>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/13/2020 10:15:02 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <3b48ee59c8284c57acc30d1b3f037578>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <3b48ee59c8284c57acc30d1b3f037578>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/13/2020 10:30:15 AM Donating team Fireteam 8 has 25 units with strength 3070. Status Staging No target planet No lurk planet. Ships: Losian: 25 to hunter, path B 6/13/2020 10:33:07 AM planet Strena is controlled by AI Sentinels 6/13/2020 10:33:07 AM difficulty 5 budget size 10 6/13/2020 10:44:11 AM Donating team Fireteam 11 has 31 units with strength 2191. Status Assembling No target planet No lurk planet. Ships: Motwani: 30, Losian: 1 to hunter, path A 6/13/2020 10:45:29 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:30 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:31 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:32 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:33 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:33 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:34 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:34 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:35 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:35 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:36 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:36 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:37 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:37 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:38 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:38 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:39 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:39 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:39 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:40 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:40 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:40 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:41 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:41 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:41 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:42 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:42 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:43 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:43 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:44 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:44 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:45 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:45 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:46 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:46 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:47 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:47 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:48 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:48 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:49 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:49 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:50 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:50 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:51 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:51 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:52 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:52 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:53 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:53 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:54 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:54 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:55 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:55 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:56 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:56 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:57 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:57 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:58 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:58 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:59 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:45:59 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:00 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:00 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:01 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:01 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:02 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:02 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:03 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:03 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:04 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:04 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:05 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:05 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:06 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:06 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:07 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:07 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:08 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:08 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:09 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:09 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:10 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:10 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:11 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:11 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:12 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:13 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:46:20 AM Was looking for a wormhole to Postel but couldn't find one 6/13/2020 10:50:57 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/13/2020 10:51:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/13/2020 8:11:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/13/2020 8:11:33 PM Boot up FleetOS (0.1855s) 6/13/2020 8:11:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2020 8:11:33 PM Check System Logs For Rogue Intelligence (0.2889s) 6/13/2020 8:11:33 PM Game Version: 2.048 6/13/2020 8:11:33 PM Eject Trash Into Hyperspace (0.1167s) 6/13/2020 8:11:33 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/13/2020 8:11:33 PM Check For Extra Modules (0.0100s) 6/13/2020 8:11:33 PM Bring Cloaking Systems Online (0.0199s) 6/13/2020 8:11:33 PM Remembering Alamo (0.0189s) 6/13/2020 8:11:33 PM Generating Framerates (0.0090s) 6/13/2020 8:11:33 PM Recalculate Speed Of Light (0.0289s) 6/13/2020 8:11:33 PM Optimize Comfort On Command Decks (0.0170s) 6/13/2020 8:11:33 PM Check Nearby Stellar Masses (0.0150s) 6/13/2020 8:11:33 PM No resolution change was required. 6/13/2020 8:11:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 8:11:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 8:11:33 PM Refresh Optical Lensing (0.0060s) 6/13/2020 8:11:34 PM Revise Fundamental Physical Laws (0.1158s) 6/13/2020 8:11:34 PM Boot Audio Comms (0.0100s) 6/13/2020 8:11:34 PM Establish Individual Audio Links (0.0159s) 6/13/2020 8:11:34 PM Prepare Explosions and Crackles (0.1915s) 6/13/2020 8:11:34 PM Calculate Odds Of Success (0.0957s) 6/13/2020 8:11:34 PM Briefly Panic (0.2150s) 6/13/2020 8:11:34 PM Install Confidence Routines (0.1592s) 6/13/2020 8:11:34 PM Bring Commander Interface Online (0.0875s) 6/13/2020 8:11:34 PM Motivate All Crews (0.0299s) 6/13/2020 8:11:34 PM Externalizing Patterns (0.0269s) 6/13/2020 8:11:34 PM Hooking Externals (0.0100s) 6/13/2020 8:11:34 PM Handlizing Hooks (0.0090s) 6/13/2020 8:11:35 PM Disengaging Constants (0.1198s) 6/13/2020 8:11:35 PM Late Axionic Computations (0.1017s) 6/13/2020 8:11:35 PM Connecting to Fleet Command (0.0096s) 6/13/2020 8:11:35 PM Thinking Of Advice (0.0090s) 6/13/2020 8:11:35 PM Degaussing Advice (0.0649s) 6/13/2020 8:11:35 PM Reading Alien Diaries (0.0223s) 6/13/2020 8:11:35 PM Naming All Known Planets (0.0090s) 6/13/2020 8:11:35 PM Remembering Speeds (0.0100s) 6/13/2020 8:11:35 PM Prioritizing Targets (0.0090s) 6/13/2020 8:11:35 PM Rebooting Sensor Arrays (0.0100s) 6/13/2020 8:11:35 PM Unloading Prismatic Grid (0.0080s) 6/13/2020 8:11:35 PM Thinking Of Objectives (0.0080s) 6/13/2020 8:11:35 PM Re-Aligning Objectives (0.0100s) 6/13/2020 8:11:35 PM Inhibiting Visual Scans (0.0289s) 6/13/2020 8:11:35 PM Synthesizing Vocals (0.0090s) 6/13/2020 8:11:35 PM Ventilating Scenarios (0.0090s) 6/13/2020 8:11:35 PM Decontaminating Targeting Systems (0.0090s) 6/13/2020 8:11:35 PM Ejecting Tactical Core (0.0080s) 6/13/2020 8:11:35 PM Calibrating Formations (0.0080s) 6/13/2020 8:11:35 PM Intercepting Galactic Maps (0.0130s) 6/13/2020 8:11:35 PM Sterilizing Test Chamber (0.0170s) 6/13/2020 8:11:35 PM Faction Diagnostics (0.0219s) 6/13/2020 8:11:35 PM Buffering Hackers (0.0275s) 6/13/2020 8:11:35 PM Inverting Death (0.0149s) 6/13/2020 8:11:35 PM Linear Field Variance (0.0718s) 6/13/2020 8:11:35 PM Charging Marks (0.0110s) 6/13/2020 8:11:35 PM Guarding The Posts (0.0110s) 6/13/2020 8:11:35 PM Range Manifolds (0.0090s) 6/13/2020 8:11:35 PM Purging ROFs (0.0079s) 6/13/2020 8:11:35 PM Manipulating Speeds (0.0090s) 6/13/2020 8:11:35 PM Detecting Projectiles (0.0070s) 6/13/2020 8:11:35 PM Grouping Flow Fields (0.0090s) 6/13/2020 8:11:35 PM Modulating Flow Field Groups (0.0290s) 6/13/2020 8:11:35 PM Designing Fleets (0.0568s) 6/13/2020 8:11:35 PM Thinking Of Technologies (0.0190s) 6/13/2020 8:11:35 PM Categorizing Starboard Sensors (0.0140s) 6/13/2020 8:11:35 PM Injecting Galactic Variables (0.0170s) 6/13/2020 8:11:35 PM Discharging Colored Ions (0.0199s) 6/13/2020 8:11:35 PM Replicating Ion Colors (0.0089s) 6/13/2020 8:11:35 PM Cooking Starfields (0.2047s) 6/13/2020 8:11:36 PM Crawling Distant Planets (0.6919s) 6/13/2020 8:11:36 PM Investigating Map Signatures (0.0230s) 6/13/2020 8:11:36 PM Collating Solar Systems (0.0089s) 6/13/2020 8:11:36 PM Categorizing All Planets (0.0030s) 6/13/2020 8:11:36 PM Organizing Commands (0.0209s) 6/13/2020 8:11:36 PM Calculating Firing Cones (0.0030s) 6/13/2020 8:11:37 PM Wearing Ship Parts On Head (0.9224s) 6/13/2020 8:11:40 PM Obfuscating Hulls (2.6016s) 6/13/2020 8:11:40 PM Issuing Orders (0.0070s) 6/13/2020 8:11:40 PM Augmenting Infusers (0.0125s) 6/13/2020 8:11:40 PM Infusing (0.0419s) 6/13/2020 8:11:40 PM Post-Proton Surge (0.0030s) 6/13/2020 8:11:40 PM Calibrate Weapons Arrays (0.0160s) 6/13/2020 8:11:40 PM Stimulate Modulation (0.0200s) 6/13/2020 8:11:40 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/13/2020 8:11:41 PM Load Surrogates (1.2776s) 6/13/2020 8:11:41 PM Load Historical Documents (0.0160s) 6/13/2020 8:11:41 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Crawling Distant Planets (0.7s) Wearing Ship Parts On Head (0.9s) Obfuscating Hulls (2.6s) Load Surrogates (1.3s) 6/13/2020 8:11:41 PM Hello Steam user 'xjxxjx1017' 6/13/2020 8:11:45 PM Successfully opened host socket 6/13/2020 8:35:02 PM Donating team Fireteam 14 has 1 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Numos: 1 to hunter, path A 6/13/2020 8:35:02 PM Donating team Fireteam 15 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Mitchell: 2 to hunter, path A 6/13/2020 8:35:02 PM Donating team Fireteam 16 has 19 units with strength 1634. Status Assembling No target planet No lurk planet. Ships: Motwani: 19 to hunter, path A 6/13/2020 8:50:48 PM Donating team Fireteam 17 has 2 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Duergar: 2 to hunter, path A 6/13/2020 8:57:11 PM planet Alizon is controlled by AI Sentinels 6/13/2020 8:57:11 PM difficulty 5 budget size 10 6/13/2020 9:12:21 PM Donating team Fireteam 21 has 45 units with strength 1706. Status Assembling No target planet No lurk planet. Ships: Nak: 45 to hunter, path A 6/13/2020 9:15:27 PM Donating team Fireteam 24 has 10 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Ganges: 6, Lederberg: 4 to hunter, path A 6/13/2020 9:15:27 PM Donating team Fireteam 25 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Milner: 2 to hunter, path A 6/13/2020 9:17:30 PM Donating team Fireteam 27 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 6/13/2020 9:19:31 PM Donating team Fireteam 27 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Losian: 1 to hunter, path A 6/13/2020 9:22:53 PM Donating team Fireteam 28 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Xanadu: 2 to hunter, path A 6/13/2020 9:25:24 PM planet Anbus is controlled by AI Sentinels 6/13/2020 9:25:24 PM difficulty 5 budget size 10 6/13/2020 9:26:51 PM Donating team Fireteam 30 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Anbus: 25 to hunter, path A 6/13/2020 9:26:57 PM Donating team Fireteam 30 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Anbus: 3 to hunter, path A 6/13/2020 9:26:59 PM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Anbus: 2 to hunter, path A 6/13/2020 9:27:01 PM Donating team Fireteam 32 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Anbus: 1 to hunter, path A 6/13/2020 9:28:07 PM Donating team Fireteam 30 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Anbus: 3 to hunter, path A 6/13/2020 9:28:23 PM Donating team Fireteam 32 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Alizon: 1 to hunter, path A 6/13/2020 9:28:29 PM Donating team Fireteam 34 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Alizon: 2 to hunter, path A 6/13/2020 9:42:57 PM Donating team Fireteam 40 has 21 units with strength 1507. Status Assembling No target planet No lurk planet. Ships: Ganges: 21 to hunter, path A 6/13/2020 9:42:57 PM Donating team Fireteam 39 has 34 units with strength 2330. Status Staging No target planet No lurk planet. Ships: Ganges: 34 to hunter, path B 6/13/2020 9:50:31 PM Donating team Fireteam 42 has 6 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Hianov: 6 to hunter, path A 6/13/2020 9:56:20 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/13/2020 9:56:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 9:58:37 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/14/2020 9:58:37 AM Boot up FleetOS (0.1815s) 6/14/2020 9:58:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 9:58:38 AM Check System Logs For Rogue Intelligence (0.2659s) 6/14/2020 9:58:38 AM Game Version: 2.048 6/14/2020 9:58:38 AM Eject Trash Into Hyperspace (0.1127s) 6/14/2020 9:58:38 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/14/2020 9:58:38 AM Check For Extra Modules (0.0090s) 6/14/2020 9:58:38 AM Bring Cloaking Systems Online (0.0189s) 6/14/2020 9:58:38 AM Remembering Alamo (0.0229s) 6/14/2020 9:58:38 AM Generating Framerates (0.0070s) 6/14/2020 9:58:38 AM Recalculate Speed Of Light (0.0419s) 6/14/2020 9:58:38 AM Optimize Comfort On Command Decks (0.0249s) 6/14/2020 9:58:38 AM Check Nearby Stellar Masses (0.0249s) 6/14/2020 9:58:38 AM No resolution change was required. 6/14/2020 9:58:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 9:58:38 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 9:58:38 AM Refresh Optical Lensing (0.0080s) 6/14/2020 9:58:38 AM Revise Fundamental Physical Laws (0.1147s) 6/14/2020 9:58:38 AM Boot Audio Comms (0.0100s) 6/14/2020 9:58:38 AM Establish Individual Audio Links (0.0140s) 6/14/2020 9:58:38 AM Prepare Explosions and Crackles (0.1626s) 6/14/2020 9:58:38 AM Calculate Odds Of Success (0.0888s) 6/14/2020 9:58:38 AM Briefly Panic (0.2025s) 6/14/2020 9:58:39 AM Install Confidence Routines (0.1566s) 6/14/2020 9:58:39 AM Bring Commander Interface Online (0.0828s) 6/14/2020 9:58:39 AM Motivate All Crews (0.0299s) 6/14/2020 9:58:39 AM Externalizing Patterns (0.0259s) 6/14/2020 9:58:39 AM Hooking Externals (0.0090s) 6/14/2020 9:58:39 AM Handlizing Hooks (0.0080s) 6/14/2020 9:58:39 AM Disengaging Constants (0.1047s) 6/14/2020 9:58:39 AM Late Axionic Computations (0.0978s) 6/14/2020 9:58:39 AM Connecting to Fleet Command (0.0090s) 6/14/2020 9:58:39 AM Thinking Of Advice (0.0080s) 6/14/2020 9:58:39 AM Degaussing Advice (0.0569s) 6/14/2020 9:58:39 AM Reading Alien Diaries (0.0229s) 6/14/2020 9:58:39 AM Naming All Known Planets (0.0079s) 6/14/2020 9:58:39 AM Remembering Speeds (0.0080s) 6/14/2020 9:58:39 AM Prioritizing Targets (0.0080s) 6/14/2020 9:58:39 AM Rebooting Sensor Arrays (0.0080s) 6/14/2020 9:58:39 AM Unloading Prismatic Grid (0.0080s) 6/14/2020 9:58:39 AM Thinking Of Objectives (0.0080s) 6/14/2020 9:58:39 AM Re-Aligning Objectives (0.0100s) 6/14/2020 9:58:39 AM Inhibiting Visual Scans (0.0259s) 6/14/2020 9:58:39 AM Synthesizing Vocals (0.0080s) 6/14/2020 9:58:39 AM Ventilating Scenarios (0.0089s) 6/14/2020 9:58:39 AM Decontaminating Targeting Systems (0.0100s) 6/14/2020 9:58:39 AM Ejecting Tactical Core (0.0090s) 6/14/2020 9:58:39 AM Calibrating Formations (0.0080s) 6/14/2020 9:58:39 AM Intercepting Galactic Maps (0.0120s) 6/14/2020 9:58:39 AM Sterilizing Test Chamber (0.0169s) 6/14/2020 9:58:39 AM Faction Diagnostics (0.0220s) 6/14/2020 9:58:39 AM Buffering Hackers (0.0279s) 6/14/2020 9:58:39 AM Inverting Death (0.0150s) 6/14/2020 9:58:39 AM Linear Field Variance (0.0718s) 6/14/2020 9:58:39 AM Charging Marks (0.0090s) 6/14/2020 9:58:39 AM Guarding The Posts (0.0100s) 6/14/2020 9:58:39 AM Range Manifolds (0.0100s) 6/14/2020 9:58:39 AM Purging ROFs (0.0080s) 6/14/2020 9:58:39 AM Manipulating Speeds (0.0090s) 6/14/2020 9:58:39 AM Detecting Projectiles (0.0080s) 6/14/2020 9:58:39 AM Grouping Flow Fields (0.0090s) 6/14/2020 9:58:39 AM Modulating Flow Field Groups (0.0289s) 6/14/2020 9:58:39 AM Designing Fleets (0.0559s) 6/14/2020 9:58:39 AM Thinking Of Technologies (0.0179s) 6/14/2020 9:58:39 AM Categorizing Starboard Sensors (0.0140s) 6/14/2020 9:58:39 AM Injecting Galactic Variables (0.0169s) 6/14/2020 9:58:39 AM Discharging Colored Ions (0.0209s) 6/14/2020 9:58:39 AM Replicating Ion Colors (0.0080s) 6/14/2020 9:58:40 AM Initiating Starfields (0.2069s) 6/14/2020 9:58:40 AM Rejecting Distant Planets (0.6934s) 6/14/2020 9:58:40 AM Investigating Map Signatures (0.0229s) 6/14/2020 9:58:40 AM Collating Solar Systems (0.0090s) 6/14/2020 9:58:40 AM Categorizing All Planets (0.0030s) 6/14/2020 9:58:40 AM Organizing Commands (0.0220s) 6/14/2020 9:58:40 AM Calculating Firing Cones (0.0020s) 6/14/2020 9:58:41 AM Holding Ship Parts For Comfort (0.9423s) 6/14/2020 9:58:44 AM Redefine Best Practices (2.5690s) 6/14/2020 9:58:44 AM Issuing Orders (0.0070s) 6/14/2020 9:58:44 AM Augmenting Infusers (0.0120s) 6/14/2020 9:58:44 AM Infusing (0.0409s) 6/14/2020 9:58:44 AM Post-Proton Surge (0.0030s) 6/14/2020 9:58:44 AM Calibrate Weapons Arrays (0.0140s) 6/14/2020 9:58:44 AM Stimulate Modulation (0.0200s) 6/14/2020 9:58:44 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/14/2020 9:58:45 AM Load Surrogates (1.2766s) 6/14/2020 9:58:45 AM Load Historical Documents (0.0163s) 6/14/2020 9:58:45 AM 8.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Rejecting Distant Planets (0.7s) Holding Ship Parts For Comfort (0.9s) Redefine Best Practices (2.6s) Load Surrogates (1.3s) 6/14/2020 9:58:46 AM Hello Steam user 'xjxxjx1017' 6/14/2020 9:59:02 AM Successfully opened host socket 6/14/2020 9:59:54 AM Donating team Fireteam 44 has 19 units with strength 2243. Status Assembling No target planet No lurk planet. Ships: Hianov: 19 to hunter, path A 6/14/2020 10:10:21 AM Donating team Fireteam 45 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 6/14/2020 10:10:44 AM Donating team Fireteam 45 has 3 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 6/14/2020 10:19:10 AM Donating team Fireteam 51 has 1 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Sassenrath: 1 to hunter, path A 6/14/2020 10:36:30 AM Donating team Fireteam 59 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Duergar: 1 to hunter, path A 6/14/2020 10:48:26 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/14/2020 10:48:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 1:02:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/14/2020 1:02:32 PM Boot up FleetOS (0.1882s) 6/14/2020 1:02:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 1:02:32 PM Check System Logs For Rogue Intelligence (0.2333s) 6/14/2020 1:02:32 PM Game Version: 2.048 6/14/2020 1:02:32 PM Eject Trash Into Hyperspace (0.1157s) 6/14/2020 1:02:32 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/14/2020 1:02:32 PM Check For Extra Modules (0.0099s) 6/14/2020 1:02:32 PM Bring Cloaking Systems Online (0.0299s) 6/14/2020 1:02:32 PM Remembering Alamo (0.0429s) 6/14/2020 1:02:32 PM Generating Framerates (0.0199s) 6/14/2020 1:02:32 PM Recalculate Speed Of Light (0.0329s) 6/14/2020 1:02:32 PM Optimize Comfort On Command Decks (0.0182s) 6/14/2020 1:02:32 PM Check Nearby Stellar Masses (0.0147s) 6/14/2020 1:02:32 PM No resolution change was required. 