Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.255 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.706900 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000018EF7F45040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000018EF8273040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000018CA967C020.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Joystick reconnected ("Controller (XBOX 360 For Windows)"). Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000018CA9A5C010.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000190068A9020.dll Failed to read input report: No process is on the other end of the pipe. Failed to start reading input report: No process is on the other end of the pipe. Joystick disconnected ("Controller (XBOX 360 For Windows)").