6/14/2020 1:02:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 1:02:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 1:02:32 PM Refresh Optical Lensing (0.0070s) 6/14/2020 1:02:32 PM Revise Fundamental Physical Laws (0.1163s) 6/14/2020 1:02:32 PM Boot Audio Comms (0.0100s) 6/14/2020 1:02:32 PM Establish Individual Audio Links (0.0159s) 6/14/2020 1:02:32 PM Prepare Explosions and Crackles (0.1626s) 6/14/2020 1:02:32 PM Calculate Odds Of Success (0.0899s) 6/14/2020 1:02:33 PM Briefly Panic (0.2075s) 6/14/2020 1:02:33 PM Install Confidence Routines (0.1576s) 6/14/2020 1:02:33 PM Bring Commander Interface Online (0.0788s) 6/14/2020 1:02:33 PM Motivate All Crews (0.0269s) 6/14/2020 1:02:33 PM Externalizing Patterns (0.0269s) 6/14/2020 1:02:33 PM Hooking Externals (0.0090s) 6/14/2020 1:02:33 PM Handlizing Hooks (0.0100s) 6/14/2020 1:02:33 PM Disengaging Constants (0.1038s) 6/14/2020 1:02:33 PM Late Axionic Computations (0.0997s) 6/14/2020 1:02:33 PM Connecting to Fleet Command (0.0090s) 6/14/2020 1:02:33 PM Thinking Of Advice (0.0090s) 6/14/2020 1:02:33 PM Degaussing Advice (0.0459s) 6/14/2020 1:02:33 PM Reading Alien Diaries (0.0219s) 6/14/2020 1:02:33 PM Naming All Known Planets (0.0080s) 6/14/2020 1:02:33 PM Remembering Speeds (0.0040s) 6/14/2020 1:02:33 PM Prioritizing Targets (0.0080s) 6/14/2020 1:02:33 PM Rebooting Sensor Arrays (0.0110s) 6/14/2020 1:02:33 PM Unloading Prismatic Grid (0.0030s) 6/14/2020 1:02:33 PM Thinking Of Objectives (0.0130s) 6/14/2020 1:02:33 PM Re-Aligning Objectives (0.0100s) 6/14/2020 1:02:33 PM Inhibiting Visual Scans (0.0259s) 6/14/2020 1:02:33 PM Synthesizing Vocals (0.0080s) 6/14/2020 1:02:33 PM Ventilating Scenarios (0.0100s) 6/14/2020 1:02:33 PM Decontaminating Targeting Systems (0.0040s) 6/14/2020 1:02:33 PM Ejecting Tactical Core (0.0080s) 6/14/2020 1:02:33 PM Calibrating Formations (0.0120s) 6/14/2020 1:02:33 PM Intercepting Galactic Maps (0.0140s) 6/14/2020 1:02:33 PM Sterilizing Test Chamber (0.0160s) 6/14/2020 1:02:33 PM Faction Diagnostics (0.0219s) 6/14/2020 1:02:33 PM Buffering Hackers (0.0229s) 6/14/2020 1:02:33 PM Inverting Death (0.0060s) 6/14/2020 1:02:34 PM Linear Field Variance (0.0718s) 6/14/2020 1:02:34 PM Charging Marks (0.0110s) 6/14/2020 1:02:34 PM Guarding The Posts (0.0120s) 6/14/2020 1:02:34 PM Range Manifolds (0.0050s) 6/14/2020 1:02:34 PM Purging ROFs (0.0130s) 6/14/2020 1:02:34 PM Manipulating Speeds (0.0119s) 6/14/2020 1:02:34 PM Detecting Projectiles (0.0100s) 6/14/2020 1:02:34 PM Grouping Flow Fields (0.0109s) 6/14/2020 1:02:34 PM Modulating Flow Field Groups (0.0419s) 6/14/2020 1:02:34 PM Designing Fleets (0.0469s) 6/14/2020 1:02:34 PM Thinking Of Technologies (0.0119s) 6/14/2020 1:02:34 PM Categorizing Starboard Sensors (0.0130s) 6/14/2020 1:02:34 PM Injecting Galactic Variables (0.0189s) 6/14/2020 1:02:34 PM Discharging Colored Ions (0.0219s) 6/14/2020 1:02:34 PM Replicating Ion Colors (0.0100s) 6/14/2020 1:02:34 PM Propping Up Starfields (0.2081s) 6/14/2020 1:02:35 PM Discovering Distant Planets (0.6955s) 6/14/2020 1:02:35 PM Investigating Map Signatures (0.0201s) 6/14/2020 1:02:35 PM Collating Solar Systems (0.0090s) 6/14/2020 1:02:35 PM Categorizing All Planets (0.0020s) 6/14/2020 1:02:35 PM Organizing Commands (0.0229s) 6/14/2020 1:02:35 PM Calculating Firing Cones (0.0030s) 6/14/2020 1:02:36 PM Declaring Ship Parts At Customs (0.9382s) 6/14/2020 1:02:38 PM Designing Antimatter Grid (2.5708s) 6/14/2020 1:02:38 PM Issuing Orders (0.0070s) 6/14/2020 1:02:38 PM Augmenting Infusers (0.0080s) 6/14/2020 1:02:38 PM Infusing (0.0429s) 6/14/2020 1:02:38 PM Post-Proton Surge (0.0030s) 6/14/2020 1:02:38 PM Calibrate Weapons Arrays (0.0150s) 6/14/2020 1:02:38 PM Stimulate Modulation (0.0199s) 6/14/2020 1:02:38 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/14/2020 1:02:40 PM Load Surrogates (1.2431s) 6/14/2020 1:02:40 PM Load Historical Documents (0.0174s) 6/14/2020 1:02:40 PM 8.3 seconds total load time. Discovering Distant Planets (0.7s) Declaring Ship Parts At Customs (0.9s) Designing Antimatter Grid (2.6s) Load Surrogates (1.2s) 6/14/2020 1:02:40 PM Hello Steam user 'xjxxjx1017' 6/14/2020 1:02:44 PM Successfully opened host socket 6/14/2020 1:18:22 PM Donating team Fireteam 60 has 76 units with strength 3173. Status Staging No target planet No lurk planet. Ships: Thrun: 76 to hunter, path B 6/14/2020 1:18:22 PM Donating team Fireteam 62 has 35 units with strength 3369. Status Staging No target planet No lurk planet. Ships: Thrun: 35 to hunter, path B 6/14/2020 1:18:22 PM Donating team Fireteam 61 has 82 units with strength 7397. Status Staging No target planet No lurk planet. Ships: Thrun: 79, Romo: 3 to hunter, path B 6/14/2020 1:18:22 PM Donating team Fireteam 59 has 74 units with strength 7650. Status Staging No target planet No lurk planet. Ships: Thrun: 74 to hunter, path B 6/14/2020 1:19:12 PM Donating team Fireteam 66 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Romo: 1 to hunter, path A 6/14/2020 1:36:38 PM planet Gatru is controlled by AI Sentinels 6/14/2020 1:36:38 PM difficulty 5 budget size 10 6/14/2020 1:50:34 PM Donating team Fireteam 83 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 6/14/2020 1:50:40 PM Donating team Fireteam 84 has 1 units with strength 735. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 6/14/2020 1:50:40 PM Donating team Fireteam 85 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Romo: 2 to hunter, path A 6/14/2020 1:51:04 PM Donating team Fireteam 83 has 8 units with strength 1630. Status Assembling No target planet No lurk planet. Ships: Thrun: 8 to hunter, path A 6/14/2020 1:51:51 PM Donating team Fireteam 86 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Romo: 2 to hunter, path A 6/14/2020 1:51:57 PM Donating team Fireteam 88 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Teevan: 3 to hunter, path A 6/14/2020 1:55:44 PM Donating team Fireteam 90 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Romo: 5 to hunter, path A 6/14/2020 1:58:30 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/14/2020 1:58:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 7:16:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/14/2020 7:16:59 PM Boot up FleetOS (0.3181s) 6/14/2020 7:16:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 7:16:59 PM Check System Logs For Rogue Intelligence (0.3291s) 6/14/2020 7:16:59 PM Game Version: 2.048 6/14/2020 7:16:59 PM Eject Trash Into Hyperspace (0.1726s) 6/14/2020 7:16:59 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/14/2020 7:16:59 PM Check For Extra Modules (0.0209s) 6/14/2020 7:16:59 PM Bring Cloaking Systems Online (0.0499s) 6/14/2020 7:16:59 PM Remembering Alamo (0.0569s) 6/14/2020 7:16:59 PM Generating Framerates (0.0140s) 6/14/2020 7:17:00 PM Recalculate Speed Of Light (0.0459s) 6/14/2020 7:17:00 PM Optimize Comfort On Command Decks (0.0349s) 6/14/2020 7:17:00 PM Check Nearby Stellar Masses (0.0259s) 6/14/2020 7:17:00 PM No resolution change was required. 6/14/2020 7:17:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 7:17:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 7:17:00 PM Refresh Optical Lensing (0.0140s) 6/14/2020 7:17:00 PM Revise Fundamental Physical Laws (0.1646s) 6/14/2020 7:17:00 PM Boot Audio Comms (0.0219s) 6/14/2020 7:17:00 PM Establish Individual Audio Links (0.0349s) 6/14/2020 7:17:00 PM Prepare Explosions and Crackles (0.1955s) 6/14/2020 7:17:00 PM Calculate Odds Of Success (0.1790s) 6/14/2020 7:17:00 PM Briefly Panic (0.2960s) 6/14/2020 7:17:01 PM Install Confidence Routines (0.2663s) 6/14/2020 7:17:01 PM Bring Commander Interface Online (0.1536s) 6/14/2020 7:17:01 PM Motivate All Crews (0.0440s) 6/14/2020 7:17:01 PM Externalizing Patterns (0.0675s) 6/14/2020 7:17:01 PM Hooking Externals (0.0220s) 6/14/2020 7:17:01 PM Handlizing Hooks (0.0222s) 6/14/2020 7:17:01 PM Disengaging Constants (0.2327s) 6/14/2020 7:17:01 PM Late Axionic Computations (0.1483s) 6/14/2020 7:17:01 PM Connecting to Fleet Command (0.0201s) 6/14/2020 7:17:01 PM Thinking Of Advice (0.0139s) 6/14/2020 7:17:02 PM Degaussing Advice (0.1267s) 6/14/2020 7:17:02 PM Reading Alien Diaries (0.0529s) 6/14/2020 7:17:02 PM Naming All Known Planets (0.0179s) 6/14/2020 7:17:02 PM Remembering Speeds (0.0090s) 6/14/2020 7:17:02 PM Prioritizing Targets (0.0100s) 6/14/2020 7:17:02 PM Rebooting Sensor Arrays (0.0389s) 6/14/2020 7:17:02 PM Unloading Prismatic Grid (0.0059s) 6/14/2020 7:17:02 PM Thinking Of Objectives (0.0160s) 6/14/2020 7:17:02 PM Re-Aligning Objectives (0.0239s) 6/14/2020 7:17:02 PM Inhibiting Visual Scans (0.0548s) 6/14/2020 7:17:02 PM Synthesizing Vocals (0.0160s) 6/14/2020 7:17:02 PM Ventilating Scenarios (0.0216s) 6/14/2020 7:17:02 PM Decontaminating Targeting Systems (0.0180s) 6/14/2020 7:17:02 PM Ejecting Tactical Core (0.0080s) 6/14/2020 7:17:02 PM Calibrating Formations (0.0099s) 6/14/2020 7:17:02 PM Intercepting Galactic Maps (0.0389s) 6/14/2020 7:17:02 PM Sterilizing Test Chamber (0.0395s) 6/14/2020 7:17:02 PM Faction Diagnostics (0.0429s) 6/14/2020 7:17:02 PM Buffering Hackers (0.0468s) 6/14/2020 7:17:02 PM Inverting Death (0.0130s) 6/14/2020 7:17:02 PM Linear Field Variance (0.1147s) 6/14/2020 7:17:02 PM Charging Marks (0.0169s) 6/14/2020 7:17:02 PM Guarding The Posts (0.0270s) 6/14/2020 7:17:02 PM Range Manifolds (0.0199s) 6/14/2020 7:17:02 PM Purging ROFs (0.0169s) 6/14/2020 7:17:02 PM Manipulating Speeds (0.0279s) 6/14/2020 7:17:02 PM Detecting Projectiles (0.0180s) 6/14/2020 7:17:02 PM Grouping Flow Fields (0.0169s) 6/14/2020 7:17:02 PM Modulating Flow Field Groups (0.0479s) 6/14/2020 7:17:02 PM Designing Fleets (0.0698s) 6/14/2020 7:17:02 PM Thinking Of Technologies (0.0110s) 6/14/2020 7:17:02 PM Categorizing Starboard Sensors (0.0170s) 6/14/2020 7:17:03 PM Injecting Galactic Variables (0.0339s) 6/14/2020 7:17:03 PM Discharging Colored Ions (0.0350s) 6/14/2020 7:17:03 PM Replicating Ion Colors (0.0169s) 6/14/2020 7:17:03 PM Hugging Starfields (0.3481s) 6/14/2020 7:17:04 PM Destroying Distant Planets (1.0057s) 6/14/2020 7:17:04 PM Investigating Map Signatures (0.0399s) 6/14/2020 7:17:04 PM Collating Solar Systems (0.0219s) 6/14/2020 7:17:04 PM Categorizing All Planets (0.0050s) 6/14/2020 7:17:04 PM Organizing Commands (0.0309s) 6/14/2020 7:17:04 PM Calculating Firing Cones (0.0060s) 6/14/2020 7:17:06 PM Ejecting Ship Parts Into Space (1.5647s) 6/14/2020 7:17:10 PM Polarize Deflectors (4.0117s) 6/14/2020 7:17:10 PM Issuing Orders (0.0100s) 6/14/2020 7:17:10 PM Augmenting Infusers (0.0140s) 6/14/2020 7:17:10 PM Infusing (0.1132s) 6/14/2020 7:17:10 PM Post-Proton Surge (0.0070s) 6/14/2020 7:17:10 PM Calibrate Weapons Arrays (0.0329s) 6/14/2020 7:17:10 PM Stimulate Modulation (0.0329s) 6/14/2020 7:17:10 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/14/2020 7:17:11 PM Load Surrogates (1.6097s) 6/14/2020 7:17:11 PM Load Historical Documents (0.0032s) 6/14/2020 7:17:11 PM 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Hugging Starfields (0.3s) Destroying Distant Planets (1.0s) Ejecting Ship Parts Into Space (1.6s) Polarize Deflectors (4.0s) Load Surrogates (1.6s) 6/14/2020 7:17:12 PM Hello Steam user 'xjxxjx1017' 6/14/2020 7:17:18 PM Successfully opened host socket 6/14/2020 7:19:49 PM Donating team Fireteam 93 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 6/14/2020 7:20:51 PM Donating team Fireteam 97 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Gali: 1, Thrun: 1 to hunter, path A 6/14/2020 7:20:51 PM Donating team Fireteam 95 has 23 units with strength 2729. Status Staging No target planet No lurk planet. Ships: Gali: 19, Thrun: 4 to hunter, path B 6/14/2020 7:21:09 PM Donating team Fireteam 99 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Thrun: 3 to hunter, path A 6/14/2020 7:21:46 PM Donating team Fireteam 99 has 5 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Romo: 5 to hunter, path A 6/14/2020 7:21:46 PM Donating team Fireteam 100 has 5 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Thrun: 5 to hunter, path A 6/14/2020 7:21:46 PM Donating team Fireteam 101 has 4 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Teevan: 4 to hunter, path A 6/14/2020 7:27:40 PM Donating team Fireteam 112 has 27 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Moler: 17, Yourdon: 10 to hunter, path A 6/14/2020 7:27:40 PM Donating team Fireteam 111 has 31 units with strength 2742. Status Staging No target planet No lurk planet. Ships: Moler: 25, Yourdon: 6 to hunter, path B 6/14/2020 7:32:30 PM Donating team Fireteam 107 has 17 units with strength 2603. Status Staging No target planet No lurk planet. Ships: Yourdon: 13, Manis: 2, Sten: 1, Giedi: 1 to hunter, path B 6/14/2020 7:45:20 PM Donating team Fireteam 123 has 5 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Teevan: 5 to hunter, path A 6/14/2020 8:28:32 PM Donating team Fireteam 136 has 12 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Giedi: 4, Opal: 8 to hunter, path A 6/14/2020 8:28:32 PM Donating team Fireteam 137 has 10 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Opal: 10 to hunter, path A 6/14/2020 8:32:22 PM Donating team Fireteam 146 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Opal: 2 to hunter, path A 6/14/2020 8:35:04 PM Donating team Fireteam 146 has 34 units with strength 2346. Status Assembling No target planet No lurk planet. Ships: Prism: 34 to hunter, path A 6/14/2020 10:03:22 PM Donating team Fireteam 148 has 34 units with strength 3602. Status Staging No target planet No lurk planet. Ships: Giedi: 27, Opal: 7 to hunter, path B 6/14/2020 10:03:22 PM Donating team Fireteam 149 has 23 units with strength 2793. Status Staging No target planet No lurk planet. Ships: Giedi: 23 to hunter, path B 6/14/2020 10:03:22 PM Donating team Fireteam 146 has 44 units with strength 4351. Status Staging No target planet No lurk planet. Ships: Giedi: 6, Sten: 37, Opal: 1 to hunter, path B 6/14/2020 10:50:51 PM Logged Achievement To Steam Library of Alexandria 6/14/2020 10:53:51 PM Donating team Fireteam 167 has 32 units with strength 2182. Status Staging No target planet No lurk planet. Ships: Prism: 25, Carabalilo: 6, Roh: 1 to hunter, path B 6/14/2020 10:53:51 PM Donating team Fireteam 166 has 20 units with strength 2257. Status Staging No target planet No lurk planet. Ships: Prism: 15, Roh: 1, Carabalilo: 4 to hunter, path B 6/14/2020 11:08:26 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/14/2020 11:08:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/15/2020 8:10:50 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/15/2020 8:10:50 PM Boot up FleetOS (0.1844s) 6/15/2020 8:10:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/15/2020 8:10:51 PM Check System Logs For Rogue Intelligence (0.2704s) 6/15/2020 8:10:51 PM Game Version: 2.048 6/15/2020 8:10:51 PM Eject Trash Into Hyperspace (0.1147s) 6/15/2020 8:10:51 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/15/2020 8:10:51 PM Check For Extra Modules (0.0110s) 6/15/2020 8:10:51 PM Bring Cloaking Systems Online (0.0190s) 6/15/2020 8:10:51 PM Remembering Alamo (0.0209s) 6/15/2020 8:10:51 PM Generating Framerates (0.0080s) 6/15/2020 8:10:51 PM Recalculate Speed Of Light (0.0290s) 6/15/2020 8:10:51 PM Optimize Comfort On Command Decks (0.0180s) 6/15/2020 8:10:51 PM Check Nearby Stellar Masses (0.0150s) 6/15/2020 8:10:51 PM No resolution change was required. 6/15/2020 8:10:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/15/2020 8:10:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/15/2020 8:10:51 PM Refresh Optical Lensing (0.0060s) 6/15/2020 8:10:51 PM Revise Fundamental Physical Laws (0.1147s) 6/15/2020 8:10:51 PM Boot Audio Comms (0.0099s) 6/15/2020 8:10:51 PM Establish Individual Audio Links (0.0150s) 6/15/2020 8:10:51 PM Prepare Explosions and Crackles (0.1626s) 6/15/2020 8:10:51 PM Calculate Odds Of Success (0.0939s) 6/15/2020 8:10:51 PM Briefly Panic (0.2065s) 6/15/2020 8:10:52 PM Install Confidence Routines (0.1571s) 6/15/2020 8:10:52 PM Bring Commander Interface Online (0.0863s) 6/15/2020 8:10:52 PM Motivate All Crews (0.0309s) 6/15/2020 8:10:52 PM Externalizing Patterns (0.0279s) 6/15/2020 8:10:52 PM Hooking Externals (0.0090s) 6/15/2020 8:10:52 PM Handlizing Hooks (0.0080s) 6/15/2020 8:10:52 PM Disengaging Constants (0.1183s) 6/15/2020 8:10:52 PM Late Axionic Computations (0.1027s) 6/15/2020 8:10:52 PM Connecting to Fleet Command (0.0080s) 6/15/2020 8:10:52 PM Thinking Of Advice (0.0090s) 6/15/2020 8:10:52 PM Degaussing Advice (0.0664s) 6/15/2020 8:10:52 PM Reading Alien Diaries (0.0239s) 6/15/2020 8:10:52 PM Naming All Known Planets (0.0090s) 6/15/2020 8:10:52 PM Remembering Speeds (0.0090s) 6/15/2020 8:10:52 PM Prioritizing Targets (0.0100s) 6/15/2020 8:10:52 PM Rebooting Sensor Arrays (0.0090s) 6/15/2020 8:10:52 PM Unloading Prismatic Grid (0.0090s) 6/15/2020 8:10:52 PM Thinking Of Objectives (0.0100s) 6/15/2020 8:10:52 PM Re-Aligning Objectives (0.0110s) 6/15/2020 8:10:52 PM Inhibiting Visual Scans (0.0289s) 6/15/2020 8:10:52 PM Synthesizing Vocals (0.0090s) 6/15/2020 8:10:52 PM Ventilating Scenarios (0.0100s) 6/15/2020 8:10:52 PM Decontaminating Targeting Systems (0.0099s) 6/15/2020 8:10:52 PM Ejecting Tactical Core (0.0095s) 6/15/2020 8:10:52 PM Calibrating Formations (0.0080s) 6/15/2020 8:10:52 PM Intercepting Galactic Maps (0.0140s) 6/15/2020 8:10:52 PM Sterilizing Test Chamber (0.0160s) 6/15/2020 8:10:52 PM Faction Diagnostics (0.0219s) 6/15/2020 8:10:52 PM Buffering Hackers (0.0269s) 6/15/2020 8:10:52 PM Inverting Death (0.0145s) 6/15/2020 8:10:52 PM Linear Field Variance (0.0718s) 6/15/2020 8:10:52 PM Charging Marks (0.0080s) 6/15/2020 8:10:52 PM Guarding The Posts (0.0100s) 6/15/2020 8:10:52 PM Range Manifolds (0.0090s) 6/15/2020 8:10:52 PM Purging ROFs (0.0080s) 6/15/2020 8:10:52 PM Manipulating Speeds (0.0090s) 6/15/2020 8:10:52 PM Detecting Projectiles (0.0080s) 6/15/2020 8:10:52 PM Grouping Flow Fields (0.0090s) 6/15/2020 8:10:52 PM Modulating Flow Field Groups (0.0280s) 6/15/2020 8:10:53 PM Designing Fleets (0.0558s) 6/15/2020 8:10:53 PM Thinking Of Technologies (0.0190s) 6/15/2020 8:10:53 PM Categorizing Starboard Sensors (0.0130s) 6/15/2020 8:10:53 PM Injecting Galactic Variables (0.0170s) 6/15/2020 8:10:53 PM Discharging Colored Ions (0.0189s) 6/15/2020 8:10:53 PM Replicating Ion Colors (0.0089s) 6/15/2020 8:10:53 PM Wishing On Starfields (0.2045s) 6/15/2020 8:10:54 PM Dissolving Distant Planets (0.6834s) 6/15/2020 8:10:54 PM Investigating Map Signatures (0.0230s) 6/15/2020 8:10:54 PM Collating Solar Systems (0.0090s) 6/15/2020 8:10:54 PM Categorizing All Planets (0.0030s) 6/15/2020 8:10:54 PM Organizing Commands (0.0220s) 6/15/2020 8:10:54 PM Calculating Firing Cones (0.0030s) 6/15/2020 8:10:55 PM Remembering Lost Ship Parts (0.9428s) 6/15/2020 8:10:57 PM Harvesting Magnetic Monopoles (2.6154s) 6/15/2020 8:10:57 PM Issuing Orders (0.0070s) 6/15/2020 8:10:57 PM Augmenting Infusers (0.0130s) 6/15/2020 8:10:57 PM Infusing (0.0409s) 6/15/2020 8:10:57 PM Post-Proton Surge (0.0030s) 6/15/2020 8:10:57 PM Calibrate Weapons Arrays (0.0140s) 6/15/2020 8:10:57 PM Stimulate Modulation (0.0210s) 6/15/2020 8:10:57 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/15/2020 8:10:58 PM Load Surrogates (1.2692s) 6/15/2020 8:10:59 PM Load Historical Documents (0.0163s) 6/15/2020 8:10:59 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Dissolving Distant Planets (0.7s) Remembering Lost Ship Parts (0.9s) Harvesting Magnetic Monopoles (2.6s) Load Surrogates (1.3s) 6/15/2020 8:10:59 PM Hello Steam user 'xjxxjx1017' 6/15/2020 8:11:02 PM Successfully opened host socket 6/15/2020 8:18:29 PM Reconquest Seeding for Tyrann: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/15/2020 8:22:13 PM Donating team Fireteam 171 has 25 units with strength 2749. Status Assembling No target planet No lurk planet. Ships: Prism: 23, Tyrann: 2 to hunter, path A 6/15/2020 8:22:13 PM Donating team Fireteam 173 has 15 units with strength 2243. Status Staging No target planet No lurk planet. Ships: Prism: 10, Tyrann: 3, Roh: 2 to hunter, path B 6/15/2020 8:27:30 PM Donating team Fireteam 181 has 34 units with strength 3857. Status Staging No target planet No lurk planet. Ships: Giedi: 32, Opal: 1, Asperta: 1 to hunter, path B 6/15/2020 8:31:45 PM Donating team Fireteam 195 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Vidha: 2 to hunter, path A 6/15/2020 8:31:59 PM Donating team Fireteam 207 has 30 units with strength 2819. Status Assembling No target planet No lurk planet. Ships: Aalst: 30 to hunter, path A 6/15/2020 8:32:05 PM Donating team Fireteam 208 has 17 units with strength 1708. Status Assembling No target planet No lurk planet. Ships: Opal: 17 to hunter, path A 6/15/2020 8:32:21 PM Donating team Fireteam 213 has 12 units with strength 2646. Status Staging No target planet No lurk planet. Ships: Opal: 8, Manis: 4 to hunter, path B 6/15/2020 8:32:21 PM Donating team Fireteam 212 has 15 units with strength 2304. Status Staging No target planet No lurk planet. Ships: Opal: 14, Manis: 1 to hunter, path B 6/15/2020 8:35:12 PM Donating team Fireteam 223 has 24 units with strength 2963. Status Staging No target planet No lurk planet. Ships: Manis: 24 to hunter, path B 6/15/2020 8:35:12 PM Donating team Fireteam 225 has 51 units with strength 4661. Status Staging No target planet No lurk planet. Ships: Manis: 51 to hunter, path B 6/15/2020 8:35:12 PM Donating team Fireteam 222 has 49 units with strength 3658. Status Staging No target planet No lurk planet. Ships: Manis: 49 to hunter, path B 6/15/2020 8:35:12 PM Donating team Fireteam 224 has 50 units with strength 4493. Status Staging No target planet No lurk planet. Ships: Manis: 49, Gelernter: 1 to hunter, path B 6/15/2020 8:35:22 PM Donating team Fireteam 222 has 15 units with strength 1722. Status Assembling No target planet No lurk planet. Ships: Gelernter: 15 to hunter, path A 6/15/2020 8:35:40 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/15/2020 8:35:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 8:29:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/16/2020 8:29:49 PM Boot up FleetOS (0.1852s) 6/16/2020 8:29:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/16/2020 8:29:50 PM Check System Logs For Rogue Intelligence (0.2685s) 6/16/2020 8:29:50 PM Game Version: 2.048 6/16/2020 8:29:50 PM Eject Trash Into Hyperspace (0.1148s) 6/16/2020 8:29:50 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/16/2020 8:29:50 PM Check For Extra Modules (0.0100s) 6/16/2020 8:29:50 PM Bring Cloaking Systems Online (0.0180s) 6/16/2020 8:29:50 PM Remembering Alamo (0.0209s) 6/16/2020 8:29:50 PM Generating Framerates (0.0080s) 6/16/2020 8:29:50 PM Recalculate Speed Of Light (0.0279s) 6/16/2020 8:29:50 PM Optimize Comfort On Command Decks (0.0170s) 6/16/2020 8:29:50 PM Check Nearby Stellar Masses (0.0140s) 6/16/2020 8:29:50 PM No resolution change was required. 6/16/2020 8:29:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2020 8:29:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/16/2020 8:29:50 PM Refresh Optical Lensing (0.0060s) 6/16/2020 8:29:50 PM Revise Fundamental Physical Laws (0.1122s) 6/16/2020 8:29:50 PM Boot Audio Comms (0.0100s) 6/16/2020 8:29:50 PM Establish Individual Audio Links (0.0150s) 6/16/2020 8:29:50 PM Prepare Explosions and Crackles (0.1615s) 6/16/2020 8:29:50 PM Calculate Odds Of Success (0.0909s) 6/16/2020 8:29:51 PM Briefly Panic (0.2074s) 6/16/2020 8:29:51 PM Install Confidence Routines (0.1566s) 6/16/2020 8:29:51 PM Bring Commander Interface Online (0.0878s) 6/16/2020 8:29:51 PM Motivate All Crews (0.0299s) 6/16/2020 8:29:51 PM Externalizing Patterns (0.0259s) 6/16/2020 8:29:51 PM Hooking Externals (0.0089s) 6/16/2020 8:29:51 PM Handlizing Hooks (0.0080s) 6/16/2020 8:29:51 PM Disengaging Constants (0.1117s) 6/16/2020 8:29:51 PM Late Axionic Computations (0.0988s) 6/16/2020 8:29:51 PM Connecting to Fleet Command (0.0090s) 6/16/2020 8:29:51 PM Thinking Of Advice (0.0080s) 6/16/2020 8:29:51 PM Degaussing Advice (0.0649s) 6/16/2020 8:29:51 PM Reading Alien Diaries (0.0240s) 6/16/2020 8:29:51 PM Naming All Known Planets (0.0079s) 6/16/2020 8:29:51 PM Remembering Speeds (0.0090s) 6/16/2020 8:29:51 PM Prioritizing Targets (0.0080s) 6/16/2020 8:29:51 PM Rebooting Sensor Arrays (0.0080s) 6/16/2020 8:29:51 PM Unloading Prismatic Grid (0.0090s) 6/16/2020 8:29:51 PM Thinking Of Objectives (0.0070s) 6/16/2020 8:29:51 PM Re-Aligning Objectives (0.0100s) 6/16/2020 8:29:51 PM Inhibiting Visual Scans (0.0259s) 6/16/2020 8:29:51 PM Synthesizing Vocals (0.0080s) 6/16/2020 8:29:51 PM Ventilating Scenarios (0.0090s) 6/16/2020 8:29:51 PM Decontaminating Targeting Systems (0.0090s) 6/16/2020 8:29:51 PM Ejecting Tactical Core (0.0090s) 6/16/2020 8:29:51 PM Calibrating Formations (0.0080s) 6/16/2020 8:29:51 PM Intercepting Galactic Maps (0.0120s) 6/16/2020 8:29:51 PM Sterilizing Test Chamber (0.0160s) 6/16/2020 8:29:51 PM Faction Diagnostics (0.0209s) 6/16/2020 8:29:51 PM Buffering Hackers (0.0269s) 6/16/2020 8:29:51 PM Inverting Death (0.0140s) 6/16/2020 8:29:51 PM Linear Field Variance (0.0723s) 6/16/2020 8:29:51 PM Charging Marks (0.0090s) 6/16/2020 8:29:52 PM Guarding The Posts (0.0090s) 6/16/2020 8:29:52 PM Range Manifolds (0.0090s) 6/16/2020 8:29:52 PM Purging ROFs (0.0080s) 6/16/2020 8:29:52 PM Manipulating Speeds (0.0090s) 6/16/2020 8:29:52 PM Detecting Projectiles (0.0080s) 6/16/2020 8:29:52 PM Grouping Flow Fields (0.0080s) 6/16/2020 8:29:52 PM Modulating Flow Field Groups (0.0279s) 6/16/2020 8:29:52 PM Designing Fleets (0.0558s) 6/16/2020 8:29:52 PM Thinking Of Technologies (0.0190s) 6/16/2020 8:29:52 PM Categorizing Starboard Sensors (0.0129s) 6/16/2020 8:29:52 PM Injecting Galactic Variables (0.0160s) 6/16/2020 8:29:52 PM Discharging Colored Ions (0.0200s) 6/16/2020 8:29:52 PM Replicating Ion Colors (0.0080s) 6/16/2020 8:29:52 PM Medicating Starfields (0.2080s) 6/16/2020 8:29:53 PM Resizing Distant Planets (0.6980s) 6/16/2020 8:29:53 PM Investigating Map Signatures (0.0229s) 6/16/2020 8:29:53 PM Collating Solar Systems (0.0090s) 6/16/2020 8:29:53 PM Categorizing All Planets (0.0030s) 6/16/2020 8:29:53 PM Organizing Commands (0.0220s) 6/16/2020 8:29:53 PM Calculating Firing Cones (0.0020s) 6/16/2020 8:29:54 PM Violating Ship Part Bylaws (0.9343s) 6/16/2020 8:29:56 PM Reassembling All Ships (2.6154s) 6/16/2020 8:29:56 PM Issuing Orders (0.0069s) 6/16/2020 8:29:56 PM Augmenting Infusers (0.0120s) 6/16/2020 8:29:56 PM Infusing (0.0416s) 6/16/2020 8:29:56 PM Post-Proton Surge (0.0028s) 6/16/2020 8:29:56 PM Calibrate Weapons Arrays (0.0150s) 6/16/2020 8:29:56 PM Stimulate Modulation (0.0200s) 6/16/2020 8:29:56 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/16/2020 8:29:58 PM Load Surrogates (1.2678s) 6/16/2020 8:29:58 PM Load Historical Documents (0.0160s) 6/16/2020 8:29:58 PM 8.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Resizing Distant Planets (0.7s) Violating Ship Part Bylaws (0.9s) Reassembling All Ships (2.6s) Load Surrogates (1.3s) 6/16/2020 8:29:58 PM Hello Steam user 'xjxxjx1017' 6/16/2020 8:30:01 PM Successfully opened host socket 6/16/2020 8:31:03 PM Donating team Fireteam 228 has 20 units with strength 1208. Status Assembling No target planet No lurk planet. Ships: Gelernter: 19, Asperta: 1 to hunter, path A 6/16/2020 8:31:03 PM Donating team Fireteam 227 has 13 units with strength 2435. Status Staging No target planet No lurk planet. Ships: Gelernter: 13 to hunter, path B 6/16/2020 8:33:51 PM planet Dawn is controlled by AI Sentinels 6/16/2020 8:33:51 PM difficulty 5 budget size 10 6/16/2020 8:36:19 PM Donating team Fireteam 237 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Giedi: 2 to hunter, path A 6/16/2020 8:36:49 PM Reconquest Seeding for Gatru: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/16/2020 8:40:05 PM Donating team Fireteam 249 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 6/16/2020 8:48:20 PM Donating team Fireteam 270 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Postel: 2 to hunter, path A 6/16/2020 8:50:27 PM Reconquest Seeding for Moler: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/16/2020 8:54:44 PM Donating team Fireteam 309 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 6/16/2020 8:54:44 PM Donating team Fireteam 310 has 7 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Dam: 7 to hunter, path A 6/16/2020 8:55:59 PM Donating team Fireteam 322 has 6 units with strength 321. Status Assembling No target planet No lurk planet. Ships: Postel: 6 to hunter, path A 6/16/2020 8:56:33 PM Donating team Fireteam 324 has 11 units with strength 1881. Status Assembling No target planet No lurk planet. Ships: Postel: 11 to hunter, path A 6/16/2020 8:56:51 PM Donating team Fireteam 246 has 7 units with strength 3774. Status Staging No target planet No lurk planet. Ships: Motte: 7 to hunter, path B 6/16/2020 8:56:51 PM Donating team Fireteam 307 has 37 units with strength 2320. Status Staging No target planet No lurk planet. Ships: Motte: 27, Dam: 7, Losian: 2, Postel: 1 to hunter, path B 6/16/2020 8:59:17 PM Donating team Fireteam 276 has 26 units with strength 5956. Status Staging No target planet No lurk planet. Ships: Easley: 8, Sarr: 16, Motte: 1, Dam: 1 to hunter, path B 6/16/2020 8:59:17 PM Donating team Fireteam 314 has 14 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Losian: 2, Merlon: 6, Easley: 3, Motte: 2, Abyormen: 1 to hunter, path B 6/16/2020 8:59:17 PM Donating team Fireteam 315 has 12 units with strength 2512. Status Staging No target planet No lurk planet. Ships: Sarr: 8, Merlon: 1, Easley: 3 to hunter, path B 6/16/2020 9:00:49 PM Reconquest Seeding for Tyrann: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/16/2020 9:02:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 9:10:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/16/2020 9:10:06 PM Boot up FleetOS (0.1815s) 6/16/2020 9:10:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16227 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/16/2020 9:10:06 PM Check System Logs For Rogue Intelligence (0.2094s) 6/16/2020 9:10:06 PM Game Version: 2.048 6/16/2020 9:10:06 PM Eject Trash Into Hyperspace (0.1037s) 6/16/2020 9:10:06 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/16/2020 9:10:06 PM Check For Extra Modules (0.0060s) 6/16/2020 9:10:06 PM Bring Cloaking Systems Online (0.0090s) 6/16/2020 9:10:06 PM Remembering Alamo (0.0169s) 6/16/2020 9:10:06 PM Generating Framerates (0.0080s) 6/16/2020 9:10:06 PM Recalculate Speed Of Light (0.0220s) 6/16/2020 9:10:06 PM Optimize Comfort On Command Decks (0.0169s) 6/16/2020 9:10:06 PM Check Nearby Stellar Masses (0.0110s) 6/16/2020 9:10:06 PM No resolution change was required. 6/16/2020 9:10:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2020 9:10:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/16/2020 9:10:06 PM Refresh Optical Lensing (0.0070s) 6/16/2020 9:10:06 PM Revise Fundamental Physical Laws (0.1087s) 6/16/2020 9:10:06 PM Boot Audio Comms (0.0060s) 6/16/2020 9:10:06 PM Establish Individual Audio Links (0.0170s) 6/16/2020 9:10:07 PM Prepare Explosions and Crackles (0.1575s) 6/16/2020 9:10:07 PM Calculate Odds Of Success (0.0589s) 6/16/2020 9:10:07 PM Briefly Panic (0.1307s) 6/16/2020 9:10:07 PM Install Confidence Routines (0.1546s) 6/16/2020 9:10:07 PM Bring Commander Interface Online (0.0638s) 6/16/2020 9:10:07 PM Motivate All Crews (0.0260s) 6/16/2020 9:10:07 PM Externalizing Patterns (0.0160s) 6/16/2020 9:10:07 PM Hooking Externals (0.0040s) 6/16/2020 9:10:07 PM Handlizing Hooks (0.0080s) 6/16/2020 9:10:07 PM Disengaging Constants (0.0809s) 6/16/2020 9:10:07 PM Late Axionic Computations (0.0748s) 6/16/2020 9:10:07 PM Connecting to Fleet Command (0.0040s) 6/16/2020 9:10:07 PM Thinking Of Advice (0.0080s) 6/16/2020 9:10:07 PM Degaussing Advice (0.0419s) 6/16/2020 9:10:07 PM Reading Alien Diaries (0.0120s) 6/16/2020 9:10:07 PM Naming All Known Planets (0.0030s) 6/16/2020 9:10:07 PM Remembering Speeds (0.0080s) 6/16/2020 9:10:07 PM Prioritizing Targets (0.0070s) 6/16/2020 9:10:07 PM Rebooting Sensor Arrays (0.0080s) 6/16/2020 9:10:07 PM Unloading Prismatic Grid (0.0060s) 6/16/2020 9:10:07 PM Thinking Of Objectives (0.0080s) 6/16/2020 9:10:07 PM Re-Aligning Objectives (0.0070s) 6/16/2020 9:10:07 PM Inhibiting Visual Scans (0.0199s) 6/16/2020 9:10:07 PM Synthesizing Vocals (0.0090s) 6/16/2020 9:10:07 PM Ventilating Scenarios (0.0050s) 6/16/2020 9:10:07 PM Decontaminating Targeting Systems (0.0069s) 6/16/2020 9:10:07 PM Ejecting Tactical Core (0.0110s) 6/16/2020 9:10:07 PM Calibrating Formations (0.0080s) 6/16/2020 9:10:07 PM Intercepting Galactic Maps (0.0100s) 6/16/2020 9:10:07 PM Sterilizing Test Chamber (0.0110s) 6/16/2020 9:10:07 PM Faction Diagnostics (0.0219s) 6/16/2020 9:10:07 PM Buffering Hackers (0.0210s) 6/16/2020 9:10:08 PM Inverting Death (0.0119s) 6/16/2020 9:10:08 PM Linear Field Variance (0.0669s) 6/16/2020 9:10:08 PM Charging Marks (0.0050s) 6/16/2020 9:10:08 PM Guarding The Posts (0.0120s) 6/16/2020 9:10:08 PM Range Manifolds (0.0040s) 6/16/2020 9:10:08 PM Purging ROFs (0.0070s) 6/16/2020 9:10:08 PM Manipulating Speeds (0.0119s) 6/16/2020 9:10:08 PM Detecting Projectiles (0.0040s) 6/16/2020 9:10:08 PM Grouping Flow Fields (0.0110s) 6/16/2020 9:10:08 PM Modulating Flow Field Groups (0.0279s) 6/16/2020 9:10:08 PM Designing Fleets (0.0369s) 6/16/2020 9:10:08 PM Thinking Of Technologies (0.0110s) 6/16/2020 9:10:08 PM Categorizing Starboard Sensors (0.0090s) 6/16/2020 9:10:08 PM Injecting Galactic Variables (0.0119s) 6/16/2020 9:10:08 PM Discharging Colored Ions (0.0190s) 6/16/2020 9:10:08 PM Replicating Ion Colors (0.0040s) 6/16/2020 9:10:08 PM Underestimating Starfields (0.1306s) 6/16/2020 9:10:08 PM Scanning Distant Planets (0.4139s) 6/16/2020 9:10:08 PM Investigating Map Signatures (0.0130s) 6/16/2020 9:10:08 PM Collating Solar Systems (0.0050s) 6/16/2020 9:10:08 PM Categorizing All Planets (0.0040s) 6/16/2020 9:10:08 PM Organizing Commands (0.0210s) 6/16/2020 9:10:08 PM Calculating Firing Cones (0.0030s) 6/16/2020 9:10:09 PM Ruining Perfectly Good Ship Parts (0.7537s) 6/16/2020 9:10:11 PM Detecting Microfractures (1.7376s) 6/16/2020 9:10:11 PM Issuing Orders (0.0070s) 6/16/2020 9:10:11 PM Augmenting Infusers (0.0080s) 6/16/2020 9:10:11 PM Infusing (0.0419s) 6/16/2020 9:10:11 PM Post-Proton Surge (0.0030s) 6/16/2020 9:10:11 PM Calibrate Weapons Arrays (0.0150s) 6/16/2020 9:10:11 PM Stimulate Modulation (0.0199s) 6/16/2020 9:10:11 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/16/2020 9:10:12 PM Load Surrogates (1.2189s) 6/16/2020 9:10:12 PM Load Historical Documents (0.0158s) 6/16/2020 9:10:12 PM 6.4 seconds total load time. Scanning Distant Planets (0.4s) Ruining Perfectly Good Ship Parts (0.8s) Detecting Microfractures (1.7s) Load Surrogates (1.2s) 6/16/2020 9:10:12 PM Hello Steam user 'xjxxjx1017' 6/16/2020 9:10:22 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/16/2020 9:10:22 PM Successfully opened host socket 6/16/2020 9:10:22 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 9:10:22 PM Added the faction AIReserves. 6/16/2020 9:10:22 PM Added the faction AntiAIZombie. 6/16/2020 9:10:22 PM Added the faction AntiPlayerZombie. 6/16/2020 9:10:22 PM Added the faction AntiEveryoneZombie. 6/16/2020 9:10:22 PM Added the faction Mercenary. 6/16/2020 9:10:24 PM Start Generate Partial Map with Realistic and seed 543697401 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2020 9:10:24 PM Generate Partial Map Complete 6/16/2020 9:10:24 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/16/2020 9:14:23 PM Start Generate Partial Map with Realistic and seed 543697401 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2020 9:14:23 PM Generate Partial Map Complete 6/16/2020 9:14:23 PM PlayerAccount Faker001 has now been put in control of faction 1. 6/16/2020 9:16:01 PM Start Generate FULL Map with Realistic and seed 543697401 and planet count 80 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/16/2020 9:16:01 PM Generate FULL Map Complete 6/16/2020 9:18:33 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/16/2020 9:18:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/9/2020 11:15:41 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/9/2020 11:15:41 AM Boot up FleetOS (0.1856s) 12/9/2020 11:15:41 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2020 11:15:41 AM Check System Logs For Rogue Intelligence (0.2423s) 12/9/2020 11:15:41 AM Game Version: 2.701 12/9/2020 11:15:41 AM Eject Trash Into Hyperspace (0.0559s) 12/9/2020 11:15:41 AM Check For Extra Modules (0.0180s) 12/9/2020 11:15:41 AM Bring Cloaking Systems Online (0.0489s) 12/9/2020 11:15:41 AM Recalculate Speed Of Light (0.0229s) 12/9/2020 11:15:41 AM Optimize Comfort On Command Decks (0.0170s) 12/9/2020 11:15:41 AM Generating Framerates (0.0070s) 12/9/2020 11:15:41 AM Setting: AutoBuildAssaultFrigates Arcen.Universal.ArcenDataReadException: Error reading GameSettings: Filename: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/newsettings.dat Cannot parse 'false' as Int32 at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x00064] in :0 at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in :0 at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000e8] in :0 12/9/2020 11:15:41 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/9/2020 11:15:41 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/9/2020 11:15:41 AM Check Nearby Stellar Masses (0.1320s) 12/9/2020 11:15:41 AM Remembering Alamo (0.0259s) 12/9/2020 11:15:41 AM Boot Audio Comms (0.0089s) 12/9/2020 11:15:41 AM Establish Individual Audio Links (0.0140s) 12/9/2020 11:15:42 AM Prepare Explosions and Crackles (0.0199s) 12/9/2020 11:15:42 AM No resolution change was required. 12/9/2020 11:15:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2020 11:15:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/9/2020 11:15:42 AM Refresh Optical Lensing (0.0145s) 12/9/2020 11:15:42 AM Revise Fundamental Physical Laws (0.0210s) 12/9/2020 11:15:42 AM Calculate Odds Of Success (0.0219s) 12/9/2020 11:15:42 AM Briefly Panic (0.1561s) 12/9/2020 11:15:42 AM Install Confidence Routines (0.2144s) 12/9/2020 11:15:42 AM Bring Commander Interface Online (0.0857s) 12/9/2020 11:15:42 AM Motivate All Crews (0.0319s) 12/9/2020 11:15:42 AM Locating Available Networks (0.0419s) 12/9/2020 11:15:42 AM Externalizing Patterns (0.0309s) 12/9/2020 11:15:42 AM Hooking Externals (0.0070s) 12/9/2020 11:15:42 AM Handlizing Hooks (0.0080s) 12/9/2020 11:15:42 AM Disengaging Constants (0.0718s) 12/9/2020 11:15:42 AM Late Axionic Computations (0.0928s) 12/9/2020 11:15:42 AM Suppressing Bad Thoughts (0.0090s) 12/9/2020 11:15:42 AM Sentinel Alertness Diagnostic (0.0060s) 12/9/2020 11:15:42 AM Connecting to Fleet Command (0.0099s) 12/9/2020 11:15:42 AM Thinking Of Advice (0.0080s) 12/9/2020 11:15:42 AM Degaussing Advice (0.0509s) 12/9/2020 11:15:42 AM Reading Alien Diaries (0.0389s) 12/9/2020 11:15:42 AM Naming All Known Planets (0.0070s) 12/9/2020 11:15:42 AM Remembering Speeds (0.0080s) 12/9/2020 11:15:42 AM Prioritizing Targets (0.0090s) 12/9/2020 11:15:42 AM Rebooting Sensor Arrays (0.0099s) 12/9/2020 11:15:42 AM Unloading Prismatic Grid (0.0090s) 12/9/2020 11:15:42 AM Thinking Of Objectives (0.0070s) 12/9/2020 11:15:43 AM Inhibiting Visual Scans (0.0229s) 12/9/2020 11:15:43 AM Synthesizing Vocals (0.0070s) 12/9/2020 11:15:43 AM Investigating Map Signatures (0.0180s) 12/9/2020 11:15:43 AM Ventilating Scenarios (0.0070s) 12/9/2020 11:15:43 AM Decontaminating Targeting Systems (0.0089s) 12/9/2020 11:15:43 AM Ejecting Tactical Core (0.0080s) 12/9/2020 11:15:43 AM Calibrating Formations (0.0080s) 12/9/2020 11:15:43 AM Intercepting Galactic Maps (0.0130s) 12/9/2020 11:15:43 AM Discharging Colored Ions (0.0150s) 12/9/2020 11:15:43 AM Replicating Ion Colors (0.0070s) 12/9/2020 11:15:43 AM Faction Diagnostics (0.0199s) 12/9/2020 11:15:43 AM Buffering Hackers (0.0239s) 12/9/2020 11:15:43 AM Inverting Death (0.0130s) 12/9/2020 11:15:43 AM Linear Field Variance (0.0130s) 12/9/2020 11:15:43 AM Charging Marks (0.0090s) 12/9/2020 11:15:43 AM Guarding The Posts (0.0838s) 12/9/2020 11:15:43 AM Range Manifolds (0.0089s) 12/9/2020 11:15:43 AM Purging ROFs (0.0090s) 12/9/2020 11:15:43 AM Manipulating Speeds (0.0090s) 12/9/2020 11:15:43 AM Detecting Projectiles (0.0079s) 12/9/2020 11:15:43 AM Grouping Flow Fields (0.0120s) 12/9/2020 11:15:43 AM Modulating Flow Field Groups (0.0251s) 12/9/2020 11:15:43 AM Designing Fleets (0.0409s) 12/9/2020 11:15:43 AM Thinking Of Technologies (0.0161s) 12/9/2020 11:15:43 AM Categorizing Starboard Sensors (0.0100s) 12/9/2020 11:15:43 AM Injecting Galactic Variables (0.0130s) 12/9/2020 11:15:43 AM Fearing Starfields (0.0249s) 12/9/2020 11:15:43 AM Ejecting Distant Planets (0.1338s) 12/9/2020 11:15:43 AM Categorizing All Planets (0.0050s) 12/9/2020 11:15:43 AM Organizing Commands (0.0199s) 12/9/2020 11:15:43 AM Calculating Firing Cones (0.0030s) 12/9/2020 11:15:43 AM Ejecting Ship Parts Into Space (0.3728s) 12/9/2020 11:15:43 AM Re-Aligning Objectives (0.0149s) 12/9/2020 11:15:43 AM Sterilizing Test Chamber (0.0130s) 12/9/2020 11:15:47 AM Deploying Portable Singularity (3.0890s) 12/9/2020 11:15:47 AM Issuing Orders (0.0149s) 12/9/2020 11:15:47 AM Augmenting Infusers (0.0080s) 12/9/2020 11:15:47 AM Infusing (0.0389s) 12/9/2020 11:15:47 AM Post-Proton Surge (0.0030s) 12/9/2020 11:15:47 AM Stimulate Modulation (0.0250s) 12/9/2020 11:15:47 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/9/2020 11:15:47 AM Load Surrogates (0.1356s) 12/9/2020 11:15:47 AM Final Checks (0.2415s) 12/9/2020 11:15:47 AM Load Historical Documents (0.0020s) 12/9/2020 11:15:47 AM 6.4 seconds total load time. Ejecting Ship Parts Into Space (0.4s) Deploying Portable Singularity (3.1s) 12/9/2020 11:15:47 AM Hello Steam user '欣欣Tanuki' 12/9/2020 11:16:25 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 12/9/2020 11:16:25 AM Added the faction CPALogic. 12/9/2020 11:16:25 AM Added the faction EnragedMacrophage. 12/9/2020 11:16:25 AM Added the faction TamedMacrophage. 12/9/2020 11:16:25 AM PlayerAccount Faker001 has now been put in control of faction 12. 12/9/2020 11:16:25 AM Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/9/2020 11:16:25 AM loading as template 12/9/2020 11:16:26 AM Added the faction AIReserves. 12/9/2020 11:16:26 AM Added the faction AntiAIZombie. 12/9/2020 11:16:26 AM Added the faction AntiEveryoneZombie. 12/9/2020 11:16:26 AM Added the faction AntiPlayerZombie. 12/9/2020 11:16:26 AM Added the faction CPALogic. 12/9/2020 11:16:26 AM Added the faction EnragedMacrophage. 12/9/2020 11:16:26 AM Added the faction Mercenary. 12/9/2020 11:16:26 AM Added the faction TamedMacrophage. 12/9/2020 11:16:26 AM Finish load save in 322.0ms 12/9/2020 11:16:26 AM Start Generate Partial Map with Realistic and seed 1035816831 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 12/9/2020 11:16:26 AM Fixed 2080 missing planet factions. 12/9/2020 11:16:26 AM Generate Partial Map Complete 182ms 12/9/2020 11:16:26 AM Start Generate FULL Map with Realistic and seed 1035816831 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 12/9/2020 11:16:26 AM Generate FULL Map Complete 248ms 5/24/2022 7:29:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/24/2022 7:29:50 PM SINGLEP Boot up FleetOS (0.1460s) 5/24/2022 7:29:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/24/2022 7:29:51 PM 5.012 SINGLEP Game Version: 5.012 5/24/2022 7:29:51 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (0.3398s) 5/24/2022 7:29:51 PM 5.012 SINGLEP Inspect Aft Hatches (0.1681s) 5/24/2022 7:29:51 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 56ms 5/24/2022 7:29:52 PM 5.012 SINGLEP Check For Extra Modules (1.0730s) 5/24/2022 7:29:52 PM 5.012 SINGLEP 614 Xml Files Parsed in 1,013ms 5/24/2022 7:29:52 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/24/2022 7:29:52 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/24/2022 7:29:52 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0260s) 5/24/2022 7:29:52 PM 5.012 SINGLEP Update mod and expansion statuses! 5/24/2022 7:29:52 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/24/2022 7:29:52 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/24/2022 7:29:52 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/24/2022 7:29:52 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 9ms 5/24/2022 7:29:52 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.2950s) 5/24/2022 7:29:53 PM 5.012 SINGLEP Resolution changed to fullscreen 1440x2560 5/24/2022 7:29:53 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2022 7:29:53 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2022 7:29:53 PM 5.012 SINGLEP Remembering Alamo (0.4121s) 5/24/2022 7:29:53 PM 5.012 SINGLEP Calculate Odds Of Success (0.4171s) 5/24/2022 7:29:53 PM 5.012 SINGLEP Briefly Panic (0.1880s) 5/24/2022 7:29:53 PM 5.012 SINGLEP Install Confidence Routines (0.3440s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/24/2022 7:29:54 PM 5.012 SINGLEP Late Axionic Computations (0.4249s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Acquiring Towel (0.0180s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0559s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Ejecting Tactical Core (0.1060s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Grouping Flow Fields (0.0400s) 5/24/2022 7:29:54 PM 5.012 SINGLEP Miming Starfields (0.2087s) 5/24/2022 7:29:55 PM 5.012 SINGLEP Milking Distant Planets (0.1856s) 5/24/2022 7:29:55 PM 5.012 SINGLEP Calculating Firing Cones (0.0105s) 5/24/2022 7:29:55 PM 5.012 SINGLEP Declaring Ship Part Sovereignty (0.6300s) 5/24/2022 7:29:55 PM 5.012 SINGLEP Re-Aligning Objectives (0.1160s) 5/24/2022 7:29:58 PM 5.012 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/24/2022 7:29:58 PM 5.012 SINGLEP Designing Antimatter Grid (2.6238s) 5/24/2022 7:29:58 PM 5.012 SINGLEP Post-Proton Surge (0.0153s) 5/24/2022 7:29:58 PM 5.012 SINGLEP Background Radiation Taste Test (0.0199s) 5/24/2022 7:29:58 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 5/24/2022 7:29:58 PM 5.012 SINGLEP Windshield Wiping (0.1770s) 5/24/2022 7:29:59 PM 5.012 SINGLEP Last Organizational Modeling (0.6640s) 5/24/2022 7:29:59 PM 5.012 SINGLEP Stimulate Modulation (0.3999s) 5/24/2022 7:29:59 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/24/2022 7:29:59 PM 5.012 SINGLEP Order Cores By Seniority (0.0050s) 5/24/2022 7:29:59 PM 5.012 SINGLEP DELAYED1 TID20 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/24/2022 7:29:59 PM 5.012 SINGLEP We got 0 campaign's data when deserializing 5/24/2022 7:29:59 PM 5.012 SINGLEP Final Checks (0.2943s) 5/24/2022 7:29:59 PM 5.012 SINGLEP Load Historical Documents (0.0030s) 5/24/2022 7:29:59 PM 5.012 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Declaring Ship Part Sovereignty (0.6s) Designing Antimatter Grid (2.6s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/24/2022 7:30:00 PM 5.012 SINGLEP Hello Steam user '欣欣Tanuki' 5/24/2022 7:30:20 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/24/2022 7:30:20 PM 5.012 SINGLEP Clearing player accounts. 5/24/2022 7:30:20 PM 5.012 SINGLEP Save load failed because of error: Error, read blank string from ArcenTableOrNonTableIndexSerializationInfo.NameForIndexLookups! 5/24/2022 7:30:20 PM 5.012 SINGLEP Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 5/24/2022 7:30:20 PM 5.012 SINGLEP Failed to load save in 44ms 5/24/2022 7:30:20 PM 5.012 SINGLEP DELAYED2 TID13 Start Generate Partial Map with Realistic and seed 156797880 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 5/24/2022 7:30:20 PM 5.012 SINGLEP DELAYED3 TID13 Map structure generated in 223ms. 5/24/2022 7:30:20 PM 5.012 SINGLEP DELAYED4 TID13 PlayerAccount Faker001 has now been put in control of faction 1 - Human Empire. 5/24/2022 7:30:20 PM 5.012 SINGLEP DELAYED5 TID30 Start Generate Partial Map with Realistic and seed 156797880 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 5/24/2022 7:30:21 PM 5.012 SINGLEP DELAYED6 TID30 Map structure generated in 214ms. 5/24/2022 7:30:21 PM 5.012 SINGLEP DELAYED7 TID30 PlayerAccount Faker001 has now been put in control of faction 1 - Human Empire. 5/24/2022 7:30:21 PM 5.012 SINGLEP DELAYED8 TID30 Generate Partial Map Complete 231ms Seed: 156797880 5/24/2022 7:36:01 PM 5.012 SINGLEP Clearing player accounts. 5/24/2022 7:40:13 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Simple Civil War.save Source1: AnythingElse Source3: LoadingQuickStart 5/24/2022 7:40:13 PM 5.012 SINGLEP Clearing player accounts. 5/24/2022 7:40:13 PM 5.012 SINGLEP Clearing player accounts. 5/24/2022 7:40:13 PM 5.012 SINGLEP Clearing player accounts. 5/24/2022 7:40:13 PM 5.012 SINGLEP loading as template 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/24/2022 7:40:13 PM 5.012 SINGLEP Finish load save in 193ms 5/24/2022 7:40:13 PM 5.012 SINGLEP DELAYED9 TID15 Start Generate FULL Map with Simple and seed 1380869264 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 5/24/2022 7:40:13 PM 5.012 SINGLEP DELAYED10 TID15 Setting quickstart campaign type to: HumanityAscendant 5/24/2022 7:40:13 PM 5.012 SINGLEP DELAYED11 TID15 Map structure generated in 26ms. 5/24/2022 7:40:14 PM 5.012 SINGLEP DELAYED12 TID20 Fixed incorrect count of ships to be granted. Was 2, now 10 Hailstorm Turret from Turret Schematic Server 5/24/2022 7:41:44 PM 5.012 SINGLEP No resolution change was required. 5/24/2022 7:41:44 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2022 7:41:44 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2022 7:42:43 PM 5.012 SINGLEP Resolution changed to windowed 1000x600 5/24/2022 7:42:43 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2022 7:42:43 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2022 7:42:56 PM 5.012 SINGLEP Resolution changed to fullscreen 1440x2560 5/24/2022 7:42:56 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2022 7:42:56 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2022 7:45:25 PM 5.012 SINGLEP Clearing player accounts. 5/25/2022 9:01:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/25/2022 9:01:47 PM SINGLEP Boot up FleetOS (0.1500s) 5/25/2022 9:01:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2022 9:01:48 PM 5.012 SINGLEP Game Version: 5.012 5/25/2022 9:01:48 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (0.3359s) 5/25/2022 9:01:48 PM 5.012 SINGLEP Inspect Aft Hatches (0.2018s) 5/25/2022 9:01:48 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 44ms 5/25/2022 9:01:49 PM 5.012 SINGLEP Check For Extra Modules (1.1338s) 5/25/2022 9:01:49 PM 5.012 SINGLEP 614 Xml Files Parsed in 1,085ms 5/25/2022 9:01:49 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/25/2022 9:01:49 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/25/2022 9:01:49 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0254s) 5/25/2022 9:01:49 PM 5.012 SINGLEP Update mod and expansion statuses! 5/25/2022 9:01:49 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/25/2022 9:01:49 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/25/2022 9:01:49 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/25/2022 9:01:49 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 9ms 5/25/2022 9:01:49 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.2938s) 5/25/2022 9:01:50 PM 5.012 SINGLEP No resolution change was required. 5/25/2022 9:01:50 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2022 9:01:50 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2022 9:01:50 PM 5.012 SINGLEP Remembering Alamo (0.4160s) 5/25/2022 9:01:50 PM 5.012 SINGLEP Calculate Odds Of Success (0.4089s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Briefly Panic (0.1870s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Install Confidence Routines (0.3130s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/25/2022 9:01:51 PM 5.012 SINGLEP Late Axionic Computations (0.5022s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Acquiring Towel (0.0180s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0593s) 5/25/2022 9:01:51 PM 5.012 SINGLEP Ejecting Tactical Core (0.1037s) 5/25/2022 9:01:52 PM 5.012 SINGLEP Grouping Flow Fields (0.0400s) 5/25/2022 9:01:52 PM 5.012 SINGLEP Cooking Starfields (0.2040s) 5/25/2022 9:01:52 PM 5.012 SINGLEP Screening Distant Planets (0.1856s) 5/25/2022 9:01:52 PM 5.012 SINGLEP Calculating Firing Cones (0.0101s) 5/25/2022 9:01:53 PM 5.012 SINGLEP Developing New Ship Parts (0.6085s) 5/25/2022 9:01:53 PM 5.012 SINGLEP Re-Aligning Objectives (0.1150s) 5/25/2022 9:01:56 PM 5.012 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/25/2022 9:01:56 PM 5.012 SINGLEP Detecting Antimatter (3.4143s) 5/25/2022 9:01:56 PM 5.012 SINGLEP Post-Proton Surge (0.0121s) 5/25/2022 9:01:56 PM 5.012 SINGLEP Background Radiation Taste Test (0.0180s) 5/25/2022 9:01:56 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/25/2022 9:01:56 PM 5.012 SINGLEP Windshield Wiping (0.1770s) 5/25/2022 9:01:57 PM 5.012 SINGLEP Last Organizational Modeling (0.6100s) 5/25/2022 9:01:57 PM 5.012 SINGLEP Stimulate Modulation (0.3840s) 5/25/2022 9:01:57 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/25/2022 9:01:57 PM 5.012 SINGLEP Order Cores By Seniority (0.0050s) 5/25/2022 9:01:57 PM 5.012 SINGLEP DELAYED1 TID6 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2022 9:01:58 PM 5.012 SINGLEP We got 46 campaign's data when deserializing 5/25/2022 9:01:58 PM 5.012 SINGLEP Final Checks (0.2914s) 5/25/2022 9:01:58 PM 5.012 SINGLEP Load Historical Documents (0.0040s) 5/25/2022 9:01:58 PM 5.012 SINGLEP 10.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Developing New Ship Parts (0.6s) Detecting Antimatter (3.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/25/2022 9:01:58 PM 5.012 SINGLEP Hello Steam user '欣欣Tanuki' 5/25/2022 9:02:26 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/20220524/20220524.save Source1: AnythingElse Source3: LoadingSaveGame 5/25/2022 9:02:26 PM 5.012 SINGLEP Clearing player accounts. 5/25/2022 9:02:27 PM 5.012 SINGLEP Finish load save in 570ms 5/25/2022 9:24:24 PM 5.012 SINGLEP Clearing player accounts. 5/25/2022 9:24:38 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/25/2022 9:24:38 PM SINGLEP Boot up FleetOS (0.1400s) 5/25/2022 9:24:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2022 9:24:38 PM 5.012 SINGLEP Game Version: 5.012 5/25/2022 9:24:38 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (0.2222s) 5/25/2022 9:24:38 PM 5.012 SINGLEP Inspect Aft Hatches (0.0220s) 5/25/2022 9:24:38 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 34ms 5/25/2022 9:24:39 PM 5.012 SINGLEP Check For Extra Modules (0.5100s) 5/25/2022 9:24:39 PM 5.012 SINGLEP 614 Xml Files Parsed in 471ms 5/25/2022 9:24:39 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/25/2022 9:24:39 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/25/2022 9:24:39 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0285s) 5/25/2022 9:24:39 PM 5.012 SINGLEP Update mod and expansion statuses! 5/25/2022 9:24:39 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/25/2022 9:24:39 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/25/2022 9:24:39 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0200s) 5/25/2022 9:24:39 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 6ms 5/25/2022 9:24:39 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.0510s) 5/25/2022 9:24:39 PM 5.012 SINGLEP No resolution change was required. 5/25/2022 9:24:39 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2022 9:24:39 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2022 9:24:39 PM 5.012 SINGLEP Remembering Alamo (0.0770s) 5/25/2022 9:24:39 PM 5.012 SINGLEP Calculate Odds Of Success (0.2790s) 5/25/2022 9:24:39 PM 5.012 SINGLEP Briefly Panic (0.1390s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Install Confidence Routines (0.3160s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/25/2022 9:24:40 PM 5.012 SINGLEP Late Axionic Computations (0.2313s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Acquiring Towel (0.0160s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0140s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Ejecting Tactical Core (0.0668s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Grouping Flow Fields (0.0395s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Listening To Starfields (0.0840s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Milking Distant Planets (0.0910s) 5/25/2022 9:24:40 PM 5.012 SINGLEP Calculating Firing Cones (0.0100s) 5/25/2022 9:24:41 PM 5.012 SINGLEP Finding Old Ship Parts (0.6030s) 5/25/2022 9:24:41 PM 5.012 SINGLEP Re-Aligning Objectives (0.1150s) 5/25/2022 9:24:43 PM 5.012 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/25/2022 9:24:43 PM 5.012 SINGLEP Re-inverting All Vacuum Chambers (1.7820s) 5/25/2022 9:24:43 PM 5.012 SINGLEP Post-Proton Surge (0.0122s) 5/25/2022 9:24:43 PM 5.012 SINGLEP Background Radiation Taste Test (0.0190s) 5/25/2022 9:24:43 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/25/2022 9:24:43 PM 5.012 SINGLEP Windshield Wiping (0.1310s) 5/25/2022 9:24:44 PM 5.012 SINGLEP Last Organizational Modeling (0.5620s) 5/25/2022 9:24:44 PM 5.012 SINGLEP Stimulate Modulation (0.4470s) 5/25/2022 9:24:44 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/25/2022 9:24:44 PM 5.012 SINGLEP Order Cores By Seniority (0.0050s) 5/25/2022 9:24:44 PM 5.012 SINGLEP DELAYED1 TID19 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2022 9:24:44 PM 5.012 SINGLEP We got 46 campaign's data when deserializing 5/25/2022 9:24:44 PM 5.012 SINGLEP Final Checks (0.2721s) 5/25/2022 9:24:44 PM 5.012 SINGLEP Load Historical Documents (0.0020s) 5/25/2022 9:24:44 PM 5.012 SINGLEP 6.3 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.6s) Re-inverting All Vacuum Chambers (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/25/2022 9:24:44 PM 5.012 SINGLEP Hello Steam user '欣欣Tanuki' 5/26/2022 9:31:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/26/2022 9:31:25 PM SINGLEP Boot up FleetOS (0.1580s) 5/26/2022 9:31:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2022 9:31:25 PM 5.012 SINGLEP Game Version: 5.012 5/26/2022 9:31:25 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (0.3470s) 5/26/2022 9:31:25 PM 5.012 SINGLEP Inspect Aft Hatches (0.2220s) 5/26/2022 9:31:25 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 68ms 5/26/2022 9:31:27 PM 5.012 SINGLEP Check For Extra Modules (1.2330s) 5/26/2022 9:31:27 PM 5.012 SINGLEP 614 Xml Files Parsed in 1,159ms 5/26/2022 9:31:27 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/26/2022 9:31:27 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/26/2022 9:31:27 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0346s) 5/26/2022 9:31:27 PM 5.012 SINGLEP Update mod and expansion statuses! 5/26/2022 9:31:27 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/26/2022 9:31:27 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/26/2022 9:31:27 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0250s) 5/26/2022 9:31:27 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 6ms 5/26/2022 9:31:27 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.3019s) 5/26/2022 9:31:27 PM 5.012 SINGLEP No resolution change was required. 5/26/2022 9:31:27 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2022 9:31:27 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2022 9:31:27 PM 5.012 SINGLEP Remembering Alamo (0.4190s) 5/26/2022 9:31:28 PM 5.012 SINGLEP Calculate Odds Of Success (0.4290s) 5/26/2022 9:31:28 PM 5.012 SINGLEP Briefly Panic (0.2080s) 5/26/2022 9:31:28 PM 5.012 SINGLEP Install Confidence Routines (0.3440s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/26/2022 9:31:29 PM 5.012 SINGLEP Late Axionic Computations (0.5241s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Acquiring Towel (0.0190s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0581s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Ejecting Tactical Core (0.1032s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Grouping Flow Fields (0.0420s) 5/26/2022 9:31:29 PM 5.012 SINGLEP Eating Starfields (0.2304s) 5/26/2022 9:31:30 PM 5.012 SINGLEP Combing Distant Planets (0.2010s) 5/26/2022 9:31:30 PM 5.012 SINGLEP Calculating Firing Cones (0.0120s) 5/26/2022 9:31:30 PM 5.012 SINGLEP Divulge Ship Part Schematics To Enemy (0.6299s) 5/26/2022 9:31:30 PM 5.012 SINGLEP Re-Aligning Objectives (0.1180s) 5/26/2022 9:31:34 PM 5.012 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/26/2022 9:31:34 PM 5.012 SINGLEP Remembering Singularity (3.6482s) 5/26/2022 9:31:34 PM 5.012 SINGLEP Post-Proton Surge (0.0105s) 5/26/2022 9:31:34 PM 5.012 SINGLEP Background Radiation Taste Test (0.0200s) 5/26/2022 9:31:34 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/26/2022 9:31:34 PM 5.012 SINGLEP Windshield Wiping (0.1881s) 5/26/2022 9:31:35 PM 5.012 SINGLEP Last Organizational Modeling (0.6381s) 5/26/2022 9:31:35 PM 5.012 SINGLEP Stimulate Modulation (0.3980s) 5/26/2022 9:31:35 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/26/2022 9:31:35 PM 5.012 SINGLEP Order Cores By Seniority (0.0050s) 5/26/2022 9:31:35 PM 5.012 SINGLEP DELAYED1 TID16 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/26/2022 9:31:36 PM 5.012 SINGLEP We got 46 campaign's data when deserializing 5/26/2022 9:31:36 PM 5.012 SINGLEP Final Checks (0.2971s) 5/26/2022 9:31:36 PM 5.012 SINGLEP Load Historical Documents (0.0030s) 5/26/2022 9:31:36 PM 5.012 SINGLEP 10.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Divulge Ship Part Schematics To Enemy (0.6s) Remembering Singularity (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/26/2022 9:31:36 PM 5.012 SINGLEP Hello Steam user '欣欣Tanuki' 5/26/2022 9:32:19 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/26/2022 9:32:19 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:32:19 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:32:19 PM 5.012 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/26/2022 9:32:19 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:32:20 PM 5.012 SINGLEP loading as template 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/26/2022 9:32:20 PM 5.012 SINGLEP Finish load save in 275ms 5/26/2022 9:32:20 PM 5.012 SINGLEP DELAYED2 TID9 Start Generate Partial Map with Simple and seed 626570612 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/26/2022 9:32:20 PM 5.012 SINGLEP DELAYED3 TID9 Map structure generated in 19ms. 5/26/2022 9:32:20 PM 5.012 SINGLEP DELAYED4 TID9 PlayerAccount Faker001 has now been put in control of faction 3 - Human Empire. 5/26/2022 9:32:20 PM 5.012 SINGLEP DELAYED5 TID9 Generate Partial Map Complete 95ms Seed: 626570612 5/26/2022 9:32:40 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:31 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/26/2022 9:33:31 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:31 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:31 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:31 PM 5.012 SINGLEP loading as template 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/26/2022 9:33:31 PM 5.012 SINGLEP Finish load save in 187ms 5/26/2022 9:33:32 PM 5.012 SINGLEP DELAYED6 TID8 Start Generate Partial Map with Simple and seed 1019198490 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/26/2022 9:33:32 PM 5.012 SINGLEP DELAYED7 TID8 Map structure generated in 13ms. 5/26/2022 9:33:32 PM 5.012 SINGLEP DELAYED8 TID8 PlayerAccount Faker001 has now been put in control of faction 3 - Human Empire. 5/26/2022 9:33:32 PM 5.012 SINGLEP DELAYED9 TID8 Generate Partial Map Complete 23ms Seed: 1019198490 5/26/2022 9:33:33 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:34 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/26/2022 9:33:34 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:34 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:34 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:33:34 PM 5.012 SINGLEP loading as template 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/26/2022 9:33:34 PM 5.012 SINGLEP Finish load save in 176ms 5/26/2022 9:33:34 PM 5.012 SINGLEP DELAYED10 TID10 Start Generate Partial Map with Simple and seed 54474481 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/26/2022 9:33:34 PM 5.012 SINGLEP DELAYED11 TID10 Map structure generated in 11ms. 5/26/2022 9:33:34 PM 5.012 SINGLEP DELAYED12 TID10 PlayerAccount Faker001 has now been put in control of faction 3 - Human Empire. 5/26/2022 9:33:34 PM 5.012 SINGLEP DELAYED13 TID10 Generate Partial Map Complete 34ms Seed: 54474481 5/26/2022 9:34:00 PM 5.012 SINGLEP DELAYED14 TID6 Start Generate Partial Map with Simple and seed 54474481 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/26/2022 9:34:00 PM 5.012 SINGLEP DELAYED15 TID6 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/26/2022 9:34:00 PM 5.012 SINGLEP DELAYED16 TID6 Generate Partial Map Complete 14ms Seed: 54474481 5/26/2022 9:34:02 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:35:21 PM 5.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: AnythingElse Source3: LoadingQuickStart 5/26/2022 9:35:21 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:35:21 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:35:21 PM 5.012 SINGLEP Clearing player accounts. 5/26/2022 9:35:21 PM 5.012 SINGLEP loading as template 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/26/2022 9:35:21 PM 5.012 SINGLEP Finish load save in 189ms 5/26/2022 9:35:21 PM 5.012 SINGLEP DELAYED17 TID12 Start Generate FULL Map with Realistic and seed 705202179 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 5/26/2022 9:35:21 PM 5.012 SINGLEP DELAYED18 TID12 Setting quickstart campaign type to: HumanityAscendant 5/26/2022 9:35:21 PM 5.012 SINGLEP DELAYED19 TID12 Map structure generated in 314ms. 5/26/2022 9:35:22 PM 5.012 SINGLEP DELAYED20 TID10 Fixed incorrect count of ships to be granted. Was 4, now 5 Reactive Dummy from Other Defensive Schematic Server 5/26/2022 9:49:36 PM 5.012 SINGLEP Clearing player accounts. 5/28/2022 7:02:22 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/28/2022 7:02:22 PM SINGLEP Boot up FleetOS (0.1480s) 5/28/2022 7:02:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2022 7:02:22 PM 5.013 SINGLEP Game Version: 5.013 5/28/2022 7:02:22 PM 5.013 SINGLEP Check System Logs For Rogue Intelligence (0.3450s) 5/28/2022 7:02:22 PM 5.013 SINGLEP Inspect Aft Hatches (0.2000s) 5/28/2022 7:02:22 PM 5.013 SINGLEP Found 619 xml files in 143 folders in 82ms 5/28/2022 7:02:23 PM 5.013 SINGLEP Check For Extra Modules (1.0850s) 5/28/2022 7:02:23 PM 5.013 SINGLEP 619 Xml Files Parsed in 997ms 5/28/2022 7:02:23 PM 5.013 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/28/2022 7:02:23 PM 5.013 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/28/2022 7:02:24 PM 5.013 SINGLEP Bring Cloaking Systems Online (0.0833s) 5/28/2022 7:02:24 PM 5.013 SINGLEP Update mod and expansion statuses! 5/28/2022 7:02:24 PM 5.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/28/2022 7:02:24 PM 5.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/28/2022 7:02:24 PM 5.013 SINGLEP Check Nearby Stellar Masses (0.0242s) 5/28/2022 7:02:24 PM 5.013 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/28/2022 7:02:24 PM 5.013 SINGLEP Pruning Excess Brain Cells (0.2955s) 5/28/2022 7:02:24 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 7:02:24 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 7:02:24 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 7:02:24 PM 5.013 SINGLEP Remembering Alamo (0.4029s) 5/28/2022 7:02:25 PM 5.013 SINGLEP Calculate Odds Of Success (0.4001s) 5/28/2022 7:02:25 PM 5.013 SINGLEP Briefly Panic (0.1870s) 5/28/2022 7:02:25 PM 5.013 SINGLEP Install Confidence Routines (0.3167s) 5/28/2022 7:02:25 PM 5.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/28/2022 7:02:26 PM 5.013 SINGLEP Late Axionic Computations (0.4971s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Acquiring Towel (0.0170s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Inhibiting Visual Scans (0.0558s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Ejecting Tactical Core (0.0996s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Grouping Flow Fields (0.0400s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Sucking In Starfields (0.2059s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Scouring Distant Planets (0.1832s) 5/28/2022 7:02:26 PM 5.013 SINGLEP Calculating Firing Cones (0.0100s) 5/28/2022 7:02:27 PM 5.013 SINGLEP Remembering Lost Ship Parts (0.6038s) 5/28/2022 7:02:27 PM 5.013 SINGLEP Re-Aligning Objectives (0.1144s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/28/2022 7:02:31 PM 5.013 SINGLEP Notify Next Of Kin (3.5688s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Post-Proton Surge (0.0110s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Background Radiation Taste Test (0.0180s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Windshield Wiping (0.1730s) 5/28/2022 7:02:31 PM 5.013 SINGLEP Last Organizational Modeling (0.6220s) 5/28/2022 7:02:32 PM 5.013 SINGLEP Stimulate Modulation (0.3880s) 5/28/2022 7:02:32 PM 5.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/28/2022 7:02:32 PM 5.013 SINGLEP Order Cores By Seniority (0.0050s) 5/28/2022 7:02:31 PM 5.013 SINGLEP DELAYED1 TID5 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2022 7:02:32 PM 5.013 SINGLEP We got 71 campaign's data when deserializing 5/28/2022 7:02:32 PM 5.013 SINGLEP Final Checks (0.2900s) 5/28/2022 7:02:32 PM 5.013 SINGLEP Load Historical Documents (0.0030s) 5/28/2022 7:02:32 PM 5.013 SINGLEP 10.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Remembering Lost Ship Parts (0.6s) Notify Next Of Kin (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/28/2022 7:02:32 PM 5.013 SINGLEP Hello Steam user '欣欣Tanuki' 5/28/2022 7:04:16 PM 5.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/20220526\20220526.save Source1: AnythingElse Source3: LoadingSaveGame 5/28/2022 7:04:16 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 7:04:16 PM 5.013 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/28/2022 7:04:16 PM 5.013 SINGLEP Finish load save in 610ms 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: HeavyFusionBomber 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: HeavyFusionBomber 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: HeavyFusionBomber 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ConcussionCorvette 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ConcussionCorvette 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ConcussionCorvette 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ConcussionCorvette 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ConcussionCorvette 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:03 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:13:07 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: DefensiveAssaultFrigate 3 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:02 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:16:03 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:48:29 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:19 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:49:20 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 7:49:21 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:49:21 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:12 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: ForcefieldFrigate 3 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: MinelayerFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:37 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:50:38 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:51:30 PM 5.013 SINGLEP Selection: TritiumSniperFrigate 9 5/28/2022 7:51:30 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:51:30 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:51:31 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:51:31 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:51:31 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:53:07 PM 5.013 SINGLEP Selection: WatchmanFrigate 2 5/28/2022 7:53:07 PM 5.013 SINGLEP Selection: WarbirdFrigate 9 5/28/2022 7:54:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/28/2022 7:54:52 PM SINGLEP Boot up FleetOS (0.1390s) 5/28/2022 7:54:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2022 7:54:52 PM 5.013 SINGLEP Game Version: 5.013 5/28/2022 7:54:52 PM 5.013 SINGLEP Check System Logs For Rogue Intelligence (0.2266s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Inspect Aft Hatches (0.0248s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Found 619 xml files in 143 folders in 35ms 5/28/2022 7:54:53 PM 5.013 SINGLEP Check For Extra Modules (0.5418s) 5/28/2022 7:54:53 PM 5.013 SINGLEP 619 Xml Files Parsed in 500ms 5/28/2022 7:54:53 PM 5.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Bring Cloaking Systems Online (0.0210s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Update mod and expansion statuses! 5/28/2022 7:54:53 PM 5.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/28/2022 7:54:53 PM 5.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/28/2022 7:54:53 PM 5.013 SINGLEP Check Nearby Stellar Masses (0.0190s) 5/28/2022 7:54:53 PM 5.013 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/28/2022 7:54:53 PM 5.013 SINGLEP Pruning Excess Brain Cells (0.0480s) 5/28/2022 7:54:53 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 7:54:53 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 7:54:53 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 7:54:53 PM 5.013 SINGLEP Remembering Alamo (0.0770s) 5/28/2022 7:54:53 PM 5.013 SINGLEP Calculate Odds Of Success (0.2780s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Briefly Panic (0.1370s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Install Confidence Routines (0.3160s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/28/2022 7:54:54 PM 5.013 SINGLEP Late Axionic Computations (0.2330s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Acquiring Towel (0.0170s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Inhibiting Visual Scans (0.0150s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Ejecting Tactical Core (0.0660s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Grouping Flow Fields (0.0453s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Investigating Starfields (0.0880s) 5/28/2022 7:54:54 PM 5.013 SINGLEP Pinpointing Distant Planets (0.0930s) 5/28/2022 7:54:55 PM 5.013 SINGLEP Calculating Firing Cones (0.0100s) 5/28/2022 7:54:55 PM 5.013 SINGLEP Scrapping Extra Ship Parts (0.6162s) 5/28/2022 7:54:55 PM 5.013 SINGLEP Re-Aligning Objectives (0.1150s) 5/28/2022 7:54:57 PM 5.013 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/28/2022 7:54:57 PM 5.013 SINGLEP Rewire Lower Decks (1.8263s) 5/28/2022 7:54:57 PM 5.013 SINGLEP Post-Proton Surge (0.0120s) 5/28/2022 7:54:57 PM 5.013 SINGLEP Background Radiation Taste Test (0.0180s) 5/28/2022 7:54:57 PM 5.013 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/28/2022 7:54:57 PM 5.013 SINGLEP Windshield Wiping (0.1440s) 5/28/2022 7:54:58 PM 5.013 SINGLEP Last Organizational Modeling (0.5790s) 5/28/2022 7:54:58 PM 5.013 SINGLEP Stimulate Modulation (0.4350s) 5/28/2022 7:54:58 PM 5.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/28/2022 7:54:58 PM 5.013 SINGLEP Order Cores By Seniority (0.0050s) 5/28/2022 7:54:58 PM 5.013 SINGLEP DELAYED1 TID14 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2022 7:54:59 PM 5.013 SINGLEP We got 71 campaign's data when deserializing 5/28/2022 7:54:59 PM 5.013 SINGLEP Final Checks (0.2807s) 5/28/2022 7:54:59 PM 5.013 SINGLEP Load Historical Documents (0.0030s) 5/28/2022 7:54:59 PM 5.013 SINGLEP 6.5 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Scrapping Extra Ship Parts (0.6s) Rewire Lower Decks (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/28/2022 7:54:59 PM 5.013 SINGLEP Hello Steam user '欣欣Tanuki' 5/28/2022 7:55:04 PM 5.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/20220526/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/28/2022 7:55:04 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 7:55:05 PM 5.013 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/28/2022 7:55:05 PM 5.013 SINGLEP Finish load save in 593ms 5/28/2022 7:57:22 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 7:57:22 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 7:57:22 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:23 PM 5.013 SINGLEP Selection: VWing 31 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:03:30 PM 5.013 SINGLEP Selection: ConcussionCorvette 58 5/28/2022 8:27:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/28/2022 8:27:14 PM SINGLEP Boot up FleetOS (0.1390s) 5/28/2022 8:27:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2022 8:27:14 PM 5.013 SINGLEP Game Version: 5.013 5/28/2022 8:27:14 PM 5.013 SINGLEP Check System Logs For Rogue Intelligence (0.2140s) 5/28/2022 8:27:14 PM 5.013 SINGLEP Inspect Aft Hatches (0.0250s) 5/28/2022 8:27:14 PM 5.013 SINGLEP Found 619 xml files in 143 folders in 36ms 5/28/2022 8:27:15 PM 5.013 SINGLEP Check For Extra Modules (0.5240s) 5/28/2022 8:27:15 PM 5.013 SINGLEP 619 Xml Files Parsed in 484ms 5/28/2022 8:27:15 PM 5.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/28/2022 8:27:15 PM 5.013 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/28/2022 8:27:15 PM 5.013 SINGLEP Bring Cloaking Systems Online (0.0210s) 5/28/2022 8:27:15 PM 5.013 SINGLEP Update mod and expansion statuses! 5/28/2022 8:27:15 PM 5.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/28/2022 8:27:15 PM 5.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/28/2022 8:27:15 PM 5.013 SINGLEP Check Nearby Stellar Masses (0.0190s) 5/28/2022 8:27:15 PM 5.013 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/28/2022 8:27:15 PM 5.013 SINGLEP Pruning Excess Brain Cells (0.0470s) 5/28/2022 8:27:15 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 8:27:15 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 8:27:15 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 8:27:15 PM 5.013 SINGLEP Remembering Alamo (0.0730s) 5/28/2022 8:27:15 PM 5.013 SINGLEP Calculate Odds Of Success (0.2730s) 5/28/2022 8:27:15 PM 5.013 SINGLEP Briefly Panic (0.1400s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Install Confidence Routines (0.3190s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/28/2022 8:27:16 PM 5.013 SINGLEP Late Axionic Computations (0.2371s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Acquiring Towel (0.0170s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Inhibiting Visual Scans (0.0150s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Ejecting Tactical Core (0.0675s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Grouping Flow Fields (0.0405s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Stabbing Starfields (0.0840s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Pinpointing Distant Planets (0.0940s) 5/28/2022 8:27:16 PM 5.013 SINGLEP Calculating Firing Cones (0.0100s) 5/28/2022 8:27:17 PM 5.013 SINGLEP Finding Old Ship Parts (0.6189s) 5/28/2022 8:27:17 PM 5.013 SINGLEP Re-Aligning Objectives (0.1140s) 5/28/2022 8:27:19 PM 5.013 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/28/2022 8:27:19 PM 5.013 SINGLEP Investigating Parabolic Thrust (1.8112s) 5/28/2022 8:27:19 PM 5.013 SINGLEP Post-Proton Surge (0.0140s) 5/28/2022 8:27:19 PM 5.013 SINGLEP Background Radiation Taste Test (0.0180s) 5/28/2022 8:27:19 PM 5.013 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/28/2022 8:27:19 PM 5.013 SINGLEP Windshield Wiping (0.1460s) 5/28/2022 8:27:20 PM 5.013 SINGLEP Last Organizational Modeling (0.5980s) 5/28/2022 8:27:20 PM 5.013 SINGLEP Stimulate Modulation (0.4390s) 5/28/2022 8:27:20 PM 5.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/28/2022 8:27:20 PM 5.013 SINGLEP Order Cores By Seniority (0.0050s) 5/28/2022 8:27:20 PM 5.013 SINGLEP DELAYED1 TID5 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2022 8:27:20 PM 5.013 SINGLEP We got 71 campaign's data when deserializing 5/28/2022 8:27:20 PM 5.013 SINGLEP Final Checks (0.2870s) 5/28/2022 8:27:20 PM 5.013 SINGLEP Load Historical Documents (0.0030s) 5/28/2022 8:27:20 PM 5.013 SINGLEP 6.4 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.6s) Investigating Parabolic Thrust (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/28/2022 8:27:20 PM 5.013 SINGLEP Hello Steam user '欣欣Tanuki' 5/28/2022 8:27:54 PM 5.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/20220526/Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/28/2022 8:27:54 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 8:27:54 PM 5.013 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/28/2022 8:27:54 PM 5.013 SINGLEP Finish load save in 622ms 5/28/2022 8:28:51 PM 5.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5013_ManyVarious Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/28/2022 9:12:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/28/2022 9:12:20 PM SINGLEP Boot up FleetOS (0.1410s) 5/28/2022 9:12:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2022 9:12:20 PM 5.013 SINGLEP Game Version: 5.013 5/28/2022 9:12:20 PM 5.013 SINGLEP Check System Logs For Rogue Intelligence (0.2271s) 5/28/2022 9:12:20 PM 5.013 SINGLEP Inspect Aft Hatches (0.0250s) 5/28/2022 9:12:20 PM 5.013 SINGLEP Found 619 xml files in 143 folders in 36ms 5/28/2022 9:12:21 PM 5.013 SINGLEP Check For Extra Modules (0.5390s) 5/28/2022 9:12:21 PM 5.013 SINGLEP 619 Xml Files Parsed in 499ms 5/28/2022 9:12:21 PM 5.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Bring Cloaking Systems Online (0.0210s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Update mod and expansion statuses! 5/28/2022 9:12:21 PM 5.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/28/2022 9:12:21 PM 5.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/28/2022 9:12:21 PM 5.013 SINGLEP Check Nearby Stellar Masses (0.0200s) 5/28/2022 9:12:21 PM 5.013 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/28/2022 9:12:21 PM 5.013 SINGLEP Pruning Excess Brain Cells (0.0470s) 5/28/2022 9:12:21 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 9:12:21 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 9:12:21 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 9:12:21 PM 5.013 SINGLEP Remembering Alamo (0.0754s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Calculate Odds Of Success (0.2680s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Briefly Panic (0.1370s) 5/28/2022 9:12:21 PM 5.013 SINGLEP Install Confidence Routines (0.3190s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/28/2022 9:12:22 PM 5.013 SINGLEP Late Axionic Computations (0.2330s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Acquiring Towel (0.0170s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Inhibiting Visual Scans (0.0150s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Ejecting Tactical Core (0.0650s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Grouping Flow Fields (0.0410s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Viewing Starfields (0.0800s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Mopping Up Distant Planets (0.0930s) 5/28/2022 9:12:22 PM 5.013 SINGLEP Calculating Firing Cones (0.0110s) 5/28/2022 9:12:23 PM 5.013 SINGLEP Ruining Perfectly Good Ship Parts (0.6170s) 5/28/2022 9:12:23 PM 5.013 SINGLEP Re-Aligning Objectives (0.1150s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/28/2022 9:12:25 PM 5.013 SINGLEP Investigate Temporal Vortex (1.8247s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Post-Proton Surge (0.0120s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Background Radiation Taste Test (0.0180s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Windshield Wiping (0.1440s) 5/28/2022 9:12:25 PM 5.013 SINGLEP Last Organizational Modeling (0.6230s) 5/28/2022 9:12:26 PM 5.013 SINGLEP Stimulate Modulation (0.4310s) 5/28/2022 9:12:26 PM 5.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/28/2022 9:12:26 PM 5.013 SINGLEP Order Cores By Seniority (0.0050s) 5/28/2022 9:12:25 PM 5.013 SINGLEP DELAYED1 TID12 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2022 9:12:26 PM 5.013 SINGLEP We got 71 campaign's data when deserializing 5/28/2022 9:12:26 PM 5.013 SINGLEP Final Checks (0.2832s) 5/28/2022 9:12:26 PM 5.013 SINGLEP Load Historical Documents (0.0020s) 5/28/2022 9:12:26 PM 5.013 SINGLEP 6.5 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Ruining Perfectly Good Ship Parts (0.6s) Investigate Temporal Vortex (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/28/2022 9:12:26 PM 5.013 SINGLEP Hello Steam user '欣欣Tanuki' 5/28/2022 9:13:01 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 9:13:01 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 9:13:01 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 9:22:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/28/2022 9:22:42 PM SINGLEP Boot up FleetOS (0.1380s) 5/28/2022 9:22:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2022 9:22:42 PM 5.013 SINGLEP Game Version: 5.013 5/28/2022 9:22:42 PM 5.013 SINGLEP Check System Logs For Rogue Intelligence (0.2279s) 5/28/2022 9:22:42 PM 5.013 SINGLEP Inspect Aft Hatches (0.0250s) 5/28/2022 9:22:42 PM 5.013 SINGLEP Found 619 xml files in 143 folders in 36ms 5/28/2022 9:22:43 PM 5.013 SINGLEP Check For Extra Modules (0.5130s) 5/28/2022 9:22:43 PM 5.013 SINGLEP 619 Xml Files Parsed in 473ms 5/28/2022 9:22:43 PM 5.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/28/2022 9:22:43 PM 5.013 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/28/2022 9:22:43 PM 5.013 SINGLEP Bring Cloaking Systems Online (0.0200s) 5/28/2022 9:22:43 PM 5.013 SINGLEP Update mod and expansion statuses! 5/28/2022 9:22:43 PM 5.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/28/2022 9:22:43 PM 5.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/28/2022 9:22:43 PM 5.013 SINGLEP Check Nearby Stellar Masses (0.0190s) 5/28/2022 9:22:43 PM 5.013 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/28/2022 9:22:43 PM 5.013 SINGLEP Pruning Excess Brain Cells (0.0480s) 5/28/2022 9:22:43 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 9:22:43 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 9:22:43 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 9:22:43 PM 5.013 SINGLEP Remembering Alamo (0.0720s) 5/28/2022 9:22:43 PM 5.013 SINGLEP Calculate Odds Of Success (0.2740s) 5/28/2022 9:22:43 PM 5.013 SINGLEP Briefly Panic (0.1350s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Install Confidence Routines (0.3180s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/28/2022 9:22:44 PM 5.013 SINGLEP Late Axionic Computations (0.2320s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Acquiring Towel (0.0170s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Inhibiting Visual Scans (0.0140s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Ejecting Tactical Core (0.0630s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Grouping Flow Fields (0.0420s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Dropping Starfields (0.0810s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Scouring Distant Planets (0.0922s) 5/28/2022 9:22:44 PM 5.013 SINGLEP Calculating Firing Cones (0.0100s) 5/28/2022 9:22:45 PM 5.013 SINGLEP Ejecting Ship Parts Into Space (0.6090s) 5/28/2022 9:22:45 PM 5.013 SINGLEP Re-Aligning Objectives (0.1140s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/28/2022 9:22:47 PM 5.013 SINGLEP Destroying Nanotech Chamber (1.8072s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Post-Proton Surge (0.0100s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Background Radiation Taste Test (0.0190s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Windshield Wiping (0.1350s) 5/28/2022 9:22:47 PM 5.013 SINGLEP Last Organizational Modeling (0.6020s) 5/28/2022 9:22:48 PM 5.013 SINGLEP Stimulate Modulation (0.4371s) 5/28/2022 9:22:48 PM 5.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/28/2022 9:22:48 PM 5.013 SINGLEP Order Cores By Seniority (0.0040s) 5/28/2022 9:22:47 PM 5.013 SINGLEP DELAYED1 TID9 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2022 9:22:48 PM 5.013 SINGLEP We got 71 campaign's data when deserializing 5/28/2022 9:22:48 PM 5.013 SINGLEP Final Checks (0.2817s) 5/28/2022 9:22:48 PM 5.013 SINGLEP Load Historical Documents (0.0030s) 5/28/2022 9:22:48 PM 5.013 SINGLEP 6.4 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Ejecting Ship Parts Into Space (0.6s) Destroying Nanotech Chamber (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/28/2022 9:22:48 PM 5.013 SINGLEP Hello Steam user '欣欣Tanuki' 5/28/2022 9:22:59 PM 5.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/20220526/Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/28/2022 9:22:59 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 9:22:59 PM 5.013 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/28/2022 9:22:59 PM 5.013 SINGLEP Finish load save in 622ms 5/28/2022 9:23:16 PM 5.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5013_ManyVarious Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/28/2022 9:23:16 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 9:23:30 PM 5.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/28/2022 9:23:30 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 9:23:30 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 9:23:30 PM 5.013 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/28/2022 9:23:30 PM 5.013 SINGLEP Clearing player accounts. 5/28/2022 9:23:30 PM 5.013 SINGLEP loading as template 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/28/2022 9:23:30 PM 5.013 SINGLEP Finish load save in 202ms 5/28/2022 9:23:30 PM 5.013 SINGLEP DELAYED2 TID7 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/28/2022 9:23:31 PM 5.013 SINGLEP DELAYED3 TID7 Map structure generated in 329ms. 5/28/2022 9:23:31 PM 5.013 SINGLEP DELAYED4 TID7 PlayerAccount Faker001 has now been put in control of faction 3 - Human Empire. 5/28/2022 9:23:31 PM 5.013 SINGLEP DELAYED5 TID7 Generate Partial Map Complete 393ms Seed: 898716926 5/28/2022 9:23:39 PM 5.013 SINGLEP DELAYED6 TID7 Start Generate Partial Map with Simple and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:23:39 PM 5.013 SINGLEP DELAYED7 TID7 Map structure generated in 8ms. 5/28/2022 9:23:39 PM 5.013 SINGLEP DELAYED8 TID7 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:23:39 PM 5.013 SINGLEP DELAYED9 TID7 Generate Partial Map Complete 21ms Seed: 898716926 5/28/2022 9:23:42 PM 5.013 SINGLEP DELAYED10 TID9 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:23:42 PM 5.013 SINGLEP DELAYED11 TID9 Map structure generated in 191ms. 5/28/2022 9:23:42 PM 5.013 SINGLEP DELAYED12 TID9 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:23:42 PM 5.013 SINGLEP DELAYED13 TID9 Generate Partial Map Complete 204ms Seed: 898716926 5/28/2022 9:23:52 PM 5.013 SINGLEP DELAYED14 TID17 Start Generate Partial Map with D18Bubbles and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:23:52 PM 5.013 SINGLEP DELAYED15 TID17 Map structure generated in 6ms. 5/28/2022 9:23:52 PM 5.013 SINGLEP DELAYED16 TID17 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:23:52 PM 5.013 SINGLEP DELAYED17 TID17 Generate Partial Map Complete 18ms Seed: 898716926 5/28/2022 9:23:57 PM 5.013 SINGLEP DELAYED18 TID12 Start Generate Partial Map with Classic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:23:57 PM 5.013 SINGLEP DELAYED19 TID12 Map structure generated in 173ms. 5/28/2022 9:23:57 PM 5.013 SINGLEP DELAYED20 TID12 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:23:57 PM 5.013 SINGLEP DELAYED21 TID12 Generate Partial Map Complete 185ms Seed: 898716926 5/28/2022 9:24:01 PM 5.013 SINGLEP DELAYED22 TID11 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:24:01 PM 5.013 SINGLEP DELAYED23 TID11 Map structure generated in 195ms. 5/28/2022 9:24:01 PM 5.013 SINGLEP DELAYED24 TID11 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:24:01 PM 5.013 SINGLEP DELAYED25 TID11 Generate Partial Map Complete 222ms Seed: 898716926 5/28/2022 9:24:58 PM 5.013 SINGLEP DELAYED26 TID17 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:24:58 PM 5.013 SINGLEP DELAYED27 TID17 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:24:58 PM 5.013 SINGLEP DELAYED28 TID17 Generate Partial Map Complete 14ms Seed: 898716926 5/28/2022 9:25:05 PM 5.013 SINGLEP DELAYED29 TID17 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:25:05 PM 5.013 SINGLEP DELAYED30 TID17 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:25:05 PM 5.013 SINGLEP DELAYED31 TID17 Generate Partial Map Complete 13ms Seed: 898716926 5/28/2022 9:26:24 PM 5.013 SINGLEP DELAYED32 TID14 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:26:24 PM 5.013 SINGLEP DELAYED33 TID14 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:26:24 PM 5.013 SINGLEP DELAYED34 TID14 Generate Partial Map Complete 13ms Seed: 898716926 5/28/2022 9:27:54 PM 5.013 SINGLEP DELAYED35 TID10 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:27:54 PM 5.013 SINGLEP DELAYED36 TID10 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:27:54 PM 5.013 SINGLEP DELAYED37 TID10 Generate Partial Map Complete 13ms Seed: 898716926 5/28/2022 9:28:03 PM 5.013 SINGLEP DELAYED38 TID10 Start Generate Partial Map with Realistic and seed 898716926 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/28/2022 9:28:03 PM 5.013 SINGLEP DELAYED39 TID10 PlayerAccount Faker001 is controlling faction 3 - Human Empire already. 5/28/2022 9:28:03 PM 5.013 SINGLEP DELAYED40 TID10 Generate Partial Map Complete 13ms Seed: 898716926 5/28/2022 9:31:56 PM 5.013 SINGLEP skipping ElderlingsAgainstNecromancer 5/28/2022 9:31:56 PM 5.013 SINGLEP skipping Templar 5/28/2022 9:33:13 PM 5.013 SINGLEP DELAYED41 TID20 Start Generate FULL Map with Realistic and seed 898716926 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/28/2022 9:33:14 PM 5.013 SINGLEP DELAYED42 TID20 Generate FULL Map Complete 402ms Seed: 898716926 5/28/2022 9:56:15 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 9:56:15 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 9:56:15 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 9:56:47 PM 5.013 SINGLEP No resolution change was required. 5/28/2022 9:56:47 PM 5.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2022 9:56:47 PM 5.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:57:50 PM 5.013 SINGLEP Selection: Sniper 31 5/28/2022 9:59:24 PM 5.013 SINGLEP Clearing player accounts. 5/29/2022 8:05:58 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/29/2022 8:05:58 AM SINGLEP Boot up FleetOS (0.1550s) 5/29/2022 8:05:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2022 8:05:59 AM 5.014 SINGLEP Game Version: 5.014 5/29/2022 8:05:59 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3550s) 5/29/2022 8:05:59 AM 5.014 SINGLEP Inspect Aft Hatches (0.2270s) 5/29/2022 8:05:59 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 39ms 5/29/2022 8:06:00 AM 5.014 SINGLEP Check For Extra Modules (1.1950s) 5/29/2022 8:06:00 AM 5.014 SINGLEP 619 Xml Files Parsed in 1,149ms 5/29/2022 8:06:00 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/29/2022 8:06:00 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0040s) 5/29/2022 8:06:00 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0250s) 5/29/2022 8:06:00 AM 5.014 SINGLEP Update mod and expansion statuses! 5/29/2022 8:06:00 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/29/2022 8:06:00 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/29/2022 8:06:00 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0250s) 5/29/2022 8:06:00 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 6ms 5/29/2022 8:06:00 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.3150s) 5/29/2022 8:06:01 AM 5.014 SINGLEP No resolution change was required. 5/29/2022 8:06:01 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2022 8:06:01 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2022 8:06:01 AM 5.014 SINGLEP Remembering Alamo (0.4120s) 5/29/2022 8:06:01 AM 5.014 SINGLEP Calculate Odds Of Success (0.4203s) 5/29/2022 8:06:01 AM 5.014 SINGLEP Briefly Panic (0.1903s) 5/29/2022 8:06:02 AM 5.014 SINGLEP Install Confidence Routines (0.3456s) 5/29/2022 8:06:02 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/29/2022 8:06:02 AM 5.014 SINGLEP Late Axionic Computations (0.5200s) 5/29/2022 8:06:02 AM 5.014 SINGLEP Acquiring Towel (0.0190s) 5/29/2022 8:06:02 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0550s) 5/29/2022 8:06:02 AM 5.014 SINGLEP Ejecting Tactical Core (0.1057s) 5/29/2022 8:06:03 AM 5.014 SINGLEP Grouping Flow Fields (0.0453s) 5/29/2022 8:06:03 AM 5.014 SINGLEP Dropping Starfields (0.2358s) 5/29/2022 8:06:03 AM 5.014 SINGLEP Breaking Distant Planets (0.2030s) 5/29/2022 8:06:03 AM 5.014 SINGLEP Calculating Firing Cones (0.0110s) 5/29/2022 8:06:04 AM 5.014 SINGLEP Finding Old Ship Parts (0.6892s) 5/29/2022 8:06:04 AM 5.014 SINGLEP Re-Aligning Objectives (0.1270s) 5/29/2022 8:06:07 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/29/2022 8:06:08 AM 5.014 SINGLEP Engaging Dorsal Circuits (3.7820s) 5/29/2022 8:06:08 AM 5.014 SINGLEP Post-Proton Surge (0.0120s) 5/29/2022 8:06:08 AM 5.014 SINGLEP Background Radiation Taste Test (0.0210s) 5/29/2022 8:06:08 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/29/2022 8:06:08 AM 5.014 SINGLEP Windshield Wiping (0.1940s) 5/29/2022 8:06:09 AM 5.014 SINGLEP Last Organizational Modeling (0.6840s) 5/29/2022 8:06:09 AM 5.014 SINGLEP Stimulate Modulation (0.4710s) 5/29/2022 8:06:09 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/29/2022 8:06:09 AM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/29/2022 8:06:09 AM 5.014 SINGLEP DELAYED1 TID24 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2022 8:06:09 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/29/2022 8:06:09 AM 5.014 SINGLEP Final Checks (0.3131s) 5/29/2022 8:06:09 AM 5.014 SINGLEP Load Historical Documents (0.0040s) 5/29/2022 8:06:09 AM 5.014 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Finding Old Ship Parts (0.7s) Engaging Dorsal Circuits (3.8s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Final Checks (0.3s) 5/29/2022 8:06:10 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/29/2022 8:10:25 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2022 8:10:26 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:10:26 AM 5.014 SINGLEP Finish load save in 583ms 5/29/2022 8:26:42 AM 5.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5014_TheTomShow Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/29/2022 8:26:42 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:26:56 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd\Autosave at 9m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2022 8:26:56 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:26:56 AM 5.014 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/29/2022 8:26:56 AM 5.014 SINGLEP Finish load save in 279ms 5/29/2022 8:27:15 AM 5.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5014_TheTomShow Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/29/2022 8:27:15 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:27:18 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd\Autosave at 7m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2022 8:27:18 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:27:18 AM 5.014 SINGLEP Finish load save in 264ms 5/29/2022 8:28:12 AM 5.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5014_TheTomShow Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/29/2022 8:28:12 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:28:15 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd\20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2022 8:28:15 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 8:28:15 AM 5.014 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/29/2022 8:28:15 AM 5.014 SINGLEP Finish load save in 269ms 5/29/2022 8:45:33 AM 5.014 SINGLEP Clearing player accounts. 5/29/2022 9:16:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/29/2022 9:16:48 PM SINGLEP Boot up FleetOS (0.1510s) 5/29/2022 9:16:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2022 9:16:48 PM 5.014 SINGLEP Game Version: 5.014 5/29/2022 9:16:48 PM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3399s) 5/29/2022 9:16:49 PM 5.014 SINGLEP Inspect Aft Hatches (0.1930s) 5/29/2022 9:16:49 PM 5.014 SINGLEP Found 619 xml files in 143 folders in 47ms 5/29/2022 9:16:50 PM 5.014 SINGLEP Check For Extra Modules (1.0580s) 5/29/2022 9:16:50 PM 5.014 SINGLEP 619 Xml Files Parsed in 1,006ms 5/29/2022 9:16:50 PM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/29/2022 9:16:50 PM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0040s) 5/29/2022 9:16:50 PM 5.014 SINGLEP Bring Cloaking Systems Online (0.0244s) 5/29/2022 9:16:50 PM 5.014 SINGLEP Update mod and expansion statuses! 5/29/2022 9:16:50 PM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/29/2022 9:16:50 PM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/29/2022 9:16:50 PM 5.014 SINGLEP Check Nearby Stellar Masses (0.0230s) 5/29/2022 9:16:50 PM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/29/2022 9:16:50 PM 5.014 SINGLEP Pruning Excess Brain Cells (0.2959s) 5/29/2022 9:16:50 PM 5.014 SINGLEP No resolution change was required. 5/29/2022 9:16:50 PM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2022 9:16:50 PM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2022 9:16:50 PM 5.014 SINGLEP Remembering Alamo (0.4134s) 5/29/2022 9:16:51 PM 5.014 SINGLEP Calculate Odds Of Success (0.4060s) 5/29/2022 9:16:51 PM 5.014 SINGLEP Briefly Panic (0.1844s) 5/29/2022 9:16:51 PM 5.014 SINGLEP Install Confidence Routines (0.3196s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/29/2022 9:16:52 PM 5.014 SINGLEP Late Axionic Computations (0.5135s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Acquiring Towel (0.0190s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Inhibiting Visual Scans (0.0540s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Ejecting Tactical Core (0.1030s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Grouping Flow Fields (0.0420s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Gesticulating Starfields (0.2055s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Browsing Distant Planets (0.1894s) 5/29/2022 9:16:52 PM 5.014 SINGLEP Calculating Firing Cones (0.0100s) 5/29/2022 9:16:53 PM 5.014 SINGLEP Violating Ship Part Bylaws (0.6094s) 5/29/2022 9:16:53 PM 5.014 SINGLEP Re-Aligning Objectives (0.1148s) 5/29/2022 9:16:57 PM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/29/2022 9:16:57 PM 5.014 SINGLEP Checking Discrete Energy (3.4260s) 5/29/2022 9:16:57 PM 5.014 SINGLEP Post-Proton Surge (0.0132s) 5/29/2022 9:16:57 PM 5.014 SINGLEP Background Radiation Taste Test (0.0200s) 5/29/2022 9:16:57 PM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/29/2022 9:16:57 PM 5.014 SINGLEP Windshield Wiping (0.1801s) 5/29/2022 9:16:58 PM 5.014 SINGLEP Last Organizational Modeling (0.6340s) 5/29/2022 9:16:58 PM 5.014 SINGLEP Stimulate Modulation (0.4370s) 5/29/2022 9:16:58 PM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/29/2022 9:16:58 PM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/29/2022 9:16:58 PM 5.014 SINGLEP DELAYED1 TID19 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2022 9:16:58 PM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/29/2022 9:16:58 PM 5.014 SINGLEP Final Checks (0.2963s) 5/29/2022 9:16:58 PM 5.014 SINGLEP Load Historical Documents (0.0060s) 5/29/2022 9:16:58 PM 5.014 SINGLEP 10.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Violating Ship Part Bylaws (0.6s) Checking Discrete Energy (3.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/29/2022 9:16:58 PM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/29/2022 9:17:11 PM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2022 9:17:11 PM 5.014 SINGLEP Clearing player accounts. 5/29/2022 9:17:11 PM 5.014 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/29/2022 9:17:11 PM 5.014 SINGLEP Finish load save in 631ms 5/29/2022 9:50:52 PM 5.014 SINGLEP Clearing player accounts. 5/30/2022 12:27:26 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2022 12:27:26 AM SINGLEP Boot up FleetOS (0.1500s) 5/30/2022 12:27:26 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2022 12:27:26 AM 5.014 SINGLEP Game Version: 5.014 5/30/2022 12:27:26 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3050s) 5/30/2022 12:27:26 AM 5.014 SINGLEP Inspect Aft Hatches (0.0300s) 5/30/2022 12:27:27 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 49ms 5/30/2022 12:27:27 AM 5.014 SINGLEP Check For Extra Modules (0.5830s) 5/30/2022 12:27:27 AM 5.014 SINGLEP 619 Xml Files Parsed in 530ms 5/30/2022 12:27:27 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/30/2022 12:27:27 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/30/2022 12:27:27 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0220s) 5/30/2022 12:27:27 AM 5.014 SINGLEP Update mod and expansion statuses! 5/30/2022 12:27:27 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/30/2022 12:27:27 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/30/2022 12:27:27 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0230s) 5/30/2022 12:27:27 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/30/2022 12:27:27 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.0520s) 5/30/2022 12:27:27 AM 5.014 SINGLEP No resolution change was required. 5/30/2022 12:27:27 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2022 12:27:27 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2022 12:27:27 AM 5.014 SINGLEP Remembering Alamo (0.0940s) 5/30/2022 12:27:28 AM 5.014 SINGLEP Calculate Odds Of Success (0.4020s) 5/30/2022 12:27:28 AM 5.014 SINGLEP Briefly Panic (0.1960s) 5/30/2022 12:27:28 AM 5.014 SINGLEP Install Confidence Routines (0.3290s) 5/30/2022 12:27:28 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/30/2022 12:27:29 AM 5.014 SINGLEP Late Axionic Computations (0.3885s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Acquiring Towel (0.0180s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0442s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Ejecting Tactical Core (0.1125s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Grouping Flow Fields (0.0410s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Gesticulating Starfields (0.2109s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Browsing Distant Planets (0.1855s) 5/30/2022 12:27:29 AM 5.014 SINGLEP Calculating Firing Cones (0.0100s) 5/30/2022 12:27:30 AM 5.014 SINGLEP Ruining Perfectly Good Ship Parts (0.6254s) 5/30/2022 12:27:30 AM 5.014 SINGLEP Re-Aligning Objectives (0.1150s) 5/30/2022 12:27:33 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/30/2022 12:27:33 AM 5.014 SINGLEP Re-Scan For Hostile Intelligences (3.4990s) 5/30/2022 12:27:33 AM 5.014 SINGLEP Post-Proton Surge (0.0110s) 5/30/2022 12:27:33 AM 5.014 SINGLEP Background Radiation Taste Test (0.0200s) 5/30/2022 12:27:33 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/30/2022 12:27:34 AM 5.014 SINGLEP Windshield Wiping (0.1380s) 5/30/2022 12:27:34 AM 5.014 SINGLEP Last Organizational Modeling (0.6070s) 5/30/2022 12:27:35 AM 5.014 SINGLEP Stimulate Modulation (0.4356s) 5/30/2022 12:27:35 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/30/2022 12:27:35 AM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/30/2022 12:27:34 AM 5.014 SINGLEP DELAYED1 TID18 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2022 12:27:35 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/30/2022 12:27:35 AM 5.014 SINGLEP Final Checks (0.2988s) 5/30/2022 12:27:35 AM 5.014 SINGLEP Load Historical Documents (0.0020s) 5/30/2022 12:27:35 AM 5.014 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Ruining Perfectly Good Ship Parts (0.6s) Re-Scan For Hostile Intelligences (3.5s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/30/2022 12:27:35 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/30/2022 12:27:39 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2022 12:27:39 AM 5.014 SINGLEP Clearing player accounts. 5/30/2022 12:27:40 AM 5.014 SINGLEP Finish load save in 634ms 5/30/2022 12:49:36 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2022 12:49:36 AM SINGLEP Boot up FleetOS (0.1406s) 5/30/2022 12:49:36 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2022 12:49:36 AM 5.014 SINGLEP Game Version: 5.014 5/30/2022 12:49:36 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.2543s) 5/30/2022 12:49:36 AM 5.014 SINGLEP Inspect Aft Hatches (0.0240s) 5/30/2022 12:49:36 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 36ms 5/30/2022 12:49:37 AM 5.014 SINGLEP Check For Extra Modules (0.5280s) 5/30/2022 12:49:37 AM 5.014 SINGLEP 619 Xml Files Parsed in 487ms 5/30/2022 12:49:37 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0220s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Update mod and expansion statuses! 5/30/2022 12:49:37 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/30/2022 12:49:37 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/30/2022 12:49:37 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0200s) 5/30/2022 12:49:37 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/30/2022 12:49:37 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.0490s) 5/30/2022 12:49:37 AM 5.014 SINGLEP No resolution change was required. 5/30/2022 12:49:37 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2022 12:49:37 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2022 12:49:37 AM 5.014 SINGLEP Remembering Alamo (0.0750s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Calculate Odds Of Success (0.2710s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Briefly Panic (0.1410s) 5/30/2022 12:49:37 AM 5.014 SINGLEP Install Confidence Routines (0.3210s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/30/2022 12:49:38 AM 5.014 SINGLEP Late Axionic Computations (0.2380s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Acquiring Towel (0.0170s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0150s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Ejecting Tactical Core (0.0650s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Grouping Flow Fields (0.0420s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Dropping Starfields (0.1000s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Mopping Up Distant Planets (0.1013s) 5/30/2022 12:49:38 AM 5.014 SINGLEP Calculating Firing Cones (0.0110s) 5/30/2022 12:49:39 AM 5.014 SINGLEP Jailbreaking Favorite Ship Parts (0.6110s) 5/30/2022 12:49:39 AM 5.014 SINGLEP Re-Aligning Objectives (0.1160s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/30/2022 12:49:41 AM 5.014 SINGLEP Investigating Proton Farm (1.8816s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Post-Proton Surge (0.0120s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Background Radiation Taste Test (0.0200s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Windshield Wiping (0.1400s) 5/30/2022 12:49:41 AM 5.014 SINGLEP Last Organizational Modeling (0.5972s) 5/30/2022 12:49:42 AM 5.014 SINGLEP Stimulate Modulation (0.4350s) 5/30/2022 12:49:42 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/30/2022 12:49:42 AM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/30/2022 12:49:42 AM 5.014 SINGLEP DELAYED1 TID6 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2022 12:49:42 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/30/2022 12:49:42 AM 5.014 SINGLEP Final Checks (0.2830s) 5/30/2022 12:49:42 AM 5.014 SINGLEP Load Historical Documents (0.0030s) 5/30/2022 12:49:42 AM 5.014 SINGLEP 6.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (0.6s) Investigating Proton Farm (1.9s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/30/2022 12:49:42 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/30/2022 12:49:46 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/Autosave at 26m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2022 12:49:46 AM 5.014 SINGLEP Clearing player accounts. 5/30/2022 12:49:46 AM 5.014 SINGLEP Finish load save in 634ms 5/30/2022 12:55:20 AM 5.014 SINGLEP DELAYED2 TID10 Logged Achievement To Steam Cruise Control 5/30/2022 1:08:55 AM 5.014 SINGLEP Clearing player accounts. 5/30/2022 9:42:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2022 9:42:32 PM SINGLEP Boot up FleetOS (0.1500s) 5/30/2022 9:42:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2022 9:42:33 PM 5.014 SINGLEP Game Version: 5.014 5/30/2022 9:42:33 PM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3517s) 5/30/2022 9:42:33 PM 5.014 SINGLEP Inspect Aft Hatches (0.1960s) 5/30/2022 9:42:33 PM 5.014 SINGLEP Found 619 xml files in 143 folders in 52ms 5/30/2022 9:42:35 PM 5.014 SINGLEP Check For Extra Modules (1.6325s) 5/30/2022 9:42:35 PM 5.014 SINGLEP 619 Xml Files Parsed in 1,575ms 5/30/2022 9:42:35 PM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/30/2022 9:42:35 PM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/30/2022 9:42:35 PM 5.014 SINGLEP Bring Cloaking Systems Online (0.0830s) 5/30/2022 9:42:35 PM 5.014 SINGLEP Update mod and expansion statuses! 5/30/2022 9:42:35 PM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/30/2022 9:42:35 PM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/30/2022 9:42:35 PM 5.014 SINGLEP Check Nearby Stellar Masses (0.0230s) 5/30/2022 9:42:35 PM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 5/30/2022 9:42:35 PM 5.014 SINGLEP Pruning Excess Brain Cells (0.3044s) 5/30/2022 9:42:35 PM 5.014 SINGLEP No resolution change was required. 5/30/2022 9:42:35 PM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2022 9:42:35 PM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2022 9:42:35 PM 5.014 SINGLEP Remembering Alamo (0.4151s) 5/30/2022 9:42:36 PM 5.014 SINGLEP Calculate Odds Of Success (0.4150s) 5/30/2022 9:42:36 PM 5.014 SINGLEP Briefly Panic (0.1910s) 5/30/2022 9:42:36 PM 5.014 SINGLEP Install Confidence Routines (0.3580s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/30/2022 9:42:37 PM 5.014 SINGLEP Late Axionic Computations (0.5010s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Acquiring Towel (0.0190s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Inhibiting Visual Scans (0.0570s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Ejecting Tactical Core (0.1021s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Grouping Flow Fields (0.0420s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Stabbing Starfields (0.2061s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Mapping Distant Planets (0.1902s) 5/30/2022 9:42:37 PM 5.014 SINGLEP Calculating Firing Cones (0.0140s) 5/30/2022 9:42:38 PM 5.014 SINGLEP Fumbling With Ship Parts (0.6384s) 5/30/2022 9:42:38 PM 5.014 SINGLEP Re-Aligning Objectives (0.1188s) 5/30/2022 9:42:42 PM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/30/2022 9:42:42 PM 5.014 SINGLEP Reactivate Cold Fusion Reactor (3.5727s) 5/30/2022 9:42:42 PM 5.014 SINGLEP Post-Proton Surge (0.0120s) 5/30/2022 9:42:42 PM 5.014 SINGLEP Background Radiation Taste Test (0.0210s) 5/30/2022 9:42:42 PM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/30/2022 9:42:42 PM 5.014 SINGLEP Windshield Wiping (0.2090s) 5/30/2022 9:42:43 PM 5.014 SINGLEP Last Organizational Modeling (0.6030s) 5/30/2022 9:42:43 PM 5.014 SINGLEP Stimulate Modulation (0.4550s) 5/30/2022 9:42:43 PM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/30/2022 9:42:43 PM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/30/2022 9:42:43 PM 5.014 SINGLEP DELAYED1 TID15 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2022 9:42:43 PM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/30/2022 9:42:43 PM 5.014 SINGLEP Final Checks (0.2990s) 5/30/2022 9:42:43 PM 5.014 SINGLEP Load Historical Documents (0.0030s) 5/30/2022 9:42:43 PM 5.014 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.6s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Fumbling With Ship Parts (0.6s) Reactivate Cold Fusion Reactor (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.5s) Final Checks (0.3s) 5/30/2022 9:42:44 PM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/30/2022 9:43:17 PM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2022 9:43:17 PM 5.014 SINGLEP Clearing player accounts. 5/30/2022 9:43:18 PM 5.014 SINGLEP Finish load save in 672ms 5/30/2022 10:08:01 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2022 10:08:01 PM SINGLEP Boot up FleetOS (0.1590s) 5/30/2022 10:08:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2022 10:08:01 PM 5.014 SINGLEP Game Version: 5.014 5/30/2022 10:08:01 PM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3440s) 5/30/2022 10:08:02 PM 5.014 SINGLEP Inspect Aft Hatches (0.2140s) 5/30/2022 10:08:02 PM 5.014 SINGLEP Found 619 xml files in 143 folders in 72ms 5/30/2022 10:08:03 PM 5.014 SINGLEP Check For Extra Modules (1.1370s) 5/30/2022 10:08:03 PM 5.014 SINGLEP 619 Xml Files Parsed in 1,060ms 5/30/2022 10:08:03 PM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/30/2022 10:08:03 PM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/30/2022 10:08:03 PM 5.014 SINGLEP Bring Cloaking Systems Online (0.0370s) 5/30/2022 10:08:03 PM 5.014 SINGLEP Update mod and expansion statuses! 5/30/2022 10:08:03 PM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/30/2022 10:08:03 PM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/30/2022 10:08:03 PM 5.014 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/30/2022 10:08:03 PM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 6ms 5/30/2022 10:08:03 PM 5.014 SINGLEP Pruning Excess Brain Cells (0.3180s) 5/30/2022 10:08:04 PM 5.014 SINGLEP No resolution change was required. 5/30/2022 10:08:04 PM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2022 10:08:04 PM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2022 10:08:04 PM 5.014 SINGLEP Remembering Alamo (0.4560s) 5/30/2022 10:08:04 PM 5.014 SINGLEP Calculate Odds Of Success (0.4180s) 5/30/2022 10:08:04 PM 5.014 SINGLEP Briefly Panic (0.1870s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Install Confidence Routines (0.3940s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/30/2022 10:08:05 PM 5.014 SINGLEP Late Axionic Computations (0.5050s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Acquiring Towel (0.0200s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Inhibiting Visual Scans (0.0380s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Ejecting Tactical Core (0.0950s) 5/30/2022 10:08:05 PM 5.014 SINGLEP Grouping Flow Fields (0.0440s) 5/30/2022 10:08:06 PM 5.014 SINGLEP Viewing Starfields (0.2280s) 5/30/2022 10:08:06 PM 5.014 SINGLEP Ejecting Distant Planets (0.2000s) 5/30/2022 10:08:06 PM 5.014 SINGLEP Calculating Firing Cones (0.0110s) 5/30/2022 10:08:06 PM 5.014 SINGLEP Discontinue Your Favorite Ship Parts (0.6750s) 5/30/2022 10:08:07 PM 5.014 SINGLEP Re-Aligning Objectives (0.1250s) 5/30/2022 10:08:10 PM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/30/2022 10:08:10 PM 5.014 SINGLEP Integrate Leading Edges (3.6415s) 5/30/2022 10:08:10 PM 5.014 SINGLEP Post-Proton Surge (0.0140s) 5/30/2022 10:08:10 PM 5.014 SINGLEP Background Radiation Taste Test (0.0230s) 5/30/2022 10:08:10 PM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/30/2022 10:08:10 PM 5.014 SINGLEP Windshield Wiping (0.1860s) 5/30/2022 10:08:11 PM 5.014 SINGLEP Last Organizational Modeling (0.6590s) 5/30/2022 10:08:12 PM 5.014 SINGLEP Stimulate Modulation (0.4530s) 5/30/2022 10:08:12 PM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/30/2022 10:08:12 PM 5.014 SINGLEP Order Cores By Seniority (0.0040s) 5/30/2022 10:08:11 PM 5.014 SINGLEP DELAYED1 TID21 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2022 10:08:12 PM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/30/2022 10:08:12 PM 5.014 SINGLEP Final Checks (0.3002s) 5/30/2022 10:08:12 PM 5.014 SINGLEP Load Historical Documents (0.0060s) 5/30/2022 10:08:12 PM 5.014 SINGLEP 10.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Discontinue Your Favorite Ship Parts (0.7s) Integrate Leading Edges (3.6s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Final Checks (0.3s) 5/30/2022 10:08:12 PM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/30/2022 10:17:17 PM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2022 10:17:17 PM 5.014 SINGLEP Clearing player accounts. 5/30/2022 10:17:18 PM 5.014 SINGLEP Finish load save in 722ms 5/30/2022 10:27:13 PM 5.014 SINGLEP Clearing player accounts. 5/31/2022 10:16:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/31/2022 10:16:42 PM SINGLEP Boot up FleetOS (0.1590s) 5/31/2022 10:16:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2022 10:16:43 PM 5.014 SINGLEP Game Version: 5.014 5/31/2022 10:16:43 PM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3450s) 5/31/2022 10:16:43 PM 5.014 SINGLEP Inspect Aft Hatches (0.2330s) 5/31/2022 10:16:43 PM 5.014 SINGLEP Found 619 xml files in 143 folders in 70ms 5/31/2022 10:16:44 PM 5.014 SINGLEP Check For Extra Modules (1.1160s) 5/31/2022 10:16:44 PM 5.014 SINGLEP 619 Xml Files Parsed in 1,041ms 5/31/2022 10:16:44 PM 5.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/31/2022 10:16:44 PM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/31/2022 10:16:44 PM 5.014 SINGLEP Bring Cloaking Systems Online (0.0230s) 5/31/2022 10:16:44 PM 5.014 SINGLEP Update mod and expansion statuses! 5/31/2022 10:16:44 PM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/31/2022 10:16:44 PM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/31/2022 10:16:44 PM 5.014 SINGLEP Check Nearby Stellar Masses (0.0240s) 5/31/2022 10:16:44 PM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 6ms 5/31/2022 10:16:44 PM 5.014 SINGLEP Pruning Excess Brain Cells (0.3050s) 5/31/2022 10:16:45 PM 5.014 SINGLEP No resolution change was required. 5/31/2022 10:16:45 PM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2022 10:16:45 PM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2022 10:16:45 PM 5.014 SINGLEP Remembering Alamo (0.4190s) 5/31/2022 10:16:45 PM 5.014 SINGLEP Calculate Odds Of Success (0.4225s) 5/31/2022 10:16:45 PM 5.014 SINGLEP Briefly Panic (0.1953s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Install Confidence Routines (0.3451s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/31/2022 10:16:46 PM 5.014 SINGLEP Late Axionic Computations (0.5360s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Acquiring Towel (0.0180s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Inhibiting Visual Scans (0.0550s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Ejecting Tactical Core (0.1036s) 5/31/2022 10:16:46 PM 5.014 SINGLEP Grouping Flow Fields (0.0422s) 5/31/2022 10:16:47 PM 5.014 SINGLEP Cooking Starfields (0.2285s) 5/31/2022 10:16:47 PM 5.014 SINGLEP Scouring Distant Planets (0.2130s) 5/31/2022 10:16:47 PM 5.014 SINGLEP Calculating Firing Cones (0.0110s) 5/31/2022 10:16:47 PM 5.014 SINGLEP Finding Old Ship Parts (0.6260s) 5/31/2022 10:16:48 PM 5.014 SINGLEP Re-Aligning Objectives (0.1170s) 5/31/2022 10:16:51 PM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/31/2022 10:16:51 PM 5.014 SINGLEP Check Forcefield Integrity (3.6139s) 5/31/2022 10:16:51 PM 5.014 SINGLEP Post-Proton Surge (0.0233s) 5/31/2022 10:16:51 PM 5.014 SINGLEP Background Radiation Taste Test (0.0200s) 5/31/2022 10:16:51 PM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0212s) 5/31/2022 10:16:51 PM 5.014 SINGLEP Windshield Wiping (0.1868s) 5/31/2022 10:16:52 PM 5.014 SINGLEP Last Organizational Modeling (0.6390s) 5/31/2022 10:16:52 PM 5.014 SINGLEP Stimulate Modulation (0.4460s) 5/31/2022 10:16:52 PM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/31/2022 10:16:52 PM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 5/31/2022 10:16:52 PM 5.014 SINGLEP DELAYED1 TID23 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2022 10:16:53 PM 5.014 SINGLEP We got 71 campaign's data when deserializing 5/31/2022 10:16:53 PM 5.014 SINGLEP Final Checks (0.3141s) 5/31/2022 10:16:53 PM 5.014 SINGLEP Load Historical Documents (0.0050s) 5/31/2022 10:16:53 PM 5.014 SINGLEP 10.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Finding Old Ship Parts (0.6s) Check Forcefield Integrity (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 5/31/2022 10:16:53 PM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 5/31/2022 10:17:12 PM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2022 10:17:12 PM 5.014 SINGLEP Clearing player accounts. 5/31/2022 10:17:13 PM 5.014 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 5/31/2022 10:17:13 PM 5.014 SINGLEP Finish load save in 718ms 5/31/2022 10:40:23 PM 5.014 SINGLEP Clearing player accounts. 6/1/2022 10:05:51 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/1/2022 10:05:51 PM SINGLEP Boot up FleetOS (0.1510s) 6/1/2022 10:05:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2022 10:05:51 PM 5.014 SINGLEP Game Version: 5.014 6/1/2022 10:05:51 PM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3389s) 6/1/2022 10:05:51 PM 5.014 SINGLEP Inspect Aft Hatches (0.1890s) 6/1/2022 10:05:51 PM 5.014 SINGLEP Found 619 xml files in 143 folders in 46ms 6/1/2022 10:05:52 PM 5.014 SINGLEP Check For Extra Modules (1.0520s) 6/1/2022 10:05:52 PM 5.014 SINGLEP 619 Xml Files Parsed in 1,002ms 6/1/2022 10:05:52 PM 5.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/1/2022 10:05:52 PM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0020s) 6/1/2022 10:05:52 PM 5.014 SINGLEP Bring Cloaking Systems Online (0.0240s) 6/1/2022 10:05:52 PM 5.014 SINGLEP Update mod and expansion statuses! 6/1/2022 10:05:52 PM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 6/1/2022 10:05:52 PM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/1/2022 10:05:52 PM 5.014 SINGLEP Check Nearby Stellar Masses (0.0230s) 6/1/2022 10:05:52 PM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 6/1/2022 10:05:53 PM 5.014 SINGLEP Pruning Excess Brain Cells (0.2990s) 6/1/2022 10:05:53 PM 5.014 SINGLEP No resolution change was required. 6/1/2022 10:05:53 PM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2022 10:05:53 PM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2022 10:05:53 PM 5.014 SINGLEP Remembering Alamo (0.4101s) 6/1/2022 10:05:53 PM 5.014 SINGLEP Calculate Odds Of Success (0.4113s) 6/1/2022 10:05:54 PM 5.014 SINGLEP Briefly Panic (0.1900s) 6/1/2022 10:05:54 PM 5.014 SINGLEP Install Confidence Routines (0.3210s) 6/1/2022 10:05:54 PM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 6/1/2022 10:05:54 PM 5.014 SINGLEP Late Axionic Computations (0.5094s) 6/1/2022 10:05:54 PM 5.014 SINGLEP Acquiring Towel (0.0180s) 6/1/2022 10:05:54 PM 5.014 SINGLEP Inhibiting Visual Scans (0.0360s) 6/1/2022 10:05:55 PM 5.014 SINGLEP Ejecting Tactical Core (0.0921s) 6/1/2022 10:05:55 PM 5.014 SINGLEP Grouping Flow Fields (0.0410s) 6/1/2022 10:05:55 PM 5.014 SINGLEP Wiping Down Starfields (0.2161s) 6/1/2022 10:05:55 PM 5.014 SINGLEP Browsing Distant Planets (0.1946s) 6/1/2022 10:05:55 PM 5.014 SINGLEP Calculating Firing Cones (0.0100s) 6/1/2022 10:05:56 PM 5.014 SINGLEP Declaring Ship Part Sovereignty (0.6240s) 6/1/2022 10:05:56 PM 5.014 SINGLEP Re-Aligning Objectives (0.1160s) 6/1/2022 10:05:59 PM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 6/1/2022 10:05:59 PM 5.014 SINGLEP Reversing Particle Flux (3.4394s) 6/1/2022 10:05:59 PM 5.014 SINGLEP Post-Proton Surge (0.0120s) 6/1/2022 10:05:59 PM 5.014 SINGLEP Background Radiation Taste Test (0.0200s) 6/1/2022 10:05:59 PM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/1/2022 10:05:59 PM 5.014 SINGLEP Windshield Wiping (0.1780s) 6/1/2022 10:06:00 PM 5.014 SINGLEP Last Organizational Modeling (0.6340s) 6/1/2022 10:06:01 PM 5.014 SINGLEP Stimulate Modulation (0.4330s) 6/1/2022 10:06:01 PM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 6/1/2022 10:06:01 PM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 6/1/2022 10:06:00 PM 5.014 SINGLEP DELAYED1 TID9 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/1/2022 10:06:01 PM 5.014 SINGLEP We got 71 campaign's data when deserializing 6/1/2022 10:06:01 PM 5.014 SINGLEP Final Checks (0.3032s) 6/1/2022 10:06:01 PM 5.014 SINGLEP Load Historical Documents (0.0050s) 6/1/2022 10:06:01 PM 5.014 SINGLEP 10.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Declaring Ship Part Sovereignty (0.6s) Reversing Particle Flux (3.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 6/1/2022 10:06:01 PM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 6/1/2022 10:06:18 PM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 6/1/2022 10:06:18 PM 5.014 SINGLEP Clearing player accounts. 6/1/2022 10:06:19 PM 5.014 SINGLEP Finish load save in 699ms 6/1/2022 10:24:50 PM 5.014 SINGLEP Clearing player accounts. 6/3/2022 1:27:08 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/3/2022 1:27:08 AM SINGLEP Boot up FleetOS (0.1530s) 6/3/2022 1:27:08 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2022 1:27:08 AM 5.014 SINGLEP Game Version: 5.014 6/3/2022 1:27:08 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3957s) 6/3/2022 1:27:08 AM 5.014 SINGLEP Inspect Aft Hatches (0.1790s) 6/3/2022 1:27:08 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 45ms 6/3/2022 1:27:09 AM 5.014 SINGLEP Check For Extra Modules (1.0540s) 6/3/2022 1:27:09 AM 5.014 SINGLEP 619 Xml Files Parsed in 1,005ms 6/3/2022 1:27:09 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/3/2022 1:27:09 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0020s) 6/3/2022 1:27:09 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0230s) 6/3/2022 1:27:09 AM 5.014 SINGLEP Update mod and expansion statuses! 6/3/2022 1:27:09 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 6/3/2022 1:27:09 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/3/2022 1:27:09 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0240s) 6/3/2022 1:27:09 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 5ms 6/3/2022 1:27:10 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.2950s) 6/3/2022 1:27:10 AM 5.014 SINGLEP No resolution change was required. 6/3/2022 1:27:10 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2022 1:27:10 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/3/2022 1:27:10 AM 5.014 SINGLEP Remembering Alamo (0.4091s) 6/3/2022 1:27:11 AM 5.014 SINGLEP Calculate Odds Of Success (0.4180s) 6/3/2022 1:27:11 AM 5.014 SINGLEP Briefly Panic (0.1920s) 6/3/2022 1:27:11 AM 5.014 SINGLEP Install Confidence Routines (0.3300s) 6/3/2022 1:27:11 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 6/3/2022 1:27:12 AM 5.014 SINGLEP Late Axionic Computations (0.5223s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Acquiring Towel (0.0170s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0591s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Ejecting Tactical Core (0.1052s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Grouping Flow Fields (0.0400s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Cooking Starfields (0.2133s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Crawling Distant Planets (0.1844s) 6/3/2022 1:27:12 AM 5.014 SINGLEP Calculating Firing Cones (0.0110s) 6/3/2022 1:27:13 AM 5.014 SINGLEP Divulge Ship Part Schematics To Enemy (0.6260s) 6/3/2022 1:27:13 AM 5.014 SINGLEP Re-Aligning Objectives (0.1150s) 6/3/2022 1:27:16 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 6/3/2022 1:27:16 AM 5.014 SINGLEP Reactivate Cold Fusion Reactor (3.4748s) 6/3/2022 1:27:16 AM 5.014 SINGLEP Post-Proton Surge (0.0120s) 6/3/2022 1:27:17 AM 5.014 SINGLEP Background Radiation Taste Test (0.0190s) 6/3/2022 1:27:17 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/3/2022 1:27:17 AM 5.014 SINGLEP Windshield Wiping (0.1780s) 6/3/2022 1:27:17 AM 5.014 SINGLEP Last Organizational Modeling (0.6860s) 6/3/2022 1:27:18 AM 5.014 SINGLEP Stimulate Modulation (0.4050s) 6/3/2022 1:27:18 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 6/3/2022 1:27:18 AM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 6/3/2022 1:27:17 AM 5.014 SINGLEP DELAYED1 TID6 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/3/2022 1:27:18 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 6/3/2022 1:27:18 AM 5.014 SINGLEP Final Checks (0.2915s) 6/3/2022 1:27:18 AM 5.014 SINGLEP Load Historical Documents (0.0030s) 6/3/2022 1:27:18 AM 5.014 SINGLEP 10.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Divulge Ship Part Schematics To Enemy (0.6s) Reactivate Cold Fusion Reactor (3.5s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.4s) Final Checks (0.3s) 6/3/2022 1:27:18 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 6/3/2022 1:27:24 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2022 1:27:24 AM 5.014 SINGLEP Clearing player accounts. 6/3/2022 1:27:25 AM 5.014 SINGLEP Finish load save in 787ms 6/3/2022 1:45:24 AM 5.014 SINGLEP Clearing player accounts. 6/3/2022 10:01:58 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/3/2022 10:01:58 AM SINGLEP Boot up FleetOS (0.1550s) 6/3/2022 10:01:58 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2022 10:01:58 AM 5.014 SINGLEP Game Version: 5.014 6/3/2022 10:01:58 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.3489s) 6/3/2022 10:01:58 AM 5.014 SINGLEP Inspect Aft Hatches (0.2105s) 6/3/2022 10:01:59 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 74ms 6/3/2022 10:02:00 AM 5.014 SINGLEP Check For Extra Modules (1.2600s) 6/3/2022 10:02:00 AM 5.014 SINGLEP 619 Xml Files Parsed in 1,179ms 6/3/2022 10:02:00 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/3/2022 10:02:00 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 6/3/2022 10:02:00 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0320s) 6/3/2022 10:02:00 AM 5.014 SINGLEP Update mod and expansion statuses! 6/3/2022 10:02:00 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 6/3/2022 10:02:00 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/3/2022 10:02:00 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0250s) 6/3/2022 10:02:00 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 6ms 6/3/2022 10:02:00 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.3280s) 6/3/2022 10:02:01 AM 5.014 SINGLEP No resolution change was required. 6/3/2022 10:02:01 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2022 10:02:01 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/3/2022 10:02:01 AM 5.014 SINGLEP Remembering Alamo (0.4470s) 6/3/2022 10:02:01 AM 5.014 SINGLEP Calculate Odds Of Success (0.4150s) 6/3/2022 10:02:01 AM 5.014 SINGLEP Briefly Panic (0.2090s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Install Confidence Routines (0.3580s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 6/3/2022 10:02:02 AM 5.014 SINGLEP Late Axionic Computations (0.5432s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Acquiring Towel (0.0200s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0390s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Ejecting Tactical Core (0.0950s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Grouping Flow Fields (0.0420s) 6/3/2022 10:02:02 AM 5.014 SINGLEP Hugging Starfields (0.2172s) 6/3/2022 10:02:03 AM 5.014 SINGLEP Digitising Distant Planets (0.2043s) 6/3/2022 10:02:03 AM 5.014 SINGLEP Calculating Firing Cones (0.0150s) 6/3/2022 10:02:03 AM 5.014 SINGLEP Breaking In New Ship Parts (0.7035s) 6/3/2022 10:02:04 AM 5.014 SINGLEP Re-Aligning Objectives (0.1210s) 6/3/2022 10:02:07 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 6/3/2022 10:02:07 AM 5.014 SINGLEP Toy With Natives On Nearby Planet (3.9374s) 6/3/2022 10:02:07 AM 5.014 SINGLEP Post-Proton Surge (0.0122s) 6/3/2022 10:02:07 AM 5.014 SINGLEP Background Radiation Taste Test (0.0306s) 6/3/2022 10:02:08 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0218s) 6/3/2022 10:02:08 AM 5.014 SINGLEP Windshield Wiping (0.2295s) 6/3/2022 10:02:09 AM 5.014 SINGLEP Last Organizational Modeling (0.8655s) 6/3/2022 10:02:09 AM 5.014 SINGLEP Stimulate Modulation (0.5270s) 6/3/2022 10:02:09 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 6/3/2022 10:02:09 AM 5.014 SINGLEP Order Cores By Seniority (0.0070s) 6/3/2022 10:02:09 AM 5.014 SINGLEP DELAYED1 TID17 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/3/2022 10:02:10 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 6/3/2022 10:02:10 AM 5.014 SINGLEP Final Checks (0.3600s) 6/3/2022 10:02:10 AM 5.014 SINGLEP Load Historical Documents (0.0050s) 6/3/2022 10:02:10 AM 5.014 SINGLEP 11.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Breaking In New Ship Parts (0.7s) Toy With Natives On Nearby Planet (3.9s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.5s) Final Checks (0.4s) 6/3/2022 10:02:10 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki' 6/3/2022 10:10:27 AM 5.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/SnipersTrainingGrnd/20220528 SnipersStart.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2022 10:10:27 AM 5.014 SINGLEP Clearing player accounts. 6/3/2022 10:10:28 AM 5.014 SINGLEP Finish load save in 816ms 6/3/2022 11:09:05 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/3/2022 11:09:05 AM SINGLEP Boot up FleetOS (0.1640s) 6/3/2022 11:09:05 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2022 11:09:05 AM 5.014 SINGLEP Game Version: 5.014 6/3/2022 11:09:05 AM 5.014 SINGLEP Check System Logs For Rogue Intelligence (0.2360s) 6/3/2022 11:09:05 AM 5.014 SINGLEP Inspect Aft Hatches (0.0320s) 6/3/2022 11:09:05 AM 5.014 SINGLEP Found 619 xml files in 143 folders in 43ms 6/3/2022 11:09:06 AM 5.014 SINGLEP Check For Extra Modules (0.6030s) 6/3/2022 11:09:06 AM 5.014 SINGLEP 619 Xml Files Parsed in 556ms 6/3/2022 11:09:06 AM 5.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/3/2022 11:09:06 AM 5.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 6/3/2022 11:09:06 AM 5.014 SINGLEP Bring Cloaking Systems Online (0.0190s) 6/3/2022 11:09:06 AM 5.014 SINGLEP Update mod and expansion statuses! 6/3/2022 11:09:06 AM 5.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 6/3/2022 11:09:06 AM 5.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/3/2022 11:09:06 AM 5.014 SINGLEP Check Nearby Stellar Masses (0.0240s) 6/3/2022 11:09:06 AM 5.014 SINGLEP 619 Xml Files Checked For Exp/Mod Status in 9ms 6/3/2022 11:09:06 AM 5.014 SINGLEP Pruning Excess Brain Cells (0.0580s) 6/3/2022 11:09:06 AM 5.014 SINGLEP No resolution change was required. 6/3/2022 11:09:06 AM 5.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2022 11:09:06 AM 5.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/3/2022 11:09:06 AM 5.014 SINGLEP Remembering Alamo (0.0910s) 6/3/2022 11:09:07 AM 5.014 SINGLEP Calculate Odds Of Success (0.4055s) 6/3/2022 11:09:07 AM 5.014 SINGLEP Briefly Panic (0.1890s) 6/3/2022 11:09:07 AM 5.014 SINGLEP Install Confidence Routines (0.4481s) 6/3/2022 11:09:07 AM 5.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 6/3/2022 11:09:08 AM 5.014 SINGLEP Late Axionic Computations (0.3300s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Acquiring Towel (0.0150s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Inhibiting Visual Scans (0.0150s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Ejecting Tactical Core (0.0690s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Grouping Flow Fields (0.0410s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Ignoring Starfields (0.2139s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Combing Distant Planets (0.1860s) 6/3/2022 11:09:08 AM 5.014 SINGLEP Calculating Firing Cones (0.0090s) 6/3/2022 11:09:09 AM 5.014 SINGLEP Disassembling And Reassembling Ship Parts (0.6580s) 6/3/2022 11:09:09 AM 5.014 SINGLEP Re-Aligning Objectives (0.1230s) 6/3/2022 11:09:12 AM 5.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 6/3/2022 11:09:12 AM 5.014 SINGLEP Breaking Nuclear Bonds (2.9597s) 6/3/2022 11:09:12 AM 5.014 SINGLEP Post-Proton Surge (0.0116s) 6/3/2022 11:09:12 AM 5.014 SINGLEP Background Radiation Taste Test (0.0190s) 6/3/2022 11:09:12 AM 5.014 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/3/2022 11:09:12 AM 5.014 SINGLEP Windshield Wiping (0.1370s) 6/3/2022 11:09:13 AM 5.014 SINGLEP Last Organizational Modeling (0.5410s) 6/3/2022 11:09:13 AM 5.014 SINGLEP Stimulate Modulation (0.4720s) 6/3/2022 11:09:13 AM 5.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 6/3/2022 11:09:13 AM 5.014 SINGLEP Order Cores By Seniority (0.0050s) 6/3/2022 11:09:13 AM 5.014 SINGLEP DELAYED1 TID8 Info: will dump 2091 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/3/2022 11:09:13 AM 5.014 SINGLEP We got 71 campaign's data when deserializing 6/3/2022 11:09:13 AM 5.014 SINGLEP Final Checks (0.2970s) 6/3/2022 11:09:13 AM 5.014 SINGLEP Load Historical Documents (0.0040s) 6/3/2022 11:09:13 AM 5.014 SINGLEP 8.4 seconds total load time. Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Disassembling And Reassembling Ship Parts (0.7s) Breaking Nuclear Bonds (3.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.3s) 6/3/2022 11:09:14 AM 5.014 SINGLEP Hello Steam user '欣欣Tanuki'